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  1. .gitattributes +150 -0
  2. data/common/shaders/win32_40_lq/vehicle_paint2_enveff.fxc +3 -0
  3. data/common/shaders/win32_40_lq/vehicle_paint3.fxc +3 -0
  4. data/common/shaders/win32_40_lq/vehicle_paint3_enveff.fxc +3 -0
  5. data/common/shaders/win32_40_lq/vehicle_paint4.fxc +3 -0
  6. data/common/shaders/win32_40_lq/vehicle_paint4_emissive.fxc +3 -0
  7. data/common/shaders/win32_40_lq/vehicle_paint4_enveff.fxc +3 -0
  8. data/common/shaders/win32_40_lq/vehicle_paint5_enveff.fxc +3 -0
  9. data/common/shaders/win32_40_lq/vehicle_paint6.fxc +3 -0
  10. data/common/shaders/win32_40_lq/vehicle_paint6_enveff.fxc +3 -0
  11. data/common/shaders/win32_40_lq/vehicle_paint7_enveff.fxc +3 -0
  12. data/common/shaders/win32_40_lq/vehicle_paint8.fxc +3 -0
  13. data/common/shaders/win32_40_lq/vehicle_paint9.fxc +3 -0
  14. data/common/shaders/win32_40_lq/vehicle_tire.fxc +3 -0
  15. data/common/shaders/win32_40_lq/vehicle_tire_emissive.fxc +3 -0
  16. data/common/shaders/win32_40_lq/vehicle_track.fxc +3 -0
  17. data/common/shaders/win32_40_lq/vehicle_track2.fxc +3 -0
  18. data/common/shaders/win32_40_lq/vehicle_track2_emissive.fxc +3 -0
  19. data/common/shaders/win32_40_lq/vehicle_track_ammo.fxc +3 -0
  20. data/common/shaders/win32_40_lq/vehicle_track_emissive.fxc +3 -0
  21. data/common/shaders/win32_40_lq/vehicle_track_siren.fxc +3 -0
  22. data/common/shaders/win32_40_lq/vehicle_vehglass.fxc +3 -0
  23. data/common/shaders/win32_40_lq/vehicle_vehglass_crack.fxc +3 -0
  24. data/common/shaders/win32_40_lq/vehicle_vehglass_inner.fxc +3 -0
  25. data/common/shaders/win32_40_lq/vfx_decal.fxc +3 -0
  26. data/common/shaders/win32_40_lq/vfx_decal_glass.fxc +3 -0
  27. data/common/shaders/win32_40_lq/vfx_decal_glass_steep.fxc +3 -0
  28. data/common/shaders/win32_40_lq/vfx_decal_rotate_towards_camera.fxc +3 -0
  29. data/common/shaders/win32_40_lq/vfx_decal_steep.fxc +3 -0
  30. data/common/shaders/win32_40_lq/water.fxc +3 -0
  31. data/common/shaders/win32_40_lq/weapon_emissive_tnt.fxc +3 -0
  32. data/common/shaders/win32_40_lq/weapon_emissivestrong_alpha.fxc +3 -0
  33. data/common/shaders/win32_40_lq/weapon_normal_spec_alpha.fxc +3 -0
  34. data/common/shaders/win32_40_lq/weapon_normal_spec_cutout_palette.fxc +3 -0
  35. data/common/shaders/win32_40_lq/weapon_normal_spec_detail_palette.fxc +3 -0
  36. data/common/shaders/win32_40_lq/weapon_normal_spec_detail_tnt.fxc +3 -0
  37. data/common/shaders/win32_40_lq/weapon_normal_spec_tnt.fxc +3 -0
  38. data/common/shaders/win32_nvstereo/HDAO.fxc +3 -0
  39. data/common/shaders/win32_nvstereo/HDAO_MS.fxc +3 -0
  40. data/common/shaders/win32_nvstereo/SSAO.fxc +3 -0
  41. data/common/shaders/win32_nvstereo/capsule.fxc +3 -0
  42. data/common/shaders/win32_nvstereo/capsuleMS.fxc +3 -0
  43. data/common/shaders/win32_nvstereo/cascadeshadows_rendering.fxc +3 -0
  44. data/common/shaders/win32_nvstereo/cascadeshadows_renderingMS.fxc +3 -0
  45. data/common/shaders/win32_nvstereo/cascadeshadows_renderingMS0.fxc +3 -0
  46. data/common/shaders/win32_nvstereo/cloth_default.fxc +3 -0
  47. data/common/shaders/win32_nvstereo/cloth_normal_spec.fxc +3 -0
  48. data/common/shaders/win32_nvstereo/cloth_normal_spec_tnt.fxc +3 -0
  49. data/common/shaders/win32_nvstereo/cloth_spec_alpha.fxc +3 -0
  50. data/common/shaders/win32_nvstereo/cpv_only.fxc +3 -0
.gitattributes CHANGED
@@ -551,3 +551,153 @@ data/common/shaders/win32_40_lq/vehicle_mesh_enveff.fxc filter=lfs diff=lfs merg
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  data/common/shaders/win32_40_lq/vehicle_paint1.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40_lq/vehicle_paint1_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40_lq/vehicle_paint2.fxc filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
551
  data/common/shaders/win32_40_lq/vehicle_paint1.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40_lq/vehicle_paint1_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40_lq/vehicle_paint2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint2_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint3.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint3_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint4.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint4_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint4_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint5_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint6.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint6_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint7_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint8.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint9.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_tire.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_tire_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_track.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_track2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_track2_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_track_ammo.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_track_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_track_siren.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_vehglass.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_vehglass_crack.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_vehglass_inner.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vfx_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vfx_decal_glass.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vfx_decal_glass_steep.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vfx_decal_rotate_towards_camera.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vfx_decal_steep.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/water.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/weapon_emissivestrong_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/weapon_emissive_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/weapon_normal_spec_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/weapon_normal_spec_cutout_palette.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/weapon_normal_spec_detail_palette.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/weapon_normal_spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/weapon_normal_spec_detail_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/capsule.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/capsuleMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cascadeshadows_rendering.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cascadeshadows_renderingMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cascadeshadows_renderingMS0.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cloth_default.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cloth_normal_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cloth_normal_spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cloth_spec_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cpv_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cubemap_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cutout_fence.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cutout_fence_normal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_amb_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_diff_only_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_dirt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_emissivenight_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_emissive_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_glue.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_normal_spec_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_shadow_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_spec_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/default.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/default_detail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/default_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/default_terrain_wet.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/default_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/default_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/deferred_lightingMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/cutout_hard.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/decal_normal_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_diffspec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/directional.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec_detail_dpm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_default_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_wrinkle_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/SSAO.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal_diffspec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_lightsemissive_siren.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint7.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/directionalMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/directionalMS0.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissivenight.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissivenight_geomnightonly.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissivestrong.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissivestrong_strong.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissive_additive_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissive_additive_uv_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissive_clip.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissive_speclum.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/emissive_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/glass.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/glass_breakable.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/glass_breakable_crack.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/glass_displacement.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/glass_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/glass_emissivenight.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/glass_env.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/glass_pv.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/glass_normal_spec_reflect.fxc filter=lfs diff=lfs merge=lfs -text
655
+ data/common/shaders/win32_nvstereo/glass_pv_env.fxc filter=lfs diff=lfs merge=lfs -text
656
+ data/common/shaders/win32_nvstereo/glass_reflect.fxc filter=lfs diff=lfs merge=lfs -text
657
+ data/common/shaders/win32_nvstereo/glass_spec.fxc filter=lfs diff=lfs merge=lfs -text
658
+ data/common/shaders/win32_nvstereo/grass_fur.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/grass_fur_mask.fxc filter=lfs diff=lfs merge=lfs -text
660
+ data/common/shaders/win32_nvstereo/grass_fur_tnt.fxc filter=lfs diff=lfs merge=lfs -text
661
+ data/common/shaders/win32_nvstereo/HDAO.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/HDAO_MS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/im.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/minimap.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/mirror_crack.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/mirror_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/mirror_default.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_cubemap_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_decal_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_decal_pxm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_decal_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_detail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_detail_dpm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_diffspec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_detail_dpm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_diffspec_detail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_diffspec_detail_dpm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_diffspec_detail_dpm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_diffspec_detail_dpm_wind.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_diffspec_detail_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_pxm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_reflect.fxc filter=lfs diff=lfs merge=lfs -text
686
+ data/common/shaders/win32_nvstereo/normal_reflect_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec_batch.fxc filter=lfs diff=lfs merge=lfs -text
689
+ data/common/shaders/win32_nvstereo/normal_spec_cubemap_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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