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  1. .gitattributes +150 -0
  2. data/common/shaders/win32_40_lq/HDAO.fxc +3 -0
  3. data/common/shaders/win32_40_lq/HDAO_MS.fxc +3 -0
  4. data/common/shaders/win32_40_lq/SSAO_MS.fxc +3 -0
  5. data/common/shaders/win32_40_lq/glass_emissive.fxc +3 -0
  6. data/common/shaders/win32_40_lq/glass_emissivenight.fxc +3 -0
  7. data/common/shaders/win32_40_lq/glass_env.fxc +3 -0
  8. data/common/shaders/win32_40_lq/glass_normal_spec_reflect.fxc +3 -0
  9. data/common/shaders/win32_40_lq/glass_pv.fxc +3 -0
  10. data/common/shaders/win32_40_lq/glass_pv_env.fxc +3 -0
  11. data/common/shaders/win32_40_lq/glass_reflect.fxc +3 -0
  12. data/common/shaders/win32_40_lq/glass_spec.fxc +3 -0
  13. data/common/shaders/win32_40_lq/im.fxc +3 -0
  14. data/common/shaders/win32_40_lq/minimap.fxc +3 -0
  15. data/common/shaders/win32_40_lq/mirror_crack.fxc +3 -0
  16. data/common/shaders/win32_40_lq/mirror_decal.fxc +3 -0
  17. data/common/shaders/win32_40_lq/mirror_default.fxc +3 -0
  18. data/common/shaders/win32_40_lq/normal_cubemap_reflect.fxc +3 -0
  19. data/common/shaders/win32_40_lq/normal_decal.fxc +3 -0
  20. data/common/shaders/win32_40_lq/normal_decal_pxm.fxc +3 -0
  21. data/common/shaders/win32_40_lq/normal_decal_pxm_tnt.fxc +3 -0
  22. data/common/shaders/win32_40_lq/normal_decal_tnt.fxc +3 -0
  23. data/common/shaders/win32_40_lq/normal_detail.fxc +3 -0
  24. data/common/shaders/win32_40_lq/normal_detail_dpm.fxc +3 -0
  25. data/common/shaders/win32_40_lq/normal_detail_dpm_tnt.fxc +3 -0
  26. data/common/shaders/win32_40_lq/normal_diffspec.fxc +3 -0
  27. data/common/shaders/win32_40_lq/normal_diffspec_detail.fxc +3 -0
  28. data/common/shaders/win32_40_lq/normal_diffspec_detail_dpm.fxc +3 -0
  29. data/common/shaders/win32_40_lq/normal_diffspec_detail_dpm_tnt.fxc +3 -0
  30. data/common/shaders/win32_40_lq/normal_diffspec_detail_dpm_wind.fxc +3 -0
  31. data/common/shaders/win32_40_lq/normal_diffspec_detail_tnt.fxc +3 -0
  32. data/common/shaders/win32_40_lq/normal_diffspec_tnt.fxc +3 -0
  33. data/common/shaders/win32_40_lq/normal_pxm_tnt.fxc +3 -0
  34. data/common/shaders/win32_40_lq/normal_reflect.fxc +3 -0
  35. data/common/shaders/win32_40_lq/normal_reflect_decal.fxc +3 -0
  36. data/common/shaders/win32_40_lq/normal_spec.fxc +3 -0
  37. data/common/shaders/win32_40_lq/normal_spec_batch.fxc +3 -0
  38. data/common/shaders/win32_40_lq/normal_spec_cubemap_reflect.fxc +3 -0
  39. data/common/shaders/win32_40_lq/normal_spec_decal.fxc +3 -0
  40. data/common/shaders/win32_40_lq/normal_spec_decal_detail.fxc +3 -0
  41. data/common/shaders/win32_40_lq/normal_spec_decal_nopuddle.fxc +3 -0
  42. data/common/shaders/win32_40_lq/normal_spec_decal_pxm.fxc +3 -0
  43. data/common/shaders/win32_40_lq/normal_spec_decal_tnt.fxc +3 -0
  44. data/common/shaders/win32_40_lq/normal_spec_detail.fxc +3 -0
  45. data/common/shaders/win32_40_lq/normal_spec_detail_dpm.fxc +3 -0
  46. data/common/shaders/win32_40_lq/normal_spec_detail_dpm_texdecal_tnt.fxc +3 -0
  47. data/common/shaders/win32_40_lq/normal_spec_detail_dpm_vertdecal_tnt.fxc +3 -0
  48. data/common/shaders/win32_40_lq/normal_spec_detail_tnt.fxc +3 -0
  49. data/common/shaders/win32_40_lq/normal_spec_dpm.fxc +3 -0
  50. data/common/shaders/win32_40_lq/normal_spec_emissive.fxc +3 -0
.gitattributes CHANGED
@@ -401,3 +401,153 @@ data/common/shaders/win32_40_lq/emissive_tnt.fxc filter=lfs diff=lfs merge=lfs -
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  data/common/shaders/win32_40_lq/glass_breakable.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40_lq/glass_breakable_crack.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40_lq/glass_displacement.fxc filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  data/common/shaders/win32_40_lq/glass_breakable.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40_lq/glass_breakable_crack.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40_lq/glass_displacement.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/glass_emissivenight.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/glass_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/glass_env.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/glass_normal_spec_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/glass_pv.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/glass_pv_env.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/glass_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/glass_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/HDAO.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/HDAO_MS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/im.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/minimap.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/mirror_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/mirror_crack.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/mirror_default.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_cubemap_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_decal_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_decal_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_decal_pxm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_detail_dpm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_detail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_detail_dpm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_diffspec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_diffspec_detail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_diffspec_detail_dpm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_diffspec_detail_dpm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_diffspec_detail_dpm_wind.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_diffspec_detail_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_diffspec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_pxm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_reflect_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_batch.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_cubemap_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_decal_detail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_decal_nopuddle.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_decal_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_decal_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_detail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_detail_dpm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_detail_dpm_vertdecal_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_detail_dpm_texdecal_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_detail_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_dpm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_pxm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_reflect_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_reflect_emissivenight.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_twiddle_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_wrinkle.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_terrain_wet_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_terrain_wet.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_um_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_wind.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/parallax.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/parallax_steep.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/parallax_specmap.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_cloth_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_decal_decoration.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_decal_exp.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_decal_medals.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_decal_nodiff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_default.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_default_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_default_mp.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_default_palette.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_fur.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_hair_cutout_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_hair_cutout_alpha_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_hair_spiked.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_hair_spiked_mask.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_hair_spiked_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_nopeddamagedecals.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_palette.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_wrinkle.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_wrinkle_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_wrinkle_cloth_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_wrinkle_cs.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/point.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/pointMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/postfx.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/postfxMS0.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/postfxMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ptfx_model.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ptfx_sprite.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ptfx_trail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ptxgpu_render.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/reflect_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/sky_system.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/spec_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/spec_reflect_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/spec_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/spec_twiddle_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/spot.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/spotMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_camera_aligned.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/SSAO_MS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_camera_facing.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal_spec_camera_aligned.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal_diffspec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal_spec_camera_facing.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal_spec_camera_aligned_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal_spec_camera_facing_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal_spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal_spec_wind.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_badges.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_basic.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_blurredrotor.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_cloth2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_blurredrotor_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_cutout.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_dash_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_dash_emissive_opaque.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_detail.fxc filter=lfs diff=lfs merge=lfs -text
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