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  1. .gitattributes +150 -0
  2. data/common/shaders/win32_40/SSAO_MS.fxc +3 -0
  3. data/common/shaders/win32_40/spotMS.fxc +3 -0
  4. data/common/shaders/win32_40/terrain_cb_4lyr_2tex_pxm.fxc +3 -0
  5. data/common/shaders/win32_40/terrain_cb_4lyr_pxm.fxc +3 -0
  6. data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_pxm.fxc +3 -0
  7. data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_pxm_spm.fxc +3 -0
  8. data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_pxm_tn_spm.fxc +3 -0
  9. data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_pxm_tt_spm.fxc +3 -0
  10. data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_pxm.fxc +3 -0
  11. data/common/shaders/win32_40/terrain_cb_w_4lyr_cm_pxm.fxc +3 -0
  12. data/common/shaders/win32_40/terrain_cb_w_4lyr_cm_pxm_tnt.fxc +3 -0
  13. data/common/shaders/win32_40/terrain_cb_w_4lyr_pxm.fxc +3 -0
  14. data/common/shaders/win32_40/terrain_cb_w_4lyr_pxm_spm.fxc +3 -0
  15. data/common/shaders/win32_40/terrain_cb_w_4lyr_spec_int_pxm.fxc +3 -0
  16. data/common/shaders/win32_40/terrain_cb_w_4lyr_spec_pxm.fxc +3 -0
  17. data/common/shaders/win32_40/terrain_uber_4lyr.fxc +3 -0
  18. data/common/shaders/win32_40/trees.fxc +3 -0
  19. data/common/shaders/win32_40/trees_camera_aligned.fxc +3 -0
  20. data/common/shaders/win32_40/trees_camera_facing.fxc +3 -0
  21. data/common/shaders/win32_40/trees_normal.fxc +3 -0
  22. data/common/shaders/win32_40/trees_normal_diffspec_tnt.fxc +3 -0
  23. data/common/shaders/win32_40/trees_normal_spec.fxc +3 -0
  24. data/common/shaders/win32_40/trees_normal_spec_camera_aligned.fxc +3 -0
  25. data/common/shaders/win32_40/trees_normal_spec_camera_aligned_tnt.fxc +3 -0
  26. data/common/shaders/win32_40/trees_normal_spec_camera_facing.fxc +3 -0
  27. data/common/shaders/win32_40/trees_normal_spec_camera_facing_tnt.fxc +3 -0
  28. data/common/shaders/win32_40/trees_normal_spec_tnt.fxc +3 -0
  29. data/common/shaders/win32_40/trees_normal_spec_wind.fxc +3 -0
  30. data/common/shaders/win32_40/trees_shadow_proxy.fxc +3 -0
  31. data/common/shaders/win32_40/trees_tnt.fxc +3 -0
  32. data/common/shaders/win32_40/vehicle_badges.fxc +3 -0
  33. data/common/shaders/win32_40/vehicle_basic.fxc +3 -0
  34. data/common/shaders/win32_40/vehicle_blurredrotor.fxc +3 -0
  35. data/common/shaders/win32_40/vehicle_blurredrotor_emissive.fxc +3 -0
  36. data/common/shaders/win32_40/vehicle_cloth2.fxc +3 -0
  37. data/common/shaders/win32_40/vehicle_cutout.fxc +3 -0
  38. data/common/shaders/win32_40/vehicle_dash_emissive.fxc +3 -0
  39. data/common/shaders/win32_40/vehicle_dash_emissive_opaque.fxc +3 -0
  40. data/common/shaders/win32_40/vehicle_decal.fxc +3 -0
  41. data/common/shaders/win32_40/vehicle_decal2.fxc +3 -0
  42. data/common/shaders/win32_40/vehicle_detail.fxc +3 -0
  43. data/common/shaders/win32_40/vehicle_detail2.fxc +3 -0
  44. data/common/shaders/win32_40/vehicle_emissive_alpha.fxc +3 -0
  45. data/common/shaders/win32_40/vehicle_emissive_opaque.fxc +3 -0
  46. data/common/shaders/win32_40/vehicle_generic.fxc +3 -0
  47. data/common/shaders/win32_40/vehicle_interior.fxc +3 -0
  48. data/common/shaders/win32_40/vehicle_interior2.fxc +3 -0
  49. data/common/shaders/win32_40/vehicle_licenseplate.fxc +3 -0
  50. data/common/shaders/win32_40/vehicle_lightsemissive.fxc +3 -0
.gitattributes CHANGED
@@ -251,3 +251,153 @@ data/common/shaders/win32_40/spec_reflect_decal.fxc filter=lfs diff=lfs merge=lf
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  data/common/shaders/win32_40/spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40/spec_twiddle_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40/spot.fxc filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  data/common/shaders/win32_40/spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40/spec_twiddle_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_40/spot.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/spotMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/SSAO_MS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_4lyr_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_4lyr_2tex_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_pxm_spm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_pxm_tn_spm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_blend_pxm_tt_spm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_2tex_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_cm_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_cm_pxm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_spec_int_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_pxm_spm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_cb_w_4lyr_spec_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/terrain_uber_4lyr.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_camera_aligned.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_camera_facing.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_normal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_normal_diffspec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_normal_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_normal_spec_camera_aligned.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_normal_spec_camera_facing.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_normal_spec_camera_aligned_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_normal_spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_normal_spec_camera_facing_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_normal_spec_wind.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_shadow_proxy.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/trees_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_badges.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_basic.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_blurredrotor.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_blurredrotor_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_cloth2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_cutout.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_dash_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_dash_emissive_opaque.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_decal2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_detail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_detail2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_emissive_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_emissive_opaque.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_generic.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_interior.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_interior2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_licenseplate.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_lightsemissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_mesh.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_mesh2_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_mesh_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint1.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint1_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint2_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint3.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint3_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint4.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint3_lvr.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint4_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint4_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint5_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint6.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint7_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint7.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint8.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_paint9.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_tire.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_shuts.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_track.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_tire_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_track2_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_track2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_track_ammo.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_track_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_track_siren.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_vehglass.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_vehglass_crack.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vehicle_vehglass_inner.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vfx_decal_glass.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vfx_decal_rotate_towards_camera.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vfx_decal_glass_steep.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/vfx_decal_steep.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/water.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/weapon_emissive_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/weapon_emissivestrong_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/weapon_normal_spec_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/weapon_normal_spec_cutout_palette.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/weapon_normal_spec_detail_palette.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/weapon_normal_spec_detail_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/weapon_normal_spec_palette.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40/weapon_normal_spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/capsule.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/capsuleMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cascadeshadows_rendering.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cascadeshadows_renderingMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cascadeshadows_renderingMS0.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cloth_default.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cloth_normal_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cloth_spec_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cloth_normal_spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cubemap_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cpv_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cutout_fence.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cutout_fence_normal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_amb_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_diff_only_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_dirt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_emissivenight_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_emissive_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_glue.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_normal_spec_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_shadow_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_spec_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/default.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/default_detail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/default_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/default_terrain_wet.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/default_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/default_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/deferred_lightingMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/cutout_hard.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/decal_normal_only.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/glass.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_spec_detail_dpm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/normal_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_default_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/ped_wrinkle_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/SSAO.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/trees_normal_diffspec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_lightsemissive_siren.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_40_lq/vehicle_paint7.fxc filter=lfs diff=lfs merge=lfs -text
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