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  1. .gitattributes +150 -0
  2. data/common/shaders/win32_nvstereo/SSAO_MS.fxc +3 -0
  3. data/common/shaders/win32_nvstereo/normal_spec_reflect.fxc +3 -0
  4. data/common/shaders/win32_nvstereo/normal_spec_reflect_decal.fxc +3 -0
  5. data/common/shaders/win32_nvstereo/normal_spec_reflect_emissivenight.fxc +3 -0
  6. data/common/shaders/win32_nvstereo/normal_spec_tnt.fxc +3 -0
  7. data/common/shaders/win32_nvstereo/normal_spec_twiddle_tnt.fxc +3 -0
  8. data/common/shaders/win32_nvstereo/normal_spec_um.fxc +3 -0
  9. data/common/shaders/win32_nvstereo/normal_spec_wrinkle.fxc +3 -0
  10. data/common/shaders/win32_nvstereo/normal_terrain_wet.fxc +3 -0
  11. data/common/shaders/win32_nvstereo/normal_terrain_wet_pxm.fxc +3 -0
  12. data/common/shaders/win32_nvstereo/normal_tnt.fxc +3 -0
  13. data/common/shaders/win32_nvstereo/normal_um_tnt.fxc +3 -0
  14. data/common/shaders/win32_nvstereo/normal_wind.fxc +3 -0
  15. data/common/shaders/win32_nvstereo/parallax.fxc +3 -0
  16. data/common/shaders/win32_nvstereo/parallax_specmap.fxc +3 -0
  17. data/common/shaders/win32_nvstereo/parallax_steep.fxc +3 -0
  18. data/common/shaders/win32_nvstereo/ped.fxc +3 -0
  19. data/common/shaders/win32_nvstereo/ped_alpha.fxc +3 -0
  20. data/common/shaders/win32_nvstereo/ped_cloth.fxc +3 -0
  21. data/common/shaders/win32_nvstereo/ped_cloth_enveff.fxc +3 -0
  22. data/common/shaders/win32_nvstereo/ped_decal.fxc +3 -0
  23. data/common/shaders/win32_nvstereo/ped_decal_decoration.fxc +3 -0
  24. data/common/shaders/win32_nvstereo/ped_decal_exp.fxc +3 -0
  25. data/common/shaders/win32_nvstereo/ped_decal_medals.fxc +3 -0
  26. data/common/shaders/win32_nvstereo/ped_decal_nodiff.fxc +3 -0
  27. data/common/shaders/win32_nvstereo/ped_default.fxc +3 -0
  28. data/common/shaders/win32_nvstereo/ped_default_cloth.fxc +3 -0
  29. data/common/shaders/win32_nvstereo/ped_default_mp.fxc +3 -0
  30. data/common/shaders/win32_nvstereo/ped_default_palette.fxc +3 -0
  31. data/common/shaders/win32_nvstereo/ped_emissive.fxc +3 -0
  32. data/common/shaders/win32_nvstereo/ped_enveff.fxc +3 -0
  33. data/common/shaders/win32_nvstereo/ped_fur.fxc +3 -0
  34. data/common/shaders/win32_nvstereo/ped_hair_cutout_alpha.fxc +3 -0
  35. data/common/shaders/win32_nvstereo/ped_hair_cutout_alpha_cloth.fxc +3 -0
  36. data/common/shaders/win32_nvstereo/ped_hair_spiked.fxc +3 -0
  37. data/common/shaders/win32_nvstereo/ped_hair_spiked_enveff.fxc +3 -0
  38. data/common/shaders/win32_nvstereo/ped_nopeddamagedecals.fxc +3 -0
  39. data/common/shaders/win32_nvstereo/ped_palette.fxc +3 -0
  40. data/common/shaders/win32_nvstereo/ped_wrinkle.fxc +3 -0
  41. data/common/shaders/win32_nvstereo/ped_wrinkle_cloth.fxc +3 -0
  42. data/common/shaders/win32_nvstereo/ped_wrinkle_cloth_enveff.fxc +3 -0
  43. data/common/shaders/win32_nvstereo/ped_wrinkle_cs.fxc +3 -0
  44. data/common/shaders/win32_nvstereo/point.fxc +3 -0
  45. data/common/shaders/win32_nvstereo/pointMS.fxc +3 -0
  46. data/common/shaders/win32_nvstereo/postfx.fxc +3 -0
  47. data/common/shaders/win32_nvstereo/postfxMS.fxc +3 -0
  48. data/common/shaders/win32_nvstereo/postfxMS0.fxc +3 -0
  49. data/common/shaders/win32_nvstereo/ptfx_model.fxc +3 -0
  50. data/common/shaders/win32_nvstereo/ptfx_sprite.fxc +3 -0
.gitattributes CHANGED
@@ -701,3 +701,153 @@ data/common/shaders/win32_nvstereo/normal_spec_dpm.fxc filter=lfs diff=lfs merge
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  data/common/shaders/win32_nvstereo/normal_spec_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_nvstereo/normal_spec_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_nvstereo/normal_spec_pxm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
701
  data/common/shaders/win32_nvstereo/normal_spec_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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  data/common/shaders/win32_nvstereo/normal_spec_pxm.fxc filter=lfs diff=lfs merge=lfs -text
703
  data/common/shaders/win32_nvstereo/normal_spec_pxm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec_reflect_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec_reflect_emissivenight.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec_twiddle_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec_um.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_spec_wrinkle.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_terrain_wet.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_terrain_wet_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_um_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/normal_wind.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/parallax.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/parallax_specmap.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/parallax_steep.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_cloth_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_decal_decoration.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_decal_exp.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_decal_medals.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_decal_nodiff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_default.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_default_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_default_mp.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_default_palette.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_fur.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_hair_cutout_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_hair_cutout_alpha_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_hair_spiked.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_hair_spiked_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_nopeddamagedecals.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_palette.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_wrinkle.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_wrinkle_cloth.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_wrinkle_cloth_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ped_wrinkle_cs.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/point.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/pointMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/postfxMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/postfx.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/postfxMS0.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ptfx_sprite.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ptfx_model.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ptfx_trail.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/ptxgpu_render.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/reflect_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/sky_system.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/spec_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/spec_reflect.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/spec_reflect_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/spec_twiddle_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/spot.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/spotMS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/SSAO_MS.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_4lyr_2tex_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_4lyr_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_2tex_blend_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_2tex_blend_pxm_spm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_2tex_blend_pxm_tn_spm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_2tex_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_2tex_blend_pxm_tt_spm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_cm_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_cm_pxm_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_pxm_spm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_spec_int_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_cb_w_4lyr_spec_pxm.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/terrain_uber_4lyr.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_camera_aligned.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_camera_facing.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal_diffspec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal_spec.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal_spec_camera_aligned.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal_spec_camera_facing.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal_spec_camera_aligned_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal_spec_camera_facing_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal_spec_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_normal_spec_wind.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_shadow_proxy.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/trees_tnt.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_badges.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_basic.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_blurredrotor.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_blurredrotor_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_cloth2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_cutout.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_dash_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_dash_emissive_opaque.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_decal.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_decal2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_detail.fxc filter=lfs diff=lfs merge=lfs -text
805
+ data/common/shaders/win32_nvstereo/vehicle_detail2.fxc filter=lfs diff=lfs merge=lfs -text
806
+ data/common/shaders/win32_nvstereo/vehicle_emissive_alpha.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_generic.fxc filter=lfs diff=lfs merge=lfs -text
808
+ data/common/shaders/win32_nvstereo/vehicle_emissive_opaque.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_interior.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_interior2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_licenseplate.fxc filter=lfs diff=lfs merge=lfs -text
812
+ data/common/shaders/win32_nvstereo/vehicle_lightsemissive.fxc filter=lfs diff=lfs merge=lfs -text
813
+ data/common/shaders/win32_nvstereo/vehicle_mesh2_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_mesh.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_mesh_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint1.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint1_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint2_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint3.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint3_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint4.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint4_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint4_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint5_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint6.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint6_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint7_enveff.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint8.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_paint9.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_shuts.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_tire.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_tire_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_track.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_track2.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_track_ammo.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_track2_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_track_emissive.fxc filter=lfs diff=lfs merge=lfs -text
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+ data/common/shaders/win32_nvstereo/vehicle_track_siren.fxc filter=lfs diff=lfs merge=lfs -text
840
+ data/common/shaders/win32_nvstereo/vehicle_vehglass.fxc filter=lfs diff=lfs merge=lfs -text
841
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