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  1. b/8b0b5899ed/shaders/c43b8249d0478752.wgsl +750 -0
  2. b/8b0b5899ed/shaders/c4feb6060afe3aa2.wgsl +85 -0
  3. b/8b0b5899ed/shaders/c5839883935dd459.consts.json +1 -0
  4. b/8b0b5899ed/shaders/c60baa7b1c01e73a.wgsl +163 -0
  5. b/8b0b5899ed/shaders/c6b9f5ed519d1b7d.consts.json +1 -0
  6. b/8b0b5899ed/shaders/c73951ac10c0fde1.wgsl +438 -0
  7. b/8b0b5899ed/shaders/c7b81e7ce0cd513d.wgsl +129 -0
  8. b/8b0b5899ed/shaders/c87ba5b203f06078.wgsl +290 -0
  9. b/8b0b5899ed/shaders/c8f5c357fa3a963a.consts.json +1 -0
  10. b/8b0b5899ed/shaders/c98ea9087fbfec56.consts.json +1 -0
  11. b/8b0b5899ed/shaders/ca1da62ae274d6b4.consts.json +1 -0
  12. b/8b0b5899ed/shaders/cab74cf4dbce6d25.wgsl +607 -0
  13. b/8b0b5899ed/shaders/cb7288294ad32b21.consts.json +1 -0
  14. b/8b0b5899ed/shaders/cbd1c5822b469f5d.wgsl +135 -0
  15. b/8b0b5899ed/shaders/cbd8f5880c15f1e8.wgsl +150 -0
  16. b/8b0b5899ed/shaders/cbfaeff770afbc60.wgsl +187 -0
  17. b/8b0b5899ed/shaders/cc188928600cfbfb.wgsl +278 -0
  18. b/8b0b5899ed/shaders/cc1bc78c77166baa.wgsl +513 -0
  19. b/8b0b5899ed/shaders/cc1ee7566bb9e59f.wgsl +166 -0
  20. b/8b0b5899ed/shaders/cc209df07ba61d03.wgsl +259 -0
  21. b/8b0b5899ed/shaders/cc2b069c7580bcda.wgsl +97 -0
  22. b/8b0b5899ed/shaders/cc2c776f0a29082e.wgsl +439 -0
  23. b/8b0b5899ed/shaders/cc2d90c3bd06c5b1.wgsl +170 -0
  24. b/8b0b5899ed/shaders/cc486fdf71d24d93.wgsl +198 -0
  25. b/8b0b5899ed/shaders/cc4b596f7aace842.wgsl +71 -0
  26. b/8b0b5899ed/shaders/cc4df677ea4fa4fb.consts.json +1 -0
  27. b/8b0b5899ed/shaders/cc4df677ea4fa4fb.wgsl +693 -0
  28. b/8b0b5899ed/shaders/cc4e172338403c10.wgsl +146 -0
  29. b/8b0b5899ed/shaders/cc741b2155df8698.consts.json +1 -0
  30. b/8b0b5899ed/shaders/cc741b2155df8698.wgsl +1235 -0
  31. b/8b0b5899ed/shaders/cc781ddf6fe3472c.wgsl +97 -0
  32. b/8b0b5899ed/shaders/cc7fa47ba13fc44b.consts.json +1 -0
  33. b/8b0b5899ed/shaders/cc7fa47ba13fc44b.wgsl +1234 -0
  34. b/8b0b5899ed/shaders/cc81e46abc983c5f.consts.json +1 -0
  35. b/8b0b5899ed/shaders/cc81e46abc983c5f.wgsl +682 -0
  36. b/8b0b5899ed/shaders/ccc76e271d50c641.wgsl +46 -0
  37. b/8b0b5899ed/shaders/ccd644561419151e.consts.json +1 -0
  38. b/8b0b5899ed/shaders/ccd644561419151e.wgsl +1260 -0
  39. b/8b0b5899ed/shaders/ccd667f47e9724d0.wgsl +255 -0
  40. b/8b0b5899ed/shaders/ccdeab9b5631ca8f.wgsl +157 -0
  41. b/8b0b5899ed/shaders/ccedfe594623ac02.consts.json +1 -0
  42. b/8b0b5899ed/shaders/ccedfe594623ac02.wgsl +936 -0
  43. b/8b0b5899ed/shaders/cd04c24349715729.consts.json +1 -0
  44. b/8b0b5899ed/shaders/cd04c24349715729.wgsl +246 -0
  45. b/8b0b5899ed/shaders/cd203ae1b4355da6.consts.json +1 -0
  46. b/8b0b5899ed/shaders/cd203ae1b4355da6.wgsl +542 -0
  47. b/8b0b5899ed/shaders/cd25712977ae64b3.consts.json +1 -0
  48. b/8b0b5899ed/shaders/cd25712977ae64b3.wgsl +1451 -0
  49. b/8b0b5899ed/shaders/cd260b92b20732ca.consts.json +1 -0
  50. b/8b0b5899ed/shaders/cd260b92b20732ca.wgsl +1231 -0
b/8b0b5899ed/shaders/c43b8249d0478752.wgsl ADDED
@@ -0,0 +1,750 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ struct cb16_struct {
48
+ tint_symbol : array<vec4<f32>, 16u>,
49
+ }
50
+
51
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
52
+
53
+ struct cb23_struct {
54
+ tint_symbol_1 : array<vec4<f32>, 23u>,
55
+ }
56
+
57
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
58
+
59
+ struct cb59_struct {
60
+ tint_symbol_2 : array<vec4<f32>, 59u>,
61
+ }
62
+
63
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
64
+
65
+ struct cb8_struct {
66
+ tint_symbol_3 : array<vec4<f32>, 8u>,
67
+ }
68
+
69
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
70
+
71
+ struct cb1_struct {
72
+ tint_symbol_4 : array<vec4<f32>, 1u>,
73
+ }
74
+
75
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
76
+
77
+ struct cb15_struct {
78
+ tint_symbol_5 : array<vec4<f32>, 15u>,
79
+ }
80
+
81
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
82
+
83
+ @group(1u) @binding(16u) var s0 : sampler;
84
+
85
+ @group(1u) @binding(27u) var s11 : sampler;
86
+
87
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
88
+
89
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
94
+
95
+ var<private> v5 : vec4<f32>;
96
+
97
+ var<private> v6 : array<f32, 4u>;
98
+
99
+ var<private> o0 : vec4<f32>;
100
+
101
+ var<private> x0 : array<vec4<f32>, 4u>;
102
+
103
+ var<private> x1 : array<vec4<f32>, 1u>;
104
+
105
+ struct tint_symbol_7 {
106
+ tint_symbol_6 : array<vec4<u32>, 4u>,
107
+ }
108
+
109
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
110
+
111
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
112
+ var v_2 : vec4<f32> = v_1;
113
+ v_2.w = (1.0f / v_1.w);
114
+ v5 = v_2;
115
+ x1[0u].x = v6[0u];
116
+ x1[0u].y = v6[1u];
117
+ x1[0u].z = v6[2u];
118
+ x1[0u].w = v6[3u];
119
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= cb2_2.tint_symbol_1[15u].x)));
120
+ v_3((bitcast<u32>(r0.x) != 0u));
121
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
122
+ r1.x = dot(v3.xyz, v3.xyz);
123
+ r1.x = inverseSqrt(r1.x);
124
+ let v_4 = (r1.xxx * v3.xyz);
125
+ r1 = vec4<f32>(r1.x, v_4.xyz);
126
+ r2.x = (r0.w * cb12_12.tint_symbol_4[0u].x);
127
+ r2.x = (r2.x * cb2_2.tint_symbol_1[15u].w);
128
+ let v_5 = (r0.xyz * v1.xyz);
129
+ r0 = vec4<f32>(v_5.xyz, r0.w);
130
+ r0.w = (r0.w * v0.w);
131
+ let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
132
+ let v_7 = r2;
133
+ r2 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
134
+ let v_8 = (r0.xyz * r0.xyz);
135
+ r0 = vec4<f32>(v_8.xyz, r0.w);
136
+ let v_9 = -(v4.xyzx);
137
+ let v_10 = (v_9.xyz + cb1_1.tint_symbol[15u].xyz);
138
+ r3 = vec4<f32>(v_10.xyz, r3.w);
139
+ r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
140
+ let v_11 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
141
+ r3 = vec4<f32>(v_11.xyz, r3.w);
142
+ let v_12 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
143
+ r4 = vec4<f32>(v_12.xyz, r4.w);
144
+ let v_13 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
145
+ r4 = vec4<f32>(v_13.xyz, r4.w);
146
+ let v_14 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
147
+ r4 = vec4<f32>(v_14.xyz, r4.w);
148
+ let v_15 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
149
+ r5 = vec4<f32>(v_15.xyz, r5.w);
150
+ let v_16 = &(x0[0u]);
151
+ let v_17 = r5;
152
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
153
+ let v_18 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
154
+ r6 = vec4<f32>(v_18.xyz, r6.w);
155
+ let v_19 = &(x0[1u]);
156
+ let v_20 = r6;
157
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
158
+ let v_21 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
159
+ r7 = vec4<f32>(v_21.xyz, r7.w);
160
+ let v_22 = &(x0[2u]);
161
+ let v_23 = r7;
162
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
163
+ let v_24 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
164
+ r4 = vec4<f32>(v_24.xyz, r4.w);
165
+ let v_25 = &(x0[3u]);
166
+ let v_26 = r4;
167
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
168
+ let v_27 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
169
+ let v_28 = r8;
170
+ r8 = vec4<f32>(v_28.x, v_27.x, v_28.z, v_27.y);
171
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
172
+ r3.w = (r3.w * 0.5f);
173
+ let v_29 = abs(r7.yyyy);
174
+ r4.z = max(v_29.z, abs(r7.xxxx).z);
175
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
176
+ let v_30 = (bitcast<u32>(r4.z) != 0u);
177
+ let v_31 = bitcast<f32>(v.tint_symbol_6[0i].x);
178
+ r4.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_31, v_30);
179
+ let v_32 = abs(r6.yyyy);
180
+ r4.w = max(v_32.w, abs(r6.xxxx).w);
181
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
182
+ let v_33 = bitcast<u32>(r4.w);
183
+ r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_33 != 0u));
184
+ let v_34 = abs(r5.yyyy);
185
+ r4.w = max(v_34.w, abs(r5.xxxx).w);
186
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
187
+ let v_35 = bitcast<u32>(r3.w);
188
+ r3.w = select(r4.z, 0.0f, (v_35 != 0u));
189
+ let v_36 = x0[bitcast<i32>(r3.w)];
190
+ r5 = vec4<f32>(v_36.xyz, r5.w);
191
+ r3.w = f32(bitcast<i32>(r3.w));
192
+ r4.z = (r3.w + 0.5f);
193
+ r4.z = (r4.z * 0.25f);
194
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
195
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
196
+ r3.w = dot(r6, cb6_6.tint_symbol_5[12u]);
197
+ r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
198
+ r6.x = (r5.x + 0.5f);
199
+ r6.y = fma(r5.y, 0.25f, r4.z);
200
+ r4.z = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
201
+ r3.w = ((-(r3.wwww)).w + r5.z);
202
+ let v_37 = dpdx(r6.xyy);
203
+ r7 = vec4<f32>(v_37.xy, r7.z, v_37.z);
204
+ r7.z = dpdx(r3.w);
205
+ let v_38 = dpdy(r6.yxy);
206
+ r9 = vec4<f32>(v_38.xyz, r9.w);
207
+ r9.w = dpdy(r3.w);
208
+ let v_39 = (r7.yw * r9.yw);
209
+ r5 = vec4<f32>(v_39.xy, r5.zw);
210
+ let v_40 = -(r5.xyxx);
211
+ let v_41 = fma(r7.xz, r9.xz, v_40.xy);
212
+ r10 = vec4<f32>(v_41.xy, r10.zw);
213
+ r5.x = (1.0f / r10.x);
214
+ r5.y = (r7.z * r9.y);
215
+ let v_42 = -(r5.yyyy);
216
+ r10.z = fma(r7.x, r9.w, v_42.z);
217
+ let v_43 = (r5.xx * r10.yz);
218
+ r5 = vec4<f32>(v_43.xy, r5.zw);
219
+ let v_44 = max(r5.xy, vec2<f32>());
220
+ r5 = vec4<f32>(v_44.xy, r5.zw);
221
+ let v_45 = min(r5.xy, vec2<f32>(0.5f));
222
+ r5 = vec4<f32>(v_45.xy, r5.zw);
223
+ r3.w = fma((-(r4.wwww)).w, r5.x, r3.w);
224
+ r3.w = fma((-(r4.wwww)).w, r5.y, r3.w);
225
+ let v_46 = bitcast<u32>(r4.z);
226
+ let v_47 = r3.w;
227
+ r8.z = select(r5.z, v_47, (v_46 != 0u));
228
+ r6.z = 0.0f;
229
+ let v_48 = (r6.xyz + r8.ywz);
230
+ r5 = vec4<f32>(v_48.xyz, r5.w);
231
+ let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
232
+ r8 = vec4<f32>(v_49.xy, r8.zw);
233
+ let v_50 = (r6.xyz + r8.xyz);
234
+ r7 = vec4<f32>(v_50.xyz, r7.w);
235
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
236
+ r8 = vec4<f32>(v_51.xy, r8.zw);
237
+ let v_52 = (r6.xyz + r8.xyz);
238
+ r9 = vec4<f32>(v_52.xyz, r9.w);
239
+ let v_53 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
240
+ r8 = vec4<f32>(v_53.xy, r8.zw);
241
+ let v_54 = (r6.xyz + r8.xyz);
242
+ r10 = vec4<f32>(v_54.xyz, r10.w);
243
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
244
+ r8 = vec4<f32>(v_55.xy, r8.zw);
245
+ let v_56 = (r6.xyz + r8.xyz);
246
+ r11 = vec4<f32>(v_56.xyz, r11.w);
247
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
248
+ r8 = vec4<f32>(v_57.xy, r8.zw);
249
+ let v_58 = (r6.xyz + r8.xyz);
250
+ r12 = vec4<f32>(v_58.xyz, r12.w);
251
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
252
+ r8 = vec4<f32>(v_59.xy, r8.zw);
253
+ let v_60 = (r6.xyz + r8.xyz);
254
+ r13 = vec4<f32>(v_60.xyz, r13.w);
255
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
256
+ r8 = vec4<f32>(v_61.xy, r8.zw);
257
+ let v_62 = (r6.xyz + r8.xyz);
258
+ r14 = vec4<f32>(v_62.xyz, r14.w);
259
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
260
+ r8 = vec4<f32>(v_63.xy, r8.zw);
261
+ let v_64 = (r6.xyz + r8.xyz);
262
+ r15 = vec4<f32>(v_64.xyz, r15.w);
263
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
264
+ r8 = vec4<f32>(v_65.xy, r8.zw);
265
+ let v_66 = (r6.xyz + r8.xyz);
266
+ r16 = vec4<f32>(v_66.xyz, r16.w);
267
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
268
+ r8 = vec4<f32>(v_67.xy, r8.zw);
269
+ let v_68 = (r6.xyz + r8.xyz);
270
+ r17 = vec4<f32>(v_68.xyz, r17.w);
271
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
272
+ r8 = vec4<f32>(v_69.xy, r8.zw);
273
+ let v_70 = (r6.xyz + r8.xyz);
274
+ r18 = vec4<f32>(v_70.xyz, r18.w);
275
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
276
+ r8 = vec4<f32>(v_71.xy, r8.zw);
277
+ let v_72 = (r6.xyz + r8.xyz);
278
+ r19 = vec4<f32>(v_72.xyz, r19.w);
279
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
280
+ r8 = vec4<f32>(v_73.xy, r8.zw);
281
+ let v_74 = (r6.xyz + r8.xyz);
282
+ r20 = vec4<f32>(v_74.xyz, r20.w);
283
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
284
+ r8 = vec4<f32>(v_75.xy, r8.zw);
285
+ let v_76 = (r6.xyz + r8.xyz);
286
+ r21 = vec4<f32>(v_76.xyz, r21.w);
287
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
288
+ r8 = vec4<f32>(v_77.xy, r8.zw);
289
+ let v_78 = (r6.xyz + r8.xyz);
290
+ r6 = vec4<f32>(v_78.xyz, r6.w);
291
+ let v_79 = r5.xyxx;
292
+ r5.x = textureSampleCompareLevel(t15, s15, v_79.xy, r5.z);
293
+ let v_80 = r7.xyxx;
294
+ r5.y = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z);
295
+ let v_81 = r9.xyxx;
296
+ r5.z = textureSampleCompareLevel(t15, s15, v_81.xy, r9.z);
297
+ let v_82 = r10.xyxx;
298
+ r5.w = textureSampleCompareLevel(t15, s15, v_82.xy, r10.z);
299
+ let v_83 = r11.xyxx;
300
+ r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r11.z);
301
+ let v_84 = r12.xyxx;
302
+ r7.y = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z);
303
+ let v_85 = r13.xyxx;
304
+ r7.z = textureSampleCompareLevel(t15, s15, v_85.xy, r13.z);
305
+ let v_86 = r14.xyxx;
306
+ r7.w = textureSampleCompareLevel(t15, s15, v_86.xy, r14.z);
307
+ let v_87 = r15.xyxx;
308
+ r8.x = textureSampleCompareLevel(t15, s15, v_87.xy, r15.z);
309
+ let v_88 = r16.xyxx;
310
+ r8.y = textureSampleCompareLevel(t15, s15, v_88.xy, r16.z);
311
+ let v_89 = r17.xyxx;
312
+ r8.z = textureSampleCompareLevel(t15, s15, v_89.xy, r17.z);
313
+ let v_90 = r18.xyxx;
314
+ r8.w = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z);
315
+ let v_91 = r19.xyxx;
316
+ r9.x = textureSampleCompareLevel(t15, s15, v_91.xy, r19.z);
317
+ let v_92 = r20.xyxx;
318
+ r9.y = textureSampleCompareLevel(t15, s15, v_92.xy, r20.z);
319
+ let v_93 = r21.xyxx;
320
+ r9.z = textureSampleCompareLevel(t15, s15, v_93.xy, r21.z);
321
+ let v_94 = r6.xyxx;
322
+ r9.w = textureSampleCompareLevel(t15, s15, v_94.xy, r6.z);
323
+ r5 = (r5 + r7);
324
+ r5 = (r8 + r5);
325
+ r5 = (r9 + r5);
326
+ r3.w = dot(r5, vec4<f32>(1.0f));
327
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
328
+ let v_95 = abs(r4.yyyy);
329
+ r4.x = max(v_95.x, abs(r4.xxxx).x);
330
+ r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
331
+ r2.w = ((-(r2.wwww)).w + 1.0f);
332
+ r2.w = (r4.x * r2.w);
333
+ r2.w = fma(r3.w, 0.0625f, r2.w);
334
+ let v_96 = (r2.yzw * r2.yzw);
335
+ r2 = vec4<f32>(r2.x, v_96.xyz);
336
+ r2.w = min(r2.w, 1.0f);
337
+ r3.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
338
+ r3.w = sqrt(r3.w);
339
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
340
+ let v_97 = -(r2.wwww);
341
+ r2.w = fma(r3.w, v_97.w, r2.w);
342
+ let v_98 = -(cb3_3.tint_symbol_2[0u].xyzx);
343
+ let v_99 = dot(r1.yzw, v_98.xyz);
344
+ r3.w = clamp(vec4<f32>(v_99, v_99, v_99, v_99).w, 0.0f, 1.0f);
345
+ let v_100 = (r0.xyz * r3.www);
346
+ r4 = vec4<f32>(v_100.xyz, r4.w);
347
+ let v_101 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
348
+ r4 = vec4<f32>(v_101.xyz, r4.w);
349
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
350
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
351
+ let v_102 = (v_9.xyz + cb3_3.tint_symbol_2[3u].xyz);
352
+ r5 = vec4<f32>(v_102.xyz, r5.w);
353
+ let v_103 = (v4.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
354
+ r6 = vec4<f32>(v_103.xyz, r6.w);
355
+ r5.w = dot(r6.xyz, cb3_3.tint_symbol_2[11u].xyz);
356
+ r6.x = (cb3_3.tint_symbol_2[19u].w + 0.00009999999747378752f);
357
+ r5.w = clamp(((r5.wwww / r6.xxxx)).w, 0.0f, 1.0f);
358
+ r5.w = (r5.w * cb3_3.tint_symbol_2[19u].w);
359
+ let v_104 = fma(cb3_3.tint_symbol_2[11u].xyz, r5.www, cb3_3.tint_symbol_2[3u].xyz);
360
+ r6 = vec4<f32>(v_104.xyz, r6.w);
361
+ let v_105 = (r6.xyz + v_9.xyz);
362
+ r6 = vec4<f32>(v_105.xyz, r6.w);
363
+ let v_106 = bitcast<vec3<u32>>(r4.www);
364
+ let v_107 = r5.xyz;
365
+ let v_108 = select(r6.xyz, v_107, (v_106 != vec3<u32>()));
366
+ r5 = vec4<f32>(v_108.xyz, r5.w);
367
+ r4.w = dot(r5.xyz, r5.xyz);
368
+ let v_109 = (r5.xyz + vec3<f32>(0.00000099999999747524f));
369
+ r5 = vec4<f32>(v_109.xyz, r5.w);
370
+ r5.w = dot(r5.xyz, r5.xyz);
371
+ r5.w = inverseSqrt(r5.w);
372
+ let v_110 = (r5.www * r5.xyz);
373
+ r5 = vec4<f32>(v_110.xyz, r5.w);
374
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
375
+ r5.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
376
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[11u].w);
377
+ r4.w = (r4.w / r5.w);
378
+ let v_111 = -(cb3_3.tint_symbol_2[11u].xyzx);
379
+ r5.w = dot(r5.xyz, v_111.xyz);
380
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
381
+ let v_112 = dot(r5.xyz, r1.yzw);
382
+ r5.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
383
+ r5.x = (r5.w * r5.x);
384
+ r4.w = (r4.w * r5.x);
385
+ let v_113 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
386
+ r5 = vec4<f32>(v_113.xyz, r5.w);
387
+ let v_114 = (r0.xyz * r5.xyz);
388
+ r5 = vec4<f32>(v_114.xyz, r5.w);
389
+ let v_115 = bitcast<vec3<u32>>(r3.www);
390
+ let v_116 = select(r5.xyz, vec3<f32>(), (v_115 != vec3<u32>()));
391
+ r5 = vec4<f32>(v_116.xyz, r5.w);
392
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
393
+ if ((bitcast<u32>(r4.w) != 0u)) {
394
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
395
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
396
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
397
+ let v_117 = (v_9.xyz + cb3_3.tint_symbol_2[4u].xyz);
398
+ r6 = vec4<f32>(v_117.xyz, r6.w);
399
+ let v_118 = (v4.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
400
+ r7 = vec4<f32>(v_118.xyz, r7.w);
401
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[12u].xyz);
402
+ r6.w = (cb3_3.tint_symbol_2[20u].w + 0.00009999999747378752f);
403
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
404
+ r5.w = (r5.w * cb3_3.tint_symbol_2[20u].w);
405
+ let v_119 = fma(cb3_3.tint_symbol_2[12u].xyz, r5.www, cb3_3.tint_symbol_2[4u].xyz);
406
+ r7 = vec4<f32>(v_119.xyz, r7.w);
407
+ let v_120 = (r7.xyz + v_9.xyz);
408
+ r7 = vec4<f32>(v_120.xyz, r7.w);
409
+ let v_121 = bitcast<vec3<u32>>(r4.www);
410
+ let v_122 = r6.xyz;
411
+ let v_123 = select(r7.xyz, v_122, (v_121 != vec3<u32>()));
412
+ r6 = vec4<f32>(v_123.xyz, r6.w);
413
+ r4.w = dot(r6.xyz, r6.xyz);
414
+ let v_124 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
415
+ r6 = vec4<f32>(v_124.xyz, r6.w);
416
+ r5.w = dot(r6.xyz, r6.xyz);
417
+ r5.w = inverseSqrt(r5.w);
418
+ let v_125 = (r5.www * r6.xyz);
419
+ r6 = vec4<f32>(v_125.xyz, r6.w);
420
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
421
+ r5.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
422
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[12u].w);
423
+ r4.w = (r4.w / r5.w);
424
+ let v_126 = -(cb3_3.tint_symbol_2[12u].xyzx);
425
+ r5.w = dot(r6.xyz, v_126.xyz);
426
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
427
+ let v_127 = dot(r6.xyz, r1.yzw);
428
+ r6.x = clamp(vec4<f32>(v_127, v_127, v_127, v_127).x, 0.0f, 1.0f);
429
+ r5.w = (r5.w * r6.x);
430
+ r4.w = (r4.w * r5.w);
431
+ let v_128 = (r4.www * cb3_3.tint_symbol_2[20u].xyz);
432
+ r6 = vec4<f32>(v_128.xyz, r6.w);
433
+ let v_129 = fma(r6.xyz, r0.xyz, r5.xyz);
434
+ r6 = vec4<f32>(v_129.xyz, r6.w);
435
+ let v_130 = bitcast<vec3<u32>>(r3.www);
436
+ let v_131 = r5.xyz;
437
+ let v_132 = select(r6.xyz, v_131, (v_130 != vec3<u32>()));
438
+ r5 = vec4<f32>(v_132.xyz, r5.w);
439
+ } else {
440
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
441
+ }
442
+ if ((bitcast<u32>(r3.w) != 0u)) {
443
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
444
+ } else {
445
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
446
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
447
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
448
+ let v_133 = (v_9.xyz + cb3_3.tint_symbol_2[5u].xyz);
449
+ r6 = vec4<f32>(v_133.xyz, r6.w);
450
+ let v_134 = (v4.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
451
+ r7 = vec4<f32>(v_134.xyz, r7.w);
452
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[13u].xyz);
453
+ r6.w = (cb3_3.tint_symbol_2[21u].w + 0.00009999999747378752f);
454
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
455
+ r5.w = (r5.w * cb3_3.tint_symbol_2[21u].w);
456
+ let v_135 = fma(cb3_3.tint_symbol_2[13u].xyz, r5.www, cb3_3.tint_symbol_2[5u].xyz);
457
+ r7 = vec4<f32>(v_135.xyz, r7.w);
458
+ let v_136 = (r7.xyz + v_9.xyz);
459
+ r7 = vec4<f32>(v_136.xyz, r7.w);
460
+ let v_137 = bitcast<vec3<u32>>(r4.www);
461
+ let v_138 = r6.xyz;
462
+ let v_139 = select(r7.xyz, v_138, (v_137 != vec3<u32>()));
463
+ r6 = vec4<f32>(v_139.xyz, r6.w);
464
+ r4.w = dot(r6.xyz, r6.xyz);
465
+ let v_140 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
466
+ r6 = vec4<f32>(v_140.xyz, r6.w);
467
+ r5.w = dot(r6.xyz, r6.xyz);
468
+ r5.w = inverseSqrt(r5.w);
469
+ let v_141 = (r5.www * r6.xyz);
470
+ r6 = vec4<f32>(v_141.xyz, r6.w);
471
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
472
+ r5.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
473
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[13u].w);
474
+ r4.w = (r4.w / r5.w);
475
+ let v_142 = -(cb3_3.tint_symbol_2[13u].xyzx);
476
+ r5.w = dot(r6.xyz, v_142.xyz);
477
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
478
+ let v_143 = dot(r6.xyz, r1.yzw);
479
+ r6.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
480
+ r5.w = (r5.w * r6.x);
481
+ r4.w = (r4.w * r5.w);
482
+ let v_144 = (r4.www * cb3_3.tint_symbol_2[21u].xyz);
483
+ r6 = vec4<f32>(v_144.xyz, r6.w);
484
+ let v_145 = fma(r6.xyz, r0.xyz, r5.xyz);
485
+ r6 = vec4<f32>(v_145.xyz, r6.w);
486
+ let v_146 = bitcast<vec3<u32>>(r3.www);
487
+ let v_147 = r5.xyz;
488
+ let v_148 = select(r6.xyz, v_147, (v_146 != vec3<u32>()));
489
+ r5 = vec4<f32>(v_148.xyz, r5.w);
490
+ }
491
+ if ((bitcast<u32>(r3.w) != 0u)) {
492
+ } else {
493
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
494
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r4.w)));
495
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
496
+ let v_149 = (v_9.xyz + cb3_3.tint_symbol_2[6u].xyz);
497
+ r6 = vec4<f32>(v_149.xyz, r6.w);
498
+ let v_150 = (v4.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
499
+ r7 = vec4<f32>(v_150.xyz, r7.w);
500
+ r5.w = dot(r7.xyz, cb3_3.tint_symbol_2[14u].xyz);
501
+ r6.w = (cb3_3.tint_symbol_2[22u].w + 0.00009999999747378752f);
502
+ r5.w = clamp(((r5.wwww / r6.wwww)).w, 0.0f, 1.0f);
503
+ r5.w = (r5.w * cb3_3.tint_symbol_2[22u].w);
504
+ let v_151 = fma(cb3_3.tint_symbol_2[14u].xyz, r5.www, cb3_3.tint_symbol_2[6u].xyz);
505
+ r7 = vec4<f32>(v_151.xyz, r7.w);
506
+ let v_152 = (r7.xyz + v_9.xyz);
507
+ r7 = vec4<f32>(v_152.xyz, r7.w);
508
+ let v_153 = bitcast<vec3<u32>>(r4.www);
509
+ let v_154 = r6.xyz;
510
+ let v_155 = select(r7.xyz, v_154, (v_153 != vec3<u32>()));
511
+ r6 = vec4<f32>(v_155.xyz, r6.w);
512
+ r4.w = dot(r6.xyz, r6.xyz);
513
+ let v_156 = (r6.xyz + vec3<f32>(0.00000099999999747524f));
514
+ r6 = vec4<f32>(v_156.xyz, r6.w);
515
+ r5.w = dot(r6.xyz, r6.xyz);
516
+ r5.w = inverseSqrt(r5.w);
517
+ let v_157 = (r5.www * r6.xyz);
518
+ r6 = vec4<f32>(v_157.xyz, r6.w);
519
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
520
+ r5.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
521
+ r5.w = fma(r5.w, r4.w, cb3_3.tint_symbol_2[14u].w);
522
+ r4.w = (r4.w / r5.w);
523
+ let v_158 = -(cb3_3.tint_symbol_2[14u].xyzx);
524
+ r5.w = dot(r6.xyz, v_158.xyz);
525
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
526
+ let v_159 = dot(r6.xyz, r1.yzw);
527
+ r6.x = clamp(vec4<f32>(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f);
528
+ r5.w = (r5.w * r6.x);
529
+ r4.w = (r4.w * r5.w);
530
+ let v_160 = (r4.www * cb3_3.tint_symbol_2[22u].xyz);
531
+ r6 = vec4<f32>(v_160.xyz, r6.w);
532
+ let v_161 = fma(r6.xyz, r0.xyz, r5.xyz);
533
+ r6 = vec4<f32>(v_161.xyz, r6.w);
534
+ let v_162 = bitcast<vec3<u32>>(r3.www);
535
+ let v_163 = r5.xyz;
536
+ let v_164 = select(r6.xyz, v_163, (v_162 != vec3<u32>()));
537
+ r5 = vec4<f32>(v_164.xyz, r5.w);
538
+ }
539
+ let v_165 = fma(r4.xyz, r2.www, r5.xyz);
540
+ r4 = vec4<f32>(v_165.xyz, r4.w);
541
+ r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w);
542
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
543
+ r1.x = max(r1.x, 0.0f);
544
+ let v_166 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
545
+ r5 = vec4<f32>(v_166.xyz, r5.w);
546
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
547
+ let v_167 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
548
+ r6 = vec4<f32>(v_167.xyz, r6.w);
549
+ let v_168 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
550
+ r6 = vec4<f32>(v_168.xyz, r6.w);
551
+ let v_169 = fma(r5.xyz, r2.www, r6.xyz);
552
+ r5 = vec4<f32>(v_169.xyz, r5.w);
553
+ let v_170 = (r2.zzz * r5.xyz);
554
+ r5 = vec4<f32>(v_170.xyz, r5.w);
555
+ let v_171 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
556
+ r6 = vec4<f32>(v_171.xyz, r6.w);
557
+ r7.x = cb3_3.tint_symbol_2[46u].w;
558
+ r7.y = cb3_3.tint_symbol_2[47u].w;
559
+ r7.z = cb3_3.tint_symbol_2[48u].w;
560
+ let v_172 = dot(r7.xyz, r1.yzw);
561
+ r1.x = clamp(vec4<f32>(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f);
562
+ let v_173 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
563
+ r1 = vec4<f32>(v_173.xyz, r1.w);
564
+ let v_174 = fma(r1.xyz, r2.yyy, r5.xyz);
565
+ r1 = vec4<f32>(v_174.xyz, r1.w);
566
+ let v_175 = fma(r1.xyz, r0.xyz, r4.xyz);
567
+ r1 = vec4<f32>(v_175.xyz, r1.w);
568
+ let v_176 = fma(r0.xyz, r2.xxx, r1.xyz);
569
+ r0 = vec4<f32>(v_176.xyz, r0.w);
570
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
571
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
572
+ r0.w = dot(r3.xyz, r3.xyz);
573
+ r1.x = sqrt(r0.w);
574
+ let v_177 = -(cb3_3.tint_symbol_2[50u].xxxx);
575
+ r1.y = (r1.x + v_177.y);
576
+ r1.y = max(r1.y, 0.0f);
577
+ r1.x = (r1.y / r1.x);
578
+ r1.x = (r1.x * r3.z);
579
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
580
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
581
+ r1.w = (r1.z * -1.44269502162933349609f);
582
+ r1.w = exp2(r1.w);
583
+ r1.w = ((-(r1.wwww)).w + 1.0f);
584
+ r1.z = (r1.w / r1.z);
585
+ let v_178 = bitcast<u32>(r1.x);
586
+ r1.x = select(1.0f, r1.z, (v_178 != 0u));
587
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
588
+ r1.x = (r1.x * r1.z);
589
+ r1.x = min(r1.x, 1.0f);
590
+ r1.x = (r1.x * 1.44269502162933349609f);
591
+ r1.x = exp2(r1.x);
592
+ r1.x = min(r1.x, 1.0f);
593
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
594
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
595
+ r0.w = inverseSqrt(r0.w);
596
+ let v_179 = (r0.www * r3.xyz);
597
+ r2 = vec4<f32>(v_179.xyz, r2.w);
598
+ let v_180 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
599
+ r0.w = clamp(vec4<f32>(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f);
600
+ r0.w = log2(r0.w);
601
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
602
+ r0.w = exp2(r0.w);
603
+ let v_181 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
604
+ r1.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
605
+ r1.w = log2(r1.w);
606
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
607
+ r1.w = exp2(r1.w);
608
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
609
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
610
+ let v_182 = -(cb3_3.tint_symbol_2[52u].xxxx);
611
+ r2.x = (r1.y + v_182.x);
612
+ r2.x = max(r2.x, 0.0f);
613
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
614
+ r2.x = (r2.x * 1.44269502162933349609f);
615
+ r2.x = exp2(r2.x);
616
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
617
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
618
+ let v_183 = -(cb3_3.tint_symbol_2[51u].zzzz);
619
+ r1.y = (r1.y * v_183.y);
620
+ r1.y = (r1.y * 1.44269502162933349609f);
621
+ r1.y = exp2(r1.y);
622
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
623
+ let v_184 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
624
+ r2 = vec4<f32>(v_184.xyz, r2.w);
625
+ let v_185 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
626
+ r2 = vec4<f32>(v_185.xyz, r2.w);
627
+ let v_186 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
628
+ r4 = vec4<f32>(v_186.xyz, r4.w);
629
+ let v_187 = fma(r1.www, r4.xyz, r2.xyz);
630
+ r2 = vec4<f32>(v_187.xyz, r2.w);
631
+ let v_188 = -(cb3_3.tint_symbol_2[57u].xyzx);
632
+ let v_189 = (r2.xyz + v_188.xyz);
633
+ r2 = vec4<f32>(v_189.xyz, r2.w);
634
+ let v_190 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
635
+ r2 = vec4<f32>(v_190.xyz, r2.w);
636
+ r4.x = cb3_3.tint_symbol_2[55u].w;
637
+ r4.y = cb3_3.tint_symbol_2[56u].w;
638
+ r4.z = cb3_3.tint_symbol_2[57u].w;
639
+ let v_191 = ((-(r2.xyzx)).xyz + r4.xyz);
640
+ r4 = vec4<f32>(v_191.xyz, r4.w);
641
+ let v_192 = fma(r1.xxx, r4.xyz, r2.xyz);
642
+ r1 = vec4<f32>(v_192.xy, r1.z, v_192.z);
643
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
644
+ if ((bitcast<u32>(r0.w) != 0u)) {
645
+ let v_193 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
646
+ r2 = vec4<f32>(v_193.xy, r2.zw);
647
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
648
+ r0.w = (r2.x + -1.0f);
649
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
650
+ } else {
651
+ r0.w = 1.0f;
652
+ }
653
+ let v_194 = -(r0.xyxz);
654
+ let v_195 = fma(r1.xyw, r0.www, v_194.xyw);
655
+ r1 = vec4<f32>(v_195.xy, r1.z, v_195.z);
656
+ let v_196 = fma(r1.zzz, r1.xyw, r0.xyz);
657
+ r1 = vec4<f32>(v_196.xyz, r1.w);
658
+ } else {
659
+ r0.w = dot(r3.xyz, r3.xyz);
660
+ r1.w = sqrt(r0.w);
661
+ let v_197 = -(cb3_3.tint_symbol_2[50u].xxxx);
662
+ r2.x = (r1.w + v_197.x);
663
+ r2.x = max(r2.x, 0.0f);
664
+ r1.w = (r2.x / r1.w);
665
+ r1.w = (r1.w * r3.z);
666
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
667
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
668
+ r2.z = (r2.y * -1.44269502162933349609f);
669
+ r2.z = exp2(r2.z);
670
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
671
+ r2.y = (r2.z / r2.y);
672
+ let v_198 = bitcast<u32>(r1.w);
673
+ r1.w = select(1.0f, r2.y, (v_198 != 0u));
674
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
675
+ r1.w = (r1.w * r2.y);
676
+ r1.w = min(r1.w, 1.0f);
677
+ r1.w = (r1.w * 1.44269502162933349609f);
678
+ r1.w = exp2(r1.w);
679
+ r1.w = min(r1.w, 1.0f);
680
+ r1.w = ((-(r1.wwww)).w + 1.0f);
681
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
682
+ r0.w = inverseSqrt(r0.w);
683
+ let v_199 = (r0.www * r3.xyz);
684
+ r3 = vec4<f32>(v_199.xyz, r3.w);
685
+ let v_200 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
686
+ r0.w = clamp(vec4<f32>(v_200, v_200, v_200, v_200).w, 0.0f, 1.0f);
687
+ r0.w = log2(r0.w);
688
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
689
+ r0.w = exp2(r0.w);
690
+ let v_201 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
691
+ r2.z = clamp(vec4<f32>(v_201, v_201, v_201, v_201).z, 0.0f, 1.0f);
692
+ r2.z = log2(r2.z);
693
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
694
+ r2.z = exp2(r2.z);
695
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
696
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
697
+ let v_202 = -(cb3_3.tint_symbol_2[52u].xxxx);
698
+ r2.w = (r2.x + v_202.w);
699
+ r2.w = max(r2.w, 0.0f);
700
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
701
+ r2.w = (r2.w * 1.44269502162933349609f);
702
+ r2.w = exp2(r2.w);
703
+ r2.w = ((-(r2.wwww)).w + 1.0f);
704
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
705
+ let v_203 = -(cb3_3.tint_symbol_2[51u].zzzz);
706
+ r2.x = (r2.x * v_203.x);
707
+ r2.x = (r2.x * 1.44269502162933349609f);
708
+ r2.x = exp2(r2.x);
709
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
710
+ let v_204 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
711
+ r3 = vec4<f32>(v_204.xyz, r3.w);
712
+ let v_205 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
713
+ r3 = vec4<f32>(v_205.xyz, r3.w);
714
+ let v_206 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
715
+ r4 = vec4<f32>(v_206.xyz, r4.w);
716
+ let v_207 = fma(r2.zzz, r4.xyz, r3.xyz);
717
+ r3 = vec4<f32>(v_207.xyz, r3.w);
718
+ let v_208 = -(cb3_3.tint_symbol_2[57u].xyzx);
719
+ let v_209 = (r3.xyz + v_208.xyz);
720
+ r3 = vec4<f32>(v_209.xyz, r3.w);
721
+ let v_210 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
722
+ r2 = vec4<f32>(v_210.x, r2.y, v_210.yz);
723
+ r3.x = cb3_3.tint_symbol_2[55u].w;
724
+ r3.y = cb3_3.tint_symbol_2[56u].w;
725
+ r3.z = cb3_3.tint_symbol_2[57u].w;
726
+ let v_211 = ((-(r2.xzwx)).xyz + r3.xyz);
727
+ r3 = vec4<f32>(v_211.xyz, r3.w);
728
+ let v_212 = fma(r1.www, r3.xyz, r2.xzw);
729
+ r2 = vec4<f32>(v_212.x, r2.y, v_212.yz);
730
+ let v_213 = ((-(r0.xxyz)).xzw + r2.xzw);
731
+ r2 = vec4<f32>(v_213.x, r2.y, v_213.yz);
732
+ let v_214 = fma(r2.yyy, r2.xzw, r0.xyz);
733
+ r1 = vec4<f32>(v_214.xyz, r1.w);
734
+ }
735
+ let v_215 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
736
+ o0 = vec4<f32>(v_215.xyz, o0.w);
737
+ }
738
+
739
+ fn v_3(v_216 : bool) {
740
+ if (v_216) {
741
+ discard;
742
+ return;
743
+ }
744
+ }
745
+
746
+ @fragment
747
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_217 : vec4<f32>) -> @location(0u) vec4<f32> {
748
+ main_inner(v0, v1, v2, v3, v4, v_217);
749
+ return o0;
750
+ }
b/8b0b5899ed/shaders/c4feb6060afe3aa2.wgsl ADDED
@@ -0,0 +1,85 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ struct cb12_struct {
7
+ tint_symbol : array<vec4<f32>, 12u>,
8
+ }
9
+
10
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
11
+
12
+ struct cb1_struct {
13
+ tint_symbol_1 : array<vec4<f32>, 1u>,
14
+ }
15
+
16
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
17
+
18
+ var<private> o0 : vec4<f32>;
19
+
20
+ var<private> o1 : vec4<f32>;
21
+
22
+ var<private> o2 : vec4<f32>;
23
+
24
+ var<private> o3 : vec4<f32>;
25
+
26
+ var<private> o4 : vec4<f32>;
27
+
28
+ var<private> o5 : array<f32, 4u>;
29
+
30
+ var<private> v : vec4<f32>;
31
+
32
+ var<private> x0 : array<vec4<f32>, 1u>;
33
+
34
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
35
+ o0 = clamp(v1, vec4<f32>(), vec4<f32>(1.0f));
36
+ o1 = v2.xyxy;
37
+ let v_1 = (v3.yyy * cb1_1.tint_symbol[1u].xyz);
38
+ r0 = vec4<f32>(v_1.xyz, r0.w);
39
+ let v_2 = fma(v3.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
40
+ r0 = vec4<f32>(v_2.xyz, r0.w);
41
+ o2 = fma(v3.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz).xyzx;
42
+ let v_3 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
43
+ r0 = vec4<f32>(v_3.xyz, r0.w);
44
+ let v_4 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
45
+ r0 = vec4<f32>(v_4.xyz, r0.w);
46
+ let v_5 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
47
+ r0 = vec4<f32>(v_5.xyz, r0.w);
48
+ o3 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
49
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
50
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
51
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
52
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
53
+ o4 = r0;
54
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
55
+ let v_6 = &(x0[0u]);
56
+ *(v_6) = vec4<f32>((*(v_6)).x, vec3<f32>());
57
+ o5[0u] = x0[0u].x;
58
+ o5[1u] = x0[0u].y;
59
+ o5[2u] = x0[0u].z;
60
+ o5[3u] = x0[0u].w;
61
+ v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
62
+ }
63
+
64
+ struct tint_symbol_3 {
65
+ @location(0u)
66
+ o0 : vec4<f32>,
67
+ @location(1u)
68
+ o1 : vec4<f32>,
69
+ @location(2u)
70
+ o2 : vec4<f32>,
71
+ @location(3u)
72
+ o3 : vec4<f32>,
73
+ @builtin(position)
74
+ o4 : vec4<f32>,
75
+ @builtin(clip_distances)
76
+ o5 : array<f32, 4u>,
77
+ @location(15u)
78
+ tint_symbol_2 : vec4<f32>,
79
+ }
80
+
81
+ @vertex
82
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_3 {
83
+ main_inner(v0, v1, v2, v3);
84
+ return tint_symbol_3(o0, o1, o2, o3, o4, o5, v);
85
+ }
b/8b0b5899ed/shaders/c5839883935dd459.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 1]
b/8b0b5899ed/shaders/c60baa7b1c01e73a.wgsl ADDED
@@ -0,0 +1,163 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ struct cb16_struct {
13
+ tint_symbol : array<vec4<f32>, 16u>,
14
+ }
15
+
16
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
17
+
18
+ struct cb1_struct {
19
+ tint_symbol_1 : array<vec4<f32>, 1u>,
20
+ }
21
+
22
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
23
+
24
+ struct cb17_struct {
25
+ tint_symbol_2 : array<vec4<f32>, 17u>,
26
+ }
27
+
28
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
29
+
30
+ struct cb50_struct {
31
+ tint_symbol_3 : array<vec4<f32>, 50u>,
32
+ }
33
+
34
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
35
+
36
+ var<private> o0 : vec4<f32>;
37
+
38
+ var<private> o1 : vec4<f32>;
39
+
40
+ var<private> o2 : vec4<f32>;
41
+
42
+ var<private> o3 : vec4<f32>;
43
+
44
+ var<private> o4 : vec4<f32>;
45
+
46
+ var<private> o5 : vec4<f32>;
47
+
48
+ var<private> o6 : vec4<f32>;
49
+
50
+ var<private> o7 : vec4<f32>;
51
+
52
+ var<private> o8 : vec4<f32>;
53
+
54
+ var<private> o9 : array<f32, 4u>;
55
+
56
+ var<private> v : vec4<f32>;
57
+
58
+ var<private> x0 : array<vec4<f32>, 1u>;
59
+
60
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>, v4 : vec4<f32>) {
61
+ let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
62
+ r0 = vec4<f32>(v_1.xyz, r0.w);
63
+ let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
64
+ r0 = vec4<f32>(v_2.xyz, r0.w);
65
+ let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
66
+ r0 = vec4<f32>(v_3.xyz, r0.w);
67
+ let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
68
+ r0 = vec4<f32>(v_4.xyz, r0.w);
69
+ let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
70
+ r1 = vec4<f32>(v_5.xyz, r1.w);
71
+ let v_6 = r0;
72
+ o6 = vec4<f32>(v_6.xyz, o6.w);
73
+ r0.x = dot(r1.xyz, r1.xyz);
74
+ o3 = r1.xyz.xyzx;
75
+ r0.x = (r0.x * 0.00000399999998990097f);
76
+ r0.x = min(r0.x, 1.0f);
77
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
78
+ let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
79
+ let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
80
+ r0 = vec4<f32>(v_8.xy, r0.zw);
81
+ r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
82
+ let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
83
+ r0 = vec4<f32>(v_9.xy, r0.zw);
84
+ let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
85
+ o0 = vec4<f32>(v_10.xy, o0.zw);
86
+ o0 = vec4<f32>(o0.xy, v1.zw);
87
+ o1 = vec3<f32>(v2.xy, o1.xyz.z).xyzx;
88
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
89
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
90
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
91
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
92
+ o1.z = r0.w;
93
+ r1.x = dot(v3, v3);
94
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f)));
95
+ let v_11 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r1.xxx) != vec3<u32>()));
96
+ r1 = vec4<f32>(v_11.xyz, r1.w);
97
+ let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz);
98
+ r2 = vec4<f32>(v_12.xyz, r2.w);
99
+ let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
100
+ r1 = vec4<f32>(v_13.xy, r1.z, v_13.z);
101
+ let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw);
102
+ r1 = vec4<f32>(v_14.xyz, r1.w);
103
+ r1.w = dot(r1.xyz, r1.xyz);
104
+ r1.w = inverseSqrt(r1.w);
105
+ let v_15 = (r1.www * r1.xyz);
106
+ r1 = vec4<f32>(v_15.xyz, r1.w);
107
+ o2 = r1.xyz.xyzx;
108
+ let v_16 = (v4.yyy * cb1_1.tint_symbol[1u].xyz);
109
+ r2 = vec4<f32>(v_16.xyz, r2.w);
110
+ let v_17 = fma(v4.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
111
+ r2 = vec4<f32>(v_17.xyz, r2.w);
112
+ let v_18 = fma(v4.zzz, cb1_1.tint_symbol[2u].xyz, r2.xyz);
113
+ r2 = vec4<f32>(v_18.xyz, r2.w);
114
+ o4 = r2.xyz.xyzx;
115
+ let v_19 = (r1.yzx * r2.zxy);
116
+ r3 = vec4<f32>(v_19.xyz, r3.w);
117
+ let v_20 = -(r3.xyzx);
118
+ let v_21 = fma(r2.yzx, r1.zxy, v_20.xyz);
119
+ r1 = vec4<f32>(v_21.xyz, r1.w);
120
+ o5 = ((r1.xyz * v4.www)).xyzx;
121
+ o6.w = 1.0f;
122
+ o7 = r0;
123
+ o8 = r0;
124
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
125
+ let v_22 = &(x0[0u]);
126
+ *(v_22) = vec4<f32>((*(v_22)).x, vec3<f32>());
127
+ o9[0u] = x0[0u].x;
128
+ o9[1u] = x0[0u].y;
129
+ o9[2u] = x0[0u].z;
130
+ o9[3u] = x0[0u].w;
131
+ v = vec4<f32>(o9[0u], o9[1u], o9[2u], o9[3u]);
132
+ }
133
+
134
+ struct tint_symbol_5 {
135
+ @location(0u)
136
+ o0 : vec4<f32>,
137
+ @location(1u)
138
+ o1 : vec4<f32>,
139
+ @location(2u)
140
+ o2 : vec4<f32>,
141
+ @location(3u)
142
+ o3 : vec4<f32>,
143
+ @location(4u)
144
+ o4 : vec4<f32>,
145
+ @location(5u)
146
+ o5 : vec4<f32>,
147
+ @location(6u)
148
+ o6 : vec4<f32>,
149
+ @location(7u)
150
+ o7 : vec4<f32>,
151
+ @builtin(position)
152
+ o8 : vec4<f32>,
153
+ @builtin(clip_distances)
154
+ o9 : array<f32, 4u>,
155
+ @location(15u)
156
+ tint_symbol_4 : vec4<f32>,
157
+ }
158
+
159
+ @vertex
160
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>, @location(4u) v4 : vec4<f32>) -> tint_symbol_5 {
161
+ main_inner(v0, v1, v2, v3, v4);
162
+ return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, v);
163
+ }
b/8b0b5899ed/shaders/c6b9f5ed519d1b7d.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/c73951ac10c0fde1.wgsl ADDED
@@ -0,0 +1,438 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ struct cb16_struct {
22
+ tint_symbol : array<vec4<f32>, 16u>,
23
+ }
24
+
25
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
26
+
27
+ struct cb23_struct {
28
+ tint_symbol_1 : array<vec4<f32>, 23u>,
29
+ }
30
+
31
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
32
+
33
+ struct cb60_struct {
34
+ tint_symbol_2 : array<vec4<f32>, 60u>,
35
+ }
36
+
37
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb60_struct;
38
+
39
+ struct cb8_struct {
40
+ tint_symbol_3 : array<vec4<f32>, 8u>,
41
+ }
42
+
43
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
44
+
45
+ struct cb1_struct {
46
+ tint_symbol_4 : array<vec4<f32>, 1u>,
47
+ }
48
+
49
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
50
+
51
+ struct cb15_struct {
52
+ tint_symbol_5 : array<vec4<f32>, 15u>,
53
+ }
54
+
55
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
56
+
57
+ @group(1u) @binding(16u) var s0 : sampler;
58
+
59
+ @group(1u) @binding(27u) var s11 : sampler;
60
+
61
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
62
+
63
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
68
+
69
+ var<private> v4 : vec4<f32>;
70
+
71
+ var<private> v5 : array<f32, 4u>;
72
+
73
+ var<private> o0 : vec4<f32>;
74
+
75
+ var<private> x0 : array<vec4<f32>, 4u>;
76
+
77
+ var<private> x1 : array<vec4<f32>, 1u>;
78
+
79
+ struct tint_symbol_7 {
80
+ tint_symbol_6 : array<vec4<u32>, 3u>,
81
+ }
82
+
83
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
84
+
85
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v_1 : vec4<f32>) {
86
+ var v_2 : vec4<f32> = v_1;
87
+ v_2.w = (1.0f / v_1.w);
88
+ v4 = v_2;
89
+ x1[0u].x = v5[0u];
90
+ x1[0u].y = v5[1u];
91
+ x1[0u].z = v5[2u];
92
+ x1[0u].w = v5[3u];
93
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
94
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.5f)));
95
+ v_3((bitcast<u32>(r1.x) != 0u));
96
+ r1.x = dot(v2.xyz, v2.xyz);
97
+ r1.x = inverseSqrt(r1.x);
98
+ let v_4 = (r1.xxx * v2.xyz);
99
+ r1 = vec4<f32>(r1.x, v_4.xyz);
100
+ r2.x = (cb2_2.tint_symbol_1[15u].w * cb12_12.tint_symbol_4[0u].x);
101
+ r2.x = (r2.x * v0.z);
102
+ r2.x = (r2.x * cb2_2.tint_symbol_1[16u].y);
103
+ r0.w = (r0.w * v0.w);
104
+ let v_5 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
105
+ let v_6 = r2;
106
+ r2 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
107
+ r2.x = (r2.x * v0.z);
108
+ let v_7 = (r0.xyz * r0.xyz);
109
+ r0 = vec4<f32>(v_7.xyz, r0.w);
110
+ let v_8 = ((-(v3.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
111
+ r3 = vec4<f32>(v_8.xyz, r3.w);
112
+ r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
113
+ let v_9 = (v3.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
114
+ r3 = vec4<f32>(v_9.xyz, r3.w);
115
+ let v_10 = (r3.yyy * cb6_6.tint_symbol_5[1u].xyz);
116
+ r4 = vec4<f32>(v_10.xyz, r4.w);
117
+ let v_11 = fma(r3.xxx, cb6_6.tint_symbol_5[0u].xyz, r4.xyz);
118
+ r4 = vec4<f32>(v_11.xyz, r4.w);
119
+ let v_12 = fma(r3.zzz, cb6_6.tint_symbol_5[2u].xyz, r4.xyz);
120
+ r4 = vec4<f32>(v_12.xyz, r4.w);
121
+ let v_13 = fma(r4.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
122
+ r5 = vec4<f32>(v_13.xyz, r5.w);
123
+ let v_14 = &(x0[0u]);
124
+ let v_15 = r5;
125
+ *(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
126
+ let v_16 = fma(r4.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
127
+ r6 = vec4<f32>(v_16.xyz, r6.w);
128
+ let v_17 = &(x0[1u]);
129
+ let v_18 = r6;
130
+ *(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
131
+ let v_19 = fma(r4.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
132
+ r7 = vec4<f32>(v_19.xyz, r7.w);
133
+ let v_20 = &(x0[2u]);
134
+ let v_21 = r7;
135
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
136
+ let v_22 = fma(r4.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
137
+ r4 = vec4<f32>(v_22.xyz, r4.w);
138
+ let v_23 = &(x0[3u]);
139
+ let v_24 = r4;
140
+ *(v_23) = vec4<f32>(v_24.xyz, (*(v_23)).w);
141
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
142
+ r3.w = (r3.w * 0.5f);
143
+ let v_25 = abs(r7.yyyy);
144
+ r4.z = max(v_25.z, abs(r7.xxxx).z);
145
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (r4.z < r3.w)));
146
+ let v_26 = (bitcast<u32>(r4.z) != 0u);
147
+ let v_27 = bitcast<f32>(v.tint_symbol_6[0i].x);
148
+ r4.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_27, v_26);
149
+ let v_28 = abs(r6.yyyy);
150
+ r4.w = max(v_28.w, abs(r6.xxxx).w);
151
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
152
+ let v_29 = bitcast<u32>(r4.w);
153
+ r4.z = select(r4.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_29 != 0u));
154
+ let v_30 = abs(r5.yyyy);
155
+ r4.w = max(v_30.w, abs(r5.xxxx).w);
156
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
157
+ let v_31 = bitcast<u32>(r3.w);
158
+ r3.w = select(r4.z, 0.0f, (v_31 != 0u));
159
+ let v_32 = x0[bitcast<i32>(r3.w)];
160
+ r5 = vec4<f32>(v_32.xyz, r5.w);
161
+ r3.w = f32(bitcast<i32>(r3.w));
162
+ r4.z = (r3.w + 0.5f);
163
+ r4.z = (r4.z * 0.25f);
164
+ r6 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
165
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(1065353216u)));
166
+ r3.w = dot(r6, cb6_6.tint_symbol_5[12u]);
167
+ r4.w = dot(r6, cb6_6.tint_symbol_5[13u]);
168
+ r5.x = (r5.x + 0.5f);
169
+ r4.z = fma(r5.y, 0.25f, r4.z);
170
+ r5.y = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
171
+ r3.w = ((-(r3.wwww)).w + r5.z);
172
+ r6.x = dpdx(r5.x);
173
+ let v_33 = dpdx(r4.zz);
174
+ let v_34 = r6;
175
+ r6 = vec4<f32>(v_34.x, v_33.x, v_34.z, v_33.y);
176
+ r6.z = dpdx(r3.w);
177
+ r7.y = dpdy(r5.x);
178
+ let v_35 = dpdy(r4.zz);
179
+ let v_36 = r7;
180
+ r7 = vec4<f32>(v_35.x, v_36.y, v_35.y, v_36.w);
181
+ r7.w = dpdy(r3.w);
182
+ let v_37 = (r6.yw * r7.yw);
183
+ let v_38 = r6;
184
+ r6 = vec4<f32>(v_38.x, v_37.x, v_38.z, v_37.y);
185
+ let v_39 = -(r6.ywyy);
186
+ let v_40 = fma(r6.xz, r7.xz, v_39.xy);
187
+ r8 = vec4<f32>(v_40.xy, r8.zw);
188
+ r5.w = (1.0f / r8.x);
189
+ r6.y = (r6.z * r7.y);
190
+ let v_41 = -(r6.yyyy);
191
+ r8.z = fma(r6.x, r7.w, v_41.z);
192
+ let v_42 = (r5.ww * r8.yz);
193
+ r6 = vec4<f32>(v_42.xy, r6.zw);
194
+ let v_43 = max(r6.xy, vec2<f32>());
195
+ r6 = vec4<f32>(v_43.xy, r6.zw);
196
+ let v_44 = min(r6.xy, vec2<f32>(0.5f));
197
+ r6 = vec4<f32>(v_44.xy, r6.zw);
198
+ r3.w = fma((-(r4.wwww)).w, r6.x, r3.w);
199
+ r3.w = fma((-(r4.wwww)).w, r6.y, r3.w);
200
+ let v_45 = bitcast<u32>(r5.y);
201
+ let v_46 = r3.w;
202
+ r3.w = select(r5.z, v_46, (v_45 != 0u));
203
+ r5.x = (r5.x + cb6_6.tint_symbol_5[14u].z);
204
+ r5.y = fma(cb6_6.tint_symbol_5[14u].w, 0.25f, r4.z);
205
+ let v_47 = r5.xyxx;
206
+ r3.w = textureSampleCompareLevel(t15, s15, v_47.xy, r3.w);
207
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
208
+ let v_48 = abs(r4.yyyy);
209
+ r4.x = max(v_48.x, abs(r4.xxxx).x);
210
+ r4.x = clamp(fma(r4.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
211
+ r2.w = ((-(r2.wwww)).w + 1.0f);
212
+ r2.w = fma(r2.w, r4.x, r3.w);
213
+ let v_49 = (r2.yzw * r2.yzw);
214
+ r2 = vec4<f32>(r2.x, v_49.xyz);
215
+ r2.w = min(r2.w, 1.0f);
216
+ r3.w = clamp(fma(v3.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
217
+ r3.w = sqrt(r3.w);
218
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
219
+ let v_50 = -(r2.wwww);
220
+ r2.w = fma(r3.w, v_50.w, r2.w);
221
+ let v_51 = -(cb3_3.tint_symbol_2[0u].xyzx);
222
+ let v_52 = dot(r1.yzw, v_51.xyz);
223
+ r3.w = clamp(vec4<f32>(v_52, v_52, v_52, v_52).w, 0.0f, 1.0f);
224
+ let v_53 = (r0.xyz * r3.www);
225
+ r4 = vec4<f32>(v_53.xyz, r4.w);
226
+ let v_54 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
227
+ r4 = vec4<f32>(v_54.xyz, r4.w);
228
+ r1.x = fma(v2.z, r1.x, cb3_3.tint_symbol_2[43u].w);
229
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
230
+ r1.x = max(r1.x, 0.0f);
231
+ let v_55 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
232
+ r5 = vec4<f32>(v_55.xyz, r5.w);
233
+ r3.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
234
+ let v_56 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
235
+ r6 = vec4<f32>(v_56.xyz, r6.w);
236
+ let v_57 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
237
+ r6 = vec4<f32>(v_57.xyz, r6.w);
238
+ let v_58 = fma(r5.xyz, r3.www, r6.xyz);
239
+ r5 = vec4<f32>(v_58.xyz, r5.w);
240
+ let v_59 = (r2.zzz * r5.xyz);
241
+ r5 = vec4<f32>(v_59.xyz, r5.w);
242
+ let v_60 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
243
+ r6 = vec4<f32>(v_60.xyz, r6.w);
244
+ r7.x = cb3_3.tint_symbol_2[46u].w;
245
+ r7.y = cb3_3.tint_symbol_2[47u].w;
246
+ r7.z = cb3_3.tint_symbol_2[48u].w;
247
+ let v_61 = dot(r7.xyz, r1.yzw);
248
+ r1.x = clamp(vec4<f32>(v_61, v_61, v_61, v_61).x, 0.0f, 1.0f);
249
+ let v_62 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
250
+ r1 = vec4<f32>(v_62.xyz, r1.w);
251
+ let v_63 = fma(r1.xyz, r2.yyy, r5.xyz);
252
+ r1 = vec4<f32>(v_63.xyz, r1.w);
253
+ let v_64 = (r0.xyz * r1.xyz);
254
+ r1 = vec4<f32>(v_64.xyz, r1.w);
255
+ let v_65 = fma(r4.xyz, r2.www, r1.xyz);
256
+ r1 = vec4<f32>(v_65.xyz, r1.w);
257
+ r1.w = (r2.x * cb3_3.tint_symbol_2[59u].w);
258
+ let v_66 = fma(r0.xyz, r1.www, r1.xyz);
259
+ r0 = vec4<f32>(v_66.xyz, r0.w);
260
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
261
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
262
+ r0.w = dot(r3.xyz, r3.xyz);
263
+ r1.x = sqrt(r0.w);
264
+ let v_67 = -(cb3_3.tint_symbol_2[50u].xxxx);
265
+ r1.y = (r1.x + v_67.y);
266
+ r1.y = max(r1.y, 0.0f);
267
+ r1.x = (r1.y / r1.x);
268
+ r1.x = (r1.x * r3.z);
269
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
270
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
271
+ r1.w = (r1.z * -1.44269502162933349609f);
272
+ r1.w = exp2(r1.w);
273
+ r1.w = ((-(r1.wwww)).w + 1.0f);
274
+ r1.z = (r1.w / r1.z);
275
+ let v_68 = bitcast<u32>(r1.x);
276
+ r1.x = select(1.0f, r1.z, (v_68 != 0u));
277
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
278
+ r1.x = (r1.x * r1.z);
279
+ r1.x = min(r1.x, 1.0f);
280
+ r1.x = (r1.x * 1.44269502162933349609f);
281
+ r1.x = exp2(r1.x);
282
+ r1.x = min(r1.x, 1.0f);
283
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
284
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
285
+ r0.w = inverseSqrt(r0.w);
286
+ let v_69 = (r0.www * r3.xyz);
287
+ r2 = vec4<f32>(v_69.xyz, r2.w);
288
+ let v_70 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
289
+ r0.w = clamp(vec4<f32>(v_70, v_70, v_70, v_70).w, 0.0f, 1.0f);
290
+ r0.w = log2(r0.w);
291
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
292
+ r0.w = exp2(r0.w);
293
+ let v_71 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
294
+ r1.w = clamp(vec4<f32>(v_71, v_71, v_71, v_71).w, 0.0f, 1.0f);
295
+ r1.w = log2(r1.w);
296
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
297
+ r1.w = exp2(r1.w);
298
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
299
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
300
+ let v_72 = -(cb3_3.tint_symbol_2[52u].xxxx);
301
+ r2.x = (r1.y + v_72.x);
302
+ r2.x = max(r2.x, 0.0f);
303
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
304
+ r2.x = (r2.x * 1.44269502162933349609f);
305
+ r2.x = exp2(r2.x);
306
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
307
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
308
+ let v_73 = -(cb3_3.tint_symbol_2[51u].zzzz);
309
+ r1.y = (r1.y * v_73.y);
310
+ r1.y = (r1.y * 1.44269502162933349609f);
311
+ r1.y = exp2(r1.y);
312
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
313
+ let v_74 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
314
+ r2 = vec4<f32>(v_74.xyz, r2.w);
315
+ let v_75 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
316
+ r2 = vec4<f32>(v_75.xyz, r2.w);
317
+ let v_76 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
318
+ r4 = vec4<f32>(v_76.xyz, r4.w);
319
+ let v_77 = fma(r1.www, r4.xyz, r2.xyz);
320
+ r2 = vec4<f32>(v_77.xyz, r2.w);
321
+ let v_78 = -(cb3_3.tint_symbol_2[57u].xyzx);
322
+ let v_79 = (r2.xyz + v_78.xyz);
323
+ r2 = vec4<f32>(v_79.xyz, r2.w);
324
+ let v_80 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
325
+ r2 = vec4<f32>(v_80.xyz, r2.w);
326
+ r4.x = cb3_3.tint_symbol_2[55u].w;
327
+ r4.y = cb3_3.tint_symbol_2[56u].w;
328
+ r4.z = cb3_3.tint_symbol_2[57u].w;
329
+ let v_81 = ((-(r2.xyzx)).xyz + r4.xyz);
330
+ r4 = vec4<f32>(v_81.xyz, r4.w);
331
+ let v_82 = fma(r1.xxx, r4.xyz, r2.xyz);
332
+ r1 = vec4<f32>(v_82.xy, r1.z, v_82.z);
333
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
334
+ if ((bitcast<u32>(r0.w) != 0u)) {
335
+ let v_83 = (v4.xy * cb2_2.tint_symbol_1[18u].zw);
336
+ r2 = vec4<f32>(v_83.xy, r2.zw);
337
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
338
+ r0.w = (r2.x + -1.0f);
339
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
340
+ } else {
341
+ r0.w = 1.0f;
342
+ }
343
+ let v_84 = -(r0.xyxz);
344
+ let v_85 = fma(r1.xyw, r0.www, v_84.xyw);
345
+ r1 = vec4<f32>(v_85.xy, r1.z, v_85.z);
346
+ let v_86 = fma(r1.zzz, r1.xyw, r0.xyz);
347
+ o0 = vec4<f32>(v_86.xyz, o0.w);
348
+ } else {
349
+ r0.w = dot(r3.xyz, r3.xyz);
350
+ r1.x = sqrt(r0.w);
351
+ let v_87 = -(cb3_3.tint_symbol_2[50u].xxxx);
352
+ r1.y = (r1.x + v_87.y);
353
+ r1.y = max(r1.y, 0.0f);
354
+ r1.x = (r1.y / r1.x);
355
+ r1.x = (r1.x * r3.z);
356
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
357
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
358
+ r1.w = (r1.z * -1.44269502162933349609f);
359
+ r1.w = exp2(r1.w);
360
+ r1.w = ((-(r1.wwww)).w + 1.0f);
361
+ r1.z = (r1.w / r1.z);
362
+ let v_88 = bitcast<u32>(r1.x);
363
+ r1.x = select(1.0f, r1.z, (v_88 != 0u));
364
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
365
+ r1.x = (r1.x * r1.z);
366
+ r1.x = min(r1.x, 1.0f);
367
+ r1.x = (r1.x * 1.44269502162933349609f);
368
+ r1.x = exp2(r1.x);
369
+ r1.x = min(r1.x, 1.0f);
370
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
371
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
372
+ r0.w = inverseSqrt(r0.w);
373
+ let v_89 = (r0.www * r3.xyz);
374
+ r2 = vec4<f32>(v_89.xyz, r2.w);
375
+ let v_90 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
376
+ r0.w = clamp(vec4<f32>(v_90, v_90, v_90, v_90).w, 0.0f, 1.0f);
377
+ r0.w = log2(r0.w);
378
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
379
+ r0.w = exp2(r0.w);
380
+ let v_91 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
381
+ r1.w = clamp(vec4<f32>(v_91, v_91, v_91, v_91).w, 0.0f, 1.0f);
382
+ r1.w = log2(r1.w);
383
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
384
+ r1.w = exp2(r1.w);
385
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
386
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
387
+ let v_92 = -(cb3_3.tint_symbol_2[52u].xxxx);
388
+ r2.x = (r1.y + v_92.x);
389
+ r2.x = max(r2.x, 0.0f);
390
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
391
+ r2.x = (r2.x * 1.44269502162933349609f);
392
+ r2.x = exp2(r2.x);
393
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
394
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
395
+ let v_93 = -(cb3_3.tint_symbol_2[51u].zzzz);
396
+ r1.y = (r1.y * v_93.y);
397
+ r1.y = (r1.y * 1.44269502162933349609f);
398
+ r1.y = exp2(r1.y);
399
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
400
+ let v_94 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
401
+ r2 = vec4<f32>(v_94.xyz, r2.w);
402
+ let v_95 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
403
+ r2 = vec4<f32>(v_95.xyz, r2.w);
404
+ let v_96 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
405
+ r3 = vec4<f32>(v_96.xyz, r3.w);
406
+ let v_97 = fma(r1.www, r3.xyz, r2.xyz);
407
+ r2 = vec4<f32>(v_97.xyz, r2.w);
408
+ let v_98 = -(cb3_3.tint_symbol_2[57u].xyzx);
409
+ let v_99 = (r2.xyz + v_98.xyz);
410
+ r2 = vec4<f32>(v_99.xyz, r2.w);
411
+ let v_100 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
412
+ r2 = vec4<f32>(v_100.xyz, r2.w);
413
+ r3.x = cb3_3.tint_symbol_2[55u].w;
414
+ r3.y = cb3_3.tint_symbol_2[56u].w;
415
+ r3.z = cb3_3.tint_symbol_2[57u].w;
416
+ let v_101 = ((-(r2.xyzx)).xyz + r3.xyz);
417
+ r3 = vec4<f32>(v_101.xyz, r3.w);
418
+ let v_102 = fma(r1.xxx, r3.xyz, r2.xyz);
419
+ r1 = vec4<f32>(v_102.xy, r1.z, v_102.z);
420
+ let v_103 = ((-(r0.xyxz)).xyw + r1.xyw);
421
+ r1 = vec4<f32>(v_103.xy, r1.z, v_103.z);
422
+ let v_104 = fma(r1.zzz, r1.xyw, r0.xyz);
423
+ o0 = vec4<f32>(v_104.xyz, o0.w);
424
+ }
425
+ }
426
+
427
+ fn v_3(v_105 : bool) {
428
+ if (v_105) {
429
+ discard;
430
+ return;
431
+ }
432
+ }
433
+
434
+ @fragment
435
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @builtin(position) v_106 : vec4<f32>) -> @location(0u) vec4<f32> {
436
+ main_inner(v0, v1, v2, v3, v_106);
437
+ return o0;
438
+ }
b/8b0b5899ed/shaders/c7b81e7ce0cd513d.wgsl ADDED
@@ -0,0 +1,129 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb15_struct {
14
+ tint_symbol : array<vec4<f32>, 15u>,
15
+ }
16
+
17
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
18
+
19
+ struct cb6_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 6u>,
21
+ }
22
+
23
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
24
+
25
+ @group(1u) @binding(19u) var s3 : sampler;
26
+
27
+ @group(1u) @binding(21u) var s5 : sampler;
28
+
29
+ @group(1u) @binding(22u) var s6 : sampler;
30
+
31
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
32
+
33
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
34
+
35
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
40
+
41
+ var<private> o0 : vec4<f32>;
42
+
43
+ fn main_inner(v1 : vec4<f32>) {
44
+ let v = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
45
+ r0 = vec4<f32>(v.xy, r0.zw);
46
+ let v_1 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_1[4u].xy);
47
+ r0 = vec4<f32>(v_1.xy, r0.zw);
48
+ r0.y = (r0.y * cb11_11.tint_symbol_1[1u].w);
49
+ r0.x = (r0.x * cb11_11.tint_symbol_1[0u].w);
50
+ let v_2 = (r0.yyy * cb11_11.tint_symbol_1[1u].xyz);
51
+ r0 = vec4<f32>(r0.x, v_2.xyz);
52
+ let v_3 = fma(r0.xxx, cb11_11.tint_symbol_1[0u].xyz, r0.yzw);
53
+ r0 = vec4<f32>(v_3.xyz, r0.w);
54
+ let v_4 = -(cb11_11.tint_symbol_1[2u].xyzx);
55
+ let v_5 = (r0.xyz + v_4.xyz);
56
+ r0 = vec4<f32>(v_5.xyz, r0.w);
57
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
58
+ r0.w = (cb11_11.tint_symbol_1[3u].w + 1.0f);
59
+ r0.w = ((-(r1.xxxx)).w + r0.w);
60
+ r0.w = (cb11_11.tint_symbol_1[2u].w / r0.w);
61
+ let v_6 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_1[3u].xyz);
62
+ r0 = vec4<f32>(v_6.xyz, r0.w);
63
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol[0u].wwww, cb6_6.tint_symbol[1u].wwww).w, 0.0f, 1.0f);
64
+ let v_7 = (r0.yyy * cb6_6.tint_symbol[1u].xyz);
65
+ r1 = vec4<f32>(v_7.xyz, r1.w);
66
+ let v_8 = fma(r0.xxx, cb6_6.tint_symbol[0u].xyz, r1.xyz);
67
+ r1 = vec4<f32>(v_8.xyz, r1.w);
68
+ let v_9 = fma(r0.zzz, cb6_6.tint_symbol[2u].xyz, r1.xyz);
69
+ r1 = vec4<f32>(v_9.xyz, r1.w);
70
+ let v_10 = fma(r1.xyz, cb6_6.tint_symbol[7u].xyz, cb6_6.tint_symbol[11u].xyz);
71
+ r1 = vec4<f32>(v_10.xyz, r1.w);
72
+ let v_11 = fma(r1.xyz, vec3<f32>(1.0f, 0.25f, 1.0f), vec3<f32>(0.5f, 0.875f, 0.0f));
73
+ r2 = vec4<f32>(v_11.xyz, r2.w);
74
+ let v_12 = abs(r1.yyyy);
75
+ r1.x = max(v_12.x, abs(r1.xxxx).x);
76
+ r1.x = (r1.x + -0.44999998807907104492f);
77
+ r1.x = clamp(((r1.xxxx * vec4<f32>(15.0f))).x, 0.0f, 1.0f);
78
+ let v_13 = (cb6_6.tint_symbol[14u].zw * vec2<f32>(-0.5f, -0.125f));
79
+ r3 = vec4<f32>(v_13.xy, r3.zw);
80
+ r3.z = 0.0f;
81
+ let v_14 = (r2.xyz + r3.xyz);
82
+ r1 = vec4<f32>(r1.x, v_14.xyz);
83
+ let v_15 = r1.yzyy;
84
+ r3.x = textureSampleCompareLevel(t15, s15, v_15.xy, r1.w);
85
+ let v_16 = (cb6_6.tint_symbol[14u].zw * vec2<f32>(0.5f, -0.125f));
86
+ r4 = vec4<f32>(v_16.xy, r4.zw);
87
+ r4.z = 0.0f;
88
+ let v_17 = (r2.xyz + r4.xyz);
89
+ r1 = vec4<f32>(r1.x, v_17.xyz);
90
+ let v_18 = r1.yzyy;
91
+ r3.y = textureSampleCompareLevel(t15, s15, v_18.xy, r1.w);
92
+ let v_19 = (cb6_6.tint_symbol[14u].zw * vec2<f32>(-0.5f, 0.125f));
93
+ r4 = vec4<f32>(v_19.xy, r4.zw);
94
+ r4.z = 0.0f;
95
+ let v_20 = (r2.xyz + r4.xyz);
96
+ r1 = vec4<f32>(r1.x, v_20.xyz);
97
+ let v_21 = r1.yzyy;
98
+ r3.z = textureSampleCompareLevel(t15, s15, v_21.xy, r1.w);
99
+ let v_22 = (cb6_6.tint_symbol[14u].zw * vec2<f32>(0.5f, 0.125f));
100
+ r4 = vec4<f32>(v_22.xy, r4.zw);
101
+ r4.z = 0.0f;
102
+ let v_23 = (r2.xyz + r4.xyz);
103
+ r1 = vec4<f32>(r1.x, v_23.xyz);
104
+ let v_24 = r1.yzyy;
105
+ r3.w = textureSampleCompareLevel(t15, s15, v_24.xy, r1.w);
106
+ r1.y = dot(r3, vec4<f32>(1.0f));
107
+ r0.w = fma(r1.y, 0.25f, r0.w);
108
+ r0.w = (r1.x + r0.w);
109
+ r1.x = (-(cb11_11.tint_symbol_1[5u].wwww)).x;
110
+ let v_25 = r1;
111
+ r1 = vec4<f32>(v_25.x, 0.0f, v_25.z, 0.5f);
112
+ let v_26 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r1.xy);
113
+ r0 = vec4<f32>(v_26.xy, r0.zw);
114
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol[3u].xxxx, cb6_6.tint_symbol[3u].yyyy).z, 0.0f, 1.0f);
115
+ r0.z = sqrt(r0.z);
116
+ r0.z = fma((-(r0.zzzz)).z, cb6_6.tint_symbol[3u].z, 1.0f);
117
+ r2 = textureSample(t5, s5, r0.xyxx.xy);
118
+ r1.z = r2.y;
119
+ r1 = textureSample(t6, s6, r1.zwzz.xy);
120
+ r0.x = (r0.z * r1.x);
121
+ r0.x = (r0.x * r0.w);
122
+ o0 = min(r0.xxxx, r0.xxxx);
123
+ }
124
+
125
+ @fragment
126
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
127
+ main_inner(v1);
128
+ return o0;
129
+ }
b/8b0b5899ed/shaders/c87ba5b203f06078.wgsl ADDED
@@ -0,0 +1,290 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb50_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 50u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
26
+
27
+ struct cb4_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 4u>,
29
+ }
30
+
31
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
32
+
33
+ struct cb5_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 5u>,
35
+ }
36
+
37
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
38
+
39
+ struct cb10_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 10u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb10_struct;
44
+
45
+ @group(1u) @binding(16u) var s0 : sampler;
46
+
47
+ @group(1u) @binding(19u) var s3 : sampler;
48
+
49
+ @group(1u) @binding(20u) var s4 : sampler;
50
+
51
+ @group(1u) @binding(21u) var s5 : sampler;
52
+
53
+ @group(1u) @binding(22u) var s6 : sampler;
54
+
55
+ @group(1u) @binding(23u) var s7 : sampler;
56
+
57
+ @group(1u) @binding(24u) var s8 : sampler;
58
+
59
+ @group(1u) @binding(25u) var s9 : sampler;
60
+
61
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
76
+
77
+ var<private> o0 : vec4<f32>;
78
+
79
+ var<private> o1 : vec4<f32>;
80
+
81
+ var<private> o2 : vec4<f32>;
82
+
83
+ var<private> o3 : vec4<f32>;
84
+
85
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
86
+ r0.x = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).x, 0.0f, 1.0f);
87
+ let v = (v1.xy * cb11_11.tint_symbol_4[9u].zz);
88
+ let v_1 = r0;
89
+ r0 = vec4<f32>(v_1.x, v.xy, v_1.w);
90
+ r1 = textureSample(t3, s3, r0.yzyy.xy);
91
+ r2 = textureSample(t4, s4, r0.yzyy.xy);
92
+ r0.x = (r0.x * r1.w);
93
+ let v_2 = (v1.zw * cb11_11.tint_symbol_4[0u].xx);
94
+ let v_3 = r0;
95
+ r0 = vec4<f32>(v_3.x, v_2.xy, v_3.w);
96
+ r3 = textureSample(t0, s0, r0.yzyy.xy);
97
+ let v_4 = (r3.xyz * cb11_11.tint_symbol_4[0u].yzw);
98
+ r0 = vec4<f32>(r0.x, v_4.xyz);
99
+ let v_5 = fma((-(r3.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r1.xyz);
100
+ r1 = vec4<f32>(v_5.xyz, r1.w);
101
+ let v_6 = fma(r0.xxx, r1.xyz, r0.yzw);
102
+ r0 = vec4<f32>(v_6.xyz, r0.w);
103
+ let v_7 = ((-(r0.xyzx)).xyz + r2.xyz);
104
+ r1 = vec4<f32>(v_7.xyz, r1.w);
105
+ r0.w = (v7.z + -0.5f);
106
+ r0.w = clamp(((r0.wwww + r0.wwww)).w, 0.0f, 1.0f);
107
+ let v_8 = fma(r0.www, r1.xyz, r0.xyz);
108
+ r0 = vec4<f32>(v_8.xyz, r0.w);
109
+ r1 = textureSample(t5, s5, v1.zwzz.xy);
110
+ let v_9 = -(r0.xyzx);
111
+ let v_10 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_9.xyz);
112
+ r1 = vec4<f32>(v_10.xyz, r1.w);
113
+ r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
114
+ let v_11 = fma(r0.www, r1.xyz, r0.xyz);
115
+ r3 = vec4<f32>(v_11.xyz, r3.w);
116
+ r0 = (r3 * v3.xxxw);
117
+ let v_12 = -(r0.xyzx);
118
+ let v_13 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_12.xyz);
119
+ r1 = vec4<f32>(v_13.xyz, r1.w);
120
+ r1.w = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
121
+ let v_14 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
122
+ r2 = vec4<f32>(v_14.xy, r2.zw);
123
+ let v_15 = (r2.yy * v7.xyz.xy);
124
+ let v_16 = r2;
125
+ r2 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
126
+ r3 = textureSample(t6, s6, r2.yzyy.xy);
127
+ r2.y = ((-(r3.xxxx)).y + r3.z);
128
+ r3.x = fma(r1.w, r2.y, r3.x);
129
+ let v_17 = (r3.xy * cb11_11.tint_symbol_4[2u].xx);
130
+ let v_18 = r2;
131
+ r2 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
132
+ r1.w = fma(v3.z, r2.x, -1.0f);
133
+ r1.w = fma(r2.x, r1.w, 1.0f);
134
+ r2.x = (r2.x * v3.z);
135
+ r2.x = (r2.x * cb11_11.tint_symbol_4[2u].x);
136
+ r2.y = (r1.w * r2.y);
137
+ r1.w = fma((-(r2.zzzz)).w, r1.w, 1.0f);
138
+ let v_19 = fma(r2.yyy, r1.xyz, r0.xyz);
139
+ r0 = vec4<f32>(v_19.xyz, r0.w);
140
+ r4.w = (r0.w * cb2_2.tint_symbol[15u].x);
141
+ let v_20 = ((-(r0.xyzx)).xyz + r3.zzz);
142
+ r1 = vec4<f32>(v_20.xyz, r1.w);
143
+ let v_21 = fma(r2.xxx, r1.xyz, r0.xyz);
144
+ r0 = vec4<f32>(v_21.xyz, r0.w);
145
+ r0.w = dot(v4.xyz, v4.xyz);
146
+ r0.w = inverseSqrt(r0.w);
147
+ let v_22 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
148
+ r1 = vec4<f32>(v_22.xyz, r1.w);
149
+ let v_23 = fma(cb11_11.tint_symbol_4[7u].www, r1.xyz, cb3_3.tint_symbol_1[0u].xyz);
150
+ r1 = vec4<f32>(v_23.xyz, r1.w);
151
+ let v_24 = -(r1.xyzx);
152
+ let v_25 = fma(v4.xyz, r0.www, v_24.xyz);
153
+ r1 = vec4<f32>(v_25.xyz, r1.w);
154
+ r0.w = dot(r1.xyz, r1.xyz);
155
+ r0.w = inverseSqrt(r0.w);
156
+ let v_26 = (r0.www * r1.xyz);
157
+ r1 = vec4<f32>(v_26.xyz, r1.w);
158
+ r0.w = min(cb11_11.tint_symbol_4[2u].x, 0.5f);
159
+ r2 = textureSample(t7, s7, v7.xyz.xyxx.xy);
160
+ r3 = textureSample(t8, s8, v1.xyxx.xy);
161
+ let v_27 = -(r3.xyxx);
162
+ let v_28 = (r2.xy + v_27.xy);
163
+ r2 = vec4<f32>(v_28.xy, r2.zw);
164
+ let v_29 = fma(r0.ww, r2.xy, r3.xy);
165
+ r2 = vec4<f32>(v_29.xy, r2.zw);
166
+ let v_30 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
167
+ r2 = vec4<f32>(v_30.xy, r2.zw);
168
+ r0.w = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f);
169
+ let v_31 = (r0.ww * r2.xy);
170
+ r2 = vec4<f32>(r2.xy, v_31.xy);
171
+ r0.w = dot(r2.xy, r2.xy);
172
+ r0.w = ((-(r0.wwww)).w + 1.0f);
173
+ r0.w = sqrt(abs(r0.wwww).w);
174
+ let v_32 = (r2.www * v6.xyz);
175
+ r2 = vec4<f32>(v_32.xy, r2.z, v_32.z);
176
+ let v_33 = fma(r2.zzz, v5.xyz, r2.xyw);
177
+ r2 = vec4<f32>(v_33.xyz, r2.w);
178
+ let v_34 = fma(r0.www, v2.xyz, r2.xyz);
179
+ r2 = vec4<f32>(v_34.xyz, r2.w);
180
+ r0.w = dot(r2.xyz, r2.xyz);
181
+ r0.w = inverseSqrt(r0.w);
182
+ let v_35 = (r0.www * r2.xyz);
183
+ r2 = vec4<f32>(v_35.xy, r2.z, v_35.z);
184
+ r0.w = fma(r2.z, r0.w, -0.34999999403953552246f);
185
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
186
+ r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
187
+ r1.x = dot(r2.xyw, r1.xyz);
188
+ let v_36 = fma(r2.xyw, vec3<f32>(0.5f), vec3<f32>(0.5f));
189
+ r2 = vec4<f32>(v_36.xyz, r2.w);
190
+ r1.x = clamp(((r1.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
191
+ r1.x = log2(r1.x);
192
+ let v_37 = (v1.zw * cb11_11.tint_symbol_4[5u].ww);
193
+ let v_38 = r1;
194
+ r1 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
195
+ r3 = textureSample(t9, s9, r1.yzyy.xy);
196
+ r1.y = fma(cb11_11.tint_symbol_4[6u].x, r3.w, 0.00000000999999993923f);
197
+ r1.x = (r1.x * r1.y);
198
+ r1.x = exp2(r1.x);
199
+ let v_39 = (r3.xy * r3.xy);
200
+ r3 = vec4<f32>(v_39.xy, r3.zw);
201
+ r1.y = (r3.w * cb11_11.tint_symbol_4[4u].x);
202
+ r5.y = (r1.y * 0.001953125f);
203
+ r1.y = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz);
204
+ r1.z = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y);
205
+ r1.z = (r1.z * v3.x);
206
+ r1.z = (r1.y * r1.z);
207
+ r1.y = (r1.y * cb11_11.tint_symbol_4[4u].y);
208
+ r1.y = (r1.y * v3.x);
209
+ r1.y = (r1.y * v2.w);
210
+ let v_40 = (r1.zzz * cb11_11.tint_symbol_4[7u].xyz);
211
+ r3 = vec4<f32>(v_40.xyz, r3.w);
212
+ let v_41 = fma(r3.xyz, r1.xxx, r0.xyz);
213
+ r3 = vec4<f32>(v_41.xyz, r3.w);
214
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y)));
215
+ let v_42 = bitcast<vec3<u32>>(r1.xxx);
216
+ let v_43 = r3.xyz;
217
+ let v_44 = select(r0.xyz, v_43, (v_42 != vec3<u32>()));
218
+ r0 = vec4<f32>(v_44.xyz, r0.w);
219
+ let v_45 = min(r0.xyz, vec3<f32>(240.0f));
220
+ r0 = vec4<f32>(v_45.xyz, r0.w);
221
+ r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f);
222
+ r0.w = (r0.w * r1.x);
223
+ let v_46 = (v3.xx * cb2_2.tint_symbol[15u].zy);
224
+ let v_47 = r1;
225
+ r1 = vec4<f32>(v_46.x, v_47.y, v_46.y, v_47.w);
226
+ r0.w = (r0.w * r1.x);
227
+ r5.x = (r1.w * r1.y);
228
+ r1.x = clamp(fma(r1.yyyy, r1.wwww, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
229
+ let v_48 = -(r5.xyxx);
230
+ let v_49 = fma(r1.xx, vec2<f32>(0.5f, 0.48828125f), v_48.xy);
231
+ r3 = vec4<f32>(v_49.xy, r3.zw);
232
+ r1.x = fma((-(r5.xxxx)).x, 0.5f, 1.0f);
233
+ r1.x = (r0.w * r1.x);
234
+ r1.x = fma(r1.x, -0.5f, 1.0f);
235
+ let v_50 = (r0.xyz * r1.xxx);
236
+ r4 = vec4<f32>(v_50.xyz, r4.w);
237
+ r0.x = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
238
+ let v_51 = bitcast<vec4<u32>>(r0.xxxx);
239
+ o0 = select(r4, v3, (v_51 != vec4<u32>()));
240
+ let v_52 = (r2.xyz * vec3<f32>(256.0f));
241
+ r0 = vec4<f32>(v_52.xyz, r0.w);
242
+ let v_53 = floor(r0.xyz);
243
+ r0 = vec4<f32>(v_53.xyz, r0.w);
244
+ let v_54 = -(r0.xyxz);
245
+ let v_55 = fma(r2.xyz, vec3<f32>(256.0f), v_54.xyw);
246
+ r1 = vec4<f32>(v_55.xy, r1.z, v_55.z);
247
+ let v_56 = (r0.xyz * vec3<f32>(0.00390625f));
248
+ o1 = vec4<f32>(v_56.xyz, o1.w);
249
+ let v_57 = (r1.xyw * vec3<f32>(8.0f, 8.0f, 4.0f));
250
+ r0 = vec4<f32>(v_57.xyz, r0.w);
251
+ let v_58 = floor(r0.xyz);
252
+ r0 = vec4<f32>(v_58.xyz, r0.w);
253
+ r0.x = dot(r0.xyz, vec3<f32>(32.0f, 4.0f, 1.0f));
254
+ o1.w = (r0.x * 0.0039215688593685627f);
255
+ r3.z = 0.0f;
256
+ let v_59 = max(r3.xyz, vec3<f32>());
257
+ r0 = vec4<f32>(v_59.xyz, r0.w);
258
+ r5.z = cb11_11.tint_symbol_4[3u].w;
259
+ let v_60 = fma(r0.xyz, r0.www, r5.xyz);
260
+ r0 = vec4<f32>(v_60.xyz, r0.w);
261
+ let v_61 = sqrt(r0.xy);
262
+ o2 = vec4<f32>(v_61.xy, o2.zw);
263
+ o2.z = r0.z;
264
+ o2.w = 1.0f;
265
+ r0.x = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).x, 0.0f, 1.0f);
266
+ r0.y = (r0.x * r1.z);
267
+ r0.x = fma(v3.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
268
+ let v_62 = (r0.xy * vec2<f32>(0.5f));
269
+ r0 = vec4<f32>(v_62.xy, r0.zw);
270
+ let v_63 = sqrt(r0.xy);
271
+ o3 = vec4<f32>(v_63.xy, o3.zw);
272
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
273
+ }
274
+
275
+ struct tint_symbol_5 {
276
+ @location(0u)
277
+ o0 : vec4<f32>,
278
+ @location(1u)
279
+ o1 : vec4<f32>,
280
+ @location(2u)
281
+ o2 : vec4<f32>,
282
+ @location(3u)
283
+ o3 : vec4<f32>,
284
+ }
285
+
286
+ @fragment
287
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_5 {
288
+ main_inner(v1, v2, v3, v4, v5, v6, v7);
289
+ return tint_symbol_5(o0, o1, o2, o3);
290
+ }
b/8b0b5899ed/shaders/c8f5c357fa3a963a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/c98ea9087fbfec56.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/ca1da62ae274d6b4.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [4294967295]
b/8b0b5899ed/shaders/cab74cf4dbce6d25.wgsl ADDED
@@ -0,0 +1,607 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb23_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 23u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb8_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 8u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
74
+
75
+ struct cb1_struct {
76
+ tint_symbol_4 : array<vec4<f32>, 1u>,
77
+ }
78
+
79
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
80
+
81
+ struct cb15_struct {
82
+ tint_symbol_5 : array<vec4<f32>, 15u>,
83
+ }
84
+
85
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
86
+
87
+ @group(1u) @binding(16u) var s0 : sampler;
88
+
89
+ @group(1u) @binding(27u) var s11 : sampler;
90
+
91
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
92
+
93
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
96
+
97
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
98
+
99
+ var<private> v5 : vec4<f32>;
100
+
101
+ var<private> v6 : array<f32, 4u>;
102
+
103
+ var<private> o0 : vec4<f32>;
104
+
105
+ var<private> x0 : array<vec4<f32>, 4u>;
106
+
107
+ var<private> x1 : array<vec4<f32>, 1u>;
108
+
109
+ struct tint_symbol_7 {
110
+ tint_symbol_6 : array<vec4<u32>, 3u>,
111
+ }
112
+
113
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
114
+
115
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v_1 : vec4<f32>) {
116
+ var v_2 : vec4<f32> = v_1;
117
+ v_2.w = (1.0f / v_1.w);
118
+ v5 = v_2;
119
+ x1[0u].x = v6[0u];
120
+ x1[0u].y = v6[1u];
121
+ x1[0u].z = v6[2u];
122
+ x1[0u].w = v6[3u];
123
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
124
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
125
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
126
+ v_3((bitcast<u32>(r1.x) != 0u));
127
+ r1.x = dot(v3.xyz, v3.xyz);
128
+ r1.x = inverseSqrt(r1.x);
129
+ let v_4 = (r1.xxx * v3.xyz);
130
+ r1 = vec4<f32>(r1.x, v_4.xyz);
131
+ let v_5 = (r0.xyz * v1.xyz);
132
+ r0 = vec4<f32>(v_5.xyz, r0.w);
133
+ r0.w = (r0.w * v0.w);
134
+ let v_6 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
135
+ r2 = vec4<f32>(v_6.xy, r2.zw);
136
+ let v_7 = (r0.xyz * r0.xyz);
137
+ r0 = vec4<f32>(v_7.xyz, r0.w);
138
+ let v_8 = ((-(v4.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
139
+ r3 = vec4<f32>(v_8.xyz, r3.w);
140
+ r2.z = dot(r3.xyz, r3.xyz);
141
+ r2.z = inverseSqrt(r2.z);
142
+ let v_9 = (r2.zzz * r3.xyz);
143
+ r4 = vec4<f32>(v_9.xyz, r4.w);
144
+ let v_10 = -(cb3_3.tint_symbol_2[0u].xyzx);
145
+ let v_11 = fma(r3.xyz, r2.zzz, v_10.xyz);
146
+ r5 = vec4<f32>(v_11.xyz, r5.w);
147
+ r2.z = dot(r5.xyz, r5.xyz);
148
+ r2.z = inverseSqrt(r2.z);
149
+ let v_12 = (r2.zzz * r5.xyz);
150
+ r5 = vec4<f32>(v_12.xyz, r5.w);
151
+ r2.z = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
152
+ let v_13 = (r2.xy * r2.xy);
153
+ r2 = vec4<f32>(v_13.xy, r2.zw);
154
+ r2.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
155
+ r2.w = max(r2.w, 0.0f);
156
+ r3.w = ((-(r2.wwww)).w + cb12_12.tint_symbol_4[0u].y);
157
+ r2.w = (r2.w * 558.0f);
158
+ r2.w = fma(r3.w, 3.0f, r2.w);
159
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
160
+ let v_14 = (v4.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
161
+ r3 = vec4<f32>(r3.x, v_14.xyz);
162
+ let v_15 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz);
163
+ r6 = vec4<f32>(v_15.xyz, r6.w);
164
+ let v_16 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
165
+ r6 = vec4<f32>(v_16.xyz, r6.w);
166
+ let v_17 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz);
167
+ r6 = vec4<f32>(v_17.xyz, r6.w);
168
+ let v_18 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
169
+ r7 = vec4<f32>(v_18.xyz, r7.w);
170
+ let v_19 = &(x0[0u]);
171
+ let v_20 = r7;
172
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
173
+ let v_21 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
174
+ r8 = vec4<f32>(v_21.xyz, r8.w);
175
+ let v_22 = &(x0[1u]);
176
+ let v_23 = r8;
177
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
178
+ let v_24 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
179
+ r9 = vec4<f32>(v_24.xyz, r9.w);
180
+ let v_25 = &(x0[2u]);
181
+ let v_26 = r9;
182
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
183
+ let v_27 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
184
+ r6 = vec4<f32>(v_27.xyz, r6.w);
185
+ let v_28 = &(x0[3u]);
186
+ let v_29 = r6;
187
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
188
+ let v_30 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
189
+ let v_31 = r10;
190
+ r10 = vec4<f32>(v_31.x, v_30.x, v_31.z, v_30.y);
191
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
192
+ r4.w = (r4.w * 0.5f);
193
+ let v_32 = abs(r9.yyyy);
194
+ r5.w = max(v_32.w, abs(r9.xxxx).w);
195
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
196
+ let v_33 = (bitcast<u32>(r5.w) != 0u);
197
+ let v_34 = bitcast<f32>(v.tint_symbol_6[0i].x);
198
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_34, v_33);
199
+ let v_35 = abs(r8.yyyy);
200
+ r6.z = max(v_35.z, abs(r8.xxxx).z);
201
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
202
+ let v_36 = bitcast<u32>(r6.z);
203
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_36 != 0u));
204
+ let v_37 = abs(r7.yyyy);
205
+ r6.z = max(v_37.z, abs(r7.xxxx).z);
206
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
207
+ let v_38 = bitcast<u32>(r4.w);
208
+ r4.w = select(r5.w, 0.0f, (v_38 != 0u));
209
+ let v_39 = x0[bitcast<i32>(r4.w)];
210
+ r7 = vec4<f32>(v_39.xyz, r7.w);
211
+ r4.w = f32(bitcast<i32>(r4.w));
212
+ r5.w = (r4.w + 0.5f);
213
+ r5.w = (r5.w * 0.25f);
214
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
215
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
216
+ r4.w = dot(r8, cb6_6.tint_symbol_5[12u]);
217
+ r6.z = dot(r8, cb6_6.tint_symbol_5[13u]);
218
+ r8.x = (r7.x + 0.5f);
219
+ r8.y = fma(r7.y, 0.25f, r5.w);
220
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
221
+ r4.w = ((-(r4.wwww)).w + r7.z);
222
+ let v_40 = dpdx(r8.xyy);
223
+ r9 = vec4<f32>(v_40.xy, r9.z, v_40.z);
224
+ r9.z = dpdx(r4.w);
225
+ let v_41 = dpdy(r8.yxy);
226
+ r11 = vec4<f32>(v_41.xyz, r11.w);
227
+ r11.w = dpdy(r4.w);
228
+ let v_42 = (r9.yw * r11.yw);
229
+ r7 = vec4<f32>(v_42.xy, r7.zw);
230
+ let v_43 = -(r7.xyxx);
231
+ let v_44 = fma(r9.xz, r11.xz, v_43.xy);
232
+ r12 = vec4<f32>(v_44.xy, r12.zw);
233
+ r6.w = (1.0f / r12.x);
234
+ r7.x = (r9.z * r11.y);
235
+ let v_45 = -(r7.xxxx);
236
+ r12.z = fma(r9.x, r11.w, v_45.z);
237
+ let v_46 = (r6.ww * r12.yz);
238
+ r7 = vec4<f32>(v_46.xy, r7.zw);
239
+ let v_47 = max(r7.xy, vec2<f32>());
240
+ r7 = vec4<f32>(v_47.xy, r7.zw);
241
+ let v_48 = min(r7.xy, vec2<f32>(0.5f));
242
+ r7 = vec4<f32>(v_48.xy, r7.zw);
243
+ r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
244
+ r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
245
+ let v_49 = bitcast<u32>(r5.w);
246
+ let v_50 = r4.w;
247
+ r10.z = select(r7.z, v_50, (v_49 != 0u));
248
+ r8.z = 0.0f;
249
+ let v_51 = (r8.xyz + r10.ywz);
250
+ r7 = vec4<f32>(v_51.xyz, r7.w);
251
+ let v_52 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
252
+ r10 = vec4<f32>(v_52.xy, r10.zw);
253
+ let v_53 = (r8.xyz + r10.xyz);
254
+ r9 = vec4<f32>(v_53.xyz, r9.w);
255
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
256
+ r10 = vec4<f32>(v_54.xy, r10.zw);
257
+ let v_55 = (r8.xyz + r10.xyz);
258
+ r11 = vec4<f32>(v_55.xyz, r11.w);
259
+ let v_56 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
260
+ r10 = vec4<f32>(v_56.xy, r10.zw);
261
+ let v_57 = (r8.xyz + r10.xyz);
262
+ r12 = vec4<f32>(v_57.xyz, r12.w);
263
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
264
+ r10 = vec4<f32>(v_58.xy, r10.zw);
265
+ let v_59 = (r8.xyz + r10.xyz);
266
+ r13 = vec4<f32>(v_59.xyz, r13.w);
267
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
268
+ r10 = vec4<f32>(v_60.xy, r10.zw);
269
+ let v_61 = (r8.xyz + r10.xyz);
270
+ r14 = vec4<f32>(v_61.xyz, r14.w);
271
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
272
+ r10 = vec4<f32>(v_62.xy, r10.zw);
273
+ let v_63 = (r8.xyz + r10.xyz);
274
+ r15 = vec4<f32>(v_63.xyz, r15.w);
275
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
276
+ r10 = vec4<f32>(v_64.xy, r10.zw);
277
+ let v_65 = (r8.xyz + r10.xyz);
278
+ r16 = vec4<f32>(v_65.xyz, r16.w);
279
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
280
+ r10 = vec4<f32>(v_66.xy, r10.zw);
281
+ let v_67 = (r8.xyz + r10.xyz);
282
+ r17 = vec4<f32>(v_67.xyz, r17.w);
283
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
284
+ r10 = vec4<f32>(v_68.xy, r10.zw);
285
+ let v_69 = (r8.xyz + r10.xyz);
286
+ r18 = vec4<f32>(v_69.xyz, r18.w);
287
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
288
+ r10 = vec4<f32>(v_70.xy, r10.zw);
289
+ let v_71 = (r8.xyz + r10.xyz);
290
+ r19 = vec4<f32>(v_71.xyz, r19.w);
291
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
292
+ r10 = vec4<f32>(v_72.xy, r10.zw);
293
+ let v_73 = (r8.xyz + r10.xyz);
294
+ r20 = vec4<f32>(v_73.xyz, r20.w);
295
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
296
+ r10 = vec4<f32>(v_74.xy, r10.zw);
297
+ let v_75 = (r8.xyz + r10.xyz);
298
+ r21 = vec4<f32>(v_75.xyz, r21.w);
299
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
300
+ r10 = vec4<f32>(v_76.xy, r10.zw);
301
+ let v_77 = (r8.xyz + r10.xyz);
302
+ r22 = vec4<f32>(v_77.xyz, r22.w);
303
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
304
+ r10 = vec4<f32>(v_78.xy, r10.zw);
305
+ let v_79 = (r8.xyz + r10.xyz);
306
+ r23 = vec4<f32>(v_79.xyz, r23.w);
307
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
308
+ r10 = vec4<f32>(v_80.xy, r10.zw);
309
+ let v_81 = (r8.xyz + r10.xyz);
310
+ r8 = vec4<f32>(v_81.xyz, r8.w);
311
+ let v_82 = r7.xyxx;
312
+ r7.x = textureSampleCompareLevel(t15, s15, v_82.xy, r7.z);
313
+ let v_83 = r9.xyxx;
314
+ r7.y = textureSampleCompareLevel(t15, s15, v_83.xy, r9.z);
315
+ let v_84 = r11.xyxx;
316
+ r7.z = textureSampleCompareLevel(t15, s15, v_84.xy, r11.z);
317
+ let v_85 = r12.xyxx;
318
+ r7.w = textureSampleCompareLevel(t15, s15, v_85.xy, r12.z);
319
+ let v_86 = r13.xyxx;
320
+ r9.x = textureSampleCompareLevel(t15, s15, v_86.xy, r13.z);
321
+ let v_87 = r14.xyxx;
322
+ r9.y = textureSampleCompareLevel(t15, s15, v_87.xy, r14.z);
323
+ let v_88 = r15.xyxx;
324
+ r9.z = textureSampleCompareLevel(t15, s15, v_88.xy, r15.z);
325
+ let v_89 = r16.xyxx;
326
+ r9.w = textureSampleCompareLevel(t15, s15, v_89.xy, r16.z);
327
+ let v_90 = r17.xyxx;
328
+ r10.x = textureSampleCompareLevel(t15, s15, v_90.xy, r17.z);
329
+ let v_91 = r18.xyxx;
330
+ r10.y = textureSampleCompareLevel(t15, s15, v_91.xy, r18.z);
331
+ let v_92 = r19.xyxx;
332
+ r10.z = textureSampleCompareLevel(t15, s15, v_92.xy, r19.z);
333
+ let v_93 = r20.xyxx;
334
+ r10.w = textureSampleCompareLevel(t15, s15, v_93.xy, r20.z);
335
+ let v_94 = r21.xyxx;
336
+ r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r21.z);
337
+ let v_95 = r22.xyxx;
338
+ r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r22.z);
339
+ let v_96 = r23.xyxx;
340
+ r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r23.z);
341
+ let v_97 = r8.xyxx;
342
+ r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r8.z);
343
+ r7 = (r7 + r9);
344
+ r7 = (r10 + r7);
345
+ r7 = (r11 + r7);
346
+ r4.w = dot(r7, vec4<f32>(1.0f));
347
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
348
+ let v_98 = abs(r6.yyyy);
349
+ r5.w = max(v_98.w, abs(r6.xxxx).w);
350
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
351
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
352
+ r3.x = (r5.w * r3.x);
353
+ r3.x = fma(r4.w, 0.0625f, r3.x);
354
+ r3.x = (r3.x * r3.x);
355
+ r3.x = min(r3.x, 1.0f);
356
+ r4.w = clamp(fma(v4.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
357
+ r4.w = sqrt(r4.w);
358
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
359
+ let v_99 = -(r3.xxxx);
360
+ r3.x = fma(r4.w, v_99.x, r3.x);
361
+ let v_100 = dot(r1.yzw, v_10.xyz);
362
+ r4.w = clamp(vec4<f32>(v_100, v_100, v_100, v_100).w, 0.0f, 1.0f);
363
+ let v_101 = dot(r4.xyz, r1.yzw);
364
+ r4.x = clamp(vec4<f32>(v_101, v_101, v_101, v_101).x, 0.0f, 1.0f);
365
+ let v_102 = dot(r5.xyz, v_10.xyz);
366
+ r4.y = clamp(vec4<f32>(v_102, v_102, v_102, v_102).y, 0.0f, 1.0f);
367
+ let v_103 = ((-(r4.xyxx)).xy + vec2<f32>(1.0f));
368
+ r4 = vec4<f32>(v_103.xy, r4.zw);
369
+ let v_104 = (r4.xy * r4.xy);
370
+ r6 = vec4<f32>(v_104.xy, r6.zw);
371
+ let v_105 = (r6.xy * r6.xy);
372
+ r6 = vec4<f32>(v_105.xy, r6.zw);
373
+ let v_106 = (r4.xy * r6.xy);
374
+ r4 = vec4<f32>(v_106.xy, r4.zw);
375
+ r4.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
376
+ let v_107 = fma(cb12_12.tint_symbol_4[0u].xx, r4.xy, r4.zz);
377
+ r4 = vec4<f32>(v_107.xy, r4.zw);
378
+ let v_108 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
379
+ r6 = vec4<f32>(v_108.xy, r6.zw);
380
+ r2.w = (r6.x * 0.125f);
381
+ r4.x = fma((-(r2.zzzz)).x, r4.x, 1.0f);
382
+ r4.z = dot(r1.yzw, r5.xyz);
383
+ r4.z = clamp(((r4.zzzz + vec4<f32>(0.00000000999999993923f))).z, 0.0f, 1.0f);
384
+ r4.z = log2(r4.z);
385
+ r4.z = (r4.z * r6.y);
386
+ r4.z = exp2(r4.z);
387
+ r4.y = (r4.y * r4.z);
388
+ r2.w = (r2.w * r4.y);
389
+ r2.z = (r2.z * r2.w);
390
+ r2.z = (r4.w * r2.z);
391
+ r2.w = (r4.x * r4.w);
392
+ let v_109 = fma(r0.xyz, r2.www, r2.zzz);
393
+ r4 = vec4<f32>(r4.x, v_109.xyz);
394
+ let v_110 = (r4.yzw * cb3_3.tint_symbol_2[1u].xyz);
395
+ r4 = vec4<f32>(r4.x, v_110.xyz);
396
+ r1.x = fma(v3.z, r1.x, cb3_3.tint_symbol_2[43u].w);
397
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
398
+ r1.x = max(r1.x, 0.0f);
399
+ let v_111 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
400
+ r5 = vec4<f32>(v_111.xyz, r5.w);
401
+ r2.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
402
+ let v_112 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
403
+ r6 = vec4<f32>(v_112.xyz, r6.w);
404
+ let v_113 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
405
+ r6 = vec4<f32>(v_113.xyz, r6.w);
406
+ let v_114 = fma(r5.xyz, r2.zzz, r6.xyz);
407
+ r5 = vec4<f32>(v_114.xyz, r5.w);
408
+ let v_115 = (r2.yyy * r5.xyz);
409
+ r2 = vec4<f32>(r2.x, v_115.xyz);
410
+ let v_116 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
411
+ r5 = vec4<f32>(v_116.xyz, r5.w);
412
+ r6.x = cb3_3.tint_symbol_2[46u].w;
413
+ r6.y = cb3_3.tint_symbol_2[47u].w;
414
+ r6.z = cb3_3.tint_symbol_2[48u].w;
415
+ let v_117 = dot(r6.xyz, r1.yzw);
416
+ r1.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
417
+ let v_118 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r5.xyz);
418
+ r1 = vec4<f32>(v_118.xyz, r1.w);
419
+ let v_119 = fma(r1.xyz, r2.xxx, r2.yzw);
420
+ r1 = vec4<f32>(v_119.xyz, r1.w);
421
+ let v_120 = (r4.xxx * r1.xyz);
422
+ r1 = vec4<f32>(v_120.xyz, r1.w);
423
+ let v_121 = (r0.xyz * r1.xyz);
424
+ r0 = vec4<f32>(v_121.xyz, r0.w);
425
+ let v_122 = fma(r4.yzw, r3.xxx, r0.xyz);
426
+ r0 = vec4<f32>(v_122.xyz, r0.w);
427
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
428
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
429
+ r0.w = dot(r3.yzw, r3.yzw);
430
+ r1.x = sqrt(r0.w);
431
+ let v_123 = -(cb3_3.tint_symbol_2[50u].xxxx);
432
+ r1.y = (r1.x + v_123.y);
433
+ r1.y = max(r1.y, 0.0f);
434
+ r1.x = (r1.y / r1.x);
435
+ r1.x = (r1.x * r3.w);
436
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
437
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
438
+ r1.w = (r1.z * -1.44269502162933349609f);
439
+ r1.w = exp2(r1.w);
440
+ r1.w = ((-(r1.wwww)).w + 1.0f);
441
+ r1.z = (r1.w / r1.z);
442
+ let v_124 = bitcast<u32>(r1.x);
443
+ r1.x = select(1.0f, r1.z, (v_124 != 0u));
444
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
445
+ r1.x = (r1.x * r1.z);
446
+ r1.x = min(r1.x, 1.0f);
447
+ r1.x = (r1.x * 1.44269502162933349609f);
448
+ r1.x = exp2(r1.x);
449
+ r1.x = min(r1.x, 1.0f);
450
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
451
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
452
+ r0.w = inverseSqrt(r0.w);
453
+ let v_125 = (r0.www * r3.yzw);
454
+ r2 = vec4<f32>(v_125.xyz, r2.w);
455
+ let v_126 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
456
+ r0.w = clamp(vec4<f32>(v_126, v_126, v_126, v_126).w, 0.0f, 1.0f);
457
+ r0.w = log2(r0.w);
458
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
459
+ r0.w = exp2(r0.w);
460
+ let v_127 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
461
+ r1.w = clamp(vec4<f32>(v_127, v_127, v_127, v_127).w, 0.0f, 1.0f);
462
+ r1.w = log2(r1.w);
463
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
464
+ r1.w = exp2(r1.w);
465
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
466
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
467
+ let v_128 = -(cb3_3.tint_symbol_2[52u].xxxx);
468
+ r2.x = (r1.y + v_128.x);
469
+ r2.x = max(r2.x, 0.0f);
470
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
471
+ r2.x = (r2.x * 1.44269502162933349609f);
472
+ r2.x = exp2(r2.x);
473
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
474
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
475
+ let v_129 = -(cb3_3.tint_symbol_2[51u].zzzz);
476
+ r1.y = (r1.y * v_129.y);
477
+ r1.y = (r1.y * 1.44269502162933349609f);
478
+ r1.y = exp2(r1.y);
479
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
480
+ let v_130 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
481
+ r2 = vec4<f32>(v_130.xyz, r2.w);
482
+ let v_131 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
483
+ r2 = vec4<f32>(v_131.xyz, r2.w);
484
+ let v_132 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
485
+ r4 = vec4<f32>(v_132.xyz, r4.w);
486
+ let v_133 = fma(r1.www, r4.xyz, r2.xyz);
487
+ r2 = vec4<f32>(v_133.xyz, r2.w);
488
+ let v_134 = -(cb3_3.tint_symbol_2[57u].xyzx);
489
+ let v_135 = (r2.xyz + v_134.xyz);
490
+ r2 = vec4<f32>(v_135.xyz, r2.w);
491
+ let v_136 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
492
+ r2 = vec4<f32>(v_136.xyz, r2.w);
493
+ r4.x = cb3_3.tint_symbol_2[55u].w;
494
+ r4.y = cb3_3.tint_symbol_2[56u].w;
495
+ r4.z = cb3_3.tint_symbol_2[57u].w;
496
+ let v_137 = ((-(r2.xyzx)).xyz + r4.xyz);
497
+ r4 = vec4<f32>(v_137.xyz, r4.w);
498
+ let v_138 = fma(r1.xxx, r4.xyz, r2.xyz);
499
+ r1 = vec4<f32>(v_138.xy, r1.z, v_138.z);
500
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
501
+ if ((bitcast<u32>(r0.w) != 0u)) {
502
+ let v_139 = (v5.xy * cb2_2.tint_symbol_1[18u].zw);
503
+ r2 = vec4<f32>(v_139.xy, r2.zw);
504
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
505
+ r0.w = (r2.x + -1.0f);
506
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
507
+ } else {
508
+ r0.w = 1.0f;
509
+ }
510
+ let v_140 = -(r0.xyxz);
511
+ let v_141 = fma(r1.xyw, r0.www, v_140.xyw);
512
+ r1 = vec4<f32>(v_141.xy, r1.z, v_141.z);
513
+ let v_142 = fma(r1.zzz, r1.xyw, r0.xyz);
514
+ r1 = vec4<f32>(v_142.xyz, r1.w);
515
+ } else {
516
+ r0.w = dot(r3.yzw, r3.yzw);
517
+ r1.w = sqrt(r0.w);
518
+ let v_143 = -(cb3_3.tint_symbol_2[50u].xxxx);
519
+ r2.x = (r1.w + v_143.x);
520
+ r2.x = max(r2.x, 0.0f);
521
+ r1.w = (r2.x / r1.w);
522
+ r1.w = (r1.w * r3.w);
523
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
524
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
525
+ r2.z = (r2.y * -1.44269502162933349609f);
526
+ r2.z = exp2(r2.z);
527
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
528
+ r2.y = (r2.z / r2.y);
529
+ let v_144 = bitcast<u32>(r1.w);
530
+ r1.w = select(1.0f, r2.y, (v_144 != 0u));
531
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
532
+ r1.w = (r1.w * r2.y);
533
+ r1.w = min(r1.w, 1.0f);
534
+ r1.w = (r1.w * 1.44269502162933349609f);
535
+ r1.w = exp2(r1.w);
536
+ r1.w = min(r1.w, 1.0f);
537
+ r1.w = ((-(r1.wwww)).w + 1.0f);
538
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
539
+ r0.w = inverseSqrt(r0.w);
540
+ let v_145 = (r0.www * r3.yzw);
541
+ r3 = vec4<f32>(v_145.xyz, r3.w);
542
+ let v_146 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
543
+ r0.w = clamp(vec4<f32>(v_146, v_146, v_146, v_146).w, 0.0f, 1.0f);
544
+ r0.w = log2(r0.w);
545
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
546
+ r0.w = exp2(r0.w);
547
+ let v_147 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
548
+ r2.z = clamp(vec4<f32>(v_147, v_147, v_147, v_147).z, 0.0f, 1.0f);
549
+ r2.z = log2(r2.z);
550
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
551
+ r2.z = exp2(r2.z);
552
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
553
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
554
+ let v_148 = -(cb3_3.tint_symbol_2[52u].xxxx);
555
+ r2.w = (r2.x + v_148.w);
556
+ r2.w = max(r2.w, 0.0f);
557
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
558
+ r2.w = (r2.w * 1.44269502162933349609f);
559
+ r2.w = exp2(r2.w);
560
+ r2.w = ((-(r2.wwww)).w + 1.0f);
561
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
562
+ let v_149 = -(cb3_3.tint_symbol_2[51u].zzzz);
563
+ r2.x = (r2.x * v_149.x);
564
+ r2.x = (r2.x * 1.44269502162933349609f);
565
+ r2.x = exp2(r2.x);
566
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
567
+ let v_150 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
568
+ r3 = vec4<f32>(v_150.xyz, r3.w);
569
+ let v_151 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
570
+ r3 = vec4<f32>(v_151.xyz, r3.w);
571
+ let v_152 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
572
+ r4 = vec4<f32>(v_152.xyz, r4.w);
573
+ let v_153 = fma(r2.zzz, r4.xyz, r3.xyz);
574
+ r3 = vec4<f32>(v_153.xyz, r3.w);
575
+ let v_154 = -(cb3_3.tint_symbol_2[57u].xyzx);
576
+ let v_155 = (r3.xyz + v_154.xyz);
577
+ r3 = vec4<f32>(v_155.xyz, r3.w);
578
+ let v_156 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
579
+ r2 = vec4<f32>(v_156.x, r2.y, v_156.yz);
580
+ r3.x = cb3_3.tint_symbol_2[55u].w;
581
+ r3.y = cb3_3.tint_symbol_2[56u].w;
582
+ r3.z = cb3_3.tint_symbol_2[57u].w;
583
+ let v_157 = ((-(r2.xzwx)).xyz + r3.xyz);
584
+ r3 = vec4<f32>(v_157.xyz, r3.w);
585
+ let v_158 = fma(r1.www, r3.xyz, r2.xzw);
586
+ r2 = vec4<f32>(v_158.x, r2.y, v_158.yz);
587
+ let v_159 = ((-(r0.xxyz)).xzw + r2.xzw);
588
+ r2 = vec4<f32>(v_159.x, r2.y, v_159.yz);
589
+ let v_160 = fma(r2.yyy, r2.xzw, r0.xyz);
590
+ r1 = vec4<f32>(v_160.xyz, r1.w);
591
+ }
592
+ let v_161 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
593
+ o0 = vec4<f32>(v_161.xyz, o0.w);
594
+ }
595
+
596
+ fn v_3(v_162 : bool) {
597
+ if (v_162) {
598
+ discard;
599
+ return;
600
+ }
601
+ }
602
+
603
+ @fragment
604
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @builtin(position) v_163 : vec4<f32>) -> @location(0u) vec4<f32> {
605
+ main_inner(v0, v1, v2, v3, v4, v_163);
606
+ return o0;
607
+ }
b/8b0b5899ed/shaders/cb7288294ad32b21.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/cbd1c5822b469f5d.wgsl ADDED
@@ -0,0 +1,135 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ struct cb16_struct {
9
+ tint_symbol : array<vec4<f32>, 16u>,
10
+ }
11
+
12
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
13
+
14
+ struct cb1_struct {
15
+ tint_symbol_1 : array<vec4<f32>, 1u>,
16
+ }
17
+
18
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
19
+
20
+ struct cb17_struct {
21
+ tint_symbol_2 : array<vec4<f32>, 17u>,
22
+ }
23
+
24
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
25
+
26
+ struct cb50_struct {
27
+ tint_symbol_3 : array<vec4<f32>, 50u>,
28
+ }
29
+
30
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
31
+
32
+ struct cb2_struct {
33
+ tint_symbol_4 : array<vec4<f32>, 2u>,
34
+ }
35
+
36
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb2_struct;
37
+
38
+ var<private> o0 : vec4<f32>;
39
+
40
+ var<private> o1 : vec4<f32>;
41
+
42
+ var<private> o2 : vec4<f32>;
43
+
44
+ var<private> o3 : vec4<f32>;
45
+
46
+ var<private> o4 : vec4<f32>;
47
+
48
+ var<private> o5 : array<f32, 4u>;
49
+
50
+ var<private> v : vec4<f32>;
51
+
52
+ var<private> x0 : array<vec4<f32>, 1u>;
53
+
54
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
55
+ let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
56
+ r0 = vec4<f32>(v_1.xyz, r0.w);
57
+ let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
58
+ r0 = vec4<f32>(v_2.xyz, r0.w);
59
+ let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
60
+ r0 = vec4<f32>(v_3.xyz, r0.w);
61
+ let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
62
+ r0 = vec4<f32>(v_4.xyz, r0.w);
63
+ let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
64
+ r1 = vec4<f32>(v_5.xyz, r1.w);
65
+ let v_6 = r0;
66
+ o3 = vec4<f32>(v_6.xyz, o3.w);
67
+ r0.x = dot(r1.xyz, r1.xyz);
68
+ r0.x = (r0.x * 0.00000399999998990097f);
69
+ r0.x = min(r0.x, 1.0f);
70
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
71
+ let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
72
+ let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
73
+ r0 = vec4<f32>(v_8.xy, r0.zw);
74
+ r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
75
+ let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
76
+ r0 = vec4<f32>(v_9.xy, r0.zw);
77
+ let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
78
+ o0 = vec4<f32>(v_10.xy, o0.zw);
79
+ o0 = vec4<f32>(o0.xy, v1.zw);
80
+ r0 = vec4<f32>(v2.xy, r0.zw);
81
+ r0.z = 1.0f;
82
+ o1.x = dot(cb13_13.tint_symbol_4[0u].xyz, r0.xyz);
83
+ o1.y = dot(cb13_13.tint_symbol_4[1u].xyz, r0.xyz);
84
+ r0.x = dot(v3, v3);
85
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
86
+ let v_11 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
87
+ r0 = vec4<f32>(v_11.xyz, r0.w);
88
+ let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
89
+ r1 = vec4<f32>(v_12.xyz, r1.w);
90
+ let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
91
+ r0 = vec4<f32>(v_13.xy, r0.z, v_13.z);
92
+ let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
93
+ r0 = vec4<f32>(v_14.xyz, r0.w);
94
+ r0.w = dot(r0.xyz, r0.xyz);
95
+ r0.w = inverseSqrt(r0.w);
96
+ o2 = ((r0.www * r0.xyz)).xyzx;
97
+ o3.w = 1.0f;
98
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
99
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
100
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
101
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
102
+ r0 = (r0 + vec4<f32>(0.0f, 0.0f, 0.00000099999999747524f, 0.0f));
103
+ o4 = r0;
104
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
105
+ let v_15 = &(x0[0u]);
106
+ *(v_15) = vec4<f32>((*(v_15)).x, vec3<f32>());
107
+ o5[0u] = x0[0u].x;
108
+ o5[1u] = x0[0u].y;
109
+ o5[2u] = x0[0u].z;
110
+ o5[3u] = x0[0u].w;
111
+ v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
112
+ }
113
+
114
+ struct tint_symbol_6 {
115
+ @location(0u)
116
+ o0 : vec4<f32>,
117
+ @location(1u)
118
+ o1 : vec4<f32>,
119
+ @location(2u)
120
+ o2 : vec4<f32>,
121
+ @location(3u)
122
+ o3 : vec4<f32>,
123
+ @builtin(position)
124
+ o4 : vec4<f32>,
125
+ @builtin(clip_distances)
126
+ o5 : array<f32, 4u>,
127
+ @location(15u)
128
+ tint_symbol_5 : vec4<f32>,
129
+ }
130
+
131
+ @vertex
132
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_6 {
133
+ main_inner(v0, v1, v2, v3);
134
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, v);
135
+ }
b/8b0b5899ed/shaders/cbd8f5880c15f1e8.wgsl ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb4_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 4u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
30
+
31
+ @group(1u) @binding(19u) var s3 : sampler;
32
+
33
+ @group(1u) @binding(21u) var s5 : sampler;
34
+
35
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
38
+
39
+ var<private> o0 : vec4<f32>;
40
+
41
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
42
+ r0 = textureSample(t3, s3, v1.zwzz.xy);
43
+ r0.y = (cb5_5.tint_symbol_1[0u].w + 1.0f);
44
+ r0.x = ((-(r0.xxxx)).x + r0.y);
45
+ r1.x = (cb5_5.tint_symbol_1[0u].z / r0.x);
46
+ r2 = textureSample(t3, s3, v2.xyxx.xy);
47
+ let v = -(r2.xxxx);
48
+ r0.x = (r0.y + v.x);
49
+ r1.y = (cb5_5.tint_symbol_1[0u].z / r0.x);
50
+ r2 = textureSample(t3, s3, v2.zwzz.xy);
51
+ let v_1 = -(r2.xxxx);
52
+ r0.x = (r0.y + v_1.x);
53
+ r1.z = (cb5_5.tint_symbol_1[0u].z / r0.x);
54
+ r2 = textureSample(t3, s3, v3.xy.xyxx.xy);
55
+ let v_2 = -(r2.xxxx);
56
+ r0.x = (r0.y + v_2.x);
57
+ r1.w = (cb5_5.tint_symbol_1[0u].z / r0.x);
58
+ let v_3 = -(cb5_5.tint_symbol_1[3u].xxxx);
59
+ r1 = (r1 + v_3);
60
+ r1 = clamp(fma(-(r1), cb5_5.tint_symbol_1[3u].yyyy, vec4<f32>(1.0f)), vec4<f32>(), vec4<f32>(1.0f));
61
+ r2.z = 0.0f;
62
+ let v_4 = r3;
63
+ r3 = vec4<f32>(2.0f, v_4.y, 3.0f, v_4.w);
64
+ let v_5 = cb2_2.tint_symbol[18u];
65
+ let v_6 = r3;
66
+ r3 = vec4<f32>(v_6.x, v_5.w, v_6.z, v_5.w);
67
+ let v_7 = (r3.xyy * vec3<f32>(0.0f, 0.5f, 0.25f));
68
+ r2 = vec4<f32>(v_7.xy, r2.z, v_7.z);
69
+ r4 = (r2.zwxy + v1.zwzw);
70
+ r5 = textureSample(t3, s3, r4.xyxx.xy);
71
+ r4 = textureSample(t3, s3, r4.zwzz.xy);
72
+ let v_8 = -(r4.xxxx);
73
+ r0.x = (r0.y + v_8.x);
74
+ r4.x = (cb5_5.tint_symbol_1[0u].z / r0.x);
75
+ let v_9 = -(r5.xxxx);
76
+ r0.x = (r0.y + v_9.x);
77
+ r5.x = (cb5_5.tint_symbol_1[0u].z / r0.x);
78
+ r6 = (r2.zwzw + v2);
79
+ r2 = (r2.zwxy + v3.xy.xyxy);
80
+ r7 = textureSample(t3, s3, r6.xyxx.xy);
81
+ r6 = textureSample(t3, s3, r6.zwzz.xy);
82
+ let v_10 = -(r6.xxxx);
83
+ r0.x = (r0.y + v_10.x);
84
+ r5.z = (cb5_5.tint_symbol_1[0u].z / r0.x);
85
+ let v_11 = -(r7.xxxx);
86
+ r0.x = (r0.y + v_11.x);
87
+ r5.y = (cb5_5.tint_symbol_1[0u].z / r0.x);
88
+ r6 = textureSample(t3, s3, r2.xyxx.xy);
89
+ r2 = textureSample(t3, s3, r2.zwzz.xy);
90
+ let v_12 = -(r2.xxxx);
91
+ r0.x = (r0.y + v_12.x);
92
+ r4.w = (cb5_5.tint_symbol_1[0u].z / r0.x);
93
+ let v_13 = -(r6.xxxx);
94
+ r0.x = (r0.y + v_13.x);
95
+ r5.w = (cb5_5.tint_symbol_1[0u].z / r0.x);
96
+ r2 = (r5 + v_3);
97
+ r2 = clamp(fma(-(r2), cb5_5.tint_symbol_1[3u].yyyy, vec4<f32>(1.0f)), vec4<f32>(), vec4<f32>(1.0f));
98
+ r1 = max(r1, r2);
99
+ r2 = fma(vec4<f32>(0.0f, 0.5f, 0.0f, 0.5f), r3.xyxy, v2);
100
+ r5 = textureSample(t3, s3, r2.xyxx.xy);
101
+ r2 = textureSample(t3, s3, r2.zwzz.xy);
102
+ let v_14 = -(r2.xxxx);
103
+ r0.x = (r0.y + v_14.x);
104
+ r4.z = (cb5_5.tint_symbol_1[0u].z / r0.x);
105
+ let v_15 = -(r5.xxxx);
106
+ r0.x = (r0.y + v_15.x);
107
+ r4.y = (cb5_5.tint_symbol_1[0u].z / r0.x);
108
+ r2 = (r4 + v_3);
109
+ r2 = clamp(fma(-(r2), cb5_5.tint_symbol_1[3u].yyyy, vec4<f32>(1.0f)), vec4<f32>(), vec4<f32>(1.0f));
110
+ r1 = max(r1, r2);
111
+ let v_16 = fma(vec2<f32>(0.0f, 0.75f), r3.zw, v1.zw);
112
+ let v_17 = r0;
113
+ r0 = vec4<f32>(v_16.x, v_17.y, v_16.y, v_17.w);
114
+ r2 = textureSample(t3, s3, r0.xzxx.xy);
115
+ let v_18 = -(r2.xxxx);
116
+ r0.x = (r0.y + v_18.x);
117
+ r2.x = (cb5_5.tint_symbol_1[0u].z / r0.x);
118
+ let v_19 = fma(vec2<f32>(0.0f, 0.75f), r3.zw, v3.xy);
119
+ let v_20 = r0;
120
+ r0 = vec4<f32>(v_19.x, v_20.y, v_19.y, v_20.w);
121
+ r3 = fma(vec4<f32>(0.0f, 0.75f, 0.0f, 0.75f), r3.zwzw, v2);
122
+ r4 = textureSample(t3, s3, r0.xzxx.xy);
123
+ let v_21 = -(r4.xxxx);
124
+ r0.x = (r0.y + v_21.x);
125
+ r2.w = (cb5_5.tint_symbol_1[0u].z / r0.x);
126
+ r4 = textureSample(t3, s3, r3.xyxx.xy);
127
+ r3 = textureSample(t3, s3, r3.zwzz.xy);
128
+ let v_22 = -(r3.xxxx);
129
+ r0.x = (r0.y + v_22.x);
130
+ let v_23 = -(r4.xxxx);
131
+ r0.y = (r0.y + v_23.y);
132
+ let v_24 = (cb5_5.tint_symbol_1[0u].zz / r0.yx);
133
+ let v_25 = r2;
134
+ r2 = vec4<f32>(v_25.x, v_24.xy, v_25.w);
135
+ r0 = (r2 + v_3);
136
+ r0 = clamp(fma(-(r0), cb5_5.tint_symbol_1[3u].yyyy, vec4<f32>(1.0f)), vec4<f32>(), vec4<f32>(1.0f));
137
+ r0 = max(r0, r1);
138
+ let v_26 = max(r0.yw, r0.xz);
139
+ r0 = vec4<f32>(v_26.xy, r0.zw);
140
+ o0.w = max(r0.y, r0.x);
141
+ r0 = textureSample(t5, s5, v1.xyxx.xy);
142
+ let v_27 = r0;
143
+ o0 = vec4<f32>(v_27.xyz, o0.w);
144
+ }
145
+
146
+ @fragment
147
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
148
+ main_inner(v1, v2, v3);
149
+ return o0;
150
+ }
b/8b0b5899ed/shaders/cbfaeff770afbc60.wgsl ADDED
@@ -0,0 +1,187 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb19_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 19u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
26
+
27
+ struct cb18_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 18u>,
29
+ }
30
+
31
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
32
+
33
+ @group(1u) @binding(18u) var s2 : sampler;
34
+
35
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
38
+
39
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
40
+
41
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
42
+
43
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
44
+
45
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
46
+
47
+ var<private> o0 : vec4<f32>;
48
+
49
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
50
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
51
+ let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
52
+ r0 = vec4<f32>(v.xy, r0.zw);
53
+ let v_1 = r0.xy;
54
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
55
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
56
+ r0 = vec4<f32>(v_3.xy, r0.zw);
57
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
58
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
59
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
60
+ r1.x = (r1.x + 1.0f);
61
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
62
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
63
+ let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
64
+ r2 = vec4<f32>(v_4.xyz, r2.w);
65
+ let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
66
+ r3 = vec4<f32>(v_5.xyz, r3.w);
67
+ r1.x = dot(r3.xyz, r3.xyz);
68
+ r3.w = inverseSqrt(r1.x);
69
+ let v_6 = (r3.www * r3.xyz);
70
+ r3 = vec4<f32>(v_6.xyz, r3.w);
71
+ r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
72
+ r3.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
73
+ r3.w = fma(r3.w, r1.x, cb12_12.tint_symbol_2[7u].x);
74
+ r1.x = (r1.x / r3.w);
75
+ let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx);
76
+ r3.w = dot(r3.xyz, v_7.xyz);
77
+ r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f);
78
+ r1.x = (r1.x * r3.w);
79
+ r2.w = 1.0f;
80
+ r2.x = dot(r2, cb12_12.tint_symbol_2[6u]);
81
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 0.0f)));
82
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 1065353216u));
83
+ r1.x = (r1.x * r2.x);
84
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
85
+ v_8((bitcast<u32>(r2.x) != 0u));
86
+ r2.x = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).y);
87
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 8u));
88
+ r2.x = f32(bitcast<u32>(r2.x));
89
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 8.0f)));
90
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 1065353216u));
91
+ let v_9 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
92
+ r2 = vec4<f32>(r2.x, v_9.xyz);
93
+ let v_10 = (r2.yzw * r2.yzw);
94
+ r2 = vec4<f32>(r2.x, v_10.xyz);
95
+ let v_11 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
96
+ r4 = vec4<f32>(v_11.xy, r4.zw);
97
+ r3.w = (r4.x * r4.x);
98
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
99
+ let v_12 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
100
+ r4 = vec4<f32>(v_12.x, r4.y, v_12.yz);
101
+ let v_13 = fract(r4.xzw);
102
+ r4 = vec4<f32>(v_13.x, r4.y, v_13.yz);
103
+ let v_14 = fma((-(r4.zzwz)).xz, vec2<f32>(0.125f), r4.xz);
104
+ let v_15 = r4;
105
+ r4 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
106
+ let v_16 = fma(r0.xyz, vec3<f32>(256.0f), r4.xzw);
107
+ r0 = vec4<f32>(v_16.xyz, r0.w);
108
+ let v_17 = (r0.xyz + vec3<f32>(-128.0f));
109
+ r0 = vec4<f32>(v_17.xyz, r0.w);
110
+ r0.w = dot(r0.xyz, r0.xyz);
111
+ r0.w = inverseSqrt(r0.w);
112
+ let v_18 = (r0.www * r0.xyz);
113
+ r0 = vec4<f32>(v_18.xyz, r0.w);
114
+ r0.w = min(r3.w, 1.0f);
115
+ r3.w = dot(r1.yzw, r1.yzw);
116
+ r3.w = inverseSqrt(r3.w);
117
+ let v_19 = (r1.yzw * r3.www);
118
+ r1 = vec4<f32>(r1.x, v_19.xyz);
119
+ r1.x = (r1.x * r2.x);
120
+ let v_20 = ((-(cb12_12.tint_symbol_2[1u].zzxy)).xzw * cb12_12.tint_symbol_2[2u].yzx);
121
+ r4 = vec4<f32>(v_20.x, r4.y, v_20.yz);
122
+ let v_21 = -(cb12_12.tint_symbol_2[1u].yyzx);
123
+ let v_22 = -(r4.xxzw);
124
+ let v_23 = fma(v_21.xzw, cb12_12.tint_symbol_2[2u].zxy, v_22.xzw);
125
+ r4 = vec4<f32>(v_23.x, r4.y, v_23.yz);
126
+ let v_24 = -(r3.xyzx);
127
+ r5.x = dot(r4.xzw, v_24.xyz);
128
+ let v_25 = -(r3.xyzx);
129
+ r5.y = dot(cb12_12.tint_symbol_2[2u].xyz, v_25.xyz);
130
+ r2.x = dot(v_7.xyz, (-(r3.xyzx)).xyz);
131
+ r3.w = fma((-(cb12_12.tint_symbol_2[5u].xxxx)).w, cb12_12.tint_symbol_2[5u].x, 1.0f);
132
+ r3.w = sqrt(r3.w);
133
+ r3.w = (cb12_12.tint_symbol_2[5u].x / r3.w);
134
+ r3.w = (r3.w * 0.5f);
135
+ r2.x = (r3.w / r2.x);
136
+ let v_26 = clamp(fma(r5.xyxx, r2.xxxx, vec4<f32>(0.5f, 0.5f, 0.0f, 0.0f)).xy, vec2<f32>(), vec2<f32>(1.0f));
137
+ r5 = vec4<f32>(v_26.xy, r5.zw);
138
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_2[11u].x == 1.0f)));
139
+ r3.w = ((-(r5.yyyy)).w + 1.0f);
140
+ let v_27 = bitcast<u32>(r2.x);
141
+ let v_28 = r3.w;
142
+ r5.z = select(r5.y, v_28, (v_27 != 0u));
143
+ let v_29 = textureSampleLevel(t2, s2, r5.xzxx.xy, 0.0f).xyz;
144
+ r4 = vec4<f32>(v_29.x, r4.y, v_29.yz);
145
+ let v_30 = fma(r4.xzw, r4.xzw, vec3<f32>(-1.0f));
146
+ r4 = vec4<f32>(v_30.x, r4.y, v_30.yz);
147
+ let v_31 = fma(cb12_12.tint_symbol_2[11u].yyy, r4.xzw, vec3<f32>(1.0f));
148
+ r4 = vec4<f32>(v_31.x, r4.y, v_31.yz);
149
+ let v_32 = (r4.xzw * cb12_12.tint_symbol_2[3u].xyz);
150
+ r4 = vec4<f32>(v_32.x, r4.y, v_32.yz);
151
+ let v_33 = (r4.xzw * cb12_12.tint_symbol_2[3u].www);
152
+ r4 = vec4<f32>(v_33.x, r4.y, v_33.yz);
153
+ let v_34 = dot(r0.xyz, r3.xyz);
154
+ r2.x = clamp(vec4<f32>(v_34, v_34, v_34, v_34).x, 0.0f, 1.0f);
155
+ let v_35 = dot((-(r1.yzwy)).xyz, r0.xyz);
156
+ r0.x = clamp(vec4<f32>(v_35, v_35, v_35, v_35).x, 0.0f, 1.0f);
157
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
158
+ r0.y = (r0.x * r0.x);
159
+ r0.y = (r0.y * r0.y);
160
+ r0.x = (r0.x * r0.y);
161
+ r0.y = ((-(r4.yyyy)).y + 1.0f);
162
+ r0.x = fma(r4.y, r0.x, r0.y);
163
+ r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
164
+ r0.x = (r0.x * r2.x);
165
+ let v_36 = (r0.xxx * r2.yzw);
166
+ r0 = vec4<f32>(v_36.xyz, r0.w);
167
+ let v_37 = (r4.xzw * r0.xyz);
168
+ r0 = vec4<f32>(v_37.xyz, r0.w);
169
+ let v_38 = (r1.xxx * r0.xyz);
170
+ r0 = vec4<f32>(v_38.xyz, r0.w);
171
+ let v_39 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
172
+ o0 = vec4<f32>(v_39.xyz, o0.w);
173
+ o0.w = 1.0f;
174
+ }
175
+
176
+ fn v_8(v_40 : bool) {
177
+ if (v_40) {
178
+ discard;
179
+ return;
180
+ }
181
+ }
182
+
183
+ @fragment
184
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
185
+ main_inner(v1, v2, v3);
186
+ return o0;
187
+ }
b/8b0b5899ed/shaders/cc188928600cfbfb.wgsl ADDED
@@ -0,0 +1,278 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb25_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 25u>,
25
+ }
26
+
27
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb25_struct;
28
+
29
+ struct cb46_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 46u>,
31
+ }
32
+
33
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
34
+
35
+ struct cb4_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 4u>,
37
+ }
38
+
39
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
40
+
41
+ struct cb3_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 3u>,
43
+ }
44
+
45
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
46
+
47
+ struct cb1_struct {
48
+ tint_symbol_5 : array<vec4<f32>, 1u>,
49
+ }
50
+
51
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
52
+
53
+ @group(1u) @binding(16u) var s0 : sampler;
54
+
55
+ @group(1u) @binding(18u) var s2 : sampler;
56
+
57
+ @group(1u) @binding(19u) var s3 : sampler;
58
+
59
+ @group(1u) @binding(22u) var s6 : sampler;
60
+
61
+ @group(1u) @binding(24u) var s8 : sampler;
62
+
63
+ @group(1u) @binding(25u) var s9 : sampler;
64
+
65
+ @group(1u) @binding(26u) var s10 : sampler;
66
+
67
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
78
+
79
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
80
+
81
+ var<private> v0 : vec4<f32>;
82
+
83
+ var<private> o0 : vec4<f32>;
84
+
85
+ var<private> o1 : vec4<f32>;
86
+
87
+ var<private> o2 : vec4<f32>;
88
+
89
+ var<private> o3 : vec4<f32>;
90
+
91
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>) {
92
+ var v_1 : vec4<f32> = v;
93
+ v_1.w = (1.0f / v.w);
94
+ v0 = v_1;
95
+ let v_2 = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
96
+ r0 = vec4<f32>(v_2.xyz, r0.w);
97
+ r0.x = dot(r0.xyz, r0.xyz);
98
+ r0.x = clamp(fma(r0.xxxx, v3.wwww, v3.zzzz).x, 0.0f, 1.0f);
99
+ let v_3 = r0;
100
+ r0 = vec4<f32>(v_3.x, ((v4.xyz.xy * vec2<f32>(0.0625f))).xy, v_3.w);
101
+ let v_4 = -(r0.yzyy);
102
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_4.xy)));
103
+ r1 = vec4<f32>(v_5.xy, r1.zw);
104
+ let v_6 = fract(abs(r0.yyzy).yz);
105
+ let v_7 = r0;
106
+ r0 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
107
+ let v_8 = -(r0.yyzy);
108
+ let v_9 = bitcast<vec2<u32>>(r1.xy);
109
+ let v_10 = select(v_8.yz, r0.yz, (v_9 != vec2<u32>()));
110
+ let v_11 = r0;
111
+ r0 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
112
+ let v_12 = fma(r0.yz, vec2<f32>(16.0f), v0.xy);
113
+ let v_13 = r0;
114
+ r0 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
115
+ r0.w = (r0.x * 3.99600005149841308594f);
116
+ r1.x = fract(r0.w);
117
+ r1.x = (r1.x * 4.0f);
118
+ r1.x = floor(r1.x);
119
+ r1.x = (r1.x * 0.25f);
120
+ r0.w = floor(r0.w);
121
+ r1.y = (r0.w * 0.25f);
122
+ let v_14 = (r0.yz * vec2<f32>(0.03125f));
123
+ let v_15 = r0;
124
+ r0 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
125
+ let v_16 = -(r0.yyyz);
126
+ let v_17 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_16.zw)));
127
+ r1 = vec4<f32>(r1.xy, v_17.xy);
128
+ let v_18 = fract(abs(r0.yyzy).yz);
129
+ let v_19 = r0;
130
+ r0 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
131
+ let v_20 = -(r0.yyzy);
132
+ let v_21 = bitcast<vec2<u32>>(r1.zw);
133
+ let v_22 = select(v_20.yz, r0.yz, (v_21 != vec2<u32>()));
134
+ let v_23 = r0;
135
+ r0 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
136
+ let v_24 = fma(r0.yz, vec2<f32>(0.25f), r1.xy);
137
+ let v_25 = r0;
138
+ r0 = vec4<f32>(v_25.x, v_24.xy, v_25.w);
139
+ r1 = textureSample(t10, s10, r0.yzyy.xy);
140
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
141
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.y) == 0i)));
142
+ v_26((bitcast<u32>(r0.y) != 0u));
143
+ let v_27 = (v4.xyz + (-(cb2_2.tint_symbol_1[23u].xxyz)).yzw);
144
+ r0 = vec4<f32>(r0.x, v_27.xyz);
145
+ r0.z = dot(r0.yzw, r0.yzw);
146
+ r0.z = (r0.z * 28.0f);
147
+ r0.z = min(r0.z, 1.0f);
148
+ let v_28 = (v4.xyz + (-(cb2_2.tint_symbol_1[24u].xyzx)).xyz);
149
+ r1 = vec4<f32>(v_28.xyz, r1.w);
150
+ r0.w = dot(r1.xyz, r1.xyz);
151
+ r0.w = (r0.w * 28.0f);
152
+ r0.w = min(r0.w, 1.0f);
153
+ let v_29 = ((-(r0.zzzw)).zw + vec2<f32>(1.0f));
154
+ r0 = vec4<f32>(r0.xy, v_29.xy);
155
+ r0.y = (r0.z * r0.y);
156
+ r0.z = (r0.w * r1.x);
157
+ r1 = fma(r0.yyyy, vec4<f32>(0.15999999642372131348f), v2);
158
+ r1 = fma(r0.zzzz, vec4<f32>(0.15999999642372131348f), r1);
159
+ r2 = textureSample(t0, s0, r1.xyxx.xy);
160
+ r1.x = v6.w;
161
+ r1.y = v7.w;
162
+ r3 = textureSample(t2, s2, r1.xyxx.xy);
163
+ let v_30 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
164
+ let v_31 = r0;
165
+ r0 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
166
+ r0.w = dot(r0.yz, r0.yz);
167
+ r0.w = ((-(r0.wwww)).w + 1.0f);
168
+ r0.w = sqrt(abs(r0.wwww).w);
169
+ r1.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
170
+ let v_32 = (r0.yz * r1.xx);
171
+ let v_33 = r0;
172
+ r0 = vec4<f32>(v_33.x, v_32.xy, v_33.w);
173
+ let v_34 = (r0.zzz * v7.xyz);
174
+ r3 = vec4<f32>(v_34.xyz, r3.w);
175
+ let v_35 = fma(r0.yyy, v6.xyz, r3.xyz);
176
+ r3 = vec4<f32>(v_35.xyz, r3.w);
177
+ let v_36 = fma(r0.www, v5.xyz, r3.xyz);
178
+ r0 = vec4<f32>(r0.x, v_36.xyz);
179
+ r1.x = dot(r0.yzw, r0.yzw);
180
+ r1.x = inverseSqrt(r1.x);
181
+ let v_37 = (r0.yzw * r1.xxx);
182
+ r3 = vec4<f32>(v_37.xyz, r3.w);
183
+ r4 = textureSample(t3, s3, v2.xyxx.xy);
184
+ let v_38 = (r4.xy * r4.xy);
185
+ r4 = vec4<f32>(v_38.xy, r4.zw);
186
+ r0.y = dot(r4.xyz, cb12_12.tint_symbol_4[1u].xyz);
187
+ r4.x = (r0.y * cb12_12.tint_symbol_4[0u].z);
188
+ r0.z = (r4.w * cb12_12.tint_symbol_4[0u].y);
189
+ r1.y = clamp(fma(v5.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).y, 0.0f, 1.0f);
190
+ r5 = textureSample(t9, s9, v8.zwzz.xy);
191
+ let v_39 = (r2.xyz * r5.xyz);
192
+ r2 = vec4<f32>(v_39.xyz, r2.w);
193
+ r5 = textureSample(t6, s6, r1.zwzz.xy);
194
+ r6 = textureSample(t8, s8, v8.xyxx.xy);
195
+ r1.z = (r6.x * v1.w);
196
+ r1.w = (r1.z * r5.y);
197
+ r2.w = (v3.x + (-(cb10_10.tint_symbol_5[0u].wwww)).w);
198
+ r0.x = (r0.x * r2.w);
199
+ r0.x = fma(r1.z, r0.x, cb10_10.tint_symbol_5[0u].w);
200
+ r1.z = clamp(((r1.zzzz + r1.zzzz)).z, 0.0f, 1.0f);
201
+ r2.w = (v3.y + -0.00999999977648258209f);
202
+ r1.z = fma(r1.z, r2.w, 0.00999999977648258209f);
203
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.z)));
204
+ v_26((bitcast<u32>(r1.z) != 0u));
205
+ let v_40 = (r0.xxx * r2.xyz);
206
+ r2 = vec4<f32>(v_40.xyz, r2.w);
207
+ let v_41 = (v1.xy * cb2_2.tint_symbol_1[15u].zy);
208
+ let v_42 = r5;
209
+ r5 = vec4<f32>(v_42.x, v_41.xy, v_42.w);
210
+ let v_43 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
211
+ o1 = vec4<f32>(v_43.xyz, o1.w);
212
+ r0.x = (cb12_12.tint_symbol_4[2u].x + -0.20000000298023223877f);
213
+ r0.x = clamp(((r0.xxxx * vec4<f32>(10.0f))).x, 0.0f, 1.0f);
214
+ o1.w = (r0.x * r1.y);
215
+ r4.y = (r0.z * 0.001953125f);
216
+ r5.x = fma(v1.x, cb2_2.tint_symbol_1[15u].z, cb3_3.tint_symbol_2[45u].w);
217
+ let v_44 = (r5.xz * vec2<f32>(0.5f));
218
+ let v_45 = r0;
219
+ r0 = vec4<f32>(v_44.x, v_45.y, v_44.y, v_45.w);
220
+ let v_46 = sqrt(r0.xz);
221
+ o3 = vec4<f32>(v_46.xy, o3.zw);
222
+ r0.x = fma(r0.w, r1.x, -0.34999999403953552246f);
223
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
224
+ r0.x = (r0.x * cb5_5.tint_symbol_3[3u].z);
225
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
226
+ r0.x = (r0.z * r0.x);
227
+ r0.x = (r5.y * r0.x);
228
+ r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f);
229
+ r0.z = (r0.z * r0.x);
230
+ r0.w = ((-(cb12_12.tint_symbol_4[2u].xxxx)).w + 1.0f);
231
+ r0.z = (r0.w * r0.z);
232
+ r0.x = (r0.x * cb12_12.tint_symbol_4[2u].x);
233
+ r0.z = fma(r0.z, -0.5f, 1.0f);
234
+ let v_47 = (r0.zzz * r2.xyz);
235
+ o0 = vec4<f32>(v_47.xyz, o0.w);
236
+ r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_4[0u].zzzz, vec4<f32>(0.40000000596046447754f)).y, 0.0f, 1.0f);
237
+ let v_48 = (r0.yy * vec2<f32>(0.5f, 0.48828125f));
238
+ r1 = vec4<f32>(v_48.xy, r1.zw);
239
+ r4.z = cb12_12.tint_symbol_4[0u].x;
240
+ r1.z = 0.97000002861022949219f;
241
+ let v_49 = -(r4.xxyz);
242
+ let v_50 = (r1.xyz + v_49.yzw);
243
+ r0 = vec4<f32>(r0.x, v_50.xyz);
244
+ let v_51 = max(r0.yzw, vec3<f32>());
245
+ r0 = vec4<f32>(r0.x, v_51.xyz);
246
+ let v_52 = fma(r0.yzw, r0.xxx, r4.xyz);
247
+ r0 = vec4<f32>(v_52.xyz, r0.w);
248
+ let v_53 = sqrt(r0.xy);
249
+ o2 = vec4<f32>(v_53.xy, o2.zw);
250
+ o0.w = cb2_2.tint_symbol_1[15u].x;
251
+ o2.z = r0.z;
252
+ o2.w = 1.0f;
253
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
254
+ }
255
+
256
+ fn v_26(v_54 : bool) {
257
+ if (v_54) {
258
+ discard;
259
+ return;
260
+ }
261
+ }
262
+
263
+ struct tint_symbol_6 {
264
+ @location(0u)
265
+ o0 : vec4<f32>,
266
+ @location(1u)
267
+ o1 : vec4<f32>,
268
+ @location(2u)
269
+ o2 : vec4<f32>,
270
+ @location(3u)
271
+ o3 : vec4<f32>,
272
+ }
273
+
274
+ @fragment
275
+ fn main(@builtin(position) v_55 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_6 {
276
+ main_inner(v_55, v1, v2, v3, v4, v5, v6, v7, v8);
277
+ return tint_symbol_6(o0, o1, o2, o3);
278
+ }
b/8b0b5899ed/shaders/cc1bc78c77166baa.wgsl ADDED
@@ -0,0 +1,513 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ struct cb16_struct {
34
+ tint_symbol : array<vec4<f32>, 16u>,
35
+ }
36
+
37
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
38
+
39
+ struct cb19_struct {
40
+ tint_symbol_1 : array<vec4<f32>, 19u>,
41
+ }
42
+
43
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
44
+
45
+ struct cb19_struct_1 {
46
+ tint_symbol_2 : array<vec4<f32>, 19u>,
47
+ }
48
+
49
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb19_struct_1;
50
+
51
+ struct cb21_struct {
52
+ tint_symbol_3 : array<vec4<f32>, 21u>,
53
+ }
54
+
55
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb21_struct;
56
+
57
+ @group(1u) @binding(17u) var s1 : sampler;
58
+
59
+ @group(1u) @binding(30u) var s14 : sampler_comparison;
60
+
61
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
64
+
65
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
66
+
67
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
68
+
69
+ @group(1u) @binding(43u) var t11 : texture_multisampled_2d<u32>;
70
+
71
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
72
+
73
+ @group(1u) @binding(46u) var t14 : texture_depth_cube;
74
+
75
+ @group(1u) @binding(56u) var t24 : texture_depth_2d;
76
+
77
+ var<private> o0 : vec4<f32>;
78
+
79
+ fn main_inner(v1 : vec4<f32>, v3 : u32) {
80
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
81
+ let v = fma(r0.xy, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
82
+ r1 = vec4<f32>(v.xy, r1.zw);
83
+ r1.z = 1.0f;
84
+ r2.x = dot(r1.xyz, cb12_12.tint_symbol_3[18u].xyz);
85
+ r2.y = dot(r1.xyz, cb12_12.tint_symbol_3[19u].xyz);
86
+ r2.z = dot(r1.xyz, cb12_12.tint_symbol_3[20u].xyz);
87
+ let v_1 = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
88
+ r0 = vec4<f32>(v_1.xy, r0.zw);
89
+ let v_2 = r0.xy;
90
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
91
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
92
+ r1 = vec4<f32>(v_4.xy, r1.zw);
93
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
94
+ r0.z = textureLoad(t12, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).x;
95
+ r0.z = ((-(r0.zzzz)).z + cb12_12.tint_symbol_3[17u].w);
96
+ r0.z = (r0.z + 1.0f);
97
+ r0.z = (cb12_12.tint_symbol_3[17u].z / r0.z);
98
+ let v_5 = fma(r2.xyz, r0.zzz, cb1_1.tint_symbol[15u].xyz);
99
+ r3 = vec4<f32>(v_5.xyz, r3.w);
100
+ let v_6 = ((-(r3.xyzx)).xyz + cb12_12.tint_symbol_3[0u].xyz);
101
+ r4 = vec4<f32>(v_6.xyz, r4.w);
102
+ r0.w = dot(r4.xyz, r4.xyz);
103
+ r2.w = inverseSqrt(r0.w);
104
+ let v_7 = (r2.www * r4.xyz);
105
+ r4 = vec4<f32>(v_7.xyz, r4.w);
106
+ r0.w = clamp(fma(-(r0.wwww), cb12_12.tint_symbol_3[4u].zzzz, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
107
+ r2.w = ((-(cb12_12.tint_symbol_3[7u].xxxx)).w + 1.0f);
108
+ r2.w = fma(r2.w, r0.w, cb12_12.tint_symbol_3[7u].x);
109
+ r0.w = (r0.w / r2.w);
110
+ let v_8 = -(cb12_12.tint_symbol_3[1u].xyzx);
111
+ r2.w = dot(r4.xyz, v_8.xyz);
112
+ r2.w = clamp(fma(r2.wwww, cb12_12.tint_symbol_3[5u].wwww, cb12_12.tint_symbol_3[5u].zzzz).w, 0.0f, 1.0f);
113
+ r0.w = (r0.w * r2.w);
114
+ r3.w = 1.0f;
115
+ r2.w = dot(r3, cb12_12.tint_symbol_3[6u]);
116
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 0.0f)));
117
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
118
+ r0.w = (r0.w * r2.w);
119
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.00000099999999747524f)));
120
+ v_9((bitcast<u32>(r2.w) != 0u));
121
+ r2.w = bitcast<f32>(textureLoad(t11, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).y);
122
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 8u));
123
+ r2.w = f32(bitcast<u32>(r2.w));
124
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 8.0f)));
125
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & 1065353216u));
126
+ let v_10 = textureLoad(t7, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).xyz;
127
+ r3 = vec4<f32>(v_10.xyz, r3.w);
128
+ let v_11 = (r3.xyz * r3.xyz);
129
+ r3 = vec4<f32>(v_11.xyz, r3.w);
130
+ let v_12 = textureLoad(t9, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3)).xz;
131
+ r5 = vec4<f32>(v_12.xy, r5.zw);
132
+ r3.w = (r5.x * r5.x);
133
+ r1 = textureLoad(t8, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v3));
134
+ let v_13 = (r1.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
135
+ r5 = vec4<f32>(v_13.x, r5.y, v_13.yz);
136
+ let v_14 = fract(r5.xzw);
137
+ r5 = vec4<f32>(v_14.x, r5.y, v_14.yz);
138
+ let v_15 = fma((-(r5.zzwz)).xz, vec2<f32>(0.125f), r5.xz);
139
+ let v_16 = r5;
140
+ r5 = vec4<f32>(v_15.x, v_16.y, v_15.y, v_16.w);
141
+ let v_17 = fma(r1.xyz, vec3<f32>(256.0f), r5.xzw);
142
+ r1 = vec4<f32>(v_17.xyz, r1.w);
143
+ let v_18 = (r1.xyz + vec3<f32>(-128.0f));
144
+ r1 = vec4<f32>(v_18.xyz, r1.w);
145
+ r1.w = dot(r1.xyz, r1.xyz);
146
+ r1.w = inverseSqrt(r1.w);
147
+ let v_19 = (r1.www * r1.xyz);
148
+ r1 = vec4<f32>(v_19.xyz, r1.w);
149
+ r1.w = min(r3.w, 1.0f);
150
+ r3.w = dot(r2.xyz, r2.xyz);
151
+ r3.w = inverseSqrt(r3.w);
152
+ let v_20 = (r2.xyz * r3.www);
153
+ r5 = vec4<f32>(v_20.x, r5.y, v_20.yz);
154
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb6_6.tint_symbol_2[15u].w == 2.0f)));
155
+ if ((bitcast<u32>(r3.w) != 0u)) {
156
+ let v_21 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
157
+ r6 = vec4<f32>(v_21.xyz, r6.w);
158
+ r7.x = dot(r6.xyz, cb6_6.tint_symbol_2[15u].xyz);
159
+ r7.y = dot(r6.xyz, cb6_6.tint_symbol_2[16u].xyz);
160
+ r7.z = dot(r6.xyz, cb6_6.tint_symbol_2[17u].xyz);
161
+ let v_22 = -(r7.xyzx);
162
+ r3.w = dot(v_22.xyz, (-(r7.xyzx)).xyz);
163
+ r3.w = sqrt(r3.w);
164
+ let v_23 = ((-(r7.xyzx)).xyz / r3.www);
165
+ r6 = vec4<f32>(v_23.xyz, r6.w);
166
+ r4.w = (r3.w * cb6_6.tint_symbol_2[17u].w);
167
+ let v_24 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (vec3<f32>() < r6.xyz)));
168
+ r7 = vec4<f32>(v_24.xyz, r7.w);
169
+ let v_25 = bitcast<vec3<f32>>(select(vec3<u32>(), vec3<u32>(4294967295u), (r6.xyz < vec3<f32>())));
170
+ r8 = vec4<f32>(v_25.xyz, r8.w);
171
+ let v_26 = -(bitcast<vec4<i32>>(r7.xyzx));
172
+ let v_27 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r8.xyz) + v_26.xyz));
173
+ r7 = vec4<f32>(v_27.xyz, r7.w);
174
+ let v_28 = vec3<f32>(bitcast<vec3<i32>>(r7.xyz));
175
+ r7 = vec4<f32>(v_28.xyz, r7.w);
176
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (abs(r6.zzyy) < abs(r6.xyxz))));
177
+ let v_29 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r8.yw) | bitcast<vec2<u32>>(r8.xz)));
178
+ r8 = vec4<f32>(v_29.xy, r8.zw);
179
+ let v_30 = (-(r7.xyzx)).xyz;
180
+ r7 = vec4<f32>(v_30.xyz, r7.w);
181
+ r7.w = 0.0f;
182
+ let v_31 = bitcast<vec3<u32>>(r8.yyy);
183
+ let v_32 = r7.wxw;
184
+ let v_33 = select(r7.wwy, v_32, (v_31 != vec3<u32>()));
185
+ r8 = vec4<f32>(r8.x, v_33.xyz);
186
+ let v_34 = bitcast<vec3<u32>>(r8.xxx);
187
+ let v_35 = r8.yzw;
188
+ let v_36 = select(r7.wwz, v_35, (v_34 != vec3<u32>()));
189
+ r7 = vec4<f32>(v_36.xyz, r7.w);
190
+ let v_37 = (r6.zxy * r7.xyz);
191
+ r8 = vec4<f32>(v_37.xyz, r8.w);
192
+ let v_38 = -(r8.xyzx);
193
+ let v_39 = fma(r6.yzx, r7.yzx, v_38.xyz);
194
+ r7 = vec4<f32>(v_39.xyz, r7.w);
195
+ r6.w = dot(r7.xyz, r7.xyz);
196
+ r6.w = inverseSqrt(r6.w);
197
+ let v_40 = (r6.www * r7.xyz);
198
+ r7 = vec4<f32>(v_40.xyz, r7.w);
199
+ let v_41 = (r6.yzx * r7.zxy);
200
+ r8 = vec4<f32>(v_41.xyz, r8.w);
201
+ let v_42 = -(r8.xyzx);
202
+ let v_43 = fma(r7.yzx, r6.zxy, v_42.xyz);
203
+ r8 = vec4<f32>(v_43.xyz, r8.w);
204
+ r9 = dpdx(r6.xyzx);
205
+ r6.w = dpdx(r4.w);
206
+ r10 = dpdy(r6.xyzx);
207
+ r4.w = dpdy(r4.w);
208
+ r11.z = dot(r9.yzw, r9.yzw);
209
+ r7.w = dot(r9.yzw, r10.yzw);
210
+ r11.x = dot(r10.yzw, r10.yzw);
211
+ r8.w = (r7.w * r7.w);
212
+ let v_44 = -(r8.wwww);
213
+ r8.w = fma(r11.z, r11.x, v_44.w);
214
+ r8.w = (1.0f / r8.w);
215
+ r11.y = (-(r7.wwww)).y;
216
+ r12 = (r8.wwww * r11.xxxy);
217
+ r11 = (r11.yyyz * r8.wwww);
218
+ r13 = (r10 * r11);
219
+ r13 = fma(r9, r12, r13);
220
+ let v_45 = (r10.yz * r11.ww);
221
+ r9 = vec4<f32>(v_45.x, r9.yz, v_45.y);
222
+ let v_46 = fma(r9.yz, r12.ww, r9.xw);
223
+ r9 = vec4<f32>(v_46.xy, r9.zw);
224
+ let v_47 = (r6.www * r13.xyz);
225
+ r10 = vec4<f32>(v_47.xyz, r10.w);
226
+ r11.x = fma(r4.w, r13.w, r10.x);
227
+ let v_48 = fma(r4.ww, r9.xy, r10.yz);
228
+ let v_49 = r11;
229
+ r11 = vec4<f32>(v_49.x, v_48.xy, v_49.w);
230
+ let v_50 = max(r11.xyz, vec3<f32>(-1.0f));
231
+ r9 = vec4<f32>(v_50.xyz, r9.w);
232
+ let v_51 = min(r9.xyz, vec3<f32>(1.0f));
233
+ r9 = vec4<f32>(v_51.xyz, r9.w);
234
+ let v_52 = (r0.xy * vec2<f32>(0.015625f));
235
+ r10 = vec4<f32>(v_52.xy, r10.zw);
236
+ let v_53 = textureSample(t1, s1, r10.xyxx.xy).xy;
237
+ r10 = vec4<f32>(v_53.xy, r10.zw);
238
+ let v_54 = fma(r10.yx, vec2<f32>(2.0f), vec2<f32>(-1.0f));
239
+ r10 = vec4<f32>(v_54.xy, r10.zw);
240
+ r4.w = (cb6_6.tint_symbol_2[18u].w * 4.0f);
241
+ let v_55 = (r4.www * r8.xyz);
242
+ r8 = vec4<f32>(v_55.xyz, r8.w);
243
+ let v_56 = (r4.www * r7.xyz);
244
+ r7 = vec4<f32>(v_56.xyz, r7.w);
245
+ let v_57 = (r8.xyz * r10.yyy);
246
+ r11 = vec4<f32>(v_57.xyz, r11.w);
247
+ let v_58 = (r7.xyz * r10.xxx);
248
+ r12 = vec4<f32>(v_58.xyz, r12.w);
249
+ let v_59 = fma(r10.yyy, r8.xyz, r12.xyz);
250
+ r13 = vec4<f32>(v_59.xyz, r13.w);
251
+ let v_60 = (r6.xyz + r13.xyz);
252
+ r14 = vec4<f32>(v_60.xyz, r14.w);
253
+ r4.w = dot(r9.xyz, r13.xyz);
254
+ r4.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r4.w);
255
+ let v_61 = r14.xyzx;
256
+ r4.w = textureSampleCompareLevel(t14, s14, v_61.xyz, r4.w);
257
+ let v_62 = -(r12.xyzx);
258
+ let v_63 = fma(r10.yyy, r8.xyz, v_62.xyz);
259
+ r12 = vec4<f32>(v_63.xyz, r12.w);
260
+ let v_64 = (r12.xyz * vec3<f32>(0.5f));
261
+ r13 = vec4<f32>(v_64.xyz, r13.w);
262
+ let v_65 = fma(r12.xyz, vec3<f32>(0.5f), r6.xyz);
263
+ r12 = vec4<f32>(v_65.xyz, r12.w);
264
+ r6.w = dot(r9.xyz, r13.xyz);
265
+ r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w);
266
+ let v_66 = r12.xyzx;
267
+ r6.w = textureSampleCompareLevel(t14, s14, v_66.xyz, r6.w);
268
+ r4.w = (r4.w + r6.w);
269
+ let v_67 = -(r11.xyzx);
270
+ let v_68 = fma(r10.xxx, r7.xyz, v_67.xyz);
271
+ r11 = vec4<f32>(v_68.xyz, r11.w);
272
+ let v_69 = (r11.xyz * vec3<f32>(0.25f));
273
+ r12 = vec4<f32>(v_69.xyz, r12.w);
274
+ let v_70 = fma(r11.xyz, vec3<f32>(0.25f), r6.xyz);
275
+ r11 = vec4<f32>(v_70.xyz, r11.w);
276
+ r6.w = dot(r9.xyz, r12.xyz);
277
+ r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w);
278
+ let v_71 = r11.xyzx;
279
+ r6.w = textureSampleCompareLevel(t14, s14, v_71.xyz, r6.w);
280
+ r4.w = (r4.w + r6.w);
281
+ let v_72 = -(r10.xxxx);
282
+ r11.x = (v_72.x + (-(r10.yyyy)).x);
283
+ r11.y = ((-(r10.xxxx)).y + r10.y);
284
+ let v_73 = (r11.xy * vec2<f32>(0.54447221755981445312f));
285
+ r10 = vec4<f32>(r10.xy, v_73.xy);
286
+ let v_74 = (r8.xyz * r10.zzz);
287
+ r11 = vec4<f32>(v_74.xyz, r11.w);
288
+ let v_75 = (r7.xyz * r10.www);
289
+ r12 = vec4<f32>(v_75.xyz, r12.w);
290
+ let v_76 = fma(r10.zzz, r8.xyz, r12.xyz);
291
+ r13 = vec4<f32>(v_76.xyz, r13.w);
292
+ let v_77 = (r6.xyz + r13.xyz);
293
+ r14 = vec4<f32>(v_77.xyz, r14.w);
294
+ r6.w = dot(r9.xyz, r13.xyz);
295
+ r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w);
296
+ let v_78 = r14.xyzx;
297
+ r6.w = textureSampleCompareLevel(t14, s14, v_78.xyz, r6.w);
298
+ r4.w = (r4.w + r6.w);
299
+ let v_79 = -(r12.xyzx);
300
+ let v_80 = fma(r10.zzz, r8.xyz, v_79.xyz);
301
+ r12 = vec4<f32>(v_80.xyz, r12.w);
302
+ let v_81 = (r12.xyz * vec3<f32>(0.5f));
303
+ r13 = vec4<f32>(v_81.xyz, r13.w);
304
+ let v_82 = fma(r12.xyz, vec3<f32>(0.5f), r6.xyz);
305
+ r12 = vec4<f32>(v_82.xyz, r12.w);
306
+ r6.w = dot(r9.xyz, r13.xyz);
307
+ r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w);
308
+ let v_83 = r12.xyzx;
309
+ r6.w = textureSampleCompareLevel(t14, s14, v_83.xyz, r6.w);
310
+ r4.w = (r4.w + r6.w);
311
+ let v_84 = -(r11.xyzx);
312
+ let v_85 = fma(r10.www, r7.xyz, v_84.xyz);
313
+ r11 = vec4<f32>(v_85.xyz, r11.w);
314
+ let v_86 = (r11.xyz * vec3<f32>(0.25f));
315
+ r12 = vec4<f32>(v_86.xyz, r12.w);
316
+ let v_87 = fma(r11.xyz, vec3<f32>(0.25f), r6.xyz);
317
+ r11 = vec4<f32>(v_87.xyz, r11.w);
318
+ r6.w = dot(r9.xyz, r12.xyz);
319
+ r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w);
320
+ let v_88 = r11.xyzx;
321
+ r6.w = textureSampleCompareLevel(t14, s14, v_88.xyz, r6.w);
322
+ r4.w = (r4.w + r6.w);
323
+ let v_89 = (r10.xy * vec2<f32>(0.43999999761581420898f, -0.43999999761581420898f));
324
+ r10 = vec4<f32>(v_89.xy, r10.zw);
325
+ let v_90 = (r8.xyz * r10.xxx);
326
+ r11 = vec4<f32>(v_90.xyz, r11.w);
327
+ let v_91 = (r7.xyz * r10.yyy);
328
+ r12 = vec4<f32>(v_91.xyz, r12.w);
329
+ let v_92 = fma(r10.xxx, r8.xyz, r12.xyz);
330
+ r13 = vec4<f32>(v_92.xyz, r13.w);
331
+ let v_93 = (r6.xyz + r13.xyz);
332
+ r14 = vec4<f32>(v_93.xyz, r14.w);
333
+ r6.w = dot(r9.xyz, r13.xyz);
334
+ r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w);
335
+ let v_94 = r14.xyzx;
336
+ r6.w = textureSampleCompareLevel(t14, s14, v_94.xyz, r6.w);
337
+ r4.w = (r4.w + r6.w);
338
+ let v_95 = -(r12.xyzx);
339
+ let v_96 = fma(r10.xxx, r8.xyz, v_95.xyz);
340
+ r8 = vec4<f32>(v_96.xyz, r8.w);
341
+ let v_97 = (r8.xyz * vec3<f32>(0.5f));
342
+ r10 = vec4<f32>(v_97.x, r10.y, v_97.yz);
343
+ let v_98 = fma(r8.xyz, vec3<f32>(0.5f), r6.xyz);
344
+ r8 = vec4<f32>(v_98.xyz, r8.w);
345
+ r6.w = dot(r9.xyz, r10.xzw);
346
+ r6.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w);
347
+ let v_99 = r8.xyzx;
348
+ r6.w = textureSampleCompareLevel(t14, s14, v_99.xyz, r6.w);
349
+ r4.w = (r4.w + r6.w);
350
+ let v_100 = -(r11.xyzx);
351
+ let v_101 = fma(r10.yyy, r7.xyz, v_100.xyz);
352
+ r7 = vec4<f32>(v_101.xyz, r7.w);
353
+ let v_102 = (r7.xyz * vec3<f32>(0.25f));
354
+ r8 = vec4<f32>(v_102.xyz, r8.w);
355
+ let v_103 = fma(r7.xyz, vec3<f32>(0.25f), r6.xyz);
356
+ r6 = vec4<f32>(v_103.xyz, r6.w);
357
+ r6.w = dot(r9.xyz, r8.xyz);
358
+ r3.w = fma(r3.w, cb6_6.tint_symbol_2[17u].w, r6.w);
359
+ let v_104 = r6.xyzx;
360
+ r3.w = textureSampleCompareLevel(t14, s14, v_104.xyz, r3.w);
361
+ r3.w = (r3.w + r4.w);
362
+ r3.w = (r3.w * 0.11111111193895339966f);
363
+ } else {
364
+ let v_105 = fma(r2.xyz, r0.zzz, cb6_6.tint_symbol_2[18u].xyz);
365
+ r2 = vec4<f32>(v_105.xyz, r2.w);
366
+ r6.x = dot(r2.xyz, cb6_6.tint_symbol_2[15u].xyz);
367
+ r6.y = dot(r2.xyz, cb6_6.tint_symbol_2[16u].xyz);
368
+ r0.z = dot(r2.xyz, cb6_6.tint_symbol_2[17u].xyz);
369
+ let v_106 = -(r0.zzzz);
370
+ let v_107 = (r6.yxy / v_106.xyz);
371
+ r6 = vec4<f32>(v_107.xyz, r6.w);
372
+ r0.z = dot(r2.xyz, r2.xyz);
373
+ r0.z = sqrt(r0.z);
374
+ r6.w = (r0.z * cb6_6.tint_symbol_2[17u].w);
375
+ r6 = fma(r6, vec4<f32>(-0.5f, 0.5f, -0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 0.0f));
376
+ let v_108 = (r0.xy * vec2<f32>(0.015625f));
377
+ r0 = vec4<f32>(v_108.xy, r0.zw);
378
+ let v_109 = textureSample(t1, s1, r0.xyxx.xy).xy;
379
+ r0 = vec4<f32>(v_109.xy, r0.zw);
380
+ let v_110 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
381
+ r0 = vec4<f32>(v_110.xy, r0.zw);
382
+ let v_111 = (r0.xy * cb6_6.tint_symbol_2[18u].ww);
383
+ r2 = vec4<f32>(v_111.xy, r2.zw);
384
+ r7 = dpdx(r6.yzwz);
385
+ r8 = dpdy(r6);
386
+ let v_112 = (r7.yw * r8.yw);
387
+ let v_113 = r7;
388
+ r7 = vec4<f32>(v_113.x, v_112.x, v_113.z, v_112.y);
389
+ let v_114 = -(r7.ywyy);
390
+ let v_115 = fma(r7.xz, r8.xz, v_114.xy);
391
+ r9 = vec4<f32>(v_115.xy, r9.zw);
392
+ r0.z = (1.0f / r9.x);
393
+ r2.z = (r7.z * r8.y);
394
+ let v_116 = -(r2.zzzz);
395
+ r9.z = fma(r7.x, r8.w, v_116.z);
396
+ let v_117 = (r0.zz * r9.yz);
397
+ r7 = vec4<f32>(v_117.xy, r7.zw);
398
+ let v_118 = max(r7.xy, vec2<f32>(-1.0f));
399
+ r7 = vec4<f32>(v_118.xy, r7.zw);
400
+ let v_119 = min(r7.xy, vec2<f32>(1.0f));
401
+ r7 = vec4<f32>(v_119.xy, r7.zw);
402
+ let v_120 = fma(r0.xy, cb6_6.tint_symbol_2[18u].ww, r6.yz);
403
+ let v_121 = r0;
404
+ r0 = vec4<f32>(v_121.x, v_120.xy, v_121.w);
405
+ r2.z = dot(r7.xy, r2.xy);
406
+ r2.z = (r2.z + r6.w);
407
+ let v_122 = r0.yzyy;
408
+ r0.y = textureSampleCompareLevel(t24, s14, v_122.xy, r2.z);
409
+ r8 = (r2.yxyx * vec4<f32>(-0.5f, 0.5f, 0.25f, -0.25f));
410
+ r9 = fma(r2.yxyx, vec4<f32>(-0.5f, 0.5f, 0.25f, -0.25f), r6.yzyz);
411
+ r0.z = dot(r7.xy, r8.xy);
412
+ r0.z = (r0.z + r6.w);
413
+ let v_123 = r9.xyxx;
414
+ r0.z = textureSampleCompareLevel(t24, s14, v_123.xy, r0.z);
415
+ r0.y = (r0.z + r0.y);
416
+ r0.z = dot(r7.xy, r8.zw);
417
+ r0.z = (r0.z + r6.w);
418
+ let v_124 = r9.zwzz;
419
+ r0.z = textureSampleCompareLevel(t24, s14, v_124.xy, r0.z);
420
+ r0.y = (r0.z + r0.y);
421
+ let v_125 = -(r0.xxxx);
422
+ let v_126 = -(r2.yyyy);
423
+ r8.y = fma(v_125.y, cb6_6.tint_symbol_2[18u].w, v_126.y);
424
+ let v_127 = -(r2.yyyy);
425
+ r8.x = fma(r0.x, cb6_6.tint_symbol_2[18u].w, v_127.x);
426
+ r9 = (r8.yxxy * vec4<f32>(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f));
427
+ r10 = fma(r8.yxxy, vec4<f32>(0.54447221755981445312f, 0.54447221755981445312f, -0.27223610877990722656f, 0.27223610877990722656f), r6.yzyz);
428
+ r0.x = dot(r7.xy, r9.xy);
429
+ r0.x = (r0.x + r6.w);
430
+ let v_128 = r10.xyxx;
431
+ r0.x = textureSampleCompareLevel(t24, s14, v_128.xy, r0.x);
432
+ r0.x = (r0.x + r0.y);
433
+ r0.y = dot(r7.xy, r9.zw);
434
+ r0.y = (r0.y + r6.w);
435
+ let v_129 = r10.zwzz;
436
+ r0.y = textureSampleCompareLevel(t24, s14, v_129.xy, r0.y);
437
+ r0.x = (r0.y + r0.x);
438
+ let v_130 = (r8.xy * vec2<f32>(0.13611805438995361328f, -0.13611805438995361328f));
439
+ let v_131 = r0;
440
+ r0 = vec4<f32>(v_131.x, v_130.xy, v_131.w);
441
+ let v_132 = fma(r8.xy, vec2<f32>(0.13611805438995361328f, -0.13611805438995361328f), r6.yz);
442
+ r7 = vec4<f32>(r7.xy, v_132.xy);
443
+ r0.y = dot(r7.xy, r0.yz);
444
+ r0.y = (r0.y + r6.w);
445
+ let v_133 = r7.zwzz;
446
+ r0.y = textureSampleCompareLevel(t24, s14, v_133.xy, r0.y);
447
+ r0.x = (r0.y + r0.x);
448
+ r8 = (r2.yxxy * vec4<f32>(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f));
449
+ r9 = fma(r2.yxxy, vec4<f32>(0.43999999761581420898f, -0.43999999761581420898f, 0.21999999880790710449f, 0.21999999880790710449f), r6.yzyz);
450
+ r0.y = dot(r7.xy, r8.xy);
451
+ r0.y = (r0.y + r6.w);
452
+ let v_134 = r9.xyxx;
453
+ r0.y = textureSampleCompareLevel(t24, s14, v_134.xy, r0.y);
454
+ r0.x = (r0.y + r0.x);
455
+ r0.y = dot(r7.xy, r8.zw);
456
+ r0.y = (r0.y + r6.w);
457
+ let v_135 = r9.zwzz;
458
+ r0.y = textureSampleCompareLevel(t24, s14, v_135.xy, r0.y);
459
+ r0.x = (r0.y + r0.x);
460
+ let v_136 = (r2.xy * vec2<f32>(-0.10999999940395355225f));
461
+ let v_137 = r0;
462
+ r0 = vec4<f32>(v_137.x, v_136.xy, v_137.w);
463
+ let v_138 = fma(r2.xy, vec2<f32>(-0.10999999940395355225f), r6.yz);
464
+ r2 = vec4<f32>(v_138.xy, r2.zw);
465
+ r0.y = dot(r7.xy, r0.yz);
466
+ r0.y = (r0.y + r6.w);
467
+ let v_139 = r2.xyxx;
468
+ r0.y = textureSampleCompareLevel(t24, s14, v_139.xy, r0.y);
469
+ r0.x = (r0.y + r0.x);
470
+ r3.w = (r0.x * 0.11111111193895339966f);
471
+ }
472
+ r0.x = (r0.w * r2.w);
473
+ let v_140 = (cb12_12.tint_symbol_3[3u].www * cb12_12.tint_symbol_3[3u].xyz);
474
+ r0 = vec4<f32>(r0.x, v_140.xyz);
475
+ let v_141 = dot(r1.xyz, r4.xyz);
476
+ r2.x = clamp(vec4<f32>(v_141, v_141, v_141, v_141).x, 0.0f, 1.0f);
477
+ let v_142 = dot((-(r5.xzwx)).xyz, r1.xyz);
478
+ r1.x = clamp(vec4<f32>(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f);
479
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
480
+ r1.y = (r1.x * r1.x);
481
+ r1.y = (r1.y * r1.y);
482
+ r1.x = (r1.x * r1.y);
483
+ r1.y = ((-(r5.yyyy)).y + 1.0f);
484
+ r1.x = fma(r5.y, r1.x, r1.y);
485
+ r1.x = fma((-(r1.wwww)).x, r1.x, 1.0f);
486
+ r1.x = (r1.x * r2.x);
487
+ r1.y = (r3.w + -1.0f);
488
+ r1.y = fma(cb12_12.tint_symbol_3[8u].y, r1.y, 1.0f);
489
+ let v_143 = (r1.xxx * r3.xyz);
490
+ r1 = vec4<f32>(v_143.x, r1.y, v_143.yz);
491
+ let v_144 = (r0.yzw * r1.xzw);
492
+ r0 = vec4<f32>(r0.x, v_144.xyz);
493
+ let v_145 = (r0.xxx * r0.yzw);
494
+ r0 = vec4<f32>(v_145.xyz, r0.w);
495
+ let v_146 = (r1.yyy * r0.xyz);
496
+ r0 = vec4<f32>(v_146.xyz, r0.w);
497
+ let v_147 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
498
+ o0 = vec4<f32>(v_147.xyz, o0.w);
499
+ o0.w = 1.0f;
500
+ }
501
+
502
+ fn v_9(v_148 : bool) {
503
+ if (v_148) {
504
+ discard;
505
+ return;
506
+ }
507
+ }
508
+
509
+ @fragment
510
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
511
+ main_inner(v1, v3);
512
+ return o0;
513
+ }
b/8b0b5899ed/shaders/cc1ee7566bb9e59f.wgsl ADDED
@@ -0,0 +1,166 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb17_struct {
12
+ tint_symbol : array<vec4<f32>, 17u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
16
+
17
+ struct cb46_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 46u>,
19
+ }
20
+
21
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
22
+
23
+ struct cb5_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 5u>,
25
+ }
26
+
27
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_3 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ @group(1u) @binding(16u) var s0 : sampler;
36
+
37
+ @group(1u) @binding(18u) var s2 : sampler;
38
+
39
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
40
+
41
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
42
+
43
+ var<private> v0 : vec4<f32>;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> o1 : vec4<f32>;
48
+
49
+ var<private> o2 : vec4<f32>;
50
+
51
+ var<private> o3 : vec4<f32>;
52
+
53
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
54
+ var v_1 : vec4<f32> = v;
55
+ v_1.w = (1.0f / v.w);
56
+ v0 = v_1;
57
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
58
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
59
+ let v_2 = -(cb5_5.tint_symbol_2[4u].xxxx);
60
+ r1.y = fma(r0.w, cb2_2.tint_symbol[15u].x, v_2.y);
61
+ r1.z = (v_2.z + 1.0f);
62
+ r1.z = (r1.z * 0.10000000149011611938f);
63
+ r1.y = (r1.y / r1.z);
64
+ r0.w = fma((-(r0.wwww)).w, cb2_2.tint_symbol[15u].x, r1.y);
65
+ r0.w = fma(cb12_12.tint_symbol_3[1u].z, r0.w, r1.x);
66
+ r1.x = dot(v0.xy, vec2<f32>(0.5f));
67
+ r1.x = fract(r1.x);
68
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
69
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < 1.0f)));
70
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.x)));
71
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
72
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) | bitcast<u32>(r1.x)));
73
+ v_3((bitcast<u32>(r1.x) != 0u));
74
+ r1 = textureSample(t2, s2, v2.xy.xyxx.xy);
75
+ let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
76
+ r1 = vec4<f32>(v_4.xy, r1.zw);
77
+ r1.z = dot(r1.xy, r1.xy);
78
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
79
+ r1.z = sqrt(abs(r1.zzzz).z);
80
+ r1.w = max(cb12_12.tint_symbol_3[0u].w, 0.00100000004749745131f);
81
+ let v_5 = (r1.ww * r1.xy);
82
+ r1 = vec4<f32>(v_5.xy, r1.zw);
83
+ let v_6 = (r1.yyy * v5.xyz);
84
+ r2 = vec4<f32>(v_6.xyz, r2.w);
85
+ let v_7 = fma(r1.xxx, v4.xyz, r2.xyz);
86
+ r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
87
+ let v_8 = fma(r1.zzz, v3.xyz, r1.xyw);
88
+ r1 = vec4<f32>(v_8.xyz, r1.w);
89
+ r1.w = dot(r1.xyz, r1.xyz);
90
+ r1.w = inverseSqrt(r1.w);
91
+ let v_9 = (r1.www * r1.xyz);
92
+ r2 = vec4<f32>(v_9.xyz, r2.w);
93
+ r1.x = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).x, 0.0f, 1.0f);
94
+ let v_10 = (v1.xy * cb2_2.tint_symbol[15u].zy);
95
+ let v_11 = r3;
96
+ r3 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
97
+ let v_12 = fma(r2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
98
+ o1 = vec4<f32>(v_12.xyz, o1.w);
99
+ r1.y = (cb12_12.tint_symbol_3[1u].x + -0.20000000298023223877f);
100
+ r1.y = clamp(((r1.yyyy * vec4<f32>(10.0f))).y, 0.0f, 1.0f);
101
+ o1.w = (r1.y * r1.x);
102
+ r3.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
103
+ let v_13 = (r3.xz * vec2<f32>(0.5f));
104
+ r1 = vec4<f32>(v_13.xy, r1.zw);
105
+ let v_14 = sqrt(r1.xy);
106
+ o3 = vec4<f32>(v_14.xy, o3.zw);
107
+ r1.x = fma(r1.z, r1.w, -0.34999999403953552246f);
108
+ r1.x = clamp(((r1.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
109
+ r1.x = (r1.x * cb5_5.tint_symbol_2[3u].z);
110
+ r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
111
+ r1.x = (r1.y * r1.x);
112
+ r1.x = (r3.y * r1.x);
113
+ r1.y = (cb12_12.tint_symbol_3[0u].y * 0.001953125f);
114
+ r2.z = (-(r1.yyyy)).z;
115
+ r1.z = fma((-(cb12_12.tint_symbol_3[0u].zzzz)).z, 0.5f, 1.0f);
116
+ r1.z = (r1.z * r1.x);
117
+ r1.x = (r1.x * cb12_12.tint_symbol_3[1u].x);
118
+ r1.z = fma(r1.z, -0.5f, 1.0f);
119
+ let v_15 = (r0.xyz * r1.zzz);
120
+ o0 = vec4<f32>(v_15.xyz, o0.w);
121
+ r0.x = clamp(((cb12_12.tint_symbol_3[0u].zzzz + vec4<f32>(0.40000000596046447754f))).x, 0.0f, 1.0f);
122
+ let v_16 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
123
+ r0 = vec4<f32>(v_16.xy, r0.zw);
124
+ let v_17 = (-(cb12_12.tint_symbol_3[0u].zzzx)).yw;
125
+ let v_18 = r2;
126
+ r2 = vec4<f32>(v_18.x, v_17.x, v_18.z, v_17.y);
127
+ r0.z = 0.97000002861022949219f;
128
+ let v_19 = (r0.xyz + r2.yzw);
129
+ r0 = vec4<f32>(v_19.xyz, r0.w);
130
+ let v_20 = max(r0.xyz, vec3<f32>());
131
+ r0 = vec4<f32>(v_20.xyz, r0.w);
132
+ let v_21 = fma(r0.xz, r1.xx, cb12_12.tint_symbol_3[0u].zx);
133
+ let v_22 = r2;
134
+ r2 = vec4<f32>(v_21.x, v_22.y, v_21.y, v_22.w);
135
+ r2.y = fma(r0.y, r1.x, r1.y);
136
+ let v_23 = sqrt(r2.xy);
137
+ o2 = vec4<f32>(v_23.xy, o2.zw);
138
+ o0.w = r0.w;
139
+ o2.z = r2.z;
140
+ o2.w = 1.0f;
141
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
142
+ }
143
+
144
+ fn v_3(v_24 : bool) {
145
+ if (v_24) {
146
+ discard;
147
+ return;
148
+ }
149
+ }
150
+
151
+ struct tint_symbol_4 {
152
+ @location(0u)
153
+ o0 : vec4<f32>,
154
+ @location(1u)
155
+ o1 : vec4<f32>,
156
+ @location(2u)
157
+ o2 : vec4<f32>,
158
+ @location(3u)
159
+ o3 : vec4<f32>,
160
+ }
161
+
162
+ @fragment
163
+ fn main(@builtin(position) v_25 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
164
+ main_inner(v_25, v1, v2, v3, v4, v5);
165
+ return tint_symbol_4(o0, o1, o2, o3);
166
+ }
b/8b0b5899ed/shaders/cc209df07ba61d03.wgsl ADDED
@@ -0,0 +1,259 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb765_struct {
18
+ tint_symbol : array<vec4<f32>, 765u>,
19
+ }
20
+
21
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
22
+
23
+ struct cb12_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 12u>,
25
+ }
26
+
27
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
28
+
29
+ struct cb1_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 1u>,
31
+ }
32
+
33
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
34
+
35
+ struct cb5_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 5u>,
37
+ }
38
+
39
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
40
+
41
+ struct cb8_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 8u>,
43
+ }
44
+
45
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb8_struct;
46
+
47
+ @group(0u) @binding(18u) var s2 : sampler;
48
+
49
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
50
+
51
+ var<private> o0 : vec4<f32>;
52
+
53
+ var<private> o1 : vec4<f32>;
54
+
55
+ var<private> o2 : vec4<f32>;
56
+
57
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v6 : vec4<f32>) {
58
+ if ((bitcast<u32>(cb7_7.tint_symbol_2[0u].x) != 0u)) {
59
+ let v = (v0 + cb12_12.tint_symbol_3[1u].xyz);
60
+ r0 = vec4<f32>(v.xyz, r0.w);
61
+ r0.w = dot(r0.xyz, r0.xyz);
62
+ r0.w = sqrt(r0.w);
63
+ let v_1 = (r0.xyz / r0.www);
64
+ r0 = vec4<f32>(v_1.xyz, r0.w);
65
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
66
+ r0.z = (r0.z * 0.5f);
67
+ r1.x = dot(r0.xy, r0.xy);
68
+ r1.x = max(r1.x, 0.00000000999999993923f);
69
+ r1.x = sqrt(r1.x);
70
+ let v_2 = (r0.xy / r1.xx);
71
+ r0 = vec4<f32>(v_2.xy, r0.zw);
72
+ let v_3 = (r0.zz * r0.xy);
73
+ r0 = vec4<f32>(v_3.xy, r0.zw);
74
+ let v_4 = fma(r0.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
75
+ r0 = vec4<f32>(v_4.xy, r0.zw);
76
+ let v_5 = (r0.xy * vec2<f32>(126.73267364501953125f));
77
+ r1 = vec4<f32>(v_5.xy, r1.zw);
78
+ let v_6 = -(r1.xxxy);
79
+ let v_7 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.xy >= v_6.zw)));
80
+ r1 = vec4<f32>(r1.xy, v_7.xy);
81
+ let v_8 = fract(abs(r1.xyxx).xy);
82
+ r1 = vec4<f32>(v_8.xy, r1.zw);
83
+ let v_9 = -(r1.xyxx);
84
+ let v_10 = bitcast<vec2<u32>>(r1.zw);
85
+ let v_11 = select(v_9.xy, r1.xy, (v_10 != vec2<u32>()));
86
+ r1 = vec4<f32>(v_11.xy, r1.zw);
87
+ r2 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
88
+ let v_12 = fma((-(r1.xyxx)).xy, vec2<f32>(0.00789062492549419403f), r0.xy);
89
+ r0 = vec4<f32>(v_12.xy, r0.zw);
90
+ r3 = (r0.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
91
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
92
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
93
+ let v_13 = (r0.xy + vec2<f32>(0.00789062492549419403f));
94
+ r0 = vec4<f32>(v_13.xy, r0.zw);
95
+ r5 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
96
+ let v_14 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
97
+ r0 = vec4<f32>(v_14.xy, r0.zw);
98
+ let v_15 = (r0.xxx * r2.xyz);
99
+ r2 = vec4<f32>(v_15.xyz, r2.w);
100
+ let v_16 = (r1.xxx * r4.xyz);
101
+ r4 = vec4<f32>(v_16.xyz, r4.w);
102
+ let v_17 = (r0.yyy * r4.xyz);
103
+ r4 = vec4<f32>(v_17.xyz, r4.w);
104
+ let v_18 = fma(r2.xyz, r0.yyy, r4.xyz);
105
+ r2 = vec4<f32>(v_18.xyz, r2.w);
106
+ let v_19 = (r0.xxx * r3.xyz);
107
+ r0 = vec4<f32>(v_19.xyz, r0.w);
108
+ let v_20 = fma(r0.xyz, r1.yyy, r2.xyz);
109
+ r0 = vec4<f32>(v_20.xyz, r0.w);
110
+ let v_21 = (r1.xxx * r5.xyz);
111
+ r1 = vec4<f32>(v_21.x, r1.y, v_21.yz);
112
+ let v_22 = fma(r1.xzw, r1.yyy, r0.xyz);
113
+ r0 = vec4<f32>(v_22.xyz, r0.w);
114
+ r0.w = (r0.w / cb12_12.tint_symbol_3[0u].x);
115
+ r0.w = min(r0.w, 1.0f);
116
+ let v_23 = (r0.www * r0.xyz);
117
+ r0 = vec4<f32>(v_23.xyz, r0.w);
118
+ let v_24 = (r0.xyz * cb12_12.tint_symbol_3[0u].yyy);
119
+ r0 = vec4<f32>(v_24.xyz, r0.w);
120
+ let v_25 = fma(r0.xyz, v6.yyy, v0);
121
+ r0 = vec4<f32>(v_25.xyz, r0.w);
122
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w)));
123
+ let v_26 = -(cb12_12.tint_symbol_3[1u].xxyz);
124
+ let v_27 = (v_26.yzw + cb12_12.tint_symbol_3[2u].xyz);
125
+ r1 = vec4<f32>(r1.x, v_27.xyz);
126
+ let v_28 = -(r1.yzwy);
127
+ let v_29 = (r0.xyz + v_28.xyz);
128
+ r2 = vec4<f32>(v_29.xyz, r2.w);
129
+ r1.y = dot(r2.xyz, r2.xyz);
130
+ r1.y = sqrt(r1.y);
131
+ r1.w = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f);
132
+ r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f);
133
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < 1.0f)));
134
+ r1.y = (r2.y / r1.y);
135
+ r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f);
136
+ r1.y = (r1.y * r2.x);
137
+ r1.y = fma(r1.y, r1.w, r1.z);
138
+ let v_30 = bitcast<u32>(r2.z);
139
+ let v_31 = r1.y;
140
+ r1.y = select(r0.y, v_31, (v_30 != 0u));
141
+ let v_32 = bitcast<u32>(r1.x);
142
+ let v_33 = r1.y;
143
+ r0.w = select(r0.y, v_33, (v_32 != 0u));
144
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w)));
145
+ let v_34 = (v_26.yzw + cb12_12.tint_symbol_3[3u].xyz);
146
+ r1 = vec4<f32>(r1.x, v_34.xyz);
147
+ let v_35 = -(r1.yzwy);
148
+ let v_36 = (r0.xwz + v_35.xyz);
149
+ r2 = vec4<f32>(v_36.xyz, r2.w);
150
+ r1.y = dot(r2.xyz, r2.xyz);
151
+ r1.y = sqrt(r1.y);
152
+ r1.w = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f);
153
+ r2.x = clamp(((r1.yyyy / r1.wwww)).x, 0.0f, 1.0f);
154
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < 1.0f)));
155
+ r1.y = (r2.y / r1.y);
156
+ r2.x = fma(r2.x, 0.10000000149011611938f, 0.89999997615814208984f);
157
+ r1.y = (r1.y * r2.x);
158
+ r1.y = fma(r1.y, r1.w, r1.z);
159
+ let v_37 = bitcast<u32>(r2.z);
160
+ let v_38 = r1.y;
161
+ r1.y = select(r0.w, v_38, (v_37 != 0u));
162
+ let v_39 = bitcast<u32>(r1.x);
163
+ let v_40 = r1.y;
164
+ r0.y = select(r0.w, v_40, (v_39 != 0u));
165
+ } else {
166
+ r0 = vec4<f32>(v0.xyz, r0.w);
167
+ }
168
+ r1.x = (v2.z * 255.001953125f);
169
+ let v_41 = r1.x;
170
+ let v_42 = max(v_41, -2147483648.0f);
171
+ r1.x = bitcast<f32>(select(select(i32(v_42), 2147483647i, (v_42 >= 2147483648.0f)), 0i, !((v_41 == v_41))));
172
+ r1.x = bitcast<f32>((bitcast<i32>(r1.x) * 3i));
173
+ r2.x = (v6.x * cb11_11.tint_symbol_4[7u].w);
174
+ r0.w = 1.0f;
175
+ r1.y = dot(cb4_4.tint_symbol[bitcast<i32>(r1.x)], r0);
176
+ r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 1i))], r0);
177
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r0);
178
+ r3 = (r1.zzzz * cb1_1.tint_symbol_1[9u]);
179
+ r1 = fma(r1.yyyy, cb1_1.tint_symbol_1[8u], r3);
180
+ r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
181
+ o0 = (r0 + cb1_1.tint_symbol_1[11u]);
182
+ if ((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) != 0u)) {
183
+ let v_43 = (v0 + cb12_12.tint_symbol_3[1u].xyz);
184
+ r0 = vec4<f32>(v_43.xyz, r0.w);
185
+ r0.w = dot(r0.xyz, r0.xyz);
186
+ r0.w = sqrt(r0.w);
187
+ let v_44 = (r0.xyz / r0.www);
188
+ r0 = vec4<f32>(v_44.xyz, r0.w);
189
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
190
+ r0.z = (r0.z * 0.5f);
191
+ r1.x = dot(r0.xy, r0.xy);
192
+ r1.x = max(r1.x, 0.00000000999999993923f);
193
+ r1.x = sqrt(r1.x);
194
+ let v_45 = (r0.xy / r1.xx);
195
+ r0 = vec4<f32>(v_45.xy, r0.zw);
196
+ let v_46 = (r0.zz * r0.xy);
197
+ r0 = vec4<f32>(v_46.xy, r0.zw);
198
+ let v_47 = fma(r0.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
199
+ r0 = vec4<f32>(v_47.xy, r0.zw);
200
+ let v_48 = (r0.xy * vec2<f32>(126.73267364501953125f));
201
+ r1 = vec4<f32>(v_48.xy, r1.zw);
202
+ let v_49 = -(r1.xxxy);
203
+ let v_50 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r1.xy >= v_49.zw)));
204
+ r1 = vec4<f32>(r1.xy, v_50.xy);
205
+ let v_51 = fract(abs(r1.xyxx).xy);
206
+ r1 = vec4<f32>(v_51.xy, r1.zw);
207
+ let v_52 = -(r1.xyxx);
208
+ let v_53 = bitcast<vec2<u32>>(r1.zw);
209
+ let v_54 = select(v_52.xy, r1.xy, (v_53 != vec2<u32>()));
210
+ r1 = vec4<f32>(v_54.xy, r1.zw);
211
+ r3 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
212
+ let v_55 = fma((-(r1.xyxx)).xy, vec2<f32>(0.00789062492549419403f), r0.xy);
213
+ r0 = vec4<f32>(v_55.xy, r0.zw);
214
+ r4 = (r0.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
215
+ r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
216
+ r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f);
217
+ let v_56 = (r0.xy + vec2<f32>(0.00789062492549419403f));
218
+ r0 = vec4<f32>(v_56.xy, r0.zw);
219
+ r6 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
220
+ let v_57 = ((-(r1.xyxx)).xy + vec2<f32>(1.0f));
221
+ r0 = vec4<f32>(v_57.xy, r0.zw);
222
+ r3 = (r0.xxxx * r3);
223
+ r5 = (r1.xxxx * r5);
224
+ r5 = (r0.yyyy * r5);
225
+ r3 = fma(r3, r0.yyyy, r5);
226
+ r4 = (r0.xxxx * r4);
227
+ r3 = fma(r4, r1.yyyy, r3);
228
+ r4 = (r1.xxxx * r6);
229
+ r1 = fma(r4, r1.yyyy, r3);
230
+ r0.x = (r0.w / cb12_12.tint_symbol_3[0u].x);
231
+ r0.x = min(r0.x, 1.0f);
232
+ r0 = (r0.xxxx * r1);
233
+ r0 = fma(r0, vec4<f32>(0.5f), vec4<f32>(0.5f));
234
+ } else {
235
+ r2.y = cb11_11.tint_symbol_4[7u].w;
236
+ r0 = r2.xxxy;
237
+ }
238
+ r2.z = 1.0f;
239
+ let v_58 = bitcast<vec4<u32>>(cb12_12.tint_symbol_3[4u].yyyy);
240
+ let v_59 = r2.xxxz;
241
+ o2 = select(r0, v_59, (v_58 != vec4<u32>()));
242
+ o1 = vec4<f32>(v3.xy, o1.zw);
243
+ o1 = vec4<f32>(o1.xy, v4.xy);
244
+ }
245
+
246
+ struct tint_symbol_5 {
247
+ @builtin(position)
248
+ o0 : vec4<f32>,
249
+ @location(1u)
250
+ o1 : vec4<f32>,
251
+ @location(2u)
252
+ o2 : vec4<f32>,
253
+ }
254
+
255
+ @vertex
256
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_5 {
257
+ main_inner(v0, v2, v3, v4, v6);
258
+ return tint_symbol_5(o0, o1, o2);
259
+ }
b/8b0b5899ed/shaders/cc2b069c7580bcda.wgsl ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb16_struct {
8
+ tint_symbol : array<vec4<f32>, 16u>,
9
+ }
10
+
11
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
12
+
13
+ struct cb3_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 3u>,
15
+ }
16
+
17
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb3_struct;
18
+
19
+ struct cb18_struct {
20
+ tint_symbol_2 : array<vec4<f32>, 18u>,
21
+ }
22
+
23
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
24
+
25
+ @group(1u) @binding(24u) var s8 : sampler;
26
+
27
+ @group(1u) @binding(28u) var s12 : sampler;
28
+
29
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
30
+
31
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
32
+
33
+ var<private> o0 : vec4<f32>;
34
+
35
+ var<private> o1 : vec4<f32>;
36
+
37
+ var<private> o2 : vec4<f32>;
38
+
39
+ var<private> o3 : vec4<f32>;
40
+
41
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>) {
42
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
43
+ r1 = textureSample(t12, s12, r0.xyxx.xy);
44
+ r0 = textureSample(t8, s8, r0.xyxx.xy);
45
+ let v = fma(r0.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
46
+ r0 = vec4<f32>(v.xyz, r0.w);
47
+ r0.w = ((-(r1.xxxx)).w + cb12_12.tint_symbol_2[17u].w);
48
+ r0.w = (r0.w + 1.0f);
49
+ r0.w = (cb12_12.tint_symbol_2[17u].z / r0.w);
50
+ r1 = vec4<f32>(((v2.xyz / v2.www)).xyz, r1.w);
51
+ let v_1 = fma(r1.xyz, r0.www, cb1_1.tint_symbol[15u].xyz);
52
+ r1 = vec4<f32>(v_1.xyz, r1.w);
53
+ let v_2 = -(cb12_12.tint_symbol_2[0u].xyxx);
54
+ let v_3 = (r1.xy + v_2.xy);
55
+ r1 = vec4<f32>(v_3.xy, r1.zw);
56
+ r0.w = ((-(r1.zzzz)).w + cb12_12.tint_symbol_2[0u].z);
57
+ r0.w = (abs(r0.wwww).w * 10.0f);
58
+ r0.w = min(r0.w, 1.0f);
59
+ r0.w = ((-(r0.wwww)).w + 1.0f);
60
+ r1.x = dot(r1.xy, r1.xy);
61
+ r1.x = sqrt(r1.x);
62
+ r1.x = (r1.x / cb12_12.tint_symbol_2[4u].y);
63
+ r1.x = clamp(((-(r1.xxxx) + vec4<f32>(0.80000001192092895508f))).x, 0.0f, 1.0f);
64
+ r0.w = (r0.w * r1.x);
65
+ r0.x = dot(r0.xyz, r0.xyz);
66
+ r0.x = inverseSqrt(r0.x);
67
+ r0.x = fma(r0.z, r0.x, -0.75f);
68
+ r0.x = clamp(((r0.xxxx * vec4<f32>(4.0f))).x, 0.0f, 1.0f);
69
+ r0.x = (r0.x * r0.w);
70
+ r0.x = (r0.x * cb12_12.tint_symbol_2[3u].w);
71
+ r0.x = (r0.x * r0.x);
72
+ r0.x = (r0.x * cb5_5.tint_symbol_1[2u].y);
73
+ o0.w = (r0.x * cb12_12.tint_symbol_2[3u].x);
74
+ o0 = vec4<f32>(vec3<f32>(), o0.w);
75
+ o1 = vec4<f32>();
76
+ o2 = vec4<f32>();
77
+ r0.y = ((-(cb12_12.tint_symbol_2[3u].xxxx)).y + 1.0f);
78
+ o3.w = (r0.y * r0.x);
79
+ o3 = vec4<f32>(vec3<f32>(), o3.w);
80
+ }
81
+
82
+ struct tint_symbol_3 {
83
+ @location(0u)
84
+ o0 : vec4<f32>,
85
+ @location(1u)
86
+ o1 : vec4<f32>,
87
+ @location(2u)
88
+ o2 : vec4<f32>,
89
+ @location(3u)
90
+ o3 : vec4<f32>,
91
+ }
92
+
93
+ @fragment
94
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> tint_symbol_3 {
95
+ main_inner(v1, v2);
96
+ return tint_symbol_3(o0, o1, o2, o3);
97
+ }
b/8b0b5899ed/shaders/cc2c776f0a29082e.wgsl ADDED
@@ -0,0 +1,439 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ struct cb16_struct {
28
+ tint_symbol : array<vec4<f32>, 16u>,
29
+ }
30
+
31
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
32
+
33
+ struct cb1_struct {
34
+ tint_symbol_1 : array<vec4<f32>, 1u>,
35
+ }
36
+
37
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
38
+
39
+ struct cb1_struct_1 {
40
+ tint_symbol_2 : array<vec4<f32>, 1u>,
41
+ }
42
+
43
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct_1;
44
+
45
+ struct cb4_struct {
46
+ tint_symbol_3 : array<vec4<f32>, 4u>,
47
+ }
48
+
49
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
50
+
51
+ struct cb2_struct {
52
+ tint_symbol_4 : array<vec4<f32>, 2u>,
53
+ }
54
+
55
+ @group(0u) @binding(9u) var<uniform> cb9_9 : cb2_struct;
56
+
57
+ struct cb768_struct {
58
+ tint_symbol_5 : array<vec4<f32>, 768u>,
59
+ }
60
+
61
+ @group(0u) @binding(6u) var<uniform> cb6_6 : cb768_struct;
62
+
63
+ @group(0u) @binding(18u) var s2 : sampler;
64
+
65
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> o1 : vec4<f32>;
70
+
71
+ var<private> o2 : vec4<f32>;
72
+
73
+ var<private> o3 : vec4<f32>;
74
+
75
+ var<private> o4 : vec4<f32>;
76
+
77
+ var<private> o5 : vec4<f32>;
78
+
79
+ var<private> o6 : vec4<f32>;
80
+
81
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>, v4 : vec4<f32>, v5 : u32) {
82
+ let v = (v0 * cb9_9.tint_symbol_4[0u].xyz);
83
+ r0 = vec4<f32>(v.xyz, r0.w);
84
+ r1.x = bitcast<f32>((bitcast<i32>(v5) * 3i));
85
+ o1.w = fma(cb6_6.tint_symbol_5[bitcast<i32>(r1.x)].x, v1.z, cb6_6.tint_symbol_5[bitcast<i32>(r1.x)].y);
86
+ let v_1 = fma(v3, vec3<f32>(2.0f), vec3<f32>(-1.0f));
87
+ r1 = vec4<f32>(r1.x, v_1.xyz);
88
+ r2 = fma(v4, vec4<f32>(2.0f), vec4<f32>(-1.0f));
89
+ let v_2 = (cb1_1.tint_symbol[5u].yzx * cb9_9.tint_symbol_4[1u].yyy);
90
+ r3 = vec4<f32>(v_2.xyz, r3.w);
91
+ let v_3 = fma(cb9_9.tint_symbol_4[1u].xxx, cb1_1.tint_symbol[4u].yzx, r3.xyz);
92
+ r3 = vec4<f32>(v_3.xyz, r3.w);
93
+ let v_4 = fma(cb9_9.tint_symbol_4[1u].zzz, cb1_1.tint_symbol[6u].yzx, r3.xyz);
94
+ r3 = vec4<f32>(v_4.xyz, r3.w);
95
+ let v_5 = (r3.xyz + cb1_1.tint_symbol[7u].yzx);
96
+ r3 = vec4<f32>(v_5.xyz, r3.w);
97
+ let v_6 = -(r3.xyzx);
98
+ r3.w = dot(v_6.xyz, (-(r3.xyzx)).xyz);
99
+ r3.w = inverseSqrt(r3.w);
100
+ let v_7 = -(r3.xyzx);
101
+ let v_8 = (r3.www * v_7.xyz);
102
+ r3 = vec4<f32>(v_8.xyz, r3.w);
103
+ r3.w = dot(r3.zxy, cb1_1.tint_symbol[6u].xyz);
104
+ let v_9 = fma((-(cb1_1.tint_symbol[6u].yzxy)).xyz, r3.www, r3.xyz);
105
+ r3 = vec4<f32>(v_9.xyz, r3.w);
106
+ r3.w = dot(r3.xyz, r3.xyz);
107
+ r3.w = inverseSqrt(r3.w);
108
+ let v_10 = (r3.www * r3.xyz);
109
+ r3 = vec4<f32>(v_10.xyz, r3.w);
110
+ let v_11 = (r2.yyy * cb1_1.tint_symbol[5u].zxy);
111
+ r4 = vec4<f32>(v_11.xyz, r4.w);
112
+ let v_12 = fma(r2.xxx, cb1_1.tint_symbol[4u].zxy, r4.xyz);
113
+ r4 = vec4<f32>(v_12.xyz, r4.w);
114
+ let v_13 = fma(r2.zzz, cb1_1.tint_symbol[6u].zxy, r4.xyz);
115
+ r4 = vec4<f32>(v_13.xyz, r4.w);
116
+ r3.w = dot(r4.zxy, r3.xyz);
117
+ let v_14 = (r3.xyz * r4.xyz);
118
+ r5 = vec4<f32>(v_14.xyz, r5.w);
119
+ let v_15 = -(r5.xyzx);
120
+ let v_16 = fma(r4.zxy, r3.yzx, v_15.xyz);
121
+ r3 = vec4<f32>(v_16.xyz, r3.w);
122
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[6u].xyz);
123
+ let v_17 = r3;
124
+ r3 = vec4<f32>(v_17.x, ((v2.yx + vec2<f32>(-0.5f))).xy, v_17.w);
125
+ let v_18 = (r3.xx * r3.yz);
126
+ r4 = vec4<f32>(v_18.xy, r4.zw);
127
+ let v_19 = -(r4.xxxx);
128
+ r3.x = fma(r3.z, r3.w, v_19.x);
129
+ r5.y = (r3.x + 0.5f);
130
+ r3.x = fma(r3.y, r3.w, r4.y);
131
+ r3.x = (r3.x + 0.5f);
132
+ r5.x = ((-(r3.xxxx)).x + 1.0f);
133
+ o2 = fma(cb6_6.tint_symbol_5[bitcast<u32>((bitcast<i32>(r1.x) + 2i))].xy, r5.xy, cb6_6.tint_symbol_5[bitcast<u32>((bitcast<i32>(r1.x) + 2i))].zw).xyxy;
134
+ if ((bitcast<u32>(cb7_7.tint_symbol_2[0u].x) != 0u)) {
135
+ let v_20 = fma(v0, cb9_9.tint_symbol_4[0u].xyz, cb11_11.tint_symbol_3[1u].xyz);
136
+ r3 = vec4<f32>(v_20.xyz, r3.w);
137
+ r3.w = dot(r3.xyz, r3.xyz);
138
+ r3.w = sqrt(r3.w);
139
+ let v_21 = (r3.xyz / r3.www);
140
+ r3 = vec4<f32>(v_21.xyz, r3.w);
141
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
142
+ r3.z = (r3.z * 0.5f);
143
+ r4.x = dot(r3.xy, r3.xy);
144
+ r4.x = max(r4.x, 0.00000000999999993923f);
145
+ r4.x = sqrt(r4.x);
146
+ r4 = (r3.xyxy / r4.xxxx);
147
+ r4 = (r3.zzzz * r4);
148
+ r4 = fma(r4, vec4<f32>(0.5f), vec4<f32>(0.5f));
149
+ let v_22 = (r4.zw * vec2<f32>(126.73267364501953125f));
150
+ r3 = vec4<f32>(v_22.xy, r3.zw);
151
+ let v_23 = -(r3.xyxx);
152
+ let v_24 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r3.xy >= v_23.xy)));
153
+ r5 = vec4<f32>(v_24.xy, r5.zw);
154
+ let v_25 = fract(abs(r3.xyxx).xy);
155
+ r3 = vec4<f32>(v_25.xy, r3.zw);
156
+ let v_26 = -(r3.xyxx);
157
+ let v_27 = bitcast<vec2<u32>>(r5.xy);
158
+ let v_28 = select(v_26.xy, r3.xy, (v_27 != vec2<u32>()));
159
+ r3 = vec4<f32>(v_28.xy, r3.zw);
160
+ r5 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f);
161
+ r4 = fma(-(r3.xyxy), vec4<f32>(0.00789062492549419403f), r4);
162
+ r6 = (r4.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
163
+ r7 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f);
164
+ r6 = textureSampleLevel(t2, s2, r6.zwzz.xy, 0.0f);
165
+ r8 = (r4.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
166
+ r9 = textureSampleLevel(t2, s2, r8.xyxx.xy, 0.0f);
167
+ let v_29 = ((-(r3.xyxx)).xy + vec2<f32>(1.0f));
168
+ r8 = vec4<f32>(v_29.xy, r8.zw);
169
+ let v_30 = (r5.xyz * r8.xxx);
170
+ r10 = vec4<f32>(v_30.xyz, r10.w);
171
+ let v_31 = (r3.xxx * r7.xyz);
172
+ r11 = vec4<f32>(v_31.xyz, r11.w);
173
+ let v_32 = (r8.yyy * r11.xyz);
174
+ r11 = vec4<f32>(v_32.xyz, r11.w);
175
+ let v_33 = fma(r10.xyz, r8.yyy, r11.xyz);
176
+ r10 = vec4<f32>(v_33.xyz, r10.w);
177
+ let v_34 = (r6.xyz * r8.xxx);
178
+ r11 = vec4<f32>(v_34.xyz, r11.w);
179
+ let v_35 = fma(r11.xyz, r3.yyy, r10.xyz);
180
+ r10 = vec4<f32>(v_35.xyz, r10.w);
181
+ let v_36 = (r3.xxx * r9.xyz);
182
+ r9 = vec4<f32>(v_36.xyz, r9.w);
183
+ let v_37 = fma(r9.xyz, r3.yyy, r10.xyz);
184
+ r3 = vec4<f32>(v_37.xyz, r3.w);
185
+ r3.w = (r3.w / cb11_11.tint_symbol_3[0u].x);
186
+ r3.w = min(r3.w, 1.0f);
187
+ let v_38 = (r3.www * r3.xyz);
188
+ r3 = vec4<f32>(v_38.xyz, r3.w);
189
+ let v_39 = (r3.xyz * cb11_11.tint_symbol_3[0u].yyy);
190
+ r3 = vec4<f32>(v_39.xyz, r3.w);
191
+ let v_40 = fma(r3.xyz, v1.www, r0.xyz);
192
+ r0 = vec4<f32>(v_40.xyz, r0.w);
193
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[2u].w)));
194
+ let v_41 = -(cb11_11.tint_symbol_3[1u].xyzx);
195
+ let v_42 = (v_41.xyz + cb11_11.tint_symbol_3[2u].xyz);
196
+ r9 = vec4<f32>(v_42.xyz, r9.w);
197
+ let v_43 = -(r9.xxyz);
198
+ let v_44 = (r0.xyz + v_43.xzw);
199
+ r9 = vec4<f32>(v_44.x, r9.y, v_44.yz);
200
+ r3.y = dot(r9.xzw, r9.xzw);
201
+ r3.y = sqrt(r3.y);
202
+ r3.z = (cb11_11.tint_symbol_3[2u].w * 1.10000002384185791016f);
203
+ r5.w = clamp(((r3.yyyy / r3.zzzz)).w, 0.0f, 1.0f);
204
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < 1.0f)));
205
+ r3.y = (r9.z / r3.y);
206
+ r5.w = fma(r5.w, 0.10000000149011611938f, 0.89999997615814208984f);
207
+ r3.y = (r3.y * r5.w);
208
+ r3.y = fma(r3.y, r3.z, r9.y);
209
+ let v_45 = bitcast<u32>(r6.w);
210
+ let v_46 = r3.y;
211
+ r3.y = select(r0.y, v_46, (v_45 != 0u));
212
+ let v_47 = bitcast<u32>(r3.x);
213
+ let v_48 = r3.y;
214
+ r0.w = select(r0.y, v_48, (v_47 != 0u));
215
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_3[3u].w)));
216
+ let v_49 = (v_41.xyz + cb11_11.tint_symbol_3[3u].xyz);
217
+ r9 = vec4<f32>(v_49.xyz, r9.w);
218
+ let v_50 = -(r9.xxyz);
219
+ let v_51 = (r0.xwz + v_50.xzw);
220
+ r9 = vec4<f32>(v_51.x, r9.y, v_51.yz);
221
+ r3.y = dot(r9.xzw, r9.xzw);
222
+ r3.y = sqrt(r3.y);
223
+ r3.z = (cb11_11.tint_symbol_3[3u].w * 1.10000002384185791016f);
224
+ r5.w = clamp(((r3.yyyy / r3.zzzz)).w, 0.0f, 1.0f);
225
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < 1.0f)));
226
+ r3.y = (r9.z / r3.y);
227
+ r5.w = fma(r5.w, 0.10000000149011611938f, 0.89999997615814208984f);
228
+ r3.y = (r3.y * r5.w);
229
+ r3.y = fma(r3.y, r3.z, r9.y);
230
+ let v_52 = bitcast<u32>(r6.w);
231
+ let v_53 = r3.y;
232
+ r3.y = select(r0.w, v_53, (v_52 != 0u));
233
+ let v_54 = bitcast<u32>(r3.x);
234
+ let v_55 = r3.y;
235
+ r0.y = select(r0.w, v_55, (v_54 != 0u));
236
+ let v_56 = (r8.zw + r8.zw);
237
+ r3 = vec4<f32>(v_56.xy, r3.zw);
238
+ r0.w = dot(r3.xy, r3.xy);
239
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
240
+ r0.w = sqrt(r0.w);
241
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r3.z)));
242
+ r3.z = fma((-(r0.wwww)).z, 2.0f, 1.0f);
243
+ r8.z = max(r3.z, -1.0f);
244
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r8.z < 1.0f)));
245
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r8.z)));
246
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) & bitcast<u32>(r5.w)));
247
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
248
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) & bitcast<u32>(r5.w)));
249
+ r5.w = fma((-(r8.zzzz)).w, r8.z, 1.0f);
250
+ r5.w = sqrt(r5.w);
251
+ r0.w = (r5.w / r0.w);
252
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r3.z)));
253
+ let v_57 = (r0.ww * r3.xy);
254
+ r8 = vec4<f32>(v_57.xy, r8.zw);
255
+ let v_58 = (r3.www * r5.xyz);
256
+ r3 = vec4<f32>(v_58.xyz, r3.w);
257
+ let v_59 = (r3.xyz * cb11_11.tint_symbol_3[0u].yyy);
258
+ r3 = vec4<f32>(v_59.xyz, r3.w);
259
+ r4 = (r4 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
260
+ r4 = (r4 + r4);
261
+ r0.w = dot(r4.xy, r4.xy);
262
+ r5.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
263
+ r0.w = sqrt(r0.w);
264
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r5.x)));
265
+ r5.x = fma((-(r0.wwww)).x, 2.0f, 1.0f);
266
+ r5.z = max(r5.x, -1.0f);
267
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
268
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
269
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & bitcast<u32>(r6.w)));
270
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
271
+ r5.w = bitcast<f32>((bitcast<u32>(r5.w) & bitcast<u32>(r6.w)));
272
+ r6.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
273
+ r6.w = sqrt(r6.w);
274
+ r0.w = (r6.w / r0.w);
275
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r5.w)));
276
+ let v_60 = (r0.ww * r4.xy);
277
+ r5 = vec4<f32>(v_60.xy, r5.zw);
278
+ let v_61 = (r3.www * r7.xyz);
279
+ r7 = vec4<f32>(v_61.xyz, r7.w);
280
+ let v_62 = ((-(r8.xyzx)).xyz + r5.xyz);
281
+ r5 = vec4<f32>(v_62.xyz, r5.w);
282
+ let v_63 = -(r3.xyzx);
283
+ let v_64 = fma(r7.xyz, cb11_11.tint_symbol_3[0u].yyy, v_63.xyz);
284
+ r7 = vec4<f32>(v_64.xyz, r7.w);
285
+ r0.w = dot(r7.xyz, r1.yzw);
286
+ r4.x = dot(r5.xyz, r5.xyz);
287
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r4.x)));
288
+ r7.x = (r0.w / r4.x);
289
+ r7.y = 1.0f;
290
+ let v_65 = (r5.xyz * r7.xyx);
291
+ r5 = vec4<f32>(v_65.xyz, r5.w);
292
+ let v_66 = r7;
293
+ r7 = vec4<f32>(v_66.x, v1.ww, v_66.w);
294
+ let v_67 = (r5.xyz * r7.zxz);
295
+ r5 = vec4<f32>(v_67.xyz, r5.w);
296
+ let v_68 = r7;
297
+ r7 = vec4<f32>(0.10000000149011611938f, v_68.y, 0.33329999446868896484f, v_68.w);
298
+ let v_69 = fma(r5.xyz, r7.xyz, r1.yzw);
299
+ r5 = vec4<f32>(v_69.xyz, r5.w);
300
+ let v_70 = bitcast<vec3<u32>>(r4.yyy);
301
+ let v_71 = r5.xyz;
302
+ let v_72 = select(r1.yzw, v_71, (v_70 != vec3<u32>()));
303
+ r5 = vec4<f32>(v_72.xyz, r5.w);
304
+ r0.w = dot(r4.zw, r4.zw);
305
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
306
+ r0.w = sqrt(r0.w);
307
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r4.x)));
308
+ r4.x = fma((-(r0.wwww)).x, 2.0f, 1.0f);
309
+ r9.z = max(r4.x, -1.0f);
310
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (r9.z < 1.0f)));
311
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r9.z)));
312
+ r4.x = bitcast<f32>((bitcast<u32>(r4.y) & bitcast<u32>(r4.x)));
313
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
314
+ r4.x = bitcast<f32>((bitcast<u32>(r4.y) & bitcast<u32>(r4.x)));
315
+ r4.y = fma((-(r9.zzzz)).y, r9.z, 1.0f);
316
+ r4.y = sqrt(r4.y);
317
+ r0.w = (r4.y / r0.w);
318
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r4.x)));
319
+ let v_73 = (r0.ww * r4.zw);
320
+ r9 = vec4<f32>(v_73.xy, r9.zw);
321
+ let v_74 = (r3.www * r6.xyz);
322
+ r4 = vec4<f32>(v_74.xyz, r4.w);
323
+ let v_75 = ((-(r8.xyzx)).xyz + r9.xyz);
324
+ r6 = vec4<f32>(v_75.xyz, r6.w);
325
+ let v_76 = -(r3.xyzx);
326
+ let v_77 = fma(r4.xyz, cb11_11.tint_symbol_3[0u].yyy, v_76.xyz);
327
+ r3 = vec4<f32>(v_77.xyz, r3.w);
328
+ r0.w = dot(r3.xyz, r1.yzw);
329
+ r3.x = dot(r6.xyz, r6.xyz);
330
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r3.x)));
331
+ r4.x = (r0.w / r3.x);
332
+ r4.y = 1.0f;
333
+ let v_78 = (r6.xyz * r4.xyx);
334
+ r3 = vec4<f32>(v_78.x, r3.y, v_78.yz);
335
+ r4.z = v1.w;
336
+ let v_79 = (r3.xzw * r4.zxz);
337
+ r3 = vec4<f32>(v_79.x, r3.y, v_79.yz);
338
+ let v_80 = fma(r3.xzw, r7.xyz, r5.xyz);
339
+ r3 = vec4<f32>(v_80.x, r3.y, v_80.yz);
340
+ let v_81 = bitcast<vec3<u32>>(r3.yyy);
341
+ let v_82 = r3.xzw;
342
+ let v_83 = select(r5.xyz, v_82, (v_81 != vec3<u32>()));
343
+ r3 = vec4<f32>(v_83.xyz, r3.w);
344
+ let v_84 = (r3.xyz + vec3<f32>(0.00009999999747378752f));
345
+ r3 = vec4<f32>(v_84.xyz, r3.w);
346
+ r0.w = dot(r3.xyz, r3.xyz);
347
+ r0.w = inverseSqrt(r0.w);
348
+ let v_85 = (r0.www * r3.xyz);
349
+ r1 = vec4<f32>(r1.x, v_85.xyz);
350
+ }
351
+ let v_86 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
352
+ r3 = vec4<f32>(v_86.xyz, r3.w);
353
+ let v_87 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r3.xyz);
354
+ r3 = vec4<f32>(v_87.xyz, r3.w);
355
+ let v_88 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r3.xyz);
356
+ r3 = vec4<f32>(v_88.xyz, r3.w);
357
+ let v_89 = (r3.xyz + cb1_1.tint_symbol[3u].xyz);
358
+ r3 = vec4<f32>(v_89.xyz, r3.w);
359
+ let v_90 = ((-(r3.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
360
+ r3 = vec4<f32>(v_90.xyz, r3.w);
361
+ r0.w = dot(r1.yzw, r1.yzw);
362
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.10000000149011611938f)));
363
+ let v_91 = bitcast<vec3<u32>>(r0.www);
364
+ let v_92 = select(r1.yzw, vec3<f32>(0.0f, 0.0f, 1.0f), (v_91 != vec3<u32>()));
365
+ r1 = vec4<f32>(r1.x, v_92.xyz);
366
+ let v_93 = (r1.zzz * cb1_1.tint_symbol[1u].xyz);
367
+ r4 = vec4<f32>(v_93.xyz, r4.w);
368
+ let v_94 = fma(r1.yyy, cb1_1.tint_symbol[0u].xyz, r4.xyz);
369
+ r4 = vec4<f32>(v_94.xyz, r4.w);
370
+ let v_95 = fma(r1.www, cb1_1.tint_symbol[2u].xyz, r4.xyz);
371
+ r1 = vec4<f32>(r1.x, v_95.xyz);
372
+ r0.w = dot(r1.yzw, r1.yzw);
373
+ r0.w = inverseSqrt(r0.w);
374
+ let v_96 = (r0.www * r1.yzw);
375
+ r1 = vec4<f32>(r1.x, v_96.xyz);
376
+ let v_97 = (r2.yyy * cb1_1.tint_symbol[1u].xyz);
377
+ r4 = vec4<f32>(v_97.xyz, r4.w);
378
+ let v_98 = fma(r2.xxx, cb1_1.tint_symbol[0u].xyz, r4.xyz);
379
+ r4 = vec4<f32>(v_98.xyz, r4.w);
380
+ let v_99 = fma(r2.zzz, cb1_1.tint_symbol[2u].xyz, r4.xyz);
381
+ r2 = vec4<f32>(v_99.xyz, r2.w);
382
+ let v_100 = (r1.zwy * r2.zxy);
383
+ r4 = vec4<f32>(v_100.xyz, r4.w);
384
+ let v_101 = -(r4.xyzx);
385
+ let v_102 = fma(r2.yzx, r1.wyz, v_101.xyz);
386
+ r4 = vec4<f32>(v_102.xyz, r4.w);
387
+ let v_103 = (r2.www * r4.xyz);
388
+ r4 = vec4<f32>(v_103.xyz, r4.w);
389
+ o6.x = dot(r2.xyz, r3.xyz);
390
+ o6.y = dot(r4.xyz, r3.xyz);
391
+ o6.z = dot(r1.yzw, r3.xyz);
392
+ let v_104 = ((-(cb1_1.tint_symbol[3u].xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
393
+ r3 = vec4<f32>(v_104.xyz, r3.w);
394
+ r5.x = dot(cb1_1.tint_symbol[0u].xyz, r3.xyz);
395
+ r5.y = dot(cb1_1.tint_symbol[1u].xyz, r3.xyz);
396
+ r5.z = dot(cb1_1.tint_symbol[2u].xyz, r3.xyz);
397
+ let v_105 = ((-(r0.xyzx)).xyz + r5.xyz);
398
+ r3 = vec4<f32>(v_105.xyz, r3.w);
399
+ r0.w = dot(r3.xyz, r3.xyz);
400
+ r0.w = inverseSqrt(r0.w);
401
+ let v_106 = (r0.www * r3.xyz);
402
+ r3 = vec4<f32>(v_106.xyz, r3.w);
403
+ let v_107 = fma(r3.xyz, cb12_12.tint_symbol_1[0u].xxx, r0.xyz);
404
+ r0 = vec4<f32>(v_107.xyz, r0.w);
405
+ r3 = (r0.yyyy * cb1_1.tint_symbol[9u]);
406
+ r3 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r3);
407
+ r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r3);
408
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
409
+ let v_108 = clamp(cb6_6.tint_symbol_5[bitcast<u32>((bitcast<i32>(r1.x) + 1i))].xyxx.xy, vec2<f32>(), vec2<f32>(1.0f));
410
+ o1 = vec4<f32>(v_108.xy, o1.zw);
411
+ o1.z = cb6_6.tint_symbol_5[bitcast<u32>((bitcast<i32>(r1.x) + 1i))].z;
412
+ o6.w = 1.0f;
413
+ o3 = r1.yzw.xyzx;
414
+ o4 = r2.xyz.xyzx;
415
+ o5 = r4.xyz.xyzx;
416
+ }
417
+
418
+ struct tint_symbol_6 {
419
+ @builtin(position)
420
+ o0 : vec4<f32>,
421
+ @location(1u)
422
+ o1 : vec4<f32>,
423
+ @location(2u)
424
+ o2 : vec4<f32>,
425
+ @location(3u)
426
+ o3 : vec4<f32>,
427
+ @location(4u)
428
+ o4 : vec4<f32>,
429
+ @location(5u)
430
+ o5 : vec4<f32>,
431
+ @location(6u)
432
+ o6 : vec4<f32>,
433
+ }
434
+
435
+ @vertex
436
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : u32) -> tint_symbol_6 {
437
+ main_inner(v0, v1, v2, v3, v4, v5);
438
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6);
439
+ }
b/8b0b5899ed/shaders/cc2d90c3bd06c5b1.wgsl ADDED
@@ -0,0 +1,170 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb46_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 46u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
24
+
25
+ struct cb5_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 5u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ @group(1u) @binding(16u) var s0 : sampler;
38
+
39
+ @group(1u) @binding(18u) var s2 : sampler;
40
+
41
+ @group(1u) @binding(19u) var s3 : sampler;
42
+
43
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
48
+
49
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
50
+
51
+ var<private> v0 : vec4<f32>;
52
+
53
+ var<private> o0 : vec4<f32>;
54
+
55
+ var<private> o1 : vec4<f32>;
56
+
57
+ var<private> o2 : vec4<f32>;
58
+
59
+ var<private> o3 : vec4<f32>;
60
+
61
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
62
+ var v_1 : vec4<f32> = v;
63
+ v_1.w = (1.0f / v.w);
64
+ v0 = v_1;
65
+ let v_2 = max(v0.xy, vec2<f32>());
66
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
67
+ r0 = vec4<f32>(v_3.xy, r0.zw);
68
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
69
+ r0 = vec4<f32>(v_4.xy, r0.zw);
70
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
71
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
72
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
73
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
74
+ v_5((bitcast<u32>(r0.x) != 0u));
75
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
76
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
77
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
78
+ v_5((bitcast<u32>(r1.x) != 0u));
79
+ r1 = textureSample(t2, s2, v2.xy.xyxx.xy);
80
+ let v_6 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
81
+ r1 = vec4<f32>(v_6.xy, r1.zw);
82
+ r1.z = dot(r1.xy, r1.xy);
83
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
84
+ r1.z = sqrt(abs(r1.zzzz).z);
85
+ r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
86
+ let v_7 = (r1.ww * r1.xy);
87
+ r1 = vec4<f32>(v_7.xy, r1.zw);
88
+ let v_8 = (r1.yyy * v5.xyz);
89
+ r2 = vec4<f32>(v_8.xyz, r2.w);
90
+ let v_9 = fma(r1.xxx, v4.xyz, r2.xyz);
91
+ r1 = vec4<f32>(v_9.xy, r1.z, v_9.z);
92
+ let v_10 = fma(r1.zzz, v3.xyz, r1.xyw);
93
+ r1 = vec4<f32>(v_10.xyz, r1.w);
94
+ r1.w = dot(r1.xyz, r1.xyz);
95
+ r1.w = inverseSqrt(r1.w);
96
+ let v_11 = (r1.www * r1.xyz);
97
+ r2 = vec4<f32>(v_11.xyz, r2.w);
98
+ r3 = textureSample(t3, s3, v2.xy.xyxx.xy);
99
+ let v_12 = (r3.xy * r3.xy);
100
+ r3 = vec4<f32>(v_12.xy, r3.zw);
101
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_3[1u].xyz);
102
+ r3.x = (r1.x * cb12_12.tint_symbol_3[0u].z);
103
+ r1.y = (r3.w * cb12_12.tint_symbol_3[0u].y);
104
+ o1.w = clamp(fma(v3.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
105
+ r0.w = (r0.w * v1.w);
106
+ let v_13 = (v1.xy * cb2_2.tint_symbol[15u].zy);
107
+ let v_14 = r4;
108
+ r4 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
109
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
110
+ let v_15 = fma(r2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
111
+ o1 = vec4<f32>(v_15.xyz, o1.w);
112
+ r3.y = (r1.y * 0.001953125f);
113
+ r4.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
114
+ let v_16 = (r4.xz * vec2<f32>(0.5f));
115
+ r2 = vec4<f32>(v_16.xy, r2.zw);
116
+ let v_17 = sqrt(r2.xy);
117
+ o3 = vec4<f32>(v_17.xy, o3.zw);
118
+ r0.w = fma(r1.z, r1.w, -0.34999999403953552246f);
119
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
120
+ r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
121
+ r1.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
122
+ r0.w = (r0.w * r1.y);
123
+ r0.w = (r4.y * r0.w);
124
+ r1.y = fma((-(r3.xxxx)).y, 0.5f, 1.0f);
125
+ r1.y = (r0.w * r1.y);
126
+ r1.y = fma(r1.y, -0.5f, 1.0f);
127
+ let v_18 = (r0.xyz * r1.yyy);
128
+ o0 = vec4<f32>(v_18.xyz, o0.w);
129
+ r0.x = clamp(fma(r1.xxxx, cb12_12.tint_symbol_3[0u].zzzz, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
130
+ let v_19 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
131
+ r0 = vec4<f32>(v_19.xy, r0.zw);
132
+ r3.z = cb12_12.tint_symbol_3[0u].x;
133
+ r0.z = 0.97000002861022949219f;
134
+ let v_20 = -(r3.xyzx);
135
+ let v_21 = (r0.xyz + v_20.xyz);
136
+ r0 = vec4<f32>(v_21.xyz, r0.w);
137
+ let v_22 = max(r0.xyz, vec3<f32>());
138
+ r0 = vec4<f32>(v_22.xyz, r0.w);
139
+ let v_23 = fma(r0.xyz, r0.www, r3.xyz);
140
+ r0 = vec4<f32>(v_23.xyz, r0.w);
141
+ let v_24 = sqrt(r0.xy);
142
+ o2 = vec4<f32>(v_24.xy, o2.zw);
143
+ o2.z = r0.z;
144
+ o2.w = 1.0f;
145
+ o3 = vec4<f32>(o3.xy, vec2<f32>());
146
+ }
147
+
148
+ fn v_5(v_25 : bool) {
149
+ if (v_25) {
150
+ discard;
151
+ return;
152
+ }
153
+ }
154
+
155
+ struct tint_symbol_4 {
156
+ @location(0u)
157
+ o0 : vec4<f32>,
158
+ @location(1u)
159
+ o1 : vec4<f32>,
160
+ @location(2u)
161
+ o2 : vec4<f32>,
162
+ @location(3u)
163
+ o3 : vec4<f32>,
164
+ }
165
+
166
+ @fragment
167
+ fn main(@builtin(position) v_26 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_4 {
168
+ main_inner(v_26, v1, v2, v3, v4, v5);
169
+ return tint_symbol_4(o0, o1, o2, o3);
170
+ }
b/8b0b5899ed/shaders/cc486fdf71d24d93.wgsl ADDED
@@ -0,0 +1,198 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ struct cb765_struct {
19
+ tint_symbol : array<vec4<f32>, 765u>,
20
+ }
21
+
22
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
23
+
24
+ struct cb12_struct {
25
+ tint_symbol_1 : array<vec4<f32>, 12u>,
26
+ }
27
+
28
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
29
+
30
+ struct cb1_struct {
31
+ tint_symbol_2 : array<vec4<f32>, 1u>,
32
+ }
33
+
34
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
35
+
36
+ struct cb258_struct {
37
+ tint_symbol_3 : array<vec4<f32>, 258u>,
38
+ }
39
+
40
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb258_struct;
41
+
42
+ var<private> o0 : vec4<f32>;
43
+
44
+ var<private> o1 : vec4<f32>;
45
+
46
+ var<private> o2 : vec4<f32>;
47
+
48
+ var<private> o3 : vec4<f32>;
49
+
50
+ var<private> o4 : vec4<f32>;
51
+
52
+ var<private> o5 : array<f32, 4u>;
53
+
54
+ var<private> v : vec4<f32>;
55
+
56
+ var<private> x0 : array<vec4<f32>, 1u>;
57
+
58
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
59
+ r0 = (v2 * vec4<f32>(255.001953125f));
60
+ let v_1 = r0;
61
+ let v_2 = max(v_1, vec4<f32>(-2147483648.0f));
62
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_2), vec4<i32>(2147483647i), (v_2 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_1 == v_1))));
63
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (254i < bitcast<i32>(r0.z))));
64
+ if ((bitcast<u32>(r1.x) != 0u)) {
65
+ r2.x = dot(cb11_11.tint_symbol_3[0u].xyz, cb11_11.tint_symbol_3[bitcast<u32>((bitcast<i32>(r0.w) + 4i))].xyz);
66
+ r2.y = dot(cb11_11.tint_symbol_3[1u].xyz, cb11_11.tint_symbol_3[bitcast<u32>((bitcast<i32>(r0.w) + 4i))].xyz);
67
+ r2.z = dot(cb11_11.tint_symbol_3[2u].xyz, cb11_11.tint_symbol_3[bitcast<u32>((bitcast<i32>(r0.w) + 4i))].xyz);
68
+ r3.x = dot(cb11_11.tint_symbol_3[0u].xyz, cb11_11.tint_symbol_3[bitcast<u32>((bitcast<i32>(r0.x) + 4i))].xyz);
69
+ r3.y = dot(cb11_11.tint_symbol_3[1u].xyz, cb11_11.tint_symbol_3[bitcast<u32>((bitcast<i32>(r0.x) + 4i))].xyz);
70
+ r3.z = dot(cb11_11.tint_symbol_3[2u].xyz, cb11_11.tint_symbol_3[bitcast<u32>((bitcast<i32>(r0.x) + 4i))].xyz);
71
+ r4.x = dot(cb11_11.tint_symbol_3[0u].xyz, cb11_11.tint_symbol_3[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].xyz);
72
+ r4.y = dot(cb11_11.tint_symbol_3[1u].xyz, cb11_11.tint_symbol_3[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].xyz);
73
+ r4.z = dot(cb11_11.tint_symbol_3[2u].xyz, cb11_11.tint_symbol_3[bitcast<u32>((bitcast<i32>(r0.y) + 4i))].xyz);
74
+ let v_3 = -(r3.zzxy);
75
+ let v_4 = (r2.zxy + v_3.yzw);
76
+ r1 = vec4<f32>(r1.x, v_4.xyz);
77
+ let v_5 = ((-(r3.yzxy)).xyz + r4.yzx);
78
+ r5 = vec4<f32>(v_5.xyz, r5.w);
79
+ let v_6 = (r1.yzw * r5.xyz);
80
+ r6 = vec4<f32>(v_6.xyz, r6.w);
81
+ let v_7 = -(r6.xxyz);
82
+ let v_8 = fma(r1.wyz, r5.yzx, v_7.yzw);
83
+ r1 = vec4<f32>(r1.x, v_8.xyz);
84
+ r2.w = dot(r1.yzw, r1.yzw);
85
+ r2.w = inverseSqrt(r2.w);
86
+ let v_9 = (r1.yzw * r2.www);
87
+ r1 = vec4<f32>(r1.x, v_9.xyz);
88
+ let v_10 = (r3.xyz * v1.yyy);
89
+ r3 = vec4<f32>(v_10.xyz, r3.w);
90
+ let v_11 = fma(v1.zzz, r2.xyz, r3.xyz);
91
+ r2 = vec4<f32>(v_11.xyz, r2.w);
92
+ let v_12 = fma(v1.xxx, r4.xyz, r2.xyz);
93
+ r2 = vec4<f32>(v_12.xyz, r2.w);
94
+ r2.w = (v1.w + -0.5f);
95
+ r2.w = (r2.w * 0.10000000149011611938f);
96
+ let v_13 = -(r1.yzwy);
97
+ let v_14 = fma(r2.www, v_13.xyz, r2.xyz);
98
+ r2 = vec4<f32>(v_14.xyz, r2.w);
99
+ let v_15 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz);
100
+ r3 = vec4<f32>(v_15.xyz, r3.w);
101
+ let v_16 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r3.xyz);
102
+ r3 = vec4<f32>(v_16.xyz, r3.w);
103
+ let v_17 = fma(r2.zzz, cb1_1.tint_symbol_1[2u].xyz, r3.xyz);
104
+ r3 = vec4<f32>(v_17.xyz, r3.w);
105
+ let v_18 = (r3.xyz + cb1_1.tint_symbol_1[3u].xyz);
106
+ r3 = vec4<f32>(v_18.xyz, r3.w);
107
+ let v_19 = (r1.zzz * cb1_1.tint_symbol_1[1u].xyz);
108
+ r4 = vec4<f32>(v_19.xyz, r4.w);
109
+ let v_20 = fma(r1.yyy, cb1_1.tint_symbol_1[0u].xyz, r4.xyz);
110
+ r4 = vec4<f32>(v_20.xyz, r4.w);
111
+ o1 = fma(r1.www, cb1_1.tint_symbol_1[2u].xyz, r4.xyz).xyzx;
112
+ } else {
113
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
114
+ r4 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
115
+ r5 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
116
+ r6 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
117
+ r4 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r4);
118
+ r5 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r5);
119
+ r6 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r6);
120
+ r4 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r4);
121
+ r5 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r5);
122
+ r6 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r6);
123
+ r4 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r4);
124
+ r5 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r5);
125
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r6);
126
+ let v_21 = bitcast<vec4<u32>>(r1.xxxx);
127
+ let v_22 = cb4_4.tint_symbol[0u];
128
+ r4 = select(r4, v_22, (v_21 != vec4<u32>()));
129
+ let v_23 = bitcast<vec4<u32>>(r1.xxxx);
130
+ let v_24 = cb4_4.tint_symbol[1u];
131
+ r5 = select(r5, v_24, (v_23 != vec4<u32>()));
132
+ let v_25 = bitcast<vec4<u32>>(r1.xxxx);
133
+ let v_26 = cb4_4.tint_symbol[2u];
134
+ r0 = select(r0, v_26, (v_25 != vec4<u32>()));
135
+ r1 = vec4<f32>(v0.xyz, r1.w);
136
+ r1.w = 1.0f;
137
+ r2.x = dot(r4, r1);
138
+ r2.y = dot(r5, r1);
139
+ r2.z = dot(r0, r1);
140
+ let v_27 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz);
141
+ r1 = vec4<f32>(v_27.xyz, r1.w);
142
+ let v_28 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
143
+ r1 = vec4<f32>(v_28.xyz, r1.w);
144
+ let v_29 = fma(r2.zzz, cb1_1.tint_symbol_1[2u].xyz, r1.xyz);
145
+ r1 = vec4<f32>(v_29.xyz, r1.w);
146
+ let v_30 = (r1.xyz + cb1_1.tint_symbol_1[3u].xyz);
147
+ r3 = vec4<f32>(v_30.xyz, r3.w);
148
+ r0.w = dot(r4.xyz, v4);
149
+ r1.x = dot(r5.xyz, v4);
150
+ r0.x = dot(r0.xyz, v4);
151
+ let v_31 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
152
+ r1 = vec4<f32>(v_31.xyz, r1.w);
153
+ let v_32 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
154
+ r0 = vec4<f32>(r0.x, v_32.xyz);
155
+ o1 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw).xyzx;
156
+ }
157
+ r0 = (r2.yyyy * cb1_1.tint_symbol_1[9u]);
158
+ r0 = fma(r2.xxxx, cb1_1.tint_symbol_1[8u], r0);
159
+ r0 = fma(r2.zzzz, cb1_1.tint_symbol_1[10u], r0);
160
+ r0 = (r0 + cb1_1.tint_symbol_1[11u]);
161
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_2[0u]);
162
+ let v_33 = r3;
163
+ o2 = vec4<f32>(v_33.xyz, o2.w);
164
+ o2.w = 1.0f;
165
+ o3 = v5;
166
+ o4 = r0;
167
+ let v_34 = &(x0[0u]);
168
+ *(v_34) = vec4<f32>((*(v_34)).x, vec3<f32>());
169
+ o0 = v3.xyxy;
170
+ o5[0u] = x0[0u].x;
171
+ o5[1u] = x0[0u].y;
172
+ o5[2u] = x0[0u].z;
173
+ o5[3u] = x0[0u].w;
174
+ v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
175
+ }
176
+
177
+ struct tint_symbol_5 {
178
+ @location(0u)
179
+ o0 : vec4<f32>,
180
+ @location(1u)
181
+ o1 : vec4<f32>,
182
+ @location(2u)
183
+ o2 : vec4<f32>,
184
+ @location(3u)
185
+ o3 : vec4<f32>,
186
+ @builtin(position)
187
+ o4 : vec4<f32>,
188
+ @builtin(clip_distances)
189
+ o5 : array<f32, 4u>,
190
+ @location(15u)
191
+ tint_symbol_4 : vec4<f32>,
192
+ }
193
+
194
+ @vertex
195
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_5 {
196
+ main_inner(v0, v1, v2, v3, v4, v5);
197
+ return tint_symbol_5(o0, o1, o2, o3, o4, o5, v);
198
+ }
b/8b0b5899ed/shaders/cc4b596f7aace842.wgsl ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb9_struct {
12
+ tint_symbol : array<vec4<f32>, 9u>,
13
+ }
14
+
15
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb9_struct;
16
+
17
+ @group(1u) @binding(18u) var s2 : sampler;
18
+
19
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
20
+
21
+ var<private> o0 : vec4<f32>;
22
+
23
+ fn main_inner(v2 : vec4<f32>) {
24
+ let v = (v2.xy + (-(cb12_12.tint_symbol[4u].xyxx)).xy);
25
+ r0 = vec4<f32>(v.xy, r0.zw);
26
+ let v_1 = (r0.xy * cb12_12.tint_symbol[6u].xy);
27
+ r0 = vec4<f32>(v_1.xy, r0.zw);
28
+ r0.z = dot(r0.xy, r0.xy);
29
+ r0.w = fma(cb12_12.tint_symbol[7u].y, r0.z, cb12_12.tint_symbol[7u].x);
30
+ r1.x = (r0.z * r0.z);
31
+ r1.y = (r1.x * cb12_12.tint_symbol[7u].w);
32
+ r0.w = fma(r1.x, cb12_12.tint_symbol[7u].z, r0.w);
33
+ r0.w = fma(r1.y, r0.z, r0.w);
34
+ let v_2 = (r0.ww * r0.xy);
35
+ r0 = vec4<f32>(v_2.xy, r0.zw);
36
+ r1 = fma(cb12_12.tint_symbol[8u].wwyy, r0.zzzz, cb12_12.tint_symbol[8u].zzxx);
37
+ r1 = (r0.xyxy * r1);
38
+ r1 = fma(cb12_12.tint_symbol[5u].zwzw, r1, cb12_12.tint_symbol[4u].xyxy);
39
+ let v_3 = -(cb12_12.tint_symbol[5u].xxxy);
40
+ let v_4 = (cb12_12.tint_symbol[4u].zw + v_3.zw);
41
+ r0 = vec4<f32>(r0.xy, v_4.xy);
42
+ let v_5 = (cb12_12.tint_symbol[4u].zw + cb12_12.tint_symbol[5u].xy);
43
+ r2 = vec4<f32>(v_5.xy, r2.zw);
44
+ let v_6 = max(r0.zw, r1.xy);
45
+ r0 = vec4<f32>(r0.xy, v_6.xy);
46
+ let v_7 = min(r2.xy, r0.zw);
47
+ r0 = vec4<f32>(r0.xy, v_7.xy);
48
+ let v_8 = ((-(r1.xxxy)).zw + r0.zw);
49
+ r0 = vec4<f32>(r0.xy, v_8.xy);
50
+ r0.z = dot(r0.zw, r0.zw);
51
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((r0.z == 0.0f))));
52
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
53
+ let v_9 = fma(cb12_12.tint_symbol[5u].zw, r0.xy, cb12_12.tint_symbol[4u].xy);
54
+ r0 = vec4<f32>(v_9.xy, r0.zw);
55
+ r3 = textureSample(t2, s2, r0.xyxx.xy);
56
+ r1 = textureSample(t2, s2, r1.zwzz.xy);
57
+ if ((bitcast<u32>(r0.z) != 0u)) {
58
+ o0 = vec4<f32>();
59
+ return;
60
+ }
61
+ o0.x = r1.x;
62
+ o0.y = r3.y;
63
+ o0.z = r2.z;
64
+ o0.w = 1.0f;
65
+ }
66
+
67
+ @fragment
68
+ fn main(@location(2u) v2 : vec4<f32>) -> @location(0u) vec4<f32> {
69
+ main_inner(v2);
70
+ return o0;
71
+ }
b/8b0b5899ed/shaders/cc4df677ea4fa4fb.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cc4df677ea4fa4fb.wgsl ADDED
@@ -0,0 +1,693 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb3_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 3u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(18u) var s2 : sampler;
98
+
99
+ @group(1u) @binding(20u) var s4 : sampler;
100
+
101
+ @group(1u) @binding(21u) var s5 : sampler;
102
+
103
+ @group(1u) @binding(22u) var s6 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
122
+
123
+ var<private> v6 : vec4<f32>;
124
+
125
+ var<private> v7 : array<f32, 4u>;
126
+
127
+ var<private> o0 : vec4<f32>;
128
+
129
+ var<private> o1 : f32;
130
+
131
+ var<private> o2 : f32;
132
+
133
+ var<private> x0 : array<vec4<f32>, 4u>;
134
+
135
+ var<private> x1 : array<vec4<f32>, 1u>;
136
+
137
+ struct tint_symbol_8 {
138
+ tint_symbol_7 : array<vec4<u32>, 3u>,
139
+ }
140
+
141
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
142
+
143
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
144
+ var v_2 : vec4<f32> = v_1;
145
+ v_2.w = (1.0f / v_1.w);
146
+ v6 = v_2;
147
+ x1[0u].x = v7[0u];
148
+ x1[0u].y = v7[1u];
149
+ x1[0u].z = v7[2u];
150
+ x1[0u].w = v7[3u];
151
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
152
+ r1 = textureSample(t5, s5, v1.xyz.xyxx.xy);
153
+ let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw);
154
+ r2 = vec4<f32>(v_3.xy, r2.zw);
155
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
156
+ let v_4 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
157
+ r2 = vec4<f32>(r2.xy, v_4.xy);
158
+ let v_5 = (r2.xy * vec2<f32>(3.1700000762939453125f));
159
+ r2 = vec4<f32>(v_5.xy, r2.zw);
160
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
161
+ let v_6 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
162
+ r2 = vec4<f32>(v_6.xy, r2.zw);
163
+ let v_7 = (r2.xy * vec2<f32>(0.5f));
164
+ r2 = vec4<f32>(v_7.xy, r2.zw);
165
+ let v_8 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
166
+ r2 = vec4<f32>(v_8.xy, r2.zw);
167
+ r1.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
168
+ r1.z = fma(r1.z, r1.w, 1.0f);
169
+ let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy);
170
+ r2 = vec4<f32>(v_9.xy, r2.zw);
171
+ r0 = (r0 * r1.zzzz);
172
+ r3 = textureSample(t4, s4, v1.xyz.xyxx.xy);
173
+ let v_10 = fma(r2.xy, r1.ww, r3.xy);
174
+ r2 = vec4<f32>(v_10.xy, r2.zw);
175
+ let v_11 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
176
+ r2 = vec4<f32>(v_11.xy, r2.zw);
177
+ r1.w = dot(r2.xy, r2.xy);
178
+ r1.w = ((-(r1.wwww)).w + 1.0f);
179
+ r1.w = sqrt(abs(r1.wwww).w);
180
+ r2.z = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f);
181
+ let v_12 = (r2.zz * r2.xy);
182
+ r2 = vec4<f32>(v_12.xy, r2.zw);
183
+ let v_13 = (r2.yyy * v4.xyz);
184
+ r2 = vec4<f32>(r2.x, v_13.xyz);
185
+ let v_14 = fma(r2.xxx, v3.xyz, r2.yzw);
186
+ r2 = vec4<f32>(v_14.xyz, r2.w);
187
+ let v_15 = fma(r1.www, v2.xyz, r2.xyz);
188
+ r2 = vec4<f32>(v_15.xyz, r2.w);
189
+ r1.w = dot(r2.xyz, r2.xyz);
190
+ r1.w = inverseSqrt(r1.w);
191
+ let v_16 = (r1.www * r2.xyz);
192
+ r2 = vec4<f32>(v_16.xy, r2.z, v_16.z);
193
+ let v_17 = (r1.xy * r1.xy);
194
+ r1 = vec4<f32>(v_17.xy, r1.zw);
195
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
196
+ r1.x = clamp(((r1.zzzz * r1.xxxx)).x, 0.0f, 1.0f);
197
+ r1.z = (r0.w * 255.0099945068359375f);
198
+ r1.z = floor(r1.z);
199
+ r3.x = (r1.z + -32.0f);
200
+ r3.x = (r3.x * 0.0078125f);
201
+ r3.y = cb12_12.tint_symbol_4[2u].w;
202
+ r3 = textureSample(t6, s6, r3.xyxx.xy);
203
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r1.z >= 32.0f)));
204
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r1.z)));
205
+ r1.z = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r3.w)));
206
+ let v_18 = (r0.xyz * r3.xyz);
207
+ r3 = vec4<f32>(v_18.xyz, r3.w);
208
+ r3.w = 1.0f;
209
+ let v_19 = bitcast<vec4<u32>>(r1.zzzz);
210
+ let v_20 = r3;
211
+ r0 = select(r0, v_20, (v_19 != vec4<u32>()));
212
+ r0.w = (r0.w * v0.w);
213
+ let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
214
+ r3 = vec4<f32>(v_21.xy, r3.zw);
215
+ let v_22 = (r0.xyz * r0.xyz);
216
+ r0 = vec4<f32>(v_22.xyz, r0.w);
217
+ let v_23 = ((-(v5.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
218
+ r4 = vec4<f32>(v_23.xyz, r4.w);
219
+ r1.z = dot(r4.xyz, r4.xyz);
220
+ r1.z = inverseSqrt(r1.z);
221
+ let v_24 = (r1.zzz * r4.xyz);
222
+ r5 = vec4<f32>(v_24.xyz, r5.w);
223
+ let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx);
224
+ let v_26 = fma(r4.xyz, r1.zzz, v_25.xyz);
225
+ r6 = vec4<f32>(v_26.xyz, r6.w);
226
+ r1.z = dot(r6.xyz, r6.xyz);
227
+ r1.z = inverseSqrt(r1.z);
228
+ let v_27 = (r1.zzz * r6.xyz);
229
+ r6 = vec4<f32>(v_27.xyz, r6.w);
230
+ let v_28 = (r3.xy * r3.xy);
231
+ r3 = vec4<f32>(v_28.xy, r3.zw);
232
+ r1.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f);
233
+ r1.z = max(r1.z, 0.0f);
234
+ let v_29 = -(r1.zzzz);
235
+ r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_29.y);
236
+ r1.z = (r1.z * 558.0f);
237
+ r1.y = fma(r1.y, 3.0f, r1.z);
238
+ r1.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
239
+ let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
240
+ r4 = vec4<f32>(v_30.xyz, r4.w);
241
+ let v_31 = (r4.yyy * cb6_6.tint_symbol_6[1u].xyz);
242
+ r7 = vec4<f32>(v_31.xyz, r7.w);
243
+ let v_32 = fma(r4.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
244
+ r7 = vec4<f32>(v_32.xyz, r7.w);
245
+ let v_33 = fma(r4.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
246
+ r7 = vec4<f32>(v_33.xyz, r7.w);
247
+ let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
248
+ r8 = vec4<f32>(v_34.xyz, r8.w);
249
+ let v_35 = &(x0[0u]);
250
+ let v_36 = r8;
251
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
252
+ let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
253
+ r9 = vec4<f32>(v_37.xyz, r9.w);
254
+ let v_38 = &(x0[1u]);
255
+ let v_39 = r9;
256
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
257
+ let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
258
+ r10 = vec4<f32>(v_40.xyz, r10.w);
259
+ let v_41 = &(x0[2u]);
260
+ let v_42 = r10;
261
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
262
+ let v_43 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
263
+ r7 = vec4<f32>(v_43.xyz, r7.w);
264
+ let v_44 = &(x0[3u]);
265
+ let v_45 = r7;
266
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
267
+ let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
268
+ let v_47 = r11;
269
+ r11 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
270
+ r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f);
271
+ r3.z = (r3.z * 0.5f);
272
+ let v_48 = abs(r10.yyyy);
273
+ r3.w = max(v_48.w, abs(r10.xxxx).w);
274
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
275
+ let v_49 = (bitcast<u32>(r3.w) != 0u);
276
+ let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
277
+ r3.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
278
+ let v_51 = abs(r9.yyyy);
279
+ r4.w = max(v_51.w, abs(r9.xxxx).w);
280
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
281
+ let v_52 = bitcast<u32>(r4.w);
282
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
283
+ let v_53 = abs(r8.yyyy);
284
+ r4.w = max(v_53.w, abs(r8.xxxx).w);
285
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
286
+ let v_54 = bitcast<u32>(r3.z);
287
+ r3.z = select(r3.w, 0.0f, (v_54 != 0u));
288
+ let v_55 = x0[bitcast<i32>(r3.z)];
289
+ r8 = vec4<f32>(v_55.xyz, r8.w);
290
+ r3.z = f32(bitcast<i32>(r3.z));
291
+ r3.w = (r3.z + 0.5f);
292
+ r3.w = (r3.w * 0.25f);
293
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
294
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
295
+ r3.z = dot(r9, cb6_6.tint_symbol_6[12u]);
296
+ r4.w = dot(r9, cb6_6.tint_symbol_6[13u]);
297
+ r9.x = (r8.x + 0.5f);
298
+ r9.y = fma(r8.y, 0.25f, r3.w);
299
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
300
+ r3.z = ((-(r3.zzzz)).z + r8.z);
301
+ let v_56 = dpdx(r9.xyy);
302
+ r10 = vec4<f32>(v_56.xy, r10.z, v_56.z);
303
+ r10.z = dpdx(r3.z);
304
+ let v_57 = dpdy(r9.yxy);
305
+ r12 = vec4<f32>(v_57.xyz, r12.w);
306
+ r12.w = dpdy(r3.z);
307
+ let v_58 = (r10.yw * r12.yw);
308
+ r7 = vec4<f32>(r7.xy, v_58.xy);
309
+ let v_59 = -(r7.zwzz);
310
+ let v_60 = fma(r10.xz, r12.xz, v_59.xy);
311
+ r13 = vec4<f32>(v_60.xy, r13.zw);
312
+ r5.w = (1.0f / r13.x);
313
+ r6.w = (r10.z * r12.y);
314
+ let v_61 = -(r6.wwww);
315
+ r13.z = fma(r10.x, r12.w, v_61.z);
316
+ let v_62 = (r5.ww * r13.yz);
317
+ r7 = vec4<f32>(r7.xy, v_62.xy);
318
+ let v_63 = max(r7.zw, vec2<f32>());
319
+ r7 = vec4<f32>(r7.xy, v_63.xy);
320
+ let v_64 = min(r7.zw, vec2<f32>(0.5f));
321
+ r7 = vec4<f32>(r7.xy, v_64.xy);
322
+ r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
323
+ r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
324
+ let v_65 = bitcast<u32>(r3.w);
325
+ let v_66 = r3.z;
326
+ r11.z = select(r8.z, v_66, (v_65 != 0u));
327
+ r9.z = 0.0f;
328
+ let v_67 = (r9.xyz + r11.ywz);
329
+ r8 = vec4<f32>(v_67.xyz, r8.w);
330
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
331
+ r11 = vec4<f32>(v_68.xy, r11.zw);
332
+ let v_69 = (r9.xyz + r11.xyz);
333
+ r10 = vec4<f32>(v_69.xyz, r10.w);
334
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
335
+ r11 = vec4<f32>(v_70.xy, r11.zw);
336
+ let v_71 = (r9.xyz + r11.xyz);
337
+ r12 = vec4<f32>(v_71.xyz, r12.w);
338
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
339
+ r11 = vec4<f32>(v_72.xy, r11.zw);
340
+ let v_73 = (r9.xyz + r11.xyz);
341
+ r13 = vec4<f32>(v_73.xyz, r13.w);
342
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
343
+ r11 = vec4<f32>(v_74.xy, r11.zw);
344
+ let v_75 = (r9.xyz + r11.xyz);
345
+ r14 = vec4<f32>(v_75.xyz, r14.w);
346
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
347
+ r11 = vec4<f32>(v_76.xy, r11.zw);
348
+ let v_77 = (r9.xyz + r11.xyz);
349
+ r15 = vec4<f32>(v_77.xyz, r15.w);
350
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
351
+ r11 = vec4<f32>(v_78.xy, r11.zw);
352
+ let v_79 = (r9.xyz + r11.xyz);
353
+ r16 = vec4<f32>(v_79.xyz, r16.w);
354
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
355
+ r11 = vec4<f32>(v_80.xy, r11.zw);
356
+ let v_81 = (r9.xyz + r11.xyz);
357
+ r17 = vec4<f32>(v_81.xyz, r17.w);
358
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
359
+ r11 = vec4<f32>(v_82.xy, r11.zw);
360
+ let v_83 = (r9.xyz + r11.xyz);
361
+ r18 = vec4<f32>(v_83.xyz, r18.w);
362
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
363
+ r11 = vec4<f32>(v_84.xy, r11.zw);
364
+ let v_85 = (r9.xyz + r11.xyz);
365
+ r19 = vec4<f32>(v_85.xyz, r19.w);
366
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
367
+ r11 = vec4<f32>(v_86.xy, r11.zw);
368
+ let v_87 = (r9.xyz + r11.xyz);
369
+ r20 = vec4<f32>(v_87.xyz, r20.w);
370
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
371
+ r11 = vec4<f32>(v_88.xy, r11.zw);
372
+ let v_89 = (r9.xyz + r11.xyz);
373
+ r21 = vec4<f32>(v_89.xyz, r21.w);
374
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
375
+ r11 = vec4<f32>(v_90.xy, r11.zw);
376
+ let v_91 = (r9.xyz + r11.xyz);
377
+ r22 = vec4<f32>(v_91.xyz, r22.w);
378
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
379
+ r11 = vec4<f32>(v_92.xy, r11.zw);
380
+ let v_93 = (r9.xyz + r11.xyz);
381
+ r23 = vec4<f32>(v_93.xyz, r23.w);
382
+ let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
383
+ r11 = vec4<f32>(v_94.xy, r11.zw);
384
+ let v_95 = (r9.xyz + r11.xyz);
385
+ r24 = vec4<f32>(v_95.xyz, r24.w);
386
+ let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
387
+ r11 = vec4<f32>(v_96.xy, r11.zw);
388
+ let v_97 = (r9.xyz + r11.xyz);
389
+ r9 = vec4<f32>(v_97.xyz, r9.w);
390
+ let v_98 = r8.xyxx;
391
+ r8.x = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z);
392
+ let v_99 = r10.xyxx;
393
+ r8.y = textureSampleCompareLevel(t15, s15, v_99.xy, r10.z);
394
+ let v_100 = r12.xyxx;
395
+ r8.z = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z);
396
+ let v_101 = r13.xyxx;
397
+ r8.w = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z);
398
+ let v_102 = r14.xyxx;
399
+ r10.x = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z);
400
+ let v_103 = r15.xyxx;
401
+ r10.y = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z);
402
+ let v_104 = r16.xyxx;
403
+ r10.z = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z);
404
+ let v_105 = r17.xyxx;
405
+ r10.w = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z);
406
+ let v_106 = r18.xyxx;
407
+ r11.x = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z);
408
+ let v_107 = r19.xyxx;
409
+ r11.y = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z);
410
+ let v_108 = r20.xyxx;
411
+ r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z);
412
+ let v_109 = r21.xyxx;
413
+ r11.w = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z);
414
+ let v_110 = r22.xyxx;
415
+ r12.x = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z);
416
+ let v_111 = r23.xyxx;
417
+ r12.y = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z);
418
+ let v_112 = r24.xyxx;
419
+ r12.z = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z);
420
+ let v_113 = r9.xyxx;
421
+ r12.w = textureSampleCompareLevel(t15, s15, v_113.xy, r9.z);
422
+ r8 = (r8 + r10);
423
+ r8 = (r11 + r8);
424
+ r8 = (r12 + r8);
425
+ r3.z = dot(r8, vec4<f32>(1.0f));
426
+ r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
427
+ let v_114 = abs(r7.yyyy);
428
+ r3.w = max(v_114.w, abs(r7.xxxx).w);
429
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
430
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
431
+ r1.z = (r3.w * r1.z);
432
+ r1.z = fma(r3.z, 0.0625f, r1.z);
433
+ r1.z = (r1.z * r1.z);
434
+ r1.z = min(r1.z, 1.0f);
435
+ r3.z = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f);
436
+ r3.z = sqrt(r3.z);
437
+ r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z);
438
+ let v_115 = -(r1.zzzz);
439
+ r1.z = fma(r3.z, v_115.z, r1.z);
440
+ let v_116 = dot(r2.xyw, v_25.xyz);
441
+ r3.z = clamp(vec4<f32>(v_116, v_116, v_116, v_116).z, 0.0f, 1.0f);
442
+ let v_117 = dot(r5.xyz, r2.xyw);
443
+ r5.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
444
+ let v_118 = dot(r6.xyz, v_25.xyz);
445
+ r5.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
446
+ let v_119 = ((-(r5.xyxx)).xy + vec2<f32>(1.0f));
447
+ r5 = vec4<f32>(v_119.xy, r5.zw);
448
+ let v_120 = (r5.xy * r5.xy);
449
+ r5 = vec4<f32>(r5.xy, v_120.xy);
450
+ let v_121 = (r5.zw * r5.zw);
451
+ r5 = vec4<f32>(r5.xy, v_121.xy);
452
+ let v_122 = (r5.xy * r5.zw);
453
+ r5 = vec4<f32>(v_122.xy, r5.zw);
454
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
455
+ let v_123 = fma(cb12_12.tint_symbol_4[0u].xx, r5.xy, r3.ww);
456
+ r5 = vec4<f32>(v_123.xy, r5.zw);
457
+ let v_124 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
458
+ r5 = vec4<f32>(r5.xy, v_124.xy);
459
+ r1.y = (r5.z * 0.125f);
460
+ r3.w = fma((-(r1.xxxx)).w, r5.x, 1.0f);
461
+ r4.w = dot(r2.xyw, r6.xyz);
462
+ r4.w = clamp(((r4.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
463
+ r4.w = log2(r4.w);
464
+ r4.w = (r4.w * r5.w);
465
+ r4.w = exp2(r4.w);
466
+ r4.w = (r5.y * r4.w);
467
+ r1.y = (r1.y * r4.w);
468
+ r1.x = (r1.x * r1.y);
469
+ r1.x = (r3.z * r1.x);
470
+ r1.y = (r3.w * r3.z);
471
+ let v_125 = fma(r0.xyz, r1.yyy, r1.xxx);
472
+ r5 = vec4<f32>(v_125.xyz, r5.w);
473
+ let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
474
+ r5 = vec4<f32>(v_126.xyz, r5.w);
475
+ r1.x = fma(r2.z, r1.w, cb3_3.tint_symbol_2[43u].w);
476
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
477
+ r1.x = max(r1.x, 0.0f);
478
+ let v_127 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
479
+ r6 = vec4<f32>(v_127.xyz, r6.w);
480
+ r1.y = ((-(cb2_2.tint_symbol_1[16u].zzzz)).y + 1.0f);
481
+ let v_128 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
482
+ r7 = vec4<f32>(v_128.xyz, r7.w);
483
+ let v_129 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
484
+ r7 = vec4<f32>(v_129.xyz, r7.w);
485
+ let v_130 = fma(r6.xyz, r1.yyy, r7.xyz);
486
+ r6 = vec4<f32>(v_130.xyz, r6.w);
487
+ let v_131 = (r3.yyy * r6.xyz);
488
+ r6 = vec4<f32>(v_131.xyz, r6.w);
489
+ let v_132 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
490
+ r1 = vec4<f32>(v_132.xy, r1.z, v_132.z);
491
+ r7.x = cb3_3.tint_symbol_2[46u].w;
492
+ r7.y = cb3_3.tint_symbol_2[47u].w;
493
+ r7.z = cb3_3.tint_symbol_2[48u].w;
494
+ let v_133 = dot(r7.xyz, r2.xyw);
495
+ r2.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
496
+ let v_134 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xyw);
497
+ r1 = vec4<f32>(v_134.xy, r1.z, v_134.z);
498
+ let v_135 = fma(r1.xyw, r3.xxx, r6.xyz);
499
+ r1 = vec4<f32>(v_135.xy, r1.z, v_135.z);
500
+ let v_136 = (r3.www * r1.xyw);
501
+ r1 = vec4<f32>(v_136.xy, r1.z, v_136.z);
502
+ let v_137 = (r0.xyz * r1.xyw);
503
+ r0 = vec4<f32>(v_137.xyz, r0.w);
504
+ let v_138 = fma(r5.xyz, r1.zzz, r0.xyz);
505
+ r0 = vec4<f32>(v_138.xyz, r0.w);
506
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
507
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
508
+ r1.x = dot(r4.xyz, r4.xyz);
509
+ r1.y = sqrt(r1.x);
510
+ let v_139 = -(cb3_3.tint_symbol_2[50u].xxxx);
511
+ r1.z = (r1.y + v_139.z);
512
+ r1.z = max(r1.z, 0.0f);
513
+ r1.y = (r1.z / r1.y);
514
+ r1.y = (r1.y * r4.z);
515
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
516
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
517
+ r2.x = (r1.w * -1.44269502162933349609f);
518
+ r2.x = exp2(r2.x);
519
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
520
+ r1.w = (r2.x / r1.w);
521
+ let v_140 = bitcast<u32>(r1.y);
522
+ r1.y = select(1.0f, r1.w, (v_140 != 0u));
523
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
524
+ r1.y = (r1.y * r1.w);
525
+ r1.y = min(r1.y, 1.0f);
526
+ r1.y = (r1.y * 1.44269502162933349609f);
527
+ r1.y = exp2(r1.y);
528
+ r1.y = min(r1.y, 1.0f);
529
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
530
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
531
+ r1.x = inverseSqrt(r1.x);
532
+ let v_141 = (r1.xxx * r4.xyz);
533
+ r2 = vec4<f32>(v_141.xyz, r2.w);
534
+ let v_142 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
535
+ r1.x = clamp(vec4<f32>(v_142, v_142, v_142, v_142).x, 0.0f, 1.0f);
536
+ r1.x = log2(r1.x);
537
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
538
+ r1.x = exp2(r1.x);
539
+ let v_143 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
540
+ r2.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
541
+ r2.x = log2(r2.x);
542
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
543
+ r2.x = exp2(r2.x);
544
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
545
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
546
+ let v_144 = -(cb3_3.tint_symbol_2[52u].xxxx);
547
+ r2.y = (r1.z + v_144.y);
548
+ r2.y = max(r2.y, 0.0f);
549
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
550
+ r2.y = (r2.y * 1.44269502162933349609f);
551
+ r2.y = exp2(r2.y);
552
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
553
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
554
+ let v_145 = -(cb3_3.tint_symbol_2[51u].zzzz);
555
+ r1.z = (r1.z * v_145.z);
556
+ r1.z = (r1.z * 1.44269502162933349609f);
557
+ r1.z = exp2(r1.z);
558
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
559
+ let v_146 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
560
+ r2 = vec4<f32>(r2.x, v_146.xyz);
561
+ let v_147 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
562
+ r2 = vec4<f32>(r2.x, v_147.xyz);
563
+ let v_148 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
564
+ r3 = vec4<f32>(v_148.xyz, r3.w);
565
+ let v_149 = fma(r2.xxx, r3.xyz, r2.yzw);
566
+ r2 = vec4<f32>(v_149.xyz, r2.w);
567
+ let v_150 = -(cb3_3.tint_symbol_2[57u].xyzx);
568
+ let v_151 = (r2.xyz + v_150.xyz);
569
+ r2 = vec4<f32>(v_151.xyz, r2.w);
570
+ let v_152 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
571
+ r2 = vec4<f32>(v_152.xyz, r2.w);
572
+ r3.x = cb3_3.tint_symbol_2[55u].w;
573
+ r3.y = cb3_3.tint_symbol_2[56u].w;
574
+ r3.z = cb3_3.tint_symbol_2[57u].w;
575
+ let v_153 = ((-(r2.xyzx)).xyz + r3.xyz);
576
+ r3 = vec4<f32>(v_153.xyz, r3.w);
577
+ let v_154 = fma(r1.yyy, r3.xyz, r2.xyz);
578
+ r1 = vec4<f32>(v_154.xyz, r1.w);
579
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
580
+ if ((bitcast<u32>(r2.x) != 0u)) {
581
+ let v_155 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
582
+ r2 = vec4<f32>(v_155.xy, r2.zw);
583
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
584
+ r2.x = (r2.x + -1.0f);
585
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
586
+ } else {
587
+ r2.x = 1.0f;
588
+ }
589
+ let v_156 = -(r0.xyzx);
590
+ let v_157 = fma(r1.xyz, r2.xxx, v_156.xyz);
591
+ r1 = vec4<f32>(v_157.xyz, r1.w);
592
+ let v_158 = fma(r1.www, r1.xyz, r0.xyz);
593
+ r1 = vec4<f32>(v_158.xyz, r1.w);
594
+ } else {
595
+ r1.w = dot(r4.xyz, r4.xyz);
596
+ r2.x = sqrt(r1.w);
597
+ let v_159 = -(cb3_3.tint_symbol_2[50u].xxxx);
598
+ r2.y = (r2.x + v_159.y);
599
+ r2.y = max(r2.y, 0.0f);
600
+ r2.x = (r2.y / r2.x);
601
+ r2.x = (r2.x * r4.z);
602
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
603
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
604
+ r2.w = (r2.z * -1.44269502162933349609f);
605
+ r2.w = exp2(r2.w);
606
+ r2.w = ((-(r2.wwww)).w + 1.0f);
607
+ r2.z = (r2.w / r2.z);
608
+ let v_160 = bitcast<u32>(r2.x);
609
+ r2.x = select(1.0f, r2.z, (v_160 != 0u));
610
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
611
+ r2.x = (r2.x * r2.z);
612
+ r2.x = min(r2.x, 1.0f);
613
+ r2.x = (r2.x * 1.44269502162933349609f);
614
+ r2.x = exp2(r2.x);
615
+ r2.x = min(r2.x, 1.0f);
616
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
617
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
618
+ r1.w = inverseSqrt(r1.w);
619
+ let v_161 = (r1.www * r4.xyz);
620
+ r3 = vec4<f32>(v_161.xyz, r3.w);
621
+ let v_162 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
622
+ r1.w = clamp(vec4<f32>(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f);
623
+ r1.w = log2(r1.w);
624
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
625
+ r1.w = exp2(r1.w);
626
+ let v_163 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
627
+ r2.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
628
+ r2.w = log2(r2.w);
629
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
630
+ r2.w = exp2(r2.w);
631
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
632
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
633
+ let v_164 = -(cb3_3.tint_symbol_2[52u].xxxx);
634
+ r3.x = (r2.y + v_164.x);
635
+ r3.x = max(r3.x, 0.0f);
636
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
637
+ r3.x = (r3.x * 1.44269502162933349609f);
638
+ r3.x = exp2(r3.x);
639
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
640
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
641
+ let v_165 = -(cb3_3.tint_symbol_2[51u].zzzz);
642
+ r2.y = (r2.y * v_165.y);
643
+ r2.y = (r2.y * 1.44269502162933349609f);
644
+ r2.y = exp2(r2.y);
645
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
646
+ let v_166 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
647
+ r3 = vec4<f32>(v_166.xyz, r3.w);
648
+ let v_167 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
649
+ r3 = vec4<f32>(v_167.xyz, r3.w);
650
+ let v_168 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
651
+ r4 = vec4<f32>(v_168.xyz, r4.w);
652
+ let v_169 = fma(r2.www, r4.xyz, r3.xyz);
653
+ r3 = vec4<f32>(v_169.xyz, r3.w);
654
+ let v_170 = -(cb3_3.tint_symbol_2[57u].xyzx);
655
+ let v_171 = (r3.xyz + v_170.xyz);
656
+ r3 = vec4<f32>(v_171.xyz, r3.w);
657
+ let v_172 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
658
+ r3 = vec4<f32>(v_172.xyz, r3.w);
659
+ r4.x = cb3_3.tint_symbol_2[55u].w;
660
+ r4.y = cb3_3.tint_symbol_2[56u].w;
661
+ r4.z = cb3_3.tint_symbol_2[57u].w;
662
+ let v_173 = ((-(r3.xyzx)).xyz + r4.xyz);
663
+ r4 = vec4<f32>(v_173.xyz, r4.w);
664
+ let v_174 = fma(r2.xxx, r4.xyz, r3.xyz);
665
+ r2 = vec4<f32>(v_174.xy, r2.z, v_174.z);
666
+ let v_175 = ((-(r0.xyxz)).xyw + r2.xyw);
667
+ r2 = vec4<f32>(v_175.xy, r2.z, v_175.z);
668
+ let v_176 = fma(r2.zzz, r2.xyw, r0.xyz);
669
+ r1 = vec4<f32>(v_176.xyz, r1.w);
670
+ }
671
+ let v_177 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
672
+ o0 = vec4<f32>(v_177.xyz, o0.w);
673
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
674
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
675
+ o1 = (r0.x * v1.z);
676
+ o0.w = r0.w;
677
+ o2 = r0.x;
678
+ }
679
+
680
+ struct tint_symbol_9 {
681
+ @location(0u)
682
+ o0 : vec4<f32>,
683
+ @location(1u)
684
+ o1 : f32,
685
+ @location(2u)
686
+ o2 : f32,
687
+ }
688
+
689
+ @fragment
690
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_178 : vec4<f32>) -> tint_symbol_9 {
691
+ main_inner(v0, v1, v2, v3, v4, v5, v_178);
692
+ return tint_symbol_9(o0, o1, o2);
693
+ }
b/8b0b5899ed/shaders/cc4e172338403c10.wgsl ADDED
@@ -0,0 +1,146 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ struct cb16_struct {
11
+ tint_symbol : array<vec4<f32>, 16u>,
12
+ }
13
+
14
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
15
+
16
+ struct cb1_struct {
17
+ tint_symbol_1 : array<vec4<f32>, 1u>,
18
+ }
19
+
20
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
21
+
22
+ struct cb17_struct {
23
+ tint_symbol_2 : array<vec4<f32>, 17u>,
24
+ }
25
+
26
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
27
+
28
+ struct cb50_struct {
29
+ tint_symbol_3 : array<vec4<f32>, 50u>,
30
+ }
31
+
32
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
33
+
34
+ struct cb1_struct_1 {
35
+ tint_symbol_4 : array<vec4<f32>, 1u>,
36
+ }
37
+
38
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb1_struct_1;
39
+
40
+ @group(0u) @binding(18u) var s2 : sampler;
41
+
42
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
43
+
44
+ var<private> o0 : vec4<f32>;
45
+
46
+ var<private> o1 : vec4<f32>;
47
+
48
+ var<private> o2 : vec4<f32>;
49
+
50
+ var<private> o3 : vec4<f32>;
51
+
52
+ var<private> o4 : vec4<f32>;
53
+
54
+ var<private> o5 : vec4<f32>;
55
+
56
+ var<private> o6 : array<f32, 4u>;
57
+
58
+ var<private> v : vec4<f32>;
59
+
60
+ var<private> x0 : array<vec4<f32>, 1u>;
61
+
62
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
63
+ let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
64
+ r0 = vec4<f32>(v_1.xyz, r0.w);
65
+ let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
66
+ r0 = vec4<f32>(v_2.xyz, r0.w);
67
+ let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
68
+ r0 = vec4<f32>(v_3.xyz, r0.w);
69
+ let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
70
+ r0 = vec4<f32>(v_4.xyz, r0.w);
71
+ let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
72
+ r1 = vec4<f32>(v_5.xyz, r1.w);
73
+ let v_6 = r0;
74
+ o4 = vec4<f32>(v_6.xyz, o4.w);
75
+ r0.x = dot(r1.xyz, r1.xyz);
76
+ r0.x = (r0.x * 0.00000399999998990097f);
77
+ r0.x = min(r0.x, 1.0f);
78
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
79
+ let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
80
+ let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
81
+ r0 = vec4<f32>(v_8.xy, r0.zw);
82
+ r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
83
+ let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
84
+ r0 = vec4<f32>(v_9.xy, r0.zw);
85
+ let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
86
+ o0 = vec4<f32>(v_10.xy, o0.zw);
87
+ o0 = vec4<f32>(o0.xy, v1.zw);
88
+ r0.x = v1.z;
89
+ r0.y = cb13_13.tint_symbol_4[0u].x;
90
+ o1 = textureSampleLevel(t2, s2, r0.xyxx.xy, 0.0f);
91
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
92
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
93
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
94
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
95
+ r0 = (r0 + vec4<f32>(0.0f, 0.0f, 0.00000999999974737875f, 0.0f));
96
+ o2.z = r0.w;
97
+ o2 = vec3<f32>(v2.xy, o2.xyz.z).xyzx;
98
+ r1.x = dot(v3, v3);
99
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.10000000149011611938f)));
100
+ let v_11 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r1.xxx) != vec3<u32>()));
101
+ r1 = vec4<f32>(v_11.xyz, r1.w);
102
+ let v_12 = (r1.yyy * cb1_1.tint_symbol[1u].xyz);
103
+ r2 = vec4<f32>(v_12.xyz, r2.w);
104
+ let v_13 = fma(r1.xxx, cb1_1.tint_symbol[0u].xyz, r2.xyz);
105
+ r1 = vec4<f32>(v_13.xy, r1.z, v_13.z);
106
+ let v_14 = fma(r1.zzz, cb1_1.tint_symbol[2u].xyz, r1.xyw);
107
+ r1 = vec4<f32>(v_14.xyz, r1.w);
108
+ r1.w = dot(r1.xyz, r1.xyz);
109
+ r1.w = inverseSqrt(r1.w);
110
+ o3 = ((r1.www * r1.xyz)).xyzx;
111
+ o4.w = 1.0f;
112
+ o5 = r0;
113
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
114
+ let v_15 = &(x0[0u]);
115
+ *(v_15) = vec4<f32>((*(v_15)).x, vec3<f32>());
116
+ o6[0u] = x0[0u].x;
117
+ o6[1u] = x0[0u].y;
118
+ o6[2u] = x0[0u].z;
119
+ o6[3u] = x0[0u].w;
120
+ v = vec4<f32>(o6[0u], o6[1u], o6[2u], o6[3u]);
121
+ }
122
+
123
+ struct tint_symbol_6 {
124
+ @location(0u)
125
+ o0 : vec4<f32>,
126
+ @location(1u)
127
+ o1 : vec4<f32>,
128
+ @location(2u)
129
+ o2 : vec4<f32>,
130
+ @location(3u)
131
+ o3 : vec4<f32>,
132
+ @location(4u)
133
+ o4 : vec4<f32>,
134
+ @builtin(position)
135
+ o5 : vec4<f32>,
136
+ @builtin(clip_distances)
137
+ o6 : array<f32, 4u>,
138
+ @location(15u)
139
+ tint_symbol_5 : vec4<f32>,
140
+ }
141
+
142
+ @vertex
143
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_6 {
144
+ main_inner(v0, v1, v2, v3);
145
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, v);
146
+ }
b/8b0b5899ed/shaders/cc741b2155df8698.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/cc741b2155df8698.wgsl ADDED
@@ -0,0 +1,1235 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb5_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 5u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
84
+
85
+ struct cb1_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 1u>,
87
+ }
88
+
89
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(17u) var s1 : sampler;
100
+
101
+ @group(1u) @binding(18u) var s2 : sampler;
102
+
103
+ @group(1u) @binding(20u) var s4 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
120
+
121
+ var<private> v7 : vec4<f32>;
122
+
123
+ var<private> v8 : array<f32, 4u>;
124
+
125
+ var<private> o0 : vec4<f32>;
126
+
127
+ var<private> o1 : f32;
128
+
129
+ var<private> o2 : f32;
130
+
131
+ var<private> x0 : array<vec4<f32>, 4u>;
132
+
133
+ var<private> x1 : array<vec4<f32>, 1u>;
134
+
135
+ struct tint_symbol_8 {
136
+ tint_symbol_7 : array<vec4<u32>, 4u>,
137
+ }
138
+
139
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
140
+
141
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
142
+ var v_2 : vec4<f32> = v_1;
143
+ v_2.w = (1.0f / v_1.w);
144
+ v7 = v_2;
145
+ x1[0u].x = v8[0u];
146
+ x1[0u].y = v8[1u];
147
+ x1[0u].z = v8[2u];
148
+ x1[0u].w = v8[3u];
149
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
150
+ let v_3 = (v1.xyz.xy * cb11_11.tint_symbol_5[0u].zw);
151
+ r1 = vec4<f32>(v_3.xy, r1.zw);
152
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
153
+ let v_4 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
154
+ r1 = vec4<f32>(r1.xy, v_4.xy);
155
+ let v_5 = (r1.xy * vec2<f32>(3.1700000762939453125f));
156
+ r1 = vec4<f32>(v_5.xy, r1.zw);
157
+ r2 = textureSample(t2, s2, r1.xyxx.xy);
158
+ let v_6 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
159
+ r1 = vec4<f32>(v_6.xy, r1.zw);
160
+ let v_7 = (r1.xy * vec2<f32>(0.5f));
161
+ r1 = vec4<f32>(v_7.xy, r1.zw);
162
+ let v_8 = fma(r1.zw, vec2<f32>(0.5f), r1.xy);
163
+ r1 = vec4<f32>(v_8.xy, r1.zw);
164
+ r1.z = ((-(r1.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
165
+ r1.z = fma(r1.z, r0.w, 1.0f);
166
+ let v_9 = (r1.xy * cb11_11.tint_symbol_5[0u].yy);
167
+ r1 = vec4<f32>(v_9.xy, r1.zw);
168
+ r2 = (r0 * r1.zzzz);
169
+ r3 = textureSample(t4, s4, v1.xyz.xyxx.xy);
170
+ let v_10 = fma(r1.xy, r0.ww, r3.xy);
171
+ r1 = vec4<f32>(v_10.xy, r1.zw);
172
+ let v_11 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
173
+ r1 = vec4<f32>(v_11.xy, r1.zw);
174
+ r0.w = dot(r1.xy, r1.xy);
175
+ r0.w = ((-(r0.wwww)).w + 1.0f);
176
+ r0.w = sqrt(abs(r0.wwww).w);
177
+ r1.w = max(cb12_12.tint_symbol_4[4u].x, 0.00100000004749745131f);
178
+ let v_12 = (r1.ww * r1.xy);
179
+ r1 = vec4<f32>(v_12.xy, r1.zw);
180
+ let v_13 = (r1.yyy * v5.xyz);
181
+ r3 = vec4<f32>(v_13.xyz, r3.w);
182
+ let v_14 = fma(r1.xxx, v4.xyz, r3.xyz);
183
+ r1 = vec4<f32>(v_14.xy, r1.z, v_14.z);
184
+ let v_15 = fma(r0.www, v2.xyz, r1.xyw);
185
+ r1 = vec4<f32>(v_15.xy, r1.z, v_15.z);
186
+ r0.w = dot(r1.xyw, r1.xyw);
187
+ r0.w = inverseSqrt(r0.w);
188
+ let v_16 = (r0.www * r1.xyw);
189
+ r3 = vec4<f32>(v_16.xyz, r3.w);
190
+ r1.x = dot(r0.xyz, cb12_12.tint_symbol_4[2u].xyz);
191
+ r0.x = dot(r0.xyz, cb12_12.tint_symbol_4[3u].xyz);
192
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.5f)));
193
+ r0.z = dot(cb12_12.tint_symbol_4[2u].ww, r1.xx);
194
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
195
+ r1.x = (r1.x + r1.x);
196
+ r1.y = ((-(cb12_12.tint_symbol_4[2u].wwww)).y + 1.0f);
197
+ r1.x = fma((-(r1.xxxx)).x, r1.y, 1.0f);
198
+ let v_17 = bitcast<u32>(r0.y);
199
+ let v_18 = r0.z;
200
+ r1.x = select(r1.x, v_18, (v_17 != 0u));
201
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.5f)));
202
+ r0.z = dot(cb12_12.tint_symbol_4[3u].ww, r0.xx);
203
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
204
+ r0.x = (r0.x + r0.x);
205
+ r3.w = ((-(cb12_12.tint_symbol_4[3u].wwww)).w + 1.0f);
206
+ r0.x = fma((-(r0.xxxx)).x, r3.w, 1.0f);
207
+ let v_19 = bitcast<u32>(r0.y);
208
+ let v_20 = r0.z;
209
+ r1.y = select(r0.x, v_20, (v_19 != 0u));
210
+ r0.x = dot(r1.xy, cb12_12.tint_symbol_4[1u].xy);
211
+ r0.x = (r0.x * cb12_12.tint_symbol_4[0u].w);
212
+ r0.x = clamp(((r1.zzzz * r0.xxxx)).x, 0.0f, 1.0f);
213
+ r0.y = (r2.w * v0.w);
214
+ let v_21 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
215
+ r1 = vec4<f32>(v_21.xy, r1.zw);
216
+ let v_22 = (r2.xyz * r2.xyz);
217
+ r2 = vec4<f32>(v_22.xyz, r2.w);
218
+ let v_23 = -(v6.xyzx);
219
+ let v_24 = (v_23.xyz + cb1_1.tint_symbol[15u].xyz);
220
+ r4 = vec4<f32>(v_24.xyz, r4.w);
221
+ r0.z = dot(r4.xyz, r4.xyz);
222
+ r0.z = inverseSqrt(r0.z);
223
+ let v_25 = (r0.zzz * r4.xyz);
224
+ r5 = vec4<f32>(v_25.xyz, r5.w);
225
+ let v_26 = -(cb3_3.tint_symbol_2[0u].xyzx);
226
+ let v_27 = fma(r4.xyz, r0.zzz, v_26.xyz);
227
+ r6 = vec4<f32>(v_27.xyz, r6.w);
228
+ r1.z = dot(r6.xyz, r6.xyz);
229
+ r1.z = inverseSqrt(r1.z);
230
+ let v_28 = (r1.zzz * r6.xyz);
231
+ r6 = vec4<f32>(v_28.xyz, r6.w);
232
+ r1.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
233
+ let v_29 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
234
+ r7 = vec4<f32>(v_29.xyz, r7.w);
235
+ let v_30 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
236
+ r8 = vec4<f32>(v_30.xyz, r8.w);
237
+ let v_31 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
238
+ r8 = vec4<f32>(v_31.xyz, r8.w);
239
+ let v_32 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
240
+ r8 = vec4<f32>(v_32.xyz, r8.w);
241
+ let v_33 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
242
+ r9 = vec4<f32>(v_33.xyz, r9.w);
243
+ let v_34 = &(x0[0u]);
244
+ let v_35 = r9;
245
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
246
+ let v_36 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
247
+ r10 = vec4<f32>(v_36.xyz, r10.w);
248
+ let v_37 = &(x0[1u]);
249
+ let v_38 = r10;
250
+ *(v_37) = vec4<f32>(v_38.xyz, (*(v_37)).w);
251
+ let v_39 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
252
+ r11 = vec4<f32>(v_39.xyz, r11.w);
253
+ let v_40 = &(x0[2u]);
254
+ let v_41 = r11;
255
+ *(v_40) = vec4<f32>(v_41.xyz, (*(v_40)).w);
256
+ let v_42 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
257
+ r8 = vec4<f32>(v_42.xyz, r8.w);
258
+ let v_43 = &(x0[3u]);
259
+ let v_44 = r8;
260
+ *(v_43) = vec4<f32>(v_44.xyz, (*(v_43)).w);
261
+ let v_45 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
262
+ let v_46 = r12;
263
+ r12 = vec4<f32>(v_46.x, v_45.x, v_46.z, v_45.y);
264
+ r2.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
265
+ r2.w = (r2.w * 0.5f);
266
+ let v_47 = abs(r11.yyyy);
267
+ r3.w = max(v_47.w, abs(r11.xxxx).w);
268
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r2.w)));
269
+ let v_48 = (bitcast<u32>(r3.w) != 0u);
270
+ let v_49 = bitcast<f32>(v.tint_symbol_7[0i].x);
271
+ r3.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_49, v_48);
272
+ let v_50 = abs(r10.yyyy);
273
+ r4.w = max(v_50.w, abs(r10.xxxx).w);
274
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
275
+ let v_51 = bitcast<u32>(r4.w);
276
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_51 != 0u));
277
+ let v_52 = abs(r9.yyyy);
278
+ r4.w = max(v_52.w, abs(r9.xxxx).w);
279
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r2.w)));
280
+ let v_53 = bitcast<u32>(r2.w);
281
+ r2.w = select(r3.w, 0.0f, (v_53 != 0u));
282
+ let v_54 = x0[bitcast<i32>(r2.w)];
283
+ r9 = vec4<f32>(v_54.xyz, r9.w);
284
+ r2.w = f32(bitcast<i32>(r2.w));
285
+ r3.w = (r2.w + 0.5f);
286
+ r3.w = (r3.w * 0.25f);
287
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.wwww)));
288
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
289
+ r2.w = dot(r10, cb6_6.tint_symbol_6[12u]);
290
+ r4.w = dot(r10, cb6_6.tint_symbol_6[13u]);
291
+ r10.x = (r9.x + 0.5f);
292
+ r10.y = fma(r9.y, 0.25f, r3.w);
293
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r2.w == 0.0f))));
294
+ r2.w = ((-(r2.wwww)).w + r9.z);
295
+ let v_55 = dpdx(r10.xyy);
296
+ r11 = vec4<f32>(v_55.xy, r11.z, v_55.z);
297
+ r11.z = dpdx(r2.w);
298
+ let v_56 = dpdy(r10.yxy);
299
+ r13 = vec4<f32>(v_56.xyz, r13.w);
300
+ r13.w = dpdy(r2.w);
301
+ let v_57 = (r11.yw * r13.yw);
302
+ r8 = vec4<f32>(r8.xy, v_57.xy);
303
+ let v_58 = -(r8.zwzz);
304
+ let v_59 = fma(r11.xz, r13.xz, v_58.xy);
305
+ r14 = vec4<f32>(v_59.xy, r14.zw);
306
+ r5.w = (1.0f / r14.x);
307
+ r6.w = (r11.z * r13.y);
308
+ let v_60 = -(r6.wwww);
309
+ r14.z = fma(r11.x, r13.w, v_60.z);
310
+ let v_61 = (r5.ww * r14.yz);
311
+ r8 = vec4<f32>(r8.xy, v_61.xy);
312
+ let v_62 = max(r8.zw, vec2<f32>());
313
+ r8 = vec4<f32>(r8.xy, v_62.xy);
314
+ let v_63 = min(r8.zw, vec2<f32>(0.5f));
315
+ r8 = vec4<f32>(r8.xy, v_63.xy);
316
+ r2.w = fma((-(r4.wwww)).w, r8.z, r2.w);
317
+ r2.w = fma((-(r4.wwww)).w, r8.w, r2.w);
318
+ let v_64 = bitcast<u32>(r3.w);
319
+ let v_65 = r2.w;
320
+ r12.z = select(r9.z, v_65, (v_64 != 0u));
321
+ r10.z = 0.0f;
322
+ let v_66 = (r10.xyz + r12.ywz);
323
+ r9 = vec4<f32>(v_66.xyz, r9.w);
324
+ let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
325
+ r12 = vec4<f32>(v_67.xy, r12.zw);
326
+ let v_68 = (r10.xyz + r12.xyz);
327
+ r11 = vec4<f32>(v_68.xyz, r11.w);
328
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
329
+ r12 = vec4<f32>(v_69.xy, r12.zw);
330
+ let v_70 = (r10.xyz + r12.xyz);
331
+ r13 = vec4<f32>(v_70.xyz, r13.w);
332
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
333
+ r12 = vec4<f32>(v_71.xy, r12.zw);
334
+ let v_72 = (r10.xyz + r12.xyz);
335
+ r14 = vec4<f32>(v_72.xyz, r14.w);
336
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
337
+ r12 = vec4<f32>(v_73.xy, r12.zw);
338
+ let v_74 = (r10.xyz + r12.xyz);
339
+ r15 = vec4<f32>(v_74.xyz, r15.w);
340
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
341
+ r12 = vec4<f32>(v_75.xy, r12.zw);
342
+ let v_76 = (r10.xyz + r12.xyz);
343
+ r16 = vec4<f32>(v_76.xyz, r16.w);
344
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
345
+ r12 = vec4<f32>(v_77.xy, r12.zw);
346
+ let v_78 = (r10.xyz + r12.xyz);
347
+ r17 = vec4<f32>(v_78.xyz, r17.w);
348
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
349
+ r12 = vec4<f32>(v_79.xy, r12.zw);
350
+ let v_80 = (r10.xyz + r12.xyz);
351
+ r18 = vec4<f32>(v_80.xyz, r18.w);
352
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
353
+ r12 = vec4<f32>(v_81.xy, r12.zw);
354
+ let v_82 = (r10.xyz + r12.xyz);
355
+ r19 = vec4<f32>(v_82.xyz, r19.w);
356
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
357
+ r12 = vec4<f32>(v_83.xy, r12.zw);
358
+ let v_84 = (r10.xyz + r12.xyz);
359
+ r20 = vec4<f32>(v_84.xyz, r20.w);
360
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
361
+ r12 = vec4<f32>(v_85.xy, r12.zw);
362
+ let v_86 = (r10.xyz + r12.xyz);
363
+ r21 = vec4<f32>(v_86.xyz, r21.w);
364
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
365
+ r12 = vec4<f32>(v_87.xy, r12.zw);
366
+ let v_88 = (r10.xyz + r12.xyz);
367
+ r22 = vec4<f32>(v_88.xyz, r22.w);
368
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
369
+ r12 = vec4<f32>(v_89.xy, r12.zw);
370
+ let v_90 = (r10.xyz + r12.xyz);
371
+ r23 = vec4<f32>(v_90.xyz, r23.w);
372
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
373
+ r12 = vec4<f32>(v_91.xy, r12.zw);
374
+ let v_92 = (r10.xyz + r12.xyz);
375
+ r24 = vec4<f32>(v_92.xyz, r24.w);
376
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
377
+ r12 = vec4<f32>(v_93.xy, r12.zw);
378
+ let v_94 = (r10.xyz + r12.xyz);
379
+ r25 = vec4<f32>(v_94.xyz, r25.w);
380
+ let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
381
+ r12 = vec4<f32>(v_95.xy, r12.zw);
382
+ let v_96 = (r10.xyz + r12.xyz);
383
+ r10 = vec4<f32>(v_96.xyz, r10.w);
384
+ let v_97 = r9.xyxx;
385
+ r9.x = textureSampleCompareLevel(t15, s15, v_97.xy, r9.z);
386
+ let v_98 = r11.xyxx;
387
+ r9.y = textureSampleCompareLevel(t15, s15, v_98.xy, r11.z);
388
+ let v_99 = r13.xyxx;
389
+ r9.z = textureSampleCompareLevel(t15, s15, v_99.xy, r13.z);
390
+ let v_100 = r14.xyxx;
391
+ r9.w = textureSampleCompareLevel(t15, s15, v_100.xy, r14.z);
392
+ let v_101 = r15.xyxx;
393
+ r11.x = textureSampleCompareLevel(t15, s15, v_101.xy, r15.z);
394
+ let v_102 = r16.xyxx;
395
+ r11.y = textureSampleCompareLevel(t15, s15, v_102.xy, r16.z);
396
+ let v_103 = r17.xyxx;
397
+ r11.z = textureSampleCompareLevel(t15, s15, v_103.xy, r17.z);
398
+ let v_104 = r18.xyxx;
399
+ r11.w = textureSampleCompareLevel(t15, s15, v_104.xy, r18.z);
400
+ let v_105 = r19.xyxx;
401
+ r12.x = textureSampleCompareLevel(t15, s15, v_105.xy, r19.z);
402
+ let v_106 = r20.xyxx;
403
+ r12.y = textureSampleCompareLevel(t15, s15, v_106.xy, r20.z);
404
+ let v_107 = r21.xyxx;
405
+ r12.z = textureSampleCompareLevel(t15, s15, v_107.xy, r21.z);
406
+ let v_108 = r22.xyxx;
407
+ r12.w = textureSampleCompareLevel(t15, s15, v_108.xy, r22.z);
408
+ let v_109 = r23.xyxx;
409
+ r13.x = textureSampleCompareLevel(t15, s15, v_109.xy, r23.z);
410
+ let v_110 = r24.xyxx;
411
+ r13.y = textureSampleCompareLevel(t15, s15, v_110.xy, r24.z);
412
+ let v_111 = r25.xyxx;
413
+ r13.z = textureSampleCompareLevel(t15, s15, v_111.xy, r25.z);
414
+ let v_112 = r10.xyxx;
415
+ r13.w = textureSampleCompareLevel(t15, s15, v_112.xy, r10.z);
416
+ r9 = (r9 + r11);
417
+ r9 = (r12 + r9);
418
+ r9 = (r13 + r9);
419
+ r2.w = dot(r9, vec4<f32>(1.0f));
420
+ r1.z = clamp(fma(r1.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
421
+ let v_113 = abs(r8.yyyy);
422
+ r3.w = max(v_113.w, abs(r8.xxxx).w);
423
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
424
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
425
+ r1.z = (r3.w * r1.z);
426
+ r1.z = fma(r2.w, 0.0625f, r1.z);
427
+ let v_114 = (r1.xyz * r1.xyz);
428
+ r1 = vec4<f32>(v_114.xyz, r1.w);
429
+ r1.z = min(r1.z, 1.0f);
430
+ r2.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
431
+ r2.w = sqrt(r2.w);
432
+ r2.w = (r2.w * cb6_6.tint_symbol_6[3u].z);
433
+ let v_115 = -(r1.zzzz);
434
+ r1.z = fma(r2.w, v_115.z, r1.z);
435
+ let v_116 = dot(r3.xyz, v_26.xyz);
436
+ r2.w = clamp(vec4<f32>(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f);
437
+ let v_117 = dot(r5.xyz, r3.xyz);
438
+ r8.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
439
+ let v_118 = dot(r6.xyz, v_26.xyz);
440
+ r8.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
441
+ let v_119 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
442
+ r6 = vec4<f32>(v_119.xy, r6.zw);
443
+ let v_120 = (r6.xy * r6.xy);
444
+ r6 = vec4<f32>(r6.xy, v_120.xy);
445
+ let v_121 = (r6.zw * r6.zw);
446
+ r6 = vec4<f32>(r6.xy, v_121.xy);
447
+ let v_122 = (r6.xy * r6.zw);
448
+ r6 = vec4<f32>(v_122.xy, r6.zw);
449
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
450
+ let v_123 = fma(cb12_12.tint_symbol_4[0u].yy, r6.xy, r3.ww);
451
+ r6 = vec4<f32>(v_123.xy, r6.zw);
452
+ r4.w = (r0.x * r6.y);
453
+ r5.w = fma((-(r0.xxxx)).w, r6.x, 1.0f);
454
+ r4.w = (r2.w * r4.w);
455
+ r4.w = (r4.w * 0.25f);
456
+ r2.w = (r2.w * r5.w);
457
+ let v_124 = fma(r2.xyz, r2.www, r4.www);
458
+ r6 = vec4<f32>(v_124.xyz, r6.w);
459
+ let v_125 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
460
+ r6 = vec4<f32>(v_125.xyz, r6.w);
461
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
462
+ if ((bitcast<u32>(r2.w) != 0u)) {
463
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
464
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
465
+ } else {
466
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
467
+ let v_126 = (v_23.xyz + cb3_3.tint_symbol_2[3u].xyz);
468
+ r8 = vec4<f32>(v_126.xyz, r8.w);
469
+ let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
470
+ r9 = vec4<f32>(v_127.xyz, r9.w);
471
+ r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
472
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
473
+ r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w);
474
+ let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz);
475
+ r9 = vec4<f32>(v_128.xyz, r9.w);
476
+ let v_129 = (r9.xyz + v_23.xyz);
477
+ r9 = vec4<f32>(v_129.xyz, r9.w);
478
+ let v_130 = bitcast<vec3<u32>>(r4.www);
479
+ let v_131 = r8.xyz;
480
+ let v_132 = select(r9.xyz, v_131, (v_130 != vec3<u32>()));
481
+ r8 = vec4<f32>(v_132.xyz, r8.w);
482
+ r4.w = dot(r8.xyz, r8.xyz);
483
+ let v_133 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
484
+ r8 = vec4<f32>(v_133.xyz, r8.w);
485
+ r6.w = dot(r8.xyz, r8.xyz);
486
+ r6.w = inverseSqrt(r6.w);
487
+ let v_134 = (r6.www * r8.xyz);
488
+ r8 = vec4<f32>(v_134.xyz, r8.w);
489
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
490
+ r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
491
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[11u].w);
492
+ r4.w = (r4.w / r6.w);
493
+ let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx);
494
+ r6.w = dot(r8.xyz, v_135.xyz);
495
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
496
+ let v_136 = dot(r8.xyz, r3.xyz);
497
+ r7.w = clamp(vec4<f32>(v_136, v_136, v_136, v_136).w, 0.0f, 1.0f);
498
+ r6.w = (r6.w * r7.w);
499
+ r7.w = (r4.w * r6.w);
500
+ let v_137 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
501
+ r9 = vec4<f32>(v_137.xyz, r9.w);
502
+ let v_138 = (r2.xyz * r9.xyz);
503
+ r9 = vec4<f32>(v_138.xyz, r9.w);
504
+ let v_139 = fma(r4.xyz, r0.zzz, r8.xyz);
505
+ r8 = vec4<f32>(v_139.xyz, r8.w);
506
+ r7.w = dot(r8.xyz, r8.xyz);
507
+ r7.w = inverseSqrt(r7.w);
508
+ let v_140 = (r7.www * r8.xyz);
509
+ r8 = vec4<f32>(v_140.xyz, r8.w);
510
+ let v_141 = dot(r8.xyz, r5.xyz);
511
+ r7.w = clamp(vec4<f32>(v_141, v_141, v_141, v_141).w, 0.0f, 1.0f);
512
+ r7.w = ((-(r7.wwww)).w + 1.0f);
513
+ r8.x = (r7.w * r7.w);
514
+ r8.x = (r8.x * r8.x);
515
+ r7.w = (r7.w * r8.x);
516
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
517
+ r6.w = (r6.w * r7.w);
518
+ r4.w = (r4.w * r6.w);
519
+ r4.w = (r4.w * 0.25f);
520
+ let v_142 = (r4.www * cb3_3.tint_symbol_2[19u].xyz);
521
+ r8 = vec4<f32>(v_142.xyz, r8.w);
522
+ }
523
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
524
+ if ((bitcast<u32>(r4.w) != 0u)) {
525
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
526
+ r4.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
527
+ let v_143 = bitcast<u32>(r6.w);
528
+ let v_144 = r4.w;
529
+ r2.w = select(r2.w, v_144, (v_143 != 0u));
530
+ if ((bitcast<u32>(r2.w) != 0u)) {
531
+ } else {
532
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
533
+ let v_145 = (v_23.xyz + cb3_3.tint_symbol_2[4u].xyz);
534
+ r10 = vec4<f32>(v_145.xyz, r10.w);
535
+ let v_146 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
536
+ r11 = vec4<f32>(v_146.xyz, r11.w);
537
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
538
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
539
+ r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w);
540
+ let v_147 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz);
541
+ r11 = vec4<f32>(v_147.xyz, r11.w);
542
+ let v_148 = (r11.xyz + v_23.xyz);
543
+ r11 = vec4<f32>(v_148.xyz, r11.w);
544
+ let v_149 = bitcast<vec3<u32>>(r4.www);
545
+ let v_150 = r10.xyz;
546
+ let v_151 = select(r11.xyz, v_150, (v_149 != vec3<u32>()));
547
+ r10 = vec4<f32>(v_151.xyz, r10.w);
548
+ r4.w = dot(r10.xyz, r10.xyz);
549
+ let v_152 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
550
+ r10 = vec4<f32>(v_152.xyz, r10.w);
551
+ r6.w = dot(r10.xyz, r10.xyz);
552
+ r6.w = inverseSqrt(r6.w);
553
+ let v_153 = (r6.www * r10.xyz);
554
+ r10 = vec4<f32>(v_153.xyz, r10.w);
555
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
556
+ r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
557
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[12u].w);
558
+ r4.w = (r4.w / r6.w);
559
+ let v_154 = -(cb3_3.tint_symbol_2[12u].xyzx);
560
+ r6.w = dot(r10.xyz, v_154.xyz);
561
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
562
+ let v_155 = dot(r10.xyz, r3.xyz);
563
+ r7.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
564
+ r6.w = (r6.w * r7.w);
565
+ r7.w = (r4.w * r6.w);
566
+ let v_156 = (r7.www * cb3_3.tint_symbol_2[20u].xyz);
567
+ r11 = vec4<f32>(v_156.xyz, r11.w);
568
+ let v_157 = fma(r11.xyz, r2.xyz, r9.xyz);
569
+ r9 = vec4<f32>(v_157.xyz, r9.w);
570
+ let v_158 = fma(r4.xyz, r0.zzz, r10.xyz);
571
+ r10 = vec4<f32>(v_158.xyz, r10.w);
572
+ r7.w = dot(r10.xyz, r10.xyz);
573
+ r7.w = inverseSqrt(r7.w);
574
+ let v_159 = (r7.www * r10.xyz);
575
+ r10 = vec4<f32>(v_159.xyz, r10.w);
576
+ let v_160 = dot(r10.xyz, r5.xyz);
577
+ r7.w = clamp(vec4<f32>(v_160, v_160, v_160, v_160).w, 0.0f, 1.0f);
578
+ r7.w = ((-(r7.wwww)).w + 1.0f);
579
+ r8.w = (r7.w * r7.w);
580
+ r8.w = (r8.w * r8.w);
581
+ r7.w = (r7.w * r8.w);
582
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
583
+ r6.w = (r6.w * r7.w);
584
+ r4.w = (r4.w * r6.w);
585
+ r4.w = (r4.w * 0.25f);
586
+ let v_161 = fma(r4.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
587
+ r8 = vec4<f32>(v_161.xyz, r8.w);
588
+ }
589
+ } else {
590
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
591
+ }
592
+ if ((bitcast<u32>(r2.w) != 0u)) {
593
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
594
+ } else {
595
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
596
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
597
+ if ((bitcast<u32>(r2.w) != 0u)) {
598
+ } else {
599
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
600
+ let v_162 = (v_23.xyz + cb3_3.tint_symbol_2[5u].xyz);
601
+ r10 = vec4<f32>(v_162.xyz, r10.w);
602
+ let v_163 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
603
+ r11 = vec4<f32>(v_163.xyz, r11.w);
604
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
605
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
606
+ r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w);
607
+ let v_164 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz);
608
+ r11 = vec4<f32>(v_164.xyz, r11.w);
609
+ let v_165 = (r11.xyz + v_23.xyz);
610
+ r11 = vec4<f32>(v_165.xyz, r11.w);
611
+ let v_166 = bitcast<vec3<u32>>(r4.www);
612
+ let v_167 = r10.xyz;
613
+ let v_168 = select(r11.xyz, v_167, (v_166 != vec3<u32>()));
614
+ r10 = vec4<f32>(v_168.xyz, r10.w);
615
+ r4.w = dot(r10.xyz, r10.xyz);
616
+ let v_169 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
617
+ r10 = vec4<f32>(v_169.xyz, r10.w);
618
+ r6.w = dot(r10.xyz, r10.xyz);
619
+ r6.w = inverseSqrt(r6.w);
620
+ let v_170 = (r6.www * r10.xyz);
621
+ r10 = vec4<f32>(v_170.xyz, r10.w);
622
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
623
+ r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
624
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[13u].w);
625
+ r4.w = (r4.w / r6.w);
626
+ let v_171 = -(cb3_3.tint_symbol_2[13u].xyzx);
627
+ r6.w = dot(r10.xyz, v_171.xyz);
628
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
629
+ let v_172 = dot(r10.xyz, r3.xyz);
630
+ r7.w = clamp(vec4<f32>(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f);
631
+ r6.w = (r6.w * r7.w);
632
+ r7.w = (r4.w * r6.w);
633
+ let v_173 = (r7.www * cb3_3.tint_symbol_2[21u].xyz);
634
+ r11 = vec4<f32>(v_173.xyz, r11.w);
635
+ let v_174 = fma(r11.xyz, r2.xyz, r9.xyz);
636
+ r9 = vec4<f32>(v_174.xyz, r9.w);
637
+ let v_175 = fma(r4.xyz, r0.zzz, r10.xyz);
638
+ r10 = vec4<f32>(v_175.xyz, r10.w);
639
+ r7.w = dot(r10.xyz, r10.xyz);
640
+ r7.w = inverseSqrt(r7.w);
641
+ let v_176 = (r7.www * r10.xyz);
642
+ r10 = vec4<f32>(v_176.xyz, r10.w);
643
+ let v_177 = dot(r10.xyz, r5.xyz);
644
+ r7.w = clamp(vec4<f32>(v_177, v_177, v_177, v_177).w, 0.0f, 1.0f);
645
+ r7.w = ((-(r7.wwww)).w + 1.0f);
646
+ r8.w = (r7.w * r7.w);
647
+ r8.w = (r8.w * r8.w);
648
+ r7.w = (r7.w * r8.w);
649
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
650
+ r6.w = (r6.w * r7.w);
651
+ r4.w = (r4.w * r6.w);
652
+ r4.w = (r4.w * 0.25f);
653
+ let v_178 = fma(r4.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
654
+ r8 = vec4<f32>(v_178.xyz, r8.w);
655
+ }
656
+ }
657
+ if ((bitcast<u32>(r2.w) != 0u)) {
658
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
659
+ } else {
660
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
661
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
662
+ if ((bitcast<u32>(r2.w) != 0u)) {
663
+ } else {
664
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
665
+ let v_179 = (v_23.xyz + cb3_3.tint_symbol_2[6u].xyz);
666
+ r10 = vec4<f32>(v_179.xyz, r10.w);
667
+ let v_180 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
668
+ r11 = vec4<f32>(v_180.xyz, r11.w);
669
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
670
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
671
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
672
+ let v_181 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
673
+ r11 = vec4<f32>(v_181.xyz, r11.w);
674
+ let v_182 = (r11.xyz + v_23.xyz);
675
+ r11 = vec4<f32>(v_182.xyz, r11.w);
676
+ let v_183 = bitcast<vec3<u32>>(r4.www);
677
+ let v_184 = r10.xyz;
678
+ let v_185 = select(r11.xyz, v_184, (v_183 != vec3<u32>()));
679
+ r10 = vec4<f32>(v_185.xyz, r10.w);
680
+ r4.w = dot(r10.xyz, r10.xyz);
681
+ let v_186 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
682
+ r10 = vec4<f32>(v_186.xyz, r10.w);
683
+ r6.w = dot(r10.xyz, r10.xyz);
684
+ r6.w = inverseSqrt(r6.w);
685
+ let v_187 = (r6.www * r10.xyz);
686
+ r10 = vec4<f32>(v_187.xyz, r10.w);
687
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
688
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
689
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[14u].w);
690
+ r4.w = (r4.w / r6.w);
691
+ let v_188 = -(cb3_3.tint_symbol_2[14u].xyzx);
692
+ r6.w = dot(r10.xyz, v_188.xyz);
693
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
694
+ let v_189 = dot(r10.xyz, r3.xyz);
695
+ r7.w = clamp(vec4<f32>(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f);
696
+ r6.w = (r6.w * r7.w);
697
+ r7.w = (r4.w * r6.w);
698
+ let v_190 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
699
+ r11 = vec4<f32>(v_190.xyz, r11.w);
700
+ let v_191 = fma(r11.xyz, r2.xyz, r9.xyz);
701
+ r9 = vec4<f32>(v_191.xyz, r9.w);
702
+ let v_192 = fma(r4.xyz, r0.zzz, r10.xyz);
703
+ r10 = vec4<f32>(v_192.xyz, r10.w);
704
+ r7.w = dot(r10.xyz, r10.xyz);
705
+ r7.w = inverseSqrt(r7.w);
706
+ let v_193 = (r7.www * r10.xyz);
707
+ r10 = vec4<f32>(v_193.xyz, r10.w);
708
+ let v_194 = dot(r10.xyz, r5.xyz);
709
+ r7.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
710
+ r7.w = ((-(r7.wwww)).w + 1.0f);
711
+ r8.w = (r7.w * r7.w);
712
+ r8.w = (r8.w * r8.w);
713
+ r7.w = (r7.w * r8.w);
714
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
715
+ r6.w = (r6.w * r7.w);
716
+ r4.w = (r4.w * r6.w);
717
+ r4.w = (r4.w * 0.25f);
718
+ let v_195 = fma(r4.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
719
+ r8 = vec4<f32>(v_195.xyz, r8.w);
720
+ }
721
+ }
722
+ if ((bitcast<u32>(r2.w) != 0u)) {
723
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
724
+ } else {
725
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
726
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
727
+ if ((bitcast<u32>(r2.w) != 0u)) {
728
+ } else {
729
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
730
+ let v_196 = (v_23.xyz + cb3_3.tint_symbol_2[7u].xyz);
731
+ r10 = vec4<f32>(v_196.xyz, r10.w);
732
+ let v_197 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
733
+ r11 = vec4<f32>(v_197.xyz, r11.w);
734
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
735
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
736
+ r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w);
737
+ let v_198 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz);
738
+ r11 = vec4<f32>(v_198.xyz, r11.w);
739
+ let v_199 = (r11.xyz + v_23.xyz);
740
+ r11 = vec4<f32>(v_199.xyz, r11.w);
741
+ let v_200 = bitcast<vec3<u32>>(r4.www);
742
+ let v_201 = r10.xyz;
743
+ let v_202 = select(r11.xyz, v_201, (v_200 != vec3<u32>()));
744
+ r10 = vec4<f32>(v_202.xyz, r10.w);
745
+ r4.w = dot(r10.xyz, r10.xyz);
746
+ let v_203 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
747
+ r10 = vec4<f32>(v_203.xyz, r10.w);
748
+ r6.w = dot(r10.xyz, r10.xyz);
749
+ r6.w = inverseSqrt(r6.w);
750
+ let v_204 = (r6.www * r10.xyz);
751
+ r10 = vec4<f32>(v_204.xyz, r10.w);
752
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
753
+ r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
754
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[15u].w);
755
+ r4.w = (r4.w / r6.w);
756
+ let v_205 = -(cb3_3.tint_symbol_2[15u].xyzx);
757
+ r6.w = dot(r10.xyz, v_205.xyz);
758
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
759
+ let v_206 = dot(r10.xyz, r3.xyz);
760
+ r7.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
761
+ r6.w = (r6.w * r7.w);
762
+ r7.w = (r4.w * r6.w);
763
+ let v_207 = (r7.www * cb3_3.tint_symbol_2[23u].xyz);
764
+ r11 = vec4<f32>(v_207.xyz, r11.w);
765
+ let v_208 = fma(r11.xyz, r2.xyz, r9.xyz);
766
+ r9 = vec4<f32>(v_208.xyz, r9.w);
767
+ let v_209 = fma(r4.xyz, r0.zzz, r10.xyz);
768
+ r10 = vec4<f32>(v_209.xyz, r10.w);
769
+ r7.w = dot(r10.xyz, r10.xyz);
770
+ r7.w = inverseSqrt(r7.w);
771
+ let v_210 = (r7.www * r10.xyz);
772
+ r10 = vec4<f32>(v_210.xyz, r10.w);
773
+ let v_211 = dot(r10.xyz, r5.xyz);
774
+ r7.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
775
+ r7.w = ((-(r7.wwww)).w + 1.0f);
776
+ r8.w = (r7.w * r7.w);
777
+ r8.w = (r8.w * r8.w);
778
+ r7.w = (r7.w * r8.w);
779
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
780
+ r6.w = (r6.w * r7.w);
781
+ r4.w = (r4.w * r6.w);
782
+ r4.w = (r4.w * 0.25f);
783
+ let v_212 = fma(r4.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
784
+ r8 = vec4<f32>(v_212.xyz, r8.w);
785
+ }
786
+ }
787
+ if ((bitcast<u32>(r2.w) != 0u)) {
788
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
789
+ } else {
790
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
791
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
792
+ if ((bitcast<u32>(r2.w) != 0u)) {
793
+ } else {
794
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
795
+ let v_213 = (v_23.xyz + cb3_3.tint_symbol_2[8u].xyz);
796
+ r10 = vec4<f32>(v_213.xyz, r10.w);
797
+ let v_214 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
798
+ r11 = vec4<f32>(v_214.xyz, r11.w);
799
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
800
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
801
+ r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w);
802
+ let v_215 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz);
803
+ r11 = vec4<f32>(v_215.xyz, r11.w);
804
+ let v_216 = (r11.xyz + v_23.xyz);
805
+ r11 = vec4<f32>(v_216.xyz, r11.w);
806
+ let v_217 = bitcast<vec3<u32>>(r4.www);
807
+ let v_218 = r10.xyz;
808
+ let v_219 = select(r11.xyz, v_218, (v_217 != vec3<u32>()));
809
+ r10 = vec4<f32>(v_219.xyz, r10.w);
810
+ r4.w = dot(r10.xyz, r10.xyz);
811
+ let v_220 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
812
+ r10 = vec4<f32>(v_220.xyz, r10.w);
813
+ r6.w = dot(r10.xyz, r10.xyz);
814
+ r6.w = inverseSqrt(r6.w);
815
+ let v_221 = (r6.www * r10.xyz);
816
+ r10 = vec4<f32>(v_221.xyz, r10.w);
817
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
818
+ r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
819
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[16u].w);
820
+ r4.w = (r4.w / r6.w);
821
+ let v_222 = -(cb3_3.tint_symbol_2[16u].xyzx);
822
+ r6.w = dot(r10.xyz, v_222.xyz);
823
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
824
+ let v_223 = dot(r10.xyz, r3.xyz);
825
+ r7.w = clamp(vec4<f32>(v_223, v_223, v_223, v_223).w, 0.0f, 1.0f);
826
+ r6.w = (r6.w * r7.w);
827
+ r7.w = (r4.w * r6.w);
828
+ let v_224 = (r7.www * cb3_3.tint_symbol_2[24u].xyz);
829
+ r11 = vec4<f32>(v_224.xyz, r11.w);
830
+ let v_225 = fma(r11.xyz, r2.xyz, r9.xyz);
831
+ r9 = vec4<f32>(v_225.xyz, r9.w);
832
+ let v_226 = fma(r4.xyz, r0.zzz, r10.xyz);
833
+ r10 = vec4<f32>(v_226.xyz, r10.w);
834
+ r7.w = dot(r10.xyz, r10.xyz);
835
+ r7.w = inverseSqrt(r7.w);
836
+ let v_227 = (r7.www * r10.xyz);
837
+ r10 = vec4<f32>(v_227.xyz, r10.w);
838
+ let v_228 = dot(r10.xyz, r5.xyz);
839
+ r7.w = clamp(vec4<f32>(v_228, v_228, v_228, v_228).w, 0.0f, 1.0f);
840
+ r7.w = ((-(r7.wwww)).w + 1.0f);
841
+ r8.w = (r7.w * r7.w);
842
+ r8.w = (r8.w * r8.w);
843
+ r7.w = (r7.w * r8.w);
844
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
845
+ r6.w = (r6.w * r7.w);
846
+ r4.w = (r4.w * r6.w);
847
+ r4.w = (r4.w * 0.25f);
848
+ let v_229 = fma(r4.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
849
+ r8 = vec4<f32>(v_229.xyz, r8.w);
850
+ }
851
+ }
852
+ if ((bitcast<u32>(r2.w) != 0u)) {
853
+ r2.w = bitcast<f32>(v.tint_symbol_7[3i].x);
854
+ } else {
855
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
856
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
857
+ if ((bitcast<u32>(r2.w) != 0u)) {
858
+ } else {
859
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
860
+ let v_230 = (v_23.xyz + cb3_3.tint_symbol_2[9u].xyz);
861
+ r10 = vec4<f32>(v_230.xyz, r10.w);
862
+ let v_231 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
863
+ r11 = vec4<f32>(v_231.xyz, r11.w);
864
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
865
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
866
+ r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w);
867
+ let v_232 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz);
868
+ r11 = vec4<f32>(v_232.xyz, r11.w);
869
+ let v_233 = (r11.xyz + v_23.xyz);
870
+ r11 = vec4<f32>(v_233.xyz, r11.w);
871
+ let v_234 = bitcast<vec3<u32>>(r4.www);
872
+ let v_235 = r10.xyz;
873
+ let v_236 = select(r11.xyz, v_235, (v_234 != vec3<u32>()));
874
+ r10 = vec4<f32>(v_236.xyz, r10.w);
875
+ r4.w = dot(r10.xyz, r10.xyz);
876
+ let v_237 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
877
+ r10 = vec4<f32>(v_237.xyz, r10.w);
878
+ r6.w = dot(r10.xyz, r10.xyz);
879
+ r6.w = inverseSqrt(r6.w);
880
+ let v_238 = (r6.www * r10.xyz);
881
+ r10 = vec4<f32>(v_238.xyz, r10.w);
882
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
883
+ r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
884
+ r6.w = fma(r6.w, r4.w, cb3_3.tint_symbol_2[17u].w);
885
+ r4.w = (r4.w / r6.w);
886
+ let v_239 = -(cb3_3.tint_symbol_2[17u].xyzx);
887
+ r6.w = dot(r10.xyz, v_239.xyz);
888
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
889
+ let v_240 = dot(r10.xyz, r3.xyz);
890
+ r7.w = clamp(vec4<f32>(v_240, v_240, v_240, v_240).w, 0.0f, 1.0f);
891
+ r6.w = (r6.w * r7.w);
892
+ r7.w = (r4.w * r6.w);
893
+ let v_241 = (r7.www * cb3_3.tint_symbol_2[25u].xyz);
894
+ r11 = vec4<f32>(v_241.xyz, r11.w);
895
+ let v_242 = fma(r11.xyz, r2.xyz, r9.xyz);
896
+ r9 = vec4<f32>(v_242.xyz, r9.w);
897
+ let v_243 = fma(r4.xyz, r0.zzz, r10.xyz);
898
+ r10 = vec4<f32>(v_243.xyz, r10.w);
899
+ r7.w = dot(r10.xyz, r10.xyz);
900
+ r7.w = inverseSqrt(r7.w);
901
+ let v_244 = (r7.www * r10.xyz);
902
+ r10 = vec4<f32>(v_244.xyz, r10.w);
903
+ let v_245 = dot(r10.xyz, r5.xyz);
904
+ r7.w = clamp(vec4<f32>(v_245, v_245, v_245, v_245).w, 0.0f, 1.0f);
905
+ r7.w = ((-(r7.wwww)).w + 1.0f);
906
+ r8.w = (r7.w * r7.w);
907
+ r8.w = (r8.w * r8.w);
908
+ r7.w = (r7.w * r8.w);
909
+ r7.w = fma(cb12_12.tint_symbol_4[0u].y, r7.w, r3.w);
910
+ r6.w = (r6.w * r7.w);
911
+ r4.w = (r4.w * r6.w);
912
+ r4.w = (r4.w * 0.25f);
913
+ let v_246 = fma(r4.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
914
+ r8 = vec4<f32>(v_246.xyz, r8.w);
915
+ }
916
+ }
917
+ if ((bitcast<u32>(r2.w) != 0u)) {
918
+ } else {
919
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
920
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r4.w)));
921
+ if ((bitcast<u32>(r2.w) != 0u)) {
922
+ } else {
923
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
924
+ let v_247 = (v_23.xyz + cb3_3.tint_symbol_2[10u].xyz);
925
+ r10 = vec4<f32>(v_247.xyz, r10.w);
926
+ let v_248 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
927
+ r11 = vec4<f32>(v_248.xyz, r11.w);
928
+ r4.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
929
+ r4.w = clamp(((r4.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
930
+ r4.w = (r4.w * cb3_3.tint_symbol_2[26u].w);
931
+ let v_249 = fma(cb3_3.tint_symbol_2[18u].xyz, r4.www, cb3_3.tint_symbol_2[10u].xyz);
932
+ r11 = vec4<f32>(v_249.xyz, r11.w);
933
+ let v_250 = (r11.xyz + v_23.xyz);
934
+ r11 = vec4<f32>(v_250.xyz, r11.w);
935
+ let v_251 = bitcast<vec3<u32>>(r2.www);
936
+ let v_252 = r10.xyz;
937
+ let v_253 = select(r11.xyz, v_252, (v_251 != vec3<u32>()));
938
+ r10 = vec4<f32>(v_253.xyz, r10.w);
939
+ r2.w = dot(r10.xyz, r10.xyz);
940
+ let v_254 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
941
+ r10 = vec4<f32>(v_254.xyz, r10.w);
942
+ r4.w = dot(r10.xyz, r10.xyz);
943
+ r4.w = inverseSqrt(r4.w);
944
+ let v_255 = (r4.www * r10.xyz);
945
+ r10 = vec4<f32>(v_255.xyz, r10.w);
946
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
947
+ r4.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
948
+ r4.w = fma(r4.w, r2.w, cb3_3.tint_symbol_2[18u].w);
949
+ r2.w = (r2.w / r4.w);
950
+ let v_256 = -(cb3_3.tint_symbol_2[18u].xyzx);
951
+ r4.w = dot(r10.xyz, v_256.xyz);
952
+ r4.w = clamp(fma(r4.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
953
+ let v_257 = dot(r10.xyz, r3.xyz);
954
+ r6.w = clamp(vec4<f32>(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f);
955
+ r4.w = (r4.w * r6.w);
956
+ r6.w = (r2.w * r4.w);
957
+ let v_258 = (r6.www * cb3_3.tint_symbol_2[26u].xyz);
958
+ r11 = vec4<f32>(v_258.xyz, r11.w);
959
+ let v_259 = fma(r11.xyz, r2.xyz, r9.xyz);
960
+ r9 = vec4<f32>(v_259.xyz, r9.w);
961
+ let v_260 = fma(r4.xyz, r0.zzz, r10.xyz);
962
+ r4 = vec4<f32>(v_260.xyz, r4.w);
963
+ r0.z = dot(r4.xyz, r4.xyz);
964
+ r0.z = inverseSqrt(r0.z);
965
+ let v_261 = (r0.zzz * r4.xyz);
966
+ r4 = vec4<f32>(v_261.xyz, r4.w);
967
+ let v_262 = dot(r4.xyz, r5.xyz);
968
+ r0.z = clamp(vec4<f32>(v_262, v_262, v_262, v_262).z, 0.0f, 1.0f);
969
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
970
+ r4.x = (r0.z * r0.z);
971
+ r4.x = (r4.x * r4.x);
972
+ r0.z = (r0.z * r4.x);
973
+ r0.z = fma(cb12_12.tint_symbol_4[0u].y, r0.z, r3.w);
974
+ r0.z = (r4.w * r0.z);
975
+ r0.z = (r2.w * r0.z);
976
+ r0.z = (r0.z * 0.25f);
977
+ let v_263 = fma(r0.zzz, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
978
+ r8 = vec4<f32>(v_263.xyz, r8.w);
979
+ }
980
+ }
981
+ r0.z = (r5.w * r5.w);
982
+ r0.x = (r0.x * r0.x);
983
+ let v_264 = (r8.xyz * r0.xxx);
984
+ r4 = vec4<f32>(v_264.xyz, r4.w);
985
+ let v_265 = fma(r0.zzz, r9.xyz, r4.xyz);
986
+ r4 = vec4<f32>(v_265.xyz, r4.w);
987
+ let v_266 = fma(r6.xyz, r1.zzz, r4.xyz);
988
+ r4 = vec4<f32>(v_266.xyz, r4.w);
989
+ r0.x = fma(r1.w, r0.w, cb3_3.tint_symbol_2[43u].w);
990
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
991
+ r0.x = max(r0.x, 0.0f);
992
+ let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.xxx, cb3_3.tint_symbol_2[48u].xyz);
993
+ r6 = vec4<f32>(v_267.xyz, r6.w);
994
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
995
+ let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
996
+ r8 = vec4<f32>(v_268.xyz, r8.w);
997
+ let v_269 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
998
+ r8 = vec4<f32>(v_269.xyz, r8.w);
999
+ let v_270 = fma(r6.xyz, r0.zzz, r8.xyz);
1000
+ r6 = vec4<f32>(v_270.xyz, r6.w);
1001
+ let v_271 = (r1.yyy * r6.xyz);
1002
+ r6 = vec4<f32>(v_271.xyz, r6.w);
1003
+ let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
1004
+ r0 = vec4<f32>(v_272.x, r0.y, v_272.yz);
1005
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1006
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1007
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1008
+ let v_273 = dot(r8.xyz, r3.xyz);
1009
+ r1.z = clamp(vec4<f32>(v_273, v_273, v_273, v_273).z, 0.0f, 1.0f);
1010
+ let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r0.xzw);
1011
+ r0 = vec4<f32>(v_274.x, r0.y, v_274.yz);
1012
+ let v_275 = fma(r0.xzw, r1.xxx, r6.xyz);
1013
+ r0 = vec4<f32>(v_275.x, r0.y, v_275.yz);
1014
+ let v_276 = (r5.www * r0.xzw);
1015
+ r0 = vec4<f32>(v_276.x, r0.y, v_276.yz);
1016
+ let v_277 = fma(r0.xzw, r2.xyz, r4.xyz);
1017
+ r0 = vec4<f32>(v_277.x, r0.y, v_277.yz);
1018
+ r1.z = ((-(r5.wwww)).z + 1.0f);
1019
+ r1.w = dot((-(r5.xyzx)).xyz, r3.xyz);
1020
+ r1.w = (r1.w + r1.w);
1021
+ let v_278 = -(r1.wwww);
1022
+ let v_279 = -(r5.xyzx);
1023
+ let v_280 = fma(r3.xyz, v_278.xyz, v_279.xyz);
1024
+ r2 = vec4<f32>(v_280.xyz, r2.w);
1025
+ r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1026
+ r1.w = max(r1.w, cb5_5.tint_symbol_3[6u].z);
1027
+ let v_281 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
1028
+ r2 = vec4<f32>(v_281.xy, r2.z, v_281.z);
1029
+ r3.x = (abs(r2.zzzz).x + 1.0f);
1030
+ let v_282 = (r2.xyw / r3.xxx);
1031
+ r2 = vec4<f32>(v_282.xy, r2.z, v_282.z);
1032
+ let v_283 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
1033
+ r2 = vec4<f32>(v_283.xy, r2.z, v_283.z);
1034
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
1035
+ let v_284 = bitcast<vec2<u32>>(r2.zz);
1036
+ let v_285 = r2.xy;
1037
+ let v_286 = select(r2.wy, v_285, (v_284 != vec2<u32>()));
1038
+ r2 = vec4<f32>(v_286.xy, r2.zw);
1039
+ let v_287 = r1.w;
1040
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_287);
1041
+ r1.x = max(r1.y, r1.x);
1042
+ let v_288 = (r1.xxx * r2.xyz);
1043
+ r1 = vec4<f32>(v_288.xy, r1.z, v_288.z);
1044
+ let v_289 = (r1.zzz * r1.xyw);
1045
+ r1 = vec4<f32>(v_289.xyz, r1.w);
1046
+ let v_290 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r0.xzw);
1047
+ r0 = vec4<f32>(v_290.x, r0.y, v_290.yz);
1048
+ r0.y = (r0.y * cb2_2.tint_symbol_1[15u].x);
1049
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1050
+ r1.x = dot(r7.xyz, r7.xyz);
1051
+ r1.y = sqrt(r1.x);
1052
+ let v_291 = -(cb3_3.tint_symbol_2[50u].xxxx);
1053
+ r1.z = (r1.y + v_291.z);
1054
+ r1.z = max(r1.z, 0.0f);
1055
+ r1.y = (r1.z / r1.y);
1056
+ r1.y = (r1.y * r7.z);
1057
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1058
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1059
+ r2.x = (r1.w * -1.44269502162933349609f);
1060
+ r2.x = exp2(r2.x);
1061
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1062
+ r1.w = (r2.x / r1.w);
1063
+ let v_292 = bitcast<u32>(r1.y);
1064
+ r1.y = select(1.0f, r1.w, (v_292 != 0u));
1065
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1066
+ r1.y = (r1.y * r1.w);
1067
+ r1.y = min(r1.y, 1.0f);
1068
+ r1.y = (r1.y * 1.44269502162933349609f);
1069
+ r1.y = exp2(r1.y);
1070
+ r1.y = min(r1.y, 1.0f);
1071
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1072
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1073
+ r1.x = inverseSqrt(r1.x);
1074
+ let v_293 = (r1.xxx * r7.xyz);
1075
+ r2 = vec4<f32>(v_293.xyz, r2.w);
1076
+ let v_294 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1077
+ r1.x = clamp(vec4<f32>(v_294, v_294, v_294, v_294).x, 0.0f, 1.0f);
1078
+ r1.x = log2(r1.x);
1079
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1080
+ r1.x = exp2(r1.x);
1081
+ let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1082
+ r2.x = clamp(vec4<f32>(v_295, v_295, v_295, v_295).x, 0.0f, 1.0f);
1083
+ r2.x = log2(r2.x);
1084
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1085
+ r2.x = exp2(r2.x);
1086
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1087
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1088
+ let v_296 = -(cb3_3.tint_symbol_2[52u].xxxx);
1089
+ r2.y = (r1.z + v_296.y);
1090
+ r2.y = max(r2.y, 0.0f);
1091
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1092
+ r2.y = (r2.y * 1.44269502162933349609f);
1093
+ r2.y = exp2(r2.y);
1094
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1095
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1096
+ let v_297 = -(cb3_3.tint_symbol_2[51u].zzzz);
1097
+ r1.z = (r1.z * v_297.z);
1098
+ r1.z = (r1.z * 1.44269502162933349609f);
1099
+ r1.z = exp2(r1.z);
1100
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1101
+ let v_298 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1102
+ r2 = vec4<f32>(r2.x, v_298.xyz);
1103
+ let v_299 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1104
+ r2 = vec4<f32>(r2.x, v_299.xyz);
1105
+ let v_300 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1106
+ r3 = vec4<f32>(v_300.xyz, r3.w);
1107
+ let v_301 = fma(r2.xxx, r3.xyz, r2.yzw);
1108
+ r2 = vec4<f32>(v_301.xyz, r2.w);
1109
+ let v_302 = -(cb3_3.tint_symbol_2[57u].xyzx);
1110
+ let v_303 = (r2.xyz + v_302.xyz);
1111
+ r2 = vec4<f32>(v_303.xyz, r2.w);
1112
+ let v_304 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1113
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1114
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1115
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1116
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1117
+ let v_305 = ((-(r2.xyzx)).xyz + r3.xyz);
1118
+ r3 = vec4<f32>(v_305.xyz, r3.w);
1119
+ let v_306 = fma(r1.yyy, r3.xyz, r2.xyz);
1120
+ r1 = vec4<f32>(v_306.xyz, r1.w);
1121
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1122
+ if ((bitcast<u32>(r2.x) != 0u)) {
1123
+ let v_307 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1124
+ r2 = vec4<f32>(v_307.xy, r2.zw);
1125
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1126
+ r2.x = (r2.x + -1.0f);
1127
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1128
+ } else {
1129
+ r2.x = 1.0f;
1130
+ }
1131
+ let v_308 = -(r0.xzwx);
1132
+ let v_309 = fma(r1.xyz, r2.xxx, v_308.xyz);
1133
+ r1 = vec4<f32>(v_309.xyz, r1.w);
1134
+ let v_310 = fma(r1.www, r1.xyz, r0.xzw);
1135
+ r1 = vec4<f32>(v_310.xyz, r1.w);
1136
+ } else {
1137
+ r1.w = dot(r7.xyz, r7.xyz);
1138
+ r2.x = sqrt(r1.w);
1139
+ let v_311 = -(cb3_3.tint_symbol_2[50u].xxxx);
1140
+ r2.y = (r2.x + v_311.y);
1141
+ r2.y = max(r2.y, 0.0f);
1142
+ r2.x = (r2.y / r2.x);
1143
+ r2.x = (r2.x * r7.z);
1144
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1145
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1146
+ r2.w = (r2.z * -1.44269502162933349609f);
1147
+ r2.w = exp2(r2.w);
1148
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1149
+ r2.z = (r2.w / r2.z);
1150
+ let v_312 = bitcast<u32>(r2.x);
1151
+ r2.x = select(1.0f, r2.z, (v_312 != 0u));
1152
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1153
+ r2.x = (r2.x * r2.z);
1154
+ r2.x = min(r2.x, 1.0f);
1155
+ r2.x = (r2.x * 1.44269502162933349609f);
1156
+ r2.x = exp2(r2.x);
1157
+ r2.x = min(r2.x, 1.0f);
1158
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1159
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1160
+ r1.w = inverseSqrt(r1.w);
1161
+ let v_313 = (r1.www * r7.xyz);
1162
+ r3 = vec4<f32>(v_313.xyz, r3.w);
1163
+ let v_314 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1164
+ r1.w = clamp(vec4<f32>(v_314, v_314, v_314, v_314).w, 0.0f, 1.0f);
1165
+ r1.w = log2(r1.w);
1166
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1167
+ r1.w = exp2(r1.w);
1168
+ let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1169
+ r2.w = clamp(vec4<f32>(v_315, v_315, v_315, v_315).w, 0.0f, 1.0f);
1170
+ r2.w = log2(r2.w);
1171
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1172
+ r2.w = exp2(r2.w);
1173
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1174
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1175
+ let v_316 = -(cb3_3.tint_symbol_2[52u].xxxx);
1176
+ r3.x = (r2.y + v_316.x);
1177
+ r3.x = max(r3.x, 0.0f);
1178
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1179
+ r3.x = (r3.x * 1.44269502162933349609f);
1180
+ r3.x = exp2(r3.x);
1181
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1182
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1183
+ let v_317 = -(cb3_3.tint_symbol_2[51u].zzzz);
1184
+ r2.y = (r2.y * v_317.y);
1185
+ r2.y = (r2.y * 1.44269502162933349609f);
1186
+ r2.y = exp2(r2.y);
1187
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1188
+ let v_318 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1189
+ r3 = vec4<f32>(v_318.xyz, r3.w);
1190
+ let v_319 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1191
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1192
+ let v_320 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1193
+ r4 = vec4<f32>(v_320.xyz, r4.w);
1194
+ let v_321 = fma(r2.www, r4.xyz, r3.xyz);
1195
+ r3 = vec4<f32>(v_321.xyz, r3.w);
1196
+ let v_322 = -(cb3_3.tint_symbol_2[57u].xyzx);
1197
+ let v_323 = (r3.xyz + v_322.xyz);
1198
+ r3 = vec4<f32>(v_323.xyz, r3.w);
1199
+ let v_324 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1200
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1201
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1202
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1203
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1204
+ let v_325 = ((-(r3.xyzx)).xyz + r4.xyz);
1205
+ r4 = vec4<f32>(v_325.xyz, r4.w);
1206
+ let v_326 = fma(r2.xxx, r4.xyz, r3.xyz);
1207
+ r2 = vec4<f32>(v_326.xy, r2.z, v_326.z);
1208
+ let v_327 = ((-(r0.xzxw)).xyw + r2.xyw);
1209
+ r2 = vec4<f32>(v_327.xy, r2.z, v_327.z);
1210
+ let v_328 = fma(r2.zzz, r2.xyw, r0.xzw);
1211
+ r1 = vec4<f32>(v_328.xyz, r1.w);
1212
+ }
1213
+ let v_329 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1214
+ o0 = vec4<f32>(v_329.xyz, o0.w);
1215
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.y)));
1216
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1217
+ o1 = (r0.x * v1.z);
1218
+ o0.w = r0.y;
1219
+ o2 = r0.x;
1220
+ }
1221
+
1222
+ struct tint_symbol_9 {
1223
+ @location(0u)
1224
+ o0 : vec4<f32>,
1225
+ @location(1u)
1226
+ o1 : f32,
1227
+ @location(2u)
1228
+ o2 : f32,
1229
+ }
1230
+
1231
+ @fragment
1232
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_330 : vec4<f32>) -> tint_symbol_9 {
1233
+ main_inner(v0, v1, v2, v4, v5, v6, v_330);
1234
+ return tint_symbol_9(o0, o1, o2);
1235
+ }
b/8b0b5899ed/shaders/cc781ddf6fe3472c.wgsl ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb17_struct {
8
+ tint_symbol : array<vec4<f32>, 17u>,
9
+ }
10
+
11
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
12
+
13
+ struct cb50_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 50u>,
15
+ }
16
+
17
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
18
+
19
+ struct cb3_struct {
20
+ tint_symbol_2 : array<vec4<f32>, 3u>,
21
+ }
22
+
23
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
24
+
25
+ @group(1u) @binding(16u) var s0 : sampler;
26
+
27
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
28
+
29
+ var<private> v0 : vec4<f32>;
30
+
31
+ var<private> o0 : vec4<f32>;
32
+
33
+ var<private> o1 : vec4<f32>;
34
+
35
+ var<private> o2 : vec4<f32>;
36
+
37
+ var<private> o3 : vec4<f32>;
38
+
39
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>) {
40
+ var v_1 : vec4<f32> = v;
41
+ v_1.w = (1.0f / v.w);
42
+ v0 = v_1;
43
+ r0 = textureSample(t0, s0, v1.xyxx.xy);
44
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.75f)));
45
+ r1.y = dot(v0.xy, vec2<f32>(0.5f));
46
+ r1.y = fract(r1.y);
47
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r1.y < 0.5f)));
48
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f >= r0.w)));
49
+ r1.y = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.y)));
50
+ r1.x = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.x)));
51
+ v_2((bitcast<u32>(r1.x) != 0u));
52
+ r1.x = (cb2_2.tint_symbol[15u].x * cb12_12.tint_symbol_2[1u].z);
53
+ r0.w = dot(r1.xx, r0.ww);
54
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_2[1u].w >= r0.w)));
55
+ v_2((bitcast<u32>(r1.x) != 0u));
56
+ let v_3 = r0;
57
+ o0 = vec4<f32>(v_3.xyz, o0.w);
58
+ o0.w = r0.w;
59
+ let v_4 = (v1.zw * cb2_2.tint_symbol[15u].zy);
60
+ r0 = vec4<f32>(v_4.xy, r0.zw);
61
+ r0.w = clamp(((cb2_2.tint_symbol[16u].zzzz + cb3_3.tint_symbol_1[49u].wwww)).w, 0.0f, 1.0f);
62
+ r0.z = (r0.w * r0.y);
63
+ let v_5 = (r0.xz * vec2<f32>(0.5f));
64
+ r0 = vec4<f32>(v_5.xy, r0.zw);
65
+ let v_6 = sqrt(r0.xy);
66
+ o3 = vec4<f32>(v_6.xy, o3.zw);
67
+ o1 = vec4<f32>(v2.xyz, o1.w);
68
+ o1.w = 0.0f;
69
+ o2 = vec4<f32>(vec3<f32>(), o2.w);
70
+ o2.w = v2.w;
71
+ o3.z = 0.0f;
72
+ o3.w = (cb12_12.tint_symbol_2[2u].x * 0.49607843160629272461f);
73
+ }
74
+
75
+ fn v_2(v_7 : bool) {
76
+ if (v_7) {
77
+ discard;
78
+ return;
79
+ }
80
+ }
81
+
82
+ struct tint_symbol_3 {
83
+ @location(0u)
84
+ o0 : vec4<f32>,
85
+ @location(1u)
86
+ o1 : vec4<f32>,
87
+ @location(2u)
88
+ o2 : vec4<f32>,
89
+ @location(3u)
90
+ o3 : vec4<f32>,
91
+ }
92
+
93
+ @fragment
94
+ fn main(@builtin(position) v_8 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> tint_symbol_3 {
95
+ main_inner(v_8, v1, v2);
96
+ return tint_symbol_3(o0, o1, o2, o3);
97
+ }
b/8b0b5899ed/shaders/cc7fa47ba13fc44b.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/cc7fa47ba13fc44b.wgsl ADDED
@@ -0,0 +1,1234 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(18u) var s2 : sampler;
98
+
99
+ @group(1u) @binding(19u) var s3 : sampler;
100
+
101
+ @group(1u) @binding(20u) var s4 : sampler;
102
+
103
+ @group(1u) @binding(27u) var s11 : sampler;
104
+
105
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
106
+
107
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
118
+
119
+ var<private> v6 : vec4<f32>;
120
+
121
+ var<private> v7 : array<f32, 4u>;
122
+
123
+ var<private> o0 : vec4<f32>;
124
+
125
+ var<private> x0 : array<vec4<f32>, 4u>;
126
+
127
+ var<private> x1 : array<vec4<f32>, 1u>;
128
+
129
+ struct tint_symbol_8 {
130
+ tint_symbol_7 : array<vec4<u32>, 4u>,
131
+ }
132
+
133
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
134
+
135
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
136
+ var v_2 : vec4<f32> = v_1;
137
+ v_2.w = (1.0f / v_1.w);
138
+ v6 = v_2;
139
+ x1[0u].x = v7[0u];
140
+ x1[0u].y = v7[1u];
141
+ x1[0u].z = v7[2u];
142
+ x1[0u].w = v7[3u];
143
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
144
+ r1 = textureSample(t4, s4, v1.xy.xyxx.xy);
145
+ let v_3 = (v1.xy * cb11_11.tint_symbol_5[0u].zw);
146
+ r2 = vec4<f32>(v_3.xy, r2.zw);
147
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
148
+ let v_4 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
149
+ r2 = vec4<f32>(r2.xy, v_4.xy);
150
+ let v_5 = (r2.xy * vec2<f32>(3.1700000762939453125f));
151
+ r2 = vec4<f32>(v_5.xy, r2.zw);
152
+ r3 = textureSample(t2, s2, r2.xyxx.xy);
153
+ let v_6 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
154
+ r2 = vec4<f32>(v_6.xy, r2.zw);
155
+ let v_7 = (r2.xy * vec2<f32>(0.5f));
156
+ r2 = vec4<f32>(v_7.xy, r2.zw);
157
+ let v_8 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
158
+ r2 = vec4<f32>(v_8.xy, r2.zw);
159
+ r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
160
+ r2.z = fma(r2.z, r1.w, 1.0f);
161
+ let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy);
162
+ r2 = vec4<f32>(v_9.xy, r2.zw);
163
+ r0 = (r0 * r2.zzzz);
164
+ r3 = textureSample(t3, s3, v1.xy.xyxx.xy);
165
+ let v_10 = fma(r2.xy, r1.ww, r3.xy);
166
+ r2 = vec4<f32>(v_10.xy, r2.zw);
167
+ let v_11 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
168
+ r2 = vec4<f32>(v_11.xy, r2.zw);
169
+ r2.w = dot(r2.xy, r2.xy);
170
+ r2.w = ((-(r2.wwww)).w + 1.0f);
171
+ r2.w = sqrt(abs(r2.wwww).w);
172
+ r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
173
+ let v_12 = (r2.xy * r3.xx);
174
+ r2 = vec4<f32>(v_12.xy, r2.zw);
175
+ let v_13 = (r2.yyy * v4.xyz);
176
+ r3 = vec4<f32>(v_13.xyz, r3.w);
177
+ let v_14 = fma(r2.xxx, v3.xyz, r3.xyz);
178
+ r3 = vec4<f32>(v_14.xyz, r3.w);
179
+ let v_15 = fma(r2.www, v2.xyz, r3.xyz);
180
+ r2 = vec4<f32>(v_15.xy, r2.z, v_15.z);
181
+ r3.x = dot(r2.xyw, r2.xyw);
182
+ r3.x = inverseSqrt(r3.x);
183
+ let v_16 = (r2.xyw * r3.xxx);
184
+ r3 = vec4<f32>(r3.x, v_16.xyz);
185
+ let v_17 = (r1.xy * r1.xy);
186
+ r1 = vec4<f32>(v_17.xy, r1.zw);
187
+ r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz);
188
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
189
+ r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f);
190
+ r0.w = (r0.w * v0.w);
191
+ let v_18 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
192
+ let v_19 = r1;
193
+ r1 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
194
+ let v_20 = (r0.xyz * r0.xyz);
195
+ r0 = vec4<f32>(v_20.xyz, r0.w);
196
+ let v_21 = -(v5.xyzx);
197
+ let v_22 = (v_21.xyz + cb1_1.tint_symbol[15u].xyz);
198
+ r2 = vec4<f32>(v_22.xyz, r2.w);
199
+ r4.x = dot(r2.xyz, r2.xyz);
200
+ r4.x = inverseSqrt(r4.x);
201
+ let v_23 = (r2.xyz * r4.xxx);
202
+ r4 = vec4<f32>(r4.x, v_23.xyz);
203
+ let v_24 = -(cb3_3.tint_symbol_2[0u].xyzx);
204
+ let v_25 = fma(r2.xyz, r4.xxx, v_24.xyz);
205
+ r5 = vec4<f32>(v_25.xyz, r5.w);
206
+ r5.w = dot(r5.xyz, r5.xyz);
207
+ r5.w = inverseSqrt(r5.w);
208
+ let v_26 = (r5.www * r5.xyz);
209
+ r5 = vec4<f32>(v_26.xyz, r5.w);
210
+ let v_27 = (r1.yz * r1.yz);
211
+ let v_28 = r1;
212
+ r1 = vec4<f32>(v_28.x, v_27.xy, v_28.w);
213
+ r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
214
+ r5.w = max(r5.w, 0.0f);
215
+ let v_29 = -(r5.wwww);
216
+ r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_29.w);
217
+ r5.w = (r5.w * 558.0f);
218
+ r1.w = fma(r1.w, 3.0f, r5.w);
219
+ r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
220
+ let v_30 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
221
+ r6 = vec4<f32>(v_30.xyz, r6.w);
222
+ let v_31 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz);
223
+ r7 = vec4<f32>(v_31.xyz, r7.w);
224
+ let v_32 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
225
+ r7 = vec4<f32>(v_32.xyz, r7.w);
226
+ let v_33 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
227
+ r7 = vec4<f32>(v_33.xyz, r7.w);
228
+ let v_34 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
229
+ r8 = vec4<f32>(v_34.xyz, r8.w);
230
+ let v_35 = &(x0[0u]);
231
+ let v_36 = r8;
232
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
233
+ let v_37 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
234
+ r9 = vec4<f32>(v_37.xyz, r9.w);
235
+ let v_38 = &(x0[1u]);
236
+ let v_39 = r9;
237
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
238
+ let v_40 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
239
+ r10 = vec4<f32>(v_40.xyz, r10.w);
240
+ let v_41 = &(x0[2u]);
241
+ let v_42 = r10;
242
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
243
+ let v_43 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
244
+ r7 = vec4<f32>(v_43.xyz, r7.w);
245
+ let v_44 = &(x0[3u]);
246
+ let v_45 = r7;
247
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
248
+ let v_46 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
249
+ let v_47 = r11;
250
+ r11 = vec4<f32>(v_47.x, v_46.x, v_47.z, v_46.y);
251
+ r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
252
+ r6.w = (r6.w * 0.5f);
253
+ let v_48 = abs(r10.yyyy);
254
+ r7.z = max(v_48.z, abs(r10.xxxx).z);
255
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
256
+ let v_49 = (bitcast<u32>(r7.z) != 0u);
257
+ let v_50 = bitcast<f32>(v.tint_symbol_7[0i].x);
258
+ r7.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_50, v_49);
259
+ let v_51 = abs(r9.yyyy);
260
+ r7.w = max(v_51.w, abs(r9.xxxx).w);
261
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
262
+ let v_52 = bitcast<u32>(r7.w);
263
+ r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_52 != 0u));
264
+ let v_53 = abs(r8.yyyy);
265
+ r7.w = max(v_53.w, abs(r8.xxxx).w);
266
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
267
+ let v_54 = bitcast<u32>(r6.w);
268
+ r6.w = select(r7.z, 0.0f, (v_54 != 0u));
269
+ let v_55 = x0[bitcast<i32>(r6.w)];
270
+ r8 = vec4<f32>(v_55.xyz, r8.w);
271
+ r6.w = f32(bitcast<i32>(r6.w));
272
+ r7.z = (r6.w + 0.5f);
273
+ r7.z = (r7.z * 0.25f);
274
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
275
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
276
+ r6.w = dot(r9, cb6_6.tint_symbol_6[12u]);
277
+ r7.w = dot(r9, cb6_6.tint_symbol_6[13u]);
278
+ r9.x = (r8.x + 0.5f);
279
+ r9.y = fma(r8.y, 0.25f, r7.z);
280
+ r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
281
+ r6.w = ((-(r6.wwww)).w + r8.z);
282
+ let v_56 = dpdx(r9.xyy);
283
+ r10 = vec4<f32>(v_56.xy, r10.z, v_56.z);
284
+ r10.z = dpdx(r6.w);
285
+ let v_57 = dpdy(r9.yxy);
286
+ r12 = vec4<f32>(v_57.xyz, r12.w);
287
+ r12.w = dpdy(r6.w);
288
+ let v_58 = (r10.yw * r12.yw);
289
+ r8 = vec4<f32>(v_58.xy, r8.zw);
290
+ let v_59 = -(r8.xyxx);
291
+ let v_60 = fma(r10.xz, r12.xz, v_59.xy);
292
+ r13 = vec4<f32>(v_60.xy, r13.zw);
293
+ r8.x = (1.0f / r13.x);
294
+ r8.y = (r10.z * r12.y);
295
+ let v_61 = -(r8.yyyy);
296
+ r13.z = fma(r10.x, r12.w, v_61.z);
297
+ let v_62 = (r8.xx * r13.yz);
298
+ r8 = vec4<f32>(v_62.xy, r8.zw);
299
+ let v_63 = max(r8.xy, vec2<f32>());
300
+ r8 = vec4<f32>(v_63.xy, r8.zw);
301
+ let v_64 = min(r8.xy, vec2<f32>(0.5f));
302
+ r8 = vec4<f32>(v_64.xy, r8.zw);
303
+ r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
304
+ r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
305
+ let v_65 = bitcast<u32>(r7.z);
306
+ let v_66 = r6.w;
307
+ r11.z = select(r8.z, v_66, (v_65 != 0u));
308
+ r9.z = 0.0f;
309
+ let v_67 = (r9.xyz + r11.ywz);
310
+ r8 = vec4<f32>(v_67.xyz, r8.w);
311
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
312
+ r11 = vec4<f32>(v_68.xy, r11.zw);
313
+ let v_69 = (r9.xyz + r11.xyz);
314
+ r10 = vec4<f32>(v_69.xyz, r10.w);
315
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
316
+ r11 = vec4<f32>(v_70.xy, r11.zw);
317
+ let v_71 = (r9.xyz + r11.xyz);
318
+ r12 = vec4<f32>(v_71.xyz, r12.w);
319
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
320
+ r11 = vec4<f32>(v_72.xy, r11.zw);
321
+ let v_73 = (r9.xyz + r11.xyz);
322
+ r13 = vec4<f32>(v_73.xyz, r13.w);
323
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
324
+ r11 = vec4<f32>(v_74.xy, r11.zw);
325
+ let v_75 = (r9.xyz + r11.xyz);
326
+ r14 = vec4<f32>(v_75.xyz, r14.w);
327
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
328
+ r11 = vec4<f32>(v_76.xy, r11.zw);
329
+ let v_77 = (r9.xyz + r11.xyz);
330
+ r15 = vec4<f32>(v_77.xyz, r15.w);
331
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
332
+ r11 = vec4<f32>(v_78.xy, r11.zw);
333
+ let v_79 = (r9.xyz + r11.xyz);
334
+ r16 = vec4<f32>(v_79.xyz, r16.w);
335
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
336
+ r11 = vec4<f32>(v_80.xy, r11.zw);
337
+ let v_81 = (r9.xyz + r11.xyz);
338
+ r17 = vec4<f32>(v_81.xyz, r17.w);
339
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
340
+ r11 = vec4<f32>(v_82.xy, r11.zw);
341
+ let v_83 = (r9.xyz + r11.xyz);
342
+ r18 = vec4<f32>(v_83.xyz, r18.w);
343
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
344
+ r11 = vec4<f32>(v_84.xy, r11.zw);
345
+ let v_85 = (r9.xyz + r11.xyz);
346
+ r19 = vec4<f32>(v_85.xyz, r19.w);
347
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
348
+ r11 = vec4<f32>(v_86.xy, r11.zw);
349
+ let v_87 = (r9.xyz + r11.xyz);
350
+ r20 = vec4<f32>(v_87.xyz, r20.w);
351
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
352
+ r11 = vec4<f32>(v_88.xy, r11.zw);
353
+ let v_89 = (r9.xyz + r11.xyz);
354
+ r21 = vec4<f32>(v_89.xyz, r21.w);
355
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
356
+ r11 = vec4<f32>(v_90.xy, r11.zw);
357
+ let v_91 = (r9.xyz + r11.xyz);
358
+ r22 = vec4<f32>(v_91.xyz, r22.w);
359
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
360
+ r11 = vec4<f32>(v_92.xy, r11.zw);
361
+ let v_93 = (r9.xyz + r11.xyz);
362
+ r23 = vec4<f32>(v_93.xyz, r23.w);
363
+ let v_94 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
364
+ r11 = vec4<f32>(v_94.xy, r11.zw);
365
+ let v_95 = (r9.xyz + r11.xyz);
366
+ r24 = vec4<f32>(v_95.xyz, r24.w);
367
+ let v_96 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
368
+ r11 = vec4<f32>(v_96.xy, r11.zw);
369
+ let v_97 = (r9.xyz + r11.xyz);
370
+ r9 = vec4<f32>(v_97.xyz, r9.w);
371
+ let v_98 = r8.xyxx;
372
+ r8.x = textureSampleCompareLevel(t15, s15, v_98.xy, r8.z);
373
+ let v_99 = r10.xyxx;
374
+ r8.y = textureSampleCompareLevel(t15, s15, v_99.xy, r10.z);
375
+ let v_100 = r12.xyxx;
376
+ r8.z = textureSampleCompareLevel(t15, s15, v_100.xy, r12.z);
377
+ let v_101 = r13.xyxx;
378
+ r8.w = textureSampleCompareLevel(t15, s15, v_101.xy, r13.z);
379
+ let v_102 = r14.xyxx;
380
+ r10.x = textureSampleCompareLevel(t15, s15, v_102.xy, r14.z);
381
+ let v_103 = r15.xyxx;
382
+ r10.y = textureSampleCompareLevel(t15, s15, v_103.xy, r15.z);
383
+ let v_104 = r16.xyxx;
384
+ r10.z = textureSampleCompareLevel(t15, s15, v_104.xy, r16.z);
385
+ let v_105 = r17.xyxx;
386
+ r10.w = textureSampleCompareLevel(t15, s15, v_105.xy, r17.z);
387
+ let v_106 = r18.xyxx;
388
+ r11.x = textureSampleCompareLevel(t15, s15, v_106.xy, r18.z);
389
+ let v_107 = r19.xyxx;
390
+ r11.y = textureSampleCompareLevel(t15, s15, v_107.xy, r19.z);
391
+ let v_108 = r20.xyxx;
392
+ r11.z = textureSampleCompareLevel(t15, s15, v_108.xy, r20.z);
393
+ let v_109 = r21.xyxx;
394
+ r11.w = textureSampleCompareLevel(t15, s15, v_109.xy, r21.z);
395
+ let v_110 = r22.xyxx;
396
+ r12.x = textureSampleCompareLevel(t15, s15, v_110.xy, r22.z);
397
+ let v_111 = r23.xyxx;
398
+ r12.y = textureSampleCompareLevel(t15, s15, v_111.xy, r23.z);
399
+ let v_112 = r24.xyxx;
400
+ r12.z = textureSampleCompareLevel(t15, s15, v_112.xy, r24.z);
401
+ let v_113 = r9.xyxx;
402
+ r12.w = textureSampleCompareLevel(t15, s15, v_113.xy, r9.z);
403
+ r8 = (r8 + r10);
404
+ r8 = (r11 + r8);
405
+ r8 = (r12 + r8);
406
+ r6.w = dot(r8, vec4<f32>(1.0f));
407
+ r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
408
+ let v_114 = abs(r7.yyyy);
409
+ r7.x = max(v_114.x, abs(r7.xxxx).x);
410
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
411
+ r5.w = ((-(r5.wwww)).w + 1.0f);
412
+ r5.w = (r7.x * r5.w);
413
+ r5.w = fma(r6.w, 0.0625f, r5.w);
414
+ r5.w = (r5.w * r5.w);
415
+ r5.w = min(r5.w, 1.0f);
416
+ r6.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
417
+ r6.w = sqrt(r6.w);
418
+ r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z);
419
+ let v_115 = -(r5.wwww);
420
+ r5.w = fma(r6.w, v_115.w, r5.w);
421
+ let v_116 = dot(r3.yzw, v_24.xyz);
422
+ r6.w = clamp(vec4<f32>(v_116, v_116, v_116, v_116).w, 0.0f, 1.0f);
423
+ let v_117 = dot(r4.yzw, r3.yzw);
424
+ r7.x = clamp(vec4<f32>(v_117, v_117, v_117, v_117).x, 0.0f, 1.0f);
425
+ let v_118 = dot(r5.xyz, v_24.xyz);
426
+ r7.y = clamp(vec4<f32>(v_118, v_118, v_118, v_118).y, 0.0f, 1.0f);
427
+ let v_119 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
428
+ r7 = vec4<f32>(v_119.xy, r7.zw);
429
+ let v_120 = (r7.xy * r7.xy);
430
+ r7 = vec4<f32>(r7.xy, v_120.xy);
431
+ let v_121 = (r7.zw * r7.zw);
432
+ r7 = vec4<f32>(r7.xy, v_121.xy);
433
+ let v_122 = (r7.xy * r7.zw);
434
+ r7 = vec4<f32>(v_122.xy, r7.zw);
435
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
436
+ let v_123 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
437
+ r7 = vec4<f32>(v_123.xy, r7.zw);
438
+ let v_124 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
439
+ r8 = vec4<f32>(v_124.xy, r8.zw);
440
+ r1.w = (r8.x * 0.125f);
441
+ r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f);
442
+ r5.x = dot(r3.yzw, r5.xyz);
443
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
444
+ r5.x = log2(r5.x);
445
+ r5.x = (r5.x * r8.y);
446
+ r5.x = exp2(r5.x);
447
+ r5.x = (r7.y * r5.x);
448
+ r5.x = (r1.w * r5.x);
449
+ r5.x = (r1.x * r5.x);
450
+ r5.x = (r6.w * r5.x);
451
+ r5.y = (r6.w * r7.x);
452
+ let v_125 = fma(r0.xyz, r5.yyy, r5.xxx);
453
+ r5 = vec4<f32>(v_125.xyz, r5.w);
454
+ let v_126 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
455
+ r5 = vec4<f32>(v_126.xyz, r5.w);
456
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
457
+ if ((bitcast<u32>(r6.w) != 0u)) {
458
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
459
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
460
+ } else {
461
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
462
+ let v_127 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
463
+ r8 = vec4<f32>(v_127.x, r8.y, v_127.yz);
464
+ let v_128 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
465
+ r9 = vec4<f32>(v_128.xyz, r9.w);
466
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
467
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
468
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
469
+ let v_129 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
470
+ r9 = vec4<f32>(v_129.xyz, r9.w);
471
+ let v_130 = (r9.xyz + v_21.xyz);
472
+ r9 = vec4<f32>(v_130.xyz, r9.w);
473
+ let v_131 = bitcast<vec3<u32>>(r7.yyy);
474
+ let v_132 = r8.xzw;
475
+ let v_133 = select(r9.xyz, v_132, (v_131 != vec3<u32>()));
476
+ r8 = vec4<f32>(v_133.x, r8.y, v_133.yz);
477
+ r7.y = dot(r8.xzw, r8.xzw);
478
+ let v_134 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
479
+ r8 = vec4<f32>(v_134.x, r8.y, v_134.yz);
480
+ r7.w = dot(r8.xzw, r8.xzw);
481
+ r7.w = inverseSqrt(r7.w);
482
+ let v_135 = (r7.www * r8.xzw);
483
+ r8 = vec4<f32>(v_135.x, r8.y, v_135.yz);
484
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
485
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
486
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[11u].w);
487
+ r7.y = (r7.y / r7.w);
488
+ let v_136 = -(cb3_3.tint_symbol_2[11u].xyzx);
489
+ r7.w = dot(r8.xzw, v_136.xyz);
490
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
491
+ let v_137 = dot(r8.xzw, r3.yzw);
492
+ r9.x = clamp(vec4<f32>(v_137, v_137, v_137, v_137).x, 0.0f, 1.0f);
493
+ r7.w = (r7.w * r9.x);
494
+ r9.x = (r7.y * r7.w);
495
+ let v_138 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
496
+ r9 = vec4<f32>(v_138.xyz, r9.w);
497
+ let v_139 = (r0.xyz * r9.xyz);
498
+ r9 = vec4<f32>(v_139.xyz, r9.w);
499
+ let v_140 = fma(r2.xyz, r4.xxx, r8.xzw);
500
+ r8 = vec4<f32>(v_140.x, r8.y, v_140.yz);
501
+ r9.w = dot(r8.xzw, r8.xzw);
502
+ r9.w = inverseSqrt(r9.w);
503
+ let v_141 = (r8.xzw * r9.www);
504
+ r8 = vec4<f32>(v_141.x, r8.y, v_141.yz);
505
+ let v_142 = dot(r8.xzw, r4.yzw);
506
+ r9.w = clamp(vec4<f32>(v_142, v_142, v_142, v_142).w, 0.0f, 1.0f);
507
+ r9.w = ((-(r9.wwww)).w + 1.0f);
508
+ r10.x = (r9.w * r9.w);
509
+ r10.x = (r10.x * r10.x);
510
+ r9.w = (r9.w * r10.x);
511
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
512
+ let v_143 = dot(r8.xzw, r3.yzw);
513
+ r8.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
514
+ r8.x = log2(r8.x);
515
+ r8.x = (r8.x * r8.y);
516
+ r8.x = exp2(r8.x);
517
+ r8.x = (r8.x * r9.w);
518
+ r7.w = (r7.w * r8.x);
519
+ r7.y = (r7.y * r7.w);
520
+ r7.y = (r1.w * r7.y);
521
+ let v_144 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
522
+ r8 = vec4<f32>(v_144.x, r8.y, v_144.yz);
523
+ }
524
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
525
+ if ((bitcast<u32>(r7.y) != 0u)) {
526
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
527
+ r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
528
+ let v_145 = bitcast<u32>(r7.w);
529
+ let v_146 = r7.y;
530
+ r6.w = select(r6.w, v_146, (v_145 != 0u));
531
+ if ((bitcast<u32>(r6.w) != 0u)) {
532
+ } else {
533
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
534
+ let v_147 = (v_21.xyz + cb3_3.tint_symbol_2[4u].xyz);
535
+ r10 = vec4<f32>(v_147.xyz, r10.w);
536
+ let v_148 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
537
+ r11 = vec4<f32>(v_148.xyz, r11.w);
538
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
539
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
540
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
541
+ let v_149 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
542
+ r11 = vec4<f32>(v_149.xyz, r11.w);
543
+ let v_150 = (r11.xyz + v_21.xyz);
544
+ r11 = vec4<f32>(v_150.xyz, r11.w);
545
+ let v_151 = bitcast<vec3<u32>>(r7.yyy);
546
+ let v_152 = r10.xyz;
547
+ let v_153 = select(r11.xyz, v_152, (v_151 != vec3<u32>()));
548
+ r10 = vec4<f32>(v_153.xyz, r10.w);
549
+ r7.y = dot(r10.xyz, r10.xyz);
550
+ let v_154 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
551
+ r10 = vec4<f32>(v_154.xyz, r10.w);
552
+ r7.w = dot(r10.xyz, r10.xyz);
553
+ r7.w = inverseSqrt(r7.w);
554
+ let v_155 = (r7.www * r10.xyz);
555
+ r10 = vec4<f32>(v_155.xyz, r10.w);
556
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
557
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
558
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[12u].w);
559
+ r7.y = (r7.y / r7.w);
560
+ let v_156 = -(cb3_3.tint_symbol_2[12u].xyzx);
561
+ r7.w = dot(r10.xyz, v_156.xyz);
562
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
563
+ let v_157 = dot(r10.xyz, r3.yzw);
564
+ r9.w = clamp(vec4<f32>(v_157, v_157, v_157, v_157).w, 0.0f, 1.0f);
565
+ r7.w = (r7.w * r9.w);
566
+ r9.w = (r7.y * r7.w);
567
+ let v_158 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
568
+ r11 = vec4<f32>(v_158.xyz, r11.w);
569
+ let v_159 = fma(r11.xyz, r0.xyz, r9.xyz);
570
+ r9 = vec4<f32>(v_159.xyz, r9.w);
571
+ let v_160 = fma(r2.xyz, r4.xxx, r10.xyz);
572
+ r10 = vec4<f32>(v_160.xyz, r10.w);
573
+ r9.w = dot(r10.xyz, r10.xyz);
574
+ r9.w = inverseSqrt(r9.w);
575
+ let v_161 = (r9.www * r10.xyz);
576
+ r10 = vec4<f32>(v_161.xyz, r10.w);
577
+ let v_162 = dot(r10.xyz, r4.yzw);
578
+ r9.w = clamp(vec4<f32>(v_162, v_162, v_162, v_162).w, 0.0f, 1.0f);
579
+ r9.w = ((-(r9.wwww)).w + 1.0f);
580
+ r10.w = (r9.w * r9.w);
581
+ r10.w = (r10.w * r10.w);
582
+ r9.w = (r9.w * r10.w);
583
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
584
+ let v_163 = dot(r10.xyz, r3.yzw);
585
+ r10.x = clamp(vec4<f32>(v_163, v_163, v_163, v_163).x, 0.0f, 1.0f);
586
+ r10.x = log2(r10.x);
587
+ r10.x = (r8.y * r10.x);
588
+ r10.x = exp2(r10.x);
589
+ r9.w = (r9.w * r10.x);
590
+ r7.w = (r7.w * r9.w);
591
+ r7.y = (r7.y * r7.w);
592
+ r7.y = (r1.w * r7.y);
593
+ let v_164 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
594
+ r8 = vec4<f32>(v_164.x, r8.y, v_164.yz);
595
+ }
596
+ } else {
597
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
598
+ }
599
+ if ((bitcast<u32>(r6.w) != 0u)) {
600
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
601
+ } else {
602
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
603
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
604
+ if ((bitcast<u32>(r6.w) != 0u)) {
605
+ } else {
606
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
607
+ let v_165 = (v_21.xyz + cb3_3.tint_symbol_2[5u].xyz);
608
+ r10 = vec4<f32>(v_165.xyz, r10.w);
609
+ let v_166 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
610
+ r11 = vec4<f32>(v_166.xyz, r11.w);
611
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
612
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
613
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
614
+ let v_167 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
615
+ r11 = vec4<f32>(v_167.xyz, r11.w);
616
+ let v_168 = (r11.xyz + v_21.xyz);
617
+ r11 = vec4<f32>(v_168.xyz, r11.w);
618
+ let v_169 = bitcast<vec3<u32>>(r7.yyy);
619
+ let v_170 = r10.xyz;
620
+ let v_171 = select(r11.xyz, v_170, (v_169 != vec3<u32>()));
621
+ r10 = vec4<f32>(v_171.xyz, r10.w);
622
+ r7.y = dot(r10.xyz, r10.xyz);
623
+ let v_172 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
624
+ r10 = vec4<f32>(v_172.xyz, r10.w);
625
+ r7.w = dot(r10.xyz, r10.xyz);
626
+ r7.w = inverseSqrt(r7.w);
627
+ let v_173 = (r7.www * r10.xyz);
628
+ r10 = vec4<f32>(v_173.xyz, r10.w);
629
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
630
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
631
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[13u].w);
632
+ r7.y = (r7.y / r7.w);
633
+ let v_174 = -(cb3_3.tint_symbol_2[13u].xyzx);
634
+ r7.w = dot(r10.xyz, v_174.xyz);
635
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
636
+ let v_175 = dot(r10.xyz, r3.yzw);
637
+ r9.w = clamp(vec4<f32>(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f);
638
+ r7.w = (r7.w * r9.w);
639
+ r9.w = (r7.y * r7.w);
640
+ let v_176 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
641
+ r11 = vec4<f32>(v_176.xyz, r11.w);
642
+ let v_177 = fma(r11.xyz, r0.xyz, r9.xyz);
643
+ r9 = vec4<f32>(v_177.xyz, r9.w);
644
+ let v_178 = fma(r2.xyz, r4.xxx, r10.xyz);
645
+ r10 = vec4<f32>(v_178.xyz, r10.w);
646
+ r9.w = dot(r10.xyz, r10.xyz);
647
+ r9.w = inverseSqrt(r9.w);
648
+ let v_179 = (r9.www * r10.xyz);
649
+ r10 = vec4<f32>(v_179.xyz, r10.w);
650
+ let v_180 = dot(r10.xyz, r4.yzw);
651
+ r9.w = clamp(vec4<f32>(v_180, v_180, v_180, v_180).w, 0.0f, 1.0f);
652
+ r9.w = ((-(r9.wwww)).w + 1.0f);
653
+ r10.w = (r9.w * r9.w);
654
+ r10.w = (r10.w * r10.w);
655
+ r9.w = (r9.w * r10.w);
656
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
657
+ let v_181 = dot(r10.xyz, r3.yzw);
658
+ r10.x = clamp(vec4<f32>(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f);
659
+ r10.x = log2(r10.x);
660
+ r10.x = (r8.y * r10.x);
661
+ r10.x = exp2(r10.x);
662
+ r9.w = (r9.w * r10.x);
663
+ r7.w = (r7.w * r9.w);
664
+ r7.y = (r7.y * r7.w);
665
+ r7.y = (r1.w * r7.y);
666
+ let v_182 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
667
+ r8 = vec4<f32>(v_182.x, r8.y, v_182.yz);
668
+ }
669
+ }
670
+ if ((bitcast<u32>(r6.w) != 0u)) {
671
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
672
+ } else {
673
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
674
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
675
+ if ((bitcast<u32>(r6.w) != 0u)) {
676
+ } else {
677
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
678
+ let v_183 = (v_21.xyz + cb3_3.tint_symbol_2[6u].xyz);
679
+ r10 = vec4<f32>(v_183.xyz, r10.w);
680
+ let v_184 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
681
+ r11 = vec4<f32>(v_184.xyz, r11.w);
682
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
683
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
684
+ r7.w = (r7.w * cb3_3.tint_symbol_2[22u].w);
685
+ let v_185 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.www, cb3_3.tint_symbol_2[6u].xyz);
686
+ r11 = vec4<f32>(v_185.xyz, r11.w);
687
+ let v_186 = (r11.xyz + v_21.xyz);
688
+ r11 = vec4<f32>(v_186.xyz, r11.w);
689
+ let v_187 = bitcast<vec3<u32>>(r7.yyy);
690
+ let v_188 = r10.xyz;
691
+ let v_189 = select(r11.xyz, v_188, (v_187 != vec3<u32>()));
692
+ r10 = vec4<f32>(v_189.xyz, r10.w);
693
+ r7.y = dot(r10.xyz, r10.xyz);
694
+ let v_190 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
695
+ r10 = vec4<f32>(v_190.xyz, r10.w);
696
+ r7.w = dot(r10.xyz, r10.xyz);
697
+ r7.w = inverseSqrt(r7.w);
698
+ let v_191 = (r7.www * r10.xyz);
699
+ r10 = vec4<f32>(v_191.xyz, r10.w);
700
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
701
+ r7.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
702
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[14u].w);
703
+ r7.y = (r7.y / r7.w);
704
+ let v_192 = -(cb3_3.tint_symbol_2[14u].xyzx);
705
+ r7.w = dot(r10.xyz, v_192.xyz);
706
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
707
+ let v_193 = dot(r10.xyz, r3.yzw);
708
+ r9.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
709
+ r7.w = (r7.w * r9.w);
710
+ r9.w = (r7.y * r7.w);
711
+ let v_194 = (r9.www * cb3_3.tint_symbol_2[22u].xyz);
712
+ r11 = vec4<f32>(v_194.xyz, r11.w);
713
+ let v_195 = fma(r11.xyz, r0.xyz, r9.xyz);
714
+ r9 = vec4<f32>(v_195.xyz, r9.w);
715
+ let v_196 = fma(r2.xyz, r4.xxx, r10.xyz);
716
+ r10 = vec4<f32>(v_196.xyz, r10.w);
717
+ r9.w = dot(r10.xyz, r10.xyz);
718
+ r9.w = inverseSqrt(r9.w);
719
+ let v_197 = (r9.www * r10.xyz);
720
+ r10 = vec4<f32>(v_197.xyz, r10.w);
721
+ let v_198 = dot(r10.xyz, r4.yzw);
722
+ r9.w = clamp(vec4<f32>(v_198, v_198, v_198, v_198).w, 0.0f, 1.0f);
723
+ r9.w = ((-(r9.wwww)).w + 1.0f);
724
+ r10.w = (r9.w * r9.w);
725
+ r10.w = (r10.w * r10.w);
726
+ r9.w = (r9.w * r10.w);
727
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
728
+ let v_199 = dot(r10.xyz, r3.yzw);
729
+ r10.x = clamp(vec4<f32>(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f);
730
+ r10.x = log2(r10.x);
731
+ r10.x = (r8.y * r10.x);
732
+ r10.x = exp2(r10.x);
733
+ r9.w = (r9.w * r10.x);
734
+ r7.w = (r7.w * r9.w);
735
+ r7.y = (r7.y * r7.w);
736
+ r7.y = (r1.w * r7.y);
737
+ let v_200 = fma(r7.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
738
+ r8 = vec4<f32>(v_200.x, r8.y, v_200.yz);
739
+ }
740
+ }
741
+ if ((bitcast<u32>(r6.w) != 0u)) {
742
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
743
+ } else {
744
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
745
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
746
+ if ((bitcast<u32>(r6.w) != 0u)) {
747
+ } else {
748
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
749
+ let v_201 = (v_21.xyz + cb3_3.tint_symbol_2[7u].xyz);
750
+ r10 = vec4<f32>(v_201.xyz, r10.w);
751
+ let v_202 = (v5.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
752
+ r11 = vec4<f32>(v_202.xyz, r11.w);
753
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
754
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
755
+ r7.w = (r7.w * cb3_3.tint_symbol_2[23u].w);
756
+ let v_203 = fma(cb3_3.tint_symbol_2[15u].xyz, r7.www, cb3_3.tint_symbol_2[7u].xyz);
757
+ r11 = vec4<f32>(v_203.xyz, r11.w);
758
+ let v_204 = (r11.xyz + v_21.xyz);
759
+ r11 = vec4<f32>(v_204.xyz, r11.w);
760
+ let v_205 = bitcast<vec3<u32>>(r7.yyy);
761
+ let v_206 = r10.xyz;
762
+ let v_207 = select(r11.xyz, v_206, (v_205 != vec3<u32>()));
763
+ r10 = vec4<f32>(v_207.xyz, r10.w);
764
+ r7.y = dot(r10.xyz, r10.xyz);
765
+ let v_208 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
766
+ r10 = vec4<f32>(v_208.xyz, r10.w);
767
+ r7.w = dot(r10.xyz, r10.xyz);
768
+ r7.w = inverseSqrt(r7.w);
769
+ let v_209 = (r7.www * r10.xyz);
770
+ r10 = vec4<f32>(v_209.xyz, r10.w);
771
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
772
+ r7.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
773
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[15u].w);
774
+ r7.y = (r7.y / r7.w);
775
+ let v_210 = -(cb3_3.tint_symbol_2[15u].xyzx);
776
+ r7.w = dot(r10.xyz, v_210.xyz);
777
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
778
+ let v_211 = dot(r10.xyz, r3.yzw);
779
+ r9.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
780
+ r7.w = (r7.w * r9.w);
781
+ r9.w = (r7.y * r7.w);
782
+ let v_212 = (r9.www * cb3_3.tint_symbol_2[23u].xyz);
783
+ r11 = vec4<f32>(v_212.xyz, r11.w);
784
+ let v_213 = fma(r11.xyz, r0.xyz, r9.xyz);
785
+ r9 = vec4<f32>(v_213.xyz, r9.w);
786
+ let v_214 = fma(r2.xyz, r4.xxx, r10.xyz);
787
+ r10 = vec4<f32>(v_214.xyz, r10.w);
788
+ r9.w = dot(r10.xyz, r10.xyz);
789
+ r9.w = inverseSqrt(r9.w);
790
+ let v_215 = (r9.www * r10.xyz);
791
+ r10 = vec4<f32>(v_215.xyz, r10.w);
792
+ let v_216 = dot(r10.xyz, r4.yzw);
793
+ r9.w = clamp(vec4<f32>(v_216, v_216, v_216, v_216).w, 0.0f, 1.0f);
794
+ r9.w = ((-(r9.wwww)).w + 1.0f);
795
+ r10.w = (r9.w * r9.w);
796
+ r10.w = (r10.w * r10.w);
797
+ r9.w = (r9.w * r10.w);
798
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
799
+ let v_217 = dot(r10.xyz, r3.yzw);
800
+ r10.x = clamp(vec4<f32>(v_217, v_217, v_217, v_217).x, 0.0f, 1.0f);
801
+ r10.x = log2(r10.x);
802
+ r10.x = (r8.y * r10.x);
803
+ r10.x = exp2(r10.x);
804
+ r9.w = (r9.w * r10.x);
805
+ r7.w = (r7.w * r9.w);
806
+ r7.y = (r7.y * r7.w);
807
+ r7.y = (r1.w * r7.y);
808
+ let v_218 = fma(r7.yyy, cb3_3.tint_symbol_2[23u].xyz, r8.xzw);
809
+ r8 = vec4<f32>(v_218.x, r8.y, v_218.yz);
810
+ }
811
+ }
812
+ if ((bitcast<u32>(r6.w) != 0u)) {
813
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
814
+ } else {
815
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
816
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
817
+ if ((bitcast<u32>(r6.w) != 0u)) {
818
+ } else {
819
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
820
+ let v_219 = (v_21.xyz + cb3_3.tint_symbol_2[8u].xyz);
821
+ r10 = vec4<f32>(v_219.xyz, r10.w);
822
+ let v_220 = (v5.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
823
+ r11 = vec4<f32>(v_220.xyz, r11.w);
824
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
825
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
826
+ r7.w = (r7.w * cb3_3.tint_symbol_2[24u].w);
827
+ let v_221 = fma(cb3_3.tint_symbol_2[16u].xyz, r7.www, cb3_3.tint_symbol_2[8u].xyz);
828
+ r11 = vec4<f32>(v_221.xyz, r11.w);
829
+ let v_222 = (r11.xyz + v_21.xyz);
830
+ r11 = vec4<f32>(v_222.xyz, r11.w);
831
+ let v_223 = bitcast<vec3<u32>>(r7.yyy);
832
+ let v_224 = r10.xyz;
833
+ let v_225 = select(r11.xyz, v_224, (v_223 != vec3<u32>()));
834
+ r10 = vec4<f32>(v_225.xyz, r10.w);
835
+ r7.y = dot(r10.xyz, r10.xyz);
836
+ let v_226 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
837
+ r10 = vec4<f32>(v_226.xyz, r10.w);
838
+ r7.w = dot(r10.xyz, r10.xyz);
839
+ r7.w = inverseSqrt(r7.w);
840
+ let v_227 = (r7.www * r10.xyz);
841
+ r10 = vec4<f32>(v_227.xyz, r10.w);
842
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
843
+ r7.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
844
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[16u].w);
845
+ r7.y = (r7.y / r7.w);
846
+ let v_228 = -(cb3_3.tint_symbol_2[16u].xyzx);
847
+ r7.w = dot(r10.xyz, v_228.xyz);
848
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
849
+ let v_229 = dot(r10.xyz, r3.yzw);
850
+ r9.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
851
+ r7.w = (r7.w * r9.w);
852
+ r9.w = (r7.y * r7.w);
853
+ let v_230 = (r9.www * cb3_3.tint_symbol_2[24u].xyz);
854
+ r11 = vec4<f32>(v_230.xyz, r11.w);
855
+ let v_231 = fma(r11.xyz, r0.xyz, r9.xyz);
856
+ r9 = vec4<f32>(v_231.xyz, r9.w);
857
+ let v_232 = fma(r2.xyz, r4.xxx, r10.xyz);
858
+ r10 = vec4<f32>(v_232.xyz, r10.w);
859
+ r9.w = dot(r10.xyz, r10.xyz);
860
+ r9.w = inverseSqrt(r9.w);
861
+ let v_233 = (r9.www * r10.xyz);
862
+ r10 = vec4<f32>(v_233.xyz, r10.w);
863
+ let v_234 = dot(r10.xyz, r4.yzw);
864
+ r9.w = clamp(vec4<f32>(v_234, v_234, v_234, v_234).w, 0.0f, 1.0f);
865
+ r9.w = ((-(r9.wwww)).w + 1.0f);
866
+ r10.w = (r9.w * r9.w);
867
+ r10.w = (r10.w * r10.w);
868
+ r9.w = (r9.w * r10.w);
869
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
870
+ let v_235 = dot(r10.xyz, r3.yzw);
871
+ r10.x = clamp(vec4<f32>(v_235, v_235, v_235, v_235).x, 0.0f, 1.0f);
872
+ r10.x = log2(r10.x);
873
+ r10.x = (r8.y * r10.x);
874
+ r10.x = exp2(r10.x);
875
+ r9.w = (r9.w * r10.x);
876
+ r7.w = (r7.w * r9.w);
877
+ r7.y = (r7.y * r7.w);
878
+ r7.y = (r1.w * r7.y);
879
+ let v_236 = fma(r7.yyy, cb3_3.tint_symbol_2[24u].xyz, r8.xzw);
880
+ r8 = vec4<f32>(v_236.x, r8.y, v_236.yz);
881
+ }
882
+ }
883
+ if ((bitcast<u32>(r6.w) != 0u)) {
884
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
885
+ } else {
886
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
887
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
888
+ if ((bitcast<u32>(r6.w) != 0u)) {
889
+ } else {
890
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
891
+ let v_237 = (v_21.xyz + cb3_3.tint_symbol_2[9u].xyz);
892
+ r10 = vec4<f32>(v_237.xyz, r10.w);
893
+ let v_238 = (v5.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
894
+ r11 = vec4<f32>(v_238.xyz, r11.w);
895
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
896
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
897
+ r7.w = (r7.w * cb3_3.tint_symbol_2[25u].w);
898
+ let v_239 = fma(cb3_3.tint_symbol_2[17u].xyz, r7.www, cb3_3.tint_symbol_2[9u].xyz);
899
+ r11 = vec4<f32>(v_239.xyz, r11.w);
900
+ let v_240 = (r11.xyz + v_21.xyz);
901
+ r11 = vec4<f32>(v_240.xyz, r11.w);
902
+ let v_241 = bitcast<vec3<u32>>(r7.yyy);
903
+ let v_242 = r10.xyz;
904
+ let v_243 = select(r11.xyz, v_242, (v_241 != vec3<u32>()));
905
+ r10 = vec4<f32>(v_243.xyz, r10.w);
906
+ r7.y = dot(r10.xyz, r10.xyz);
907
+ let v_244 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
908
+ r10 = vec4<f32>(v_244.xyz, r10.w);
909
+ r7.w = dot(r10.xyz, r10.xyz);
910
+ r7.w = inverseSqrt(r7.w);
911
+ let v_245 = (r7.www * r10.xyz);
912
+ r10 = vec4<f32>(v_245.xyz, r10.w);
913
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
914
+ r7.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
915
+ r7.w = fma(r7.w, r7.y, cb3_3.tint_symbol_2[17u].w);
916
+ r7.y = (r7.y / r7.w);
917
+ let v_246 = -(cb3_3.tint_symbol_2[17u].xyzx);
918
+ r7.w = dot(r10.xyz, v_246.xyz);
919
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
920
+ let v_247 = dot(r10.xyz, r3.yzw);
921
+ r9.w = clamp(vec4<f32>(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f);
922
+ r7.w = (r7.w * r9.w);
923
+ r9.w = (r7.y * r7.w);
924
+ let v_248 = (r9.www * cb3_3.tint_symbol_2[25u].xyz);
925
+ r11 = vec4<f32>(v_248.xyz, r11.w);
926
+ let v_249 = fma(r11.xyz, r0.xyz, r9.xyz);
927
+ r9 = vec4<f32>(v_249.xyz, r9.w);
928
+ let v_250 = fma(r2.xyz, r4.xxx, r10.xyz);
929
+ r10 = vec4<f32>(v_250.xyz, r10.w);
930
+ r9.w = dot(r10.xyz, r10.xyz);
931
+ r9.w = inverseSqrt(r9.w);
932
+ let v_251 = (r9.www * r10.xyz);
933
+ r10 = vec4<f32>(v_251.xyz, r10.w);
934
+ let v_252 = dot(r10.xyz, r4.yzw);
935
+ r9.w = clamp(vec4<f32>(v_252, v_252, v_252, v_252).w, 0.0f, 1.0f);
936
+ r9.w = ((-(r9.wwww)).w + 1.0f);
937
+ r10.w = (r9.w * r9.w);
938
+ r10.w = (r10.w * r10.w);
939
+ r9.w = (r9.w * r10.w);
940
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r7.z);
941
+ let v_253 = dot(r10.xyz, r3.yzw);
942
+ r10.x = clamp(vec4<f32>(v_253, v_253, v_253, v_253).x, 0.0f, 1.0f);
943
+ r10.x = log2(r10.x);
944
+ r10.x = (r8.y * r10.x);
945
+ r10.x = exp2(r10.x);
946
+ r9.w = (r9.w * r10.x);
947
+ r7.w = (r7.w * r9.w);
948
+ r7.y = (r7.y * r7.w);
949
+ r7.y = (r1.w * r7.y);
950
+ let v_254 = fma(r7.yyy, cb3_3.tint_symbol_2[25u].xyz, r8.xzw);
951
+ r8 = vec4<f32>(v_254.x, r8.y, v_254.yz);
952
+ }
953
+ }
954
+ if ((bitcast<u32>(r6.w) != 0u)) {
955
+ } else {
956
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
957
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
958
+ if ((bitcast<u32>(r6.w) != 0u)) {
959
+ } else {
960
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
961
+ let v_255 = (v_21.xyz + cb3_3.tint_symbol_2[10u].xyz);
962
+ r10 = vec4<f32>(v_255.xyz, r10.w);
963
+ let v_256 = (v5.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
964
+ r11 = vec4<f32>(v_256.xyz, r11.w);
965
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
966
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[26u].wwww)).y, 0.0f, 1.0f);
967
+ r7.y = (r7.y * cb3_3.tint_symbol_2[26u].w);
968
+ let v_257 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.yyy, cb3_3.tint_symbol_2[10u].xyz);
969
+ r11 = vec4<f32>(v_257.xyz, r11.w);
970
+ let v_258 = (r11.xyz + v_21.xyz);
971
+ r11 = vec4<f32>(v_258.xyz, r11.w);
972
+ let v_259 = bitcast<vec3<u32>>(r6.www);
973
+ let v_260 = r10.xyz;
974
+ let v_261 = select(r11.xyz, v_260, (v_259 != vec3<u32>()));
975
+ r10 = vec4<f32>(v_261.xyz, r10.w);
976
+ r6.w = dot(r10.xyz, r10.xyz);
977
+ let v_262 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
978
+ r10 = vec4<f32>(v_262.xyz, r10.w);
979
+ r7.y = dot(r10.xyz, r10.xyz);
980
+ r7.y = inverseSqrt(r7.y);
981
+ let v_263 = (r7.yyy * r10.xyz);
982
+ r10 = vec4<f32>(v_263.xyz, r10.w);
983
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
984
+ r7.y = ((-(cb3_3.tint_symbol_2[18u].wwww)).y + 1.0f);
985
+ r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[18u].w);
986
+ r6.w = (r6.w / r7.y);
987
+ let v_264 = -(cb3_3.tint_symbol_2[18u].xyzx);
988
+ r7.y = dot(r10.xyz, v_264.xyz);
989
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).y, 0.0f, 1.0f);
990
+ let v_265 = dot(r10.xyz, r3.yzw);
991
+ r7.w = clamp(vec4<f32>(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f);
992
+ r7.y = (r7.y * r7.w);
993
+ r7.w = (r6.w * r7.y);
994
+ let v_266 = (r7.www * cb3_3.tint_symbol_2[26u].xyz);
995
+ r11 = vec4<f32>(v_266.xyz, r11.w);
996
+ let v_267 = fma(r11.xyz, r0.xyz, r9.xyz);
997
+ r9 = vec4<f32>(v_267.xyz, r9.w);
998
+ let v_268 = fma(r2.xyz, r4.xxx, r10.xyz);
999
+ r2 = vec4<f32>(v_268.xyz, r2.w);
1000
+ r4.x = dot(r2.xyz, r2.xyz);
1001
+ r4.x = inverseSqrt(r4.x);
1002
+ let v_269 = (r2.xyz * r4.xxx);
1003
+ r2 = vec4<f32>(v_269.xyz, r2.w);
1004
+ let v_270 = dot(r2.xyz, r4.yzw);
1005
+ r4.x = clamp(vec4<f32>(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f);
1006
+ r4.x = ((-(r4.xxxx)).x + 1.0f);
1007
+ r4.y = (r4.x * r4.x);
1008
+ r4.y = (r4.y * r4.y);
1009
+ r4.x = (r4.y * r4.x);
1010
+ r4.x = fma(cb12_12.tint_symbol_4[0u].x, r4.x, r7.z);
1011
+ let v_271 = dot(r2.xyz, r3.yzw);
1012
+ r2.x = clamp(vec4<f32>(v_271, v_271, v_271, v_271).x, 0.0f, 1.0f);
1013
+ r2.x = log2(r2.x);
1014
+ r2.x = (r2.x * r8.y);
1015
+ r2.x = exp2(r2.x);
1016
+ r2.x = (r2.x * r4.x);
1017
+ r2.x = (r7.y * r2.x);
1018
+ r2.x = (r6.w * r2.x);
1019
+ r1.w = (r1.w * r2.x);
1020
+ let v_272 = fma(r1.www, cb3_3.tint_symbol_2[26u].xyz, r8.xzw);
1021
+ r8 = vec4<f32>(v_272.x, r8.y, v_272.yz);
1022
+ }
1023
+ }
1024
+ r1.w = (r7.x * r7.x);
1025
+ r1.x = (r1.x * r1.x);
1026
+ let v_273 = (r8.xzw * r1.xxx);
1027
+ r2 = vec4<f32>(v_273.xyz, r2.w);
1028
+ let v_274 = fma(r1.www, r9.xyz, r2.xyz);
1029
+ r2 = vec4<f32>(v_274.xyz, r2.w);
1030
+ let v_275 = fma(r5.xyz, r5.www, r2.xyz);
1031
+ r2 = vec4<f32>(v_275.xyz, r2.w);
1032
+ r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w);
1033
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1034
+ r1.x = max(r1.x, 0.0f);
1035
+ let v_276 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1036
+ r4 = vec4<f32>(v_276.xyz, r4.w);
1037
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1038
+ let v_277 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1039
+ r5 = vec4<f32>(v_277.xyz, r5.w);
1040
+ let v_278 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
1041
+ r5 = vec4<f32>(v_278.xyz, r5.w);
1042
+ let v_279 = fma(r4.xyz, r1.www, r5.xyz);
1043
+ r4 = vec4<f32>(v_279.xyz, r4.w);
1044
+ let v_280 = (r1.zzz * r4.xyz);
1045
+ r4 = vec4<f32>(v_280.xyz, r4.w);
1046
+ let v_281 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1047
+ r1 = vec4<f32>(v_281.x, r1.y, v_281.yz);
1048
+ r5.x = cb3_3.tint_symbol_2[46u].w;
1049
+ r5.y = cb3_3.tint_symbol_2[47u].w;
1050
+ r5.z = cb3_3.tint_symbol_2[48u].w;
1051
+ let v_282 = dot(r5.xyz, r3.yzw);
1052
+ r2.w = clamp(vec4<f32>(v_282, v_282, v_282, v_282).w, 0.0f, 1.0f);
1053
+ let v_283 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.www, r1.xzw);
1054
+ r1 = vec4<f32>(v_283.x, r1.y, v_283.yz);
1055
+ let v_284 = fma(r1.xzw, r1.yyy, r4.xyz);
1056
+ r1 = vec4<f32>(v_284.xyz, r1.w);
1057
+ let v_285 = (r7.xxx * r1.xyz);
1058
+ r1 = vec4<f32>(v_285.xyz, r1.w);
1059
+ let v_286 = fma(r1.xyz, r0.xyz, r2.xyz);
1060
+ r0 = vec4<f32>(v_286.xyz, r0.w);
1061
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1062
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1063
+ r0.w = dot(r6.xyz, r6.xyz);
1064
+ r1.x = sqrt(r0.w);
1065
+ let v_287 = -(cb3_3.tint_symbol_2[50u].xxxx);
1066
+ r1.y = (r1.x + v_287.y);
1067
+ r1.y = max(r1.y, 0.0f);
1068
+ r1.x = (r1.y / r1.x);
1069
+ r1.x = (r1.x * r6.z);
1070
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1071
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1072
+ r1.w = (r1.z * -1.44269502162933349609f);
1073
+ r1.w = exp2(r1.w);
1074
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1075
+ r1.z = (r1.w / r1.z);
1076
+ let v_288 = bitcast<u32>(r1.x);
1077
+ r1.x = select(1.0f, r1.z, (v_288 != 0u));
1078
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1079
+ r1.x = (r1.x * r1.z);
1080
+ r1.x = min(r1.x, 1.0f);
1081
+ r1.x = (r1.x * 1.44269502162933349609f);
1082
+ r1.x = exp2(r1.x);
1083
+ r1.x = min(r1.x, 1.0f);
1084
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1085
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1086
+ r0.w = inverseSqrt(r0.w);
1087
+ let v_289 = (r0.www * r6.xyz);
1088
+ r2 = vec4<f32>(v_289.xyz, r2.w);
1089
+ let v_290 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1090
+ r0.w = clamp(vec4<f32>(v_290, v_290, v_290, v_290).w, 0.0f, 1.0f);
1091
+ r0.w = log2(r0.w);
1092
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1093
+ r0.w = exp2(r0.w);
1094
+ let v_291 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1095
+ r1.w = clamp(vec4<f32>(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f);
1096
+ r1.w = log2(r1.w);
1097
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1098
+ r1.w = exp2(r1.w);
1099
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1100
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1101
+ let v_292 = -(cb3_3.tint_symbol_2[52u].xxxx);
1102
+ r2.x = (r1.y + v_292.x);
1103
+ r2.x = max(r2.x, 0.0f);
1104
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1105
+ r2.x = (r2.x * 1.44269502162933349609f);
1106
+ r2.x = exp2(r2.x);
1107
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1108
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1109
+ let v_293 = -(cb3_3.tint_symbol_2[51u].zzzz);
1110
+ r1.y = (r1.y * v_293.y);
1111
+ r1.y = (r1.y * 1.44269502162933349609f);
1112
+ r1.y = exp2(r1.y);
1113
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1114
+ let v_294 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1115
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1116
+ let v_295 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1117
+ r2 = vec4<f32>(v_295.xyz, r2.w);
1118
+ let v_296 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1119
+ r3 = vec4<f32>(v_296.xyz, r3.w);
1120
+ let v_297 = fma(r1.www, r3.xyz, r2.xyz);
1121
+ r2 = vec4<f32>(v_297.xyz, r2.w);
1122
+ let v_298 = -(cb3_3.tint_symbol_2[57u].xyzx);
1123
+ let v_299 = (r2.xyz + v_298.xyz);
1124
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1125
+ let v_300 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1126
+ r2 = vec4<f32>(v_300.xyz, r2.w);
1127
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1128
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1129
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1130
+ let v_301 = ((-(r2.xyzx)).xyz + r3.xyz);
1131
+ r3 = vec4<f32>(v_301.xyz, r3.w);
1132
+ let v_302 = fma(r1.xxx, r3.xyz, r2.xyz);
1133
+ r1 = vec4<f32>(v_302.xy, r1.z, v_302.z);
1134
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1135
+ if ((bitcast<u32>(r0.w) != 0u)) {
1136
+ let v_303 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
1137
+ r2 = vec4<f32>(v_303.xy, r2.zw);
1138
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1139
+ r0.w = (r2.x + -1.0f);
1140
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1141
+ } else {
1142
+ r0.w = 1.0f;
1143
+ }
1144
+ let v_304 = -(r0.xyxz);
1145
+ let v_305 = fma(r1.xyw, r0.www, v_304.xyw);
1146
+ r1 = vec4<f32>(v_305.xy, r1.z, v_305.z);
1147
+ let v_306 = fma(r1.zzz, r1.xyw, r0.xyz);
1148
+ r1 = vec4<f32>(v_306.xyz, r1.w);
1149
+ } else {
1150
+ r0.w = dot(r6.xyz, r6.xyz);
1151
+ r1.w = sqrt(r0.w);
1152
+ let v_307 = -(cb3_3.tint_symbol_2[50u].xxxx);
1153
+ r2.x = (r1.w + v_307.x);
1154
+ r2.x = max(r2.x, 0.0f);
1155
+ r1.w = (r2.x / r1.w);
1156
+ r1.w = (r1.w * r6.z);
1157
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1158
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1159
+ r2.z = (r2.y * -1.44269502162933349609f);
1160
+ r2.z = exp2(r2.z);
1161
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1162
+ r2.y = (r2.z / r2.y);
1163
+ let v_308 = bitcast<u32>(r1.w);
1164
+ r1.w = select(1.0f, r2.y, (v_308 != 0u));
1165
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1166
+ r1.w = (r1.w * r2.y);
1167
+ r1.w = min(r1.w, 1.0f);
1168
+ r1.w = (r1.w * 1.44269502162933349609f);
1169
+ r1.w = exp2(r1.w);
1170
+ r1.w = min(r1.w, 1.0f);
1171
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1172
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1173
+ r0.w = inverseSqrt(r0.w);
1174
+ let v_309 = (r0.www * r6.xyz);
1175
+ r3 = vec4<f32>(v_309.xyz, r3.w);
1176
+ let v_310 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1177
+ r0.w = clamp(vec4<f32>(v_310, v_310, v_310, v_310).w, 0.0f, 1.0f);
1178
+ r0.w = log2(r0.w);
1179
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1180
+ r0.w = exp2(r0.w);
1181
+ let v_311 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1182
+ r2.z = clamp(vec4<f32>(v_311, v_311, v_311, v_311).z, 0.0f, 1.0f);
1183
+ r2.z = log2(r2.z);
1184
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1185
+ r2.z = exp2(r2.z);
1186
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1187
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1188
+ let v_312 = -(cb3_3.tint_symbol_2[52u].xxxx);
1189
+ r2.w = (r2.x + v_312.w);
1190
+ r2.w = max(r2.w, 0.0f);
1191
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1192
+ r2.w = (r2.w * 1.44269502162933349609f);
1193
+ r2.w = exp2(r2.w);
1194
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1195
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1196
+ let v_313 = -(cb3_3.tint_symbol_2[51u].zzzz);
1197
+ r2.x = (r2.x * v_313.x);
1198
+ r2.x = (r2.x * 1.44269502162933349609f);
1199
+ r2.x = exp2(r2.x);
1200
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1201
+ let v_314 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1202
+ r3 = vec4<f32>(v_314.xyz, r3.w);
1203
+ let v_315 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1204
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1205
+ let v_316 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1206
+ r4 = vec4<f32>(v_316.xyz, r4.w);
1207
+ let v_317 = fma(r2.zzz, r4.xyz, r3.xyz);
1208
+ r3 = vec4<f32>(v_317.xyz, r3.w);
1209
+ let v_318 = -(cb3_3.tint_symbol_2[57u].xyzx);
1210
+ let v_319 = (r3.xyz + v_318.xyz);
1211
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1212
+ let v_320 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1213
+ r2 = vec4<f32>(v_320.x, r2.y, v_320.yz);
1214
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1215
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1216
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1217
+ let v_321 = ((-(r2.xzwx)).xyz + r3.xyz);
1218
+ r3 = vec4<f32>(v_321.xyz, r3.w);
1219
+ let v_322 = fma(r1.www, r3.xyz, r2.xzw);
1220
+ r2 = vec4<f32>(v_322.x, r2.y, v_322.yz);
1221
+ let v_323 = ((-(r0.xxyz)).xzw + r2.xzw);
1222
+ r2 = vec4<f32>(v_323.x, r2.y, v_323.yz);
1223
+ let v_324 = fma(r2.yyy, r2.xzw, r0.xyz);
1224
+ r1 = vec4<f32>(v_324.xyz, r1.w);
1225
+ }
1226
+ let v_325 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1227
+ o0 = vec4<f32>(v_325.xyz, o0.w);
1228
+ }
1229
+
1230
+ @fragment
1231
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_326 : vec4<f32>) -> @location(0u) vec4<f32> {
1232
+ main_inner(v0, v1, v2, v3, v4, v5, v_326);
1233
+ return o0;
1234
+ }
b/8b0b5899ed/shaders/cc81e46abc983c5f.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cc81e46abc983c5f.wgsl ADDED
@@ -0,0 +1,682 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(27u) var s11 : sampler;
96
+
97
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
98
+
99
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
108
+
109
+ var<private> v7 : vec4<f32>;
110
+
111
+ var<private> v8 : array<f32, 4u>;
112
+
113
+ var<private> o0 : vec4<f32>;
114
+
115
+ var<private> o1 : f32;
116
+
117
+ var<private> o2 : f32;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 3u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v7 = v_2;
133
+ x1[0u].x = v8[0u];
134
+ x1[0u].y = v8[1u];
135
+ x1[0u].z = v8[2u];
136
+ x1[0u].w = v8[3u];
137
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
138
+ r1 = textureSample(t3, s3, v1.xyz.xyxx.xy);
139
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
140
+ r1 = vec4<f32>(v_3.xy, r1.zw);
141
+ r1.z = dot(r1.xy, r1.xy);
142
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
143
+ r1.z = sqrt(abs(r1.zzzz).z);
144
+ r1.w = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
145
+ let v_4 = (r1.ww * r1.xy);
146
+ r1 = vec4<f32>(v_4.xy, r1.zw);
147
+ let v_5 = (r1.yyy * v5.xyz);
148
+ r2 = vec4<f32>(v_5.xyz, r2.w);
149
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
150
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
151
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
152
+ r1 = vec4<f32>(v_7.xyz, r1.w);
153
+ r1.w = dot(r1.xyz, r1.xyz);
154
+ r1.w = inverseSqrt(r1.w);
155
+ let v_8 = (r1.www * r1.xyz);
156
+ r2 = vec4<f32>(v_8.xyz, r2.w);
157
+ r0.w = (r0.w * v0.w);
158
+ let v_9 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
159
+ r1 = vec4<f32>(v_9.xy, r1.zw);
160
+ let v_10 = (r0.xyz * r0.xyz);
161
+ r0 = vec4<f32>(v_10.xyz, r0.w);
162
+ let v_11 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
163
+ r3 = vec4<f32>(v_11.xyz, r3.w);
164
+ r2.w = dot(r3.xyz, r3.xyz);
165
+ r2.w = inverseSqrt(r2.w);
166
+ let v_12 = (r2.www * r3.xyz);
167
+ r4 = vec4<f32>(v_12.xyz, r4.w);
168
+ let v_13 = -(cb3_3.tint_symbol_2[0u].xyzx);
169
+ let v_14 = fma(r3.xyz, r2.www, v_13.xyz);
170
+ r5 = vec4<f32>(v_14.xyz, r5.w);
171
+ r2.w = dot(r5.xyz, r5.xyz);
172
+ r2.w = inverseSqrt(r2.w);
173
+ let v_15 = (r2.www * r5.xyz);
174
+ r5 = vec4<f32>(v_15.xyz, r5.w);
175
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
176
+ let v_16 = (r1.xy * r1.xy);
177
+ r1 = vec4<f32>(v_16.xy, r1.zw);
178
+ r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
179
+ r3.w = max(r3.w, 0.0f);
180
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
181
+ r3.w = (r3.w * 558.0f);
182
+ r3.w = fma(r4.w, 3.0f, r3.w);
183
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
184
+ let v_17 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
185
+ r6 = vec4<f32>(v_17.xyz, r6.w);
186
+ let v_18 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
187
+ r7 = vec4<f32>(v_18.xyz, r7.w);
188
+ let v_19 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
189
+ r7 = vec4<f32>(v_19.xyz, r7.w);
190
+ let v_20 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
191
+ r7 = vec4<f32>(v_20.xyz, r7.w);
192
+ let v_21 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
193
+ r8 = vec4<f32>(v_21.xyz, r8.w);
194
+ let v_22 = &(x0[0u]);
195
+ let v_23 = r8;
196
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
197
+ let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
198
+ r9 = vec4<f32>(v_24.xyz, r9.w);
199
+ let v_25 = &(x0[1u]);
200
+ let v_26 = r9;
201
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
202
+ let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
203
+ r10 = vec4<f32>(v_27.xyz, r10.w);
204
+ let v_28 = &(x0[2u]);
205
+ let v_29 = r10;
206
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
207
+ let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
208
+ r7 = vec4<f32>(v_30.xyz, r7.w);
209
+ let v_31 = &(x0[3u]);
210
+ let v_32 = r7;
211
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
212
+ let v_33 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
213
+ let v_34 = r11;
214
+ r11 = vec4<f32>(v_34.x, v_33.x, v_34.z, v_33.y);
215
+ r3.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
216
+ r3.y = (r3.y * 0.5f);
217
+ let v_35 = abs(r10.yyyy);
218
+ r3.z = max(v_35.z, abs(r10.xxxx).z);
219
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r3.y)));
220
+ let v_36 = (bitcast<u32>(r3.z) != 0u);
221
+ let v_37 = bitcast<f32>(v.tint_symbol_6[0i].x);
222
+ r3.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_37, v_36);
223
+ let v_38 = abs(r9.yyyy);
224
+ r4.w = max(v_38.w, abs(r9.xxxx).w);
225
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
226
+ let v_39 = bitcast<u32>(r4.w);
227
+ r3.z = select(r3.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_39 != 0u));
228
+ let v_40 = abs(r8.yyyy);
229
+ r4.w = max(v_40.w, abs(r8.xxxx).w);
230
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
231
+ let v_41 = bitcast<u32>(r3.y);
232
+ r3.y = select(r3.z, 0.0f, (v_41 != 0u));
233
+ let v_42 = x0[bitcast<i32>(r3.y)];
234
+ r8 = vec4<f32>(v_42.xyz, r8.w);
235
+ r3.y = f32(bitcast<i32>(r3.y));
236
+ r3.z = (r3.y + 0.5f);
237
+ r3.z = (r3.z * 0.25f);
238
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy)));
239
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
240
+ r3.y = dot(r9, cb6_6.tint_symbol_5[12u]);
241
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
242
+ r9.x = (r8.x + 0.5f);
243
+ r9.y = fma(r8.y, 0.25f, r3.z);
244
+ r3.z = bitcast<f32>(select(0u, 4294967295u, !((r3.y == 0.0f))));
245
+ r3.y = ((-(r3.yyyy)).y + r8.z);
246
+ let v_43 = dpdx(r9.xyy);
247
+ r10 = vec4<f32>(v_43.xy, r10.z, v_43.z);
248
+ r10.z = dpdx(r3.y);
249
+ let v_44 = dpdy(r9.yxy);
250
+ r12 = vec4<f32>(v_44.xyz, r12.w);
251
+ r12.w = dpdy(r3.y);
252
+ let v_45 = (r10.yw * r12.yw);
253
+ r7 = vec4<f32>(r7.xy, v_45.xy);
254
+ let v_46 = -(r7.zwzz);
255
+ let v_47 = fma(r10.xz, r12.xz, v_46.xy);
256
+ r13 = vec4<f32>(v_47.xy, r13.zw);
257
+ r5.w = (1.0f / r13.x);
258
+ r6.w = (r10.z * r12.y);
259
+ let v_48 = -(r6.wwww);
260
+ r13.z = fma(r10.x, r12.w, v_48.z);
261
+ let v_49 = (r5.ww * r13.yz);
262
+ r7 = vec4<f32>(r7.xy, v_49.xy);
263
+ let v_50 = max(r7.zw, vec2<f32>());
264
+ r7 = vec4<f32>(r7.xy, v_50.xy);
265
+ let v_51 = min(r7.zw, vec2<f32>(0.5f));
266
+ r7 = vec4<f32>(r7.xy, v_51.xy);
267
+ r3.y = fma((-(r4.wwww)).y, r7.z, r3.y);
268
+ r3.y = fma((-(r4.wwww)).y, r7.w, r3.y);
269
+ let v_52 = bitcast<u32>(r3.z);
270
+ let v_53 = r3.y;
271
+ r11.z = select(r8.z, v_53, (v_52 != 0u));
272
+ r9.z = 0.0f;
273
+ let v_54 = (r9.xyz + r11.ywz);
274
+ r8 = vec4<f32>(v_54.xyz, r8.w);
275
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
276
+ r11 = vec4<f32>(v_55.xy, r11.zw);
277
+ let v_56 = (r9.xyz + r11.xyz);
278
+ r10 = vec4<f32>(v_56.xyz, r10.w);
279
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
280
+ r11 = vec4<f32>(v_57.xy, r11.zw);
281
+ let v_58 = (r9.xyz + r11.xyz);
282
+ r12 = vec4<f32>(v_58.xyz, r12.w);
283
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
284
+ r11 = vec4<f32>(v_59.xy, r11.zw);
285
+ let v_60 = (r9.xyz + r11.xyz);
286
+ r13 = vec4<f32>(v_60.xyz, r13.w);
287
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
288
+ r11 = vec4<f32>(v_61.xy, r11.zw);
289
+ let v_62 = (r9.xyz + r11.xyz);
290
+ r14 = vec4<f32>(v_62.xyz, r14.w);
291
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
292
+ r11 = vec4<f32>(v_63.xy, r11.zw);
293
+ let v_64 = (r9.xyz + r11.xyz);
294
+ r15 = vec4<f32>(v_64.xyz, r15.w);
295
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
296
+ r11 = vec4<f32>(v_65.xy, r11.zw);
297
+ let v_66 = (r9.xyz + r11.xyz);
298
+ r16 = vec4<f32>(v_66.xyz, r16.w);
299
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
300
+ r11 = vec4<f32>(v_67.xy, r11.zw);
301
+ let v_68 = (r9.xyz + r11.xyz);
302
+ r17 = vec4<f32>(v_68.xyz, r17.w);
303
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
304
+ r11 = vec4<f32>(v_69.xy, r11.zw);
305
+ let v_70 = (r9.xyz + r11.xyz);
306
+ r18 = vec4<f32>(v_70.xyz, r18.w);
307
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
308
+ r11 = vec4<f32>(v_71.xy, r11.zw);
309
+ let v_72 = (r9.xyz + r11.xyz);
310
+ r19 = vec4<f32>(v_72.xyz, r19.w);
311
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
312
+ r11 = vec4<f32>(v_73.xy, r11.zw);
313
+ let v_74 = (r9.xyz + r11.xyz);
314
+ r20 = vec4<f32>(v_74.xyz, r20.w);
315
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
316
+ r11 = vec4<f32>(v_75.xy, r11.zw);
317
+ let v_76 = (r9.xyz + r11.xyz);
318
+ r21 = vec4<f32>(v_76.xyz, r21.w);
319
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
320
+ r11 = vec4<f32>(v_77.xy, r11.zw);
321
+ let v_78 = (r9.xyz + r11.xyz);
322
+ r22 = vec4<f32>(v_78.xyz, r22.w);
323
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
324
+ r11 = vec4<f32>(v_79.xy, r11.zw);
325
+ let v_80 = (r9.xyz + r11.xyz);
326
+ r23 = vec4<f32>(v_80.xyz, r23.w);
327
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
328
+ r11 = vec4<f32>(v_81.xy, r11.zw);
329
+ let v_82 = (r9.xyz + r11.xyz);
330
+ r24 = vec4<f32>(v_82.xyz, r24.w);
331
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
332
+ r11 = vec4<f32>(v_83.xy, r11.zw);
333
+ let v_84 = (r9.xyz + r11.xyz);
334
+ r9 = vec4<f32>(v_84.xyz, r9.w);
335
+ let v_85 = r8.xyxx;
336
+ r8.x = textureSampleCompareLevel(t15, s15, v_85.xy, r8.z);
337
+ let v_86 = r10.xyxx;
338
+ r8.y = textureSampleCompareLevel(t15, s15, v_86.xy, r10.z);
339
+ let v_87 = r12.xyxx;
340
+ r8.z = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z);
341
+ let v_88 = r13.xyxx;
342
+ r8.w = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z);
343
+ let v_89 = r14.xyxx;
344
+ r10.x = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z);
345
+ let v_90 = r15.xyxx;
346
+ r10.y = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z);
347
+ let v_91 = r16.xyxx;
348
+ r10.z = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z);
349
+ let v_92 = r17.xyxx;
350
+ r10.w = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z);
351
+ let v_93 = r18.xyxx;
352
+ r11.x = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z);
353
+ let v_94 = r19.xyxx;
354
+ r11.y = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z);
355
+ let v_95 = r20.xyxx;
356
+ r11.z = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z);
357
+ let v_96 = r21.xyxx;
358
+ r11.w = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z);
359
+ let v_97 = r22.xyxx;
360
+ r12.x = textureSampleCompareLevel(t15, s15, v_97.xy, r22.z);
361
+ let v_98 = r23.xyxx;
362
+ r12.y = textureSampleCompareLevel(t15, s15, v_98.xy, r23.z);
363
+ let v_99 = r24.xyxx;
364
+ r12.z = textureSampleCompareLevel(t15, s15, v_99.xy, r24.z);
365
+ let v_100 = r9.xyxx;
366
+ r12.w = textureSampleCompareLevel(t15, s15, v_100.xy, r9.z);
367
+ r8 = (r8 + r10);
368
+ r8 = (r11 + r8);
369
+ r8 = (r12 + r8);
370
+ r3.y = dot(r8, vec4<f32>(1.0f));
371
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
372
+ let v_101 = abs(r7.yyyy);
373
+ r3.z = max(v_101.z, abs(r7.xxxx).z);
374
+ r3.z = clamp(fma(r3.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).z, 0.0f, 1.0f);
375
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
376
+ r3.x = (r3.z * r3.x);
377
+ r3.x = fma(r3.y, 0.0625f, r3.x);
378
+ r3.x = (r3.x * r3.x);
379
+ r3.x = min(r3.x, 1.0f);
380
+ r3.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f);
381
+ r3.y = sqrt(r3.y);
382
+ r3.y = (r3.y * cb6_6.tint_symbol_5[3u].z);
383
+ let v_102 = -(r3.xxxx);
384
+ r3.x = fma(r3.y, v_102.x, r3.x);
385
+ let v_103 = dot(r2.xyz, v_13.xyz);
386
+ r3.y = clamp(vec4<f32>(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f);
387
+ let v_104 = dot(r4.xyz, r2.xyz);
388
+ r7.x = clamp(vec4<f32>(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f);
389
+ let v_105 = dot(r5.xyz, v_13.xyz);
390
+ r7.y = clamp(vec4<f32>(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f);
391
+ let v_106 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
392
+ r7 = vec4<f32>(v_106.xy, r7.zw);
393
+ let v_107 = (r7.xy * r7.xy);
394
+ r7 = vec4<f32>(r7.xy, v_107.xy);
395
+ let v_108 = (r7.zw * r7.zw);
396
+ r7 = vec4<f32>(r7.xy, v_108.xy);
397
+ let v_109 = (r7.xy * r7.zw);
398
+ r7 = vec4<f32>(v_109.xy, r7.zw);
399
+ r3.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
400
+ let v_110 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.zz);
401
+ r7 = vec4<f32>(v_110.xy, r7.zw);
402
+ let v_111 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
403
+ r7 = vec4<f32>(r7.xy, v_111.xy);
404
+ r3.z = (r7.z * 0.125f);
405
+ r4.w = fma((-(r2.wwww)).w, r7.x, 1.0f);
406
+ r5.x = dot(r2.xyz, r5.xyz);
407
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
408
+ r5.x = log2(r5.x);
409
+ r5.x = (r5.x * r7.w);
410
+ r5.x = exp2(r5.x);
411
+ r5.x = (r7.y * r5.x);
412
+ r3.z = (r3.z * r5.x);
413
+ r2.w = (r2.w * r3.z);
414
+ r2.w = (r3.y * r2.w);
415
+ r3.y = (r3.y * r4.w);
416
+ let v_112 = fma(r0.xyz, r3.yyy, r2.www);
417
+ r5 = vec4<f32>(v_112.xyz, r5.w);
418
+ let v_113 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
419
+ r5 = vec4<f32>(v_113.xyz, r5.w);
420
+ r1.z = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
421
+ r1.z = (r1.z * cb3_3.tint_symbol_2[44u].w);
422
+ r1.z = max(r1.z, 0.0f);
423
+ let v_114 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.zzz, cb3_3.tint_symbol_2[48u].xyz);
424
+ r7 = vec4<f32>(v_114.xyz, r7.w);
425
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
426
+ let v_115 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.zzz, cb3_3.tint_symbol_2[46u].xyz);
427
+ r8 = vec4<f32>(v_115.xyz, r8.w);
428
+ let v_116 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
429
+ r8 = vec4<f32>(v_116.xyz, r8.w);
430
+ let v_117 = fma(r7.xyz, r1.www, r8.xyz);
431
+ r7 = vec4<f32>(v_117.xyz, r7.w);
432
+ let v_118 = (r1.yyy * r7.xyz);
433
+ r7 = vec4<f32>(v_118.xyz, r7.w);
434
+ let v_119 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.zzz, cb3_3.tint_symbol_2[44u].xyz);
435
+ r8 = vec4<f32>(v_119.xyz, r8.w);
436
+ r9.x = cb3_3.tint_symbol_2[46u].w;
437
+ r9.y = cb3_3.tint_symbol_2[47u].w;
438
+ r9.z = cb3_3.tint_symbol_2[48u].w;
439
+ let v_120 = dot(r9.xyz, r2.xyz);
440
+ r1.z = clamp(vec4<f32>(v_120, v_120, v_120, v_120).z, 0.0f, 1.0f);
441
+ let v_121 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.zzz, r8.xyz);
442
+ r8 = vec4<f32>(v_121.xyz, r8.w);
443
+ let v_122 = fma(r8.xyz, r1.xxx, r7.xyz);
444
+ r7 = vec4<f32>(v_122.xyz, r7.w);
445
+ let v_123 = (r4.www * r7.xyz);
446
+ r7 = vec4<f32>(v_123.xyz, r7.w);
447
+ let v_124 = (r0.xyz * r7.xyz);
448
+ r0 = vec4<f32>(v_124.xyz, r0.w);
449
+ let v_125 = fma(r5.xyz, r3.xxx, r0.xyz);
450
+ r0 = vec4<f32>(v_125.xyz, r0.w);
451
+ r1.z = ((-(r4.wwww)).z + 1.0f);
452
+ r1.w = dot((-(r4.xyzx)).xyz, r2.xyz);
453
+ r1.w = (r1.w + r1.w);
454
+ let v_126 = -(r1.wwww);
455
+ let v_127 = -(r4.xyzx);
456
+ let v_128 = fma(r2.xyz, v_126.xyz, v_127.xyz);
457
+ r2 = vec4<f32>(v_128.xyz, r2.w);
458
+ let v_129 = clamp(((r3.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
459
+ r3 = vec4<f32>(v_129.xy, r3.zw);
460
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
461
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
462
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
463
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
464
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
465
+ r1.w = (r1.w * r1.w);
466
+ r1.w = fma(r1.w, 5.0f, r2.w);
467
+ let v_130 = bitcast<u32>(r3.x);
468
+ let v_131 = r3.z;
469
+ r1.w = select(r1.w, v_131, (v_130 != 0u));
470
+ let v_132 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
471
+ r2 = vec4<f32>(v_132.xy, r2.z, v_132.z);
472
+ r3.x = (abs(r2.zzzz).x + 1.0f);
473
+ let v_133 = (r2.xyw / r3.xxx);
474
+ r2 = vec4<f32>(v_133.xy, r2.z, v_133.z);
475
+ let v_134 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
476
+ r2 = vec4<f32>(v_134.xy, r2.z, v_134.z);
477
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
478
+ let v_135 = bitcast<vec2<u32>>(r2.zz);
479
+ let v_136 = r2.xy;
480
+ let v_137 = select(r2.wy, v_136, (v_135 != vec2<u32>()));
481
+ r2 = vec4<f32>(v_137.xy, r2.zw);
482
+ let v_138 = r1.w;
483
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_138);
484
+ r1.x = max(r1.y, r1.x);
485
+ let v_139 = (r1.xxx * r2.xyz);
486
+ r1 = vec4<f32>(v_139.xy, r1.z, v_139.z);
487
+ let v_140 = (r3.yyy * r1.xyw);
488
+ r2 = vec4<f32>(v_140.xyz, r2.w);
489
+ let v_141 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
490
+ r2 = vec4<f32>(v_141.xyz, r2.w);
491
+ let v_142 = fma(r1.xyw, vec3<f32>(0.31830990314483642578f), r2.xyz);
492
+ r1 = vec4<f32>(v_142.xy, r1.z, v_142.z);
493
+ let v_143 = fma(r1.xyw, r1.zzz, r0.xyz);
494
+ r0 = vec4<f32>(v_143.xyz, r0.w);
495
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
496
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
497
+ r1.x = dot(r6.xyz, r6.xyz);
498
+ r1.y = sqrt(r1.x);
499
+ let v_144 = -(cb3_3.tint_symbol_2[50u].xxxx);
500
+ r1.z = (r1.y + v_144.z);
501
+ r1.z = max(r1.z, 0.0f);
502
+ r1.y = (r1.z / r1.y);
503
+ r1.y = (r1.y * r6.z);
504
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
505
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
506
+ r2.x = (r1.w * -1.44269502162933349609f);
507
+ r2.x = exp2(r2.x);
508
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
509
+ r1.w = (r2.x / r1.w);
510
+ let v_145 = bitcast<u32>(r1.y);
511
+ r1.y = select(1.0f, r1.w, (v_145 != 0u));
512
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
513
+ r1.y = (r1.y * r1.w);
514
+ r1.y = min(r1.y, 1.0f);
515
+ r1.y = (r1.y * 1.44269502162933349609f);
516
+ r1.y = exp2(r1.y);
517
+ r1.y = min(r1.y, 1.0f);
518
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
519
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
520
+ r1.x = inverseSqrt(r1.x);
521
+ let v_146 = (r1.xxx * r6.xyz);
522
+ r2 = vec4<f32>(v_146.xyz, r2.w);
523
+ let v_147 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
524
+ r1.x = clamp(vec4<f32>(v_147, v_147, v_147, v_147).x, 0.0f, 1.0f);
525
+ r1.x = log2(r1.x);
526
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
527
+ r1.x = exp2(r1.x);
528
+ let v_148 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
529
+ r2.x = clamp(vec4<f32>(v_148, v_148, v_148, v_148).x, 0.0f, 1.0f);
530
+ r2.x = log2(r2.x);
531
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
532
+ r2.x = exp2(r2.x);
533
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
534
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
535
+ let v_149 = -(cb3_3.tint_symbol_2[52u].xxxx);
536
+ r2.y = (r1.z + v_149.y);
537
+ r2.y = max(r2.y, 0.0f);
538
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
539
+ r2.y = (r2.y * 1.44269502162933349609f);
540
+ r2.y = exp2(r2.y);
541
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
542
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
543
+ let v_150 = -(cb3_3.tint_symbol_2[51u].zzzz);
544
+ r1.z = (r1.z * v_150.z);
545
+ r1.z = (r1.z * 1.44269502162933349609f);
546
+ r1.z = exp2(r1.z);
547
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
548
+ let v_151 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
549
+ r2 = vec4<f32>(r2.x, v_151.xyz);
550
+ let v_152 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
551
+ r2 = vec4<f32>(r2.x, v_152.xyz);
552
+ let v_153 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
553
+ r3 = vec4<f32>(v_153.xyz, r3.w);
554
+ let v_154 = fma(r2.xxx, r3.xyz, r2.yzw);
555
+ r2 = vec4<f32>(v_154.xyz, r2.w);
556
+ let v_155 = -(cb3_3.tint_symbol_2[57u].xyzx);
557
+ let v_156 = (r2.xyz + v_155.xyz);
558
+ r2 = vec4<f32>(v_156.xyz, r2.w);
559
+ let v_157 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
560
+ r2 = vec4<f32>(v_157.xyz, r2.w);
561
+ r3.x = cb3_3.tint_symbol_2[55u].w;
562
+ r3.y = cb3_3.tint_symbol_2[56u].w;
563
+ r3.z = cb3_3.tint_symbol_2[57u].w;
564
+ let v_158 = ((-(r2.xyzx)).xyz + r3.xyz);
565
+ r3 = vec4<f32>(v_158.xyz, r3.w);
566
+ let v_159 = fma(r1.yyy, r3.xyz, r2.xyz);
567
+ r1 = vec4<f32>(v_159.xyz, r1.w);
568
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
569
+ if ((bitcast<u32>(r2.x) != 0u)) {
570
+ let v_160 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
571
+ r2 = vec4<f32>(v_160.xy, r2.zw);
572
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
573
+ r2.x = (r2.x + -1.0f);
574
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
575
+ } else {
576
+ r2.x = 1.0f;
577
+ }
578
+ let v_161 = -(r0.xyzx);
579
+ let v_162 = fma(r1.xyz, r2.xxx, v_161.xyz);
580
+ r1 = vec4<f32>(v_162.xyz, r1.w);
581
+ let v_163 = fma(r1.www, r1.xyz, r0.xyz);
582
+ r1 = vec4<f32>(v_163.xyz, r1.w);
583
+ } else {
584
+ r1.w = dot(r6.xyz, r6.xyz);
585
+ r2.x = sqrt(r1.w);
586
+ let v_164 = -(cb3_3.tint_symbol_2[50u].xxxx);
587
+ r2.y = (r2.x + v_164.y);
588
+ r2.y = max(r2.y, 0.0f);
589
+ r2.x = (r2.y / r2.x);
590
+ r2.x = (r2.x * r6.z);
591
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
592
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
593
+ r2.w = (r2.z * -1.44269502162933349609f);
594
+ r2.w = exp2(r2.w);
595
+ r2.w = ((-(r2.wwww)).w + 1.0f);
596
+ r2.z = (r2.w / r2.z);
597
+ let v_165 = bitcast<u32>(r2.x);
598
+ r2.x = select(1.0f, r2.z, (v_165 != 0u));
599
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
600
+ r2.x = (r2.x * r2.z);
601
+ r2.x = min(r2.x, 1.0f);
602
+ r2.x = (r2.x * 1.44269502162933349609f);
603
+ r2.x = exp2(r2.x);
604
+ r2.x = min(r2.x, 1.0f);
605
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
606
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
607
+ r1.w = inverseSqrt(r1.w);
608
+ let v_166 = (r1.www * r6.xyz);
609
+ r3 = vec4<f32>(v_166.xyz, r3.w);
610
+ let v_167 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
611
+ r1.w = clamp(vec4<f32>(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f);
612
+ r1.w = log2(r1.w);
613
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
614
+ r1.w = exp2(r1.w);
615
+ let v_168 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
616
+ r2.w = clamp(vec4<f32>(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f);
617
+ r2.w = log2(r2.w);
618
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
619
+ r2.w = exp2(r2.w);
620
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
621
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
622
+ let v_169 = -(cb3_3.tint_symbol_2[52u].xxxx);
623
+ r3.x = (r2.y + v_169.x);
624
+ r3.x = max(r3.x, 0.0f);
625
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
626
+ r3.x = (r3.x * 1.44269502162933349609f);
627
+ r3.x = exp2(r3.x);
628
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
629
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
630
+ let v_170 = -(cb3_3.tint_symbol_2[51u].zzzz);
631
+ r2.y = (r2.y * v_170.y);
632
+ r2.y = (r2.y * 1.44269502162933349609f);
633
+ r2.y = exp2(r2.y);
634
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
635
+ let v_171 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
636
+ r3 = vec4<f32>(v_171.xyz, r3.w);
637
+ let v_172 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
638
+ r3 = vec4<f32>(v_172.xyz, r3.w);
639
+ let v_173 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
640
+ r4 = vec4<f32>(v_173.xyz, r4.w);
641
+ let v_174 = fma(r2.www, r4.xyz, r3.xyz);
642
+ r3 = vec4<f32>(v_174.xyz, r3.w);
643
+ let v_175 = -(cb3_3.tint_symbol_2[57u].xyzx);
644
+ let v_176 = (r3.xyz + v_175.xyz);
645
+ r3 = vec4<f32>(v_176.xyz, r3.w);
646
+ let v_177 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
647
+ r3 = vec4<f32>(v_177.xyz, r3.w);
648
+ r4.x = cb3_3.tint_symbol_2[55u].w;
649
+ r4.y = cb3_3.tint_symbol_2[56u].w;
650
+ r4.z = cb3_3.tint_symbol_2[57u].w;
651
+ let v_178 = ((-(r3.xyzx)).xyz + r4.xyz);
652
+ r4 = vec4<f32>(v_178.xyz, r4.w);
653
+ let v_179 = fma(r2.xxx, r4.xyz, r3.xyz);
654
+ r2 = vec4<f32>(v_179.xy, r2.z, v_179.z);
655
+ let v_180 = ((-(r0.xyxz)).xyw + r2.xyw);
656
+ r2 = vec4<f32>(v_180.xy, r2.z, v_180.z);
657
+ let v_181 = fma(r2.zzz, r2.xyw, r0.xyz);
658
+ r1 = vec4<f32>(v_181.xyz, r1.w);
659
+ }
660
+ let v_182 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
661
+ o0 = vec4<f32>(v_182.xyz, o0.w);
662
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
663
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
664
+ o1 = (r0.x * v1.z);
665
+ o0.w = r0.w;
666
+ o2 = r0.x;
667
+ }
668
+
669
+ struct tint_symbol_8 {
670
+ @location(0u)
671
+ o0 : vec4<f32>,
672
+ @location(1u)
673
+ o1 : f32,
674
+ @location(2u)
675
+ o2 : f32,
676
+ }
677
+
678
+ @fragment
679
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_183 : vec4<f32>) -> tint_symbol_8 {
680
+ main_inner(v0, v1, v2, v4, v5, v6, v_183);
681
+ return tint_symbol_8(o0, o1, o2);
682
+ }
b/8b0b5899ed/shaders/ccc76e271d50c641.wgsl ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb1_struct {
10
+ tint_symbol : array<vec4<f32>, 1u>,
11
+ }
12
+
13
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb1_struct;
14
+
15
+ @group(1u) @binding(22u) var s6 : sampler;
16
+
17
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
18
+
19
+ var<private> o0 : f32;
20
+
21
+ fn main_inner(v2 : vec4<f32>) {
22
+ r0 = fma(cb5_5.tint_symbol[0u].xyxy, vec4<f32>(-0.5f, -0.5f, 0.5f, -0.5f), v2.xy.xyxy);
23
+ r1 = textureSample(t6, s6, r0.xyxx.xy);
24
+ r0 = textureSample(t6, s6, r0.zwzz.xy);
25
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.5f < r0.x)));
26
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.5f < r1.x)));
27
+ let v = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1065353216u)));
28
+ r0 = vec4<f32>(v.xy, r0.zw);
29
+ r0.x = (r0.x + r0.y);
30
+ r1 = fma(cb5_5.tint_symbol[0u].xyxy, vec4<f32>(-0.5f, 0.5f, 0.5f, 0.5f), v2.xy.xyxy);
31
+ r2 = textureSample(t6, s6, r1.xyxx.xy);
32
+ r1 = textureSample(t6, s6, r1.zwzz.xy);
33
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.5f < r1.x)));
34
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.5f < r2.x)));
35
+ let v_1 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.yz) & vec2<u32>(1065353216u)));
36
+ let v_2 = r0;
37
+ r0 = vec4<f32>(v_2.x, v_1.xy, v_2.w);
38
+ r0.x = (r0.z + r0.x);
39
+ o0 = (r0.y + r0.x);
40
+ }
41
+
42
+ @fragment
43
+ fn main(@location(2u) v2 : vec4<f32>) -> @location(0u) f32 {
44
+ main_inner(v2);
45
+ return o0;
46
+ }
b/8b0b5899ed/shaders/ccd644561419151e.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/ccd644561419151e.wgsl ADDED
@@ -0,0 +1,1260 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(17u) var s1 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(20u) var s4 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v7 : vec4<f32>;
116
+
117
+ var<private> v8 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_7 {
126
+ tint_symbol_6 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v7 = v_2;
135
+ x1[0u].x = v8[0u];
136
+ x1[0u].y = v8[1u];
137
+ x1[0u].z = v8[2u];
138
+ x1[0u].w = v8[3u];
139
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
140
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
141
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r1.x)));
142
+ v_3((bitcast<u32>(r1.x) != 0u));
143
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
144
+ let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
145
+ r1 = vec4<f32>(v_4.xy, r1.zw);
146
+ r1.z = dot(r1.xy, r1.xy);
147
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
148
+ r1.z = sqrt(abs(r1.zzzz).z);
149
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
150
+ let v_5 = (r1.ww * r1.xy);
151
+ r1 = vec4<f32>(v_5.xy, r1.zw);
152
+ let v_6 = (r1.yyy * v5.xyz);
153
+ r2 = vec4<f32>(v_6.xyz, r2.w);
154
+ let v_7 = fma(r1.xxx, v4.xyz, r2.xyz);
155
+ r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
156
+ let v_8 = fma(r1.zzz, v2.xyz, r1.xyw);
157
+ r1 = vec4<f32>(v_8.xyz, r1.w);
158
+ r1.w = dot(r1.xyz, r1.xyz);
159
+ r1.w = inverseSqrt(r1.w);
160
+ let v_9 = (r1.www * r1.xyz);
161
+ r2 = vec4<f32>(v_9.xyz, r2.w);
162
+ r3 = textureSample(t4, s4, v1.xy.xyxx.xy);
163
+ let v_10 = (r3.xy * r3.xy);
164
+ r3 = vec4<f32>(v_10.xy, r3.zw);
165
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
166
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
167
+ r0.w = (r0.w * v0.w);
168
+ let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
169
+ r3 = vec4<f32>(v_11.xy, r3.zw);
170
+ let v_12 = (r0.xyz * r0.xyz);
171
+ r0 = vec4<f32>(v_12.xyz, r0.w);
172
+ let v_13 = -(v6.xyzx);
173
+ let v_14 = (v_13.xyz + cb1_1.tint_symbol[15u].xyz);
174
+ r4 = vec4<f32>(v_14.xyz, r4.w);
175
+ r1.y = dot(r4.xyz, r4.xyz);
176
+ r1.y = inverseSqrt(r1.y);
177
+ let v_15 = (r1.yyy * r4.xyz);
178
+ r5 = vec4<f32>(v_15.xyz, r5.w);
179
+ let v_16 = -(cb3_3.tint_symbol_2[0u].xyzx);
180
+ let v_17 = fma(r4.xyz, r1.yyy, v_16.xyz);
181
+ r6 = vec4<f32>(v_17.xyz, r6.w);
182
+ r2.w = dot(r6.xyz, r6.xyz);
183
+ r2.w = inverseSqrt(r2.w);
184
+ let v_18 = (r2.www * r6.xyz);
185
+ r6 = vec4<f32>(v_18.xyz, r6.w);
186
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f);
187
+ r2.w = max(r2.w, 0.0f);
188
+ let v_19 = -(r2.wwww);
189
+ r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_19.z);
190
+ r2.w = (r2.w * 558.0f);
191
+ r2.w = fma(r3.z, 3.0f, r2.w);
192
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
193
+ let v_20 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
194
+ r7 = vec4<f32>(v_20.xyz, r7.w);
195
+ let v_21 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
196
+ r8 = vec4<f32>(v_21.xyz, r8.w);
197
+ let v_22 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
198
+ r8 = vec4<f32>(v_22.xyz, r8.w);
199
+ let v_23 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
200
+ r8 = vec4<f32>(v_23.xyz, r8.w);
201
+ let v_24 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
202
+ r9 = vec4<f32>(v_24.xyz, r9.w);
203
+ let v_25 = &(x0[0u]);
204
+ let v_26 = r9;
205
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
206
+ let v_27 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
207
+ r10 = vec4<f32>(v_27.xyz, r10.w);
208
+ let v_28 = &(x0[1u]);
209
+ let v_29 = r10;
210
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
211
+ let v_30 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
212
+ r11 = vec4<f32>(v_30.xyz, r11.w);
213
+ let v_31 = &(x0[2u]);
214
+ let v_32 = r11;
215
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
216
+ let v_33 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
217
+ r8 = vec4<f32>(v_33.xyz, r8.w);
218
+ let v_34 = &(x0[3u]);
219
+ let v_35 = r8;
220
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
221
+ let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
222
+ let v_37 = r12;
223
+ r12 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
224
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
225
+ r3.w = (r3.w * 0.5f);
226
+ let v_38 = abs(r11.yyyy);
227
+ r4.w = max(v_38.w, abs(r11.xxxx).w);
228
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
229
+ let v_39 = (bitcast<u32>(r4.w) != 0u);
230
+ let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
231
+ r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
232
+ let v_41 = abs(r10.yyyy);
233
+ r5.w = max(v_41.w, abs(r10.xxxx).w);
234
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
235
+ let v_42 = bitcast<u32>(r5.w);
236
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
237
+ let v_43 = abs(r9.yyyy);
238
+ r5.w = max(v_43.w, abs(r9.xxxx).w);
239
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
240
+ let v_44 = bitcast<u32>(r3.w);
241
+ r3.w = select(r4.w, 0.0f, (v_44 != 0u));
242
+ let v_45 = x0[bitcast<i32>(r3.w)];
243
+ r9 = vec4<f32>(v_45.xyz, r9.w);
244
+ r3.w = f32(bitcast<i32>(r3.w));
245
+ r4.w = (r3.w + 0.5f);
246
+ r4.w = (r4.w * 0.25f);
247
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
248
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
249
+ r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
250
+ r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
251
+ r10.x = (r9.x + 0.5f);
252
+ r10.y = fma(r9.y, 0.25f, r4.w);
253
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
254
+ r3.w = ((-(r3.wwww)).w + r9.z);
255
+ let v_46 = dpdx(r10.xyy);
256
+ r11 = vec4<f32>(v_46.xy, r11.z, v_46.z);
257
+ r11.z = dpdx(r3.w);
258
+ let v_47 = dpdy(r10.yxy);
259
+ r13 = vec4<f32>(v_47.xyz, r13.w);
260
+ r13.w = dpdy(r3.w);
261
+ let v_48 = (r11.yw * r13.yw);
262
+ r8 = vec4<f32>(r8.xy, v_48.xy);
263
+ let v_49 = -(r8.zwzz);
264
+ let v_50 = fma(r11.xz, r13.xz, v_49.xy);
265
+ r14 = vec4<f32>(v_50.xy, r14.zw);
266
+ r6.w = (1.0f / r14.x);
267
+ r7.w = (r11.z * r13.y);
268
+ let v_51 = -(r7.wwww);
269
+ r14.z = fma(r11.x, r13.w, v_51.z);
270
+ let v_52 = (r6.ww * r14.yz);
271
+ r8 = vec4<f32>(r8.xy, v_52.xy);
272
+ let v_53 = max(r8.zw, vec2<f32>());
273
+ r8 = vec4<f32>(r8.xy, v_53.xy);
274
+ let v_54 = min(r8.zw, vec2<f32>(0.5f));
275
+ r8 = vec4<f32>(r8.xy, v_54.xy);
276
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
277
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
278
+ let v_55 = bitcast<u32>(r4.w);
279
+ let v_56 = r3.w;
280
+ r12.z = select(r9.z, v_56, (v_55 != 0u));
281
+ r10.z = 0.0f;
282
+ let v_57 = (r10.xyz + r12.ywz);
283
+ r9 = vec4<f32>(v_57.xyz, r9.w);
284
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
285
+ r12 = vec4<f32>(v_58.xy, r12.zw);
286
+ let v_59 = (r10.xyz + r12.xyz);
287
+ r11 = vec4<f32>(v_59.xyz, r11.w);
288
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
289
+ r12 = vec4<f32>(v_60.xy, r12.zw);
290
+ let v_61 = (r10.xyz + r12.xyz);
291
+ r13 = vec4<f32>(v_61.xyz, r13.w);
292
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
293
+ r12 = vec4<f32>(v_62.xy, r12.zw);
294
+ let v_63 = (r10.xyz + r12.xyz);
295
+ r14 = vec4<f32>(v_63.xyz, r14.w);
296
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
297
+ r12 = vec4<f32>(v_64.xy, r12.zw);
298
+ let v_65 = (r10.xyz + r12.xyz);
299
+ r15 = vec4<f32>(v_65.xyz, r15.w);
300
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
301
+ r12 = vec4<f32>(v_66.xy, r12.zw);
302
+ let v_67 = (r10.xyz + r12.xyz);
303
+ r16 = vec4<f32>(v_67.xyz, r16.w);
304
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
305
+ r12 = vec4<f32>(v_68.xy, r12.zw);
306
+ let v_69 = (r10.xyz + r12.xyz);
307
+ r17 = vec4<f32>(v_69.xyz, r17.w);
308
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
309
+ r12 = vec4<f32>(v_70.xy, r12.zw);
310
+ let v_71 = (r10.xyz + r12.xyz);
311
+ r18 = vec4<f32>(v_71.xyz, r18.w);
312
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
313
+ r12 = vec4<f32>(v_72.xy, r12.zw);
314
+ let v_73 = (r10.xyz + r12.xyz);
315
+ r19 = vec4<f32>(v_73.xyz, r19.w);
316
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
317
+ r12 = vec4<f32>(v_74.xy, r12.zw);
318
+ let v_75 = (r10.xyz + r12.xyz);
319
+ r20 = vec4<f32>(v_75.xyz, r20.w);
320
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
321
+ r12 = vec4<f32>(v_76.xy, r12.zw);
322
+ let v_77 = (r10.xyz + r12.xyz);
323
+ r21 = vec4<f32>(v_77.xyz, r21.w);
324
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
325
+ r12 = vec4<f32>(v_78.xy, r12.zw);
326
+ let v_79 = (r10.xyz + r12.xyz);
327
+ r22 = vec4<f32>(v_79.xyz, r22.w);
328
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
329
+ r12 = vec4<f32>(v_80.xy, r12.zw);
330
+ let v_81 = (r10.xyz + r12.xyz);
331
+ r23 = vec4<f32>(v_81.xyz, r23.w);
332
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
333
+ r12 = vec4<f32>(v_82.xy, r12.zw);
334
+ let v_83 = (r10.xyz + r12.xyz);
335
+ r24 = vec4<f32>(v_83.xyz, r24.w);
336
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
337
+ r12 = vec4<f32>(v_84.xy, r12.zw);
338
+ let v_85 = (r10.xyz + r12.xyz);
339
+ r25 = vec4<f32>(v_85.xyz, r25.w);
340
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
341
+ r12 = vec4<f32>(v_86.xy, r12.zw);
342
+ let v_87 = (r10.xyz + r12.xyz);
343
+ r10 = vec4<f32>(v_87.xyz, r10.w);
344
+ let v_88 = r9.xyxx;
345
+ r9.x = textureSampleCompareLevel(t15, s15, v_88.xy, r9.z);
346
+ let v_89 = r11.xyxx;
347
+ r9.y = textureSampleCompareLevel(t15, s15, v_89.xy, r11.z);
348
+ let v_90 = r13.xyxx;
349
+ r9.z = textureSampleCompareLevel(t15, s15, v_90.xy, r13.z);
350
+ let v_91 = r14.xyxx;
351
+ r9.w = textureSampleCompareLevel(t15, s15, v_91.xy, r14.z);
352
+ let v_92 = r15.xyxx;
353
+ r11.x = textureSampleCompareLevel(t15, s15, v_92.xy, r15.z);
354
+ let v_93 = r16.xyxx;
355
+ r11.y = textureSampleCompareLevel(t15, s15, v_93.xy, r16.z);
356
+ let v_94 = r17.xyxx;
357
+ r11.z = textureSampleCompareLevel(t15, s15, v_94.xy, r17.z);
358
+ let v_95 = r18.xyxx;
359
+ r11.w = textureSampleCompareLevel(t15, s15, v_95.xy, r18.z);
360
+ let v_96 = r19.xyxx;
361
+ r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r19.z);
362
+ let v_97 = r20.xyxx;
363
+ r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r20.z);
364
+ let v_98 = r21.xyxx;
365
+ r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r21.z);
366
+ let v_99 = r22.xyxx;
367
+ r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r22.z);
368
+ let v_100 = r23.xyxx;
369
+ r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r23.z);
370
+ let v_101 = r24.xyxx;
371
+ r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r24.z);
372
+ let v_102 = r25.xyxx;
373
+ r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r25.z);
374
+ let v_103 = r10.xyxx;
375
+ r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r10.z);
376
+ r9 = (r9 + r11);
377
+ r9 = (r12 + r9);
378
+ r9 = (r13 + r9);
379
+ r3.w = dot(r9, vec4<f32>(1.0f));
380
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
381
+ let v_104 = abs(r8.yyyy);
382
+ r4.w = max(v_104.w, abs(r8.xxxx).w);
383
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
384
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
385
+ r3.z = (r4.w * r3.z);
386
+ r3.z = fma(r3.w, 0.0625f, r3.z);
387
+ let v_105 = (r3.xyz * r3.xyz);
388
+ r3 = vec4<f32>(v_105.xyz, r3.w);
389
+ r3.z = min(r3.z, 1.0f);
390
+ r3.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
391
+ r3.w = sqrt(r3.w);
392
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
393
+ let v_106 = -(r3.zzzz);
394
+ r3.z = fma(r3.w, v_106.z, r3.z);
395
+ let v_107 = dot(r2.xyz, v_16.xyz);
396
+ r3.w = clamp(vec4<f32>(v_107, v_107, v_107, v_107).w, 0.0f, 1.0f);
397
+ let v_108 = dot(r5.xyz, r2.xyz);
398
+ r8.x = clamp(vec4<f32>(v_108, v_108, v_108, v_108).x, 0.0f, 1.0f);
399
+ let v_109 = dot(r6.xyz, v_16.xyz);
400
+ r8.y = clamp(vec4<f32>(v_109, v_109, v_109, v_109).y, 0.0f, 1.0f);
401
+ let v_110 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
402
+ r8 = vec4<f32>(v_110.xy, r8.zw);
403
+ let v_111 = (r8.xy * r8.xy);
404
+ r8 = vec4<f32>(r8.xy, v_111.xy);
405
+ let v_112 = (r8.zw * r8.zw);
406
+ r8 = vec4<f32>(r8.xy, v_112.xy);
407
+ let v_113 = (r8.xy * r8.zw);
408
+ r8 = vec4<f32>(v_113.xy, r8.zw);
409
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
410
+ let v_114 = fma(cb12_12.tint_symbol_4[0u].yy, r8.xy, r4.ww);
411
+ r8 = vec4<f32>(v_114.xy, r8.zw);
412
+ let v_115 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
413
+ r8 = vec4<f32>(r8.xy, v_115.xy);
414
+ r5.w = (r8.z * 0.125f);
415
+ r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
416
+ r6.x = dot(r2.xyz, r6.xyz);
417
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
418
+ r6.x = log2(r6.x);
419
+ r6.x = (r6.x * r8.w);
420
+ r6.x = exp2(r6.x);
421
+ r6.x = (r8.y * r6.x);
422
+ r6.x = (r5.w * r6.x);
423
+ r6.x = (r1.x * r6.x);
424
+ r6.x = (r3.w * r6.x);
425
+ r3.w = (r3.w * r6.w);
426
+ let v_116 = fma(r0.xyz, r3.www, r6.xxx);
427
+ r6 = vec4<f32>(v_116.xyz, r6.w);
428
+ let v_117 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
429
+ r6 = vec4<f32>(v_117.xyz, r6.w);
430
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
431
+ if ((bitcast<u32>(r3.w) != 0u)) {
432
+ r9 = vec4<f32>(r9.x, vec3<f32>());
433
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
434
+ } else {
435
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
436
+ let v_118 = (v_13.xyz + cb3_3.tint_symbol_2[3u].xyz);
437
+ r8 = vec4<f32>(v_118.xyz, r8.w);
438
+ let v_119 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
439
+ r9 = vec4<f32>(v_119.xyz, r9.w);
440
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
441
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
442
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
443
+ let v_120 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
444
+ r9 = vec4<f32>(v_120.xyz, r9.w);
445
+ let v_121 = (r9.xyz + v_13.xyz);
446
+ r9 = vec4<f32>(v_121.xyz, r9.w);
447
+ let v_122 = bitcast<vec3<u32>>(r7.www);
448
+ let v_123 = r8.xyz;
449
+ let v_124 = select(r9.xyz, v_123, (v_122 != vec3<u32>()));
450
+ r8 = vec4<f32>(v_124.xyz, r8.w);
451
+ r7.w = dot(r8.xyz, r8.xyz);
452
+ let v_125 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
453
+ r8 = vec4<f32>(v_125.xyz, r8.w);
454
+ r9.x = dot(r8.xyz, r8.xyz);
455
+ r9.x = inverseSqrt(r9.x);
456
+ let v_126 = (r8.xyz * r9.xxx);
457
+ r8 = vec4<f32>(v_126.xyz, r8.w);
458
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
459
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
460
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
461
+ r7.w = (r7.w / r9.x);
462
+ let v_127 = -(cb3_3.tint_symbol_2[11u].xyzx);
463
+ r9.x = dot(r8.xyz, v_127.xyz);
464
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
465
+ let v_128 = dot(r8.xyz, r2.xyz);
466
+ r9.y = clamp(vec4<f32>(v_128, v_128, v_128, v_128).y, 0.0f, 1.0f);
467
+ r9.x = (r9.x * r9.y);
468
+ r9.y = (r7.w * r9.x);
469
+ let v_129 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
470
+ r9 = vec4<f32>(r9.x, v_129.xyz);
471
+ let v_130 = (r0.xyz * r9.yzw);
472
+ r9 = vec4<f32>(r9.x, v_130.xyz);
473
+ let v_131 = fma(r4.xyz, r1.yyy, r8.xyz);
474
+ r8 = vec4<f32>(v_131.xyz, r8.w);
475
+ r10.x = dot(r8.xyz, r8.xyz);
476
+ r10.x = inverseSqrt(r10.x);
477
+ let v_132 = (r8.xyz * r10.xxx);
478
+ r8 = vec4<f32>(v_132.xyz, r8.w);
479
+ let v_133 = dot(r8.xyz, r5.xyz);
480
+ r10.x = clamp(vec4<f32>(v_133, v_133, v_133, v_133).x, 0.0f, 1.0f);
481
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
482
+ r10.y = (r10.x * r10.x);
483
+ r10.y = (r10.y * r10.y);
484
+ r10.x = (r10.y * r10.x);
485
+ r10.x = fma(cb12_12.tint_symbol_4[0u].y, r10.x, r4.w);
486
+ let v_134 = dot(r8.xyz, r2.xyz);
487
+ r8.x = clamp(vec4<f32>(v_134, v_134, v_134, v_134).x, 0.0f, 1.0f);
488
+ r8.x = log2(r8.x);
489
+ r8.x = (r8.x * r8.w);
490
+ r8.x = exp2(r8.x);
491
+ r8.x = (r8.x * r10.x);
492
+ r8.x = (r9.x * r8.x);
493
+ r7.w = (r7.w * r8.x);
494
+ r7.w = (r5.w * r7.w);
495
+ let v_135 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
496
+ r8 = vec4<f32>(v_135.xyz, r8.w);
497
+ }
498
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
499
+ if ((bitcast<u32>(r7.w) != 0u)) {
500
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
501
+ r7.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
502
+ let v_136 = bitcast<u32>(r9.x);
503
+ let v_137 = r7.w;
504
+ r3.w = select(r3.w, v_137, (v_136 != 0u));
505
+ if ((bitcast<u32>(r3.w) != 0u)) {
506
+ } else {
507
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
508
+ let v_138 = (v_13.xyz + cb3_3.tint_symbol_2[4u].xyz);
509
+ r10 = vec4<f32>(v_138.xyz, r10.w);
510
+ let v_139 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
511
+ r11 = vec4<f32>(v_139.xyz, r11.w);
512
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
513
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
514
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
515
+ let v_140 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
516
+ r11 = vec4<f32>(v_140.xyz, r11.w);
517
+ let v_141 = (r11.xyz + v_13.xyz);
518
+ r11 = vec4<f32>(v_141.xyz, r11.w);
519
+ let v_142 = bitcast<vec3<u32>>(r7.www);
520
+ let v_143 = r10.xyz;
521
+ let v_144 = select(r11.xyz, v_143, (v_142 != vec3<u32>()));
522
+ r10 = vec4<f32>(v_144.xyz, r10.w);
523
+ r7.w = dot(r10.xyz, r10.xyz);
524
+ let v_145 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
525
+ r10 = vec4<f32>(v_145.xyz, r10.w);
526
+ r9.x = dot(r10.xyz, r10.xyz);
527
+ r9.x = inverseSqrt(r9.x);
528
+ let v_146 = (r9.xxx * r10.xyz);
529
+ r10 = vec4<f32>(v_146.xyz, r10.w);
530
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
531
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
532
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
533
+ r7.w = (r7.w / r9.x);
534
+ let v_147 = -(cb3_3.tint_symbol_2[12u].xyzx);
535
+ r9.x = dot(r10.xyz, v_147.xyz);
536
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
537
+ let v_148 = dot(r10.xyz, r2.xyz);
538
+ r10.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
539
+ r9.x = (r9.x * r10.w);
540
+ r10.w = (r7.w * r9.x);
541
+ let v_149 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
542
+ r11 = vec4<f32>(v_149.xyz, r11.w);
543
+ let v_150 = fma(r11.xyz, r0.xyz, r9.yzw);
544
+ r9 = vec4<f32>(r9.x, v_150.xyz);
545
+ let v_151 = fma(r4.xyz, r1.yyy, r10.xyz);
546
+ r10 = vec4<f32>(v_151.xyz, r10.w);
547
+ r10.w = dot(r10.xyz, r10.xyz);
548
+ r10.w = inverseSqrt(r10.w);
549
+ let v_152 = (r10.www * r10.xyz);
550
+ r10 = vec4<f32>(v_152.xyz, r10.w);
551
+ let v_153 = dot(r10.xyz, r5.xyz);
552
+ r10.w = clamp(vec4<f32>(v_153, v_153, v_153, v_153).w, 0.0f, 1.0f);
553
+ r10.w = ((-(r10.wwww)).w + 1.0f);
554
+ r11.x = (r10.w * r10.w);
555
+ r11.x = (r11.x * r11.x);
556
+ r10.w = (r10.w * r11.x);
557
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w);
558
+ let v_154 = dot(r10.xyz, r2.xyz);
559
+ r10.x = clamp(vec4<f32>(v_154, v_154, v_154, v_154).x, 0.0f, 1.0f);
560
+ r10.x = log2(r10.x);
561
+ r10.x = (r8.w * r10.x);
562
+ r10.x = exp2(r10.x);
563
+ r10.x = (r10.x * r10.w);
564
+ r9.x = (r9.x * r10.x);
565
+ r7.w = (r7.w * r9.x);
566
+ r7.w = (r5.w * r7.w);
567
+ let v_155 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
568
+ r8 = vec4<f32>(v_155.xyz, r8.w);
569
+ }
570
+ } else {
571
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
572
+ }
573
+ if ((bitcast<u32>(r3.w) != 0u)) {
574
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
575
+ } else {
576
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
577
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
578
+ if ((bitcast<u32>(r3.w) != 0u)) {
579
+ } else {
580
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
581
+ let v_156 = (v_13.xyz + cb3_3.tint_symbol_2[5u].xyz);
582
+ r10 = vec4<f32>(v_156.xyz, r10.w);
583
+ let v_157 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
584
+ r11 = vec4<f32>(v_157.xyz, r11.w);
585
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
586
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
587
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
588
+ let v_158 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
589
+ r11 = vec4<f32>(v_158.xyz, r11.w);
590
+ let v_159 = (r11.xyz + v_13.xyz);
591
+ r11 = vec4<f32>(v_159.xyz, r11.w);
592
+ let v_160 = bitcast<vec3<u32>>(r7.www);
593
+ let v_161 = r10.xyz;
594
+ let v_162 = select(r11.xyz, v_161, (v_160 != vec3<u32>()));
595
+ r10 = vec4<f32>(v_162.xyz, r10.w);
596
+ r7.w = dot(r10.xyz, r10.xyz);
597
+ let v_163 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
598
+ r10 = vec4<f32>(v_163.xyz, r10.w);
599
+ r9.x = dot(r10.xyz, r10.xyz);
600
+ r9.x = inverseSqrt(r9.x);
601
+ let v_164 = (r9.xxx * r10.xyz);
602
+ r10 = vec4<f32>(v_164.xyz, r10.w);
603
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
604
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
605
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
606
+ r7.w = (r7.w / r9.x);
607
+ let v_165 = -(cb3_3.tint_symbol_2[13u].xyzx);
608
+ r9.x = dot(r10.xyz, v_165.xyz);
609
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
610
+ let v_166 = dot(r10.xyz, r2.xyz);
611
+ r10.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
612
+ r9.x = (r9.x * r10.w);
613
+ r10.w = (r7.w * r9.x);
614
+ let v_167 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
615
+ r11 = vec4<f32>(v_167.xyz, r11.w);
616
+ let v_168 = fma(r11.xyz, r0.xyz, r9.yzw);
617
+ r9 = vec4<f32>(r9.x, v_168.xyz);
618
+ let v_169 = fma(r4.xyz, r1.yyy, r10.xyz);
619
+ r10 = vec4<f32>(v_169.xyz, r10.w);
620
+ r10.w = dot(r10.xyz, r10.xyz);
621
+ r10.w = inverseSqrt(r10.w);
622
+ let v_170 = (r10.www * r10.xyz);
623
+ r10 = vec4<f32>(v_170.xyz, r10.w);
624
+ let v_171 = dot(r10.xyz, r5.xyz);
625
+ r10.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
626
+ r10.w = ((-(r10.wwww)).w + 1.0f);
627
+ r11.x = (r10.w * r10.w);
628
+ r11.x = (r11.x * r11.x);
629
+ r10.w = (r10.w * r11.x);
630
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w);
631
+ let v_172 = dot(r10.xyz, r2.xyz);
632
+ r10.x = clamp(vec4<f32>(v_172, v_172, v_172, v_172).x, 0.0f, 1.0f);
633
+ r10.x = log2(r10.x);
634
+ r10.x = (r8.w * r10.x);
635
+ r10.x = exp2(r10.x);
636
+ r10.x = (r10.x * r10.w);
637
+ r9.x = (r9.x * r10.x);
638
+ r7.w = (r7.w * r9.x);
639
+ r7.w = (r5.w * r7.w);
640
+ let v_173 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
641
+ r8 = vec4<f32>(v_173.xyz, r8.w);
642
+ }
643
+ }
644
+ if ((bitcast<u32>(r3.w) != 0u)) {
645
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
646
+ } else {
647
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
648
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
649
+ if ((bitcast<u32>(r3.w) != 0u)) {
650
+ } else {
651
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
652
+ let v_174 = (v_13.xyz + cb3_3.tint_symbol_2[6u].xyz);
653
+ r10 = vec4<f32>(v_174.xyz, r10.w);
654
+ let v_175 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
655
+ r11 = vec4<f32>(v_175.xyz, r11.w);
656
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
657
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
658
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
659
+ let v_176 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
660
+ r11 = vec4<f32>(v_176.xyz, r11.w);
661
+ let v_177 = (r11.xyz + v_13.xyz);
662
+ r11 = vec4<f32>(v_177.xyz, r11.w);
663
+ let v_178 = bitcast<vec3<u32>>(r7.www);
664
+ let v_179 = r10.xyz;
665
+ let v_180 = select(r11.xyz, v_179, (v_178 != vec3<u32>()));
666
+ r10 = vec4<f32>(v_180.xyz, r10.w);
667
+ r7.w = dot(r10.xyz, r10.xyz);
668
+ let v_181 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
669
+ r10 = vec4<f32>(v_181.xyz, r10.w);
670
+ r9.x = dot(r10.xyz, r10.xyz);
671
+ r9.x = inverseSqrt(r9.x);
672
+ let v_182 = (r9.xxx * r10.xyz);
673
+ r10 = vec4<f32>(v_182.xyz, r10.w);
674
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
675
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
676
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w);
677
+ r7.w = (r7.w / r9.x);
678
+ let v_183 = -(cb3_3.tint_symbol_2[14u].xyzx);
679
+ r9.x = dot(r10.xyz, v_183.xyz);
680
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
681
+ let v_184 = dot(r10.xyz, r2.xyz);
682
+ r10.w = clamp(vec4<f32>(v_184, v_184, v_184, v_184).w, 0.0f, 1.0f);
683
+ r9.x = (r9.x * r10.w);
684
+ r10.w = (r7.w * r9.x);
685
+ let v_185 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
686
+ r11 = vec4<f32>(v_185.xyz, r11.w);
687
+ let v_186 = fma(r11.xyz, r0.xyz, r9.yzw);
688
+ r9 = vec4<f32>(r9.x, v_186.xyz);
689
+ let v_187 = fma(r4.xyz, r1.yyy, r10.xyz);
690
+ r10 = vec4<f32>(v_187.xyz, r10.w);
691
+ r10.w = dot(r10.xyz, r10.xyz);
692
+ r10.w = inverseSqrt(r10.w);
693
+ let v_188 = (r10.www * r10.xyz);
694
+ r10 = vec4<f32>(v_188.xyz, r10.w);
695
+ let v_189 = dot(r10.xyz, r5.xyz);
696
+ r10.w = clamp(vec4<f32>(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f);
697
+ r10.w = ((-(r10.wwww)).w + 1.0f);
698
+ r11.x = (r10.w * r10.w);
699
+ r11.x = (r11.x * r11.x);
700
+ r10.w = (r10.w * r11.x);
701
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w);
702
+ let v_190 = dot(r10.xyz, r2.xyz);
703
+ r10.x = clamp(vec4<f32>(v_190, v_190, v_190, v_190).x, 0.0f, 1.0f);
704
+ r10.x = log2(r10.x);
705
+ r10.x = (r8.w * r10.x);
706
+ r10.x = exp2(r10.x);
707
+ r10.x = (r10.x * r10.w);
708
+ r9.x = (r9.x * r10.x);
709
+ r7.w = (r7.w * r9.x);
710
+ r7.w = (r5.w * r7.w);
711
+ let v_191 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
712
+ r8 = vec4<f32>(v_191.xyz, r8.w);
713
+ }
714
+ }
715
+ if ((bitcast<u32>(r3.w) != 0u)) {
716
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
717
+ } else {
718
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
719
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
720
+ if ((bitcast<u32>(r3.w) != 0u)) {
721
+ } else {
722
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
723
+ let v_192 = (v_13.xyz + cb3_3.tint_symbol_2[7u].xyz);
724
+ r10 = vec4<f32>(v_192.xyz, r10.w);
725
+ let v_193 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
726
+ r11 = vec4<f32>(v_193.xyz, r11.w);
727
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
728
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
729
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
730
+ let v_194 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
731
+ r11 = vec4<f32>(v_194.xyz, r11.w);
732
+ let v_195 = (r11.xyz + v_13.xyz);
733
+ r11 = vec4<f32>(v_195.xyz, r11.w);
734
+ let v_196 = bitcast<vec3<u32>>(r7.www);
735
+ let v_197 = r10.xyz;
736
+ let v_198 = select(r11.xyz, v_197, (v_196 != vec3<u32>()));
737
+ r10 = vec4<f32>(v_198.xyz, r10.w);
738
+ r7.w = dot(r10.xyz, r10.xyz);
739
+ let v_199 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
740
+ r10 = vec4<f32>(v_199.xyz, r10.w);
741
+ r9.x = dot(r10.xyz, r10.xyz);
742
+ r9.x = inverseSqrt(r9.x);
743
+ let v_200 = (r9.xxx * r10.xyz);
744
+ r10 = vec4<f32>(v_200.xyz, r10.w);
745
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
746
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
747
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w);
748
+ r7.w = (r7.w / r9.x);
749
+ let v_201 = -(cb3_3.tint_symbol_2[15u].xyzx);
750
+ r9.x = dot(r10.xyz, v_201.xyz);
751
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
752
+ let v_202 = dot(r10.xyz, r2.xyz);
753
+ r10.w = clamp(vec4<f32>(v_202, v_202, v_202, v_202).w, 0.0f, 1.0f);
754
+ r9.x = (r9.x * r10.w);
755
+ r10.w = (r7.w * r9.x);
756
+ let v_203 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
757
+ r11 = vec4<f32>(v_203.xyz, r11.w);
758
+ let v_204 = fma(r11.xyz, r0.xyz, r9.yzw);
759
+ r9 = vec4<f32>(r9.x, v_204.xyz);
760
+ let v_205 = fma(r4.xyz, r1.yyy, r10.xyz);
761
+ r10 = vec4<f32>(v_205.xyz, r10.w);
762
+ r10.w = dot(r10.xyz, r10.xyz);
763
+ r10.w = inverseSqrt(r10.w);
764
+ let v_206 = (r10.www * r10.xyz);
765
+ r10 = vec4<f32>(v_206.xyz, r10.w);
766
+ let v_207 = dot(r10.xyz, r5.xyz);
767
+ r10.w = clamp(vec4<f32>(v_207, v_207, v_207, v_207).w, 0.0f, 1.0f);
768
+ r10.w = ((-(r10.wwww)).w + 1.0f);
769
+ r11.x = (r10.w * r10.w);
770
+ r11.x = (r11.x * r11.x);
771
+ r10.w = (r10.w * r11.x);
772
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w);
773
+ let v_208 = dot(r10.xyz, r2.xyz);
774
+ r10.x = clamp(vec4<f32>(v_208, v_208, v_208, v_208).x, 0.0f, 1.0f);
775
+ r10.x = log2(r10.x);
776
+ r10.x = (r8.w * r10.x);
777
+ r10.x = exp2(r10.x);
778
+ r10.x = (r10.x * r10.w);
779
+ r9.x = (r9.x * r10.x);
780
+ r7.w = (r7.w * r9.x);
781
+ r7.w = (r5.w * r7.w);
782
+ let v_209 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
783
+ r8 = vec4<f32>(v_209.xyz, r8.w);
784
+ }
785
+ }
786
+ if ((bitcast<u32>(r3.w) != 0u)) {
787
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
788
+ } else {
789
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
790
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
791
+ if ((bitcast<u32>(r3.w) != 0u)) {
792
+ } else {
793
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
794
+ let v_210 = (v_13.xyz + cb3_3.tint_symbol_2[8u].xyz);
795
+ r10 = vec4<f32>(v_210.xyz, r10.w);
796
+ let v_211 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
797
+ r11 = vec4<f32>(v_211.xyz, r11.w);
798
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
799
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
800
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
801
+ let v_212 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
802
+ r11 = vec4<f32>(v_212.xyz, r11.w);
803
+ let v_213 = (r11.xyz + v_13.xyz);
804
+ r11 = vec4<f32>(v_213.xyz, r11.w);
805
+ let v_214 = bitcast<vec3<u32>>(r7.www);
806
+ let v_215 = r10.xyz;
807
+ let v_216 = select(r11.xyz, v_215, (v_214 != vec3<u32>()));
808
+ r10 = vec4<f32>(v_216.xyz, r10.w);
809
+ r7.w = dot(r10.xyz, r10.xyz);
810
+ let v_217 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
811
+ r10 = vec4<f32>(v_217.xyz, r10.w);
812
+ r9.x = dot(r10.xyz, r10.xyz);
813
+ r9.x = inverseSqrt(r9.x);
814
+ let v_218 = (r9.xxx * r10.xyz);
815
+ r10 = vec4<f32>(v_218.xyz, r10.w);
816
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
817
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
818
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w);
819
+ r7.w = (r7.w / r9.x);
820
+ let v_219 = -(cb3_3.tint_symbol_2[16u].xyzx);
821
+ r9.x = dot(r10.xyz, v_219.xyz);
822
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
823
+ let v_220 = dot(r10.xyz, r2.xyz);
824
+ r10.w = clamp(vec4<f32>(v_220, v_220, v_220, v_220).w, 0.0f, 1.0f);
825
+ r9.x = (r9.x * r10.w);
826
+ r10.w = (r7.w * r9.x);
827
+ let v_221 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
828
+ r11 = vec4<f32>(v_221.xyz, r11.w);
829
+ let v_222 = fma(r11.xyz, r0.xyz, r9.yzw);
830
+ r9 = vec4<f32>(r9.x, v_222.xyz);
831
+ let v_223 = fma(r4.xyz, r1.yyy, r10.xyz);
832
+ r10 = vec4<f32>(v_223.xyz, r10.w);
833
+ r10.w = dot(r10.xyz, r10.xyz);
834
+ r10.w = inverseSqrt(r10.w);
835
+ let v_224 = (r10.www * r10.xyz);
836
+ r10 = vec4<f32>(v_224.xyz, r10.w);
837
+ let v_225 = dot(r10.xyz, r5.xyz);
838
+ r10.w = clamp(vec4<f32>(v_225, v_225, v_225, v_225).w, 0.0f, 1.0f);
839
+ r10.w = ((-(r10.wwww)).w + 1.0f);
840
+ r11.x = (r10.w * r10.w);
841
+ r11.x = (r11.x * r11.x);
842
+ r10.w = (r10.w * r11.x);
843
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w);
844
+ let v_226 = dot(r10.xyz, r2.xyz);
845
+ r10.x = clamp(vec4<f32>(v_226, v_226, v_226, v_226).x, 0.0f, 1.0f);
846
+ r10.x = log2(r10.x);
847
+ r10.x = (r8.w * r10.x);
848
+ r10.x = exp2(r10.x);
849
+ r10.x = (r10.x * r10.w);
850
+ r9.x = (r9.x * r10.x);
851
+ r7.w = (r7.w * r9.x);
852
+ r7.w = (r5.w * r7.w);
853
+ let v_227 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
854
+ r8 = vec4<f32>(v_227.xyz, r8.w);
855
+ }
856
+ }
857
+ if ((bitcast<u32>(r3.w) != 0u)) {
858
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
859
+ } else {
860
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
861
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
862
+ if ((bitcast<u32>(r3.w) != 0u)) {
863
+ } else {
864
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
865
+ let v_228 = (v_13.xyz + cb3_3.tint_symbol_2[9u].xyz);
866
+ r10 = vec4<f32>(v_228.xyz, r10.w);
867
+ let v_229 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
868
+ r11 = vec4<f32>(v_229.xyz, r11.w);
869
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
870
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
871
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
872
+ let v_230 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
873
+ r11 = vec4<f32>(v_230.xyz, r11.w);
874
+ let v_231 = (r11.xyz + v_13.xyz);
875
+ r11 = vec4<f32>(v_231.xyz, r11.w);
876
+ let v_232 = bitcast<vec3<u32>>(r7.www);
877
+ let v_233 = r10.xyz;
878
+ let v_234 = select(r11.xyz, v_233, (v_232 != vec3<u32>()));
879
+ r10 = vec4<f32>(v_234.xyz, r10.w);
880
+ r7.w = dot(r10.xyz, r10.xyz);
881
+ let v_235 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
882
+ r10 = vec4<f32>(v_235.xyz, r10.w);
883
+ r9.x = dot(r10.xyz, r10.xyz);
884
+ r9.x = inverseSqrt(r9.x);
885
+ let v_236 = (r9.xxx * r10.xyz);
886
+ r10 = vec4<f32>(v_236.xyz, r10.w);
887
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
888
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
889
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w);
890
+ r7.w = (r7.w / r9.x);
891
+ let v_237 = -(cb3_3.tint_symbol_2[17u].xyzx);
892
+ r9.x = dot(r10.xyz, v_237.xyz);
893
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
894
+ let v_238 = dot(r10.xyz, r2.xyz);
895
+ r10.w = clamp(vec4<f32>(v_238, v_238, v_238, v_238).w, 0.0f, 1.0f);
896
+ r9.x = (r9.x * r10.w);
897
+ r10.w = (r7.w * r9.x);
898
+ let v_239 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
899
+ r11 = vec4<f32>(v_239.xyz, r11.w);
900
+ let v_240 = fma(r11.xyz, r0.xyz, r9.yzw);
901
+ r9 = vec4<f32>(r9.x, v_240.xyz);
902
+ let v_241 = fma(r4.xyz, r1.yyy, r10.xyz);
903
+ r10 = vec4<f32>(v_241.xyz, r10.w);
904
+ r10.w = dot(r10.xyz, r10.xyz);
905
+ r10.w = inverseSqrt(r10.w);
906
+ let v_242 = (r10.www * r10.xyz);
907
+ r10 = vec4<f32>(v_242.xyz, r10.w);
908
+ let v_243 = dot(r10.xyz, r5.xyz);
909
+ r10.w = clamp(vec4<f32>(v_243, v_243, v_243, v_243).w, 0.0f, 1.0f);
910
+ r10.w = ((-(r10.wwww)).w + 1.0f);
911
+ r11.x = (r10.w * r10.w);
912
+ r11.x = (r11.x * r11.x);
913
+ r10.w = (r10.w * r11.x);
914
+ r10.w = fma(cb12_12.tint_symbol_4[0u].y, r10.w, r4.w);
915
+ let v_244 = dot(r10.xyz, r2.xyz);
916
+ r10.x = clamp(vec4<f32>(v_244, v_244, v_244, v_244).x, 0.0f, 1.0f);
917
+ r10.x = log2(r10.x);
918
+ r10.x = (r8.w * r10.x);
919
+ r10.x = exp2(r10.x);
920
+ r10.x = (r10.x * r10.w);
921
+ r9.x = (r9.x * r10.x);
922
+ r7.w = (r7.w * r9.x);
923
+ r7.w = (r5.w * r7.w);
924
+ let v_245 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
925
+ r8 = vec4<f32>(v_245.xyz, r8.w);
926
+ }
927
+ }
928
+ if ((bitcast<u32>(r3.w) != 0u)) {
929
+ } else {
930
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
931
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r7.w)));
932
+ if ((bitcast<u32>(r3.w) != 0u)) {
933
+ } else {
934
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
935
+ let v_246 = (v_13.xyz + cb3_3.tint_symbol_2[10u].xyz);
936
+ r10 = vec4<f32>(v_246.xyz, r10.w);
937
+ let v_247 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
938
+ r11 = vec4<f32>(v_247.xyz, r11.w);
939
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
940
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
941
+ r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
942
+ let v_248 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
943
+ r11 = vec4<f32>(v_248.xyz, r11.w);
944
+ let v_249 = (r11.xyz + v_13.xyz);
945
+ r11 = vec4<f32>(v_249.xyz, r11.w);
946
+ let v_250 = bitcast<vec3<u32>>(r3.www);
947
+ let v_251 = r10.xyz;
948
+ let v_252 = select(r11.xyz, v_251, (v_250 != vec3<u32>()));
949
+ r10 = vec4<f32>(v_252.xyz, r10.w);
950
+ r3.w = dot(r10.xyz, r10.xyz);
951
+ let v_253 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
952
+ r10 = vec4<f32>(v_253.xyz, r10.w);
953
+ r7.w = dot(r10.xyz, r10.xyz);
954
+ r7.w = inverseSqrt(r7.w);
955
+ let v_254 = (r7.www * r10.xyz);
956
+ r10 = vec4<f32>(v_254.xyz, r10.w);
957
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
958
+ r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
959
+ r7.w = fma(r7.w, r3.w, cb3_3.tint_symbol_2[18u].w);
960
+ r3.w = (r3.w / r7.w);
961
+ let v_255 = -(cb3_3.tint_symbol_2[18u].xyzx);
962
+ r7.w = dot(r10.xyz, v_255.xyz);
963
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
964
+ let v_256 = dot(r10.xyz, r2.xyz);
965
+ r9.x = clamp(vec4<f32>(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f);
966
+ r7.w = (r7.w * r9.x);
967
+ r9.x = (r3.w * r7.w);
968
+ let v_257 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
969
+ r11 = vec4<f32>(v_257.xyz, r11.w);
970
+ let v_258 = fma(r11.xyz, r0.xyz, r9.yzw);
971
+ r9 = vec4<f32>(r9.x, v_258.xyz);
972
+ let v_259 = fma(r4.xyz, r1.yyy, r10.xyz);
973
+ r4 = vec4<f32>(v_259.xyz, r4.w);
974
+ r1.y = dot(r4.xyz, r4.xyz);
975
+ r1.y = inverseSqrt(r1.y);
976
+ let v_260 = (r1.yyy * r4.xyz);
977
+ r4 = vec4<f32>(v_260.xyz, r4.w);
978
+ let v_261 = dot(r4.xyz, r5.xyz);
979
+ r1.y = clamp(vec4<f32>(v_261, v_261, v_261, v_261).y, 0.0f, 1.0f);
980
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
981
+ r9.x = (r1.y * r1.y);
982
+ r9.x = (r9.x * r9.x);
983
+ r1.y = (r1.y * r9.x);
984
+ r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r4.w);
985
+ let v_262 = dot(r4.xyz, r2.xyz);
986
+ r4.x = clamp(vec4<f32>(v_262, v_262, v_262, v_262).x, 0.0f, 1.0f);
987
+ r4.x = log2(r4.x);
988
+ r4.x = (r4.x * r8.w);
989
+ r4.x = exp2(r4.x);
990
+ r1.y = (r1.y * r4.x);
991
+ r1.y = (r7.w * r1.y);
992
+ r1.y = (r3.w * r1.y);
993
+ r1.y = (r5.w * r1.y);
994
+ let v_263 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
995
+ r8 = vec4<f32>(v_263.xyz, r8.w);
996
+ }
997
+ }
998
+ r1.y = (r6.w * r6.w);
999
+ r1.x = (r1.x * r1.x);
1000
+ let v_264 = (r8.xyz * r1.xxx);
1001
+ r4 = vec4<f32>(v_264.xyz, r4.w);
1002
+ let v_265 = fma(r1.yyy, r9.yzw, r4.xyz);
1003
+ r4 = vec4<f32>(v_265.xyz, r4.w);
1004
+ let v_266 = fma(r6.xyz, r3.zzz, r4.xyz);
1005
+ r4 = vec4<f32>(v_266.xyz, r4.w);
1006
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1007
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1008
+ r1.x = max(r1.x, 0.0f);
1009
+ let v_267 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1010
+ r1 = vec4<f32>(r1.x, v_267.xyz);
1011
+ r3.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1012
+ let v_268 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1013
+ r6 = vec4<f32>(v_268.xyz, r6.w);
1014
+ let v_269 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1015
+ r6 = vec4<f32>(v_269.xyz, r6.w);
1016
+ let v_270 = fma(r1.yzw, r3.zzz, r6.xyz);
1017
+ r1 = vec4<f32>(r1.x, v_270.xyz);
1018
+ let v_271 = (r3.yyy * r1.yzw);
1019
+ r1 = vec4<f32>(r1.x, v_271.xyz);
1020
+ let v_272 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1021
+ r6 = vec4<f32>(v_272.xyz, r6.w);
1022
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1023
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1024
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1025
+ let v_273 = dot(r8.xyz, r2.xyz);
1026
+ r1.x = clamp(vec4<f32>(v_273, v_273, v_273, v_273).x, 0.0f, 1.0f);
1027
+ let v_274 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r6.xyz);
1028
+ r6 = vec4<f32>(v_274.xyz, r6.w);
1029
+ let v_275 = fma(r6.xyz, r3.xxx, r1.yzw);
1030
+ r1 = vec4<f32>(v_275.xyz, r1.w);
1031
+ let v_276 = (r6.www * r1.xyz);
1032
+ r1 = vec4<f32>(v_276.xyz, r1.w);
1033
+ let v_277 = fma(r1.xyz, r0.xyz, r4.xyz);
1034
+ r0 = vec4<f32>(v_277.xyz, r0.w);
1035
+ r1.x = ((-(r6.wwww)).x + 1.0f);
1036
+ r1.y = dot((-(r5.xyzx)).xyz, r2.xyz);
1037
+ r1.y = (r1.y + r1.y);
1038
+ let v_278 = -(r1.yyyy);
1039
+ let v_279 = -(r5.xxyz);
1040
+ let v_280 = fma(r2.xyz, v_278.yzw, v_279.yzw);
1041
+ r1 = vec4<f32>(r1.x, v_280.xyz);
1042
+ let v_281 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
1043
+ r2 = vec4<f32>(v_281.xy, r2.zw);
1044
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1045
+ r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1046
+ r2.w = (r2.x * cb5_5.tint_symbol_3[6u].z);
1047
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
1048
+ r3.z = fma(r2.x, cb5_5.tint_symbol_3[6u].z, -5.0f);
1049
+ r2.x = (r2.x * r2.x);
1050
+ r2.x = fma(r2.x, 5.0f, r2.z);
1051
+ let v_282 = bitcast<u32>(r2.w);
1052
+ let v_283 = r3.z;
1053
+ r2.x = select(r2.x, v_283, (v_282 != 0u));
1054
+ let v_284 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
1055
+ r4 = vec4<f32>(v_284.xyz, r4.w);
1056
+ r1.y = (abs(r1.wwww).y + 1.0f);
1057
+ let v_285 = (r4.xyz / r1.yyy);
1058
+ r4 = vec4<f32>(v_285.xyz, r4.w);
1059
+ let v_286 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
1060
+ r4 = vec4<f32>(v_286.xyz, r4.w);
1061
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
1062
+ let v_287 = bitcast<vec2<u32>>(r1.yy);
1063
+ let v_288 = r4.xy;
1064
+ let v_289 = select(r4.zy, v_288, (v_287 != vec2<u32>()));
1065
+ let v_290 = r1;
1066
+ r1 = vec4<f32>(v_290.x, v_289.xy, v_290.w);
1067
+ let v_291 = r2.x;
1068
+ r4 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_291);
1069
+ r1.y = max(r3.y, r3.x);
1070
+ let v_292 = (r1.yyy * r4.xyz);
1071
+ r1 = vec4<f32>(r1.x, v_292.xyz);
1072
+ let v_293 = (r2.yyy * r1.yzw);
1073
+ r2 = vec4<f32>(v_293.xyz, r2.w);
1074
+ let v_294 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1075
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1076
+ let v_295 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1077
+ r1 = vec4<f32>(r1.x, v_295.xyz);
1078
+ let v_296 = fma(r1.yzw, r1.xxx, r0.xyz);
1079
+ r0 = vec4<f32>(v_296.xyz, r0.w);
1080
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1081
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1082
+ r0.w = dot(r7.xyz, r7.xyz);
1083
+ r1.x = sqrt(r0.w);
1084
+ let v_297 = -(cb3_3.tint_symbol_2[50u].xxxx);
1085
+ r1.y = (r1.x + v_297.y);
1086
+ r1.y = max(r1.y, 0.0f);
1087
+ r1.x = (r1.y / r1.x);
1088
+ r1.x = (r1.x * r7.z);
1089
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1090
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1091
+ r1.w = (r1.z * -1.44269502162933349609f);
1092
+ r1.w = exp2(r1.w);
1093
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1094
+ r1.z = (r1.w / r1.z);
1095
+ let v_298 = bitcast<u32>(r1.x);
1096
+ r1.x = select(1.0f, r1.z, (v_298 != 0u));
1097
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1098
+ r1.x = (r1.x * r1.z);
1099
+ r1.x = min(r1.x, 1.0f);
1100
+ r1.x = (r1.x * 1.44269502162933349609f);
1101
+ r1.x = exp2(r1.x);
1102
+ r1.x = min(r1.x, 1.0f);
1103
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1104
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1105
+ r0.w = inverseSqrt(r0.w);
1106
+ let v_299 = (r0.www * r7.xyz);
1107
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1108
+ let v_300 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1109
+ r0.w = clamp(vec4<f32>(v_300, v_300, v_300, v_300).w, 0.0f, 1.0f);
1110
+ r0.w = log2(r0.w);
1111
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1112
+ r0.w = exp2(r0.w);
1113
+ let v_301 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1114
+ r1.w = clamp(vec4<f32>(v_301, v_301, v_301, v_301).w, 0.0f, 1.0f);
1115
+ r1.w = log2(r1.w);
1116
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1117
+ r1.w = exp2(r1.w);
1118
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1119
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1120
+ let v_302 = -(cb3_3.tint_symbol_2[52u].xxxx);
1121
+ r2.x = (r1.y + v_302.x);
1122
+ r2.x = max(r2.x, 0.0f);
1123
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1124
+ r2.x = (r2.x * 1.44269502162933349609f);
1125
+ r2.x = exp2(r2.x);
1126
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1127
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1128
+ let v_303 = -(cb3_3.tint_symbol_2[51u].zzzz);
1129
+ r1.y = (r1.y * v_303.y);
1130
+ r1.y = (r1.y * 1.44269502162933349609f);
1131
+ r1.y = exp2(r1.y);
1132
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1133
+ let v_304 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1134
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1135
+ let v_305 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1136
+ r2 = vec4<f32>(v_305.xyz, r2.w);
1137
+ let v_306 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1138
+ r3 = vec4<f32>(v_306.xyz, r3.w);
1139
+ let v_307 = fma(r1.www, r3.xyz, r2.xyz);
1140
+ r2 = vec4<f32>(v_307.xyz, r2.w);
1141
+ let v_308 = -(cb3_3.tint_symbol_2[57u].xyzx);
1142
+ let v_309 = (r2.xyz + v_308.xyz);
1143
+ r2 = vec4<f32>(v_309.xyz, r2.w);
1144
+ let v_310 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1145
+ r2 = vec4<f32>(v_310.xyz, r2.w);
1146
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1147
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1148
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1149
+ let v_311 = ((-(r2.xyzx)).xyz + r3.xyz);
1150
+ r3 = vec4<f32>(v_311.xyz, r3.w);
1151
+ let v_312 = fma(r1.xxx, r3.xyz, r2.xyz);
1152
+ r1 = vec4<f32>(v_312.xy, r1.z, v_312.z);
1153
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1154
+ if ((bitcast<u32>(r0.w) != 0u)) {
1155
+ let v_313 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1156
+ r2 = vec4<f32>(v_313.xy, r2.zw);
1157
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1158
+ r0.w = (r2.x + -1.0f);
1159
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1160
+ } else {
1161
+ r0.w = 1.0f;
1162
+ }
1163
+ let v_314 = -(r0.xyxz);
1164
+ let v_315 = fma(r1.xyw, r0.www, v_314.xyw);
1165
+ r1 = vec4<f32>(v_315.xy, r1.z, v_315.z);
1166
+ let v_316 = fma(r1.zzz, r1.xyw, r0.xyz);
1167
+ r1 = vec4<f32>(v_316.xyz, r1.w);
1168
+ } else {
1169
+ r0.w = dot(r7.xyz, r7.xyz);
1170
+ r1.w = sqrt(r0.w);
1171
+ let v_317 = -(cb3_3.tint_symbol_2[50u].xxxx);
1172
+ r2.x = (r1.w + v_317.x);
1173
+ r2.x = max(r2.x, 0.0f);
1174
+ r1.w = (r2.x / r1.w);
1175
+ r1.w = (r1.w * r7.z);
1176
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1177
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1178
+ r2.z = (r2.y * -1.44269502162933349609f);
1179
+ r2.z = exp2(r2.z);
1180
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1181
+ r2.y = (r2.z / r2.y);
1182
+ let v_318 = bitcast<u32>(r1.w);
1183
+ r1.w = select(1.0f, r2.y, (v_318 != 0u));
1184
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1185
+ r1.w = (r1.w * r2.y);
1186
+ r1.w = min(r1.w, 1.0f);
1187
+ r1.w = (r1.w * 1.44269502162933349609f);
1188
+ r1.w = exp2(r1.w);
1189
+ r1.w = min(r1.w, 1.0f);
1190
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1191
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1192
+ r0.w = inverseSqrt(r0.w);
1193
+ let v_319 = (r0.www * r7.xyz);
1194
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1195
+ let v_320 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1196
+ r0.w = clamp(vec4<f32>(v_320, v_320, v_320, v_320).w, 0.0f, 1.0f);
1197
+ r0.w = log2(r0.w);
1198
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1199
+ r0.w = exp2(r0.w);
1200
+ let v_321 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1201
+ r2.z = clamp(vec4<f32>(v_321, v_321, v_321, v_321).z, 0.0f, 1.0f);
1202
+ r2.z = log2(r2.z);
1203
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1204
+ r2.z = exp2(r2.z);
1205
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1206
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1207
+ let v_322 = -(cb3_3.tint_symbol_2[52u].xxxx);
1208
+ r2.w = (r2.x + v_322.w);
1209
+ r2.w = max(r2.w, 0.0f);
1210
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1211
+ r2.w = (r2.w * 1.44269502162933349609f);
1212
+ r2.w = exp2(r2.w);
1213
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1214
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1215
+ let v_323 = -(cb3_3.tint_symbol_2[51u].zzzz);
1216
+ r2.x = (r2.x * v_323.x);
1217
+ r2.x = (r2.x * 1.44269502162933349609f);
1218
+ r2.x = exp2(r2.x);
1219
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1220
+ let v_324 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1221
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1222
+ let v_325 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1223
+ r3 = vec4<f32>(v_325.xyz, r3.w);
1224
+ let v_326 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1225
+ r4 = vec4<f32>(v_326.xyz, r4.w);
1226
+ let v_327 = fma(r2.zzz, r4.xyz, r3.xyz);
1227
+ r3 = vec4<f32>(v_327.xyz, r3.w);
1228
+ let v_328 = -(cb3_3.tint_symbol_2[57u].xyzx);
1229
+ let v_329 = (r3.xyz + v_328.xyz);
1230
+ r3 = vec4<f32>(v_329.xyz, r3.w);
1231
+ let v_330 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1232
+ r2 = vec4<f32>(v_330.x, r2.y, v_330.yz);
1233
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1234
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1235
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1236
+ let v_331 = ((-(r2.xzwx)).xyz + r3.xyz);
1237
+ r3 = vec4<f32>(v_331.xyz, r3.w);
1238
+ let v_332 = fma(r1.www, r3.xyz, r2.xzw);
1239
+ r2 = vec4<f32>(v_332.x, r2.y, v_332.yz);
1240
+ let v_333 = ((-(r0.xxyz)).xzw + r2.xzw);
1241
+ r2 = vec4<f32>(v_333.x, r2.y, v_333.yz);
1242
+ let v_334 = fma(r2.yyy, r2.xzw, r0.xyz);
1243
+ r1 = vec4<f32>(v_334.xyz, r1.w);
1244
+ }
1245
+ let v_335 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1246
+ o0 = vec4<f32>(v_335.xyz, o0.w);
1247
+ }
1248
+
1249
+ fn v_3(v_336 : bool) {
1250
+ if (v_336) {
1251
+ discard;
1252
+ return;
1253
+ }
1254
+ }
1255
+
1256
+ @fragment
1257
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_337 : vec4<f32>) -> @location(0u) vec4<f32> {
1258
+ main_inner(v0, v1, v2, v4, v5, v6, v_337);
1259
+ return o0;
1260
+ }
b/8b0b5899ed/shaders/ccd667f47e9724d0.wgsl ADDED
@@ -0,0 +1,255 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb17_struct {
18
+ tint_symbol : array<vec4<f32>, 17u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
22
+
23
+ struct cb1_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 1u>,
25
+ }
26
+
27
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb1_struct;
28
+
29
+ struct cb4_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 4u>,
31
+ }
32
+
33
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
34
+
35
+ struct cb5_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 5u>,
37
+ }
38
+
39
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
40
+
41
+ struct cb10_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 10u>,
43
+ }
44
+
45
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb10_struct;
46
+
47
+ @group(1u) @binding(16u) var s0 : sampler;
48
+
49
+ @group(1u) @binding(19u) var s3 : sampler;
50
+
51
+ @group(1u) @binding(20u) var s4 : sampler;
52
+
53
+ @group(1u) @binding(21u) var s5 : sampler;
54
+
55
+ @group(1u) @binding(22u) var s6 : sampler;
56
+
57
+ @group(1u) @binding(23u) var s7 : sampler;
58
+
59
+ @group(1u) @binding(24u) var s8 : sampler;
60
+
61
+ @group(1u) @binding(25u) var s9 : sampler;
62
+
63
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
78
+
79
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
80
+
81
+ var<private> v0 : vec4<f32>;
82
+
83
+ var<private> o0 : vec4<f32>;
84
+
85
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
86
+ var v_1 : vec4<f32> = v;
87
+ v_1.w = (1.0f / v.w);
88
+ v0 = v_1;
89
+ let v_2 = max(v0.xy, vec2<f32>());
90
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
91
+ r0 = vec4<f32>(v_3.xy, r0.zw);
92
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
93
+ r0 = vec4<f32>(v_4.xy, r0.zw);
94
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
95
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
96
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
97
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
98
+ v_5((bitcast<u32>(r0.x) != 0u));
99
+ let v_6 = (v7.xyz.xy * cb11_11.tint_symbol_4[0u].xx);
100
+ r0 = vec4<f32>(v_6.xy, r0.zw);
101
+ let v_7 = (v7.xyz.xy * cb11_11.tint_symbol_4[5u].ww);
102
+ r0 = vec4<f32>(r0.xy, v_7.xy);
103
+ r1 = textureSample(t5, s5, v1.zwzz.xy);
104
+ r2 = textureSample(t0, s0, r0.xyxx.xy);
105
+ r3 = textureSample(t8, s8, v1.xyxx.xy);
106
+ r4 = textureSample(t7, s7, v7.xyz.xyxx.xy);
107
+ r0.x = min(cb11_11.tint_symbol_4[2u].x, 0.5f);
108
+ let v_8 = ((-(r3.xxxy)).zw + r4.xy);
109
+ r3 = vec4<f32>(r3.xy, v_8.xy);
110
+ let v_9 = fma(r0.xx, r3.zw, r3.xy);
111
+ r0 = vec4<f32>(v_9.xy, r0.zw);
112
+ let v_10 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
113
+ r0 = vec4<f32>(v_10.xy, r0.zw);
114
+ r3.x = dot(r0.xy, r0.xy);
115
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
116
+ r3.x = sqrt(abs(r3.xxxx).x);
117
+ r3.y = max(cb11_11.tint_symbol_4[8u].x, 0.00100000004749745131f);
118
+ let v_11 = (r0.xy * r3.yy);
119
+ r0 = vec4<f32>(v_11.xy, r0.zw);
120
+ let v_12 = (r0.yyy * v6.xyz);
121
+ r3 = vec4<f32>(r3.x, v_12.xyz);
122
+ let v_13 = fma(r0.xxx, v5.xyz, r3.yzw);
123
+ r3 = vec4<f32>(r3.x, v_13.xyz);
124
+ let v_14 = fma(r3.xxx, v2.xyz, r3.yzw);
125
+ r3 = vec4<f32>(v_14.xyz, r3.w);
126
+ r0.x = dot(r3.xyz, r3.xyz);
127
+ r0.x = inverseSqrt(r0.x);
128
+ let v_15 = (r0.xxx * r3.xyz);
129
+ r3 = vec4<f32>(v_15.xy, r3.z, v_15.z);
130
+ r4 = textureSample(t9, s9, r0.zwzz.xy);
131
+ let v_16 = (r4.xy * r4.xy);
132
+ r4 = vec4<f32>(v_16.xy, r4.zw);
133
+ r0.y = dot(r4.xyz, cb11_11.tint_symbol_4[5u].xyz);
134
+ r0.z = (r0.y * cb11_11.tint_symbol_4[4u].y);
135
+ let v_17 = (r2.xyz * cb11_11.tint_symbol_4[0u].yzw);
136
+ r4 = vec4<f32>(v_17.xyz, r4.w);
137
+ let v_18 = (v1.xy * cb11_11.tint_symbol_4[9u].zz);
138
+ r5 = vec4<f32>(v_18.xy, r5.zw);
139
+ r6 = textureSample(t3, s3, r5.xyxx.xy);
140
+ r5 = textureSample(t4, s4, r5.xyxx.xy);
141
+ r0.w = clamp(((v7.xyz.zzzz + v7.xyz.zzzz)).w, 0.0f, 1.0f);
142
+ r5.w = (v7.z + -0.5f);
143
+ r5.w = clamp(((r5.wwww + r5.wwww)).w, 0.0f, 1.0f);
144
+ r0.w = (r6.w * r0.w);
145
+ let v_19 = fma((-(r2.xyzx)).xyz, cb11_11.tint_symbol_4[0u].yzw, r6.xyz);
146
+ r6 = vec4<f32>(v_19.xyz, r6.w);
147
+ let v_20 = fma(r0.www, r6.xyz, r4.xyz);
148
+ r4 = vec4<f32>(v_20.xyz, r4.w);
149
+ let v_21 = ((-(r4.xyzx)).xyz + r5.xyz);
150
+ r5 = vec4<f32>(v_21.xyz, r5.w);
151
+ let v_22 = fma(r5.www, r5.xyz, r4.xyz);
152
+ r4 = vec4<f32>(v_22.xyz, r4.w);
153
+ r0.w = (r1.w * cb11_11.tint_symbol_4[1u].w);
154
+ let v_23 = -(r4.xyzx);
155
+ let v_24 = fma(r1.xyz, cb11_11.tint_symbol_4[1u].xyz, v_23.xyz);
156
+ r1 = vec4<f32>(v_24.xyz, r1.w);
157
+ let v_25 = fma(r0.www, r1.xyz, r4.xyz);
158
+ r2 = vec4<f32>(v_25.xyz, r2.w);
159
+ r1 = (r2 * v3.xxxw);
160
+ r0.w = (v3.x * cb2_2.tint_symbol[15u].z);
161
+ r0.z = (r0.z * v3.x);
162
+ r0.z = (r0.z * v2.w);
163
+ let v_26 = ((-(cb11_11.tint_symbol_4[2u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
164
+ r2 = vec4<f32>(v_26.xy, r2.zw);
165
+ r2.z = (r2.x * v3.z);
166
+ let v_27 = (r2.yy * v7.xyz.xy);
167
+ let v_28 = r2;
168
+ r2 = vec4<f32>(v_28.x, v_27.x, v_28.z, v_27.y);
169
+ r5 = textureSample(t6, s6, r2.ywyy.xy);
170
+ r2.y = (cb5_5.tint_symbol_2[3u].z * cb11_11.tint_symbol_4[2u].z);
171
+ r2.w = ((-(r5.xxxx)).w + r5.z);
172
+ r5.x = fma(r2.y, r2.w, r5.x);
173
+ let v_29 = (r5.xy * cb11_11.tint_symbol_4[2u].xx);
174
+ let v_30 = r2;
175
+ r2 = vec4<f32>(v_30.x, v_29.x, v_30.z, v_29.y);
176
+ r4.x = fma(v3.z, r2.x, -1.0f);
177
+ r2.x = fma(r2.x, r4.x, 1.0f);
178
+ r2.y = (r2.x * r2.y);
179
+ let v_31 = -(r1.xyzx);
180
+ let v_32 = fma(cb11_11.tint_symbol_4[3u].xyz, cb11_11.tint_symbol_4[2u].yyy, v_31.xyz);
181
+ r4 = vec4<f32>(v_32.xyz, r4.w);
182
+ let v_33 = fma(r2.yyy, r4.xyz, r1.xyz);
183
+ r1 = vec4<f32>(v_33.xyz, r1.w);
184
+ r2.y = (r2.z * cb11_11.tint_symbol_4[2u].x);
185
+ let v_34 = ((-(r1.xyzx)).xyz + r5.zzz);
186
+ r4 = vec4<f32>(v_34.xyz, r4.w);
187
+ let v_35 = fma(r2.yyy, r4.xyz, r1.xyz);
188
+ r1 = vec4<f32>(v_35.xyz, r1.w);
189
+ r2.x = fma((-(r2.wwww)).x, r2.x, 1.0f);
190
+ r0.z = (r0.z * r2.x);
191
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb11_11.tint_symbol_4[6u].y)));
192
+ r2.y = (cb11_11.tint_symbol_4[2u].w * cb11_11.tint_symbol_4[6u].y);
193
+ r2.y = (r2.y * v3.x);
194
+ r0.y = (r0.y * r2.y);
195
+ r2.y = dot(v4.xyz, v4.xyz);
196
+ r2.y = inverseSqrt(r2.y);
197
+ let v_36 = ((-(cb3_3.tint_symbol_1[0u].xyzx)).xyz + vec3<f32>(0.0f, 0.0f, -1.0f));
198
+ r4 = vec4<f32>(v_36.xyz, r4.w);
199
+ let v_37 = fma(cb11_11.tint_symbol_4[7u].www, r4.xyz, cb3_3.tint_symbol_1[0u].xyz);
200
+ r4 = vec4<f32>(v_37.xyz, r4.w);
201
+ let v_38 = (r0.yyy * cb11_11.tint_symbol_4[7u].xyz);
202
+ r5 = vec4<f32>(v_38.xyz, r5.w);
203
+ let v_39 = -(r4.xxyz);
204
+ let v_40 = fma(v4.xyz, r2.yyy, v_39.yzw);
205
+ r2 = vec4<f32>(r2.x, v_40.xyz);
206
+ r0.y = dot(r2.yzw, r2.yzw);
207
+ r0.y = inverseSqrt(r0.y);
208
+ let v_41 = (r0.yyy * r2.yzw);
209
+ r2 = vec4<f32>(r2.x, v_41.xyz);
210
+ r0.y = dot(r3.xyw, r2.yzw);
211
+ r0.y = clamp(((r0.yyyy + vec4<f32>(0.00000000999999993923f))).y, 0.0f, 1.0f);
212
+ r2.y = fma(cb11_11.tint_symbol_4[6u].x, r4.w, 0.00000000999999993923f);
213
+ r0.y = log2(r0.y);
214
+ r0.y = (r0.y * r2.y);
215
+ r0.y = exp2(r0.y);
216
+ let v_42 = fma(r5.xyz, r0.yyy, r1.xyz);
217
+ r2 = vec4<f32>(r2.x, v_42.xyz);
218
+ let v_43 = bitcast<vec3<u32>>(r2.xxx);
219
+ let v_44 = r2.yzw;
220
+ let v_45 = select(r1.xyz, v_44, (v_43 != vec3<u32>()));
221
+ r1 = vec4<f32>(v_45.xyz, r1.w);
222
+ let v_46 = min(r1.xyz, vec3<f32>(240.0f));
223
+ r1 = vec4<f32>(v_46.xyz, r1.w);
224
+ r2.w = (r1.w * cb2_2.tint_symbol[15u].x);
225
+ r0.x = fma(r3.z, r0.x, -0.34999999403953552246f);
226
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
227
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
228
+ r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
229
+ r0.x = (r0.y * r0.x);
230
+ r0.x = (r0.w * r0.x);
231
+ r0.y = fma((-(r0.zzzz)).y, 0.5f, 1.0f);
232
+ r0.x = (r0.y * r0.x);
233
+ r0.x = fma(r0.x, -0.5f, 1.0f);
234
+ let v_47 = (r0.xxx * r1.xyz);
235
+ r2 = vec4<f32>(v_47.xyz, r2.w);
236
+ r0.x = bitcast<f32>((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) | bitcast<u32>(cb12_12.tint_symbol_3[4u].y)));
237
+ let v_48 = bitcast<vec4<u32>>(r0.xxxx);
238
+ r0 = select(r2, v3, (v_48 != vec4<u32>()));
239
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.w)));
240
+ v_5((bitcast<u32>(r1.x) != 0u));
241
+ o0 = r0;
242
+ }
243
+
244
+ fn v_5(v_49 : bool) {
245
+ if (v_49) {
246
+ discard;
247
+ return;
248
+ }
249
+ }
250
+
251
+ @fragment
252
+ fn main(@builtin(position) v_50 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> @location(0u) vec4<f32> {
253
+ main_inner(v_50, v1, v2, v3, v4, v5, v6, v7);
254
+ return o0;
255
+ }
b/8b0b5899ed/shaders/ccdeab9b5631ca8f.wgsl ADDED
@@ -0,0 +1,157 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb17_struct {
12
+ tint_symbol : array<vec4<f32>, 17u>,
13
+ }
14
+
15
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
16
+
17
+ struct cb5_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 5u>,
19
+ }
20
+
21
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
22
+
23
+ struct cb3_struct {
24
+ tint_symbol_2 : array<vec4<f32>, 3u>,
25
+ }
26
+
27
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
28
+
29
+ @group(1u) @binding(16u) var s0 : sampler;
30
+
31
+ @group(1u) @binding(18u) var s2 : sampler;
32
+
33
+ @group(1u) @binding(19u) var s3 : sampler;
34
+
35
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
36
+
37
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
38
+
39
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
40
+
41
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
42
+
43
+ var<private> v0 : vec4<f32>;
44
+
45
+ var<private> o0 : vec4<f32>;
46
+
47
+ var<private> o1 : vec4<f32>;
48
+
49
+ var<private> o2 : vec4<f32>;
50
+
51
+ var<private> o3 : vec4<f32>;
52
+
53
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>) {
54
+ var v_1 : vec4<f32> = v;
55
+ v_1.w = (1.0f / v.w);
56
+ v0 = v_1;
57
+ let v_2 = max(v0.xy, vec2<f32>());
58
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
59
+ r0 = vec4<f32>(v_3.xy, r0.zw);
60
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
61
+ r0 = vec4<f32>(v_4.xy, r0.zw);
62
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
63
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
64
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
65
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
66
+ v_5((bitcast<u32>(r0.x) != 0u));
67
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
68
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
69
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_1[4u].x >= r1.x)));
70
+ v_5((bitcast<u32>(r1.x) != 0u));
71
+ r1 = textureSample(t2, s2, v2.xy.xyxx.xy);
72
+ let v_6 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
73
+ r1 = vec4<f32>(v_6.xy, r1.zw);
74
+ r1.z = dot(r1.xy, r1.xy);
75
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
76
+ r1.z = sqrt(abs(r1.zzzz).z);
77
+ r1.w = max(cb12_12.tint_symbol_2[1u].w, 0.00100000004749745131f);
78
+ let v_7 = (r1.ww * r1.xy);
79
+ r1 = vec4<f32>(v_7.xy, r1.zw);
80
+ let v_8 = (r1.yyy * v5.xyz);
81
+ r2 = vec4<f32>(v_8.xyz, r2.w);
82
+ let v_9 = fma(r1.xxx, v4.xyz, r2.xyz);
83
+ r1 = vec4<f32>(v_9.xy, r1.z, v_9.z);
84
+ let v_10 = fma(r1.zzz, v3.xyz, r1.xyw);
85
+ r1 = vec4<f32>(v_10.xyz, r1.w);
86
+ r1.w = dot(r1.xyz, r1.xyz);
87
+ r1.w = inverseSqrt(r1.w);
88
+ let v_11 = (r1.www * r1.xyz);
89
+ r2 = vec4<f32>(v_11.xyz, r2.w);
90
+ r3 = textureSample(t3, s3, v2.xy.xyxx.xy);
91
+ let v_12 = (r3.xy * r3.xy);
92
+ r3 = vec4<f32>(v_12.xy, r3.zw);
93
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_2[1u].xyz);
94
+ r3.x = (r1.x * cb12_12.tint_symbol_2[0u].z);
95
+ r1.y = (r3.w * cb12_12.tint_symbol_2[0u].y);
96
+ r0.w = (r0.w * v1.w);
97
+ r2.w = (v1.x * cb2_2.tint_symbol[15u].z);
98
+ r0.w = (r0.w * cb2_2.tint_symbol[15u].x);
99
+ let v_13 = fma(r2.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
100
+ o1 = vec4<f32>(v_13.xyz, o1.w);
101
+ r3.y = (r1.y * 0.001953125f);
102
+ r1.y = fma(r1.z, r1.w, -0.34999999403953552246f);
103
+ r1.y = clamp(((r1.yyyy * vec4<f32>(1.53846156597137451172f))).y, 0.0f, 1.0f);
104
+ r1.y = (r1.y * cb5_5.tint_symbol_1[3u].z);
105
+ r1.z = ((-(cb2_2.tint_symbol[16u].zzzz)).z + 1.0f);
106
+ r1.y = (r1.z * r1.y);
107
+ r1.y = (r2.w * r1.y);
108
+ r1.z = fma((-(r3.xxxx)).z, 0.5f, 1.0f);
109
+ r1.z = (r1.z * r1.y);
110
+ r1.y = (r1.y * cb12_12.tint_symbol_2[2u].x);
111
+ r1.z = fma(r1.z, -0.5f, 1.0f);
112
+ let v_14 = (r0.xyz * r1.zzz);
113
+ o0 = vec4<f32>(v_14.xyz, o0.w);
114
+ r0.x = clamp(fma(r1.xxxx, cb12_12.tint_symbol_2[0u].zzzz, vec4<f32>(0.69999998807907104492f)).x, 0.0f, 1.0f);
115
+ let v_15 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
116
+ r0 = vec4<f32>(v_15.xy, r0.zw);
117
+ r3.z = cb12_12.tint_symbol_2[0u].x;
118
+ r0.z = 0.97000002861022949219f;
119
+ let v_16 = -(r3.xyzx);
120
+ let v_17 = (r0.xyz + v_16.xyz);
121
+ r0 = vec4<f32>(v_17.xyz, r0.w);
122
+ let v_18 = max(r0.xyz, vec3<f32>());
123
+ r0 = vec4<f32>(v_18.xyz, r0.w);
124
+ let v_19 = fma(r0.xyz, r1.yyy, r3.xyz);
125
+ r0 = vec4<f32>(v_19.xyz, r0.w);
126
+ let v_20 = sqrt(r0.xy);
127
+ o2 = vec4<f32>(v_20.xy, o2.zw);
128
+ o0.w = r0.w;
129
+ o1.w = r0.w;
130
+ let v_21 = r0;
131
+ o2 = vec4<f32>(o2.xy, v_21.zw);
132
+ o3 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
133
+ }
134
+
135
+ fn v_5(v_22 : bool) {
136
+ if (v_22) {
137
+ discard;
138
+ return;
139
+ }
140
+ }
141
+
142
+ struct tint_symbol_3 {
143
+ @location(0u)
144
+ o0 : vec4<f32>,
145
+ @location(1u)
146
+ o1 : vec4<f32>,
147
+ @location(2u)
148
+ o2 : vec4<f32>,
149
+ @location(3u)
150
+ o3 : vec4<f32>,
151
+ }
152
+
153
+ @fragment
154
+ fn main(@builtin(position) v_23 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_3 {
155
+ main_inner(v_23, v1, v2, v3, v4, v5);
156
+ return tint_symbol_3(o0, o1, o2, o3);
157
+ }
b/8b0b5899ed/shaders/ccedfe594623ac02.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/ccedfe594623ac02.wgsl ADDED
@@ -0,0 +1,936 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb3_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 3u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(21u) var s5 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
114
+
115
+ var<private> v6 : vec4<f32>;
116
+
117
+ var<private> v7 : array<f32, 4u>;
118
+
119
+ var<private> o0 : vec4<f32>;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_7 {
126
+ tint_symbol_6 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v6 = v_2;
135
+ x1[0u].x = v7[0u];
136
+ x1[0u].y = v7[1u];
137
+ x1[0u].z = v7[2u];
138
+ x1[0u].w = v7[3u];
139
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
140
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
141
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
142
+ r1 = vec4<f32>(v_3.xy, r1.zw);
143
+ r1.z = dot(r1.xy, r1.xy);
144
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
145
+ r1.z = sqrt(abs(r1.zzzz).z);
146
+ r1.w = max(cb12_12.tint_symbol_4[2u].x, 0.00100000004749745131f);
147
+ let v_4 = (r1.ww * r1.xy);
148
+ r1 = vec4<f32>(v_4.xy, r1.zw);
149
+ let v_5 = (r1.yyy * v4.xyz);
150
+ r2 = vec4<f32>(v_5.xyz, r2.w);
151
+ let v_6 = fma(r1.xxx, v3.xyz, r2.xyz);
152
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
153
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
154
+ r1 = vec4<f32>(v_7.xyz, r1.w);
155
+ r1.w = dot(r1.xyz, r1.xyz);
156
+ r1.w = inverseSqrt(r1.w);
157
+ let v_8 = (r1.www * r1.xyz);
158
+ r2 = vec4<f32>(v_8.xyz, r2.w);
159
+ r3 = textureSample(t4, s4, v1.xy.xyxx.xy);
160
+ let v_9 = (r3.xy * r3.xy);
161
+ r1 = vec4<f32>(v_9.xy, r1.zw);
162
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
163
+ r2.w = (r0.w * 255.0099945068359375f);
164
+ r2.w = floor(r2.w);
165
+ r3.x = (r2.w + -32.0f);
166
+ r3.x = (r3.x * 0.0078125f);
167
+ r3.y = cb12_12.tint_symbol_4[2u].w;
168
+ r3 = textureSample(t5, s5, r3.xyxx.xy);
169
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 32.0f)));
170
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (160.0f >= r2.w)));
171
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
172
+ let v_10 = (r0.xyz * r3.xyz);
173
+ r3 = vec4<f32>(v_10.xyz, r3.w);
174
+ r3.w = 1.0f;
175
+ let v_11 = bitcast<vec4<u32>>(r2.wwww);
176
+ let v_12 = r3;
177
+ r0 = select(r0, v_12, (v_11 != vec4<u32>()));
178
+ r0.w = (r0.w * v0.w);
179
+ let v_13 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
180
+ r3 = vec4<f32>(v_13.xy, r3.zw);
181
+ let v_14 = (r0.xyz * r0.xyz);
182
+ r0 = vec4<f32>(v_14.xyz, r0.w);
183
+ let v_15 = -(v5.xyzx);
184
+ let v_16 = (v_15.xyz + cb1_1.tint_symbol[15u].xyz);
185
+ r4 = vec4<f32>(v_16.xyz, r4.w);
186
+ r2.w = dot(r4.xyz, r4.xyz);
187
+ r2.w = inverseSqrt(r2.w);
188
+ let v_17 = (r2.www * r4.xyz);
189
+ r5 = vec4<f32>(v_17.xyz, r5.w);
190
+ let v_18 = -(cb3_3.tint_symbol_2[0u].xyzx);
191
+ let v_19 = fma(r4.xyz, r2.www, v_18.xyz);
192
+ r6 = vec4<f32>(v_19.xyz, r6.w);
193
+ r3.z = dot(r6.xyz, r6.xyz);
194
+ r3.z = inverseSqrt(r3.z);
195
+ let v_20 = (r3.zzz * r6.xyz);
196
+ r6 = vec4<f32>(v_20.xyz, r6.w);
197
+ r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f);
198
+ r3.z = fma(r1.y, cb12_12.tint_symbol_4[0u].y, -500.0f);
199
+ r3.z = max(r3.z, 0.0f);
200
+ let v_21 = -(r3.zzzz);
201
+ r1.y = fma(r1.y, cb12_12.tint_symbol_4[0u].y, v_21.y);
202
+ r3.z = (r3.z * 558.0f);
203
+ r1.y = fma(r1.y, 3.0f, r3.z);
204
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
205
+ let v_22 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
206
+ r7 = vec4<f32>(v_22.xyz, r7.w);
207
+ let v_23 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
208
+ r8 = vec4<f32>(v_23.xyz, r8.w);
209
+ let v_24 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
210
+ r8 = vec4<f32>(v_24.xyz, r8.w);
211
+ let v_25 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
212
+ r8 = vec4<f32>(v_25.xyz, r8.w);
213
+ let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
214
+ r9 = vec4<f32>(v_26.xyz, r9.w);
215
+ let v_27 = &(x0[0u]);
216
+ let v_28 = r9;
217
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
218
+ let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
219
+ r10 = vec4<f32>(v_29.xyz, r10.w);
220
+ let v_30 = &(x0[1u]);
221
+ let v_31 = r10;
222
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
223
+ let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
224
+ r11 = vec4<f32>(v_32.xyz, r11.w);
225
+ let v_33 = &(x0[2u]);
226
+ let v_34 = r11;
227
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
228
+ let v_35 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
229
+ r8 = vec4<f32>(v_35.xyz, r8.w);
230
+ let v_36 = &(x0[3u]);
231
+ let v_37 = r8;
232
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
233
+ let v_38 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
234
+ let v_39 = r12;
235
+ r12 = vec4<f32>(v_39.x, v_38.x, v_39.z, v_38.y);
236
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
237
+ r3.w = (r3.w * 0.5f);
238
+ let v_40 = abs(r11.yyyy);
239
+ r4.w = max(v_40.w, abs(r11.xxxx).w);
240
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
241
+ let v_41 = (bitcast<u32>(r4.w) != 0u);
242
+ let v_42 = bitcast<f32>(v.tint_symbol_6[0i].x);
243
+ r4.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_42, v_41);
244
+ let v_43 = abs(r10.yyyy);
245
+ r5.w = max(v_43.w, abs(r10.xxxx).w);
246
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
247
+ let v_44 = bitcast<u32>(r5.w);
248
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_44 != 0u));
249
+ let v_45 = abs(r9.yyyy);
250
+ r5.w = max(v_45.w, abs(r9.xxxx).w);
251
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
252
+ let v_46 = bitcast<u32>(r3.w);
253
+ r3.w = select(r4.w, 0.0f, (v_46 != 0u));
254
+ let v_47 = x0[bitcast<i32>(r3.w)];
255
+ r9 = vec4<f32>(v_47.xyz, r9.w);
256
+ r3.w = f32(bitcast<i32>(r3.w));
257
+ r4.w = (r3.w + 0.5f);
258
+ r4.w = (r4.w * 0.25f);
259
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
260
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
261
+ r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
262
+ r5.w = dot(r10, cb6_6.tint_symbol_5[13u]);
263
+ r10.x = (r9.x + 0.5f);
264
+ r10.y = fma(r9.y, 0.25f, r4.w);
265
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
266
+ r3.w = ((-(r3.wwww)).w + r9.z);
267
+ let v_48 = dpdx(r10.xyy);
268
+ r11 = vec4<f32>(v_48.xy, r11.z, v_48.z);
269
+ r11.z = dpdx(r3.w);
270
+ let v_49 = dpdy(r10.yxy);
271
+ r13 = vec4<f32>(v_49.xyz, r13.w);
272
+ r13.w = dpdy(r3.w);
273
+ let v_50 = (r11.yw * r13.yw);
274
+ r8 = vec4<f32>(r8.xy, v_50.xy);
275
+ let v_51 = -(r8.zwzz);
276
+ let v_52 = fma(r11.xz, r13.xz, v_51.xy);
277
+ r14 = vec4<f32>(v_52.xy, r14.zw);
278
+ r6.w = (1.0f / r14.x);
279
+ r7.w = (r11.z * r13.y);
280
+ let v_53 = -(r7.wwww);
281
+ r14.z = fma(r11.x, r13.w, v_53.z);
282
+ let v_54 = (r6.ww * r14.yz);
283
+ r8 = vec4<f32>(r8.xy, v_54.xy);
284
+ let v_55 = max(r8.zw, vec2<f32>());
285
+ r8 = vec4<f32>(r8.xy, v_55.xy);
286
+ let v_56 = min(r8.zw, vec2<f32>(0.5f));
287
+ r8 = vec4<f32>(r8.xy, v_56.xy);
288
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
289
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
290
+ let v_57 = bitcast<u32>(r4.w);
291
+ let v_58 = r3.w;
292
+ r12.z = select(r9.z, v_58, (v_57 != 0u));
293
+ r10.z = 0.0f;
294
+ let v_59 = (r10.xyz + r12.ywz);
295
+ r9 = vec4<f32>(v_59.xyz, r9.w);
296
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
297
+ r12 = vec4<f32>(v_60.xy, r12.zw);
298
+ let v_61 = (r10.xyz + r12.xyz);
299
+ r11 = vec4<f32>(v_61.xyz, r11.w);
300
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
301
+ r12 = vec4<f32>(v_62.xy, r12.zw);
302
+ let v_63 = (r10.xyz + r12.xyz);
303
+ r13 = vec4<f32>(v_63.xyz, r13.w);
304
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
305
+ r12 = vec4<f32>(v_64.xy, r12.zw);
306
+ let v_65 = (r10.xyz + r12.xyz);
307
+ r14 = vec4<f32>(v_65.xyz, r14.w);
308
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
309
+ r12 = vec4<f32>(v_66.xy, r12.zw);
310
+ let v_67 = (r10.xyz + r12.xyz);
311
+ r15 = vec4<f32>(v_67.xyz, r15.w);
312
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
313
+ r12 = vec4<f32>(v_68.xy, r12.zw);
314
+ let v_69 = (r10.xyz + r12.xyz);
315
+ r16 = vec4<f32>(v_69.xyz, r16.w);
316
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
317
+ r12 = vec4<f32>(v_70.xy, r12.zw);
318
+ let v_71 = (r10.xyz + r12.xyz);
319
+ r17 = vec4<f32>(v_71.xyz, r17.w);
320
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
321
+ r12 = vec4<f32>(v_72.xy, r12.zw);
322
+ let v_73 = (r10.xyz + r12.xyz);
323
+ r18 = vec4<f32>(v_73.xyz, r18.w);
324
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
325
+ r12 = vec4<f32>(v_74.xy, r12.zw);
326
+ let v_75 = (r10.xyz + r12.xyz);
327
+ r19 = vec4<f32>(v_75.xyz, r19.w);
328
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
329
+ r12 = vec4<f32>(v_76.xy, r12.zw);
330
+ let v_77 = (r10.xyz + r12.xyz);
331
+ r20 = vec4<f32>(v_77.xyz, r20.w);
332
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
333
+ r12 = vec4<f32>(v_78.xy, r12.zw);
334
+ let v_79 = (r10.xyz + r12.xyz);
335
+ r21 = vec4<f32>(v_79.xyz, r21.w);
336
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
337
+ r12 = vec4<f32>(v_80.xy, r12.zw);
338
+ let v_81 = (r10.xyz + r12.xyz);
339
+ r22 = vec4<f32>(v_81.xyz, r22.w);
340
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
341
+ r12 = vec4<f32>(v_82.xy, r12.zw);
342
+ let v_83 = (r10.xyz + r12.xyz);
343
+ r23 = vec4<f32>(v_83.xyz, r23.w);
344
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
345
+ r12 = vec4<f32>(v_84.xy, r12.zw);
346
+ let v_85 = (r10.xyz + r12.xyz);
347
+ r24 = vec4<f32>(v_85.xyz, r24.w);
348
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
349
+ r12 = vec4<f32>(v_86.xy, r12.zw);
350
+ let v_87 = (r10.xyz + r12.xyz);
351
+ r25 = vec4<f32>(v_87.xyz, r25.w);
352
+ let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
353
+ r12 = vec4<f32>(v_88.xy, r12.zw);
354
+ let v_89 = (r10.xyz + r12.xyz);
355
+ r10 = vec4<f32>(v_89.xyz, r10.w);
356
+ let v_90 = r9.xyxx;
357
+ r9.x = textureSampleCompareLevel(t15, s15, v_90.xy, r9.z);
358
+ let v_91 = r11.xyxx;
359
+ r9.y = textureSampleCompareLevel(t15, s15, v_91.xy, r11.z);
360
+ let v_92 = r13.xyxx;
361
+ r9.z = textureSampleCompareLevel(t15, s15, v_92.xy, r13.z);
362
+ let v_93 = r14.xyxx;
363
+ r9.w = textureSampleCompareLevel(t15, s15, v_93.xy, r14.z);
364
+ let v_94 = r15.xyxx;
365
+ r11.x = textureSampleCompareLevel(t15, s15, v_94.xy, r15.z);
366
+ let v_95 = r16.xyxx;
367
+ r11.y = textureSampleCompareLevel(t15, s15, v_95.xy, r16.z);
368
+ let v_96 = r17.xyxx;
369
+ r11.z = textureSampleCompareLevel(t15, s15, v_96.xy, r17.z);
370
+ let v_97 = r18.xyxx;
371
+ r11.w = textureSampleCompareLevel(t15, s15, v_97.xy, r18.z);
372
+ let v_98 = r19.xyxx;
373
+ r12.x = textureSampleCompareLevel(t15, s15, v_98.xy, r19.z);
374
+ let v_99 = r20.xyxx;
375
+ r12.y = textureSampleCompareLevel(t15, s15, v_99.xy, r20.z);
376
+ let v_100 = r21.xyxx;
377
+ r12.z = textureSampleCompareLevel(t15, s15, v_100.xy, r21.z);
378
+ let v_101 = r22.xyxx;
379
+ r12.w = textureSampleCompareLevel(t15, s15, v_101.xy, r22.z);
380
+ let v_102 = r23.xyxx;
381
+ r13.x = textureSampleCompareLevel(t15, s15, v_102.xy, r23.z);
382
+ let v_103 = r24.xyxx;
383
+ r13.y = textureSampleCompareLevel(t15, s15, v_103.xy, r24.z);
384
+ let v_104 = r25.xyxx;
385
+ r13.z = textureSampleCompareLevel(t15, s15, v_104.xy, r25.z);
386
+ let v_105 = r10.xyxx;
387
+ r13.w = textureSampleCompareLevel(t15, s15, v_105.xy, r10.z);
388
+ r9 = (r9 + r11);
389
+ r9 = (r12 + r9);
390
+ r9 = (r13 + r9);
391
+ r3.w = dot(r9, vec4<f32>(1.0f));
392
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
393
+ let v_106 = abs(r8.yyyy);
394
+ r4.w = max(v_106.w, abs(r8.xxxx).w);
395
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
396
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
397
+ r3.z = (r4.w * r3.z);
398
+ r3.z = fma(r3.w, 0.0625f, r3.z);
399
+ let v_107 = (r3.xyz * r3.xyz);
400
+ r3 = vec4<f32>(v_107.xyz, r3.w);
401
+ r3.z = min(r3.z, 1.0f);
402
+ r3.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
403
+ r3.w = sqrt(r3.w);
404
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
405
+ let v_108 = -(r3.zzzz);
406
+ r3.z = fma(r3.w, v_108.z, r3.z);
407
+ let v_109 = dot(r2.xyz, v_18.xyz);
408
+ r3.w = clamp(vec4<f32>(v_109, v_109, v_109, v_109).w, 0.0f, 1.0f);
409
+ let v_110 = dot(r5.xyz, r2.xyz);
410
+ r8.x = clamp(vec4<f32>(v_110, v_110, v_110, v_110).x, 0.0f, 1.0f);
411
+ let v_111 = dot(r6.xyz, v_18.xyz);
412
+ r8.y = clamp(vec4<f32>(v_111, v_111, v_111, v_111).y, 0.0f, 1.0f);
413
+ let v_112 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
414
+ r8 = vec4<f32>(v_112.xy, r8.zw);
415
+ let v_113 = (r8.xy * r8.xy);
416
+ r8 = vec4<f32>(r8.xy, v_113.xy);
417
+ let v_114 = (r8.zw * r8.zw);
418
+ r8 = vec4<f32>(r8.xy, v_114.xy);
419
+ let v_115 = (r8.xy * r8.zw);
420
+ r8 = vec4<f32>(v_115.xy, r8.zw);
421
+ r4.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
422
+ let v_116 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r4.ww);
423
+ r8 = vec4<f32>(v_116.xy, r8.zw);
424
+ let v_117 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
425
+ r8 = vec4<f32>(r8.xy, v_117.xy);
426
+ r1.y = (r8.z * 0.125f);
427
+ r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
428
+ r6.x = dot(r2.xyz, r6.xyz);
429
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
430
+ r6.x = log2(r6.x);
431
+ r6.x = (r6.x * r8.w);
432
+ r6.x = exp2(r6.x);
433
+ r6.x = (r8.y * r6.x);
434
+ r6.x = (r1.y * r6.x);
435
+ r6.x = (r1.x * r6.x);
436
+ r6.x = (r3.w * r6.x);
437
+ r3.w = (r3.w * r5.w);
438
+ let v_118 = fma(r0.xyz, r3.www, r6.xxx);
439
+ r6 = vec4<f32>(v_118.xyz, r6.w);
440
+ let v_119 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
441
+ r6 = vec4<f32>(v_119.xyz, r6.w);
442
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
443
+ if ((bitcast<u32>(r3.w) != 0u)) {
444
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
445
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
446
+ } else {
447
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
448
+ let v_120 = (v_15.xyz + cb3_3.tint_symbol_2[3u].xyz);
449
+ r8 = vec4<f32>(v_120.xyz, r8.w);
450
+ let v_121 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
451
+ r9 = vec4<f32>(v_121.xyz, r9.w);
452
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
453
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
454
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
455
+ let v_122 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
456
+ r9 = vec4<f32>(v_122.xyz, r9.w);
457
+ let v_123 = (r9.xyz + v_15.xyz);
458
+ r9 = vec4<f32>(v_123.xyz, r9.w);
459
+ let v_124 = bitcast<vec3<u32>>(r6.www);
460
+ let v_125 = r8.xyz;
461
+ let v_126 = select(r9.xyz, v_125, (v_124 != vec3<u32>()));
462
+ r8 = vec4<f32>(v_126.xyz, r8.w);
463
+ r6.w = dot(r8.xyz, r8.xyz);
464
+ let v_127 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
465
+ r8 = vec4<f32>(v_127.xyz, r8.w);
466
+ r7.w = dot(r8.xyz, r8.xyz);
467
+ r7.w = inverseSqrt(r7.w);
468
+ let v_128 = (r7.www * r8.xyz);
469
+ r8 = vec4<f32>(v_128.xyz, r8.w);
470
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
471
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
472
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
473
+ r6.w = (r6.w / r7.w);
474
+ let v_129 = -(cb3_3.tint_symbol_2[11u].xyzx);
475
+ r7.w = dot(r8.xyz, v_129.xyz);
476
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
477
+ let v_130 = dot(r8.xyz, r2.xyz);
478
+ r9.x = clamp(vec4<f32>(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f);
479
+ r7.w = (r7.w * r9.x);
480
+ r9.x = (r6.w * r7.w);
481
+ let v_131 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
482
+ r9 = vec4<f32>(v_131.xyz, r9.w);
483
+ let v_132 = (r0.xyz * r9.xyz);
484
+ r9 = vec4<f32>(v_132.xyz, r9.w);
485
+ let v_133 = fma(r4.xyz, r2.www, r8.xyz);
486
+ r8 = vec4<f32>(v_133.xyz, r8.w);
487
+ r9.w = dot(r8.xyz, r8.xyz);
488
+ r9.w = inverseSqrt(r9.w);
489
+ let v_134 = (r8.xyz * r9.www);
490
+ r8 = vec4<f32>(v_134.xyz, r8.w);
491
+ let v_135 = dot(r8.xyz, r5.xyz);
492
+ r9.w = clamp(vec4<f32>(v_135, v_135, v_135, v_135).w, 0.0f, 1.0f);
493
+ r9.w = ((-(r9.wwww)).w + 1.0f);
494
+ r10.x = (r9.w * r9.w);
495
+ r10.x = (r10.x * r10.x);
496
+ r9.w = (r9.w * r10.x);
497
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
498
+ let v_136 = dot(r8.xyz, r2.xyz);
499
+ r8.x = clamp(vec4<f32>(v_136, v_136, v_136, v_136).x, 0.0f, 1.0f);
500
+ r8.x = log2(r8.x);
501
+ r8.x = (r8.x * r8.w);
502
+ r8.x = exp2(r8.x);
503
+ r8.x = (r8.x * r9.w);
504
+ r7.w = (r7.w * r8.x);
505
+ r6.w = (r6.w * r7.w);
506
+ r6.w = (r1.y * r6.w);
507
+ let v_137 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
508
+ r8 = vec4<f32>(v_137.xyz, r8.w);
509
+ }
510
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
511
+ if ((bitcast<u32>(r6.w) != 0u)) {
512
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
513
+ r6.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
514
+ let v_138 = bitcast<u32>(r7.w);
515
+ let v_139 = r6.w;
516
+ r3.w = select(r3.w, v_139, (v_138 != 0u));
517
+ if ((bitcast<u32>(r3.w) != 0u)) {
518
+ } else {
519
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
520
+ let v_140 = (v_15.xyz + cb3_3.tint_symbol_2[4u].xyz);
521
+ r10 = vec4<f32>(v_140.xyz, r10.w);
522
+ let v_141 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
523
+ r11 = vec4<f32>(v_141.xyz, r11.w);
524
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
525
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
526
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
527
+ let v_142 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
528
+ r11 = vec4<f32>(v_142.xyz, r11.w);
529
+ let v_143 = (r11.xyz + v_15.xyz);
530
+ r11 = vec4<f32>(v_143.xyz, r11.w);
531
+ let v_144 = bitcast<vec3<u32>>(r6.www);
532
+ let v_145 = r10.xyz;
533
+ let v_146 = select(r11.xyz, v_145, (v_144 != vec3<u32>()));
534
+ r10 = vec4<f32>(v_146.xyz, r10.w);
535
+ r6.w = dot(r10.xyz, r10.xyz);
536
+ let v_147 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
537
+ r10 = vec4<f32>(v_147.xyz, r10.w);
538
+ r7.w = dot(r10.xyz, r10.xyz);
539
+ r7.w = inverseSqrt(r7.w);
540
+ let v_148 = (r7.www * r10.xyz);
541
+ r10 = vec4<f32>(v_148.xyz, r10.w);
542
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
543
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
544
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
545
+ r6.w = (r6.w / r7.w);
546
+ let v_149 = -(cb3_3.tint_symbol_2[12u].xyzx);
547
+ r7.w = dot(r10.xyz, v_149.xyz);
548
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
549
+ let v_150 = dot(r10.xyz, r2.xyz);
550
+ r9.w = clamp(vec4<f32>(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f);
551
+ r7.w = (r7.w * r9.w);
552
+ r9.w = (r6.w * r7.w);
553
+ let v_151 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
554
+ r11 = vec4<f32>(v_151.xyz, r11.w);
555
+ let v_152 = fma(r11.xyz, r0.xyz, r9.xyz);
556
+ r9 = vec4<f32>(v_152.xyz, r9.w);
557
+ let v_153 = fma(r4.xyz, r2.www, r10.xyz);
558
+ r10 = vec4<f32>(v_153.xyz, r10.w);
559
+ r9.w = dot(r10.xyz, r10.xyz);
560
+ r9.w = inverseSqrt(r9.w);
561
+ let v_154 = (r9.www * r10.xyz);
562
+ r10 = vec4<f32>(v_154.xyz, r10.w);
563
+ let v_155 = dot(r10.xyz, r5.xyz);
564
+ r9.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
565
+ r9.w = ((-(r9.wwww)).w + 1.0f);
566
+ r10.w = (r9.w * r9.w);
567
+ r10.w = (r10.w * r10.w);
568
+ r9.w = (r9.w * r10.w);
569
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
570
+ let v_156 = dot(r10.xyz, r2.xyz);
571
+ r10.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
572
+ r10.x = log2(r10.x);
573
+ r10.x = (r8.w * r10.x);
574
+ r10.x = exp2(r10.x);
575
+ r9.w = (r9.w * r10.x);
576
+ r7.w = (r7.w * r9.w);
577
+ r6.w = (r6.w * r7.w);
578
+ r6.w = (r1.y * r6.w);
579
+ let v_157 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
580
+ r8 = vec4<f32>(v_157.xyz, r8.w);
581
+ }
582
+ } else {
583
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
584
+ }
585
+ if ((bitcast<u32>(r3.w) != 0u)) {
586
+ r3.w = bitcast<f32>(v.tint_symbol_6[3i].x);
587
+ } else {
588
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
589
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
590
+ if ((bitcast<u32>(r3.w) != 0u)) {
591
+ } else {
592
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
593
+ let v_158 = (v_15.xyz + cb3_3.tint_symbol_2[5u].xyz);
594
+ r10 = vec4<f32>(v_158.xyz, r10.w);
595
+ let v_159 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
596
+ r11 = vec4<f32>(v_159.xyz, r11.w);
597
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
598
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
599
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
600
+ let v_160 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
601
+ r11 = vec4<f32>(v_160.xyz, r11.w);
602
+ let v_161 = (r11.xyz + v_15.xyz);
603
+ r11 = vec4<f32>(v_161.xyz, r11.w);
604
+ let v_162 = bitcast<vec3<u32>>(r6.www);
605
+ let v_163 = r10.xyz;
606
+ let v_164 = select(r11.xyz, v_163, (v_162 != vec3<u32>()));
607
+ r10 = vec4<f32>(v_164.xyz, r10.w);
608
+ r6.w = dot(r10.xyz, r10.xyz);
609
+ let v_165 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
610
+ r10 = vec4<f32>(v_165.xyz, r10.w);
611
+ r7.w = dot(r10.xyz, r10.xyz);
612
+ r7.w = inverseSqrt(r7.w);
613
+ let v_166 = (r7.www * r10.xyz);
614
+ r10 = vec4<f32>(v_166.xyz, r10.w);
615
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
616
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
617
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
618
+ r6.w = (r6.w / r7.w);
619
+ let v_167 = -(cb3_3.tint_symbol_2[13u].xyzx);
620
+ r7.w = dot(r10.xyz, v_167.xyz);
621
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
622
+ let v_168 = dot(r10.xyz, r2.xyz);
623
+ r9.w = clamp(vec4<f32>(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f);
624
+ r7.w = (r7.w * r9.w);
625
+ r9.w = (r6.w * r7.w);
626
+ let v_169 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
627
+ r11 = vec4<f32>(v_169.xyz, r11.w);
628
+ let v_170 = fma(r11.xyz, r0.xyz, r9.xyz);
629
+ r9 = vec4<f32>(v_170.xyz, r9.w);
630
+ let v_171 = fma(r4.xyz, r2.www, r10.xyz);
631
+ r10 = vec4<f32>(v_171.xyz, r10.w);
632
+ r9.w = dot(r10.xyz, r10.xyz);
633
+ r9.w = inverseSqrt(r9.w);
634
+ let v_172 = (r9.www * r10.xyz);
635
+ r10 = vec4<f32>(v_172.xyz, r10.w);
636
+ let v_173 = dot(r10.xyz, r5.xyz);
637
+ r9.w = clamp(vec4<f32>(v_173, v_173, v_173, v_173).w, 0.0f, 1.0f);
638
+ r9.w = ((-(r9.wwww)).w + 1.0f);
639
+ r10.w = (r9.w * r9.w);
640
+ r10.w = (r10.w * r10.w);
641
+ r9.w = (r9.w * r10.w);
642
+ r9.w = fma(cb12_12.tint_symbol_4[0u].x, r9.w, r4.w);
643
+ let v_174 = dot(r10.xyz, r2.xyz);
644
+ r10.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
645
+ r10.x = log2(r10.x);
646
+ r10.x = (r8.w * r10.x);
647
+ r10.x = exp2(r10.x);
648
+ r9.w = (r9.w * r10.x);
649
+ r7.w = (r7.w * r9.w);
650
+ r6.w = (r6.w * r7.w);
651
+ r6.w = (r1.y * r6.w);
652
+ let v_175 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
653
+ r8 = vec4<f32>(v_175.xyz, r8.w);
654
+ }
655
+ }
656
+ if ((bitcast<u32>(r3.w) != 0u)) {
657
+ } else {
658
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
659
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
660
+ if ((bitcast<u32>(r3.w) != 0u)) {
661
+ } else {
662
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
663
+ let v_176 = (v_15.xyz + cb3_3.tint_symbol_2[6u].xyz);
664
+ r10 = vec4<f32>(v_176.xyz, r10.w);
665
+ let v_177 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
666
+ r11 = vec4<f32>(v_177.xyz, r11.w);
667
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
668
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
669
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
670
+ let v_178 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
671
+ r11 = vec4<f32>(v_178.xyz, r11.w);
672
+ let v_179 = (r11.xyz + v_15.xyz);
673
+ r11 = vec4<f32>(v_179.xyz, r11.w);
674
+ let v_180 = bitcast<vec3<u32>>(r3.www);
675
+ let v_181 = r10.xyz;
676
+ let v_182 = select(r11.xyz, v_181, (v_180 != vec3<u32>()));
677
+ r10 = vec4<f32>(v_182.xyz, r10.w);
678
+ r3.w = dot(r10.xyz, r10.xyz);
679
+ let v_183 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
680
+ r10 = vec4<f32>(v_183.xyz, r10.w);
681
+ r6.w = dot(r10.xyz, r10.xyz);
682
+ r6.w = inverseSqrt(r6.w);
683
+ let v_184 = (r6.www * r10.xyz);
684
+ r10 = vec4<f32>(v_184.xyz, r10.w);
685
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
686
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
687
+ r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w);
688
+ r3.w = (r3.w / r6.w);
689
+ let v_185 = -(cb3_3.tint_symbol_2[14u].xyzx);
690
+ r6.w = dot(r10.xyz, v_185.xyz);
691
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
692
+ let v_186 = dot(r10.xyz, r2.xyz);
693
+ r7.w = clamp(vec4<f32>(v_186, v_186, v_186, v_186).w, 0.0f, 1.0f);
694
+ r6.w = (r6.w * r7.w);
695
+ r7.w = (r3.w * r6.w);
696
+ let v_187 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
697
+ r11 = vec4<f32>(v_187.xyz, r11.w);
698
+ let v_188 = fma(r11.xyz, r0.xyz, r9.xyz);
699
+ r9 = vec4<f32>(v_188.xyz, r9.w);
700
+ let v_189 = fma(r4.xyz, r2.www, r10.xyz);
701
+ r4 = vec4<f32>(v_189.xyz, r4.w);
702
+ r2.w = dot(r4.xyz, r4.xyz);
703
+ r2.w = inverseSqrt(r2.w);
704
+ let v_190 = (r2.www * r4.xyz);
705
+ r4 = vec4<f32>(v_190.xyz, r4.w);
706
+ let v_191 = dot(r4.xyz, r5.xyz);
707
+ r2.w = clamp(vec4<f32>(v_191, v_191, v_191, v_191).w, 0.0f, 1.0f);
708
+ r2.w = ((-(r2.wwww)).w + 1.0f);
709
+ r5.x = (r2.w * r2.w);
710
+ r5.x = (r5.x * r5.x);
711
+ r2.w = (r2.w * r5.x);
712
+ r2.w = fma(cb12_12.tint_symbol_4[0u].x, r2.w, r4.w);
713
+ let v_192 = dot(r4.xyz, r2.xyz);
714
+ r4.x = clamp(vec4<f32>(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f);
715
+ r4.x = log2(r4.x);
716
+ r4.x = (r4.x * r8.w);
717
+ r4.x = exp2(r4.x);
718
+ r2.w = (r2.w * r4.x);
719
+ r2.w = (r6.w * r2.w);
720
+ r2.w = (r3.w * r2.w);
721
+ r1.y = (r1.y * r2.w);
722
+ let v_193 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
723
+ r8 = vec4<f32>(v_193.xyz, r8.w);
724
+ }
725
+ }
726
+ r1.y = (r5.w * r5.w);
727
+ r1.x = (r1.x * r1.x);
728
+ let v_194 = (r8.xyz * r1.xxx);
729
+ r4 = vec4<f32>(v_194.xyz, r4.w);
730
+ let v_195 = fma(r1.yyy, r9.xyz, r4.xyz);
731
+ r4 = vec4<f32>(v_195.xyz, r4.w);
732
+ let v_196 = fma(r6.xyz, r3.zzz, r4.xyz);
733
+ r4 = vec4<f32>(v_196.xyz, r4.w);
734
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
735
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
736
+ r1.x = max(r1.x, 0.0f);
737
+ let v_197 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
738
+ r1 = vec4<f32>(r1.x, v_197.xyz);
739
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
740
+ let v_198 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
741
+ r5 = vec4<f32>(v_198.xyz, r5.w);
742
+ let v_199 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
743
+ r5 = vec4<f32>(v_199.xyz, r5.w);
744
+ let v_200 = fma(r1.yzw, r2.www, r5.xyz);
745
+ r1 = vec4<f32>(r1.x, v_200.xyz);
746
+ let v_201 = (r3.yyy * r1.yzw);
747
+ r1 = vec4<f32>(r1.x, v_201.xyz);
748
+ let v_202 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
749
+ r3 = vec4<f32>(r3.x, v_202.xyz);
750
+ r5.x = cb3_3.tint_symbol_2[46u].w;
751
+ r5.y = cb3_3.tint_symbol_2[47u].w;
752
+ r5.z = cb3_3.tint_symbol_2[48u].w;
753
+ let v_203 = dot(r5.xyz, r2.xyz);
754
+ r1.x = clamp(vec4<f32>(v_203, v_203, v_203, v_203).x, 0.0f, 1.0f);
755
+ let v_204 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw);
756
+ r2 = vec4<f32>(v_204.xyz, r2.w);
757
+ let v_205 = fma(r2.xyz, r3.xxx, r1.yzw);
758
+ r1 = vec4<f32>(v_205.xyz, r1.w);
759
+ let v_206 = (r5.www * r1.xyz);
760
+ r1 = vec4<f32>(v_206.xyz, r1.w);
761
+ let v_207 = fma(r1.xyz, r0.xyz, r4.xyz);
762
+ r0 = vec4<f32>(v_207.xyz, r0.w);
763
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
764
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
765
+ r0.w = dot(r7.xyz, r7.xyz);
766
+ r1.x = sqrt(r0.w);
767
+ let v_208 = -(cb3_3.tint_symbol_2[50u].xxxx);
768
+ r1.y = (r1.x + v_208.y);
769
+ r1.y = max(r1.y, 0.0f);
770
+ r1.x = (r1.y / r1.x);
771
+ r1.x = (r1.x * r7.z);
772
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
773
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
774
+ r1.w = (r1.z * -1.44269502162933349609f);
775
+ r1.w = exp2(r1.w);
776
+ r1.w = ((-(r1.wwww)).w + 1.0f);
777
+ r1.z = (r1.w / r1.z);
778
+ let v_209 = bitcast<u32>(r1.x);
779
+ r1.x = select(1.0f, r1.z, (v_209 != 0u));
780
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
781
+ r1.x = (r1.x * r1.z);
782
+ r1.x = min(r1.x, 1.0f);
783
+ r1.x = (r1.x * 1.44269502162933349609f);
784
+ r1.x = exp2(r1.x);
785
+ r1.x = min(r1.x, 1.0f);
786
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
787
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
788
+ r0.w = inverseSqrt(r0.w);
789
+ let v_210 = (r0.www * r7.xyz);
790
+ r2 = vec4<f32>(v_210.xyz, r2.w);
791
+ let v_211 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
792
+ r0.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
793
+ r0.w = log2(r0.w);
794
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
795
+ r0.w = exp2(r0.w);
796
+ let v_212 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
797
+ r1.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
798
+ r1.w = log2(r1.w);
799
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
800
+ r1.w = exp2(r1.w);
801
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
802
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
803
+ let v_213 = -(cb3_3.tint_symbol_2[52u].xxxx);
804
+ r2.x = (r1.y + v_213.x);
805
+ r2.x = max(r2.x, 0.0f);
806
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
807
+ r2.x = (r2.x * 1.44269502162933349609f);
808
+ r2.x = exp2(r2.x);
809
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
810
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
811
+ let v_214 = -(cb3_3.tint_symbol_2[51u].zzzz);
812
+ r1.y = (r1.y * v_214.y);
813
+ r1.y = (r1.y * 1.44269502162933349609f);
814
+ r1.y = exp2(r1.y);
815
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
816
+ let v_215 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
817
+ r2 = vec4<f32>(v_215.xyz, r2.w);
818
+ let v_216 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
819
+ r2 = vec4<f32>(v_216.xyz, r2.w);
820
+ let v_217 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
821
+ r3 = vec4<f32>(v_217.xyz, r3.w);
822
+ let v_218 = fma(r1.www, r3.xyz, r2.xyz);
823
+ r2 = vec4<f32>(v_218.xyz, r2.w);
824
+ let v_219 = -(cb3_3.tint_symbol_2[57u].xyzx);
825
+ let v_220 = (r2.xyz + v_219.xyz);
826
+ r2 = vec4<f32>(v_220.xyz, r2.w);
827
+ let v_221 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
828
+ r2 = vec4<f32>(v_221.xyz, r2.w);
829
+ r3.x = cb3_3.tint_symbol_2[55u].w;
830
+ r3.y = cb3_3.tint_symbol_2[56u].w;
831
+ r3.z = cb3_3.tint_symbol_2[57u].w;
832
+ let v_222 = ((-(r2.xyzx)).xyz + r3.xyz);
833
+ r3 = vec4<f32>(v_222.xyz, r3.w);
834
+ let v_223 = fma(r1.xxx, r3.xyz, r2.xyz);
835
+ r1 = vec4<f32>(v_223.xy, r1.z, v_223.z);
836
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
837
+ if ((bitcast<u32>(r0.w) != 0u)) {
838
+ let v_224 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
839
+ r2 = vec4<f32>(v_224.xy, r2.zw);
840
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
841
+ r0.w = (r2.x + -1.0f);
842
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
843
+ } else {
844
+ r0.w = 1.0f;
845
+ }
846
+ let v_225 = -(r0.xyxz);
847
+ let v_226 = fma(r1.xyw, r0.www, v_225.xyw);
848
+ r1 = vec4<f32>(v_226.xy, r1.z, v_226.z);
849
+ let v_227 = fma(r1.zzz, r1.xyw, r0.xyz);
850
+ r1 = vec4<f32>(v_227.xyz, r1.w);
851
+ } else {
852
+ r0.w = dot(r7.xyz, r7.xyz);
853
+ r1.w = sqrt(r0.w);
854
+ let v_228 = -(cb3_3.tint_symbol_2[50u].xxxx);
855
+ r2.x = (r1.w + v_228.x);
856
+ r2.x = max(r2.x, 0.0f);
857
+ r1.w = (r2.x / r1.w);
858
+ r1.w = (r1.w * r7.z);
859
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
860
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
861
+ r2.z = (r2.y * -1.44269502162933349609f);
862
+ r2.z = exp2(r2.z);
863
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
864
+ r2.y = (r2.z / r2.y);
865
+ let v_229 = bitcast<u32>(r1.w);
866
+ r1.w = select(1.0f, r2.y, (v_229 != 0u));
867
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
868
+ r1.w = (r1.w * r2.y);
869
+ r1.w = min(r1.w, 1.0f);
870
+ r1.w = (r1.w * 1.44269502162933349609f);
871
+ r1.w = exp2(r1.w);
872
+ r1.w = min(r1.w, 1.0f);
873
+ r1.w = ((-(r1.wwww)).w + 1.0f);
874
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
875
+ r0.w = inverseSqrt(r0.w);
876
+ let v_230 = (r0.www * r7.xyz);
877
+ r3 = vec4<f32>(v_230.xyz, r3.w);
878
+ let v_231 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
879
+ r0.w = clamp(vec4<f32>(v_231, v_231, v_231, v_231).w, 0.0f, 1.0f);
880
+ r0.w = log2(r0.w);
881
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
882
+ r0.w = exp2(r0.w);
883
+ let v_232 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
884
+ r2.z = clamp(vec4<f32>(v_232, v_232, v_232, v_232).z, 0.0f, 1.0f);
885
+ r2.z = log2(r2.z);
886
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
887
+ r2.z = exp2(r2.z);
888
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
889
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
890
+ let v_233 = -(cb3_3.tint_symbol_2[52u].xxxx);
891
+ r2.w = (r2.x + v_233.w);
892
+ r2.w = max(r2.w, 0.0f);
893
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
894
+ r2.w = (r2.w * 1.44269502162933349609f);
895
+ r2.w = exp2(r2.w);
896
+ r2.w = ((-(r2.wwww)).w + 1.0f);
897
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
898
+ let v_234 = -(cb3_3.tint_symbol_2[51u].zzzz);
899
+ r2.x = (r2.x * v_234.x);
900
+ r2.x = (r2.x * 1.44269502162933349609f);
901
+ r2.x = exp2(r2.x);
902
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
903
+ let v_235 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
904
+ r3 = vec4<f32>(v_235.xyz, r3.w);
905
+ let v_236 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
906
+ r3 = vec4<f32>(v_236.xyz, r3.w);
907
+ let v_237 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
908
+ r4 = vec4<f32>(v_237.xyz, r4.w);
909
+ let v_238 = fma(r2.zzz, r4.xyz, r3.xyz);
910
+ r3 = vec4<f32>(v_238.xyz, r3.w);
911
+ let v_239 = -(cb3_3.tint_symbol_2[57u].xyzx);
912
+ let v_240 = (r3.xyz + v_239.xyz);
913
+ r3 = vec4<f32>(v_240.xyz, r3.w);
914
+ let v_241 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
915
+ r2 = vec4<f32>(v_241.x, r2.y, v_241.yz);
916
+ r3.x = cb3_3.tint_symbol_2[55u].w;
917
+ r3.y = cb3_3.tint_symbol_2[56u].w;
918
+ r3.z = cb3_3.tint_symbol_2[57u].w;
919
+ let v_242 = ((-(r2.xzwx)).xyz + r3.xyz);
920
+ r3 = vec4<f32>(v_242.xyz, r3.w);
921
+ let v_243 = fma(r1.www, r3.xyz, r2.xzw);
922
+ r2 = vec4<f32>(v_243.x, r2.y, v_243.yz);
923
+ let v_244 = ((-(r0.xxyz)).xzw + r2.xzw);
924
+ r2 = vec4<f32>(v_244.x, r2.y, v_244.yz);
925
+ let v_245 = fma(r2.yyy, r2.xzw, r0.xyz);
926
+ r1 = vec4<f32>(v_245.xyz, r1.w);
927
+ }
928
+ let v_246 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
929
+ o0 = vec4<f32>(v_246.xyz, o0.w);
930
+ }
931
+
932
+ @fragment
933
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_247 : vec4<f32>) -> @location(0u) vec4<f32> {
934
+ main_inner(v0, v1, v2, v3, v4, v5, v_247);
935
+ return o0;
936
+ }
b/8b0b5899ed/shaders/cd04c24349715729.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cd04c24349715729.wgsl ADDED
@@ -0,0 +1,246 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb16_struct {
18
+ tint_symbol : array<vec4<f32>, 16u>,
19
+ }
20
+
21
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
22
+
23
+ struct cb17_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 17u>,
25
+ }
26
+
27
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
28
+
29
+ struct cb50_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 50u>,
31
+ }
32
+
33
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
34
+
35
+ struct cb9_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 9u>,
37
+ }
38
+
39
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb9_struct;
40
+
41
+ struct cb15_struct {
42
+ tint_symbol_4 : array<vec4<f32>, 15u>,
43
+ }
44
+
45
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
46
+
47
+ @group(1u) @binding(16u) var s0 : sampler;
48
+
49
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
50
+
51
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
54
+
55
+ var<private> v5 : array<f32, 4u>;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ var<private> x0 : array<vec4<f32>, 4u>;
60
+
61
+ var<private> x1 : array<vec4<f32>, 1u>;
62
+
63
+ struct tint_symbol_6 {
64
+ tint_symbol_5 : array<vec4<u32>, 3u>,
65
+ }
66
+
67
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_6;
68
+
69
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
70
+ x1[0u].x = v5[0u];
71
+ x1[0u].y = v5[1u];
72
+ x1[0u].z = v5[2u];
73
+ x1[0u].w = v5[3u];
74
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
75
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb12_12.tint_symbol_3[8u].w >= r0.w)));
76
+ v_1((bitcast<u32>(r1.x) != 0u));
77
+ let v_2 = (r0.xyz * r0.xyz);
78
+ r0 = vec4<f32>(v_2.xyz, r0.w);
79
+ let v_3 = (cb2_2.tint_symbol_1[15u].zy * cb2_2.tint_symbol_1[15u].zy);
80
+ r1 = vec4<f32>(v_3.xy, r1.zw);
81
+ r1.z = ((-(v0.wwww)).z + 1.0f);
82
+ let v_4 = ((-(v1.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
83
+ r2 = vec4<f32>(v_4.xyz, r2.w);
84
+ r1.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
85
+ let v_5 = (v1.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
86
+ r2 = vec4<f32>(v_5.xyz, r2.w);
87
+ let v_6 = (r2.yyy * cb6_6.tint_symbol_4[1u].xyz);
88
+ r3 = vec4<f32>(v_6.xyz, r3.w);
89
+ let v_7 = fma(r2.xxx, cb6_6.tint_symbol_4[0u].xyz, r3.xyz);
90
+ r2 = vec4<f32>(v_7.xy, r2.z, v_7.z);
91
+ let v_8 = fma(r2.zzz, cb6_6.tint_symbol_4[2u].xyz, r2.xyw);
92
+ r2 = vec4<f32>(v_8.xyz, r2.w);
93
+ let v_9 = fma(r2.xyz, cb6_6.tint_symbol_4[4u].xyz, cb6_6.tint_symbol_4[8u].xyz);
94
+ r3 = vec4<f32>(v_9.xyz, r3.w);
95
+ let v_10 = &(x0[0u]);
96
+ let v_11 = r3;
97
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
98
+ let v_12 = fma(r2.xyz, cb6_6.tint_symbol_4[5u].xyz, cb6_6.tint_symbol_4[9u].xyz);
99
+ r4 = vec4<f32>(v_12.xyz, r4.w);
100
+ let v_13 = &(x0[1u]);
101
+ let v_14 = r4;
102
+ *(v_13) = vec4<f32>(v_14.xyz, (*(v_13)).w);
103
+ let v_15 = fma(r2.xyz, cb6_6.tint_symbol_4[6u].xyz, cb6_6.tint_symbol_4[10u].xyz);
104
+ r5 = vec4<f32>(v_15.xyz, r5.w);
105
+ let v_16 = &(x0[2u]);
106
+ let v_17 = r5;
107
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
108
+ let v_18 = fma(r2.xyz, cb6_6.tint_symbol_4[7u].xyz, cb6_6.tint_symbol_4[11u].xyz);
109
+ r2 = vec4<f32>(v_18.xyz, r2.w);
110
+ let v_19 = &(x0[3u]);
111
+ let v_20 = r2;
112
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
113
+ r2.z = fma((-(cb6_6.tint_symbol_4[14u].zzzz)).z, 1.5f, 1.0f);
114
+ r2.z = (r2.z * 0.5f);
115
+ let v_21 = abs(r5.yyyy);
116
+ r2.w = max(v_21.w, abs(r5.xxxx).w);
117
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r2.z)));
118
+ let v_22 = (bitcast<u32>(r2.w) != 0u);
119
+ let v_23 = bitcast<f32>(v.tint_symbol_5[0i].x);
120
+ r2.w = select(bitcast<f32>(v.tint_symbol_5[1i].x), v_23, v_22);
121
+ let v_24 = abs(r4.yyyy);
122
+ r3.z = max(v_24.z, abs(r4.xxxx).z);
123
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r2.z)));
124
+ let v_25 = bitcast<u32>(r3.z);
125
+ r2.w = select(r2.w, bitcast<f32>(v.tint_symbol_5[2i].x), (v_25 != 0u));
126
+ let v_26 = abs(r3.yyyy);
127
+ r3.x = max(v_26.x, abs(r3.xxxx).x);
128
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.z)));
129
+ let v_27 = bitcast<u32>(r2.z);
130
+ r2.z = select(r2.w, 0.0f, (v_27 != 0u));
131
+ let v_28 = x0[bitcast<i32>(r2.z)];
132
+ r3 = vec4<f32>(v_28.xyz, r3.w);
133
+ r2.z = f32(bitcast<i32>(r2.z));
134
+ r2.w = (r2.z + 0.5f);
135
+ r2.w = (r2.w * 0.25f);
136
+ r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r2.zzzz)));
137
+ r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
138
+ r2.z = dot(r4, cb6_6.tint_symbol_4[12u]);
139
+ r3.w = dot(r4, cb6_6.tint_symbol_4[13u]);
140
+ r3.x = (r3.x + 0.5f);
141
+ r2.w = fma(r3.y, 0.25f, r2.w);
142
+ r3.y = bitcast<f32>(select(0u, 4294967295u, !((r2.z == 0.0f))));
143
+ r2.z = ((-(r2.zzzz)).z + r3.z);
144
+ r4.x = dpdx(r3.x);
145
+ let v_29 = dpdx(r2.wzw);
146
+ r4 = vec4<f32>(r4.x, v_29.xyz);
147
+ r5.y = dpdy(r3.x);
148
+ let v_30 = dpdy(r2.wwz);
149
+ r5 = vec4<f32>(v_30.x, r5.y, v_30.yz);
150
+ let v_31 = (r4.yw * r5.yw);
151
+ let v_32 = r4;
152
+ r4 = vec4<f32>(v_32.x, v_31.x, v_32.z, v_31.y);
153
+ let v_33 = -(r4.ywyy);
154
+ let v_34 = fma(r4.xz, r5.xz, v_33.xy);
155
+ r6 = vec4<f32>(v_34.xy, r6.zw);
156
+ r4.y = (1.0f / r6.x);
157
+ r4.z = (r4.z * r5.y);
158
+ let v_35 = -(r4.zzzz);
159
+ r6.z = fma(r4.x, r5.w, v_35.z);
160
+ let v_36 = (r4.yy * r6.yz);
161
+ r4 = vec4<f32>(v_36.xy, r4.zw);
162
+ let v_37 = max(r4.xy, vec2<f32>());
163
+ r4 = vec4<f32>(v_37.xy, r4.zw);
164
+ let v_38 = min(r4.xy, vec2<f32>(0.5f));
165
+ r4 = vec4<f32>(v_38.xy, r4.zw);
166
+ r2.z = fma((-(r3.wwww)).z, r4.x, r2.z);
167
+ r2.z = fma((-(r3.wwww)).z, r4.y, r2.z);
168
+ let v_39 = bitcast<u32>(r3.y);
169
+ let v_40 = r2.z;
170
+ r2.z = select(r3.z, v_40, (v_39 != 0u));
171
+ r3.x = (r3.x + cb6_6.tint_symbol_4[14u].z);
172
+ r3.y = fma(cb6_6.tint_symbol_4[14u].w, 0.25f, r2.w);
173
+ let v_41 = r3.xyxx;
174
+ r2.z = textureSampleCompareLevel(t15, s15, v_41.xy, r2.z);
175
+ r1.w = clamp(fma(r1.wwww, cb6_6.tint_symbol_4[0u].wwww, cb6_6.tint_symbol_4[1u].wwww).w, 0.0f, 1.0f);
176
+ let v_42 = abs(r2.yyyy);
177
+ r2.x = max(v_42.x, abs(r2.xxxx).x);
178
+ r2.x = clamp(fma(r2.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
179
+ r1.w = ((-(r1.wwww)).w + 1.0f);
180
+ r1.w = fma(r1.w, r2.x, r2.z);
181
+ r1.w = (r1.w * r1.w);
182
+ r1.w = min(r1.w, 1.0f);
183
+ r2.x = clamp(fma(v1.xyz.zzzz, cb6_6.tint_symbol_4[3u].xxxx, cb6_6.tint_symbol_4[3u].yyyy).x, 0.0f, 1.0f);
184
+ r2.x = sqrt(r2.x);
185
+ r2.x = (r2.x * cb6_6.tint_symbol_4[3u].z);
186
+ let v_43 = -(r1.wwww);
187
+ r1.w = fma(r2.x, v_43.w, r1.w);
188
+ let v_44 = dot(v2.xyz, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
189
+ r2.x = clamp(vec4<f32>(v_44, v_44, v_44, v_44).x, 0.0f, 1.0f);
190
+ let v_45 = (r0.xyz * r2.xxx);
191
+ r2 = vec4<f32>(v_45.xyz, r2.w);
192
+ let v_46 = (r2.xyz * cb3_3.tint_symbol_2[1u].xyz);
193
+ r2 = vec4<f32>(v_46.xyz, r2.w);
194
+ let v_47 = (r1.www * r2.xyz);
195
+ r2 = vec4<f32>(v_47.xyz, r2.w);
196
+ r1.w = (v2.z + cb3_3.tint_symbol_2[43u].w);
197
+ r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w);
198
+ r1.w = max(r1.w, 0.0f);
199
+ let v_48 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz);
200
+ r3 = vec4<f32>(v_48.xyz, r3.w);
201
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
202
+ let v_49 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz);
203
+ r4 = vec4<f32>(v_49.xyz, r4.w);
204
+ let v_50 = (r4.xyz * cb2_2.tint_symbol_1[16u].zzz);
205
+ r4 = vec4<f32>(v_50.xyz, r4.w);
206
+ let v_51 = fma(r3.xyz, r2.www, r4.xyz);
207
+ r3 = vec4<f32>(v_51.xyz, r3.w);
208
+ let v_52 = (r1.yyy * r3.xyz);
209
+ r3 = vec4<f32>(v_52.xyz, r3.w);
210
+ let v_53 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz);
211
+ r4 = vec4<f32>(v_53.xyz, r4.w);
212
+ r5.x = cb3_3.tint_symbol_2[46u].w;
213
+ r5.y = cb3_3.tint_symbol_2[47u].w;
214
+ r5.z = cb3_3.tint_symbol_2[48u].w;
215
+ let v_54 = dot(r5.xyz, v2.xyz);
216
+ r1.y = clamp(vec4<f32>(v_54, v_54, v_54, v_54).y, 0.0f, 1.0f);
217
+ let v_55 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.yyy, r4.xyz);
218
+ r4 = vec4<f32>(v_55.xyz, r4.w);
219
+ let v_56 = fma(r4.xyz, r1.xxx, r3.xyz);
220
+ r1 = vec4<f32>(v_56.xy, r1.z, v_56.z);
221
+ let v_57 = (r0.xyz * r1.xyw);
222
+ r0 = vec4<f32>(v_57.xyz, r0.w);
223
+ let v_58 = (r0.xyz * v0.zzz);
224
+ r0 = vec4<f32>(v_58.xyz, r0.w);
225
+ let v_59 = fma(r1.zzz, r2.xyz, r0.xyz);
226
+ r0 = vec4<f32>(v_59.xyz, r0.w);
227
+ let v_60 = ((-(r0.xyzx)).xyz + v3.xyz);
228
+ r1 = vec4<f32>(v_60.xyz, r1.w);
229
+ let v_61 = fma(v3.www, r1.xyz, r0.xyz);
230
+ o0 = vec4<f32>(v_61.xyz, o0.w);
231
+ r0.x = ((-(v3.wwww)).x + 1.0f);
232
+ o0.w = (r0.w * r0.x);
233
+ }
234
+
235
+ fn v_1(v_62 : bool) {
236
+ if (v_62) {
237
+ discard;
238
+ return;
239
+ }
240
+ }
241
+
242
+ @fragment
243
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
244
+ main_inner(v0, v1, v2, v3);
245
+ return o0;
246
+ }
b/8b0b5899ed/shaders/cd203ae1b4355da6.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/cd203ae1b4355da6.wgsl ADDED
@@ -0,0 +1,542 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ struct cb16_struct {
20
+ tint_symbol : array<vec4<f32>, 16u>,
21
+ }
22
+
23
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
24
+
25
+ struct cb18_struct {
26
+ tint_symbol_1 : array<vec4<f32>, 18u>,
27
+ }
28
+
29
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
30
+
31
+ struct cb59_struct {
32
+ tint_symbol_2 : array<vec4<f32>, 59u>,
33
+ }
34
+
35
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
36
+
37
+ struct cb7_struct {
38
+ tint_symbol_3 : array<vec4<f32>, 7u>,
39
+ }
40
+
41
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
42
+
43
+ struct cb6_struct {
44
+ tint_symbol_4 : array<vec4<f32>, 6u>,
45
+ }
46
+
47
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb6_struct;
48
+
49
+ struct cb15_struct {
50
+ tint_symbol_5 : array<vec4<f32>, 15u>,
51
+ }
52
+
53
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
54
+
55
+ @group(1u) @binding(16u) var s0 : sampler;
56
+
57
+ @group(1u) @binding(17u) var s1 : sampler;
58
+
59
+ @group(1u) @binding(19u) var s3 : sampler;
60
+
61
+ @group(1u) @binding(21u) var s5 : sampler;
62
+
63
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
64
+
65
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
70
+
71
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
74
+
75
+ var<private> v6 : array<f32, 4u>;
76
+
77
+ var<private> o0 : vec4<f32>;
78
+
79
+ var<private> x0 : array<vec4<f32>, 4u>;
80
+
81
+ var<private> x1 : array<vec4<f32>, 1u>;
82
+
83
+ struct tint_symbol_7 {
84
+ tint_symbol_6 : array<vec4<u32>, 3u>,
85
+ }
86
+
87
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
88
+
89
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>) {
90
+ x1[0u].x = v6[0u];
91
+ x1[0u].y = v6[1u];
92
+ x1[0u].z = v6[2u];
93
+ x1[0u].w = v6[3u];
94
+ let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
95
+ r0 = vec4<f32>(v_1.xyz, r0.w);
96
+ let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz);
97
+ r1 = vec4<f32>(v_2.xyz, r1.w);
98
+ let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz);
99
+ r1 = vec4<f32>(v_3.xyz, r1.w);
100
+ let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r1.xyz);
101
+ r1 = vec4<f32>(v_4.xyz, r1.w);
102
+ let v_5 = fma(r1.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
103
+ r2 = vec4<f32>(v_5.xyz, r2.w);
104
+ let v_6 = &(x0[0u]);
105
+ let v_7 = r2;
106
+ *(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
107
+ let v_8 = abs(r2.yyyy);
108
+ r0.w = max(v_8.w, abs(r2.xxxx).w);
109
+ let v_9 = fma(r1.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
110
+ r2 = vec4<f32>(v_9.xyz, r2.w);
111
+ let v_10 = &(x0[1u]);
112
+ let v_11 = r2;
113
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
114
+ let v_12 = abs(r2.yyyy);
115
+ r1.w = max(v_12.w, abs(r2.xxxx).w);
116
+ let v_13 = fma(r1.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
117
+ r2 = vec4<f32>(v_13.xyz, r2.w);
118
+ let v_14 = fma(r1.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
119
+ r1 = vec4<f32>(v_14.xyz, r1.w);
120
+ let v_15 = &(x0[2u]);
121
+ let v_16 = r2;
122
+ *(v_15) = vec4<f32>(v_16.xyz, (*(v_15)).w);
123
+ let v_17 = abs(r2.yyyy);
124
+ r2.x = max(v_17.x, abs(r2.xxxx).x);
125
+ let v_18 = &(x0[3u]);
126
+ let v_19 = r1;
127
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
128
+ let v_20 = abs(r1.yyyy);
129
+ r1.x = max(v_20.x, abs(r1.xxxx).x);
130
+ r1.x = clamp(fma(r1.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
131
+ let v_21 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
132
+ let v_22 = r3;
133
+ r3 = vec4<f32>(v_22.x, v_21.x, v_22.z, v_21.y);
134
+ r1.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
135
+ r1.y = (r1.y * 0.5f);
136
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r2.x < r1.y)));
137
+ let v_23 = (bitcast<u32>(r1.z) != 0u);
138
+ let v_24 = bitcast<f32>(v.tint_symbol_6[0i].x);
139
+ r1.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_24, v_23);
140
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r1.y)));
141
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r1.y)));
142
+ let v_25 = bitcast<u32>(r1.w);
143
+ r1.y = select(r1.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_25 != 0u));
144
+ let v_26 = bitcast<u32>(r0.w);
145
+ r0.w = select(r1.y, 0.0f, (v_26 != 0u));
146
+ let v_27 = x0[bitcast<i32>(r0.w)];
147
+ r1 = vec4<f32>(r1.x, v_27.xyz);
148
+ r0.w = f32(bitcast<i32>(r0.w));
149
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
150
+ r0.w = (r0.w + 0.5f);
151
+ r0.w = (r0.w * 0.25f);
152
+ r4.y = fma(r1.z, 0.25f, r0.w);
153
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
154
+ r0.w = dot(r2, cb6_6.tint_symbol_5[12u]);
155
+ r1.z = dot(r2, cb6_6.tint_symbol_5[13u]);
156
+ r2.x = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
157
+ r0.w = ((-(r0.wwww)).w + r1.w);
158
+ r5.z = dpdx(r0.w);
159
+ r6.w = dpdy(r0.w);
160
+ r4.x = (r1.y + 0.5f);
161
+ let v_28 = dpdx(r4.xyy);
162
+ r5 = vec4<f32>(v_28.xy, r5.z, v_28.z);
163
+ let v_29 = dpdy(r4.yxy);
164
+ r6 = vec4<f32>(v_29.xyz, r6.w);
165
+ let v_30 = (r6.yw * r5.yw);
166
+ let v_31 = r2;
167
+ r2 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
168
+ let v_32 = -(r2.yzyy);
169
+ let v_33 = fma(r5.xz, r6.xz, v_32.xy);
170
+ r7 = vec4<f32>(v_33.xy, r7.zw);
171
+ r1.y = (r5.z * r6.y);
172
+ let v_34 = -(r1.yyyy);
173
+ r7.z = fma(r5.x, r6.w, v_34.z);
174
+ r1.y = (1.0f / r7.x);
175
+ let v_35 = (r1.yy * r7.yz);
176
+ let v_36 = r2;
177
+ r2 = vec4<f32>(v_36.x, v_35.xy, v_36.w);
178
+ let v_37 = max(r2.yz, vec2<f32>());
179
+ let v_38 = r2;
180
+ r2 = vec4<f32>(v_38.x, v_37.xy, v_38.w);
181
+ let v_39 = min(r2.yz, vec2<f32>(0.5f));
182
+ let v_40 = r2;
183
+ r2 = vec4<f32>(v_40.x, v_39.xy, v_40.w);
184
+ r0.w = fma((-(r1.zzzz)).w, r2.y, r0.w);
185
+ r0.w = fma((-(r1.zzzz)).w, r2.z, r0.w);
186
+ let v_41 = bitcast<u32>(r2.x);
187
+ let v_42 = r0.w;
188
+ r3.z = select(r1.w, v_42, (v_41 != 0u));
189
+ r4.z = 0.0f;
190
+ let v_43 = (r3.ywz + r4.xyz);
191
+ r1 = vec4<f32>(r1.x, v_43.xyz);
192
+ let v_44 = r1.yzyy;
193
+ r2.x = textureSampleCompareLevel(t15, s15, v_44.xy, r1.w);
194
+ let v_45 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
195
+ r3 = vec4<f32>(v_45.xy, r3.zw);
196
+ let v_46 = (r4.xyz + r3.xyz);
197
+ r1 = vec4<f32>(r1.x, v_46.xyz);
198
+ let v_47 = r1.yzyy;
199
+ r2.y = textureSampleCompareLevel(t15, s15, v_47.xy, r1.w);
200
+ let v_48 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
201
+ r3 = vec4<f32>(v_48.xy, r3.zw);
202
+ let v_49 = (r4.xyz + r3.xyz);
203
+ r1 = vec4<f32>(r1.x, v_49.xyz);
204
+ let v_50 = r1.yzyy;
205
+ r2.z = textureSampleCompareLevel(t15, s15, v_50.xy, r1.w);
206
+ let v_51 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
207
+ r3 = vec4<f32>(v_51.xy, r3.zw);
208
+ let v_52 = (r4.xyz + r3.xyz);
209
+ r1 = vec4<f32>(r1.x, v_52.xyz);
210
+ let v_53 = r1.yzyy;
211
+ r2.w = textureSampleCompareLevel(t15, s15, v_53.xy, r1.w);
212
+ let v_54 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
213
+ r3 = vec4<f32>(v_54.xy, r3.zw);
214
+ let v_55 = (r4.xyz + r3.xyz);
215
+ r1 = vec4<f32>(r1.x, v_55.xyz);
216
+ let v_56 = r1.yzyy;
217
+ r5.x = textureSampleCompareLevel(t15, s15, v_56.xy, r1.w);
218
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
219
+ r3 = vec4<f32>(v_57.xy, r3.zw);
220
+ let v_58 = (r4.xyz + r3.xyz);
221
+ r1 = vec4<f32>(r1.x, v_58.xyz);
222
+ let v_59 = r1.yzyy;
223
+ r5.y = textureSampleCompareLevel(t15, s15, v_59.xy, r1.w);
224
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
225
+ r3 = vec4<f32>(v_60.xy, r3.zw);
226
+ let v_61 = (r4.xyz + r3.xyz);
227
+ r1 = vec4<f32>(r1.x, v_61.xyz);
228
+ let v_62 = r1.yzyy;
229
+ r5.z = textureSampleCompareLevel(t15, s15, v_62.xy, r1.w);
230
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
231
+ r3 = vec4<f32>(v_63.xy, r3.zw);
232
+ let v_64 = (r4.xyz + r3.xyz);
233
+ r1 = vec4<f32>(r1.x, v_64.xyz);
234
+ let v_65 = r1.yzyy;
235
+ r5.w = textureSampleCompareLevel(t15, s15, v_65.xy, r1.w);
236
+ r2 = (r2 + r5);
237
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
238
+ r3 = vec4<f32>(v_66.xy, r3.zw);
239
+ let v_67 = (r4.xyz + r3.xyz);
240
+ r1 = vec4<f32>(r1.x, v_67.xyz);
241
+ let v_68 = r1.yzyy;
242
+ r5.x = textureSampleCompareLevel(t15, s15, v_68.xy, r1.w);
243
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
244
+ r3 = vec4<f32>(v_69.xy, r3.zw);
245
+ let v_70 = (r4.xyz + r3.xyz);
246
+ r1 = vec4<f32>(r1.x, v_70.xyz);
247
+ let v_71 = r1.yzyy;
248
+ r5.y = textureSampleCompareLevel(t15, s15, v_71.xy, r1.w);
249
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
250
+ r3 = vec4<f32>(v_72.xy, r3.zw);
251
+ let v_73 = (r4.xyz + r3.xyz);
252
+ r1 = vec4<f32>(r1.x, v_73.xyz);
253
+ let v_74 = r1.yzyy;
254
+ r5.z = textureSampleCompareLevel(t15, s15, v_74.xy, r1.w);
255
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
256
+ r3 = vec4<f32>(v_75.xy, r3.zw);
257
+ let v_76 = (r4.xyz + r3.xyz);
258
+ r1 = vec4<f32>(r1.x, v_76.xyz);
259
+ let v_77 = r1.yzyy;
260
+ r5.w = textureSampleCompareLevel(t15, s15, v_77.xy, r1.w);
261
+ r2 = (r2 + r5);
262
+ r5.z = r3.z;
263
+ r6.z = r5.z;
264
+ r7.z = r6.z;
265
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
266
+ r7 = vec4<f32>(v_78.xy, r7.zw);
267
+ let v_79 = (r4.xyz + r7.xyz);
268
+ r1 = vec4<f32>(r1.x, v_79.xyz);
269
+ let v_80 = r1.yzyy;
270
+ r7.w = textureSampleCompareLevel(t15, s15, v_80.xy, r1.w);
271
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
272
+ r3 = vec4<f32>(v_81.xy, r3.zw);
273
+ let v_82 = (r4.xyz + r3.xyz);
274
+ r1 = vec4<f32>(r1.x, v_82.xyz);
275
+ let v_83 = r1.yzyy;
276
+ r7.x = textureSampleCompareLevel(t15, s15, v_83.xy, r1.w);
277
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
278
+ r5 = vec4<f32>(v_84.xy, r5.zw);
279
+ let v_85 = (r4.xyz + r5.xyz);
280
+ r1 = vec4<f32>(r1.x, v_85.xyz);
281
+ let v_86 = r1.yzyy;
282
+ r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r1.w);
283
+ let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
284
+ r6 = vec4<f32>(v_87.xy, r6.zw);
285
+ let v_88 = (r4.xyz + r6.xyz);
286
+ r1 = vec4<f32>(r1.x, v_88.xyz);
287
+ let v_89 = r1.yzyy;
288
+ r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r1.w);
289
+ r2 = (r2 + r7);
290
+ r0.w = dot(r2, vec4<f32>(1.0f));
291
+ let v_90 = ((-(v2.xxyz)).yzw + cb1_1.tint_symbol[15u].xyz);
292
+ r1 = vec4<f32>(r1.x, v_90.xyz);
293
+ r2.x = dot(r1.yzw, cb1_1.tint_symbol[14u].xyz);
294
+ r2.x = clamp(fma(r2.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
295
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
296
+ r1.x = (r1.x * r2.x);
297
+ r0.w = fma(r0.w, 0.0625f, r1.x);
298
+ r0.w = (r0.w * r0.w);
299
+ r0.w = min(r0.w, 1.0f);
300
+ r1.x = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).x, 0.0f, 1.0f);
301
+ r1.x = sqrt(r1.x);
302
+ r1.x = (r1.x * cb6_6.tint_symbol_5[3u].z);
303
+ let v_91 = -(r0.wwww);
304
+ r0.w = fma(r1.x, v_91.w, r0.w);
305
+ r1.x = dot(r1.yzw, r1.yzw);
306
+ r1.x = inverseSqrt(r1.x);
307
+ let v_92 = -(cb3_3.tint_symbol_2[0u].xyzx);
308
+ let v_93 = fma(r1.yzw, r1.xxx, v_92.xyz);
309
+ r2 = vec4<f32>(v_93.xyz, r2.w);
310
+ let v_94 = (r1.xxx * r1.yzw);
311
+ r1 = vec4<f32>(v_94.xyz, r1.w);
312
+ r1.w = dot(r2.xyz, r2.xyz);
313
+ r1.w = inverseSqrt(r1.w);
314
+ let v_95 = (r1.www * r2.xyz);
315
+ r2 = vec4<f32>(v_95.xyz, r2.w);
316
+ let v_96 = dot(r2.xyz, v_92.xyz);
317
+ r3.y = clamp(vec4<f32>(v_96, v_96, v_96, v_96).y, 0.0f, 1.0f);
318
+ r1.w = dot(v1.xyz, r2.xyz);
319
+ r1.w = clamp(((r1.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
320
+ r1.w = log2(r1.w);
321
+ let v_97 = dot(r1.xyz, v1.xyz);
322
+ r3.x = clamp(vec4<f32>(v_97, v_97, v_97, v_97).x, 0.0f, 1.0f);
323
+ let v_98 = ((-(r3.xyxx)).xy + vec2<f32>(1.0f));
324
+ r2 = vec4<f32>(v_98.xy, r2.zw);
325
+ let v_99 = (r2.xy * r2.xy);
326
+ r2 = vec4<f32>(r2.xy, v_99.xy);
327
+ let v_100 = (r2.zw * r2.zw);
328
+ r2 = vec4<f32>(r2.xy, v_100.xy);
329
+ let v_101 = (r2.xy * r2.zw);
330
+ r2 = vec4<f32>(v_101.xy, r2.zw);
331
+ r2.z = ((-(cb11_11.tint_symbol_4[3u].wwww)).z + 1.0f);
332
+ let v_102 = fma(cb11_11.tint_symbol_4[3u].ww, r2.xy, r2.zz);
333
+ r2 = vec4<f32>(v_102.xy, r2.zw);
334
+ let v_103 = (v0.xy * cb11_11.tint_symbol_4[5u].ww);
335
+ r2 = vec4<f32>(r2.xy, v_103.xy);
336
+ r3 = textureSample(t5, s5, r2.zwzz.xy);
337
+ r2.z = fma(r3.w, cb11_11.tint_symbol_4[4u].x, -500.0f);
338
+ r2.z = max(r2.z, 0.0f);
339
+ let v_104 = -(r2.zzzz);
340
+ r2.w = fma(r3.w, cb11_11.tint_symbol_4[4u].x, v_104.w);
341
+ r2.z = (r2.z * 558.0f);
342
+ r2.z = fma(r2.w, 3.0f, r2.z);
343
+ let v_105 = (r2.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
344
+ r4 = vec4<f32>(v_105.xy, r4.zw);
345
+ let v_106 = clamp(((r2.zzzz * vec4<f32>(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2<f32>(), vec2<f32>(1.0f));
346
+ r2 = vec4<f32>(r2.xy, v_106.xy);
347
+ r1.w = (r1.w * r4.y);
348
+ r3.w = (r4.x * 0.125f);
349
+ r1.w = exp2(r1.w);
350
+ r1.w = (r2.y * r1.w);
351
+ r1.w = (r3.w * r1.w);
352
+ let v_107 = (r3.xy * r3.xy);
353
+ r3 = vec4<f32>(v_107.xy, r3.zw);
354
+ r2.y = dot(r3.xyz, cb11_11.tint_symbol_4[5u].xyz);
355
+ r2.y = (r2.y * cb11_11.tint_symbol_4[4u].y);
356
+ r2.y = clamp(((r2.yyyy * v4.xxxx)).y, 0.0f, 1.0f);
357
+ r1.w = (r1.w * r2.y);
358
+ r2.x = fma((-(r2.yyyy)).x, r2.x, 1.0f);
359
+ let v_108 = dot(v1.xyz, v_92.xyz);
360
+ r2.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
361
+ r1.w = (r1.w * r2.y);
362
+ r2.y = (r2.x * r2.y);
363
+ r3 = textureSample(t3, s3, v0.zwzz.xy);
364
+ r3.w = (r3.w * cb11_11.tint_symbol_4[1u].w);
365
+ let v_109 = (v0.xy * cb11_11.tint_symbol_4[0u].xx);
366
+ r4 = vec4<f32>(v_109.xy, r4.zw);
367
+ r4 = textureSample(t0, s0, r4.xyxx.xy);
368
+ let v_110 = (r4.xyz * cb11_11.tint_symbol_4[0u].yzw);
369
+ r5 = vec4<f32>(v_110.xyz, r5.w);
370
+ let v_111 = -(r5.xyzx);
371
+ let v_112 = fma(r3.xyz, cb11_11.tint_symbol_4[1u].xyz, v_111.xyz);
372
+ r3 = vec4<f32>(v_112.xyz, r3.w);
373
+ let v_113 = fma(r3.www, r3.xyz, r5.xyz);
374
+ r4 = vec4<f32>(v_113.xyz, r4.w);
375
+ r3 = (r4 * v4.xxxw);
376
+ let v_114 = (r3.xyz * r3.xyz);
377
+ r3 = vec4<f32>(v_114.xyz, r3.w);
378
+ o0.w = (r3.w * cb2_2.tint_symbol_1[15u].x);
379
+ let v_115 = fma(r3.xyz, r2.yyy, r1.www);
380
+ r4 = vec4<f32>(v_115.xyz, r4.w);
381
+ let v_116 = (r4.xyz * cb3_3.tint_symbol_2[1u].xyz);
382
+ r4 = vec4<f32>(v_116.xyz, r4.w);
383
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
384
+ r2.y = (v1.z + cb3_3.tint_symbol_2[43u].w);
385
+ r2.y = (r2.y * cb3_3.tint_symbol_2[44u].w);
386
+ r2.y = max(r2.y, 0.0f);
387
+ let v_117 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.yyy, cb3_3.tint_symbol_2[46u].xyz);
388
+ r5 = vec4<f32>(v_117.xyz, r5.w);
389
+ let v_118 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
390
+ r5 = vec4<f32>(v_118.xyz, r5.w);
391
+ let v_119 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.yyy, cb3_3.tint_symbol_2[48u].xyz);
392
+ r6 = vec4<f32>(v_119.xyz, r6.w);
393
+ let v_120 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.yyy, cb3_3.tint_symbol_2[44u].xyz);
394
+ r7 = vec4<f32>(v_120.xyz, r7.w);
395
+ let v_121 = fma(r6.xyz, r1.www, r5.xyz);
396
+ r5 = vec4<f32>(v_121.xyz, r5.w);
397
+ r1.w = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).w, 0.0f, 1.0f);
398
+ let v_122 = (v4.xx * cb2_2.tint_symbol_1[15u].zy);
399
+ r6 = vec4<f32>(v_122.xy, r6.zw);
400
+ r1.w = (r1.w * r6.y);
401
+ r2.y = (r6.x * r6.x);
402
+ r1.w = (r1.w * r1.w);
403
+ let v_123 = (r1.www * r5.xyz);
404
+ r5 = vec4<f32>(v_123.xyz, r5.w);
405
+ r1.w = max(r1.w, r2.y);
406
+ r6.x = cb3_3.tint_symbol_2[46u].w;
407
+ r6.y = cb3_3.tint_symbol_2[47u].w;
408
+ r6.z = cb3_3.tint_symbol_2[48u].w;
409
+ let v_124 = dot(r6.xyz, v1.xyz);
410
+ r3.w = clamp(vec4<f32>(v_124, v_124, v_124, v_124).w, 0.0f, 1.0f);
411
+ let v_125 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.www, r7.xyz);
412
+ r6 = vec4<f32>(v_125.xyz, r6.w);
413
+ let v_126 = fma(r6.xyz, r2.yyy, r5.xyz);
414
+ r5 = vec4<f32>(v_126.xyz, r5.w);
415
+ let v_127 = (r2.xxx * r5.xyz);
416
+ r5 = vec4<f32>(v_127.xyz, r5.w);
417
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
418
+ let v_128 = (r3.xyz * r5.xyz);
419
+ r3 = vec4<f32>(v_128.xyz, r3.w);
420
+ let v_129 = fma(r4.xyz, r0.www, r3.xyz);
421
+ r3 = vec4<f32>(v_129.xyz, r3.w);
422
+ r0.w = dot((-(r1.xyzx)).xyz, v1.xyz);
423
+ r0.w = (r0.w + r0.w);
424
+ let v_130 = -(r0.wwww);
425
+ let v_131 = fma(v1.xyz, v_130.xyz, (-(r1.xyzx)).xyz);
426
+ r1 = vec4<f32>(v_131.xyz, r1.w);
427
+ let v_132 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
428
+ r4 = vec4<f32>(v_132.xyz, r4.w);
429
+ r0.w = (abs(r1.zzzz).w + 1.0f);
430
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
431
+ let v_133 = (r4.xyz / r0.www);
432
+ r4 = vec4<f32>(v_133.xyz, r4.w);
433
+ let v_134 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
434
+ r4 = vec4<f32>(v_134.xyz, r4.w);
435
+ let v_135 = bitcast<vec2<u32>>(r1.xx);
436
+ let v_136 = r4.xy;
437
+ let v_137 = select(r4.zy, v_136, (v_135 != vec2<u32>()));
438
+ r1 = vec4<f32>(v_137.xy, r1.zw);
439
+ r0.w = ((-(r2.zzzz)).w + 1.0f);
440
+ r1.z = fma(r0.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
441
+ r2.y = (r0.w * cb5_5.tint_symbol_3[6u].z);
442
+ r0.w = (r0.w * r0.w);
443
+ r2.z = (cb5_5.tint_symbol_3[6u].z + -5.0f);
444
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r2.y < r2.z)));
445
+ r0.w = fma(r0.w, 5.0f, r2.z);
446
+ let v_138 = bitcast<u32>(r2.y);
447
+ let v_139 = r1.z;
448
+ r0.w = select(r0.w, v_139, (v_138 != 0u));
449
+ let v_140 = r0.w;
450
+ r4 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_140);
451
+ let v_141 = (r1.www * r4.xyz);
452
+ r1 = vec4<f32>(v_141.xyz, r1.w);
453
+ let v_142 = (r2.www * r1.xyz);
454
+ r2 = vec4<f32>(r2.x, v_142.xyz);
455
+ let v_143 = (r2.yzw * vec3<f32>(0.68169009685516357422f));
456
+ r2 = vec4<f32>(r2.x, v_143.xyz);
457
+ let v_144 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r2.yzw);
458
+ r1 = vec4<f32>(v_144.xyz, r1.w);
459
+ let v_145 = fma(r1.xyz, r2.xxx, r3.xyz);
460
+ r1 = vec4<f32>(v_145.xyz, r1.w);
461
+ r0.w = dot(r0.xyz, r0.xyz);
462
+ r1.w = sqrt(r0.w);
463
+ r0.w = inverseSqrt(r0.w);
464
+ let v_146 = (r0.www * r0.xyz);
465
+ r0 = vec4<f32>(v_146.xy, r0.z, v_146.z);
466
+ let v_147 = -(cb3_3.tint_symbol_2[50u].xxxx);
467
+ r2.x = (r1.w + v_147.x);
468
+ r2.x = max(r2.x, 0.0f);
469
+ r1.w = (r2.x / r1.w);
470
+ r0.z = (r0.z * r1.w);
471
+ r1.w = (r0.z * cb3_3.tint_symbol_2[52u].z);
472
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z)));
473
+ r2.y = (r1.w * -1.44269502162933349609f);
474
+ r2.y = exp2(r2.y);
475
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
476
+ r1.w = (r2.y / r1.w);
477
+ let v_148 = bitcast<u32>(r0.z);
478
+ r0.z = select(1.0f, r1.w, (v_148 != 0u));
479
+ r1.w = (r2.x * cb3_3.tint_symbol_2[51u].w);
480
+ r0.z = (r0.z * r1.w);
481
+ r0.z = min(r0.z, 1.0f);
482
+ r0.z = (r0.z * 1.44269502162933349609f);
483
+ r0.z = exp2(r0.z);
484
+ r0.z = min(r0.z, 1.0f);
485
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
486
+ r1.w = fma((-(r0.zzzz)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
487
+ r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y);
488
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
489
+ let v_149 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz);
490
+ r2.y = clamp(vec4<f32>(v_149, v_149, v_149, v_149).y, 0.0f, 1.0f);
491
+ let v_150 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz);
492
+ r0.x = clamp(vec4<f32>(v_150, v_150, v_150, v_150).x, 0.0f, 1.0f);
493
+ r0.x = log2(r0.x);
494
+ r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w);
495
+ r0.x = exp2(r0.x);
496
+ r0.y = log2(r2.y);
497
+ r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w);
498
+ r0.y = exp2(r0.y);
499
+ let v_151 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
500
+ r2 = vec4<f32>(r2.x, v_151.xyz);
501
+ let v_152 = fma(r0.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
502
+ r2 = vec4<f32>(r2.x, v_152.xyz);
503
+ let v_153 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
504
+ r3 = vec4<f32>(v_153.xyz, r3.w);
505
+ let v_154 = fma(r0.yyy, r3.xyz, r2.yzw);
506
+ r0 = vec4<f32>(v_154.xy, r0.z, v_154.z);
507
+ let v_155 = -(cb3_3.tint_symbol_2[57u].xyxz);
508
+ let v_156 = (r0.xyw + v_155.xyw);
509
+ r0 = vec4<f32>(v_156.xy, r0.z, v_156.z);
510
+ let v_157 = -(cb3_3.tint_symbol_2[51u].zzzz);
511
+ r2.y = (r2.x * v_157.y);
512
+ let v_158 = -(cb3_3.tint_symbol_2[52u].xxxx);
513
+ r2.x = (r2.x + v_158.x);
514
+ r2.x = max(r2.x, 0.0f);
515
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
516
+ r2.x = (r2.x * 1.44269502162933349609f);
517
+ r2.x = exp2(r2.x);
518
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
519
+ r0.z = clamp(fma(r1.wwww, r2.xxxx, r0.zzzz).z, 0.0f, 1.0f);
520
+ r2.x = (r2.y * 1.44269502162933349609f);
521
+ r2.x = exp2(r2.x);
522
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
523
+ let v_159 = fma(r2.xxx, r0.xyw, cb3_3.tint_symbol_2[57u].xyz);
524
+ r0 = vec4<f32>(v_159.xy, r0.z, v_159.z);
525
+ r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
526
+ r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
527
+ r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w);
528
+ let v_160 = fma(r1.www, r2.xyz, r0.xyw);
529
+ r0 = vec4<f32>(v_160.xy, r0.z, v_160.z);
530
+ let v_161 = ((-(r1.xyxz)).xyw + r0.xyw);
531
+ r0 = vec4<f32>(v_161.xy, r0.z, v_161.z);
532
+ let v_162 = fma(r0.zzz, r0.xyw, r1.xyz);
533
+ r0 = vec4<f32>(v_162.xyz, r0.w);
534
+ let v_163 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
535
+ o0 = vec4<f32>(v_163.xyz, o0.w);
536
+ }
537
+
538
+ @fragment
539
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
540
+ main_inner(v0, v1, v2, v4);
541
+ return o0;
542
+ }
b/8b0b5899ed/shaders/cd25712977ae64b3.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/cd25712977ae64b3.wgsl ADDED
@@ -0,0 +1,1451 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb3_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 3u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(17u) var s1 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(20u) var s4 : sampler;
98
+
99
+ @group(1u) @binding(21u) var s5 : sampler;
100
+
101
+ @group(1u) @binding(27u) var s11 : sampler;
102
+
103
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
104
+
105
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
118
+
119
+ var<private> v8 : vec4<f32>;
120
+
121
+ var<private> v9 : array<f32, 4u>;
122
+
123
+ var<private> o0 : vec4<f32>;
124
+
125
+ var<private> x0 : array<vec4<f32>, 4u>;
126
+
127
+ var<private> x1 : array<vec4<f32>, 1u>;
128
+
129
+ struct tint_symbol_7 {
130
+ tint_symbol_6 : array<vec4<u32>, 4u>,
131
+ }
132
+
133
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
134
+
135
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
136
+ var v_2 : vec4<f32> = v_1;
137
+ v_2.w = (1.0f / v_1.w);
138
+ v8 = v_2;
139
+ x1[0u].x = v9[0u];
140
+ x1[0u].y = v9[1u];
141
+ x1[0u].z = v9[2u];
142
+ x1[0u].w = v9[3u];
143
+ r0 = textureSample(t0, s0, v2.xyxx.xy);
144
+ r0.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
145
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_3[4u].x >= r0.x)));
146
+ v_3((bitcast<u32>(r0.x) != 0u));
147
+ let v_4 = clamp(v2.zw, vec2<f32>(), vec2<f32>(1.0f));
148
+ r0 = vec4<f32>(v_4.xy, r0.zw);
149
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (cb2_2.tint_symbol_1[2u].xy == vec2<f32>(1.0f))));
150
+ r1 = vec4<f32>(v_5.xy, r1.zw);
151
+ if ((bitcast<u32>(r1.x) != 0u)) {
152
+ r2 = v2.xyxy;
153
+ let v_6 = r1;
154
+ r1 = vec4<f32>(v2.x, v_6.y, v2.y, v_6.w);
155
+ } else {
156
+ r1.z = ((-(r0.xxxx)).z + 1.0f);
157
+ r1.w = ((-(v2.wwww)).w + 1.0f);
158
+ r1.w = max(r1.w, 0.10000000149011611938f);
159
+ r1.w = min(r1.w, 1.0f);
160
+ r2.x = dot(v5.xyz, v4.xyz);
161
+ r2.y = dot(v6.xyz, v4.xyz);
162
+ r2.z = dot(v3.xyz, v4.xyz);
163
+ r2.w = dot(r2.xyz, r2.xyz);
164
+ r2.w = inverseSqrt(r2.w);
165
+ let v_7 = (r2.www * r2.xyz);
166
+ r2 = vec4<f32>(v_7.xyz, r2.w);
167
+ r1.w = max(r1.w, r2.z);
168
+ r2.z = dot(v4.xyz, v4.xyz);
169
+ r2.z = inverseSqrt(r2.z);
170
+ let v_8 = (r2.zzz * v4.xyz);
171
+ r3 = vec4<f32>(v_8.xyz, r3.w);
172
+ r2.z = dot(v3.xyz, v3.xyz);
173
+ r2.z = inverseSqrt(r2.z);
174
+ let v_9 = (r2.zzz * v3.xyz);
175
+ r4 = vec4<f32>(v_9.xyz, r4.w);
176
+ r2.z = dot(r3.xyz, r4.xyz);
177
+ r2.w = ((-(cb2_2.tint_symbol_1[3u].wwww)).w + cb2_2.tint_symbol_1[3u].z);
178
+ r2.w = fma(abs(r2.zzzz).w, r2.w, cb2_2.tint_symbol_1[3u].w);
179
+ r1.z = (r1.z * cb2_2.tint_symbol_1[1u].x);
180
+ r3.x = clamp(((r2.wwww + vec4<f32>(-1.0f))).x, 0.0f, 1.0f);
181
+ r1.z = (r1.z * r3.x);
182
+ r2.z = (abs(r2.zzzz).z * 4.0f);
183
+ r2.z = min(r2.z, 1.0f);
184
+ r1.z = (r1.z * r2.z);
185
+ let v_10 = ((-(r2.xyxx)).xy / r1.ww);
186
+ r3 = vec4<f32>(v_10.xy, r3.zw);
187
+ let v_11 = (r3.xy * cb12_12.tint_symbol_4[2u].xx);
188
+ r3 = vec4<f32>(v_11.xy, r3.zw);
189
+ let v_12 = (r1.zz * r3.xy);
190
+ r3 = vec4<f32>(v_12.xy, r3.zw);
191
+ let v_13 = (r2.xy / r1.ww);
192
+ r2 = vec4<f32>(v_13.xy, r2.zw);
193
+ let v_14 = (r2.xy * cb12_12.tint_symbol_4[2u].yy);
194
+ r2 = vec4<f32>(v_14.xy, r2.zw);
195
+ let v_15 = (r1.zz * r2.xy);
196
+ r1 = vec4<f32>(r1.xy, v_15.xy);
197
+ let v_16 = r2.w;
198
+ let v_17 = max(v_16, -2147483648.0f);
199
+ r2.x = bitcast<f32>(select(select(i32(v_17), 2147483647i, (v_17 >= 2147483648.0f)), 0i, !((v_16 == v_16))));
200
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r2.x) == 0i)));
201
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) | bitcast<u32>(r2.y)));
202
+ if ((bitcast<u32>(r1.x) != 0u)) {
203
+ r1.x = 0.0f;
204
+ } else {
205
+ r1.x = trunc(r2.w);
206
+ r1.x = (1.0f / r1.x);
207
+ let v_18 = dpdx(v2.xy);
208
+ let v_19 = r2;
209
+ r2 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
210
+ let v_20 = dpdy(v2.xy);
211
+ r3 = vec4<f32>(r3.xy, v_20.xy);
212
+ r4 = textureSampleGrad(t3, s3, v2.xyxx.xy, r2.yz, r3.zw);
213
+ r2.w = (r4.x + 0.00000099999999747524f);
214
+ let v_21 = r1;
215
+ r4 = vec4<f32>(v_21.zw, r4.zw);
216
+ r4 = vec4<f32>(r4.xy, vec2<f32>(1.0f));
217
+ let v_22 = r2;
218
+ r5 = vec4<f32>(v_22.ww, r5.zw);
219
+ r5.z = 0.0f;
220
+ loop {
221
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r5.z) >= bitcast<i32>(r2.x))));
222
+ if ((bitcast<u32>(r5.w) != 0u)) {
223
+ break;
224
+ }
225
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.x < r4.z)));
226
+ if ((bitcast<u32>(r5.w) != 0u)) {
227
+ r5.w = ((-(r1.xxxx)).w + r4.z);
228
+ let v_23 = fma(r3.xy, r1.xx, r4.xy);
229
+ r4 = vec4<f32>(v_23.xy, r4.zw);
230
+ let v_24 = (r4.xy + v2.xy);
231
+ r6 = vec4<f32>(v_24.xy, r6.zw);
232
+ let v_25 = r2.yz;
233
+ let v_26 = r3.zw;
234
+ r6 = textureSampleGrad(t3, s3, r6.xyxx.xy, v_25, v_26);
235
+ r4.w = r4.z;
236
+ let v_27 = r5;
237
+ let v_28 = r5;
238
+ r5 = vec4<f32>(v_28.x, v_27.xz, v_28.w);
239
+ r4.z = r5.w;
240
+ r5.x = r6.x;
241
+ } else {
242
+ r5.z = r2.x;
243
+ }
244
+ r5.z = bitcast<f32>((bitcast<i32>(r5.z) + 1i));
245
+ }
246
+ let v_29 = -(r5.xxxx);
247
+ r1.x = (r4.z + v_29.x);
248
+ let v_30 = -(r5.yyyy);
249
+ r2.x = (r4.w + v_30.x);
250
+ r2.y = ((-(r1.xxxx)).y + r2.x);
251
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.y)));
252
+ r1.x = (r1.x * r4.w);
253
+ let v_31 = -(r1.xxxx);
254
+ r1.x = fma(r4.z, r2.x, v_31.x);
255
+ r1.x = (r1.x / r2.y);
256
+ let v_32 = bitcast<vec4<u32>>(r2.zzzz);
257
+ let v_33 = r1.xxxx;
258
+ r1.x = clamp(select(r5.xxxx, v_33, (v_32 != vec4<u32>())).x, 0.0f, 1.0f);
259
+ }
260
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
261
+ let v_34 = fma(r3.xy, r1.xx, r1.zw);
262
+ let v_35 = r1;
263
+ r1 = vec4<f32>(v_34.x, v_35.y, v_34.y, v_35.w);
264
+ let v_36 = (r1.xz + v2.xy);
265
+ let v_37 = r1;
266
+ r1 = vec4<f32>(v_36.x, v_37.y, v_36.y, v_37.w);
267
+ r2 = r1.xzxz;
268
+ }
269
+ r3 = textureSample(t0, s0, r2.xyxx.xy);
270
+ r4 = textureSample(t4, s4, r1.xzxx.xy);
271
+ let v_38 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
272
+ let v_39 = r1;
273
+ r1 = vec4<f32>(v_38.x, v_39.y, v_38.y, v_39.w);
274
+ r1.w = dot(r1.xz, r1.xz);
275
+ r1.w = ((-(r1.wwww)).w + 1.0f);
276
+ r1.w = sqrt(abs(r1.wwww).w);
277
+ r4.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
278
+ let v_40 = (r1.xz * r4.xx);
279
+ let v_41 = r1;
280
+ r1 = vec4<f32>(v_40.x, v_41.y, v_40.y, v_41.w);
281
+ let v_42 = (r1.zzz * v6.xyz);
282
+ r4 = vec4<f32>(v_42.xyz, r4.w);
283
+ let v_43 = fma(r1.xxx, v5.xyz, r4.xyz);
284
+ r4 = vec4<f32>(v_43.xyz, r4.w);
285
+ let v_44 = fma(r1.www, v3.xyz, r4.xyz);
286
+ r1 = vec4<f32>(v_44.x, r1.y, v_44.yz);
287
+ r4.x = dot(r1.xzw, r1.xzw);
288
+ r4.x = inverseSqrt(r4.x);
289
+ let v_45 = (r1.xzw * r4.xxx);
290
+ r4 = vec4<f32>(r4.x, v_45.xyz);
291
+ r5 = textureSample(t5, s5, r2.zwzz.xy);
292
+ let v_46 = (r5.xy * r5.xy);
293
+ r5 = vec4<f32>(v_46.xy, r5.zw);
294
+ r1.x = dot(r5.xyz, cb12_12.tint_symbol_4[1u].xyz);
295
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
296
+ r5.x = dot(v5.xyz, cb3_3.tint_symbol_2[0u].xyz);
297
+ r5.y = dot(v6.xyz, cb3_3.tint_symbol_2[0u].xyz);
298
+ r1.z = dot(v3.xyz, cb3_3.tint_symbol_2[0u].xyz);
299
+ r2.z = ((-(v2.zzzz)).z + 1.0f);
300
+ r2.w = (cb2_2.tint_symbol_1[1u].x * cb12_12.tint_symbol_4[2u].x);
301
+ let v_47 = (r2.ww * r5.xy);
302
+ r5 = vec4<f32>(v_47.xy, r5.zw);
303
+ let v_48 = (r2.zz * r5.xy);
304
+ r2 = vec4<f32>(r2.xy, v_48.xy);
305
+ let v_49 = (r2.zw / r1.zz);
306
+ r2 = vec4<f32>(r2.xy, v_49.xy);
307
+ r6 = textureSample(t3, s3, r2.xyxx.xy);
308
+ r7 = fma(r2.zwzw, vec4<f32>(0.87999999523162841797f, 0.87999999523162841797f, 0.76999998092651367188f, 0.76999998092651367188f), r2.xyxy);
309
+ r8 = textureSample(t3, s3, r7.xyxx.xy);
310
+ r1.z = ((-(r6.xxxx)).z + r8.x);
311
+ r1.z = (r1.z + -0.87999999523162841797f);
312
+ r7 = textureSample(t3, s3, r7.zwzz.xy);
313
+ r5.x = ((-(r6.xxxx)).x + r7.x);
314
+ r5.x = (r5.x + -0.76999998092651367188f);
315
+ r5.x = (r5.x + r5.x);
316
+ r7 = fma(r2.zwzw, vec4<f32>(0.66000002622604370117f, 0.66000002622604370117f, 0.55000001192092895508f, 0.55000001192092895508f), r2.xyxy);
317
+ r8 = textureSample(t3, s3, r7.xyxx.xy);
318
+ r5.y = ((-(r6.xxxx)).y + r8.x);
319
+ r5.y = (r5.y + -0.66000002622604370117f);
320
+ r7 = textureSample(t3, s3, r7.zwzz.xy);
321
+ r5.z = ((-(r6.xxxx)).z + r7.x);
322
+ r5.z = (r5.z + -0.55000001192092895508f);
323
+ let v_50 = (r5.yz * vec2<f32>(4.0f, 6.0f));
324
+ let v_51 = r5;
325
+ r5 = vec4<f32>(v_51.x, v_50.xy, v_51.w);
326
+ r7 = fma(r2.zwzw, vec4<f32>(0.43999999761581420898f, 0.43999999761581420898f, 0.33000001311302185059f, 0.33000001311302185059f), r2.xyxy);
327
+ r8 = textureSample(t3, s3, r7.xyxx.xy);
328
+ r6.y = ((-(r6.xxxx)).y + r8.x);
329
+ r6.y = (r6.y + -0.43999999761581420898f);
330
+ r7 = textureSample(t3, s3, r7.zwzz.xy);
331
+ r6.z = ((-(r6.xxxx)).z + r7.x);
332
+ r6.z = (r6.z + -0.33000001311302185059f);
333
+ let v_52 = (r6.yz * vec2<f32>(8.0f, 10.0f));
334
+ let v_53 = r6;
335
+ r6 = vec4<f32>(v_53.x, v_52.xy, v_53.w);
336
+ let v_54 = fma(r2.zw, vec2<f32>(0.21999999880790710449f), r2.xy);
337
+ r2 = vec4<f32>(v_54.xy, r2.zw);
338
+ r2 = textureSample(t3, s3, r2.xyxx.xy);
339
+ r2.x = ((-(r6.xxxx)).x + r2.x);
340
+ r2.x = (r2.x + -0.21999999880790710449f);
341
+ r2.x = (r2.x * 12.0f);
342
+ r1.z = max(r1.z, r5.x);
343
+ r1.z = max(r5.y, r1.z);
344
+ r1.z = max(r5.z, r1.z);
345
+ r1.z = max(r6.y, r1.z);
346
+ r1.z = max(r6.z, r1.z);
347
+ r1.z = clamp(max(r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
348
+ r1.z = fma((-(r1.zzzz)).z, cb12_12.tint_symbol_4[2u].z, 1.0f);
349
+ r0.z = ((-(r0.yyyy)).z + 1.0f);
350
+ r0.w = 0.0f;
351
+ let v_55 = bitcast<vec3<u32>>(r1.yyy);
352
+ let v_56 = r0.xzw;
353
+ let v_57 = select(r3.xyz, v_56, (v_55 != vec3<u32>()));
354
+ r0 = vec4<f32>(v_57.xyz, r0.w);
355
+ let v_58 = (r0.xyz * v1.xyz);
356
+ r0 = vec4<f32>(v_58.xyz, r0.w);
357
+ r0.w = (r3.w * v0.w);
358
+ let v_59 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
359
+ r2 = vec4<f32>(v_59.xy, r2.zw);
360
+ let v_60 = (r0.xyz * r0.xyz);
361
+ r0 = vec4<f32>(v_60.xyz, r0.w);
362
+ let v_61 = -(v7.xyzx);
363
+ let v_62 = (v_61.xyz + cb1_1.tint_symbol[15u].xyz);
364
+ r3 = vec4<f32>(v_62.xyz, r3.w);
365
+ r1.y = dot(r3.xyz, r3.xyz);
366
+ r1.y = inverseSqrt(r1.y);
367
+ let v_63 = (r1.yyy * r3.xyz);
368
+ r5 = vec4<f32>(v_63.xyz, r5.w);
369
+ let v_64 = -(cb3_3.tint_symbol_2[0u].xyzx);
370
+ let v_65 = fma(r3.xyz, r1.yyy, v_64.xyz);
371
+ r6 = vec4<f32>(v_65.xyz, r6.w);
372
+ r2.z = dot(r6.xyz, r6.xyz);
373
+ r2.z = inverseSqrt(r2.z);
374
+ let v_66 = (r2.zzz * r6.xyz);
375
+ r6 = vec4<f32>(v_66.xyz, r6.w);
376
+ r2.z = fma(r5.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
377
+ r2.z = max(r2.z, 0.0f);
378
+ let v_67 = -(r2.zzzz);
379
+ r2.w = fma(r5.w, cb12_12.tint_symbol_4[0u].y, v_67.w);
380
+ r2.z = (r2.z * 558.0f);
381
+ r2.z = fma(r2.w, 3.0f, r2.z);
382
+ r2.w = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
383
+ let v_68 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
384
+ r7 = vec4<f32>(v_68.xyz, r7.w);
385
+ let v_69 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
386
+ r8 = vec4<f32>(v_69.xyz, r8.w);
387
+ let v_70 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
388
+ r8 = vec4<f32>(v_70.xyz, r8.w);
389
+ let v_71 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
390
+ r8 = vec4<f32>(v_71.xyz, r8.w);
391
+ let v_72 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
392
+ r9 = vec4<f32>(v_72.xyz, r9.w);
393
+ let v_73 = &(x0[0u]);
394
+ let v_74 = r9;
395
+ *(v_73) = vec4<f32>(v_74.xyz, (*(v_73)).w);
396
+ let v_75 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
397
+ r10 = vec4<f32>(v_75.xyz, r10.w);
398
+ let v_76 = &(x0[1u]);
399
+ let v_77 = r10;
400
+ *(v_76) = vec4<f32>(v_77.xyz, (*(v_76)).w);
401
+ let v_78 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
402
+ r11 = vec4<f32>(v_78.xyz, r11.w);
403
+ let v_79 = &(x0[2u]);
404
+ let v_80 = r11;
405
+ *(v_79) = vec4<f32>(v_80.xyz, (*(v_79)).w);
406
+ let v_81 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
407
+ r8 = vec4<f32>(v_81.xyz, r8.w);
408
+ let v_82 = &(x0[3u]);
409
+ let v_83 = r8;
410
+ *(v_82) = vec4<f32>(v_83.xyz, (*(v_82)).w);
411
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
412
+ let v_85 = r12;
413
+ r12 = vec4<f32>(v_85.x, v_84.x, v_85.z, v_84.y);
414
+ r3.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
415
+ r3.w = (r3.w * 0.5f);
416
+ let v_86 = abs(r11.yyyy);
417
+ r5.w = max(v_86.w, abs(r11.xxxx).w);
418
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
419
+ let v_87 = (bitcast<u32>(r5.w) != 0u);
420
+ let v_88 = bitcast<f32>(v.tint_symbol_6[0i].x);
421
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_88, v_87);
422
+ let v_89 = abs(r10.yyyy);
423
+ r6.w = max(v_89.w, abs(r10.xxxx).w);
424
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r3.w)));
425
+ let v_90 = bitcast<u32>(r6.w);
426
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_90 != 0u));
427
+ let v_91 = abs(r9.yyyy);
428
+ r6.w = max(v_91.w, abs(r9.xxxx).w);
429
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r3.w)));
430
+ let v_92 = bitcast<u32>(r3.w);
431
+ r3.w = select(r5.w, 0.0f, (v_92 != 0u));
432
+ let v_93 = x0[bitcast<i32>(r3.w)];
433
+ r9 = vec4<f32>(v_93.xyz, r9.w);
434
+ r3.w = f32(bitcast<i32>(r3.w));
435
+ r5.w = (r3.w + 0.5f);
436
+ r5.w = (r5.w * 0.25f);
437
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
438
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
439
+ r3.w = dot(r10, cb6_6.tint_symbol_5[12u]);
440
+ r6.w = dot(r10, cb6_6.tint_symbol_5[13u]);
441
+ r10.x = (r9.x + 0.5f);
442
+ r10.y = fma(r9.y, 0.25f, r5.w);
443
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
444
+ r3.w = ((-(r3.wwww)).w + r9.z);
445
+ let v_94 = dpdx(r10.xyy);
446
+ r11 = vec4<f32>(v_94.xy, r11.z, v_94.z);
447
+ r11.z = dpdx(r3.w);
448
+ let v_95 = dpdy(r10.yxy);
449
+ r13 = vec4<f32>(v_95.xyz, r13.w);
450
+ r13.w = dpdy(r3.w);
451
+ let v_96 = (r11.yw * r13.yw);
452
+ r8 = vec4<f32>(r8.xy, v_96.xy);
453
+ let v_97 = -(r8.zwzz);
454
+ let v_98 = fma(r11.xz, r13.xz, v_97.xy);
455
+ r14 = vec4<f32>(v_98.xy, r14.zw);
456
+ r7.w = (1.0f / r14.x);
457
+ r8.z = (r11.z * r13.y);
458
+ let v_99 = -(r8.zzzz);
459
+ r14.z = fma(r11.x, r13.w, v_99.z);
460
+ let v_100 = (r7.ww * r14.yz);
461
+ r8 = vec4<f32>(r8.xy, v_100.xy);
462
+ let v_101 = max(r8.zw, vec2<f32>());
463
+ r8 = vec4<f32>(r8.xy, v_101.xy);
464
+ let v_102 = min(r8.zw, vec2<f32>(0.5f));
465
+ r8 = vec4<f32>(r8.xy, v_102.xy);
466
+ r3.w = fma((-(r6.wwww)).w, r8.z, r3.w);
467
+ r3.w = fma((-(r6.wwww)).w, r8.w, r3.w);
468
+ let v_103 = bitcast<u32>(r5.w);
469
+ let v_104 = r3.w;
470
+ r12.z = select(r9.z, v_104, (v_103 != 0u));
471
+ r10.z = 0.0f;
472
+ let v_105 = (r10.xyz + r12.ywz);
473
+ r9 = vec4<f32>(v_105.xyz, r9.w);
474
+ let v_106 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
475
+ r12 = vec4<f32>(v_106.xy, r12.zw);
476
+ let v_107 = (r10.xyz + r12.xyz);
477
+ r11 = vec4<f32>(v_107.xyz, r11.w);
478
+ let v_108 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
479
+ r12 = vec4<f32>(v_108.xy, r12.zw);
480
+ let v_109 = (r10.xyz + r12.xyz);
481
+ r13 = vec4<f32>(v_109.xyz, r13.w);
482
+ let v_110 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
483
+ r12 = vec4<f32>(v_110.xy, r12.zw);
484
+ let v_111 = (r10.xyz + r12.xyz);
485
+ r14 = vec4<f32>(v_111.xyz, r14.w);
486
+ let v_112 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
487
+ r12 = vec4<f32>(v_112.xy, r12.zw);
488
+ let v_113 = (r10.xyz + r12.xyz);
489
+ r15 = vec4<f32>(v_113.xyz, r15.w);
490
+ let v_114 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
491
+ r12 = vec4<f32>(v_114.xy, r12.zw);
492
+ let v_115 = (r10.xyz + r12.xyz);
493
+ r16 = vec4<f32>(v_115.xyz, r16.w);
494
+ let v_116 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
495
+ r12 = vec4<f32>(v_116.xy, r12.zw);
496
+ let v_117 = (r10.xyz + r12.xyz);
497
+ r17 = vec4<f32>(v_117.xyz, r17.w);
498
+ let v_118 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
499
+ r12 = vec4<f32>(v_118.xy, r12.zw);
500
+ let v_119 = (r10.xyz + r12.xyz);
501
+ r18 = vec4<f32>(v_119.xyz, r18.w);
502
+ let v_120 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
503
+ r12 = vec4<f32>(v_120.xy, r12.zw);
504
+ let v_121 = (r10.xyz + r12.xyz);
505
+ r19 = vec4<f32>(v_121.xyz, r19.w);
506
+ let v_122 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
507
+ r12 = vec4<f32>(v_122.xy, r12.zw);
508
+ let v_123 = (r10.xyz + r12.xyz);
509
+ r20 = vec4<f32>(v_123.xyz, r20.w);
510
+ let v_124 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
511
+ r12 = vec4<f32>(v_124.xy, r12.zw);
512
+ let v_125 = (r10.xyz + r12.xyz);
513
+ r21 = vec4<f32>(v_125.xyz, r21.w);
514
+ let v_126 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
515
+ r12 = vec4<f32>(v_126.xy, r12.zw);
516
+ let v_127 = (r10.xyz + r12.xyz);
517
+ r22 = vec4<f32>(v_127.xyz, r22.w);
518
+ let v_128 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
519
+ r12 = vec4<f32>(v_128.xy, r12.zw);
520
+ let v_129 = (r10.xyz + r12.xyz);
521
+ r23 = vec4<f32>(v_129.xyz, r23.w);
522
+ let v_130 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
523
+ r12 = vec4<f32>(v_130.xy, r12.zw);
524
+ let v_131 = (r10.xyz + r12.xyz);
525
+ r24 = vec4<f32>(v_131.xyz, r24.w);
526
+ let v_132 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
527
+ r12 = vec4<f32>(v_132.xy, r12.zw);
528
+ let v_133 = (r10.xyz + r12.xyz);
529
+ r25 = vec4<f32>(v_133.xyz, r25.w);
530
+ let v_134 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
531
+ r12 = vec4<f32>(v_134.xy, r12.zw);
532
+ let v_135 = (r10.xyz + r12.xyz);
533
+ r10 = vec4<f32>(v_135.xyz, r10.w);
534
+ let v_136 = r9.xyxx;
535
+ r9.x = textureSampleCompareLevel(t15, s15, v_136.xy, r9.z);
536
+ let v_137 = r11.xyxx;
537
+ r9.y = textureSampleCompareLevel(t15, s15, v_137.xy, r11.z);
538
+ let v_138 = r13.xyxx;
539
+ r9.z = textureSampleCompareLevel(t15, s15, v_138.xy, r13.z);
540
+ let v_139 = r14.xyxx;
541
+ r9.w = textureSampleCompareLevel(t15, s15, v_139.xy, r14.z);
542
+ let v_140 = r15.xyxx;
543
+ r11.x = textureSampleCompareLevel(t15, s15, v_140.xy, r15.z);
544
+ let v_141 = r16.xyxx;
545
+ r11.y = textureSampleCompareLevel(t15, s15, v_141.xy, r16.z);
546
+ let v_142 = r17.xyxx;
547
+ r11.z = textureSampleCompareLevel(t15, s15, v_142.xy, r17.z);
548
+ let v_143 = r18.xyxx;
549
+ r11.w = textureSampleCompareLevel(t15, s15, v_143.xy, r18.z);
550
+ let v_144 = r19.xyxx;
551
+ r12.x = textureSampleCompareLevel(t15, s15, v_144.xy, r19.z);
552
+ let v_145 = r20.xyxx;
553
+ r12.y = textureSampleCompareLevel(t15, s15, v_145.xy, r20.z);
554
+ let v_146 = r21.xyxx;
555
+ r12.z = textureSampleCompareLevel(t15, s15, v_146.xy, r21.z);
556
+ let v_147 = r22.xyxx;
557
+ r12.w = textureSampleCompareLevel(t15, s15, v_147.xy, r22.z);
558
+ let v_148 = r23.xyxx;
559
+ r13.x = textureSampleCompareLevel(t15, s15, v_148.xy, r23.z);
560
+ let v_149 = r24.xyxx;
561
+ r13.y = textureSampleCompareLevel(t15, s15, v_149.xy, r24.z);
562
+ let v_150 = r25.xyxx;
563
+ r13.z = textureSampleCompareLevel(t15, s15, v_150.xy, r25.z);
564
+ let v_151 = r10.xyxx;
565
+ r13.w = textureSampleCompareLevel(t15, s15, v_151.xy, r10.z);
566
+ r9 = (r9 + r11);
567
+ r9 = (r12 + r9);
568
+ r9 = (r13 + r9);
569
+ r3.w = dot(r9, vec4<f32>(1.0f));
570
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
571
+ let v_152 = abs(r8.yyyy);
572
+ r5.w = max(v_152.w, abs(r8.xxxx).w);
573
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
574
+ r2.w = ((-(r2.wwww)).w + 1.0f);
575
+ r2.w = (r5.w * r2.w);
576
+ r2.w = fma(r3.w, 0.0625f, r2.w);
577
+ let v_153 = (r2.xyw * r2.xyw);
578
+ r2 = vec4<f32>(v_153.xy, r2.z, v_153.z);
579
+ r2.w = min(r2.w, 1.0f);
580
+ r3.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
581
+ r3.w = sqrt(r3.w);
582
+ r3.w = (r3.w * cb6_6.tint_symbol_5[3u].z);
583
+ let v_154 = -(r2.wwww);
584
+ r2.w = fma(r3.w, v_154.w, r2.w);
585
+ r1.z = (r1.z * r2.w);
586
+ let v_155 = dot(r4.yzw, v_64.xyz);
587
+ r2.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
588
+ let v_156 = dot(r5.xyz, r4.yzw);
589
+ r8.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
590
+ let v_157 = dot(r6.xyz, v_64.xyz);
591
+ r8.y = clamp(vec4<f32>(v_157, v_157, v_157, v_157).y, 0.0f, 1.0f);
592
+ let v_158 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
593
+ r8 = vec4<f32>(v_158.xy, r8.zw);
594
+ let v_159 = (r8.xy * r8.xy);
595
+ r8 = vec4<f32>(r8.xy, v_159.xy);
596
+ let v_160 = (r8.zw * r8.zw);
597
+ r8 = vec4<f32>(r8.xy, v_160.xy);
598
+ let v_161 = (r8.xy * r8.zw);
599
+ r8 = vec4<f32>(v_161.xy, r8.zw);
600
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
601
+ let v_162 = fma(cb12_12.tint_symbol_4[0u].xx, r8.xy, r3.ww);
602
+ r8 = vec4<f32>(v_162.xy, r8.zw);
603
+ let v_163 = (r2.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
604
+ r8 = vec4<f32>(r8.xy, v_163.xy);
605
+ r5.w = (r8.z * 0.125f);
606
+ r6.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
607
+ r6.x = dot(r4.yzw, r6.xyz);
608
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
609
+ r6.x = log2(r6.x);
610
+ r6.x = (r6.x * r8.w);
611
+ r6.x = exp2(r6.x);
612
+ r6.x = (r8.y * r6.x);
613
+ r6.x = (r5.w * r6.x);
614
+ r6.x = (r1.x * r6.x);
615
+ r6.x = (r2.w * r6.x);
616
+ r2.w = (r2.w * r6.w);
617
+ let v_164 = fma(r0.xyz, r2.www, r6.xxx);
618
+ r6 = vec4<f32>(v_164.xyz, r6.w);
619
+ let v_165 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
620
+ r6 = vec4<f32>(v_165.xyz, r6.w);
621
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
622
+ if ((bitcast<u32>(r2.w) != 0u)) {
623
+ r9 = vec4<f32>(r9.x, vec3<f32>());
624
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
625
+ } else {
626
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
627
+ let v_166 = (v_61.xyz + cb3_3.tint_symbol_2[3u].xyz);
628
+ r8 = vec4<f32>(v_166.xyz, r8.w);
629
+ let v_167 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
630
+ r9 = vec4<f32>(v_167.xyz, r9.w);
631
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
632
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
633
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
634
+ let v_168 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
635
+ r9 = vec4<f32>(v_168.xyz, r9.w);
636
+ let v_169 = (r9.xyz + v_61.xyz);
637
+ r9 = vec4<f32>(v_169.xyz, r9.w);
638
+ let v_170 = bitcast<vec3<u32>>(r7.www);
639
+ let v_171 = r8.xyz;
640
+ let v_172 = select(r9.xyz, v_171, (v_170 != vec3<u32>()));
641
+ r8 = vec4<f32>(v_172.xyz, r8.w);
642
+ r7.w = dot(r8.xyz, r8.xyz);
643
+ let v_173 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
644
+ r8 = vec4<f32>(v_173.xyz, r8.w);
645
+ r9.x = dot(r8.xyz, r8.xyz);
646
+ r9.x = inverseSqrt(r9.x);
647
+ let v_174 = (r8.xyz * r9.xxx);
648
+ r8 = vec4<f32>(v_174.xyz, r8.w);
649
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
650
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
651
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
652
+ r7.w = (r7.w / r9.x);
653
+ let v_175 = -(cb3_3.tint_symbol_2[11u].xyzx);
654
+ r9.x = dot(r8.xyz, v_175.xyz);
655
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
656
+ let v_176 = dot(r8.xyz, r4.yzw);
657
+ r9.y = clamp(vec4<f32>(v_176, v_176, v_176, v_176).y, 0.0f, 1.0f);
658
+ r9.x = (r9.x * r9.y);
659
+ r9.y = (r7.w * r9.x);
660
+ let v_177 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
661
+ r9 = vec4<f32>(r9.x, v_177.xyz);
662
+ let v_178 = (r0.xyz * r9.yzw);
663
+ r9 = vec4<f32>(r9.x, v_178.xyz);
664
+ let v_179 = fma(r3.xyz, r1.yyy, r8.xyz);
665
+ r8 = vec4<f32>(v_179.xyz, r8.w);
666
+ r10.x = dot(r8.xyz, r8.xyz);
667
+ r10.x = inverseSqrt(r10.x);
668
+ let v_180 = (r8.xyz * r10.xxx);
669
+ r8 = vec4<f32>(v_180.xyz, r8.w);
670
+ let v_181 = dot(r8.xyz, r5.xyz);
671
+ r10.x = clamp(vec4<f32>(v_181, v_181, v_181, v_181).x, 0.0f, 1.0f);
672
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
673
+ r10.y = (r10.x * r10.x);
674
+ r10.y = (r10.y * r10.y);
675
+ r10.x = (r10.y * r10.x);
676
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r3.w);
677
+ let v_182 = dot(r8.xyz, r4.yzw);
678
+ r8.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
679
+ r8.x = log2(r8.x);
680
+ r8.x = (r8.x * r8.w);
681
+ r8.x = exp2(r8.x);
682
+ r8.x = (r8.x * r10.x);
683
+ r8.x = (r9.x * r8.x);
684
+ r7.w = (r7.w * r8.x);
685
+ r7.w = (r5.w * r7.w);
686
+ let v_183 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
687
+ r8 = vec4<f32>(v_183.xyz, r8.w);
688
+ }
689
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
690
+ if ((bitcast<u32>(r7.w) != 0u)) {
691
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
692
+ r7.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r7.w)));
693
+ let v_184 = bitcast<u32>(r9.x);
694
+ let v_185 = r7.w;
695
+ r2.w = select(r2.w, v_185, (v_184 != 0u));
696
+ if ((bitcast<u32>(r2.w) != 0u)) {
697
+ } else {
698
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
699
+ let v_186 = (v_61.xyz + cb3_3.tint_symbol_2[4u].xyz);
700
+ r10 = vec4<f32>(v_186.xyz, r10.w);
701
+ let v_187 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
702
+ r11 = vec4<f32>(v_187.xyz, r11.w);
703
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
704
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
705
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
706
+ let v_188 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
707
+ r11 = vec4<f32>(v_188.xyz, r11.w);
708
+ let v_189 = (r11.xyz + v_61.xyz);
709
+ r11 = vec4<f32>(v_189.xyz, r11.w);
710
+ let v_190 = bitcast<vec3<u32>>(r7.www);
711
+ let v_191 = r10.xyz;
712
+ let v_192 = select(r11.xyz, v_191, (v_190 != vec3<u32>()));
713
+ r10 = vec4<f32>(v_192.xyz, r10.w);
714
+ r7.w = dot(r10.xyz, r10.xyz);
715
+ let v_193 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
716
+ r10 = vec4<f32>(v_193.xyz, r10.w);
717
+ r9.x = dot(r10.xyz, r10.xyz);
718
+ r9.x = inverseSqrt(r9.x);
719
+ let v_194 = (r9.xxx * r10.xyz);
720
+ r10 = vec4<f32>(v_194.xyz, r10.w);
721
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
722
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
723
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[12u].w);
724
+ r7.w = (r7.w / r9.x);
725
+ let v_195 = -(cb3_3.tint_symbol_2[12u].xyzx);
726
+ r9.x = dot(r10.xyz, v_195.xyz);
727
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
728
+ let v_196 = dot(r10.xyz, r4.yzw);
729
+ r10.w = clamp(vec4<f32>(v_196, v_196, v_196, v_196).w, 0.0f, 1.0f);
730
+ r9.x = (r9.x * r10.w);
731
+ r10.w = (r7.w * r9.x);
732
+ let v_197 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
733
+ r11 = vec4<f32>(v_197.xyz, r11.w);
734
+ let v_198 = fma(r11.xyz, r0.xyz, r9.yzw);
735
+ r9 = vec4<f32>(r9.x, v_198.xyz);
736
+ let v_199 = fma(r3.xyz, r1.yyy, r10.xyz);
737
+ r10 = vec4<f32>(v_199.xyz, r10.w);
738
+ r10.w = dot(r10.xyz, r10.xyz);
739
+ r10.w = inverseSqrt(r10.w);
740
+ let v_200 = (r10.www * r10.xyz);
741
+ r10 = vec4<f32>(v_200.xyz, r10.w);
742
+ let v_201 = dot(r10.xyz, r5.xyz);
743
+ r10.w = clamp(vec4<f32>(v_201, v_201, v_201, v_201).w, 0.0f, 1.0f);
744
+ r10.w = ((-(r10.wwww)).w + 1.0f);
745
+ r11.x = (r10.w * r10.w);
746
+ r11.x = (r11.x * r11.x);
747
+ r10.w = (r10.w * r11.x);
748
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w);
749
+ let v_202 = dot(r10.xyz, r4.yzw);
750
+ r10.x = clamp(vec4<f32>(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f);
751
+ r10.x = log2(r10.x);
752
+ r10.x = (r8.w * r10.x);
753
+ r10.x = exp2(r10.x);
754
+ r10.x = (r10.x * r10.w);
755
+ r9.x = (r9.x * r10.x);
756
+ r7.w = (r7.w * r9.x);
757
+ r7.w = (r5.w * r7.w);
758
+ let v_203 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
759
+ r8 = vec4<f32>(v_203.xyz, r8.w);
760
+ }
761
+ } else {
762
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
763
+ }
764
+ if ((bitcast<u32>(r2.w) != 0u)) {
765
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
766
+ } else {
767
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
768
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r7.w)));
769
+ if ((bitcast<u32>(r2.w) != 0u)) {
770
+ } else {
771
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
772
+ let v_204 = (v_61.xyz + cb3_3.tint_symbol_2[5u].xyz);
773
+ r10 = vec4<f32>(v_204.xyz, r10.w);
774
+ let v_205 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
775
+ r11 = vec4<f32>(v_205.xyz, r11.w);
776
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
777
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
778
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
779
+ let v_206 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
780
+ r11 = vec4<f32>(v_206.xyz, r11.w);
781
+ let v_207 = (r11.xyz + v_61.xyz);
782
+ r11 = vec4<f32>(v_207.xyz, r11.w);
783
+ let v_208 = bitcast<vec3<u32>>(r7.www);
784
+ let v_209 = r10.xyz;
785
+ let v_210 = select(r11.xyz, v_209, (v_208 != vec3<u32>()));
786
+ r10 = vec4<f32>(v_210.xyz, r10.w);
787
+ r7.w = dot(r10.xyz, r10.xyz);
788
+ let v_211 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
789
+ r10 = vec4<f32>(v_211.xyz, r10.w);
790
+ r9.x = dot(r10.xyz, r10.xyz);
791
+ r9.x = inverseSqrt(r9.x);
792
+ let v_212 = (r9.xxx * r10.xyz);
793
+ r10 = vec4<f32>(v_212.xyz, r10.w);
794
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
795
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
796
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[13u].w);
797
+ r7.w = (r7.w / r9.x);
798
+ let v_213 = -(cb3_3.tint_symbol_2[13u].xyzx);
799
+ r9.x = dot(r10.xyz, v_213.xyz);
800
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
801
+ let v_214 = dot(r10.xyz, r4.yzw);
802
+ r10.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
803
+ r9.x = (r9.x * r10.w);
804
+ r10.w = (r7.w * r9.x);
805
+ let v_215 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
806
+ r11 = vec4<f32>(v_215.xyz, r11.w);
807
+ let v_216 = fma(r11.xyz, r0.xyz, r9.yzw);
808
+ r9 = vec4<f32>(r9.x, v_216.xyz);
809
+ let v_217 = fma(r3.xyz, r1.yyy, r10.xyz);
810
+ r10 = vec4<f32>(v_217.xyz, r10.w);
811
+ r10.w = dot(r10.xyz, r10.xyz);
812
+ r10.w = inverseSqrt(r10.w);
813
+ let v_218 = (r10.www * r10.xyz);
814
+ r10 = vec4<f32>(v_218.xyz, r10.w);
815
+ let v_219 = dot(r10.xyz, r5.xyz);
816
+ r10.w = clamp(vec4<f32>(v_219, v_219, v_219, v_219).w, 0.0f, 1.0f);
817
+ r10.w = ((-(r10.wwww)).w + 1.0f);
818
+ r11.x = (r10.w * r10.w);
819
+ r11.x = (r11.x * r11.x);
820
+ r10.w = (r10.w * r11.x);
821
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w);
822
+ let v_220 = dot(r10.xyz, r4.yzw);
823
+ r10.x = clamp(vec4<f32>(v_220, v_220, v_220, v_220).x, 0.0f, 1.0f);
824
+ r10.x = log2(r10.x);
825
+ r10.x = (r8.w * r10.x);
826
+ r10.x = exp2(r10.x);
827
+ r10.x = (r10.x * r10.w);
828
+ r9.x = (r9.x * r10.x);
829
+ r7.w = (r7.w * r9.x);
830
+ r7.w = (r5.w * r7.w);
831
+ let v_221 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
832
+ r8 = vec4<f32>(v_221.xyz, r8.w);
833
+ }
834
+ }
835
+ if ((bitcast<u32>(r2.w) != 0u)) {
836
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
837
+ } else {
838
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
839
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r7.w)));
840
+ if ((bitcast<u32>(r2.w) != 0u)) {
841
+ } else {
842
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
843
+ let v_222 = (v_61.xyz + cb3_3.tint_symbol_2[6u].xyz);
844
+ r10 = vec4<f32>(v_222.xyz, r10.w);
845
+ let v_223 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
846
+ r11 = vec4<f32>(v_223.xyz, r11.w);
847
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
848
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[22u].wwww)).x, 0.0f, 1.0f);
849
+ r9.x = (r9.x * cb3_3.tint_symbol_2[22u].w);
850
+ let v_224 = fma(cb3_3.tint_symbol_2[14u].xyz, r9.xxx, cb3_3.tint_symbol_2[6u].xyz);
851
+ r11 = vec4<f32>(v_224.xyz, r11.w);
852
+ let v_225 = (r11.xyz + v_61.xyz);
853
+ r11 = vec4<f32>(v_225.xyz, r11.w);
854
+ let v_226 = bitcast<vec3<u32>>(r7.www);
855
+ let v_227 = r10.xyz;
856
+ let v_228 = select(r11.xyz, v_227, (v_226 != vec3<u32>()));
857
+ r10 = vec4<f32>(v_228.xyz, r10.w);
858
+ r7.w = dot(r10.xyz, r10.xyz);
859
+ let v_229 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
860
+ r10 = vec4<f32>(v_229.xyz, r10.w);
861
+ r9.x = dot(r10.xyz, r10.xyz);
862
+ r9.x = inverseSqrt(r9.x);
863
+ let v_230 = (r9.xxx * r10.xyz);
864
+ r10 = vec4<f32>(v_230.xyz, r10.w);
865
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
866
+ r9.x = ((-(cb3_3.tint_symbol_2[14u].wwww)).x + 1.0f);
867
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[14u].w);
868
+ r7.w = (r7.w / r9.x);
869
+ let v_231 = -(cb3_3.tint_symbol_2[14u].xyzx);
870
+ r9.x = dot(r10.xyz, v_231.xyz);
871
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).x, 0.0f, 1.0f);
872
+ let v_232 = dot(r10.xyz, r4.yzw);
873
+ r10.w = clamp(vec4<f32>(v_232, v_232, v_232, v_232).w, 0.0f, 1.0f);
874
+ r9.x = (r9.x * r10.w);
875
+ r10.w = (r7.w * r9.x);
876
+ let v_233 = (r10.www * cb3_3.tint_symbol_2[22u].xyz);
877
+ r11 = vec4<f32>(v_233.xyz, r11.w);
878
+ let v_234 = fma(r11.xyz, r0.xyz, r9.yzw);
879
+ r9 = vec4<f32>(r9.x, v_234.xyz);
880
+ let v_235 = fma(r3.xyz, r1.yyy, r10.xyz);
881
+ r10 = vec4<f32>(v_235.xyz, r10.w);
882
+ r10.w = dot(r10.xyz, r10.xyz);
883
+ r10.w = inverseSqrt(r10.w);
884
+ let v_236 = (r10.www * r10.xyz);
885
+ r10 = vec4<f32>(v_236.xyz, r10.w);
886
+ let v_237 = dot(r10.xyz, r5.xyz);
887
+ r10.w = clamp(vec4<f32>(v_237, v_237, v_237, v_237).w, 0.0f, 1.0f);
888
+ r10.w = ((-(r10.wwww)).w + 1.0f);
889
+ r11.x = (r10.w * r10.w);
890
+ r11.x = (r11.x * r11.x);
891
+ r10.w = (r10.w * r11.x);
892
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w);
893
+ let v_238 = dot(r10.xyz, r4.yzw);
894
+ r10.x = clamp(vec4<f32>(v_238, v_238, v_238, v_238).x, 0.0f, 1.0f);
895
+ r10.x = log2(r10.x);
896
+ r10.x = (r8.w * r10.x);
897
+ r10.x = exp2(r10.x);
898
+ r10.x = (r10.x * r10.w);
899
+ r9.x = (r9.x * r10.x);
900
+ r7.w = (r7.w * r9.x);
901
+ r7.w = (r5.w * r7.w);
902
+ let v_239 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
903
+ r8 = vec4<f32>(v_239.xyz, r8.w);
904
+ }
905
+ }
906
+ if ((bitcast<u32>(r2.w) != 0u)) {
907
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
908
+ } else {
909
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
910
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r7.w)));
911
+ if ((bitcast<u32>(r2.w) != 0u)) {
912
+ } else {
913
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
914
+ let v_240 = (v_61.xyz + cb3_3.tint_symbol_2[7u].xyz);
915
+ r10 = vec4<f32>(v_240.xyz, r10.w);
916
+ let v_241 = (v7.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
917
+ r11 = vec4<f32>(v_241.xyz, r11.w);
918
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
919
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[23u].wwww)).x, 0.0f, 1.0f);
920
+ r9.x = (r9.x * cb3_3.tint_symbol_2[23u].w);
921
+ let v_242 = fma(cb3_3.tint_symbol_2[15u].xyz, r9.xxx, cb3_3.tint_symbol_2[7u].xyz);
922
+ r11 = vec4<f32>(v_242.xyz, r11.w);
923
+ let v_243 = (r11.xyz + v_61.xyz);
924
+ r11 = vec4<f32>(v_243.xyz, r11.w);
925
+ let v_244 = bitcast<vec3<u32>>(r7.www);
926
+ let v_245 = r10.xyz;
927
+ let v_246 = select(r11.xyz, v_245, (v_244 != vec3<u32>()));
928
+ r10 = vec4<f32>(v_246.xyz, r10.w);
929
+ r7.w = dot(r10.xyz, r10.xyz);
930
+ let v_247 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
931
+ r10 = vec4<f32>(v_247.xyz, r10.w);
932
+ r9.x = dot(r10.xyz, r10.xyz);
933
+ r9.x = inverseSqrt(r9.x);
934
+ let v_248 = (r9.xxx * r10.xyz);
935
+ r10 = vec4<f32>(v_248.xyz, r10.w);
936
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
937
+ r9.x = ((-(cb3_3.tint_symbol_2[15u].wwww)).x + 1.0f);
938
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[15u].w);
939
+ r7.w = (r7.w / r9.x);
940
+ let v_249 = -(cb3_3.tint_symbol_2[15u].xyzx);
941
+ r9.x = dot(r10.xyz, v_249.xyz);
942
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).x, 0.0f, 1.0f);
943
+ let v_250 = dot(r10.xyz, r4.yzw);
944
+ r10.w = clamp(vec4<f32>(v_250, v_250, v_250, v_250).w, 0.0f, 1.0f);
945
+ r9.x = (r9.x * r10.w);
946
+ r10.w = (r7.w * r9.x);
947
+ let v_251 = (r10.www * cb3_3.tint_symbol_2[23u].xyz);
948
+ r11 = vec4<f32>(v_251.xyz, r11.w);
949
+ let v_252 = fma(r11.xyz, r0.xyz, r9.yzw);
950
+ r9 = vec4<f32>(r9.x, v_252.xyz);
951
+ let v_253 = fma(r3.xyz, r1.yyy, r10.xyz);
952
+ r10 = vec4<f32>(v_253.xyz, r10.w);
953
+ r10.w = dot(r10.xyz, r10.xyz);
954
+ r10.w = inverseSqrt(r10.w);
955
+ let v_254 = (r10.www * r10.xyz);
956
+ r10 = vec4<f32>(v_254.xyz, r10.w);
957
+ let v_255 = dot(r10.xyz, r5.xyz);
958
+ r10.w = clamp(vec4<f32>(v_255, v_255, v_255, v_255).w, 0.0f, 1.0f);
959
+ r10.w = ((-(r10.wwww)).w + 1.0f);
960
+ r11.x = (r10.w * r10.w);
961
+ r11.x = (r11.x * r11.x);
962
+ r10.w = (r10.w * r11.x);
963
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w);
964
+ let v_256 = dot(r10.xyz, r4.yzw);
965
+ r10.x = clamp(vec4<f32>(v_256, v_256, v_256, v_256).x, 0.0f, 1.0f);
966
+ r10.x = log2(r10.x);
967
+ r10.x = (r8.w * r10.x);
968
+ r10.x = exp2(r10.x);
969
+ r10.x = (r10.x * r10.w);
970
+ r9.x = (r9.x * r10.x);
971
+ r7.w = (r7.w * r9.x);
972
+ r7.w = (r5.w * r7.w);
973
+ let v_257 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
974
+ r8 = vec4<f32>(v_257.xyz, r8.w);
975
+ }
976
+ }
977
+ if ((bitcast<u32>(r2.w) != 0u)) {
978
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
979
+ } else {
980
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
981
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r7.w)));
982
+ if ((bitcast<u32>(r2.w) != 0u)) {
983
+ } else {
984
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
985
+ let v_258 = (v_61.xyz + cb3_3.tint_symbol_2[8u].xyz);
986
+ r10 = vec4<f32>(v_258.xyz, r10.w);
987
+ let v_259 = (v7.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
988
+ r11 = vec4<f32>(v_259.xyz, r11.w);
989
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
990
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[24u].wwww)).x, 0.0f, 1.0f);
991
+ r9.x = (r9.x * cb3_3.tint_symbol_2[24u].w);
992
+ let v_260 = fma(cb3_3.tint_symbol_2[16u].xyz, r9.xxx, cb3_3.tint_symbol_2[8u].xyz);
993
+ r11 = vec4<f32>(v_260.xyz, r11.w);
994
+ let v_261 = (r11.xyz + v_61.xyz);
995
+ r11 = vec4<f32>(v_261.xyz, r11.w);
996
+ let v_262 = bitcast<vec3<u32>>(r7.www);
997
+ let v_263 = r10.xyz;
998
+ let v_264 = select(r11.xyz, v_263, (v_262 != vec3<u32>()));
999
+ r10 = vec4<f32>(v_264.xyz, r10.w);
1000
+ r7.w = dot(r10.xyz, r10.xyz);
1001
+ let v_265 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1002
+ r10 = vec4<f32>(v_265.xyz, r10.w);
1003
+ r9.x = dot(r10.xyz, r10.xyz);
1004
+ r9.x = inverseSqrt(r9.x);
1005
+ let v_266 = (r9.xxx * r10.xyz);
1006
+ r10 = vec4<f32>(v_266.xyz, r10.w);
1007
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1008
+ r9.x = ((-(cb3_3.tint_symbol_2[16u].wwww)).x + 1.0f);
1009
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[16u].w);
1010
+ r7.w = (r7.w / r9.x);
1011
+ let v_267 = -(cb3_3.tint_symbol_2[16u].xyzx);
1012
+ r9.x = dot(r10.xyz, v_267.xyz);
1013
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).x, 0.0f, 1.0f);
1014
+ let v_268 = dot(r10.xyz, r4.yzw);
1015
+ r10.w = clamp(vec4<f32>(v_268, v_268, v_268, v_268).w, 0.0f, 1.0f);
1016
+ r9.x = (r9.x * r10.w);
1017
+ r10.w = (r7.w * r9.x);
1018
+ let v_269 = (r10.www * cb3_3.tint_symbol_2[24u].xyz);
1019
+ r11 = vec4<f32>(v_269.xyz, r11.w);
1020
+ let v_270 = fma(r11.xyz, r0.xyz, r9.yzw);
1021
+ r9 = vec4<f32>(r9.x, v_270.xyz);
1022
+ let v_271 = fma(r3.xyz, r1.yyy, r10.xyz);
1023
+ r10 = vec4<f32>(v_271.xyz, r10.w);
1024
+ r10.w = dot(r10.xyz, r10.xyz);
1025
+ r10.w = inverseSqrt(r10.w);
1026
+ let v_272 = (r10.www * r10.xyz);
1027
+ r10 = vec4<f32>(v_272.xyz, r10.w);
1028
+ let v_273 = dot(r10.xyz, r5.xyz);
1029
+ r10.w = clamp(vec4<f32>(v_273, v_273, v_273, v_273).w, 0.0f, 1.0f);
1030
+ r10.w = ((-(r10.wwww)).w + 1.0f);
1031
+ r11.x = (r10.w * r10.w);
1032
+ r11.x = (r11.x * r11.x);
1033
+ r10.w = (r10.w * r11.x);
1034
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w);
1035
+ let v_274 = dot(r10.xyz, r4.yzw);
1036
+ r10.x = clamp(vec4<f32>(v_274, v_274, v_274, v_274).x, 0.0f, 1.0f);
1037
+ r10.x = log2(r10.x);
1038
+ r10.x = (r8.w * r10.x);
1039
+ r10.x = exp2(r10.x);
1040
+ r10.x = (r10.x * r10.w);
1041
+ r9.x = (r9.x * r10.x);
1042
+ r7.w = (r7.w * r9.x);
1043
+ r7.w = (r5.w * r7.w);
1044
+ let v_275 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
1045
+ r8 = vec4<f32>(v_275.xyz, r8.w);
1046
+ }
1047
+ }
1048
+ if ((bitcast<u32>(r2.w) != 0u)) {
1049
+ r2.w = bitcast<f32>(v.tint_symbol_6[3i].x);
1050
+ } else {
1051
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1052
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r7.w)));
1053
+ if ((bitcast<u32>(r2.w) != 0u)) {
1054
+ } else {
1055
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
1056
+ let v_276 = (v_61.xyz + cb3_3.tint_symbol_2[9u].xyz);
1057
+ r10 = vec4<f32>(v_276.xyz, r10.w);
1058
+ let v_277 = (v7.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
1059
+ r11 = vec4<f32>(v_277.xyz, r11.w);
1060
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
1061
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[25u].wwww)).x, 0.0f, 1.0f);
1062
+ r9.x = (r9.x * cb3_3.tint_symbol_2[25u].w);
1063
+ let v_278 = fma(cb3_3.tint_symbol_2[17u].xyz, r9.xxx, cb3_3.tint_symbol_2[9u].xyz);
1064
+ r11 = vec4<f32>(v_278.xyz, r11.w);
1065
+ let v_279 = (r11.xyz + v_61.xyz);
1066
+ r11 = vec4<f32>(v_279.xyz, r11.w);
1067
+ let v_280 = bitcast<vec3<u32>>(r7.www);
1068
+ let v_281 = r10.xyz;
1069
+ let v_282 = select(r11.xyz, v_281, (v_280 != vec3<u32>()));
1070
+ r10 = vec4<f32>(v_282.xyz, r10.w);
1071
+ r7.w = dot(r10.xyz, r10.xyz);
1072
+ let v_283 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1073
+ r10 = vec4<f32>(v_283.xyz, r10.w);
1074
+ r9.x = dot(r10.xyz, r10.xyz);
1075
+ r9.x = inverseSqrt(r9.x);
1076
+ let v_284 = (r9.xxx * r10.xyz);
1077
+ r10 = vec4<f32>(v_284.xyz, r10.w);
1078
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1079
+ r9.x = ((-(cb3_3.tint_symbol_2[17u].wwww)).x + 1.0f);
1080
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[17u].w);
1081
+ r7.w = (r7.w / r9.x);
1082
+ let v_285 = -(cb3_3.tint_symbol_2[17u].xyzx);
1083
+ r9.x = dot(r10.xyz, v_285.xyz);
1084
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).x, 0.0f, 1.0f);
1085
+ let v_286 = dot(r10.xyz, r4.yzw);
1086
+ r10.w = clamp(vec4<f32>(v_286, v_286, v_286, v_286).w, 0.0f, 1.0f);
1087
+ r9.x = (r9.x * r10.w);
1088
+ r10.w = (r7.w * r9.x);
1089
+ let v_287 = (r10.www * cb3_3.tint_symbol_2[25u].xyz);
1090
+ r11 = vec4<f32>(v_287.xyz, r11.w);
1091
+ let v_288 = fma(r11.xyz, r0.xyz, r9.yzw);
1092
+ r9 = vec4<f32>(r9.x, v_288.xyz);
1093
+ let v_289 = fma(r3.xyz, r1.yyy, r10.xyz);
1094
+ r10 = vec4<f32>(v_289.xyz, r10.w);
1095
+ r10.w = dot(r10.xyz, r10.xyz);
1096
+ r10.w = inverseSqrt(r10.w);
1097
+ let v_290 = (r10.www * r10.xyz);
1098
+ r10 = vec4<f32>(v_290.xyz, r10.w);
1099
+ let v_291 = dot(r10.xyz, r5.xyz);
1100
+ r10.w = clamp(vec4<f32>(v_291, v_291, v_291, v_291).w, 0.0f, 1.0f);
1101
+ r10.w = ((-(r10.wwww)).w + 1.0f);
1102
+ r11.x = (r10.w * r10.w);
1103
+ r11.x = (r11.x * r11.x);
1104
+ r10.w = (r10.w * r11.x);
1105
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r3.w);
1106
+ let v_292 = dot(r10.xyz, r4.yzw);
1107
+ r10.x = clamp(vec4<f32>(v_292, v_292, v_292, v_292).x, 0.0f, 1.0f);
1108
+ r10.x = log2(r10.x);
1109
+ r10.x = (r8.w * r10.x);
1110
+ r10.x = exp2(r10.x);
1111
+ r10.x = (r10.x * r10.w);
1112
+ r9.x = (r9.x * r10.x);
1113
+ r7.w = (r7.w * r9.x);
1114
+ r7.w = (r5.w * r7.w);
1115
+ let v_293 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
1116
+ r8 = vec4<f32>(v_293.xyz, r8.w);
1117
+ }
1118
+ }
1119
+ if ((bitcast<u32>(r2.w) != 0u)) {
1120
+ } else {
1121
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1122
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) | bitcast<u32>(r7.w)));
1123
+ if ((bitcast<u32>(r2.w) != 0u)) {
1124
+ } else {
1125
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
1126
+ let v_294 = (v_61.xyz + cb3_3.tint_symbol_2[10u].xyz);
1127
+ r10 = vec4<f32>(v_294.xyz, r10.w);
1128
+ let v_295 = (v7.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
1129
+ r11 = vec4<f32>(v_295.xyz, r11.w);
1130
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
1131
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
1132
+ r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
1133
+ let v_296 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
1134
+ r11 = vec4<f32>(v_296.xyz, r11.w);
1135
+ let v_297 = (r11.xyz + v_61.xyz);
1136
+ r11 = vec4<f32>(v_297.xyz, r11.w);
1137
+ let v_298 = bitcast<vec3<u32>>(r2.www);
1138
+ let v_299 = r10.xyz;
1139
+ let v_300 = select(r11.xyz, v_299, (v_298 != vec3<u32>()));
1140
+ r10 = vec4<f32>(v_300.xyz, r10.w);
1141
+ r2.w = dot(r10.xyz, r10.xyz);
1142
+ let v_301 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1143
+ r10 = vec4<f32>(v_301.xyz, r10.w);
1144
+ r7.w = dot(r10.xyz, r10.xyz);
1145
+ r7.w = inverseSqrt(r7.w);
1146
+ let v_302 = (r7.www * r10.xyz);
1147
+ r10 = vec4<f32>(v_302.xyz, r10.w);
1148
+ r2.w = clamp(fma(-(r2.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1149
+ r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
1150
+ r7.w = fma(r7.w, r2.w, cb3_3.tint_symbol_2[18u].w);
1151
+ r2.w = (r2.w / r7.w);
1152
+ let v_303 = -(cb3_3.tint_symbol_2[18u].xyzx);
1153
+ r7.w = dot(r10.xyz, v_303.xyz);
1154
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
1155
+ let v_304 = dot(r10.xyz, r4.yzw);
1156
+ r9.x = clamp(vec4<f32>(v_304, v_304, v_304, v_304).x, 0.0f, 1.0f);
1157
+ r7.w = (r7.w * r9.x);
1158
+ r9.x = (r2.w * r7.w);
1159
+ let v_305 = (r9.xxx * cb3_3.tint_symbol_2[26u].xyz);
1160
+ r11 = vec4<f32>(v_305.xyz, r11.w);
1161
+ let v_306 = fma(r11.xyz, r0.xyz, r9.yzw);
1162
+ r9 = vec4<f32>(r9.x, v_306.xyz);
1163
+ let v_307 = fma(r3.xyz, r1.yyy, r10.xyz);
1164
+ r3 = vec4<f32>(v_307.xyz, r3.w);
1165
+ r1.y = dot(r3.xyz, r3.xyz);
1166
+ r1.y = inverseSqrt(r1.y);
1167
+ let v_308 = (r1.yyy * r3.xyz);
1168
+ r3 = vec4<f32>(v_308.xyz, r3.w);
1169
+ let v_309 = dot(r3.xyz, r5.xyz);
1170
+ r1.y = clamp(vec4<f32>(v_309, v_309, v_309, v_309).y, 0.0f, 1.0f);
1171
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1172
+ r9.x = (r1.y * r1.y);
1173
+ r9.x = (r9.x * r9.x);
1174
+ r1.y = (r1.y * r9.x);
1175
+ r1.y = fma(cb12_12.tint_symbol_4[0u].x, r1.y, r3.w);
1176
+ let v_310 = dot(r3.xyz, r4.yzw);
1177
+ r3.x = clamp(vec4<f32>(v_310, v_310, v_310, v_310).x, 0.0f, 1.0f);
1178
+ r3.x = log2(r3.x);
1179
+ r3.x = (r3.x * r8.w);
1180
+ r3.x = exp2(r3.x);
1181
+ r1.y = (r1.y * r3.x);
1182
+ r1.y = (r7.w * r1.y);
1183
+ r1.y = (r2.w * r1.y);
1184
+ r1.y = (r5.w * r1.y);
1185
+ let v_311 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
1186
+ r8 = vec4<f32>(v_311.xyz, r8.w);
1187
+ }
1188
+ }
1189
+ r1.y = (r6.w * r6.w);
1190
+ r1.x = (r1.x * r1.x);
1191
+ let v_312 = (r8.xyz * r1.xxx);
1192
+ r3 = vec4<f32>(v_312.xyz, r3.w);
1193
+ let v_313 = fma(r1.yyy, r9.yzw, r3.xyz);
1194
+ r3 = vec4<f32>(v_313.xyz, r3.w);
1195
+ let v_314 = fma(r6.xyz, r1.zzz, r3.xyz);
1196
+ r1 = vec4<f32>(v_314.xyz, r1.w);
1197
+ r1.w = fma(r1.w, r4.x, cb3_3.tint_symbol_2[43u].w);
1198
+ r1.w = (r1.w * cb3_3.tint_symbol_2[44u].w);
1199
+ r1.w = max(r1.w, 0.0f);
1200
+ let v_315 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.www, cb3_3.tint_symbol_2[48u].xyz);
1201
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1202
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1203
+ let v_316 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.www, cb3_3.tint_symbol_2[46u].xyz);
1204
+ r6 = vec4<f32>(v_316.xyz, r6.w);
1205
+ let v_317 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1206
+ r6 = vec4<f32>(v_317.xyz, r6.w);
1207
+ let v_318 = fma(r3.xyz, r2.www, r6.xyz);
1208
+ r3 = vec4<f32>(v_318.xyz, r3.w);
1209
+ let v_319 = (r2.yyy * r3.xyz);
1210
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1211
+ let v_320 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.www, cb3_3.tint_symbol_2[44u].xyz);
1212
+ r6 = vec4<f32>(v_320.xyz, r6.w);
1213
+ r8.x = cb3_3.tint_symbol_2[46u].w;
1214
+ r8.y = cb3_3.tint_symbol_2[47u].w;
1215
+ r8.z = cb3_3.tint_symbol_2[48u].w;
1216
+ let v_321 = dot(r8.xyz, r4.yzw);
1217
+ r1.w = clamp(vec4<f32>(v_321, v_321, v_321, v_321).w, 0.0f, 1.0f);
1218
+ let v_322 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r6.xyz);
1219
+ r6 = vec4<f32>(v_322.xyz, r6.w);
1220
+ let v_323 = fma(r6.xyz, r2.xxx, r3.xyz);
1221
+ r3 = vec4<f32>(v_323.xyz, r3.w);
1222
+ let v_324 = (r6.www * r3.xyz);
1223
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1224
+ let v_325 = fma(r3.xyz, r0.xyz, r1.xyz);
1225
+ r0 = vec4<f32>(v_325.xyz, r0.w);
1226
+ r1.x = ((-(r6.wwww)).x + 1.0f);
1227
+ r1.y = dot((-(r5.xyzx)).xyz, r4.yzw);
1228
+ r1.y = (r1.y + r1.y);
1229
+ let v_326 = -(r1.yyyy);
1230
+ let v_327 = -(r5.xxyz);
1231
+ let v_328 = fma(r4.yzw, v_326.yzw, v_327.yzw);
1232
+ r1 = vec4<f32>(r1.x, v_328.xyz);
1233
+ let v_329 = clamp(((r2.zzzz * vec4<f32>(0.0f, 0.0f, 0.00066666665952652693f, 0.00177619897294789553f))).zw, vec2<f32>(), vec2<f32>(1.0f));
1234
+ r2 = vec4<f32>(r2.xy, v_329.xy);
1235
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1236
+ r3.x = (cb5_5.tint_symbol_3[6u].z + -5.0f);
1237
+ r3.y = (r2.z * cb5_5.tint_symbol_3[6u].z);
1238
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r3.y < r3.x)));
1239
+ r3.z = fma(r2.z, cb5_5.tint_symbol_3[6u].z, -5.0f);
1240
+ r2.z = (r2.z * r2.z);
1241
+ r2.z = fma(r2.z, 5.0f, r3.x);
1242
+ let v_330 = bitcast<u32>(r3.y);
1243
+ let v_331 = r3.z;
1244
+ r2.z = select(r2.z, v_331, (v_330 != 0u));
1245
+ let v_332 = (r1.yzy * vec3<f32>(-0.25f, 0.5f, 0.25f));
1246
+ r3 = vec4<f32>(v_332.xyz, r3.w);
1247
+ r1.y = (abs(r1.wwww).y + 1.0f);
1248
+ let v_333 = (r3.xyz / r1.yyy);
1249
+ r3 = vec4<f32>(v_333.xyz, r3.w);
1250
+ let v_334 = ((-(r3.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
1251
+ r3 = vec4<f32>(v_334.xyz, r3.w);
1252
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.w)));
1253
+ let v_335 = bitcast<vec2<u32>>(r1.yy);
1254
+ let v_336 = r3.xy;
1255
+ let v_337 = select(r3.zy, v_336, (v_335 != vec2<u32>()));
1256
+ let v_338 = r1;
1257
+ r1 = vec4<f32>(v_338.x, v_337.xy, v_338.w);
1258
+ let v_339 = r2.z;
1259
+ r3 = textureSampleLevel(t1, s1, r1.yzyy.xy, v_339);
1260
+ r1.y = max(r2.y, r2.x);
1261
+ let v_340 = (r1.yyy * r3.xyz);
1262
+ r1 = vec4<f32>(r1.x, v_340.xyz);
1263
+ let v_341 = (r2.www * r1.yzw);
1264
+ r2 = vec4<f32>(v_341.xyz, r2.w);
1265
+ let v_342 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
1266
+ r2 = vec4<f32>(v_342.xyz, r2.w);
1267
+ let v_343 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
1268
+ r1 = vec4<f32>(r1.x, v_343.xyz);
1269
+ let v_344 = fma(r1.yzw, r1.xxx, r0.xyz);
1270
+ r0 = vec4<f32>(v_344.xyz, r0.w);
1271
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1272
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1273
+ r0.w = dot(r7.xyz, r7.xyz);
1274
+ r1.x = sqrt(r0.w);
1275
+ let v_345 = -(cb3_3.tint_symbol_2[50u].xxxx);
1276
+ r1.y = (r1.x + v_345.y);
1277
+ r1.y = max(r1.y, 0.0f);
1278
+ r1.x = (r1.y / r1.x);
1279
+ r1.x = (r1.x * r7.z);
1280
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1281
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1282
+ r1.w = (r1.z * -1.44269502162933349609f);
1283
+ r1.w = exp2(r1.w);
1284
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1285
+ r1.z = (r1.w / r1.z);
1286
+ let v_346 = bitcast<u32>(r1.x);
1287
+ r1.x = select(1.0f, r1.z, (v_346 != 0u));
1288
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1289
+ r1.x = (r1.x * r1.z);
1290
+ r1.x = min(r1.x, 1.0f);
1291
+ r1.x = (r1.x * 1.44269502162933349609f);
1292
+ r1.x = exp2(r1.x);
1293
+ r1.x = min(r1.x, 1.0f);
1294
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1295
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1296
+ r0.w = inverseSqrt(r0.w);
1297
+ let v_347 = (r0.www * r7.xyz);
1298
+ r2 = vec4<f32>(v_347.xyz, r2.w);
1299
+ let v_348 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1300
+ r0.w = clamp(vec4<f32>(v_348, v_348, v_348, v_348).w, 0.0f, 1.0f);
1301
+ r0.w = log2(r0.w);
1302
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1303
+ r0.w = exp2(r0.w);
1304
+ let v_349 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1305
+ r1.w = clamp(vec4<f32>(v_349, v_349, v_349, v_349).w, 0.0f, 1.0f);
1306
+ r1.w = log2(r1.w);
1307
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1308
+ r1.w = exp2(r1.w);
1309
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1310
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1311
+ let v_350 = -(cb3_3.tint_symbol_2[52u].xxxx);
1312
+ r2.x = (r1.y + v_350.x);
1313
+ r2.x = max(r2.x, 0.0f);
1314
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1315
+ r2.x = (r2.x * 1.44269502162933349609f);
1316
+ r2.x = exp2(r2.x);
1317
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1318
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1319
+ let v_351 = -(cb3_3.tint_symbol_2[51u].zzzz);
1320
+ r1.y = (r1.y * v_351.y);
1321
+ r1.y = (r1.y * 1.44269502162933349609f);
1322
+ r1.y = exp2(r1.y);
1323
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1324
+ let v_352 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1325
+ r2 = vec4<f32>(v_352.xyz, r2.w);
1326
+ let v_353 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1327
+ r2 = vec4<f32>(v_353.xyz, r2.w);
1328
+ let v_354 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1329
+ r3 = vec4<f32>(v_354.xyz, r3.w);
1330
+ let v_355 = fma(r1.www, r3.xyz, r2.xyz);
1331
+ r2 = vec4<f32>(v_355.xyz, r2.w);
1332
+ let v_356 = -(cb3_3.tint_symbol_2[57u].xyzx);
1333
+ let v_357 = (r2.xyz + v_356.xyz);
1334
+ r2 = vec4<f32>(v_357.xyz, r2.w);
1335
+ let v_358 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1336
+ r2 = vec4<f32>(v_358.xyz, r2.w);
1337
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1338
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1339
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1340
+ let v_359 = ((-(r2.xyzx)).xyz + r3.xyz);
1341
+ r3 = vec4<f32>(v_359.xyz, r3.w);
1342
+ let v_360 = fma(r1.xxx, r3.xyz, r2.xyz);
1343
+ r1 = vec4<f32>(v_360.xy, r1.z, v_360.z);
1344
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1345
+ if ((bitcast<u32>(r0.w) != 0u)) {
1346
+ let v_361 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
1347
+ r2 = vec4<f32>(v_361.xy, r2.zw);
1348
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1349
+ r0.w = (r2.x + -1.0f);
1350
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1351
+ } else {
1352
+ r0.w = 1.0f;
1353
+ }
1354
+ let v_362 = -(r0.xyxz);
1355
+ let v_363 = fma(r1.xyw, r0.www, v_362.xyw);
1356
+ r1 = vec4<f32>(v_363.xy, r1.z, v_363.z);
1357
+ let v_364 = fma(r1.zzz, r1.xyw, r0.xyz);
1358
+ r1 = vec4<f32>(v_364.xyz, r1.w);
1359
+ } else {
1360
+ r0.w = dot(r7.xyz, r7.xyz);
1361
+ r1.w = sqrt(r0.w);
1362
+ let v_365 = -(cb3_3.tint_symbol_2[50u].xxxx);
1363
+ r2.x = (r1.w + v_365.x);
1364
+ r2.x = max(r2.x, 0.0f);
1365
+ r1.w = (r2.x / r1.w);
1366
+ r1.w = (r1.w * r7.z);
1367
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1368
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1369
+ r2.z = (r2.y * -1.44269502162933349609f);
1370
+ r2.z = exp2(r2.z);
1371
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1372
+ r2.y = (r2.z / r2.y);
1373
+ let v_366 = bitcast<u32>(r1.w);
1374
+ r1.w = select(1.0f, r2.y, (v_366 != 0u));
1375
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1376
+ r1.w = (r1.w * r2.y);
1377
+ r1.w = min(r1.w, 1.0f);
1378
+ r1.w = (r1.w * 1.44269502162933349609f);
1379
+ r1.w = exp2(r1.w);
1380
+ r1.w = min(r1.w, 1.0f);
1381
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1382
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1383
+ r0.w = inverseSqrt(r0.w);
1384
+ let v_367 = (r0.www * r7.xyz);
1385
+ r3 = vec4<f32>(v_367.xyz, r3.w);
1386
+ let v_368 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1387
+ r0.w = clamp(vec4<f32>(v_368, v_368, v_368, v_368).w, 0.0f, 1.0f);
1388
+ r0.w = log2(r0.w);
1389
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1390
+ r0.w = exp2(r0.w);
1391
+ let v_369 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1392
+ r2.z = clamp(vec4<f32>(v_369, v_369, v_369, v_369).z, 0.0f, 1.0f);
1393
+ r2.z = log2(r2.z);
1394
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1395
+ r2.z = exp2(r2.z);
1396
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1397
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1398
+ let v_370 = -(cb3_3.tint_symbol_2[52u].xxxx);
1399
+ r2.w = (r2.x + v_370.w);
1400
+ r2.w = max(r2.w, 0.0f);
1401
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1402
+ r2.w = (r2.w * 1.44269502162933349609f);
1403
+ r2.w = exp2(r2.w);
1404
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1405
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1406
+ let v_371 = -(cb3_3.tint_symbol_2[51u].zzzz);
1407
+ r2.x = (r2.x * v_371.x);
1408
+ r2.x = (r2.x * 1.44269502162933349609f);
1409
+ r2.x = exp2(r2.x);
1410
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1411
+ let v_372 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1412
+ r3 = vec4<f32>(v_372.xyz, r3.w);
1413
+ let v_373 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1414
+ r3 = vec4<f32>(v_373.xyz, r3.w);
1415
+ let v_374 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1416
+ r4 = vec4<f32>(v_374.xyz, r4.w);
1417
+ let v_375 = fma(r2.zzz, r4.xyz, r3.xyz);
1418
+ r3 = vec4<f32>(v_375.xyz, r3.w);
1419
+ let v_376 = -(cb3_3.tint_symbol_2[57u].xyzx);
1420
+ let v_377 = (r3.xyz + v_376.xyz);
1421
+ r3 = vec4<f32>(v_377.xyz, r3.w);
1422
+ let v_378 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1423
+ r2 = vec4<f32>(v_378.x, r2.y, v_378.yz);
1424
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1425
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1426
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1427
+ let v_379 = ((-(r2.xzwx)).xyz + r3.xyz);
1428
+ r3 = vec4<f32>(v_379.xyz, r3.w);
1429
+ let v_380 = fma(r1.www, r3.xyz, r2.xzw);
1430
+ r2 = vec4<f32>(v_380.x, r2.y, v_380.yz);
1431
+ let v_381 = ((-(r0.xxyz)).xzw + r2.xzw);
1432
+ r2 = vec4<f32>(v_381.x, r2.y, v_381.yz);
1433
+ let v_382 = fma(r2.yyy, r2.xzw, r0.xyz);
1434
+ r1 = vec4<f32>(v_382.xyz, r1.w);
1435
+ }
1436
+ let v_383 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1437
+ o0 = vec4<f32>(v_383.xyz, o0.w);
1438
+ }
1439
+
1440
+ fn v_3(v_384 : bool) {
1441
+ if (v_384) {
1442
+ discard;
1443
+ return;
1444
+ }
1445
+ }
1446
+
1447
+ @fragment
1448
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_385 : vec4<f32>) -> @location(0u) vec4<f32> {
1449
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v7, v_385);
1450
+ return o0;
1451
+ }
b/8b0b5899ed/shaders/cd260b92b20732ca.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/cd260b92b20732ca.wgsl ADDED
@@ -0,0 +1,1231 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb18_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 18u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb4_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 4u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
78
+
79
+ struct cb17_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 17u>,
81
+ }
82
+
83
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb17_struct;
84
+
85
+ struct cb1_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 1u>,
87
+ }
88
+
89
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(19u) var s3 : sampler;
100
+
101
+ @group(1u) @binding(20u) var s4 : sampler;
102
+
103
+ @group(1u) @binding(21u) var s5 : sampler;
104
+
105
+ @group(1u) @binding(22u) var s6 : sampler;
106
+
107
+ @group(1u) @binding(23u) var s7 : sampler;
108
+
109
+ @group(1u) @binding(24u) var s8 : sampler;
110
+
111
+ @group(1u) @binding(25u) var s9 : sampler;
112
+
113
+ @group(1u) @binding(26u) var s10 : sampler;
114
+
115
+ @group(1u) @binding(30u) var s14 : sampler;
116
+
117
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
118
+
119
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
122
+
123
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
124
+
125
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
126
+
127
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
128
+
129
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
130
+
131
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
132
+
133
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
134
+
135
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
136
+
137
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
138
+
139
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
140
+
141
+ var<private> v8 : array<f32, 4u>;
142
+
143
+ var<private> o0 : vec4<f32>;
144
+
145
+ var<private> x0 : array<vec4<f32>, 4u>;
146
+
147
+ var<private> x1 : array<vec4<f32>, 1u>;
148
+
149
+ struct tint_symbol_8 {
150
+ tint_symbol_7 : array<vec4<u32>, 4u>,
151
+ }
152
+
153
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
154
+
155
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
156
+ x1[0u].x = v8[0u];
157
+ x1[0u].y = v8[1u];
158
+ x1[0u].z = v8[2u];
159
+ x1[0u].w = v8[3u];
160
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
161
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
162
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r0.w)));
163
+ v_1((bitcast<u32>(r0.w) != 0u));
164
+ r1 = textureSample(t4, s4, v0.xyxx.xy);
165
+ let v_2 = (r1.yx * r1.yx);
166
+ r1 = vec4<f32>(v_2.xy, r1.zw);
167
+ r0.w = fma((-(r1.zzzz)).w, 16.0f, 14.0f);
168
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (1.0f >= abs(r0.wwww).w)));
169
+ o0.w = bitcast<f32>((bitcast<u32>(r0.w) & 1065353216u));
170
+ let v_3 = (r1.yx * cb10_10.tint_symbol_5[0u].wz);
171
+ r1 = vec4<f32>(r1.xy, v_3.xy);
172
+ r2 = textureSample(t5, s5, v0.xyxx.xy);
173
+ r0.w = dot(cb13_13.tint_symbol_4[10u], r2);
174
+ r2 = textureSample(t6, s6, v0.xyxx.xy);
175
+ r2.x = dot(cb13_13.tint_symbol_4[11u], r2);
176
+ r0.w = (r0.w + r2.x);
177
+ r2 = textureSample(t7, s7, v0.xyxx.xy);
178
+ r2.x = dot(cb13_13.tint_symbol_4[12u], r2);
179
+ r3 = textureSample(t8, s8, v0.xyxx.xy);
180
+ r2.y = dot(cb13_13.tint_symbol_4[13u], r3);
181
+ r2.x = (r2.y + r2.x);
182
+ r3 = textureSample(t3, s3, v0.xyxx.xy);
183
+ r4 = textureSample(t9, s9, v0.xyxx.xy);
184
+ let v_4 = ((-(r3.xxyx)).yz + r4.xy);
185
+ let v_5 = r2;
186
+ r2 = vec4<f32>(v_5.x, v_4.xy, v_5.w);
187
+ let v_6 = fma(r0.ww, r2.yz, r3.xy);
188
+ let v_7 = r2;
189
+ r2 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
190
+ r3 = textureSample(t10, s10, v0.xyxx.xy);
191
+ let v_8 = ((-(r2.yzyy)).xy + r3.xy);
192
+ r3 = vec4<f32>(v_8.xy, r3.zw);
193
+ let v_9 = fma(r2.xx, r3.xy, r2.yz);
194
+ r2 = vec4<f32>(v_9.xy, r2.zw);
195
+ let v_10 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
196
+ r2 = vec4<f32>(v_10.xy, r2.zw);
197
+ r0.w = dot(r2.xy, r2.xy);
198
+ r0.w = ((-(r0.wwww)).w + 1.0f);
199
+ r0.w = sqrt(abs(r0.wwww).w);
200
+ r2.z = max(cb10_10.tint_symbol_5[0u].x, 0.00100000004749745131f);
201
+ let v_11 = (r2.zz * r2.xy);
202
+ r2 = vec4<f32>(v_11.xy, r2.zw);
203
+ let v_12 = (r2.yyy * v5.xyz);
204
+ r2 = vec4<f32>(r2.x, v_12.xyz);
205
+ let v_13 = fma(r2.xxx, v4.xyz, r2.yzw);
206
+ r2 = vec4<f32>(v_13.xyz, r2.w);
207
+ let v_14 = fma(r0.www, v1.xyz, r2.xyz);
208
+ r2 = vec4<f32>(v_14.xyz, r2.w);
209
+ r0.w = dot(r2.xyz, r2.xyz);
210
+ r0.w = inverseSqrt(r0.w);
211
+ let v_15 = (r0.www * r2.xyz);
212
+ r2 = vec4<f32>(v_15.xy, r2.z, v_15.z);
213
+ let v_16 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
214
+ r3 = vec4<f32>(v_16.xy, r3.zw);
215
+ r3.z = fma(r2.w, 0.5f, 0.5f);
216
+ r4.x = fma(r3.z, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
217
+ r4.y = (r3.z + 0.30000001192092895508f);
218
+ let v_17 = (r3.xy * r4.xy);
219
+ r3 = vec4<f32>(v_17.xy, r3.zw);
220
+ r3.z = (v6.z * cb13_13.tint_symbol_4[16u].x);
221
+ r3.z = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
222
+ if ((bitcast<u32>(r3.z) != 0u)) {
223
+ let v_18 = fract(v6.yx);
224
+ let v_19 = r4;
225
+ r4 = vec4<f32>(v_18.x, v_19.y, v_18.y, v_19.w);
226
+ r4.w = fma(r4.x, v0.w, v1.w);
227
+ r3.z = fract(cb13_13.tint_symbol_4[16u].z);
228
+ r4.y = ((-(r4.zzzz)).y + 1.0f);
229
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb13_13.tint_symbol_4[16u].z >= 1.0f)));
230
+ let v_20 = bitcast<vec2<u32>>(r3.ww);
231
+ let v_21 = r4.wy;
232
+ let v_22 = select(r4.zw, v_21, (v_20 != vec2<u32>()));
233
+ r5 = vec4<f32>(v_22.xy, r5.zw);
234
+ r5 = textureSampleLevel(t14, s14, r5.xyxx.xy, 0.0f);
235
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r3.z)));
236
+ if ((bitcast<u32>(r3.w) != 0u)) {
237
+ let v_23 = abs(v6.zzzz);
238
+ let v_24 = abs(v6.wwww);
239
+ r4.x = fma(r4.x, v_23.x, v_24.x);
240
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f < r3.z)));
241
+ let v_25 = bitcast<vec2<u32>>(r3.zz);
242
+ let v_26 = r4.xy;
243
+ let v_27 = select(r4.zx, v_26, (v_25 != vec2<u32>()));
244
+ r3 = vec4<f32>(r3.xy, v_27.xy);
245
+ r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f);
246
+ } else {
247
+ r4 = vec4<f32>(vec3<f32>(0.0f, 0.0f, 1.0f), r4.w);
248
+ }
249
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r5.w)));
250
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb13_13.tint_symbol_4[16u].x)));
251
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) & bitcast<u32>(r3.w)));
252
+ let v_28 = bitcast<vec4<u32>>(r3.zzzz);
253
+ r5 = select(vec4<f32>(0.0f, 0.0f, 0.0f, 0.5f), r5, (v_28 != vec4<u32>()));
254
+ r3.z = fma(r5.w, 2.0f, -1.0f);
255
+ r3.z = ((-(abs(r3.zzzz))).z + 1.0f);
256
+ r3.w = ((-(r4.zzzz)).w + 1.0f);
257
+ r3.w = (r3.w * r3.w);
258
+ r3.w = (r4.x * r3.w);
259
+ r1.x = fma((-(r1.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w);
260
+ r1.w = fma(r3.w, r1.x, r1.w);
261
+ r1.x = fma((-(r1.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w);
262
+ r1.z = fma(r3.w, r1.x, r1.z);
263
+ let v_29 = fma(r0.xyz, r3.zzz, r5.xyz);
264
+ r5 = vec4<f32>(v_29.xyz, r5.w);
265
+ let v_30 = -(r5.xyzx);
266
+ let v_31 = fma(r5.xyz, cb13_13.tint_symbol_4[7u].xyz, v_30.xyz);
267
+ r6 = vec4<f32>(v_31.xyz, r6.w);
268
+ let v_32 = fma(r4.yyy, r6.xyz, r5.xyz);
269
+ r5 = vec4<f32>(v_32.xyz, r5.w);
270
+ let v_33 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz);
271
+ r4 = vec4<f32>(v_33.xy, r4.z, v_33.z);
272
+ let v_34 = fma(r5.xyz, r4.zzz, r4.xyw);
273
+ r0 = vec4<f32>(v_34.xyz, r0.w);
274
+ }
275
+ let v_35 = (r0.xyz * r0.xyz);
276
+ r0 = vec4<f32>(v_35.xyz, r0.w);
277
+ let v_36 = -(v2.xyzx);
278
+ let v_37 = (v_36.xyz + cb1_1.tint_symbol[15u].xyz);
279
+ r4 = vec4<f32>(v_37.xyz, r4.w);
280
+ r1.x = dot(r4.xyz, r4.xyz);
281
+ r1.x = inverseSqrt(r1.x);
282
+ let v_38 = (r1.xxx * r4.xyz);
283
+ r5 = vec4<f32>(v_38.xyz, r5.w);
284
+ let v_39 = -(cb3_3.tint_symbol_2[0u].xyzx);
285
+ let v_40 = fma(r4.xyz, r1.xxx, v_39.xyz);
286
+ r6 = vec4<f32>(v_40.xyz, r6.w);
287
+ r1.y = dot(r6.xyz, r6.xyz);
288
+ r1.y = inverseSqrt(r1.y);
289
+ let v_41 = (r1.yyy * r6.xyz);
290
+ r6 = vec4<f32>(v_41.xyz, r6.w);
291
+ r1.z = clamp(r1.zzzz.z, 0.0f, 1.0f);
292
+ let v_42 = (r3.xy * r3.xy);
293
+ r3 = vec4<f32>(v_42.xy, r3.zw);
294
+ r1.y = (r1.w + -500.0f);
295
+ r1.y = max(r1.y, 0.0f);
296
+ r1.w = ((-(r1.yyyy)).w + r1.w);
297
+ r1.y = (r1.y * 558.0f);
298
+ r1.y = fma(r1.w, 3.0f, r1.y);
299
+ r1.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
300
+ let v_43 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
301
+ r7 = vec4<f32>(v_43.xyz, r7.w);
302
+ let v_44 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
303
+ r8 = vec4<f32>(v_44.xyz, r8.w);
304
+ let v_45 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
305
+ r8 = vec4<f32>(v_45.xyz, r8.w);
306
+ let v_46 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
307
+ r8 = vec4<f32>(v_46.xyz, r8.w);
308
+ let v_47 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
309
+ r9 = vec4<f32>(v_47.xyz, r9.w);
310
+ let v_48 = &(x0[0u]);
311
+ let v_49 = r9;
312
+ *(v_48) = vec4<f32>(v_49.xyz, (*(v_48)).w);
313
+ let v_50 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
314
+ r10 = vec4<f32>(v_50.xyz, r10.w);
315
+ let v_51 = &(x0[1u]);
316
+ let v_52 = r10;
317
+ *(v_51) = vec4<f32>(v_52.xyz, (*(v_51)).w);
318
+ let v_53 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
319
+ r11 = vec4<f32>(v_53.xyz, r11.w);
320
+ let v_54 = &(x0[2u]);
321
+ let v_55 = r11;
322
+ *(v_54) = vec4<f32>(v_55.xyz, (*(v_54)).w);
323
+ let v_56 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
324
+ r8 = vec4<f32>(v_56.xyz, r8.w);
325
+ let v_57 = &(x0[3u]);
326
+ let v_58 = r8;
327
+ *(v_57) = vec4<f32>(v_58.xyz, (*(v_57)).w);
328
+ let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
329
+ let v_60 = r12;
330
+ r12 = vec4<f32>(v_60.x, v_59.x, v_60.z, v_59.y);
331
+ r3.z = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).z, 1.5f, 1.0f);
332
+ r3.z = (r3.z * 0.5f);
333
+ let v_61 = abs(r11.yyyy);
334
+ r3.w = max(v_61.w, abs(r11.xxxx).w);
335
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
336
+ let v_62 = (bitcast<u32>(r3.w) != 0u);
337
+ let v_63 = bitcast<f32>(v.tint_symbol_7[0i].x);
338
+ r3.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_63, v_62);
339
+ let v_64 = abs(r10.yyyy);
340
+ r4.w = max(v_64.w, abs(r10.xxxx).w);
341
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
342
+ let v_65 = bitcast<u32>(r4.w);
343
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_65 != 0u));
344
+ let v_66 = abs(r9.yyyy);
345
+ r4.w = max(v_66.w, abs(r9.xxxx).w);
346
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
347
+ let v_67 = bitcast<u32>(r3.z);
348
+ r3.z = select(r3.w, 0.0f, (v_67 != 0u));
349
+ let v_68 = x0[bitcast<i32>(r3.z)];
350
+ r9 = vec4<f32>(v_68.xyz, r9.w);
351
+ r3.z = f32(bitcast<i32>(r3.z));
352
+ r3.w = (r3.z + 0.5f);
353
+ r3.w = (r3.w * 0.25f);
354
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
355
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
356
+ r3.z = dot(r10, cb6_6.tint_symbol_6[12u]);
357
+ r4.w = dot(r10, cb6_6.tint_symbol_6[13u]);
358
+ r10.x = (r9.x + 0.5f);
359
+ r10.y = fma(r9.y, 0.25f, r3.w);
360
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
361
+ r3.z = ((-(r3.zzzz)).z + r9.z);
362
+ let v_69 = dpdx(r10.xyy);
363
+ r11 = vec4<f32>(v_69.xy, r11.z, v_69.z);
364
+ r11.z = dpdx(r3.z);
365
+ let v_70 = dpdy(r10.yxy);
366
+ r13 = vec4<f32>(v_70.xyz, r13.w);
367
+ r13.w = dpdy(r3.z);
368
+ let v_71 = (r11.yw * r13.yw);
369
+ r8 = vec4<f32>(r8.xy, v_71.xy);
370
+ let v_72 = -(r8.zwzz);
371
+ let v_73 = fma(r11.xz, r13.xz, v_72.xy);
372
+ r14 = vec4<f32>(v_73.xy, r14.zw);
373
+ r5.w = (1.0f / r14.x);
374
+ r6.w = (r11.z * r13.y);
375
+ let v_74 = -(r6.wwww);
376
+ r14.z = fma(r11.x, r13.w, v_74.z);
377
+ let v_75 = (r5.ww * r14.yz);
378
+ r8 = vec4<f32>(r8.xy, v_75.xy);
379
+ let v_76 = max(r8.zw, vec2<f32>());
380
+ r8 = vec4<f32>(r8.xy, v_76.xy);
381
+ let v_77 = min(r8.zw, vec2<f32>(0.5f));
382
+ r8 = vec4<f32>(r8.xy, v_77.xy);
383
+ r3.z = fma((-(r4.wwww)).z, r8.z, r3.z);
384
+ r3.z = fma((-(r4.wwww)).z, r8.w, r3.z);
385
+ let v_78 = bitcast<u32>(r3.w);
386
+ let v_79 = r3.z;
387
+ r12.z = select(r9.z, v_79, (v_78 != 0u));
388
+ r10.z = 0.0f;
389
+ let v_80 = (r10.xyz + r12.ywz);
390
+ r9 = vec4<f32>(v_80.xyz, r9.w);
391
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
392
+ r12 = vec4<f32>(v_81.xy, r12.zw);
393
+ let v_82 = (r10.xyz + r12.xyz);
394
+ r11 = vec4<f32>(v_82.xyz, r11.w);
395
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
396
+ r12 = vec4<f32>(v_83.xy, r12.zw);
397
+ let v_84 = (r10.xyz + r12.xyz);
398
+ r13 = vec4<f32>(v_84.xyz, r13.w);
399
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
400
+ r12 = vec4<f32>(v_85.xy, r12.zw);
401
+ let v_86 = (r10.xyz + r12.xyz);
402
+ r14 = vec4<f32>(v_86.xyz, r14.w);
403
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
404
+ r12 = vec4<f32>(v_87.xy, r12.zw);
405
+ let v_88 = (r10.xyz + r12.xyz);
406
+ r15 = vec4<f32>(v_88.xyz, r15.w);
407
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
408
+ r12 = vec4<f32>(v_89.xy, r12.zw);
409
+ let v_90 = (r10.xyz + r12.xyz);
410
+ r16 = vec4<f32>(v_90.xyz, r16.w);
411
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
412
+ r12 = vec4<f32>(v_91.xy, r12.zw);
413
+ let v_92 = (r10.xyz + r12.xyz);
414
+ r17 = vec4<f32>(v_92.xyz, r17.w);
415
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
416
+ r12 = vec4<f32>(v_93.xy, r12.zw);
417
+ let v_94 = (r10.xyz + r12.xyz);
418
+ r18 = vec4<f32>(v_94.xyz, r18.w);
419
+ let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
420
+ r12 = vec4<f32>(v_95.xy, r12.zw);
421
+ let v_96 = (r10.xyz + r12.xyz);
422
+ r19 = vec4<f32>(v_96.xyz, r19.w);
423
+ let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
424
+ r12 = vec4<f32>(v_97.xy, r12.zw);
425
+ let v_98 = (r10.xyz + r12.xyz);
426
+ r20 = vec4<f32>(v_98.xyz, r20.w);
427
+ let v_99 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
428
+ r12 = vec4<f32>(v_99.xy, r12.zw);
429
+ let v_100 = (r10.xyz + r12.xyz);
430
+ r21 = vec4<f32>(v_100.xyz, r21.w);
431
+ let v_101 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
432
+ r12 = vec4<f32>(v_101.xy, r12.zw);
433
+ let v_102 = (r10.xyz + r12.xyz);
434
+ r22 = vec4<f32>(v_102.xyz, r22.w);
435
+ let v_103 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
436
+ r12 = vec4<f32>(v_103.xy, r12.zw);
437
+ let v_104 = (r10.xyz + r12.xyz);
438
+ r23 = vec4<f32>(v_104.xyz, r23.w);
439
+ let v_105 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
440
+ r12 = vec4<f32>(v_105.xy, r12.zw);
441
+ let v_106 = (r10.xyz + r12.xyz);
442
+ r24 = vec4<f32>(v_106.xyz, r24.w);
443
+ let v_107 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
444
+ r12 = vec4<f32>(v_107.xy, r12.zw);
445
+ let v_108 = (r10.xyz + r12.xyz);
446
+ r25 = vec4<f32>(v_108.xyz, r25.w);
447
+ let v_109 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
448
+ r12 = vec4<f32>(v_109.xy, r12.zw);
449
+ let v_110 = (r10.xyz + r12.xyz);
450
+ r10 = vec4<f32>(v_110.xyz, r10.w);
451
+ let v_111 = r9.xyxx;
452
+ r9.x = textureSampleCompareLevel(t15, s15, v_111.xy, r9.z);
453
+ let v_112 = r11.xyxx;
454
+ r9.y = textureSampleCompareLevel(t15, s15, v_112.xy, r11.z);
455
+ let v_113 = r13.xyxx;
456
+ r9.z = textureSampleCompareLevel(t15, s15, v_113.xy, r13.z);
457
+ let v_114 = r14.xyxx;
458
+ r9.w = textureSampleCompareLevel(t15, s15, v_114.xy, r14.z);
459
+ let v_115 = r15.xyxx;
460
+ r11.x = textureSampleCompareLevel(t15, s15, v_115.xy, r15.z);
461
+ let v_116 = r16.xyxx;
462
+ r11.y = textureSampleCompareLevel(t15, s15, v_116.xy, r16.z);
463
+ let v_117 = r17.xyxx;
464
+ r11.z = textureSampleCompareLevel(t15, s15, v_117.xy, r17.z);
465
+ let v_118 = r18.xyxx;
466
+ r11.w = textureSampleCompareLevel(t15, s15, v_118.xy, r18.z);
467
+ let v_119 = r19.xyxx;
468
+ r12.x = textureSampleCompareLevel(t15, s15, v_119.xy, r19.z);
469
+ let v_120 = r20.xyxx;
470
+ r12.y = textureSampleCompareLevel(t15, s15, v_120.xy, r20.z);
471
+ let v_121 = r21.xyxx;
472
+ r12.z = textureSampleCompareLevel(t15, s15, v_121.xy, r21.z);
473
+ let v_122 = r22.xyxx;
474
+ r12.w = textureSampleCompareLevel(t15, s15, v_122.xy, r22.z);
475
+ let v_123 = r23.xyxx;
476
+ r13.x = textureSampleCompareLevel(t15, s15, v_123.xy, r23.z);
477
+ let v_124 = r24.xyxx;
478
+ r13.y = textureSampleCompareLevel(t15, s15, v_124.xy, r24.z);
479
+ let v_125 = r25.xyxx;
480
+ r13.z = textureSampleCompareLevel(t15, s15, v_125.xy, r25.z);
481
+ let v_126 = r10.xyxx;
482
+ r13.w = textureSampleCompareLevel(t15, s15, v_126.xy, r10.z);
483
+ r9 = (r9 + r11);
484
+ r9 = (r12 + r9);
485
+ r9 = (r13 + r9);
486
+ r3.z = dot(r9, vec4<f32>(1.0f));
487
+ r1.w = clamp(fma(r1.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
488
+ let v_127 = abs(r8.yyyy);
489
+ r3.w = max(v_127.w, abs(r8.xxxx).w);
490
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
491
+ r1.w = ((-(r1.wwww)).w + 1.0f);
492
+ r1.w = (r3.w * r1.w);
493
+ r1.w = fma(r3.z, 0.0625f, r1.w);
494
+ r1.w = (r1.w * r1.w);
495
+ r1.w = min(r1.w, 1.0f);
496
+ r3.z = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).z, 0.0f, 1.0f);
497
+ r3.z = sqrt(r3.z);
498
+ r3.z = (r3.z * cb6_6.tint_symbol_6[3u].z);
499
+ let v_128 = -(r1.wwww);
500
+ r1.w = fma(r3.z, v_128.w, r1.w);
501
+ let v_129 = dot(r2.xyw, v_39.xyz);
502
+ r3.z = clamp(vec4<f32>(v_129, v_129, v_129, v_129).z, 0.0f, 1.0f);
503
+ let v_130 = dot(r5.xyz, r2.xyw);
504
+ r8.x = clamp(vec4<f32>(v_130, v_130, v_130, v_130).x, 0.0f, 1.0f);
505
+ let v_131 = dot(r6.xyz, v_39.xyz);
506
+ r8.y = clamp(vec4<f32>(v_131, v_131, v_131, v_131).y, 0.0f, 1.0f);
507
+ let v_132 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
508
+ r8 = vec4<f32>(v_132.xy, r8.zw);
509
+ let v_133 = (r8.xy * r8.xy);
510
+ r8 = vec4<f32>(r8.xy, v_133.xy);
511
+ let v_134 = (r8.zw * r8.zw);
512
+ r8 = vec4<f32>(r8.xy, v_134.xy);
513
+ let v_135 = (r8.xy * r8.zw);
514
+ r8 = vec4<f32>(v_135.xy, r8.zw);
515
+ r3.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f);
516
+ let v_136 = fma(cb10_10.tint_symbol_5[0u].yy, r8.xy, r3.ww);
517
+ r8 = vec4<f32>(v_136.xy, r8.zw);
518
+ let v_137 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
519
+ r8 = vec4<f32>(r8.xy, v_137.xy);
520
+ r1.y = (r8.z * 0.125f);
521
+ r4.w = fma((-(r1.zzzz)).w, r8.x, 1.0f);
522
+ r5.w = dot(r2.xyw, r6.xyz);
523
+ r5.w = clamp(((r5.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
524
+ r5.w = log2(r5.w);
525
+ r5.w = (r5.w * r8.w);
526
+ r5.w = exp2(r5.w);
527
+ r5.w = (r8.y * r5.w);
528
+ r5.w = (r1.y * r5.w);
529
+ r5.w = (r1.z * r5.w);
530
+ r5.w = (r3.z * r5.w);
531
+ r3.z = (r3.z * r4.w);
532
+ let v_138 = fma(r0.xyz, r3.zzz, r5.www);
533
+ r6 = vec4<f32>(v_138.xyz, r6.w);
534
+ let v_139 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
535
+ r6 = vec4<f32>(v_139.xyz, r6.w);
536
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
537
+ if ((bitcast<u32>(r3.z) != 0u)) {
538
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
539
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
540
+ } else {
541
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
542
+ let v_140 = (v_36.xyz + cb3_3.tint_symbol_2[3u].xyz);
543
+ r8 = vec4<f32>(v_140.xyz, r8.w);
544
+ let v_141 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
545
+ r9 = vec4<f32>(v_141.xyz, r9.w);
546
+ r6.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
547
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
548
+ r6.w = (r6.w * cb3_3.tint_symbol_2[19u].w);
549
+ let v_142 = fma(cb3_3.tint_symbol_2[11u].xyz, r6.www, cb3_3.tint_symbol_2[3u].xyz);
550
+ r9 = vec4<f32>(v_142.xyz, r9.w);
551
+ let v_143 = (r9.xyz + v_36.xyz);
552
+ r9 = vec4<f32>(v_143.xyz, r9.w);
553
+ let v_144 = bitcast<vec3<u32>>(r5.www);
554
+ let v_145 = r8.xyz;
555
+ let v_146 = select(r9.xyz, v_145, (v_144 != vec3<u32>()));
556
+ r8 = vec4<f32>(v_146.xyz, r8.w);
557
+ r5.w = dot(r8.xyz, r8.xyz);
558
+ let v_147 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
559
+ r8 = vec4<f32>(v_147.xyz, r8.w);
560
+ r6.w = dot(r8.xyz, r8.xyz);
561
+ r6.w = inverseSqrt(r6.w);
562
+ let v_148 = (r6.www * r8.xyz);
563
+ r8 = vec4<f32>(v_148.xyz, r8.w);
564
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
565
+ r6.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
566
+ r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[11u].w);
567
+ r5.w = (r5.w / r6.w);
568
+ let v_149 = -(cb3_3.tint_symbol_2[11u].xyzx);
569
+ r6.w = dot(r8.xyz, v_149.xyz);
570
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
571
+ let v_150 = dot(r8.xyz, r2.xyw);
572
+ r7.w = clamp(vec4<f32>(v_150, v_150, v_150, v_150).w, 0.0f, 1.0f);
573
+ r6.w = (r6.w * r7.w);
574
+ r7.w = (r5.w * r6.w);
575
+ let v_151 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
576
+ r9 = vec4<f32>(v_151.xyz, r9.w);
577
+ let v_152 = (r0.xyz * r9.xyz);
578
+ r9 = vec4<f32>(v_152.xyz, r9.w);
579
+ let v_153 = fma(r4.xyz, r1.xxx, r8.xyz);
580
+ r8 = vec4<f32>(v_153.xyz, r8.w);
581
+ r7.w = dot(r8.xyz, r8.xyz);
582
+ r7.w = inverseSqrt(r7.w);
583
+ let v_154 = (r7.www * r8.xyz);
584
+ r8 = vec4<f32>(v_154.xyz, r8.w);
585
+ let v_155 = dot(r8.xyz, r5.xyz);
586
+ r7.w = clamp(vec4<f32>(v_155, v_155, v_155, v_155).w, 0.0f, 1.0f);
587
+ r7.w = ((-(r7.wwww)).w + 1.0f);
588
+ r9.w = (r7.w * r7.w);
589
+ r9.w = (r9.w * r9.w);
590
+ r7.w = (r7.w * r9.w);
591
+ r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w);
592
+ let v_156 = dot(r8.xyz, r2.xyw);
593
+ r8.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
594
+ r8.x = log2(r8.x);
595
+ r8.x = (r8.x * r8.w);
596
+ r8.x = exp2(r8.x);
597
+ r7.w = (r7.w * r8.x);
598
+ r6.w = (r6.w * r7.w);
599
+ r5.w = (r5.w * r6.w);
600
+ r5.w = (r1.y * r5.w);
601
+ let v_157 = (r5.www * cb3_3.tint_symbol_2[19u].xyz);
602
+ r8 = vec4<f32>(v_157.xyz, r8.w);
603
+ }
604
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
605
+ if ((bitcast<u32>(r5.w) != 0u)) {
606
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
607
+ r5.w = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r5.w)));
608
+ let v_158 = bitcast<u32>(r6.w);
609
+ let v_159 = r5.w;
610
+ r3.z = select(r3.z, v_159, (v_158 != 0u));
611
+ if ((bitcast<u32>(r3.z) != 0u)) {
612
+ } else {
613
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
614
+ let v_160 = (v_36.xyz + cb3_3.tint_symbol_2[4u].xyz);
615
+ r10 = vec4<f32>(v_160.xyz, r10.w);
616
+ let v_161 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
617
+ r11 = vec4<f32>(v_161.xyz, r11.w);
618
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
619
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
620
+ r6.w = (r6.w * cb3_3.tint_symbol_2[20u].w);
621
+ let v_162 = fma(cb3_3.tint_symbol_2[12u].xyz, r6.www, cb3_3.tint_symbol_2[4u].xyz);
622
+ r11 = vec4<f32>(v_162.xyz, r11.w);
623
+ let v_163 = (r11.xyz + v_36.xyz);
624
+ r11 = vec4<f32>(v_163.xyz, r11.w);
625
+ let v_164 = bitcast<vec3<u32>>(r5.www);
626
+ let v_165 = r10.xyz;
627
+ let v_166 = select(r11.xyz, v_165, (v_164 != vec3<u32>()));
628
+ r10 = vec4<f32>(v_166.xyz, r10.w);
629
+ r5.w = dot(r10.xyz, r10.xyz);
630
+ let v_167 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
631
+ r10 = vec4<f32>(v_167.xyz, r10.w);
632
+ r6.w = dot(r10.xyz, r10.xyz);
633
+ r6.w = inverseSqrt(r6.w);
634
+ let v_168 = (r6.www * r10.xyz);
635
+ r10 = vec4<f32>(v_168.xyz, r10.w);
636
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
637
+ r6.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
638
+ r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[12u].w);
639
+ r5.w = (r5.w / r6.w);
640
+ let v_169 = -(cb3_3.tint_symbol_2[12u].xyzx);
641
+ r6.w = dot(r10.xyz, v_169.xyz);
642
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
643
+ let v_170 = dot(r10.xyz, r2.xyw);
644
+ r7.w = clamp(vec4<f32>(v_170, v_170, v_170, v_170).w, 0.0f, 1.0f);
645
+ r6.w = (r6.w * r7.w);
646
+ r7.w = (r5.w * r6.w);
647
+ let v_171 = (r7.www * cb3_3.tint_symbol_2[20u].xyz);
648
+ r11 = vec4<f32>(v_171.xyz, r11.w);
649
+ let v_172 = fma(r11.xyz, r0.xyz, r9.xyz);
650
+ r9 = vec4<f32>(v_172.xyz, r9.w);
651
+ let v_173 = fma(r4.xyz, r1.xxx, r10.xyz);
652
+ r10 = vec4<f32>(v_173.xyz, r10.w);
653
+ r7.w = dot(r10.xyz, r10.xyz);
654
+ r7.w = inverseSqrt(r7.w);
655
+ let v_174 = (r7.www * r10.xyz);
656
+ r10 = vec4<f32>(v_174.xyz, r10.w);
657
+ let v_175 = dot(r10.xyz, r5.xyz);
658
+ r7.w = clamp(vec4<f32>(v_175, v_175, v_175, v_175).w, 0.0f, 1.0f);
659
+ r7.w = ((-(r7.wwww)).w + 1.0f);
660
+ r9.w = (r7.w * r7.w);
661
+ r9.w = (r9.w * r9.w);
662
+ r7.w = (r7.w * r9.w);
663
+ r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w);
664
+ let v_176 = dot(r10.xyz, r2.xyw);
665
+ r9.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
666
+ r9.w = log2(r9.w);
667
+ r9.w = (r8.w * r9.w);
668
+ r9.w = exp2(r9.w);
669
+ r7.w = (r7.w * r9.w);
670
+ r6.w = (r6.w * r7.w);
671
+ r5.w = (r5.w * r6.w);
672
+ r5.w = (r1.y * r5.w);
673
+ let v_177 = fma(r5.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
674
+ r8 = vec4<f32>(v_177.xyz, r8.w);
675
+ }
676
+ } else {
677
+ r3.z = bitcast<f32>(v.tint_symbol_7[3i].x);
678
+ }
679
+ if ((bitcast<u32>(r3.z) != 0u)) {
680
+ r3.z = bitcast<f32>(v.tint_symbol_7[3i].x);
681
+ } else {
682
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
683
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r5.w)));
684
+ if ((bitcast<u32>(r3.z) != 0u)) {
685
+ } else {
686
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
687
+ let v_178 = (v_36.xyz + cb3_3.tint_symbol_2[5u].xyz);
688
+ r10 = vec4<f32>(v_178.xyz, r10.w);
689
+ let v_179 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
690
+ r11 = vec4<f32>(v_179.xyz, r11.w);
691
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
692
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
693
+ r6.w = (r6.w * cb3_3.tint_symbol_2[21u].w);
694
+ let v_180 = fma(cb3_3.tint_symbol_2[13u].xyz, r6.www, cb3_3.tint_symbol_2[5u].xyz);
695
+ r11 = vec4<f32>(v_180.xyz, r11.w);
696
+ let v_181 = (r11.xyz + v_36.xyz);
697
+ r11 = vec4<f32>(v_181.xyz, r11.w);
698
+ let v_182 = bitcast<vec3<u32>>(r5.www);
699
+ let v_183 = r10.xyz;
700
+ let v_184 = select(r11.xyz, v_183, (v_182 != vec3<u32>()));
701
+ r10 = vec4<f32>(v_184.xyz, r10.w);
702
+ r5.w = dot(r10.xyz, r10.xyz);
703
+ let v_185 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
704
+ r10 = vec4<f32>(v_185.xyz, r10.w);
705
+ r6.w = dot(r10.xyz, r10.xyz);
706
+ r6.w = inverseSqrt(r6.w);
707
+ let v_186 = (r6.www * r10.xyz);
708
+ r10 = vec4<f32>(v_186.xyz, r10.w);
709
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
710
+ r6.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
711
+ r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[13u].w);
712
+ r5.w = (r5.w / r6.w);
713
+ let v_187 = -(cb3_3.tint_symbol_2[13u].xyzx);
714
+ r6.w = dot(r10.xyz, v_187.xyz);
715
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
716
+ let v_188 = dot(r10.xyz, r2.xyw);
717
+ r7.w = clamp(vec4<f32>(v_188, v_188, v_188, v_188).w, 0.0f, 1.0f);
718
+ r6.w = (r6.w * r7.w);
719
+ r7.w = (r5.w * r6.w);
720
+ let v_189 = (r7.www * cb3_3.tint_symbol_2[21u].xyz);
721
+ r11 = vec4<f32>(v_189.xyz, r11.w);
722
+ let v_190 = fma(r11.xyz, r0.xyz, r9.xyz);
723
+ r9 = vec4<f32>(v_190.xyz, r9.w);
724
+ let v_191 = fma(r4.xyz, r1.xxx, r10.xyz);
725
+ r10 = vec4<f32>(v_191.xyz, r10.w);
726
+ r7.w = dot(r10.xyz, r10.xyz);
727
+ r7.w = inverseSqrt(r7.w);
728
+ let v_192 = (r7.www * r10.xyz);
729
+ r10 = vec4<f32>(v_192.xyz, r10.w);
730
+ let v_193 = dot(r10.xyz, r5.xyz);
731
+ r7.w = clamp(vec4<f32>(v_193, v_193, v_193, v_193).w, 0.0f, 1.0f);
732
+ r7.w = ((-(r7.wwww)).w + 1.0f);
733
+ r9.w = (r7.w * r7.w);
734
+ r9.w = (r9.w * r9.w);
735
+ r7.w = (r7.w * r9.w);
736
+ r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w);
737
+ let v_194 = dot(r10.xyz, r2.xyw);
738
+ r9.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
739
+ r9.w = log2(r9.w);
740
+ r9.w = (r8.w * r9.w);
741
+ r9.w = exp2(r9.w);
742
+ r7.w = (r7.w * r9.w);
743
+ r6.w = (r6.w * r7.w);
744
+ r5.w = (r5.w * r6.w);
745
+ r5.w = (r1.y * r5.w);
746
+ let v_195 = fma(r5.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
747
+ r8 = vec4<f32>(v_195.xyz, r8.w);
748
+ }
749
+ }
750
+ if ((bitcast<u32>(r3.z) != 0u)) {
751
+ r3.z = bitcast<f32>(v.tint_symbol_7[3i].x);
752
+ } else {
753
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
754
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r5.w)));
755
+ if ((bitcast<u32>(r3.z) != 0u)) {
756
+ } else {
757
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
758
+ let v_196 = (v_36.xyz + cb3_3.tint_symbol_2[6u].xyz);
759
+ r10 = vec4<f32>(v_196.xyz, r10.w);
760
+ let v_197 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
761
+ r11 = vec4<f32>(v_197.xyz, r11.w);
762
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
763
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
764
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
765
+ let v_198 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
766
+ r11 = vec4<f32>(v_198.xyz, r11.w);
767
+ let v_199 = (r11.xyz + v_36.xyz);
768
+ r11 = vec4<f32>(v_199.xyz, r11.w);
769
+ let v_200 = bitcast<vec3<u32>>(r5.www);
770
+ let v_201 = r10.xyz;
771
+ let v_202 = select(r11.xyz, v_201, (v_200 != vec3<u32>()));
772
+ r10 = vec4<f32>(v_202.xyz, r10.w);
773
+ r5.w = dot(r10.xyz, r10.xyz);
774
+ let v_203 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
775
+ r10 = vec4<f32>(v_203.xyz, r10.w);
776
+ r6.w = dot(r10.xyz, r10.xyz);
777
+ r6.w = inverseSqrt(r6.w);
778
+ let v_204 = (r6.www * r10.xyz);
779
+ r10 = vec4<f32>(v_204.xyz, r10.w);
780
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
781
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
782
+ r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[14u].w);
783
+ r5.w = (r5.w / r6.w);
784
+ let v_205 = -(cb3_3.tint_symbol_2[14u].xyzx);
785
+ r6.w = dot(r10.xyz, v_205.xyz);
786
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
787
+ let v_206 = dot(r10.xyz, r2.xyw);
788
+ r7.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
789
+ r6.w = (r6.w * r7.w);
790
+ r7.w = (r5.w * r6.w);
791
+ let v_207 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
792
+ r11 = vec4<f32>(v_207.xyz, r11.w);
793
+ let v_208 = fma(r11.xyz, r0.xyz, r9.xyz);
794
+ r9 = vec4<f32>(v_208.xyz, r9.w);
795
+ let v_209 = fma(r4.xyz, r1.xxx, r10.xyz);
796
+ r10 = vec4<f32>(v_209.xyz, r10.w);
797
+ r7.w = dot(r10.xyz, r10.xyz);
798
+ r7.w = inverseSqrt(r7.w);
799
+ let v_210 = (r7.www * r10.xyz);
800
+ r10 = vec4<f32>(v_210.xyz, r10.w);
801
+ let v_211 = dot(r10.xyz, r5.xyz);
802
+ r7.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
803
+ r7.w = ((-(r7.wwww)).w + 1.0f);
804
+ r9.w = (r7.w * r7.w);
805
+ r9.w = (r9.w * r9.w);
806
+ r7.w = (r7.w * r9.w);
807
+ r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w);
808
+ let v_212 = dot(r10.xyz, r2.xyw);
809
+ r9.w = clamp(vec4<f32>(v_212, v_212, v_212, v_212).w, 0.0f, 1.0f);
810
+ r9.w = log2(r9.w);
811
+ r9.w = (r8.w * r9.w);
812
+ r9.w = exp2(r9.w);
813
+ r7.w = (r7.w * r9.w);
814
+ r6.w = (r6.w * r7.w);
815
+ r5.w = (r5.w * r6.w);
816
+ r5.w = (r1.y * r5.w);
817
+ let v_213 = fma(r5.www, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
818
+ r8 = vec4<f32>(v_213.xyz, r8.w);
819
+ }
820
+ }
821
+ if ((bitcast<u32>(r3.z) != 0u)) {
822
+ r3.z = bitcast<f32>(v.tint_symbol_7[3i].x);
823
+ } else {
824
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
825
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r5.w)));
826
+ if ((bitcast<u32>(r3.z) != 0u)) {
827
+ } else {
828
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
829
+ let v_214 = (v_36.xyz + cb3_3.tint_symbol_2[7u].xyz);
830
+ r10 = vec4<f32>(v_214.xyz, r10.w);
831
+ let v_215 = (v2.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
832
+ r11 = vec4<f32>(v_215.xyz, r11.w);
833
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
834
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
835
+ r6.w = (r6.w * cb3_3.tint_symbol_2[23u].w);
836
+ let v_216 = fma(cb3_3.tint_symbol_2[15u].xyz, r6.www, cb3_3.tint_symbol_2[7u].xyz);
837
+ r11 = vec4<f32>(v_216.xyz, r11.w);
838
+ let v_217 = (r11.xyz + v_36.xyz);
839
+ r11 = vec4<f32>(v_217.xyz, r11.w);
840
+ let v_218 = bitcast<vec3<u32>>(r5.www);
841
+ let v_219 = r10.xyz;
842
+ let v_220 = select(r11.xyz, v_219, (v_218 != vec3<u32>()));
843
+ r10 = vec4<f32>(v_220.xyz, r10.w);
844
+ r5.w = dot(r10.xyz, r10.xyz);
845
+ let v_221 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
846
+ r10 = vec4<f32>(v_221.xyz, r10.w);
847
+ r6.w = dot(r10.xyz, r10.xyz);
848
+ r6.w = inverseSqrt(r6.w);
849
+ let v_222 = (r6.www * r10.xyz);
850
+ r10 = vec4<f32>(v_222.xyz, r10.w);
851
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
852
+ r6.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
853
+ r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[15u].w);
854
+ r5.w = (r5.w / r6.w);
855
+ let v_223 = -(cb3_3.tint_symbol_2[15u].xyzx);
856
+ r6.w = dot(r10.xyz, v_223.xyz);
857
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
858
+ let v_224 = dot(r10.xyz, r2.xyw);
859
+ r7.w = clamp(vec4<f32>(v_224, v_224, v_224, v_224).w, 0.0f, 1.0f);
860
+ r6.w = (r6.w * r7.w);
861
+ r7.w = (r5.w * r6.w);
862
+ let v_225 = (r7.www * cb3_3.tint_symbol_2[23u].xyz);
863
+ r11 = vec4<f32>(v_225.xyz, r11.w);
864
+ let v_226 = fma(r11.xyz, r0.xyz, r9.xyz);
865
+ r9 = vec4<f32>(v_226.xyz, r9.w);
866
+ let v_227 = fma(r4.xyz, r1.xxx, r10.xyz);
867
+ r10 = vec4<f32>(v_227.xyz, r10.w);
868
+ r7.w = dot(r10.xyz, r10.xyz);
869
+ r7.w = inverseSqrt(r7.w);
870
+ let v_228 = (r7.www * r10.xyz);
871
+ r10 = vec4<f32>(v_228.xyz, r10.w);
872
+ let v_229 = dot(r10.xyz, r5.xyz);
873
+ r7.w = clamp(vec4<f32>(v_229, v_229, v_229, v_229).w, 0.0f, 1.0f);
874
+ r7.w = ((-(r7.wwww)).w + 1.0f);
875
+ r9.w = (r7.w * r7.w);
876
+ r9.w = (r9.w * r9.w);
877
+ r7.w = (r7.w * r9.w);
878
+ r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w);
879
+ let v_230 = dot(r10.xyz, r2.xyw);
880
+ r9.w = clamp(vec4<f32>(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f);
881
+ r9.w = log2(r9.w);
882
+ r9.w = (r8.w * r9.w);
883
+ r9.w = exp2(r9.w);
884
+ r7.w = (r7.w * r9.w);
885
+ r6.w = (r6.w * r7.w);
886
+ r5.w = (r5.w * r6.w);
887
+ r5.w = (r1.y * r5.w);
888
+ let v_231 = fma(r5.www, cb3_3.tint_symbol_2[23u].xyz, r8.xyz);
889
+ r8 = vec4<f32>(v_231.xyz, r8.w);
890
+ }
891
+ }
892
+ if ((bitcast<u32>(r3.z) != 0u)) {
893
+ r3.z = bitcast<f32>(v.tint_symbol_7[3i].x);
894
+ } else {
895
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
896
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r5.w)));
897
+ if ((bitcast<u32>(r3.z) != 0u)) {
898
+ } else {
899
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
900
+ let v_232 = (v_36.xyz + cb3_3.tint_symbol_2[8u].xyz);
901
+ r10 = vec4<f32>(v_232.xyz, r10.w);
902
+ let v_233 = (v2.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
903
+ r11 = vec4<f32>(v_233.xyz, r11.w);
904
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
905
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
906
+ r6.w = (r6.w * cb3_3.tint_symbol_2[24u].w);
907
+ let v_234 = fma(cb3_3.tint_symbol_2[16u].xyz, r6.www, cb3_3.tint_symbol_2[8u].xyz);
908
+ r11 = vec4<f32>(v_234.xyz, r11.w);
909
+ let v_235 = (r11.xyz + v_36.xyz);
910
+ r11 = vec4<f32>(v_235.xyz, r11.w);
911
+ let v_236 = bitcast<vec3<u32>>(r5.www);
912
+ let v_237 = r10.xyz;
913
+ let v_238 = select(r11.xyz, v_237, (v_236 != vec3<u32>()));
914
+ r10 = vec4<f32>(v_238.xyz, r10.w);
915
+ r5.w = dot(r10.xyz, r10.xyz);
916
+ let v_239 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
917
+ r10 = vec4<f32>(v_239.xyz, r10.w);
918
+ r6.w = dot(r10.xyz, r10.xyz);
919
+ r6.w = inverseSqrt(r6.w);
920
+ let v_240 = (r6.www * r10.xyz);
921
+ r10 = vec4<f32>(v_240.xyz, r10.w);
922
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
923
+ r6.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
924
+ r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[16u].w);
925
+ r5.w = (r5.w / r6.w);
926
+ let v_241 = -(cb3_3.tint_symbol_2[16u].xyzx);
927
+ r6.w = dot(r10.xyz, v_241.xyz);
928
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
929
+ let v_242 = dot(r10.xyz, r2.xyw);
930
+ r7.w = clamp(vec4<f32>(v_242, v_242, v_242, v_242).w, 0.0f, 1.0f);
931
+ r6.w = (r6.w * r7.w);
932
+ r7.w = (r5.w * r6.w);
933
+ let v_243 = (r7.www * cb3_3.tint_symbol_2[24u].xyz);
934
+ r11 = vec4<f32>(v_243.xyz, r11.w);
935
+ let v_244 = fma(r11.xyz, r0.xyz, r9.xyz);
936
+ r9 = vec4<f32>(v_244.xyz, r9.w);
937
+ let v_245 = fma(r4.xyz, r1.xxx, r10.xyz);
938
+ r10 = vec4<f32>(v_245.xyz, r10.w);
939
+ r7.w = dot(r10.xyz, r10.xyz);
940
+ r7.w = inverseSqrt(r7.w);
941
+ let v_246 = (r7.www * r10.xyz);
942
+ r10 = vec4<f32>(v_246.xyz, r10.w);
943
+ let v_247 = dot(r10.xyz, r5.xyz);
944
+ r7.w = clamp(vec4<f32>(v_247, v_247, v_247, v_247).w, 0.0f, 1.0f);
945
+ r7.w = ((-(r7.wwww)).w + 1.0f);
946
+ r9.w = (r7.w * r7.w);
947
+ r9.w = (r9.w * r9.w);
948
+ r7.w = (r7.w * r9.w);
949
+ r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w);
950
+ let v_248 = dot(r10.xyz, r2.xyw);
951
+ r9.w = clamp(vec4<f32>(v_248, v_248, v_248, v_248).w, 0.0f, 1.0f);
952
+ r9.w = log2(r9.w);
953
+ r9.w = (r8.w * r9.w);
954
+ r9.w = exp2(r9.w);
955
+ r7.w = (r7.w * r9.w);
956
+ r6.w = (r6.w * r7.w);
957
+ r5.w = (r5.w * r6.w);
958
+ r5.w = (r1.y * r5.w);
959
+ let v_249 = fma(r5.www, cb3_3.tint_symbol_2[24u].xyz, r8.xyz);
960
+ r8 = vec4<f32>(v_249.xyz, r8.w);
961
+ }
962
+ }
963
+ if ((bitcast<u32>(r3.z) != 0u)) {
964
+ r3.z = bitcast<f32>(v.tint_symbol_7[3i].x);
965
+ } else {
966
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
967
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r5.w)));
968
+ if ((bitcast<u32>(r3.z) != 0u)) {
969
+ } else {
970
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
971
+ let v_250 = (v_36.xyz + cb3_3.tint_symbol_2[9u].xyz);
972
+ r10 = vec4<f32>(v_250.xyz, r10.w);
973
+ let v_251 = (v2.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
974
+ r11 = vec4<f32>(v_251.xyz, r11.w);
975
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
976
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
977
+ r6.w = (r6.w * cb3_3.tint_symbol_2[25u].w);
978
+ let v_252 = fma(cb3_3.tint_symbol_2[17u].xyz, r6.www, cb3_3.tint_symbol_2[9u].xyz);
979
+ r11 = vec4<f32>(v_252.xyz, r11.w);
980
+ let v_253 = (r11.xyz + v_36.xyz);
981
+ r11 = vec4<f32>(v_253.xyz, r11.w);
982
+ let v_254 = bitcast<vec3<u32>>(r5.www);
983
+ let v_255 = r10.xyz;
984
+ let v_256 = select(r11.xyz, v_255, (v_254 != vec3<u32>()));
985
+ r10 = vec4<f32>(v_256.xyz, r10.w);
986
+ r5.w = dot(r10.xyz, r10.xyz);
987
+ let v_257 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
988
+ r10 = vec4<f32>(v_257.xyz, r10.w);
989
+ r6.w = dot(r10.xyz, r10.xyz);
990
+ r6.w = inverseSqrt(r6.w);
991
+ let v_258 = (r6.www * r10.xyz);
992
+ r10 = vec4<f32>(v_258.xyz, r10.w);
993
+ r5.w = clamp(fma(-(r5.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
994
+ r6.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
995
+ r6.w = fma(r6.w, r5.w, cb3_3.tint_symbol_2[17u].w);
996
+ r5.w = (r5.w / r6.w);
997
+ let v_259 = -(cb3_3.tint_symbol_2[17u].xyzx);
998
+ r6.w = dot(r10.xyz, v_259.xyz);
999
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
1000
+ let v_260 = dot(r10.xyz, r2.xyw);
1001
+ r7.w = clamp(vec4<f32>(v_260, v_260, v_260, v_260).w, 0.0f, 1.0f);
1002
+ r6.w = (r6.w * r7.w);
1003
+ r7.w = (r5.w * r6.w);
1004
+ let v_261 = (r7.www * cb3_3.tint_symbol_2[25u].xyz);
1005
+ r11 = vec4<f32>(v_261.xyz, r11.w);
1006
+ let v_262 = fma(r11.xyz, r0.xyz, r9.xyz);
1007
+ r9 = vec4<f32>(v_262.xyz, r9.w);
1008
+ let v_263 = fma(r4.xyz, r1.xxx, r10.xyz);
1009
+ r10 = vec4<f32>(v_263.xyz, r10.w);
1010
+ r7.w = dot(r10.xyz, r10.xyz);
1011
+ r7.w = inverseSqrt(r7.w);
1012
+ let v_264 = (r7.www * r10.xyz);
1013
+ r10 = vec4<f32>(v_264.xyz, r10.w);
1014
+ let v_265 = dot(r10.xyz, r5.xyz);
1015
+ r7.w = clamp(vec4<f32>(v_265, v_265, v_265, v_265).w, 0.0f, 1.0f);
1016
+ r7.w = ((-(r7.wwww)).w + 1.0f);
1017
+ r9.w = (r7.w * r7.w);
1018
+ r9.w = (r9.w * r9.w);
1019
+ r7.w = (r7.w * r9.w);
1020
+ r7.w = fma(cb10_10.tint_symbol_5[0u].y, r7.w, r3.w);
1021
+ let v_266 = dot(r10.xyz, r2.xyw);
1022
+ r9.w = clamp(vec4<f32>(v_266, v_266, v_266, v_266).w, 0.0f, 1.0f);
1023
+ r9.w = log2(r9.w);
1024
+ r9.w = (r8.w * r9.w);
1025
+ r9.w = exp2(r9.w);
1026
+ r7.w = (r7.w * r9.w);
1027
+ r6.w = (r6.w * r7.w);
1028
+ r5.w = (r5.w * r6.w);
1029
+ r5.w = (r1.y * r5.w);
1030
+ let v_267 = fma(r5.www, cb3_3.tint_symbol_2[25u].xyz, r8.xyz);
1031
+ r8 = vec4<f32>(v_267.xyz, r8.w);
1032
+ }
1033
+ }
1034
+ if ((bitcast<u32>(r3.z) != 0u)) {
1035
+ } else {
1036
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
1037
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r5.w)));
1038
+ if ((bitcast<u32>(r3.z) != 0u)) {
1039
+ } else {
1040
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
1041
+ let v_268 = (v_36.xyz + cb3_3.tint_symbol_2[10u].xyz);
1042
+ r10 = vec4<f32>(v_268.xyz, r10.w);
1043
+ let v_269 = (v2.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
1044
+ r11 = vec4<f32>(v_269.xyz, r11.w);
1045
+ r5.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
1046
+ r5.w = clamp(((r5.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
1047
+ r5.w = (r5.w * cb3_3.tint_symbol_2[26u].w);
1048
+ let v_270 = fma(cb3_3.tint_symbol_2[18u].xyz, r5.www, cb3_3.tint_symbol_2[10u].xyz);
1049
+ r11 = vec4<f32>(v_270.xyz, r11.w);
1050
+ let v_271 = (r11.xyz + v_36.xyz);
1051
+ r11 = vec4<f32>(v_271.xyz, r11.w);
1052
+ let v_272 = bitcast<vec3<u32>>(r3.zzz);
1053
+ let v_273 = r10.xyz;
1054
+ let v_274 = select(r11.xyz, v_273, (v_272 != vec3<u32>()));
1055
+ r10 = vec4<f32>(v_274.xyz, r10.w);
1056
+ r3.z = dot(r10.xyz, r10.xyz);
1057
+ let v_275 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
1058
+ r10 = vec4<f32>(v_275.xyz, r10.w);
1059
+ r5.w = dot(r10.xyz, r10.xyz);
1060
+ r5.w = inverseSqrt(r5.w);
1061
+ let v_276 = (r5.www * r10.xyz);
1062
+ r10 = vec4<f32>(v_276.xyz, r10.w);
1063
+ r3.z = clamp(fma(-(r3.zzzz), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).z, 0.0f, 1.0f);
1064
+ r5.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
1065
+ r5.w = fma(r5.w, r3.z, cb3_3.tint_symbol_2[18u].w);
1066
+ r3.z = (r3.z / r5.w);
1067
+ let v_277 = -(cb3_3.tint_symbol_2[18u].xyzx);
1068
+ r5.w = dot(r10.xyz, v_277.xyz);
1069
+ r5.w = clamp(fma(r5.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
1070
+ let v_278 = dot(r10.xyz, r2.xyw);
1071
+ r6.w = clamp(vec4<f32>(v_278, v_278, v_278, v_278).w, 0.0f, 1.0f);
1072
+ r5.w = (r5.w * r6.w);
1073
+ r6.w = (r3.z * r5.w);
1074
+ let v_279 = (r6.www * cb3_3.tint_symbol_2[26u].xyz);
1075
+ r11 = vec4<f32>(v_279.xyz, r11.w);
1076
+ let v_280 = fma(r11.xyz, r0.xyz, r9.xyz);
1077
+ r9 = vec4<f32>(v_280.xyz, r9.w);
1078
+ let v_281 = fma(r4.xyz, r1.xxx, r10.xyz);
1079
+ r4 = vec4<f32>(v_281.xyz, r4.w);
1080
+ r1.x = dot(r4.xyz, r4.xyz);
1081
+ r1.x = inverseSqrt(r1.x);
1082
+ let v_282 = (r1.xxx * r4.xyz);
1083
+ r4 = vec4<f32>(v_282.xyz, r4.w);
1084
+ let v_283 = dot(r4.xyz, r5.xyz);
1085
+ r1.x = clamp(vec4<f32>(v_283, v_283, v_283, v_283).x, 0.0f, 1.0f);
1086
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1087
+ r5.x = (r1.x * r1.x);
1088
+ r5.x = (r5.x * r5.x);
1089
+ r1.x = (r1.x * r5.x);
1090
+ r1.x = fma(cb10_10.tint_symbol_5[0u].y, r1.x, r3.w);
1091
+ let v_284 = dot(r4.xyz, r2.xyw);
1092
+ r3.w = clamp(vec4<f32>(v_284, v_284, v_284, v_284).w, 0.0f, 1.0f);
1093
+ r3.w = log2(r3.w);
1094
+ r3.w = (r3.w * r8.w);
1095
+ r3.w = exp2(r3.w);
1096
+ r1.x = (r1.x * r3.w);
1097
+ r1.x = (r5.w * r1.x);
1098
+ r1.x = (r3.z * r1.x);
1099
+ r1.x = (r1.y * r1.x);
1100
+ let v_285 = fma(r1.xxx, cb3_3.tint_symbol_2[26u].xyz, r8.xyz);
1101
+ r8 = vec4<f32>(v_285.xyz, r8.w);
1102
+ }
1103
+ }
1104
+ r1.x = (r4.w * r4.w);
1105
+ r1.y = (r1.z * r1.z);
1106
+ let v_286 = (r8.xyz * r1.yyy);
1107
+ r4 = vec4<f32>(v_286.xyz, r4.w);
1108
+ let v_287 = fma(r1.xxx, r9.xyz, r4.xyz);
1109
+ r1 = vec4<f32>(v_287.xyz, r1.w);
1110
+ let v_288 = fma(r6.xyz, r1.www, r1.xyz);
1111
+ r1 = vec4<f32>(v_288.xyz, r1.w);
1112
+ r0.w = fma(r2.z, r0.w, cb3_3.tint_symbol_2[43u].w);
1113
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
1114
+ r0.w = max(r0.w, 0.0f);
1115
+ let v_289 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
1116
+ r4 = vec4<f32>(v_289.xyz, r4.w);
1117
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
1118
+ let v_290 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
1119
+ r5 = vec4<f32>(v_290.xyz, r5.w);
1120
+ let v_291 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
1121
+ r5 = vec4<f32>(v_291.xyz, r5.w);
1122
+ let v_292 = fma(r4.xyz, r1.www, r5.xyz);
1123
+ r4 = vec4<f32>(v_292.xyz, r4.w);
1124
+ let v_293 = (r3.yyy * r4.xyz);
1125
+ r3 = vec4<f32>(r3.x, v_293.xyz);
1126
+ let v_294 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
1127
+ r4 = vec4<f32>(v_294.xyz, r4.w);
1128
+ r5.x = cb3_3.tint_symbol_2[46u].w;
1129
+ r5.y = cb3_3.tint_symbol_2[47u].w;
1130
+ r5.z = cb3_3.tint_symbol_2[48u].w;
1131
+ let v_295 = dot(r5.xyz, r2.xyw);
1132
+ r0.w = clamp(vec4<f32>(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f);
1133
+ let v_296 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r4.xyz);
1134
+ r2 = vec4<f32>(v_296.xyz, r2.w);
1135
+ let v_297 = fma(r2.xyz, r3.xxx, r3.yzw);
1136
+ r2 = vec4<f32>(v_297.xyz, r2.w);
1137
+ let v_298 = (r4.www * r2.xyz);
1138
+ r2 = vec4<f32>(v_298.xyz, r2.w);
1139
+ let v_299 = fma(r2.xyz, r0.xyz, r1.xyz);
1140
+ r0 = vec4<f32>(v_299.xyz, r0.w);
1141
+ r0.w = dot(r7.xyz, r7.xyz);
1142
+ r1.x = sqrt(r0.w);
1143
+ let v_300 = -(cb3_3.tint_symbol_2[50u].xxxx);
1144
+ r1.y = (r1.x + v_300.y);
1145
+ r1.y = max(r1.y, 0.0f);
1146
+ r1.x = (r1.y / r1.x);
1147
+ r1.x = (r1.x * r7.z);
1148
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1149
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1150
+ r1.w = (r1.z * -1.44269502162933349609f);
1151
+ r1.w = exp2(r1.w);
1152
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1153
+ r1.z = (r1.w / r1.z);
1154
+ let v_301 = bitcast<u32>(r1.x);
1155
+ r1.x = select(1.0f, r1.z, (v_301 != 0u));
1156
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1157
+ r1.x = (r1.x * r1.z);
1158
+ r1.x = min(r1.x, 1.0f);
1159
+ r1.x = (r1.x * 1.44269502162933349609f);
1160
+ r1.x = exp2(r1.x);
1161
+ r1.x = min(r1.x, 1.0f);
1162
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1163
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1164
+ r0.w = inverseSqrt(r0.w);
1165
+ let v_302 = (r0.www * r7.xyz);
1166
+ r2 = vec4<f32>(v_302.xyz, r2.w);
1167
+ let v_303 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1168
+ r0.w = clamp(vec4<f32>(v_303, v_303, v_303, v_303).w, 0.0f, 1.0f);
1169
+ r0.w = log2(r0.w);
1170
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1171
+ r0.w = exp2(r0.w);
1172
+ let v_304 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1173
+ r1.w = clamp(vec4<f32>(v_304, v_304, v_304, v_304).w, 0.0f, 1.0f);
1174
+ r1.w = log2(r1.w);
1175
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1176
+ r1.w = exp2(r1.w);
1177
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1178
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1179
+ let v_305 = -(cb3_3.tint_symbol_2[52u].xxxx);
1180
+ r2.x = (r1.y + v_305.x);
1181
+ r2.x = max(r2.x, 0.0f);
1182
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1183
+ r2.x = (r2.x * 1.44269502162933349609f);
1184
+ r2.x = exp2(r2.x);
1185
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1186
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1187
+ let v_306 = -(cb3_3.tint_symbol_2[51u].zzzz);
1188
+ r1.y = (r1.y * v_306.y);
1189
+ r1.y = (r1.y * 1.44269502162933349609f);
1190
+ r1.y = exp2(r1.y);
1191
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1192
+ let v_307 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1193
+ r2 = vec4<f32>(v_307.xyz, r2.w);
1194
+ let v_308 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1195
+ r2 = vec4<f32>(v_308.xyz, r2.w);
1196
+ let v_309 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1197
+ r3 = vec4<f32>(v_309.xyz, r3.w);
1198
+ let v_310 = fma(r1.www, r3.xyz, r2.xyz);
1199
+ r2 = vec4<f32>(v_310.xyz, r2.w);
1200
+ let v_311 = -(cb3_3.tint_symbol_2[57u].xyzx);
1201
+ let v_312 = (r2.xyz + v_311.xyz);
1202
+ r2 = vec4<f32>(v_312.xyz, r2.w);
1203
+ let v_313 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1204
+ r2 = vec4<f32>(v_313.xyz, r2.w);
1205
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
1206
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
1207
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
1208
+ let v_314 = fma(r1.xxx, r3.xyz, r2.xyz);
1209
+ r1 = vec4<f32>(v_314.xy, r1.z, v_314.z);
1210
+ let v_315 = ((-(r0.xyxz)).xyw + r1.xyw);
1211
+ r1 = vec4<f32>(v_315.xy, r1.z, v_315.z);
1212
+ let v_316 = fma(r1.zzz, r1.xyw, r0.xyz);
1213
+ r0 = vec4<f32>(v_316.xyz, r0.w);
1214
+ let v_317 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
1215
+ r0 = vec4<f32>(v_317.xyz, r0.w);
1216
+ let v_318 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
1217
+ o0 = vec4<f32>(v_318.xyz, o0.w);
1218
+ }
1219
+
1220
+ fn v_1(v_319 : bool) {
1221
+ if (v_319) {
1222
+ discard;
1223
+ return;
1224
+ }
1225
+ }
1226
+
1227
+ @fragment
1228
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> @location(0u) vec4<f32> {
1229
+ main_inner(v0, v1, v2, v3, v4, v5, v6);
1230
+ return o0;
1231
+ }