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62.8 kB
| namespace gazebo | |
| { | |
| class SimpleDronePlugin : public ModelPlugin | |
| { | |
| struct CachedFrame | |
| { | |
| std::vector<unsigned char> data; | |
| unsigned int width = 0; | |
| unsigned int height = 0; | |
| unsigned int depth = 0; | |
| std::string format; | |
| common::Time time; | |
| }; | |
| public: | |
| void Load(physics::ModelPtr model, sdf::ElementPtr sdf) override | |
| { | |
| this->model = model; | |
| this->world = model->GetWorld(); | |
| this->speed = 0.6; | |
| if (sdf->HasElement("speed")) | |
| this->speed = sdf->Get<double>("speed"); | |
| // Where to save the captured RGB frames. The run script sets this env var | |
| // so the model can be reused without hardcoded project paths. | |
| const char *envImageDir = std::getenv("SIMPLE_DRONE_IMAGE_DIR"); | |
| if (envImageDir && envImageDir[0] != '\0') | |
| { | |
| this->imageDir = envImageDir; | |
| } | |
| else if (sdf->HasElement("image_dir")) | |
| { | |
| this->imageDir = sdf->Get<std::string>("image_dir"); | |
| } | |
| else | |
| { | |
| this->imageDir = "drone_images"; | |
| } | |
| // (Legacy <capture_period> is ignored: frames are now captured once per | |
| // waypoint, on arrival, rather than on a fixed time interval.) | |
| this->capturePeriod = 1.0; | |
| if (sdf->HasElement("capture_period")) | |
| this->capturePeriod = sdf->Get<double>("capture_period"); | |
| this->datasetMode = false; | |
| this->quitOnFinish = false; | |
| this->rejectGrayImages = true; | |
| this->grayDelta = this->EnvInt("SIMPLE_DRONE_GRAY_DELTA", 3); | |
| this->grayMin = this->EnvInt("SIMPLE_DRONE_GRAY_MIN", 120); | |
| this->grayMax = this->EnvInt("SIMPLE_DRONE_GRAY_MAX", 136); | |
| this->grayMaxRatio = std::min( | |
| 0.99, std::max(0.0, this->EnvDouble("SIMPLE_DRONE_GRAY_MAX_RATIO", 0.12))); | |
| this->grayTileRatio = std::min( | |
| 0.99, std::max(0.0, this->EnvDouble("SIMPLE_DRONE_GRAY_TILE_RATIO", 0.90))); | |
| this->grayScanlineRatio = std::min( | |
| 0.99, std::max(0.0, this->EnvDouble("SIMPLE_DRONE_GRAY_SCANLINE_RATIO", 0.95))); | |
| this->minLumaStd = this->EnvDouble("SIMPLE_DRONE_MIN_LUMA_STD", 4.0); | |
| this->minRgbRange = this->EnvInt("SIMPLE_DRONE_MIN_RGB_RANGE", 12); | |
| this->viewDownTilt = this->EnvDouble("SIMPLE_DRONE_VIEW_DOWN_TILT", 0.55); | |
| this->minValidImageRatio = | |
| this->EnvDouble("SIMPLE_DRONE_MIN_VALID_IMAGE_RATIO", 0.001); | |
| const char *envRejectGrayImages = std::getenv("SIMPLE_DRONE_REJECT_GRAY_IMAGES"); | |
| if (envRejectGrayImages && std::string(envRejectGrayImages) == "0") | |
| this->rejectGrayImages = false; | |
| const char *envQuitOnFinish = std::getenv("SIMPLE_DRONE_QUIT_ON_FINISH"); | |
| if (envQuitOnFinish && envQuitOnFinish[0] != '\0' && | |
| std::string(envQuitOnFinish) != "0") | |
| this->quitOnFinish = true; | |
| const char *envDoneFile = std::getenv("SIMPLE_DRONE_DONE_FILE"); | |
| if (envDoneFile && envDoneFile[0] != '\0') | |
| this->doneFile = envDoneFile; | |
| const char *envDatasetRoot = std::getenv("SIMPLE_DRONE_DATASET_ROOT"); | |
| if (envDatasetRoot && envDatasetRoot[0] != '\0') | |
| { | |
| this->datasetRoot = envDatasetRoot; | |
| this->datasetMode = true; | |
| } | |
| const char *envDatasetTrajectoryFile = | |
| std::getenv("SIMPLE_DRONE_DATASET_TRAJECTORY_FILE"); | |
| if (envDatasetTrajectoryFile && envDatasetTrajectoryFile[0] != '\0') | |
| this->datasetTrajectoryFile = envDatasetTrajectoryFile; | |
| // The four viewpoints we want to read. The names must match the | |
| // <sensor> names declared in the model SDF. | |
| this->cameraNames = {"cam_front", "cam_down", "cam_left", "cam_right"}; | |
| // Output sub-folder for each viewpoint (decoupled from the sensor name, | |
| // so e.g. cam_front is saved under <image_dir>/front/). | |
| this->folderNames = this->datasetMode | |
| ? std::vector<std::string>{"images_front", "images_down", "images_left", "images_right"} | |
| : std::vector<std::string>{"front", "down", "left", "right"}; | |
| this->cameras.resize(this->cameraNames.size()); | |
| this->imageConnections.resize(this->cameraNames.size()); | |
| this->latestFrames.resize(this->cameraNames.size()); | |
| if (this->datasetMode) | |
| { | |
| boost::filesystem::create_directories(this->imageDir); | |
| gzmsg << "[SimpleDronePlugin] saving dataset RGB frames under: " | |
| << this->imageDir | |
| << "/<trajectory>/{images_front,images_down,images_left,images_right}/" | |
| << std::endl; | |
| } | |
| else | |
| { | |
| // Each viewpoint gets its own sub-folder, e.g. <image_dir>/front/. | |
| for (const std::string &name : this->folderNames) | |
| boost::filesystem::create_directories(this->imageDir + "/" + name); | |
| gzmsg << "[SimpleDronePlugin] saving RGB frames under: " | |
| << this->imageDir << "/{" ; | |
| for (size_t i = 0; i < this->folderNames.size(); ++i) | |
| gzmsg << this->folderNames[i] | |
| << (i + 1 < this->folderNames.size() ? "," : "}/\n"); | |
| } | |
| if (!this->datasetMode) | |
| { | |
| // Trajectory log: one row per saved frame set (one per waypoint). The | |
| // `frame` column matches both the image filename and the waypoint index, | |
| // e.g. frame 5 <-> front/000005.png <-> waypoints[5]. | |
| const std::string trajPath = this->imageDir + "/trajectory.csv"; | |
| this->trajFile.open(trajPath, std::ios::out | std::ios::trunc); | |
| this->trajFile << "frame,sim_time,x,y,z," | |
| "roll_rad,pitch_rad,yaw_rad,roll_deg,pitch_deg,yaw_deg," | |
| "qw,qx,qy,qz\n"; | |
| gzmsg << "[SimpleDronePlugin] saving trajectory to: " << trajPath << std::endl; | |
| } | |
| if (this->rejectGrayImages) | |
| { | |
| gzmsg << "[SimpleDronePlugin] gray-frame rejection enabled: " | |
| << "gray_delta=" << this->grayDelta | |
| << ", gray_range=[" << this->grayMin << ',' << this->grayMax << ']' | |
| << ", max_gray_ratio=" << this->grayMaxRatio | |
| << ", max_gray_tile_ratio=" << this->grayTileRatio | |
| << ", max_gray_scanline_ratio=" << this->grayScanlineRatio | |
| << ", min_luma_std=" << this->minLumaStd | |
| << ", min_rgb_range=" << this->minRgbRange | |
| << std::endl; | |
| } | |
| this->camerasReady = false; | |
| this->frameCounter = 0; | |
| this->commandMode = false; | |
| this->waitingForCommand = false; | |
| this->commandYaw = 0.0; | |
| const char *envCommandFile = std::getenv("SIMPLE_DRONE_COMMAND_FILE"); | |
| if (envCommandFile && envCommandFile[0] != '\0') | |
| { | |
| this->commandFile = envCommandFile; | |
| this->commandMode = true; | |
| } | |
| else if (sdf->HasElement("command_file")) | |
| { | |
| this->commandFile = sdf->Get<std::string>("command_file"); | |
| this->commandMode = !this->commandFile.empty(); | |
| } | |
| this->lastCommandMTime = 0; | |
| if (this->commandMode) | |
| { | |
| if (boost::filesystem::exists(this->commandFile)) | |
| { | |
| this->lastCommandMTime = boost::filesystem::last_write_time(this->commandFile); | |
| std::ifstream existing(this->commandFile); | |
| std::ostringstream buf; | |
| buf << existing.rdbuf(); | |
| this->lastCommandText = buf.str(); | |
| } | |
| gzmsg << "[SimpleDronePlugin] command mode enabled; waiting for: " | |
| << this->commandFile << std::endl; | |
| } | |
| // Capture happens once per waypoint. Begin in the "settling" state on | |
| // waypoints[0] (the takeoff/start point): the drone is pinned to the exact | |
| // waypoint and we wait for the cameras to render a fresh frame from that | |
| // pose before saving, so the first image+row are the start point and every | |
| // saved image corresponds to its logged coordinate (not one render earlier). | |
| this->settling = true; | |
| this->settleBaselineSet = false; | |
| this->captureFailureWarned = false; | |
| this->settleTimeoutWarned = false; | |
| this->captureYaw = 0.0; | |
| this->grayRejectWarnCounter = 0; | |
| this->sweepInProgress = false; | |
| this->sweepPoseSet = false; | |
| this->sweepViewIndex = 0; | |
| this->sweepYawAttempt = 0; | |
| this->sweepTimeoutWarned = false; | |
| this->physicalSequenceInProgress = false; | |
| this->physicalViewIndex = 0; | |
| this->physicalWarned = false; | |
| this->physicalViewArmed = false; | |
| this->physicalBaselineTime = common::Time::Zero; | |
| this->physicalRejectCount = 0; | |
| this->physicalFallbackToSweep = false; | |
| this->returningToStart = false; | |
| this->currentDatasetTrajectory = 0; | |
| if (this->datasetMode) | |
| { | |
| this->trajectoryDir = this->datasetRoot + "/trajectory"; | |
| this->LoadDatasetTrajectories(); | |
| } | |
| // Tour of the whole 15x10 apartment. Safe envelope: x in [-6.5,6.5], | |
| // y in [-4,4], z in [1.2,1.8] (clear of walls, furniture and ceiling). | |
| // Order: center -> dining -> living -> TV/kitchen front -> bedroom -> back. | |
| if (this->datasetMode) | |
| { | |
| if (!this->BeginDatasetTrajectory(0)) | |
| { | |
| gzerr << "[SimpleDronePlugin] no dataset trajectories loaded from " | |
| << this->trajectoryDir << std::endl; | |
| } | |
| } | |
| else | |
| { | |
| this->waypoints.push_back(ignition::math::Vector3d(-7.0, 0.6, 1.8)); // takeoff: clear strip on left wall, yaw=0 (+x), overview of whole apartment | |
| } | |
| if (!this->commandMode && !this->datasetMode) | |
| { | |
| this->waypoints.push_back(ignition::math::Vector3d(-4.5, -3.0, 1.6)); // dining area | |
| this->waypoints.push_back(ignition::math::Vector3d(-5.8, 0.0, 1.4)); // living-room corner | |
| this->waypoints.push_back(ignition::math::Vector3d(-4.4, 3.3, 1.7)); // sofa / TV wall | |
| this->waypoints.push_back(ignition::math::Vector3d( 0.0, 3.5, 1.5)); // sweep along front wall | |
| this->waypoints.push_back(ignition::math::Vector3d( 4.0, 3.3, 1.4)); // kitchen | |
| this->waypoints.push_back(ignition::math::Vector3d( 5.8, 0.0, 1.6)); // toward bedroom | |
| this->waypoints.push_back(ignition::math::Vector3d( 4.8, -3.0, 1.7)); // bed / wardrobe | |
| this->waypoints.push_back(ignition::math::Vector3d( 0.0, -3.5, 1.5)); // back wall windows | |
| this->waypoints.push_back(ignition::math::Vector3d( 0.0, 0.0, 1.3)); // back to center | |
| } | |
| this->targetIndex = 0; | |
| this->tourComplete = false; | |
| this->lastTime = this->world->SimTime(); | |
| this->updateConnection = event::Events::ConnectWorldUpdateBegin( | |
| std::bind(&SimpleDronePlugin::OnUpdate, this)); | |
| } | |
| private: | |
| // Look up the four camera sensors by name. Sensors are created after the | |
| // model is loaded, so this is retried each update until all are found. | |
| bool InitCameras() | |
| { | |
| sensors::SensorManager *mgr = sensors::SensorManager::Instance(); | |
| if (!mgr || !mgr->SensorsInitialized()) | |
| return false; | |
| bool allFound = true; | |
| for (size_t i = 0; i < this->cameraNames.size(); ++i) | |
| { | |
| if (this->cameras[i]) | |
| continue; | |
| sensors::SensorPtr s = mgr->GetSensor(this->cameraNames[i]); | |
| sensors::CameraSensorPtr cam = | |
| std::dynamic_pointer_cast<sensors::CameraSensor>(s); | |
| if (cam) | |
| { | |
| cam->SetActive(true); | |
| // Make sure the rendering camera keeps a CPU-side copy of the frame | |
| // so we can read the RGB bytes / save them. | |
| if (cam->Camera()) | |
| { | |
| cam->Camera()->SetCaptureData(true); | |
| this->imageConnections[i] = cam->Camera()->ConnectNewImageFrame( | |
| [this, i](const unsigned char *image, | |
| unsigned int width, | |
| unsigned int height, | |
| unsigned int depth, | |
| const std::string &format) | |
| { | |
| if (!image || width == 0 || height == 0 || depth == 0) | |
| return; | |
| CachedFrame frame; | |
| frame.width = width; | |
| frame.height = height; | |
| frame.depth = depth; | |
| frame.format = format; | |
| frame.time = this->world ? this->world->SimTime() : common::Time::Zero; | |
| const size_t bytes = | |
| static_cast<size_t>(width) * static_cast<size_t>(height) * depth; | |
| frame.data.assign(image, image + bytes); | |
| std::lock_guard<std::mutex> lock(this->frameMutex); | |
| if (i < this->latestFrames.size()) | |
| this->latestFrames[i] = std::move(frame); | |
| }); | |
| } | |
| cam->Update(true); | |
| this->cameras[i] = cam; | |
| } | |
| else | |
| { | |
| allFound = false; | |
| } | |
| } | |
| return allFound; | |
| } | |
| ignition::math::Vector3d RotateYaw( | |
| const ignition::math::Vector3d &v, | |
| const double yaw) const | |
| { | |
| const double c = std::cos(yaw); | |
| const double s = std::sin(yaw); | |
| return ignition::math::Vector3d( | |
| c * v.X() - s * v.Y(), | |
| s * v.X() + c * v.Y(), | |
| v.Z()); | |
| } | |
| ignition::math::Pose3d ViewPose( | |
| const ignition::math::Pose3d &base, | |
| const size_t viewIndex) const | |
| { | |
| const ignition::math::Vector3d &p = base.Pos(); | |
| const double yaw = base.Rot().Yaw(); | |
| ignition::math::Vector3d offset; | |
| double roll = this->viewDownTilt; | |
| double pitch = 0.0; | |
| double viewYaw = yaw; | |
| if (viewIndex == 0) // front | |
| { | |
| offset = this->RotateYaw(ignition::math::Vector3d(0.62, 0.0, 0.0), yaw); | |
| viewYaw = yaw; | |
| } | |
| else if (viewIndex == 1) // down | |
| { | |
| offset = ignition::math::Vector3d(0.0, 0.0, -0.35); | |
| pitch = ignition::math::Angle::HalfPi.Radian(); | |
| viewYaw = yaw; | |
| } | |
| else if (viewIndex == 2) // left | |
| { | |
| offset = this->RotateYaw(ignition::math::Vector3d(0.0, 0.62, 0.0), yaw); | |
| viewYaw = yaw + ignition::math::Angle::HalfPi.Radian(); | |
| } | |
| else // right | |
| { | |
| offset = this->RotateYaw(ignition::math::Vector3d(0.0, -0.62, 0.0), yaw); | |
| viewYaw = yaw - ignition::math::Angle::HalfPi.Radian(); | |
| } | |
| return ignition::math::Pose3d( | |
| p.X() + offset.X(), | |
| p.Y() + offset.Y(), | |
| p.Z() + offset.Z(), | |
| roll, | |
| pitch, | |
| viewYaw); | |
| } | |
| ignition::math::Pose3d SweepModelPose( | |
| const ignition::math::Pose3d &base, | |
| const size_t viewIndex, | |
| const double yawOffset = 0.0) const | |
| { | |
| const ignition::math::Vector3d &p = base.Pos(); | |
| const double yaw = base.Rot().Yaw(); | |
| double roll = 0.0; | |
| double pitch = 0.0; | |
| double viewYaw = yaw; | |
| // cam_right looks along the model's right side. Rotate the model in place | |
| // so that one known-good physical camera provides all required views. | |
| if (viewIndex == 0) // front | |
| viewYaw = yaw + ignition::math::Angle::HalfPi.Radian(); | |
| else if (viewIndex == 1) // down | |
| roll = ignition::math::Angle::HalfPi.Radian(); | |
| else if (viewIndex == 2) // left | |
| viewYaw = yaw + M_PI; | |
| else // right | |
| viewYaw = yaw; | |
| viewYaw += yawOffset; | |
| return ignition::math::Pose3d( | |
| p.X(), p.Y(), p.Z(), | |
| roll, pitch, viewYaw); | |
| } | |
| bool RenderViewFrames( | |
| const ignition::math::Pose3d &basePose, | |
| std::vector<CachedFrame> &frames) | |
| { | |
| if (this->cameras.empty()) | |
| return false; | |
| // Use cam_right as the capture source. On the target machine this is the | |
| // only physical camera that consistently produces scene pixels; rotating | |
| // the model in place is stable, while moving the Ogre camera directly can | |
| // segfault in gzserver. | |
| const size_t sourceIndex = std::min<size_t>(3u, this->cameras.size() - 1u); | |
| sensors::CameraSensorPtr sensor = this->cameras[sourceIndex]; | |
| if (!sensor || !sensor->Camera()) | |
| return false; | |
| rendering::CameraPtr renderCam = sensor->Camera(); | |
| renderCam->SetCaptureData(true); | |
| sensor->SetActive(true); | |
| frames.assign(this->cameraNames.size(), CachedFrame()); | |
| for (size_t i = 0; i < this->cameraNames.size(); ++i) | |
| { | |
| const ignition::math::Pose3d pose = this->SweepModelPose(basePose, i); | |
| this->model->SetWorldPose(pose); | |
| this->model->SetLinearVel(ignition::math::Vector3d::Zero); | |
| sensor->Update(true); | |
| const unsigned char *data = renderCam->ImageData(); | |
| const unsigned int width = renderCam->ImageWidth(); | |
| const unsigned int height = renderCam->ImageHeight(); | |
| const unsigned int depth = renderCam->ImageDepth(); | |
| if (!data || width == 0 || height == 0 || depth < 3) | |
| { | |
| if (!this->captureFailureWarned) | |
| { | |
| gzerr << "[SimpleDronePlugin] movable render camera not ready for " | |
| << this->cameraNames[i] | |
| << "; width=" << width | |
| << ", height=" << height | |
| << ", depth=" << depth << std::endl; | |
| this->captureFailureWarned = true; | |
| } | |
| return false; | |
| } | |
| CachedFrame frame; | |
| frame.width = width; | |
| frame.height = height; | |
| frame.depth = depth; | |
| frame.format = renderCam->ImageFormat(); | |
| frame.time = this->world ? this->world->SimTime() : common::Time::Zero; | |
| const size_t bytes = | |
| static_cast<size_t>(width) * static_cast<size_t>(height) * depth; | |
| frame.data.assign(data, data + bytes); | |
| frames[i] = std::move(frame); | |
| } | |
| this->model->SetWorldPose(basePose); | |
| this->model->SetLinearVel(ignition::math::Vector3d::Zero); | |
| return true; | |
| } | |
| void ResetSingleCameraSweep() | |
| { | |
| if (this->sweepInProgress) | |
| { | |
| this->model->SetWorldPose(this->sweepBasePose); | |
| this->model->SetLinearVel(ignition::math::Vector3d::Zero); | |
| } | |
| this->sweepInProgress = false; | |
| this->sweepPoseSet = false; | |
| this->sweepViewIndex = 0; | |
| this->sweepYawAttempt = 0; | |
| this->sweepFrames.clear(); | |
| this->sweepTimeoutWarned = false; | |
| } | |
| bool CropGrayBackground(CachedFrame &frame) const | |
| { | |
| if (frame.data.empty() || frame.width == 0 || frame.height == 0 || | |
| frame.depth != 3) | |
| return false; | |
| unsigned int minX = frame.width; | |
| unsigned int minY = frame.height; | |
| unsigned int maxX = 0; | |
| unsigned int maxY = 0; | |
| size_t validPixels = 0; | |
| for (unsigned int y = 0; y < frame.height; ++y) | |
| { | |
| for (unsigned int x = 0; x < frame.width; ++x) | |
| { | |
| const size_t offset = | |
| (static_cast<size_t>(y) * frame.width + x) * frame.depth; | |
| const bool isGazeboGray = | |
| frame.data[offset] == 128 && | |
| frame.data[offset + 1] == 128 && | |
| frame.data[offset + 2] == 128; | |
| if (!isGazeboGray) | |
| { | |
| minX = std::min(minX, x); | |
| minY = std::min(minY, y); | |
| maxX = std::max(maxX, x); | |
| maxY = std::max(maxY, y); | |
| ++validPixels; | |
| } | |
| } | |
| } | |
| const size_t totalPixels = | |
| static_cast<size_t>(frame.width) * static_cast<size_t>(frame.height); | |
| const double validRatio = | |
| static_cast<double>(validPixels) / std::max<size_t>(totalPixels, 1u); | |
| if (validRatio < this->minValidImageRatio || minX > maxX || minY > maxY) | |
| return false; | |
| const unsigned int margin = 4; | |
| minX = minX > margin ? minX - margin : 0; | |
| minY = minY > margin ? minY - margin : 0; | |
| maxX = std::min(frame.width - 1, maxX + margin); | |
| maxY = std::min(frame.height - 1, maxY + margin); | |
| const unsigned int cropW = maxX - minX + 1; | |
| const unsigned int cropH = maxY - minY + 1; | |
| if (cropW < 4 || cropH < 4) | |
| return false; | |
| std::vector<unsigned char> resized( | |
| static_cast<size_t>(frame.width) * frame.height * 3u); | |
| for (unsigned int y = 0; y < frame.height; ++y) | |
| { | |
| const unsigned int srcY = | |
| minY + std::min(cropH - 1, | |
| static_cast<unsigned int>( | |
| (static_cast<unsigned long long>(y) * cropH) / | |
| frame.height)); | |
| for (unsigned int x = 0; x < frame.width; ++x) | |
| { | |
| const unsigned int srcX = | |
| minX + std::min(cropW - 1, | |
| static_cast<unsigned int>( | |
| (static_cast<unsigned long long>(x) * cropW) / | |
| frame.width)); | |
| const size_t src = | |
| (static_cast<size_t>(srcY) * frame.width + srcX) * 3u; | |
| const size_t dst = | |
| (static_cast<size_t>(y) * frame.width + x) * 3u; | |
| resized[dst] = frame.data[src]; | |
| resized[dst + 1] = frame.data[src + 1]; | |
| resized[dst + 2] = frame.data[src + 2]; | |
| } | |
| } | |
| unsigned long long sumR = 0; | |
| unsigned long long sumG = 0; | |
| unsigned long long sumB = 0; | |
| size_t fillSourcePixels = 0; | |
| for (size_t i = 0; i + 2 < resized.size(); i += 3) | |
| { | |
| const bool isGazeboGray = | |
| resized[i] == 128 && resized[i + 1] == 128 && resized[i + 2] == 128; | |
| if (!isGazeboGray) | |
| { | |
| sumR += resized[i]; | |
| sumG += resized[i + 1]; | |
| sumB += resized[i + 2]; | |
| ++fillSourcePixels; | |
| } | |
| } | |
| if (fillSourcePixels == 0) | |
| return false; | |
| const unsigned char fillR = | |
| static_cast<unsigned char>(sumR / fillSourcePixels); | |
| const unsigned char fillG = | |
| static_cast<unsigned char>(sumG / fillSourcePixels); | |
| const unsigned char fillB = | |
| static_cast<unsigned char>(sumB / fillSourcePixels); | |
| for (size_t i = 0; i + 2 < resized.size(); i += 3) | |
| { | |
| const bool isGazeboGray = | |
| resized[i] == 128 && resized[i + 1] == 128 && resized[i + 2] == 128; | |
| if (isGazeboGray) | |
| { | |
| resized[i] = fillR; | |
| resized[i + 1] = fillG; | |
| resized[i + 2] = fillB; | |
| } | |
| } | |
| frame.data.swap(resized); | |
| return true; | |
| } | |
| bool NormalizeFrameToRgb( | |
| const CachedFrame &src, | |
| CachedFrame &dst) const | |
| { | |
| if (src.data.empty() || src.width == 0 || src.height == 0 || src.depth < 3) | |
| return false; | |
| std::string format = src.format; | |
| std::transform(format.begin(), format.end(), format.begin(), | |
| [](unsigned char c) { return static_cast<char>(std::tolower(c)); }); | |
| const bool bgr = | |
| format.find("b8g8r8") != std::string::npos || | |
| format.find("bgr") != std::string::npos; | |
| const size_t pixelCount = | |
| static_cast<size_t>(src.width) * static_cast<size_t>(src.height); | |
| dst.data.resize(pixelCount * 3u); | |
| dst.width = src.width; | |
| dst.height = src.height; | |
| dst.depth = 3; | |
| dst.format = "R8G8B8"; | |
| dst.time = src.time; | |
| for (size_t i = 0; i < pixelCount; ++i) | |
| { | |
| const size_t in = i * src.depth; | |
| const size_t out = i * 3u; | |
| if (bgr) | |
| { | |
| dst.data[out] = src.data[in + 2]; | |
| dst.data[out + 1] = src.data[in + 1]; | |
| dst.data[out + 2] = src.data[in]; | |
| } | |
| else | |
| { | |
| dst.data[out] = src.data[in]; | |
| dst.data[out + 1] = src.data[in + 1]; | |
| dst.data[out + 2] = src.data[in + 2]; | |
| } | |
| } | |
| return true; | |
| } | |
| bool AdvanceSingleCameraSweep(std::vector<CachedFrame> &frames) | |
| { | |
| if (this->cameras.empty()) | |
| return false; | |
| const size_t sourceIndex = std::min<size_t>(3u, this->cameras.size() - 1u); | |
| sensors::CameraSensorPtr sensor = this->cameras[sourceIndex]; | |
| if (!sensor || !sensor->Camera()) | |
| return false; | |
| if (!this->sweepInProgress) | |
| { | |
| this->sweepBasePose = this->model->WorldPose(); | |
| this->sweepFrames.assign(this->cameraNames.size(), CachedFrame()); | |
| this->sweepViewIndex = 0; | |
| this->sweepPoseSet = false; | |
| this->sweepInProgress = true; | |
| this->sweepStartTime = this->world ? this->world->SimTime() : common::Time::Zero; | |
| this->sweepTimeoutWarned = false; | |
| } | |
| if (this->sweepViewIndex >= this->cameraNames.size()) | |
| { | |
| frames = this->sweepFrames; | |
| this->ResetSingleCameraSweep(); | |
| return true; | |
| } | |
| sensor->SetActive(true); | |
| sensor->Camera()->SetCaptureData(true); | |
| const double yawOffset = | |
| static_cast<double>(this->sweepYawAttempt) * | |
| ignition::math::Angle::HalfPi.Radian() * 0.5; | |
| const ignition::math::Pose3d pose = | |
| this->SweepModelPose(this->sweepBasePose, this->sweepViewIndex, yawOffset); | |
| this->model->SetWorldPose(pose); | |
| this->model->SetLinearVel(ignition::math::Vector3d::Zero); | |
| if (!this->sweepPoseSet) | |
| { | |
| { | |
| std::lock_guard<std::mutex> lock(this->frameMutex); | |
| this->sweepBaselineFrameTime = | |
| sourceIndex < this->latestFrames.size() | |
| ? this->latestFrames[sourceIndex].time | |
| : common::Time::Zero; | |
| } | |
| sensor->Update(true); | |
| this->sweepPoseSet = true; | |
| return false; | |
| } | |
| sensor->Update(true); | |
| CachedFrame sourceFrame; | |
| { | |
| std::lock_guard<std::mutex> lock(this->frameMutex); | |
| if (sourceIndex < this->latestFrames.size()) | |
| sourceFrame = this->latestFrames[sourceIndex]; | |
| } | |
| if (sourceFrame.data.empty() || | |
| sourceFrame.time <= this->sweepBaselineFrameTime) | |
| { | |
| const common::Time now = this->world ? this->world->SimTime() : common::Time::Zero; | |
| const double wait = (now - this->sweepStartTime).Double(); | |
| if (wait > this->settleTimeout && !this->sweepTimeoutWarned) | |
| { | |
| gzerr << "[SimpleDronePlugin] camera sweep timeout at target index " | |
| << this->targetIndex << "; view=" << this->cameraNames[this->sweepViewIndex] | |
| << ". Waiting for a fresh frame." << std::endl; | |
| this->sweepTimeoutWarned = true; | |
| } | |
| return false; | |
| } | |
| CachedFrame rgbFrame; | |
| if (!this->NormalizeFrameToRgb(sourceFrame, rgbFrame)) | |
| return false; | |
| if (!this->CropGrayBackground(rgbFrame)) | |
| { | |
| ++this->sweepYawAttempt; | |
| this->sweepPoseSet = false; | |
| if (this->sweepYawAttempt <= 8) | |
| return false; | |
| gzerr << "[SimpleDronePlugin] unable to find non-gray content at target index " | |
| << this->targetIndex << "; view=" | |
| << this->cameraNames[this->sweepViewIndex] << std::endl; | |
| this->sweepYawAttempt = 0; | |
| return false; | |
| } | |
| this->sweepFrames[this->sweepViewIndex] = std::move(rgbFrame); | |
| ++this->sweepViewIndex; | |
| this->sweepYawAttempt = 0; | |
| this->sweepPoseSet = false; | |
| if (this->sweepViewIndex < this->cameraNames.size()) | |
| return false; | |
| frames = this->sweepFrames; | |
| this->ResetSingleCameraSweep(); | |
| return true; | |
| } | |
| bool ReadPhysicalCameraFrames(std::vector<CachedFrame> &frames) | |
| { | |
| std::lock_guard<std::mutex> lock(this->frameMutex); | |
| frames = this->latestFrames; | |
| return frames.size() == this->cameraNames.size(); | |
| } | |
| void ResetPhysicalCameraSequence() | |
| { | |
| this->physicalSequenceInProgress = false; | |
| this->physicalViewIndex = 0; | |
| this->physicalWarned = false; | |
| this->physicalViewArmed = false; | |
| this->physicalBaselineTime = common::Time::Zero; | |
| this->physicalFrames.clear(); | |
| } | |
| bool AdvancePhysicalCameraSequence(std::vector<CachedFrame> &frames) | |
| { | |
| if (!this->physicalSequenceInProgress) | |
| { | |
| this->physicalSequenceInProgress = true; | |
| this->physicalViewIndex = 0; | |
| this->physicalWarned = false; | |
| this->physicalViewArmed = false; | |
| this->physicalBaselineTime = common::Time::Zero; | |
| this->physicalFrames.assign(this->cameraNames.size(), CachedFrame()); | |
| } | |
| if (this->physicalViewIndex >= this->cameraNames.size()) | |
| { | |
| frames = this->physicalFrames; | |
| this->ResetPhysicalCameraSequence(); | |
| return true; | |
| } | |
| for (size_t i = 0; i < this->cameras.size(); ++i) | |
| { | |
| if (!this->cameras[i]) | |
| continue; | |
| this->cameras[i]->SetActive(i == this->physicalViewIndex); | |
| if (this->cameras[i]->Camera()) | |
| this->cameras[i]->Camera()->SetCaptureData(i == this->physicalViewIndex); | |
| if (i == this->physicalViewIndex) | |
| this->cameras[i]->Update(true); | |
| } | |
| if (!this->physicalViewArmed) | |
| { | |
| std::lock_guard<std::mutex> lock(this->frameMutex); | |
| if (this->physicalViewIndex < this->latestFrames.size()) | |
| this->physicalBaselineTime = this->latestFrames[this->physicalViewIndex].time; | |
| else | |
| this->physicalBaselineTime = common::Time::Zero; | |
| this->physicalViewArmed = true; | |
| return false; | |
| } | |
| CachedFrame candidate; | |
| { | |
| std::lock_guard<std::mutex> lock(this->frameMutex); | |
| if (this->physicalViewIndex >= this->latestFrames.size()) | |
| return false; | |
| candidate = this->latestFrames[this->physicalViewIndex]; | |
| } | |
| if (candidate.time <= this->physicalBaselineTime) | |
| return false; | |
| if (candidate.data.empty() || candidate.width == 0 || | |
| candidate.height == 0 || candidate.depth < 3) | |
| return false; | |
| std::string reason; | |
| if (!this->FrameLooksUsable( | |
| candidate.data.data(), | |
| candidate.width, | |
| candidate.height, | |
| candidate.depth, | |
| reason)) | |
| { | |
| if (!this->physicalWarned) | |
| { | |
| gzerr << "[SimpleDronePlugin] waiting for usable physical camera frame at target index " | |
| << this->targetIndex << "; camera=" | |
| << this->cameraNames[this->physicalViewIndex] | |
| << "; " << reason << std::endl; | |
| this->physicalWarned = true; | |
| } | |
| this->physicalBaselineTime = candidate.time; | |
| ++this->physicalRejectCount; | |
| if (this->physicalRejectCount >= 60) | |
| { | |
| gzerr << "[SimpleDronePlugin] physical cameras stayed unusable at target index " | |
| << this->targetIndex | |
| << "; switching the remainder of this trajectory to single-camera sweep." | |
| << std::endl; | |
| this->physicalFallbackToSweep = true; | |
| this->ResetPhysicalCameraSequence(); | |
| } | |
| return false; | |
| } | |
| this->physicalFrames[this->physicalViewIndex] = std::move(candidate); | |
| ++this->physicalViewIndex; | |
| this->physicalWarned = false; | |
| this->physicalViewArmed = false; | |
| this->physicalBaselineTime = common::Time::Zero; | |
| return false; | |
| } | |
| // Read the latest RGB frame from each camera and write it to disk as PNG. | |
| // Returns true only when a complete frame set is written, so images and | |
| // trajectory rows stay in one-to-one correspondence (sharing one frame index). | |
| bool CaptureFrames() | |
| { | |
| // Capture only once EVERY camera has a rendered frame this tick. During the | |
| // first few updates the render pipeline is still warming up and ImageData() | |
| // is null; capturing then would advance the frame counter and log a | |
| // trajectory row with no PNG on disk, breaking the image<->trajectory | |
| // pairing. Bail out so this frame index is retried until all views render. | |
| std::vector<CachedFrame> frames; | |
| const char *singleCameraSweep = std::getenv("SIMPLE_DRONE_SINGLE_CAMERA_SWEEP"); | |
| const bool useSingleCameraSweep = | |
| this->physicalFallbackToSweep || | |
| (singleCameraSweep && std::string(singleCameraSweep) != "0"); | |
| if (useSingleCameraSweep) | |
| { | |
| if (!this->AdvanceSingleCameraSweep(frames)) | |
| return false; | |
| } | |
| else | |
| { | |
| if (!this->AdvancePhysicalCameraSequence(frames)) | |
| return false; | |
| } | |
| for (size_t i = 0; i < this->cameras.size(); ++i) | |
| { | |
| if (i >= frames.size() || frames[i].data.empty() || | |
| frames[i].width == 0 || frames[i].height == 0 || frames[i].depth < 3) | |
| { | |
| if (!this->captureFailureWarned) | |
| { | |
| gzerr << "[SimpleDronePlugin] camera frame not ready at target index " | |
| << this->targetIndex << "; camera=" << this->cameraNames[i] | |
| << ", movable_frame=" << (i < frames.size() && !frames[i].data.empty()) | |
| << std::endl; | |
| this->captureFailureWarned = true; | |
| } | |
| return false; | |
| } | |
| } | |
| std::string frameName; | |
| if (this->datasetMode && this->currentDatasetTrajectory < this->datasetTrajectories.size()) | |
| { | |
| const DatasetTrajectory &traj = this->datasetTrajectories[this->currentDatasetTrajectory]; | |
| const DatasetPoint &pt = traj.points[this->targetIndex]; | |
| std::ostringstream name; | |
| name << traj.name << "_step_" << std::setw(6) << std::setfill('0') << pt.step << ".png"; | |
| frameName = name.str(); | |
| } | |
| if (this->rejectGrayImages) | |
| { | |
| for (size_t i = 0; i < this->cameras.size(); ++i) | |
| { | |
| const CachedFrame &frame = frames[i]; | |
| const unsigned char *data = frame.data.data(); | |
| std::string reason; | |
| if (!this->FrameLooksUsable( | |
| data, | |
| frame.width, | |
| frame.height, | |
| frame.depth, | |
| reason)) | |
| { | |
| if (this->grayRejectWarnCounter % 100 == 0) | |
| { | |
| gzerr << "[SimpleDronePlugin] rejected gray/unusable frame at target index " | |
| << this->targetIndex << "; camera=" << this->cameraNames[i] | |
| << "; " << reason << ". Waiting for a new frame." << std::endl; | |
| } | |
| ++this->grayRejectWarnCounter; | |
| if (useSingleCameraSweep) | |
| this->ResetSingleCameraSweep(); | |
| else | |
| this->ResetPhysicalCameraSequence(); | |
| return false; | |
| } | |
| } | |
| } | |
| // All four views are ready -- save them under the shared frame index. | |
| for (size_t i = 0; i < this->cameras.size(); ++i) | |
| { | |
| const CachedFrame &frame = frames[i]; | |
| // `cam->ImageData()` is a tightly packed R8G8B8 buffer of size w * h * 3. | |
| // (Use it here directly if you want to feed it into an algorithm.) | |
| // ----- save the RGB image as PNG into this camera's sub-folder ----- | |
| char name[300]; | |
| if (this->datasetMode) | |
| { | |
| const DatasetTrajectory &traj = | |
| this->datasetTrajectories[this->currentDatasetTrajectory]; | |
| std::snprintf(name, sizeof(name), "%s/%s/%s/%s", | |
| this->imageDir.c_str(), | |
| traj.name.c_str(), | |
| this->folderNames[i].c_str(), | |
| frameName.c_str()); | |
| } | |
| else | |
| { | |
| std::snprintf(name, sizeof(name), "%s/%s/%06u.png", | |
| this->imageDir.c_str(), | |
| this->folderNames[i].c_str(), | |
| this->frameCounter); | |
| } | |
| const unsigned char *data = frame.data.data(); | |
| if (!data || frame.data.empty()) | |
| { | |
| gzerr << "[SimpleDronePlugin] camera image data disappeared before save; camera=" | |
| << this->cameraNames[i] << std::endl; | |
| return false; | |
| } | |
| const size_t pixelCount = | |
| static_cast<size_t>(frame.width) * static_cast<size_t>(frame.height) * 3u; | |
| unsigned int minValue = 255; | |
| unsigned int maxValue = 0; | |
| unsigned long long sumValue = 0; | |
| for (size_t pixel = 0; pixel < pixelCount; ++pixel) | |
| { | |
| const unsigned int value = static_cast<unsigned int>(data[pixel]); | |
| minValue = std::min(minValue, value); | |
| maxValue = std::max(maxValue, value); | |
| sumValue += value; | |
| } | |
| if (std::getenv("SIMPLE_DRONE_DEBUG_CAMERA")) | |
| { | |
| gzmsg << "[SimpleDronePlugin] camera buffer " | |
| << this->cameraNames[i] | |
| << " frame=" << this->frameCounter | |
| << " size=" << frame.width << "x" << frame.height | |
| << " min=" << minValue | |
| << " max=" << maxValue | |
| << " mean=" << (static_cast<double>(sumValue) / std::max<size_t>(pixelCount, 1u)) | |
| << " first_rgb=" | |
| << static_cast<unsigned int>(data[0]) << ',' | |
| << static_cast<unsigned int>(data[1]) << ',' | |
| << static_cast<unsigned int>(data[2]) | |
| << std::endl; | |
| } | |
| common::Image image; | |
| image.SetFromData( | |
| data, | |
| frame.width, | |
| frame.height, | |
| common::Image::RGB_INT8); | |
| image.SavePNG(std::string(name)); | |
| } | |
| // ----- log this trajectory point (3D position + orientation) ----- | |
| ignition::math::Pose3d pose = this->model->WorldPose(); | |
| const ignition::math::Vector3d &p = pose.Pos(); | |
| const ignition::math::Quaterniond &q = pose.Rot(); | |
| double roll = q.Roll(); | |
| double pitch = q.Pitch(); | |
| double yaw = q.Yaw(); | |
| const double r2d = 180.0 / M_PI; | |
| double t = this->world->SimTime().Double(); | |
| if (this->datasetMode && this->currentDatasetTrajectory < this->datasetTrajectories.size()) | |
| { | |
| DatasetPoint &pt = | |
| this->datasetTrajectories[this->currentDatasetTrajectory].points[this->targetIndex]; | |
| pt.capturedX = p.X(); | |
| pt.capturedY = p.Y(); | |
| pt.capturedZ = p.Z(); | |
| pt.captureFrame = this->frameCounter; | |
| pt.capturedYawRad = yaw; | |
| pt.capturedYawDeg = yaw * r2d; | |
| pt.imageName = frameName; | |
| pt.captured = true; | |
| } | |
| else if (this->trajFile.is_open()) | |
| { | |
| this->trajFile << this->frameCounter << ',' | |
| << t << ',' | |
| << p.X() << ',' << p.Y() << ',' << p.Z() << ',' | |
| << roll << ',' << pitch << ',' << yaw << ',' | |
| << (roll * r2d) << ',' << (pitch * r2d) << ',' << (yaw * r2d) << ',' | |
| << q.W() << ',' << q.X() << ',' << q.Y() << ',' << q.Z() << '\n'; | |
| this->trajFile.flush(); // persist even if the sim is Ctrl+C'd | |
| } | |
| gzmsg << "[SimpleDronePlugin] saved frame set #" | |
| << this->frameCounter << " (front/down/left/right)" << std::endl; | |
| this->grayRejectWarnCounter = 0; | |
| this->physicalRejectCount = 0; | |
| ++this->frameCounter; | |
| return true; | |
| } | |
| void OnUpdate() | |
| { | |
| common::Time now = this->world->SimTime(); | |
| // Tour finished: hold the drone at the final waypoint and record nothing. | |
| if (this->tourComplete) | |
| { | |
| this->model->SetWorldPose(this->holdPose); | |
| this->model->SetLinearVel(ignition::math::Vector3d::Zero); | |
| return; | |
| } | |
| // Lazily bind the cameras once the sensor manager has created them. | |
| if (!this->camerasReady) | |
| this->camerasReady = this->InitCameras(); | |
| if (!this->camerasReady) | |
| return; // nothing happens (no motion, no capture) until cameras exist | |
| if (this->waypoints.empty()) | |
| return; | |
| // ===== settle-then-capture on each waypoint ===== | |
| // While settling, the drone is pinned to the EXACT waypoint and we wait for | |
| // every camera to render a brand-new frame from that pinned pose before | |
| // saving. Gazebo renders the cameras *after* this callback, so without the | |
| // wait the saved PNG would be the frame rendered one step earlier (during | |
| // the approach, a few cm short). The wait makes each image truly correspond | |
| // to its logged coordinate. The start point (waypoints[0]) begins settling. | |
| if (this->settling) | |
| { | |
| const ignition::math::Vector3d &wp = this->waypoints[this->targetIndex]; | |
| const ignition::math::Pose3d snapped( | |
| wp.X(), wp.Y(), wp.Z(), 0.0, 0.0, | |
| this->datasetMode ? 0.0 : this->captureYaw); | |
| this->model->SetWorldPose(snapped); // re-assert every tick: hold dead still | |
| this->model->SetLinearVel(ignition::math::Vector3d::Zero); | |
| // First tick parked here: latch each camera's current render time as the | |
| // baseline, then yield so the cameras can render from the pinned pose. | |
| if (!this->settleBaselineSet) | |
| { | |
| this->baseRenderTime.resize(this->cameras.size()); | |
| for (size_t i = 0; i < this->cameras.size(); ++i) | |
| { | |
| if (this->cameras[i]) | |
| { | |
| this->cameras[i]->SetActive(true); | |
| this->cameras[i]->Update(true); | |
| } | |
| this->baseRenderTime[i] = this->cameras[i] | |
| ? this->cameras[i]->LastMeasurementTime() : common::Time::Zero; | |
| } | |
| this->settleStartTime = now; | |
| this->settleBaselineSet = true; | |
| this->captureFailureWarned = false; | |
| return; | |
| } | |
| // Hold until EVERY camera has produced a new frame strictly after the | |
| // snap (i.e. rendered from the pinned pose), then capture. | |
| bool allCamerasRerendered = true; | |
| for (size_t i = 0; i < this->cameras.size(); ++i) | |
| { | |
| if (this->cameras[i]) | |
| { | |
| this->cameras[i]->SetActive(true); | |
| this->cameras[i]->Update(true); | |
| } | |
| if (!this->cameras[i] || | |
| this->cameras[i]->LastMeasurementTime() <= this->baseRenderTime[i]) | |
| { | |
| allCamerasRerendered = false; | |
| break; | |
| } | |
| } | |
| if (!allCamerasRerendered) | |
| { | |
| const double settleWait = (now - this->settleStartTime).Double(); | |
| if (settleWait < this->settleTimeout) | |
| return; // not all cameras have re-rendered yet -- keep waiting | |
| if (!this->settleTimeoutWarned) | |
| { | |
| gzerr << "[SimpleDronePlugin] camera settle timeout after " | |
| << settleWait << "s at target index " << this->targetIndex | |
| << "; capturing latest available frames." << std::endl; | |
| this->settleTimeoutWarned = true; | |
| } | |
| } | |
| if (!this->CaptureFrames()) // also guards against null image buffers | |
| return; | |
| this->settling = false; | |
| this->settleBaselineSet = false; | |
| this->captureFailureWarned = false; | |
| this->settleTimeoutWarned = false; | |
| this->ResetPhysicalCameraSequence(); | |
| if (this->datasetMode) | |
| { | |
| this->settling = false; | |
| this->settleBaselineSet = false; | |
| this->captureFailureWarned = false; | |
| this->settleTimeoutWarned = false; | |
| this->AdvanceDatasetAfterCapture(snapped); | |
| return; | |
| } | |
| if (this->commandMode) | |
| { | |
| this->holdPose = snapped; | |
| this->waitingForCommand = true; | |
| this->lastTime = now; | |
| return; | |
| } | |
| // That was the last waypoint -> the single-pass tour is done. | |
| if (this->targetIndex + 1 >= this->waypoints.size()) | |
| { | |
| this->FinishTour(snapped); | |
| return; | |
| } | |
| ++this->targetIndex; // head for the next waypoint | |
| this->lastTime = now; // keep the first travel dt to one step | |
| return; | |
| } | |
| if (this->commandMode && this->waitingForCommand) | |
| { | |
| this->model->SetWorldPose(this->holdPose); | |
| this->model->SetLinearVel(ignition::math::Vector3d::Zero); | |
| if (!this->TryLoadCommand()) | |
| return; | |
| this->waypoints.resize(1); | |
| this->waypoints.push_back(this->commandTarget); | |
| this->targetIndex = 1; | |
| this->waitingForCommand = false; | |
| this->lastTime = now; | |
| return; | |
| } | |
| // ===== fly toward waypoints[targetIndex] ===== | |
| double dt = (now - this->lastTime).Double(); | |
| this->lastTime = now; | |
| if (dt <= 0.0) | |
| return; | |
| ignition::math::Vector3d pos = this->model->WorldPose().Pos(); | |
| ignition::math::Vector3d diff = this->waypoints[this->targetIndex] - pos; | |
| if (diff.Length() < 0.08) | |
| { | |
| if (this->datasetMode && this->returningToStart) | |
| { | |
| size_t nextTrajectory = this->currentDatasetTrajectory + 1; | |
| if (!this->BeginDatasetTrajectoryAtStart(nextTrajectory)) | |
| { | |
| this->FinishTour(this->model->WorldPose()); | |
| return; | |
| } | |
| return; | |
| } | |
| // Arrived: latch the travel heading and start settling on the waypoint. | |
| if (this->datasetMode && this->currentDatasetTrajectory < this->datasetTrajectories.size()) | |
| this->captureYaw = 0.0; | |
| else | |
| this->captureYaw = this->commandMode ? this->commandYaw | |
| : this->model->WorldPose().Rot().Yaw(); | |
| this->settling = true; | |
| this->settleBaselineSet = false; | |
| this->captureFailureWarned = false; | |
| this->settleTimeoutWarned = false; | |
| return; | |
| } | |
| ignition::math::Vector3d dir = diff.Normalized(); | |
| double yaw = this->datasetMode ? 0.0 : std::atan2(dir.Y(), dir.X()); | |
| double travel = this->speed * dt; | |
| ignition::math::Vector3d newPos; | |
| if (travel >= diff.Length()) | |
| { | |
| newPos = this->waypoints[this->targetIndex]; | |
| } | |
| else | |
| { | |
| newPos = pos + dir * travel; | |
| } | |
| this->model->SetWorldPose( | |
| ignition::math::Pose3d(newPos.X(), newPos.Y(), newPos.Z(), 0.0, 0.0, yaw)); | |
| this->model->SetLinearVel(travel >= diff.Length() | |
| ? ignition::math::Vector3d::Zero | |
| : dir * this->speed); | |
| } | |
| struct DatasetPoint | |
| { | |
| int step = 0; | |
| double x = 0.0; | |
| double y = 0.0; | |
| double z = 0.0; | |
| double yawRad = 0.0; | |
| double yawDeg = 0.0; | |
| double capturedX = 0.0; | |
| double capturedY = 0.0; | |
| double capturedZ = 0.0; | |
| unsigned int captureFrame = 0; | |
| double capturedYawRad = 0.0; | |
| double capturedYawDeg = 0.0; | |
| std::string imageName; | |
| bool captured = false; | |
| }; | |
| int EnvInt(const char *name, int fallback) | |
| { | |
| const char *value = std::getenv(name); | |
| if (!value || value[0] == '\0') | |
| return fallback; | |
| try | |
| { | |
| return std::stoi(value); | |
| } | |
| catch (...) | |
| { | |
| return fallback; | |
| } | |
| } | |
| double EnvDouble(const char *name, double fallback) | |
| { | |
| const char *value = std::getenv(name); | |
| if (!value || value[0] == '\0') | |
| return fallback; | |
| try | |
| { | |
| return std::stod(value); | |
| } | |
| catch (...) | |
| { | |
| return fallback; | |
| } | |
| } | |
| bool FrameLooksUsable( | |
| const unsigned char *data, | |
| unsigned int width, | |
| unsigned int height, | |
| unsigned int depth, | |
| std::string &reason) | |
| { | |
| if (!data || width == 0 || height == 0 || depth < 3) | |
| { | |
| reason = "empty image buffer"; | |
| return false; | |
| } | |
| const size_t pixelCount = | |
| static_cast<size_t>(width) * static_cast<size_t>(height); | |
| unsigned int globalMin = 255; | |
| unsigned int globalMax = 0; | |
| size_t grayPixels = 0; | |
| double lumaSum = 0.0; | |
| double lumaSqSum = 0.0; | |
| const unsigned int tilesX = 8; | |
| const unsigned int tilesY = 8; | |
| std::vector<size_t> tilePixels(tilesX * tilesY, 0); | |
| std::vector<size_t> tileGrayPixels(tilesX * tilesY, 0); | |
| std::vector<unsigned int> tileMin(tilesX * tilesY, 255); | |
| std::vector<unsigned int> tileMax(tilesX * tilesY, 0); | |
| std::vector<double> tileLumaSum(tilesX * tilesY, 0.0); | |
| std::vector<double> tileLumaSqSum(tilesX * tilesY, 0.0); | |
| std::vector<size_t> rowBufferPixels(height, 0); | |
| std::vector<size_t> columnBufferPixels(width, 0); | |
| for (unsigned int y = 0; y < height; ++y) | |
| { | |
| for (unsigned int x = 0; x < width; ++x) | |
| { | |
| const size_t offset = | |
| (static_cast<size_t>(y) * static_cast<size_t>(width) + x) * depth; | |
| const unsigned int r = static_cast<unsigned int>(data[offset]); | |
| const unsigned int g = static_cast<unsigned int>(data[offset + 1]); | |
| const unsigned int b = static_cast<unsigned int>(data[offset + 2]); | |
| const unsigned int cmin = std::min(r, std::min(g, b)); | |
| const unsigned int cmax = std::max(r, std::max(g, b)); | |
| const double luma = (static_cast<double>(r) + g + b) / 3.0; | |
| const unsigned int tileX = std::min((x * tilesX) / width, tilesX - 1); | |
| const unsigned int tileY = std::min((y * tilesY) / height, tilesY - 1); | |
| const size_t tileIndex = static_cast<size_t>(tileY) * tilesX + tileX; | |
| globalMin = std::min(globalMin, cmin); | |
| globalMax = std::max(globalMax, cmax); | |
| lumaSum += luma; | |
| lumaSqSum += luma * luma; | |
| ++tilePixels[tileIndex]; | |
| tileMin[tileIndex] = std::min(tileMin[tileIndex], cmin); | |
| tileMax[tileIndex] = std::max(tileMax[tileIndex], cmax); | |
| tileLumaSum[tileIndex] += luma; | |
| tileLumaSqSum[tileIndex] += luma * luma; | |
| const bool isGray = | |
| (cmax - cmin <= static_cast<unsigned int>(this->grayDelta)) && | |
| (luma >= this->grayMin) && | |
| (luma <= this->grayMax); | |
| if (isGray) | |
| { | |
| ++grayPixels; | |
| ++tileGrayPixels[tileIndex]; | |
| } | |
| if (r == 128u && g == 128u && b == 128u) | |
| { | |
| ++rowBufferPixels[y]; | |
| ++columnBufferPixels[x]; | |
| } | |
| } | |
| } | |
| const unsigned int rgbRange = globalMax - globalMin; | |
| const double mean = lumaSum / std::max<size_t>(pixelCount, 1u); | |
| const double variance = | |
| std::max(0.0, lumaSqSum / std::max<size_t>(pixelCount, 1u) - mean * mean); | |
| const double lumaStd = std::sqrt(variance); | |
| const double grayRatio = | |
| static_cast<double>(grayPixels) / std::max<size_t>(pixelCount, 1u); | |
| if (rgbRange < static_cast<unsigned int>(this->minRgbRange)) | |
| { | |
| std::ostringstream out; | |
| out << "near-uniform image rgb_range=" << rgbRange | |
| << " luma_std=" << lumaStd; | |
| reason = out.str(); | |
| return false; | |
| } | |
| if (grayRatio > this->grayMaxRatio) | |
| { | |
| std::ostringstream out; | |
| out << "global gray ratio too high ratio=" << grayRatio; | |
| reason = out.str(); | |
| return false; | |
| } | |
| for (unsigned int y = 0; y < height; ++y) | |
| { | |
| const double ratio = static_cast<double>(rowBufferPixels[y]) / width; | |
| if (ratio > this->grayScanlineRatio) | |
| { | |
| std::ostringstream out; | |
| out << "gray render-buffer row ratio too high row=" << y | |
| << " ratio=" << ratio; | |
| reason = out.str(); | |
| return false; | |
| } | |
| } | |
| for (unsigned int x = 0; x < width; ++x) | |
| { | |
| const double ratio = static_cast<double>(columnBufferPixels[x]) / height; | |
| if (ratio > this->grayScanlineRatio) | |
| { | |
| std::ostringstream out; | |
| out << "gray render-buffer column ratio too high column=" << x | |
| << " ratio=" << ratio; | |
| reason = out.str(); | |
| return false; | |
| } | |
| } | |
| for (size_t i = 0; i < tilePixels.size(); ++i) | |
| { | |
| if (tilePixels[i] == 0) | |
| continue; | |
| const double tileRatio = | |
| static_cast<double>(tileGrayPixels[i]) / static_cast<double>(tilePixels[i]); | |
| const double tileMean = | |
| tileLumaSum[i] / static_cast<double>(tilePixels[i]); | |
| const double tileVariance = | |
| std::max(0.0, | |
| tileLumaSqSum[i] / static_cast<double>(tilePixels[i]) - | |
| tileMean * tileMean); | |
| const double tileStd = std::sqrt(tileVariance); | |
| const unsigned int tileRange = tileMax[i] - tileMin[i]; | |
| if (tileRatio > this->grayTileRatio && | |
| tileStd < this->minLumaStd && | |
| tileRange < static_cast<unsigned int>(this->minRgbRange)) | |
| { | |
| std::ostringstream out; | |
| out << "gray tile ratio too high tile=" << i | |
| << " ratio=" << tileRatio | |
| << " tile_range=" << tileRange | |
| << " tile_luma_std=" << tileStd; | |
| reason = out.str(); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| struct DatasetTrajectory | |
| { | |
| std::string name; | |
| std::string path; | |
| std::vector<DatasetPoint> points; | |
| }; | |
| std::vector<std::string> SplitCsvLine(const std::string &line) | |
| { | |
| std::vector<std::string> cols; | |
| std::string col; | |
| std::istringstream ss(line); | |
| while (std::getline(ss, col, ',')) | |
| cols.push_back(col); | |
| return cols; | |
| } | |
| void LoadDatasetTrajectories() | |
| { | |
| this->datasetTrajectories.clear(); | |
| std::vector<std::string> csvFiles; | |
| if (!this->datasetTrajectoryFile.empty()) | |
| { | |
| if (boost::filesystem::exists(this->datasetTrajectoryFile)) | |
| csvFiles.push_back(this->datasetTrajectoryFile); | |
| } | |
| else | |
| { | |
| if (!boost::filesystem::exists(this->trajectoryDir)) | |
| return; | |
| boost::filesystem::directory_iterator end; | |
| for (boost::filesystem::directory_iterator it(this->trajectoryDir); it != end; ++it) | |
| { | |
| if (boost::filesystem::is_regular_file(it->path()) && it->path().extension() == ".csv") | |
| csvFiles.push_back(it->path().string()); | |
| } | |
| std::sort(csvFiles.begin(), csvFiles.end()); | |
| } | |
| for (const std::string &path : csvFiles) | |
| { | |
| std::ifstream in(path); | |
| std::string line; | |
| if (!std::getline(in, line)) | |
| continue; | |
| DatasetTrajectory traj; | |
| boost::filesystem::path p(path); | |
| traj.name = p.stem().string(); | |
| traj.path = path; | |
| while (std::getline(in, line)) | |
| { | |
| if (line.empty()) | |
| continue; | |
| std::vector<std::string> cols = this->SplitCsvLine(line); | |
| if (cols.size() < 5) | |
| continue; | |
| DatasetPoint pt; | |
| try | |
| { | |
| pt.step = std::stoi(cols[0]); | |
| pt.x = std::stod(cols[1]); | |
| pt.y = std::stod(cols[2]); | |
| pt.z = std::stod(cols[3]); | |
| pt.yawRad = std::stod(cols[4]); | |
| pt.yawDeg = cols.size() > 5 ? std::stod(cols[5]) : pt.yawRad * 180.0 / M_PI; | |
| } | |
| catch (...) | |
| { | |
| continue; | |
| } | |
| traj.points.push_back(pt); | |
| } | |
| if (!traj.points.empty()) | |
| this->datasetTrajectories.push_back(traj); | |
| } | |
| gzmsg << "[SimpleDronePlugin] loaded " << this->datasetTrajectories.size() | |
| << " dataset trajector" | |
| << (this->datasetTrajectories.size() == 1 ? "y" : "ies") | |
| << " from " | |
| << (this->datasetTrajectoryFile.empty() | |
| ? this->trajectoryDir | |
| : this->datasetTrajectoryFile) | |
| << std::endl; | |
| } | |
| bool BeginDatasetTrajectory(size_t index) | |
| { | |
| if (index >= this->datasetTrajectories.size()) | |
| return false; | |
| this->currentDatasetTrajectory = index; | |
| this->waypoints.clear(); | |
| const DatasetTrajectory &traj = this->datasetTrajectories[index]; | |
| for (const DatasetPoint &pt : traj.points) | |
| this->waypoints.push_back(ignition::math::Vector3d(pt.x, pt.y, pt.z)); | |
| this->targetIndex = 0; | |
| this->returningToStart = false; | |
| this->captureYaw = 0.0; | |
| this->settling = true; | |
| this->settleBaselineSet = false; | |
| this->captureFailureWarned = false; | |
| this->settleTimeoutWarned = false; | |
| this->physicalRejectCount = 0; | |
| this->physicalFallbackToSweep = false; | |
| this->lastTime = this->world->SimTime(); | |
| gzmsg << "[SimpleDronePlugin] dataset trajectory " | |
| << (index + 1) << "/" << this->datasetTrajectories.size() | |
| << ": " << traj.name << " (" << traj.points.size() | |
| << " points)" << std::endl; | |
| for (const std::string &folder : this->folderNames) | |
| boost::filesystem::create_directories(this->imageDir + "/" + traj.name + "/" + folder); | |
| return true; | |
| } | |
| bool BeginDatasetTrajectoryAtStart(size_t index) | |
| { | |
| if (index >= this->datasetTrajectories.size()) | |
| return false; | |
| const DatasetPoint &start = this->datasetTrajectories[index].points.front(); | |
| this->model->SetWorldPose( | |
| ignition::math::Pose3d(start.x, start.y, start.z, 0.0, 0.0, 0.0)); | |
| this->model->SetLinearVel(ignition::math::Vector3d::Zero); | |
| return this->BeginDatasetTrajectory(index); | |
| } | |
| void AdvanceDatasetAfterCapture(const ignition::math::Pose3d &snapped) | |
| { | |
| if (this->currentDatasetTrajectory >= this->datasetTrajectories.size()) | |
| return; | |
| DatasetTrajectory &traj = this->datasetTrajectories[this->currentDatasetTrajectory]; | |
| this->RewriteDatasetTrajectoryCsv(traj); | |
| if (this->targetIndex + 1 < traj.points.size()) | |
| { | |
| ++this->targetIndex; | |
| this->captureYaw = 0.0; | |
| this->settling = true; | |
| this->settleBaselineSet = false; | |
| this->captureFailureWarned = false; | |
| this->settleTimeoutWarned = false; | |
| this->physicalRejectCount = 0; | |
| this->lastTime = this->world->SimTime(); | |
| return; | |
| } | |
| this->FinishTour(snapped); | |
| } | |
| void RewriteDatasetTrajectoryCsv(const DatasetTrajectory &traj) | |
| { | |
| std::ofstream out(traj.path, std::ios::out | std::ios::trunc); | |
| out << "step,x,y,z,yaw_rad,yaw_deg," | |
| "capture_frame,captured_yaw_rad,captured_yaw_deg," | |
| "front_image,down_image,left_image,right_image\n"; | |
| for (const DatasetPoint &pt : traj.points) | |
| { | |
| out << pt.step << ',' | |
| << (pt.captured ? pt.capturedX : pt.x) << ',' | |
| << (pt.captured ? pt.capturedY : pt.y) << ',' | |
| << (pt.captured ? pt.capturedZ : pt.z) << ',' | |
| << pt.yawRad << ',' | |
| << pt.yawDeg << ','; | |
| if (pt.captured) | |
| { | |
| out << pt.captureFrame << ',' | |
| << pt.capturedYawRad << ',' | |
| << pt.capturedYawDeg << ',' | |
| << pt.imageName << ',' | |
| << pt.imageName << ',' | |
| << pt.imageName << ',' | |
| << pt.imageName << '\n'; | |
| } | |
| else | |
| { | |
| out << ",,,,,,\n"; | |
| } | |
| } | |
| out.flush(); | |
| gzmsg << "[SimpleDronePlugin] updated dataset trajectory CSV: " | |
| << traj.path << std::endl; | |
| } | |
| bool TryLoadCommand() | |
| { | |
| if (this->commandFile.empty() || !boost::filesystem::exists(this->commandFile)) | |
| return false; | |
| std::time_t mtime = boost::filesystem::last_write_time(this->commandFile); | |
| std::ifstream in(this->commandFile); | |
| std::ostringstream buf; | |
| buf << in.rdbuf(); | |
| std::string commandText = buf.str(); | |
| if (mtime <= this->lastCommandMTime && commandText == this->lastCommandText) | |
| return false; | |
| std::string line; | |
| std::istringstream lines(commandText); | |
| while (std::getline(lines, line)) | |
| { | |
| if (line.empty() || line.find("x") != std::string::npos) | |
| continue; | |
| for (char &c : line) | |
| { | |
| if (c == ',') | |
| c = ' '; | |
| } | |
| std::istringstream ss(line); | |
| double x = 0.0, y = 0.0, z = 0.0, yaw = 0.0; | |
| if (!(ss >> x >> y >> z >> yaw)) | |
| continue; | |
| this->commandTarget = ignition::math::Vector3d( | |
| std::max(-7.0, std::min(6.5, x)), | |
| std::max(-4.0, std::min(4.0, y)), | |
| std::max(1.2, std::min(1.8, z))); | |
| this->commandYaw = yaw; | |
| this->lastCommandMTime = mtime; | |
| this->lastCommandText = commandText; | |
| gzmsg << "[SimpleDronePlugin] command target: " | |
| << this->commandTarget.X() << ", " | |
| << this->commandTarget.Y() << ", " | |
| << this->commandTarget.Z() << ", yaw=" | |
| << this->commandYaw << std::endl; | |
| return true; | |
| } | |
| this->lastCommandMTime = mtime; | |
| this->lastCommandText = commandText; | |
| gzerr << "[SimpleDronePlugin] command file changed but no valid x,y,z,yaw found: " | |
| << this->commandFile << std::endl; | |
| return false; | |
| } | |
| // Called once the final waypoint has been captured. The frame for the last | |
| // waypoint is already saved by the capture-on-arrival branch, so this only | |
| // closes the trajectory file and latches the tour as complete (no further | |
| // motion or recording). | |
| void FinishTour(const ignition::math::Pose3d &finalPose) | |
| { | |
| if (this->trajFile.is_open()) | |
| this->trajFile.close(); | |
| this->holdPose = finalPose; | |
| this->model->SetLinearVel(ignition::math::Vector3d::Zero); | |
| this->tourComplete = true; | |
| gzmsg << "[SimpleDronePlugin] trajectory complete: visited " | |
| << this->waypoints.size() << " waypoints, saved " | |
| << this->frameCounter << " frame sets. Recording stopped." | |
| << std::endl; | |
| if (this->quitOnFinish) | |
| { | |
| if (!this->doneFile.empty()) | |
| { | |
| std::ofstream done(this->doneFile, std::ios::out | std::ios::trunc); | |
| done << "done\n"; | |
| done.flush(); | |
| gzmsg << "[SimpleDronePlugin] wrote done file: " | |
| << this->doneFile << std::endl; | |
| } | |
| gzmsg << "[SimpleDronePlugin] SIMPLE_DRONE_QUIT_ON_FINISH set; shutdown requested." | |
| << std::endl; | |
| gazebo::shutdown(); | |
| } | |
| } | |
| private: | |
| physics::ModelPtr model; | |
| physics::WorldPtr world; | |
| event::ConnectionPtr updateConnection; | |
| // Cameras (front / down / left / right). | |
| std::vector<std::string> cameraNames; // sensor names, must match the SDF | |
| std::vector<std::string> folderNames; // output sub-folder per camera | |
| std::vector<sensors::CameraSensorPtr> cameras; | |
| std::vector<event::ConnectionPtr> imageConnections; | |
| bool camerasReady; | |
| std::string imageDir; | |
| double capturePeriod; // legacy, unused (capture is per-waypoint now) | |
| common::Time lastCaptureTime; // legacy, unused | |
| unsigned int frameCounter; | |
| std::ofstream trajFile; | |
| std::vector<ignition::math::Vector3d> waypoints; | |
| unsigned int targetIndex; | |
| // Settle-then-capture state: while parked on a waypoint we wait for the | |
| // cameras to re-render from the pinned pose before saving, so each image | |
| // matches its logged coordinate exactly. | |
| bool settling; // true while parked on a waypoint awaiting capture | |
| bool settleBaselineSet; // have we latched the pre-settle render times? | |
| bool captureFailureWarned; // avoid spamming camera readiness diagnostics | |
| bool settleTimeoutWarned; // avoid spamming settle timeout diagnostics | |
| double captureYaw; // heading to hold while settling (travel heading) | |
| std::vector<common::Time> baseRenderTime; // per-camera render time at snap moment | |
| common::Time settleStartTime; | |
| const double settleTimeout = 10.0; | |
| double speed; | |
| common::Time lastTime; | |
| // One-shot tour state: once the last waypoint is reached the drone hovers | |
| // at `holdPose` and stops capturing. | |
| bool tourComplete; | |
| ignition::math::Pose3d holdPose; | |
| // Dataset trajectory mode. Trajectories are read from | |
| // <datasetRoot>/trajectory/*.csv. Captures are saved into | |
| // <datasetRoot>/images/<trajectory_name>/images_{front,down,left,right}/. | |
| bool datasetMode; | |
| bool quitOnFinish; | |
| std::string doneFile; | |
| bool returningToStart; | |
| std::string datasetRoot; | |
| std::string trajectoryDir; | |
| std::string datasetTrajectoryFile; | |
| std::vector<DatasetTrajectory> datasetTrajectories; | |
| size_t currentDatasetTrajectory; | |
| // File-based Python control mode. After each captured frame set, the drone | |
| // holds position until Python writes x,y,z,yaw to commandFile. | |
| bool commandMode; | |
| bool waitingForCommand; | |
| std::string commandFile; | |
| std::string lastCommandText; | |
| std::time_t lastCommandMTime; | |
| ignition::math::Vector3d commandTarget; | |
| double commandYaw; | |
| bool rejectGrayImages; | |
| int grayDelta; | |
| int grayMin; | |
| int grayMax; | |
| double grayMaxRatio; | |
| double grayTileRatio; | |
| double grayScanlineRatio; | |
| double minLumaStd; | |
| int minRgbRange; | |
| double viewDownTilt; | |
| double minValidImageRatio; | |
| unsigned int grayRejectWarnCounter; | |
| std::mutex frameMutex; | |
| std::vector<CachedFrame> latestFrames; | |
| bool physicalSequenceInProgress; | |
| size_t physicalViewIndex; | |
| bool physicalWarned; | |
| bool physicalViewArmed; | |
| common::Time physicalBaselineTime; | |
| unsigned int physicalRejectCount; | |
| bool physicalFallbackToSweep; | |
| std::vector<CachedFrame> physicalFrames; | |
| bool sweepInProgress; | |
| bool sweepPoseSet; | |
| size_t sweepViewIndex; | |
| unsigned int sweepYawAttempt; | |
| bool sweepTimeoutWarned; | |
| common::Time sweepStartTime; | |
| common::Time sweepBaselineFrameTime; | |
| ignition::math::Pose3d sweepBasePose; | |
| std::vector<CachedFrame> sweepFrames; | |
| }; | |
| GZ_REGISTER_MODEL_PLUGIN(SimpleDronePlugin) | |
| } | |