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Asset Foundry

Digital assets for graphics development: models, environment maps, textures, and fonts.

  • model/character/: contents imported from digital-forge.
  • image/envmap/: Garnet environment maps, including source EXR and generated IBL textures.
  • model/DamagedHelmet/: the complete glTF, binary mesh, material and texture set.
  • model/humanoid/: both ASCII and binary versions of the humanoid model.
  • font/: the complete Garnet font collection.

The original digital-forge LICENSE is preserved at the dataset root; other imported assets retain their upstream terms and attribution. The environment-map source URL is in its adjacent README.

Garnet mounts this dataset at media/asset-foundry as a shallow Git submodule. The superproject pins the dataset commit; run git submodule update --init --recursive to initialize it. Git LFS is required to materialize the binary assets.

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