heisha / src /meta_file.py
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#!/usr/bin/python3
import sys, pathlib, ctypes, pathlib
from bin import bdo_utils
def tryDecodeBinaryString(binaryString):
try:
return binaryString.decode("ascii")
except UnicodeDecodeError:
try:
s = binaryString.decode("euc-kr")
bdo_utils.logw(f"Encountered a korean string: {s}.")
return s
except UnicodeDecodeError:
bdo_utils.loge(f"Failed to decode binary string: {binaryString}.")
return None
# Decode binary string. RIP if failed.
def decodeBinaryString(binaryString):
s = tryDecodeBinaryString(binaryString)
if s is None:
bdo_utils.rip(f"Failed to decode binary string: {binaryString}.")
return s
class FileBlock:
def __init__(self, meta_file):
# Each file block is 28 bytes. The first 4 bytes is the hash value of the block.
self.hash = int.from_bytes(meta_file.read(4), byteorder="little")
# Next 4 bytes is folder number.
self.folderNum = int.from_bytes(meta_file.read(4), byteorder="little")
# Next 4 bytes is file number.
self.fileNum = int.from_bytes(meta_file.read(4), byteorder="little")
# Next 4 bytes is paz number.
self.pazNum = int.from_bytes(meta_file.read(4), byteorder="little")
# Next 4 bytes is file offset.
self.fileOffset = int.from_bytes(meta_file.read(4), byteorder="little")
# Next 4 bytes is zsize.
self.zsize = int.from_bytes(meta_file.read(4), byteorder="little")
# Next 4 bytes is size.
self.size = int.from_bytes(meta_file.read(4), byteorder="little")
def fullPath(self):
return pathlib.Path(self.folderName) / self.fileName
class IceDecipher:
def __init__(self):
# Get directory of the script
script_dir = pathlib.Path(__file__).parent.absolute()
# Determine shared library extension
if sys.platform == "win32":
ext = ".dll"
elif sys.platform == "linux":
ext = ".so"
else:
ext = ".dylib" # macOS
# Load ice shared library
self.lib = ctypes.CDLL(str(script_dir / "ice" / f"ice_decipher{ext}"))
# define the function signature
self.lib.decrypt_inplace.argtypes = [ctypes.POINTER(ctypes.c_ubyte), ctypes.c_int]
self.lib.decrypt_inplace.restype = None
def decrypt(self, encrypted_data):
c_byte_array = (ctypes.c_ubyte * len(encrypted_data)).from_buffer_copy(encrypted_data)
self.lib.decrypt_inplace(c_byte_array, len(c_byte_array))
return bytes(c_byte_array)
class MetaFile:
def __init__(self, paz_folder: pathlib.Path):
meta_file = paz_folder / "pad00000.meta"
if not meta_file.exists():
bdo_utils.rip(f"{meta_file} does not exist. Make sure you are pointing to the game's PAZ folder.")
bdo_utils.logi(f"Reading {meta_file}")
with open(meta_file, "rb") as f:
self.read_meta_file(f)
def read_meta_file(self, f):
ice = IceDecipher()
expectedFileBlockCount = self.read_file_header(f)
# Remember where we are in the file. When we read file block entries backwards, we can't go beyond this point.
start = f.tell()
# Search for an known block. This will give us a starting point to read file blocks.
middle = self.search_for_the_known_block(f)
# read forwards
remaining, blockEnd = self.read_file_blocks_forward(f, middle, expectedFileBlockCount)
# read backwards
remaining = self.read_file_blocks_backward(f, start, middle, remaining, expectedFileBlockCount)
# We have read all we can. Check if there's anything still missing.
if remaining > 0:
bdo_utils.logw(f"Could not read all file blocks. {remaining} file blocks are missing.")
# Done reading file blocks. Print out how many we have read.
bdo_utils.logi(f" Number of file blocks read: {len(self.fileBlocks)}")
# Decipher folder names, starting from where the file block table ends.
offset = self.decipher_folder_names(f, ice, blockEnd)
# Decipher file names, starting from where the folder names end.
offset = self.decipher_file_names(f, ice, offset)
def read_file_header(self, f):
# skip the first 4 bytes of the file.
f.seek(4)
# read the next 4 bytes to get the number of paz entries
self.pazCount = int.from_bytes(f.read(4), byteorder="little")
# each paz entry is 12 bytes. let's skip them.
f.seek(12 * self.pazCount, 1)
# next 4 bytes is the number of file blocks.
expectedFileBlockCount = int.from_bytes(f.read(4), byteorder="little")
# print header information to console.
bdo_utils.logi(f" Number of paz entries: {self.pazCount}")
bdo_utils.logi(f" Number of file blocks expected: {expectedFileBlockCount}")
# Done
return expectedFileBlockCount
def search_for_the_known_block(self, f):
# The actual start offset of files block table is unknown. We need to search for it.
# The way we do it is by searching for an known hash value of 631490897 that we know must exists.
while True:
if int.from_bytes(f.read(4), byteorder="little") == 631490897:
break
# Seek back 4 bytes. Now we are at the beginning of this "known" block.
f.seek(-4, 1)
# Return this point to the caller.
return f.tell()
def read_file_blocks_forward(self, f, start, expectedFileBlockCount):
self.fileBlocks = []
# start reading block by block, until the following ending conditions are met:
# 1. We have read all the file blocks, or
# 2. The block's fileNum is out of range of [0, expectedFileBlockCount)
blockEnd = 0
while len(self.fileBlocks) < expectedFileBlockCount:
newBlock = FileBlock(f)
# We'll stop as soon as we encounter an invalid block,.
if newBlock.fileNum < 0 or newBlock.fileNum >= expectedFileBlockCount:
break
# this seems like a valid file block. Let's add it to the list.
self.fileBlocks.append(newBlock)
# update block end position
blockEnd = f.tell()
# Done.
return expectedFileBlockCount - len(self.fileBlocks), blockEnd
def read_file_blocks_backward(self, f, start, end, remaining, expectedFileBlockCount):
if remaining == 0:
# We have read all the file blocks. Nothing to do.
return 0
f.seek(end)
blocks = []
# The file block size is 28 bytes.
blockSize = 28
# Read in reverse order until we reach the start of the file entries:
# 1. We have read all the file blocks (self.originalFileBlockCount), or
# 2. The block's fileNum is out of range of [0, self.originalFileBlockCount)
# 3. We have reached the self.originalFileBlockStart
while remaining > 0:
# Let's check if we have reached the start of the file entries.
if (f.tell() - blockSize) < start:
# We have passed over the starting point. Let's break the loop.
break
# Seek back one block.
f.seek(-blockSize, 1)
# Read it.
newBlock = FileBlock(f)
if newBlock.fileNum < 0 or newBlock.fileNum >= expectedFileBlockCount:
# This is not a valid file block. We are done.
break
# This seems like a valid file block. Let's add it to the list
blocks.append(newBlock)
# seek back to the start of the block.
f.seek(-blockSize, 1)
# Attach the blocks to the beginning of the file blocks list.
self.fileBlocks = blocks + self.fileBlocks
# Done.
return expectedFileBlockCount - len(self.fileBlocks)
def decipher_folder_names(self, f, ice, startOffset):
f.seek(startOffset)
# Read the encrypted folder names and decrypt them.
bdo_utils.logi(" Read and decrypt folder names...")
length = int.from_bytes(f.read(4), byteorder="little")
encrypted = f.read(length)
bdo_utils.logi(f" Encrypted folder names length: {length}")
decrypted = ice.decrypt(encrypted)
folderNames = self.splitFolderNames(decrypted)
bdo_utils.logi(f" Number of folder names decrypted: {len(folderNames)}")
# Update folder names for all blocks
numFolders = len(folderNames)
for block in self.fileBlocks:
block.folderName = folderNames[block.folderNum]
# done.
return f.tell()
def splitFolderNames(self, decrypted):
# We need to split the packed buffer into individual folder names.
# Each folder name contains 8 bytes hash, followed by a null terminated string.
# The hash is not used in the game. We will ignore it.
folderNames = []
offset = 8 # Skip the first hash.
length = len(decrypted)
while offset < length:
# remember the current start point
begin = offset
# find the next null terminator
while offset < length and decrypted[offset] != 0:
offset += 1
if offset < length:
# extract the folder name
s = decrypted[begin:offset]
else:
# this is the very last folder name, which is not null-terminated.
s = decrypted[begin:]
# append the folder name list
folderNames.append(decodeBinaryString(s))
# move to the next folder name
offset += 9
return folderNames
def decipher_file_names(self, f, ice, startOffset):
f.seek(startOffset)
# Read the encrypted file names and decrypt them.
bdo_utils.logi(" Read and decrypt file names...")
encryptedLength = int.from_bytes(f.read(4), byteorder="little")
encrypted = f.read(encryptedLength)
decrypted = ice.decrypt(encrypted)
fileNames = decrypted.split(b"\x00")
bdo_utils.logi(f" Number of file names decrypted: {len(fileNames)}")
# Update folder names for all blocks
for block in self.fileBlocks:
block.fileName = decodeBinaryString(fileNames[block.fileNum])
# done.
return f.tell()