|
Download README.md from bunnycore/code-reasoning-distillation: direct link, hf CLI and curl.
- Browser
- Download file 6.49 kB
-
https://huggingface.co/datasets/bunnycore/code-reasoning-distillation/resolve/main/README.md
- Command line
-
hf download hf://datasets/bunnycore/code-reasoning-distillation/README.md
-
curl -L -o README.md https://huggingface.co/datasets/bunnycore/code-reasoning-distillation/resolve/main/README.md
6.49 kB
| license: cc-by-4.0 | |
| language: | |
| - en | |
| task_categories: | |
| - text-generation | |
| tags: | |
| - code | |
| - distillation | |
| - synthetic | |
| - reasoning | |
| - sft | |
| size_categories: | |
| - n<1K | |
| configs: | |
| - config_name: default | |
| data_files: | |
| - split: train | |
| path: code-reasoning-distillation.parquet | |
| # code-reasoning-distillation | |
| 178 SFT / distillation coding samples for small language models, in one train split: | |
| - 150 single-turn (user → assistant) reasoning-focused coding samples | |
| - 28 multi-turn (user ↔ assistant × 2) browser-game samples | |
| Every assistant reply starts with a `<think>` block that derives the solution from first | |
| principles (zero-knowledge style, no template phases), followed by a concise explanation | |
| and a complete, runnable program. | |
| ## Format | |
| Single Parquet file (`code-reasoning-distillation.parquet`, zstd compression), one row per sample, | |
| schema: | |
| ``` | |
| messages: list<struct<role: string, content: string>> | |
| ``` | |
| Each `messages` is `[user, assistant]` for the 150 single-turn samples and | |
| `[user, assistant, user, assistant]` for the 28 multi-turn games. Single-turn rows: the | |
| user turn is a coding task/brief and the assistant turn is one complete program. Multi-turn | |
| rows: the first pair builds a complete browser game, the second pair adds a feature or | |
| fixes a bug and returns the full updated file. | |
| ``` | |
| <think> | |
| We need ... Let's figure out ... (first-person derivation, no section headers) | |
| ... state transitions written with real values, e.g. dq: [] -> [0] ... | |
| ... at least two explicit "if I had done X instead, here is the wrong result" fixes ... | |
| </think> | |
| <2-4 sentence explanation> | |
| <complete runnable code in one fenced block> | |
| ``` | |
| ### Think-block style (zero-knowledge derivation) | |
| The think block is written as if the author has no memorized solution and derives | |
| everything from the problem statement: | |
| - First person, exploratory voice ("Let's figure out...", "Wait - ..."). No numbered | |
| phases, no headings, no fixed DECONSTRUCTION / ARCHITECTURE template. | |
| - Every constant, coordinate, index, and boundary is derived from literal arithmetic on | |
| the concrete demo input, not asserted. | |
| - Loop boundaries and off-by-one cases are tested with real numbers (first iteration, | |
| last iteration, empty input). | |
| - State changes are spelled out as `before -> after` with actual values; each block | |
| contains at least six such transitions. | |
| - At least two explicit wrong-behaviour corrections: what a plausible wrong | |
| implementation would return, and why that is wrong. | |
| - Every variable, function, and DOM id mentioned is defined in the code that follows. | |
| - 350-550 words, plain ASCII. | |
| ## Games: 28 multi-turn game samples | |
| Every row in the `games` slice is a four-message conversation that builds a playable | |
| browser game and then extends or repairs it: | |
| ``` | |
| user -> build brief for a single-file HTML/CSS/JS game | |
| assistant -> think block + explanation + complete game file | |
| user -> one feature request or bug report | |
| assistant -> think block + explanation + complete updated game file | |
| ``` | |
| | Slice | Games | | |
| |---|---| | |
| | Retro action | snake, tetris, pong, breakout, space-invaders, asteroids | | |
| | Arcade | flappy-bird, doodle-jump, frogger, pac-man-lite, bomberman-lite | | |
| | Board | chess, checkers, connect-four-ai, tic-tac-toe-ai | | |
| | Puzzle/logic | sudoku, 2048, minesweeper, memory-match, lights-out, sokoban | | |
| | Misc | blackjack, simon, whack-a-mole, tower-defense-lite | | |
| | 3D / simulation | maze-escape-3d (ray caster), solar-system-3d (software projection), stack-3d (orthographic projection) | | |
| All games are vanilla, single-file, dependency-free, and expose a small `window.__game` debug | |
| API (`state()`, `start()`, `reset()`, `tick(ms)`, plus game actions) so the core rules can be | |
| exercised without a browser driver. Every game was loaded in Chromium with zero console | |
| errors and smoke-tested through the debug API (input, ticks, scoring, lives, persistence). | |
| Think blocks follow the same zero-knowledge style as the single-turn samples. | |
| ## Composition | |
| | Slice | Count | Language | Delivery | | |
| |---|---|---|---| | |
| | Games | 53 | HTML/JS + 3D/canvas | 25 single-turn games + 28 multi-turn browser games | | |
| | Apps | 50 | HTML/JS (single file, vanilla) | timers, calculators, converters, localStorage tools | | |
| | Interactive tools/viz | 25 | HTML/JS + Canvas + Web Audio | sort/pathfinding visualizers, Web Audio synths | | |
| | Algorithms | 50 | Python 3 (stdlib only) | DP, parsing, graphs, heaps, with `if __name__ == "__main__"` demos | | |
| No external libraries, fonts, images, CDNs, or assets anywhere in the samples. | |
| `localStorage` access is wrapped in `try/catch`; `preventDefault` on game keys. | |
| ## Loading | |
| ```python | |
| from datasets import load_dataset | |
| ds = load_dataset("bunnycore/code-reasoning-distillation", split="train") | |
| print(ds) # Dataset({features: ['messages'], num_rows: 178}) | |
| print(ds[0]["messages"][0]["content"][:200]) | |
| ``` | |
| Rows with exactly 2 messages are the single-turn coding tasks; rows with exactly 4 are the | |
| multi-turn browser games. Filter with `ds.filter(lambda r: len(r["messages"]) == 4)`. | |
| Or directly: | |
| ```python | |
| import pandas as pd | |
| df = pd.read_parquet("code-reasoning-distillation.parquet") | |
| ``` | |
| ## Verification performed | |
| Every row was machine-checked before upload: | |
| - `<think>…</think>` tags present; exactly one fenced code block per assistant turn; | |
| no `TODO`/`FIXME` markers in code. | |
| - HTML entries: all `<script>` blocks pass `node --check`; every | |
| `getElementById('x')` resolves to an `id="x"` in the same entry's markup. | |
| - Python entries: code blocks pass `ast.parse`; every embedded | |
| `if __name__ == "__main__":` demo **executes** and prints the annotated expected output. | |
| - No duplicate topics or duplicate user prompts; think blocks 350-550 words with at | |
| least six `->` transitions each. | |
| ## Honest limitations | |
| - **Not human-reviewed.** These are machine-generated and machine-checked samples. | |
| The 28 browser games were smoke-tested in Chromium through a `window.__game` debug | |
| API; the other 150 entries have no browser testing — canvas/audio behavior there is | |
| traced, not observed. | |
| - Two near-duplicate mechanics (`stroop-test`, `color-reaction`) slipped through review. | |
| - Small sample (n=178) — a seed set to iterate on, not a training-ready corpus. | |
| Expect several percent of entries to need manual repair before training. | |
| - Assistant code follows the stated constraints (single file, stdlib-only) and encodes | |
| one reference style; style diversity is low by construction. | |
| ## License | |
| CC-BY-4.0. | |