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});
<mask> for (const [targetRenderer, particleSize] of particleSizes) { <mask> if (targetRenderer._depthRenderTarget) { <mask> targetRenderer._depthRenderTarget.particleSize = particleSize; <mask> } <mask> } <mask> } <mask> <mask> private _setUseVelo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderer.ts
this._cameras.forEach((list, camera) => {
<mask> this._targetRenderers[i]._clearTargets(); <mask> } <mask> } <mask> <mask> for (const [camera, list] of this._cameras) { <mask> if (forCamera && camera !== forCamera) { <mask> continue; <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderer.ts
return;
<mask> } <mask> <mask> for (const [camera, list] of this._cameras) { <mask> if (forCamera && camera !== forCamera) { <mask> continue; <mask> } <mask> <mask> const firstPostProcess = camera._getFirstPostProcess(); <mask> if (!firs...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderer.ts
return;
<mask> } <mask> <mask> const firstPostProcess = camera._getFirstPostProcess(); <mask> if (!firstPostProcess) { <mask> continue; <mask> } <mask> <mask> const sourceCopyDepth = firstPostProcess.inputTexture?.depthStencilTexture; <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderer.ts
});
<mask> for (const key in copyDepthTextures) { <mask> copyDepthTextures[key].copy(sourceCopyDepth); <mask> } <mask> } <mask> } <mask> <mask> for (let i = 0; i < this._renderObjects.length; ++i) { <mask> const renderingOb...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderer.ts
this._cameras.forEach((list) => { const copyDepthTextures = list[1];
<mask> for (let i = 0; i < this._targetRenderers.length; ++i) { <mask> this._targetRenderers[i].dispose(); <mask> } <mask> <mask> for (const key of this._cameras) { <mask> const copyDepthTextures = key[1][1]; <mask> for (const key in copyDepthTextures)...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderer.ts
});
<mask> const copyDepthTextures = key[1][1]; <mask> for (const key in copyDepthTextures) { <mask> copyDepthTextures[key].dispose(); <mask> } <mask> } <mask> <mask> this._renderObjects = []; <mask> this._targetRenderers = []; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderer.ts
this._blurPostProcesses = []; for (let i = 0; i < this._blurNumIterations * 2; ++i) { this._blurPostProcesses[i] = i & 1 ? blurY : blurX; }
<mask> if (this._blurPostProcesses !== null) { <mask> const blurX = this._blurPostProcesses[0]; <mask> const blurY = this._blurPostProcesses[1]; <mask> <mask> this._blurPostProcesses = [...Array(this._blurNumIterations * 2).keys()].map((elm) => (elm & 1 ? blurY : blurX)...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderingRenderTarget.ts
const blurList = []; for (let i = 0; i < this._blurNumIterations * 2; ++i) { blurList[i] = i & 1 ? kernelBlurYPostprocess : kernelBlurXPostprocess; } return [rtBlur, texture, blurList];
<mask> <mask> kernelBlurXPostprocess.autoClear = false; <mask> kernelBlurYPostprocess.autoClear = false; <mask> <mask> return [rtBlur, texture, [...Array(this._blurNumIterations * 2).keys()].map((elm) => (elm & 1 ? kernelBlurYPostprocess : kernelBlurXPostprocess))]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderingRenderTarget.ts
const blurList = []; for (let i = 0; i < this._blurNumIterations * 2; ++i) { blurList[i] = i & 1 ? kernelBlurYPostprocess : kernelBlurXPostprocess; } return [rtBlur, texture, blurList];
<mask> <mask> kernelBlurXPostprocess.autoClear = false; <mask> kernelBlurYPostprocess.autoClear = false; <mask> <mask> return [rtBlur, texture, [...Array(this._blurNumIterations * 2).keys()].map((elm) => (elm & 1 ? kernelBlurYPostprocess : kernelBlurXPostprocess))]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/039badca2c998ece616caab7c267e123604a529d
packages/dev/core/src/Rendering/fluidRenderer/fluidRenderingRenderTarget.ts
if (!this.props.globalState) {
<mask> this.setState({ isExpanded: newState }); <mask> } <mask> <mask> componentDidMount() { <mask> if (this.props.globalState && this.props.globalState.selectedLineContainerTitles.length === 0) { <mask> return; <mask> } <mask> <mask> if (this.props.globalS...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
inspector/src/components/actionTabs/lineContainerComponent.tsx
if (this.props.globalState.selectedLineContainerTitles.length === 0 && this.props.globalState.selectedLineContainerTitlesNoFocus.length === 0) { return; } if (this.props.globalState.selectedLineContainerTitles.indexOf(this.props.title) > -1) {
<mask> if (this.props.globalState && this.props.globalState.selectedLineContainerTitles.length === 0) { <mask> return; <mask> } <mask> <mask> if (this.props.globalState && this.props.globalState.selectedLineContainerTitles.indexOf(this.props.title) > -1) { <mask> s...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
inspector/src/components/actionTabs/lineContainerComponent.tsx
} else if (this.props.globalState.selectedLineContainerTitlesNoFocus.indexOf(this.props.title) > -1) { this.setState({ isExpanded: true, isHighlighted: false });
<mask> this.setState({ isHighlighted: false }); <mask> }, 5000); <mask> } else { <mask> this.setState({isExpanded: false}); <mask> } <mask> } </s> Nightly (#8404) * Fix order * animation support for sandbox * nightly Former-commit-id: caa440985b...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
inspector/src/components/actionTabs/lineContainerComponent.tsx
<mask> import { PropertyChangedEvent } from "./propertyChangedEvent"; <mask> import { ReplayRecorder } from './replayRecorder'; <mask> import { DataStorage } from 'babylonjs/Misc/dataStorage'; <mask> import { CodeChangedEvent } from './codeChangedEvent'; <mask> import { Inspector } from '../inspector'; <mask> <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
inspector/src/components/globalState.ts
public selectedLineContainerTitles:Array<string> = []; public selectedLineContainerTitlesNoFocus:Array<string> = [];
<mask> public glTFLoaderExtensionDefaults: { [name: string]: { [key: string]: any } } = {}; <mask> public glTFLoaderDefaults: { [key: string]: any } = { "validate": true }; <mask> <mask> public blockMutationUpdates = false; <mask> public selectedLineContainerTitles:Array<string> = []; <mask> <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
inspector/src/components/globalState.ts
this.selectedLineContainerTitlesNoFocus.push("GLTF VALIDATION");
<mask> this.validationResults = results; <mask> this.onValidationResultsUpdatedObservable.notifyObservers(results); <mask> <mask> if (results.issues.numErrors || results.issues.numWarnings) { <mask> Inspector.MarkLineContainerTitleForHighlighting("GLTF VALIDATIO...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
inspector/src/components/globalState.ts
padding: 0px; margin: 0px;
<mask> height: var(--footer-height); <mask> background-color: var(--footer-background); <mask> grid-column: 2; <mask> grid-row: 1; <mask> } <mask> <mask> .row { <mask> display: flex; </s> Nightly (#8404) * Fix order * animation support for sandbox * nightly Former-commit-id: ca...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/index.css
var iconUp = require("../img/icon-up.svg"); var iconDown = require("../img/icon-down.svg");
<mask> import { GlobalState } from '../globalState'; <mask> import { Nullable } from 'babylonjs/types'; <mask> import { Observer } from 'babylonjs/Misc/observable'; <mask> <mask> <mask> interface IDropUpButtonProps { <mask> globalState: GlobalState; <mask> enabled: boolean; <mask> icon?: any; <m...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/components/dropUpButton.tsx
icon?: any;
<mask> <mask> interface IDropUpButtonProps { <mask> globalState: GlobalState; <mask> enabled: boolean; <mask> icon: any; <mask> label: string; <mask> options: string[]; <mask> onOptionPicked: (option: string) => void; <mask> } <mask> </s> Nightly (#8404) * Fix order * animation ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/components/dropUpButton.tsx
selectedOption?: string;
<mask> label: string; <mask> options: string[]; <mask> onOptionPicked: (option: string) => void; <mask> } <mask> <mask> export class DropUpButton extends React.Component<IDropUpButtonProps, {isOpen: boolean}> { <mask> private _onClickInterceptorClickedObserver: Nullable<Observer<void>>; <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/components/dropUpButton.tsx
this.setState({isOpen: false});
<mask> <mask> this.state = {isOpen: false}; <mask> <mask> this._onClickInterceptorClickedObserver = props.globalState.onClickInterceptorClicked.add(() => { <mask> this.switchDropUp(); <mask> }); <mask> } <mask> <mask> componentWillUnmount() { <mask> this....
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/components/dropUpButton.tsx
<div className="dropup"> { this.props.icon && <div className={"button" + (this.state.isOpen ? " active" : "")} onClick={() => this.switchDropUp()}> <img src={this.props.icon} alt={this.props.label} title={this.props.label} ...
<mask> return null; <mask> } <mask> <mask> return ( <mask> <> <mask> <div className="button" onClick={() => this.switchDropUp()}> <mask> <img src={this.props.icon} alt={this.props.label} title={this.props.label} /> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/components/dropUpButton.tsx
<div className={"dropup-content" + (this.props.selectedOption ? " long-mode" : "")}>
<mask> <img src={this.props.icon} alt={this.props.label} title={this.props.label} /> <mask> </div> <mask> { <mask> this.state.isOpen && <mask> <div className="dropup-content"> <mask> { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/components/dropUpButton.tsx
</div>
<mask> }) <mask> } <mask> </div> <mask> } <mask> </> <mask> ) <mask> } <mask> } </s> Nightly (#8404) * Fix order * animation support for sandbox * nightly Former-commit-id: caa440985b41e4626f531bad5b8...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/components/dropUpButton.tsx
import { AnimationBar } from './animationBar';
<mask> import { FooterButton } from './footerButton'; <mask> import { DropUpButton } from './dropUpButton'; <mask> import { EnvironmentTools } from '../tools/environmentTools'; <mask> import { FooterFileButton } from './footerFileButton'; <mask> <mask> require("../scss/footer.scss"); <mask> var babylonIdentity ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/components/footer.tsx
<AnimationBar globalState={this.props.globalState} enabled={!!this.props.globalState.currentScene}/>
<mask> <div className="footerLeft"> <mask> <img id="logoImg" src={babylonIdentity}/> <mask> </div> <mask> <div className="footerRight"> <mask> <FooterFileButton globalState={this.props.globalState} <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/components/footer.tsx
onClick={() => { this._globalState.onClickInterceptorClicked.notifyObservers(); this._clickInterceptorRef.current!.classList.add("hidden"); }}
<mask> assetUrl={this._assetUrl} <mask> cameraPosition={this._cameraPosition} <mask> expanded={!this.state.isFooterVisible}/> <mask> <div ref={this._clickInterceptorRef} <mask> onClick={() => this._gl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/sandbox.tsx
.button { float: left; /* Float links side by side */ width: var(--footer-height); height: var(--footer-height); margin: 0px; padding: 0; transition: all 0.3s ease; /* Add transition for hover effects */ display: grid; align-content: center; ...
<mask> width: 161px; <mask> } <mask> } <mask> <mask> .footerRight { <mask> display: flex; <mask> flex-direction: row-reverse; <mask> grid-column: 3; <mask> grid-row: 1; <mask> <mask> .button { <mask> float: left; /* Float link...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/scss/footer.scss
&.long { width: 200px; grid-template-columns: var(--footer-height) calc(200px - var(--footer-height));
<mask> flex-direction: row-reverse; <mask> grid-column: 3; <mask> grid-row: 1; <mask> <mask> .button { <mask> float: left; /* Float links side by side */ <mask> width: var(--footer-height); <mask> height: var(--footer-height); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/scss/footer.scss
.button-icon { grid-row: 1; grid-column: 1;
<mask> align-content: center; <mask> justify-content: center; <mask> cursor: pointer; <mask> <mask> img { <mask> width: var(--footer-height); <mask> height: var(--footer-height); <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/scss/footer.scss
.button-text { grid-row: 1; grid-column: 2; align-self: center; justify-self: left; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; font-size: var(--font-...
<mask> <mask> &:hover { <mask> background-color: var(--button-hover-color); <mask> } <mask> <mask> &:active { <mask> background-color: var(--button-hover-background); <mask> } <mask> } <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/scss/footer.scss
} &.active { background-color: var(--button-hover-color); } img { width: var(--footer-height); height: var(--footer-height); }
<mask> <mask> &:active { <mask> background-color: var(--button-hover-background); <mask> } <mask> } <mask> <mask> .dropup-content { <mask> position: absolute; <mask> bottom: var(--footer-height); <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/scss/footer.scss
&:hover { background-color: var(--button-hover-color); } &:active { background-color: var(--button-hover-background); } } .dropup { position: relative;
<mask> width: var(--footer-height); <mask> height: var(--footer-height); <mask> } <mask> <mask> .dropup-content { <mask> position: absolute; <mask> bottom: var(--footer-height); <mask> left: 0px; <mask> z-inde...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/scss/footer.scss
left: 0px; z-index: 100; width: calc(2 * var(--footer-height)); &.long-mode { width: 200px; }
<mask> <mask> .dropup-content { <mask> position: absolute; <mask> bottom: var(--footer-height); <mask> right: 0px; <mask> z-index: 100; <mask> <mask> div { <mask> background-color: var(--button-hover-color); <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/scss/footer.scss
width: 100%;
<mask> overflow: hidden; <mask> text-overflow: ellipsis; <mask> white-space: nowrap; <mask> font-size: var(--font-size); <mask> width: calc(2 * var(--footer-height)); <mask> color: white; <mask> cursor...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/scss/footer.scss
} } .footerRight { display: flex; flex-direction: row-reverse; grid-column: 3; grid-row: 1;
<mask> background-color: var(--button-hover-background); <mask> transition: all 0.3s ease; <mask> } <mask> } <mask> } <mask> <mask> .custom-upload { <mask> position: relative; <mask> backgro...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/scss/footer.scss
var defaultSkyboxIndex = Math.max(0, LocalStorageHelper.ReadLocalStorageValue("defaultSkyboxId", 0));
<mask> "Studio", <mask> ]; <mask> <mask> public static LoadSkyboxPathTexture(scene: Scene) { <mask> var defaultSkyboxIndex = LocalStorageHelper.ReadLocalStorageValue("defaultSkyboxId", 0); <mask> let path = this.SkyboxPath || this.Skyboxes[defaultSkyboxIndex]; ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0407493d6360632cb4df284729c308e765e06fa9
sandbox/src/tools/environmentTools.ts
/** * If collisionManagerUseBorders is true during the Canvas creation, this dictionary contains all the primitives intersecting with the left border */
<mask> abstract _update(); <mask> <mask> abstract get leftBorderIntersectedActors(): ObservableStringDictionary<Prim2DBase>; <mask> <mask> /** <mask> * If collisionManagerUseBorders is true during the Canvas creation, this dictionary contains all the primitives intersecting with...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
/** * If collisionManagerUseBorders is true during the Canvas creation, this dictionary contains all the primitives intersecting with the bottom border */
<mask> */ <mask> abstract get leftBorderIntersectedActors(): ObservableStringDictionary<Prim2DBase>; <mask> abstract get bottomBorderIntersectedActors(): ObservableStringDictionary<Prim2DBase>; <mask> <mask> /** <mask> * If collisionManagerUseBorders is true during the C...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
/** * If collisionManagerUseBorders is true during the Canvas creation, this dictionary contains all the primitives intersecting with the right border */
<mask> * If collisionManagerUseBorders is true during the Canvas creation, this dictionary contains all the primitives intersecting with the bottom border <mask> */ <mask> abstract get bottomBorderIntersectedActors(): ObservableStringDictionary<Prim2DBase>; <mask> abstract get righ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
/** * If collisionManagerUseBorders is true during the Canvas creation, this dictionary contains all the primitives intersecting with the top border */
<mask> * If collisionManagerUseBorders is true during the Canvas creation, this dictionary contains all the primitives intersecting with the right border <mask> */ <mask> abstract get rightBorderIntersectedActors(): ObservableStringDictionary<Prim2DBase>; <mask> abstract get topBor...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
/** * This dictionary contains all the couple of intersecting primitives */
<mask> */ <mask> abstract get topBorderIntersectedActors(): ObservableStringDictionary<Prim2DBase>; <mask> abstract get intersectedActors(): ObservableStringDictionary<{ a: Prim2DBase, b: Prim2DBase }>; <mask> <mask> /** <mask> * Renders the World AABB of all Actors <ma...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
/** * Return a dictionary containing all the actors intersecting with this one */ abstract get intersectWith(): ObservableStringDictionary<ActorInfoBase>;
<mask> * Return the primitive of the actor <mask> */ <mask> abstract get prim(): Prim2DBase; <mask> <mask> } <mask> <mask> class ActorInfo extends ActorInfoBase { <mask> constructor(owner: BasicPrimitiveCollisionManager, actor: Prim2DBase, deep: boolean) { </s> Canva...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
class ActorInfo extends ActorInfoBase { constructor(owner: BasicPrimitiveCollisionManager, actor: Prim2DBase, deep: boolean) { super();
<mask> protected _owner: Canvas2D; <mask> <mask> } <mask> <mask> export class ActorInfo { <mask> constructor(owner: BasicPrimitiviceCollisionManager, actor: Prim2DBase, deep: boolean) { <mask> this.owner = owner; <mask> this.prim = actor; <mask> thi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
owner: BasicPrimitiveCollisionManager;
<mask> } <mask> <mask> prim: Prim2DBase; <mask> flags: number; <mask> owner: BasicPrimitiviceCollisionManager; <mask> presentInClusters: StringDictionary<ClusterInfo>; <mask> intersectWith: ObservableStringDictionary<ActorInfo>; <mask> <mask> public sta...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
intersectWith: ObservableStringDictionary<ActorInfoBase>;
<mask> prim: Prim2DBase; <mask> flags: number; <mask> owner: BasicPrimitiviceCollisionManager; <mask> presentInClusters: StringDictionary<ClusterInfo>; <mask> intersectWith: ObservableStringDictionary<ActorInfo>; <mask> <mask> public static flagDeep = 0x0001...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
class ClusterInfo {
<mask> public static flagDirty = 0x0004; // set if the actor's AABB is dirty <mask> public static flagRemoved = 0x0008; // set if the actor was removed from the PCM <mask> } <mask> <mask> export class ClusterInfo { <mask> constructor() { <mask> this....
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
class BasicPrimitiveCollisionManager extends PrimitiveCollisionManagerBase {
<mask> <mask> actors: StringDictionary<ActorInfo>; <mask> } <mask> <mask> export class BasicPrimitiviceCollisionManager extends PrimitiveCollisionManagerBase { <mask> <mask> constructor(owner: Canvas2D, enableBorders: boolean) { <mask> super(owner); <mask> thi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
if (!BasicPrimitiveCollisionManager.WAABBCorners) { BasicPrimitiveCollisionManager.WAABBCorners = new Array<Vector2>(4);
<mask> this._borderIntersecteddActors[j] = new ObservableStringDictionary<Prim2DBase>(false); <mask> } <mask> let flagId = Canvas2D.actualSizeProperty.flagId; <mask> <mask> if (!BasicPrimitiviceCollisionManager.WAABBCorners) { <mask> BasicPrimit...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
BasicPrimitiveCollisionManager.WAABBCorners[i] = Vector2.Zero();
<mask> <mask> if (!BasicPrimitiviceCollisionManager.WAABBCorners) { <mask> BasicPrimitiviceCollisionManager.WAABBCorners = new Array<Vector2>(4); <mask> for (let i = 0; i < 4; i++) { <mask> BasicPrimitiviceCollisionManager.WAABBCorners[i] = Vector2.Z...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
BasicPrimitiveCollisionManager.WAABBCornersCluster = new Array<Vector2>(4);
<mask> BasicPrimitiviceCollisionManager.WAABBCorners = new Array<Vector2>(4); <mask> for (let i = 0; i < 4; i++) { <mask> BasicPrimitiviceCollisionManager.WAABBCorners[i] = Vector2.Zero(); <mask> } <mask> BasicPrimitiviceCollisionM...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
BasicPrimitiveCollisionManager.WAABBCornersCluster[i] = Vector2.Zero();
<mask> BasicPrimitiviceCollisionManager.WAABBCorners[i] = Vector2.Zero(); <mask> } <mask> BasicPrimitiviceCollisionManager.WAABBCornersCluster = new Array<Vector2>(4); <mask> for (let i = 0; i < 4; i++) { <mask> BasicPrimitivic...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
_addActor(actor: Prim2DBase, deep: boolean): ActorInfoBase {
<mask> this.debugRenderClusters = false; <mask> this.debugStats = false; <mask> } <mask> <mask> addActor(actor: Prim2DBase, deep: boolean): ActorInfo { <mask> return this._actors.getOrAddWithFactory(actor.uid, () => { <mask> let ai = new ActorI...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
_removeActor(actor: Prim2DBase) {
<mask> return ai; <mask> }); <mask> } <mask> <mask> removeActor(actor: Prim2DBase) { <mask> let ai = this._actors.getAndRemove(actor.uid); <mask> ai.setFlags(ActorInfo.flagRemoved); <mask> this.actorDirty(ai); <mask> } <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
_update() {
<mask> actor.setFlags(ActorInfo.flagDirty); <mask> this._dirtyActors.add(actor.prim.uid, actor); <mask> } <mask> <mask> update() { <mask> this._canvasSize.copyFrom(this._owner.actualSize); <mask> <mask> // Should we update the WireFrame2D Primiti...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
if (this._dirtyActors.count > 0 || this._debugRenderAABBDirty) {
<mask> this._canvasSize.copyFrom(this._owner.actualSize); <mask> <mask> // Should we update the WireFrame2D Primitive that displays the WorldAABB ? <mask> if (this.debugRenderAABB) { <mask> if (this._dirtyActors.count > 0) { <mask> this._upd...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
if (this._AABBRenderPrim) { this._AABBRenderPrim.levelVisible = this.debugRenderAABB; }
<mask> this._updateAABBDisplay(); <mask> } <mask> } <mask> <mask> let cw = this._clusterSize.width; <mask> let ch = this._clusterSize.height; <mask> <mask> // Check for Cluster resize <mask> if (((this._clusterSiz...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
if (this._ClusterRenderPrim) { this._ClusterRenderPrim.levelVisible = this.debugRenderClusters; }
<mask> this._updateClusterDisplay(cw, ch); <mask> } <mask> <mask> let updateStats = this.debugStats && (this._dirtyActors.count > 0 || this._clusterDirty); <mask> <mask> this._debugUpdateTime.beginMonitoring(); </s> Canvas2D PCM Updating few APIs Former-com...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
if (this._debugTextBackground) { this._debugTextBackground.levelVisible = updateStats; }
<mask> this._updateDebugStats(); <mask> } <mask> <mask> // Reset the dirty actor list: everything is processed <mask> this._dirtyActors.clear(); <mask> } <mask> <mask> /** <mask> * Renders the World AABB of all Actors </s> Canvas2D...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
public get debugRenderAABB(): boolean { return this._debugRenderAABB; } public set debugRenderAABB(val: boolean) { if (this._debugRenderAABB === val) { return; } this._debugRenderAABB = val; this._debugRender...
<mask> <mask> /** <mask> * Renders the World AABB of all Actors <mask> */ <mask> public debugRenderAABB; <mask> <mask> /** <mask> * Renders the area of the Clusters <mask> */ <mask> public debugRenderClusters; </s> Canvas2D PCM Updating fe...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
public debugRenderClusters: boolean;
<mask> <mask> /** <mask> * Renders the area of the Clusters <mask> */ <mask> public debugRenderClusters; <mask> <mask> /** <mask> * Display stats about the PCM on screen <mask> */ <mask> public debugStats; </s> Canvas2D PCM Updating few AP...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
public debugStats: boolean;
<mask> <mask> /** <mask> * Display stats about the PCM on screen <mask> */ <mask> public debugStats; <mask> <mask> get intersectedActors(): ObservableStringDictionary<{ a: Prim2DBase; b: Prim2DBase }> { <mask> return this._intersectedActors; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
let wac = BasicPrimitiveCollisionManager.WAABBCorners;
<mask> <mask> let wab = actor.worldAABB; <mask> <mask> // Build the worldAABB corners <mask> let wac = BasicPrimitiviceCollisionManager.WAABBCorners; <mask> wac[0].copyFromFloats(wab.x, wab.y); // Bottom/Left <mask> wac[1].copyFromFloats(wab.z, wab.y)...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
let wacc = BasicPrimitiveCollisionManager.WAABBCornersCluster;
<mask> wac[2].copyFromFloats(wab.z, wab.w); // Top/Right <mask> wac[3].copyFromFloats(wab.x, wab.w); // Top/Left <mask> <mask> let cs = this._clusterStep; <mask> let wacc = BasicPrimitiviceCollisionManager.WAABBCornersCluster; <mask> for (let i = 0; i <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
this._debugTextBackground.levelVisible = true;
<mask> <mask> } else { <mask> let text2d = this._debugTextBackground.children[0] as Text2D; <mask> text2d.text = txt; <mask> } <mask> } <mask> <mask> private _updateAABBDisplay() { </s> Canvas2D PCM Updating few APIs ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
this._AABBRenderPrim = new WireFrame2D([g], { parent: this._owner, alignToPixel: false, id: "###DEBUG PCM AABB###" });
<mask> } <mask> }); <mask> <mask> if (!this._AABBRenderPrim) { <mask> this._AABBRenderPrim = new WireFrame2D([g], { parent: this._owner, alignToPixel: true, id: "###DEBUG PCM AABB###" }); <mask> } else { <mask> this._AABBRenderP...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
this._debugRenderAABBDirty = false;
<mask> this._AABBRenderPrim.wireFrameGroupsDirty(); <mask> } <mask> } <mask> <mask> private _updateClusterDisplay(cw: number, ch: number) { <mask> let g = new WireFrameGroup2D("main", new Color4(0.8, 0.1, 0.5, 1.0)); </s> Canvas2D PCM Updating few APIs F...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
private _debugRenderAABB: boolean; private _debugRenderAABBDirty: boolean;
<mask> private _debugUpdateOpCount: PerfCounter; <mask> private _debugUpdateTime: PerfCounter; <mask> private _AABBRenderPrim: WireFrame2D; <mask> private _ClusterRenderPrim: WireFrame2D; <mask> private _debugTextBackground: Rectangle2D; <mask> } <mask> } </s> Canvas2D...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/Engine/babylon.primitiveCollisionManager.ts
pp.xy = pp.xy - mod(pp.xy, properties.yz) + (properties.yz*0.5);
<mask> <mask> vec4 pp = vec4(dot(p, transformX), dot(p, transformY), zBias.x, 1); <mask> <mask> if (properties.x == 1.0) { <mask> pp.xy = pp.xy - mod(pp.xy, properties.yz); <mask> } <mask> <mask> gl_Position = pp; <mask> } </s> Canvas2D PCM Updating few APIs Former-commit-id: 3f0b73f6faa239e5c8d4f...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/0463ff495d00594a98d38253c52d9c60193080b6
canvas2D/src/shaders/wireframe2d.vertex.fx
<mask> import { SliderLineComponent } from '../../sharedComponents/sliderLineComponent'; <mask> <mask> import { TextLineComponent } from '../../sharedComponents/textLineComponent'; <mask> import { Engine } from 'babylonjs/Engines/engine'; <mask> import { FramePropertyTabComponent } from '../../diagram/properties/...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/components/propertyTab/propertyTabComponent.tsx
<mask> this._x = value; <mask> <mask> this._gridAlignedX = this._ownerCanvas.getGridPosition(value); <mask> this._visual.style.left = `${this._gridAlignedX}px`; <mask> this._refreshFrames(); <mask> } <mask> <mask> public get y() { <mask> return this._y;...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
<mask> <mask> this._gridAlignedY = this._ownerCanvas.getGridPosition(value); <mask> this._visual.style.top = `${this._gridAlignedY}px`; <mask> <mask> this._refreshFrames(); <mask> } <mask> <mask> public get width() { <mask> return this._visual.clientWidth; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
return this.guiNode.uniqueId;
<mask> return this._visual.clientHeight; <mask> } <mask> <mask> public get id() { <mask> return this.block.uniqueId; <mask> } <mask> <mask> public get name() { <mask> return this.block.name; <mask> } </s> working on guiNode Former-commit-id: 1eabda4db61f251922b...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
return this.guiNode.name;
<mask> return this.block.uniqueId; <mask> } <mask> <mask> public get name() { <mask> return this.block.name; <mask> } <mask> <mask> public get isSelected() { <mask> return this._isSelected; <mask> } </s> working on guiNode Former-commit-id: 1eabda4db61f251922bd...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
public constructor(globalState: GlobalState, public guiNode: BABYLON.GUI.Container | BABYLON.GUI.Control) {
<mask> this._globalState.onSelectionChangedObservable.notifyObservers(this); <mask> } <mask> } <mask> <mask> public constructor(public block: NodeMaterialBlock, globalState: GlobalState, public guiNode: BABYLON.GUI.Container | BABYLON.GUI.Control | null | undefined) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
<mask> <mask> <mask> <mask> this._onSelectionChangedObserver = this._globalState.onSelectionChangedObservable.add(node => { <mask> /*if (node === this) { <mask> this._visual.classList.add("selected"); <mask> } else { <mask> setTimeout(() => { <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
<mask> } <mask> <mask> <mask> <mask> private _refreshFrames() { <mask> if (this._ownerCanvas._frameIsMoving || this._ownerCanvas._isLoading) { <mask> return; <mask> } <mask> <mask> // Frames <mask> <mask> } <mask> <mask> public r...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
<mask> <mask> } <mask> <mask> public refresh() { <mask> if (this._displayManager) { <mask> this._header.innerHTML = this._displayManager.getHeaderText(this.block); <mask> this._displayManager.updatePreviewContent(this.block, this._content); <mask> this._visu...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
<mask> } else { <mask> this._header.innerHTML = this.block.name; <mask> } <mask> <mask> <mask> this._comments.innerHTML = this.block.comments || ""; <mask> this._comments.title = this.block.comments || ""; <mask> <mask> } <mask> <mask> private _onDown(...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
<mask> if (!control) { <mask> control = GenericPropertyComponent; <mask> } <mask> <mask> if(this.guiNode) { <mask> return React.createElement(control, { <mask> globalState: this._globalState, <mask> block: this.block, <mask> g...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
globalState: this._globalState, guiBlock: this.guiNode
<mask> guiBlock: this.guiNode <mask> }); <mask> } <mask> return React.createElement(control, { <mask> globalState: this._globalState, <mask> block: this.block <mask> }); <mask> } <mask> <mask> public updateVisual() <mask> { ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
<mask> public appendVisual(root: HTMLDivElement, owner: WorkbenchComponent) { <mask> this._ownerCanvas = owner; <mask> <mask> // Display manager <mask> let displayManagerClass = DisplayLedger.RegisteredControls[this.block.getClassName()]; <mask> <mask> <mask> if (d...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
this.guiNode.dispose();
<mask> if (this._visual.parentElement) { <mask> this._visual.parentElement.removeChild(this._visual); <mask> } <mask> <mask> this.guiNode?.dispose(); <mask> <mask> this.block.dispose(); <mask> } <mask> } </s> working on guiNode Former-commit-id: 1eabd...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/graphNode.ts
<mask> import { FloatLineComponent } from '../../sharedComponents/floatLineComponent'; <mask> import { SliderLineComponent } from '../../sharedComponents/sliderLineComponent'; <mask> import { Vector2LineComponent } from '../../sharedComponents/vector2LineComponent'; <mask> import { OptionsLineComponent } from '../....
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/genericNodePropertyComponent.tsx
<GeneralPropertyTabComponent globalState={this.props.globalState} guiBlock={this.props.guiBlock}/> <GenericPropertyTabComponent globalState={this.props.globalState} guiBlock={this.props.guiBlock}/>
<mask> <mask> render() { <mask> return ( <mask> <> <mask> <GeneralPropertyTabComponent globalState={this.props.globalState} block={this.props.block}/> <mask> <GenericPropertyTabComponent globalState={this.props.globalState} block={this.props.block}/> <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/genericNodePropertyComponent.tsx
<mask> render() { <mask> return ( <mask> <> <mask> <LineContainerComponent title="GENERAL"> <mask> { <mask> (!this.props.block.isInput || !(this.props.block as InputBlock).isAttribute) && <mask> <TextInput...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/genericNodePropertyComponent.tsx
const block = this.props.guiBlock,
<mask> } <mask> } <mask> <mask> render() { <mask> const block = this.props.block, <mask> propStore: IPropertyDescriptionForEdition[] = (block as any)._propStore; <mask> <mask> if (!propStore) { <mask> return ( <mask> <> </s> working ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/genericNodePropertyComponent.tsx
<CheckBoxLineComponent label={displayName} target={this.props.guiBlock} propertyName={propertyName} onValueChanged={() => this.forceRebuild(options.notifiers)} />
<mask> <mask> switch (type) { <mask> case PropertyTypeForEdition.Boolean: { <mask> components.push( <mask> <CheckBoxLineComponent label={displayName} target={this.props.block} propertyName={propertyName} onValueChanged={() => this.forceRebuil...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/genericNodePropertyComponent.tsx
<FloatLineComponent globalState={this.props.globalState} label={displayName} propertyName={propertyName} target={this.props.guiBlock} onChange={() => this.forceRebuild(options.notifiers)} />
<mask> case PropertyTypeForEdition.Float: { <mask> let cantDisplaySlider = (isNaN(options.min as number) || isNaN(options.max as number) || options.min === options.max); <mask> if (cantDisplaySlider) { <mask> components.push( <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/genericNodePropertyComponent.tsx
<SliderLineComponent label={displayName} target={this.props.guiBlock} globalState={this.props.globalState} propertyName={propertyName} step={Math.abs((options.max as number) - (options.min as number)) / 100.0} minimum={Math.min(options.min as number, options.max as number)} maximum={options....
<mask> <FloatLineComponent globalState={this.props.globalState} label={displayName} propertyName={propertyName} target={this.props.block} onChange={() => this.forceRebuild(options.notifiers)} /> <mask> ); <mask> } else { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/genericNodePropertyComponent.tsx
<Vector2LineComponent globalState={this.props.globalState} label={displayName} propertyName={propertyName} target={this.props.guiBlock} onChange={() => this.forceRebuild(options.notifiers)} />
<mask> break; <mask> } <mask> case PropertyTypeForEdition.Vector2: { <mask> components.push( <mask> <Vector2LineComponent globalState={this.props.globalState} label={displayName} propertyName={propertyName} target={this...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/genericNodePropertyComponent.tsx
<OptionsLineComponent label={displayName} options={options.options as IEditablePropertyListOption[]} target={this.props.guiBlock} propertyName={propertyName} onSelect={() => this.forceRebuild(options.notifiers)} />
<mask> break; <mask> } <mask> case PropertyTypeForEdition.List: { <mask> components.push( <mask> <OptionsLineComponent label={displayName} options={options.options as IEditablePropertyListOption[]} target={this.props.bl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/genericNodePropertyComponent.tsx
<mask> import { GlobalState } from "../../globalState"; <mask> import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock'; <mask> import { BabylonFileLoaderConfiguration } from 'babylonjs'; <mask> <mask> export interface IPropertyComponentProps { <mask> globalState: GlobalState; <mask> ...
[ "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/propertyComponentProps.ts
guiBlock: BABYLON.GUI.Container | BABYLON.GUI.Control;
<mask> import { BabylonFileLoaderConfiguration } from 'babylonjs'; <mask> <mask> export interface IPropertyComponentProps { <mask> globalState: GlobalState; <mask> block: NodeMaterialBlock; <mask> guiBlock?: BABYLON.GUI.Container | BABYLON.GUI.Control; <mask> } </s> working on guiNode Former-commi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/properties/propertyComponentProps.ts
<mask> private _selectionContainer: HTMLDivElement; <mask> private _frameContainer: HTMLDivElement; <mask> private _svgCanvas: HTMLElement; <mask> private _rootContainer: HTMLDivElement; <mask> private _nodes: GUINode[] = []; <mask> private _guiNodes: GUINode[] = []; <mask> private _m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/workbench.tsx
return this._guiNodes;
<mask> return this.props.globalState; <mask> } <mask> <mask> public get nodes() { <mask> return this._nodes; <mask> } <mask> <mask> public get zoom() { <mask> return this._zoom; <mask> } </s> working on guiNode Former-commit-id: 1eabda4db61f251922bd571832e113e3...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/workbench.tsx
// return this._guiNodes.filter(n => n.block === block)[0];
<mask> this._oldY = -1; <mask> } <mask> <mask> findNodeFromBlock(block: NodeMaterialBlock) { <mask> return this.nodes.filter(n => n.block === block)[0]; <mask> } <mask> <mask> reset() { <mask> for (var node of this._nodes) { <mask> node.dispose(); </s> wo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/workbench.tsx
for (var node of this._guiNodes) {
<mask> return this.nodes.filter(n => n.block === block)[0]; <mask> } <mask> <mask> reset() { <mask> for (var node of this._nodes) { <mask> node.dispose(); <mask> } <mask> <mask> <mask> this._nodes = []; </s> working on guiNode Former-commit-id:...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/workbench.tsx
this._guiNodes = [];
<mask> node.dispose(); <mask> } <mask> <mask> <mask> this._nodes = []; <mask> this._graphCanvas.innerHTML = ""; <mask> this._svgCanvas.innerHTML = ""; <mask> } <mask> <mask> </s> working on guiNode Former-commit-id: 1eabda4db61f251922bd571832e113e...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/workbench.tsx
appendBlock(block: BABYLON.GUI.Container | BABYLON.GUI.Control) { /*let newNode = new GUINode(block, this.props.globalState, null);
<mask> } <mask> <mask> <mask> <mask> appendBlock(block: NodeMaterialBlock) { <mask> let newNode = new GUINode(block, this.props.globalState, null); <mask> <mask> newNode.appendVisual(this._graphCanvas, this); <mask> <mask> this._nodes.push(newNode); <mask> </s> working ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/04c60a9be5355a29fe9e8ebd4e1ae40dd791039d
guiEditor/src/diagram/workbench.tsx