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/** * Creates a triangle at the extremity. */
<mask> */ <mask> static get RoundCap() { return Lines2D._roundCap; } <mask> static get TriangleCap() { return Lines2D._triangleCap; } <mask> <mask> /** <mask> * Creates a Square anchor at the extremity, the square size is twice the thickness of the line <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Creates a Square anchor at the extremity, the square size is twice the thickness of the line */
<mask> /** <mask> * Creates a triangle at the extremity. <mask> */ <mask> static get TriangleCap() { return Lines2D._triangleCap; } <mask> static get SquareAnchorCap() { return Lines2D._squareAnchorCap; } <mask> <mask> /** <mask> * Creates a round anch...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Creates a round anchor at the extremity, the diameter is twice the thickness of the line */
<mask> * Creates a Square anchor at the extremity, the square size is twice the thickness of the line <mask> */ <mask> static get SquareAnchorCap() { return Lines2D._squareAnchorCap; } <mask> static get RoundAnchorCap() { return Lines2D._roundAnchorCap; } <mask> <mask> /...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Creates a diamond anchor at the extremity. */
<mask> */ <mask> static get RoundAnchorCap() { return Lines2D._roundAnchorCap; } <mask> static get DiamondAnchorCap() { return Lines2D._diamondAnchorCap; } <mask> <mask> /** <mask> * Creates an arrow anchor at the extremity. the arrow base size is twice the thickness of ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Creates an arrow anchor at the extremity. the arrow base size is twice the thickness of the line */
<mask> * Creates a diamond anchor at the extremity. <mask> */ <mask> static get DiamondAnchorCap() { return Lines2D._diamondAnchorCap; } <mask> static get ArrowCap() { return Lines2D._arrowCap; } <mask> <mask> public static pointsProperty: Prim2DPropInfo; <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Get the list of points that define the Lines2D primitive. You shouldn't try to change the list or its content. it's not supported right now. */
<mask> <mask> @modelLevelProperty(Shape2D.SHAPE2D_PROPCOUNT + 1, pi => Lines2D.pointsProperty = pi) <mask> public get points(): Vector2[] { <mask> return this._points; <mask> } <mask> <mask> public set points(value: Vector2[]) { <mask> this._points = val...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Get the thickness of the line. You shouldn't try to change this value, it's not supported right now. */
<mask> <mask> @modelLevelProperty(Shape2D.SHAPE2D_PROPCOUNT + 2, pi => Lines2D.fillThicknessProperty = pi) <mask> public get fillThickness(): number { <mask> return this._fillThickness; <mask> } <mask> <mask> public set fillThickness(value: number) { <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Get if the Lines2D is a closed shape (true) or an opened one (false). * Don't change this property, setter is for internal purpose only. */
<mask> <mask> @modelLevelProperty(Shape2D.SHAPE2D_PROPCOUNT + 3, pi => Lines2D.closedProperty = pi) <mask> public get closed(): boolean { <mask> return this._closed; <mask> } <mask> <mask> public set closed(value: boolean) { <mask> this._closed = value; ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Get the start cap of the line. You shouldn't try to change this value, it's not supported right now. */
<mask> } <mask> <mask> @modelLevelProperty(Shape2D.SHAPE2D_PROPCOUNT + 4, pi => Lines2D.startCapProperty = pi) <mask> public get startCap(): number { <mask> return this._startCap; <mask> } <mask> <mask> public set startCap(value: number) { <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Get the end cap of the line. You shouldn't try to change this value, it's not supported right now. */
<mask> } <mask> <mask> @modelLevelProperty(Shape2D.SHAPE2D_PROPCOUNT + 5, pi => Lines2D.endCapProperty = pi) <mask> public get endCap(): number { <mask> return this._endCap; <mask> } <mask> <mask> public set endCap(value: number) { <mask> this._...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
<mask> } <mask> <mask> /** <mask> * Create an 2D Lines Shape primitive. The defined lines may be opened or closed (see below) <mask> * @param parent the parent primitive, must be a valid primitive (or the Canvas) <mask> * @param points an array that describe the points ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
* @param settings a combination of settings, possible ones are * - parent: the parent primitive/canvas, must be specified if the primitive is not constructed as a child of another one (i.e. as part of the children array setting) * - children: an array of direct children
<mask> /** <mask> * Create an 2D Lines Shape primitive. The defined lines may be opened or closed (see below) <mask> * @param parent the parent primitive, must be a valid primitive (or the Canvas) <mask> * @param points an array that describe the points to use to draw the line, mu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
* - rotation: the initial rotation (in radian) of the primitive. default is 0 * - scale: the initial scale of the primitive. default is 1
<mask> * - children: an array of direct children <mask> * - id a text identifier, for information purpose <mask> * - position: the X & Y positions relative to its parent. Alternatively the x and y properties can be set. Default is [0;0] <mask> * - origin: define the normalize...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
* - startCap: Draw a cap of the given type at the start of the first line, you can't define a Cap if the Lines2D is closed. Default is Lines2D.NoCap. * - endCap: Draw a cap of the given type at the end of the last line, you can't define a Cap if the Lines2D is closed. Default is Lines2D.NoCap. ...
<mask> * - position: the X & Y positions relative to its parent. Alternatively the x and y properties can be set. Default is [0;0] <mask> * - origin: define the normalized origin point location, default [0.5;0.5] <mask> * - fillThickness: the thickness of the fill part of the line, can ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
* - marginTop: top margin, can be a number (will be pixels) or a string (see PrimitiveThickness.fromString) * - marginLeft: left margin, can be a number (will be pixels) or a string (see PrimitiveThickness.fromString) * - marginRight: right margin, can be a number (will be pixels) or a s...
<mask> * - fill: the brush used to draw the fill content of the lines, you can set null to draw nothing (but you will have to set a border brush), default is a SolidColorBrush of plain white. <mask> * - border: the brush used to draw the border of the lines, you can set null to draw nothing (but y...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
rotation ?: number, scale ?: number,
<mask> id ?: string, <mask> position ?: Vector2, <mask> x ?: number, <mask> y ?: number, <mask> origin ?: Vector2, <mask> fillThickness ?: number, <mask> closed ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
<mask> paddingLeft ?: number | string, <mask> paddingRight ?: number | string, <mask> paddingBottom ?: number | string, <mask> padding ?: string, <mask> paddingHAlignment?: number, <mask> paddingVAlignment?: number, <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.lines2d.ts
/** * Defines the horizontal and vertical alignment information for a Primitive. */
<mask> } <mask> <mask> export class PrimitiveAlignment { <mask> constructor(changeCallback: () => void) { <mask> this._changedCallback = changeCallback; <mask> this._horizontal = PrimitiveAlignment.AlignLeft; </s> Canvas2D: Inline doc updated (#1201) * Change text drawin...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Alignment is made relative to the left edge of the Primitive. Valid for horizontal alignment only. */ public static get AlignLeft(): number { return PrimitiveAlignment._AlignLeft; } /** * Alignment is made relative to the top edge of the Primitive. Valid f...
<mask> this._horizontal = PrimitiveAlignment.AlignLeft; <mask> this._vertical = PrimitiveAlignment.AlignBottom; <mask> } <mask> <mask> public static get AlignLeft(): number { return PrimitiveAlignment._AlignLeft; } <mask> public static get AlignTop(): numb...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the horizontal alignment. Use one of the AlignXXX static properties of this class */
<mask> private static _AlignCenter = 3; <mask> private static _AlignStretch = 4; <mask> <mask> public get horizontal(): number { <mask> return this._horizontal; <mask> } <mask> <mask> public set horizontal(value: number) { <mask> if (this._hori...
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https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the vertical alignment. Use one of the AlignXXX static properties of this class */
<mask> } <mask> <mask> public get vertical(): number { <mask> return this._vertical; <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the right place in case of multi-line * Fix textSize null case * Canvas2D: enhance...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Set the horizontal alignment from a string value. * @param text can be either: 'left','right','center','stretch' */
<mask> private _vertical: number; <mask> <mask> setHorizontal(text: string) { <mask> let v = text.trim().toLocaleLowerCase(); <mask> switch (v) { <mask> case "left": <mask> this.horizontal = PrimitiveAlignment.AlignLeft; <mask> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Set the vertical alignment from a string value. * @param text can be either: 'top','bottom','center','stretch' */
<mask> } <mask> <mask> setVertical(text: string) { <mask> let v = text.trim().toLocaleLowerCase(); <mask> switch (v) { <mask> case "top": <mask> this.vertical = PrimitiveAlignment.AlignTop; </s> Canvas2D: Inline doc updated (#1201) * ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Set the horizontal and or vertical alignments from a string value. * @param text can be: [<h:|horizontal:><left|right|center|stretch>], [<v:|vertical:><top|bottom|center|stretch>] */
<mask> } <mask> <mask> fromString(value: string) { <mask> let m = value.trim().split(","); <mask> for (let v of m) { <mask> v = v.toLocaleLowerCase().trim(); <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Define a thickness toward every edges of a Primitive to allow margin and padding. * The thickness can be expressed as pixels, percentages, inherit the value of the parent primitive or be auto. */
<mask> } <mask> } <mask> <mask> export class PrimitiveThickness { <mask> constructor(parentAccess: () => PrimitiveThickness, changedCallback: () => void) { <mask> this._parentAccess = parentAccess; <mask> this._changedCallback = changedCallback; <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Set the thickness from a string value * @param thickness format is "top: <value>, left:<value>, right:<value>, bottom:<value>" each are optional, auto will be set if it's omitted. * Values are: 'auto', 'inherit', 'XX%' for percentage, 'XXpx' or 'XX' for pixels. */ ...
<mask> this._pixels[2] = 0; <mask> this._pixels[3] = 0; <mask> } <mask> <mask> public fromString(margin: string) { <mask> this._clear(); <mask> <mask> let m = margin.trim().split(","); <mask> <mask> let res = false; </s> Canvas2D:...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
let m = thickness.trim().split(",");
<mask> <mask> public fromString(margin: string) { <mask> this._clear(); <mask> <mask> let m = margin.trim().split(","); <mask> <mask> let res = false; <mask> for (let cm of m) { <mask> res = this._extractString(cm, false) || res; <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Set the thickness from multiple string * Possible values are: 'auto', 'inherit', 'XX%' for percentage, 'XXpx' or 'XX' for pixels. * @param top the top thickness to set * @param left the left thickness to set * @param right the right thickness to set ...
<mask> this._changedCallback(); <mask> <mask> } <mask> <mask> public fromStrings(top: string, left: string, right: string, bottom: string): PrimitiveThickness { <mask> this._clear(); <mask> <mask> this._setStringValue(top, 0, false); <mask> thi...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Set the thickness from pixel values * @param top the top thickness in pixels to set * @param left the left thickness in pixels to set * @param right the right thickness in pixels to set * @param bottom the bottom thickness in pixels to set */
<mask> } <mask> <mask> public fromPixels(top: number, left: number, right: number, bottom: number): PrimitiveThickness { <mask> this._clear(); <mask> <mask> this._pixels[0] = top; <mask> this._pixels[1] = left; <mask> this._pixels[2] = right; </...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Apply the same pixel value to all edges * @param margin the value to set, in pixels. */
<mask> this._changedCallback(); <mask> return this; <mask> } <mask> <mask> public fromUniformPixels(margin: number): PrimitiveThickness { <mask> this._clear(); <mask> <mask> this._pixels[0] = margin; </s> Canvas2D: Inline doc updated (#1201) * ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Set all edges in auto */
<mask> } <mask> <mask> public auto(): PrimitiveThickness { <mask> this._clear(); <mask> <mask> this._flags = (PrimitiveThickness.Auto << 0) | (PrimitiveThickness.Auto << 4) | (PrimitiveThickness.Auto << 8) | (PrimitiveThickness.Auto << 12); <mask> this._pixel...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the top thickness. Possible values are: 'auto', 'inherit', 'XX%' for percentage, 'XXpx' or 'XX' for pixels. */
<mask> } <mask> <mask> public get top(): string { <mask> return this._getStringValue(0); <mask> } <mask> <mask> public set top(value: string) { <mask> this._setStringValue(value, 0, true); </s> Canvas2D: Inline doc updated (#1201) * Change text drawing...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the left thickness. Possible values are: 'auto', 'inherit', 'XX%' for percentage, 'XXpx' or 'XX' for pixels. */
<mask> this._setStringValue(value, 0, true); <mask> } <mask> <mask> public get left(): string { <mask> return this._getStringValue(1); <mask> } <mask> <mask> public set left(value: string) { <mask> this._setStringValue(value, 1, true); </s>...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the right thickness. Possible values are: 'auto', 'inherit', 'XX%' for percentage, 'XXpx' or 'XX' for pixels. */
<mask> public set left(value: string) { <mask> this._setStringValue(value, 1, true); <mask> } <mask> <mask> public get right(): string { <mask> return this._getStringValue(2); <mask> } <mask> <mask> public set right(value: string) { </s> Canvas...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the bottom thickness. Possible values are: 'auto', 'inherit', 'XX%' for percentage, 'XXpx' or 'XX' for pixels. */
<mask> public set right(value: string) { <mask> this._setStringValue(value, 2, true); <mask> } <mask> <mask> public get bottom(): string { <mask> return this._getStringValue(3); <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text dr...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the top thickness in pixel. */
<mask> public set bottom(value: string) { <mask> this._setStringValue(value, 3, true); <mask> } <mask> <mask> public get topPixels(): number { <mask> return this._pixels[0]; <mask> } <mask> <mask> public set topPixels(value: number) { <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the left thickness in pixel. */
<mask> public set topPixels(value: number) { <mask> this._setPixels(value, 0, true); <mask> <mask> } <mask> public get leftPixels(): number { <mask> return this._pixels[1]; <mask> } <mask> <mask> public set leftPixels(value: number) { </s> Canv...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the right thickness in pixel. */
<mask> this._setPixels(value, 1, true); <mask> <mask> } <mask> public get rightPixels(): number { <mask> return this._pixels[2]; <mask> } <mask> <mask> public set rightPixels(value: number) { </s> Canvas2D: Inline doc updated (#1201) * Change text draw...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the bottom thickness in pixel. */
<mask> this._setPixels(value, 2, true); <mask> <mask> } <mask> public get bottomPixels(): number { <mask> return this._pixels[3]; <mask> } <mask> <mask> public set bottomPixels(value: number) { </s> Canvas2D: Inline doc updated (#1201) * Change text dr...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the top thickness in percentage. * The get will return a valid value only if the edge type is percentage. * The Set will change the edge mode if needed */
<mask> <mask> } <mask> <mask> public get topPercentage(): number { <mask> return this._percentages[0]; <mask> } <mask> <mask> public set topPercentage(value: number) { </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the right ...
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https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the left thickness in percentage. * The get will return a valid value only if the edge mode is percentage. * The Set will change the edge mode if needed */
<mask> <mask> } <mask> public get leftPercentage(): number { <mask> return this._percentages[1]; <mask> } <mask> <mask> public set leftPercentage(value: number) { <mask> this._setPercentage(value, 1, true); </s> Canvas2D: Inline doc updated (#1201) * C...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the right thickness in percentage. * The get will return a valid value only if the edge mode is percentage. * The Set will change the edge mode if needed */
<mask> this._setPercentage(value, 1, true); <mask> <mask> } <mask> public get rightPercentage(): number { <mask> return this._percentages[2]; <mask> } <mask> <mask> public set rightPercentage(value: number) { </s> Canvas2D: Inline doc updated (#1201) *...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the bottom thickness in percentage. * The get will return a valid value only if the edge mode is percentage. * The Set will change the edge mode if needed */
<mask> this._setPercentage(value, 2, true); <mask> <mask> } <mask> public get bottomPercentage(): number { <mask> return this._percentages[3]; <mask> } <mask> <mask> public set bottomPercentage(value: number) { <mask> this._setPercentage(val...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the top mode. The setter shouldn't be used, other setters with value should be preferred */
<mask> this._setPercentage(value, 3, true); <mask> <mask> } <mask> public get topMode(): number { <mask> return this._getType(0, false); <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the right place in case...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
<mask> public get topMode(): number { <mask> return this._getType(0, false); <mask> } <mask> <mask> public get leftMode(): number { <mask> return this._getType(1, false); <mask> } <mask> <mask> public get rightMode(): number { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the left mode. The setter shouldn't be used, other setters with value should be preferred */ public get leftMode(): number { return this._getType(1, false); }
<mask> public set topMode(mode: number) { <mask> this._setType(0, mode); <mask> } <mask> <mask> public set leftMode(mode: number) { <mask> this._setType(1, mode); <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the right mode. The setter shouldn't be used, other setters with value should be preferred */ public get rightMode(): number { return this._getType(2, false); }
<mask> public set leftMode(mode: number) { <mask> this._setType(1, mode); <mask> } <mask> <mask> public set rightMode(mode: number) { <mask> this._setType(2, mode); <mask> } <mask> <mask> /** <mask> * Get/set the bottom mode. The sette...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the bottom mode. The setter shouldn't be used, other setters with value should be preferred */ public get bottomMode(): number { return this._getType(3, false); }
<mask> this._setType(2, mode); <mask> } <mask> <mask> public set bottomMode(mode: number) { <mask> this._setType(3, mode); <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the right place in case of multi-line...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Compute the positioning/size of an area considering the thickness of this object and a given alignment * @param sourceArea the source area * @param contentSize the content size to position/resize * @param alignment the alignment setting * @param dstOffset ...
<mask> } <mask> } <mask> <mask> public computeWithAlignment(sourceArea: Size, contentSize: Size, alignment: PrimitiveAlignment, dstOffset: Vector2, dstArea: Size) { <mask> // Fetch some data <mask> let topType = this._getType(0, true); <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Compute an area and its position considering this thickness properties based on a given source area * @param sourceArea the source area * @param dstOffset the position of the resulting area * @param dstArea the size of the resulting area */
<mask> } <mask> <mask> public compute(sourceArea: Size, dstOffset: Vector2, dstArea: Size) { <mask> this._computePixels(0, sourceArea, true); <mask> this._computePixels(1, sourceArea, true); <mask> this._computePixels(2, sourceArea, true); <mask> t...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Compute an area considering this thickness properties based on a given source area * @param sourceArea the source area * @param result the resulting area */
<mask> dstArea.height = sourceArea.height - (dstOffset.y + this.topPixels); <mask> } <mask> <mask> computeArea(sourceArea: Size, result: Size) { <mask> this._computePixels(0, sourceArea, true); <mask> this._computePixels(1, sourceArea, true); <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
* Setting this property may have no effect is specific alignment are in effect.
<mask> * BEWARE: if you change only position.x or y it won't trigger a property change and you won't have the expected behavior. <mask> * Use this property to set a new Vector2 object, otherwise to change only the x/y use Prim2DBase.x or y properties. <mask> */ <mask> @dynamicLeve...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
<mask> public get actualZOffset(): number { <mask> return this._zOrder || (1 - this._hierarchyDepthOffset); <mask> } <mask> <mask> @dynamicLevelProperty(5, pi => Prim2DBase.originProperty = pi, false, true) <mask> public set origin(value: Vector2) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
* The origin defines the normalized coordinate of the center of the primitive, from the bottom/left corner.
<mask> this._parentLayoutDirty(); <mask> } <mask> <mask> /** <mask> * The origin defines the normalized coordinate of the center of the primitive, from the top/left corner. <mask> * The origin is used only to compute transformation of the primitive, it has no meaning...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
@dynamicLevelProperty(5, pi => Prim2DBase.originProperty = pi, false, true) public set origin(value: Vector2) { this._origin = value; }
<mask> public get origin(): Vector2 { <mask> return this._origin; <mask> } <mask> <mask> @dynamicLevelProperty(6, pi => Prim2DBase.levelVisibleProperty = pi) <mask> /** <mask> * Let the user defines if the Primitive is hidden or not at its level. As Primitive...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the layout engine to use for this primitive. * The default layout engine is the CanvasLayoutEngine. */
<mask> } <mask> return this._marginAlignment; <mask> } <mask> <mask> public get layoutEngine(): LayoutEngineBase { <mask> if (!this._layoutEngine) { <mask> this._layoutEngine = CanvasLayoutEngine.Singleton; <mask> } </s> Canvas2D:...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the layout are of this primitive. * The Layout area is the zone allocated by the Layout Engine for this particular primitive. Margins/Alignment will be computed based on this area. * The setter should only be called by a Layout Engine class. */
<mask> } <mask> <mask> public get layoutArea(): Size { <mask> return this._layoutArea; <mask> } <mask> <mask> public set layoutArea(val: Size) { <mask> if (this._layoutArea.equals(val)) { </s> Canvas2D: Inline doc updated (#1201) * Change text drawing ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get/set the layout area position (relative to the parent primitive). * The setter should only be called by a Layout Engine class. */
<mask> this._layoutArea = val; <mask> } <mask> <mask> public get layoutAreaPos(): Vector2 { <mask> return this._layoutAreaPos; <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the right place in case of multi-...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Dispose the primitive, remove it from its parent. */
<mask> } <mask> <mask> public dispose(): boolean { <mask> if (!super.dispose()) { <mask> return false; <mask> } <mask> <mask> if (this._actionManager) { </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to th...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * Get the content are of this primitive, this area is computed using the padding property and also possibly the primitive type itself. * Children of this primitive will be positioned relative to the bottom/left corner of this area. */
<mask> } <mask> <mask> public get contentArea(): Size { <mask> // Check for positioning update <mask> if (this._isFlagSet(SmartPropertyPrim.flagPositioningDirty)) { <mask> this._updatePositioning(); <mask> <mask> this._clearFlags(SmartPro...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.prim2dBase.ts
/** * The Rectangle Primitive type */
<mask> } <mask> <mask> @className("Rectangle2D") <mask> export class Rectangle2D extends Shape2D { <mask> <mask> public static actualSizeProperty: Prim2DPropInfo; <mask> public static notRoundedProperty: Prim2DPropInfo; </s> Canvas2D: Inline doc updated (#1201) * Change text drawi...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.rectangle2d.ts
/** * Get/set the rectangle size (width/height) */
<mask> public static roundRadiusProperty: Prim2DPropInfo; <mask> <mask> @instanceLevelProperty(Shape2D.SHAPE2D_PROPCOUNT + 1, pi => Rectangle2D.actualSizeProperty = pi, false, true) <mask> public get actualSize(): Size { <mask> if (this._actualSize) { <mask> re...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.rectangle2d.ts
/** * Get if the rectangle is notRound (returns true) or rounded (returns false). * Don't use the setter, it's for internal purpose only */
<mask> } <mask> <mask> @modelLevelProperty(Shape2D.SHAPE2D_PROPCOUNT + 2, pi => Rectangle2D.notRoundedProperty = pi) <mask> public get notRounded(): boolean { <mask> return this._notRounded; <mask> } <mask> <mask> public set notRounded(value: boolean) { <ma...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.rectangle2d.ts
/** * Get/set the round Radius, a value of 0 for a sharp edges rectangle, otherwise the value will be used as the diameter of the round to apply on corder. The Rectangle2D.notRounded property will be updated accordingly. */
<mask> <mask> @instanceLevelProperty(Shape2D.SHAPE2D_PROPCOUNT + 3, pi => Rectangle2D.roundRadiusProperty = pi) <mask> public get roundRadius(): number { <mask> return this._roundRadius; <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing startin...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.rectangle2d.ts
* @param settings a combination of settings, possible ones are * - parent: the parent primitive/canvas, must be specified if the primitive is not constructed as a child of another one (i.e. as part of the children array setting) * - children: an array of direct children
<mask> } <mask> <mask> /** <mask> * Create an Rectangle 2D Shape primitive. May be a sharp rectangle (with sharp corners), or a rounded one. <mask> * @param parent the parent primitive, must be a valid primitive (or the Canvas) <mask> * options: <mask> * - id...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.rectangle2d.ts
* - position: the X & Y positions relative to its parent. Alternatively the x and y settings can be set. Default is [0;0] * - rotation: the initial rotation (in radian) of the primitive. default is 0 * - scale: the initial scale of the primitive. default is 1
<mask> * Create an Rectangle 2D Shape primitive. May be a sharp rectangle (with sharp corners), or a rounded one. <mask> * @param parent the parent primitive, must be a valid primitive (or the Canvas) <mask> * options: <mask> * - id a text identifier, for information purpose <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.rectangle2d.ts
* - size: the size of the group. Alternatively the width and height settings can be set. Default will be [10;10]. * - roundRadius: if the rectangle has rounded corner, set their radius, default is 0 (to get a sharp edges rectangle). * - fill: the brush used to draw the fill content of th...
<mask> * options: <mask> * - id a text identifier, for information purpose <mask> * - position: the X & Y positions relative to its parent. Alternatively the x and y properties can be set. Default is [0;0] <mask> * - origin: define the normalized origin point location, default...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.rectangle2d.ts
* - marginTop: top margin, can be a number (will be pixels) or a string (see PrimitiveThickness.fromString) * - marginLeft: left margin, can be a number (will be pixels) or a string (see PrimitiveThickness.fromString) * - marginRight: right margin, can be a number (will be pixels) or a s...
<mask> * - fill: the brush used to draw the fill content of the ellipse, you can set null to draw nothing (but you will have to set a border brush), default is a SolidColorBrush of plain white. <mask> * - border: the brush used to draw the border of the ellipse, you can set null to draw nothing (b...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.rectangle2d.ts
<mask> paddingLeft ?: number | string, <mask> paddingRight ?: number | string, <mask> paddingBottom ?: number | string, <mask> padding ?: string, <mask> paddingHAlignment?: number, <mask> paddingVAlignment?: number, <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.rectangle2d.ts
/** * The abstract class for primitive that render into the Canvas2D */ export abstract class RenderablePrim2D extends Prim2DBase {
<mask> <mask> } <mask> <mask> @className("RenderablePrim2D") <mask> export class RenderablePrim2D extends Prim2DBase { <mask> static RENDERABLEPRIM2D_PROPCOUNT: number = Prim2DBase.PRIM2DBASE_PROPCOUNT + 5; <mask> <mask> public static isAlphaTestProperty: Prim2DPropInfo; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.renderablePrim2d.ts
/** * Get/set if the Primitive is from the AlphaTest rendering category. * The AlphaTest category is the rendering pass with alpha blend, depth compare and write activated. * Primitives that render with an alpha mask should be from this category. * The setter should be us...
<mask> <mask> @dynamicLevelProperty(Prim2DBase.PRIM2DBASE_PROPCOUNT + 0, pi => RenderablePrim2D.isAlphaTestProperty = pi) <mask> public get isAlphaTest(): boolean { <mask> return this._isAlphaTest; <mask> } <mask> <mask> public set isAlphaTest(value: boolean) { </s>...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.renderablePrim2d.ts
/** * Get/set if the Primitive is from the Transparent rendering category. * The setter should be used only by implementers of new primitive type. */
<mask> } <mask> <mask> @dynamicLevelProperty(Prim2DBase.PRIM2DBASE_PROPCOUNT + 1, pi => RenderablePrim2D.isTransparentProperty = pi) <mask> public get isTransparent(): boolean { <mask> return this._isTransparent; <mask> } <mask> <mask> public set isTranspare...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.renderablePrim2d.ts
/** * Dispose the primitive and its resources, remove it from its parent */
<mask> this._transparentPrimitiveInfo = null; <mask> } <mask> <mask> public dispose(): boolean { <mask> if (!super.dispose()) { <mask> return false; <mask> } <mask> <mask> if (this._transparentPrimitiveInfo) { </s> Canvas2D: Inl...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.renderablePrim2d.ts
/** * Get/set the brush to render the Border part of the Primitive */
<mask> public static borderThicknessProperty: Prim2DPropInfo; <mask> <mask> @modelLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 1, pi => Shape2D.borderProperty = pi, true) <mask> public get border(): IBrush2D { <mask> return this._border; <mask> } <mask>...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.shape2d.ts
/** * Get/set the brush to render the Fill part of the Primitive */
<mask> } <mask> <mask> @modelLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 2, pi => Shape2D.fillProperty = pi, true) <mask> public get fill(): IBrush2D { <mask> return this._fill; <mask> } <mask> <mask> public set fill(value: IBrush2D) { </s> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.shape2d.ts
/** * Get/set the thickness of the border part. */
<mask> <mask> @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 3, pi => Shape2D.borderThicknessProperty = pi) <mask> public get borderThickness(): number { <mask> return this._borderThickness; <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * C...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.shape2d.ts
/** * Custom type of the propertyChanged observable */
<mask> } <mask> <mask> export class PropertyChangedInfo { <mask> /** <mask> * Previous value of the property <mask> */ </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the right place in case of multi-line * Fix textSize null case * Ca...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Previous value of the property */
<mask> /** <mask> * Custom type of the propertyChanged observable <mask> */ <mask> export class PropertyChangedInfo { <mask> oldValue: any; <mask> /** <mask> * New value of the property <mask> */ </s> Canvas2D: Inline doc updated (#1201) * Change text drawin...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * New value of the property */
<mask> /** <mask> * Previous value of the property <mask> */ <mask> oldValue: any; <mask> newValue: any; <mask> <mask> /** <mask> * Name of the property that changed its value <mask> */ <mask> propertyName: string; </s> Canvas2D: In...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Name of the property that changed its value */
<mask> */ <mask> newValue: any; <mask> propertyName: string; <mask> } <mask> <mask> /** </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the right place in case of multi-line * Fix textSize null case * Canvas2D: enhance text rendering q...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Property Changed interface */
<mask> } <mask> <mask> export interface IPropertyChanged { <mask> /** <mask> * PropertyChanged observable <mask> */ <mask> propertyChanged: Observable<PropertyChangedInfo>; <mask> } </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * PropertyChanged observable */
<mask> /** <mask> * Property Changed interface <mask> */ <mask> export interface IPropertyChanged { <mask> propertyChanged: Observable<PropertyChangedInfo>; <mask> } <mask> <mask> export class ClassTreeInfo<TClass, TProp>{ </s> Canvas2D: Inline doc updated (#1201) * Change t...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Base class of the primitives, implementing core crosscutting features */ export abstract class SmartPropertyPrim implements IPropertyChanged {
<mask> private _classContentFactory: (base: TClass) => TClass; <mask> } <mask> <mask> @className("SmartPropertyPrim") <mask> export class SmartPropertyPrim implements IPropertyChanged { <mask> <mask> constructor() { <mask> this._flags = 0; <mask> this._mode...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Check if a given flag is set * @param flag the flag value * @return true if set, false otherwise */
<mask> return this._externalData.remove(key); <mask> } <mask> <mask> public _isFlagSet(flag: number): boolean { <mask> return (this._flags & flag) !== 0; <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the ri...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Check if all given flags are set * @param flags the flags ORed * @return true if all the flags are set, false otherwise */
<mask> return (this._flags & flag) !== 0; <mask> } <mask> <mask> public _areAllFlagsSet(flags: number): boolean { <mask> return (this._flags & flags) === flags; <mask> } <mask> <mask> /** <mask> * Check if at least one flag of the given flags i...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Check if at least one flag of the given flags is set * @param flags the flags ORed * @return true if at least one flag is set, false otherwise */
<mask> return (this._flags & flags) === flags; <mask> } <mask> <mask> public _areSomeFlagsSet(flags: number): boolean { <mask> return (this._flags & flags) !== 0; <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Clear the given flags * @param flags the flags to clear */
<mask> return (this._flags & flags) !== 0; <mask> } <mask> <mask> public _clearFlags(flags: number) { <mask> this._flags &= ~flags; <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starting location to the right place in case of m...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Set the given flags to true state * @param flags the flags ORed to set * @return the flags state before this call */
<mask> public _clearFlags(flags: number) { <mask> this._flags &= ~flags; <mask> } <mask> <mask> public _setFlags(flags: number): number { <mask> let cur = this._flags; <mask> this._flags |= flags; <mask> return cur; <mask> } <mas...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Change the state of the given flags * @param flags the flags ORed to change * @param state true to set them, false to clear them */
<mask> } <mask> <mask> public _changeFlags(flags: number, state: boolean) { <mask> if (state) { <mask> this._flags |= flags; <mask> } else { <mask> this._flags &= ~flags; <mask> } </s> Canvas2D: Inline doc updated (#1201) * C...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.smartPropertyPrim.ts
/** * Primitive that displays a Sprite/Picture */
<mask> <mask> @className("Sprite2D") <mask> export class Sprite2D extends RenderablePrim2D { <mask> static SPRITE2D_MAINPARTID = 1; <mask> <mask> public static textureProperty: Prim2DPropInfo; <mask> public static actualSizeProperty: Prim2DPropInfo; </s> Canvas2D: Inline doc up...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
/** * Get/set the texture that contains the sprite to display */
<mask> <mask> @modelLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 1, pi => Sprite2D.textureProperty = pi) <mask> public get texture(): Texture { <mask> return this._texture; <mask> } <mask> </s> Canvas2D: Inline doc updated (#1201) * Change text drawing starti...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
/** * Get/set the actual size of the sprite to display */
<mask> this._texture = value; <mask> } <mask> <mask> @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 2, pi => Sprite2D.actualSizeProperty = pi, false, true) <mask> public get actualSize(): Size { <mask> if (this._actualSize) { <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
/** * Get/set the sprite location (in pixels) in the texture */
<mask> <mask> @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 3, pi => Sprite2D.spriteLocationProperty = pi) <mask> public get spriteLocation(): Vector2 { <mask> return this._location; <mask> } <mask> <mask> public set spriteLocation(value: Vecto...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
/** * Get/set the sprite frame to display. * The frame number is just an offset applied horizontally, based on the sprite's width. it does not wrap, all the frames must be on the same line. */
<mask> this._location = value; <mask> } <mask> <mask> @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 4, pi => Sprite2D.spriteFrameProperty = pi) <mask> public get spriteFrame(): number { <mask> return this._spriteFrame; <mask> } <mas...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
/** * Get/set if the sprite texture coordinates should be inverted on the Y axis */
<mask> this._spriteFrame = value; <mask> } <mask> <mask> @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 5, pi => Sprite2D.invertYProperty = pi) <mask> public get invertY(): boolean { <mask> return this._invertY; <mask> } <mask> <ma...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
/** * Get/set if the sprite rendering should be aligned to the target rendering device pixel or not */
<mask> public set invertY(value: boolean) { <mask> this._invertY = value; <mask> } <mask> <mask> public get alignToPixel(): boolean { <mask> return this._alignToPixel; <mask> } <mask> <mask> public set alignToPixel(value: boolean) { </s> Canvas...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
/** * Get the animatable array (see http://doc.babylonjs.com/tutorials/Animations) */
<mask> BoundingInfo2D.CreateFromSizeToRef(this.size, this._levelBoundingInfo); <mask> } <mask> <mask> public getAnimatables(): IAnimatable[] { <mask> let res = new Array<IAnimatable>(); <mask> <mask> if (this.texture && this.texture.animations && this.texture...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
<mask> } <mask> <mask> /** <mask> * Create an 2D Sprite primitive <mask> * @param parent the parent primitive, must be a valid primitive (or the Canvas) <mask> * @param texture the texture that stores the sprite to render <mask> * options: <mask> * ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
* @param settings a combination of settings, possible ones are * - parent: the parent primitive/canvas, must be specified if the primitive is not constructed as a child of another one (i.e. as part of the children array setting) * - children: an array of direct children
<mask> /** <mask> * Create an 2D Sprite primitive <mask> * @param parent the parent primitive, must be a valid primitive (or the Canvas) <mask> * @param texture the texture that stores the sprite to render <mask> * options: <mask> * - id a text identifier, for...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts
* - rotation: the initial rotation (in radian) of the primitive. default is 0 * - scale: the initial scale of the primitive. default is 1
<mask> * - parent: the parent primitive/canvas, must be specified if the primitive is not constructed as a child of another one (i.e. as part of the children array setting) <mask> * - children: an array of direct children <mask> * - id a text identifier, for information purpose <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/60adf942fa9dc01ad9217c05cbe179d57aaaa5f4
src/Canvas2d/babylon.sprite2d.ts