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/** * Rebuild the dynamic inputCheck function from the current list of * defined inputs in the manager. */ public rebuildInputCheck(): void {
<mask> <mask> this.attachedElement = null; <mask> } <mask> <mask> public rebuildInputCheck() { <mask> this.checkInputs = () => { }; <mask> <mask> for (var cam in this.attached) { <mask> var input = this.attached[cam]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
public clear(): void {
<mask> <mask> /** <mask> * Remove all attached input methods from a camera <mask> */ <mask> public clear() { <mask> if (this.attachedElement) { <mask> this.detachElement(this.attachedElement, true); <mask> } <mask> this.atta...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Serialize the current input manager attached to a camera. * This ensures than once parsed, * the input associated to the camera will be identical to the current ones * @param serializedCamera Defines the camera serialization JSON the input serialization should writ...
<mask> this.attachedElement = null; <mask> this.checkInputs = () => { }; <mask> } <mask> <mask> public serialize(serializedCamera: any) { <mask> var inputs: { [key: string]: any } = {}; <mask> for (var cam in this.attached) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Parses an input manager serialized JSON to restore the previous list of inputs * and states associated to a camera. * @param parsedCamera Defines the JSON to parse */ public parse(parsedCamera: any): void {
<mask> <mask> serializedCamera.inputsmgr = inputs; <mask> } <mask> <mask> public parse(parsedCamera: any) { <mask> var parsedInputs = parsedCamera.inputsmgr; <mask> if (parsedInputs) { <mask> this.clear(); <mask> <mask> for...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Cameras/babylon.cameraInputsManager.ts
/** * Adds gamepad input support to the ArcRotateCamera InputManager. * @returns the camera inputs manager */
<mask> } <mask> <mask> export interface ArcRotateCameraInputsManager { <mask> addGamepad(): ArcRotateCameraInputsManager; <mask> } <mask> <mask> ArcRotateCameraInputsManager.prototype.addGamepad = function(): ArcRotateCameraInputsManager { </s> Doc Arc Rotate Camera and related fil...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f
src/Gamepad/babylon.gamepadSceneComponent.ts
hr.seAbove {
<mask> #ge-__resizable_base__ { <mask> display: none; <mask> } <mask> <mask> hr.se { <mask> border: 1px solid #527089; <mask> margin-block-start: auto; <mask> margin-block-end: auto; <mask> width: 200%; <mask> margin-inline-start: -100%; </s> blue line working Former-commit-id: 69e...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/sceneExplorer.scss
hr.seBelow { border: 1px solid #527089; margin-block-start: auto; margin-block-end: auto; width: 200%; margin-inline-start: -100%; display: inherit; grid-row: 3; grid-column: 2; }
<mask> grid-row: 1; <mask> grid-column: 2; <mask> } <mask> <mask> .ge-context-menu { <mask> background: #e2e2e2; <mask> <mask> .react-contextmenu-item { <mask> padding: 10px; <mask> cursor: pointer; </s> blue line working Former-commit-id: 69e7323d9ffc27105ffc708dae11d994f...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/sceneExplorer.scss
<mask> justify-items: center; <mask> cursor: pointer; <mask> } <mask> <mask> .spacer { <mask> background: transparent; <mask> } <mask> <mask> .itemContainer { <mask> margin-left: 0px; <mask> color: black; <mask> margin-top: 0px; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/sceneExplorer.scss
&.hover {
<mask> user-select: none; <mask> display: grid; <mask> grid-template-columns: 20px 1fr; <mask> <mask> &:hover { <mask> border: 2px solid #527089; <mask> cursor: pointer; <mask> } <mask> <mask> &.selected{ </s> blue line workin...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/sceneExplorer.scss
&.selected {
<mask> border: 2px solid #527089; <mask> cursor: pointer; <mask> } <mask> <mask> &.selected{ <mask> background: #bfbebe; <mask> color: black; <mask> } <mask> <mask> .isNotActive { </s> blue line working Former-commit-...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/sceneExplorer.scss
&.makeChild { background: #ffffff ; color: black; }
<mask> &.selected { <mask> background: #bfbebe; <mask> color: black; <mask> } <mask> <mask> .isNotActive { <mask> opacity: 0.3; <mask> } <mask> .arrow { <mask> grid-column: 1; </s> blue line working Former-comm...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/sceneExplorer.scss
private _onDraggingStartObservable: Nullable<Observer<any>>;
<mask> private _wasSelected = false; <mask> dragOverHover: boolean; <mask> private _onSelectionChangedObservable: Nullable<Observer<any>>; <mask> private _onDraggingEndObservable: Nullable<Observer<any>>; <mask> <mask> constructor(props: ITreeItemSelectableComponentProps) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
this.setState({ dragOverLocation: DragOverLocation.NONE });
<mask> this.setState({ isSelected: selection === this.props.entity }); <mask> }); <mask> <mask> this._onDraggingEndObservable = props.globalState.onDraggingEndObservable.add(() => { <mask> //this.setState({ dragOverLocation: DragOverLocation.NONE }); <mask> }); <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
this._onDraggingStartObservable = props.globalState.onDraggingStartObservable.add(() => { this.forceUpdate(); });
<mask> <mask> this._onDraggingEndObservable = props.globalState.onDraggingEndObservable.add(() => { <mask> //this.setState({ dragOverLocation: DragOverLocation.NONE }); <mask> }); <mask> <mask> } <mask> <mask> switchExpandedState(): void { <mask> this.setState...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
this.props.globalState.onParentingChangeObservable.remove(this._onDraggingStartObservable);
<mask> <mask> componentWillUnmount() { <mask> this.props.globalState.onSelectionChangedObservable.remove(this._onSelectionChangedObservable); <mask> this.props.globalState.onParentingChangeObservable.remove(this._onDraggingEndObservable); <mask> } <mask> componentDidUpdate() { <mask>...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
let className = "itemContainer"; //setting class name plus whatever extras based on states className += this.state.isSelected && this.props.globalState.draggedControl === null ? " selected" : ""; className += this.state.isHovered && this.props.globalState.draggedControl === null ? " hover" : "...
<mask> } <mask> } <mask> } <mask> <mask> return ( <mask> <div> <mask> {(this.dragOverHover && this.state.dragOverLocation == DragOverLocation.ABOVE && this.props.globalState.draggedControl != null && entity.parent) && <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
{(this.dragOverHover && this.state.dragOverLocation == DragOverLocation.ABOVE && this.props.globalState.draggedControl != null && entity.parent) && <hr className="seAbove" /> } <div className={className} style={marginStyle} draggable={entity.parent ...
<mask> } <mask> <mask> return ( <mask> <div> <mask> <div className={this.state.isSelected ? "itemContainer selected" : "itemContainer"} style={marginStyle} draggable={entity.parent ? true : false} <mask> onMouseOver={() => this.setState({ isHovered:...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
this.props.globalState.onDraggingStartObservable.notifyObservers();
<mask> onClick={() => { this.onSelect() }} <mask> onDragStart={event => { <mask> this.props.globalState.draggedControl = entity; <mask> }} <mask> onDrop={event => { <mask> this.drop(); ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
console.log("In");
<mask> }} <mask> onDragOver={event => { <mask> this.dragOver(event); <mask> }} <mask> onDragLeave={event => { <mask> this.dragOverHover = false; <mask> console.l...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
console.log("Out");
<mask> onDragLeave={event => { <mask> this.dragOverHover = false; <mask> this.forceUpdate(); <mask> }}> <mask> { <mask> hasChildren && </s> blue line working Former-commit-id: 69e...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
<mask> <div className="arrow icon" onClick={() => this.switchExpandedState()}> <mask> {chevron} <mask> </div> <mask> } <mask> <mask> {(this.state.dragOverLocation == DragOverLocation.ABOVE && this....
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
{(this.dragOverHover && this.state.dragOverLocation == DragOverLocation.BELOW && this.props.globalState.draggedControl != null && entity.parent) && <hr className="seBelow" /> }
<mask> </div> <mask> { <mask> this.renderChildren() <mask> } <mask> </div > <mask> ); <mask> } <mask> <mask> <mask> dragOver(event: React.DragEvent<HTMLDivElement>): void { </s> blue line working Former-commit...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
if (this.props.globalState.workbench.isContainer(this.props.entity)) { this.setState({ dragOverLocation: DragOverLocation.CENTER });
<mask> //check the positiions of the mouse cursor. <mask> var target = event.target as HTMLElement; <mask> const rect = target.getBoundingClientRect(); <mask> const y = event.clientY - rect.top; <mask> if (y < CONTROL_HEIGHT / 3) { // one third <mask> //this.dra...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
if (y < CONTROL_HEIGHT / 3) { // one third this.setState({ dragOverLocation: DragOverLocation.ABOVE }); } else { //two thirds this.setState({ dragOverLocation: DragOverLocation.BELOW }); }
<mask> //this.state.dragOverLocation = DragOverLocation.BELOW; <mask> this.setState({ dragOverLocation: DragOverLocation.BELOW }); <mask> } <mask> else { <mask> this.setState({ dragOverLocation: DragOverLocation.CENTER }); <mask> //this.dragOverLocat...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx
onDraggingStartObservable = new Observable<void>(); draggedControl: Nullable<Control> = null;
<mask> onResponsiveChangeObservable = new Observable<boolean>(); <mask> onParentingChangeObservable = new Observable<Nullable<Control>>(); <mask> onPropertyGridUpdateRequiredObservable = new Observable<void>(); <mask> onDraggingEndObservable = new Observable<void>(); <mask> draggedControl: Null...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981
guiEditor/src/globalState.ts
<mask> "readme": "Babylon.js is a 3D engine based on webgl and javascript", <mask> "readmeFilename": "README.md", <mask> "dependencies": {}, <mask> "devDependencies": { <mask> "storm-react-diagrams": "^5.2.1", <mask> "@fortawesome/fontawesome-svg-core": "~1.2.8", <mask> "@...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
package.json
"dependency-cruiser": "^4.19.0",
<mask> "clean-webpack-plugin": "^0.1.19", <mask> "color-support": "^1.1.3", <mask> "css-loader": "^1.0.0", <mask> "del": "3.0.0", <mask> "dependency-cruiser": "^4.13.2", <mask> "dts-bundle": "^0.7.3", <mask> "file-loader": "~2.0.0", <mask> "fs-extr...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
package.json
"storm-react-diagrams": "^5.2.1",
<mask> "shelljs": "^0.7.8", <mask> "sinon": "^6.1.4", <mask> "split.js": "^1.5.9", <mask> "style-loader": "^0.21.0", <mask> "through2": "~2.0.3", <mask> "ts-loader": "^5.2.1", <mask> "tslib": "^1.9.3", <mask> "tslint": "^5.11.0", <mask> "t...
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https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
package.json
<mask> import { Tools } from '../../Misc/tools'; <mask> import { DomManagement } from '../../Misc/domManagement'; <mask> <mask> declare module "../../Engines/engine" { <mask> /** <mask> * Defines the interface used by display changed events <mask> */ <mask> export interface IDisplayChangedEve...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Engines/Extensions/engine.webVR.ts
<mask> import { Camera } from "../Cameras/camera"; <mask> import { Scene } from "../scene"; <mask> import { Matrix, Color3, Color4, Viewport, Vector4 } from "../Maths/math"; <mask> import { Scalar } from "../Maths/math.scalar"; <mask> import { IDisplayChangedEventArgs } from "../Engines/engine"; <mask> import { V...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Engines/engine.ts
/** * Defines the interface used by display changed events */ export interface IDisplayChangedEventArgs { /** Gets the vrDisplay object (if any) */ vrDisplay: Nullable<any>; /** Gets a boolean indicating if webVR is supported */ vrSupported: boolean; }
<mask> useHighPrecisionFloats?: boolean; <mask> } <mask> <mask> /** <mask> * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio <mask> */ <mask> export class Engine { </s> Add irradiance map support Former-commit-id: 5705d74ba31394d38e8f48a52d17fa2e77cc137...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Engines/engine.ts
// Integrated irradiance map. if (texture._irradianceTexture) { texture._irradianceTexture.dispose(); }
<mask> texture._lodTextureLow.dispose(); <mask> } <mask> <mask> // Set output texture of post process to null if the texture has been released/disposed <mask> this.scenes.forEach((scene) => { <mask> scene.postProcesses.forEach((postProcess) => { <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Engines/engine.ts
var actionManager = pickResult.pickedMesh._getActionManagerForTrigger();
<mask> private _processPointerDown(pickResult: Nullable<PickingInfo>, evt: PointerEvent): void { <mask> let scene = this._scene; <mask> if (pickResult && pickResult.hit && pickResult.pickedMesh) { <mask> this._pickedDownMesh = pickResult.pickedMesh; <mask> var actionMana...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Inputs/scene.inputManager.ts
scene.pointerMovePredicate = (mesh: AbstractMesh): boolean => (mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.isEnabled() && (mesh.enablePointerMoveEvents || scene.constantlyUpdateMeshUnderPointer || (mesh._getActionManagerForTrigger() != null)) && (!scene.cameraToUseForPointers || (scene.c...
<mask> return; <mask> } <mask> <mask> if (!scene.pointerMovePredicate) { <mask> scene.pointerMovePredicate = (mesh: AbstractMesh): boolean => (mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.isEnabled() && (mesh.enablePointerMoveEvents || scene.c...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Inputs/scene.inputManager.ts
public USEIRRADIANCEMAP = false;
<mask> public REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false; <mask> public INVERTCUBICMAP = false; <mask> public USESPHERICALFROMREFLECTIONMAP = false; <mask> public SPHERICAL_HARMONICS = false; <mask> public USESPHERICALINVERTEX = false; <mask> public REFLECTIONMAP_OPPOSITEZ = false...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
public LINEARSPECULARREFLECTION = false;
<mask> public LODINREFLECTIONALPHA = false; <mask> public GAMMAREFLECTION = false; <mask> public RGBDREFLECTION = false; <mask> public RADIANCEOCCLUSION = false; <mask> public HORIZONOCCLUSION = false; <mask> <mask> public INSTANCES = false; <mask> </s> Add irradiance map support Fo...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
public SS_LINEARSPECULARREFRACTION = false;
<mask> public SS_GAMMAREFRACTION = false; <mask> public SS_RGBDREFRACTION = false; <mask> public SS_LINKREFRACTIONTOTRANSPARENCY = false; <mask> <mask> public SS_MASK_FROM_THICKNESS_TEXTURE = false; <mask> <mask> public UNLIT = false; </s> Add irradiance map support Former-commit-id: 570...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
if (reflectionTexture.irradianceTexture && !reflectionTexture.irradianceTexture.isReadyOrNotBlocking()) { return false; }
<mask> if (!reflectionTexture.isReadyOrNotBlocking()) { <mask> return false; <mask> } <mask> } <mask> <mask> if (this._lightmapTexture && MaterialFlags.LightmapTextureEnabled) { <mask> if (!this._...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
if (defines.USEIRRADIANCEMAP) { fallbacks.addFallback(fallbackRank++, "USEIRRADIANCEMAP"); }
<mask> } <mask> <mask> if (defines.LIGHTMAP) { <mask> fallbacks.addFallback(fallbackRank++, "LIGHTMAP"); <mask> } <mask> <mask> if (defines.NORMAL) { <mask> fallbacks.addFallback(fallbackRank++, "NORMAL"); </s> Add irradiance map support Former-commit...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
"reflectionSampler", "reflectionSamplerLow", "reflectionSamplerHigh", "irradianceSampler",
<mask> ]; <mask> <mask> var samplers = ["albedoSampler", "reflectivitySampler", "ambientSampler", "emissiveSampler", <mask> "bumpSampler", "lightmapSampler", "opacitySampler", <mask> "reflectionSampler", "reflectionSamplerLow", "reflectionSamplerHigh", <mask> "...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
defines.LINEARSPECULARREFLECTION = reflectionTexture.linearSpecularLOD;
<mask> defines.REFLECTIONMAP_OPPOSITEZ = this.getScene().useRightHandedSystem ? !reflectionTexture.invertZ : reflectionTexture.invertZ; <mask> defines.LODINREFLECTIONALPHA = reflectionTexture.lodLevelInAlpha; <mask> <mask> if (reflectionTexture.coordinate...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
if (reflectionTexture.irradianceTexture) { defines.USEIRRADIANCEMAP = true; defines.USESPHERICALFROMREFLECTIONMAP = false; } else if (reflectionTexture.sphericalPolynomial) {
<mask> break; <mask> } <mask> <mask> if (reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) { <mask> if (reflectionTexture.sphericalPolynomial) { <mask> defines.USESPHERICALFROMREFLECTI...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
defines.USEIRRADIANCEMAP = false;
<mask> } <mask> else if (reflectionTexture.sphericalPolynomial) { <mask> defines.USESPHERICALFROMREFLECTIONMAP = true; <mask> if (this._forceIrradianceInFragment || scene.getEngine().getCaps().maxVaryingVectors <...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
defines.USEIRRADIANCEMAP = false;
<mask> defines.INVERTCUBICMAP = false; <mask> defines.USESPHERICALFROMREFLECTIONMAP = false; <mask> defines.USESPHERICALINVERTEX = false; <mask> defines.REFLECTIONMAP_OPPOSITEZ = false; <mask> defines.LODINREFLECTIO...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
defines.LINEARSPECULARREFLECTION = false;
<mask> defines.REFLECTIONMAP_OPPOSITEZ = false; <mask> defines.LODINREFLECTIONALPHA = false; <mask> defines.GAMMAREFLECTION = false; <mask> defines.RGBDREFLECTION = false; <mask> } <mask> <mask> if (t...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
if (!defines.USEIRRADIANCEMAP) { var polynomials = reflectionTexture.sphericalPolynomial; if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) { if (defines.SPHERICAL_HARMONICS) { ...
<mask> ubo.updateVector3("vReflectionPosition", cubeTexture.boundingBoxPosition); <mask> ubo.updateVector3("vReflectionSize", cubeTexture.boundingBoxSize); <mask> } <mask> <mask> var polynomials = reflectionTex...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
if (defines.USEIRRADIANCEMAP) { ubo.setTexture("irradianceSampler", reflectionTexture.irradianceTexture); }
<mask> ubo.setTexture("reflectionSamplerHigh", reflectionTexture._lodTextureHigh || reflectionTexture); <mask> } <mask> } <mask> <mask> if (defines.ENVIRONMENTBRDF) { <mask> ubo.setTexture("environmentBrdfSampler", th...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrBaseMaterial.ts
SS_LINEARSPECULARREFRACTION: boolean;
<mask> SS_REFRACTIONMAP_OPPOSITEZ: boolean; <mask> SS_LODINREFRACTIONALPHA: boolean; <mask> SS_GAMMAREFRACTION: boolean; <mask> SS_RGBDREFRACTION: boolean; <mask> SS_LINKREFRACTIONTOTRANSPARENCY: boolean; <mask> <mask> SS_MASK_FROM_THICKNESS_TEXTURE: boolean; <mask> <mask> /** @hi...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrSubSurfaceConfiguration.ts
defines.SS_LINEARSPECULARREFRACTION = false;
<mask> defines.SS_REFRACTIONMAP_3D = false; <mask> defines.SS_GAMMAREFRACTION = false; <mask> defines.SS_RGBDREFRACTION = false; <mask> defines.SS_REFRACTIONMAP_OPPOSITEZ = false; <mask> defines.SS_LODINREFRACTIONALPHA = false; <mask> defines...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrSubSurfaceConfiguration.ts
defines.SS_LINEARSPECULARREFRACTION = refractionTexture.linearSpecularLOD;
<mask> defines.SS_REFRACTION = true; <mask> defines.SS_REFRACTIONMAP_3D = refractionTexture.isCube; <mask> defines.SS_GAMMAREFRACTION = refractionTexture.gammaSpace; <mask> defines.SS_RGBDREFRACTION = refractionTexture.i...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/PBR/pbrSubSurfaceConfiguration.ts
import { serialize, SerializationHelper, serializeAsTexture } from "../../Misc/decorators";
<mask> import { serialize, SerializationHelper } from "../../Misc/decorators"; <mask> import { Observer, Observable } from "../../Misc/observable"; <mask> import { Tools, IAnimatable } from "../../Misc/tools"; <mask> import { CubeMapToSphericalPolynomialTools } from "../../Misc/HighDynamicRange/cubemapToSphericalPo...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/Textures/baseTexture.ts
/** @hidden */ public _linearSpecularLOD: boolean = false; /** @hidden */ public _irradianceTexture: Nullable<BaseTexture> = null;
<mask> public _isRGBD: boolean = false; <mask> <mask> /** @hidden */ <mask> public _webGLTexture: Nullable<WebGLTexture> = null; <mask> /** @hidden */ <mask> public _references: number = 1; </s> Add irradiance map support Former-commit-id: 5705d74ba31394d38e8f48a52d17fa2e77cc1379 </s> remo...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/Textures/internalTexture.ts
if (this._irradianceTexture) { if (target._irradianceTexture) { target._irradianceTexture.dispose(); } target._irradianceTexture = this._irradianceTexture; }
<mask> } <mask> <mask> let cache = this._engine.getLoadedTexturesCache(); <mask> var index = cache.indexOf(this); <mask> if (index !== -1) { <mask> cache.splice(index, 1); <mask> } </s> Add irradiance map support Former-commit-id: 5705d74ba31394d38e8f48a52d...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Materials/Textures/internalTexture.ts
#ifdef USEIRRADIANCEMAP uniform samplerCube irradianceSampler; #endif
<mask> #else <mask> uniform samplerCube reflectionSamplerLow; <mask> uniform samplerCube reflectionSamplerHigh; <mask> #endif <mask> #else <mask> #define sampleReflection(s, c) texture2D(s, c) <mask> <mask> uniform sampler2D reflectionSampler; <mask>...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.fx
uniform sampler2D reflectionSamplerLow; uniform sampler2D reflectionSamplerHigh; #endif #ifdef USEIRRADIANCEMAP uniform sampler2D irradianceSampler;
<mask> <mask> #ifdef LODBASEDMICROSFURACE <mask> #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l) <mask> #else <mask> uniform samplerCube reflectionSamplerLow; <mask> uniform samplerCube reflectionSamplerHigh; <mask> #endif <mask> #en...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.fx
float microsurfaceAverageSlopeTexels = cubeMapDimensionPixels * microsurfaceAverageSlope;
<mask> #if defined(REFLECTION) || defined(SS_REFRACTION) <mask> float getLodFromAlphaG(float cubeMapDimensionPixels, float microsurfaceAverageSlope) { <mask> float microsurfaceAverageSlopeTexels = microsurfaceAverageSlope * cubeMapDimensionPixels; <mask> float lod = log2(microsurfaceAverageSlope...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/ShadersInclude/pbrIBLFunctions.fx
float getLinearLodFromRoughness(float cubeMapDimensionPixels, float roughness) { float lod = log2(cubeMapDimensionPixels) * roughness; return lod; }
<mask> float microsurfaceAverageSlopeTexels = cubeMapDimensionPixels * microsurfaceAverageSlope; <mask> float lod = log2(microsurfaceAverageSlopeTexels); <mask> return lod; <mask> } <mask> #endif <mask> <mask> #if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION) <mask> flo...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/ShadersInclude/pbrIBLFunctions.fx
#elif defined(SS_LINEARSPECULARREFRACTION) float refractionLOD = getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x, roughness);
<mask> #endif <mask> <mask> #ifdef SS_LODINREFRACTIONALPHA <mask> float refractionLOD = getLodFromAlphaG(vRefractionMicrosurfaceInfos.x, alphaG, NdotVUnclamped); <mask> #else <mask> float refractionLOD = getLodFromAlphaG(vRefractionMicrosurfaceInfos.x, alphaG); <m...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/pbr.fragment.fx
#elif defined(LINEARSPECULARREFLECTION) float refractionLOD = getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x, roughness);
<mask> <mask> #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) <mask> float reflectionLOD = getLodFromAlphaG(vReflectionMicrosurfaceInfos.x, alphaG, NdotVUnclamped); <mask> #else <mask> float reflectionLOD = getLodFromAlphaG(vReflectionMicrosurfaceInfos.x...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/pbr.fragment.fx
#elif defined(USEIRRADIANCEMAP) environmentIrradiance = sampleReflection(irradianceSampler, reflectionCoords).rgb; #ifdef RGBDREFLECTION environmentIrradiance.rgb = fromRGBD(environmentIrradiance); #endif #ifdef GAMMAREFLECTION ...
<mask> environmentIrradiance = computeEnvironmentIrradiance(irradianceVector); <mask> #endif <mask> #endif <mask> <mask> // _____________________________ Levels _____________________________________ <mask> environmentRadiance.rgb *= vReflectionInfos.x; </s> Ad...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/pbr.fragment.fx
#elif defined(LINEARSPECULARREFLECTION) float sheenReflectionLOD = getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x, sheenRoughness);
<mask> #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) <mask> float sheenReflectionLOD = getLodFromAlphaG(vReflectionMicrosurfaceInfos.x, sheenAlphaG, NdotVUnclamped); <mask> #else <mask> float sheenReflectionLOD = getLodFromAlphaG(vReflect...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/pbr.fragment.fx
#elif defined(LINEARSPECULARREFLECTION) float sheenReflectionLOD = getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x, clearCoatRoughness);
<mask> #endif <mask> <mask> #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) <mask> float clearCoatReflectionLOD = getLodFromAlphaG(vReflectionMicrosurfaceInfos.x, clearCoatAlphaG, clearCoatNdotVUnclamped); <mask> #else <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/pbr.fragment.fx
#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
<mask> refractionTransmittance *= 1.0 - specularEnvironmentReflectance; <mask> #endif <mask> <mask> // _______________________________ IBL Translucency ________________________________ <mask> #if defined(REFLECTION) && defined(USESPHERICALFROMREFLECTIONMAP) && defined(SS_TRANSLUCENCY) <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/pbr.fragment.fx
#if defined(USESPHERICALFROMREFLECTIONMAP) vec3 refractionIrradiance = computeEnvironmentIrradiance(-irradianceVector); #elif defined(USEIRRADIANCEMAP) vec3 refractionIrradiance = sampleReflection(irradianceSampler, -irradianceVector).rgb; #ifdef RGBDREFLECTION ...
<mask> irradianceVector.z *= -1.0; <mask> #endif <mask> #endif <mask> <mask> vec3 refractionIrradiance = computeEnvironmentIrradiance(-irradianceVector); <mask> refractionIrradiance *= transmittance; <mask> #endif <mask> <mask> // __________________...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/pbr.fragment.fx
#if defined(SS_TRANSLUCENCY)
<mask> <mask> // _____________________________ Irradiance ______________________________________ <mask> #ifdef REFLECTION <mask> vec3 finalIrradiance = environmentIrradiance; <mask> #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(SS_TRANSLUCENCY) <mask> finalIrradiance +...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6
src/Shaders/pbr.fragment.fx
this.setState({ isFlatTangentMode: true }, () =>
<mask> <mask> setFlatTangent() { <mask> if (this.state.selected !== null) { <mask> let animation = this.state.selected; <mask> this.setState({ isFlatTangentMode: !this.state.isFlatTangentMode }, () => <mask> this.selectAnimation(animation) <mask> ); <mask> } <mask> } <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
this.setState({ isFlatTangentMode: false });
<mask> flattened = keyframes; <mask> } <mask> return flattened; <mask> } <mask> <mask> returnZero(dataType: number) { </s> Fix strange curve on drag Former-commit-id: 9c10de9c231d01d553ab1a14d919fd5f4c26bd27 </s> remove this.setState({ isFlatTangentMode: !this.state.isFlatTangentMode }...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
defaultWeight = distance * 1; // Adjust for scaled
<mask> let nextKeyframe = keyframes[i + 1]; <mask> let prevKeyframe = keyframes[i - 1]; <mask> if (nextKeyframe !== undefined) { <mask> let distance = keyframes[i + 1].frame - key.frame; <mask> defaultWeight = distance * 0.33; <mask> } <mask> <mask> if (prevKeyfram...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
defaultWeight = distance * 1; // Adjust for scaled
<mask> } <mask> <mask> if (prevKeyframe !== undefined) { <mask> let distance = key.frame - keyframes[i - 1].frame; <mask> defaultWeight = distance * 0.33; <mask> } <mask> <mask> if (inT !== null) { <mask> let valueIn = y * inT + y; <mask> inTangent = n...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
point.isRightActive = false; point.isLeftActive = false;
<mask> } else { <mask> point.keyframePoint = coord; <mask> } <mask> this.props.updatePosition(point, this._currentPointId); <mask> } <mask> } </s> Fix strange curve on drag Former-commit-id: 9c10de9c231d01d553ab1a14d919fd5f4c26bd27 </s> remove...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913
inspector/src/components/actionTabs/tabs/propertyGrids/animations/svgDraggableArea.tsx
<mask> import { Vector3 } from "../Maths/math.vector"; <mask> import { TransformNode } from "../Meshes/transformNode"; <mask> import { Node } from "../node"; <mask> import { Mesh } from "../Meshes/mesh"; <mask> import { LinesMesh } from "../Meshes/linesMesh"; <mask> import { CylinderBuilder } from "../Meshes/Buil...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
private _gizmoMesh: Mesh;
<mask> <mask> private _isEnabled: boolean = true; <mask> private _parent: Nullable<PositionGizmo> = null; <mask> <mask> private _arrow: TransformNode; <mask> private _coloredMaterial: StandardMaterial; <mask> private _hoverMaterial: StandardMaterial; <mask> <mask> /** @hidden */ <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
private _disableMaterial: StandardMaterial;
<mask> <mask> private _gizmoMesh: Mesh; <mask> private _coloredMaterial: StandardMaterial; <mask> private _hoverMaterial: StandardMaterial; <mask> <mask> /** @hidden */ <mask> public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): Me...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): Mesh { var arrow = new Mesh("arrow", scene);
<mask> private _coloredMaterial: StandardMaterial; <mask> private _hoverMaterial: StandardMaterial; <mask> <mask> /** @hidden */ <mask> public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1): TransformNode { <mask> var arrow = new TransformNode("arrow"...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
<mask> public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1): TransformNode { <mask> var arrow = new TransformNode("arrow", scene); <mask> var cylinder = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 +...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
cylinder.parent = arrow;
<mask> var cylinder = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 + (thickness - 1) / 4), tessellation: 96 }, scene); <mask> var line = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
line.parent = arrow; line.material = material;
<mask> cylinder.rotation.x = Math.PI / 2; <mask> cylinder.position.z += 0.3; <mask> line.position.z += 0.275 / 2; <mask> line.rotation.x = Math.PI / 2; <mask> <mask> if (isCollider) { <mask> line.name = 'ignore'; </s> Gizmo Mesh Upgrade - Position Gizmo Updat...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
if (isCollider) { line.name = 'ignore'; line.visibility = 0; cylinder.name = 'ignore'; cylinder.visibility = 0; }
<mask> line.material = material; <mask> line.position.z += 0.275 / 2; <mask> line.rotation.x = Math.PI / 2; <mask> return arrow; <mask> } <mask> <mask> /** @hidden */ </s> Gizmo Mesh Upgrade - Position Gizmo Updates Former-commit-id: 4eb2b001de142961da67ea3cab9f82d4cda...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
this._hoverMaterial.diffuseColor = Color3.Yellow(); this._disableMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene); this._disableMaterial.diffuseColor = Color3.Gray(); this._disableMaterial.alpha = 0.4; // Build Mesh + Collider const arrow = AxisD...
<mask> this._coloredMaterial.diffuseColor = color; <mask> this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1)); <mask> <mask> this._hoverMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene); <mask> this._hoverMaterial.diffuseColor = color.add...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis)); this._gizmoMesh.scaling.scaleInPlace(1 / 3); this._gizmoMesh.parent = this._rootMesh;
<mask> <mask> // Build mesh on root node <mask> this._arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness); <mask> <mask> this._arrow.lookAt(this._rootMesh.position.add(dragAxis)); <mask> this._arrow.scaling.scaleInPlace(1 / 3); <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
<mask> this._matrixChanged(); <mask> } <mask> }); <mask> <mask> this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => { <mask> if (this._customMeshSet) { <mask> return; <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
const cache: any = { material: this._coloredMaterial, hoverMaterial: this._hoverMaterial, disableMaterial: this._disableMaterial, active: false }; this._parent?.addToAxisCache((this._gizmoMesh as Mesh), cache);
<mask> }); <mask> <mask> var light = gizmoLayer._getSharedGizmoLight(); <mask> light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false)); <mask> } <mask> protected _attachedNodeChanged(value: Nullable<Node>) { <mask> if (this.dragBeh...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
if (this._gizmoMesh) { this._gizmoMesh.dispose();
<mask> public dispose() { <mask> this.onSnapObservable.clear(); <mask> this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver); <mask> this.dragBehavior.detach(); <mask> if (this._arrow) { <mask> this._arrow.dispose(); <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
[this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {
<mask> this.dragBehavior.detach(); <mask> if (this._arrow) { <mask> this._arrow.dispose(); <mask> } <mask> [this._coloredMaterial, this._hoverMaterial].forEach((matl) => { <mask> if (matl) { <mask> matl.dispose(); <mask> } <mas...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/axisDragGizmo.ts
private _disableMaterial: StandardMaterial;
<mask> <mask> private _plane: TransformNode; <mask> private _coloredMaterial: StandardMaterial; <mask> private _hoverMaterial: StandardMaterial; <mask> <mask> private _isEnabled: boolean = false; <mask> private _parent: Nullable<PositionGizmo> = null; <mask> <mask> /** @hidden */ </...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/planeDragGizmo.ts
this._hoverMaterial.diffuseColor = Color3.Yellow(); this._disableMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene); this._disableMaterial.diffuseColor = Color3.Gray(); this._disableMaterial.alpha = 0.4;
<mask> this._coloredMaterial.diffuseColor = color; <mask> this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1)); <mask> <mask> this._hoverMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene); <mask> this._hoverMaterial.diffuseColor = color.add...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/planeDragGizmo.ts
<mask> this._matrixChanged(); <mask> } <mask> }); <mask> <mask> this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => { <mask> if (this._customMeshSet) { <mask> return; <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/planeDragGizmo.ts
const cache: any = { material: this._coloredMaterial, hoverMaterial: this._hoverMaterial, disableMaterial: this._disableMaterial, active: false }; this._parent?.addToAxisCache((this._plane as Mesh), cache);
<mask> }); <mask> <mask> var light = gizmoLayer._getSharedGizmoLight(); <mask> light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false)); <mask> } <mask> protected _attachedNodeChanged(value: Nullable<Node>) { <mask> if (this.dragBeh...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/planeDragGizmo.ts
import { Observable, Observer } from "../Misc/observable";
<mask> import { Logger } from "../Misc/logger"; <mask> import { Observable } from "../Misc/observable"; <mask> import { Nullable } from "../types"; <mask> import { Vector3 } from "../Maths/math.vector"; <mask> import { Color3 } from '../Maths/math.color'; <mask> import { AbstractMesh } from "../Meshes/abstractMes...
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/positionGizmo.ts
import { PointerEventTypes, PointerInfo } from "../Events/pointerEvents"; import { LinesMesh } from "../Meshes/linesMesh";
<mask> import { Gizmo } from "./gizmo"; <mask> import { AxisDragGizmo } from "./axisDragGizmo"; <mask> import { PlaneDragGizmo } from "./planeDragGizmo"; <mask> import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer"; <mask> /** <mask> * Gizmo that enables dragging a mesh along 3 axis <mask> *...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/positionGizmo.ts
private _observables: Nullable<Observer<PointerInfo>>[] = []; /** Gizmo state variables used for UI behavior */ private dragging = false; /** Node Caching for quick lookup */ private gizmoAxisCache: Map<Mesh, any> = new Map();
<mask> private _nodeAttached: Nullable<Node> = null; <mask> private _snapDistance: number; <mask> <mask> /** Fires an event when any of it's sub gizmos are dragged */ <mask> public onDragStartObservable = new Observable(); <mask> /** Fires an event when any of it's sub gizmos are released fro...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/positionGizmo.ts
this.subscribeToPointerObserver();
<mask> <mask> this.attachedMesh = null; <mask> } <mask> <mask> /** <mask> * If the planar drag gizmo is enabled <mask> * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings. </s> Gizmo Mesh Upgrade - Position Gizmo Updates Former-commit-id:...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/positionGizmo.ts
this._observables.forEach(obs => { this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs); });
<mask> } <mask> }); <mask> this.onDragStartObservable.clear(); <mask> this.onDragEndObservable.clear(); <mask> } <mask> <mask> /** </s> Gizmo Mesh Upgrade - Position Gizmo Updates Former-commit-id: 4eb2b001de142961da67ea3cab9f82d4cda5da0f </s> remove this._...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863
src/Gizmos/positionGizmo.ts
/** * Defines that engine should ignore modifying touch action attribute and style * If not handle, you might need to set it up on your side for expected touch devices behavior. */ doNotHandleTouchAction?: boolean;
<mask> * If this event happens when this parameter is true, you will have to reload the page to restore rendering <mask> */ <mask> doNotHandleContextLost?: boolean; <mask> } <mask> <mask> /** <mask> * Defines the interface used by display changed events <mask> */ <m...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5e0cd7ebe6b1405638d629b2fd43b5146e4e5124
src/Engine/babylon.engine.ts
if (!options.doNotHandleTouchAction) { this._disableTouchAction(); }
<mask> canvas.addEventListener("webglcontextlost", this._onContextLost, false); <mask> canvas.addEventListener("webglcontextrestored", this._onContextRestored, false); <mask> } <mask> } else { <mask> this._gl = <WebGLRenderingConte...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5e0cd7ebe6b1405638d629b2fd43b5146e4e5124
src/Engine/babylon.engine.ts
private _disableTouchAction(): void { if (!this._renderingCanvas) { return; } this._renderingCanvas.setAttribute("touch-action", "none"); this._renderingCanvas.style.touchAction = "none"; this._renderingCanvas.style.msTouchActio...
<mask> } <mask> <mask> private _rebuildInternalTextures(): void { <mask> let currentState = this._internalTexturesCache.slice(); // Do a copy because the rebuild will add proxies <mask> <mask> for (var internalTexture of currentState) { </s> Auto update touch action Fo...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5e0cd7ebe6b1405638d629b2fd43b5146e4e5124
src/Engine/babylon.engine.ts
private _blockNextFocusCheck = false;
<mask> private _renderAtIdealSize = false; <mask> private _focusedControl: IFocusableControl; <mask> <mask> public get background(): string { <mask> return this._background; <mask> } </s> GUI: Added moveFocusToControl Former-commit-id: 5b0f8f3cce3ee10b39f100aceac83f8...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5f41ba8a778e02c582d5733ef8a912c75613dea7
gui/src/advancedDynamicTexture.ts
public moveFocusToControl(control: IFocusableControl): void { this.focusedControl = control; this._lastPickedControl = <any>control; this._blockNextFocusCheck = true; }
<mask> <mask> mesh.enablePointerMoveEvents = supportPointerMove; <mask> this._attachToOnPointerOut(scene); <mask> } <mask> <mask> private _manageFocus(): void { <mask> // Focus management <mask> if (this._focusedControl) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5f41ba8a778e02c582d5733ef8a912c75613dea7
gui/src/advancedDynamicTexture.ts
if (this._blockNextFocusCheck) { this._blockNextFocusCheck = false; this._lastPickedControl = <any>this._focusedControl; return; }
<mask> } <mask> <mask> private _manageFocus(): void { <mask> // Focus management <mask> if (this._focusedControl) { <mask> if (this._focusedControl !== (<any>this._lastPickedControl)) { <mask> if (this._lastPickedControl.isFocus...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/5f41ba8a778e02c582d5733ef8a912c75613dea7
gui/src/advancedDynamicTexture.ts
// There is a selection conflict between nodes and frames if any selected node is inside any selected frame private _selectedFrameAndNodesConflict(frameSelection: GraphFrame[], nodeSelection: GraphNode[]) { for (const frame of frameSelection) { for (const node of nodeSelection) { ...
<mask> public get frameContainer() { <mask> return this._frameContainer; <mask> } <mask> <mask> constructor(props: IGraphCanvasComponentProps) { <mask> super(props); <mask> <mask> props.globalState.onSelectionChangedObservable.add((options) => { <mask> const { ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/600ea9b63d53fb73885e4eb301ec261a98905ef4
packages/tools/nodeEditor/src/diagram/graphCanvas.tsx