docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
/**
* Rebuild the dynamic inputCheck function from the current list of
* defined inputs in the manager.
*/
public rebuildInputCheck(): void {
| <mask>
<mask> this.attachedElement = null;
<mask> }
<mask>
<mask> public rebuildInputCheck() {
<mask> this.checkInputs = () => { };
<mask>
<mask> for (var cam in this.attached) {
<mask> var input = this.attached[cam];
<mask> ... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
public clear(): void {
| <mask>
<mask> /**
<mask> * Remove all attached input methods from a camera
<mask> */
<mask> public clear() {
<mask> if (this.attachedElement) {
<mask> this.detachElement(this.attachedElement, true);
<mask> }
<mask> this.atta... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Serialize the current input manager attached to a camera.
* This ensures than once parsed,
* the input associated to the camera will be identical to the current ones
* @param serializedCamera Defines the camera serialization JSON the input serialization should writ... | <mask> this.attachedElement = null;
<mask> this.checkInputs = () => { };
<mask> }
<mask>
<mask> public serialize(serializedCamera: any) {
<mask> var inputs: { [key: string]: any } = {};
<mask> for (var cam in this.attached) {
<mask> ... | [
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Parses an input manager serialized JSON to restore the previous list of inputs
* and states associated to a camera.
* @param parsedCamera Defines the JSON to parse
*/
public parse(parsedCamera: any): void {
| <mask>
<mask> serializedCamera.inputsmgr = inputs;
<mask> }
<mask>
<mask> public parse(parsedCamera: any) {
<mask> var parsedInputs = parsedCamera.inputsmgr;
<mask> if (parsedInputs) {
<mask> this.clear();
<mask>
<mask> for... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Cameras/babylon.cameraInputsManager.ts |
/**
* Adds gamepad input support to the ArcRotateCamera InputManager.
* @returns the camera inputs manager
*/
| <mask> }
<mask>
<mask> export interface ArcRotateCameraInputsManager {
<mask> addGamepad(): ArcRotateCameraInputsManager;
<mask> }
<mask>
<mask> ArcRotateCameraInputsManager.prototype.addGamepad = function(): ArcRotateCameraInputsManager {
</s> Doc Arc Rotate Camera and related fil... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5b8a7c8e649697f3993759676add804f857cb33f | src/Gamepad/babylon.gamepadSceneComponent.ts |
hr.seAbove {
| <mask> #ge-__resizable_base__ {
<mask> display: none;
<mask> }
<mask>
<mask> hr.se {
<mask> border: 1px solid #527089;
<mask> margin-block-start: auto;
<mask> margin-block-end: auto;
<mask> width: 200%;
<mask> margin-inline-start: -100%;
</s> blue line working
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hr.seBelow {
border: 1px solid #527089;
margin-block-start: auto;
margin-block-end: auto;
width: 200%;
margin-inline-start: -100%;
display: inherit;
grid-row: 3;
grid-column: 2;
}
| <mask> grid-row: 1;
<mask> grid-column: 2;
<mask> }
<mask>
<mask> .ge-context-menu {
<mask> background: #e2e2e2;
<mask>
<mask> .react-contextmenu-item {
<mask> padding: 10px;
<mask> cursor: pointer;
</s> blue line working
Former-commit-id: 69e7323d9ffc27105ffc708dae11d994f... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981 | guiEditor/src/components/sceneExplorer/sceneExplorer.scss |
<mask> justify-items: center;
<mask> cursor: pointer;
<mask> }
<mask>
<mask> .spacer {
<mask> background: transparent;
<mask> }
<mask>
<mask> .itemContainer {
<mask> margin-left: 0px;
<mask> color: black;
<mask> margin-top: 0px;
<mask> ... | [
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&.hover {
| <mask> user-select: none;
<mask> display: grid;
<mask> grid-template-columns: 20px 1fr;
<mask>
<mask> &:hover {
<mask> border: 2px solid #527089;
<mask> cursor: pointer;
<mask> }
<mask>
<mask> &.selected{
</s> blue line workin... | [
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&.selected {
| <mask> border: 2px solid #527089;
<mask> cursor: pointer;
<mask> }
<mask>
<mask> &.selected{
<mask> background: #bfbebe;
<mask> color: black;
<mask> }
<mask>
<mask> .isNotActive {
</s> blue line working
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&.makeChild {
background: #ffffff ;
color: black;
}
| <mask> &.selected {
<mask> background: #bfbebe;
<mask> color: black;
<mask> }
<mask>
<mask> .isNotActive {
<mask> opacity: 0.3;
<mask> }
<mask> .arrow {
<mask> grid-column: 1;
</s> blue line working
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private _onDraggingStartObservable: Nullable<Observer<any>>;
| <mask> private _wasSelected = false;
<mask> dragOverHover: boolean;
<mask> private _onSelectionChangedObservable: Nullable<Observer<any>>;
<mask> private _onDraggingEndObservable: Nullable<Observer<any>>;
<mask>
<mask> constructor(props: ITreeItemSelectableComponentProps) {
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981 | guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx |
this.setState({ dragOverLocation: DragOverLocation.NONE });
| <mask> this.setState({ isSelected: selection === this.props.entity });
<mask> });
<mask>
<mask> this._onDraggingEndObservable = props.globalState.onDraggingEndObservable.add(() => {
<mask> //this.setState({ dragOverLocation: DragOverLocation.NONE });
<mask> });
<m... | [
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this._onDraggingStartObservable = props.globalState.onDraggingStartObservable.add(() => {
this.forceUpdate();
});
| <mask>
<mask> this._onDraggingEndObservable = props.globalState.onDraggingEndObservable.add(() => {
<mask> //this.setState({ dragOverLocation: DragOverLocation.NONE });
<mask> });
<mask>
<mask> }
<mask>
<mask> switchExpandedState(): void {
<mask> this.setState... | [
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this.props.globalState.onParentingChangeObservable.remove(this._onDraggingStartObservable);
| <mask>
<mask> componentWillUnmount() {
<mask> this.props.globalState.onSelectionChangedObservable.remove(this._onSelectionChangedObservable);
<mask> this.props.globalState.onParentingChangeObservable.remove(this._onDraggingEndObservable);
<mask> }
<mask> componentDidUpdate() {
<mask>... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981 | guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx |
let className = "itemContainer"; //setting class name plus whatever extras based on states
className += this.state.isSelected && this.props.globalState.draggedControl === null ? " selected" : "";
className += this.state.isHovered && this.props.globalState.draggedControl === null ? " hover" : "... | <mask> }
<mask> }
<mask> }
<mask>
<mask> return (
<mask> <div>
<mask> {(this.dragOverHover && this.state.dragOverLocation == DragOverLocation.ABOVE && this.props.globalState.draggedControl != null && entity.parent) &&
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981 | guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx |
{(this.dragOverHover && this.state.dragOverLocation == DragOverLocation.ABOVE && this.props.globalState.draggedControl != null && entity.parent) &&
<hr className="seAbove" />
}
<div className={className} style={marginStyle} draggable={entity.parent ... | <mask> }
<mask>
<mask> return (
<mask> <div>
<mask> <div className={this.state.isSelected ? "itemContainer selected" : "itemContainer"} style={marginStyle} draggable={entity.parent ? true : false}
<mask> onMouseOver={() => this.setState({ isHovered:... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5be2318779e737c504f18520851e85f6b7a0c981 | guiEditor/src/components/sceneExplorer/treeItemSelectableComponent.tsx |
this.props.globalState.onDraggingStartObservable.notifyObservers();
| <mask> onClick={() => { this.onSelect() }}
<mask> onDragStart={event => {
<mask> this.props.globalState.draggedControl = entity;
<mask> }}
<mask> onDrop={event => {
<mask> this.drop();
... | [
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"add",
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console.log("In");
| <mask> }}
<mask> onDragOver={event => {
<mask> this.dragOver(event);
<mask> }}
<mask> onDragLeave={event => {
<mask> this.dragOverHover = false;
<mask> console.l... | [
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console.log("Out");
| <mask> onDragLeave={event => {
<mask> this.dragOverHover = false;
<mask> this.forceUpdate();
<mask> }}>
<mask> {
<mask> hasChildren &&
</s> blue line working
Former-commit-id: 69e... | [
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<mask> <div className="arrow icon" onClick={() => this.switchExpandedState()}>
<mask> {chevron}
<mask> </div>
<mask> }
<mask>
<mask> {(this.state.dragOverLocation == DragOverLocation.ABOVE && this.... | [
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{(this.dragOverHover && this.state.dragOverLocation == DragOverLocation.BELOW && this.props.globalState.draggedControl != null && entity.parent) &&
<hr className="seBelow" />
}
| <mask> </div>
<mask> {
<mask> this.renderChildren()
<mask> }
<mask> </div >
<mask> );
<mask> }
<mask>
<mask>
<mask> dragOver(event: React.DragEvent<HTMLDivElement>): void {
</s> blue line working
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if (this.props.globalState.workbench.isContainer(this.props.entity)) {
this.setState({ dragOverLocation: DragOverLocation.CENTER });
| <mask> //check the positiions of the mouse cursor.
<mask> var target = event.target as HTMLElement;
<mask> const rect = target.getBoundingClientRect();
<mask> const y = event.clientY - rect.top;
<mask> if (y < CONTROL_HEIGHT / 3) { // one third
<mask> //this.dra... | [
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if (y < CONTROL_HEIGHT / 3) { // one third
this.setState({ dragOverLocation: DragOverLocation.ABOVE });
}
else { //two thirds
this.setState({ dragOverLocation: DragOverLocation.BELOW });
}
| <mask> //this.state.dragOverLocation = DragOverLocation.BELOW;
<mask> this.setState({ dragOverLocation: DragOverLocation.BELOW });
<mask> }
<mask> else {
<mask> this.setState({ dragOverLocation: DragOverLocation.CENTER });
<mask> //this.dragOverLocat... | [
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onDraggingStartObservable = new Observable<void>();
draggedControl: Nullable<Control> = null;
| <mask> onResponsiveChangeObservable = new Observable<boolean>();
<mask> onParentingChangeObservable = new Observable<Nullable<Control>>();
<mask> onPropertyGridUpdateRequiredObservable = new Observable<void>();
<mask> onDraggingEndObservable = new Observable<void>();
<mask> draggedControl: Null... | [
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<mask> "readme": "Babylon.js is a 3D engine based on webgl and javascript",
<mask> "readmeFilename": "README.md",
<mask> "dependencies": {},
<mask> "devDependencies": {
<mask> "storm-react-diagrams": "^5.2.1",
<mask> "@fortawesome/fontawesome-svg-core": "~1.2.8",
<mask> "@... | [
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"dependency-cruiser": "^4.19.0", | <mask> "clean-webpack-plugin": "^0.1.19",
<mask> "color-support": "^1.1.3",
<mask> "css-loader": "^1.0.0",
<mask> "del": "3.0.0",
<mask> "dependency-cruiser": "^4.13.2",
<mask> "dts-bundle": "^0.7.3",
<mask> "file-loader": "~2.0.0",
<mask> "fs-extr... | [
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"storm-react-diagrams": "^5.2.1", | <mask> "shelljs": "^0.7.8",
<mask> "sinon": "^6.1.4",
<mask> "split.js": "^1.5.9",
<mask> "style-loader": "^0.21.0",
<mask> "through2": "~2.0.3",
<mask> "ts-loader": "^5.2.1",
<mask> "tslib": "^1.9.3",
<mask> "tslint": "^5.11.0",
<mask> "t... | [
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<mask> import { Tools } from '../../Misc/tools';
<mask> import { DomManagement } from '../../Misc/domManagement';
<mask>
<mask> declare module "../../Engines/engine" {
<mask> /**
<mask> * Defines the interface used by display changed events
<mask> */
<mask> export interface IDisplayChangedEve... | [
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<mask> import { Camera } from "../Cameras/camera";
<mask> import { Scene } from "../scene";
<mask> import { Matrix, Color3, Color4, Viewport, Vector4 } from "../Maths/math";
<mask> import { Scalar } from "../Maths/math.scalar";
<mask> import { IDisplayChangedEventArgs } from "../Engines/engine";
<mask> import { V... | [
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/**
* Defines the interface used by display changed events
*/
export interface IDisplayChangedEventArgs {
/** Gets the vrDisplay object (if any) */
vrDisplay: Nullable<any>;
/** Gets a boolean indicating if webVR is supported */
vrSupported: boolean;
}
| <mask> useHighPrecisionFloats?: boolean;
<mask> }
<mask>
<mask> /**
<mask> * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio
<mask> */
<mask> export class Engine {
</s> Add irradiance map support
Former-commit-id: 5705d74ba31394d38e8f48a52d17fa2e77cc137... | [
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// Integrated irradiance map.
if (texture._irradianceTexture) {
texture._irradianceTexture.dispose();
}
| <mask> texture._lodTextureLow.dispose();
<mask> }
<mask>
<mask> // Set output texture of post process to null if the texture has been released/disposed
<mask> this.scenes.forEach((scene) => {
<mask> scene.postProcesses.forEach((postProcess) => {
<mask> ... | [
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var actionManager = pickResult.pickedMesh._getActionManagerForTrigger();
| <mask> private _processPointerDown(pickResult: Nullable<PickingInfo>, evt: PointerEvent): void {
<mask> let scene = this._scene;
<mask> if (pickResult && pickResult.hit && pickResult.pickedMesh) {
<mask> this._pickedDownMesh = pickResult.pickedMesh;
<mask> var actionMana... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Inputs/scene.inputManager.ts |
scene.pointerMovePredicate = (mesh: AbstractMesh): boolean => (mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.isEnabled() && (mesh.enablePointerMoveEvents || scene.constantlyUpdateMeshUnderPointer || (mesh._getActionManagerForTrigger() != null)) && (!scene.cameraToUseForPointers || (scene.c... | <mask> return;
<mask> }
<mask>
<mask> if (!scene.pointerMovePredicate) {
<mask> scene.pointerMovePredicate = (mesh: AbstractMesh): boolean => (mesh.isPickable && mesh.isVisible && mesh.isReady() && mesh.isEnabled() && (mesh.enablePointerMoveEvents || scene.c... | [
"keep",
"keep",
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"keep",
"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Inputs/scene.inputManager.ts |
public USEIRRADIANCEMAP = false;
| <mask> public REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false;
<mask> public INVERTCUBICMAP = false;
<mask> public USESPHERICALFROMREFLECTIONMAP = false;
<mask> public SPHERICAL_HARMONICS = false;
<mask> public USESPHERICALINVERTEX = false;
<mask> public REFLECTIONMAP_OPPOSITEZ = false... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
public LINEARSPECULARREFLECTION = false;
| <mask> public LODINREFLECTIONALPHA = false;
<mask> public GAMMAREFLECTION = false;
<mask> public RGBDREFLECTION = false;
<mask> public RADIANCEOCCLUSION = false;
<mask> public HORIZONOCCLUSION = false;
<mask>
<mask> public INSTANCES = false;
<mask>
</s> Add irradiance map support
Fo... | [
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"add",
"keep",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
public SS_LINEARSPECULARREFRACTION = false;
| <mask> public SS_GAMMAREFRACTION = false;
<mask> public SS_RGBDREFRACTION = false;
<mask> public SS_LINKREFRACTIONTOTRANSPARENCY = false;
<mask>
<mask> public SS_MASK_FROM_THICKNESS_TEXTURE = false;
<mask>
<mask> public UNLIT = false;
</s> Add irradiance map support
Former-commit-id: 570... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
if (reflectionTexture.irradianceTexture && !reflectionTexture.irradianceTexture.isReadyOrNotBlocking()) {
return false;
}
| <mask> if (!reflectionTexture.isReadyOrNotBlocking()) {
<mask> return false;
<mask> }
<mask> }
<mask>
<mask> if (this._lightmapTexture && MaterialFlags.LightmapTextureEnabled) {
<mask> if (!this._... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
if (defines.USEIRRADIANCEMAP) {
fallbacks.addFallback(fallbackRank++, "USEIRRADIANCEMAP");
}
| <mask> }
<mask>
<mask> if (defines.LIGHTMAP) {
<mask> fallbacks.addFallback(fallbackRank++, "LIGHTMAP");
<mask> }
<mask>
<mask> if (defines.NORMAL) {
<mask> fallbacks.addFallback(fallbackRank++, "NORMAL");
</s> Add irradiance map support
Former-commit... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
"reflectionSampler", "reflectionSamplerLow", "reflectionSamplerHigh", "irradianceSampler",
| <mask> ];
<mask>
<mask> var samplers = ["albedoSampler", "reflectivitySampler", "ambientSampler", "emissiveSampler",
<mask> "bumpSampler", "lightmapSampler", "opacitySampler",
<mask> "reflectionSampler", "reflectionSamplerLow", "reflectionSamplerHigh",
<mask> "... | [
"keep",
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"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
defines.LINEARSPECULARREFLECTION = reflectionTexture.linearSpecularLOD;
| <mask> defines.REFLECTIONMAP_OPPOSITEZ = this.getScene().useRightHandedSystem ? !reflectionTexture.invertZ : reflectionTexture.invertZ;
<mask> defines.LODINREFLECTIONALPHA = reflectionTexture.lodLevelInAlpha;
<mask>
<mask> if (reflectionTexture.coordinate... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
if (reflectionTexture.irradianceTexture) {
defines.USEIRRADIANCEMAP = true;
defines.USESPHERICALFROMREFLECTIONMAP = false;
}
else if (reflectionTexture.sphericalPolynomial) {
| <mask> break;
<mask> }
<mask>
<mask> if (reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {
<mask> if (reflectionTexture.sphericalPolynomial) {
<mask> defines.USESPHERICALFROMREFLECTI... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
defines.USEIRRADIANCEMAP = false;
| <mask> }
<mask> else if (reflectionTexture.sphericalPolynomial) {
<mask> defines.USESPHERICALFROMREFLECTIONMAP = true;
<mask> if (this._forceIrradianceInFragment || scene.getEngine().getCaps().maxVaryingVectors <... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
defines.USEIRRADIANCEMAP = false;
| <mask> defines.INVERTCUBICMAP = false;
<mask> defines.USESPHERICALFROMREFLECTIONMAP = false;
<mask> defines.USESPHERICALINVERTEX = false;
<mask> defines.REFLECTIONMAP_OPPOSITEZ = false;
<mask> defines.LODINREFLECTIO... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
defines.LINEARSPECULARREFLECTION = false;
| <mask> defines.REFLECTIONMAP_OPPOSITEZ = false;
<mask> defines.LODINREFLECTIONALPHA = false;
<mask> defines.GAMMAREFLECTION = false;
<mask> defines.RGBDREFLECTION = false;
<mask> }
<mask>
<mask> if (t... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
if (!defines.USEIRRADIANCEMAP) {
var polynomials = reflectionTexture.sphericalPolynomial;
if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {
if (defines.SPHERICAL_HARMONICS) {
... | <mask> ubo.updateVector3("vReflectionPosition", cubeTexture.boundingBoxPosition);
<mask> ubo.updateVector3("vReflectionSize", cubeTexture.boundingBoxSize);
<mask> }
<mask>
<mask> var polynomials = reflectionTex... | [
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
if (defines.USEIRRADIANCEMAP) {
ubo.setTexture("irradianceSampler", reflectionTexture.irradianceTexture);
}
| <mask> ubo.setTexture("reflectionSamplerHigh", reflectionTexture._lodTextureHigh || reflectionTexture);
<mask> }
<mask> }
<mask>
<mask> if (defines.ENVIRONMENTBRDF) {
<mask> ubo.setTexture("environmentBrdfSampler", th... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrBaseMaterial.ts |
SS_LINEARSPECULARREFRACTION: boolean;
| <mask> SS_REFRACTIONMAP_OPPOSITEZ: boolean;
<mask> SS_LODINREFRACTIONALPHA: boolean;
<mask> SS_GAMMAREFRACTION: boolean;
<mask> SS_RGBDREFRACTION: boolean;
<mask> SS_LINKREFRACTIONTOTRANSPARENCY: boolean;
<mask>
<mask> SS_MASK_FROM_THICKNESS_TEXTURE: boolean;
<mask>
<mask> /** @hi... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
defines.SS_LINEARSPECULARREFRACTION = false;
| <mask> defines.SS_REFRACTIONMAP_3D = false;
<mask> defines.SS_GAMMAREFRACTION = false;
<mask> defines.SS_RGBDREFRACTION = false;
<mask> defines.SS_REFRACTIONMAP_OPPOSITEZ = false;
<mask> defines.SS_LODINREFRACTIONALPHA = false;
<mask> defines... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
defines.SS_LINEARSPECULARREFRACTION = refractionTexture.linearSpecularLOD;
| <mask> defines.SS_REFRACTION = true;
<mask> defines.SS_REFRACTIONMAP_3D = refractionTexture.isCube;
<mask> defines.SS_GAMMAREFRACTION = refractionTexture.gammaSpace;
<mask> defines.SS_RGBDREFRACTION = refractionTexture.i... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/PBR/pbrSubSurfaceConfiguration.ts |
import { serialize, SerializationHelper, serializeAsTexture } from "../../Misc/decorators";
| <mask> import { serialize, SerializationHelper } from "../../Misc/decorators";
<mask> import { Observer, Observable } from "../../Misc/observable";
<mask> import { Tools, IAnimatable } from "../../Misc/tools";
<mask> import { CubeMapToSphericalPolynomialTools } from "../../Misc/HighDynamicRange/cubemapToSphericalPo... | [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/Textures/baseTexture.ts |
/** @hidden */
public _linearSpecularLOD: boolean = false;
/** @hidden */
public _irradianceTexture: Nullable<BaseTexture> = null;
| <mask> public _isRGBD: boolean = false;
<mask>
<mask> /** @hidden */
<mask> public _webGLTexture: Nullable<WebGLTexture> = null;
<mask> /** @hidden */
<mask> public _references: number = 1;
</s> Add irradiance map support
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"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/Textures/internalTexture.ts |
if (this._irradianceTexture) {
if (target._irradianceTexture) {
target._irradianceTexture.dispose();
}
target._irradianceTexture = this._irradianceTexture;
}
| <mask> }
<mask>
<mask> let cache = this._engine.getLoadedTexturesCache();
<mask> var index = cache.indexOf(this);
<mask> if (index !== -1) {
<mask> cache.splice(index, 1);
<mask> }
</s> Add irradiance map support
Former-commit-id: 5705d74ba31394d38e8f48a52d... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Materials/Textures/internalTexture.ts |
#ifdef USEIRRADIANCEMAP
uniform samplerCube irradianceSampler;
#endif
| <mask> #else
<mask> uniform samplerCube reflectionSamplerLow;
<mask> uniform samplerCube reflectionSamplerHigh;
<mask> #endif
<mask> #else
<mask> #define sampleReflection(s, c) texture2D(s, c)
<mask>
<mask> uniform sampler2D reflectionSampler;
<mask>... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.fx |
uniform sampler2D reflectionSamplerLow;
uniform sampler2D reflectionSamplerHigh;
#endif
#ifdef USEIRRADIANCEMAP
uniform sampler2D irradianceSampler;
| <mask>
<mask> #ifdef LODBASEDMICROSFURACE
<mask> #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)
<mask> #else
<mask> uniform samplerCube reflectionSamplerLow;
<mask> uniform samplerCube reflectionSamplerHigh;
<mask> #endif
<mask> #en... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.fx |
float microsurfaceAverageSlopeTexels = cubeMapDimensionPixels * microsurfaceAverageSlope;
| <mask> #if defined(REFLECTION) || defined(SS_REFRACTION)
<mask> float getLodFromAlphaG(float cubeMapDimensionPixels, float microsurfaceAverageSlope) {
<mask> float microsurfaceAverageSlopeTexels = microsurfaceAverageSlope * cubeMapDimensionPixels;
<mask> float lod = log2(microsurfaceAverageSlope... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/ShadersInclude/pbrIBLFunctions.fx |
float getLinearLodFromRoughness(float cubeMapDimensionPixels, float roughness) {
float lod = log2(cubeMapDimensionPixels) * roughness;
return lod;
}
| <mask> float microsurfaceAverageSlopeTexels = cubeMapDimensionPixels * microsurfaceAverageSlope;
<mask> float lod = log2(microsurfaceAverageSlopeTexels);
<mask> return lod;
<mask> }
<mask> #endif
<mask>
<mask> #if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION)
<mask> flo... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/ShadersInclude/pbrIBLFunctions.fx |
#elif defined(SS_LINEARSPECULARREFRACTION)
float refractionLOD = getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x, roughness);
| <mask> #endif
<mask>
<mask> #ifdef SS_LODINREFRACTIONALPHA
<mask> float refractionLOD = getLodFromAlphaG(vRefractionMicrosurfaceInfos.x, alphaG, NdotVUnclamped);
<mask> #else
<mask> float refractionLOD = getLodFromAlphaG(vRefractionMicrosurfaceInfos.x, alphaG);
<m... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/pbr.fragment.fx |
#elif defined(LINEARSPECULARREFLECTION)
float refractionLOD = getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x, roughness);
| <mask>
<mask> #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
<mask> float reflectionLOD = getLodFromAlphaG(vReflectionMicrosurfaceInfos.x, alphaG, NdotVUnclamped);
<mask> #else
<mask> float reflectionLOD = getLodFromAlphaG(vReflectionMicrosurfaceInfos.x... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/pbr.fragment.fx |
#elif defined(USEIRRADIANCEMAP)
environmentIrradiance = sampleReflection(irradianceSampler, reflectionCoords).rgb;
#ifdef RGBDREFLECTION
environmentIrradiance.rgb = fromRGBD(environmentIrradiance);
#endif
#ifdef GAMMAREFLECTION
... | <mask> environmentIrradiance = computeEnvironmentIrradiance(irradianceVector);
<mask> #endif
<mask> #endif
<mask>
<mask> // _____________________________ Levels _____________________________________
<mask> environmentRadiance.rgb *= vReflectionInfos.x;
</s> Ad... | [
"keep",
"add",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/pbr.fragment.fx |
#elif defined(LINEARSPECULARREFLECTION)
float sheenReflectionLOD = getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x, sheenRoughness);
| <mask> #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
<mask> float sheenReflectionLOD = getLodFromAlphaG(vReflectionMicrosurfaceInfos.x, sheenAlphaG, NdotVUnclamped);
<mask> #else
<mask> float sheenReflectionLOD = getLodFromAlphaG(vReflect... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/pbr.fragment.fx |
#elif defined(LINEARSPECULARREFLECTION)
float sheenReflectionLOD = getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x, clearCoatRoughness);
| <mask> #endif
<mask>
<mask> #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
<mask> float clearCoatReflectionLOD = getLodFromAlphaG(vReflectionMicrosurfaceInfos.x, clearCoatAlphaG, clearCoatNdotVUnclamped);
<mask> #else
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/pbr.fragment.fx |
#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
| <mask> refractionTransmittance *= 1.0 - specularEnvironmentReflectance;
<mask> #endif
<mask>
<mask> // _______________________________ IBL Translucency ________________________________
<mask> #if defined(REFLECTION) && defined(USESPHERICALFROMREFLECTIONMAP) && defined(SS_TRANSLUCENCY)
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/pbr.fragment.fx |
#if defined(USESPHERICALFROMREFLECTIONMAP)
vec3 refractionIrradiance = computeEnvironmentIrradiance(-irradianceVector);
#elif defined(USEIRRADIANCEMAP)
vec3 refractionIrradiance = sampleReflection(irradianceSampler, -irradianceVector).rgb;
#ifdef RGBDREFLECTION
... | <mask> irradianceVector.z *= -1.0;
<mask> #endif
<mask> #endif
<mask>
<mask> vec3 refractionIrradiance = computeEnvironmentIrradiance(-irradianceVector);
<mask> refractionIrradiance *= transmittance;
<mask> #endif
<mask>
<mask> // __________________... | [
"keep",
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"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/pbr.fragment.fx |
#if defined(SS_TRANSLUCENCY)
| <mask>
<mask> // _____________________________ Irradiance ______________________________________
<mask> #ifdef REFLECTION
<mask> vec3 finalIrradiance = environmentIrradiance;
<mask> #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(SS_TRANSLUCENCY)
<mask> finalIrradiance +... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5c06ff1af8be0c2670dbf001db54244f24e42da6 | src/Shaders/pbr.fragment.fx |
this.setState({ isFlatTangentMode: true }, () =>
| <mask>
<mask> setFlatTangent() {
<mask> if (this.state.selected !== null) {
<mask> let animation = this.state.selected;
<mask> this.setState({ isFlatTangentMode: !this.state.isFlatTangentMode }, () =>
<mask> this.selectAnimation(animation)
<mask> );
<mask> }
<mask> }
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
this.setState({ isFlatTangentMode: false });
| <mask> flattened = keyframes;
<mask> }
<mask> return flattened;
<mask> }
<mask>
<mask> returnZero(dataType: number) {
</s> Fix strange curve on drag
Former-commit-id: 9c10de9c231d01d553ab1a14d919fd5f4c26bd27 </s> remove this.setState({ isFlatTangentMode: !this.state.isFlatTangentMode }... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
defaultWeight = distance * 1; // Adjust for scaled
| <mask> let nextKeyframe = keyframes[i + 1];
<mask> let prevKeyframe = keyframes[i - 1];
<mask> if (nextKeyframe !== undefined) {
<mask> let distance = keyframes[i + 1].frame - key.frame;
<mask> defaultWeight = distance * 0.33;
<mask> }
<mask>
<mask> if (prevKeyfram... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
defaultWeight = distance * 1; // Adjust for scaled
| <mask> }
<mask>
<mask> if (prevKeyframe !== undefined) {
<mask> let distance = key.frame - keyframes[i - 1].frame;
<mask> defaultWeight = distance * 0.33;
<mask> }
<mask>
<mask> if (inT !== null) {
<mask> let valueIn = y * inT + y;
<mask> inTangent = n... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
point.isRightActive = false;
point.isLeftActive = false;
| <mask> } else {
<mask> point.keyframePoint = coord;
<mask> }
<mask> this.props.updatePosition(point, this._currentPointId);
<mask> }
<mask> }
</s> Fix strange curve on drag
Former-commit-id: 9c10de9c231d01d553ab1a14d919fd5f4c26bd27 </s> remove... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5dcac8a4fb789692b189afe630b26db1cf602913 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/svgDraggableArea.tsx |
<mask> import { Vector3 } from "../Maths/math.vector";
<mask> import { TransformNode } from "../Meshes/transformNode";
<mask> import { Node } from "../node";
<mask> import { Mesh } from "../Meshes/mesh";
<mask> import { LinesMesh } from "../Meshes/linesMesh";
<mask> import { CylinderBuilder } from "../Meshes/Buil... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts | |
private _gizmoMesh: Mesh;
| <mask>
<mask> private _isEnabled: boolean = true;
<mask> private _parent: Nullable<PositionGizmo> = null;
<mask>
<mask> private _arrow: TransformNode;
<mask> private _coloredMaterial: StandardMaterial;
<mask> private _hoverMaterial: StandardMaterial;
<mask>
<mask> /** @hidden */
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
private _disableMaterial: StandardMaterial;
| <mask>
<mask> private _gizmoMesh: Mesh;
<mask> private _coloredMaterial: StandardMaterial;
<mask> private _hoverMaterial: StandardMaterial;
<mask>
<mask> /** @hidden */
<mask> public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): Me... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): Mesh {
var arrow = new Mesh("arrow", scene);
| <mask> private _coloredMaterial: StandardMaterial;
<mask> private _hoverMaterial: StandardMaterial;
<mask>
<mask> /** @hidden */
<mask> public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1): TransformNode {
<mask> var arrow = new TransformNode("arrow"... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
<mask> public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1): TransformNode {
<mask> var arrow = new TransformNode("arrow", scene);
<mask> var cylinder = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 +... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts | |
cylinder.parent = arrow;
| <mask> var cylinder = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 + (thickness - 1) / 4), tessellation: 96 }, scene);
<mask> var line = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
line.parent = arrow;
line.material = material;
| <mask> cylinder.rotation.x = Math.PI / 2;
<mask> cylinder.position.z += 0.3;
<mask> line.position.z += 0.275 / 2;
<mask> line.rotation.x = Math.PI / 2;
<mask>
<mask> if (isCollider) {
<mask> line.name = 'ignore';
</s> Gizmo Mesh Upgrade - Position Gizmo Updat... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
if (isCollider) {
line.name = 'ignore';
line.visibility = 0;
cylinder.name = 'ignore';
cylinder.visibility = 0;
}
| <mask> line.material = material;
<mask> line.position.z += 0.275 / 2;
<mask> line.rotation.x = Math.PI / 2;
<mask> return arrow;
<mask> }
<mask>
<mask> /** @hidden */
</s> Gizmo Mesh Upgrade - Position Gizmo Updates
Former-commit-id: 4eb2b001de142961da67ea3cab9f82d4cda... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
this._hoverMaterial.diffuseColor = Color3.Yellow();
this._disableMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene);
this._disableMaterial.diffuseColor = Color3.Gray();
this._disableMaterial.alpha = 0.4;
// Build Mesh + Collider
const arrow = AxisD... | <mask> this._coloredMaterial.diffuseColor = color;
<mask> this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));
<mask>
<mask> this._hoverMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene);
<mask> this._hoverMaterial.diffuseColor = color.add... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));
this._gizmoMesh.scaling.scaleInPlace(1 / 3);
this._gizmoMesh.parent = this._rootMesh;
| <mask>
<mask> // Build mesh on root node
<mask> this._arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness);
<mask>
<mask> this._arrow.lookAt(this._rootMesh.position.add(dragAxis));
<mask> this._arrow.scaling.scaleInPlace(1 / 3);
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
<mask> this._matrixChanged();
<mask> }
<mask> });
<mask>
<mask> this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {
<mask> if (this._customMeshSet) {
<mask> return;
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts | |
const cache: any = {
material: this._coloredMaterial,
hoverMaterial: this._hoverMaterial,
disableMaterial: this._disableMaterial,
active: false
};
this._parent?.addToAxisCache((this._gizmoMesh as Mesh), cache);
| <mask> });
<mask>
<mask> var light = gizmoLayer._getSharedGizmoLight();
<mask> light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));
<mask> }
<mask> protected _attachedNodeChanged(value: Nullable<Node>) {
<mask> if (this.dragBeh... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
if (this._gizmoMesh) {
this._gizmoMesh.dispose();
| <mask> public dispose() {
<mask> this.onSnapObservable.clear();
<mask> this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);
<mask> this.dragBehavior.detach();
<mask> if (this._arrow) {
<mask> this._arrow.dispose();
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
[this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {
| <mask> this.dragBehavior.detach();
<mask> if (this._arrow) {
<mask> this._arrow.dispose();
<mask> }
<mask> [this._coloredMaterial, this._hoverMaterial].forEach((matl) => {
<mask> if (matl) {
<mask> matl.dispose();
<mask> }
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/axisDragGizmo.ts |
private _disableMaterial: StandardMaterial;
| <mask>
<mask> private _plane: TransformNode;
<mask> private _coloredMaterial: StandardMaterial;
<mask> private _hoverMaterial: StandardMaterial;
<mask>
<mask> private _isEnabled: boolean = false;
<mask> private _parent: Nullable<PositionGizmo> = null;
<mask>
<mask> /** @hidden */
</... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/planeDragGizmo.ts |
this._hoverMaterial.diffuseColor = Color3.Yellow();
this._disableMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene);
this._disableMaterial.diffuseColor = Color3.Gray();
this._disableMaterial.alpha = 0.4;
| <mask> this._coloredMaterial.diffuseColor = color;
<mask> this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));
<mask>
<mask> this._hoverMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene);
<mask> this._hoverMaterial.diffuseColor = color.add... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/planeDragGizmo.ts |
<mask> this._matrixChanged();
<mask> }
<mask> });
<mask>
<mask> this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {
<mask> if (this._customMeshSet) {
<mask> return;
<mask> }
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/planeDragGizmo.ts | |
const cache: any = {
material: this._coloredMaterial,
hoverMaterial: this._hoverMaterial,
disableMaterial: this._disableMaterial,
active: false
};
this._parent?.addToAxisCache((this._plane as Mesh), cache);
| <mask> });
<mask>
<mask> var light = gizmoLayer._getSharedGizmoLight();
<mask> light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));
<mask> }
<mask> protected _attachedNodeChanged(value: Nullable<Node>) {
<mask> if (this.dragBeh... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/planeDragGizmo.ts |
import { Observable, Observer } from "../Misc/observable";
| <mask> import { Logger } from "../Misc/logger";
<mask> import { Observable } from "../Misc/observable";
<mask> import { Nullable } from "../types";
<mask> import { Vector3 } from "../Maths/math.vector";
<mask> import { Color3 } from '../Maths/math.color';
<mask> import { AbstractMesh } from "../Meshes/abstractMes... | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/positionGizmo.ts |
import { PointerEventTypes, PointerInfo } from "../Events/pointerEvents";
import { LinesMesh } from "../Meshes/linesMesh";
| <mask> import { Gizmo } from "./gizmo";
<mask> import { AxisDragGizmo } from "./axisDragGizmo";
<mask> import { PlaneDragGizmo } from "./planeDragGizmo";
<mask> import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
<mask> /**
<mask> * Gizmo that enables dragging a mesh along 3 axis
<mask> *... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/positionGizmo.ts |
private _observables: Nullable<Observer<PointerInfo>>[] = [];
/** Gizmo state variables used for UI behavior */
private dragging = false;
/** Node Caching for quick lookup */
private gizmoAxisCache: Map<Mesh, any> = new Map();
| <mask> private _nodeAttached: Nullable<Node> = null;
<mask> private _snapDistance: number;
<mask>
<mask> /** Fires an event when any of it's sub gizmos are dragged */
<mask> public onDragStartObservable = new Observable();
<mask> /** Fires an event when any of it's sub gizmos are released fro... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/positionGizmo.ts |
this.subscribeToPointerObserver();
| <mask>
<mask> this.attachedMesh = null;
<mask> }
<mask>
<mask> /**
<mask> * If the planar drag gizmo is enabled
<mask> * setting this will enable/disable XY, XZ and YZ planes regardless of individual gizmo settings.
</s> Gizmo Mesh Upgrade - Position Gizmo Updates
Former-commit-id:... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/positionGizmo.ts |
this._observables.forEach(obs => {
this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);
});
| <mask> }
<mask> });
<mask> this.onDragStartObservable.clear();
<mask> this.onDragEndObservable.clear();
<mask> }
<mask>
<mask> /**
</s> Gizmo Mesh Upgrade - Position Gizmo Updates
Former-commit-id: 4eb2b001de142961da67ea3cab9f82d4cda5da0f </s> remove this._... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5de8e645c6e7f4210896854b33cf91fd51975863 | src/Gizmos/positionGizmo.ts |
/**
* Defines that engine should ignore modifying touch action attribute and style
* If not handle, you might need to set it up on your side for expected touch devices behavior.
*/
doNotHandleTouchAction?: boolean;
| <mask> * If this event happens when this parameter is true, you will have to reload the page to restore rendering
<mask> */
<mask> doNotHandleContextLost?: boolean;
<mask> }
<mask>
<mask> /**
<mask> * Defines the interface used by display changed events
<mask> */
<m... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5e0cd7ebe6b1405638d629b2fd43b5146e4e5124 | src/Engine/babylon.engine.ts |
if (!options.doNotHandleTouchAction) {
this._disableTouchAction();
}
| <mask> canvas.addEventListener("webglcontextlost", this._onContextLost, false);
<mask> canvas.addEventListener("webglcontextrestored", this._onContextRestored, false);
<mask> }
<mask> } else {
<mask> this._gl = <WebGLRenderingConte... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5e0cd7ebe6b1405638d629b2fd43b5146e4e5124 | src/Engine/babylon.engine.ts |
private _disableTouchAction(): void {
if (!this._renderingCanvas) {
return;
}
this._renderingCanvas.setAttribute("touch-action", "none");
this._renderingCanvas.style.touchAction = "none";
this._renderingCanvas.style.msTouchActio... | <mask> }
<mask>
<mask> private _rebuildInternalTextures(): void {
<mask> let currentState = this._internalTexturesCache.slice(); // Do a copy because the rebuild will add proxies
<mask>
<mask> for (var internalTexture of currentState) {
</s> Auto update touch action
Fo... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5e0cd7ebe6b1405638d629b2fd43b5146e4e5124 | src/Engine/babylon.engine.ts |
private _blockNextFocusCheck = false;
| <mask> private _renderAtIdealSize = false;
<mask> private _focusedControl: IFocusableControl;
<mask>
<mask> public get background(): string {
<mask> return this._background;
<mask> }
</s> GUI: Added moveFocusToControl
Former-commit-id: 5b0f8f3cce3ee10b39f100aceac83f8... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5f41ba8a778e02c582d5733ef8a912c75613dea7 | gui/src/advancedDynamicTexture.ts |
public moveFocusToControl(control: IFocusableControl): void {
this.focusedControl = control;
this._lastPickedControl = <any>control;
this._blockNextFocusCheck = true;
}
| <mask>
<mask> mesh.enablePointerMoveEvents = supportPointerMove;
<mask> this._attachToOnPointerOut(scene);
<mask> }
<mask>
<mask> private _manageFocus(): void {
<mask> // Focus management
<mask> if (this._focusedControl) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5f41ba8a778e02c582d5733ef8a912c75613dea7 | gui/src/advancedDynamicTexture.ts |
if (this._blockNextFocusCheck) {
this._blockNextFocusCheck = false;
this._lastPickedControl = <any>this._focusedControl;
return;
}
| <mask> }
<mask>
<mask> private _manageFocus(): void {
<mask> // Focus management
<mask> if (this._focusedControl) {
<mask> if (this._focusedControl !== (<any>this._lastPickedControl)) {
<mask> if (this._lastPickedControl.isFocus... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/5f41ba8a778e02c582d5733ef8a912c75613dea7 | gui/src/advancedDynamicTexture.ts |
// There is a selection conflict between nodes and frames if any selected node is inside any selected frame
private _selectedFrameAndNodesConflict(frameSelection: GraphFrame[], nodeSelection: GraphNode[]) {
for (const frame of frameSelection) {
for (const node of nodeSelection) {
... | <mask> public get frameContainer() {
<mask> return this._frameContainer;
<mask> }
<mask>
<mask> constructor(props: IGraphCanvasComponentProps) {
<mask> super(props);
<mask>
<mask> props.globalState.onSelectionChangedObservable.add((options) => {
<mask> const { ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/600ea9b63d53fb73885e4eb301ec261a98905ef4 | packages/tools/nodeEditor/src/diagram/graphCanvas.tsx |
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