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public shadowColor = Color3.Black();
<mask> constructor(name: string, scene: Scene) { <mask> super(name, scene); <mask> } <mask> <mask> public shadowColor = BABYLON.Color3.Black(); <mask> <mask> public needAlphaBlending(): boolean { <mask> return true; <mask> } <mask> </s> Progressing on declaration Files ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
materialsLibrary/src/shadowOnly/shadowOnlyMaterial.ts
MaterialHelper.BindClipPlane(this._activeEffect, scene);
<mask> this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); <mask> <mask> if (this._mustRebind(scene, effect)) { <mask> <mask> BABYLON.MaterialHelper.BindClipPlane(this._activeEffect, scene); <mask> <mask> // Point size <mask> if (thi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
materialsLibrary/src/sky/skyMaterial.ts
import { MaterialDefines, PushMaterial, serializeAsTexture, BaseTexture, expandToProperty, serializeAsColor3, Color3, serialize, serializeAsVector2, Vector2, SmartArray, RenderTargetTexture, Nullable, AbstractMesh, Matrix, Scene, SubMesh, StandardMaterial, MaterialHelper, EffectFallbacks, VertexBuffer, EffectCreationOp...
<mask> import { MaterialDefines, PushMaterial, serializeAsTexture, BaseTexture, expandToProperty, serializeAsColor3, Color3, serialize, serializeAsVector2, Vector2, SmartArray, RenderTargetTexture, Nullable, AbstractMesh, Matrix, Scene, SubMesh, StandardMaterial, MaterialHelper, EffectFallbacks, VertexBuffer, EffectCr...
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
materialsLibrary/src/water/waterMaterial.ts
this._refractionRTT.wrapU = Constants.TEXTURE_MIRROR_ADDRESSMODE; this._refractionRTT.wrapV = Constants.TEXTURE_MIRROR_ADDRESSMODE;
<mask> <mask> private _createRenderTargets(scene: Scene, renderTargetSize: Vector2): void { <mask> // Render targets <mask> this._refractionRTT = new RenderTargetTexture(name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true); <mask> this._r...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
materialsLibrary/src/water/waterMaterial.ts
this._reflectionRTT.wrapU = Constants.TEXTURE_MIRROR_ADDRESSMODE; this._reflectionRTT.wrapV = Constants.TEXTURE_MIRROR_ADDRESSMODE;
<mask> this._refractionRTT.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE; <mask> this._refractionRTT.ignoreCameraViewport = true; <mask> <mask> this._reflectionRTT = new RenderTargetTexture(name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true); <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
materialsLibrary/src/water/waterMaterial.ts
"../../dist/preview release/babylon.module.d.ts"
<mask> "baseUrl": "./src/", <mask> "rootDir": "./", <mask> "paths": { <mask> "babylonjs": [ <mask> "../../dist/preview release/babylon.d.ts" <mask> ] <mask> }, <mask> "outDir": "./build" <mask> }, <mask> "include": [ </s>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
materialsLibrary/tsconfig.json
externals: [ { babylonjs: { root: "BABYLON", commonjs: "babylonjs", commonjs2: "babylonjs", amd: "babylonjs" } }, /^babylonjs.*$/i, ], devtool: "souce-map",
<mask> }, <mask> resolve: { <mask> extensions: [".js", '.ts'] <mask> }, <mask> externals: { <mask> babylonjs: { <mask> root: "BABYLON", <mask> commonjs: "babylonjs", <mask> commonjs2: "babylonjs", <mask> amd: "babylonjs" <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
materialsLibrary/webpack.config.js
"@fortawesome/fontawesome-svg-core": "~1.2.8", "@fortawesome/free-regular-svg-icons": "~5.4.1", "@fortawesome/free-solid-svg-icons": "~5.4.1", "@fortawesome/react-fontawesome": "~0.1.3",
<mask> "readme": "Babylon.js is a 3D engine based on webgl and javascript", <mask> "readmeFilename": "README.md", <mask> "dependencies": {}, <mask> "devDependencies": { <mask> "@types/node": "^10.5.3", <mask> "@types/mocha": "2.2.46", <mask> "@types/chai": "^4.1.0", <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
"@types/mocha": "2.2.46", "@types/node": "^10.5.3", "@types/react": "~16.7.3", "@types/react-dom": "~16.0.9",
<mask> "@fortawesome/free-regular-svg-icons": "~5.4.1", <mask> "@fortawesome/free-solid-svg-icons": "~5.4.1", <mask> "@fortawesome/react-fontawesome": "~0.1.3", <mask> "@types/chai": "^4.1.0", <mask> "@types/sinon": "^4.1.3", <mask> "awesome-typescript-loader": "^5....
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
<mask> "@types/node": "^10.5.3", <mask> "@types/mocha": "2.2.46", <mask> "@types/chai": "^4.1.0", <mask> "@types/sinon": "^4.1.3", <mask> "typescript": "~3.0.1", <mask> "base64-font-loader": "0.0.4", <mask> "clean-webpack-plugin": "^0.1.19", <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
"base64-font-loader": "0.0.4",
<mask> "@types/react-dom": "~16.0.9", <mask> "@types/sinon": "^4.1.3", <mask> "awesome-typescript-loader": "^5.2.1", <mask> "chai": "^4.1.2", <mask> "clean-webpack-plugin": "^0.1.19", <mask> "color-support": "^1.1.3", <mask> "css-loader": "^1.0.0", <mask> ...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
"clean-webpack-plugin": "^0.1.19",
<mask> "base64-font-loader": "0.0.4", <mask> "chai": "^4.1.2", <mask> "color-support": "^1.1.3", <mask> "css-loader": "^1.0.0", <mask> "del": "3.0.0", <mask> "dts-bundle": "^0.7.3", <mask> "dts-bundle-webpack": "^1.0.0", </s> Progressing on declaration Fil...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
"css-loader": "^1.0.0",
<mask> "clean-webpack-plugin": "^0.1.19", <mask> "color-support": "^1.1.3", <mask> "del": "3.0.0", <mask> "dts-bundle": "^0.7.3", <mask> "dts-bundle-webpack": "^1.0.0", <mask> "file-loader": "~2.0.0", <mask> "fs-extra": "^5.0.0", </s> Progressing on declar...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
"dts-bundle": "^0.7.3", "dts-bundle-webpack": "^1.0.0", "file-loader": "~2.0.0", "fs-extra": "^5.0.0",
<mask> "color-support": "^1.1.3", <mask> "css-loader": "^1.0.0", <mask> "del": "3.0.0", <mask> "gulp": "^4.0.0", <mask> "gulp-concat": "~2.6.1", <mask> "gulp-debug": "^4.0.0", <mask> "gulp-filter": "^5.1.0", <mask> "gulp-optimize-js": "^1.1.0", </...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
"mini-css-extract-plugin": "^0.4.1",
<mask> "karma-sinon": "^1.0.5", <mask> "merge2": "~1.2.2", <mask> "minimist": "^1.2.0", <mask> "mocha": "^5.2.0", <mask> "node-sass": "^4.10.0", <mask> "phantomjs-prebuilt": "^2.1.16", </s> Progressing on declaration Files Former-commit-id: 9ac081a0c87c51a80b0612...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
"node-sass": "^4.10.0",
<mask> "minimist": "^1.2.0", <mask> "mocha": "^5.2.0", <mask> "phantomjs-prebuilt": "^2.1.16", <mask> "plugin-error": "^1.0.1", <mask> "prompt": "^1.0.0", <mask> "re-resizable": "~4.9.1", </s> Progressing on declaration Files Former-commit-id: 9ac081a0c87c51a80b0...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
<mask> "merge2": "~1.2.2", <mask> "minimist": "^1.2.0", <mask> "mocha": "^5.2.0", <mask> "phantomjs-prebuilt": "^2.1.16", <mask> "sinon": "^6.1.4", <mask> "through2": "~2.0.3", <mask> "tslint": "^5.11.0", <mask> "typedoc": "^0.12.0", <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
"prompt": "^1.0.0",
<mask> "fs-extra": "^5.0.0", <mask> "prompt": "^1.0.0", <mask> "shelljs": "^0.7.8", <mask> "plugin-error": "^1.0.1", <mask> "@fortawesome/fontawesome-svg-core": "~1.2.8", <mask> "@fortawesome/free-regular-svg-icons": "~5.4.1", <mask> "@fortawesome/free-soli...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
"sass-loader": "^7.1.0", "shelljs": "^0.7.8", "sinon": "^6.1.4", "split.js": "^1.5.9", "style-loader": "^0.21.0", "through2": "~2.0.3", "ts-loader": "^5.2.1", "tslint": "^5.11.0", "typedoc": "^0.12.0", "typescript": "~3.0.1", "webpa...
<mask> "file-loader": "~2.0.0", <mask> "re-resizable": "~4.9.1", <mask> "react": "~16.6.3", <mask> "react-dom": "~16.6.3", <mask> "split.js": "^1.5.9" <mask> } <mask> } </s> Progressing on declaration Files Former-commit-id: 9ac081a0c87c51a80b06128bd2722f30b7d4692a ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
package.json
<mask> const path = require('path'); <mask> const webpack = require('webpack'); <mask> const DtsBundleWebpack = require('dts-bundle-webpack'); <mask> const CleanWebpackPlugin = require('clean-webpack-plugin'); <mask> <mask> module.exports = { <mask> context: __dirname, <mask> entry: { </s> Progressing...
[ "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7
src/webpack.config.js
var useDist; var min;
<mask> var queue; <mask> var callback; <mask> var dependencies; <mask> <mask> function Loader() { <mask> queue = []; <mask> dependencies = []; <mask> callback = null; <mask> min = (document.location.href.toLowerCase().indexOf('dis...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03
Tools/DevLoader/BabylonLoader.js
min = (document.location.href.toLowerCase().indexOf('dist=min') > 0); useDist = (min || document.location.href.toLowerCase().indexOf('dist=true') > 0);
<mask> queue = []; <mask> dependencies = []; <mask> callback = null; <mask> } <mask> <mask> Loader.prototype.onReady = function (callback) { <mask> this.callback = callback; <mask> } </s> Add Min Max version support Former-commit-id: 99...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03
Tools/DevLoader/BabylonLoader.js
Loader.prototype.loadLibrary = function (library, module) { if (!useDist) { var i = 0; for (; i < library.files.length; i++) { var file = library.files[i]; file = file.replace('.ts', '.js'); this.loadSc...
<mask> this.loadScript(urls[i]); <mask> } <mask> } <mask> <mask> Loader.prototype.loadLibrary = function (library) { <mask> var i = 0; <mask> for (; i < library.files.length; i++) { <mask> var file = library.files[i]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03
Tools/DevLoader/BabylonLoader.js
if (library.shaderFiles && library.shaderFiles.length > 0) { var shaderFile = library.shaderFiles[0]; var endDirectoryIndex = shaderFile.lastIndexOf('/'); shaderFile = shaderFile.substring(0, endDirectoryIndex + 1); shad...
<mask> file = file.replace('.ts', '.js'); <mask> this.loadScript(file); <mask> } <mask> <mask> if (library.shaderFiles && library.shaderFiles.length > 0) { <mask> var shaderFile = library.shaderFiles[0]; <mask> var endDirect...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03
Tools/DevLoader/BabylonLoader.js
this.loadLibrary(module.libraries[i], module);
<mask> } <mask> <mask> Loader.prototype.loadModule = function (module) { <mask> for (var i = 0; i< module.libraries.length; i++) { <mask> this.loadLibrary(module.libraries[i]); <mask> } <mask> } <mask> <mask> Loader.prototype.loadBJSScri...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03
Tools/DevLoader/BabylonLoader.js
if (!useDist) { this.loadScripts(settings.core.files); this.loadScripts(settings.extras.files); } else if (min) { this.loadScript('/dist/preview release/babylon.js'); } else { this.loadS...
<mask> } <mask> } <mask> <mask> Loader.prototype.loadBJSScripts = function (settings) { <mask> this.loadScripts(settings.core.files); <mask> this.loadScripts(settings.extras.files); <mask> <mask> for (var i = 0; i< settings.modules.le...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03
Tools/DevLoader/BabylonLoader.js
switch (evt.button) { case 0:
<mask> var pickResult = _this.pick(_this._pointerX, _this._pointerY, predicate); <mask> <mask> if (pickResult.hit) { <mask> if (pickResult.pickedMesh.actionManager) { <mask> switch (evt.buttons) { <mask> case ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6
Babylon/babylon.scene.js
case 1: pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh)); break;
<mask> case 0: <mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh)); <mask> break; <mask> case 2...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6
Babylon/babylon.scene.js
<mask> break; <mask> case 2: <mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh)); <mask> b...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6
Babylon/babylon.scene.js
switch (evt.button) { case 0:
<mask> var pickResult = this.pick(this._pointerX, this._pointerY, predicate); <mask> <mask> if (pickResult.hit) { <mask> if (pickResult.pickedMesh.actionManager) { <mask> switch (evt.buttons) { <mask> case 1: ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6
Babylon/babylon.scene.ts
case 1: pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh)); break;
<mask> case 0: <mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh)); <mask> break; <mask> case 2: <mask...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6
Babylon/babylon.scene.ts
<mask> break; <mask> case 2: <mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh)); <mask> break; <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6
Babylon/babylon.scene.ts
"gpuParticles",
<mask> "sprites", <mask> "picking", <mask> "collisions", <mask> "particles", <mask> "solidParticles", <mask> "additionalMeshes", <mask> "meshBuilder", <mask> "audio", </s> Associated with #2033 Former-commit-id: 9...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
Tools/Gulp/config.json
"gpuParticles": { "files": [ "../../src/Particles/babylon.gpuParticleSystem.js" ], "dependUpon": [ "core" ], "shaders": [ "gpuRenderParticles.vertex", "gpuRenderParticles.fragment", ...
<mask> ] <mask> }, <mask> "nullEngine": { <mask> "files": [ <mask> "../../src/Engine/babylon.nullEngine.js" <mask> ], <mask> "dependUpon": [ <mask> "core" </s> Associated with #2033 Former-commit-id: 95136ff0f7e02...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
Tools/Gulp/config.json
if (program.transformFeedback) { this.deleteTransformFeedback(program.transformFeedback); program.transformFeedback = null; }
<mask> <mask> public _deleteProgram(program: WebGLProgram): void { <mask> if (program) { <mask> program.__SPECTOR_rebuildProgram = null; <mask> this._gl.deleteProgram(program); <mask> } <mask> } <mask> <mask> <mask> /** </s> A...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Engine/babylon.engine.ts
public createShaderProgram(vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext, transformFeedbackVaryings: Nullable<string[]> = null): WebGLProgram {
<mask> <mask> return this._createShaderProgram(vertexShader, fragmentShader, context); <mask> } <mask> <mask> public createShaderProgram(vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext): WebGLProgram { <mask> context = ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Engine/babylon.engine.ts
let program = this._createShaderProgram(vertexShader, fragmentShader, context, transformFeedbackVaryings);
<mask> var shaderVersion = (this._webGLVersion > 1) ? "#version 300 es\n" : ""; <mask> var vertexShader = compileShader(context, vertexCode, "vertex", defines, shaderVersion); <mask> var fragmentShader = compileShader(context, fragmentCode, "fragment", defines, shaderVersion); <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Engine/babylon.engine.ts
private _createShaderProgram(vertexShader: WebGLShader, fragmentShader: WebGLShader, context: WebGLRenderingContext, transformFeedbackVaryings: Nullable<string[]> = null): WebGLProgram {
<mask> <mask> return program; <mask> } <mask> <mask> private _createShaderProgram(vertexShader: WebGLShader, fragmentShader: WebGLShader, context: WebGLRenderingContext): WebGLProgram { <mask> var shaderProgram = context.createProgram(); <mask> <mask> if (!...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Engine/babylon.engine.ts
if (this.webGLVersion > 1 && transformFeedbackVaryings) { let transformFeedback = this.createTransformFeedback(); this.bindTransformFeedback(transformFeedback); this.setTranformFeedbackVaryings(shaderProgram, transformFeedbackVaryings); s...
<mask> context.attachShader(shaderProgram, fragmentShader); <mask> <mask> context.linkProgram(shaderProgram); <mask> <mask> if (this.webGLVersion > 1 && transformFeedbackVaryings) { <mask> this.bindTransformFeedback(null); <mask> } <mask> </s> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Engine/babylon.engine.ts
if (this.webGLVersion > 1 && transformFeedbackVaryings) { this.bindTransformFeedback(null); }
<mask> } <mask> <mask> context.linkProgram(shaderProgram); <mask> <mask> var linked = context.getProgramParameter(shaderProgram, context.LINK_STATUS); <mask> <mask> if (!linked) { <mask> context.validateProgram(shaderProgram); <mask> ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Engine/babylon.engine.ts
transformFeedback: null, __SPECTOR_rebuildProgram: null
<mask> } <mask> <mask> public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string, context?: WebGLRenderingContext): WebGLProgram { <mask> return { <mask> __SPECTOR_rebuildProgram: null, <mask> }; <mask> } <mask> <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Engine/babylon.nullEngine.ts
readonly TRANSFORM_FEEDBACK: number; readonly INTERLEAVED_ATTRIBS: number; createTransformFeedback(): WebGLTransformFeedback; deleteTransformFeedback(transformFeedbac: WebGLTransformFeedback): void; bindTransformFeedback(target: number, transformFeedback: Nullable<WebGLTransformFeedback>): voi...
<mask> texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: ArrayBufferView, offset: number): void; <mask> texImage3D(target: number, level: number, internalformat: number, width: number, height: n...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Engine/babylon.webgl2.ts
public fallbacks: Nullable<EffectFallbacks>; public onCompiled: Nullable<(effect: Effect) => void>; public onError: Nullable<(effect: Effect, errors: string) => void>;
<mask> public uniformsNames: string[]; <mask> public uniformBuffersNames: string[]; <mask> public samplers: string[]; <mask> public defines: any; <mask> public fallbacks: EffectFallbacks; <mask> public onCompiled: (effect: Effect) => void; <mask> public onE...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Materials/babylon.effect.ts
public transformFeedbackVaryings: Nullable<string[]>;
<mask> public indexParameters: any; <mask> public maxSimultaneousLights: number; <mask> } <mask> <mask> export class Effect { <mask> public name: any; </s> Associated with #2033 Former-commit-id: 95136ff0f7e025cd3edcff678664af6eadb9ab4a </s> remove public fallbacks: Eff...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Materials/babylon.effect.ts
private _transformFeedbackVaryings: Nullable<string[]>;
<mask> private _vertexSourceCodeOverride: string; <mask> private _fragmentSourceCodeOverride: string; <mask> <mask> public _program: WebGLProgram; <mask> private _valueCache: { [key: string]: any }; <mask> private static _baseCache: { [key: number]: WebGLBuffer } = {}; <m...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Materials/babylon.effect.ts
this._transformFeedbackVaryings = options.transformFeedbackVaryings;
<mask> this.onCompiled = options.onCompiled; <mask> this._fallbacks = options.fallbacks; <mask> this._indexParameters = options.indexParameters; <mask> <mask> if (options.uniformBuffersNames) { <mask> for (var i = 0; i < option...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Materials/babylon.effect.ts
private _renderingEffect: Effect; private _updateEffect: Effect;
<mask> public renderingGroupId = 0; <mask> public layerMask: number = 0x0FFFFFFF; <mask> <mask> private _scene: Scene; <mask> <mask> /** <mask> * An event triggered when the system is disposed. </s> Associated with #2033 Former-commit-id: 95136ff0f7e025cd3edcf...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Particles/babylon.gpuParticleSystem.ts
this._scene.particleSystems.push(this); this._renderingEffect = new Effect("gpuRenderParticles", ["position", "age", "life", "velocity"], [], [], this._scene.getEngine()); let updateEffectOptions: EffectCreationOptions = { attributes: ["position", "age", "life"...
<mask> constructor(public name: string, capacity: number, scene: Scene) { <mask> this.id = name; <mask> this._scene = scene || Engine.LastCreatedScene; <mask> <mask> scene.particleSystems.push(this); <mask> } <mask> <mask> public animate(): void { <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/Particles/babylon.gpuParticleSystem.ts
transformFeedback: Nullable<WebGLTransformFeedback>;
<mask> } <mask> <mask> interface WebGLProgram { <mask> __SPECTOR_rebuildProgram: Nullable<(vertexSourceCode: string, fragmentSourceCode: string, onCompiled: (program: WebGLProgram) => void, onError: (message: string) => void) => void>; <mask> } <mask> <mask> interface MouseEvent { <mask> mozMovementX:...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d
src/babylon.mixins.ts
<mask> } <mask> <mask> /** Gets or set font family */ <mask> public get fontFamily(): string { <mask> if (!this._fontSet) { <mask> return ""; <mask> } <mask> return this._fontFamily; <mask> } <mask> <mask> public set fontFamily(value: string) { <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
gui/src/2D/controls/control.ts
serializationObject.fontFamily = this._fontFamily;
<mask> serializationObject.name = this.name; <mask> serializationObject.className = this.getClassName(); <mask> <mask> if (this._font) { <mask> serializationObject.fontFamily = this.fontFamily; <mask> serializationObject.fontSize = this.fontSize; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
gui/src/2D/controls/control.ts
let negative = value.charAt(0) === '-';
<mask> //check if it contains either a px or a % sign <mask> let percentage = this._responsive; <mask> if (value.charAt(value.length - 1) === '%') { <mask> percentage = true; <mask> } <mask> else if (value.charAt(value.length - 1) === 'x' && value.charAt(value.l...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
if (item != 'p' && item != 'x' && item != '-' && item != '%') { return item; } return null;
<mask> else if (value.charAt(value.length - 1) === 'x' && value.charAt(value.length - 2) === 'p') { <mask> percentage = false; <mask> } <mask> let newValue = value.split('').filter(function (item) { <mask> return (!isNaN(parseInt(item))); <mask> }).join('');...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
newValue = (negative ? '-' : '') + newValue;
<mask> }).join(''); <mask> <mask> newValue += percentage ? '%' : 'px'; <mask> <mask> (this.props.control as any)[propertyName] = newValue; <mask> this.forceUpdate(); </s> various bug fixes Former-commit-id: 80b27818d1869664fe7800bc8b2ea9de439765be </s> remove retur...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
console.log(control);
<mask> } <mask> <mask> render() { <mask> const control = this.props.control; <mask> var horizontalAlignment = this.props.control.horizontalAlignment; <mask> var verticalAlignment = this.props.control.verticalAlignment; <mask> if (control.typeName === "TextBlock" && (this....
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
<SliderLineComponent icon={rotationIcon} label="R" target={control} decimalCount={2} propertyName="rotation" minimum={0} maximum={2 * Math.PI} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
<mask> <div className="divider"> <mask> <FloatLineComponent iconLabel={"Scale"} icon={scaleIcon} lockObject={this.props.lockObject} label="X" target={control} propertyName="scaleX" onPropertyChangedObservable={this.props.onPropertyChangedObservable} /> <mask> <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx
this.props.globalState.onBuiltObservable.notifyObservers();
<mask> } <mask> alert("GUI saved with ID: " + adt.snippetId + " (please note that the id was also saved to your clipboard)"); <mask> }).catch((err: any) => { <mask> alert(err); <mask> }) <mask> </s> various bug fixes Former-commit-id: 80b27818d186966...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/components/propertyTab/propertyTabComponent.tsx
console.log("rerender1");
<mask> <mask> render() { <mask> return ( <mask> <div id="ge-sceneExplorer" tabIndex={0} onKeyDown={(keyEvent) => this.processKeys(keyEvent)}> <mask> {this.renderContent()} <mask> </div> <mask> ); </s> various bug fixes Former-commit-id: 80b27818d186...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/components/sceneExplorer/sceneExplorerComponent.tsx
this._selectedGuiNodes = [];
<mask> <mask> constructor(props: IWorkbenchComponentProps) { <mask> super(props); <mask> this._responsive = DataStorage.ReadBoolean("Responsive", true); <mask> <mask> props.globalState.onSelectionChangedObservable.add((selection) => { <mask> if (!selection) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/diagram/workbench.tsx
console.log("workbench selection: " + selection)
<mask> this._selectedGuiNodes = []; <mask> props.globalState.onSelectionChangedObservable.add((selection) => { <mask> if (!selection) { <mask> this.changeSelectionHighlight(false); <mask> this._selectedGuiNodes = []; <mask> this._selectAl...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/diagram/workbench.tsx
this.globalState.onSelectionChangedObservable.notifyObservers(null);
<mask> alert("Unable to load your GUI"); <mask> }); <mask> } <mask> } <mask> <mask> loadToEditor() { <mask> var children = this.globalState.guiTexture.getChildren(); <mask> children[0].children.forEach(guiElement => { <mask> if (guiElemen...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/diagram/workbench.tsx
this._selectedGuiNodes.forEach(node => {
<mask> } <mask> } <mask> <mask> changeSelectionHighlight(value: boolean) { <mask> this.selectedGuiNodes.forEach(node => { <mask> if (this._outlines) { <mask> node.isHighlighted = true; <mask> node.highlightLineWidth = value ? 10 : 5; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074
guiEditor/src/diagram/workbench.tsx
Sampler = 5,
<mask> UniformBuffer = 2, <mask> StorageBuffer = 3, <mask> TextureWithoutSampler = 4, <mask> } <mask> <mask> /** @hidden */ <mask> export type ComputeBindingList = { [key: string]: { type: ComputeBindingType, object: any, indexInGroupEntries?: number } }; <mask> </s> Add support for Sampler objec...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bffcd5b4d2318f1d8ea1aeab570d672fea0e7673
src/Engines/Extensions/engine.computeShader.ts
import { Sampler } from "../../Materials/Textures/sampler";
<mask> import { IComputeContext } from "../../Compute/IComputeContext"; <mask> import { BaseTexture } from "../../Materials/Textures/baseTexture"; <mask> import { UniformBuffer } from "../../Materials/uniformBuffer"; <mask> import { Logger } from "../../Misc/logger"; <mask> import { ComputeBindingList, ComputeBind...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bffcd5b4d2318f1d8ea1aeab570d672fea0e7673
src/Engines/WebGPU/webgpuComputeContext.ts
case ComputeBindingType.Sampler: { const sampler = object as Sampler; if (indexInGroupEntries !== undefined && bindGroupEntriesExist) { entries[indexInGroupEntries].resource = this._cacheSampler.getSampler(sampler); ...
<mask> <mask> switch (type) { <mask> case ComputeBindingType.Texture: <mask> case ComputeBindingType.TextureWithoutSampler: { <mask> const texture = object as BaseTexture; <mask> const hardwareTexture = textur...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bffcd5b4d2318f1d8ea1aeab570d672fea0e7673
src/Engines/WebGPU/webgpuComputeContext.ts
this._comparisonFunction === other._comparisonFunction && this._useMipMaps === other._useMipMaps;
<mask> this._cachedWrapV === other._cachedWrapV && <mask> this._cachedWrapR === other._cachedWrapR && <mask> this._cachedAnisotropicFilteringLevel === other._cachedAnisotropicFilteringLevel && <mask> this.samplingMode === other.samplingMode && <mask> this...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/bffcd5b4d2318f1d8ea1aeab570d672fea0e7673
src/Materials/Textures/sampler.ts
Matrix.OrthoOffCenterLHToRef(this._cascadeMinExtents[cascadeIndex].x, this._cascadeMaxExtents[cascadeIndex].x, this._cascadeMinExtents[cascadeIndex].y, this._cascadeMaxExtents[cascadeIndex].y, minZ, maxZ, this._projectionMatrices[cascadeIndex]);
<mask> // If using depth clamping, we can adjust minZ to reduce the [minZ, maxZ] range (and get some additional precision in the shadow map) <mask> minZ = Math.max(minZ, boundingInfo.boundingBox.minimumWorld.z); <mask> } <mask> <mask> if (this._scene.useRigh...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5
src/Lights/Shadows/cascadedShadowGenerator.ts
defines["SHADOWCSM_RIGHTHANDED" + lightIndex] = scene.useRightHandedSystem;
<mask> defines["SHADOWCSMDEBUG" + lightIndex] = this.debug; <mask> defines["SHADOWCSMNUM_CASCADES" + lightIndex] = this.numCascades; <mask> <mask> const camera = scene.activeCamera; <mask> <mask> if (camera && this._shadowMaxZ < camera.maxZ) { <mask> defines["SHADOWC...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5
src/Lights/Shadows/cascadedShadowGenerator.ts
defines["SHADOWCSM_RIGHTHANDED" + lightIndex] = false;
<mask> defines["SHADOWCSMNUM_CASCADES" + lightIndex] = false; <mask> defines["SHADOWCSMUSESHADOWMAXZ" + lightIndex] = false; <mask> defines["SHADOWCSMNOBLEND" + lightIndex] = false; <mask> defines["SHADOWPCF" + lightIndex] = false; <mask> defines["SHADOWPCSS" + lightIndex] =...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5
src/Materials/materialHelper.ts
defines["SHADOWCSM_RIGHTHANDED" + index] = false;
<mask> defines["SHADOWCSMDEBUG" + index] = false; <mask> defines["SHADOWCSMNUM_CASCADES" + index] = false; <mask> defines["SHADOWCSMUSESHADOWMAXZ" + index] = false; <mask> defines["SHADOWCSMNOBLEND" + index] = false; <mask> defines["SH...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5
src/Materials/materialHelper.ts
#ifdef SHADOWCSM_RIGHTHANDED{X} diff{X} = viewFrustumZ{X}[i] + vPositionFromCamera{X}.z; #else diff{X} = viewFrustumZ{X}[i] - vPositionFromCamera{X}.z; #endif
<mask> #ifdef SHADOW{X} <mask> #ifdef SHADOWCSM{X} <mask> for (int i = 0; i < SHADOWCSMNUM_CASCADES{X}; i++) <mask> { <mask> diff{X} = viewFrustumZ{X}[i] - vPositionFromCamera{X}.z; <mask> if (diff{X} >= 0.) { <mask> index{X...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5
src/Shaders/ShadersInclude/lightFragment.fx
if (this.engine.setInt(this._uniforms[uniformName], value)) { this._valueCache[uniformName] = value; }
<mask> if (cache !== undefined && cache === value) { <mask> return; <mask> } <mask> <mask> this._valueCache[uniformName] = value; <mask> <mask> this.engine.setInt(this._uniforms[uniformName], value); <mask> } <mask> <mask> /** <mask> * Sets an int a...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c11135cfbc9bbaec2e5c8e6becc11e897d5c3cc1
src/Engines/WebGL/webGLPipelineContext.ts
if (!this.engine.setMatrices(this._uniforms[uniformName], matrix.toArray() as Float32Array)) { this._valueCache[uniformName] = null; }
<mask> * @param matrix matrix to be set. <mask> */ <mask> public setMatrix(uniformName: string, matrix: IMatrixLike): void { <mask> if (this._cacheMatrix(uniformName, matrix)) { <mask> this.engine.setMatrices(this._uniforms[uniformName], matrix.toArray() as Float32Array); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c11135cfbc9bbaec2e5c8e6becc11e897d5c3cc1
src/Engines/WebGL/webGLPipelineContext.ts
if (this.engine.setFloat(this._uniforms[uniformName], value)) { this._valueCache[uniformName] = value; }
<mask> if (cache !== undefined && cache === value) { <mask> return; <mask> } <mask> <mask> this._valueCache[uniformName] = value; <mask> <mask> this.engine.setFloat(this._uniforms[uniformName], value); <mask> } <mask> <mask> /** <mask> * Sets a Vect...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c11135cfbc9bbaec2e5c8e6becc11e897d5c3cc1
src/Engines/WebGL/webGLPipelineContext.ts
if (!this.engine.setFloat2(this._uniforms[uniformName], vector2.x, vector2.y)) { this._valueCache[uniformName] = null; }
<mask> * @param vector2 vector2 to be set. <mask> */ <mask> public setVector2(uniformName: string, vector2: IVector2Like): void { <mask> if (this._cacheFloat2(uniformName, vector2.x, vector2.y)) { <mask> this.engine.setFloat2(this._uniforms[uniformName], vector2.x, vector2.y); <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c11135cfbc9bbaec2e5c8e6becc11e897d5c3cc1
src/Engines/WebGL/webGLPipelineContext.ts
import { Vector2 } from 'babylonjs/Maths/math.vector'; import { EasingFunction } from 'babylonjs/Animations/easing';
<mask> import * as React from "react"; <mask> import { FontAwesomeIcon } from "@fortawesome/react-fontawesome"; <mask> import { faTimes } from "@fortawesome/free-solid-svg-icons"; <mask> import { Animation } from 'babylonjs/Animations/animation'; <mask> import { Vector2, Vector4 } from 'babylonjs/Maths/math.vector...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
let easingType, easingMode;
<mask> this.state = { selected: this.props.animations[0], isOpen: true, currentPathData: this.getPathData(this.props.animations[0]), anchorPoints: this._anchorPoints, keyframes: this._keyframes } <mask> } <mask> <mask> getAnimationProperties(animation: Animation) { <mask> <mask> let easi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
if (easingFunction === undefined){ easingType = undefined easingMode = undefined; } else { easingType = easingFunction.constructor.name; easingMode = easingFunction.getEasingMode(); }
<mask> <mask> getAnimationProperties(animation: Animation) { <mask> <mask> let easingFunction: EasingFunction = animation.getEasingFunction() as EasingFunction; <mask> let easingType = easingFunction.constructor.name; <mask> let easingMode = easingFunction.getEasingMode(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
<mask> getPathData(animation: Animation) { <mask> <mask> const { easingMode, easingType } = this.getAnimationProperties(animation); <mask> <mask> var easingFunction = animation.getEasingFunction(); <mask> console.log(easingFunction); <mask> <mask> const keyframes = animati...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
if (easingType === undefined && easingMode === undefined){
<mask> <mask> // START OF LINE/CURVE <mask> let data: string | undefined = `M0, ${middle}`; <mask> <mask> if (easingType === undefined){ <mask> data = this.linearInterpolation(keyframes, data, heightScale, middle); <mask> } else { <mask> var bezier = thi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
let easingFunction = animation.getEasingFunction(); data = this.curvePath(keyframes, data, heightScale, middle, easingFunction as EasingFunction)
<mask> <mask> if (easingType === undefined){ <mask> data = this.linearInterpolation(keyframes, data, heightScale, middle); <mask> } else { <mask> var bezier = this.getEasingBezierValues(easingMode, easingType, easingFunction); <mask> data = bezier && this.bezie...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
curvePath(keyframes: BABYLON.IAnimationKey[], data: string, heightScale: number, middle: number, easingFunction: EasingFunction) {
<mask> return data; <mask> <mask> } <mask> <mask> linearInterpolation(keyframes: IAnimationKey[], data: string, heightScale: number, middle: number): string { <mask> keyframes.forEach((key, i) => { <mask> if (i !== 0) { <mask> data += ` L${key.frame} ${heigh...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
// This will get 1/4 and 3/4 of points in eased curve const u = .25; const v = .75;
<mask> pointA.x = keyframes[i - 1].frame; <mask> pointA.y = heightScale - (keyframes[i - 1].value * middle) <mask> } <mask> <mask> var pointB = new Vector2(key.frame, heightScale - (key.value * middle)); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
keyframes.forEach((key, i) => { if (i !== 0) {
<mask> } <mask> <mask> var pointB = new Vector2(key.frame, heightScale - (key.value * middle)); <mask> <mask> let anchorA_Y; <mask> let anchorB_X; <mask> let anchorA_X; <mask> let anchorB_Y;...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
// Gets previous initial point of curve segment var pointA = new Vector2(0, 0); if (i === 0) { pointA.x = 0 pointA.y = middle; } else { pointA.x = keyframes[i - 1].frame; ...
<mask> <mask> var anchorA = new Vector2(anchorA_X, anchorA_Y); <mask> var anchorB = new Vector2(anchorB_X, anchorB_Y); <mask> <mask> this.setAnchorPoint(pointA, anchorA); <mask> this.setAnchorPoint(pointB, anchorB); <mask> <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
data += ` C${controlPoints[1].x}, ${controlPoints[1].y} ${controlPoints[2].x}, ${controlPoints[2].y} ${pointB.x}, ${pointB.y}`
<mask> this.setAnchorPoint(pointB, anchorB); <mask> <mask> this.setKeyframePoint(pointA); <mask> this.setKeyframePoint(pointB); <mask> <mask> data += ` C${anchorA.x}, ${anchorA.y} ${anchorB.x}, ${anchorB.y} ${pointB.x}, ${pointB.y}`...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
}
<mask> <mask> } <mask> <mask> }); <mask> <mask> return data; <mask> <mask> } </s> Removing predefined functions Former-commit-id: 39da436cb51f8a7d8e7c58e242cfaaa2716c88b8 </s> remove }); </s> add } </s> remove } </s> add retur...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
});
<mask> data += ` C${anchorA.x}, ${anchorA.y} ${anchorB.x}, ${anchorB.y} ${pointB.x}, ${pointB.y}` <mask> <mask> } <mask> <mask> }); <mask> <mask> } else if (mode === 2){ <mask> <mask> //mode easeInOut <mask> console.log("value...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
return data;
<mask> this.setKeyframePoint(pointB); <mask> <mask> data += ` C${anchorA.x}, ${anchorA.y} ${anchorB.x}, ${anchorB.y} ${pointB.x}, ${pointB.y}` <mask> <mask> } <mask> <mask> }); <mask> <mask> } <mask> </s> Removing predefined fun...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
}
<mask> data += ` C${anchorA.x}, ${anchorA.y} ${anchorB.x}, ${anchorB.y} ${pointB.x}, ${pointB.y}` <mask> <mask> } <mask> <mask> }); <mask> <mask> } <mask> <mask> return data; <mask> </s> Removing predefined functions Former-commit-id: 39d...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
linearInterpolation(keyframes: IAnimationKey[], data: string, heightScale: number, middle: number): string { keyframes.forEach((key, i) => { if (i !== 0) { data += ` L${key.frame} ${heightScale - (key.value * middle)}` }
<mask> } <mask> <mask> }); <mask> <mask> } <mask> <mask> return data; <mask> <mask> } <mask> </s> Removing predefined functions Former-commit-id: 39da436cb51f8a7d8e7c58e242cfaaa2716c88b8 </s> remove }); </s> add } </s> remove ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
});
<mask> } <mask> <mask> return data; <mask> } <mask> <mask> </s> Removing predefined functions Former-commit-id: 39da436cb51f8a7d8e7c58e242cfaaa2716c88b8 </s> remove }); </s> add } </s> remove } </s> add return data; </s> remove ...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4
inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx
import { PerfCounter } from "../../Misc/perfCounter"; declare type Observer<Engine> = import('../../Misc/observable').Observer<Engine>;
<mask> import { AbstractMesh } from "../../Meshes/abstractMesh"; <mask> import { _TimeToken } from "../../Instrumentation/timeToken"; <mask> <mask> /** @hidden */ <mask> export class _OcclusionDataStorage { <mask> /** @hidden */ <mask> public occlusionInternalRetryCounter = 0; <mask> </s> Add support...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/Extensions/engine.occlusionQuery.ts
/** * Get the performance counter associated with the frame time computation * @returns the perf counter */ getGPUFrameTimeCounter(): PerfCounter; /** * Enable or disable the GPU frame time capture * @param value True to enable, false to disa...
<mask> */ <mask> endTimeQuery(token: _TimeToken): int; <mask> <mask> /** @hidden */ <mask> _currentNonTimestampToken: Nullable<_TimeToken>; <mask> /** @hidden */ <mask> _captureGPUFrameTime: boolean; <mask> /** @hidden */ <mask> _gpuFrameTimeTok...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/Extensions/engine.occlusionQuery.ts
/** @hidden */ _captureGPUFrameTime: boolean; /** @hidden */ _gpuFrameTimeToken: Nullable<_TimeToken>; /** @hidden */ _gpuFrameTime: PerfCounter; /** @hidden */ _onBeginFrameObserver: Nullable<Observer<Engine>>; /** @hidden */ _onE...
<mask> captureGPUFrameTime(value: boolean): void; <mask> <mask> /** @hidden */ <mask> _currentNonTimestampToken: Nullable<_TimeToken>; <mask> <mask> /** @hidden */ <mask> _createTimeQuery(): WebGLQuery; <mask> </s> Add support for time query to WebGPU Former...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/Extensions/engine.occlusionQuery.ts
import { WebGPUTimestampQuery } from "./WebGPU/webgpuTimestampQuery";
<mask> import { WebGPUMaterialContext } from "./WebGPU/webgpuMaterialContext"; <mask> import { WebGPUDrawContext } from "./WebGPU/webgpuDrawContext"; <mask> import { WebGPUCacheBindGroups } from "./WebGPU/webgpuCacheBindGroups"; <mask> import { WebGPUClearQuad } from "./WebGPU/webgpuClearQuad"; <mask> import { Web...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/webgpuEngine.ts
declare type PerfCounter = import("../Misc/perfCounter").PerfCounter;
<mask> import "../Shaders/clearQuad.fragment"; <mask> <mask> declare type VideoTexture = import("../Materials/Textures/videoTexture").VideoTexture; <mask> declare type RenderTargetTexture = import("../Materials/Textures/renderTargetTexture").RenderTargetTexture; <mask> <mask> // TODO WEBGPU remove when not need...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/webgpuEngine.ts
private _timestampQuery: WebGPUTimestampQuery;
<mask> private _emptyVertexBuffer: VertexBuffer; <mask> private _mrtAttachments: number[]; <mask> /** @hidden */ <mask> public _counters: { <mask> numEnableEffects: number; <mask> numEnableDrawWrapper: number; </s> Add support for time query to WebGPU Former-commit-id: c79d427bb...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/webgpuEngine.ts
this._timestampQuery = new WebGPUTimestampQuery(this._device, this._bufferManager);
<mask> this._bufferManager = new WebGPUBufferManager(this._device); <mask> this._textureHelper = new WebGPUTextureHelper(this._device, this._glslang, this._bufferManager); <mask> this._cacheSampler = new WebGPUCacheSampler(this._device); <mask> this._c...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/webgpuEngine.ts
timerQuery: typeof(BigUint64Array) !== "undefined" && this.enabledExtensions.indexOf(WebGPUConstants.FeatureName.TimestampQuery) !== -1 ? true as any : undefined, canUseTimestampForTimerQuery: true,
<mask> drawBuffersExtension: true, <mask> depthTextureExtension: true, <mask> vertexArrayObject: false, <mask> instancedArrays: true, <mask> timerQuery: undefined, <mask> canUseTimestampForTimerQuery: false, <mask> multiview: fal...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/webgpuEngine.ts