docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
public shadowColor = Color3.Black();
| <mask> constructor(name: string, scene: Scene) {
<mask> super(name, scene);
<mask> }
<mask>
<mask> public shadowColor = BABYLON.Color3.Black();
<mask>
<mask> public needAlphaBlending(): boolean {
<mask> return true;
<mask> }
<mask>
</s> Progressing on declaration Files
... | [
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MaterialHelper.BindClipPlane(this._activeEffect, scene);
| <mask> this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
<mask>
<mask> if (this._mustRebind(scene, effect)) {
<mask>
<mask> BABYLON.MaterialHelper.BindClipPlane(this._activeEffect, scene);
<mask>
<mask> // Point size
<mask> if (thi... | [
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import { MaterialDefines, PushMaterial, serializeAsTexture, BaseTexture, expandToProperty, serializeAsColor3, Color3, serialize, serializeAsVector2, Vector2, SmartArray, RenderTargetTexture, Nullable, AbstractMesh, Matrix, Scene, SubMesh, StandardMaterial, MaterialHelper, EffectFallbacks, VertexBuffer, EffectCreationOp... | <mask> import { MaterialDefines, PushMaterial, serializeAsTexture, BaseTexture, expandToProperty, serializeAsColor3, Color3, serialize, serializeAsVector2, Vector2, SmartArray, RenderTargetTexture, Nullable, AbstractMesh, Matrix, Scene, SubMesh, StandardMaterial, MaterialHelper, EffectFallbacks, VertexBuffer, EffectCr... | [
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this._refractionRTT.wrapU = Constants.TEXTURE_MIRROR_ADDRESSMODE;
this._refractionRTT.wrapV = Constants.TEXTURE_MIRROR_ADDRESSMODE; | <mask>
<mask> private _createRenderTargets(scene: Scene, renderTargetSize: Vector2): void {
<mask> // Render targets
<mask> this._refractionRTT = new RenderTargetTexture(name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
<mask> this._r... | [
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this._reflectionRTT.wrapU = Constants.TEXTURE_MIRROR_ADDRESSMODE;
this._reflectionRTT.wrapV = Constants.TEXTURE_MIRROR_ADDRESSMODE; | <mask> this._refractionRTT.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
<mask> this._refractionRTT.ignoreCameraViewport = true;
<mask>
<mask> this._reflectionRTT = new RenderTargetTexture(name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
<... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | materialsLibrary/src/water/waterMaterial.ts |
"../../dist/preview release/babylon.module.d.ts"
| <mask> "baseUrl": "./src/",
<mask> "rootDir": "./",
<mask> "paths": {
<mask> "babylonjs": [
<mask> "../../dist/preview release/babylon.d.ts"
<mask> ]
<mask> },
<mask> "outDir": "./build"
<mask> },
<mask> "include": [
</s>... | [
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externals: [
{
babylonjs: {
root: "BABYLON",
commonjs: "babylonjs",
commonjs2: "babylonjs",
amd: "babylonjs"
}
},
/^babylonjs.*$/i,
],
devtool: "souce-map",
| <mask> },
<mask> resolve: {
<mask> extensions: [".js", '.ts']
<mask> },
<mask> externals: {
<mask> babylonjs: {
<mask> root: "BABYLON",
<mask> commonjs: "babylonjs",
<mask> commonjs2: "babylonjs",
<mask> amd: "babylonjs"
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | materialsLibrary/webpack.config.js |
"@fortawesome/fontawesome-svg-core": "~1.2.8",
"@fortawesome/free-regular-svg-icons": "~5.4.1",
"@fortawesome/free-solid-svg-icons": "~5.4.1",
"@fortawesome/react-fontawesome": "~0.1.3", | <mask> "readme": "Babylon.js is a 3D engine based on webgl and javascript",
<mask> "readmeFilename": "README.md",
<mask> "dependencies": {},
<mask> "devDependencies": {
<mask> "@types/node": "^10.5.3",
<mask> "@types/mocha": "2.2.46",
<mask> "@types/chai": "^4.1.0",
<mask... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | package.json |
"@types/mocha": "2.2.46",
"@types/node": "^10.5.3",
"@types/react": "~16.7.3",
"@types/react-dom": "~16.0.9", | <mask> "@fortawesome/free-regular-svg-icons": "~5.4.1",
<mask> "@fortawesome/free-solid-svg-icons": "~5.4.1",
<mask> "@fortawesome/react-fontawesome": "~0.1.3",
<mask> "@types/chai": "^4.1.0",
<mask> "@types/sinon": "^4.1.3",
<mask> "awesome-typescript-loader": "^5.... | [
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<mask> "@types/node": "^10.5.3",
<mask> "@types/mocha": "2.2.46",
<mask> "@types/chai": "^4.1.0",
<mask> "@types/sinon": "^4.1.3",
<mask> "typescript": "~3.0.1",
<mask> "base64-font-loader": "0.0.4",
<mask> "clean-webpack-plugin": "^0.1.19",
<mask> ... | [
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"base64-font-loader": "0.0.4", | <mask> "@types/react-dom": "~16.0.9",
<mask> "@types/sinon": "^4.1.3",
<mask> "awesome-typescript-loader": "^5.2.1",
<mask> "chai": "^4.1.2",
<mask> "clean-webpack-plugin": "^0.1.19",
<mask> "color-support": "^1.1.3",
<mask> "css-loader": "^1.0.0",
<mask> ... | [
"keep",
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"clean-webpack-plugin": "^0.1.19", | <mask> "base64-font-loader": "0.0.4",
<mask> "chai": "^4.1.2",
<mask> "color-support": "^1.1.3",
<mask> "css-loader": "^1.0.0",
<mask> "del": "3.0.0",
<mask> "dts-bundle": "^0.7.3",
<mask> "dts-bundle-webpack": "^1.0.0",
</s> Progressing on declaration Fil... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | package.json |
"css-loader": "^1.0.0", | <mask> "clean-webpack-plugin": "^0.1.19",
<mask> "color-support": "^1.1.3",
<mask> "del": "3.0.0",
<mask> "dts-bundle": "^0.7.3",
<mask> "dts-bundle-webpack": "^1.0.0",
<mask> "file-loader": "~2.0.0",
<mask> "fs-extra": "^5.0.0",
</s> Progressing on declar... | [
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | package.json |
"dts-bundle": "^0.7.3",
"dts-bundle-webpack": "^1.0.0",
"file-loader": "~2.0.0",
"fs-extra": "^5.0.0", | <mask> "color-support": "^1.1.3",
<mask> "css-loader": "^1.0.0",
<mask> "del": "3.0.0",
<mask> "gulp": "^4.0.0",
<mask> "gulp-concat": "~2.6.1",
<mask> "gulp-debug": "^4.0.0",
<mask> "gulp-filter": "^5.1.0",
<mask> "gulp-optimize-js": "^1.1.0",
</... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | package.json |
"mini-css-extract-plugin": "^0.4.1", | <mask> "karma-sinon": "^1.0.5",
<mask> "merge2": "~1.2.2",
<mask> "minimist": "^1.2.0",
<mask> "mocha": "^5.2.0",
<mask> "node-sass": "^4.10.0",
<mask> "phantomjs-prebuilt": "^2.1.16",
</s> Progressing on declaration Files
Former-commit-id: 9ac081a0c87c51a80b0612... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | package.json |
"node-sass": "^4.10.0", | <mask> "minimist": "^1.2.0",
<mask> "mocha": "^5.2.0",
<mask> "phantomjs-prebuilt": "^2.1.16",
<mask> "plugin-error": "^1.0.1",
<mask> "prompt": "^1.0.0",
<mask> "re-resizable": "~4.9.1",
</s> Progressing on declaration Files
Former-commit-id: 9ac081a0c87c51a80b0... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | package.json |
<mask> "merge2": "~1.2.2",
<mask> "minimist": "^1.2.0",
<mask> "mocha": "^5.2.0",
<mask> "phantomjs-prebuilt": "^2.1.16",
<mask> "sinon": "^6.1.4",
<mask> "through2": "~2.0.3",
<mask> "tslint": "^5.11.0",
<mask> "typedoc": "^0.12.0",
<mask> ... | [
"keep",
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"keep",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | package.json | |
"prompt": "^1.0.0", | <mask> "fs-extra": "^5.0.0",
<mask> "prompt": "^1.0.0",
<mask> "shelljs": "^0.7.8",
<mask> "plugin-error": "^1.0.1",
<mask> "@fortawesome/fontawesome-svg-core": "~1.2.8",
<mask> "@fortawesome/free-regular-svg-icons": "~5.4.1",
<mask> "@fortawesome/free-soli... | [
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | package.json |
"sass-loader": "^7.1.0",
"shelljs": "^0.7.8",
"sinon": "^6.1.4",
"split.js": "^1.5.9",
"style-loader": "^0.21.0",
"through2": "~2.0.3",
"ts-loader": "^5.2.1",
"tslint": "^5.11.0",
"typedoc": "^0.12.0",
"typescript": "~3.0.1",
"webpa... | <mask> "file-loader": "~2.0.0",
<mask> "re-resizable": "~4.9.1",
<mask> "react": "~16.6.3",
<mask> "react-dom": "~16.6.3",
<mask> "split.js": "^1.5.9"
<mask> }
<mask> }
</s> Progressing on declaration Files
Former-commit-id: 9ac081a0c87c51a80b06128bd2722f30b7d4692a ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | package.json |
<mask> const path = require('path');
<mask> const webpack = require('webpack');
<mask> const DtsBundleWebpack = require('dts-bundle-webpack');
<mask> const CleanWebpackPlugin = require('clean-webpack-plugin');
<mask>
<mask> module.exports = {
<mask> context: __dirname,
<mask> entry: {
</s> Progressing... | [
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/bde7ad1724a5a29346ea4709dea0ebfba103c4d7 | src/webpack.config.js | |
var useDist;
var min;
| <mask> var queue;
<mask> var callback;
<mask> var dependencies;
<mask>
<mask> function Loader() {
<mask> queue = [];
<mask> dependencies = [];
<mask> callback = null;
<mask> min = (document.location.href.toLowerCase().indexOf('dis... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03 | Tools/DevLoader/BabylonLoader.js |
min = (document.location.href.toLowerCase().indexOf('dist=min') > 0);
useDist = (min || document.location.href.toLowerCase().indexOf('dist=true') > 0);
| <mask> queue = [];
<mask> dependencies = [];
<mask> callback = null;
<mask> }
<mask>
<mask> Loader.prototype.onReady = function (callback) {
<mask> this.callback = callback;
<mask> }
</s> Add Min Max version support
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Loader.prototype.loadLibrary = function (library, module) {
if (!useDist) {
var i = 0;
for (; i < library.files.length; i++) {
var file = library.files[i];
file = file.replace('.ts', '.js');
this.loadSc... | <mask> this.loadScript(urls[i]);
<mask> }
<mask> }
<mask>
<mask> Loader.prototype.loadLibrary = function (library) {
<mask> var i = 0;
<mask> for (; i < library.files.length; i++) {
<mask> var file = library.files[i];
<mask> ... | [
"keep",
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"keep",
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"replace",
"replace",
"replace",
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"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03 | Tools/DevLoader/BabylonLoader.js |
if (library.shaderFiles && library.shaderFiles.length > 0) {
var shaderFile = library.shaderFiles[0];
var endDirectoryIndex = shaderFile.lastIndexOf('/');
shaderFile = shaderFile.substring(0, endDirectoryIndex + 1);
shad... | <mask> file = file.replace('.ts', '.js');
<mask> this.loadScript(file);
<mask> }
<mask>
<mask> if (library.shaderFiles && library.shaderFiles.length > 0) {
<mask> var shaderFile = library.shaderFiles[0];
<mask> var endDirect... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03 | Tools/DevLoader/BabylonLoader.js |
this.loadLibrary(module.libraries[i], module);
| <mask> }
<mask>
<mask> Loader.prototype.loadModule = function (module) {
<mask> for (var i = 0; i< module.libraries.length; i++) {
<mask> this.loadLibrary(module.libraries[i]);
<mask> }
<mask> }
<mask>
<mask> Loader.prototype.loadBJSScri... | [
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"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03 | Tools/DevLoader/BabylonLoader.js |
if (!useDist) {
this.loadScripts(settings.core.files);
this.loadScripts(settings.extras.files);
}
else if (min) {
this.loadScript('/dist/preview release/babylon.js');
}
else {
this.loadS... | <mask> }
<mask> }
<mask>
<mask> Loader.prototype.loadBJSScripts = function (settings) {
<mask> this.loadScripts(settings.core.files);
<mask> this.loadScripts(settings.extras.files);
<mask>
<mask> for (var i = 0; i< settings.modules.le... | [
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/be4e587c9afa882199b1b4d7353cad4e37575d03 | Tools/DevLoader/BabylonLoader.js |
switch (evt.button) {
case 0:
| <mask> var pickResult = _this.pick(_this._pointerX, _this._pointerY, predicate);
<mask>
<mask> if (pickResult.hit) {
<mask> if (pickResult.pickedMesh.actionManager) {
<mask> switch (evt.buttons) {
<mask> case ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6 | Babylon/babylon.scene.js |
case 1:
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
break;
| <mask> case 0:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
<mask> break;
<mask> case 2... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6 | Babylon/babylon.scene.js |
<mask> break;
<mask> case 2:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, BABYLON.ActionEvent.CreateNew(pickResult.pickedMesh));
<mask> b... | [
"keep",
"keep",
"keep",
"keep",
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"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6 | Babylon/babylon.scene.js | |
switch (evt.button) {
case 0: | <mask> var pickResult = this.pick(this._pointerX, this._pointerY, predicate);
<mask>
<mask> if (pickResult.hit) {
<mask> if (pickResult.pickedMesh.actionManager) {
<mask> switch (evt.buttons) {
<mask> case 1:
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6 | Babylon/babylon.scene.ts |
case 1:
pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnCenterPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh));
break; | <mask> case 0:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnLeftPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh));
<mask> break;
<mask> case 2:
<mask... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6 | Babylon/babylon.scene.ts |
<mask> break;
<mask> case 2:
<mask> pickResult.pickedMesh.actionManager.processTrigger(BABYLON.ActionManager.OnRightPickTrigger, ActionEvent.CreateNew(pickResult.pickedMesh));
<mask> break;
<... | [
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"keep",
"keep",
"keep",
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"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bec1baca3efc683d5a41f6ba48e289673298bdc6 | Babylon/babylon.scene.ts | |
"gpuParticles", | <mask> "sprites",
<mask> "picking",
<mask> "collisions",
<mask> "particles",
<mask> "solidParticles",
<mask> "additionalMeshes",
<mask> "meshBuilder",
<mask> "audio",
</s> Associated with #2033
Former-commit-id: 9... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | Tools/Gulp/config.json |
"gpuParticles": {
"files": [
"../../src/Particles/babylon.gpuParticleSystem.js"
],
"dependUpon": [
"core"
],
"shaders": [
"gpuRenderParticles.vertex",
"gpuRenderParticles.fragment",
... | <mask> ]
<mask> },
<mask> "nullEngine": {
<mask> "files": [
<mask> "../../src/Engine/babylon.nullEngine.js"
<mask> ],
<mask> "dependUpon": [
<mask> "core"
</s> Associated with #2033
Former-commit-id: 95136ff0f7e02... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | Tools/Gulp/config.json |
if (program.transformFeedback) {
this.deleteTransformFeedback(program.transformFeedback);
program.transformFeedback = null;
}
| <mask>
<mask> public _deleteProgram(program: WebGLProgram): void {
<mask> if (program) {
<mask> program.__SPECTOR_rebuildProgram = null;
<mask> this._gl.deleteProgram(program);
<mask> }
<mask> }
<mask>
<mask>
<mask> /**
</s> A... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Engine/babylon.engine.ts |
public createShaderProgram(vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext, transformFeedbackVaryings: Nullable<string[]> = null): WebGLProgram {
| <mask>
<mask> return this._createShaderProgram(vertexShader, fragmentShader, context);
<mask> }
<mask>
<mask> public createShaderProgram(vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext): WebGLProgram {
<mask> context = ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Engine/babylon.engine.ts |
let program = this._createShaderProgram(vertexShader, fragmentShader, context, transformFeedbackVaryings);
| <mask> var shaderVersion = (this._webGLVersion > 1) ? "#version 300 es\n" : "";
<mask> var vertexShader = compileShader(context, vertexCode, "vertex", defines, shaderVersion);
<mask> var fragmentShader = compileShader(context, fragmentCode, "fragment", defines, shaderVersion);
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Engine/babylon.engine.ts |
private _createShaderProgram(vertexShader: WebGLShader, fragmentShader: WebGLShader, context: WebGLRenderingContext, transformFeedbackVaryings: Nullable<string[]> = null): WebGLProgram {
| <mask>
<mask> return program;
<mask> }
<mask>
<mask> private _createShaderProgram(vertexShader: WebGLShader, fragmentShader: WebGLShader, context: WebGLRenderingContext): WebGLProgram {
<mask> var shaderProgram = context.createProgram();
<mask>
<mask> if (!... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Engine/babylon.engine.ts |
if (this.webGLVersion > 1 && transformFeedbackVaryings) {
let transformFeedback = this.createTransformFeedback();
this.bindTransformFeedback(transformFeedback);
this.setTranformFeedbackVaryings(shaderProgram, transformFeedbackVaryings);
s... | <mask> context.attachShader(shaderProgram, fragmentShader);
<mask>
<mask> context.linkProgram(shaderProgram);
<mask>
<mask> if (this.webGLVersion > 1 && transformFeedbackVaryings) {
<mask> this.bindTransformFeedback(null);
<mask> }
<mask>
</s> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Engine/babylon.engine.ts |
if (this.webGLVersion > 1 && transformFeedbackVaryings) {
this.bindTransformFeedback(null);
}
| <mask> }
<mask>
<mask> context.linkProgram(shaderProgram);
<mask>
<mask> var linked = context.getProgramParameter(shaderProgram, context.LINK_STATUS);
<mask>
<mask> if (!linked) {
<mask> context.validateProgram(shaderProgram);
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Engine/babylon.engine.ts |
transformFeedback: null,
__SPECTOR_rebuildProgram: null
| <mask> }
<mask>
<mask> public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string, context?: WebGLRenderingContext): WebGLProgram {
<mask> return {
<mask> __SPECTOR_rebuildProgram: null,
<mask> };
<mask> }
<mask>
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Engine/babylon.nullEngine.ts |
readonly TRANSFORM_FEEDBACK: number;
readonly INTERLEAVED_ATTRIBS: number;
createTransformFeedback(): WebGLTransformFeedback;
deleteTransformFeedback(transformFeedbac: WebGLTransformFeedback): void;
bindTransformFeedback(target: number, transformFeedback: Nullable<WebGLTransformFeedback>): voi... | <mask> texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: ArrayBufferView, offset: number): void;
<mask> texImage3D(target: number, level: number, internalformat: number, width: number, height: n... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Engine/babylon.webgl2.ts |
public fallbacks: Nullable<EffectFallbacks>;
public onCompiled: Nullable<(effect: Effect) => void>;
public onError: Nullable<(effect: Effect, errors: string) => void>;
| <mask> public uniformsNames: string[];
<mask> public uniformBuffersNames: string[];
<mask> public samplers: string[];
<mask> public defines: any;
<mask> public fallbacks: EffectFallbacks;
<mask> public onCompiled: (effect: Effect) => void;
<mask> public onE... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Materials/babylon.effect.ts |
public transformFeedbackVaryings: Nullable<string[]>;
| <mask> public indexParameters: any;
<mask> public maxSimultaneousLights: number;
<mask> }
<mask>
<mask> export class Effect {
<mask> public name: any;
</s> Associated with #2033
Former-commit-id: 95136ff0f7e025cd3edcff678664af6eadb9ab4a </s> remove public fallbacks: Eff... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Materials/babylon.effect.ts |
private _transformFeedbackVaryings: Nullable<string[]>;
| <mask> private _vertexSourceCodeOverride: string;
<mask> private _fragmentSourceCodeOverride: string;
<mask>
<mask> public _program: WebGLProgram;
<mask> private _valueCache: { [key: string]: any };
<mask> private static _baseCache: { [key: number]: WebGLBuffer } = {};
<m... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Materials/babylon.effect.ts |
this._transformFeedbackVaryings = options.transformFeedbackVaryings;
| <mask> this.onCompiled = options.onCompiled;
<mask> this._fallbacks = options.fallbacks;
<mask> this._indexParameters = options.indexParameters;
<mask>
<mask> if (options.uniformBuffersNames) {
<mask> for (var i = 0; i < option... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Materials/babylon.effect.ts |
private _renderingEffect: Effect;
private _updateEffect: Effect;
| <mask> public renderingGroupId = 0;
<mask> public layerMask: number = 0x0FFFFFFF;
<mask>
<mask> private _scene: Scene;
<mask>
<mask> /**
<mask> * An event triggered when the system is disposed.
</s> Associated with #2033
Former-commit-id: 95136ff0f7e025cd3edcf... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Particles/babylon.gpuParticleSystem.ts |
this._scene.particleSystems.push(this);
this._renderingEffect = new Effect("gpuRenderParticles", ["position", "age", "life", "velocity"], [], [], this._scene.getEngine());
let updateEffectOptions: EffectCreationOptions = {
attributes: ["position", "age", "life"... | <mask> constructor(public name: string, capacity: number, scene: Scene) {
<mask> this.id = name;
<mask> this._scene = scene || Engine.LastCreatedScene;
<mask>
<mask> scene.particleSystems.push(this);
<mask> }
<mask>
<mask> public animate(): void {
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/Particles/babylon.gpuParticleSystem.ts |
transformFeedback: Nullable<WebGLTransformFeedback>;
| <mask> }
<mask>
<mask> interface WebGLProgram {
<mask> __SPECTOR_rebuildProgram: Nullable<(vertexSourceCode: string, fragmentSourceCode: string, onCompiled: (program: WebGLProgram) => void, onError: (message: string) => void) => void>;
<mask> }
<mask>
<mask> interface MouseEvent {
<mask> mozMovementX:... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf4b4ae17718b1a64537a755029cd0b0acd3059d | src/babylon.mixins.ts |
<mask> }
<mask>
<mask> /** Gets or set font family */
<mask> public get fontFamily(): string {
<mask> if (!this._fontSet) {
<mask> return "";
<mask> }
<mask> return this._fontFamily;
<mask> }
<mask>
<mask> public set fontFamily(value: string) {
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | gui/src/2D/controls/control.ts | |
serializationObject.fontFamily = this._fontFamily; | <mask> serializationObject.name = this.name;
<mask> serializationObject.className = this.getClassName();
<mask>
<mask> if (this._font) {
<mask> serializationObject.fontFamily = this.fontFamily;
<mask> serializationObject.fontSize = this.fontSize;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | gui/src/2D/controls/control.ts |
let negative = value.charAt(0) === '-';
| <mask> //check if it contains either a px or a % sign
<mask> let percentage = this._responsive;
<mask> if (value.charAt(value.length - 1) === '%') {
<mask> percentage = true;
<mask> }
<mask> else if (value.charAt(value.length - 1) === 'x' && value.charAt(value.l... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
if (item != 'p' && item != 'x' && item != '-' && item != '%') {
return item;
}
return null;
| <mask> else if (value.charAt(value.length - 1) === 'x' && value.charAt(value.length - 2) === 'p') {
<mask> percentage = false;
<mask> }
<mask> let newValue = value.split('').filter(function (item) {
<mask> return (!isNaN(parseInt(item)));
<mask> }).join('');... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
newValue = (negative ? '-' : '') + newValue;
| <mask> }).join('');
<mask>
<mask> newValue += percentage ? '%' : 'px';
<mask>
<mask> (this.props.control as any)[propertyName] = newValue;
<mask> this.forceUpdate();
</s> various bug fixes
Former-commit-id: 80b27818d1869664fe7800bc8b2ea9de439765be </s> remove retur... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
console.log(control);
| <mask> }
<mask>
<mask> render() {
<mask> const control = this.props.control;
<mask> var horizontalAlignment = this.props.control.horizontalAlignment;
<mask> var verticalAlignment = this.props.control.verticalAlignment;
<mask> if (control.typeName === "TextBlock" && (this.... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
<SliderLineComponent icon={rotationIcon} label="R" target={control} decimalCount={2} propertyName="rotation" minimum={0} maximum={2 * Math.PI} step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
| <mask> <div className="divider">
<mask> <FloatLineComponent iconLabel={"Scale"} icon={scaleIcon} lockObject={this.props.lockObject} label="X" target={control} propertyName="scaleX" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
<mask> <... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/components/propertyTab/propertyGrids/gui/commonControlPropertyGridComponent.tsx |
this.props.globalState.onBuiltObservable.notifyObservers();
| <mask> }
<mask> alert("GUI saved with ID: " + adt.snippetId + " (please note that the id was also saved to your clipboard)");
<mask> }).catch((err: any) => {
<mask> alert(err);
<mask> })
<mask>
</s> various bug fixes
Former-commit-id: 80b27818d186966... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/components/propertyTab/propertyTabComponent.tsx |
console.log("rerender1");
| <mask>
<mask> render() {
<mask> return (
<mask> <div id="ge-sceneExplorer" tabIndex={0} onKeyDown={(keyEvent) => this.processKeys(keyEvent)}>
<mask> {this.renderContent()}
<mask> </div>
<mask> );
</s> various bug fixes
Former-commit-id: 80b27818d186... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/components/sceneExplorer/sceneExplorerComponent.tsx |
this._selectedGuiNodes = [];
| <mask>
<mask> constructor(props: IWorkbenchComponentProps) {
<mask> super(props);
<mask> this._responsive = DataStorage.ReadBoolean("Responsive", true);
<mask>
<mask> props.globalState.onSelectionChangedObservable.add((selection) => {
<mask> if (!selection) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/diagram/workbench.tsx |
console.log("workbench selection: " + selection)
| <mask> this._selectedGuiNodes = [];
<mask> props.globalState.onSelectionChangedObservable.add((selection) => {
<mask> if (!selection) {
<mask> this.changeSelectionHighlight(false);
<mask> this._selectedGuiNodes = [];
<mask> this._selectAl... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/diagram/workbench.tsx |
this.globalState.onSelectionChangedObservable.notifyObservers(null);
| <mask> alert("Unable to load your GUI");
<mask> });
<mask> }
<mask> }
<mask>
<mask> loadToEditor() {
<mask> var children = this.globalState.guiTexture.getChildren();
<mask> children[0].children.forEach(guiElement => {
<mask> if (guiElemen... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/diagram/workbench.tsx |
this._selectedGuiNodes.forEach(node => {
| <mask> }
<mask> }
<mask>
<mask> changeSelectionHighlight(value: boolean) {
<mask> this.selectedGuiNodes.forEach(node => {
<mask> if (this._outlines) {
<mask> node.isHighlighted = true;
<mask> node.highlightLineWidth = value ? 10 : 5;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bf9c804dd18915956436e82b62a3d7886cf75074 | guiEditor/src/diagram/workbench.tsx |
Sampler = 5,
| <mask> UniformBuffer = 2,
<mask> StorageBuffer = 3,
<mask> TextureWithoutSampler = 4,
<mask> }
<mask>
<mask> /** @hidden */
<mask> export type ComputeBindingList = { [key: string]: { type: ComputeBindingType, object: any, indexInGroupEntries?: number } };
<mask>
</s> Add support for Sampler objec... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bffcd5b4d2318f1d8ea1aeab570d672fea0e7673 | src/Engines/Extensions/engine.computeShader.ts |
import { Sampler } from "../../Materials/Textures/sampler";
| <mask> import { IComputeContext } from "../../Compute/IComputeContext";
<mask> import { BaseTexture } from "../../Materials/Textures/baseTexture";
<mask> import { UniformBuffer } from "../../Materials/uniformBuffer";
<mask> import { Logger } from "../../Misc/logger";
<mask> import { ComputeBindingList, ComputeBind... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bffcd5b4d2318f1d8ea1aeab570d672fea0e7673 | src/Engines/WebGPU/webgpuComputeContext.ts |
case ComputeBindingType.Sampler: {
const sampler = object as Sampler;
if (indexInGroupEntries !== undefined && bindGroupEntriesExist) {
entries[indexInGroupEntries].resource = this._cacheSampler.getSampler(sampler);
... | <mask>
<mask> switch (type) {
<mask> case ComputeBindingType.Texture:
<mask> case ComputeBindingType.TextureWithoutSampler: {
<mask> const texture = object as BaseTexture;
<mask> const hardwareTexture = textur... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bffcd5b4d2318f1d8ea1aeab570d672fea0e7673 | src/Engines/WebGPU/webgpuComputeContext.ts |
this._comparisonFunction === other._comparisonFunction &&
this._useMipMaps === other._useMipMaps;
| <mask> this._cachedWrapV === other._cachedWrapV &&
<mask> this._cachedWrapR === other._cachedWrapR &&
<mask> this._cachedAnisotropicFilteringLevel === other._cachedAnisotropicFilteringLevel &&
<mask> this.samplingMode === other.samplingMode &&
<mask> this... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/bffcd5b4d2318f1d8ea1aeab570d672fea0e7673 | src/Materials/Textures/sampler.ts |
Matrix.OrthoOffCenterLHToRef(this._cascadeMinExtents[cascadeIndex].x, this._cascadeMaxExtents[cascadeIndex].x, this._cascadeMinExtents[cascadeIndex].y, this._cascadeMaxExtents[cascadeIndex].y, minZ, maxZ, this._projectionMatrices[cascadeIndex]);
| <mask> // If using depth clamping, we can adjust minZ to reduce the [minZ, maxZ] range (and get some additional precision in the shadow map)
<mask> minZ = Math.max(minZ, boundingInfo.boundingBox.minimumWorld.z);
<mask> }
<mask>
<mask> if (this._scene.useRigh... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5 | src/Lights/Shadows/cascadedShadowGenerator.ts |
defines["SHADOWCSM_RIGHTHANDED" + lightIndex] = scene.useRightHandedSystem;
| <mask> defines["SHADOWCSMDEBUG" + lightIndex] = this.debug;
<mask> defines["SHADOWCSMNUM_CASCADES" + lightIndex] = this.numCascades;
<mask>
<mask> const camera = scene.activeCamera;
<mask>
<mask> if (camera && this._shadowMaxZ < camera.maxZ) {
<mask> defines["SHADOWC... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5 | src/Lights/Shadows/cascadedShadowGenerator.ts |
defines["SHADOWCSM_RIGHTHANDED" + lightIndex] = false;
| <mask> defines["SHADOWCSMNUM_CASCADES" + lightIndex] = false;
<mask> defines["SHADOWCSMUSESHADOWMAXZ" + lightIndex] = false;
<mask> defines["SHADOWCSMNOBLEND" + lightIndex] = false;
<mask> defines["SHADOWPCF" + lightIndex] = false;
<mask> defines["SHADOWPCSS" + lightIndex] =... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5 | src/Materials/materialHelper.ts |
defines["SHADOWCSM_RIGHTHANDED" + index] = false;
| <mask> defines["SHADOWCSMDEBUG" + index] = false;
<mask> defines["SHADOWCSMNUM_CASCADES" + index] = false;
<mask> defines["SHADOWCSMUSESHADOWMAXZ" + index] = false;
<mask> defines["SHADOWCSMNOBLEND" + index] = false;
<mask> defines["SH... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5 | src/Materials/materialHelper.ts |
#ifdef SHADOWCSM_RIGHTHANDED{X}
diff{X} = viewFrustumZ{X}[i] + vPositionFromCamera{X}.z;
#else
diff{X} = viewFrustumZ{X}[i] - vPositionFromCamera{X}.z;
#endif
| <mask> #ifdef SHADOW{X}
<mask> #ifdef SHADOWCSM{X}
<mask> for (int i = 0; i < SHADOWCSMNUM_CASCADES{X}; i++)
<mask> {
<mask> diff{X} = viewFrustumZ{X}[i] - vPositionFromCamera{X}.z;
<mask> if (diff{X} >= 0.) {
<mask> index{X... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c06c1072b9bf1fba6cff6d48457c9a17ecf4a3c5 | src/Shaders/ShadersInclude/lightFragment.fx |
if (this.engine.setInt(this._uniforms[uniformName], value)) {
this._valueCache[uniformName] = value;
}
| <mask> if (cache !== undefined && cache === value) {
<mask> return;
<mask> }
<mask>
<mask> this._valueCache[uniformName] = value;
<mask>
<mask> this.engine.setInt(this._uniforms[uniformName], value);
<mask> }
<mask>
<mask> /**
<mask> * Sets an int a... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c11135cfbc9bbaec2e5c8e6becc11e897d5c3cc1 | src/Engines/WebGL/webGLPipelineContext.ts |
if (!this.engine.setMatrices(this._uniforms[uniformName], matrix.toArray() as Float32Array)) {
this._valueCache[uniformName] = null;
}
| <mask> * @param matrix matrix to be set.
<mask> */
<mask> public setMatrix(uniformName: string, matrix: IMatrixLike): void {
<mask> if (this._cacheMatrix(uniformName, matrix)) {
<mask> this.engine.setMatrices(this._uniforms[uniformName], matrix.toArray() as Float32Array);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c11135cfbc9bbaec2e5c8e6becc11e897d5c3cc1 | src/Engines/WebGL/webGLPipelineContext.ts |
if (this.engine.setFloat(this._uniforms[uniformName], value)) {
this._valueCache[uniformName] = value;
}
| <mask> if (cache !== undefined && cache === value) {
<mask> return;
<mask> }
<mask>
<mask> this._valueCache[uniformName] = value;
<mask>
<mask> this.engine.setFloat(this._uniforms[uniformName], value);
<mask> }
<mask>
<mask> /**
<mask> * Sets a Vect... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c11135cfbc9bbaec2e5c8e6becc11e897d5c3cc1 | src/Engines/WebGL/webGLPipelineContext.ts |
if (!this.engine.setFloat2(this._uniforms[uniformName], vector2.x, vector2.y)) {
this._valueCache[uniformName] = null;
}
| <mask> * @param vector2 vector2 to be set.
<mask> */
<mask> public setVector2(uniformName: string, vector2: IVector2Like): void {
<mask> if (this._cacheFloat2(uniformName, vector2.x, vector2.y)) {
<mask> this.engine.setFloat2(this._uniforms[uniformName], vector2.x, vector2.y);
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c11135cfbc9bbaec2e5c8e6becc11e897d5c3cc1 | src/Engines/WebGL/webGLPipelineContext.ts |
import { Vector2 } from 'babylonjs/Maths/math.vector';
import { EasingFunction } from 'babylonjs/Animations/easing';
| <mask> import * as React from "react";
<mask> import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
<mask> import { faTimes } from "@fortawesome/free-solid-svg-icons";
<mask> import { Animation } from 'babylonjs/Animations/animation';
<mask> import { Vector2, Vector4 } from 'babylonjs/Maths/math.vector... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
let easingType, easingMode;
| <mask> this.state = { selected: this.props.animations[0], isOpen: true, currentPathData: this.getPathData(this.props.animations[0]), anchorPoints: this._anchorPoints, keyframes: this._keyframes }
<mask> }
<mask>
<mask> getAnimationProperties(animation: Animation) {
<mask>
<mask> let easi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
if (easingFunction === undefined){
easingType = undefined
easingMode = undefined;
} else {
easingType = easingFunction.constructor.name;
easingMode = easingFunction.getEasingMode();
}
| <mask>
<mask> getAnimationProperties(animation: Animation) {
<mask>
<mask> let easingFunction: EasingFunction = animation.getEasingFunction() as EasingFunction;
<mask> let easingType = easingFunction.constructor.name;
<mask> let easingMode = easingFunction.getEasingMode();
<mask>
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
<mask> getPathData(animation: Animation) {
<mask>
<mask> const { easingMode, easingType } = this.getAnimationProperties(animation);
<mask>
<mask> var easingFunction = animation.getEasingFunction();
<mask> console.log(easingFunction);
<mask>
<mask> const keyframes = animati... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx | |
if (easingType === undefined && easingMode === undefined){
| <mask>
<mask> // START OF LINE/CURVE
<mask> let data: string | undefined = `M0, ${middle}`;
<mask>
<mask> if (easingType === undefined){
<mask> data = this.linearInterpolation(keyframes, data, heightScale, middle);
<mask> } else {
<mask> var bezier = thi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
let easingFunction = animation.getEasingFunction();
data = this.curvePath(keyframes, data, heightScale, middle, easingFunction as EasingFunction)
| <mask>
<mask> if (easingType === undefined){
<mask> data = this.linearInterpolation(keyframes, data, heightScale, middle);
<mask> } else {
<mask> var bezier = this.getEasingBezierValues(easingMode, easingType, easingFunction);
<mask> data = bezier && this.bezie... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
curvePath(keyframes: BABYLON.IAnimationKey[], data: string, heightScale: number, middle: number, easingFunction: EasingFunction) {
| <mask> return data;
<mask>
<mask> }
<mask>
<mask> linearInterpolation(keyframes: IAnimationKey[], data: string, heightScale: number, middle: number): string {
<mask> keyframes.forEach((key, i) => {
<mask> if (i !== 0) {
<mask> data += ` L${key.frame} ${heigh... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
// This will get 1/4 and 3/4 of points in eased curve
const u = .25;
const v = .75;
| <mask> pointA.x = keyframes[i - 1].frame;
<mask> pointA.y = heightScale - (keyframes[i - 1].value * middle)
<mask> }
<mask>
<mask> var pointB = new Vector2(key.frame, heightScale - (key.value * middle));
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
keyframes.forEach((key, i) => {
if (i !== 0) {
| <mask> }
<mask>
<mask> var pointB = new Vector2(key.frame, heightScale - (key.value * middle));
<mask>
<mask> let anchorA_Y;
<mask> let anchorB_X;
<mask> let anchorA_X;
<mask> let anchorB_Y;... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
// Gets previous initial point of curve segment
var pointA = new Vector2(0, 0);
if (i === 0) {
pointA.x = 0
pointA.y = middle;
} else {
pointA.x = keyframes[i - 1].frame;
... | <mask>
<mask> var anchorA = new Vector2(anchorA_X, anchorA_Y);
<mask> var anchorB = new Vector2(anchorB_X, anchorB_Y);
<mask>
<mask> this.setAnchorPoint(pointA, anchorA);
<mask> this.setAnchorPoint(pointB, anchorB);
<mask>
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
data += ` C${controlPoints[1].x}, ${controlPoints[1].y} ${controlPoints[2].x}, ${controlPoints[2].y} ${pointB.x}, ${pointB.y}`
| <mask> this.setAnchorPoint(pointB, anchorB);
<mask>
<mask> this.setKeyframePoint(pointA);
<mask> this.setKeyframePoint(pointB);
<mask>
<mask> data += ` C${anchorA.x}, ${anchorA.y} ${anchorB.x}, ${anchorB.y} ${pointB.x}, ${pointB.y}`... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
}
| <mask>
<mask> }
<mask>
<mask> });
<mask>
<mask> return data;
<mask>
<mask> }
</s> Removing predefined functions
Former-commit-id: 39da436cb51f8a7d8e7c58e242cfaaa2716c88b8 </s> remove });
</s> add }
</s> remove }
</s> add retur... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
});
| <mask> data += ` C${anchorA.x}, ${anchorA.y} ${anchorB.x}, ${anchorB.y} ${pointB.x}, ${pointB.y}`
<mask>
<mask> }
<mask>
<mask> });
<mask>
<mask> } else if (mode === 2){
<mask>
<mask> //mode easeInOut
<mask> console.log("value... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
return data;
| <mask> this.setKeyframePoint(pointB);
<mask>
<mask> data += ` C${anchorA.x}, ${anchorA.y} ${anchorB.x}, ${anchorB.y} ${pointB.x}, ${pointB.y}`
<mask>
<mask> }
<mask>
<mask> });
<mask>
<mask> }
<mask>
</s> Removing predefined fun... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
}
| <mask> data += ` C${anchorA.x}, ${anchorA.y} ${anchorB.x}, ${anchorB.y} ${pointB.x}, ${pointB.y}`
<mask>
<mask> }
<mask>
<mask> });
<mask>
<mask> }
<mask>
<mask> return data;
<mask>
</s> Removing predefined functions
Former-commit-id: 39d... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
linearInterpolation(keyframes: IAnimationKey[], data: string, heightScale: number, middle: number): string {
keyframes.forEach((key, i) => {
if (i !== 0) {
data += ` L${key.frame} ${heightScale - (key.value * middle)}`
}
| <mask> }
<mask>
<mask> });
<mask>
<mask> }
<mask>
<mask> return data;
<mask>
<mask> }
<mask>
</s> Removing predefined functions
Former-commit-id: 39da436cb51f8a7d8e7c58e242cfaaa2716c88b8 </s> remove });
</s> add }
</s> remove ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
});
| <mask> }
<mask>
<mask> return data;
<mask> }
<mask>
<mask>
</s> Removing predefined functions
Former-commit-id: 39da436cb51f8a7d8e7c58e242cfaaa2716c88b8 </s> remove });
</s> add }
</s> remove }
</s> add return data;
</s> remove ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c2101cb2b76e39a410200064dd3ba3ad491771f4 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/animationCurveEditorComponent.tsx |
import { PerfCounter } from "../../Misc/perfCounter";
declare type Observer<Engine> = import('../../Misc/observable').Observer<Engine>;
| <mask> import { AbstractMesh } from "../../Meshes/abstractMesh";
<mask> import { _TimeToken } from "../../Instrumentation/timeToken";
<mask>
<mask> /** @hidden */
<mask> export class _OcclusionDataStorage {
<mask> /** @hidden */
<mask> public occlusionInternalRetryCounter = 0;
<mask>
</s> Add support... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35 | src/Engines/Extensions/engine.occlusionQuery.ts |
/**
* Get the performance counter associated with the frame time computation
* @returns the perf counter
*/
getGPUFrameTimeCounter(): PerfCounter;
/**
* Enable or disable the GPU frame time capture
* @param value True to enable, false to disa... | <mask> */
<mask> endTimeQuery(token: _TimeToken): int;
<mask>
<mask> /** @hidden */
<mask> _currentNonTimestampToken: Nullable<_TimeToken>;
<mask> /** @hidden */
<mask> _captureGPUFrameTime: boolean;
<mask> /** @hidden */
<mask> _gpuFrameTimeTok... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35 | src/Engines/Extensions/engine.occlusionQuery.ts |
/** @hidden */
_captureGPUFrameTime: boolean;
/** @hidden */
_gpuFrameTimeToken: Nullable<_TimeToken>;
/** @hidden */
_gpuFrameTime: PerfCounter;
/** @hidden */
_onBeginFrameObserver: Nullable<Observer<Engine>>;
/** @hidden */
_onE... | <mask> captureGPUFrameTime(value: boolean): void;
<mask>
<mask> /** @hidden */
<mask> _currentNonTimestampToken: Nullable<_TimeToken>;
<mask>
<mask> /** @hidden */
<mask> _createTimeQuery(): WebGLQuery;
<mask>
</s> Add support for time query to WebGPU
Former... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35 | src/Engines/Extensions/engine.occlusionQuery.ts |
import { WebGPUTimestampQuery } from "./WebGPU/webgpuTimestampQuery";
| <mask> import { WebGPUMaterialContext } from "./WebGPU/webgpuMaterialContext";
<mask> import { WebGPUDrawContext } from "./WebGPU/webgpuDrawContext";
<mask> import { WebGPUCacheBindGroups } from "./WebGPU/webgpuCacheBindGroups";
<mask> import { WebGPUClearQuad } from "./WebGPU/webgpuClearQuad";
<mask> import { Web... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35 | src/Engines/webgpuEngine.ts |
declare type PerfCounter = import("../Misc/perfCounter").PerfCounter;
| <mask> import "../Shaders/clearQuad.fragment";
<mask>
<mask> declare type VideoTexture = import("../Materials/Textures/videoTexture").VideoTexture;
<mask> declare type RenderTargetTexture = import("../Materials/Textures/renderTargetTexture").RenderTargetTexture;
<mask>
<mask> // TODO WEBGPU remove when not need... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35 | src/Engines/webgpuEngine.ts |
private _timestampQuery: WebGPUTimestampQuery;
| <mask> private _emptyVertexBuffer: VertexBuffer;
<mask> private _mrtAttachments: number[];
<mask> /** @hidden */
<mask> public _counters: {
<mask> numEnableEffects: number;
<mask> numEnableDrawWrapper: number;
</s> Add support for time query to WebGPU
Former-commit-id: c79d427bb... | [
"keep",
"add",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35 | src/Engines/webgpuEngine.ts |
this._timestampQuery = new WebGPUTimestampQuery(this._device, this._bufferManager);
| <mask> this._bufferManager = new WebGPUBufferManager(this._device);
<mask> this._textureHelper = new WebGPUTextureHelper(this._device, this._glslang, this._bufferManager);
<mask> this._cacheSampler = new WebGPUCacheSampler(this._device);
<mask> this._c... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35 | src/Engines/webgpuEngine.ts |
timerQuery: typeof(BigUint64Array) !== "undefined" && this.enabledExtensions.indexOf(WebGPUConstants.FeatureName.TimestampQuery) !== -1 ? true as any : undefined,
canUseTimestampForTimerQuery: true,
| <mask> drawBuffersExtension: true,
<mask> depthTextureExtension: true,
<mask> vertexArrayObject: false,
<mask> instancedArrays: true,
<mask> timerQuery: undefined,
<mask> canUseTimestampForTimerQuery: false,
<mask> multiview: fal... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35 | src/Engines/webgpuEngine.ts |
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