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this._timestampQuery.endFrame(this._renderEncoder);
<mask> <mask> this._endMainRenderPass(); <mask> <mask> this.flushFramebuffer(false); <mask> <mask> if (this.dbgVerboseLogsForFirstFrames) { <mask> if ((this as any)._count === undefined) { (this as any)._count = 0; } </s> Add support for time query to WebGPU Former-commi...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/webgpuEngine.ts
this._timestampQuery.startFrame(this._uploadEncoder);
<mask> this._renderEncoder = this._device.createCommandEncoder(this._renderEncoderDescriptor); <mask> this._renderTargetEncoder = this._device.createCommandEncoder(this._renderTargetEncoderDescriptor); <mask> <mask> this._textureHelper.setCommandEncoder(this._uploadEncoder); <mask> <mask...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Engines/webgpuEngine.ts
<mask> import { PerfCounter } from "../Misc/perfCounter"; <mask> import { Nullable } from "../types"; <mask> import { IDisposable } from "../scene"; <mask> import { Engine } from "../Engines/engine"; <mask> import { _TimeToken } from "../Instrumentation/timeToken"; <mask> /** <mask> * This class can be used to ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Instrumentation/engineInstrumentation.ts
<mask> * @see https://doc.babylonjs.com/how_to/optimizing_your_scene#engineinstrumentation <mask> */ <mask> export class EngineInstrumentation implements IDisposable { <mask> private _captureGPUFrameTime = false; <mask> private _gpuFrameTimeToken: Nullable<_TimeToken>; <mask> private _gpuFrameTime =...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Instrumentation/engineInstrumentation.ts
return this.engine.getGPUFrameTimeCounter();
<mask> /** <mask> * Gets the perf counter used for GPU frame time <mask> */ <mask> public get gpuFrameTimeCounter(): PerfCounter { <mask> return this._gpuFrameTime; <mask> } <mask> <mask> /** <mask> * Gets the GPU frame time capture status <mask> */ </s> Add suppo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Instrumentation/engineInstrumentation.ts
this.engine.captureGPUFrameTime(value);
<mask> return; <mask> } <mask> <mask> this._captureGPUFrameTime = value; <mask> <mask> if (value) { <mask> this._onBeginFrameObserver = this.engine.onBeginFrameObservable.add(() => { <mask> if (!this._gpuFrameTimeToken) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
src/Instrumentation/engineInstrumentation.ts
"es2015.iterable", "es2020.bigint"
<mask> "es5", <mask> "dom", <mask> "es2015.promise", <mask> "es2015.collection", <mask> "es2015.iterable" <mask> ], <mask> "outDir": ".temp/manualBuild" <mask> } <mask> } </s> Add support for time query to WebGPU Former-commit-id...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c376489e095e6bc81e9a577732d141fd87f13b35
tsconfigRules.json
private _inspector: Inspector;
<mask> module INSPECTOR { <mask> <mask> export class StatsTab extends Tab { <mask> <mask> private _inspector : Inspector; <mask> <mask> /** <mask> * Properties in this array will be updated <mask> * in a render loop - Mostly stats properties <mask> */ </s> R...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
private _updatableProperties: Array<{ elem: HTMLElement, updateFct: () => string }> = [];
<mask> /** <mask> * Properties in this array will be updated <mask> * in a render loop - Mostly stats properties <mask> */ <mask> private _updatableProperties : Array<{elem:HTMLElement, updateFct : () => string}> = []; <mask> <mask> private _scene : BABYLON.Sc...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
private _scene: BABYLON.Scene; private _engine: BABYLON.Engine; private _glInfo: any;
<mask> * in a render loop - Mostly stats properties <mask> */ <mask> private _updatableProperties : Array<{elem:HTMLElement, updateFct : () => string}> = []; <mask> <mask> private _scene : BABYLON.Scene; <mask> private _engine : BABYLON.Engine; <mask> private _g...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
private _updateLoopHandler: any;
<mask> private _scene : BABYLON.Scene; <mask> private _engine : BABYLON.Engine; <mask> private _glInfo : any; <mask> <mask> private _updateLoopHandler : any; <mask> <mask> private _sceneInstrumentation: BABYLON.Nullable<BABYLON.SceneInstrumentation>; <mask> priv...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
constructor(tabbar: TabBar, insp: Inspector) { super(tabbar, 'Stats');
<mask> this._engineInstrumentation = new BABYLON.EngineInstrumentation(this._engine); <mask> this._engineInstrumentation.captureGPUFrameTime = true; <mask> } <mask> <mask> constructor(tabbar:TabBar, insp:Inspector) { <mask> super(tabbar, 'Stats'); <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._inspector = insp;
<mask> <mask> constructor(tabbar:TabBar, insp:Inspector) { <mask> super(tabbar, 'Stats'); <mask> <mask> this._inspector = insp; <mask> <mask> this._scene = this._inspector.scene; <mask> this._engine = this._scene...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._scene = this._inspector.scene; this._engine = this._scene.getEngine(); this._glInfo = this._engine.getGlInfo();
<mask> super(tabbar, 'Stats'); <mask> <mask> this._inspector = insp; <mask> <mask> this._scene = this._inspector.scene; <mask> this._engine = this._scene.getEngine(); <mask> this._glInfo = this._engi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._panel = Helpers.CreateDiv('tab-panel') as HTMLDivElement;
<mask> <mask> this._connectToInstrumentation(); <mask> <mask> // Build the stats panel: a div that will contains all stats <mask> this._panel = Helpers.CreateDiv('tab-panel') as HTMLDivElement; <mask> this._panel.classList.add("stats-panel") <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
let title = Helpers.CreateDiv('stat-title1', this._panel); let fpsSpan = Helpers.CreateElement('span', 'stats-fps'); this._updatableProperties.push({ elem: fpsSpan, updateFct: () => { return BABYLON.Tools.Format(this._inspector.scene.getEngine()....
<mask> <mask> // Build the stats panel: a div that will contains all stats <mask> this._panel = Helpers.CreateDiv('tab-panel') as HTMLDivElement; <mask> this._panel.classList.add("stats-panel") <mask> <mask> let title = Helpe...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
{ this._createStatLabel("Total meshes", this._panel);
<mask> <mask> // Count block <mask> title = Helpers.CreateDiv('stat-title2', this._panel); <mask> title.textContent = "Count"; <mask> { <mask> let elemLabel = this._createStatLabel("Total meshes", this._panel); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._scene.meshes.length.toString() }
<mask> title.textContent = "Count"; <mask> { <mask> let elemLabel = this._createStatLabel("Total meshes", this._panel); <mask> let elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push(...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Draw calls", this._panel);
<mask> elem:elemValue, <mask> updateFct:() => { return this._scene.meshes.length.toString()} <mask> }); <mask> <mask> elemLabel = this._createStatLabel("Draw calls", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-v...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._sceneInstrumentation!.drawCallsCounter.current.toString() }
<mask> }); <mask> <mask> elemLabel = this._createStatLabel("Draw calls", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Total lights", this._panel);
<mask> elem:elemValue, <mask> updateFct:() => { return this._sceneInstrumentation!.drawCallsCounter.current.toString()} <mask> }); <mask> <mask> elemLabel = this._createStatLabel("Total lights", this._panel); <mask> elemValu...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._scene.lights.length.toString() }
<mask> }); <mask> <mask> elemLabel = this._createStatLabel("Total lights", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Total vertices", this._panel);
<mask> elem:elemValue, <mask> updateFct:() => { return this._scene.lights.length.toString()} <mask> }); <mask> <mask> elemLabel = this._createStatLabel("Total vertices", this._panel); <mask> elemValue = Helpers.CreateDiv('st...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._scene.getTotalVertices().toString() }
<mask> }); <mask> <mask> elemLabel = this._createStatLabel("Total vertices", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Total materials", this._panel);
<mask> elem:elemValue, <mask> updateFct:() => { return this._scene.getTotalVertices().toString()} <mask> }); <mask> <mask> elemLabel = this._createStatLabel("Total materials", this._panel); <mask> elemValue = Helpers.CreateD...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._scene.materials.length.toString() }
<mask> }); <mask> <mask> elemLabel = this._createStatLabel("Total materials", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask>...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Total textures", this._panel);
<mask> elem:elemValue, <mask> updateFct:() => { return this._scene.materials.length.toString()} <mask> }); <mask> <mask> elemLabel = this._createStatLabel("Total textures", this._panel); <mask> elemValue = Helpers.CreateDiv(...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._scene.textures.length.toString() }
<mask> }); <mask> <mask> elemLabel = this._createStatLabel("Total textures", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Active meshes", this._panel);
<mask> elem:elemValue, <mask> updateFct:() => { return this._scene.textures.length.toString()} <mask> }); <mask> <mask> elemLabel = this._createStatLabel("Active meshes", this._panel); <mask> elemValue = Helpers.CreateDiv('s...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._scene.getActiveMeshes().length.toString() }
<mask> }); <mask> <mask> elemLabel = this._createStatLabel("Active meshes", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Active indices", this._panel);
<mask> elem:elemValue, <mask> updateFct:() => { return this._scene.getActiveMeshes().length.toString()} <mask> }); <mask> <mask> elemLabel = this._createStatLabel("Active indices", this._panel); <mask> elemValue = Helpers.Cr...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._scene.getActiveIndices().toString() }
<mask> }); <mask> <mask> elemLabel = this._createStatLabel("Active indices", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Active bones", this._panel);
<mask> elem:elemValue, <mask> updateFct:() => { return this._scene.getActiveIndices().toString()} <mask> }); <mask> <mask> elemLabel = this._createStatLabel("Active bones", this._panel); <mask> elemValue = Helpers.CreateDiv(...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._scene.getActiveBones().toString() }
<mask> }); <mask> <mask> elemLabel = this._createStatLabel("Active bones", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Active particles", this._panel);
<mask> elem:elemValue, <mask> updateFct:() => { return this._scene.getActiveBones().toString()} <mask> }); <mask> <mask> elemLabel = this._createStatLabel("Active particles", this._panel); <mask> elemValue = Helpers.CreateDi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return this._scene.getActiveParticles().toString() }
<mask> }); <mask> <mask> elemLabel = this._createStatLabel("Active particles", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Meshes selection", this._panel);
<mask> <mask> title = Helpers.CreateDiv('stat-title2', this._panel); <mask> title.textContent = "Duration"; <mask> { <mask> let elemLabel = this._createStatLabel("Meshes selection", this._panel); <mask> let elemValue = Helpers.Create...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return BABYLON.Tools.Format(this._sceneInstrumentation!.activeMeshesEvaluationTimeCounter.current) }
<mask> title.textContent = "Duration"; <mask> { <mask> let elemLabel = this._createStatLabel("Meshes selection", this._panel); <mask> let elemValue = Helpers.CreateDiv('stat-value', this._panel); <mask> this._updatableProperties.push({ <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Render targets", this._panel);
<mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.activeMeshesEvaluationTimeCounter.current)} <mask> }); <mask> elemLabel = this._c...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return BABYLON.Tools.Format(this._sceneInstrumentation!.renderTargetsRenderTimeCounter.current) }
<mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.activeMeshesEvaluationTimeCounter.current)} <mask> }); <mask> elemLabel = this._createStatLabel("Render targets", this._panel); <mask> elemValue = Helpers.CreateDiv('s...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Particles", this._panel);
<mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.renderTargetsRenderTimeCounter.current)} <mask> }); <mask> elemLabel = this._crea...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return BABYLON.Tools.Format(this._sceneInstrumentation!.particlesRenderTimeCounter.current) }
<mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.renderTargetsRenderTimeCounter.current)} <mask> }); <mask> elemLabel = this._createStatLabel("Particles", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-valu...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._createStatLabel("Sprites", this._panel);
<mask> this._updatableProperties.push({ <mask> elem:elemValue, <mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.particlesRenderTimeCounter.current)} <mask> }); <mask> elemLabel = this._createSt...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._updatableProperties.push({ elem: elemValue, updateFct: () => { return BABYLON.Tools.Format(this._sceneInstrumentation!.spritesRenderTimeCounter.current) }
<mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.particlesRenderTimeCounter.current)} <mask> }); <mask> elemLabel = this._createStatLabel("Sprites", this._panel); <mask> elemValue = Helpers.CreateDiv('stat-value', th...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87
inspector/src/tabs/StatsTab.ts
this._colorWrite = true; this._colorWriteChanged = true;
<mask> this._depthCullingState.reset(); <mask> this._depthCullingState.depthFunc = this._gl.LEQUAL; <mask> this._alphaState.reset(); <mask> <mask> this._unpackFlipYCached = null; <mask> <mask> this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf
src/Engines/thinEngine.ts
this.disableAttributeByIndex(i);
<mask> if (this._mustWipeVertexAttributes) { <mask> this._mustWipeVertexAttributes = false; <mask> <mask> for (var i = 0; i < this._caps.maxVertexAttribs; i++) { <mask> this._gl.disableVertexAttribArray(i); <mask> this._vertexAttribArraysEnabled[i] ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf
src/Engines/thinEngine.ts
this.disableAttributeByIndex(i);
<mask> if (i >= this._caps.maxVertexAttribs || !this._vertexAttribArraysEnabled[i]) { <mask> continue; <mask> } <mask> <mask> this._gl.disableVertexAttribArray(i); <mask> this._vertexAttribArraysEnabled[i] = false; <mask> this._currentB...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf
src/Engines/thinEngine.ts
private _attributeLocationByName: { [name: string] : number };
<mask> private _attributesNames: string[]; <mask> private _attributes: number[]; <mask> private _uniforms: { [key: string]: Nullable<WebGLUniformLocation> } = {}; <mask> /** <mask> * Key for the effect. <mask> * @hidden <mask> */ </s> Thin Engin Refinment Former-commit-id: 2ed0a...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf
src/Materials/effect.ts
this._attributeLocationByName = { };
<mask> this._indexParameters = indexParameters; <mask> this._fallbacks = fallbacks; <mask> } <mask> <mask> this.uniqueId = Effect._uniqueIdSeed++; <mask> <mask> var vertexSource: any; <mask> var fragmentSource: any; <mask> </s> Thin Engin Refinment ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf
src/Materials/effect.ts
return this._attributeLocationByName[name];
<mask> * @param name of the attribute to look up. <mask> * @returns the attribute location. <mask> */ <mask> public getAttributeLocationByName(name: string): number { <mask> var index = this._attributesNames.indexOf(name); <mask> <mask> return this._attributes[index]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf
src/Materials/effect.ts
if (attributesNames) { for (let i = 0; i < attributesNames.length; i++) { const name = attributesNames[i]; this._attributeLocationByName[name] = this._attributes[i]; } }
<mask> <mask> this._attributes = engine.getAttributes(this._pipelineContext!, attributesNames); <mask> <mask> var index: number; <mask> for (index = 0; index < this._samplerList.length; index++) { <mask> var sampler = this.getUniform(this._samp...
[ "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf
src/Materials/effect.ts
if (mesh.subMeshes) {
<mask> this._mainTexture.setMaterialForRendering(mesh, material); <mask> } <mask> <mask> this._mainTexture.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => { <mask> if (!mesh.isReady(false)) { <mask> return false; <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c46d7d85270106b77779a698303684693bf003b1
packages/dev/core/src/Layers/effectLayer.ts
if (mesh.subMeshes) {
<mask> scene.clearColor = savedSceneClearColor; <mask> }); <mask> <mask> this._volumetricLightScatteringRTT.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => { <mask> if (!mesh.isReady(false)) { <mask> return false; <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c46d7d85270106b77779a698303684693bf003b1
packages/dev/core/src/PostProcesses/volumetricLightScatteringPostProcess.ts
if (mesh.subMeshes) {
<mask> engine._debugPopGroup?.(1); <mask> }); <mask> <mask> this._depthMap.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => { <mask> if (!mesh.isReady(false)) { <mask> return false; <mask> } <mask> if (refreshRa...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c46d7d85270106b77779a698303684693bf003b1
packages/dev/core/src/Rendering/depthRenderer.ts
if (mesh.subMeshes) {
<mask> } <mask> }; <mask> <mask> this._multiRenderTarget.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => { <mask> if (!mesh.isReady(false)) { <mask> return false; <mask> } <mask> if (refreshRate === 0 && mesh.s...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c46d7d85270106b77779a698303684693bf003b1
packages/dev/core/src/Rendering/geometryBufferRenderer.ts
//If this gulp task is running on travis, file the build! if (process.env.TRAVIS) { var error = false; tsResult.on('error', function () { error = true; }).on('end', function () { if (error) { console.log('Typescript compile failed'); ...
<mask> declarationFiles: true, <mask> typescript: require('typescript'), <mask> experimentalDecorators: true <mask> })); <mask> return merge2([ <mask> tsResult.dts <mask> .pipe(concat(config.build.declarationFilename)) <mask> .pipe(...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c5154766e3747d72e3eedfab11d94377ada28f63
Tools/Gulp/gulpfile.js
])
<mask> .pipe(concat(config.build.declarationFilename)) <mask> .pipe(gulp.dest(config.build.outputDirectory)), <mask> tsResult.js <mask> .pipe(gulp.dest(config.build.srcOutputDirectory)) <mask> ]); <mask> }); <mask> <mask> gulp.task('typescript-sourcemaps', functi...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c5154766e3747d72e3eedfab11d94377ada28f63
Tools/Gulp/gulpfile.js
runSequence("typescript-compile", "default", cb);
<mask> .pipe(gulp.dest(config.build.outputDirectory)); <mask> }); <mask> <mask> gulp.task("typescript", function (cb) { <mask> runSequence("typescript-compile", "default"); <mask> }); <mask> <mask> /** <mask> * The default task, call the tasks: build <mask> */ </s> Gulp for travis Gulp will ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c5154766e3747d72e3eedfab11d94377ada28f63
Tools/Gulp/gulpfile.js
gulp.task('default', function (cb) { runSequence("buildNoWorker", "build", "buildCore", cb);
<mask> <mask> /** <mask> * The default task, call the tasks: build <mask> */ <mask> gulp.task('default', function () { <mask> return runSequence("buildNoWorker", "build", "buildCore"); <mask> }); <mask> <mask> /** <mask> * Watch task, will call the default task if a js file is updated. <mask> */ <...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c5154766e3747d72e3eedfab11d94377ada28f63
Tools/Gulp/gulpfile.js
<mask> export * from "./tonemapPostProcess"; <mask> export * from "./volumetricLightScatteringPostProcess"; <mask> export * from "./vrDistortionCorrectionPostProcess"; <mask> export * from "./vrMultiviewToSingleviewPostProcess"; <mask> export * from "./screenSpaceReflectionPostProcess"; </s> Screen Space Curvature...
[ "keep", "keep", "keep", "keep", "replace" ]
https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40
src/PostProcesses/index.ts
import { Observer } from '../Misc'; import { Engine } from '../Engines'; import { Nullable } from '../types';
<mask> <mask> import "../Shaders/geometry.fragment"; <mask> import "../Shaders/geometry.vertex"; <mask> import { _DevTools } from '../Misc/devTools'; <mask> <mask> /** @hidden */ <mask> interface ISavedTransformationMatrix { <mask> world: Matrix; </s> Screen Space Curvature Former-commit-id: 2e1da49a58...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40
src/Rendering/geometryBufferRenderer.ts
private _resizeObserver: Nullable<Observer<Engine>> = null;
<mask> <mask> private _scene: Scene; <mask> private _multiRenderTarget: MultiRenderTarget; <mask> private _ratio: number; <mask> private _enablePosition: boolean = false; <mask> private _enableVelocity: boolean = false; <mask> private _enableReflectivity: boolean = false; <mask> </s> ...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40
src/Rendering/geometryBufferRenderer.ts
if (this._resizeObserver) { const engine = this._scene.getEngine(); engine.onResizeObservable.remove(this._resizeObserver); this._resizeObserver = null; }
<mask> */ <mask> public dispose(): void { <mask> this.getGBuffer().dispose(); <mask> } <mask> <mask> protected _createRenderTargets(): void { <mask> var engine = this._scene.getEngine(); <mask> var count = 2; </s> Screen Space Curvature Former-commit-id: 2e1da49a5895...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40
src/Rendering/geometryBufferRenderer.ts
this._resizeObserver = engine.onResizeObservable.add(() => { if (this._multiRenderTarget) { this._multiRenderTarget.resize({ width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio }); } });
<mask> this._multiRenderTarget.onClearObservable.add((engine) => { <mask> engine.clear(new Color4(0.0, 0.0, 0.0, 1.0), true, true, true); <mask> }); <mask> <mask> // Custom render function <mask> var renderSubMesh = (subMesh: SubMesh): void => { <mask> var...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40
src/Rendering/geometryBufferRenderer.ts
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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<mask> "x": 2660, <mask> "y": 260 <mask> }, <mask> { <mask> "blockId": 2046, <mask> "x": 2280, <mask> "y": 360 <mask> }, <mask> { <mask> "blockId": 2047, <mask> "x": 1900, <mask> "y": 340 </s> updated node material Fo...
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
"blockId": 221, "x": 2080, "y": 320
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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<mask> "x": 820, <mask> "y": 520 <mask> }, <mask> { <mask> "blockId": 2052, <mask> "x": 540, <mask> "y": 520 <mask> }, <mask> { <mask> "blockId": 2053, </s> updated node material Former-commit-id: a60ff8abfda2a53d95aa82390eb2068acd06b5...
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json
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https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa
guiEditor/public/GUIEditorNodeMaterial.json