docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
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this._timestampQuery.endFrame(this._renderEncoder);
| <mask>
<mask> this._endMainRenderPass();
<mask>
<mask> this.flushFramebuffer(false);
<mask>
<mask> if (this.dbgVerboseLogsForFirstFrames) {
<mask> if ((this as any)._count === undefined) { (this as any)._count = 0; }
</s> Add support for time query to WebGPU
Former-commi... | [
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this._timestampQuery.startFrame(this._uploadEncoder);
| <mask> this._renderEncoder = this._device.createCommandEncoder(this._renderEncoderDescriptor);
<mask> this._renderTargetEncoder = this._device.createCommandEncoder(this._renderTargetEncoderDescriptor);
<mask>
<mask> this._textureHelper.setCommandEncoder(this._uploadEncoder);
<mask>
<mask... | [
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<mask> import { PerfCounter } from "../Misc/perfCounter";
<mask> import { Nullable } from "../types";
<mask> import { IDisposable } from "../scene";
<mask> import { Engine } from "../Engines/engine";
<mask> import { _TimeToken } from "../Instrumentation/timeToken";
<mask> /**
<mask> * This class can be used to ... | [
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<mask> * @see https://doc.babylonjs.com/how_to/optimizing_your_scene#engineinstrumentation
<mask> */
<mask> export class EngineInstrumentation implements IDisposable {
<mask> private _captureGPUFrameTime = false;
<mask> private _gpuFrameTimeToken: Nullable<_TimeToken>;
<mask> private _gpuFrameTime =... | [
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return this.engine.getGPUFrameTimeCounter();
| <mask> /**
<mask> * Gets the perf counter used for GPU frame time
<mask> */
<mask> public get gpuFrameTimeCounter(): PerfCounter {
<mask> return this._gpuFrameTime;
<mask> }
<mask>
<mask> /**
<mask> * Gets the GPU frame time capture status
<mask> */
</s> Add suppo... | [
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this.engine.captureGPUFrameTime(value);
| <mask> return;
<mask> }
<mask>
<mask> this._captureGPUFrameTime = value;
<mask>
<mask> if (value) {
<mask> this._onBeginFrameObserver = this.engine.onBeginFrameObservable.add(() => {
<mask> if (!this._gpuFrameTimeToken) {
<mask> ... | [
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"es2015.iterable",
"es2020.bigint"
| <mask> "es5",
<mask> "dom",
<mask> "es2015.promise",
<mask> "es2015.collection",
<mask> "es2015.iterable"
<mask> ],
<mask> "outDir": ".temp/manualBuild"
<mask> }
<mask> } </s> Add support for time query to WebGPU
Former-commit-id... | [
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private _inspector: Inspector;
| <mask> module INSPECTOR {
<mask>
<mask> export class StatsTab extends Tab {
<mask>
<mask> private _inspector : Inspector;
<mask>
<mask> /**
<mask> * Properties in this array will be updated
<mask> * in a render loop - Mostly stats properties
<mask> */
</s> R... | [
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private _updatableProperties: Array<{ elem: HTMLElement, updateFct: () => string }> = [];
| <mask> /**
<mask> * Properties in this array will be updated
<mask> * in a render loop - Mostly stats properties
<mask> */
<mask> private _updatableProperties : Array<{elem:HTMLElement, updateFct : () => string}> = [];
<mask>
<mask> private _scene : BABYLON.Sc... | [
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private _scene: BABYLON.Scene;
private _engine: BABYLON.Engine;
private _glInfo: any;
| <mask> * in a render loop - Mostly stats properties
<mask> */
<mask> private _updatableProperties : Array<{elem:HTMLElement, updateFct : () => string}> = [];
<mask>
<mask> private _scene : BABYLON.Scene;
<mask> private _engine : BABYLON.Engine;
<mask> private _g... | [
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private _updateLoopHandler: any;
| <mask> private _scene : BABYLON.Scene;
<mask> private _engine : BABYLON.Engine;
<mask> private _glInfo : any;
<mask>
<mask> private _updateLoopHandler : any;
<mask>
<mask> private _sceneInstrumentation: BABYLON.Nullable<BABYLON.SceneInstrumentation>;
<mask> priv... | [
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constructor(tabbar: TabBar, insp: Inspector) {
super(tabbar, 'Stats');
| <mask> this._engineInstrumentation = new BABYLON.EngineInstrumentation(this._engine);
<mask> this._engineInstrumentation.captureGPUFrameTime = true;
<mask> }
<mask>
<mask> constructor(tabbar:TabBar, insp:Inspector) {
<mask> super(tabbar, 'Stats');
<mas... | [
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this._inspector = insp;
| <mask>
<mask> constructor(tabbar:TabBar, insp:Inspector) {
<mask> super(tabbar, 'Stats');
<mask>
<mask> this._inspector = insp;
<mask>
<mask> this._scene = this._inspector.scene;
<mask> this._engine = this._scene... | [
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"keep",
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this._scene = this._inspector.scene;
this._engine = this._scene.getEngine();
this._glInfo = this._engine.getGlInfo();
| <mask> super(tabbar, 'Stats');
<mask>
<mask> this._inspector = insp;
<mask>
<mask> this._scene = this._inspector.scene;
<mask> this._engine = this._scene.getEngine();
<mask> this._glInfo = this._engi... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._panel = Helpers.CreateDiv('tab-panel') as HTMLDivElement;
| <mask>
<mask> this._connectToInstrumentation();
<mask>
<mask> // Build the stats panel: a div that will contains all stats
<mask> this._panel = Helpers.CreateDiv('tab-panel') as HTMLDivElement;
<mask> this._panel.classList.add("stats-panel")
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
let title = Helpers.CreateDiv('stat-title1', this._panel);
let fpsSpan = Helpers.CreateElement('span', 'stats-fps');
this._updatableProperties.push({
elem: fpsSpan,
updateFct: () => { return BABYLON.Tools.Format(this._inspector.scene.getEngine().... | <mask>
<mask> // Build the stats panel: a div that will contains all stats
<mask> this._panel = Helpers.CreateDiv('tab-panel') as HTMLDivElement;
<mask> this._panel.classList.add("stats-panel")
<mask>
<mask> let title = Helpe... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
{
this._createStatLabel("Total meshes", this._panel);
| <mask>
<mask> // Count block
<mask> title = Helpers.CreateDiv('stat-title2', this._panel);
<mask> title.textContent = "Count";
<mask> {
<mask> let elemLabel = this._createStatLabel("Total meshes", this._panel);
<mask> ... | [
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this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._scene.meshes.length.toString() }
| <mask> title.textContent = "Count";
<mask> {
<mask> let elemLabel = this._createStatLabel("Total meshes", this._panel);
<mask> let elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push(... | [
"keep",
"keep",
"keep",
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"keep",
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Draw calls", this._panel);
| <mask> elem:elemValue,
<mask> updateFct:() => { return this._scene.meshes.length.toString()}
<mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Draw calls", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-v... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._sceneInstrumentation!.drawCallsCounter.current.toString() }
| <mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Draw calls", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Total lights", this._panel);
| <mask> elem:elemValue,
<mask> updateFct:() => { return this._sceneInstrumentation!.drawCallsCounter.current.toString()}
<mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Total lights", this._panel);
<mask> elemValu... | [
"keep",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._scene.lights.length.toString() }
| <mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Total lights", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
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"replace",
"replace",
"keep",
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"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Total vertices", this._panel);
| <mask> elem:elemValue,
<mask> updateFct:() => { return this._scene.lights.length.toString()}
<mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Total vertices", this._panel);
<mask> elemValue = Helpers.CreateDiv('st... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._scene.getTotalVertices().toString() }
| <mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Total vertices", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Total materials", this._panel);
| <mask> elem:elemValue,
<mask> updateFct:() => { return this._scene.getTotalVertices().toString()}
<mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Total materials", this._panel);
<mask> elemValue = Helpers.CreateD... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._scene.materials.length.toString() }
| <mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Total materials", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Total textures", this._panel);
| <mask> elem:elemValue,
<mask> updateFct:() => { return this._scene.materials.length.toString()}
<mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Total textures", this._panel);
<mask> elemValue = Helpers.CreateDiv(... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._scene.textures.length.toString() }
| <mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Total textures", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Active meshes", this._panel);
| <mask> elem:elemValue,
<mask> updateFct:() => { return this._scene.textures.length.toString()}
<mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Active meshes", this._panel);
<mask> elemValue = Helpers.CreateDiv('s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._scene.getActiveMeshes().length.toString() }
| <mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Active meshes", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Active indices", this._panel);
| <mask> elem:elemValue,
<mask> updateFct:() => { return this._scene.getActiveMeshes().length.toString()}
<mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Active indices", this._panel);
<mask> elemValue = Helpers.Cr... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._scene.getActiveIndices().toString() }
| <mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Active indices", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Active bones", this._panel);
| <mask> elem:elemValue,
<mask> updateFct:() => { return this._scene.getActiveIndices().toString()}
<mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Active bones", this._panel);
<mask> elemValue = Helpers.CreateDiv(... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._scene.getActiveBones().toString() }
| <mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Active bones", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Active particles", this._panel);
| <mask> elem:elemValue,
<mask> updateFct:() => { return this._scene.getActiveBones().toString()}
<mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Active particles", this._panel);
<mask> elemValue = Helpers.CreateDi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return this._scene.getActiveParticles().toString() }
| <mask> });
<mask>
<mask> elemLabel = this._createStatLabel("Active particles", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Meshes selection", this._panel);
| <mask>
<mask> title = Helpers.CreateDiv('stat-title2', this._panel);
<mask> title.textContent = "Duration";
<mask> {
<mask> let elemLabel = this._createStatLabel("Meshes selection", this._panel);
<mask> let elemValue = Helpers.Create... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return BABYLON.Tools.Format(this._sceneInstrumentation!.activeMeshesEvaluationTimeCounter.current) }
| <mask> title.textContent = "Duration";
<mask> {
<mask> let elemLabel = this._createStatLabel("Meshes selection", this._panel);
<mask> let elemValue = Helpers.CreateDiv('stat-value', this._panel);
<mask> this._updatableProperties.push({
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Render targets", this._panel);
| <mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.activeMeshesEvaluationTimeCounter.current)}
<mask> });
<mask> elemLabel = this._c... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return BABYLON.Tools.Format(this._sceneInstrumentation!.renderTargetsRenderTimeCounter.current) }
| <mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.activeMeshesEvaluationTimeCounter.current)}
<mask> });
<mask> elemLabel = this._createStatLabel("Render targets", this._panel);
<mask> elemValue = Helpers.CreateDiv('s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Particles", this._panel);
| <mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.renderTargetsRenderTimeCounter.current)}
<mask> });
<mask> elemLabel = this._crea... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return BABYLON.Tools.Format(this._sceneInstrumentation!.particlesRenderTimeCounter.current) }
| <mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.renderTargetsRenderTimeCounter.current)}
<mask> });
<mask> elemLabel = this._createStatLabel("Particles", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-valu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._createStatLabel("Sprites", this._panel);
| <mask> this._updatableProperties.push({
<mask> elem:elemValue,
<mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.particlesRenderTimeCounter.current)}
<mask> });
<mask> elemLabel = this._createSt... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._updatableProperties.push({
elem: elemValue,
updateFct: () => { return BABYLON.Tools.Format(this._sceneInstrumentation!.spritesRenderTimeCounter.current) }
| <mask> updateFct:() => { return BABYLON.Tools.Format(this._sceneInstrumentation!.particlesRenderTimeCounter.current)}
<mask> });
<mask> elemLabel = this._createStatLabel("Sprites", this._panel);
<mask> elemValue = Helpers.CreateDiv('stat-value', th... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3b295b69c2a5eb054378f4890da0706567ace87 | inspector/src/tabs/StatsTab.ts |
this._colorWrite = true;
this._colorWriteChanged = true;
| <mask> this._depthCullingState.reset();
<mask> this._depthCullingState.depthFunc = this._gl.LEQUAL;
<mask> this._alphaState.reset();
<mask>
<mask> this._unpackFlipYCached = null;
<mask>
<mask> this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf | src/Engines/thinEngine.ts |
this.disableAttributeByIndex(i);
| <mask> if (this._mustWipeVertexAttributes) {
<mask> this._mustWipeVertexAttributes = false;
<mask>
<mask> for (var i = 0; i < this._caps.maxVertexAttribs; i++) {
<mask> this._gl.disableVertexAttribArray(i);
<mask> this._vertexAttribArraysEnabled[i] ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf | src/Engines/thinEngine.ts |
this.disableAttributeByIndex(i);
| <mask> if (i >= this._caps.maxVertexAttribs || !this._vertexAttribArraysEnabled[i]) {
<mask> continue;
<mask> }
<mask>
<mask> this._gl.disableVertexAttribArray(i);
<mask> this._vertexAttribArraysEnabled[i] = false;
<mask> this._currentB... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf | src/Engines/thinEngine.ts |
private _attributeLocationByName: { [name: string] : number };
| <mask> private _attributesNames: string[];
<mask> private _attributes: number[];
<mask> private _uniforms: { [key: string]: Nullable<WebGLUniformLocation> } = {};
<mask> /**
<mask> * Key for the effect.
<mask> * @hidden
<mask> */
</s> Thin Engin Refinment
Former-commit-id: 2ed0a... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf | src/Materials/effect.ts |
this._attributeLocationByName = { };
| <mask> this._indexParameters = indexParameters;
<mask> this._fallbacks = fallbacks;
<mask> }
<mask>
<mask> this.uniqueId = Effect._uniqueIdSeed++;
<mask>
<mask> var vertexSource: any;
<mask> var fragmentSource: any;
<mask>
</s> Thin Engin Refinment
... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf | src/Materials/effect.ts |
return this._attributeLocationByName[name];
| <mask> * @param name of the attribute to look up.
<mask> * @returns the attribute location.
<mask> */
<mask> public getAttributeLocationByName(name: string): number {
<mask> var index = this._attributesNames.indexOf(name);
<mask>
<mask> return this._attributes[index];
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf | src/Materials/effect.ts |
if (attributesNames) {
for (let i = 0; i < attributesNames.length; i++) {
const name = attributesNames[i];
this._attributeLocationByName[name] = this._attributes[i];
}
}
| <mask>
<mask> this._attributes = engine.getAttributes(this._pipelineContext!, attributesNames);
<mask>
<mask> var index: number;
<mask> for (index = 0; index < this._samplerList.length; index++) {
<mask> var sampler = this.getUniform(this._samp... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c3c5e92f7a0eb34a10882eac542741ae74689ebf | src/Materials/effect.ts |
if (mesh.subMeshes) {
| <mask> this._mainTexture.setMaterialForRendering(mesh, material);
<mask> }
<mask>
<mask> this._mainTexture.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => {
<mask> if (!mesh.isReady(false)) {
<mask> return false;
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c46d7d85270106b77779a698303684693bf003b1 | packages/dev/core/src/Layers/effectLayer.ts |
if (mesh.subMeshes) {
| <mask> scene.clearColor = savedSceneClearColor;
<mask> });
<mask>
<mask> this._volumetricLightScatteringRTT.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => {
<mask> if (!mesh.isReady(false)) {
<mask> return false;
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c46d7d85270106b77779a698303684693bf003b1 | packages/dev/core/src/PostProcesses/volumetricLightScatteringPostProcess.ts |
if (mesh.subMeshes) {
| <mask> engine._debugPopGroup?.(1);
<mask> });
<mask>
<mask> this._depthMap.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => {
<mask> if (!mesh.isReady(false)) {
<mask> return false;
<mask> }
<mask> if (refreshRa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c46d7d85270106b77779a698303684693bf003b1 | packages/dev/core/src/Rendering/depthRenderer.ts |
if (mesh.subMeshes) {
| <mask> }
<mask> };
<mask>
<mask> this._multiRenderTarget.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number) => {
<mask> if (!mesh.isReady(false)) {
<mask> return false;
<mask> }
<mask> if (refreshRate === 0 && mesh.s... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c46d7d85270106b77779a698303684693bf003b1 | packages/dev/core/src/Rendering/geometryBufferRenderer.ts |
//If this gulp task is running on travis, file the build!
if (process.env.TRAVIS) {
var error = false;
tsResult.on('error', function () {
error = true;
}).on('end', function () {
if (error) {
console.log('Typescript compile failed');
... | <mask> declarationFiles: true,
<mask> typescript: require('typescript'),
<mask> experimentalDecorators: true
<mask> }));
<mask> return merge2([
<mask> tsResult.dts
<mask> .pipe(concat(config.build.declarationFilename))
<mask> .pipe(... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c5154766e3747d72e3eedfab11d94377ada28f63 | Tools/Gulp/gulpfile.js |
]) | <mask> .pipe(concat(config.build.declarationFilename))
<mask> .pipe(gulp.dest(config.build.outputDirectory)),
<mask> tsResult.js
<mask> .pipe(gulp.dest(config.build.srcOutputDirectory))
<mask> ]);
<mask> });
<mask>
<mask> gulp.task('typescript-sourcemaps', functi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c5154766e3747d72e3eedfab11d94377ada28f63 | Tools/Gulp/gulpfile.js |
runSequence("typescript-compile", "default", cb); | <mask> .pipe(gulp.dest(config.build.outputDirectory));
<mask> });
<mask>
<mask> gulp.task("typescript", function (cb) {
<mask> runSequence("typescript-compile", "default");
<mask> });
<mask>
<mask> /**
<mask> * The default task, call the tasks: build
<mask> */
</s> Gulp for travis
Gulp will ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c5154766e3747d72e3eedfab11d94377ada28f63 | Tools/Gulp/gulpfile.js |
gulp.task('default', function (cb) {
runSequence("buildNoWorker", "build", "buildCore", cb); | <mask>
<mask> /**
<mask> * The default task, call the tasks: build
<mask> */
<mask> gulp.task('default', function () {
<mask> return runSequence("buildNoWorker", "build", "buildCore");
<mask> });
<mask>
<mask> /**
<mask> * Watch task, will call the default task if a js file is updated.
<mask> */
<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c5154766e3747d72e3eedfab11d94377ada28f63 | Tools/Gulp/gulpfile.js |
<mask> export * from "./tonemapPostProcess";
<mask> export * from "./volumetricLightScatteringPostProcess";
<mask> export * from "./vrDistortionCorrectionPostProcess";
<mask> export * from "./vrMultiviewToSingleviewPostProcess";
<mask> export * from "./screenSpaceReflectionPostProcess"; </s> Screen Space Curvature... | [
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"keep",
"keep",
"keep",
"replace"
] | https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40 | src/PostProcesses/index.ts | |
import { Observer } from '../Misc';
import { Engine } from '../Engines';
import { Nullable } from '../types';
| <mask>
<mask> import "../Shaders/geometry.fragment";
<mask> import "../Shaders/geometry.vertex";
<mask> import { _DevTools } from '../Misc/devTools';
<mask>
<mask> /** @hidden */
<mask> interface ISavedTransformationMatrix {
<mask> world: Matrix;
</s> Screen Space Curvature
Former-commit-id: 2e1da49a58... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40 | src/Rendering/geometryBufferRenderer.ts |
private _resizeObserver: Nullable<Observer<Engine>> = null;
| <mask>
<mask> private _scene: Scene;
<mask> private _multiRenderTarget: MultiRenderTarget;
<mask> private _ratio: number;
<mask> private _enablePosition: boolean = false;
<mask> private _enableVelocity: boolean = false;
<mask> private _enableReflectivity: boolean = false;
<mask>
</s> ... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40 | src/Rendering/geometryBufferRenderer.ts |
if (this._resizeObserver) {
const engine = this._scene.getEngine();
engine.onResizeObservable.remove(this._resizeObserver);
this._resizeObserver = null;
}
| <mask> */
<mask> public dispose(): void {
<mask> this.getGBuffer().dispose();
<mask> }
<mask>
<mask> protected _createRenderTargets(): void {
<mask> var engine = this._scene.getEngine();
<mask> var count = 2;
</s> Screen Space Curvature
Former-commit-id: 2e1da49a5895... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40 | src/Rendering/geometryBufferRenderer.ts |
this._resizeObserver = engine.onResizeObservable.add(() => {
if (this._multiRenderTarget) {
this._multiRenderTarget.resize({ width: engine.getRenderWidth() * this._ratio, height: engine.getRenderHeight() * this._ratio });
}
});
| <mask> this._multiRenderTarget.onClearObservable.add((engine) => {
<mask> engine.clear(new Color4(0.0, 0.0, 0.0, 1.0), true, true, true);
<mask> });
<mask>
<mask> // Custom render function
<mask> var renderSubMesh = (subMesh: SubMesh): void => {
<mask> var... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c556f689db497d5e58c0b2e55884a7017ff4ac40 | src/Rendering/geometryBufferRenderer.ts |
"blockId": 211,
"x": -1460,
"y": -100 | <mask> "fillMode": 0,
<mask> "editorData": {
<mask> "locations": [
<mask> {
<mask> "blockId": 2037,
<mask> "x": 740,
<mask> "y": 120
<mask> },
<mask> {
<mask> "blockId": 2038,
<mask> "x": 500,
<mask> "y": 100
</s> updated node materi... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa | guiEditor/public/GUIEditorNodeMaterial.json |
"blockId": 212,
"x": -1740,
"y": -100 | <mask> "x": 740,
<mask> "y": 120
<mask> },
<mask> {
<mask> "blockId": 2038,
<mask> "x": 500,
<mask> "y": 100
<mask> },
<mask> {
<mask> "blockId": 2039,
<mask> "x": 240,
<mask> "y": 40
</s> updated node material
Former... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa | guiEditor/public/GUIEditorNodeMaterial.json |
"blockId": 213,
"x": -2000,
"y": -160 | <mask> "x": 500,
<mask> "y": 100
<mask> },
<mask> {
<mask> "blockId": 2039,
<mask> "x": 240,
<mask> "y": 40
<mask> },
<mask> {
<mask> "blockId": 2040,
<mask> "x": -1640,
<mask> "y": 20
</s> updated node material
Forme... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa | guiEditor/public/GUIEditorNodeMaterial.json |
"blockId": 214,
"x": -2260,
"y": -180 | <mask> "x": 240,
<mask> "y": 40
<mask> },
<mask> {
<mask> "blockId": 2040,
<mask> "x": -1640,
<mask> "y": 20
<mask> },
<mask> {
<mask> "blockId": 2041,
<mask> "x": 0,
<mask> "y": 120
</s> updated node material
Former-... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa | guiEditor/public/GUIEditorNodeMaterial.json |
"blockId": 215,
"x": -2240,
"y": -80 | <mask> "x": -1640,
<mask> "y": 20
<mask> },
<mask> {
<mask> "blockId": 2041,
<mask> "x": 0,
<mask> "y": 120
<mask> },
<mask> {
<mask> "blockId": 2042,
<mask> "x": 240,
<mask> "y": 180
</s> updated node material
Former... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/c60d5987c0b623e49b5d6bbd918d5db6124168fa | guiEditor/public/GUIEditorNodeMaterial.json |
"blockId": 216,
"x": -2000,
"y": -20 | <mask> "x": 0,
<mask> "y": 120
<mask> },
<mask> {
<mask> "blockId": 2042,
<mask> "x": 240,
<mask> "y": 180
<mask> },
<mask> {
<mask> "blockId": 2043,
<mask> "x": 2960,
<mask> "y": 740
</s> updated node material
Former... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
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Former-commit-id: a60ff8abfda2a53d95aa82390eb2068acd06b5... | [
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Former-commit-id: a60ff8abfda2a53d95aa82390eb2068acd06b... | [
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Former-commit-id: a60ff8abfda2a53d95aa82390eb2068acd06b... | [
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