docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
import "Shaders/color.fragment";
import "Shaders/color.vertex";
| <mask> import { ShaderMaterial } from "Materials/shaderMaterial";
<mask>
<mask> declare module "scene" {
<mask> export interface Scene {
<mask> /** @hidden (Backing field) */
<mask> _boundingBoxRenderer: BoundingBoxRenderer;
<mask>
<mask> /** @hidden (Backing field) */
</s> Import... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d6ab799bfe1a86c4e40a7236a4155b43049b6de1 | src/Rendering/boundingBoxRenderer.ts |
import "./depth.fragment";
import "./depth.vertex";
| <mask> import { Constants } from "Engines/constants";
<mask> import { SceneComponentConstants } from "sceneComponent";
<mask> import { DepthRendererSceneComponent } from "./depthRendererSceneComponent";
<mask>
<mask> /**
<mask> * This represents a depth renderer in Babylon.
<mask> * A depth render... | [
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"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d6ab799bfe1a86c4e40a7236a4155b43049b6de1 | src/Rendering/depthRenderer.ts |
import "Shaders/line.fragment";
import "Shaders/line.vertex";
| <mask> import { Camera } from "Cameras/camera";
<mask> import { Constants } from "Engines/constants";
<mask> import { Node } from "node";
<mask>
<mask> declare module "Meshes/AbstractMesh" {
<mask> export interface AbstractMesh {
<mask> /**
<mask> * Disables the mesh edge rendering mode
<... | [
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"add",
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"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d6ab799bfe1a86c4e40a7236a4155b43049b6de1 | src/Rendering/edgesRenderer.ts |
import "./geometry.fragment";
import "./geometry.vertex";
| <mask> import { SceneComponentConstants } from "sceneComponent";
<mask>
<mask> /**
<mask> * This renderer is helpfull to fill one of the render target with a geometry buffer.
<mask> */
<mask> export class GeometryBufferRenderer {
<mask> /**
<mask> * Constant used to retrieve ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d6ab799bfe1a86c4e40a7236a4155b43049b6de1 | src/Rendering/geometryBufferRenderer.ts |
import "./outline.fragment";
import "./outline.vertex";
| <mask> import { ISceneComponent, SceneComponentConstants } from "sceneComponent";
<mask> import { Effect } from "Materials/effect";
<mask> import { Material } from "Materials/material";
<mask>
<mask> declare module "scene" {
<mask> export interface Scene {
<mask> /** @hidden */
<mask> _outl... | [
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"keep",
"keep",
"add",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d6ab799bfe1a86c4e40a7236a4155b43049b6de1 | src/Rendering/outlineRenderer.ts |
import "./sprites.fragment";
import "./sprites.vertex";
| <mask> import { Constants } from "Engines/constants";
<mask>
<mask> /**
<mask> * Defines the minimum interface to fullfil in order to be a sprite manager.
<mask> */
<mask> export interface ISpriteManager extends IDisposable {
<mask> /**
</s> Import All Shaders
Former-commit-id: b5be... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d6ab799bfe1a86c4e40a7236a4155b43049b6de1 | src/Sprites/spriteManager.ts |
junitReporter: {
outputDir: '.temp/testResults', // results will be saved as $outputDir/$browserName.xml
outputFile: test.reportName + '.xml', // if included, results will be saved as $outputDir/$browserName/$outputFile
... | <mask> var kamaServerOptions = {
<mask> configFile: rootDir + "tests/modules/karma.conf.js",
<mask> };
<mask>
<mask> var server = new karmaServer(kamaServerOptions, (err) => {
<mask> if (err) {
</s> Split... | [
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"add",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d6fa76f63ce1b2a4ccde4a097b3a17ab5e6a97e8 | Tools/Gulp/tasks/gulpTasks-tests.js |
testResultsFiles: '.temp/testResults/ModuleTestsVanilla.xml'
- task: PublishTestResults@2
condition: succeededOrFailed()
inputs:
testRunner: JUnit
testResultsFiles: '.temp/testResults/ModuleTestsWebpack.xml' | <mask> - task: PublishTestResults@2
<mask> condition: succeededOrFailed()
<mask> inputs:
<mask> testRunner: JUnit
<mask> testResultsFiles: '.temp/testResults/ModuleTests.xml'
<mask>
<mask> - job: ViewerTests
<mask> displayName: '7. Viewer Tests'
<mask> pool:
<mask> vmImage: 'Ubu... | [
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"replace",
"keep",
"keep",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d6fa76f63ce1b2a4ccde4a097b3a17ab5e6a97e8 | azure-pipelines.yml |
"reportName": "ModuleTestsWebpack",
"displayName": "Webpack Module Tests",
| <mask> {
<mask> "name": "typescript-webpack",
<mask> "typescript": true,
<mask> "bundler": "webpack"
<mask> },
<mask> {
<mask> "name": "typescript-vanilla",
</s> Split modules tests report
Former-commit-id: 2953cfc5072969a03c864f19ee2c399... | [
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"reportName": "ModuleTestsVanilla",
"displayName": "Vanilla Module Tests",
| <mask> },
<mask> {
<mask> "name": "typescript-vanilla",
<mask> "typescript": true,
<mask> "tsconfig": "tsconfig.json",
<mask> "dependencies": [
<mask> "babylon.max.js",
<mask> "gui/babylon.gui.js",
<mask> ... | [
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lockLastFrameValue: boolean = false;
lockLastFrameFrame: boolean = false;
// value frame inTangent outTangent
onActiveKeyDataChanged = new Observable<number>();
| <mask> onInterpolationModeSet = new Observable<{ keyId: number; value: AnimationKeyInterpolation }>();
<mask>
<mask> onSelectToActivated = new Observable<{ from: number; to: number }>();
<mask>
<mask> public prepare() {
<mask> this.isPlaying = false;
<mask> if (!this.animations || !... | [
"keep",
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"add",
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"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d7745c7321eb75b3cef4de0a67bd200826166d91 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/context.ts |
if (this.props.keyId !== 0 && !(this.props.context.lockLastFrameFrame && this.props.keyId === this.props.curve.keys.length - 1)) {
| <mask>
<mask> if (nextX !== null) {
<mask> newX = Math.min(nextX - epsilon, newX);
<mask> }
<mask> if (this.props.keyId !== 0) {
<mask> let frame = this.props.invertX(newX);
<mask> this.props.onFrameValueChanged(frame);
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d7745c7321eb75b3cef4de0a67bd200826166d91 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
if (this.props.context.lockLastFrameValue && this.props.keyId === this.props.curve.keys.length - 1) {
newY = this.state.y;
}
| <mask> }
<mask> } else {
<mask> newX = this.state.x;
<mask> }
<mask>
<mask> let value = this.props.invertY(newY);
<mask> this.props.onKeyValueChanged(value);
<mask> this.props.context.onValueSet.notifyObservers(value);
... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d7745c7321eb75b3cef4de0a67bd200826166d91 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
this.props.context.onActiveKeyDataChanged.notifyObservers(this.props.keyId);
| <mask>
<mask> this.props.context.refreshTarget();
<mask> this.forceUpdate();
<mask> }
<mask>
<mask> this._sourcePointerX = evt.nativeEvent.offsetX;
<mask> this._sourcePointerY = evt.nativeEvent.offsetY;
<mask> evt.stopPropagation();
<mask> }
<mask>... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d7745c7321eb75b3cef4de0a67bd200826166d91 | inspector/src/components/actionTabs/tabs/propertyGrids/animations/curveEditor/graph/keyPoint.tsx |
{
"name": "Launch playground (Edge)",
"type": "edge",
"version": "dev",
"request": "launch",
"url": "http://localhost:1338/Playground/index-local.html",
"webRoot": "${workspaceRoot}/",
"sourceMaps": true,
"pr... | <mask> "runtimeArgs": [
<mask> "--enable-unsafe-es3-apis"
<mask> ]
<mask> },
<mask> {
<mask> "name": "Launch playground (Chrome+WebGL 1.0 forced)",
<mask> "type": "chrome",
<mask> "request": "launch",
</s> Fix gpu part ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | .vscode/launch.json |
.link-button {
| <mask> text-decoration: underline;
<mask> cursor: pointer;
<mask> }
<mask>
<mask> .button {
<mask> grid-column: 2;
<mask>
<mask> button {
<mask> ... | [
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<div className="link-button">
| <mask> <div className={"linkButtonLine"}>
<mask> <div className="link" title={this.props.label} onClick={() => this.onLink()}>
<mask> {this.props.label}
<mask> </div>
<mask> <div className="button">
<mask> <button ... | [
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import { ParticleSystem } from 'babylonjs/Particles/particleSystem';
| <mask> import { ColorGradient, Color3Gradient } from 'babylonjs/Misc/gradients';
<mask> import { LockObject } from '../lockObject';
<mask> import { Color3, Color4 } from 'babylonjs/Maths/math.color';
<mask> import { IParticleSystem } from 'babylonjs/Particles/IParticleSystem';
<mask>
<mask> interface IColorGradi... | [
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this.props.host instanceof ParticleSystem && gradient instanceof ColorGradient &&
<div className="color2">
| <mask> <input type="color" value={gradient.color.toHexString()} onChange={(evt) => this.updateColor1(evt.target.value)} />
<mask> </div>
<mask> }
<mask> {
<mask> gradient instanceof ColorGradient &&
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/colorGradientStepGridComponent.tsx |
import { ParticleSystem } from 'babylonjs/Particles/particleSystem';
| <mask> import { LockObject } from '../lockObject';
<mask> import { IParticleSystem } from 'babylonjs/Particles/IParticleSystem';
<mask>
<mask> interface IFactorGradientStepGridComponent {
<mask> globalState: GlobalState;
<mask> gradient: FactorGradient;
</s> Fix gpu part with particle editor
Former-co... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/factorGradientStepGridComponent.tsx |
{
this.props.host instanceof ParticleSystem &&
<div className="factor2">
<input type="number" step={"0.01"} className={"numeric-input" + ((gradient.factor1 === gradient.factor2 || gradient.factor2 === undefined) ? " grayed" : "")} value=... | <mask> <div className="factor1">
<mask> <input type="number" step={"0.01"} className="numeric-input" value={gradient.factor1} onBlur={() => this.unlock()} onFocus={() => this.lock()}
<mask> onChange={evt => this.updateFactor1(parseFloat(evt.target.value))} ... | [
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<ButtonLineComponent label={isStarted ? "Stop" : "Start"} onClick={() => {
| <mask>
<mask> if (system instanceof GPUParticleSystem) {
<mask> let isStarted = system.isStarted() && !system.isStopped();
<mask> return (
<mask> <ButtonLineComponent label={isStarted ? "Pause" : "Start"} onClick={() => {
<mask> if (isStarted) {... | [
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system.reset();
| <mask> if (isStarted) {
<mask> system.stop();
<mask> } else {
<mask> system.start();
<mask> }
<mask> this.forceUpdate();
<mask> }} />
<mask> );
</s> Fix gp... | [
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let isGpu = system instanceof GPUParticleSystem
| <mask> Tools.ReadFile(file, (data) => {
<mask> let decoder = new TextDecoder("utf-8");
<mask> let jsonObject = JSON.parse(decoder.decode(data));
<mask>
<mask> system.dispose();
<mask> this.props.globalState.onSelectionChangedObservab... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/particleSystemPropertyGridComponent.tsx |
let newSystem = isGpu ? GPUParticleSystem.Parse(jsonObject, scene, "") : ParticleSystem.Parse(jsonObject, scene, "");
| <mask>
<mask> system.dispose();
<mask> this.props.globalState.onSelectionChangedObservable.notifyObservers(null);
<mask>
<mask> let newSystem = ParticleSystem.Parse(jsonObject, scene, "");
<mask> this.props.globalState.onSelectionChangedObs... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/particleSystemPropertyGridComponent.tsx |
<TextLineComponent label="Active count" value={system.getActiveCount().toString()} />
| <mask> <TextLineComponent label="ID" value={system.id} />
<mask> <TextInputLineComponent lockObject={this.props.lockObject} label="Name" target={system} propertyName="name" onPropertyChangedObservable={this.props.onPropertyChangedObservable}/>
<mask> <TextL... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/particleSystemPropertyGridComponent.tsx |
{
system instanceof ParticleSystem &&
<ValueGradientGridComponent globalState={this.props.globalState} gradients={system.getEmitRateGradients()!}
label="Velocity gradients"
... | <mask> }
<mask> </LineContainerComponent>
<mask> <LineContainerComponent globalState={this.props.globalState} title="EMISSION">
<mask> <FloatLineComponent lockObject={this.props.lockObject} label="Rate" target={system} propertyName="emit... | [
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{
system instanceof ParticleSystem &&
<ValueGradientGridComponent globalState={this.props.globalState} gradients={system.getStartSizeGradients()!}
label="Start size gradients"
docLink="https... | <mask> <FloatLineComponent lockObject={this.props.lockObject} label="Min scale X" target={system} propertyName="minScaleX" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
<mask> <FloatLineComponent lockObject={this.props.lockObject} label="Max scale X" t... | [
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{
system instanceof ParticleSystem &&
<ValueGradientGridComponent globalState={this.props.globalState} gradients={system.getLifeTimeGradients()!}
label="Lifetime gradients"
... | <mask> <LineContainerComponent globalState={this.props.globalState} title="LIFETIME">
<mask> <FloatLineComponent lockObject={this.props.lockObject} label="Min lifetime" target={system} propertyName="minLifeTime" onPropertyChangedObservable={this.props.onPropertyChangedObservable} /... | [
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{
system instanceof ParticleSystem &&
<>
<CheckBoxLineComponent label="Use ramp grandients" target={system} propertyName="useRampGradients"/>
<ValueGradientGridComponent globalState={this.pro... | <mask> host={system}
<mask> codeRecorderPropertyName="getColorGradients()"
<mask> mode={GradientGridMode.Color4}
<mask> lockObject={this.props.lockObject}/> ... | [
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"re... | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/particleSystemPropertyGridComponent.tsx |
import { GPUParticleSystem } from 'babylonjs';
| <mask> import { ColorGradientStepGridComponent } from './colorGradientStepGridComponent';
<mask> import { Color4, Color3 } from 'babylonjs/Maths/math.color';
<mask> import { LinkButtonComponent } from '../../../lines/linkButtonComponent';
<mask> import { IParticleSystem } from 'babylonjs/Particles/IParticleSystem';... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/valueGradientGridComponent.tsx |
if (this.props.host instanceof GPUParticleSystem) {
this.props.host.forceRefreshGradients();
}
| <mask> this.forceUpdate();
<mask>
<mask> this.props.globalState.onCodeChangedObservable.notifyObservers({
<mask> object: this.props.host,
<mask> code: `TARGET.${this.props.codeRecorderPropertyName}.splice(${index}, 1);`
<mask> });
<mask> ... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/valueGradientGridComponent.tsx |
if (this.props.host instanceof GPUParticleSystem) {
this.props.host.forceRefreshGradients();
}
| <mask> break;
<mask> }
<mask>
<mask> this.forceUpdate();
<mask> }
<mask>
<mask> checkForReOrder() {
<mask> let gradients = this.props.gradients as Array<IValueGradient>;
</s> Fix gpu part with particle editor
Former-commit-id: 9ea3f5247654d57bb6... | [
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"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/valueGradientGridComponent.tsx |
updateAndSync() {
if (this.props.host instanceof GPUParticleSystem) {
this.props.host.forceRefreshGradients();
}
this.forceUpdate();
}
| <mask>
<mask> this.forceUpdate();
<mask> }
<mask>
<mask> render() {
<mask> let gradients = this.props.gradients as Nullable<Array<IValueGradient>>;
<mask>
<mask> return (
<mask> <div>
</s> Fix gpu part with particle editor
Former-commit-id: 9ea3f5247654d5... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/valueGradientGridComponent.tsx |
onUpdateGradient={() => this.updateAndSync()}
| <mask> return (
<mask> <FactorGradientStepGridComponent globalState={this.props.globalState}
<mask> lockObject={this.props.lockObject}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/valueGradientGridComponent.tsx |
onUpdateGradient={() => this.updateAndSync()}
| <mask> codeRecorderPropertyName={codeRecorderPropertyName}
<mask> lockObject={this.props.lockObject}
<mask> isColor3={false}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/valueGradientGridComponent.tsx |
onUpdateGradient={() => this.updateAndSync()}
| <mask> codeRecorderPropertyName={codeRecorderPropertyName}
<mask> lockObject={this.props.lockObject}
<mask> isColor3={true}
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | inspector/src/components/actionTabs/tabs/propertyGrids/particleSystems/valueGradientGridComponent.tsx |
this._refreshColorGradient();
| <mask>
<mask> let colorGradient = new ColorGradient(gradient, color1);
<mask> this._colorGradients.push(colorGradient);
<mask>
<mask> this._colorGradients.sort((a, b) => {
<mask> if (a.gradient < b.gradient) {
<mask> return -1;
<mask> } else if (... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
this._releaseBuffers();
| <mask> } else if (a.gradient > b.gradient) {
<mask> return 1;
<mask> }
<mask>
<mask> return 0;
<mask> });
<mask>
<mask> if (this._colorGradientsTexture) {
<mask> this._colorGradientsTexture.dispose();
<mask> (<any>th... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
return this;
}
private _refreshColorGradient() {
if (this._colorGradients) {
this._colorGradients.sort((a, b) => {
if (a.gradient < b.gradient) {
return -1;
} else if (a.gradient > b.gradient) {
return ... | <mask>
<mask> return 0;
<mask> });
<mask>
<mask> if (this._colorGradientsTexture) {
<mask> this._colorGradientsTexture.dispose();
<mask> (<any>this._colorGradientsTexture) = null;
<mask> }
<mask>
<mask> this._releaseBuffers();
<mask>
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
}
| <mask> (<any>this._colorGradientsTexture) = null;
<mask> }
<mask> }
<mask>
<mask> /** Force the system to rebuild all gradients */
<mask> public forceRefreshGradients() {
<mask> this._refreshColorGradient();
<mask> this._refreshFactorGradient(this._... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
/** Force the system to rebuild all gradients */
public forceRefreshGradients() {
this._refreshColorGradient();
this._refreshFactorGradient(this._sizeGradients, "_sizeGradientsTexture");
this._refreshFactorGradient(this._angularSpeedGradients, "_angularSpeedGradientsTexture");
... | <mask> this._colorGradientsTexture.dispose();
<mask> (<any>this._colorGradientsTexture) = null;
<mask> }
<mask>
<mask> this._releaseBuffers();
<mask>
<mask> return this;
<mask> }
<mask>
<mask> /**
</s> Fix gpu part with particle editor
Former-commi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
this._releaseBuffers();
this.reset();
| <mask> }
<mask>
<mask> this._releaseBuffers();
<mask>
<mask> return this;
<mask> }
<mask>
<mask> /**
<mask> * Remove a specific color gradient
<mask> * @param gradient defines the gradient to remove
</s> Fix gpu part with particle editor
Former-commit-id: 9ea3f5... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
factorGradients.push(valueGradient);
| <mask> private _dragGradientsTexture: RawTexture;
<mask>
<mask> private _addFactorGradient(factorGradients: FactorGradient[], gradient: number, factor: number) {
<mask> let valueGradient = new FactorGradient(gradient, factor);
<mask> factorGradients.push(valueGradient);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
this._refreshFactorGradient(this._sizeGradients, "_sizeGradientsTexture");
| <mask> }
<mask>
<mask> this._addFactorGradient(this._sizeGradients, gradient, factor);
<mask>
<mask> if (this._sizeGradientsTexture) {
<mask> this._sizeGradientsTexture.dispose();
<mask> (<any>this._sizeGradientsTexture) = null;
<mask> }
<mask>
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
this._refreshFactorGradient(this._angularSpeedGradients, "_angularSpeedGradientsTexture");
| <mask> this._angularSpeedGradients = [];
<mask> }
<mask>
<mask> this._addFactorGradient(this._angularSpeedGradients, gradient, factor);
<mask>
<mask> if (this._angularSpeedGradientsTexture) {
<mask> this._angularSpeedGradientsTexture.dispose();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
this._refreshFactorGradient(this._velocityGradients, "_velocityGradientsTexture");
| <mask> this._velocityGradients = [];
<mask> }
<mask>
<mask> this._addFactorGradient(this._velocityGradients, gradient, factor);
<mask>
<mask> if (this._velocityGradientsTexture) {
<mask> this._velocityGradientsTexture.dispose();
<mask> (<any>this._ve... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
this._refreshFactorGradient(this._limitVelocityGradients, "_limitVelocityGradientsTexture");
| <mask> this._limitVelocityGradients = [];
<mask> }
<mask>
<mask> this._addFactorGradient(this._limitVelocityGradients, gradient, factor);
<mask>
<mask> if (this._limitVelocityGradientsTexture) {
<mask> this._limitVelocityGradientsTexture.dispose();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
this._refreshFactorGradient(this._dragGradients, "_dragGradientsTexture");
| <mask> this._dragGradients = [];
<mask> }
<mask>
<mask> this._addFactorGradient(this._dragGradients, gradient, factor);
<mask>
<mask> if (this._dragGradientsTexture) {
<mask> this._dragGradientsTexture.dispose();
<mask> (<any>this._dragGradientsTextu... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/gpuParticleSystem.ts |
if (parsedParticleSystem.textureMask) {
particleSystem.textureMask = Color4.FromArray(parsedParticleSystem.textureMask);
} | <mask> }
<mask>
<mask> ParticleSystem._Parse(parsedParticleSystem, particleSystem, scene, rootUrl);
<mask>
<mask> particleSystem.textureMask = Color4.FromArray(parsedParticleSystem.textureMask);
<mask>
<mask> // Auto start
<mask> if (parsedParticleSystem.preventAutoSta... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d80662f4d37c2db678aa92d210913c8bdea11195 | src/Particles/particleSystem.ts |
var rootImage = result.fileInfo.images[0].levels[0];
callback(rootImage.width, rootImage.height, false, true, () => {
| <mask> etc2: caps.etc2 ? true : false
<mask> }
<mask> };
<mask> BasisTools.TranscodeAsync(data, transcodeConfig).then((result)=>{
<mask> callback(result.fileInfo.width, result.fileInfo.height, false, true, () => {
<mask> texture._invertVScale... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Materials/Textures/Loaders/basisTextureLoader.ts |
// Fallback requires aligned width/height
source.width = (rootImage.width + 3) & ~3;;
source.height =(rootImage.height + 3) & ~3;
| <mask> let source = new InternalTexture(texture.getEngine(), InternalTexture.DATASOURCE_TEMP);
<mask>
<mask> source.type = Engine.TEXTURETYPE_UNSIGNED_SHORT_5_6_5;
<mask> source.format = Engine.TEXTUREFORMAT_RGB;
<mask> source.width =... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Materials/Textures/Loaders/basisTextureLoader.ts |
texture.getEngine()._uploadDataToTextureDirectly(source, rootImage.transcodedPixels, 0, 0, Engine.TEXTUREFORMAT_RGB, true);
| <mask> source.format = Engine.TEXTUREFORMAT_RGB;
<mask> source.width = result.fileInfo.alignedWidth;
<mask> source.height = result.fileInfo.alignedHeight;
<mask> texture.getEngine()._bindTextureDirectly(source.getEngine()._gl.TEXTURE_2D... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Materials/Textures/Loaders/basisTextureLoader.ts |
texture.width = rootImage.width;
texture.height = rootImage.height;
// Upload all mip levels in the file
result.fileInfo.images[0].levels.forEach((level, index)=>{
texture.getEngine()._uploadCompressedDataToTex... | <mask> source.getEngine()._releaseTexture(source);
<mask> source.getEngine()._bindTextureDirectly(source.getEngine()._gl.TEXTURE_2D, texture, true);
<mask> });
<mask> }else{
<mask> texture.width = result.fileInf... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Materials/Textures/Loaders/basisTextureLoader.ts |
* Info about each image of the basis file
| <mask> * If the file has alpha
<mask> */
<mask> public hasAlpha: boolean;
<mask> /**
<mask> * Width of the image
<mask> */
<mask> public width: number;
<mask> /**
<mask> * Height of the image
<mask> */
</s> mip map support
Former-commit-id: 5bf8fe98961f583c5e67... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
public images: Array<{levels: Array<{width: number, height: number, transcodedPixels: ArrayBufferView}>}>
| <mask> public hasAlpha: boolean;
<mask> /**
<mask> * Width of the image
<mask> */
<mask> public width: number;
<mask> /**
<mask> * Height of the image
<mask> */
<mask> public height: number;
<mask> /**
<mask> * Aligned width used when falling back to Rgb565 ((... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
/**
* If mipmap levels should be loaded for transcoded images (Default: true)
*/
loadMipmapLevels?:boolean
/**
* Index of a single image to load (Default: all images)
*/
loadSingleImage?:number
| <mask> */
<mask> etc2?:boolean;
<mask> };
<mask> }
<mask>
<mask> /**
<mask> * @hidden
<mask> * Enum of basis transcoder formats
<mask> */
</s> mip map support
Former-commit-id: 5bf8fe98961f583c5e679f141556d475f553c63b </s> remove public width: number;
/**
* Height of th... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
public static TranscodeAsync(imageData: ArrayBuffer, config:BasisTranscodeConfiguration):Promise<{fileInfo:BasisFileInfo, format:number}>{
| <mask> * @param imageData image data to transcode
<mask> * @param config configuration options for the transcoding
<mask> * @returns a promise resulting in the transcoded image
<mask> */
<mask> public static TranscodeAsync(imageData: ArrayBuffer, config:BasisTranscodeConfiguration):Promise<... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
var config:BasisTranscodeConfiguration = event.data.config;
| <mask> }else if(event.data.action === "transcode"){
<mask> // Transcode the basis image and return the resulting pixels
<mask> var imgData = event.data.imageData;
<mask> var loadedFile = new Module.BasisFile(new Uint8Array(imgData));
<mask> var fileInfo = Get... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
var needsConversion = false;
if (format === null) {
needsConversion = true;
format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;
}
// Begin transcode
if (!loadedFile.startTranscoding()) {
... | <mask> var imgData = event.data.imageData;
<mask> var loadedFile = new Module.BasisFile(new Uint8Array(imgData));
<mask> var fileInfo = GetFileInfo(loadedFile);
<mask> var format = event.data.ignoreSupportedFormats ? null : GetSupportedTranscodeFormat(event.data.confi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
postMessage({action: "transcode", fileInfo: fileInfo, format: format}, buffers);
| <mask> var transcodeResult = TranscodeFile(format, fileInfo, loadedFile);
<mask> if(transcodeResult.fallbackToRgb565){
<mask> format = -1;
<mask> }
<mask> postMessage({action: "transcode", pixels:transcodeResult.pixels, fileInfo: fileInfo, format: for... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
var imageCount = basisFile.getNumImages();
var images = []
for(var i = 0;i<imageCount;i++){
var imageInfo = {
levels: ([] as Array<any>)
}
var levelCount = basisFile.getNumLevels(i);
for(var level = 0;level < levelCount;level... | <mask> * @returns information about the basis file
<mask> */
<mask> function GetFileInfo(basisFile: any): BasisFileInfo {
<mask> var hasAlpha = basisFile.getHasAlpha();
<mask> var width = basisFile.getImageWidth(0, 0);
<mask> var height = basisFile.getImageHeight(0, 0);
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
function TranscodeLevel(loadedFile:any, imageIndex:number, levelIndex:number, format: number, convertToRgb565: boolean){
var dstSize = loadedFile.getImageTranscodedSizeInBytes(imageIndex, levelIndex, format);
| <mask> var info = { hasAlpha, width, height, alignedWidth, alignedHeight };
<mask> return info;
<mask> }
<mask>
<mask> /**
<mask> * Transcodes the basis file to the requested format to be transferred to the gpu
<mask> * @param format fromat to be transferred to
<mask> * @... | [
"keep",
"keep",
"keep",
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"keep"... | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
if (!loadedFile.transcodeImage(dst, imageIndex, levelIndex, format, 1, 0)) {
| <mask> throw "transcode failed";
<mask> }
<mask> var dstSize = loadedFile.getImageTranscodedSizeInBytes(0, 0, format);
<mask> var dst = new Uint8Array(dstSize);
<mask> if (!loadedFile.transcodeImage(dst, 0, 0, format, 1, 0)) {
<mask> loadedFile.close();
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
<mask> loadedFile.close();
<mask> loadedFile.delete();
<mask> throw "transcode failed";
<mask> }
<mask> loadedFile.close();
<mask> loadedFile.delete();
<mask>
<mask> // If no supported format is found, load as dxt and convert to rgb565
<mask>... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts | |
if (convertToRgb565) {
var alignedWidth = (loadedFile.getImageWidth(imageIndex, levelIndex) + 3) & ~3;
var alignedHeight = (loadedFile.getImageHeight(imageIndex, levelIndex) + 3) & ~3;
dst = ConvertDxtToRgb565(dst, 0, alignedWidth, alignedHeight);
| <mask> loadedFile.close();
<mask> loadedFile.delete();
<mask>
<mask> // If no supported format is found, load as dxt and convert to rgb565
<mask> if (needsConversion) {
<mask> dst = ConvertDxtToRgb565(dst, 0, fileInfo.alignedWidth, fileInfo.alignedHeight);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
return dst;
| <mask> // If no supported format is found, load as dxt and convert to rgb565
<mask> if (needsConversion) {
<mask> dst = ConvertDxtToRgb565(dst, 0, fileInfo.alignedWidth, fileInfo.alignedHeight);
<mask> }
<mask>
<mask> return {
<mask> fallbackToRgb565: need... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d878e6374ef7e1cf8dca7d9006099fd492040e82 | src/Misc/basis.ts |
private _isNotBuilt: boolean = true;
| <mask> private _particlesIntersect: boolean = false;
<mask> private _needs32Bits: boolean = false;
<mask>
<mask> /**
<mask> * Creates a SPS (Solid Particle System) object.
<mask> * @param name (String) is the SPS name, this will be the underlying mesh name.
</s> fix sps.digest() for remova... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
if (!this._isNotBuilt && this.mesh) {
return this.mesh;
}
| <mask> * @returns the created mesh
<mask> */
<mask> public buildMesh(): Mesh {
<mask> if (this.nbParticles === 0 && !this.mesh) {
<mask> var triangle = DiscBuilder.CreateDisc("", { radius: 1, tessellation: 3 }, this._scene);
<mask> this.addShape(triangle, 1);
<mask> ... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
this._isNotBuilt = false;
| <mask> if (!this._updatable) {
<mask> this.particles.length = 0;
<mask> }
<mask> }
<mask> return this.mesh;
<mask> }
<mask>
<mask> /**
</s> fix sps.digest() for removable particles
Former-commit-id: aabd18502dbaf59b46fec65cf4dd01db3543dcac </s>... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
<mask> var meshInd = <IndicesArray>mesh.getIndices();
<mask> var meshUV = <FloatArray>mesh.getVerticesData(VertexBuffer.UVKind);
<mask> var meshCol = <FloatArray>mesh.getVerticesData(VertexBuffer.ColorKind);
<mask> var meshNor = <FloatArray>mesh.getVerticesData(VertexBuffer.NormalKin... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts | |
var facetNor: number[] = [];
| <mask> size = (size > totalFacets) ? totalFacets : size;
<mask> }
<mask>
<mask> var facetPos: number[] = []; // submesh positions
<mask> var facetInd: number[] = []; // submesh indices
<mask> var facetUV: number[] = []; // submesh UV
<mask> var... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
facetNor.length = 0;
| <mask> size = totalFacets - f;
<mask> }
<mask> // reset temp arrays
<mask> facetPos.length = 0;
<mask> facetInd.length = 0;
<mask> facetUV.length = 0;
<mask> facetCol.length = 0;
<mask>
<mask> // iterate over "... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
var i3: number = i * 3;
facetPos.push(meshPos[i3], meshPos[i3 + 1], meshPos[i3 + 2]);
facetNor.push(meshNor[i3], meshNor[i3 + 1], meshNor[i3 + 2]);
| <mask> var fi: number = 0;
<mask> for (var j = f * 3; j < (f + size) * 3; j++) {
<mask> facetInd.push(fi);
<mask> var i: number = meshInd[j];
<mask> facetPos.push(meshPos[i * 3], meshPos[i * 3 + 1], meshPos[i * 3 + 2]);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
var i2: number = i * 2;
facetUV.push(meshUV[i2], meshUV[i2 + 1]);
| <mask> facetInd.push(fi);
<mask> var i: number = meshInd[j];
<mask> facetPos.push(meshPos[i * 3], meshPos[i * 3 + 1], meshPos[i * 3 + 2]);
<mask> if (meshUV) {
<mask> facetUV.push(meshUV[i * 2], meshUV[i * 2 + 1]);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
var i4: number = i * 4;
facetCol.push(meshCol[i4], meshCol[i4 + 1], meshCol[i4 + 2], meshCol[i4 + 3]);
| <mask> if (meshUV) {
<mask> facetUV.push(meshUV[i * 2], meshUV[i * 2 + 1]);
<mask> }
<mask> if (meshCol) {
<mask> facetCol.push(meshCol[i * 4], meshCol[i * 4 + 1], meshCol[i * 4 + 2], meshCol[i * 4 + 3]);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
var shapeInd = Array.from(facetInd);
var shapeCol = Array.from(facetCol);
var shapeNor = Array.from(facetNor);
| <mask> // create a model shape for each single particle
<mask> var idx: number = this.nbParticles;
<mask> var shape: Vector3[] = this._posToShape(facetPos);
<mask> var shapeUV: number[] = this._uvsToShapeUV(facetUV);
<mask>
<mask> // compute the barycen... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
var modelShape = new ModelShape(this._shapeCounter, shape, shapeInd, shapeNor, shapeUV, shapeCol, null, null);
| <mask> var bInfo;
<mask> if (this._particlesIntersect) {
<mask> bInfo = new BoundingInfo(minimum, maximum);
<mask> }
<mask> var modelShape = new ModelShape(this._shapeCounter, shape, indices, normals, shapeUV, colors, null, null);
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
this._meshBuilder(this._index, shape, this._positions, shapeInd, this._indices, facetUV, this._uvs, shapeCol, this._colors, shapeNor, this._normals, idx, 0, null);
| <mask>
<mask> // add the particle in the SPS
<mask> var currentPos = this._positions.length;
<mask> var currentInd = this._indices.length;
<mask> this._meshBuilder(this._index, shape, this._positions, facetInd, this._indices, facetUV, this._uvs, facetCol, this._colo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
this._isNotBuilt = true; // buildMesh() is now expected for setParticles() to work
| <mask> this.nbParticles++;
<mask> this._shapeCounter++;
<mask> f += size;
<mask> }
<mask> return this;
<mask> }
<mask>
<mask> // unrotate the fixed normals in case the mesh was built with pre-rotated particles, ex : use of positionFunction in addShape... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
this._isNotBuilt = true; // buildMesh() is now expected for setParticles() to work
| <mask> idx++;
<mask> }
<mask> this.nbParticles += nb;
<mask> this._shapeCounter++;
<mask> return this._shapeCounter - 1;
<mask> }
<mask>
<mask> // rebuilds a particle back to its just built status : if needed, recomputes the custom positions and vertices
<ma... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
this._isNotBuilt = true; // buildMesh() is now expected for setParticles() to work
| <mask>
<mask> this.nbParticles -= nb;
<mask> return removed;
<mask> }
<mask>
<mask> /**
</s> fix sps.digest() for removable particles
Former-commit-id: aabd18502dbaf59b46fec65cf4dd01db3543dcac </s> remove if (!this._updatable) {
</s> add if (!this._updatable || this._... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
* This methods does nothing if called on a non updatable or not yet built SPS. Example : buildMesh() not called after having added or removed particles from an expandable SPS.
| <mask> * Sets all the particles : this method actually really updates the mesh according to the particle positions, rotations, colors, textures, etc.
<mask> * This method calls `updateParticle()` for each particle of the SPS.
<mask> * For an animated SPS, it is usually called within the render loop... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
if (!this._updatable || this._isNotBuilt) {
| <mask> * @param update If the mesh must be finally updated on this call after all the particle computations _(default true)_
<mask> * @returns the SPS.
<mask> */
<mask> public setParticles(start: number = 0, end: number = this.nbParticles - 1, update: boolean = true): SolidParticleSystem {
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d9586466ef0de20d2a94d9033221e0c7a8ba0467 | src/Particles/solidParticleSystem.ts |
import { MultiMaterial } from "../Materials/multiMaterial";
| <mask> import { BoundingSphere } from "../Culling/boundingSphere";
<mask> import { Effect } from "../Materials/effect";
<mask> import { Material } from "../Materials/material";
<mask> import { SceneLoaderFlags } from "../Loading/sceneLoaderFlags";
<mask> import { Skeleton } from "../Bones/skeleton";
<mask> import... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da572fe493fa1fb15e5fb046f11390ef1323ac3f | src/Meshes/mesh.ts |
* @param multiMultiMaterials when true (false default), subdivide mesh and accept multiple multi materials, ignores subdivideWithSubMeshes.
| <mask> * @param disposeSource when true (default), dispose of the vertices from the source meshes
<mask> * @param allow32BitsIndices when the sum of the vertices > 64k, this must be set to true
<mask> * @param meshSubclass when set, vertices inserted into this Mesh. Meshes can then be merged into a M... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da572fe493fa1fb15e5fb046f11390ef1323ac3f | src/Meshes/mesh.ts |
public static MergeMeshes(meshes: Array<Mesh>, disposeSource = true, allow32BitsIndices?: boolean, meshSubclass?: Mesh, subdivideWithSubMeshes?: boolean, multiMultiMaterials?: boolean): Nullable<Mesh> {
| <mask> * @param meshSubclass when set, vertices inserted into this Mesh. Meshes can then be merged into a Mesh sub-class.
<mask> * @param subdivideWithSubMeshes when true (false default), subdivide mesh to his subMesh array with meshes source.
<mask> * @returns a new mesh
<mask> */
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da572fe493fa1fb15e5fb046f11390ef1323ac3f | src/Meshes/mesh.ts |
if (multiMultiMaterials) {
var newMultiMaterial: Nullable<MultiMaterial> = null;
var subIndex: number;
var matIndex: number;
subdivideWithSubMeshes = false;
}
var maxValue = 0;
var materialArray: Array<Material> = new Array<Material>... | <mask> }
<mask> }
<mask> }
<mask> }
<mask>
<mask> // Merge
<mask> var vertexData: Nullable<VertexData> = null;
<mask> var otherVertexData: VertexData;
<mask> var indiceArray: Array<number> = new Array<number>();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da572fe493fa1fb15e5fb046f11390ef1323ac3f | src/Meshes/mesh.ts |
<mask>
<mask> (<VertexData>vertexData).applyToMesh(meshSubclass);
<mask>
<mask> // Setting properties
<mask> meshSubclass.material = source.material;
<mask> meshSubclass.checkCollisions = source.checkCollisions;
<mask>
<mask> // Cleaning
<mask> if (disposeSour... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da572fe493fa1fb15e5fb046f11390ef1323ac3f | src/Meshes/mesh.ts | |
if (subdivideWithSubMeshes || multiMultiMaterials) {
| <mask> }
<mask> }
<mask>
<mask> // Subdivide
<mask> if (subdivideWithSubMeshes) {
<mask>
<mask> //-- removal of global submesh
<mask> meshSubclass.releaseSubMeshes();
<mask> index = 0;
<mask> var offset = 0;
</s> Added mult... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da572fe493fa1fb15e5fb046f11390ef1323ac3f | src/Meshes/mesh.ts |
if (multiMultiMaterials) {
newMultiMaterial = new MultiMaterial(source.name + "_merged", source.getScene());
newMultiMaterial.subMaterials = materialArray;
for (subIndex = 0; subIndex < meshSubclass.subMeshes.length; subIndex++) {
meshSubclass.subMeshes[su... | <mask> }
<mask> }
<mask>
<mask> return meshSubclass;
<mask> }
<mask>
<mask> /** @hidden */
<mask> public addInstance(instance: InstancedMesh) {
</s> Added multiMultiMaterials option to MergeMeshes
Former-commit-id: 4ca2a926b24383e3dd14b1a6f03bfba4eb8a84ff </s> remove... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da572fe493fa1fb15e5fb046f11390ef1323ac3f | src/Meshes/mesh.ts |
position: relative;
| <mask>
<mask> .header-container {
<mask> grid-row: 1;
<mask> grid-column: 1;
<mask> display: grid;
<mask> grid-template-columns: 1fr auto;
<mask> grid-template-rows: 100%;
<mask> border: 4px solid black;
<mask> border-top-right-radius: 7px;
<mask> border-top-left-radius: 7px;
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da987480a30e34e796342eecfea5ef31f77caa91 | packages/dev/sharedUiComponents/src/nodeGraphSystem/graphNode.modules.scss |
position: absolute;
right: 0px;
top: 2px;
| <mask> transform-origin: center;
<mask> }
<mask>
<mask> .headerIcon {
<mask> grid-row: 1;
<mask> grid-column: 2;
<mask> z-index: 10;
<mask> justify-self: end;
<mask> align-self: center;
<mask> margin-right: 5px;
<mask> user-select: none;
</s> Adjust node title and icon posit... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da987480a30e34e796342eecfea5ef31f77caa91 | packages/dev/sharedUiComponents/src/nodeGraphSystem/graphNode.modules.scss |
<mask> margin-left: 5px;
<mask> }
<mask>
<mask> .header {
<mask> grid-row: 1;
<mask> grid-column: 1;
<mask> font-size: 16px;
<mask> text-align: center;
<mask> white-space: nowrap;
<mask> text-overflow: ellipsis;
<mask> overflow: hidden;
</s> Adjust node title and icon positi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/da987480a30e34e796342eecfea5ef31f77caa91 | packages/dev/sharedUiComponents/src/nodeGraphSystem/graphNode.modules.scss | |
font-family: 'acumin-pro-condensed';
| <mask> width: 100%;
<mask> grid-template-columns: 25% 75%;
<mask> .performancePlayheadButton {
<mask> grid-area: liveButton;
<mask> height: $buttonHeight;
<mask> width: 100px;
<mask> justify-self: right;
<mask> background-color: #dcdfe1;
</s> More styling for... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | inspector/src/components/actionTabs/tabs/performanceViewer/scss/performanceViewer.scss |
background-color: rgb(46, 63, 71);
| <mask> }
<mask> }
<mask>
<mask> .version-header {
<mask> background-color: darkslategray;
<mask> color: white;
<mask> grid-template-columns: 10px 1fr 1fr 10px;
<mask>
<mask> .category {
<mask> grid-column... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | inspector/src/components/actionTabs/tabs/performanceViewer/scss/performanceViewer.scss |
font-size: smaller;
| <mask> .version-header {
<mask> background-color: rgb(46, 63, 71);
<mask> color: white;
<mask> grid-template-columns: 10px 1fr 1fr 10px;
<mask>
<mask> .category {
<mask> grid-column: 2;
<mask> }
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | inspector/src/components/actionTabs/tabs/performanceViewer/scss/performanceViewer.scss |
background-color: rgb(74, 89, 96);
text-transform: uppercase;
font-size: smaller;
| <mask> }
<mask>
<mask> // mid-dark color
<mask> .category-header {
<mask> background-color: royalblue;
<mask> }
<mask>
<mask> .measure {
<mask> color: black;
<mask> grid-template-columns: 10px 6fr 1fr;
</s> More styling for... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | inspector/src/components/actionTabs/tabs/performanceViewer/scss/performanceViewer.scss |
background-color: rgb(220, 223, 225);
| <mask> }
<mask>
<mask> //darker color
<mask> .measure:nth-child(odd) {
<mask> background-color: lightsteelblue;
<mask> }
<mask>
<mask> // lighter color
<mask> .measure:nth-child(even) {
<mask> background-color: lightgrey;
</s> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | inspector/src/components/actionTabs/tabs/performanceViewer/scss/performanceViewer.scss |
background-color: rgb(235, 237, 238);
| <mask> }
<mask>
<mask> // lighter color
<mask> .measure:nth-child(even) {
<mask> background-color: lightgrey;
<mask> }
<mask>
<mask> .checkBoxLine {
<mask> color: white;
<mask> width: 100%;
</s> More styling for the per... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | inspector/src/components/actionTabs/tabs/performanceViewer/scss/performanceViewer.scss |
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