docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
Tools.LoadFile(runtime.rootUrl + source.uri, data => {
GLTFFileLoader.CreateTextureAsync(runtime, textureInfo, new Uint8Array(data), source.mimeType, onSuccess, onError);
}, null, null, true, onError);
| <mask> if (GLTFUtils.IsBase64(source.uri)) {
<mask> setTimeout(() => onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(source.uri))));
<mask> }
<mask> else {
<mask> Tools.LoadFile(gltfRuntime.rootUrl + source.uri, data => onSuccess(new Uint8Array(da... | [
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"keep",
"replace",
"keep",
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"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
public static CreateTextureAsync(runtime: IGLTFRuntime, textureInfo: IGLTFTextureInfo, buffer: ArrayBufferView, mimeType: string, onSuccess: (babylonTexture: Texture) => void, onError: () => void): void {
var texture = runtime.gltf.textures[textureInfo.index];
if (!texture || texture... | <mask> Tools.LoadFile(gltfRuntime.rootUrl + source.uri, data => onSuccess(new Uint8Array(data)), null, null, true, onError);
<mask> }
<mask> }
<mask>
<mask> public static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (text... | [
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"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var sampler: IGLTFSampler = runtime.gltf.samplers[texture.sampler];
| <mask> onSuccess(texture.babylonTexture);
<mask> return;
<mask> }
<mask>
<mask> var sampler: IGLTFSampler = gltfRuntime.samplers[texture.sampler];
<mask>
<mask> var createMipMaps =
<mask> (sampler.minFilter === ETextureFilterT... | [
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"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
(sampler.minFilter === ETextureMinFilter.NEAREST_MIPMAP_NEAREST) ||
(sampler.minFilter === ETextureMinFilter.NEAREST_MIPMAP_LINEAR) ||
(sampler.minFilter === ETextureMinFilter.LINEAR_MIPMAP_NEAREST) ||
(sampler.minFilter === ETextureMinFilter.LINEAR_MIP... | <mask>
<mask> var sampler: IGLTFSampler = gltfRuntime.samplers[texture.sampler];
<mask>
<mask> var createMipMaps =
<mask> (sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_NEAREST) ||
<mask> (sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_L... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var blob = new Blob([buffer], { type: mimeType });
| <mask> (sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_LINEAR);
<mask>
<mask> var samplingMode = Texture.BILINEAR_SAMPLINGMODE;
<mask>
<mask> var blob = new Blob([buffer]);
<mask> var blobURL = URL.createObjectURL(blob);
<mask> var revokeB... | [
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"keep",
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"keep",
"replace",
"keep",
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"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
texture.babylonTexture = new Texture(blobURL, runtime.babylonScene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
texture.babylonTexture.coordinatesIndex = textureInfo.texCoord === undefined ? 0 : textureInfo.texCoord;
texture.babylonTexture.wrapU = GLTFUtils.G... | <mask>
<mask> var blob = new Blob([buffer]);
<mask> var blobURL = URL.createObjectURL(blob);
<mask> var revokeBlobURL = () => URL.revokeObjectURL(blobURL);
<mask> var newTexture = new Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlob... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
onSuccess(texture.babylonTexture);
| <mask> newTexture.wrapU = GLTFUtils.GetWrapMode(sampler.wrapS);
<mask> newTexture.wrapV = GLTFUtils.GetWrapMode(sampler.wrapT);
<mask> newTexture.name = id;
<mask>
<mask> texture.babylonTexture = newTexture;
<mask> onSuccess(newTexture);
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
/**
* Import meshes
*/
public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void): boolean {
scene.useRightHandedSystem = ... | <mask> texture.babylonTexture = newTexture;
<mask> onSuccess(newTexture);
<mask> }
<mask>
<mask> public static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: () => void): void {
<mask> var shader... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var runtime = this._createRuntime(scene, data, rootUrl, true);
if (!runtime) {
if (onError) onError();
| <mask> Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, null, null, false, onError);
<mask> }
<mask> }
<mask>
<mask> public static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: () => void): void {
... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
if (meshesNames === "") {
runtime.importMeshesNames = [];
| <mask> onSuccess(defaultMaterial);
<mask> return;
<mask> }
<mask>
<mask> var program: IGLTFProgram = gltfRuntime.programs[technique.program];
<mask> var states: IGLTFTechniqueStates = technique.states;
<mask>
<mask> var vertexShad... | [
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"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
else if (typeof meshesNames === "string") {
runtime.importMeshesNames = [meshesNames];
}
else if (meshesNames && !(meshesNames instanceof Array)) {
runtime.importMeshesNames = [meshesNames];
}
else {
runti... | <mask> else {
<mask> uniforms.push(unif);
<mask> }
<mask> }
<mask>
<mask> for (var attr in technique.attributes) {
<mask> var attribute = technique.attributes[attr];
<mask> var attributeParameter: IGLTFT... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
// Load scene
importScene(runtime);
| <mask> attributes.push(getAttribute(attributeParameter));
<mask> }
<mask> }
<mask>
<mask> // Configure vertex shader
<mask> while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
<mask> var tokenType = vertexTo... | [
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"keep",
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var meshes = [];
var skeletons = [];
| <mask> // Configure vertex shader
<mask> while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
<mask> var tokenType = vertexTokenizer.currentToken;
<mask>
<mask> if (tokenType !== ETokenType.IDENTIFIER) {
<mask> newVertexS... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
// Fill arrays of meshes and skeletons
for (var nde in runtime.gltf.nodes) {
var node: IGLTFNode = runtime.gltf.nodes[nde];
| <mask> }
<mask>
<mask> var foundAttribute = false;
<mask>
<mask> for (var attr in technique.attributes) {
<mask> var attribute = technique.attributes[attr];
<mask> var attributeParameter: IGLTFTechniqueParameter = technique... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
if (node.babylonNode instanceof AbstractMesh) {
meshes.push(<AbstractMesh>node.babylonNode);
| <mask> for (var attr in technique.attributes) {
<mask> var attribute = technique.attributes[attr];
<mask> var attributeParameter: IGLTFTechniqueParameter = technique.parameters[attribute];
<mask>
<mask> if (vertexTokenizer.currentIdentifi... | [
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"keep",
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"replace",
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"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
<mask> foundAttribute = true;
<mask> break;
<mask> }
<mask> }
<mask>
<mask> if (foundAttribute) {
<mask> continue;
<mask> }
<mask>
<mask> newVertexShader +=... | [
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts | |
for (var skl in runtime.gltf.skins) {
var skin: IGLTFSkin = runtime.gltf.skins[skl];
| <mask>
<mask> newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
<mask> }
<mask>
<mask> // Configure pixel shader
<mask> while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
<mask> var tokenTyp... | [
"keep",
"keep",
"keep",
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"replace",
"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
if (skin.babylonSkeleton instanceof Skeleton) {
skeletons.push(skin.babylonSkeleton);
| <mask> // Configure pixel shader
<mask> while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
<mask> var tokenType = pixelTokenizer.currentToken;
<mask>
<mask> if (tokenType !== ETokenType.IDENTIFIER) {
<mask> newPixelShader... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
<mask> if (tokenType !== ETokenType.IDENTIFIER) {
<mask> newPixelShader += pixelTokenizer.currentString;
<mask> continue;
<mask> }
<mask>
<mask> newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUnifor... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts | |
// Load buffers, materials, etc.
this._loadBuffersAsync(runtime, () => {
importMaterials(runtime);
postLoad(runtime);
| <mask>
<mask> newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
<mask> }
<mask>
<mask> // Create shader material
<mask> var shaderPath = {
<mask> vertex: program.vertexShader + id,
<mask> fra... | [
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"keep",
"keep",
"keep",
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
if (!GLTFFileLoader.IncrementalLoading && onSuccess) {
onSuccess(meshes, null, skeletons);
| <mask> samplers: samplers,
<mask> needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
<mask> };
<mask>
<mask> Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
<mask> Effect.ShadersSt... | [
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"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
}, onError);
| <mask> else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
<mask> shaderMaterial.alphaMode = Engine.ALPHA_MAXIMIZED;
<mask> ... | [
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if (GLTFFileLoader.IncrementalLoading && onSuccess) {
onSuccess(meshes, null, skeletons);
| <mask> public static IncrementalLoading: boolean = true;
<mask>
<mask> public static Extensions: { [name: string]: GLTFFileLoaderExtension } = {};
<mask>
<mask> public static RegisterExtension(extension: GLTFFileLoaderExtension): void {
<mask> if (GLTFFileLoader.Extensions[ex... | [
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return true;
| <mask> Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
<mask> return;
<mask> }
<mask>
<mask> GLTFFileLoader.Extensions[extension.name] = extension;
<mask> }
<mask>
<mask> /**
<mask> * Import mesh... | [
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"keep",
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"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
* Load scene
| <mask> GLTFFileLoader.Extensions[extension.name] = extension;
<mask> }
<mask>
<mask> /**
<mask> * Import meshes
<mask> */
<mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSys... | [
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"keep",
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"keep",
"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
public loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: () => void, onError: () => void): boolean {
| <mask>
<mask> /**
<mask> * Import meshes
<mask> */
<mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void): boolean {
<ma... | [
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var runtime = this._createRuntime(scene, data, rootUrl, false);
if (!runtime) {
if (onError) onError();
return;
}
| <mask> */
<mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void): boolean {
<mask> scene.useRightHandedSystem = true;
<mask>
... | [
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importScene(runtime);
| <mask> meshes.push(<AbstractMesh>node.babylonNode);
<mask> }
<mask> }
<mask>
<mask> for (var skl in gltfRuntime.skins) {
<mask> var skin: IGLTFSkins = gltfRuntime.skins[skl];
<mask>
<mask> if (s... | [
"keep",
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"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
this._loadBuffersAsync(runtime, () => {
importMaterials(runtime);
postLoad(runtime);
| <mask>
<mask> for (var skl in gltfRuntime.skins) {
<mask> var skin: IGLTFSkins = gltfRuntime.skins[skl];
<mask>
<mask> if (skin.babylonSkeleton instanceof Skeleton) {
<mask> skeletons.push(skin.babylonSkeleton);
<mask> ... | [
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if (!GLTFFileLoader.IncrementalLoading) {
onSuccess();
| <mask> this._loadShadersAsync(gltfRuntime, () => {
<mask> importMaterials(gltfRuntime);
<mask> postLoad(gltfRuntime);
<mask>
<mask> if (!GLTFFileLoader.IncrementalLoading && onSuccess) {
<mask> ... | [
"keep",
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if (GLTFFileLoader.IncrementalLoading) {
onSuccess();
}
| <mask> }, onError);
<mask>
<mask> return true;
<mask> }
<mask>
<mask> private _loadBuffersAsync(runtime: IGLTFRuntime, onSuccess: () => void, onError: () => void): void {
<mask> if (runtime.gltf.buffers.length == 0) {
</s> Add glTF 2.0 support
- Breaks anima... | [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
private _loadBuffersAsync(runtime: IGLTFRuntime, onSuccess: () => void, onError: () => void): void {
if (runtime.gltf.buffers.length == 0) {
onSuccess();
return;
}
| <mask>
<mask> return true;
<mask> }
<mask>
<mask> /**
<mask> * Load scene
<mask> */
<mask> public loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: () => void, onError: () => void): boolean {
<mask> scene.useRightHa... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var loadedCount = 0;
runtime.gltf.buffers.forEach((buffer, index) => {
this._loadBufferAsync(runtime, index, () => {
if (++loadedCount >= runtime.gltf.buffers.length) {
| <mask> }
<mask> });
<mask> });
<mask>
<mask> if (GLTFFileLoader.IncrementalLoading) {
<mask> onSuccess();
<mask> }
<mask> }, onError);
<mask> }, o... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
});
| <mask> if (GLTFFileLoader.IncrementalLoading) {
<mask> onSuccess();
<mask> }
<mask> }, onError);
<mask> }, onError);
<mask>
<mask> return true;
<mask> }
<mask>
<mask> private _loadShadersA... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
private _loadBufferAsync(runtime: IGLTFRuntime, index: number, onSuccess: () => void, onError: () => void): void {
var buffer = runtime.gltf.buffers[index];
| <mask>
<mask> return true;
<mask> }
<mask>
<mask> private _loadShadersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void {
<mask> var hasShaders = false;
<mask>
<mask> var processShader = (sha: string, shader: IGLTFShader) => {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
if (buffer.uri === undefined) {
// buffer.loadedBufferView should already be set in _parseBinary
onSuccess();
}
else if (GLTFUtils.IsBase64(buffer.uri)) {
var data = GLTFUtils.DecodeBase64(buffer.uri);
setTimeout((... | <mask>
<mask> private _loadShadersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void {
<mask> var hasShaders = false;
<mask>
<mask> var processShader = (sha: string, shader: IGLTFShader) => {
<mask> GLTFFileLoaderExtension.LoadShaderStringAsync(gltfRuntime... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
private _createRuntime(scene: Scene, data: any, rootUrl: string, importOnlyMeshes: boolean): IGLTFRuntime {
var runtime: IGLTFRuntime = {
gltf: null,
| <mask> var processShader = (sha: string, shader: IGLTFShader) => {
<mask> GLTFFileLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, shaderString => {
<mask> gltfRuntime.loadedShaderCount++;
<mask>
<mask> if (shaderString) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
babylonScene: scene,
rootUrl: rootUrl,
| <mask> if (shaderString) {
<mask> Effect.ShadersStore[sha + (shader.type === EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
<mask> }
<mask>
<mask> if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscou... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
importOnlyMeshes: importOnlyMeshes,
| <mask> Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri);
<mask> });
<mask> };
<mask>
<mask> for (var sha in gltfRuntime.shaders) {
<mask> hasShaders = true;
<mask>
<mask> var ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
dummyNodes: []
| <mask>
<mask> for (var sha in gltfRuntime.shaders) {
<mask> hasShaders = true;
<mask>
<mask> var shader: IGLTFShader = gltfRuntime.shaders[sha];
<mask> if (shader) {
<mask> processShader.bind(this, sha, shader)();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
if (data instanceof ArrayBuffer) {
if (!this._parseBinary(runtime, <ArrayBuffer>data)) {
return null;
}
}
else {
runtime.gltf = JSON.parse(<string>data);
| <mask> Tools.Error("No shader named: " + sha);
<mask> }
<mask> }
<mask>
<mask> if (!hasShaders) {
<mask> onload();
<mask> }
<mask> };
<mask>
<mask> private _loadBuffersAsync(gltfRuntime: IGLTFRuntime, onl... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
<mask>
<mask> if (!hasShaders) {
<mask> onload();
<mask> }
<mask> };
<mask>
<mask> private _loadBuffersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void {
<mask> var hasBuffers = false;
<mask>
<mask> var processBuffer ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts | |
GLTFFileLoaderExtension.PostCreateRuntime(runtime);
return runtime;
}
| <mask> onload();
<mask> }
<mask> };
<mask>
<mask> private _loadBuffersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void {
<mask> var hasBuffers = false;
<mask>
<mask> var processBuffer = (buf: string, buffer: IGLTFBuffer) => {
<mask... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
private _parseBinary(runtime: IGLTFRuntime, data: ArrayBuffer): boolean {
var binaryReader = new BinaryReader(data);
| <mask>
<mask> private _loadBuffersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void {
<mask> var hasBuffers = false;
<mask>
<mask> var processBuffer = (buf: string, buffer: IGLTFBuffer) => {
<mask> GLTFFileLoaderExtension.LoadBufferAsync(gltfRuntime, buf,... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var magic = GLTFUtils.DecodeBufferToText(binaryReader.readUint8Array(4));
if (magic != "glTF") {
Tools.Error("Unexpected magic: " + magic);
return false;
}
| <mask> var processBuffer = (buf: string, buffer: IGLTFBuffer) => {
<mask> GLTFFileLoaderExtension.LoadBufferAsync(gltfRuntime, buf, bufferView => {
<mask> gltfRuntime.loadedBufferCount++;
<mask>
<mask> if (bufferView) {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var version = binaryReader.readUint32();
if (version != 1) {
Tools.Error("Unsupported version: " + version);
return false;
}
| <mask> if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
<mask> Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
<mask> }
<mask>
<m... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var length = binaryReader.readUint32();
if (length != data.byteLength) {
Tools.Error("Length in header does not match actual data length: " + length + " != " + data.byteLength);
return false;
}
| <mask>
<mask> gltfRuntime.loadedBufferViews[buf] = bufferView;
<mask> }
<mask>
<mask> if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
<mask> onload();
<mask> }
<mask> }... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var contentLength = binaryReader.readUint32();
var contentFormat = <EBinaryContentFormat>binaryReader.readUint32();
| <mask> Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
<mask> });
<mask> };
<mask>
<mask> for (var buf in gltfRuntime.buffers) {
<mask> hasBuffers = true;
<mask>
<mask> var buffer: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
switch (contentFormat) {
case EBinaryContentFormat.JSON:
var jsonText = GLTFUtils.DecodeBufferToText(binaryReader.readUint8Array(contentLength));
runtime.gltf = JSON.parse(jsonText);
break;
default:
... | <mask>
<mask> for (var buf in gltfRuntime.buffers) {
<mask> hasBuffers = true;
<mask>
<mask> var buffer: IGLTFBuffer = gltfRuntime.buffers[buf];
<mask> if (buffer) {
<mask> processBuffer.bind(this, buf, buffer)();
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
var buffers = runtime.gltf.buffers;
if (buffers.length > 0 && buffers[0].uri === undefined) {
buffers[0].loadedBufferView = binaryReader.readUint8Array(buffers[0].byteLength);
| <mask> Tools.Error("No buffer named: " + buf);
<mask> }
<mask> }
<mask>
<mask> if (!hasBuffers) {
<mask> onload();
<mask> }
<mask> }
<mask>
<mask> // Creates nodes before loading buffers and shaders
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
<mask>
<mask> if (!hasBuffers) {
<mask> onload();
<mask> }
<mask> }
<mask>
<mask> // Creates nodes before loading buffers and shaders
<mask> private _createNodes(gltfRuntime: IGLTFRuntime): void {
<mask> var currentScene = <IGLTFScen... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts | |
if (binaryReader.getPosition() < binaryReader.getLength()) {
Tools.Error("Unexpected extra bytes at end of data");
return false;
| <mask> onload();
<mask> }
<mask> }
<mask>
<mask> // Creates nodes before loading buffers and shaders
<mask> private _createNodes(gltfRuntime: IGLTFRuntime): void {
<mask> var currentScene = <IGLTFScene>gltfRuntime.currentScene;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
<mask> for (var i = 0; i < currentScene.nodes.length; i++) {
<mask> traverseNodes(gltfRuntime, currentScene.nodes[i], null);
<mask> }
<mask> }
<mask> else {
<mask> // Load all scenes
<mask> for (var thing ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts | |
return true;
};
| <mask> // Load all scenes
<mask> for (var thing in gltfRuntime.scenes) {
<mask> currentScene = <IGLTFScene>gltfRuntime.scenes[thing];
<mask>
<mask> for (var i = 0; i < currentScene.nodes.length; i++) {
<mask> traverse... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoader.ts |
protected postCreateRuntime(runtime: IGLTFRuntime): void {}
| <mask> public get name(): string {
<mask> return this._name;
<mask> }
<mask>
<mask> /**
<mask> * Defines an override for loading the runtime
<mask> * Return true to stop further extensions from loading the runtime
<mask> */
<mask> public load... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderExtension.ts |
// Return true to stop other extensions from loading materials.
protected loadMaterial(runtime: IGLTFRuntime, index: number): boolean { return false; }
| <mask> public loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: () => void): boolean {
<mask> return false;
<mask> }
<mask>
<mask> /**
<mask> * Defines an override for creating textures
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderExtension.ts |
public static PostCreateRuntime(runtime: IGLTFRuntime): void {
for (var extensionName in GLTFFileLoader.Extensions) {
var extension = GLTFFileLoader.Extensions[extensionName];
if (extension.postCreateRuntime) {
extension.postCreateRuntime(runti... | <mask> // ---------
<mask> // Utilities
<mask> // ---------
<mask>
<mask> public static LoadRuntimeAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: (gltfRuntime: IGLTFRuntime) => void, onError: () => void): void {
<mask> GLTFFileLoaderExtensi... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderExtension.ts |
public static LoadMaterial(runtime: IGLTFRuntime, index: number): void {
| <mask> GLTFFileLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
<mask> });
<mask> }
<mask>
<mask> private static ApplyExtensions(func: (loaderExtension: GLTFFileLoaderExtension) => boolean, defaultFunc: () => void): void {
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderExtension.ts |
var extension = GLTFFileLoader.Extensions[extensionName];
if (extension.loadMaterial) {
if (extension.loadMaterial(runtime, index)) {
return;
}
| <mask> }
<mask>
<mask> private static ApplyExtensions(func: (loaderExtension: GLTFFileLoaderExtension) => boolean, defaultFunc: () => void): void {
<mask> for (var extensionName in GLTFFileLoader.Extensions) {
<mask> var loaderExtension = GLTFFileLoader.Extensions[exten... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderExtension.ts |
var material = GLTFFileLoader.LoadMaterial(runtime, index);
if (material) {
GLTFFileLoader.LoadMetallicRoughnessMaterialProperties(runtime, material);
GLTFFileLoader.LoadCommonMaterialProperties(runtime, material);
}
| <mask> return;
<mask> }
<mask> }
<mask>
<mask> defaultFunc();
<mask> }
<mask> }
<mask> } </s> Add glTF 2.0 support
- Breaks animation and materials common extension
- KHR_technique_webgl still to be added
Former-commit-id: fc9089705662f0... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderExtension.ts |
export enum EBinaryContentFormat {
JSON = 0
}
export enum EBufferViewTarget {
ARRAY_BUFFER = 34962,
ELEMENT_ARRAY_BUFFER = 34963
}
| <mask> module BABYLON {
<mask> /**
<mask> * Enums
<mask> */
<mask> export enum EComponentType {
<mask> BYTE = 5120,
<mask> UNSIGNED_BYTE = 5121,
<mask> SHORT = 5122,
</s> Add glTF 2.0 support
- Breaks animation and materials common extension
- KHR_technique_webgl still t... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export enum EMeshPrimitiveMode {
POINTS = 0,
LINES = 1,
LINE_LOOP = 2,
LINE_STRIP = 3,
TRIANGLES = 4,
TRIANGLE_STRIP = 5,
TRIANGLE_FAN = 6
| <mask> UNSIGNED_SHORT = 5123,
<mask> FLOAT = 5126
<mask> }
<mask>
<mask> export enum EShaderType {
<mask> FRAGMENT = 35632,
<mask> VERTEX = 35633
<mask> }
<mask>
<mask> export enum EParameterType {
<mask> BYTE = 5120,
<mask> UNSIGNED_BYTE = 5... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export enum ETextureMagFilter {
NEAREST = 9728,
LINEAR = 9728,
| <mask> FLOAT_MAT4 = 35676,
<mask> SAMPLER_2D = 35678
<mask> }
<mask>
<mask> export enum ETextureWrapMode {
<mask> CLAMP_TO_EDGE = 33071,
<mask> MIRRORED_REPEAT = 33648,
<mask> REPEAT = 10497
<mask> }
<mask>
<mask> export enum ETextureFilterType {
<ma... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
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"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export enum ETextureMinFilter {
| <mask> MIRRORED_REPEAT = 33648,
<mask> REPEAT = 10497
<mask> }
<mask>
<mask> export enum ETextureFilterType {
<mask> NEAREST = 9728,
<mask> LINEAR = 9728,
<mask> NEAREST_MIPMAP_NEAREST = 9984,
<mask> LINEAR_MIPMAP_NEAREST = 9985,
<mask> NEAREST_... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export enum ETextureTarget {
TEXTURE_2D = 3553
| <mask> LUMINANCE = 6409,
<mask> LUMINANCE_ALPHA = 6410
<mask> }
<mask>
<mask> export enum ECullingType {
<mask> FRONT = 1028,
<mask> BACK = 1029,
<mask> FRONT_AND_BACK = 1032
<mask> }
<mask>
<mask> export enum EBlendingFunction {
<mask> ZERO ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export enum ETextureType {
UNSIGNED_BYTE = 5121,
UNSIGNED_SHORT_5_6_5 = 33635,
UNSIGNED_SHORT_4_4_4_4 = 32819,
UNSIGNED_SHORT_5_5_5_1 = 32820
}
export enum ETextureWrapMode {
CLAMP_TO_EDGE = 33071,
MIRRORED_REPEAT = 33648,
REPEAT = 10497
| <mask> BACK = 1029,
<mask> FRONT_AND_BACK = 1032
<mask> }
<mask>
<mask> export enum EBlendingFunction {
<mask> ZERO = 0,
<mask> ONE = 1,
<mask> SRC_COLOR = 768,
<mask> ONE_MINUS_SRC_COLOR = 769,
<mask> DST_COLOR = 774,
<mask> ONE_MINUS_... | [
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
extras?: any;
| <mask> * Interfaces
<mask> */
<mask> export interface IGLTFProperty {
<mask> extensions?: Object;
<mask> extras?: Object;
<mask> }
<mask>
<mask> export interface IGLTFChildRootProperty extends IGLTFProperty {
<mask> name?: string;
<mask> }
</s> Add glTF 2.0 su... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
bufferView: number;
| <mask> name?: string;
<mask> }
<mask>
<mask> export interface IGLTFAccessor extends IGLTFChildRootProperty {
<mask> bufferView: string;
<mask> byteOffset: number;
<mask> byteStride: number;
<mask> count: number;
<mask> type: string;
<mask> compo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
byteStride?: number;
componentType: EComponentType;
normalized?: boolean;
| <mask>
<mask> export interface IGLTFAccessor extends IGLTFChildRootProperty {
<mask> bufferView: string;
<mask> byteOffset: number;
<mask> byteStride: number;
<mask> count: number;
<mask> type: string;
<mask> componentType: EComponentType;
<mask>
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
max: number[];
min: number[];
| <mask> byteOffset: number;
<mask> byteStride: number;
<mask> count: number;
<mask> type: string;
<mask> componentType: EComponentType;
<mask>
<mask> max?: number[],
<mask> min?: number[],
<mask> name?: string;
<mask> }
<mask>
<mask> e... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep"... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFAnimationChannel {
sampler: number;
target: IGLTFAnimationChannelTarget;
| <mask> byteLength?: number;
<mask> type?: string;
<mask> }
<mask>
<mask> export interface IGLTFShader extends IGLTFChildRootProperty {
<mask> uri: string;
<mask> type: EShaderType;
<mask> }
<mask>
<mask> export interface IGLTFProgram extends IGLTFChildRootProp... | [
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export interface IGLTFAnimationChannelTarget {
id: number;
path: string;
| <mask> export interface IGLTFMesh extends IGLTFChildRootProperty {
<mask> primitives: IGLTFMeshPrimitive[];
<mask> }
<mask>
<mask> export interface IGLTFImage extends IGLTFChildRootProperty {
<mask> uri: string;
<mask> }
<mask>
<mask> export interface IGLTFSampler extends ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFAnimationSampler {
input: number;
interpolation?: string;
output: number;
| <mask> export interface IGLTFImage extends IGLTFChildRootProperty {
<mask> uri: string;
<mask> }
<mask>
<mask> export interface IGLTFSampler extends IGLTFChildRootProperty {
<mask> magFilter?: number;
<mask> minFilter?: number;
<mask> wrapS?: number;
<mask> ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFAnimation extends IGLTFChildRootProperty {
channels?: IGLTFAnimationChannel[];
samplers?: IGLTFAnimationSampler[];
| <mask> wrapS?: number;
<mask> wrapT?: number;
<mask> }
<mask>
<mask> export interface IGLTFTexture extends IGLTFChildRootProperty {
<mask> sampler: string;
<mask> source: string;
<mask>
<mask> format?: ETextureFormat;
<mask> internalFormat?: ETextureFo... | [
"keep",
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"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFAssetProfile extends IGLTFProperty {
api?: string;
version?: string;
| <mask> // Babylon.js values (optimize)
<mask> babylonTexture?: Texture;
<mask> }
<mask>
<mask> export interface IGLTFAmbienLight {
<mask> color?: number[];
<mask> }
<mask>
<mask> export interface IGLTFDirectionalLight {
<mask> color?: number[];
<mask> }
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFAsset extends IGLTFChildRootProperty {
copyright?: string;
generator?: string;
profile?: IGLTFAssetProfile;
version: string;
| <mask> export interface IGLTFAmbienLight {
<mask> color?: number[];
<mask> }
<mask>
<mask> export interface IGLTFDirectionalLight {
<mask> color?: number[];
<mask> }
<mask>
<mask> export interface IGLTFPointLight {
<mask> color?: number[];
<mask> constant... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFBuffer extends IGLTFChildRootProperty {
uri?: string;
byteLength: number;
| <mask> export interface IGLTFDirectionalLight {
<mask> color?: number[];
<mask> }
<mask>
<mask> export interface IGLTFPointLight {
<mask> color?: number[];
<mask> constantAttenuation?: number;
<mask> linearAttenuation?: number;
<mask> quadraticAttenuation?: ... | [
"keep",
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"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
// Loaded buffer (optimize)
loadedBufferView: ArrayBufferView
| <mask> linearAttenuation?: number;
<mask> quadraticAttenuation?: number;
<mask> }
<mask>
<mask> export interface IGLTFSpotLight {
<mask> color?: number[];
<mask> constantAttenuation?: number;
<mask> fallOfAngle?: number;
<mask> fallOffExponent?: number;
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFBufferView extends IGLTFChildRootProperty {
buffer: number;
byteOffset: number;
byteLength: number;
target?: EBufferViewTarget;
| <mask> linearAttenuation?: number;
<mask> quadraticAttenuation?: number;
<mask> }
<mask>
<mask> export interface IGLTFLight extends IGLTFChildRootProperty {
<mask> type: string;
<mask> }
<mask>
<mask> export interface IGLTFCameraOrthographic {
<mask> xmag: num... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
orthographic?: IGLTFCameraOrthographic;
perspective?: IGLTFCameraPerspective;
| <mask> znear: number;
<mask> }
<mask>
<mask> export interface IGLTFCamera extends IGLTFChildRootProperty {
<mask> type: string;
<mask> }
<mask>
<mask> export interface IGLTFImage extends IGLTFChildRootProperty {
<mask> uri?: string;
<mask> mimeType?: string;
... | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFImage extends IGLTFChildRootProperty {
uri?: string;
mimeType?: string;
bufferView?: number;
| <mask> export interface IGLTFCamera extends IGLTFChildRootProperty {
<mask> type: string;
<mask> }
<mask>
<mask> export interface IGLTFAnimationChannelTarget {
<mask> id: string;
<mask> path: string;
<mask> }
<mask>
<mask> export interface IGLTFAnimationChannel {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFMaterialNormalTextureInfo extends IGLTFTextureInfo {
scale: number;
| <mask> id: string;
<mask> path: string;
<mask> }
<mask>
<mask> export interface IGLTFAnimationChannel {
<mask> sampler: string;
<mask> target: IGLTFAnimationChannelTarget;
<mask> }
<mask>
<mask> export interface IGLTFAnimationSampler {
<mask> input: s... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFMaterialOcclusionTextureInfo extends IGLTFTextureInfo {
strength: number;
| <mask> sampler: string;
<mask> target: IGLTFAnimationChannelTarget;
<mask> }
<mask>
<mask> export interface IGLTFAnimationSampler {
<mask> input: string;
<mask> output: string;
<mask>
<mask> interpolation?: string;
<mask> }
<mask>
<mask> export inte... | [
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"keep",
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"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFMaterialPbrMetallicRoughness {
baseColorFactor: number[];
baseColorTexture: IGLTFTextureInfo;
metallicFactor: number;
roughnessFactor: number;
metallicRoughnessTexture: IGLTFTextureInfo;
| <mask>
<mask> interpolation?: string;
<mask> }
<mask>
<mask> export interface IGLTFAnimation extends IGLTFChildRootProperty {
<mask> channels?: IGLTFAnimationChannel[];
<mask> parameters?: Object;
<mask> samplers?: Object;
<mask> }
<mask>
<mask> export inter... | [
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"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFMaterial extends IGLTFChildRootProperty {
pbrMetallicRoughness?: IGLTFMaterialPbrMetallicRoughness;
normalTexture?: IGLTFMaterialNormalTextureInfo;
occlusionTexture?: IGLTFMaterialOcclusionTextureInfo;
emissiveTexture?: IGLTFTextureInfo;
emissiveFac... | <mask> parameters?: Object;
<mask> samplers?: Object;
<mask> }
<mask>
<mask> export interface IGLTFNodeInstanceSkin {
<mask> skeletons: string[];
<mask> skin: string;
<mask> meshes: string[];
<mask> }
<mask>
<mask> export interface IGLTFSkins extends ... | [
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"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
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export interface IGLTFMeshPrimitive extends IGLTFProperty {
attributes: { [name: string]: number };
indices?: number;
material?: number;
mode?: EMeshPrimitiveMode;
}
| <mask> skin: string;
<mask> meshes: string[];
<mask> }
<mask>
<mask> export interface IGLTFSkins extends IGLTFChildRootProperty {
<mask> bindShapeMatrix: number[];
<mask> inverseBindMatrices: string;
<mask> jointNames: string[];
<mask>
<mask> babylonSk... | [
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"keep",
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export interface IGLTFMesh extends IGLTFChildRootProperty {
primitives: IGLTFMeshPrimitive[];
| <mask> bindShapeMatrix: number[];
<mask> inverseBindMatrices: string;
<mask> jointNames: string[];
<mask>
<mask> babylonSkeleton?: Skeleton;
<mask> }
<mask>
<mask> export interface IGLTFNode extends IGLTFChildRootProperty {
<mask> camera?: string;
<mask> ... | [
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"keep",
"keep",
"replace",
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"keep",
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camera?: number;
children?: number[];
skeletons?: number[];
skin?: number;
jointName?: number;
| <mask> babylonSkeleton?: Skeleton;
<mask> }
<mask>
<mask> export interface IGLTFNode extends IGLTFChildRootProperty {
<mask> camera?: string;
<mask> children: string[];
<mask> skin?: string;
<mask> jointName?: string;
<mask> light?: string;
<mask> ... | [
"keep",
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"keep",
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"replace",
"replace",
"replace",
"replace",
"replace",
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] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
mesh?: number;
| <mask> skin?: string;
<mask> jointName?: string;
<mask> light?: string;
<mask> matrix: number[];
<mask> mesh?: string;
<mask> meshes?: string[];
<mask> rotation?: number[];
<mask> scale?: number[];
<mask> translation?: number[];
<mask>
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
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"keep",
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export interface IGLTFSampler extends IGLTFChildRootProperty {
magFilter?: ETextureMagFilter;
minFilter?: ETextureMinFilter;
wrapS?: ETextureWrapMode;
wrapT?: ETextureWrapMode;
}
| <mask> babylonNode?: Node;
<mask> }
<mask>
<mask> export interface IGLTFScene extends IGLTFChildRootProperty {
<mask> nodes: number[];
<mask> }
<mask>
</s> Add glTF 2.0 support
- Breaks animation and materials common extension
- KHR_technique_webgl still to be added
Former-commit... | [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
nodes: number[];
| <mask> babylonNode?: Node;
<mask> }
<mask>
<mask> export interface IGLTFScene extends IGLTFChildRootProperty {
<mask> nodes: string[];
<mask> }
<mask>
<mask> /**
<mask> * Runtime
<mask> */
</s> Add glTF 2.0 support
- Breaks animation and materials common extension
- ... | [
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"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
export interface IGLTFSkin extends IGLTFChildRootProperty {
bindShapeMatrix?: number[];
inverseBindMatrices?: number;
jointNames: number[];
| <mask> export interface IGLTFScene extends IGLTFChildRootProperty {
<mask> nodes: string[];
<mask> }
<mask>
<mask> /**
<mask> * Runtime
<mask> */
<mask> export interface IGLTFRuntime {
<mask> extensions: Object;
<mask> accessors: Object;
<mask> buffers... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
babylonSkeleton?: Skeleton;
}
export interface IGLTFTexture extends IGLTFChildRootProperty {
format?: ETextureFormat;
internalFormat?: ETextureFormat;
sampler: number;
source: number;
target?: ETextureTarget;
type?: ETextureType;
| <mask>
<mask> scene: Scene;
<mask> rootUrl: string;
<mask>
<mask> loadedBufferCount: number;
<mask> loadedBufferViews: { [name: string]: ArrayBufferView };
<mask>
<mask> loadedShaderCount: number;
<mask>
<mask> importOnlyMeshes: boolean;
<mask> impo... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
// Babylon.js values (optimize)
babylonTexture?: Texture;
}
export interface IGLTFTextureInfo {
index: number;
texCoord?: number;
}
export interface IGLTF extends IGLTFProperty {
accessors?: IGLTFAccessor[];
animations?: IGLTFAnimation[];
... | <mask>
<mask> loadedBufferCount: number;
<mask> loadedBufferViews: { [name: string]: ArrayBufferView };
<mask>
<mask> loadedShaderCount: number;
<mask>
<mask> importOnlyMeshes: boolean;
<mask> importMeshesNames?: string[];
<mask>
<mask> dummyNodes: Node[];
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts |
<mask> /**
<mask> * Utils functions for GLTF
<mask> */
<mask> export class GLTFUtils {
<mask> /**
<mask> * Sets the given "parameter" matrix
<mask> * @param scene: the {BABYLON.Scene} object
<mask> * @param source: the source node where to pick the matrix
<mas... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderUtils.ts | |
public static GetTextureFilterMode(mode: number): ETextureMinFilter {
| <mask> /**
<mask> * Returns the texture filter mode giving a mode value
<mask> * @param mode: the filter mode value
<mask> */
<mask> public static GetTextureFilterMode(mode: number): ETextureFilterType {
<mask> switch (mode) {
<mask> case ETe... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderUtils.ts |
case ETextureMinFilter.LINEAR:
case ETextureMinFilter.LINEAR_MIPMAP_NEAREST:
case ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return Texture.TRILINEAR_SAMPLINGMODE;
case ETextureMinFilter.NEAREST:
case ETextureMinFilter.NEAREST_MIPMAP_NEARE... | <mask> * @param mode: the filter mode value
<mask> */
<mask> public static GetTextureFilterMode(mode: number): ETextureFilterType {
<mask> switch (mode) {
<mask> case ETextureFilterType.LINEAR:
<mask> case ETextureFilterType.LINEAR_MIPMAP_NEARE... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderUtils.ts |
public static GetBufferFromBufferView(runtime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView {
| <mask> default: return Texture.BILINEAR_SAMPLINGMODE;
<mask> }
<mask> }
<mask>
<mask> public static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView {
... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderUtils.ts |
var loadedBufferView = runtime.gltf.buffers[bufferView.buffer].loadedBufferView;
| <mask>
<mask> public static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView {
<mask> var byteOffset = bufferView.byteOffset + byteOffset;
<mask>
<mask> var loade... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderUtils.ts |
* @param runtime: the GLTF runtime
| <mask> }
<mask>
<mask> /**
<mask> * Returns a buffer from its accessor
<mask> * @param gltfRuntime: the GLTF runtime
<mask> * @param accessor: the GLTF accessor
<mask> */
<mask> public static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: ... | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0 | loaders/src/glTF/babylon.glTFFileLoaderUtils.ts |
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