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Tools.LoadFile(runtime.rootUrl + source.uri, data => { GLTFFileLoader.CreateTextureAsync(runtime, textureInfo, new Uint8Array(data), source.mimeType, onSuccess, onError); }, null, null, true, onError);
<mask> if (GLTFUtils.IsBase64(source.uri)) { <mask> setTimeout(() => onSuccess(new Uint8Array(GLTFUtils.DecodeBase64(source.uri)))); <mask> } <mask> else { <mask> Tools.LoadFile(gltfRuntime.rootUrl + source.uri, data => onSuccess(new Uint8Array(da...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
public static CreateTextureAsync(runtime: IGLTFRuntime, textureInfo: IGLTFTextureInfo, buffer: ArrayBufferView, mimeType: string, onSuccess: (babylonTexture: Texture) => void, onError: () => void): void { var texture = runtime.gltf.textures[textureInfo.index]; if (!texture || texture...
<mask> Tools.LoadFile(gltfRuntime.rootUrl + source.uri, data => onSuccess(new Uint8Array(data)), null, null, true, onError); <mask> } <mask> } <mask> <mask> public static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (text...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var sampler: IGLTFSampler = runtime.gltf.samplers[texture.sampler];
<mask> onSuccess(texture.babylonTexture); <mask> return; <mask> } <mask> <mask> var sampler: IGLTFSampler = gltfRuntime.samplers[texture.sampler]; <mask> <mask> var createMipMaps = <mask> (sampler.minFilter === ETextureFilterT...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
(sampler.minFilter === ETextureMinFilter.NEAREST_MIPMAP_NEAREST) || (sampler.minFilter === ETextureMinFilter.NEAREST_MIPMAP_LINEAR) || (sampler.minFilter === ETextureMinFilter.LINEAR_MIPMAP_NEAREST) || (sampler.minFilter === ETextureMinFilter.LINEAR_MIP...
<mask> <mask> var sampler: IGLTFSampler = gltfRuntime.samplers[texture.sampler]; <mask> <mask> var createMipMaps = <mask> (sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_NEAREST) || <mask> (sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_L...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var blob = new Blob([buffer], { type: mimeType });
<mask> (sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_LINEAR); <mask> <mask> var samplingMode = Texture.BILINEAR_SAMPLINGMODE; <mask> <mask> var blob = new Blob([buffer]); <mask> var blobURL = URL.createObjectURL(blob); <mask> var revokeB...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
texture.babylonTexture = new Texture(blobURL, runtime.babylonScene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL); texture.babylonTexture.coordinatesIndex = textureInfo.texCoord === undefined ? 0 : textureInfo.texCoord; texture.babylonTexture.wrapU = GLTFUtils.G...
<mask> <mask> var blob = new Blob([buffer]); <mask> var blobURL = URL.createObjectURL(blob); <mask> var revokeBlobURL = () => URL.revokeObjectURL(blobURL); <mask> var newTexture = new Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlob...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
onSuccess(texture.babylonTexture);
<mask> newTexture.wrapU = GLTFUtils.GetWrapMode(sampler.wrapS); <mask> newTexture.wrapV = GLTFUtils.GetWrapMode(sampler.wrapT); <mask> newTexture.name = id; <mask> <mask> texture.babylonTexture = newTexture; <mask> onSuccess(newTexture); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
/** * Import meshes */ public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void): boolean { scene.useRightHandedSystem = ...
<mask> texture.babylonTexture = newTexture; <mask> onSuccess(newTexture); <mask> } <mask> <mask> public static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: () => void): void { <mask> var shader...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var runtime = this._createRuntime(scene, data, rootUrl, true); if (!runtime) { if (onError) onError();
<mask> Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, null, null, false, onError); <mask> } <mask> } <mask> <mask> public static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: () => void): void { ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (meshesNames === "") { runtime.importMeshesNames = [];
<mask> onSuccess(defaultMaterial); <mask> return; <mask> } <mask> <mask> var program: IGLTFProgram = gltfRuntime.programs[technique.program]; <mask> var states: IGLTFTechniqueStates = technique.states; <mask> <mask> var vertexShad...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
else if (typeof meshesNames === "string") { runtime.importMeshesNames = [meshesNames]; } else if (meshesNames && !(meshesNames instanceof Array)) { runtime.importMeshesNames = [meshesNames]; } else { runti...
<mask> else { <mask> uniforms.push(unif); <mask> } <mask> } <mask> <mask> for (var attr in technique.attributes) { <mask> var attribute = technique.attributes[attr]; <mask> var attributeParameter: IGLTFT...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
// Load scene importScene(runtime);
<mask> attributes.push(getAttribute(attributeParameter)); <mask> } <mask> } <mask> <mask> // Configure vertex shader <mask> while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) { <mask> var tokenType = vertexTo...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var meshes = []; var skeletons = [];
<mask> // Configure vertex shader <mask> while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) { <mask> var tokenType = vertexTokenizer.currentToken; <mask> <mask> if (tokenType !== ETokenType.IDENTIFIER) { <mask> newVertexS...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
// Fill arrays of meshes and skeletons for (var nde in runtime.gltf.nodes) { var node: IGLTFNode = runtime.gltf.nodes[nde];
<mask> } <mask> <mask> var foundAttribute = false; <mask> <mask> for (var attr in technique.attributes) { <mask> var attribute = technique.attributes[attr]; <mask> var attributeParameter: IGLTFTechniqueParameter = technique...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (node.babylonNode instanceof AbstractMesh) { meshes.push(<AbstractMesh>node.babylonNode);
<mask> for (var attr in technique.attributes) { <mask> var attribute = technique.attributes[attr]; <mask> var attributeParameter: IGLTFTechniqueParameter = technique.parameters[attribute]; <mask> <mask> if (vertexTokenizer.currentIdentifi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
<mask> foundAttribute = true; <mask> break; <mask> } <mask> } <mask> <mask> if (foundAttribute) { <mask> continue; <mask> } <mask> <mask> newVertexShader +=...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
for (var skl in runtime.gltf.skins) { var skin: IGLTFSkin = runtime.gltf.skins[skl];
<mask> <mask> newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms); <mask> } <mask> <mask> // Configure pixel shader <mask> while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) { <mask> var tokenTyp...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (skin.babylonSkeleton instanceof Skeleton) { skeletons.push(skin.babylonSkeleton);
<mask> // Configure pixel shader <mask> while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) { <mask> var tokenType = pixelTokenizer.currentToken; <mask> <mask> if (tokenType !== ETokenType.IDENTIFIER) { <mask> newPixelShader...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
<mask> if (tokenType !== ETokenType.IDENTIFIER) { <mask> newPixelShader += pixelTokenizer.currentString; <mask> continue; <mask> } <mask> <mask> newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUnifor...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
// Load buffers, materials, etc. this._loadBuffersAsync(runtime, () => { importMaterials(runtime); postLoad(runtime);
<mask> <mask> newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms); <mask> } <mask> <mask> // Create shader material <mask> var shaderPath = { <mask> vertex: program.vertexShader + id, <mask> fra...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (!GLTFFileLoader.IncrementalLoading && onSuccess) { onSuccess(meshes, null, skeletons);
<mask> samplers: samplers, <mask> needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1 <mask> }; <mask> <mask> Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader; <mask> Effect.ShadersSt...
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https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
}, onError);
<mask> else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) { <mask> shaderMaterial.alphaMode = Engine.ALPHA_MAXIMIZED; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (GLTFFileLoader.IncrementalLoading && onSuccess) { onSuccess(meshes, null, skeletons);
<mask> public static IncrementalLoading: boolean = true; <mask> <mask> public static Extensions: { [name: string]: GLTFFileLoaderExtension } = {}; <mask> <mask> public static RegisterExtension(extension: GLTFFileLoaderExtension): void { <mask> if (GLTFFileLoader.Extensions[ex...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
return true;
<mask> Tools.Error("Tool with the same name \"" + extension.name + "\" already exists"); <mask> return; <mask> } <mask> <mask> GLTFFileLoader.Extensions[extension.name] = extension; <mask> } <mask> <mask> /** <mask> * Import mesh...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
* Load scene
<mask> GLTFFileLoader.Extensions[extension.name] = extension; <mask> } <mask> <mask> /** <mask> * Import meshes <mask> */ <mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSys...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
public loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: () => void, onError: () => void): boolean {
<mask> <mask> /** <mask> * Import meshes <mask> */ <mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void): boolean { <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var runtime = this._createRuntime(scene, data, rootUrl, false); if (!runtime) { if (onError) onError(); return; }
<mask> */ <mask> public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void): boolean { <mask> scene.useRightHandedSystem = true; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
importScene(runtime);
<mask> meshes.push(<AbstractMesh>node.babylonNode); <mask> } <mask> } <mask> <mask> for (var skl in gltfRuntime.skins) { <mask> var skin: IGLTFSkins = gltfRuntime.skins[skl]; <mask> <mask> if (s...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
this._loadBuffersAsync(runtime, () => { importMaterials(runtime); postLoad(runtime);
<mask> <mask> for (var skl in gltfRuntime.skins) { <mask> var skin: IGLTFSkins = gltfRuntime.skins[skl]; <mask> <mask> if (skin.babylonSkeleton instanceof Skeleton) { <mask> skeletons.push(skin.babylonSkeleton); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (!GLTFFileLoader.IncrementalLoading) { onSuccess();
<mask> this._loadShadersAsync(gltfRuntime, () => { <mask> importMaterials(gltfRuntime); <mask> postLoad(gltfRuntime); <mask> <mask> if (!GLTFFileLoader.IncrementalLoading && onSuccess) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (GLTFFileLoader.IncrementalLoading) { onSuccess(); }
<mask> }, onError); <mask> <mask> return true; <mask> } <mask> <mask> private _loadBuffersAsync(runtime: IGLTFRuntime, onSuccess: () => void, onError: () => void): void { <mask> if (runtime.gltf.buffers.length == 0) { </s> Add glTF 2.0 support - Breaks anima...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
private _loadBuffersAsync(runtime: IGLTFRuntime, onSuccess: () => void, onError: () => void): void { if (runtime.gltf.buffers.length == 0) { onSuccess(); return; }
<mask> <mask> return true; <mask> } <mask> <mask> /** <mask> * Load scene <mask> */ <mask> public loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: () => void, onError: () => void): boolean { <mask> scene.useRightHa...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var loadedCount = 0; runtime.gltf.buffers.forEach((buffer, index) => { this._loadBufferAsync(runtime, index, () => { if (++loadedCount >= runtime.gltf.buffers.length) {
<mask> } <mask> }); <mask> }); <mask> <mask> if (GLTFFileLoader.IncrementalLoading) { <mask> onSuccess(); <mask> } <mask> }, onError); <mask> }, o...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
});
<mask> if (GLTFFileLoader.IncrementalLoading) { <mask> onSuccess(); <mask> } <mask> }, onError); <mask> }, onError); <mask> <mask> return true; <mask> } <mask> <mask> private _loadShadersA...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
private _loadBufferAsync(runtime: IGLTFRuntime, index: number, onSuccess: () => void, onError: () => void): void { var buffer = runtime.gltf.buffers[index];
<mask> <mask> return true; <mask> } <mask> <mask> private _loadShadersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void { <mask> var hasShaders = false; <mask> <mask> var processShader = (sha: string, shader: IGLTFShader) => { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (buffer.uri === undefined) { // buffer.loadedBufferView should already be set in _parseBinary onSuccess(); } else if (GLTFUtils.IsBase64(buffer.uri)) { var data = GLTFUtils.DecodeBase64(buffer.uri); setTimeout((...
<mask> <mask> private _loadShadersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void { <mask> var hasShaders = false; <mask> <mask> var processShader = (sha: string, shader: IGLTFShader) => { <mask> GLTFFileLoaderExtension.LoadShaderStringAsync(gltfRuntime...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
private _createRuntime(scene: Scene, data: any, rootUrl: string, importOnlyMeshes: boolean): IGLTFRuntime { var runtime: IGLTFRuntime = { gltf: null,
<mask> var processShader = (sha: string, shader: IGLTFShader) => { <mask> GLTFFileLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, shaderString => { <mask> gltfRuntime.loadedShaderCount++; <mask> <mask> if (shaderString) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
babylonScene: scene, rootUrl: rootUrl,
<mask> if (shaderString) { <mask> Effect.ShadersStore[sha + (shader.type === EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString; <mask> } <mask> <mask> if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscou...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
importOnlyMeshes: importOnlyMeshes,
<mask> Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri); <mask> }); <mask> }; <mask> <mask> for (var sha in gltfRuntime.shaders) { <mask> hasShaders = true; <mask> <mask> var ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
dummyNodes: []
<mask> <mask> for (var sha in gltfRuntime.shaders) { <mask> hasShaders = true; <mask> <mask> var shader: IGLTFShader = gltfRuntime.shaders[sha]; <mask> if (shader) { <mask> processShader.bind(this, sha, shader)(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (data instanceof ArrayBuffer) { if (!this._parseBinary(runtime, <ArrayBuffer>data)) { return null; } } else { runtime.gltf = JSON.parse(<string>data);
<mask> Tools.Error("No shader named: " + sha); <mask> } <mask> } <mask> <mask> if (!hasShaders) { <mask> onload(); <mask> } <mask> }; <mask> <mask> private _loadBuffersAsync(gltfRuntime: IGLTFRuntime, onl...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
<mask> <mask> if (!hasShaders) { <mask> onload(); <mask> } <mask> }; <mask> <mask> private _loadBuffersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void { <mask> var hasBuffers = false; <mask> <mask> var processBuffer ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
GLTFFileLoaderExtension.PostCreateRuntime(runtime); return runtime; }
<mask> onload(); <mask> } <mask> }; <mask> <mask> private _loadBuffersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void { <mask> var hasBuffers = false; <mask> <mask> var processBuffer = (buf: string, buffer: IGLTFBuffer) => { <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
private _parseBinary(runtime: IGLTFRuntime, data: ArrayBuffer): boolean { var binaryReader = new BinaryReader(data);
<mask> <mask> private _loadBuffersAsync(gltfRuntime: IGLTFRuntime, onload: () => void): void { <mask> var hasBuffers = false; <mask> <mask> var processBuffer = (buf: string, buffer: IGLTFBuffer) => { <mask> GLTFFileLoaderExtension.LoadBufferAsync(gltfRuntime, buf,...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var magic = GLTFUtils.DecodeBufferToText(binaryReader.readUint8Array(4)); if (magic != "glTF") { Tools.Error("Unexpected magic: " + magic); return false; }
<mask> var processBuffer = (buf: string, buffer: IGLTFBuffer) => { <mask> GLTFFileLoaderExtension.LoadBufferAsync(gltfRuntime, buf, bufferView => { <mask> gltfRuntime.loadedBufferCount++; <mask> <mask> if (bufferView) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var version = binaryReader.readUint32(); if (version != 1) { Tools.Error("Unsupported version: " + version); return false; }
<mask> if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) { <mask> Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message <mask> } <mask> <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var length = binaryReader.readUint32(); if (length != data.byteLength) { Tools.Error("Length in header does not match actual data length: " + length + " != " + data.byteLength); return false; }
<mask> <mask> gltfRuntime.loadedBufferViews[buf] = bufferView; <mask> } <mask> <mask> if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) { <mask> onload(); <mask> } <mask> }...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var contentLength = binaryReader.readUint32(); var contentFormat = <EBinaryContentFormat>binaryReader.readUint32();
<mask> Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri); <mask> }); <mask> }; <mask> <mask> for (var buf in gltfRuntime.buffers) { <mask> hasBuffers = true; <mask> <mask> var buffer: ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
switch (contentFormat) { case EBinaryContentFormat.JSON: var jsonText = GLTFUtils.DecodeBufferToText(binaryReader.readUint8Array(contentLength)); runtime.gltf = JSON.parse(jsonText); break; default: ...
<mask> <mask> for (var buf in gltfRuntime.buffers) { <mask> hasBuffers = true; <mask> <mask> var buffer: IGLTFBuffer = gltfRuntime.buffers[buf]; <mask> if (buffer) { <mask> processBuffer.bind(this, buf, buffer)(); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
var buffers = runtime.gltf.buffers; if (buffers.length > 0 && buffers[0].uri === undefined) { buffers[0].loadedBufferView = binaryReader.readUint8Array(buffers[0].byteLength);
<mask> Tools.Error("No buffer named: " + buf); <mask> } <mask> } <mask> <mask> if (!hasBuffers) { <mask> onload(); <mask> } <mask> } <mask> <mask> // Creates nodes before loading buffers and shaders <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
<mask> <mask> if (!hasBuffers) { <mask> onload(); <mask> } <mask> } <mask> <mask> // Creates nodes before loading buffers and shaders <mask> private _createNodes(gltfRuntime: IGLTFRuntime): void { <mask> var currentScene = <IGLTFScen...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
if (binaryReader.getPosition() < binaryReader.getLength()) { Tools.Error("Unexpected extra bytes at end of data"); return false;
<mask> onload(); <mask> } <mask> } <mask> <mask> // Creates nodes before loading buffers and shaders <mask> private _createNodes(gltfRuntime: IGLTFRuntime): void { <mask> var currentScene = <IGLTFScene>gltfRuntime.currentScene; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
<mask> for (var i = 0; i < currentScene.nodes.length; i++) { <mask> traverseNodes(gltfRuntime, currentScene.nodes[i], null); <mask> } <mask> } <mask> else { <mask> // Load all scenes <mask> for (var thing ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
return true; };
<mask> // Load all scenes <mask> for (var thing in gltfRuntime.scenes) { <mask> currentScene = <IGLTFScene>gltfRuntime.scenes[thing]; <mask> <mask> for (var i = 0; i < currentScene.nodes.length; i++) { <mask> traverse...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoader.ts
protected postCreateRuntime(runtime: IGLTFRuntime): void {}
<mask> public get name(): string { <mask> return this._name; <mask> } <mask> <mask> /** <mask> * Defines an override for loading the runtime <mask> * Return true to stop further extensions from loading the runtime <mask> */ <mask> public load...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderExtension.ts
// Return true to stop other extensions from loading materials. protected loadMaterial(runtime: IGLTFRuntime, index: number): boolean { return false; }
<mask> public loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: () => void): boolean { <mask> return false; <mask> } <mask> <mask> /** <mask> * Defines an override for creating textures <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderExtension.ts
public static PostCreateRuntime(runtime: IGLTFRuntime): void { for (var extensionName in GLTFFileLoader.Extensions) { var extension = GLTFFileLoader.Extensions[extensionName]; if (extension.postCreateRuntime) { extension.postCreateRuntime(runti...
<mask> // --------- <mask> // Utilities <mask> // --------- <mask> <mask> public static LoadRuntimeAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: (gltfRuntime: IGLTFRuntime) => void, onError: () => void): void { <mask> GLTFFileLoaderExtensi...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderExtension.ts
public static LoadMaterial(runtime: IGLTFRuntime, index: number): void {
<mask> GLTFFileLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); <mask> }); <mask> } <mask> <mask> private static ApplyExtensions(func: (loaderExtension: GLTFFileLoaderExtension) => boolean, defaultFunc: () => void): void { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderExtension.ts
var extension = GLTFFileLoader.Extensions[extensionName]; if (extension.loadMaterial) { if (extension.loadMaterial(runtime, index)) { return; }
<mask> } <mask> <mask> private static ApplyExtensions(func: (loaderExtension: GLTFFileLoaderExtension) => boolean, defaultFunc: () => void): void { <mask> for (var extensionName in GLTFFileLoader.Extensions) { <mask> var loaderExtension = GLTFFileLoader.Extensions[exten...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderExtension.ts
var material = GLTFFileLoader.LoadMaterial(runtime, index); if (material) { GLTFFileLoader.LoadMetallicRoughnessMaterialProperties(runtime, material); GLTFFileLoader.LoadCommonMaterialProperties(runtime, material); }
<mask> return; <mask> } <mask> } <mask> <mask> defaultFunc(); <mask> } <mask> } <mask> } </s> Add glTF 2.0 support - Breaks animation and materials common extension - KHR_technique_webgl still to be added Former-commit-id: fc9089705662f0...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderExtension.ts
export enum EBinaryContentFormat { JSON = 0 } export enum EBufferViewTarget { ARRAY_BUFFER = 34962, ELEMENT_ARRAY_BUFFER = 34963 }
<mask> module BABYLON { <mask> /** <mask> * Enums <mask> */ <mask> export enum EComponentType { <mask> BYTE = 5120, <mask> UNSIGNED_BYTE = 5121, <mask> SHORT = 5122, </s> Add glTF 2.0 support - Breaks animation and materials common extension - KHR_technique_webgl still t...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export enum EMeshPrimitiveMode { POINTS = 0, LINES = 1, LINE_LOOP = 2, LINE_STRIP = 3, TRIANGLES = 4, TRIANGLE_STRIP = 5, TRIANGLE_FAN = 6
<mask> UNSIGNED_SHORT = 5123, <mask> FLOAT = 5126 <mask> } <mask> <mask> export enum EShaderType { <mask> FRAGMENT = 35632, <mask> VERTEX = 35633 <mask> } <mask> <mask> export enum EParameterType { <mask> BYTE = 5120, <mask> UNSIGNED_BYTE = 5...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export enum ETextureMagFilter { NEAREST = 9728, LINEAR = 9728,
<mask> FLOAT_MAT4 = 35676, <mask> SAMPLER_2D = 35678 <mask> } <mask> <mask> export enum ETextureWrapMode { <mask> CLAMP_TO_EDGE = 33071, <mask> MIRRORED_REPEAT = 33648, <mask> REPEAT = 10497 <mask> } <mask> <mask> export enum ETextureFilterType { <ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export enum ETextureMinFilter {
<mask> MIRRORED_REPEAT = 33648, <mask> REPEAT = 10497 <mask> } <mask> <mask> export enum ETextureFilterType { <mask> NEAREST = 9728, <mask> LINEAR = 9728, <mask> NEAREST_MIPMAP_NEAREST = 9984, <mask> LINEAR_MIPMAP_NEAREST = 9985, <mask> NEAREST_...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export enum ETextureTarget { TEXTURE_2D = 3553
<mask> LUMINANCE = 6409, <mask> LUMINANCE_ALPHA = 6410 <mask> } <mask> <mask> export enum ECullingType { <mask> FRONT = 1028, <mask> BACK = 1029, <mask> FRONT_AND_BACK = 1032 <mask> } <mask> <mask> export enum EBlendingFunction { <mask> ZERO ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export enum ETextureType { UNSIGNED_BYTE = 5121, UNSIGNED_SHORT_5_6_5 = 33635, UNSIGNED_SHORT_4_4_4_4 = 32819, UNSIGNED_SHORT_5_5_5_1 = 32820 } export enum ETextureWrapMode { CLAMP_TO_EDGE = 33071, MIRRORED_REPEAT = 33648, REPEAT = 10497
<mask> BACK = 1029, <mask> FRONT_AND_BACK = 1032 <mask> } <mask> <mask> export enum EBlendingFunction { <mask> ZERO = 0, <mask> ONE = 1, <mask> SRC_COLOR = 768, <mask> ONE_MINUS_SRC_COLOR = 769, <mask> DST_COLOR = 774, <mask> ONE_MINUS_...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
extras?: any;
<mask> * Interfaces <mask> */ <mask> export interface IGLTFProperty { <mask> extensions?: Object; <mask> extras?: Object; <mask> } <mask> <mask> export interface IGLTFChildRootProperty extends IGLTFProperty { <mask> name?: string; <mask> } </s> Add glTF 2.0 su...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
bufferView: number;
<mask> name?: string; <mask> } <mask> <mask> export interface IGLTFAccessor extends IGLTFChildRootProperty { <mask> bufferView: string; <mask> byteOffset: number; <mask> byteStride: number; <mask> count: number; <mask> type: string; <mask> compo...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
byteStride?: number; componentType: EComponentType; normalized?: boolean;
<mask> <mask> export interface IGLTFAccessor extends IGLTFChildRootProperty { <mask> bufferView: string; <mask> byteOffset: number; <mask> byteStride: number; <mask> count: number; <mask> type: string; <mask> componentType: EComponentType; <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
max: number[]; min: number[];
<mask> byteOffset: number; <mask> byteStride: number; <mask> count: number; <mask> type: string; <mask> componentType: EComponentType; <mask> <mask> max?: number[], <mask> min?: number[], <mask> name?: string; <mask> } <mask> <mask> e...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep"...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFAnimationChannel { sampler: number; target: IGLTFAnimationChannelTarget;
<mask> byteLength?: number; <mask> type?: string; <mask> } <mask> <mask> export interface IGLTFShader extends IGLTFChildRootProperty { <mask> uri: string; <mask> type: EShaderType; <mask> } <mask> <mask> export interface IGLTFProgram extends IGLTFChildRootProp...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFAnimationChannelTarget { id: number; path: string;
<mask> export interface IGLTFMesh extends IGLTFChildRootProperty { <mask> primitives: IGLTFMeshPrimitive[]; <mask> } <mask> <mask> export interface IGLTFImage extends IGLTFChildRootProperty { <mask> uri: string; <mask> } <mask> <mask> export interface IGLTFSampler extends ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFAnimationSampler { input: number; interpolation?: string; output: number;
<mask> export interface IGLTFImage extends IGLTFChildRootProperty { <mask> uri: string; <mask> } <mask> <mask> export interface IGLTFSampler extends IGLTFChildRootProperty { <mask> magFilter?: number; <mask> minFilter?: number; <mask> wrapS?: number; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFAnimation extends IGLTFChildRootProperty { channels?: IGLTFAnimationChannel[]; samplers?: IGLTFAnimationSampler[];
<mask> wrapS?: number; <mask> wrapT?: number; <mask> } <mask> <mask> export interface IGLTFTexture extends IGLTFChildRootProperty { <mask> sampler: string; <mask> source: string; <mask> <mask> format?: ETextureFormat; <mask> internalFormat?: ETextureFo...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFAssetProfile extends IGLTFProperty { api?: string; version?: string;
<mask> // Babylon.js values (optimize) <mask> babylonTexture?: Texture; <mask> } <mask> <mask> export interface IGLTFAmbienLight { <mask> color?: number[]; <mask> } <mask> <mask> export interface IGLTFDirectionalLight { <mask> color?: number[]; <mask> } ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFAsset extends IGLTFChildRootProperty { copyright?: string; generator?: string; profile?: IGLTFAssetProfile; version: string;
<mask> export interface IGLTFAmbienLight { <mask> color?: number[]; <mask> } <mask> <mask> export interface IGLTFDirectionalLight { <mask> color?: number[]; <mask> } <mask> <mask> export interface IGLTFPointLight { <mask> color?: number[]; <mask> constant...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFBuffer extends IGLTFChildRootProperty { uri?: string; byteLength: number;
<mask> export interface IGLTFDirectionalLight { <mask> color?: number[]; <mask> } <mask> <mask> export interface IGLTFPointLight { <mask> color?: number[]; <mask> constantAttenuation?: number; <mask> linearAttenuation?: number; <mask> quadraticAttenuation?: ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
// Loaded buffer (optimize) loadedBufferView: ArrayBufferView
<mask> linearAttenuation?: number; <mask> quadraticAttenuation?: number; <mask> } <mask> <mask> export interface IGLTFSpotLight { <mask> color?: number[]; <mask> constantAttenuation?: number; <mask> fallOfAngle?: number; <mask> fallOffExponent?: number; ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFBufferView extends IGLTFChildRootProperty { buffer: number; byteOffset: number; byteLength: number; target?: EBufferViewTarget;
<mask> linearAttenuation?: number; <mask> quadraticAttenuation?: number; <mask> } <mask> <mask> export interface IGLTFLight extends IGLTFChildRootProperty { <mask> type: string; <mask> } <mask> <mask> export interface IGLTFCameraOrthographic { <mask> xmag: num...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
orthographic?: IGLTFCameraOrthographic; perspective?: IGLTFCameraPerspective;
<mask> znear: number; <mask> } <mask> <mask> export interface IGLTFCamera extends IGLTFChildRootProperty { <mask> type: string; <mask> } <mask> <mask> export interface IGLTFImage extends IGLTFChildRootProperty { <mask> uri?: string; <mask> mimeType?: string; ...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFImage extends IGLTFChildRootProperty { uri?: string; mimeType?: string; bufferView?: number;
<mask> export interface IGLTFCamera extends IGLTFChildRootProperty { <mask> type: string; <mask> } <mask> <mask> export interface IGLTFAnimationChannelTarget { <mask> id: string; <mask> path: string; <mask> } <mask> <mask> export interface IGLTFAnimationChannel { ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFMaterialNormalTextureInfo extends IGLTFTextureInfo { scale: number;
<mask> id: string; <mask> path: string; <mask> } <mask> <mask> export interface IGLTFAnimationChannel { <mask> sampler: string; <mask> target: IGLTFAnimationChannelTarget; <mask> } <mask> <mask> export interface IGLTFAnimationSampler { <mask> input: s...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFMaterialOcclusionTextureInfo extends IGLTFTextureInfo { strength: number;
<mask> sampler: string; <mask> target: IGLTFAnimationChannelTarget; <mask> } <mask> <mask> export interface IGLTFAnimationSampler { <mask> input: string; <mask> output: string; <mask> <mask> interpolation?: string; <mask> } <mask> <mask> export inte...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFMaterialPbrMetallicRoughness { baseColorFactor: number[]; baseColorTexture: IGLTFTextureInfo; metallicFactor: number; roughnessFactor: number; metallicRoughnessTexture: IGLTFTextureInfo;
<mask> <mask> interpolation?: string; <mask> } <mask> <mask> export interface IGLTFAnimation extends IGLTFChildRootProperty { <mask> channels?: IGLTFAnimationChannel[]; <mask> parameters?: Object; <mask> samplers?: Object; <mask> } <mask> <mask> export inter...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFMaterial extends IGLTFChildRootProperty { pbrMetallicRoughness?: IGLTFMaterialPbrMetallicRoughness; normalTexture?: IGLTFMaterialNormalTextureInfo; occlusionTexture?: IGLTFMaterialOcclusionTextureInfo; emissiveTexture?: IGLTFTextureInfo; emissiveFac...
<mask> parameters?: Object; <mask> samplers?: Object; <mask> } <mask> <mask> export interface IGLTFNodeInstanceSkin { <mask> skeletons: string[]; <mask> skin: string; <mask> meshes: string[]; <mask> } <mask> <mask> export interface IGLTFSkins extends ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFMeshPrimitive extends IGLTFProperty { attributes: { [name: string]: number }; indices?: number; material?: number; mode?: EMeshPrimitiveMode; }
<mask> skin: string; <mask> meshes: string[]; <mask> } <mask> <mask> export interface IGLTFSkins extends IGLTFChildRootProperty { <mask> bindShapeMatrix: number[]; <mask> inverseBindMatrices: string; <mask> jointNames: string[]; <mask> <mask> babylonSk...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFMesh extends IGLTFChildRootProperty { primitives: IGLTFMeshPrimitive[];
<mask> bindShapeMatrix: number[]; <mask> inverseBindMatrices: string; <mask> jointNames: string[]; <mask> <mask> babylonSkeleton?: Skeleton; <mask> } <mask> <mask> export interface IGLTFNode extends IGLTFChildRootProperty { <mask> camera?: string; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
camera?: number; children?: number[]; skeletons?: number[]; skin?: number; jointName?: number;
<mask> babylonSkeleton?: Skeleton; <mask> } <mask> <mask> export interface IGLTFNode extends IGLTFChildRootProperty { <mask> camera?: string; <mask> children: string[]; <mask> skin?: string; <mask> jointName?: string; <mask> light?: string; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
mesh?: number;
<mask> skin?: string; <mask> jointName?: string; <mask> light?: string; <mask> matrix: number[]; <mask> mesh?: string; <mask> meshes?: string[]; <mask> rotation?: number[]; <mask> scale?: number[]; <mask> translation?: number[]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFSampler extends IGLTFChildRootProperty { magFilter?: ETextureMagFilter; minFilter?: ETextureMinFilter; wrapS?: ETextureWrapMode; wrapT?: ETextureWrapMode; }
<mask> babylonNode?: Node; <mask> } <mask> <mask> export interface IGLTFScene extends IGLTFChildRootProperty { <mask> nodes: number[]; <mask> } <mask> </s> Add glTF 2.0 support - Breaks animation and materials common extension - KHR_technique_webgl still to be added Former-commit...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
nodes: number[];
<mask> babylonNode?: Node; <mask> } <mask> <mask> export interface IGLTFScene extends IGLTFChildRootProperty { <mask> nodes: string[]; <mask> } <mask> <mask> /** <mask> * Runtime <mask> */ </s> Add glTF 2.0 support - Breaks animation and materials common extension - ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
export interface IGLTFSkin extends IGLTFChildRootProperty { bindShapeMatrix?: number[]; inverseBindMatrices?: number; jointNames: number[];
<mask> export interface IGLTFScene extends IGLTFChildRootProperty { <mask> nodes: string[]; <mask> } <mask> <mask> /** <mask> * Runtime <mask> */ <mask> export interface IGLTFRuntime { <mask> extensions: Object; <mask> accessors: Object; <mask> buffers...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
babylonSkeleton?: Skeleton; } export interface IGLTFTexture extends IGLTFChildRootProperty { format?: ETextureFormat; internalFormat?: ETextureFormat; sampler: number; source: number; target?: ETextureTarget; type?: ETextureType;
<mask> <mask> scene: Scene; <mask> rootUrl: string; <mask> <mask> loadedBufferCount: number; <mask> loadedBufferViews: { [name: string]: ArrayBufferView }; <mask> <mask> loadedShaderCount: number; <mask> <mask> importOnlyMeshes: boolean; <mask> impo...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
// Babylon.js values (optimize) babylonTexture?: Texture; } export interface IGLTFTextureInfo { index: number; texCoord?: number; } export interface IGLTF extends IGLTFProperty { accessors?: IGLTFAccessor[]; animations?: IGLTFAnimation[]; ...
<mask> <mask> loadedBufferCount: number; <mask> loadedBufferViews: { [name: string]: ArrayBufferView }; <mask> <mask> loadedShaderCount: number; <mask> <mask> importOnlyMeshes: boolean; <mask> importMeshesNames?: string[]; <mask> <mask> dummyNodes: Node[]; ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderInterfaces.ts
<mask> /** <mask> * Utils functions for GLTF <mask> */ <mask> export class GLTFUtils { <mask> /** <mask> * Sets the given "parameter" matrix <mask> * @param scene: the {BABYLON.Scene} object <mask> * @param source: the source node where to pick the matrix <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderUtils.ts
public static GetTextureFilterMode(mode: number): ETextureMinFilter {
<mask> /** <mask> * Returns the texture filter mode giving a mode value <mask> * @param mode: the filter mode value <mask> */ <mask> public static GetTextureFilterMode(mode: number): ETextureFilterType { <mask> switch (mode) { <mask> case ETe...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderUtils.ts
case ETextureMinFilter.LINEAR: case ETextureMinFilter.LINEAR_MIPMAP_NEAREST: case ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return Texture.TRILINEAR_SAMPLINGMODE; case ETextureMinFilter.NEAREST: case ETextureMinFilter.NEAREST_MIPMAP_NEARE...
<mask> * @param mode: the filter mode value <mask> */ <mask> public static GetTextureFilterMode(mode: number): ETextureFilterType { <mask> switch (mode) { <mask> case ETextureFilterType.LINEAR: <mask> case ETextureFilterType.LINEAR_MIPMAP_NEARE...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderUtils.ts
public static GetBufferFromBufferView(runtime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView {
<mask> default: return Texture.BILINEAR_SAMPLINGMODE; <mask> } <mask> } <mask> <mask> public static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView { ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderUtils.ts
var loadedBufferView = runtime.gltf.buffers[bufferView.buffer].loadedBufferView;
<mask> <mask> public static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView { <mask> var byteOffset = bufferView.byteOffset + byteOffset; <mask> <mask> var loade...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderUtils.ts
* @param runtime: the GLTF runtime
<mask> } <mask> <mask> /** <mask> * Returns a buffer from its accessor <mask> * @param gltfRuntime: the GLTF runtime <mask> * @param accessor: the GLTF accessor <mask> */ <mask> public static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/d4afc541ab07073f0c204f7424af3de593f95be0
loaders/src/glTF/babylon.glTFFileLoaderUtils.ts