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Akhilsudh/Hacker-Rank-Solutions
aVeryBigSum.c
#include <stdio.h> int main() { int N; scanf("%d", &N); int sumArray[N]; long Sum = 0; for(int index = 0; index < N; index++) { scanf("%d", &sumArray[index]); Sum += sumArray[index]; } printf("%ld", Sum); return 0; }
Akhilsudh/Hacker-Rank-Solutions
CompareTheTriplets.c
<reponame>Akhilsudh/Hacker-Rank-Solutions<gh_stars>0 #include <stdio.h> void compareTriplets(int a0, int a1, int a2, int b0, int b1, int b2) { int A = 0, B = 0; if(a0 > b0) { A += 1; } else if(a0 < b0) { B += 1; } if(a1 > b1) { A += 1; } else if(a1 < b1) { B += 1; } if(a2 > b2) { A += 1; ...
Akhilsudh/Hacker-Rank-Solutions
PlusMinus.c
#include <stdio.h> int main() { float p = 0, n = 0, z = 0; int N; int num; scanf("%d", &N); for(int i = 0; i < N; i++) { scanf("%d", &num); if(num > 0) p += 1; if(num < 0) n += 1; if(num == 0) z += 1; } printf("%f\n%f\n%f", p/N, n/N, z/N); return 0; }
Akhilsudh/Hacker-Rank-Solutions
DiagonalDifference.c
<gh_stars>0 #include <stdio.h> #include <math.h> int main() { int i, j, n; int A = 0, B = 0; scanf("%d", &n); int arr[n][n]; for(i = 0; i < n; i++) { for(j = 0; j < n; j++) { scanf("%d", &arr[i][j]); } } for(i = 0; i < n; i++) { A += arr[i][i]; B += arr[i][(n - 1) - i]; } printf("%d", abs(A-B...
Akhilsudh/Hacker-Rank-Solutions
appleAndOranges.c
#include <stdio.h> int main() { int aCount = 0, oCount = 0; int s,t,a,b,m,n,i; scanf("%d%d%d%d%d%d", &s, &t, &a, &b, &m, &n); int aPos[m]; int oPos[n]; for(i = 0; i < m; i++) { scanf("%d", &aPos[i]); if((aPos[i]+a >= s) && (aPos[i]+a <= t)) aCount++; } for(i = 0; i < n; i++) { scanf("%d", &oPos[i]);...
Akhilsudh/Hacker-Rank-Solutions
GradingStudents.c
<filename>GradingStudents.c #include <stdio.h> int main() { int n, num, div; scanf("%d", &n); for(int i = 0; i < n; i++) { scanf("%d", &num); if((num % 5) != 0) { div = num/5 + 1; if((((div*5) - num) < 3) && num >= 38) printf("%d\n", div * 5); else printf("%d\n", num); } else printf("...
Akhilsudh/Hacker-Rank-Solutions
SolveMeFirst.c
<reponame>Akhilsudh/Hacker-Rank-Solutions<filename>SolveMeFirst.c #include <stdio.h> #include <string.h> int solveMeFirst(int a , int b) { return (a + b) } int main() { int x, y; scanf("%d %d", &x, &y); printf("%d", solveMeFirst(x, y)); return 0; }
LYM-mg/MGDemo
MGDemo/turnView/Class/Animation/V/CustomAnimateTransitionPop.h
<reponame>LYM-mg/MGDemo // // CustomAnimateTransitionPop.h // animateTransition // // Created by ming on 16/6/26. // Copyright © 2016年 ming. All rights reserved. // #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface CustomAnimateTransitionPop : NSObject<UIViewControllerAnimatedTransitioning> @pro...
LYM-mg/MGDemo
MGDemo/turnView/Class/Animation/C/TimerViewController.h
// // TimerViewController.h // RulerDemo // // Created by newunion on 2018/8/6. // Copyright © 2018年 ShouBaTeam. All rights reserved. // #import <UIKit/UIKit.h> @interface TimerViewController : UIViewController @end
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIGestureRecognizer+Block.h
<reponame>LYM-mg/MGDemo<filename>MGDemo/turnView/MGCategory/UIGestureRecognizer+Block.h // // UIGestureRecognizer+Block.h // MGDemo // // Created by <EMAIL> on 2017/7/29. // Copyright © 2017年 ming. All rights reserved. // #import <UIKit/UIKit.h> typedef void(^MGGestureBlock)(id gesture); @interface UIGestureReco...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UITextField+Shake.h
// // UITextField+Shake.h // VideoShare // // Created by i-<EMAIL> on 2017/6/21. // Copyright © 2017年 i-Techsys. All rights reserved. // #import <UIKit/UIKit.h> @interface UITextField (Shake) /** * 为textField扩展一个左右晃动的动画 */ - (void)shakeWithDuration:(CFTimeInterval)duration; @end
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/NSTimer+Block.h
// // NSTimer+Block.h // drawDemo // // Created by newunion on 2018/12/10. // Copyright © 2018年 firestonetmt. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface NSTimer (Block) + (NSTimer*)scheduledTimerWithTimeInterval:(NSTimeInterval)interval block:(void(^)(void))block...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIImage+ImageEffects.h
// // UIImage+ImageEffects.h // SwiftLive // // Created by 查俊松 on 16/4/29. // Copyright © 2016年 DotC_United. All rights reserved. // #import <UIKit/UIKit.h> @interface UIImage (ImageEffects) - (UIImage *)applyLightEffect; - (UIImage *)applyExtraLightEffect; - (UIImage *)applyDarkEffect; - (UIImage *)applyTintEff...
LYM-mg/MGDemo
MGDemo/turnView/ThirdLib/refresh/PMLineLayer.h
// // PMLineLayer.h // PMElasticRefresh // // Created by Andy on 16/4/16. // Copyright © 2016年 AYJk. All rights reserved. // #import <QuartzCore/QuartzCore.h> #import <UIKit/UIKit.h> @interface PMLineLayer : CAShapeLayer - (instancetype)initWithSize:(CGSize)ballSize StrokeColor:(UIColor *)strokeColor animationHeig...
LYM-mg/MGDemo
MGDemo/turnView/Class/Search/V/MGSearchCell.h
<gh_stars>100-1000 // // MGSearchCell.h // MGDemo // // Created by ming on 16/6/21. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGSearchCell : UITableViewCell @end
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/C/MGHeadPushViewController.h
<reponame>LYM-mg/MGDemo // #import "MGHeadPushViewController.h" #import "MGHomeModel.h" @interface MGHeadPushViewController : UIViewController //headModel用来设置导航条的属性,在推荐页面push来时直接把headModel正向传值传来,需要注意这里重写set方法赋值的时 //当前控制器的navigationController是空的,无法修改导航条的属性 @property (nonatomic, strong) MGHomeModel *headModel; /** ...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UINavigationBar+ChangeColor.h
// // UINavigationBar+ChangeColor.h // ProductionReport // // Created by i-Tech<EMAIL> on 17/1/17. // Copyright © 2017年 i-Techsys. All rights reserved. // #import <UIKit/UIKit.h> @interface UINavigationBar (ChangeColor) /** * 隐藏导航栏下的横线,背景色置空 */ - (void)star; /** * @param color 最终显示颜色 * @param scrollView ...
LYM-mg/MGDemo
MGDemo/turnView/Class/Search/V/MGHeadView.h
// // MGHeadView.h // turnView // // Created by ming on 16/6/13. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> /** 屏幕宽度 */ #define MGScreen_W [UIScreen mainScreen].bounds.size.width @class MGSectionModel; @interface MGHeadView : UITableViewHeaderFooterView /** sertion模型 */ @property...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIDevice+Extension.h
<reponame>LYM-mg/MGDemo // // UIDevice+Extension.h // MGMiaoBo // // Created by ming on 16/9/10. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface UIDevice (Extension) /** 当前试试设备 */ + (NSString*)deviceVersion; /** 是否横屏 */ - (BOOL)isLandscape; /** * 强制屏幕转屏 * * @param orie...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/Pubuliu/Cell/MGShopCell.h
<filename>MGDemo/turnView/Class/ming/Pubuliu/Cell/MGShopCell.h // // MGShopCell.h // MGPuBuLiuDemo // // Created by ming on 16/6/9. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @class MGShopModel; @interface MGShopCell : UICollectionViewCell @property (nonatomic, strong) MGShopModel...
LYM-mg/MGDemo
MGDemo/turnView/Extesion/UIColor+HexColor.h
// // UIColor+HexColor.h // HexColor // // Created by <NAME> on 16/4/26. // Copyright © 2016年 <NAME>. All rights reserved. // #import <UIKit/UIKit.h> @interface UIColor (HexColor) //16进制自动转换RGB颜色 + (UIColor *)colorWithHexString:(NSString *)stringToConvert; @end
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UINavigationBar+Extension.h
<gh_stars>100-1000 // // UINavigationBar+Extension.h // MGDemo // // Created by <EMAIL> on 2017/7/29. // Copyright © 2017年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface UINavigationBar (Extension) //@property (nonatomic,assign) BOOL mg_hideStatusBarBackgroungView; @end
LYM-mg/MGDemo
MGDemo/turnView/Extesion/MQGradientProgressView.h
<reponame>LYM-mg/MGDemo // // MQGradientProgressView.h // MQGradientProgress // // Created by <EMAIL> on 2017/8/25. // Copyright © 2017年 i-Techsys. All rights reserved. // #import <UIKit/UIKit.h> #define MQRGBColor(r, g, b) [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:1.0] @interface MQGr...
LYM-mg/MGDemo
MGDemo/turnView/OSSImage.h
<filename>MGDemo/turnView/OSSImage.h // // OSSImage.h // ImageUploaderDemo // // Created by apiapia on 8/1/17. // Copyright © 2017 cnwoxiang. All rights reserved. // #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> typedef NS_ENUM(NSInteger, UploadImageState) { UploadImageFailed = 0, UploadImag...
LYM-mg/MGDemo
MGDemo/turnView/Class/Search/M/MGCellModel.h
<filename>MGDemo/turnView/Class/Search/M/MGCellModel.h<gh_stars>100-1000 // // MGCellModel.h // turnView // // Created by ming on 16/6/13. // Copyright © 2016年 ming. All rights reserved. // #import <Foundation/Foundation.h> @interface MGCellModel : NSObject /** 标题 */ @property (nonatomic, copy) NSString *title; @...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/Pubuliu/Model/MGShopModel.h
// // MGShopModel.h // MGPuBuLiuDemo // // Created by ming on 16/6/9. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGShopModel : NSObject @property (nonatomic, assign) CGFloat w; @property (nonatomic, assign) CGFloat h; @property (nonatomic, copy) NSString *img; @property ...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIButton+Extension.h
<reponame>LYM-mg/MGDemo // // UIButton+Extension.m // Created by <EMAIL> on 2017/7/29. // Copyright © 2017年 ming. All rights reserved. #import <UIKit/UIKit.h> typedef void(^MGBtnBlock)(id btn); @interface UIButton (Extension) #pragma mark - SEL回调 + (UIButton *)ButtonWithTitle:(NSString *)title backgroundColor: (...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIViewController+Utils.h
<filename>MGDemo/turnView/MGCategory/UIViewController+Utils.h // // UIViewController+Utils.h // SwiftLive // // Created by Victor on 16/6/12. // Copyright © 2016年 DotC_United. All rights reserved. // #import <UIKit/UIKit.h> @interface UIViewController (Utils) + (UIViewController *)currentVC; + (UIViewController *...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/M/MGHomeModel.h
<filename>MGDemo/turnView/Class/ming/M/MGHomeModel.h // // MGHomeModel.h // MGDemo // // Created by ming on 16/7/9. // Copyright © 2016年 ming. All rights reserved. // #import <Foundation/Foundation.h> @interface MGHomeModel : NSObject /** 颜色 */ @property (nonatomic, copy) NSString *color; /** 名字 */ @property (no...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/C/MGCollectionController.h
// // MGCollectionController.h // MGDemo // // Created by ming on 16/6/22. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGCollectionController : UIViewController @end
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/M/MGBodyModel.h
// // MGBodyModel.h // MGDemo // // Created by ming on 16/7/9. // Copyright © 2016年 ming. All rights reserved. // #import <Foundation/Foundation.h> @interface MGBodyModel : NSObject /** 每一行的标题 */ @property (nonatomic, copy) NSString *section_title; /** 图片的URL */ @property (nonatomic, copy) NSString *imageURL; /**...
LYM-mg/MGDemo
MGDemo/turnView/Class/Animation/V/CustomAnimateTransitionPush.h
<filename>MGDemo/turnView/Class/Animation/V/CustomAnimateTransitionPush.h // // CustomAnimateTransitionPop.h // animateTransition // // Created by ming on 16/6/26. // Copyright © 2016年 ming. All rights reserved. // #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface CustomAnimateTransitionPush : N...
LYM-mg/MGDemo
MGDemo/turnView/Class/Search/M/MGSectionModel.h
// // MGSectionModel.h // turnView // // Created by ming on 16/6/13. // Copyright © 2016年 ming. All rights reserved. // #import <Foundation/Foundation.h> @interface MGSectionModel : NSObject /** 头部标题 */ @property (nonatomic, copy) NSString *sectionTitle; /** 是否是展开的 */ @property (nonatomic, assign) BOOL isExpande...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIView+LYMExtension.h
<filename>MGDemo/turnView/MGCategory/UIView+LYMExtension.h<gh_stars>100-1000 // // UIView+LYMExtension.h // UIView+LYMExtension.h // // Created by ming on 13/12/10. // Copyright © 2013年 ming. All rights reserved. /** 此类不仅封装了控件的Frame,还封装了快速从XIB创建View的方法(仅限于XIB中只有一个View的时候) 此外,还封装了两个View是否有重叠的方法 */ #import <UIKit...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/V/MGHeaderReusableView.h
// // MGHeaderReusableView.h // MGDemo // // Created by ming on 16/7/9. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @class MGHomeModel; @interface MGHeaderReusableView : UICollectionReusableView /** 头部模型属性 */ @property (nonatomic, strong) MGHomeModel *homeModel; //便利构造方法 + (instan...
LYM-mg/MGDemo
MGDemo/turnView/Class/Animation/C/MGDealImageViewController.h
<reponame>LYM-mg/MGDemo<filename>MGDemo/turnView/Class/Animation/C/MGDealImageViewController.h // // MGDealImageViewController.h // MGDemo // // Created by newunion on 2019/4/4. // Copyright © 2019年 ming. All rights reserved. // #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface MGDealImageViewController...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/C/MGTranstionViewController.h
<gh_stars>100-1000 // // MGTranstionViewController.h // MGDemo // // Created by newunion on 2018/1/16. // Copyright © 2018年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGTranstionViewController : UIViewController @end
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/C/MGHeaderCollectionVC.h
<reponame>LYM-mg/MGDemo // // MGHeaderCollectionVC.h // MGDemo // // Created by ming on 16/7/9. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGHeaderCollectionVC : UIViewController @end
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIView+SpeedCreat.h
<reponame>LYM-mg/MGDemo<filename>MGDemo/turnView/MGCategory/UIView+SpeedCreat.h // // UIView+SpeedCreat.h // Firestonelamp // // Created by newunion on 2019/3/20. // Copyright © 2019年 firestonetmt. All rights reserved. // #import <UIKit/UIKit.h> #pragma mark - UILabel @interface UILabe...
LYM-mg/MGDemo
MGDemo/turnView/Class/Search/C/MGSearchViewController.h
<filename>MGDemo/turnView/Class/Search/C/MGSearchViewController.h // // MGSearchViewController.h // MGDemo // // Created by ming on 16/6/21. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGSearchViewController : UITableViewController @end
LYM-mg/MGDemo
MGDemo/turnView/Class/Search/C/MGGIFViewController.h
<gh_stars>100-1000 // // MGGIFViewController.h // MGDemo // // Created by newunion on 2018/1/12. // Copyright © 2018年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGGIFViewController : UIViewController @end
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIColor+Extension.h
<reponame>LYM-mg/MGDemo // // UIColor+Extension.h // VideoShare // // Created by <EMAIL> on 2017/6/20. // Copyright © 2017年 i-Techsys. All rights reserved. // #import <UIKit/UIKit.h> @interface UIColor (Extension) //随机颜色 + (UIColor *)randomColor; /** 16禁止转RGB */ + (UIColor *)colorWithHexString:(NSString *)colorS...
LYM-mg/MGDemo
MGDemo/turnView/Class/Animation/C/MGAnimationPushVC.h
<reponame>LYM-mg/MGDemo // // MGAnimationPushVC.h // MGDemo // // Created by ming on 16/7/8. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGAnimationPushVC : UIViewController /** image */ @property (nonatomic,strong) UIImage *myImage; /** backImageView */ @property (nonato...
LYM-mg/MGDemo
MGDemo/turnView/ThirdLib/refresh/UIScrollView+ElasticRefresh.h
<reponame>LYM-mg/MGDemo<gh_stars>100-1000 // // UIScrollView+ElasticRefresh.h // PMElasticRefresh // // Created by Andy on 16/4/16. // Copyright © 2016年 AYJk. All rights reserved. // #import <UIKit/UIKit.h> #import "PMElasticView.h" @interface UIScrollView (ElasticRefresh) @property (nonatomic, strong) PMElasticV...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/V/MGBodyCell.h
// // MGBodyCell.h // MGDemo // // Created by ming on 16/7/9. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @class MGBodyModel; @interface MGBodyCell : UICollectionViewCell /** 模型属性 */ @property (nonatomic, strong) MGBodyModel *bodyModel; @end
LYM-mg/MGDemo
MGDemo/turnView/Class/Search/V/TableViewHead.h
<filename>MGDemo/turnView/Class/Search/V/TableViewHead.h // // TableViewHead.h // turnView // // Created by ming on 16/6/13. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface TableViewHead : UIView @end
LYM-mg/MGDemo
MGDemo/turnView/Class/Animation/C/MGAllocViewController.h
// // MGAllocViewController.h // MGDemo // // Created by newunion on 2019/4/9. // Copyright © 2019 ming. All rights reserved. // #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface MGAllocViewController : UIViewController @end NS_ASSUME_NONNULL_END
LYM-mg/MGDemo
MGDemo/turnView/Class/Animation/C/MGAnimationVC.h
// // MGAnimationVC.h // MGDemo // // Created by ming on 16/7/8. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGAnimationVC : UIViewController /** 当前按钮 */ @property(strong,nonatomic)UIButton *button; @end
LYM-mg/MGDemo
MGDemo/turnView/ThirdLib/refresh/PMElasticRefresh.h
// // PMElasticRefresh.h // PMElasticRefresh // // Created by Andy on 16/4/16. // Copyright © 2016年 AYJk. All rights reserved. // #ifndef PMElasticRefresh_h #define PMElasticRefresh_h #import "UIScrollView+ElasticRefresh.h" #endif /* PMElasticRefresh_h */
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/ViewController/UIViewController+Extension.h
<filename>MGDemo/turnView/MGCategory/ViewController/UIViewController+Extension.h // // UIViewController+Extension.h // NewUnion // // Created by Ming on 16/12/18. // Copyright © 2016年 NewUnion. All rights reserved. // #import <UIKit/UIKit.h> @interface UIViewController (Extension) /** * 导航栏当前控制器 */ + (UIViewCo...
LYM-mg/MGDemo
MGDemo/turnView/ThirdLib/LLGifView/LLGifImageView.h
<reponame>LYM-mg/MGDemo // // LLGifImageView.h // LLGifView // // Created by WangZhaomeng on 2017/6/14. // Copyright © 2017年 MaoChao Network Co. Ltd. All rights reserved. // #import <UIKit/UIKit.h> /** 播放gif图片类。优化播放gif时内存占用过高。 原理是时间换空间,播发时并不是把所有图片缓存到内存中,而是实时的从资源中读取图片显示。 帧与帧的间隔越小CPU占用越大。 另外还实现了gif动画的暂停、快进、慢放功能...
LYM-mg/MGDemo
MGDemo/turnView/ThirdLib/refresh/PMElasticView.h
<gh_stars>100-1000 // // PMElasticView.h // PMElasticRefresh // // Created by Andy on 16/4/13. // Copyright © 2016年 AYJk. All rights reserved. // #import <UIKit/UIKit.h> typedef void(^PMRefreshBlock)(void); @interface PMElasticView : UIView - (instancetype)initWithBindingScrollView:(UIScrollView *)bindingScrollV...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/C/MGVideoViewController.h
<filename>MGDemo/turnView/Class/ming/C/MGVideoViewController.h // // MGVideoViewController.h // turnView // // Created by ming on 16/6/14. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGVideoViewController : UIViewController @end
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/V/MGHeaderFlowLayout.h
<filename>MGDemo/turnView/Class/ming/V/MGHeaderFlowLayout.h // // MGHeaderFlowLayout.h // MGDemo // // Created by ming on 16/7/9. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGHeaderFlowLayout : UICollectionViewFlowLayout //默认为64.0, default is 64.0 @property (nonatomic, a...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/C/MGAlertController.h
// // MGAlertController.h // MGDemo // // Created by newunion on 2018/1/17. // Copyright © 2018年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGAlertController : UIAlertController @end
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/MGRefreshGifHeader.h
/* @header MGRefreshGifHeader.h @abstract MGMiaoBo 关于源代码文件的一些基本描述 @author Created by ming on 16/9/10. Copyright © 2016年 ming. All rights reserved. */ //#import <MJRefresh/MJRefresh.h> //@interface MGRefreshGifHeader : MJRefreshGifHeader // //@end
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIButton+EnlargeTouchArea.h
// // UIButton+EnlargeTouchArea.h // SwiftLive // // Created by Victor on 16/4/25. // Copyright © 2016年 DotC_United. All rights reserved. // #import <UIKit/UIKit.h> @interface UIButton (EnlargeTouchArea) - (void)setEnlargeEdgeWithTop:(CGFloat)top right:(CGFloat)right bottom:(CGFloat)bottom left:(CGFloat)left; @...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIView+MGBadge.h
<filename>MGDemo/turnView/MGCategory/UIView+MGBadge.h // // UIView+MGBadge.h // MGDemo // // Created by newunion on 2019/4/10. // Copyright © 2019 ming. All rights reserved. // #import <UIKit/UIKit.h> #import "MGBadgeProtocol.h" NS_ASSUME_NONNULL_BEGIN @interface UIView (MGBadge)<MGBadgeProtocol> @end NS_ASSUM...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIBarButtonItem+Extension.h
// // UIBarButtonItem+Extension.h // 03-百思不得姐-我的 // // Created by ming on 13/12/5. // Copyright © 2013年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface UIBarButtonItem (Extension) /** 设置背景图片和颜色 */ + (UIBarButtonItem *)itemWithBackgroundImage:(NSString *)backgroundImage BackgroundhighImage:(NSStri...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/MGButton+Delay.h
// // MGButton+Delay.h // MGDemo // // Created by newunion on 2018/1/22. // Copyright © 2018年 ming. All rights reserved. // #import <UIKit/UIKit.h> #define defaultInterval 1.0//默认时间间隔 @interface MGButton_Delay: UIButton @property(nonatomic,assign) IBInspectable CGFloat timeInterval;//用这个给重复点击加间隔 @property(nonatom...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/NSObject+HUD.h
<filename>MGDemo/turnView/MGCategory/NSObject+HUD.h // // NSObject+HUD.h // MGMiaoBo // // Created by ming on 16/9/10. // Copyright © 2016年 ming. All rights reserved. // #import <Foundation/Foundation.h> @interface NSObject (HUD) /** * 弹框提示 * * @param info 要提醒的内容 */ - (void)showInfo:(NSString *)info; #prag...
LYM-mg/MGDemo
MGDemo/turnView/MGNavVC.h
// // MGNavVC.h // MGDemo // // Created by ming on 16/7/8. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGNavVC : UINavigationController @end
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/MGCategoryHeader.h
/* @header CategoryHeader.h @abstract MGMiaoBo 关于源代码文件的一些基本描述 @author Created by ming on 16/9/10. Copyright © 2016年 ming. All rights reserved. */ #import "UIView+LYMExtension.h" #import "UIButton+Extension.h" #import "UIViewController+HUD.h" #import "UIImage+Extension.h" #import "UIImageView+Extension.h" #i...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/UIImage+Extension.h
<gh_stars>100-1000 // // UIImage+Extension.h // MGMiaoBo // // Created by ming on 16/9/10. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface UIImage (Extension) /** * 生成一张高斯模糊的图片 * * @param image 原图 * @param blur 模糊程度 (0~1) * * @return 高斯模糊图片 */ + (UIImage *)blurIm...
LYM-mg/MGDemo
MGDemo/turnView/Class/Search/M/MGCar.h
<reponame>LYM-mg/MGDemo // // MGCar.h // MGDemo // // Created by ming on 16/7/7. // Copyright © 2016年 ming. All rights reserved. // #import <Foundation/Foundation.h> @interface MGCar : NSObject /** 图标 */ @property (nonatomic, copy) NSString *icon; /** 名称 */ @property (nonatomic, copy) NSString *name; + (instanc...
LYM-mg/MGDemo
MGDemo/turnView/Class/Search/C/MGTableController.h
// // MGTableController.h // turnView // // Created by ming on 16/6/13. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @interface MGTableController : UITableViewController @end
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/Pubuliu/Layout/MGWaterflowLayout.h
// // MGWaterflowLayout.h // MGPuBuLiuDemo // // Created by ming on 16/6/9. // Copyright © 2016年 ming. All rights reserved. // #import <UIKit/UIKit.h> @class MGWaterflowLayout; @protocol MGWaterflowLayoutDelegate <NSObject> @required - (CGFloat)waterflowLayout:(MGWaterflowLayout *)waterflowLayout heightForItemA...
LYM-mg/MGDemo
MGDemo/turnView/ThirdLib/LLGifView/LLGifView.h
// // LLGifView.h // LLFoundation // // Created by wangzhaomeng on 16/11/15. // Copyright © 2016年 MaoChao Network Co. Ltd. All rights reserved. // #import <UIKit/UIKit.h> @interface LLGifView : UIView - (id)initWithFrame:(CGRect)frame filePath:(NSString *)filePath; - (id)initWithFrame:(CGRect)frame data:(NSData *...
LYM-mg/MGDemo
MGDemo/turnView/ThirdLib/refresh/PMBallLayer.h
// // PMBallLayer.h // PMElasticRefresh // // Created by Andy on 16/4/13. // Copyright © 2016年 AYJk. All rights reserved. // #import <QuartzCore/QuartzCore.h> #import <UIKit/UIKit.h> @interface PMBallLayer : CAShapeLayer - (instancetype)initWithSize:(CGSize)ballSize fillColor:(UIColor *)fillColor animationHeight:...
LYM-mg/MGDemo
MGDemo/turnView/MGCategory/NSString+Extension.h
<reponame>LYM-mg/MGDemo<filename>MGDemo/turnView/MGCategory/NSString+Extension.h // // NSString+NSString_Extension.h // VideoShare // // Created by <EMAIL> on 2017/6/18. // Copyright © 2017年 i-Techsys. All rights reserved. // #import <Foundation/Foundation.h> @interface NSString (Extension) /** 获取Cache目录: */ - (...
LYM-mg/MGDemo
MGDemo/turnView/Class/ming/V/MGRmndCell.h
<gh_stars>100-1000 // // MGRmndCell.h // MGHuntForCity // // Created by MacBook on 15/7/2. // Copyright (c) 2015年 维尼的小熊. All rights reserved. // #import <UIKit/UIKit.h> @class MGBodyModel; @interface MGRmndCell : UITableViewCell /** cell的模型 */ @property (nonatomic, strong) MGBodyModel *model; + (instancetype)c...
r4d2/fatal
fatal/type/reflect_member_function.h
<reponame>r4d2/fatal<filename>fatal/type/reflect_member_function.h /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be f...
r4d2/fatal
fatal/type/traits.h
/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once ...
r4d2/fatal
fatal/type/enum.h
<gh_stars>1-10 /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ ...
r4d2/fatal
fatal/type/call_traits.h
/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once ...
r4d2/fatal
fatal/type/transform.h
<filename>fatal/type/transform.h /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the sa...
r4d2/fatal
fatal/container/variant.h
<reponame>r4d2/fatal /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory...
r4d2/fatal
fatal/container/flag_set.h
/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once ...
r4d2/fatal
fatal/type/sequence.h
/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once ...
r4d2/fatal
fatal/math/numerics.h
/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once ...
r4d2/fatal
fatal/type/prefix_tree.h
/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once ...
r4d2/fatal
fatal/preprocessor.h
<gh_stars>1-10 /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ ...
r4d2/fatal
fatal/type/tag.h
<filename>fatal/type/tag.h /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same dir...
r4d2/fatal
fatal/type/map.h
<reponame>r4d2/fatal /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory...
r4d2/fatal
fatal/test/driver.h
/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once ...
r4d2/fatal
fatal/container/tuple_tags.h
<filename>fatal/container/tuple_tags.h /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in ...
r4d2/fatal
fatal/type/pair.h
<reponame>r4d2/fatal /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory...
r4d2/fatal
fatal/test/lib.h
<reponame>r4d2/fatal /* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory...
r4d2/fatal
fatal/type/list.h
/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once ...
r4d2/fatal
fatal/container/tagged_tuple.h
/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once ...
BranchofLight/Breakout
src/Rect.h
#pragma once // Struct for creating rectangles /*struct Rect { float x; float y; float width; float height; }; bool isRectCollision(Rect r1, Rect r2) { // Calculate the sides of first float leftThis = r1.x; float rightThis = r1.x + r1.width; float topThis = r1.y; float bottomThis = r1.y +...
BranchofLight/Breakout
src/GameObject.h
<gh_stars>0 // Class Objectives: // - Create a base class for all objects used #pragma once; #include "LineSegment.h" enum DIRECTION { UP, DOWN, LEFT, RIGHT, NONE }; class GameObject { public: GameObject(int, int, std::string); ~GameObject(); void move(DIRECTION, float); void accelerate(float);...
BranchofLight/Breakout
src/AngleMath.h
<reponame>BranchofLight/Breakout<gh_stars>0 #pragma once #include <SFML\System.hpp> #include "LineSegment.h" // This will be part of the physics engine in later games int dot(sf::Vector2<int>, sf::Vector2<int>); int calculateAngle(LineSegment, LineSegment); int normalizeAngle(int); static const float PI = ...
BranchofLight/Breakout
src/Ball.h
<reponame>BranchofLight/Breakout<filename>src/Ball.h // Class Objectives: // - Contain all code for handling ball objects #pragma once; #include "GameObject.h" #include "Paddle.h" class Ball : public GameObject { public: Ball(int, int, std::string); ~Ball(); void dropBall(float); bool getHasDropp...
BranchofLight/Breakout
src/Brick.h
<reponame>BranchofLight/Breakout // Class Objectives: // - Handle all brick functionality #pragma once #include "GameObject.h" class Brick : public GameObject { public: Brick(int, int, std::string); ~Brick(); void handleCollision(); void handleBallCollision(); private: };
BranchofLight/Breakout
src/LineSegment.h
#pragma once #include <SFML\System.hpp> class LineSegment { public: LineSegment(); LineSegment(int, int, int, int); LineSegment calculateNormal(); int** getArray(); sf::Vector2<int> p1; sf::Vector2<int> p2; };
BranchofLight/Breakout
src/Game.h
<reponame>BranchofLight/Breakout // Class Objectives: // Setup game // Handle any changes in view (eg. menus, level advances, etc) including generating a new level // Hold reference to a Level which holds all level objects // Changes score as approriate // Disposes of all objects when game is closed #pragma onc...
BranchofLight/Breakout
src/ResourceManager.h
<reponame>BranchofLight/Breakout // Class objectives: // - Hold and manage all objects that the game contains // MAYBE: Have functions to allow concurrent data between new levels (eg. same active powerups still active, etc) #pragma once; #include <vector> #include "GameObject.h" #include "Ball.h" #include "P...
BranchofLight/Breakout
src/stdafx.h
<filename>src/stdafx.h // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include "targetver.h" // TODO: reference additional headers your program requires here #include <SFML/Graphics...
BranchofLight/Breakout
src/Paddle.h
<gh_stars>0 // Class objectives: // - Contain all functionality for the paddle #pragma once #include "GameObject.h" class Paddle : public GameObject { public: Paddle(int, int, std::string); ~Paddle(); void handleCollision(); void move(DIRECTION, float); DIRECTION getDirectionMoving(); pri...