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  # NeuralCraft World Model Data
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  Action-conditioned Minecraft gameplay for training an interactive world model.
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- 5,548,016 frames in 126,085 contiguous runs across 303 shards.
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  Derived from [TESS-Computer/minecraft-vla-stage1](https://huggingface.co/datasets/TESS-Computer/minecraft-vla-stage1)
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  (OpenAI VPT contractor data), curated to gameplay only.
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- ## Curation
 
 
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- 1. **Near-black frames dropped** (brightness < 32) — caves/night carry little learnable signal.
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- 2. **GUI/menu removal** with a CLIP content classifier (P(gameplay) < 0.20 dropped): inventory,
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- crafting, chest, trading and pause screens, plus non-game content present in the source
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- screen recordings (browsers, streams).
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- 3. **Re-segmented into contiguous runs of >= 16 frames** after filtering, since filtering creates
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- gaps and a world model needs contiguous windows.
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- 4. **Ego-motion measured** from optical flow and appended to every action vector.
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- ## Format
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- > The `.tar` files are **not a WebDataset**: each holds ordered per-run directories
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- > (`run/frames/frame_NNNNNN.jpg` + `run/actions.jsonl`) because a world model needs contiguous
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- > frame sequences, not shuffled independent samples. The HF dataset viewer is disabled for this
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- > reason — load the tars directly.
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- - **Frames:** 256x144 RGB JPEG, 5 Hz (VPT native).
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- - **Layout:** `data/shard_XXXXX.tar` unpacks to `sXXXXX_rYYYY/frames/frame_NNNNNN.jpg` and
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- `sXXXXX_rYYYY/actions.jsonl` (one JSON line per frame).
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- - **`metadata.jsonl`:** one line per run — `{run, shard, n_frames, speed_mean}`.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- ### Actions (13-dim)
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- | idx | field | type |
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- |---|---|---|
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- | 0-8 | `W, S, A, D, jump, sneak, sprint, attack, use` | binary |
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- | 9-10 | `cam_dx, cam_dy` | mouse delta, signed-sqrt scaled to [-1,1] |
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- | 11 | `speed` | measured forward expansion, [-1,1], **negative when moving backwards** |
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- | 12 | `turn_rate` | measured horizontal flow, [-1,1] |
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- Indices 0-10 are the player's *intent*; 11-12 measure what the world actually did. Both are
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- included because intent alone is a weak conditioning signal — a key that is held most of the time
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- carries little information.
 
 
 
 
 
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- Normalisation: `speed /= 1.2659`, `turn_rate /= 1.5594` (p95 of |value|), then clipped.
 
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  # NeuralCraft World Model Data
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  Action-conditioned Minecraft gameplay for training an interactive world model.
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+ **5,548,016 frames** in **126,085 contiguous runs** across 303 shards.
15
 
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  Derived from [TESS-Computer/minecraft-vla-stage1](https://huggingface.co/datasets/TESS-Computer/minecraft-vla-stage1)
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  (OpenAI VPT contractor data), curated to gameplay only.
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+ - **Frames:** 256x144 RGB JPEG, 5 Hz (VPT native rate).
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+ - **Run length:** min 16, median 29, max 1055 frames. All runs >= 16.
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+ - **`metadata.jsonl`:** one line per run — `{run, shard, n_frames, speed_mean}`.
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+ Usable windows by sequence length: **seq 16 -> 100% of frames**, seq 24 -> 85%, seq 32 -> 73%.
 
 
 
 
 
 
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+ ## Why tar files (and why the dataset viewer is off)
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+ The `.tar` files are **not a WebDataset**. Each tar holds ordered directories, one per contiguous
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+ gameplay run:
 
 
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+ ```
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+ <run>/frames/frame_000000.jpg
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+ <run>/frames/frame_000001.jpg
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+ ...
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+ <run>/actions.jsonl # one JSON line per frame, same order as the frames
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+ ```
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+ Three reasons for this layout:
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+
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+ 1. **A world model trains on contiguous sequences, not independent samples.** The unit of training
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+ is a window of N consecutive frames plus the actions taken across them. WebDataset's flat
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+ `key.jpg` / `key.json` pairing has no way to express "these frames are consecutive and ordered",
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+ and the viewer would shuffle them — which is meaningless for video.
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+ 2. **File count.** Stored as loose files this would be millions of objects in one repo, which makes
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+ listing, cloning and LFS painful. Tars keep it to a few hundred objects.
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+ 3. **Sequential reads.** Training reads neighbouring frames together; a tar keeps them adjacent
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+ rather than scattered across a bucket.
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+
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+ Because the layout is deliberately not WebDataset, HF's auto-detection cannot parse it and the
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+ dataset viewer is disabled (`viewer: false`). Load the tars directly with the snippets below.
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+
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+ ## Loading
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+
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+ ```python
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+ import json, tarfile, glob, os
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+ from huggingface_hub import hf_hub_download
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+
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+ REPO = "codelion/neuralcraft-world-data"
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+
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+ # the index: one line per run -> pick what you want without downloading everything
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+ meta = [json.loads(l) for l in
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+ open(hf_hub_download(REPO, "metadata.jsonl", repo_type="dataset")) if l.strip()]
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+ print(len(meta), "runs")
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+
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+ # fetch and unpack one tar
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+ tar = hf_hub_download(REPO, meta[0]["path"] if "path" in meta[0]
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+ else f"data/{meta[0]['shard']}.tar", repo_type="dataset")
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+ with tarfile.open(tar) as tf:
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+ tf.extractall("work")
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+ ```
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+
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+ Each tar unpacks to MANY run directories (`s00123_r0007/`, ...) — iterate them.
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+
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+ ## Building training sequences
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+ Frames and action records are index-aligned, so a training window is just a slice:
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+ ```python
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+ import numpy as np
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+ from PIL import Image
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+
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+ def load_run(run_dir):
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+ frames = sorted(glob.glob(os.path.join(run_dir, "frames", "*.jpg")))
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+ recs = [json.loads(l) for l in open(os.path.join(run_dir, "actions.jsonl")) if l.strip()]
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+ n = min(len(frames), len(recs)) # always slice to the shorter of the two
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+ actions = np.array([r["actions"] for r in recs[:n]], np.float32) # [n, 13]
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+ return frames[:n], actions
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+
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+ def windows(frames, actions, seq_len=16, stride=8):
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+ """contiguous (frames, actions) windows — the unit a world model trains on"""
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+ for s in range(0, len(frames) - seq_len + 1, stride):
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+ imgs = np.stack([np.asarray(Image.open(f).convert("RGB"), np.float32) / 255.0
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+ for f in frames[s:s + seq_len]]) # [seq,H,W,3]
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+ yield imgs, actions[s:s + seq_len] # [seq,13]
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+ ```
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+
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+ ```python
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+ # a shard holds many runs
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+ for run in sorted(os.listdir("work")):
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+ frames, actions = load_run(os.path.join("work", run))
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+ for imgs, acts in windows(frames, actions, seq_len=16):
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+ ... # train
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+ ```
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+
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+ ## Actions (13-dim)
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+
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+ | idx | field | type | notes |
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+ |---|---|---|---|
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+ | 0-8 | `W, S, A, D, jump, sneak, sprint, attack, use` | binary | key presses |
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+ | 9-10 | `cam_dx, cam_dy` | float [-1,1] | mouse delta (VPT ground truth), signed-sqrt scaled |
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+ | 11 | `speed` | float [-1,1] | measured forward expansion, negative when moving backwards |
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+ | 12 | `turn_rate` | float [-1,1] | measured horizontal flow |
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+
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+ Indices 0-10 are the player's *intent*; 11-12 measure what the world actually did.
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+
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+ Normalisation: `speed /= 1.266`, `turn_rate /= 1.559` (p95 of |value|), then clipped.
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+
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+ **Caveat on `speed`:** the Minecraft camera rotates independently of travel direction (mouse look),
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+ so radial expansion mixes translation with head-turning. It is a useful signal but not pure walking
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+ speed — `cam_dx/dy` are stored separately so a model can disentangle the two.
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+
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+
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+ ## Curation
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+ 1. **Near-black frames dropped** (brightness < 32) — unlit caves/night carry little learnable signal.
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+ 2. **GUI/menu removal** with a CLIP content classifier (P(gameplay) < 0.20): inventory, crafting,
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+ chest, trading and pause screens, plus non-game content in the source screen recordings.
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+ A colour-based detector was tried first and failed — Minecraft's stone textures share the GUI
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+ greys, so the filter has to be semantic.
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+ 3. **Re-segmented into contiguous runs of >= 16 frames** after filtering, because filtering creates
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+ gaps and a world model needs unbroken windows.
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+ 4. **Ego-motion measured** per frame with optical flow and appended to the action vector.
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+ 15.1M source frames -> 5,548,016 curated (~63% removed).