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stringclasses
30 values
variant
stringclasses
6 values
seed
int64
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int64
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End of preview. Expand in Data Studio

Malfoid AI Dark Selfie 2026-11-14: Brighten a Dark Photo or Retake It? 510 Simulated Captures, 4 Fixes, Noise Measured on the Face

Snapshot built November 14, 2026, around 18:00 CST (UTC+8), by the builder of malfoidai.com, an independent, unofficial studio for still Malfoid (Female Malfoy / Fem Draco) portraits. First-party measurements on synthetic images and a simulated camera, not an independent benchmark. Dataset card v10.

Short answer: the new default config, dark_selfie, has 510 rows: each of the 30 synthetic test_cards photographed by a simple simulated phone sensor in good light (the "retake") and 1, 2, 3 and 4 stops darker, with each dark capture then fixed four ways (brighten only; brighten + non-local-means denoise; brighten + bilateral; brighten + 3×3 median). Every row scores the result against the clean card: luma PSNR and SSIM, SSIM over the hair box, noise on the face, and hf_ratio, the fine-texture energy on the face relative to the clean card. It answers a question people ask before uploading a selfie to a one-photo portrait generator: my photo is dark; should I brighten it or take it again?

The studio's photo guide says: "If the photo is dark, retake it rather than brightening it in an editor. Brightening a dark photo adds noise, and the studio reads noise as detail." This config puts numbers on that sentence. What they say (all computed by dark_selfie.py, below):

  • No fix beat the retake. On SSIM, brighten-only, NLM and bilateral matched or beat the good-light capture on 0 of 30 cards at every darkness from 1 to 4 stops. The median filter "won" on 2 cards at 1 stop only by flattening everything; its hair SSIM is 0.43.
  • Brightening multiplies the noise on the face: median face noise 1.57 (retake) → 2.18 (1 stop) → 2.95 (2 stops) → 3.98 (3 stops) → 5.60 at 4 stops, 3.6× the retake.
  • That noise is read as detail. Face hf_ratio (1.0 = the scene's own texture) goes 1.07 → 1.11 → 1.14 → 1.21 → 1.43: at 4 stops under, the brightened face has 43% more fine texture than the scene had. That's invented skin texture a generator can't tell from the real thing.
  • Denoisers trade noise for hair. NLM brings face noise down (2.58 at 4 stops) but costs the strands: hair SSIM 0.72 vs 0.90 for brighten-only. Bilateral keeps the hair best (0.92 at 4 stops) but removes less of the noise (face noise 3.71). The median filter erases 1-px strands at any darkness.
  • One stop under is nearly harmless with a bilateral pass (SSIM 0.935 vs 0.945 for the retake). Two or more stops is where "retake it" stops being a style preference.

The older configs are unchanged and carried forward. I re-ran verify_facts.py against the live site today: 30 records, 11 pages, 0 missing or gone, 0 page-date changes.

Medians over 30 cards (verbatim output)

510 rows from 30 cards. Medians over cards; 'retake' is the 0-stop capture.

stops method       psnr_y    ssim ssim_hair face_noise hf_ratio
    0 retake        39.59  0.9454    0.9774       1.57     1.07
    1 brighten      36.83  0.8977    0.9677       2.18     1.11
    1 bright_nlm    37.13  0.9200    0.9607       1.48     1.06
    1 bright_bil    38.31  0.9350    0.9740       1.57     1.06
    1 bright_med    21.34  0.8174    0.4312       1.50     0.74
    2 brighten      33.72  0.8083    0.9531       2.95     1.14
    2 bright_nlm    33.49  0.8254    0.9145       1.82     1.01
    2 bright_bil    35.26  0.8710    0.9641       2.00     1.03
    2 bright_med    21.38  0.7964    0.4343       1.94     0.66
    3 brighten      30.76  0.6947    0.9319       3.98     1.21
    3 bright_nlm    30.29  0.7011    0.8357       2.16     0.93
    3 bright_bil    32.09  0.7703    0.9473       2.64     1.03
    3 bright_med    21.40  0.7462    0.4340       2.49     0.60
    4 brighten      27.76  0.5707    0.8990       5.60     1.43
    4 bright_nlm    27.50  0.5774    0.7156       2.58     0.87
    4 bright_bil    28.79  0.6446    0.9184       3.71     1.07
    4 bright_med    21.36  0.6570    0.4297       3.33     0.54

1 stops under: cards where the fix matches or beats the retake on SSIM: brighten 0/30, bright_nlm 0/30, bright_bil 0/30, bright_med 2/30
2 stops under: cards where the fix matches or beats the retake on SSIM: brighten 0/30, bright_nlm 0/30, bright_bil 0/30, bright_med 0/30
3 stops under: cards where the fix matches or beats the retake on SSIM: brighten 0/30, bright_nlm 0/30, bright_bil 0/30, bright_med 0/30
4 stops under: cards where the fix matches or beats the retake on SSIM: brighten 0/30, bright_nlm 0/30, bright_bil 0/30, bright_med 0/30

face_noise is the standard deviation of the luma error inside the inner 60% of each card's face_box_px, after removing its local mean (so a slight exposure offset doesn't count as noise). hf_ratio is the mean squared 3×3 Laplacian in the same box, divided by the clean card's. SSIM is the standard Gaussian SSIM (σ 1.5) on Rec.601 luma.

The simulated camera

Each card is treated as a scene in linear light. A capture at s stops under scales it by 2−s, draws Poisson photon noise for a full well of 3,000 electrons at white, adds Gaussian read noise (σ 3 e⁻), converts back to 8-bit sRGB and saves a JPEG at quality 90, like a phone would. "Brighten" multiplies the decoded JPEG by 2s in linear light, the same thing an exposure slider does. The denoisers get their strength from the measured noise of the brightened file (Immerkær-style Laplacian MAD), so the comparison isn't tuned per card. The RNG is seeded from the card number and the stop count; rebuilding gives identical rows (the test checks it).

Fields (data/dark-selfie-2026-11-14.jsonl)

Field Type Meaning
file_name, variant, seed string, string, int The test card (see test_cards below)
width, height int 768 × 1024 (square cards 1024 × 1024)
stops_under int 0 for the retake, 1–4 for dark captures
method string retake, brighten, bright_nlm, bright_bil, bright_med
noise_est float Estimated noise σ of the output (8-bit luma units), whole frame
psnr_y, ssim, ssim_hair float Against the clean card; ssim_hair uses regions.hair
face_noise float Noise σ inside the inner 60% of the face box
hf_ratio float Face fine-texture energy / the clean card's (1.0 = same texture)
face_mean_shift float Mean luma error in the face box (exposure left over after the fix)
from datasets import load_dataset
rows = load_dataset("conan123/malfoidai-guides", "dark_selfie", split="train")
two = rows.filter(lambda r: r["stops_under"] == 2)
print(sorted({(r["method"], round(r["face_noise"], 1)) for r in two})[:5])

The script (dark_selfie.py)

#!/usr/bin/env python3
"""Brighten a dark photo, or retake it? A simulated-capture benchmark on the
30 synthetic test cards.

Each card stands in for a well-lit scene. A simple phone-sensor model
(linear light, Poisson photon noise, Gaussian read noise, 8-bit sRGB, JPEG
q90) "photographs" it at 0 stops (good light) and at 1-4 stops under.
The dark captures are then fixed four ways and compared with the scene:

  retake      the 0-stop capture (what "take it again in better light" gives)
  brighten    linear gain 2**stops on the dark JPEG
  bright_nlm  brighten, then OpenCV fastNlMeansDenoisingColored (h from the
              measured noise of the brightened file)
  bright_bil  brighten, then a bilateral filter (d 7, sigmas from the noise)
  bright_med  brighten, then a 3x3 median

Scores are against the clean card: PSNR and SSIM on luma, SSIM over the
hair box (fine strands = detail you want to keep), noise in the face box
(std of the error after removing its local mean) and `hf_ratio`: the
face-box high-frequency energy relative to the clean card. 1.0 = the same
texture as the scene; >1 = invented texture (noise a model may read as skin
detail); <1 = smoothed away.

    pip install pillow numpy opencv-python-headless
    python dark_selfie.py data/test-cards-2026-11-09 > data/dark-selfie-2026-11-14.jsonl
    python dark_selfie.py --summary data/dark-selfie-2026-11-14.jsonl

Deterministic: the noise RNG is seeded from the card number and stop count.
"""
import io
import json
import os
import statistics as st
import sys

import cv2
import numpy as np
from PIL import Image

FULL_WELL = 3000.0   # electrons at sRGB white for a well-exposed capture
READ_NOISE = 3.0     # electrons, Gaussian
JPEG_Q = 90
STOPS = (1, 2, 3, 4)
METHODS = ("brighten", "bright_nlm", "bright_bil", "bright_med")


def to_lin(a):
    a = a / 255.0
    return np.where(a <= 0.04045, a / 12.92, ((a + 0.055) / 1.055) ** 2.4)


def to_srgb(l):
    l = np.clip(l, 0, 1)
    return 255.0 * np.where(l <= 0.0031308, 12.92 * l, 1.055 * l ** (1 / 2.4) - 0.055)


def jpeg(a, q=JPEG_Q):
    b = io.BytesIO()
    Image.fromarray(np.clip(np.rint(a), 0, 255).astype(np.uint8)).save(b, "JPEG", quality=q)
    return np.asarray(Image.open(io.BytesIO(b.getvalue())).convert("RGB"), dtype=np.float64)


def capture(scene_lin, stops, rng):
    """Photograph a linear scene `stops` under good exposure; returns 8-bit sRGB (float)."""
    e = scene_lin * FULL_WELL * 2.0 ** -stops
    e = rng.poisson(e).astype(np.float64) + rng.normal(0, READ_NOISE, e.shape)
    return jpeg(to_srgb(e / (FULL_WELL * 2.0 ** -stops) * 2.0 ** -stops))


def brighten(dark, stops):
    return np.clip(np.rint(to_srgb(to_lin(dark) * 2.0 ** stops)), 0, 255)


def noise_sigma(a):
    """Robust noise estimate (Immerkaer-style Laplacian MAD) on luma, 8-bit units."""
    y = luma(a)
    lap = cv2.Laplacian(y.astype(np.float32), cv2.CV_32F, ksize=1)
    return float(1.4826 * np.median(np.abs(lap - np.median(lap))) / np.sqrt(20))


def fix(dark, stops, method):
    b = brighten(dark, stops)
    if method == "brighten":
        return b
    u8 = b.astype(np.uint8)
    s = max(noise_sigma(b), 1.0)
    if method == "bright_nlm":
        h = float(min(30.0, 1.2 * s))
        out = cv2.fastNlMeansDenoisingColored(u8, None, h, h, 7, 21)
    elif method == "bright_bil":
        out = cv2.bilateralFilter(u8, 7, float(min(80.0, 3.0 * s)), 3.0)
    elif method == "bright_med":
        out = cv2.medianBlur(u8, 3)
    return out.astype(np.float64)


def luma(a):
    return a[..., 0] * 0.299 + a[..., 1] * 0.587 + a[..., 2] * 0.114


def _blur(x, sigma=1.5):
    return cv2.GaussianBlur(x, (0, 0), sigma, borderType=cv2.BORDER_REFLECT)


def ssim_map(x, y):
    C1, C2 = (0.01 * 255) ** 2, (0.03 * 255) ** 2
    mx, my = _blur(x), _blur(y)
    sxx, syy, sxy = _blur(x * x) - mx * mx, _blur(y * y) - my * my, _blur(x * y) - mx * my
    return ((2 * mx * my + C1) * (2 * sxy + C2)) / ((mx * mx + my * my + C1) * (sxx + syy + C2))


def psnr(x, y):
    mse = float(np.mean((x - y) ** 2))
    return 99.0 if mse == 0 else 10 * np.log10(255 ** 2 / mse)


def hf_energy(y):
    """Mean squared response of a 3x3 Laplacian: fine texture."""
    return float(np.mean(cv2.Laplacian(y.astype(np.float32), cv2.CV_32F, ksize=1) ** 2))


def score(ref, out, meta):
    H, W = ref.shape[:2]
    ry, oy = luma(ref), luma(out)
    m = ssim_map(ry, oy)
    x0, y0, x1, y1 = meta["regions"]["hair"]
    hair = (slice(int(y0 * H), int(y1 * H)), slice(int(x0 * W), int(x1 * W)))
    fx, fy, fw, fh = meta["face_box_px"]
    # inner 60% of the face box: skin only, no hairline or jaw edge
    face = (slice(fy + int(0.2 * fh), fy + int(0.8 * fh)), slice(fx + int(0.2 * fw), fx + int(0.8 * fw)))
    err = oy - ry
    err_f = err[face] - _blur(err, 4.0)[face]
    return {"psnr_y": round(psnr(ry, oy), 3), "ssim": round(float(m.mean()), 5),
            "ssim_hair": round(float(m[hair].mean()), 5),
            "face_noise": round(float(err_f.std()), 3),
            "hf_ratio": round(hf_energy(oy[face]) / max(hf_energy(ry[face]), 1e-6), 3),
            "face_mean_shift": round(float(err[face].mean()), 2)}


def rows_for(path, meta):
    ref = np.asarray(Image.open(path).convert("RGB"), dtype=np.float64)
    lin = to_lin(ref)
    base = {"file_name": meta["file_name"], "variant": meta["variant"], "seed": meta["seed"],
            "width": ref.shape[1], "height": ref.shape[0]}
    rng = np.random.default_rng(1000 * meta["card"])
    good = capture(lin, 0, rng)
    yield {**base, "stops_under": 0, "method": "retake", "noise_est": round(noise_sigma(good), 3),
           **score(ref, good, meta)}
    for s in STOPS:
        rng = np.random.default_rng(1000 * meta["card"] + s)
        dark = capture(lin, s, rng)
        for mth in METHODS:
            out = fix(dark, s, mth)
            yield {**base, "stops_under": s, "method": mth, "noise_est": round(noise_sigma(out), 3),
                   **score(ref, out, meta)}


def summary(rows):
    n = len({r["file_name"] for r in rows})
    out = [f"{len(rows)} rows from {n} cards. Medians over cards; 'retake' is the 0-stop capture.", "",
           f"{'stops':>5} {'method':<11} {'psnr_y':>7} {'ssim':>7} {'ssim_hair':>9} {'face_noise':>10} {'hf_ratio':>8}"]
    order = ("retake",) + METHODS
    keys = sorted({(r["stops_under"], r["method"]) for r in rows}, key=lambda k: (k[0], order.index(k[1])))
    for s, mth in keys:
        g = [r for r in rows if r["stops_under"] == s and r["method"] == mth]
        md = lambda k: st.median(r[k] for r in g)
        out.append(f"{s:>5} {mth:<11} {md('psnr_y'):>7.2f} {md('ssim'):>7.4f} {md('ssim_hair'):>9.4f} "
                   f"{md('face_noise'):>10.2f} {md('hf_ratio'):>8.2f}")
    retake = {r["file_name"]: r for r in rows if r["method"] == "retake"}
    out.append("")
    for s in STOPS:
        beats = []
        for mth in METHODS:
            g = [r for r in rows if r["stops_under"] == s and r["method"] == mth]
            k = sum(r["ssim"] >= retake[r["file_name"]]["ssim"] for r in g)
            beats.append(f"{mth} {k}/{len(g)}")
        out.append(f"{s} stops under: cards where the fix matches or beats the retake on SSIM: " + ", ".join(beats))
    return "\n".join(out)


def main():
    a = sys.argv[1:]
    if a and a[0] == "--summary":
        print(summary([json.loads(l) for l in open(a[1])]))
        return
    d = a[0] if a else "data/test-cards-2026-11-09"
    for l in open(os.path.join(d, "metadata.jsonl")):
        meta = json.loads(l)
        for row in rows_for(os.path.join(d, meta["file_name"]), meta):
            print(json.dumps(row))


if __name__ == "__main__":
    main()

test_dark_selfie.py (3 pytest tests) checks the sRGB round trip, that a capture lands at the right mean level, that rows are deterministic, that face noise rises monotonically with darkness after brightening and that NLM lowers it at every darkness.

How to use it on a real photo

You can't compute these scores on your own selfie (there's no clean reference), but the ranking carries over: a photo that needs more than about a stop of brightening is a photo to retake. Facing a window in daylight, or outside in the shade, is what the photo guide recommends. If you must use a dark photo, brighten it and apply a light bilateral or NLM pass rather than uploading it brightened and noisy, and don't use a median filter on hair. The help page lists "a dark, small, filtered or angled face" as the usual reason a portrait doesn't look like the person.

Previous config: placeholders (2026-11-13)

Short answer: the config placeholders, has 900 rows: each of the 30 synthetic test_cards × 30 placeholder settings. A placeholder (LQIP, "low-quality image placeholder") is what a page shows in the 3:4 slot before the real portrait loads: one average colour, a BlurHash string, a ThumbHash, or a tiny WebP / AVIF / JPEG inlined as a data: URI. Every row has the payload itself, its size in the HTML attribute, whether it needs a JavaScript decoder, and how far the decoded placeholder is from the real picture in CIELAB (ΔE, whole frame and face / hair / tie boxes). It answers a question people ask when they put a portrait on a site: which placeholder should I use, and what does it cost?

What the numbers say on these cards (all computed by lqip_bench.py):

  • A 12–16 px WebP data URI is the best value if you can spend ~200–250 bytes. Median ΔE 8.8–9.3, against 15.9 for ThumbHash and 21.5 for BlurHash 3×4, and it needs no JavaScript. On every one of the 30 cards, some tiny WebP beat ThumbHash's error; the cheapest one that did was a median 165 bytes (most often 8 px wide at q20).
  • ThumbHash beats BlurHash at the same size (45 vs 44 bytes in the attribute; ΔE 15.9 vs 21.5) and keeps the aspect ratio. But on these portraits it's worse on the hair (ΔE 32.5 vs 19.8): its luminance terms smear the platinum hair into the background.
  • BlurHash implementations disagree. The npm blurhash package (2.0.5) scales AC terms by the largest signed value; the C reference encoder uses the largest magnitude. With the npm rule, strong negative terms get clipped, and the placeholder was worse on 120 of 120 card × size combinations (ΔE 27.7 vs 21.5 at 3×4). Both produce valid strings; the difference is only in the encoder.
  • More BlurHash components help less than you'd think: 5×7 (90 bytes) gets ΔE 19.8 vs 21.5 for 3×4.
  • AVIF has a big fixed overhead at this size. A 16 px AVIF data URI is about 577 bytes vs 243 for WebP at similar error. At thumbnail sizes, AVIF's container costs more than its compression saves. Tiny JPEG is in between.
  • The average colour alone (26 bytes) is ΔE 30.6. Fine for a background, useless as a preview.

lqip.py (NumPy port of BlurHash and ThumbHash) was cross-checked against the npm packages (blurhash 2.0.5, thumbhash 0.1.1) with crosscheck_js.py: 37 of 38 cases identical. The full v9 card, with the cross-check output and the lqip_bench.py listing, is at README.md, revision 1b832a8.

Medians over 30 cards (verbatim output)

900 rows from 30 cards. Median over cards (dE = CIE76 vs the card box-filtered to 30x40).

placeholder               HTML B     dE    p90   face   hair    tie  JS?
avg                           26  30.62  50.63  41.05  49.31  32.70   no
blurhash 3x4 abs              44  21.47  37.60  18.86  19.75  23.14  yes
blurhash 3x4 ts               44  27.68  39.36  21.36  23.67  24.03  yes
blurhash 4x3 abs              44  21.50  37.84  20.45  18.73  22.95  yes
blurhash 4x3 ts               44  27.84  38.08  23.40  23.02  23.62  yes
blurhash 4x5 abs              60  21.16  37.45  18.50  19.29  23.96  yes
blurhash 4x5 ts               60  27.23  39.20  20.91  23.43  24.36  yes
blurhash 5x7 abs              90  19.76  37.31  14.15  16.94  23.57  yes
blurhash 5x7 ts               90  25.69  38.27  16.55  20.63  22.64  yes
thumbhash                     45  15.87  29.63  19.73  32.46  22.27  yes
tiny webp 8px q20            165  11.39  24.68  19.18  16.13  25.23   no
tiny webp 8px q40            177  10.81  22.43  16.27  16.30  25.10   no
tiny webp 8px q60            189  10.28  21.48  15.43  16.98  24.88   no
tiny webp 12px q20           173  10.27  20.43  14.19  12.59  26.31   no
tiny webp 12px q40           197   9.26  18.58  13.32  12.15  25.23   no
tiny webp 12px q60           213   8.74  18.20  12.00  11.96  26.03   no
tiny webp 16px q20           209  10.56  21.69  18.80  10.81  22.27   no
tiny webp 16px q40           243   8.81  19.76  14.72  11.13  20.97   no
tiny webp 16px q60           269   8.35  16.89  12.88  11.15  21.72   no
tiny webp 24px q20           253   7.25  14.37  12.79   7.60  20.55   no
tiny webp 24px q40           293   6.30  11.59   9.26   7.30  16.30   no
tiny webp 24px q60           333   5.62  11.25   8.81   6.77  15.79   no
tiny webp 32px q20           329   5.89  10.59   8.87   5.36  13.00   no
tiny webp 32px q40           399   5.18   9.57   8.31   5.13  10.63   no
tiny webp 32px q60           463   4.43   8.97   7.04   4.91  10.40   no
tiny avif 12px q40           557   9.14  18.48  12.90  11.44  25.37   no
tiny avif 16px q40           577   7.69  15.81  10.37   9.01  22.17   no
tiny avif 24px q40           657   5.60  10.66   7.07   6.78  15.72   no
tiny jpeg 16px q40           563   9.28  16.70  11.77  12.06  22.95   no
tiny jpeg 24px q40           641   6.67  12.85   9.75   8.64  19.82   no

BlurHash npm-style signed max vs C-reference abs max: worse on 120/120 card x size pairs, identical on 0
Cheapest tiny image beating ThumbHash's mean dE: median 165 B (30/30 cards); most common setting: webp 8px q20

Fields (data/placeholders-2026-11-13.jsonl)

Field Type Meaning
file_name, variant, seed string, string, int The test card (see test_cards below)
method string avg, blurhash, thumbhash, tiny
setting string e.g. 3x4 abs, 3x4 ts, webp 16px q40; empty for avg and thumbhash
params object cx, cy, max_mode (abs = C reference, ts = npm package) for BlurHash; format, width, quality for tiny images
needs_js_decoder bool True for BlurHash and ThumbHash
payload string The placeholder itself: hex colour, BlurHash string, ThumbHash base64 or the full data: URI
html_bytes int Length of the HTML attribute carrying it
de_mean, de_p90 float CIE76 ΔE vs the card on a 30 × 40 grid: mean and 90th percentile
de_face, de_hair, de_tie float Mean ΔE inside the face box, hair box and tie box
encode_ms float Wall-clock time to make the placeholder on the build machine; compare only within this file

Settings: BlurHash is computed on the card box-filtered to fit 32 px (24 × 32), ThumbHash on the card box-filtered to fit 100 px (75 × 100), tiny images with Lanczos at the given width (WebP method=6, JPEG optimize=True, AVIF Pillow default speed). Pillow 13.0.

Previous config: encode_ladder (2026-11-12)

Short answer: the config encode_ladder has 1,320 rows: each of the 30 synthetic test_cards at 2 widths (768 px, the 1K 3:4 frame, and 384 px for a blog column) × 22 encodes (JPEG q50–95, WebP q50–95, AVIF q40–90, lossless PNG and lossless WebP). Every row has the file size, bits per pixel, luma PSNR, whole-frame SSIM and SSIM over the hair box, because fine platinum strands are where compression shows first. It answers a question people ask before putting a portrait on a site or in a chat: what format and quality should I export, and how big will it be?

What the numbers say on these cards (all computed by encode_ladder.py). The target is median hair SSIM ≥ 0.98:

  • At 768 px: AVIF q60 ≈ 36 KB, WebP q85 ≈ 63 KB, JPEG q90 ≈ 126 KB. All three reach the same hair quality. AVIF is about 3.5× smaller than JPEG there, and lossless PNG is 172 KB.
  • At 384 px you need higher quality settings (JPEG q95, WebP q90, AVIF q80). Halving the width packs the strands closer together, so the same quality setting loses more of them. A small thumbnail exported at "q80 like the big one" looks worse than you'd expect.
  • AVIF's quality scale is steep. q40 → q60 at 768 px goes from 0.93 to 0.99 hair SSIM, so don't copy JPEG numbers into an AVIF setting.
  • AVIF is the slowest: median 279 ms per 768 px encode here, against 45 ms for WebP and 4 ms for JPEG. That doesn't matter for one export, but it does for a batch job on every upload.
  • Lossless WebP is 36% smaller than optimised PNG (111 vs 172 KB) for an identical picture. If you need lossless (for example before further editing), WebP lossless is the cheaper archive.

Lowest quality reaching median hair SSIM ≥ 0.98 (verbatim output)

1320 rows from 30 cards. Per format: lowest quality whose MEDIAN ssim_hair >= 0.98, and median size there.

width 768px
  format         quality  median KB  median ssim  ssim_hair  worst hair
  jpeg                90      126.0       0.9765     0.9812      0.9757
  webp                85       63.4       0.9786     0.9865      0.9793
  avif                60       36.1       0.9906     0.9919      0.9754
  png                  -      172.1       1.0000     1.0000      1.0000
  webp_lossless        -      110.6       1.0000     1.0000      1.0000

width 384px
  format         quality  median KB  median ssim  ssim_hair  worst hair
  jpeg                95       44.0       0.9925     0.9906      0.9875
  webp                90       21.1       0.9894     0.9849      0.9799
  avif                80       18.0       0.9898     0.9845      0.9793
  png                  -      118.4       1.0000     1.0000      1.0000
  webp_lossless        -       76.5       1.0000     1.0000      1.0000

Fields (data/encode-ladder-2026-11-12.jsonl)

Field Type Meaning
file_name, variant, seed string, string, int The test card (see test_cards below)
width, height int Encoded size: 768 × 1024 (native) or 384 × 512 (Lanczos); square cards are 768 × 768 / 384 × 384
format string jpeg, webp, avif, png, webp_lossless
quality int or null Encoder quality (null for lossless)
bytes, bpp int, float File size, and bits per pixel
ssim float Gaussian SSIM (σ 1.5) on Rec.601 luma, whole frame, vs the uncompressed image at the same width
ssim_hair float Mean of the same SSIM map over the card's regions.hair box
psnr_y float Luma PSNR in dB (99 = identical)
encode_ms float Wall-clock encode time on the build machine; compare only within this file

Encoder settings: Pillow 13.0, JPEG optimize=True with Pillow's default chroma subsampling, WebP method=4, AVIF speed=6 (Pillow's bundled libavif), PNG optimize=True.

The script is encode_ladder.py in the repo root (full listing and usage in the 2026-11-12 card revision).

Previous config: caption_contrast (2026-11-11)

Short answer: the config caption_contrast has 2,160 rows: each of the 30 synthetic test_cards x 9 caption placements (a 3x3 grid) x 4 text colours (white, black, silver #C0C0C0, tie green #1A5C34) x 2 treatments (no scrim, 50% black scrim). Every row holds the WCAG 2.x contrast ratio between the text colour and the pixels behind the caption box: the median and the 10th percentile (the darkest or brightest tenth, where letters actually get lost). It answers a question people ask before posting a portrait with a caption: where can the words go, and in what colour?

What the numbers say on these cards (all values computed by caption_contrast.py):

  • Top corners and top-centre: white or silver text passes AA (p10 >= 4.5) on 30 of 30 cards with no scrim (median p10 for white: 13.0-14.9). The dark corridor above the head is the safest caption area.
  • Bottom-left / bottom-right: white or silver passes on 28 of 30 (the 2 failures are the square cards, where the robe edge moves).
  • Middle-left / middle-right (beside the face): no colour passes without a scrim (white p10 1.35). The cell straddles the platinum hair and the dark background, so any single colour vanishes on one half. A 50% black scrim fixes it for white (p10 5.03, 30 of 30).
  • Bottom-centre (over the shirt and tie): nothing reliably passes, even white with a scrim (2 of 30). Don't caption over the tie.
  • Tie green as a text colour fails AA in every cell (median p10 1.0-2.8). The "house colour" is a fill colour, not a caption colour, on a dark portrait.

Share of cards passing WCAG AA (p10 >= 4.5) by placement (verbatim output)

2160 rows from 30 cards. Share of cards where p10 contrast >= 4.5 (WCAG AA, normal text):

scrim=none
cell              white   black  silver   green
top-left           100%      0%    100%      0%
top-centre         100%      0%    100%      0%
top-right          100%      0%    100%      0%
middle-left          0%      0%      0%      0%
middle-centre        0%    100%      0%      0%
middle-right         0%      0%      0%      0%
bottom-left         93%      0%     93%      0%
bottom-centre        0%      7%      0%      0%
bottom-right        93%      0%     93%      0%

scrim=black50
cell              white   black  silver   green
top-left           100%      0%    100%      0%
top-centre         100%      0%    100%      0%
top-right          100%      0%    100%      0%
middle-left        100%      0%      0%      0%
middle-centre      100%      0%      0%      0%
middle-right       100%      0%      0%      0%
bottom-left        100%      0%     93%      0%
bottom-centre        7%      0%      0%      0%
bottom-right       100%      0%     93%      0%

Fields (data/caption-contrast-2026-11-11.jsonl)

Field Type Meaning
file_name, variant, seed string, string, int The test card (see test_cards below)
width, height int Card size in px (768 x 1024, or 1024 x 1024 for square)
row, col string top / middle / bottom and left / centre / right
box list Caption box [x, y, w, h] in px: w = W/3, h = H/8; top edge at 3%, 43.75% and 84.5% of H
scrim string none, or black50 (background darkened by 50% before measuring)
text_colour string white, black, silver (192,192,192), green (26,92,52)
contrast_median, contrast_p10 float WCAG 2.x contrast ratio, text vs each background pixel: median and 10th percentile
background_luma_std float Std-dev of Rec.601 luma in the box (how busy it is), scrim none
aa_large_p10, aa_normal_p10 bool p10 >= 3.0 (AA large text) and p10 >= 4.5 (AA normal text)

The script is caption_contrast.py in the repo root.

Previous config: test_cards (2026-11-09)

What's in test_cards

Variant Cards What was done Expected gate verdict
clean 8 (seeds 1–8) Nothing. These are the golden batch. PASS
text 12 (seeds 9–20) One line of 4–9 nonsense capitals (14–34 px, slight rotation) pasted on the wall or the robe PASS (lettering isn't a drift property)
red_tie 3 Tie recoloured red (off-palette) FAIL
warm_hair 3 Platinum pushed toward yellow FAIL
square 2 1024 × 1024 frame instead of 768 × 1024 FAIL
soft 2 2x down, then bilinear back up (a soft upscaler) DRIFT or FAIL

All cards have thin hair-strand texture, so sharpness metrics behave like they would on a rendered portrait rather than on flat vector shapes.

Fields (data/test-cards-2026-11-09/metadata.jsonl)

Field Type Meaning
file_name string PNG in the same folder (the image column when loaded with datasets)
card int 1–30
variant string clean, text, red_tie, warm_hair, square, soft
seed int Seed for make_test_portrait.py (face shape and skin tone vary with it)
texture bool Always true in this snapshot
width, height int Pixel size
has_text bool True for the 12 lettering cards
text object or null text, font_px, box [x, y, w, h] in px, colour RGB, contrast (abs. luma difference between letters and the median of the box background, 0–255)
regions object Fractions of the frame for hair, tie, background [x0, y0, x1, y1], as used by the gate
face_box_px list Face ellipse bounding box [x, y, w, h], replayed from the drawing RNG
expected_gate string PASS, FAIL or DRIFT_OR_FAIL

Lettering contrast in this set: 10 cards between 140 and 215 (clearly visible) and 2 cards at 6 (near-black on near-black, hard to see even when enlarged).

Baseline results (verbatim)

== stray text (clean + text cards)
  false alarm card_02_clean.png
  missed card_11_text.png: 'GWFWCDTGB' 25 px, contrast 6
  missed card_15_text.png: 'TARCAD' 29 px, contrast 6
  missed card_19_text.png: 'WASOV' 30 px, contrast 143
  text found 9/12; clean cards flagged 1/8
== preset gate (each card alone vs the 8 clean cards)
  card_09_text.png           expected PASS          got PASS  (-)
  ...
  card_20_text.png           expected PASS          got PASS  (-)
  card_21_red_tie.png        expected FAIL          got FAIL  (tie_hue,tie_chroma)
  card_22_red_tie.png        expected FAIL          got FAIL  (tie_hue,tie_chroma)
  card_23_red_tie.png        expected FAIL          got FAIL  (tie_hue,tie_chroma)
  card_24_warm_hair.png      expected FAIL          got FAIL  (hair_b)
  card_25_warm_hair.png      expected FAIL          got FAIL  (hair_b)
  card_26_warm_hair.png      expected FAIL          got FAIL  (hair_b)
  card_27_square.png         expected FAIL          got FAIL  (aspect,tie_hue,tie_chroma)
  card_28_square.png         expected FAIL          got FAIL  (aspect,tie_hue,tie_chroma)
  card_29_soft.png           expected DRIFT_OR_FAIL got DRIFT (edge_step)
  card_30_soft.png           expected DRIFT_OR_FAIL got DRIFT (edge_step)
  gate matches expectation on 22/22 cards

(All 12 text cards PASS the gate; the elided lines are identical in form.)

What the baselines get wrong, and why that's useful

  • Two contrast-6 misses are near-invisible lettering. A detector that finds them is doing better than a casual human check, which matters if someone brightens or prints the picture.
  • The contrast-143 miss (WASOV) is visible lettering the baseline should catch. That's the interesting failure for anyone building a better detector.
  • The card_02 false alarm comes from hair-strand texture: some strand fragments pass the letter-size and even-stroke tests and line up. Real portraits will produce more of these (book spines, window frames).
  • square cards fail on tie colour too, because the tie box is defined in frame fractions and lands on the shirt in a square frame. Correct verdict, noisy explanation. A gate should be read top-down: aspect first.
  • The gate is easy on this set. Each defect is strong and single. Mild, mixed drifts are harder; build them with the make_cards.py helpers (recolour_tie, warm_hair) at smaller strengths.

Files

Path What
data/dark-selfie-2026-11-14.jsonl 510 dark-capture rows (new, default config)
dark_selfie.py + test_dark_selfie.py Simulated camera, fixes and scoring; builds the rows and prints the summary; 3 pytest tests
data/placeholders-2026-11-13.jsonl 900 placeholder rows (2026-11-13)
lqip_bench.py Builds the rows from the test cards and prints the summary
lqip.py BlurHash + ThumbHash encoders/decoders (NumPy port), tiny data URIs, scoring, CLI
crosscheck_js.py + crosscheck_ref.mjs + test_lqip.py Port vs the npm packages under Node; 6 pytest tests with npm-made golden strings
data/encode-ladder-2026-11-12.jsonl 1,320 encode rows (2026-11-12)
encode_ladder.py Builds the encode rows and prints the summary
data/caption-contrast-2026-11-11.jsonl 2,160 caption-placement rows (2026-11-11)
caption_contrast.py Builds the caption rows and prints the summary
data/test-cards-2026-11-09/*.png + metadata.jsonl The 30 cards and labels (about 5 MB)
make_cards.py Rebuilds the cards exactly (fixed seeds)
make_test_portrait.py The shape-only drawing used for every card
stray_text.py Baseline 1: letter-like marks without OCR (OpenCV)
preset_regress.py + spec.json Baseline 2: batch drift gate (Pillow + NumPy)
eval_cards.py Runs both baselines on the cards
data/routes-2026-11-05.jsonl, data/pages-2026-11-05.jsonl, make_routes.py, build_corpus.py, route_eval.py Question routing set and BM25 baseline (2026-11-05)
data/facts-2026-11-04.jsonl, data/drift-2026-11-04.jsonl, verify_facts.py Dated facts with quotes and drift log; re-verified 2026-11-14 (30 of 30 OK)
data/review-rubric-2026-11-03.jsonl, data/answer-checks-2026-11-02.jsonl, data/records-2026-10-31.jsonl Unchanged

The evaluation script

#!/usr/bin/env python3
"""Run the two baselines on test_cards and print what they get right.

1. stray_text.py on the 20 clean + text cards: is there letter-like text?
2. preset_regress.py: golden = the 8 clean cards; every other card is
   checked alone (a batch of one) against it.

    pip install opencv-python-headless pillow numpy
    python eval_cards.py data/test-cards-2026-11-09
"""
import json, os, sys
import cv2
import preset_regress as pr
from stray_text import detect

d = sys.argv[1] if len(sys.argv) > 1 else "data/test-cards-2026-11-09"
rows = [json.loads(l) for l in open(os.path.join(d, "metadata.jsonl"))]
spec = json.load(open(os.path.join(os.path.dirname(os.path.abspath(__file__)), "spec.json")))
P = lambda r: os.path.join(d, r["file_name"])

print("== stray text (clean + text cards)")
tp = fn = fp = tn = 0
for r in rows:
    if r["variant"] not in ("clean", "text"):
        continue
    found = detect(cv2.imread(P(r)))
    if r["has_text"]:
        x, y, w, h = r["text"]["box"]
        hit = any(not (b["box"][0] > x + w or b["box"][0] + b["box"][2] < x or
                       b["box"][1] > y + h or b["box"][1] + b["box"][3] < y) for b in found)
        tp += hit; fn += not hit
        if not hit:
            print(f"  missed {r['file_name']}: '{r['text']['text']}' {r['text']['font_px']} px, contrast {r['text']['contrast']}")
    else:
        fp += bool(found); tn += not found
        if found:
            print(f"  false alarm {r['file_name']}")
print(f"  text found {tp}/{tp + fn}; clean cards flagged {fp}/{fp + tn}")

print("== preset gate (each card alone vs the 8 clean cards)")
clean = [P(r) for r in rows if r["variant"] == "clean"]
golden = pr.batch(clean, spec)
ok = 0
checked = [r for r in rows if r["variant"] != "clean"]
for r in checked:
    worst, rep = pr.check(spec, golden, pr.batch([P(r)], spec))
    got = ["PASS", "DRIFT", "FAIL"][worst]
    exp = r["expected_gate"]
    good = got == exp or (exp == "DRIFT_OR_FAIL" and got != "PASS")
    ok += good
    flagged = ",".join(k for k, *_, res in rep if res != "PASS") or "-"
    print(f"  {r['file_name']:<26} expected {exp:<13} got {got:<5} ({flagged}){'' if good else '  <-- mismatch'}")
print(f"  gate matches expectation on {ok}/{len(checked)} cards")

Usage

from datasets import load_dataset
cards = load_dataset("conan123/malfoidai-guides", "test_cards", split="test")
print(cards[0]["variant"], cards[0]["image"].size)
pip install opencv-python-headless pillow numpy
python make_cards.py data/test-cards-2026-11-09   # rebuild (identical files)
python eval_cards.py data/test-cards-2026-11-09   # run both baselines
python verify_facts.py data/facts-2026-11-04.jsonl

To score your own text detector: for each card with has_text, a hit is any predicted box that overlaps text.box; for clean cards, any prediction is a false alarm. Report results by contrast band, since near-invisible lettering is a different problem from visible lettering.

Price facts in this snapshot

From the pricing page and pricing.md, re-read with curl on 2026-11-14 at 17:57 CST (UTC+8) (unchanged since the page's 2026-10-31 update):

  • One portrait: $4.99 from a photo or without one, 2 credits, no account needed. One still 3:4 picture at 1K. No watermark is added.
  • Packs (sign-in required, one-time, no renewal; the HTML page says "Credits never expire"): 30 credits $13.99, 100 credits $35.99, 200 credits $59.99 (the page shows $0.93, $0.72 and $0.60 per run).

Known caveats

  • Dark selfie: the camera is a model. Real phones apply multi-frame noise reduction, tone curves and sharpening before you ever see the file, so a real dark selfie is often cleaner but smeared. The direction (brightening amplifies noise, denoising costs fine detail) holds; the exact numbers won't.
  • Dark selfie: one noise level per stop. Full well 3,000 e⁻ and read noise 3 e⁻ are plausible for a small phone sensor, not measured from any specific phone.
  • Dark selfie: "the studio reads noise as detail" is the site's own sentence. This file measures the noise and the extra texture in the input; it doesn't run any generator.
  • Placeholders: ΔE on a 30 × 40 grid is a proxy. It measures how close the blurred preview is to a blurred version of the picture, not how pleasant the fade-in looks. Placeholders are meant to be blurry; compare them with each other, not with the real image.
  • Placeholders: bytes are pre-compression. Your HTML is probably gzipped or Brotli-compressed; base64 data URIs compress less well than BlurHash strings, so the gap narrows a little on the wire.
  • Placeholders: decoders cost bytes once per page, not per image. With many images on one page, BlurHash/ThumbHash get relatively cheaper.
  • Encode ladder: SSIM is luma only. Chroma loss (JPEG and WebP subsample colour) isn't in ssim/ssim_hair. The green tie can bleed slightly before the hair SSIM moves. Look at the tie at your chosen setting.
  • Encode ladder: synthetic cards compress unrealistically well. Flat shapes plus strand texture are kinder than a rendered portrait. Use the ranking, not the byte counts.
  • Encoder versions matter. AVIF and WebP results shift between libavif/libwebp releases and speed settings. This file is one build (Pillow 13.0).
  • Caption cells are fixed boxes (1/3 width x 1/8 height). A real caption is letter-shaped, so the p10 over the whole box is a conservative proxy for the pixels behind the letters, not a rendering test.
  • Contrast is computed per pixel against a flat text colour, without anti-aliasing, outlines or shadows. An outline or drop shadow changes the answer; a scrim is the only treatment measured here.
  • Synthetic is not real. Flat shapes plus strand texture are far easier than a rendered portrait. Numbers here are a smoke test for tooling, not a measure of how often real portraits contain lettering or drift.
  • Region boxes assume the fixed framing of these cards. On real portraits, recompute them from your own golden batch.
  • The labels are mine, generated by the same scripts that draw the cards. They're exact for what was drawn, but "expected gate verdict" reflects my tolerances in spec.json.
  • Small: 30 cards. Rebuild more with make_cards.py by extending PLAN.

License and attribution

CC BY 4.0 for data and card text; scripts MIT. Malfoid is unofficial fan art. malfoidai.com is independent and not affiliated with any book, film, studio or author. See the site's FAQ, guides and llms.txt.

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