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Download README.md from dAAAb/ware-kitchen-simready: direct link, hf CLI and curl.
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https://huggingface.co/datasets/dAAAb/ware-kitchen-simready/resolve/main/README.md
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hf download hf://datasets/dAAAb/ware-kitchen-simready/README.md
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curl -L -o README.md https://huggingface.co/datasets/dAAAb/ware-kitchen-simready/resolve/main/README.md
2.04 kB
| license: other | |
| language: | |
| - en | |
| - zh | |
| pretty_name: WARE.KITCHEN SimReady Object Warehouse | |
| size_categories: | |
| - n<1K | |
| task_categories: | |
| - other | |
| tags: | |
| - simready | |
| - openusd | |
| - robotics | |
| - simulation | |
| - kitchen | |
| - 3d | |
| - glb | |
| # WARE.KITCHEN SimReady Object Warehouse | |
| This is the public object warehouse behind [ware.kitchen](https://ware.kitchen). A local RTX 5090 reconstructs kitchen objects, deterministic tools prepare OpenUSD and physics data, and publication is blocked until NVIDIA SimReady validation passes. | |
| ## Status | |
| The first five records are real TAI KIT reconstructions generated on the local RTX 5090. Their lightweight GLBs are browser-preview variants. The corresponding OpenUSD packages passed `simready-validate` 2026.8.0 with the Robotics-Prop 4.0.0 profile and remain canonically hosted in [`dAAAb/tai-kit-simready-100`](https://huggingface.co/datasets/dAAAb/tai-kit-simready-100). | |
| `simready_status = passed` applies to the linked OpenUSD package, not to the browser GLB. Physics values are estimates. Public records contain technical asset metadata only; source images, URLs, attribution records and review evidence are retained in a separate private provenance archive. | |
| Autonomously generated public objects are released as `CC0-1.0`. The five TAI KIT seed previews retain their existing project license. The repository-level license remains `other` because the warehouse contains both groups. | |
| ## Pipeline | |
| 1. Discover a CC0 or public-domain source; attribution-bearing candidates are deferred to private legal review. | |
| 2. Reconstruct high- and mobile-resolution GLB files on the local RTX 5090. | |
| 3. Repair geometry deterministically and author OpenUSD/physics layers. | |
| 4. Run NVIDIA SimReady validation; failed assets remain unpublished. | |
| 5. Archive provenance privately, publish only sanitized 3D and technical metadata, then let the object fall into the persistent scene at [ware.kitchen](https://ware.kitchen). | |
| The local worker makes outbound HTTPS requests only. No home-network port is exposed. | |