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DraftZero self-play games
Games of Magic: The Gathering limited (Foundations, FDN) played by DraftZero's agent against itself, with tree search at every decision. Each searched decision is stored as a training example: the position, the search's answer and the game's result. They are what DraftZero's self-play training learns from (docs/021).
Status: empty for now. Games arrive once the self-play loop starts. The layout and format below may still change before the first upload; this card will say when they do.
What a game is
- The engine: XMage, a full rules implementation of Magic, driven through MageZero.
- The decks: two decks drawn at random from top players' Foundations Premier Draft decks published by 17lands (players with a 60%+ win rate).
- The players: a policy-value network (first trained to imitate top players' decisions from 17lands replays, then by self-play) searching each decision with Monte Carlo tree search over sampled versions of the hidden cards. Neither side sees the other's hand or decklist.
- The budget: the number of search simulations per decision is recorded with each game (e.g.
il_bc@100). - About 169 searched decisions a game; about 100 KB a game, gzipped.
Format
Files are gzipped JSON lines. One line is one seat's view of one game:
| Field | Meaning |
|---|---|
pair |
the deck pair's index in its run |
swap |
whether the seats were swapped (each deck pair is played twice, once each way) |
seat |
A or B |
bot |
the player and its search budget, e.g. il_bc@100 |
result |
the game's result for this seat: 1 win, -1 loss, null no winner (e.g. the 50-turn cap) |
records |
the seat's searched decisions, in order (below) |
Each entry of records is one decision:
| Field | Meaning |
|---|---|
features |
the position as MageZero encodes it, from this seat's point of view (the opponent's hand hidden): sorted ids of discrete features (cards in zones with their status, life totals, turn and step, ...). Ids are XMage feature hashes (xmage_feature_hash, version 1) |
type |
the decision: PRIORITY (cast, play or pass), CHOOSE_USE (yes or no, e.g. "attack with this creature?"), CHOOSE_TARGET (a target, or which attacker to block) |
turn |
the game's turn number |
legal |
the legal options, as indices into DraftZero's action vocabulary (assets/vocab/FDN_SPG.tsv); for CHOOSE_USE, 0 is no and 1 is yes |
visits |
how many search simulations went to each legal option (same order as legal): the policy target |
q |
the search's value of the position for this seat, from -1 (lost) to 1 (won) |
heuristic |
MageZero's hand-written evaluation of the position for this seat |
Planned additions, before or with the first games: the network's prior and each option's mean value, the option actually played, the network version, and a replay log (seeds and choices, so any future encoder can rebuild the positions).
Reading it
import gzip, json
from huggingface_hub import hf_hub_download, list_repo_files
repo = "danbrooks/draftzero-selfplay-games"
files = [f for f in list_repo_files(repo, repo_type="dataset") if f.endswith(".jsonl.gz")]
path = hf_hub_download(repo, files[0], repo_type="dataset")
for line in gzip.open(path, "rt"):
game = json.loads(line)
for d in game["records"]:
best = d["legal"][max(range(len(d["visits"])), key=d["visits"].__getitem__)]
DraftZero's tools/imitation_scale/selfplay_tables.py turns these files into training tables.
License and credits
- This dataset: CC BY 4.0.
- 17lands: every deck comes from its public datasets, licensed CC BY 4.0. Thank you to 17lands and the players who share their data.
- XMage, the rules engine every game runs in, and MageZero by Will Wroble, the framework DraftZero builds on.
- The code that produces the games is MIT-licensed: danieljbrooks/draft-zero.
- Magic: The Gathering is a trademark of Wizards of the Coast. This dataset is unofficial and not affiliated with or endorsed by Wizards of the Coast.
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