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1
Is It possible to disable the default idle animation?
216815068
ShineBright2775
30
2020-06-29 03:32:29
<p>I was wounder if it is possible to disable the default idle animation when a tool is equipped, then enabling it when the tool is unequipped, because i have my own idle animation but the default still plays. I've tried many things, like changing the id to nothing when equipped and putting the default id back, but not...
107700
0
im trying to make it so when you click on all items it kicks you out. it wont work how do i do it?
518263070
hudstir
0
2022-10-03 00:15:22
<p>so i made this game where you have to get everything on a shopping list, then you completed the game, but when you collect all the items, im not sure how to kick the player out, i used the gui as the thing that kicks you out, heres the script: "</p> <p>local player = game.Players.LocalPlayer or game.Players.PlayerAd...
131788
0
My model has no option to sell. Why is this?
290652683
kingofpronoobs
0
2018-06-06 21:53:04
<p>By "sell my model", I don't mean sell it for robux. It wont let me make it available to other players.</p>
59783
0
Why is my projectile not firing?
1784172640
IsaacFriend808
6
2021-09-16 12:33:44
<pre class='brush: lua'><br />local tool = script.Parent local projectile_shooter = tool.Handle local repstorage = game.ReplicatedStorage local bullet = repstorage:WaitForChild("Bullet") local effective_distance = 200 local speed = 200 local target = nil local dmg = 10 while tool.Equipped do wait() tool.Activat...
127482
0
How to find the closest humanoid with a local script?
80144491
turbomegapower12345
48
2018-06-22 02:02:47
<p>Hi, I am trying to figure out how to make a script that blasts the person closest to you. So far I have not gotten any luck trying to figure out how to attack the nearest person.</p> <p>This is what I have got:</p> <pre class='brush: lua'>local player = game.Players.LocalPlayer character = player.CharacterAdded:wait...
60884
0
Problems maybe with PhysicsService?
74686131
kristupas12344
26
2021-06-08 15:47:56
<p>Hello, i am trying to make that specific zombies would be able to walk through specific walls but i always get this error "Unable to cast value to Object". And one more thing how can i get zombies walk through walls if i added more of them in the folder.</p> <pre class='brush: lua'>local PhysicsService = game:GetSer...
124194
0
How can I detect when a player goes near to a part?
1600676
MasterDaniel
320
2015-07-14 13:06:48
<p>I want to detect when a player moves, say, within 20 studs of a part. How would I do this? Are there any methods I could use or is this something that is hard, if not impossible, to do within ROBLOX?</p> <p>Help much appreciated.</p> <p>EDIT: I'm aware of .magnitude and how it could be used in this scenario, but as ...
19833
0
How to make button what change GUI button script teleporting you to the first checkpoint to next?
621720819
SashaPro336
21
2021-10-12 14:50:41
<p>Ok i made the button with a script that teleports you to the obby. So i need to make button on part what changing part you teleport on. Or you touching part and you now teleporting on this part when start obby button was clicked. Something like that.</p> <p>Theres a button script:</p> <p>local checkpoint = game.Work...
127846
0
a timed zombie spawner?
489669653
deezychesse
0
2021-02-23 09:16:26
<p>Hi, I'm making a Roblox game where the goal is to survive zombies. I've already coded the round system and now I just need a script to make a timed spawner that limits how many zombies can spawn on a spawner and kills all zombies when the round is over also you will be featured if you give an answer bye!</p>
120550
0
How do I stop and start a script?
733270183
typedkeyboard
0
2021-07-09 22:21:50
<p>I'm trying to make an elevator work when I click a button. The only way it should work is if the player is touching the platform of the elevator while clicking the button. So if the player clicks the button without touching the platform then the elevator should not work. I'm having an issue with the touched event co...
125194
0
Is it possible to reward your UGC item to player's inventory using badges?
559514967
T3_MasterGamer
0
2021-09-14 04:54:59
<p>Is it possible to reward your UGC item to player's inventory using badges? If possible, how can I award players my UGC item to their inventory using badges?</p> <p>Thank You :D</p>
127429
1
How to convert Part.Orientation in HumanoidRootPart.CFrame.LookVector and back?
1253546982
MrFireKREO
5
2023-01-14 18:51:41
<p>I'm trying to create wall running, and I want the character not to break away from wall during holding a key, if you look to the sides. The idea is that the character's motion vector would coincide with the orientation vector of the wall. Problem is the data types inside Roblox is different and I can't just equate t...
132837
0
&quot;Player is not valid member of workspace&quot;? [Solved]
57420009
yogipanda123
120
2015-04-15 01:36:34
<p>The output says that player is not a valid member of workspace! Why is that? here is my finishedscript</p> <pre class='brush: lua'><br /> repeat wait(1) if workspace:findFirstChild("Player") then if script.Parent.Value == 1 and script.Parent.Parent.CamValue.Value == 1 then script.Parent.Parent.Mec...
16718
0
Trouble making a leaderboard for my game?
532667774
CBROHa
0
2021-05-03 16:43:33
<p>Hello people.</p> <p>I'm trying to make a Roblox game with a leaderboard but it isn't going great. I'm not getting any errors but the script is still not working. By not working I mean nothing pops up on the Leaderboard. Nothing pops up in the console when I go into the game, only if I test it in Roblox Studio. Here...
123058
0
How to make a gui appear upon player joining the server
673732
TheTiredHippo
30
2014-03-04 05:33:37
<p>I need to know how to script something where when a player enters the game they get a certain GUI that appears in front of them and closes after they said okay. It won't show up again if the player dies.</p>
479
2
804
3
1546726
nate890
495
2014-03-04 13:31:23
<p>Put a script in the button gui that you want to close the gui when clicked and put this code in it:</p> <pre class="brush: lua">local gui = script.Parent.Parent --the gui to be removed, screengui local button = script.Parent --the button (gui.button) textbutton/imagebutton button.MouseButton1Down:connect(function() ...
0
Ragdoll button wont stop killing my character?
881309557
THEGOBLINTOPLAD
0
2020-08-02 13:43:01
<p>Ok so I wanna make a ragdoll button, but it wont kill the player, it just ragdolls them and if they click the button again theyll just stand back to normal where they are</p> <pre class='brush: lua'>local button = script.Parent local player = game.Players.LocalPlayer local c = player.Character ...
110541
0
Why does this Money on Kill script only work with a sword and not a gun?
358735162
epicnmac
8
2020-07-31 19:58:31
<p>Hello Scripters I am using a script that gives 20 money for a kill of a zombie NPC. It gives me 20 money when i kill the zombie with a sword, but when I kill it with a gun it does not give me any money. Can you guys help me modify the script so it works with a gun? Here is the script which is inside the zombie:</p> ...
110403
0
How do i clone parts with a script, but make the original part uneffected?
1865523181
pakancina
19
2022-08-01 13:54:19
<p>so i need to clone a part. it needs to have a script which removes the part after 6 seconds, but i want the original part to stay (not to get removed) any ideas?</p>
131041
1
118381
0
385960399
Artemiygogolev
23
2022-08-01 14:28:20
<p>hello, the question is a bit confusing but i understanded it like: you clone a part, and the cloned part will remove after 6 seconds. very simple though, you need to use the :Clone function</p> <pre class='brush: lua'>local Part = game.Workspace.Part --make your variable a part, so you can access it local Part2 = Pa...
0
Text and object value not being set in Player Removing function?
106155155
SamZeKat
28
2022-10-07 03:34:08
<pre class='brush: lua'>local owner = script.Parent.Parent.Parent.Owner local ReplicatedStorage = game:GetService("ReplicatedStorage") local text = script.Parent.BillboardGui.TextLabel local defaultText = "Claim" local Players = game:GetService("Players") Players.PlayerRemoving:Connect(function(player) if player.Ch...
131818
0
How do I make my Damage Indicator color the same color as the team the Player is in?
407180563
robloxtitanic584
87
2021-06-10 16:21:24
<p>How do I make my Damage Indicator color the same color as the team the Player is in?</p> <pre class="brush: lua"> function Track(Humanoid) local Last = Humanoid.Health local function HealthChanged(Left) if Left &lt; Last then local Part = Humanoid.Parent:FindFirstChildWhichIsA("BasePa...
124248
1
113297
1
1752724383
Xyternal
145
2021-06-11 13:59:17
<p>So in the code I'm posting, in a team or not. You can modify the code to fit your needs</p> <pre class='brush: lua'>local teams = game:GetService("Teams") local function checkPlayerTeam(player) if player.Team == "YouTeam" then print("You are in this team") else print("you are not in new team"...
0
Really Simple Help with Values?
46382260
SpazzMan502
133
2014-11-29 17:08:39
<p>Okay, so I'm making a "real life simulator" game. And I want the toaster to do more damage the hotter it gets.</p> <p>So I have 2 scripts, one is damage, the other is adding to damage.</p> <p>This one is for the damage itself when touched:</p> <pre class='brush: lua'>Damage = script.Parent:WaitForChild("Damage").Val...
12848
0
Solitary is not a valid member of Teams &quot;Teams&quot;? this would be a sever script
1933759051
DisasterHotelGiant
0
2022-09-11 18:59:11
<p>--[[ Brief : Solitary Confinement Manager Author : Hereticia/AloysiusLazvari/DeverusLazvari/Dev_Chaos Description : Module utilized to manage and keep stored all Solitary Confinement Data. Notes : No, this isn't for credit because only people who look at this damned script will see it. It's for maintenance and knowl...
131595
0
Why does this script when a player sits on a certain seat is not working?
100172682
SonGohan6
8
2020-12-26 19:05:18
<p>I'm trying to make is a script that will give the player a tool when you sit on a certain seat. Then, when the player jumps off the seat, the tool should be gone from their backpack.</p> <p>The code below is what I'm using and I cannot get it to work.</p> <pre class='brush: lua'>function onChildAdded(child) if child...
117723
0
Why is my part not being CFramed correctly?
47189013
farrizbb
465
2018-12-16 14:35:09
<p>I'm trying to CFrame a cylinder part, so that it's start is in the middle of a sphere. The cylinder and the part both vary in the size as they grow,but their base is 4,4,4(sphere) and 8,4,4(cylinder).</p> <p>I CFrame the part with this part of the script.</p> <pre class='brush: lua'>Blast.CFrame = Player.Character....
72399
0
How i can remove collide from Head?
55174990
sO_Ov
275
2020-11-20 01:19:26
<p>I'm trying remove collision of my head to look same this: <a target="_blank" href="https://gyazo.com/deef971fd965308b450aa6ef13f94441">GIF</a></p> <p>Current script</p> <pre class='brush: lua'>local Players = game:GetService('Players') local PS = game:GetService('PhysicsService') local PlayerGroup = PS:CreateCollisi...
116031
0
It is showing Dominus is not in Folder in output i need help?
791392321
DuckyRobIox
280
2019-02-04 23:39:23
<pre class='brush: lua'>local open = false local db = true script.Parent.Parent.TextButton.MouseButton1Click:connect(function() script.Parent.Question.Text = "ARE YOU SURE YOU WANT TO BE REBORN?" if not open then script.Parent.Visible = true open = true else script.Parent.Visible = f...
75736
0
How to make a gui move?
23781091
LordEgypt
0
2014-04-13 11:57:30
<p>When I make a change name gui for my fort I cannot figure out how to make a different gui move when you click a button on another gui.</p> <p>Example: My Change Team gui is on the right side, with only that part of the gui. When I click the Change Name gui then two gui's move from off the screen, to on the screen. W...
1277
1
Are you able to use variables for finding parts?
958002
Mystdar
352
2015-01-03 10:39:07
<p>Would I be able to do:</p> <pre class='brush: lua'>a = Torso b = game.workspace.a </pre> <p>Or:</p> <pre class='brush: lua'>a = "Torso" b = game.workspace[a] </pre> <p>Would either of those try to find A part called torso (wanted) in the workspace or will they just look for a part called a (unwanted)</p> <p>This is ...
13948
1
16995
7
157510912
General_Scripter
425
2015-01-03 10:55:52
<p>You can define parts using variables. I always use:</p> <pre class='brush: lua'>a = game.Workspace:FindFirstChild("PartName") </pre> <p>But the 2nd way you've done it will work (I'm not sure about the first), there are loads of ways of defining a part in a place. But your current function will not work, you have a c...
0
I did something wrong while following this tutorial by AlvinBlox. can somebody help me find it?
334180455
Banhamr
0
2018-12-16 23:17:29
<p>This is the code from the episode with the problem...</p>
72441
0
My Intermission Script Doesnt Work. Pls Help. How i Solve it? ._. my title is spesific
506839197
Omerevkizel
16
2020-06-29 19:47:59
<pre class='brush: lua'>game.Players.PlayerAdded:Connect(function() game.ServerStorage.Playernum.Value = game.ServerStorage.Playernum.Value + 1 if game.ServerStorage.Playernum.Value &gt; 1 then LocalScript.Disabled = false LocalScripte.Disabled = true else LocalScript.Disabled = true...
107774
1
Getting Backpack from Player, and removing Children?
25842304
bloxxyz
274
2014-03-03 22:35:59
<p>I have been trying to figure this out for 3 days. I'm creating a minigame, and I was easily able to add the tools, but removing them has been my problem. I've manipulated this little line of code forever and just cannot figure it out, if someone can help and give me a brief explanation of my problem that would be aw...
468
0
Sound when player dies script?
36774734
TheEpix1557
5
2014-12-23 23:18:13
<p>I've tried putting in everything I know- nothing would work... I'm trying to make a script like when a player dies, play a sound, or well go down through the list of ID/sounds and not make it play the same thing over and over, but once at the end of list, repeat... or maybe even randomly play the sound...</p>
13566
1
16597
1
8624595
gigabite176
20
2014-12-24 02:15:04
<p>The script below may or may not work (if it doesnt, any scripter pros pls correct it as i just started two weeks ago, also answer my question about the gui!!!!!) and if it does work vote please! Also here is a link just for good info to eat wiki.roblox.com/index.php?title=Sounds</p> <pre class='brush: lua'>local sou...
0
Player is in radius but npc doesn't attack, how do I fix this?
1169890595
ghostgamer90391
9
2022-12-04 12:57:00
<p>So I want to make an NPC that follows you and when it's close enough it kills you, but for some weird reason the if statement doesn't fire. I replaced the less than sign with the greater than sign, and that seemed to work but it kills you anywhere, please help.</p> <pre class='brush: lua'>if (script.Parent.HumanoidR...
132467
0
How to make a Stun Skill with P to activate and keep looping it unless i press P again?
438845010
Ariirael
15
2020-09-16 02:10:29
<p>guys, im making a stun skill what if i press P if get active and keep looking for ppl what get close to me for stun them, and if i press P again it stop look for ppl, but its not working, can you guys see my script pls?</p> <pre class='brush: lua'>game.ReplicatedStorage.StunThingP.OnServerEvent:Connect(function(play...
113215
1
I have a big problem with importing meshes in roblox studio.Can anyone help me?
1202005489
SiperStrengh35974
5
2021-03-19 10:54:02
<blockquote> <p>i was trying to import a .obj file and it always says "retry limit hit.Try again later" and when i try .fbx file it shows the same thing. What do i do?</p> </blockquote>
121474
0
How to make this script fire items so other players can see?
118916341
awesomemode14
66
2020-03-26 01:08:36
<p>This script is local, only the local player can see. I know that a remote event can help other players see. I don't know how due to the velocity of the part. Do I make a new part in the server and add the body velocity there and send the coordinates or is there an easier way? I cannot figure it out.</p> <p>Here is t...
97093
0
&quot;This rig contains a cycle between the connections of certain parts&quot; How do I fix this?
412620656
GingerChil
0
2020-08-27 19:36:04
<p>I'm new to custom animation. I've been trying to figure out what <em>This rig contains a cycle between the connections of certain parts</em> means to no avail. If someone knows how I can fix this or whatnot that'd be awesome! I would ask this on the Roblox DevForum but I'm not a high enough level to ask questions. K...
112248
0
Clicks are not detected by script, code doesn't prop any errors?
264266720
Kriner2
0
2022-09-08 08:12:54
<pre class='brush: lua'>local badgeservice = game:GetService("BadgeService") local id = 2128449719 local part = script.Parent local detector = part.ClickDetector detector.MouseClick:Connect(function(player) print("clicked") local plr = game.Players:GetPlayerFromCharacter(hit.Parent) badgeservice:AwardBadge(...
131550
1
How can I make an animation play on button hit?
45803743
DrCylonide
158
2014-06-04 19:27:10
<p>In my game, players are supposed to have a custom animation to walk, but I don't know how to trigger the animation on key hit. (Like, the player presses "W" and the animation plays).</p> <p>Thank you.</p>
6164
0
How detect key presses through serverscript?
140399066
Uniplier
33
2022-10-30 22:46:49
<p>I have this localscript put in the character to detect when the key "v" is pressed. There are a plethora of problems it causes, other players can't see the change in skin color, and the main part of the script won't work either. It might be because i put it in the character and not player, how do I detect key presse...
132092
1
119305
1
245864252
xInfinityBear
1335
2022-10-31 01:29:19
<p>You can only detect user input through local scripts as they are running on the player's computer; unlike the server, which has no relation with any of the clients.</p> <p>However, there's an easy way around this, and that's by using a Remote Event.</p> <p>A Remote Event allows communication between the server and t...
0
Can Lerps of a Part be printed?
1675553647
MOJANGcreator091
45
2022-11-16 09:12:50
<p>Idk im just curious if i can actually print it or not ? If it can be printed, how do you even do it?</p>
132293
1
119484
2
73170429
imKirda
4428
2022-11-16 18:48:48
<p>You can pretty much print everything here's an example of what you <em>probably</em> want:</p> <pre class='brush: lua'>local part = game.Workspace.Part local start_cframe = CFrame.new(-5, 10, 0) local end_cframe = CFrame.new(5, 10, 0) for alpha = 0, 1, 0.1 do local lerped_cframe = start_cframe:Lerp(end_cframe, a...
0
Player is not a valid member of DataModel??
70669247
KnownDev
0
2015-01-03 21:07:09
<p>I am trying to make SurfaceGUI script that shows a GUI to someone who clicked it. I am trying to stock who clicked it with <strong>playerWhoClicked</strong>. Here's the script</p> <p><strong>Please ignore the massive amount's of Parent's.</strong></p> <pre class='brush: lua'>script.Parent.MouseButton1Down:connect(fu...
13961
0
Weird Bug when opening Animation Editor?
815337571
DogeIXX
172
2019-09-01 19:05:28
<p>Hey, I just tried to make a new animation and I got this error:</p> <p><code>Plugin_AnimationEditor.rbxm.AnimationEditorRigBuilder.AnimationEditor.Code.GUIScripts.GUIScriptScrollZoomControl:25: attempt to index a nil value</code></p> <p>This happens when I try to open the Animation Editor.</p> <p>(I had this more of...
86871
0
How to make a clock count down?
76619411
devSpeed
0
2015-02-03 02:17:23
<pre class='brush: lua'>AwayS = script.Parent.workspase Clock = script.Parent.workspace HomeS = script.Parent.workspace LTeam = script.Parent.workspace Quarter = script.Parent.workspace RTeam = script.Parent.workspace script.Parent.workspace.Function("Clock") script.Parent.workspace = function "IsRunning" if true then ...
14713
0
What are _G and _VERSION, what they are used for and how to use them?
189450999
DangerousKillerTimur
54
2020-04-22 14:38:36
<p>I have noticed when I use for _, these _G and _VERSION were popping out. Can someone please explain what those are, what they are for and how to use them?</p>
100276
1
92663
5
244452876
JesseSong
3916
2020-04-22 14:57:15
<p>_G are global variables mostly used in module scripts you might have seen it in games/plugin Basically _G is a table that you can assign things such as keys and values _G saves scripts like cross - scripts</p> <p>You can access variables from different server side scripts. If you have this in one script</p> <pre cla...
0
Monsters in droplets rpg kit drop items and award stats to the player who hit it first?
267716004
dabro_9
0
2022-07-31 03:03:38
<p>So me and my friend decided to make an rpg game that is based off of another game, and we decided to use droplets rpg kit, this was going great until we finished the game to a certain point and were ready to publish, we had some friends test the game, and we found out that if you hit a boss or another really challen...
131027
0
How to fix 'Attempt to index nil with Play'?
308572986
bittyboy1234
91
2023-01-23 00:02:43
<p>I'm having this error when I try to use TweenService. The error is on line 132. This is the code.</p> <pre class="brush: lua">tweenmodule = require(game.ReplicatedStorage.TMmoduleV2) db = false pinsdown = {} Tweens = {} local ts = game:GetService("TweenService") eg = {} eg.Position = Vector3.new(41.413, 10.676, 164....
132918
0
ImageColor3 isnt changing color in script?
320569198
DFROBUXX
13
2020-08-01 16:25:41
<p>Hello, i am basically making a ui that leads u to ur personal Journal. I want to make a color selection system that the chosen color is the color of the Journals background (ImageColor3), Problem is it doesnt change, or at least not to the correct color. I have no idea why this isnt working, it seems like it should ...
110480
0
What type of script and/or event should I use for this?
178628425
Jac_00b
157
2020-08-04 19:38:17
<p>So, I made a script that once you click a book and have enough in-game currency, it will give you a unique sitting position. However, the script breaks when used in a local script (I already tried it inside of StarterPlayerScripts so it did run) and since it's not in a local script, that means that once a single per...
110707
1
101679
0
459692218
Nckripted
580
2020-08-04 20:10:01
<p>Use remote events. Execute this code on the server for when they click, and you should be fine.</p> <p>Hope this helped!</p>
0
Why can&rsquo;t I animate certain parts?
907460104
batboy0776
4
2022-05-21 15:16:35
<p>I am animating a model where a character swings an axe, and I can only move body parts, even though the axe is part of the model</p>
130064
0
BindableFunction pauses entire script. Why?
56140227
Kampfkarren
215
2016-08-20 19:14:20
<p>Hello.</p> <p>I have a simple Script in a BindableFunction in ServerStorage with the code:</p> <pre class='brush: lua'>script.Parent.OnInvoke = function() print(1) end) </pre> <p>However, when trying to call it (from a Script of course), it pauses the entire script's execution and doesn't print anything.</p> <p>...
34815
1
37408
1
39250676
ScriptGuider
5640
2016-08-20 20:27:09
<h2>Nothing runs in ServerStorage</h2> <p><a target="_blank" href="http://wiki.roblox.com/index.php?title=API:Class/ServerStorage#Methods_2">ServerStorage</a> was basically created to replace the Lighting service in terms of storing items you did not actually want shown in your game. This also means (like the Lighting ...
0
what is the best way to start
10380653
omaraa
0
2014-02-18 15:07:55
<p>whats the best way i should start scripting, i do not know anything but i want to start.</p>
61
0
how do i make a cutscene happen locally?
1566239960
lqveries
17
2023-02-01 06:08:55
<p>so basically i wanna know how to make a cutscene and some stuff in the workplace appear for only one client. is that possible?</p>
132989
0
I write a function that works but I rewrite with a different gui and nothing happens?
22464995
ILikepie2100
20
2014-12-18 16:22:45
<p>Mario Logo and NintendoToSega does not work! PLEASE HELP!</p> <p>wait(1) player = game.Players.LocalPlayer button = script.Parent</p> <p>function teleportToArena() torso = player.Character.Torso torso.CFrame = game.Workspace.MarioTP.CFrame end</p> <p>button.MouseButton1Click:connect(teleportToArena)</p> <p>local Mar...
13388
1
why is my game is deleting everything in ServerStorage?
332695720
nafey200
52
2021-05-04 02:31:18
<p>I haven't got any Plugins installed in Roblox Studio, but whenever I test my game ServerStorage is completely blank. Does anyone know why this is happening to me?</p>
123075
1
Randomly chosen positions? [SOLVED]
46332524
Grenaderade
525
2015-04-08 03:18:59
<p>I tried to make a random position script inside a part to go into randomly chosen CFrames that are being held in a variable.</p> <pre class='brush: lua'>positions = "-5.8, 0.1, -11.3" , "8.2, 0.1, -25.3" , "-25.8, 0.1, -14.7" , "8.6, 0.1, 6.3" while true do wait(1) script.Parent.CFrame = Vector3.new(1, #posi...
16477
1
Is there a better way to get the keyboard input from a player than using remote events?
338950628
RedcommanderV2
1256
2018-05-01 14:46:23
<p><em>I will not include any code as it is not neccesary for my question</em></p> <p>As you guys probably know, userinputservice is only clientside wich means for a server to access it, you need remote events.</p> <p>But a lot of remote events signals shouldn't be the best way to get the input. Is there any other way ...
57778
1
56440
0
537472621
Avigant
2374
2018-05-01 14:47:54
<p>Generally speaking there's no reason the server needs to be informed of every single keystroke a client makes, as you can just perform the actions client-side. Yes, remotes would be the way for you to go if you really did want to send keystrokes to the server, but you should consider rethinking your approach to netw...
18
How could I create a mirror image of a player's character?
18989219
Thewsomeguy
448
2014-03-04 00:35:26
<p>How would I go about making a mirror image of a player's character?</p>
471
1
3789
4
386992
BlueTaslem
18071
2014-04-18 18:56:28
<p>To mirror a part, you simply have to mirror its CFrame. That can be done something like this:</p> <pre class='brush: lua'>function mirrorCFrame(cf) local mi = Vector3.new(-1,1,1); local np = cf.p * mi; local mi = CFrame.new( np , np + cf.lookVector * mi * -1 ); local up = CFrame.new(cf.p,cf.p + cf.lo...
0
place to place teleporter
21886467
abcdbag123
10
2014-03-11 22:33:49
<p>i want to make a roblox mall that would teleport you to other places when you walk into the store so if you walk in a store within the mall it teleports you to a place like kestral store like in the winter games lobby</p>
639
3
1021
3
25290541
ultrabug
306
2014-03-12 02:33:13
<p>Use the teleport service then. Example:</p> <pre class="brush: lua">ts=game:GetService("TeleportService") game.Workspace.Part.Touched:connect(function(hit) if hit.Parent and hit.Parent.Humanoid then ts:Teleport(5837573, game.Players:GetPlayerFromCharacter(hit.Parent))--the number is the id of the place. ...
0
How do I set only the Orientation of a CFrame?
17737884
UnityAlex
36
2017-07-12 13:18:26
<p>As far as I understand, a CFrame can generally be broken down like this: CFrame.new(Vector3 pos, Vector3 lookAt) My last question was about using welding to allow for rotation, which I solved using constraints. I needed to allow rotation because I want a gun to point at the mouse (think Metroid Prime). Here's my cod...
45171
2
46144
1
79000540
kazeks123
195
2017-07-12 19:03:24
<p>I think you could use BodyGyro to rotate the Parent of the script. That way you would only need to rotate BodyGyro's CFrame and since BodyGyro doesn't apply any force to keep its position, but does only to rotate it's parent, there should be no worry of CFrames position. Tutorial on body movers (BodyGyro at the end ...
0
Mouselock movement
2001745
Virtual3D
0
2014-03-13 22:15:23
<p>I'm trying to replicate mouselock in hopes of avoiding the camera glitches that come with mouselock. I have the camera set up, but I do not know how to get the player to move side to side as opposed to facing left or right then move.</p>
675
1
Npc That When Out Of Range Goes Back to Starting Point?
1234901344
Dxv_ne
7
2022-11-16 04:22:45
<p>Working on a one piece game And wanna know How can i make a npc where it chases you than if your out of range it goes back to its starting position heres my script so far :</p> <p>local list = game.Workspace:children() local torso = nil local dist = 10 local temp = nil local human = nil local temp2 = nil for x = 1, ...
132292
0
Why is the GUI going away when the player respawns? [Solved!]
1352464792
surpriser231
0
2023-01-24 03:24:31
<p>Why does the GUI that I created go away when the player respawns? It's coded to show when the player dies and to only go away when you click the close button.</p> <p>It's a local script placed in starter player scripts. This is the code:</p> <pre class="brush: lua">local players = game:GetService("Players") local pl...
132930
0
Help with Mouse and GUIs?
44579150
MixCorp
70
2014-04-26 16:16:33
<p>My question is, When I have a GUI Frame, and I want to use MouseWheelForward, How do I make it fire the MouseWheelForward event, Without Scrolling in on the Player's Character? For Example:</p> <pre class='brush: lua'>script.Parent.Parent.Frame.MouseWheelForward:connect(function() print("He is going forward") end) <...
3601
1
4999
0
386992
BlueTaslem
18044
2014-04-26 16:45:14
<p>Specifying the frame as <code>Active</code> blocks all mouse actions from doing anything the ROBLOX way (but will still trigger the events). (This is equivalent to the behavior of using a <code>TextButton</code> instead of a <code>Frame</code>)</p> <p>If you still want to be able to click through, you can only <em>m...
0
How would I check, if the value in a player is the lowest out of the server?
1880161
excellentAnarchy
50
2015-09-12 01:53:31
<p>I've given it a go, and I'm stuck on the part in the comment, **local place **is created within the player when he joins by another script, please ask me questions, if more info is needed.</p> <pre class="brush: lua">local badgeID = 295786284 local badgeService = game:GetService("BadgeService") function OnTouch(part...
22618
0
How do I get my NPC to use an animation on repeat?
1073917569
Puppy_lovertheawsome
84
2022-10-26 05:29:59
<p>I have tried everything I can think of so if anyone can help me I would be grateful</p>
132043
3
119250
0
162601825
TabooAntonioiscool
42
2022-10-27 07:58:28
<p>First, when making your animation, make sure it has the loop setting on so it plays continuously.</p> <p><strong>Instructions:</strong></p> <p>Place a server script inside of your NPC model</p> <p>Inside of that server script, place an animation and set the animation ID</p> <p>Now enter this code into the server scr...
0
How do I go about making a Proximity Prompt to drag NPC dead bodies?
444613248
BloomFlame1
2
2023-01-29 15:42:04
<p>I'm making a game where one of the main features is killing NPCs and then dragging their corpses. I already have the killing part down, but I want to make it so that a Proximity Prompt appears for the NPC when they're dead and then using the Proximity Prompt to drag the NPC along with some sort of trigger to let go ...
132972
0
If Tool is Touched By a Player then, put in their inventory help?
554038428
Auxatier
59
2020-01-29 09:20:15
<p>I've been having trouble trying to figure out why my code isn't working, basically- I'm trying to make that if it is touched by a player, it will be put into their inventory.</p> <p>Code:</p> <pre class="brush: lua">tool = script.Parent Handle = tool.Parent enabled = false script.Parent.Touched:Connect(functi...
93779
2
86643
2
15438711
pwx
1581
2020-01-29 09:29:02
<p>Although the tool itself does not have a Touched() event, the handle does. You almost have it just a few adjustments needed.</p> <pre class="brush: lua">Tool = script.Parent -- Define your tool. Handle = Tool:WaitForChild('Handle') -- Define the thing that needs to be touched, in this case your handle. Players = gam...
0
Why isn't my VIP script working?
30372619
Roboy5857
20
2014-05-18 02:26:38
<pre class='brush: lua'> local vipmembers = {"Roboy5857", "tyresse"} vip = game.Workspace.VIPDoor function onTouched(vip) if vipmembers:onTouched(vip) then vip.Transparency = 1 vip.CanCollide = false wait(2) vip.Transparency = 0 vip.CanCollide = true end end script.Parent...
5017
0
Script only giving tool once and I want to to give it an infinite amount of times?
118061211
jacksworld2808
15
2020-04-19 06:41:22
<p>I'm making a dinner, I have food on plates around on random tables and want you to be able to click on the food and get it given to you. This is the script I have</p> <pre class='brush: lua'>local tool = game.ServerStorage.Burger -- Burger is the food item I want given local clone = tool:clone() script.Parent.ClickD...
99843
1
92218
0
393921810
TheluaBanana
946
2020-04-19 06:46:26
<p>first of all you gotta put the clone <em>in</em> the function:</p> <pre class='brush: lua'>local tool = game.ServerStorage.Burger -- Burger is the food item I want given script.Parent.ClickDetector.MouseClick:Connect(function(plr) local clone = tool:clone() clone.Parent = plr.Backpack -- you can skip the che...
1
Ban System
38717324
foxy83
15
2014-02-17 14:06:40
<p>I am having trouble making a ban System. What I mean is that I will be able to use ROBLOX studio and type in the players name and they are banned from the server.</p>
33
5
64
3
947798
MrNicNac
855
2014-02-17 14:31:05
<p>Here's a way that uses indexes instead of table values. It makes searching for the name a lot faster. Don't worry about the <em>=true;</em> part and just copy the style.</p> <pre class='brush: lua'>local BannedList = { ["MrNicNac"] = true; ["Lycan"] = true; ["Shedletsky"] =true; } function NewPlayer(pl) ...
0
What's the best way to find the position of the end of a gun's barrel?
929847335
TheDude646
19
2021-09-06 18:35:33
<p>I'm trying to code guns for a game and i want to have the bullets come from the end of the gun's barrel but i can't think of a way to get the position of the end of the barrel without welding an invisible part to the end. any better ideas?</p>
127255
2
115507
0
2012384734
theegggod142
20
2021-09-06 20:25:36
<p>If it is a part, then get the paths for the position of the barrel. if its a meshpart, then get the position of the mesh part then add vector3 coordinates on top of the position. Change the vector3 value until it's just right.</p> <pre class='brush: lua'>local Meshpart = Path local tool = script.Parent local functio...
0
How do i find a player with their name?
145701075
preston1196
22
2020-05-11 01:54:18
<pre class='brush: lua'>local Players = game:GetService("Players") local player = game:WaitForChild(Players[script.Parent.Parent.Value.Value]) </pre> <p>The Value is a string value containing the player's name. but the error i'm getting says that preston1196 is not a valid member of Players. So it can't find my usernam...
102680
3
94817
0
145701075
preston1196
22
2020-05-11 02:26:56
<p>I did a bit of messing around and found out a space got into the string and thats what caused it not to find it.</p>
1
&quot;Wait(5)&quot; Preventing my door from closing?
76734233
generalYURASKO
99
2021-01-28 22:13:42
<p>Basically, im trying to make a door, and I made a script that works with only one button, however, I wanted to add a debounce so it can't be spammed. Only when I added it, it screwed up my script.</p> <pre class='brush: lua'>if DoorDebounce == false then DoorDebounce = true if DoorIsUp then ...
119314
1
108947
1
754480402
sleazel
1207
2021-01-28 22:54:06
<p><code>wait()</code> is not the problem, however it shows you what is. You are unanchoring the doors during the tween. Tweens should be only played on anchored parts, otherwise Roblox physics interrupt them. Without <code>wait()</code> your doors will quickly anchor back when the tween starts, and remain anchored for...
0
Tool not replacing clothes?
1961959172
imnotaguest1121
74
2022-06-19 18:35:28
<p>So I'm working on a tool that whenever its activated plays a animation then puts on the clothes, however It appears to remove the clothes and play the animation, however doesn't appear to add the clothes</p> <p>script:</p> <pre class='brush: lua'>local tool = script.Parent local Animation = tool.Animation local Woos...
130411
1
117754
1
96373787
hattim00
75
2022-06-20 12:49:33
<p>[IF THIS WORKS MARK THIS ANSWER AS ACCEPTED]</p> <p>The reason the clothing isn't loading is because their asset id's have not been loaded in game. The easiest way to load them is to create a shirt and pants in ReplicatedStorage with the clothingId's you want to change to.</p> <p><a target="_blank" href="https://prn...
0
What are substitutes for MoveToFinished?
2479393
Dfzoz
489
2020-02-02 19:57:53
<p>I am developing an AI and already made the pathfinding system using a sort of A*. the function returns a table of positions where my bot have to go in order to reach the destination. I made another function which walked through these paths using Humanoid.MoveTo, like this:</p> <pre class='brush: lua'>function walkPa...
94024
0
Datastore2 is not saving. Even though it says Saved DATA in the output. (?)
432744209
Baselistic
79
2020-09-13 15:56:41
<p>Hi! So, I'm using Datastore2 to try and save the data that I want to be saved but, It does not save</p> <p>Have a look at the script (I tried using Remote Events and normally and they both did not work).</p> <pre class='brush: lua'>local datastore2 = require(game.ServerScriptService.MainModule) datastore2.Combine("D...
113120
1
is it possible to do this: a.Text = Variable&quot;string&quot; ?
47282267
FrozenWinterz
50
2015-01-21 14:49:58
<p>so my variable is a string but for some reason it won't work? is it possible to say: example = "Hello" a.Text = example" World" all in one line?</p>
14387
2
17437
3
5193371
Shrekerly
70
2015-01-21 14:55:58
<p>Yes, it is very possible to set the Text of a Gui to a variable, you would use two dots to combine the variable with a string. Like so:</p> <pre class='brush: lua'>example = "Hello" a.Text = example.." World" </pre>
0
when do you use these () [] {} brackets in Roblox studio?
233224360
mastercheeseit
77
2020-12-10 17:03:36
<p>Why and when do we use this kind of brackets () {} [] in Roblox studio I don't get how and when they should be used please give me an example of these things I can't figure out how and when to use these.</p>
117027
2
107290
1
432744209
Baselistic
103
2020-12-10 17:57:18
<p>() are used for parameters like in here:</p> <pre class='brush: lua'>function() example:Destroy() example:Clone() </pre> <p>[] are used for "complicated" explorer paths, like for example: if an item in the explorer has a space in it. You can use [] to gets its path in scripts</p> <pre class='brush: lua'>local exampl...
1
ScreenGUI oooonly opening once?
102254161
squidiskool
200
2020-05-08 11:36:10
<p>For some reason, my ScreenGUI is only opening once. It's from a ClickDetector. This is a server script. Also don't tell me to use "Visible" because that's not a property in ScreenGUIs.</p> <pre class='brush: lua'>local clickdetector = game.Workspace.SELECT.ClickDetector clickdetector.MouseClick:Connect(function(play...
102357
1
how to make player damage every time he is inside of part?
107552898
ThiagoGamestar
9
2020-05-30 05:28:05
<p>I used this script to make the player damage.</p> <pre class='brush: lua'>script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent.Humanoid:TakeDamage(5) wait(1) end end) </pre> <p>But I don't know how to make the player take damage every 1 second h...
104809
2
96672
0
73170429
imKirda
1188
2020-05-30 08:56:24
<p>Make a script inside of the part:</p> <pre class='brush: lua'>local damage_delay = 1 local damage = 5 local part = script.Parent local region = Region3.new(part.Position - (0.5 * part.Size), part.Position + (0.5 * part.Size)) while wait(damage_delay) do for _, part in pairs(workspace:FindPartsInRegion3(region, n...
0
I want to make it so when i press shift then i start running?
51701207
Skydoeskey
108
2019-07-05 11:10:58
<p>local player = game.Players.LocalPlayer local character = player.Character local humanoid = character.Humanoid local mouse = player:GetMouse() local origSpeed = humanoid.WalkSpeed local runSpeed = 100 --modify this value to be the speed you want when running</p> <p>mouse.KeyDown:connect(function(key) if key:lower() ...
83007
0
how do get badge if something gets triggered i really need help because im new?
1087471180
lennyfunny1_pc
2
2023-01-12 20:56:56
<p>i wanted to do this on a button.</p>
132818
1
119954
1
1357830938
DindinYT37
246
2023-01-12 21:02:52
<p>You should use <code>BadgeService:AwardBadge</code> in a <code>Script</code> for this, guessing that you're talking about UI-Button and listen to a <code>RemoteEvent</code>.</p> <p>First, you'd have to listen for the user clicking on the button:</p> <pre class="brush: lua">local Button = script.Parent -- guessing th...
0
why is localscript not cloning to character?
95639712
proROBLOXkiller5
41
2021-04-06 13:58:03
<p>basically im trying to parent this clone of a localscript that is parented to a script in serverscriptservice to the player's character</p> <p>but when i play the game the localscript wasnt there in the character model but the output printed ok which means it did work so i dont know where it went</p> <pre class='bru...
122074
1
Does anyone know how I can stream a video in a roblox game, as they do in events?
926452419
BrennoMaturino1
10
2020-08-01 13:25:42
<h2>Does anyone know how I can stream a video in a game on roblox, as they do in events</h2> <p>At roblox events, like "one world together at home", they broadcast on youtube and in the game at the same time, how can I do that?</p> <p>[BRENNO FROM BRAZIL]</p>
110464
0
Having trouble with changing the time, how do I change it?
1048659559
zandefear4
90
2020-03-25 23:09:03
<p>I've tried making scripts to change the time, but it just doesn't seem to work. I tried changing clock time, and time of day but it doesn't work. What am I suppose to use to change the time?</p>
97081
1
89636
1
1120781899
Tusi_1
17
2020-03-25 23:21:15
<p>The roblox use ,,MinutesAfterMidnight " for hour ! For example 10:00 is 10 * 60 for roblox</p> <pre class='brush: lua'>minutesAfterMidnight = 600 while true do minutesAfterMidnight = minutesAfterMidnight + 3 game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight) wait(1) end </pre>
0
How to fix Incomplete statement error?
194498095
DBoi941
57
2020-02-08 13:58:47
<p>I get an error on line 9 saying "Incomplete statement: expected assignment or a function call" I am not sure what is happen here never seen this before.</p> <pre class='brush: lua'>db = false brick.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then local player = game.Players:GetPlayerFr...
94309
0
Taghumanoid(I dont understand it)?
92518991
GodOfRBLX
21
2015-11-20 02:47:33
<p>Recently I have been attempting to learn how to make gun's from scratch and, when I try to see things about it (Free models and stuff), for the damage it says taghumanoid, what does it mean? Thanks for reading!</p>
24485
1
[Solved] How do you make a custom leaderboard?
1447452702
KochbananemitGuave
167
2020-07-05 21:16:55
<pre class='brush: lua'>local players = game:GetService('Players') TextButton = script.Parent.TextButton Difference = 0 function UpdateList() for _,Button in pairs(script.Parent:WaitForChild("Frame"):GetChildren()) do Difference = 0 Button:Destroy() end -- Clear all Names. for _,plr in ipair...
108292
2
99521
1
113744304
ASimpleGalaxy
36
2020-07-05 22:52:58
<p>I'm not very good at coding and I definitely don't understand your script... but I do know how to make a 'custom' leader board. Hopefully this helps... Anyways, you probably want to be using something called <strong>UIListLayout</strong>. I see you are trying to manually do some positioning but this would make it ea...
0
How to make remote function wait for a function to execute?
962795
fistter1
88
2020-02-02 00:31:15
<p>Server</p> <pre class='brush: lua'>local plr = game.Players:FindFirstChildOfClass("Player") repeat wait() until plr remote:InvokeClient(plr) print"All clients done!" </pre> <p>Client</p> <p>My attempt</p> <pre class='brush: lua'>local stop = false local function ay() mouse.Button1Down:Connect(function() print"yay" s...
93970
0
attempt to compare Vector3 and number? Why is this?
165500987
allybally12345
40
2020-09-25 18:33:08
<p>So I got the error Attempt to compare Vector3 And Number but I do not know why, I have seen many other people use what I am using but they do not get this error! I am trying to modify a tutorial and I was doing good until I had to use magnitude! Entire Script:</p> <pre class="brush: lua">local UpdatePosition = 0.06 ...
113628
1
104301
0
62087109
Raccoonyz
1092
2020-09-25 18:50:53
<p>You forgot to add .Magnitude. A correct version would be like this:</p> <pre class="brush: lua">local UpdatePosition = 0.06 --How long it takes target the next humanoid local DamageTime = 3 --How long it takes for the enemy to attack again local Damage = 30 --How much damage the enemy does --Advanced Config local Ag...
0
How can I remove the last character off a string?
9551275
ItsMeKlc
235
2015-08-03 16:30:15
<p>How can I remove the last character off a string?</p>
20901
0
I was wondering if its possible to move a tool with an animation?
647598508
proudCdthekitten
18
2020-06-30 03:13:19
<p>(Example: throwing a Frisbee) is it possible for it to move off the arm? I need to know please</p>
107815
1
Why won't the GUI text change?
332695720
nafey200
52
2021-05-02 05:51:55
<p>Here's my code:</p> <pre class='brush: lua'>local Players = game.Players local Avatarblock = game.ServerStorage.Avatar_loaderblock local PlayerNameFolder = game.workspace.PlayerNameFolder local PlayerNameGui = game.ServerStorage.Avatar_loadermodel.GuiBlock.SurfaceGui.NameLabel Players.PlayerAdded:Connect(function(pl...
123018
1
How do I count the line count of a script?
58246397
dudemanloserr
15
2014-12-22 14:36:13
<p>I'm working on making a plugin that shows info on a script when it is selected, and know how to test for the selection and get the name, but how do I count how many lines it has?</p>
13507
1
How to fix my script that makes tool CanCollide false when picked up but true when dropped?
331809274
TechModel
118
2021-07-23 11:59:43
<p>I added a script a normal one in a tool that makes it CanCollide false which I want the tool to go through the wall, but if I drop it, then it goes back to CanCollide to true. I tried to make a script and I know I did a terrible job but how can I fix this?</p> <pre class='brush: lua'>local tool = script.Parent.Model...
125622
1
114316
1
605492589
7z99
203
2021-07-23 20:39:56
<p>You should listen for the .AncestryChanged event of the tool. tool.Dropped and tool.PickedUp aren't properties or events of a tool. Also, tools aren't models and models don't have a CanCollide property.</p> <pre class='brush: lua'>local players = game:GetService('Players') local tool = script.Parent local handle = t...
0
Trouble with Tweens, should be working, but it's not? Stopped working after perfection work.
91709180
matiss112233
243
2020-09-13 23:12:36
<p>Hi all,</p> <p>I'm making a custom player list, and I'm trying to make it tween into position, but I'm getting the error <code>Unable to cast to Dictionary</code>. It worked before I added <code>Enum.EasingStyle.Sine</code>, but when I added it, it magically didn't work anymore. Unless I'm doing something wrong, I h...
113139
1
103862
1
79075855
BerrySus
65
2020-09-13 23:20:43
<p>EasingStyle and EasingDirection is put inside TweenInfo not when you create the Tween</p> <pre class='brush: lua'>local Cont = script.Parent local TweenService = game:GetService("TweenService") local TwnInfo = TweenInfo.new(1, Enum.EasingStyle.Sine,Enum.EasingDirection.InOut) local ContTween = TweenService:Create(Co...
0
Why wont this model move?
86048264
TheTermaninator
45
2016-04-18 23:41:05
<p><strong>Problem:</strong> I have this model of a bear, I put this script in the model so that it will move randomly,but it dosen't move at all. Pls Halp D:</p> <p><strong>Script</strong></p> <pre class='brush: lua'>h = script.Parent.Humanoid t = script.Parent.Torso while wait(1.5)...
29725
1
33120
4
2155311
EgoMoose
802
2016-04-19 00:40:44
<p>Alright, so here's the good news, there's nothing wrong with your code (aside from the whitespace). I'm pretty sure the problem you're having is that your bear either doesn't have a part named "Head" or, if it does it's not welded to the torso by a joint named "Neck".</p> <p>As such you're going to have to do that. ...
0
I need help removing duplicate tools whenever a player respawns?
88149649
aquacat133
2
2020-07-31 23:03:28
<p>Hello, I am a very amateur scripter, to the point where I have to take free scripts and modify them to fit the game I am working on, so I may require some additional help, but besides that, I have a bit of a problem with one of my scripts. The script I have for saving tools duplicates the tools in a player's invento...
110419
1
101438
0
1042173723
7zjh
74
2020-07-31 23:46:12
<p>Please be more specific. You only really explained that you are a new scripter. Are you trying to make all the players spawn with that gear everytime? Are you trying to make a gamepass item??? Please be more exact here since I have no idea why you are trying to use Data Store Service here. Edit: When you use data st...
0
Why won't MouseButton1Click work on my TextButton?
38036947
marioblast1244
113
2017-01-26 01:47:59
<p>I want to make a Title Screen with ScreenGuis, but the "Play" button isn't working. This is the code that I have been trying to tinker with:</p> <pre class='brush: lua'>wait(0.25) local Screen = script:WaitForChild('TitleScreenGui') -- ScreenGui local screen = Screen:Clone() -- ScreenGui that will be put into the Pl...
39442
1
41697
1
20827299
TheEdgyDev
50
2017-01-26 03:30:30
<p>There's a syntax error on line 11, <code>MouseButton1Click</code> is not a method, it is an event.</p> <p>An easy fix is just to replace line 11 with: <code>screen.Child.Child.Child.MouseButton1Click:connect(function(player)</code></p> <p>Also, click only fires if the user presses mouse one and lets go of it while t...
End of preview. Expand in Data Studio

This is a small dataset containing question/answer articles on (now defunct) scriptinghelpers.org, which was a StackExchange-like website for Roblox developers. It was scraped from archive.org about a year ago and parsed with regex.

Trivia

  • There are 2097 archived articles with accepted answers out of 5129.
  • The earliest question archived was posted on Sat Feb 1 23:57:31 2014 with question_id 1 by TheGuyWithAShortName entitled HttpService - PostAsync . It had an accepted answer posted on 2014-02-17 03:11:33 by MarkOtaris.
  • The last question archived was posted on Sun Apr 2 01:40:15 2023 with question_id 133258 by RedWirePlatinum entitled Help with making a bouncy character script *without* creating instances?.
  • The last question archived with an accepted answer was posted on Thu Mar 30 18:53:16 2023 with question_id 133254 by krLuCiEzkr entitled LocalScript that checks if a player has this badge doesn't work? [CLOSED]. Its answer was posted on 2023-03-30 19:29:01 by MaleficentMaestro.

Other Notes

The question and answer columns have an endogenous HTML schema that has not been transformed into Markdown. For instance, in question id 129668:

<!-- question -->
<p>I was trying to remove the HopperBin in user's inventory using the following script:</p>
<pre class="brush: lua">game.Players.PlayerAdded:Connect(function(player)
    for i,v in pairs(player.Backpack:GetChildren())
        if v:IsA("HopperBin") then
            v:Destroy()
        end
    end
end)
</pre>
<p>Instead of removing, it does nothing.
Any help would be great!</p>

<!-- answer -->
<p>1st of all, you should try it when the <strong>Character</strong> is added. Tools and such do not go straight to the backpack, it <strong>waits until the character is added and then adds tools to the backpack</strong>.</p>
<p>2nd of all, I wouldn't use HopperBins to begin with, as they're <strong>deprecated</strong> (use tools).</p>

Parsing was done only with the single-pass regular expression and minimal post-processing to remove recurring anomalies. Comments and unaccepted answers were not included in the parsed data, but can be found in the raw data.

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  • data_to_parquet.py requires pyarrow.
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