bcenv-replays-v1
Every ranked ladder game of Cambridge Battlecode 2026a (event cambc2026a) on engine 1.0.2 that we downloaded:
8850 replays (281 MB) from 34 teams, created between 2026-10-21T05:20 and 2026-10-22T05:00 UTC. It is the data the
Intercontinental Fish rule book and the fishlike bot were reverse-engineered from. It is packaged so any teammate,
or their agent, can do the same for another team.
Getting it in place
The layout mirrors battlecode26a-rl-env/data/delta/, which is where the reverse-engineering tools read it:
cd battlecode26a-rl-env
hf download derekz5/bcenv-replays-v1 --repo-type dataset --local-dir data/delta # into an empty data/delta/
This gives data/delta/matches.json and data/delta/replays/<matchId>.repl26a. The maps come from the official
pool, so also run cambc maps pull in the arena project the tools point at (ARENA in the tools).
Starting on a team
- Read the work order
battlecode26a-rl-env/reverse_engineering/README.mdand the finished example,reverse_engineering/reports/fish.md. Then readreverse_engineering/reports/diagnostics.md: which diagnostics helped, and the traps. - Pick one bot version. Find the team in
teams.csv, and take its games from one window, normally the latest. Mixing versions mixes policies. Useversions-openings.jsonwhere the team has one. Otherwise useversions.json, and check the openings yourself: draft-based windows miss bot changes that keep the draft (Fish's 11:10 change is one). - Walk its replays once into per-turn records, then mine and test:
python reverse_engineering/tools/walk_replays.py --team "<name>" --since <window start> --engine 1.0.2. Each record holds what the team's bot saw (the API view) and what it did.
Files
matches.json: one entry per game, in the downloader's format:matchId,createdAt,map,kind(ranked),engine,endReason,minRating,bytes;teams: for each side,teamId,name,side(a / b),result,draftPicks,rankandratingat the time.
replays/<matchId>.repl26a: the replay bundle exactly as downloaded (a zip). Open it withbcenv.open_replay, which picks the engine build that recorded it (an engine only loads replays it recorded).bcenv.resimreplays it turn by turn in a live engine.teams.csv: one row per team over these games:games,wins,win_rate;best_rank(the best ladder rank seen in its games),latest_rating;first_game,last_game;versionsand the latest window's start, games and win rate.
versions.json: per team (with 20+ games), its bot-version windows:from,to,games,win_rate,most_common_draft. A new window starts in an hour where the team's draft changed on 3+ maps. A bot change that keeps the draft is invisible here.versions-openings.json: finer windows from changes in opening play, for five teams (Intercontinental Fish, Univardisty of Shingtonwash, prism best girl, policy wonk, procless). Fish's last version starts at 2026-10-21T11:10.lists/re-intercontinental-fish.txt: the 535 Fish games behind its rule book: its last version, created at or after 2026-10-21T11:10. The tools hold out games withsha1(matchId) % 5 == 0for validation.
Top teams in this set
| Team | Games | Win rate | Best rank | Versions | Latest version from |
|---|---|---|---|---|---|
| Intercontinental Fish | 705 | 0.601 | 1 | 1 | 2026-10-21T05:20 (705 games) |
| prism best girl | 180 | 0.778 | 1 | 1 | 2026-10-21T23:00 (180 games) |
| procless | 705 | 0.591 | 2 | 2 | 2026-10-21T07:00 (655 games) |
| EMPEROR Tung | 700 | 0.514 | 2 | 2 | 2026-10-21T09:00 (595 games) |
| :3 | 700 | 0.519 | 4 | 2 | 2026-10-21T15:00 (420 games) |
| Sponge(Albert and Bob) | 705 | 0.511 | 5 | 3 | 2026-10-22T00:00 (150 games) |
| Univardisty of Shingtonwash | 325 | 0.594 | 5 | 2 | 2026-10-21T18:10 (315 games) |
| policy wonk | 695 | 0.524 | 6 | 2 | 2026-10-21T06:00 (680 games) |
| Pantheon | 710 | 0.479 | 7 | 1 | 2026-10-21T05:20 (710 games) |
| Nanyang Technological University | 700 | 0.493 | 8 | 3 | 2026-10-21T17:00 (365 games) |
| Zarzorki | 700 | 0.501 | 9 | 4 | 2026-10-21T12:00 (510 games) |
| hello | 700 | 0.481 | 9 | 2 | 2026-10-21T13:00 (480 games) |
| Trzy Kwaterki | 710 | 0.48 | 10 | 3 | 2026-10-21T11:00 (545 games) |
| Let's LARP again | 685 | 0.502 | 11 | 4 | 2026-10-21T21:00 (240 games) |
| NEETCoders | 710 | 0.496 | 12 | 3 | 2026-10-21T09:00 (600 games) |
| new team(4) | 710 | 0.487 | 12 | 3 | 2026-10-21T23:00 (185 games) |
| Sneaky Bush Campers | 690 | 0.477 | 14 | 4 | 2026-10-21T17:00 (365 games) |
| FürFortnite | 695 | 0.462 | 15 | 2 | 2026-10-21T16:00 (390 games) |
| conqueror_of_openai | 605 | 0.511 | 15 | 4 | 2026-10-22T00:00 (155 games) |
| Tartarus | 670 | 0.49 | 16 | 6 | 2026-10-22T05:00 (5 games) |
Things the replays do not contain
- Team shared memory: the 8 bytes teammates share are recorded as zeros. Coordination has to be inferred from behaviour, for example targets shared between teammates.
- Cast slots, purchases and priority values are not stored directly. The walker recovers them from the state around each step.
- Games after 2026-10-22T05:00 UTC. Newer games need another download (
bcenv-ladder, with a logged-incambc).
Where they come from
- Download: the official
cambcCLI with a logged-in session, throughbcenv-ladder(battlecode26a-rl-env), on the laptop and on NCSA Delta. - Merge: Delta's data directory merged both downloads: 15,930 games on engines 1.0.0–1.0.2, of which these are the 8850 on 1.0.2.
- Converted rows: the critic dataset
derekz5/bcenv-critic-v1holds rows converted from the same games.
Private: these are other teams' games, downloaded through a logged-in ladder session.
- Downloads last month
- 27