devans-tech commited on
Commit
16f3da8
·
verified ·
1 Parent(s): 74863ac

Dataset card: meshes and annotations

Browse files
Files changed (1) hide show
  1. README.md +7 -15
README.md CHANGED
@@ -9,22 +9,21 @@ tags:
9
  - language-conditioned
10
  - 3d
11
  - meshes
12
- - point-cloud
13
  - digital-twin
14
  size_categories:
15
- - 1K<n<10K
16
  ---
17
 
18
  # GraspTwin benchmark scenes
19
 
20
- Real tabletop scenes captured for language-conditioned grasping, each paired with a
21
- digital twin: one reconstructed `.glb` mesh per object plus the object poses needed to
22
- rebuild the scene in simulation.
23
 
24
  - 9 scenes, 5 subscenes each (45 subscenes total)
25
  - 8 household objects per subscene (`scene_8_4` has 10)
26
  - 10 natural-language tasks per scene, each tied to a target object
27
- - about 5.6 GB in total (meshes 2.6 GB, multi-view captures 2.2 GB, point clouds 0.8 GB)
28
 
29
  ## Layout
30
 
@@ -34,19 +33,12 @@ scene_N/
34
  scene_N_M/ # subscene M = 1..5 (same objects, different arrangement)
35
  objects.json # names of the objects in the subscene
36
  target_objects.json # target object per task, index-aligned with ../tasks.json
37
- boxes.json # 2D box [x1, y1, x2, y2] in rgb.png pixels, per object name
38
- rgb.png, depth.png # 1920x1080 scene capture
39
- pointcloud.ply # scene point cloud (xyz, ~1.5M points)
40
  meshes/
41
  <object name>.glb # one mesh per object (trimesh export)
42
  transforms.json # per-object translation, rotation_wxyz, scale
43
  settle_transforms.json # same, after the objects settle under physics in sim
44
- obs/
45
- obs/ # single-view capture: rgb.png, pc.npy, transforms.json
46
- # (camera intrinsics and camera_to_robot extrinsics)
47
- lerf_obs/ # 60-frame multi-view capture: images/frame_*.jpg and
48
- # a nerfstudio-style transforms.json
49
- validation_obs/ # left.png, right.png (1280x720)
50
  ```
51
 
52
  Object names are the keys used across `objects.json`, `boxes.json`, `transforms.json`
 
9
  - language-conditioned
10
  - 3d
11
  - meshes
 
12
  - digital-twin
13
  size_categories:
14
+ - n<1K
15
  ---
16
 
17
  # GraspTwin benchmark scenes
18
 
19
+ Digital twins of real tabletop scenes for language-conditioned grasping: one
20
+ reconstructed `.glb` mesh per object, the object poses needed to rebuild each scene in
21
+ simulation, and the natural-language tasks with their target objects.
22
 
23
  - 9 scenes, 5 subscenes each (45 subscenes total)
24
  - 8 household objects per subscene (`scene_8_4` has 10)
25
  - 10 natural-language tasks per scene, each tied to a target object
26
+ - about 2.6 GB of meshes
27
 
28
  ## Layout
29
 
 
33
  scene_N_M/ # subscene M = 1..5 (same objects, different arrangement)
34
  objects.json # names of the objects in the subscene
35
  target_objects.json # target object per task, index-aligned with ../tasks.json
36
+ boxes.json # 2D box [x1, y1, x2, y2] in pixels of the 1920x1080
37
+ # scene capture, per object name
 
38
  meshes/
39
  <object name>.glb # one mesh per object (trimesh export)
40
  transforms.json # per-object translation, rotation_wxyz, scale
41
  settle_transforms.json # same, after the objects settle under physics in sim
 
 
 
 
 
 
42
  ```
43
 
44
  Object names are the keys used across `objects.json`, `boxes.json`, `transforms.json`