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| // FCS Glass - src/core/input.cpp | |
| // | |
| // Implements: C3, C4, E11. See src/core/input.h for the three Windows facts | |
| // this encodes. | |
| namespace fcs { | |
| namespace core { | |
| namespace { | |
| // UTF-16 surrogate ranges. A non-BMP character is delivered as a high | |
| // surrogate followed by a low one, in two separate WM_CHAR messages. | |
| constexpr unsigned kHighSurrogateFirst = 0xD800u; | |
| constexpr unsigned kHighSurrogateLast = 0xDBFFu; | |
| constexpr unsigned kLowSurrogateFirst = 0xDC00u; | |
| constexpr unsigned kLowSurrogateLast = 0xDFFFu; | |
| bool IsHighSurrogate(unsigned u) { | |
| return u >= kHighSurrogateFirst && u <= kHighSurrogateLast; | |
| } | |
| bool IsLowSurrogate(unsigned u) { | |
| return u >= kLowSurrogateFirst && u <= kLowSurrogateLast; | |
| } | |
| } // namespace | |
| // REQ C4 | |
| int KeyBit(Key key) { return 1 << static_cast<int>(key); } | |
| // --- accumulation ---------------------------------------------------------- | |
| void InputFrame::OnMouseMove(int x, int y) { | |
| acc_.mouse_x = x; | |
| acc_.mouse_y = y; | |
| } | |
| void InputFrame::OnMouseButton(int button, bool down) { | |
| if (button < 0 || button > 30) return; // a stray index must not shift the mask | |
| const int bit = 1 << button; | |
| if (down) { | |
| // The edge is recorded on the TRANSITION, not on "a down arrived". Windows | |
| // repeats nothing for the mouse, but a second WM_LBUTTONDOWN while the | |
| // button is already held would otherwise read as a fresh click. | |
| if ((mouse_down_ & bit) == 0) mouse_pressed_ |= bit; | |
| mouse_down_ |= bit; | |
| } else { | |
| mouse_down_ &= ~bit; | |
| } | |
| } | |
| // E11: WM_KILLFOCUS / WM_CANCELMODE arrive with no matching button-up. | |
| void InputFrame::ReleaseAllButtons() { mouse_down_ = 0; } | |
| // REQ C4 - wheel is ACCUMULATED across the frame. Two notches arriving as two | |
| // messages are one scroll of two, not two scrolls of one, and a text field | |
| // scrolled per message overshoots. | |
| void InputFrame::OnWheel(int delta) { acc_.wheel += delta; } | |
| void InputFrame::OnKey(Key key, bool down) { | |
| if (key == Key::None) return; | |
| const int bit = KeyBit(key); | |
| if (down) { | |
| // KEY REPEAT is the reason this is an edge and not "a down arrived". Holding | |
| // Tab sends WM_KEYDOWN ~30 times a second; recording an edge each time would | |
| // walk the focus ring 30 entries a second instead of one. | |
| if ((keys_down_ & bit) == 0) keys_pressed_ |= bit; | |
| keys_down_ |= bit; | |
| } else { | |
| keys_down_ &= ~bit; | |
| } | |
| } | |
| // E11: WM_KILLFOCUS / WM_CANCELMODE arrive with no matching key-up. | |
| void InputFrame::ReleaseAllKeys() { keys_down_ = 0; } | |
| // REQ E11 - surrogate pairing. A lone surrogate is not a character, so it is | |
| // dropped and counted rather than handed to a widget as a replacement glyph. | |
| void InputFrame::OnCharUnit(unsigned unit) { | |
| if (IsHighSurrogate(unit)) { | |
| // A second high surrogate while one is pending means the first was orphaned | |
| // (an input method, a paste that truncated). Drop the stale one. | |
| if (pending_high_ != 0) ++dropped_; | |
| pending_high_ = static_cast<int>(unit); | |
| return; | |
| } | |
| if (IsLowSurrogate(unit)) { | |
| if (pending_high_ == 0) { ++dropped_; return; } // unpaired low | |
| const unsigned cp = 0x10000u + | |
| ((static_cast<unsigned>(pending_high_) - kHighSurrogateFirst) << 10) + | |
| (unit - kLowSurrogateFirst); | |
| pending_high_ = 0; | |
| EmitChar(static_cast<int>(cp)); | |
| return; | |
| } | |
| // A plain BMP character after a pending high surrogate: that high surrogate | |
| // will never be completed. | |
| if (pending_high_ != 0) { pending_high_ = 0; ++dropped_; } | |
| EmitChar(static_cast<int>(unit)); | |
| } | |
| void InputFrame::EmitChar(int code_point) { | |
| if (acc_.char_count >= InputSnapshot::kMaxChars) { ++dropped_; return; } | |
| acc_.chars[acc_.char_count++] = code_point; | |
| } | |
| // REQ E11 - Esc and a lost capture both cancel, and neither ends the drag | |
| // quietly: the cancellation is reported for one frame so the widget can react. | |
| void InputFrame::OnEscape() { | |
| if (drag_active_) drag_cancelled_ = true; | |
| // Goes through the LEVEL state, not acc_. Snapshot() overwrites out_.keys from | |
| // keys_down_, so setting the bit on acc_ alone would publish a frame in which | |
| // Escape was pressed, the drag was cancelled, and the key read as up. | |
| OnKey(Key::Escape, true); | |
| } | |
| void InputFrame::OnCaptureChanged() { | |
| if (drag_active_) drag_cancelled_ = true; | |
| } | |
| // REQ E11 - a second press must not orphan an in-flight drag. | |
| bool InputFrame::BeginDrag() { | |
| if (drag_active_) return false; | |
| drag_active_ = true; | |
| drag_cancelled_ = false; | |
| return true; | |
| } | |
| void InputFrame::EndDrag() { drag_active_ = false; } | |
| // REQ C3 - the freeze. acc_ becomes out_, and acc_ is emptied ready for the next | |
| // frame, so anything that arrives afterwards belongs to the next frame and | |
| // cannot disturb this one. | |
| const InputSnapshot& InputFrame::Snapshot() { | |
| // A high surrogate still waiting at the end of a frame was never completed - | |
| // its partner arrives next frame, and emitting it here would put half a | |
| // character in this frame's text. | |
| if (pending_high_ != 0) { pending_high_ = 0; ++dropped_; } | |
| out_ = acc_; | |
| out_.frame = ++frame_; | |
| // Levels are published from persistent state, NOT from acc_: Windows sends one | |
| // WM_LBUTTONDOWN for a whole held click, so a bitmask assembled purely from | |
| // this frame's messages would read "released" on every frame after the first - | |
| // and every drag would end after exactly one frame. | |
| out_.keys = keys_down_; | |
| out_.mouse_buttons = mouse_down_; | |
| // Edges, then cleared: "pressed" is true for exactly one frame by definition. | |
| out_.keys_pressed = keys_pressed_; | |
| out_.mouse_pressed = mouse_pressed_; | |
| keys_pressed_ = 0; | |
| mouse_pressed_ = 0; | |
| out_.drag_cancelled = drag_cancelled_; | |
| acc_ = InputSnapshot{}; | |
| drag_cancelled_ = false; // a cancellation is one frame, not sticky | |
| return out_; | |
| } | |
| // --- focus ring (C4) -------------------------------------------------------- | |
| Id FocusRing::focused_id() const { | |
| if (focused_ < 0 || focused_ >= static_cast<int>(ids_.size())) return kNullId; | |
| return ids_[static_cast<std::size_t>(focused_)]; | |
| } | |
| // REQ C4 | |
| void FocusRing::SetEnabled(int index, bool enabled) { | |
| if (index < 0 || index >= static_cast<int>(ids_.size())) return; | |
| // Assign ONE entry. This used to re-assign the whole vector to true first, | |
| // which silently re-enabled the target of every EARLIER call - so disabling | |
| // two entries in a row left the first one enabled again. T-19 caught it, and | |
| // only because it disabled two. | |
| enabled_[static_cast<std::size_t>(index)] = enabled; | |
| // Losing focus to a disabled entry is worse than losing it, so step on. | |
| if (focused_ == index && !enabled) focused_ = -1; | |
| } | |
| int FocusRing::NextEnabled(int from, int step) const { | |
| const int n = static_cast<int>(ids_.size()); | |
| for (int k = 1; k <= n; ++k) { | |
| int i = (from + step * k) % n; | |
| if (i < 0) i += n; // C++ % keeps the sign of the dividend | |
| const std::size_t u = static_cast<std::size_t>(i); | |
| if (u < enabled_.size() && enabled_[u]) return i; | |
| } | |
| return -1; // every entry disabled | |
| } | |
| bool FocusRing::MoveNext() { | |
| const int nxt = NextEnabled(focused_ < 0 ? -1 : focused_, 1); | |
| if (nxt < 0) return false; | |
| focused_ = nxt; | |
| return true; | |
| } | |
| bool FocusRing::MovePrev() { | |
| const int nxt = NextEnabled(focused_ < 0 ? 0 : focused_, -1); | |
| if (nxt < 0) return false; | |
| focused_ = nxt; | |
| return true; | |
| } | |
| } // namespace core | |
| } // namespace fcs | |