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| // FCS Glass - src/core/layout.cpp | |
| // | |
| // Implements: A2, A3. See src/core/layout.h for the constraints - notably that | |
| // this translation unit must stay free of Windows headers so the portable | |
| // harness can compile the logic on any machine. | |
| namespace fcs { | |
| namespace core { | |
| // REQ A2 - the single rounding rule, and the one the harness tests hardest. | |
| // std::floor rather than a cast: `(dp * scale) + 0.5` cast to int truncates | |
| // toward zero, which disagrees with round half up for EVERY negative value. | |
| // Measured at scale 1: dp -0.6 and dp -1.4 both returned 0 where round half up | |
| // wants -1. That was BUG-30 in DpToPx, and it survived because the comment | |
| // promised round half up while the body did something else, and every test | |
| // value and every caller happened to be non-negative. | |
| int SnapPx(float dp, float scale) { | |
| const double v = static_cast<double>(dp) * static_cast<double>(scale); | |
| return static_cast<int>(std::floor(v + 0.5)); | |
| } | |
| // REQ A3 - a negative inset is a caller error, not a shape to honour; it | |
| // degenerates to "no inset" rather than to a negative radius. | |
| int InnerRadiusClamp(int outer_px, int inset_px) { | |
| if (outer_px < 0) return 0; | |
| if (inset_px < 0) return outer_px; | |
| const int room = outer_px - inset_px; | |
| return room < 0 ? 0 : room; | |
| } | |
| // REQ A3 - height/2 only when the caller opted in. Integer division floors, so a | |
| // 1 px pill is 0 rather than 1, which is correct: half a pixel is no pill. | |
| int PillRadiusPx(int height_px, bool allow_pill) { | |
| if (!allow_pill) return 0; | |
| if (height_px < 0) return 0; | |
| return height_px / 2; | |
| } | |
| } // namespace core | |
| } // namespace fcs | |