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| // FCS Glass - src/core/spring.cpp. See spring.h for the design notes. | |
| namespace fcs { | |
| namespace core { | |
| namespace { | |
| constexpr double kPi = 3.14159265358979323846; | |
| // |zeta - 1| under this is treated as critical: the under- and over-damped formulas | |
| // divide by a term that goes to zero at zeta = 1, so they must not be used there. | |
| constexpr double kCriticalBand = 1e-6; | |
| double Clamp(double v, double lo, double hi) { return v < lo ? lo : (v > hi ? hi : v); } | |
| } // namespace | |
| void Spring::Snap() { | |
| x_ = target_; | |
| v_ = 0.0; | |
| active_ = false; | |
| } | |
| void Spring::Reset(double value) { | |
| x_ = value; | |
| target_ = value; | |
| v_ = 0.0; | |
| active_ = false; | |
| } | |
| void Spring::SetTarget(double target) { | |
| if (target != target_) { | |
| target_ = target; | |
| active_ = true; | |
| } | |
| } | |
| void Spring::Kick(double velocity) { | |
| if (!std::isfinite(velocity)) return; | |
| v_ = velocity; | |
| active_ = true; | |
| } | |
| void Spring::Step(double dt) { | |
| if (!active_) return; | |
| if (!(dt > 0.0) || !std::isfinite(dt)) return; | |
| const double w = 2.0 * kPi * params_.freq_hz; | |
| if (!(w > 0.0) || !std::isfinite(w)) { // no restoring force: do not hang, just arrive | |
| Snap(); | |
| return; | |
| } | |
| double z = params_.damping; | |
| if (!(z == z)) z = 1.0; // NaN damping -> critical | |
| z = Clamp(z, kMinDamping, kMaxDamping); | |
| const double d = x_ - target_; // displacement from the target | |
| const double v = v_; | |
| double nd = 0.0; | |
| double nv = 0.0; | |
| if (std::fabs(z - 1.0) < kCriticalBand) { | |
| // d(t) = e^{-wt} (d0 + c t), c = v0 + w d0 | |
| const double c = v + w * d; | |
| const double e = std::exp(-w * dt); | |
| nd = e * (d + c * dt); | |
| nv = e * (v - w * c * dt); | |
| } else if (z > 1.0) { | |
| // Over-damped: two real decaying modes. z2 uses the stable form -w/(z+s), because | |
| // -wz + w*s cancels badly for large z. | |
| const double s = std::sqrt(z * z - 1.0); | |
| const double r1 = -w * (z + s); | |
| const double r2 = -w / (z + s); | |
| const double c2 = (v - d * r1) / (r2 - r1); | |
| const double c1 = d - c2; | |
| const double e1 = std::exp(r1 * dt); | |
| const double e2 = std::exp(r2 * dt); | |
| nd = c1 * e1 + c2 * e2; | |
| nv = c1 * r1 * e1 + c2 * r2 * e2; | |
| } else { | |
| // Under-damped: decaying oscillation at wd. | |
| const double a = z * w; | |
| const double wd = w * std::sqrt(1.0 - z * z); | |
| const double b = (v + a * d) / wd; | |
| const double e = std::exp(-a * dt); | |
| const double cs = std::cos(wd * dt); | |
| const double sn = std::sin(wd * dt); | |
| nd = e * (d * cs + b * sn); | |
| nv = e * ((-a * d + b * wd) * cs + (-a * b - d * wd) * sn); | |
| } | |
| if (!std::isfinite(nd) || !std::isfinite(nv)) { // belt and braces; should not happen | |
| Snap(); | |
| return; | |
| } | |
| x_ = target_ + nd; | |
| v_ = nv; | |
| if (std::fabs(nd) < rest_.pos_eps && std::fabs(nv) < rest_.vel_eps) Snap(); | |
| } | |
| } // namespace core | |
| } // namespace fcs | |