| --- |
| |
| configs: |
| - config_name: basic |
| data_files: |
| - split: test |
| path: |
| - "basic/test-*.parquet" |
| - "basic/test.parquet" |
| default: true |
|
|
| - config_name: advanced |
| data_files: |
| - split: test |
| path: |
| - "advanced/test-*.parquet" |
| - "advanced/test.parquet" |
|
|
| pretty_name: "Gametime" |
| tags: |
| - audio |
| - speech |
| - tts |
| - asr |
| - benchmark |
| task_categories: |
| - automatic-speech-recognition |
| - text-to-speech |
| - audio-to-audio |
| language: |
| - en |
| license: cc-by-4.0 |
| size_categories: |
| - n<100K |
| --- |
| |
| # Gametime Benchmark |
|
|
| The **Gametime** dataset provides lightweight, streaming-friendly splits for TTS/ASR/SpokenLM prototyping. |
| For full details, please refer to the paper: |
| π [**Game-Time: Evaluating Temporal Dynamics in Spoken Language Models**](https://arxiv.org/abs/2509.26388) |
|
|
| --- |
|
|
| ## π¦ Download Options |
|
|
| ### 1οΈβ£ Recommended β Full ZIP Download |
|
|
| If you prefer the original folder layout you can download one of the ZIPs packaged in `gametime/download/`. There are two kinds available in this repository: |
|
|
| * `gametime/download/basic_instructions.zip` β unpacks to: |
|
|
| ``` |
| basic_instructions/ |
| βββ text/ |
| β βββ *-dataset.json # per-dataset JSON manifest(s) |
| βββ audios/ |
| β βββ <dataset_id>/ |
| β β βββ test/*.wav |
| βββ alignments/ # per-audio alignment files |
| β βββ <dataset_id>/ |
| β β βββ <stem>.jsonl |
| ``` |
|
|
| * `gametime/download/advanced_instructions.zip` β unpacks to: |
|
|
| ``` |
| advanced_instructions/ |
| βββ text/ |
| β βββ *-dataset.json # per-dataset JSON manifest(s) with timing tokens |
| βββ audios/ |
| β βββ <dataset_id>/ |
| β β βββ test/*.wav |
| βββ alignments/ # per-audio alignment files |
| β βββ <dataset_id>/ |
| β β βββ <stem>.jsonl |
| ``` |
|
|
| Notes: |
|
|
| * Each ZIP in `gametime/download/` preserves the original source tree names (`basic_instructions/` or `advanced_instructions/`). |
|
|
| Download example (Hugging Face): |
|
|
| ```python |
| from huggingface_hub import hf_hub_download |
| import os |
| |
| path = hf_hub_download( |
| repo_id="gametime-benchmark/gametime", |
| repo_type="dataset", |
| filename="download/basic_instructions.zip", |
| revision="main", |
| local_dir=".", |
| ) |
| print("saved to:", path) |
| ``` |
|
|
| Unzip example: |
|
|
| ```bash |
| unzip gametime/download/basic_instructions.zip |
| ``` |
|
|
| --- |
|
|
| ### 2οΈβ£ Optional β Stream from Hugging Face |
|
|
| ```python |
| from datasets import load_dataset |
| |
| # Load Basic test split |
| ds_basic = load_dataset("gametime-benchmark/gametime", "basic", split="test", streaming=True) |
| ex = next(iter(ds_basic)) |
| wav = ex["audio"]["array"] # numpy float array |
| sr = ex["audio"]["sampling_rate"] # int, e.g. 24000 |
| print(ex["id"], sr, len(wav), ex["text"]) |
| |
| # Load Advanced test split |
| ds_adv = load_dataset("gametime-benchmark/gametime", "advanced", split="test", streaming=True) |
| ex_adv = next(iter(ds_adv)) |
| wav_adv = ex_adv["audio"]["array"] |
| sr_adv = ex_adv["audio"]["sampling_rate"] |
| print(ex_adv["id"], sr_adv, len(wav_adv), ex_adv["text"]) |
| ``` |
|
|
| * Works with **`streaming=True`** β no full download needed |
| * Audio is auto-decoded via the `datasets` `Audio` feature (requires `soundfile` / libsndfile under the hood) |
|
|
| --- |
|
|
| ## π Schema |
|
|
| Each row has the following columns (in order): |
|
|
| | # | Column | Type | Description | |
| | - | ----------- | -------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
| | 1 | `id` | `string` | e.g. `1-a-Sequence-Number/test/1-a-Sequence-Number-11-01.wav` | |
| | 2 | `audio` | `Audio` (24 kHz) | Auto-decoded audio. Access as `ex["audio"]["array"]` (numpy float array) and `ex["audio"]["sampling_rate"]` (int). The Hugging Face dataset viewer renders this as an inline π player. | |
| | 3 | `text` | `string` | Reference transcription / prompt. | |
| | 4 | `alignment` | `str` | alignment metadata | |
| | 5 | `dataset` | `string` | Group name (e.g. `1-a-Sequence-Number`). | |
|
|
| Splits: each config (`basic`, `advanced`) provides a single `test` split. |
|
|
| --- |
|
|
| ## π Citation |
|
|
| If you use this dataset, please cite: |
|
|
| ``` |
| @article{chang2025gametime, |
| title = {Game-Time: Evaluating Temporal Dynamics in Spoken Language Models}, |
| author = {Kai-Wei Chang and En-Pei Hu and Chun-Yi Kuan and Wenze Ren and Wei-Chih Chen and Guan-Ting Lin and Yu Tsao and Shao-Hua Sun and Hung-yi Lee and James Glass}, |
| year = {2025}, |
| journal = {arXiv preprint arXiv:2509.26388}, |
| url = {https://arxiv.org/abs/2509.26388} |
| } |
| ``` |
|
|
| --- |
|
|