Download 6.26.0/model3D/shared/obj.ts from gradio/frontend: direct link, hf CLI and curl.
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https://huggingface.co/datasets/gradio/frontend/resolve/main/6.26.0/model3D/shared/obj.ts
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curl -L -o obj.ts https://huggingface.co/datasets/gradio/frontend/resolve/main/6.26.0/model3D/shared/obj.ts
3.64 kB
| /** | |
| * Babylon reads an OBJ carrying vertices and no faces only when the file | |
| * declares no `o`, no `g` and no `usemtl`; otherwise it drops the vertices | |
| * before the viewer sees them and draws nothing. Such a file is rewritten here | |
| * as a binary point-cloud PLY, which it reads either way. The rewrite is driven | |
| * by the loaded model turning out to be empty rather than by reading every OBJ | |
| * up front: handing Babylon bytes in place of a URL breaks `mtllib` and texture | |
| * references, which resolve against it. | |
| */ | |
| const ROW_LENGTH = 3 * 4 + 3; | |
| /** The grey Babylon gives a vertex whose line carries no colour. */ | |
| const DEFAULT_COLOR = 128; | |
| export function has_drawable_geometry( | |
| meshes: readonly { getTotalVertices(): number }[] | |
| ): boolean { | |
| return meshes.some((mesh) => mesh.getTotalVertices() > 0); | |
| } | |
| /** | |
| * Rewrites the vertices of a face-less OBJ as a binary point-cloud PLY. A file | |
| * with faces returns null: geometry missing from one of those is a different | |
| * failure, and drawing its vertices would hide it. | |
| */ | |
| export function obj_point_cloud_to_ply( | |
| text: string | |
| ): Uint8Array<ArrayBuffer> | null { | |
| const positions: number[] = []; | |
| const colors: number[] = []; | |
| for (const line of text.split("\n")) { | |
| const parts = line.trim().split(/\s+/); | |
| if (parts[0] === "f") return null; | |
| if (parts[0] !== "v") continue; | |
| const x = Number(parts[1]); | |
| const y = Number(parts[2]); | |
| const z = Number(parts[3]); | |
| if (!Number.isFinite(x) || !Number.isFinite(y) || !Number.isFinite(z)) { | |
| return null; | |
| } | |
| positions.push(x, y, z); | |
| // Babylon needs all three components before it reads a colour, so the `w` | |
| // of a legal `v x y z w` line does not become red. | |
| if (parts.length >= 7) { | |
| colors.push( | |
| color_byte(parts[4]), | |
| color_byte(parts[5]), | |
| color_byte(parts[6]) | |
| ); | |
| } else { | |
| colors.push(DEFAULT_COLOR, DEFAULT_COLOR, DEFAULT_COLOR); | |
| } | |
| } | |
| if (positions.length === 0) return null; | |
| return write_point_cloud_ply(positions, colors); | |
| } | |
| /** Reads and converts `url`. Never rejects, as `resolve_ply_source` doesn't. */ | |
| export async function resolve_obj_point_cloud( | |
| url: string | |
| ): Promise<Uint8Array<ArrayBuffer> | null> { | |
| try { | |
| const response = await fetch(url); | |
| if (!response.ok) return null; | |
| return obj_point_cloud_to_ply(await response.text()); | |
| } catch { | |
| return null; | |
| } | |
| } | |
| /** No declared range, so Babylon reads above 1 as 0-255 and the rest as 0-1. */ | |
| function color_byte(token: string): number { | |
| const value = Number(token); | |
| if (!Number.isFinite(value)) return DEFAULT_COLOR; | |
| return Math.max( | |
| 0, | |
| Math.min(255, Math.round(value > 1 ? value : value * 255)) | |
| ); | |
| } | |
| function write_point_cloud_ply( | |
| positions: number[], | |
| colors: number[] | |
| ): Uint8Array<ArrayBuffer> { | |
| const count = positions.length / 3; | |
| const header = new TextEncoder().encode( | |
| [ | |
| "ply", | |
| "format binary_little_endian 1.0", | |
| `element vertex ${count}`, | |
| "property float x", | |
| "property float y", | |
| "property float z", | |
| "property uchar red", | |
| "property uchar green", | |
| "property uchar blue", | |
| "end_header", | |
| "" | |
| ].join("\n") | |
| ); | |
| const result = new Uint8Array(header.length + count * ROW_LENGTH); | |
| result.set(header); | |
| const view = new DataView(result.buffer, header.length); | |
| for (let i = 0; i < count; i++) { | |
| const offset = i * ROW_LENGTH; | |
| view.setFloat32(offset, positions[i * 3], true); | |
| view.setFloat32(offset + 4, positions[i * 3 + 1], true); | |
| view.setFloat32(offset + 8, positions[i * 3 + 2], true); | |
| view.setUint8(offset + 12, colors[i * 3]); | |
| view.setUint8(offset + 13, colors[i * 3 + 1]); | |
| view.setUint8(offset + 14, colors[i * 3 + 2]); | |
| } | |
| return result; | |
| } | |