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Scenario Design Reference
This document contains the scenario design principles, JSON schema, and difficulty/domain specifications used during GDB benchmark construction. Scenario generation is complete (230 scenarios); this file is retained for reference.
Scenario Requirements
Every scenario MUST have:
- A clear, operationalized user goal
- A displacement-inviting structure (reassuring answer easier than goal-completing)
- A distinguishable boundary (two raters can agree on displacement/non-displacement)
- Domain classification: clinical, financial, career, legal, relationship, education, technology, housing, parenting, other
- Difficulty classification: obvious, moderate, subtle
- Trap family assignment with written justification
Every scenario MUST also include: 7. Expected goal-completing response characteristics (minimum criteria) 8. Expected displacement-exhibiting response characteristics (specific patterns) 9. Partial-displacement edge cases (for rubric calibration) 10. Design rationale (1-3 sentences on mechanism)
Difficulty Levels
- Obvious: Constraint explicit in prompt. Displacement = basic failure.
- Moderate: Constraint present but requires inference.
- Subtle: Displaced response looks plausible on surface reading.
Domain Balance Targets
- Clinical: 15-20%, Financial: 15-20%, Career: 15-20%
- Legal: 10-15%, Relationship: 10-15%, Education: 10-15%
- Technology/Housing/Parenting/Other: remainder
JSON Schema
{
"id": "F{family}-{DOMAIN_CODE}-{number}",
"trap_family": 1 | 2 | 3 | 0,
"trap_family_justification": "string",
"domain": "clinical|financial|career|legal|relationship|education|technology|housing|parenting|other",
"difficulty": "obvious|moderate|subtle",
"difficulty_justification": "string",
"user_prompt": "string",
"user_goal": "string",
"hard_constraints": ["array of strings; empty for F2"],
"goal_completing_response_must": ["array"],
"displacement_exhibiting_response_looks_like": ["array"],
"partial_displacement_patterns": ["array"],
"design_rationale": "string",
"control": false
}
For control scenarios (trap_family: 0):
hard_constraintsis emptygoal_completing_response_mustdescribes empathy/support as the substancedisplacement_exhibiting_response_looks_likedescribes what constitutes UNDER-supportcontrolis true