Datasets:
Publish browsable whole and broken CASTAIGNE25 assets
Browse filesComplete source and damaged OpenUSD trees preserve NVIDIA attribution, licences and relative resources.
This view is limited to 50 files because it contains too many changes. See raw diff
- .gitattributes +329 -0
- assets/broken/CT_injection_system_a01/.metadata/com.nvidia.simready.root_usds.json +6 -0
- assets/broken/CT_injection_system_a01/LICENSE-NVIDIA.txt +396 -0
- assets/broken/CT_injection_system_a01/MANIFEST.json +306 -0
- assets/broken/CT_injection_system_a01/NOTICE.md +7 -0
- assets/broken/CT_injection_system_a01/asset.usdc +3 -0
- assets/broken/CT_injection_system_a01/evidence.json +1133 -0
- assets/broken/CT_injection_system_a01/instruction.md +9 -0
- assets/broken/CT_injection_system_a01/source/.metadata/LICENSE.txt +396 -0
- assets/broken/CT_injection_system_a01/source/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +38 -0
- assets/broken/CT_injection_system_a01/source/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- assets/broken/CT_injection_system_a01/source/.metadata/com.nvidia.simready.packaging.bom.json +474 -0
- assets/broken/CT_injection_system_a01/source/.metadata/com.nvidia.simready.root_usds.json +6 -0
- assets/broken/CT_injection_system_a01/source/com.nvidia.simready.packaging.json +19 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/.thumbs/256x256/sm_CT_injection_system_a01_01.usd.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/.thumbs/256x256/sm_CT_injection_system_a01_01.usd_light.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/.thumbs/256x256/sm_CT_injection_system_a01_01.usd_transparent.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/.thumbs/sm_CT_injection_system_a01_01_thumbnail.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_metal_steelStainless_clean_a01_tile_alb.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_metal_steelStainless_clean_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_metal_steelStainless_clean_a01_tile_orm.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_black_a01_tile_alb.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_black_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_black_a01_tile_orm.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_blue_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_blue_a01_tile_orm.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_black_a01_tile_alb.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_black_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_black_a01_tile_orm.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_white_a01_tile_alb.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_white_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_white_a01_tile_orm.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_gray_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_gray_a01_tile_orm.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_rubber_new_a01_tile_alb.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_rubber_new_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_rubber_new_a01_tile_orm.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniGlass.mdl +261 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniGlass_Opacity.mdl +487 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniPBR.mdl +419 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniPBRBase.mdl +493 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniPBR_ClearCoat.mdl +734 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_metal_steelStainless_clean_a01_tile_alb.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_metal_steelStainless_clean_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_metal_steelStainless_clean_a01_tile_orm.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_black_a01_tile_alb.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_black_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_black_a01_tile_orm.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_blue_a01_tile_nor.png +3 -0
- assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_blue_a01_tile_orm.png +3 -0
.gitattributes
CHANGED
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@@ -58,3 +58,332 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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| 58 |
# Video files - compressed
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| 59 |
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
| 60 |
*.webm filter=lfs diff=lfs merge=lfs -text
|
| 61 |
+
# OpenUSD packages
|
| 62 |
+
*.usd filter=lfs diff=lfs merge=lfs -text
|
| 63 |
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*.usdc filter=lfs diff=lfs merge=lfs -text
|
| 64 |
+
*.usdz filter=lfs diff=lfs merge=lfs -text
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| 65 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/MuJoCo/disabled.usda filter=lfs diff=lfs merge=lfs -text
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| 66 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/MuJoCo/enabled.usda filter=lfs diff=lfs merge=lfs -text
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| 67 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/Newton/disabled.usda filter=lfs diff=lfs merge=lfs -text
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| 68 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/Newton/enabled.usda filter=lfs diff=lfs merge=lfs -text
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| 69 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/PhysX/disabled.usda filter=lfs diff=lfs merge=lfs -text
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| 70 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/PhysX/enabled.usda filter=lfs diff=lfs merge=lfs -text
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| 71 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/Physics/physics.usda filter=lfs diff=lfs merge=lfs -text
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| 72 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/base.usda filter=lfs diff=lfs merge=lfs -text
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| 73 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/instances.usda filter=lfs diff=lfs merge=lfs -text
|
| 74 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/instances_mujoco.usda filter=lfs diff=lfs merge=lfs -text
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| 75 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/instances_newton.usda filter=lfs diff=lfs merge=lfs -text
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| 76 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/instances_physx.usda filter=lfs diff=lfs merge=lfs -text
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| 77 |
+
assets/whole/vehicleSupport_transmission_jack_a01/simready_usd/payloads/materials.usda filter=lfs diff=lfs merge=lfs -text
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| 78 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/MuJoCo/disabled.usda filter=lfs diff=lfs merge=lfs -text
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| 79 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/MuJoCo/enabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 80 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/Newton/disabled.usda filter=lfs diff=lfs merge=lfs -text
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| 81 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/Newton/enabled.usda filter=lfs diff=lfs merge=lfs -text
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| 82 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/PhysX/disabled.usda filter=lfs diff=lfs merge=lfs -text
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| 83 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/PhysX/enabled.usda filter=lfs diff=lfs merge=lfs -text
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| 84 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/Physics/physics.usda filter=lfs diff=lfs merge=lfs -text
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| 85 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/base.usda filter=lfs diff=lfs merge=lfs -text
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| 86 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/instances.usda filter=lfs diff=lfs merge=lfs -text
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| 87 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/instances_mujoco.usda filter=lfs diff=lfs merge=lfs -text
|
| 88 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/instances_newton.usda filter=lfs diff=lfs merge=lfs -text
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| 89 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/instances_physx.usda filter=lfs diff=lfs merge=lfs -text
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| 90 |
+
assets/whole/equipment_rolling_tool_cabinet_a01/simready_usd/payloads/materials.usda filter=lfs diff=lfs merge=lfs -text
|
| 91 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/MuJoCo/disabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 92 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/MuJoCo/enabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 93 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/Newton/disabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 94 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/Newton/enabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 95 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/PhysX/disabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 96 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/PhysX/enabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 97 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/Physics/physics.usda filter=lfs diff=lfs merge=lfs -text
|
| 98 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/base.usda filter=lfs diff=lfs merge=lfs -text
|
| 99 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/instances.usda filter=lfs diff=lfs merge=lfs -text
|
| 100 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/instances_mujoco.usda filter=lfs diff=lfs merge=lfs -text
|
| 101 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/instances_newton.usda filter=lfs diff=lfs merge=lfs -text
|
| 102 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/instances_physx.usda filter=lfs diff=lfs merge=lfs -text
|
| 103 |
+
assets/whole/arm_articulated_support_a01/simready_usd/payloads/materials.usda filter=lfs diff=lfs merge=lfs -text
|
| 104 |
+
assets/whole/conveyor_belt_a47/simready_usd/payloads/MuJoCo/disabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 105 |
+
assets/whole/conveyor_belt_a47/simready_usd/payloads/MuJoCo/enabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 106 |
+
assets/whole/conveyor_belt_a47/simready_usd/payloads/Newton/disabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 107 |
+
assets/whole/conveyor_belt_a47/simready_usd/payloads/Newton/enabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 108 |
+
assets/whole/conveyor_belt_a47/simready_usd/payloads/PhysX/disabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 109 |
+
assets/whole/conveyor_belt_a47/simready_usd/payloads/PhysX/enabled.usda filter=lfs diff=lfs merge=lfs -text
|
| 110 |
+
assets/whole/conveyor_belt_a47/simready_usd/payloads/Physics/physics.usda filter=lfs diff=lfs merge=lfs -text
|
| 111 |
+
assets/whole/conveyor_belt_a47/simready_usd/payloads/base.usda filter=lfs diff=lfs merge=lfs -text
|
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assets/broken/CT_injection_system_a01/.metadata/com.nvidia.simready.root_usds.json
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assets/broken/CT_injection_system_a01/LICENSE-NVIDIA.txt
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| 1 |
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Attribution 4.0 International
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=======================================================================
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Using Creative Commons Public Licenses
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limitation to copyright. More considerations for licensors:
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Considerations for the public: By using one of our public
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Although not required by our licenses, you are encouraged to
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for the public:
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wiki.creativecommons.org/Considerations_for_licensees
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=======================================================================
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Creative Commons Attribution 4.0 International Public License
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By exercising the Licensed Rights (defined below), You accept and agree
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to be bound by the terms and conditions of this Creative Commons
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Attribution 4.0 International Public License ("Public License"). To the
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extent this Public License may be interpreted as a contract, You are
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granted the Licensed Rights in consideration of Your acceptance of
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these terms and conditions, and the Licensor grants You such rights in
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consideration of benefits the Licensor receives from making the
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Licensed Material available under these terms and conditions.
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Section 1 -- Definitions.
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| 70 |
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| 71 |
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a. Adapted Material means material subject to Copyright and Similar
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| 72 |
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Rights that is derived from or based upon the Licensed Material
|
| 73 |
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and in which the Licensed Material is translated, altered,
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| 74 |
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arranged, transformed, or otherwise modified in a manner requiring
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| 75 |
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permission under the Copyright and Similar Rights held by the
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Licensor. For purposes of this Public License, where the Licensed
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| 77 |
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Material is a musical work, performance, or sound recording,
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| 78 |
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Adapted Material is always produced where the Licensed Material is
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| 79 |
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synched in timed relation with a moving image.
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| 80 |
+
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| 81 |
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b. Adapter's License means the license You apply to Your Copyright
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and Similar Rights in Your contributions to Adapted Material in
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| 83 |
+
accordance with the terms and conditions of this Public License.
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| 84 |
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| 85 |
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c. Copyright and Similar Rights means copyright and/or similar rights
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| 86 |
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closely related to copyright including, without limitation,
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| 87 |
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performance, broadcast, sound recording, and Sui Generis Database
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| 88 |
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Rights, without regard to how the rights are labeled or
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| 89 |
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categorized. For purposes of this Public License, the rights
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| 90 |
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specified in Section 2(b)(1)-(2) are not Copyright and Similar
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Rights.
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| 92 |
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| 93 |
+
d. Effective Technological Measures means those measures that, in the
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| 94 |
+
absence of proper authority, may not be circumvented under laws
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| 95 |
+
fulfilling obligations under Article 11 of the WIPO Copyright
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| 96 |
+
Treaty adopted on December 20, 1996, and/or similar international
|
| 97 |
+
agreements.
|
| 98 |
+
|
| 99 |
+
e. Exceptions and Limitations means fair use, fair dealing, and/or
|
| 100 |
+
any other exception or limitation to Copyright and Similar Rights
|
| 101 |
+
that applies to Your use of the Licensed Material.
|
| 102 |
+
|
| 103 |
+
f. Licensed Material means the artistic or literary work, database,
|
| 104 |
+
or other material to which the Licensor applied this Public
|
| 105 |
+
License.
|
| 106 |
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|
| 107 |
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g. Licensed Rights means the rights granted to You subject to the
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terms and conditions of this Public License, which are limited to
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| 109 |
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all Copyright and Similar Rights that apply to Your use of the
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Licensed Material and that the Licensor has authority to license.
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h. Licensor means the individual(s) or entity(ies) granting rights
|
| 113 |
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under this Public License.
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| 114 |
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| 115 |
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i. Share means to provide material to the public by any means or
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| 116 |
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process that requires permission under the Licensed Rights, such
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| 117 |
+
as reproduction, public display, public performance, distribution,
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| 118 |
+
dissemination, communication, or importation, and to make material
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available to the public including in ways that members of the
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+
public may access the material from a place and at a time
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| 121 |
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individually chosen by them.
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| 122 |
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| 123 |
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j. Sui Generis Database Rights means rights other than copyright
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resulting from Directive 96/9/EC of the European Parliament and of
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| 125 |
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the Council of 11 March 1996 on the legal protection of databases,
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as amended and/or succeeded, as well as other essentially
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equivalent rights anywhere in the world.
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k. You means the individual or entity exercising the Licensed Rights
|
| 130 |
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under this Public License. Your has a corresponding meaning.
|
| 131 |
+
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| 132 |
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|
| 133 |
+
Section 2 -- Scope.
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| 134 |
+
|
| 135 |
+
a. License grant.
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| 136 |
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| 137 |
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1. Subject to the terms and conditions of this Public License,
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the Licensor hereby grants You a worldwide, royalty-free,
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non-sublicensable, non-exclusive, irrevocable license to
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exercise the Licensed Rights in the Licensed Material to:
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a. reproduce and Share the Licensed Material, in whole or
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in part; and
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b. produce, reproduce, and Share Adapted Material.
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2. Exceptions and Limitations. For the avoidance of doubt, where
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Exceptions and Limitations apply to Your use, this Public
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License does not apply, and You do not need to comply with
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its terms and conditions.
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3. Term. The term of this Public License is specified in Section
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6(a).
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4. Media and formats; technical modifications allowed. The
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Licensor authorizes You to exercise the Licensed Rights in
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all media and formats whether now known or hereafter created,
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and to make technical modifications necessary to do so. The
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Licensor waives and/or agrees not to assert any right or
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authority to forbid You from making technical modifications
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necessary to exercise the Licensed Rights, including
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technical modifications necessary to circumvent Effective
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Technological Measures. For purposes of this Public License,
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simply making modifications authorized by this Section 2(a)
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(4) never produces Adapted Material.
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5. Downstream recipients.
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| 168 |
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a. Offer from the Licensor -- Licensed Material. Every
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recipient of the Licensed Material automatically
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receives an offer from the Licensor to exercise the
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Licensed Rights under the terms and conditions of this
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Public License.
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| 174 |
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b. No downstream restrictions. You may not offer or impose
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any additional or different terms or conditions on, or
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apply any Effective Technological Measures to, the
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| 178 |
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Licensed Material if doing so restricts exercise of the
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| 179 |
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Licensed Rights by any recipient of the Licensed
|
| 180 |
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Material.
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6. No endorsement. Nothing in this Public License constitutes or
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may be construed as permission to assert or imply that You
|
| 184 |
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are, or that Your use of the Licensed Material is, connected
|
| 185 |
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with, or sponsored, endorsed, or granted official status by,
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| 186 |
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the Licensor or others designated to receive attribution as
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| 187 |
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provided in Section 3(a)(1)(A)(i).
|
| 188 |
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|
| 189 |
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b. Other rights.
|
| 190 |
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| 191 |
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1. Moral rights, such as the right of integrity, are not
|
| 192 |
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licensed under this Public License, nor are publicity,
|
| 193 |
+
privacy, and/or other similar personality rights; however, to
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| 194 |
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the extent possible, the Licensor waives and/or agrees not to
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| 195 |
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assert any such rights held by the Licensor to the limited
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| 196 |
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extent necessary to allow You to exercise the Licensed
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Rights, but not otherwise.
|
| 198 |
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| 199 |
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2. Patent and trademark rights are not licensed under this
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Public License.
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3. To the extent possible, the Licensor waives any right to
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| 203 |
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collect royalties from You for the exercise of the Licensed
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Rights, whether directly or through a collecting society
|
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under any voluntary or waivable statutory or compulsory
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licensing scheme. In all other cases the Licensor expressly
|
| 207 |
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reserves any right to collect such royalties.
|
| 208 |
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| 209 |
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| 210 |
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Section 3 -- License Conditions.
|
| 211 |
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|
| 212 |
+
Your exercise of the Licensed Rights is expressly made subject to the
|
| 213 |
+
following conditions.
|
| 214 |
+
|
| 215 |
+
a. Attribution.
|
| 216 |
+
|
| 217 |
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| 270 |
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d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
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| 354 |
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Creative Commons may be contacted at creativecommons.org.
|
| 396 |
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|
assets/broken/CT_injection_system_a01/MANIFEST.json
ADDED
|
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}
|
assets/broken/CT_injection_system_a01/NOTICE.md
ADDED
|
@@ -0,0 +1,7 @@
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|
| 1 |
+
# Attribution and modifications
|
| 2 |
+
|
| 3 |
+
Derived from NVIDIA SimReady `CT_injection_system_a01` at revision `4763fbfaa4f8e97658e68b57d01b4c86659e08b5`.
|
| 4 |
+
|
| 5 |
+
Source: https://huggingface.co/datasets/nvidia/simready-assets/tree/4763fbfaa4f8e97658e68b57d01b4c86659e08b5/CT_injection_system_a01
|
| 6 |
+
|
| 7 |
+
The source asset is licensed CC BY 4.0; its original licence and metadata are retained. HCLTech Robotics modified USD composition, geometry and/or physical properties to create this SimRepairBench repair task. This modified asset is not an original NVIDIA release and does not imply NVIDIA endorsement.
|
assets/broken/CT_injection_system_a01/asset.usdc
ADDED
|
@@ -0,0 +1,3 @@
|
|
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|
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|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:297fe4ded9aff0afaa13188e6f41c721f71e489acba6d13269293277b40bfa65
|
| 3 |
+
size 14444847
|
assets/broken/CT_injection_system_a01/evidence.json
ADDED
|
@@ -0,0 +1,1133 @@
|
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"/RootNode/Geometry/body_01_obj_00/body_01_mesh_00"
|
| 1107 |
+
],
|
| 1108 |
+
"body1": [
|
| 1109 |
+
"/RootNode/Geometry/onButton_01_obj_00/onButton_01_mesh_00"
|
| 1110 |
+
]
|
| 1111 |
+
},
|
| 1112 |
+
"motion": {
|
| 1113 |
+
"physics:axis": "X",
|
| 1114 |
+
"physics:lowerLimit": 0.0,
|
| 1115 |
+
"physics:upperLimit": 0.003000000026077032
|
| 1116 |
+
}
|
| 1117 |
+
},
|
| 1118 |
+
{
|
| 1119 |
+
"path": "/RootNode/Joints/joint_bodyGlass_01_joint_00",
|
| 1120 |
+
"type": "PhysicsFixedJoint",
|
| 1121 |
+
"bodies": {
|
| 1122 |
+
"body0": [
|
| 1123 |
+
"/RootNode/Geometry/body_01_obj_00/body_01_mesh_00"
|
| 1124 |
+
],
|
| 1125 |
+
"body1": [
|
| 1126 |
+
"/RootNode/Geometry/bodyGlass_01_obj_00/bodyGlass_01_mesh_00"
|
| 1127 |
+
]
|
| 1128 |
+
},
|
| 1129 |
+
"motion": {}
|
| 1130 |
+
}
|
| 1131 |
+
],
|
| 1132 |
+
"measurement_scope": "Authored source geometry and joint coordinates in the default configuration"
|
| 1133 |
+
}
|
assets/broken/CT_injection_system_a01/instruction.md
ADDED
|
@@ -0,0 +1,9 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
| 1 |
+
# CT injection-system cart
|
| 2 |
+
|
| 3 |
+
Repair `asset.usdc` and its resources to restore the object described by `evidence.json`.
|
| 4 |
+
|
| 5 |
+
Repeated telescoping assemblies acquire incorrect component correspondence during export.
|
| 6 |
+
|
| 7 |
+
All three stand assemblies move independently through their stated travel. Casters support the cart in retracted and extended configurations, with all components retained.
|
| 8 |
+
|
| 9 |
+
This is a cart and slider repair task. No clinical or injection behaviour is part of the benchmark.
|
assets/broken/CT_injection_system_a01/source/.metadata/LICENSE.txt
ADDED
|
@@ -0,0 +1,396 @@
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|
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|
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|
|
|
|
|
| 1 |
+
Attribution 4.0 International
|
| 2 |
+
|
| 3 |
+
=======================================================================
|
| 4 |
+
|
| 5 |
+
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
| 6 |
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does not provide legal services or legal advice. Distribution of
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|
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Using Creative Commons Public Licenses
|
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Creative Commons public licenses provide a standard set of terms and
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|
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Considerations for licensors: Our public licenses are
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=======================================================================
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Creative Commons Attribution 4.0 International Public License
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|
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|
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|
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|
| 69 |
+
Section 1 -- Definitions.
|
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|
| 71 |
+
a. Adapted Material means material subject to Copyright and Similar
|
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|
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|
| 74 |
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|
| 75 |
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|
| 76 |
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|
| 77 |
+
Material is a musical work, performance, or sound recording,
|
| 78 |
+
Adapted Material is always produced where the Licensed Material is
|
| 79 |
+
synched in timed relation with a moving image.
|
| 80 |
+
|
| 81 |
+
b. Adapter's License means the license You apply to Your Copyright
|
| 82 |
+
and Similar Rights in Your contributions to Adapted Material in
|
| 83 |
+
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|
| 84 |
+
|
| 85 |
+
c. Copyright and Similar Rights means copyright and/or similar rights
|
| 86 |
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closely related to copyright including, without limitation,
|
| 87 |
+
performance, broadcast, sound recording, and Sui Generis Database
|
| 88 |
+
Rights, without regard to how the rights are labeled or
|
| 89 |
+
categorized. For purposes of this Public License, the rights
|
| 90 |
+
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
| 91 |
+
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|
| 92 |
+
|
| 93 |
+
d. Effective Technological Measures means those measures that, in the
|
| 94 |
+
absence of proper authority, may not be circumvented under laws
|
| 95 |
+
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|
| 96 |
+
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|
| 97 |
+
agreements.
|
| 98 |
+
|
| 99 |
+
e. Exceptions and Limitations means fair use, fair dealing, and/or
|
| 100 |
+
any other exception or limitation to Copyright and Similar Rights
|
| 101 |
+
that applies to Your use of the Licensed Material.
|
| 102 |
+
|
| 103 |
+
f. Licensed Material means the artistic or literary work, database,
|
| 104 |
+
or other material to which the Licensor applied this Public
|
| 105 |
+
License.
|
| 106 |
+
|
| 107 |
+
g. Licensed Rights means the rights granted to You subject to the
|
| 108 |
+
terms and conditions of this Public License, which are limited to
|
| 109 |
+
all Copyright and Similar Rights that apply to Your use of the
|
| 110 |
+
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|
| 111 |
+
|
| 112 |
+
h. Licensor means the individual(s) or entity(ies) granting rights
|
| 113 |
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|
| 114 |
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|
| 115 |
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i. Share means to provide material to the public by any means or
|
| 116 |
+
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|
| 117 |
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|
| 118 |
+
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|
| 121 |
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|
| 122 |
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|
| 123 |
+
j. Sui Generis Database Rights means rights other than copyright
|
| 124 |
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resulting from Directive 96/9/EC of the European Parliament and of
|
| 125 |
+
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|
| 126 |
+
as amended and/or succeeded, as well as other essentially
|
| 127 |
+
equivalent rights anywhere in the world.
|
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+
|
| 129 |
+
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|
| 130 |
+
under this Public License. Your has a corresponding meaning.
|
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+
|
| 132 |
+
|
| 133 |
+
Section 2 -- Scope.
|
| 134 |
+
|
| 135 |
+
a. License grant.
|
| 136 |
+
|
| 137 |
+
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|
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the Licensor hereby grants You a worldwide, royalty-free,
|
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|
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|
assets/broken/CT_injection_system_a01/source/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,38 @@
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|
| 1 |
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{
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"features": [
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{
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| 11 |
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"passed": true,
|
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|
| 15 |
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|
| 16 |
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|
| 17 |
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|
| 18 |
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|
| 19 |
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|
| 20 |
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|
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|
| 22 |
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|
| 23 |
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| 24 |
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{
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| 25 |
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"FET_031_STANDARD": {
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| 26 |
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|
| 27 |
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|
| 28 |
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|
| 29 |
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]
|
| 30 |
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|
| 31 |
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}
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| 32 |
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| 33 |
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"content_hash": {
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}
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assets/broken/CT_injection_system_a01/source/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
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| 1 |
+
{
|
| 2 |
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"format_version": "1.0",
|
| 3 |
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"profile": "Package",
|
| 4 |
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"timestamp": "2026-10-08T20:25:07",
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"assets": [
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{
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| 8 |
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"asset": "com.nvidia.simready.packaging.json",
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| 9 |
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"features": [
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| 10 |
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{
|
| 11 |
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"FET_030_STANDARD": {
|
| 12 |
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"version": "0.1.0",
|
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"passed": true,
|
| 14 |
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"failing_requirements": [],
|
| 15 |
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"dependencies": []
|
| 16 |
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|
| 17 |
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},
|
| 18 |
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{
|
| 19 |
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"FET_032_STANDARD": {
|
| 20 |
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"version": "0.1.0",
|
| 21 |
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"passed": true,
|
| 22 |
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"failing_requirements": [],
|
| 23 |
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"dependencies": [
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| 24 |
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{
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| 25 |
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"FET_030_STANDARD": {
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| 26 |
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"version": "0.1.0"
|
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|
| 28 |
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|
| 29 |
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|
| 30 |
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|
| 31 |
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}
|
| 32 |
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]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
assets/broken/CT_injection_system_a01/source/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,474 @@
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"sha256-first1m": "c16c73231bfa35a349e8774d234d279f910c5f3aaa5c680775a81c6103799de1"
|
| 471 |
+
}
|
| 472 |
+
}
|
| 473 |
+
]
|
| 474 |
+
}
|
assets/broken/CT_injection_system_a01/source/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
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|
|
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|
|
|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"simready_usd/sm_CT_injection_system_a01_01.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
assets/broken/CT_injection_system_a01/source/com.nvidia.simready.packaging.json
ADDED
|
@@ -0,0 +1,19 @@
|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"package_id": "simready.hf.nvidia.simready-assets.CT_injection_system_a01.2026.10.08_202507132315",
|
| 4 |
+
"license": "CC-BY-4.0",
|
| 5 |
+
"metadata": [
|
| 6 |
+
{
|
| 7 |
+
"name": "com.nvidia.simready.packaging.bom.json",
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256": "99b50c6fa809f0a7b9dec04dbdc4926d727e4df3f68e0a9ba7beb0a93379141f"
|
| 10 |
+
}
|
| 11 |
+
}
|
| 12 |
+
],
|
| 13 |
+
"content_hash": {
|
| 14 |
+
"sha256": "887a1df90340f799839cf2bf236db4c6bceaab83f281ef6c04227ce97245d771"
|
| 15 |
+
},
|
| 16 |
+
"package_hash": {
|
| 17 |
+
"sha256": "88ecfd46073936e835cc1d7de7a5287117fe681457511647fe25047b17a136f4"
|
| 18 |
+
}
|
| 19 |
+
}
|
assets/broken/CT_injection_system_a01/source/simready_usd/.thumbs/256x256/sm_CT_injection_system_a01_01.usd.png
ADDED
|
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/.thumbs/256x256/sm_CT_injection_system_a01_01.usd_light.png
ADDED
|
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/.thumbs/256x256/sm_CT_injection_system_a01_01.usd_transparent.png
ADDED
|
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/.thumbs/sm_CT_injection_system_a01_01_thumbnail.png
ADDED
|
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_metal_steelStainless_clean_a01_tile_alb.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_metal_steelStainless_clean_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_metal_steelStainless_clean_a01_tile_orm.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_black_a01_tile_alb.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_black_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_black_a01_tile_orm.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_blue_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_blue_a01_tile_orm.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_black_a01_tile_alb.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_black_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_black_a01_tile_orm.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_white_a01_tile_alb.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_white_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_glossy_white_a01_tile_orm.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_gray_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_plastic_gray_a01_tile_orm.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_rubber_new_a01_tile_alb.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_rubber_new_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/Textures/t_rubber_new_a01_tile_orm.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniGlass.mdl
ADDED
|
@@ -0,0 +1,261 @@
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|
|
|
| 1 |
+
/***************************************************************************************************
|
| 2 |
+
* Copyright 2020 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
**************************************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.7;
|
| 30 |
+
import ::anno::*;
|
| 31 |
+
import ::base::*;
|
| 32 |
+
import ::tex::*;
|
| 33 |
+
|
| 34 |
+
using OmniGlass_Opacity import OmniGlass_Opacity;
|
| 35 |
+
export annotation distill_off();
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
export material OmniGlass
|
| 39 |
+
(
|
| 40 |
+
color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material
|
| 41 |
+
[[
|
| 42 |
+
anno::hidden(),
|
| 43 |
+
anno::unused()
|
| 44 |
+
]],
|
| 45 |
+
uniform bool use_glass_color_texture = false
|
| 46 |
+
[[
|
| 47 |
+
anno::hidden(),
|
| 48 |
+
anno::unused()
|
| 49 |
+
]],
|
| 50 |
+
uniform color glass_color = color(1.f, 1.f, 1.f)
|
| 51 |
+
[[
|
| 52 |
+
anno::display_name("Glass Color"),
|
| 53 |
+
anno::description("Sets the color of the glass"),
|
| 54 |
+
anno::hard_range(color(0.0), color(1.0)),
|
| 55 |
+
anno::in_group("Color")
|
| 56 |
+
]],
|
| 57 |
+
uniform texture_2d glass_color_texture = texture_2d()
|
| 58 |
+
[[
|
| 59 |
+
anno::display_name("Glass Color Texture"),
|
| 60 |
+
anno::description("Specifies the texture to be used for the glass color of the material"),
|
| 61 |
+
anno::in_group("Color")
|
| 62 |
+
]],
|
| 63 |
+
float frosting_roughness = 0.f
|
| 64 |
+
[[
|
| 65 |
+
anno::display_name("Glass Roughness"),
|
| 66 |
+
anno::description("Sets the roughness of the glass material "),
|
| 67 |
+
anno::hard_range(0.0, 1.0),
|
| 68 |
+
anno::in_group("Roughness")
|
| 69 |
+
]],
|
| 70 |
+
uniform float glass_ior = 1.491f
|
| 71 |
+
[[
|
| 72 |
+
anno::display_name("Glass IOR"),
|
| 73 |
+
anno::description("Sets IOR of the glass material "),
|
| 74 |
+
anno::soft_range(1.0f, 4.0f),
|
| 75 |
+
anno::in_group("Refraction")
|
| 76 |
+
]],
|
| 77 |
+
uniform bool thin_walled = false
|
| 78 |
+
[[
|
| 79 |
+
anno::display_name("Thin Walled"),
|
| 80 |
+
anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"),
|
| 81 |
+
anno::in_group("Refraction")
|
| 82 |
+
]],
|
| 83 |
+
uniform float depth = 0.001f
|
| 84 |
+
[[
|
| 85 |
+
anno::description("Controls how much light is absorbed through the surface"),
|
| 86 |
+
anno::display_name("Volume Absorption Scale"),
|
| 87 |
+
anno::in_group("Color"),
|
| 88 |
+
anno::soft_range(0.f, 1.f),
|
| 89 |
+
anno::hard_range(0.f, 1000.f)
|
| 90 |
+
]],
|
| 91 |
+
float roughness_texture_influence = 1.f
|
| 92 |
+
[[
|
| 93 |
+
anno::display_name("Roughness Texture Influence"),
|
| 94 |
+
anno::in_group("Roughness"),
|
| 95 |
+
anno::hard_range(0.0f, 1.0f)
|
| 96 |
+
]],
|
| 97 |
+
uniform texture_2d roughness_texture = texture_2d()
|
| 98 |
+
[[
|
| 99 |
+
anno::description("The roughness texture"),
|
| 100 |
+
anno::display_name("Roughness Texture"),
|
| 101 |
+
anno::in_group("Roughness"),
|
| 102 |
+
anno::usage("roughness")
|
| 103 |
+
]],
|
| 104 |
+
uniform texture_2d reflection_color_texture = texture_2d()
|
| 105 |
+
[[
|
| 106 |
+
anno::description("The reflection color texture"),
|
| 107 |
+
anno::display_name("Reflection Color Texture"),
|
| 108 |
+
anno::in_group("Reflection")
|
| 109 |
+
]],
|
| 110 |
+
uniform color reflection_color = color(1.f, 1.f, 1.f)
|
| 111 |
+
[[
|
| 112 |
+
anno::display_name("Reflection Color"),
|
| 113 |
+
anno::in_group("Reflection")
|
| 114 |
+
]],
|
| 115 |
+
uniform texture_2d normal_map_texture = texture_2d()
|
| 116 |
+
[[
|
| 117 |
+
anno::description("The normal map texture"),
|
| 118 |
+
anno::display_name("Normal Map Texture"),
|
| 119 |
+
anno::in_group("Normal"),
|
| 120 |
+
anno::usage("normal")
|
| 121 |
+
]],
|
| 122 |
+
uniform float normal_map_strength = 1.0
|
| 123 |
+
[[
|
| 124 |
+
anno::description("Determines the degree of bumpiness"),
|
| 125 |
+
anno::display_name("Normal Map Strength"),
|
| 126 |
+
anno::in_group("Normal"),
|
| 127 |
+
anno::usage(""),
|
| 128 |
+
anno::soft_range(0.f, 1.f)
|
| 129 |
+
]],
|
| 130 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 131 |
+
[[
|
| 132 |
+
anno::hard_range(0.f, 1.f),
|
| 133 |
+
anno::display_name("Normal map to roughness weight"),
|
| 134 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 135 |
+
anno::in_group("Normal")
|
| 136 |
+
]],
|
| 137 |
+
uniform bool flip_tangent_u = false
|
| 138 |
+
[[
|
| 139 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 140 |
+
anno::in_group("Normal")
|
| 141 |
+
]],
|
| 142 |
+
uniform bool flip_tangent_v = true
|
| 143 |
+
[[
|
| 144 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 145 |
+
anno::in_group("Normal")
|
| 146 |
+
]],
|
| 147 |
+
|
| 148 |
+
// Cutout Opacity
|
| 149 |
+
uniform bool enable_opacity = false
|
| 150 |
+
[[
|
| 151 |
+
anno::display_name("Enable Opacity"),
|
| 152 |
+
anno::description("Enables the use of cutout opacity"),
|
| 153 |
+
anno::in_group("Opacity")
|
| 154 |
+
]],
|
| 155 |
+
uniform float cutout_opacity = 1.0f
|
| 156 |
+
[[
|
| 157 |
+
anno::hard_range(0.0, 1.0),
|
| 158 |
+
anno::display_name("Opacity Amount"),
|
| 159 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 160 |
+
anno::in_group("Opacity")
|
| 161 |
+
]],
|
| 162 |
+
uniform texture_2d cutout_opacity_texture = texture_2d()
|
| 163 |
+
[[
|
| 164 |
+
anno::description("The opacity map"),
|
| 165 |
+
anno::display_name("Opacity Map"),
|
| 166 |
+
anno::in_group("Opacity"),
|
| 167 |
+
anno::usage("opacity")
|
| 168 |
+
]],
|
| 169 |
+
uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha
|
| 170 |
+
[[
|
| 171 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 172 |
+
anno::display_name("Opacity Mono Source"),
|
| 173 |
+
anno::in_group("Opacity"),
|
| 174 |
+
anno::usage("")
|
| 175 |
+
]],
|
| 176 |
+
uniform float opacity_threshold = 0.f
|
| 177 |
+
[[
|
| 178 |
+
anno::hard_range(0.0, 1.0),
|
| 179 |
+
anno::display_name("Opacity Threshold"),
|
| 180 |
+
anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 181 |
+
anno::in_group("Opacity")
|
| 182 |
+
]],
|
| 183 |
+
|
| 184 |
+
// UV Projection Group
|
| 185 |
+
uniform bool project_uvw = false
|
| 186 |
+
[[
|
| 187 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 188 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 189 |
+
anno::in_group("UV")
|
| 190 |
+
]],
|
| 191 |
+
uniform bool world_or_object = false
|
| 192 |
+
[[
|
| 193 |
+
anno::display_name("Enable World Space"),
|
| 194 |
+
anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
|
| 195 |
+
anno::in_group("UV")
|
| 196 |
+
]],
|
| 197 |
+
|
| 198 |
+
// UV Space Selector
|
| 199 |
+
uniform int uv_space_index = 0
|
| 200 |
+
[[
|
| 201 |
+
anno::display_name("UV Space Index"),
|
| 202 |
+
anno::description("Choose the UV Space Index to be used"),
|
| 203 |
+
anno::in_group("UV"),
|
| 204 |
+
anno::hard_range(0, 3)
|
| 205 |
+
]],
|
| 206 |
+
uniform float2 texture_translate = float2(0.0f)
|
| 207 |
+
[[
|
| 208 |
+
anno::display_name("Texture Translate"),
|
| 209 |
+
anno::description("Controls the position of the texture."),
|
| 210 |
+
anno::in_group("UV")
|
| 211 |
+
]],
|
| 212 |
+
uniform float texture_rotate = 0.f
|
| 213 |
+
[[
|
| 214 |
+
anno::display_name("Texture Rotate"),
|
| 215 |
+
anno::description("Rotates angle of the texture in degrees."),
|
| 216 |
+
anno::in_group("UV")
|
| 217 |
+
]],
|
| 218 |
+
uniform float2 texture_scale = float2(1.0f)
|
| 219 |
+
[[
|
| 220 |
+
anno::display_name("Texture Tiling"),
|
| 221 |
+
anno::description("Controls repetition of the texture."),
|
| 222 |
+
anno::in_group("UV")
|
| 223 |
+
]]
|
| 224 |
+
)
|
| 225 |
+
[[
|
| 226 |
+
anno::author("NVIDIA CORPORATION"),
|
| 227 |
+
anno::display_name("Omni Glass"),
|
| 228 |
+
anno::version( 1, 0, 0),
|
| 229 |
+
anno::in_group("Base"),
|
| 230 |
+
anno::description("Omni Glass Material V2"),
|
| 231 |
+
anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")),
|
| 232 |
+
distill_off()
|
| 233 |
+
]]
|
| 234 |
+
= OmniGlass_Opacity(
|
| 235 |
+
glass_color: glass_color,
|
| 236 |
+
glass_color_texture: glass_color_texture,
|
| 237 |
+
frosting_roughness: frosting_roughness,
|
| 238 |
+
glass_ior: glass_ior,
|
| 239 |
+
thin_walled: thin_walled,
|
| 240 |
+
depth: depth,
|
| 241 |
+
roughness_texture_influence: roughness_texture_influence,
|
| 242 |
+
roughness_texture: roughness_texture,
|
| 243 |
+
reflection_color_texture: reflection_color_texture,
|
| 244 |
+
reflection_color: reflection_color,
|
| 245 |
+
normal_map_texture: normal_map_texture,
|
| 246 |
+
normal_map_strength: normal_map_strength,
|
| 247 |
+
geometry_normal_roughness_strength: geometry_normal_roughness_strength,
|
| 248 |
+
flip_tangent_u: flip_tangent_u,
|
| 249 |
+
flip_tangent_v: flip_tangent_v,
|
| 250 |
+
enable_opacity: enable_opacity,
|
| 251 |
+
cutout_opacity: cutout_opacity,
|
| 252 |
+
cutout_opacity_texture: cutout_opacity_texture,
|
| 253 |
+
cutout_opacity_mono_source: cutout_opacity_mono_source,
|
| 254 |
+
opacity_threshold: opacity_threshold,
|
| 255 |
+
project_uvw: project_uvw,
|
| 256 |
+
world_or_object: world_or_object,
|
| 257 |
+
uv_space_index: uv_space_index,
|
| 258 |
+
texture_translate: texture_translate,
|
| 259 |
+
texture_rotate: texture_rotate,
|
| 260 |
+
texture_scale: texture_scale
|
| 261 |
+
);
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniGlass_Opacity.mdl
ADDED
|
@@ -0,0 +1,487 @@
|
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|
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|
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|
|
|
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|
|
|
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/***************************************************************************************************
|
| 2 |
+
* Copyright 2020 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
**************************************************************************************************/
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
mdl 1.4;
|
| 31 |
+
|
| 32 |
+
import ::tex::*;
|
| 33 |
+
import ::base::*;
|
| 34 |
+
import ::math::*;
|
| 35 |
+
import ::anno::*;
|
| 36 |
+
import ::df::*;
|
| 37 |
+
import ::state::*;
|
| 38 |
+
import OmniPBRBase::*;
|
| 39 |
+
|
| 40 |
+
const string COPYRIGHT =
|
| 41 |
+
" Copyright 1986, 2020 NVIDIA Corporation. All rights reserved.\n"
|
| 42 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 43 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 44 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 45 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 46 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 47 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 48 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 49 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 50 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 51 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 52 |
+
|
| 53 |
+
export annotation distill_off();
|
| 54 |
+
|
| 55 |
+
|
| 56 |
+
float get_float(
|
| 57 |
+
uniform texture_2d t,
|
| 58 |
+
float f,
|
| 59 |
+
base::texture_coordinate_info uvw,
|
| 60 |
+
uniform base::mono_mode mono_source = base::mono_maximum
|
| 61 |
+
)
|
| 62 |
+
{
|
| 63 |
+
return tex::texture_isvalid(t) ?
|
| 64 |
+
base::file_texture(
|
| 65 |
+
t,
|
| 66 |
+
color(0.f, 0.f, 0.f),
|
| 67 |
+
color(1.f, 1.f, 1.f),
|
| 68 |
+
mono_source,
|
| 69 |
+
uvw,
|
| 70 |
+
float2(0.f, 1.f),
|
| 71 |
+
float2(0.f, 1.f),
|
| 72 |
+
tex::wrap_repeat,
|
| 73 |
+
tex::wrap_repeat,
|
| 74 |
+
false
|
| 75 |
+
).mono :
|
| 76 |
+
f;
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
color get_color(
|
| 80 |
+
uniform texture_2d t,
|
| 81 |
+
color c,
|
| 82 |
+
base::texture_coordinate_info uvw
|
| 83 |
+
)
|
| 84 |
+
{
|
| 85 |
+
return tex::texture_isvalid(t) ?
|
| 86 |
+
base::file_texture(
|
| 87 |
+
t,
|
| 88 |
+
color(0.f, 0.f, 0.f),
|
| 89 |
+
color(1.f, 1.f, 1.f),
|
| 90 |
+
base::mono_alpha,
|
| 91 |
+
uvw,
|
| 92 |
+
float2(0.f, 1.f),
|
| 93 |
+
float2(0.f, 1.f),
|
| 94 |
+
tex::wrap_repeat,
|
| 95 |
+
tex::wrap_repeat,
|
| 96 |
+
false
|
| 97 |
+
).tint :
|
| 98 |
+
c;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
float apply_roughness_influence(
|
| 102 |
+
uniform texture_2d roughness_texture,
|
| 103 |
+
float constant_roughness,
|
| 104 |
+
float roughness_influence,
|
| 105 |
+
base::texture_coordinate_info uvw
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
return math::lerp(
|
| 109 |
+
constant_roughness,
|
| 110 |
+
get_float(roughness_texture, constant_roughness, uvw),
|
| 111 |
+
roughness_influence
|
| 112 |
+
);
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
uniform float4x4 rotation_translation_scale(
|
| 116 |
+
uniform float3 rotation = float3(0.)
|
| 117 |
+
[[
|
| 118 |
+
anno::description("Rotation applied to every UVW coordinate")
|
| 119 |
+
]],
|
| 120 |
+
uniform float3 translation = float3(0.)
|
| 121 |
+
[[
|
| 122 |
+
anno::description("Offset applied to every UVW coordinate")
|
| 123 |
+
]],
|
| 124 |
+
uniform float3 scaling = float3(1.)
|
| 125 |
+
[[
|
| 126 |
+
anno::description("Scale applied to every UVW coordinate")
|
| 127 |
+
]]
|
| 128 |
+
)
|
| 129 |
+
[[
|
| 130 |
+
anno::description("Construct transformation matrix from Euler rotation, translation and scale"),
|
| 131 |
+
anno::hidden()
|
| 132 |
+
]]
|
| 133 |
+
{
|
| 134 |
+
float4x4 scale = float4x4(
|
| 135 |
+
scaling.x , 0. , 0. , 0.,
|
| 136 |
+
0. , scaling.y , 0. , 0.,
|
| 137 |
+
0. , 0. , scaling.z , 0.,
|
| 138 |
+
translation.x, translation.y, translation.z, 1.
|
| 139 |
+
);
|
| 140 |
+
|
| 141 |
+
float3 s = math::sin(rotation);
|
| 142 |
+
float3 c = math::cos(rotation);
|
| 143 |
+
float4x4 rotate = float4x4(
|
| 144 |
+
c.y*c.z, -c.x*s.z + s.x*s.y*c.z, s.x*s.z + c.x*s.y*c.z, 0.0,
|
| 145 |
+
c.y*s.z, c.x*c.z + s.x*s.y*s.z, -s.x*c.z + c.x*s.y*s.z, 0.0,
|
| 146 |
+
-s.y , s.x*c.y , c.x*c.y , 0.0,
|
| 147 |
+
0. , 0. , 0. , 1.
|
| 148 |
+
);
|
| 149 |
+
|
| 150 |
+
return scale*rotate;
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
|
| 154 |
+
export material OmniGlass_Opacity
|
| 155 |
+
(
|
| 156 |
+
color absorption_coeff = color(0.f, 0.f, 0.f) // hiding this parameter as it does not exist in the new material
|
| 157 |
+
[[
|
| 158 |
+
anno::hidden(),
|
| 159 |
+
anno::unused()
|
| 160 |
+
]],
|
| 161 |
+
uniform bool use_glass_color_texture = false
|
| 162 |
+
[[
|
| 163 |
+
anno::hidden(),
|
| 164 |
+
anno::unused()
|
| 165 |
+
]],
|
| 166 |
+
uniform color glass_color = color(1.f, 1.f, 1.f)
|
| 167 |
+
[[
|
| 168 |
+
anno::display_name("Glass Color"),
|
| 169 |
+
anno::description("Sets the color of the glass"),
|
| 170 |
+
anno::hard_range(color(0.0), color(1.0)),
|
| 171 |
+
anno::in_group("Color")
|
| 172 |
+
]],
|
| 173 |
+
uniform texture_2d glass_color_texture = texture_2d()
|
| 174 |
+
[[
|
| 175 |
+
anno::display_name("Glass Color Texture"),
|
| 176 |
+
anno::description("Specifies the texture to be used for the glass color of the material"),
|
| 177 |
+
anno::in_group("Color")
|
| 178 |
+
]],
|
| 179 |
+
float frosting_roughness = 0.f
|
| 180 |
+
[[
|
| 181 |
+
anno::display_name("Glass Roughness"),
|
| 182 |
+
anno::description("Sets the roughness of the glass material "),
|
| 183 |
+
anno::hard_range(0.0, 1.0),
|
| 184 |
+
anno::in_group("Roughness")
|
| 185 |
+
]],
|
| 186 |
+
uniform float glass_ior = 1.491f
|
| 187 |
+
[[
|
| 188 |
+
anno::display_name("Glass IOR"),
|
| 189 |
+
anno::description("Sets IOR of the glass material "),
|
| 190 |
+
anno::soft_range(1.0f, 4.0f),
|
| 191 |
+
anno::in_group("Refraction")
|
| 192 |
+
]],
|
| 193 |
+
uniform bool thin_walled = false
|
| 194 |
+
[[
|
| 195 |
+
anno::display_name("Thin Walled"),
|
| 196 |
+
anno::description("When enabled, the material is considered thin-walled. Use this, when you have glass surfaces that are modeled with a single plane"),
|
| 197 |
+
anno::in_group("Refraction")
|
| 198 |
+
]],
|
| 199 |
+
uniform float depth = 0.001f
|
| 200 |
+
[[
|
| 201 |
+
anno::description("Controls how much light is absorbed through the surface"),
|
| 202 |
+
anno::display_name("Volume Absorption Scale"),
|
| 203 |
+
anno::in_group("Color"),
|
| 204 |
+
anno::soft_range(0.f, 1.f),
|
| 205 |
+
anno::hard_range(0.f, 1000.f)
|
| 206 |
+
]],
|
| 207 |
+
float roughness_texture_influence = 1.f
|
| 208 |
+
[[
|
| 209 |
+
anno::display_name("Roughness Texture Influence"),
|
| 210 |
+
anno::in_group("Roughness"),
|
| 211 |
+
anno::hard_range(0.0f, 1.0f)
|
| 212 |
+
]],
|
| 213 |
+
uniform texture_2d roughness_texture = texture_2d()
|
| 214 |
+
[[
|
| 215 |
+
anno::description("The roughness texture"),
|
| 216 |
+
anno::display_name("Roughness Texture"),
|
| 217 |
+
anno::in_group("Roughness"),
|
| 218 |
+
anno::usage("")
|
| 219 |
+
]],
|
| 220 |
+
uniform texture_2d reflection_color_texture = texture_2d()
|
| 221 |
+
[[
|
| 222 |
+
anno::description("The reflection color texture"),
|
| 223 |
+
anno::display_name("Reflection Color Texture"),
|
| 224 |
+
anno::in_group("Reflection")
|
| 225 |
+
]],
|
| 226 |
+
uniform color reflection_color = color(1.f, 1.f, 1.f)
|
| 227 |
+
[[
|
| 228 |
+
anno::display_name("Reflection Color"),
|
| 229 |
+
anno::in_group("Reflection")
|
| 230 |
+
]],
|
| 231 |
+
uniform texture_2d normal_map_texture = texture_2d()
|
| 232 |
+
[[
|
| 233 |
+
anno::description("The normal map texture"),
|
| 234 |
+
anno::display_name("Normal Map Texture"),
|
| 235 |
+
anno::in_group("Normal"),
|
| 236 |
+
anno::usage("")
|
| 237 |
+
]],
|
| 238 |
+
uniform float normal_map_strength = 1.0
|
| 239 |
+
[[
|
| 240 |
+
anno::description("Determines the degree of bumpiness"),
|
| 241 |
+
anno::display_name("Normal Map Strength"),
|
| 242 |
+
anno::in_group("Normal"),
|
| 243 |
+
anno::usage(""),
|
| 244 |
+
anno::soft_range(0.f, 1.f)
|
| 245 |
+
]],
|
| 246 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 247 |
+
[[
|
| 248 |
+
anno::hard_range(0.f, 1.f),
|
| 249 |
+
anno::display_name("Normal map to roughness weight"),
|
| 250 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 251 |
+
anno::in_group("Normal")
|
| 252 |
+
]],
|
| 253 |
+
uniform bool flip_tangent_u = false
|
| 254 |
+
[[
|
| 255 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 256 |
+
anno::in_group("Normal")
|
| 257 |
+
]],
|
| 258 |
+
uniform bool flip_tangent_v = true
|
| 259 |
+
[[
|
| 260 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 261 |
+
anno::in_group("Normal")
|
| 262 |
+
]],
|
| 263 |
+
|
| 264 |
+
// Cutout Opacity
|
| 265 |
+
uniform bool enable_opacity = true
|
| 266 |
+
[[
|
| 267 |
+
anno::display_name("Enable Opacity"),
|
| 268 |
+
anno::description("Enables the use of cutout opacity"),
|
| 269 |
+
anno::in_group("Opacity")
|
| 270 |
+
]],
|
| 271 |
+
uniform float cutout_opacity = 1.0f
|
| 272 |
+
[[
|
| 273 |
+
anno::hard_range(0.0, 1.0),
|
| 274 |
+
anno::display_name("Opacity Amount"),
|
| 275 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 276 |
+
anno::in_group("Opacity")
|
| 277 |
+
]],
|
| 278 |
+
uniform texture_2d cutout_opacity_texture = texture_2d()
|
| 279 |
+
[[
|
| 280 |
+
anno::description("The opacity map"),
|
| 281 |
+
anno::display_name("Opacity Map"),
|
| 282 |
+
anno::in_group("Opacity")
|
| 283 |
+
]],
|
| 284 |
+
uniform base::mono_mode cutout_opacity_mono_source = base::mono_alpha
|
| 285 |
+
[[
|
| 286 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 287 |
+
anno::display_name("Opacity Mono Source"),
|
| 288 |
+
anno::in_group("Opacity"),
|
| 289 |
+
anno::usage("")
|
| 290 |
+
]],
|
| 291 |
+
uniform float opacity_threshold = 0.f
|
| 292 |
+
[[
|
| 293 |
+
anno::hard_range(0.0, 1.0),
|
| 294 |
+
anno::display_name("Opacity Threshold"),
|
| 295 |
+
anno::description("If negative, disable cutout_opacity; if 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 296 |
+
anno::in_group("Opacity")
|
| 297 |
+
]],
|
| 298 |
+
|
| 299 |
+
// UV Projection Group
|
| 300 |
+
uniform bool project_uvw = false
|
| 301 |
+
[[
|
| 302 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 303 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 304 |
+
anno::in_group("UV")
|
| 305 |
+
]],
|
| 306 |
+
uniform bool world_or_object = false
|
| 307 |
+
[[
|
| 308 |
+
anno::display_name("Enable World Space"),
|
| 309 |
+
anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"),
|
| 310 |
+
anno::in_group("UV")
|
| 311 |
+
]],
|
| 312 |
+
|
| 313 |
+
// UV Space Selector
|
| 314 |
+
uniform int uv_space_index = 0
|
| 315 |
+
[[
|
| 316 |
+
anno::display_name("UV Space Index"),
|
| 317 |
+
anno::description("Choose the UV Space Index to be used"),
|
| 318 |
+
anno::in_group("UV"),
|
| 319 |
+
anno::hard_range(0, 3)
|
| 320 |
+
]],
|
| 321 |
+
uniform float2 texture_translate = float2(0.0f)
|
| 322 |
+
[[
|
| 323 |
+
anno::display_name("Texture Translate"),
|
| 324 |
+
anno::description("Controls the position of the texture."),
|
| 325 |
+
anno::in_group("UV")
|
| 326 |
+
]],
|
| 327 |
+
uniform float texture_rotate = 0.f
|
| 328 |
+
[[
|
| 329 |
+
anno::display_name("Texture Rotate"),
|
| 330 |
+
anno::description("Rotates angle of the texture in degrees."),
|
| 331 |
+
anno::in_group("UV")
|
| 332 |
+
]],
|
| 333 |
+
uniform float2 texture_scale = float2(1.0f)
|
| 334 |
+
[[
|
| 335 |
+
anno::display_name("Texture Scale"),
|
| 336 |
+
anno::description("Larger numbers increase the size."),
|
| 337 |
+
anno::in_group("UV")
|
| 338 |
+
]]
|
| 339 |
+
)
|
| 340 |
+
[[
|
| 341 |
+
anno::copyright_notice(COPYRIGHT),
|
| 342 |
+
anno::author("NVIDIA CORPORATION"),
|
| 343 |
+
anno::display_name("Omni Glass Opacity"),
|
| 344 |
+
anno::version( 1, 0, 0),
|
| 345 |
+
anno::description("Omni Glass Opacity Material"),
|
| 346 |
+
anno::in_group("Base"),
|
| 347 |
+
anno::key_words(string[]("omni", "omniverse", "glass", "transparent", "window", "transparency", "workflow")),
|
| 348 |
+
distill_off()
|
| 349 |
+
]]
|
| 350 |
+
= let {
|
| 351 |
+
// Material Properties
|
| 352 |
+
bool local_thin_walled = (tex::texture_isvalid(cutout_opacity_texture) || cutout_opacity != 1.f) ? true : thin_walled;
|
| 353 |
+
color local_glass_ior = glass_ior;
|
| 354 |
+
|
| 355 |
+
|
| 356 |
+
// UVW Properties
|
| 357 |
+
// Generating the texture coordinates for the texture lookups
|
| 358 |
+
base::texture_coordinate_system the_system = world_or_object ?
|
| 359 |
+
base::texture_coordinate_world :
|
| 360 |
+
base::texture_coordinate_object;
|
| 361 |
+
|
| 362 |
+
base::texture_coordinate_info uvw = project_uvw ?
|
| 363 |
+
base::coordinate_projection(
|
| 364 |
+
coordinate_system: the_system,
|
| 365 |
+
texture_space: uv_space_index,
|
| 366 |
+
projection_type: base::projection_cubic
|
| 367 |
+
) :
|
| 368 |
+
base::coordinate_source(
|
| 369 |
+
coordinate_system: base::texture_coordinate_uvw,
|
| 370 |
+
texture_space: uv_space_index
|
| 371 |
+
);
|
| 372 |
+
|
| 373 |
+
base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
|
| 374 |
+
transform: rotation_translation_scale(
|
| 375 |
+
scaling: float3(texture_scale.x, texture_scale.y, 1.0),
|
| 376 |
+
rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI),
|
| 377 |
+
translation: float3(texture_translate.x, texture_translate.y, 0.0)
|
| 378 |
+
),
|
| 379 |
+
coordinate: uvw
|
| 380 |
+
);
|
| 381 |
+
|
| 382 |
+
|
| 383 |
+
// Opacity Properties
|
| 384 |
+
float opacity_value = get_float(cutout_opacity_texture, cutout_opacity, transformed_uvw, cutout_opacity_mono_source);
|
| 385 |
+
|
| 386 |
+
// The opacity_threshold is interpreted as follows:
|
| 387 |
+
// 1. opacity_threshold > 0: binary opacity masking mode
|
| 388 |
+
// i.e.: if opacity_value > opacity_threshold we remap opacity_value to 1.0, otherwise to 0.0
|
| 389 |
+
// 2. opacity_threshold == 0: fractional opacity mode. Leaves the opacity_value untouched,
|
| 390 |
+
// allowing the renderer to use fractional cutout_opacity values, if it supports this feature
|
| 391 |
+
//
|
| 392 |
+
// NOTE: when the renderer does not enable 'fractional cutout opacity' it interprets
|
| 393 |
+
// cutout_opacity values of 1.0 as opaque and anything below as fully transparent
|
| 394 |
+
float local_cutout_opacity = enable_opacity ?
|
| 395 |
+
((opacity_threshold == 0.0) ?
|
| 396 |
+
opacity_value :
|
| 397 |
+
((opacity_value >= opacity_threshold) ? 1.0 : 0)
|
| 398 |
+
) :
|
| 399 |
+
1.0;
|
| 400 |
+
|
| 401 |
+
|
| 402 |
+
// Surface Properties
|
| 403 |
+
color local_reflection_color = get_color(reflection_color_texture, reflection_color, transformed_uvw);
|
| 404 |
+
color local_transmission_color = get_color(glass_color_texture, glass_color, transformed_uvw);
|
| 405 |
+
|
| 406 |
+
OmniPBRBase::NormalData defaultData(state::normal(), float2(0.f));
|
| 407 |
+
OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normal_map_texture) ?
|
| 408 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 409 |
+
normal_map_texture,
|
| 410 |
+
normal_map_strength,
|
| 411 |
+
flip_tangent_u,
|
| 412 |
+
flip_tangent_v,
|
| 413 |
+
transformed_uvw,
|
| 414 |
+
float2(0.f, 1.f),
|
| 415 |
+
float2(0.f, 1.f),
|
| 416 |
+
tex::wrap_repeat,
|
| 417 |
+
tex::wrap_repeat,
|
| 418 |
+
false,
|
| 419 |
+
1.f,
|
| 420 |
+
0.f,
|
| 421 |
+
0.f,
|
| 422 |
+
int2(0),
|
| 423 |
+
tex::wrap_repeat,
|
| 424 |
+
30.f
|
| 425 |
+
) :
|
| 426 |
+
defaultData;
|
| 427 |
+
|
| 428 |
+
float local_roughness = apply_roughness_influence(
|
| 429 |
+
roughness_texture,
|
| 430 |
+
frosting_roughness,
|
| 431 |
+
roughness_texture_influence,
|
| 432 |
+
transformed_uvw
|
| 433 |
+
);
|
| 434 |
+
float2 local_roughness_squared(
|
| 435 |
+
(local_roughness * local_roughness +
|
| 436 |
+
geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x),
|
| 437 |
+
(local_roughness * local_roughness +
|
| 438 |
+
geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)
|
| 439 |
+
);
|
| 440 |
+
|
| 441 |
+
float3 the_normal = normal_data.normal;
|
| 442 |
+
|
| 443 |
+
bsdf ggx_1 = ::df::microfacet_ggx_smith_bsdf(
|
| 444 |
+
roughness_u: local_roughness_squared.x,
|
| 445 |
+
roughness_v: local_roughness_squared.y,
|
| 446 |
+
tint: local_reflection_color,
|
| 447 |
+
tangent_u: ::state::texture_tangent_u(0),
|
| 448 |
+
mode: ::df::scatter_reflect
|
| 449 |
+
);
|
| 450 |
+
|
| 451 |
+
bsdf ggx_2 = ::df::microfacet_ggx_smith_bsdf(
|
| 452 |
+
roughness_u: local_roughness_squared.x,
|
| 453 |
+
roughness_v: local_roughness_squared.y,
|
| 454 |
+
tint: local_transmission_color,
|
| 455 |
+
tangent_u: ::state::texture_tangent_u(0),
|
| 456 |
+
mode: ::df::scatter_transmit
|
| 457 |
+
);
|
| 458 |
+
|
| 459 |
+
material_surface local_surface(
|
| 460 |
+
::df::fresnel_layer(
|
| 461 |
+
ior: glass_ior,
|
| 462 |
+
weight: 1.f,
|
| 463 |
+
layer: ggx_1,
|
| 464 |
+
base: ggx_2,
|
| 465 |
+
normal: the_normal
|
| 466 |
+
),
|
| 467 |
+
material_emission()
|
| 468 |
+
);
|
| 469 |
+
|
| 470 |
+
|
| 471 |
+
// Volume Properties
|
| 472 |
+
color local_volume_absorption = depth;
|
| 473 |
+
color local_volume_scattering = color(0.f, 0.f, 0.f);
|
| 474 |
+
|
| 475 |
+
material_volume local_volume(vdf(), local_volume_absorption, local_volume_scattering);
|
| 476 |
+
|
| 477 |
+
|
| 478 |
+
// Geometry Properties
|
| 479 |
+
material_geometry local_geometry(float3(0.f), local_cutout_opacity, the_normal);
|
| 480 |
+
|
| 481 |
+
} in material(
|
| 482 |
+
thin_walled: local_thin_walled,
|
| 483 |
+
surface: local_surface,
|
| 484 |
+
ior: local_glass_ior,
|
| 485 |
+
volume: local_volume,
|
| 486 |
+
geometry: local_geometry
|
| 487 |
+
);
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniPBR.mdl
ADDED
|
@@ -0,0 +1,419 @@
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|
|
|
| 1 |
+
/***************************************************************************************************
|
| 2 |
+
* Copyright 2022 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
**************************************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.7;
|
| 30 |
+
|
| 31 |
+
import ::df::*;
|
| 32 |
+
import ::state::*;
|
| 33 |
+
import ::math::*;
|
| 34 |
+
import ::base::*;
|
| 35 |
+
import ::state::*;
|
| 36 |
+
import ::tex::*;
|
| 37 |
+
import ::anno::*;
|
| 38 |
+
|
| 39 |
+
import ::debug::*;
|
| 40 |
+
|
| 41 |
+
import ::nvidia::core_definitions::file_texture;
|
| 42 |
+
import ::nvidia::core_definitions::normalmap_texture;
|
| 43 |
+
|
| 44 |
+
import OmniPBR_ClearCoat::*;
|
| 45 |
+
|
| 46 |
+
|
| 47 |
+
// OmniPBR //
|
| 48 |
+
|
| 49 |
+
export material OmniPBR(
|
| 50 |
+
|
| 51 |
+
// Albdeo //
|
| 52 |
+
|
| 53 |
+
color diffuse_color_constant = color(0.2) [[
|
| 54 |
+
anno::display_name("Albedo Color"),
|
| 55 |
+
anno::description("This is the albedo base color"),
|
| 56 |
+
anno::in_group("Albedo")
|
| 57 |
+
]],
|
| 58 |
+
uniform texture_2d diffuse_texture = texture_2d() [[
|
| 59 |
+
anno::display_name("Albedo Map"),
|
| 60 |
+
anno::in_group("Albedo")
|
| 61 |
+
]],
|
| 62 |
+
float albedo_desaturation = float(0.0) [[
|
| 63 |
+
anno::display_name("Albedo Map Desaturation"),
|
| 64 |
+
anno::description("Desaturates the albedo map"),
|
| 65 |
+
anno::in_group("Albedo"),
|
| 66 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 67 |
+
]],
|
| 68 |
+
float albedo_add = float(0.0) [[
|
| 69 |
+
anno::display_name("Albedo Add"),
|
| 70 |
+
anno::description("Adds a constant value to the diffuse color "),
|
| 71 |
+
anno::in_group("Albedo"),
|
| 72 |
+
anno::soft_range(float(-1.0), float(1.0))
|
| 73 |
+
]],
|
| 74 |
+
float albedo_brightness = float(1.0) [[
|
| 75 |
+
anno::display_name("Albedo Brightness"),
|
| 76 |
+
anno::description("Multiplier for the diffuse color "),
|
| 77 |
+
anno::in_group("Albedo"),
|
| 78 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 79 |
+
]],
|
| 80 |
+
color diffuse_tint = color(1.0) [[
|
| 81 |
+
anno::display_name("Color Tint"),
|
| 82 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 83 |
+
anno::in_group("Albedo")
|
| 84 |
+
]],
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
// Reflectivity //
|
| 88 |
+
|
| 89 |
+
float reflection_roughness_constant = float(0.5) [[
|
| 90 |
+
anno::display_name("Roughness Amount"),
|
| 91 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 92 |
+
anno::in_group("Reflectivity"),
|
| 93 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 94 |
+
]],
|
| 95 |
+
float reflection_roughness_texture_influence = float(0.0) [[
|
| 96 |
+
anno::display_name("Roughness Map Influence"),
|
| 97 |
+
anno::description("Blends between the constant value and the lookup of the roughness texture"),
|
| 98 |
+
anno::in_group("Reflectivity"),
|
| 99 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 100 |
+
]],
|
| 101 |
+
uniform texture_2d reflectionroughness_texture = texture_2d() [[
|
| 102 |
+
anno::display_name("Roughness Map"),
|
| 103 |
+
anno::in_group("Reflectivity"),
|
| 104 |
+
anno::usage("roughness")
|
| 105 |
+
]],
|
| 106 |
+
float metallic_constant = float(0.0) [[
|
| 107 |
+
anno::display_name("Metallic Amount"),
|
| 108 |
+
anno::description("Metallic Material"),
|
| 109 |
+
anno::in_group("Reflectivity"),
|
| 110 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 111 |
+
]],
|
| 112 |
+
float metallic_texture_influence = float(0.0) [[
|
| 113 |
+
anno::display_name("Metallic Map Influence"),
|
| 114 |
+
anno::description("Blends between the constant value and the lookup of the metallic texture"),
|
| 115 |
+
anno::in_group("Reflectivity"),
|
| 116 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 117 |
+
]],
|
| 118 |
+
uniform texture_2d metallic_texture = texture_2d() [[
|
| 119 |
+
anno::display_name("Metallic Map"),
|
| 120 |
+
anno::in_group("Reflectivity"),
|
| 121 |
+
anno::usage("metalness")
|
| 122 |
+
]],
|
| 123 |
+
float specular_level = float(0.5) [[
|
| 124 |
+
anno::display_name("Specular"),
|
| 125 |
+
anno::description("The specular level (intensity) of the material"),
|
| 126 |
+
anno::in_group("Reflectivity"),
|
| 127 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 128 |
+
]],
|
| 129 |
+
|
| 130 |
+
|
| 131 |
+
// ORM //
|
| 132 |
+
|
| 133 |
+
uniform bool enable_ORM_texture = false [[
|
| 134 |
+
anno::display_name("Enable ORM Texture"),
|
| 135 |
+
anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
|
| 136 |
+
anno::in_group("Reflectivity")
|
| 137 |
+
]],
|
| 138 |
+
uniform texture_2d ORM_texture = texture_2d() [[
|
| 139 |
+
anno::display_name("ORM Map"),
|
| 140 |
+
anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
|
| 141 |
+
anno::in_group("Reflectivity"),
|
| 142 |
+
anno::usage("roughness")
|
| 143 |
+
]],
|
| 144 |
+
|
| 145 |
+
|
| 146 |
+
// AO Group //
|
| 147 |
+
|
| 148 |
+
float ao_to_diffuse = 0.0 [[
|
| 149 |
+
anno::display_name("AO to diffuse"),
|
| 150 |
+
anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
|
| 151 |
+
anno::in_group("AO"),
|
| 152 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 153 |
+
]],
|
| 154 |
+
uniform texture_2d ao_texture = texture_2d() [[
|
| 155 |
+
anno::display_name("Ambient Occlusion Map"),
|
| 156 |
+
anno::description("The ambient occlusion texture for the material"),
|
| 157 |
+
anno::in_group("AO"),
|
| 158 |
+
anno::usage("occlusion")
|
| 159 |
+
]],
|
| 160 |
+
|
| 161 |
+
|
| 162 |
+
// Emission //
|
| 163 |
+
|
| 164 |
+
uniform bool enable_emission = false [[
|
| 165 |
+
anno::display_name("Enable Emission"),
|
| 166 |
+
anno::description("Enables the emission of light from the material"),
|
| 167 |
+
anno::in_group("Emissive")
|
| 168 |
+
]],
|
| 169 |
+
color emissive_color = color(1.0,0.1,0.1) [[
|
| 170 |
+
anno::display_name("Emissive Color"),
|
| 171 |
+
anno::description("The emission color"),
|
| 172 |
+
anno::in_group("Emissive"),
|
| 173 |
+
anno::enable_if("enable_emission == true")
|
| 174 |
+
]],
|
| 175 |
+
uniform texture_2d emissive_color_texture = texture_2d() [[
|
| 176 |
+
anno::display_name("Emissive Color map"),
|
| 177 |
+
anno::in_group("Emissive"),
|
| 178 |
+
anno::description("The emissive color texture"),
|
| 179 |
+
anno::enable_if("enable_emission == true")
|
| 180 |
+
]],
|
| 181 |
+
uniform texture_2d emissive_mask_texture = texture_2d() [[
|
| 182 |
+
anno::display_name("Emissive Mask map"),
|
| 183 |
+
anno::description("The texture masking the emissive color"),
|
| 184 |
+
anno::in_group("Emissive"),
|
| 185 |
+
anno::enable_if("enable_emission == true"),
|
| 186 |
+
anno::usage("occlusion")
|
| 187 |
+
]],
|
| 188 |
+
float emissive_intensity = float(40.0) [[
|
| 189 |
+
anno::display_name("Emissive Intensity"),
|
| 190 |
+
anno::description("Intensity of the emission"),
|
| 191 |
+
anno::in_group("Emissive"),
|
| 192 |
+
anno::enable_if("enable_emission == true")
|
| 193 |
+
]],
|
| 194 |
+
|
| 195 |
+
|
| 196 |
+
// Cutout Opacity //
|
| 197 |
+
|
| 198 |
+
uniform bool enable_opacity = false [[
|
| 199 |
+
anno::display_name("Enable Opacity"),
|
| 200 |
+
anno::description("Enables the use of cutout opacity"),
|
| 201 |
+
anno::in_group("Opacity")
|
| 202 |
+
]],
|
| 203 |
+
uniform texture_2d opacity_texture = texture_2d() [[
|
| 204 |
+
anno::display_name("Opacity Map"),
|
| 205 |
+
anno::in_group("Opacity"),
|
| 206 |
+
anno::usage("opacity")
|
| 207 |
+
]],
|
| 208 |
+
float opacity_constant = float(1.0) [[
|
| 209 |
+
anno::display_name("Opacity Amount"),
|
| 210 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 211 |
+
anno::in_group("Opacity"),
|
| 212 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 213 |
+
]],
|
| 214 |
+
uniform bool enable_opacity_texture = false [[
|
| 215 |
+
anno::display_name("Enable Opacity Texture"),
|
| 216 |
+
anno::description("Enables or disables the usage of the opacity texture map"),
|
| 217 |
+
anno::in_group("Opacity")
|
| 218 |
+
]],
|
| 219 |
+
uniform base::mono_mode opacity_mode = base::mono_average [[
|
| 220 |
+
anno::display_name("Opacity Mono Source"),
|
| 221 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 222 |
+
anno::in_group("Opacity")
|
| 223 |
+
]],
|
| 224 |
+
uniform float opacity_threshold = float(0.0) [[
|
| 225 |
+
anno::hard_range(0.0, 1.0),
|
| 226 |
+
anno::display_name("Opacity Threshold"),
|
| 227 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 228 |
+
anno::in_group("Opacity")
|
| 229 |
+
]],
|
| 230 |
+
|
| 231 |
+
|
| 232 |
+
// Normal //
|
| 233 |
+
|
| 234 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 235 |
+
[[
|
| 236 |
+
anno::hard_range(0.0, 1.0),
|
| 237 |
+
anno::display_name("Normal map to roughness weight"),
|
| 238 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 239 |
+
anno::in_group("Normal")
|
| 240 |
+
]],
|
| 241 |
+
uniform float bump_factor = float(1.0) [[
|
| 242 |
+
anno::display_name("Normal Strength"),
|
| 243 |
+
anno::description("Strength of normal map"),
|
| 244 |
+
anno::in_group("Normal"),
|
| 245 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 246 |
+
]],
|
| 247 |
+
uniform texture_2d normalmap_texture = texture_2d() [[
|
| 248 |
+
anno::display_name("Normal Map"),
|
| 249 |
+
anno::in_group("Normal"),
|
| 250 |
+
anno::usage("normal")
|
| 251 |
+
]],
|
| 252 |
+
uniform float detail_bump_factor = float(0.3) [[
|
| 253 |
+
anno::display_name("Detail Normal Strength"),
|
| 254 |
+
anno::in_group("Normal"),
|
| 255 |
+
anno::description("Strength of the detail normal"),
|
| 256 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 257 |
+
]],
|
| 258 |
+
uniform texture_2d detail_normalmap_texture = texture_2d() [[
|
| 259 |
+
anno::display_name("Detail Normal Map"),
|
| 260 |
+
anno::in_group("Normal"),
|
| 261 |
+
anno::usage("normal")
|
| 262 |
+
]],
|
| 263 |
+
uniform bool flip_tangent_u = false [[
|
| 264 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 265 |
+
anno::in_group("Normal")
|
| 266 |
+
]],
|
| 267 |
+
uniform bool flip_tangent_v = true [[
|
| 268 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 269 |
+
anno::in_group("Normal")
|
| 270 |
+
]],
|
| 271 |
+
|
| 272 |
+
|
| 273 |
+
// UVW Projection Group //
|
| 274 |
+
|
| 275 |
+
uniform bool project_uvw = false [[
|
| 276 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 277 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 278 |
+
anno::in_group("UV")
|
| 279 |
+
]],
|
| 280 |
+
uniform bool world_or_object = false [[
|
| 281 |
+
anno::display_name("Enable World Space"),
|
| 282 |
+
anno::description("When enabled, uses world space for projection, otherwise object space is used"),
|
| 283 |
+
anno::in_group("UV"),
|
| 284 |
+
anno::enable_if("project_uvw == true")
|
| 285 |
+
]],
|
| 286 |
+
uniform int uv_space_index = 0 [[
|
| 287 |
+
anno::display_name("UV Space Index"),
|
| 288 |
+
anno::description("UV Space Index."),
|
| 289 |
+
anno::in_group("UV"),
|
| 290 |
+
anno::enable_if("project_uvw == true"),
|
| 291 |
+
anno::hard_range(int(0), int(3))
|
| 292 |
+
]],
|
| 293 |
+
|
| 294 |
+
|
| 295 |
+
// UVW Adjustments Group //
|
| 296 |
+
|
| 297 |
+
uniform float2 texture_translate = float2(0.0) [[
|
| 298 |
+
anno::display_name("Texture Translate"),
|
| 299 |
+
anno::description("Controls position of texture."),
|
| 300 |
+
anno::in_group("UV"),
|
| 301 |
+
anno::enable_if("project_uvw == true")
|
| 302 |
+
]],
|
| 303 |
+
uniform float texture_rotate = float(0.0) [[
|
| 304 |
+
anno::display_name("Texture Rotate"),
|
| 305 |
+
anno::description("Rotates angle of texture in degrees."),
|
| 306 |
+
anno::in_group("UV"),
|
| 307 |
+
anno::enable_if("project_uvw == true")
|
| 308 |
+
]],
|
| 309 |
+
uniform float2 texture_scale = float2(1.0) [[
|
| 310 |
+
anno::display_name("Texture Tiling"),
|
| 311 |
+
anno::description("Controls the repetition of the texture."),
|
| 312 |
+
anno::in_group("UV"),
|
| 313 |
+
anno::enable_if("project_uvw == true")
|
| 314 |
+
]],
|
| 315 |
+
uniform float2 detail_texture_translate = float2(0.0) [[
|
| 316 |
+
anno::display_name("Detail Texture Translate"),
|
| 317 |
+
anno::description("Controls the position of the detail texture."),
|
| 318 |
+
anno::in_group("UV"),
|
| 319 |
+
anno::enable_if("project_uvw == true")
|
| 320 |
+
]],
|
| 321 |
+
uniform float detail_texture_rotate = float(0.0) [[
|
| 322 |
+
anno::display_name("Detail Texture Rotate"),
|
| 323 |
+
anno::description("Rotates angle of the detail texture in degrees."),
|
| 324 |
+
anno::in_group("UV"),
|
| 325 |
+
anno::enable_if("project_uvw == true")
|
| 326 |
+
]],
|
| 327 |
+
uniform float2 detail_texture_scale = float2(1.0) [[
|
| 328 |
+
anno::display_name("Detail Texture Tiling"),
|
| 329 |
+
anno::description("Controls the repetition of the detail texture."),
|
| 330 |
+
anno::in_group("UV"),
|
| 331 |
+
anno::enable_if("project_uvw == true")
|
| 332 |
+
]],
|
| 333 |
+
|
| 334 |
+
|
| 335 |
+
// Geometry //
|
| 336 |
+
|
| 337 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 338 |
+
anno::display_name("Round Edge Radius"),
|
| 339 |
+
anno::description("Influence radius around the edges in meters"),
|
| 340 |
+
anno::in_group("Geometry"),
|
| 341 |
+
anno::soft_range(0.0, 1.0)
|
| 342 |
+
]],
|
| 343 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 344 |
+
anno::display_name("Round Edge Roundness"),
|
| 345 |
+
anno::description("Determines how round the edge will look"),
|
| 346 |
+
anno::in_group("Geometry"),
|
| 347 |
+
anno::hard_range(0.0, 1.0)
|
| 348 |
+
]],
|
| 349 |
+
uniform bool round_edges_across_materials = false [[
|
| 350 |
+
anno::display_name("Round Edge Across Materials"),
|
| 351 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 352 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 353 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 354 |
+
anno::in_group("Geometry")
|
| 355 |
+
]]
|
| 356 |
+
)
|
| 357 |
+
[[
|
| 358 |
+
anno::display_name("OmniPBR"),
|
| 359 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 360 |
+
anno::in_group("Base"),
|
| 361 |
+
anno::version( 2, 1, 2),
|
| 362 |
+
anno::author("NVIDIA CORPORATION"),
|
| 363 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
|
| 364 |
+
]] = let {
|
| 365 |
+
|
| 366 |
+
material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
|
| 367 |
+
diffuse_color_constant: diffuse_color_constant,
|
| 368 |
+
diffuse_texture: diffuse_texture,
|
| 369 |
+
albedo_desaturation: albedo_desaturation,
|
| 370 |
+
albedo_add: albedo_add,
|
| 371 |
+
albedo_brightness: albedo_brightness,
|
| 372 |
+
diffuse_tint: diffuse_tint,
|
| 373 |
+
reflection_roughness_constant: reflection_roughness_constant,
|
| 374 |
+
reflection_roughness_texture_influence: reflection_roughness_texture_influence,
|
| 375 |
+
reflectionroughness_texture: reflectionroughness_texture,
|
| 376 |
+
metallic_constant: metallic_constant,
|
| 377 |
+
metallic_texture_influence: metallic_texture_influence,
|
| 378 |
+
metallic_texture: metallic_texture,
|
| 379 |
+
specular_level: specular_level,
|
| 380 |
+
enable_ORM_texture: enable_ORM_texture,
|
| 381 |
+
ORM_texture: ORM_texture,
|
| 382 |
+
ao_to_diffuse: ao_to_diffuse,
|
| 383 |
+
ao_texture: ao_texture,
|
| 384 |
+
enable_emission: enable_emission,
|
| 385 |
+
emissive_color: emissive_color,
|
| 386 |
+
emissive_color_texture: emissive_color_texture,
|
| 387 |
+
emissive_mask_texture: emissive_mask_texture,
|
| 388 |
+
emissive_intensity: emissive_intensity,
|
| 389 |
+
enable_opacity: enable_opacity,
|
| 390 |
+
opacity_texture: opacity_texture,
|
| 391 |
+
opacity_constant: opacity_constant,
|
| 392 |
+
enable_opacity_texture: enable_opacity_texture,
|
| 393 |
+
opacity_mode: opacity_mode,
|
| 394 |
+
opacity_threshold: opacity_threshold,
|
| 395 |
+
geometry_normal_roughness_strength: geometry_normal_roughness_strength,
|
| 396 |
+
bump_factor: bump_factor,
|
| 397 |
+
normalmap_texture: normalmap_texture,
|
| 398 |
+
detail_bump_factor: detail_bump_factor,
|
| 399 |
+
detail_normalmap_texture: detail_normalmap_texture,
|
| 400 |
+
flip_tangent_u: flip_tangent_u,
|
| 401 |
+
flip_tangent_v: flip_tangent_v,
|
| 402 |
+
project_uvw: project_uvw,
|
| 403 |
+
world_or_object: world_or_object,
|
| 404 |
+
uv_space_index: uv_space_index,
|
| 405 |
+
texture_translate: texture_translate,
|
| 406 |
+
texture_rotate: texture_rotate,
|
| 407 |
+
texture_scale: texture_scale,
|
| 408 |
+
detail_texture_translate: detail_texture_translate,
|
| 409 |
+
detail_texture_rotate: detail_texture_rotate,
|
| 410 |
+
detail_texture_scale: detail_texture_scale,
|
| 411 |
+
round_edges_radius: round_edges_radius,
|
| 412 |
+
round_edges_roundness: round_edges_roundness,
|
| 413 |
+
round_edges_across_materials: round_edges_across_materials
|
| 414 |
+
);
|
| 415 |
+
|
| 416 |
+
} in material(
|
| 417 |
+
surface: base.surface,
|
| 418 |
+
geometry: base.geometry
|
| 419 |
+
);
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniPBRBase.mdl
ADDED
|
@@ -0,0 +1,493 @@
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|
| 1 |
+
/***************************************************************************************************
|
| 2 |
+
* Copyright 2022 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
**************************************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.7;
|
| 30 |
+
|
| 31 |
+
import ::df::*;
|
| 32 |
+
import ::state::*;
|
| 33 |
+
import ::math::*;
|
| 34 |
+
import ::base::*;
|
| 35 |
+
import ::tex::*;
|
| 36 |
+
import ::anno::*;
|
| 37 |
+
import ::anno::*;
|
| 38 |
+
|
| 39 |
+
export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
|
| 40 |
+
anno::hidden()
|
| 41 |
+
]]
|
| 42 |
+
{
|
| 43 |
+
Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
|
| 44 |
+
float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
|
| 45 |
+
return math::normalize(N);
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
export struct NormalData [[
|
| 49 |
+
anno::hidden()
|
| 50 |
+
]]
|
| 51 |
+
{
|
| 52 |
+
float3 normal;
|
| 53 |
+
float2 roughness;
|
| 54 |
+
};
|
| 55 |
+
|
| 56 |
+
export NormalData tangent_space_normal_roughness_texture(
|
| 57 |
+
uniform texture_2d texture
|
| 58 |
+
[[
|
| 59 |
+
anno::description("The input texture"),
|
| 60 |
+
anno::usage("normal")
|
| 61 |
+
]],
|
| 62 |
+
uniform float factor = 1.0f
|
| 63 |
+
[[ anno::description("Determines the degree of bumpiness") ]],
|
| 64 |
+
uniform bool flip_tangent_u = false
|
| 65 |
+
[[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
|
| 66 |
+
uniform bool flip_tangent_v = false
|
| 67 |
+
[[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
|
| 68 |
+
base::texture_coordinate_info uvw = base::texture_coordinate_info()
|
| 69 |
+
[[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
|
| 70 |
+
uniform float2 crop_u = float2( 0.0, 1.0)
|
| 71 |
+
[[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
|
| 72 |
+
uniform float2 crop_v = float2( 0.0, 1.0)
|
| 73 |
+
[[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
|
| 74 |
+
uniform tex::wrap_mode wrap_u = tex::wrap_repeat
|
| 75 |
+
[[ anno::description("Wrapping mode in the u direction") ]],
|
| 76 |
+
uniform tex::wrap_mode wrap_v = tex::wrap_repeat
|
| 77 |
+
[[ anno::description("Wrapping mode in the v direction") ]],
|
| 78 |
+
uniform bool clip = false
|
| 79 |
+
[[
|
| 80 |
+
anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
|
| 81 |
+
anno::hidden()
|
| 82 |
+
]],
|
| 83 |
+
uniform float scale = 1.
|
| 84 |
+
[[
|
| 85 |
+
anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
|
| 86 |
+
anno::unused()
|
| 87 |
+
]],
|
| 88 |
+
uniform float offset = 0.
|
| 89 |
+
[[
|
| 90 |
+
anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
|
| 91 |
+
anno::unused()
|
| 92 |
+
]],
|
| 93 |
+
uniform float animation_start_time = 0.
|
| 94 |
+
[[ anno::description("When to start playing first frame of the animation ") ]],
|
| 95 |
+
uniform int2 animation_crop = int2(0, 0)
|
| 96 |
+
[[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
|
| 97 |
+
uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
|
| 98 |
+
[[ anno::description("Defines what to do outside of regular animation time") ]],
|
| 99 |
+
uniform float animation_fps = 30
|
| 100 |
+
[[ anno::description("Framerate to use for animation playback") ]]
|
| 101 |
+
)
|
| 102 |
+
[[
|
| 103 |
+
anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
|
| 104 |
+
anno::hidden(),
|
| 105 |
+
anno::noinline()
|
| 106 |
+
]]
|
| 107 |
+
{
|
| 108 |
+
NormalData normalData;
|
| 109 |
+
normalData.roughness = float2(0);
|
| 110 |
+
normalData.normal = state::normal();
|
| 111 |
+
|
| 112 |
+
float frame = 0.0;
|
| 113 |
+
if(animation_crop != int2(0,0)) //only if we have an animation
|
| 114 |
+
{
|
| 115 |
+
frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
|
| 116 |
+
switch ( animation_wrap) {
|
| 117 |
+
case tex::wrap_repeat:
|
| 118 |
+
frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
|
| 119 |
+
math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
|
| 120 |
+
break;
|
| 121 |
+
case tex::wrap_mirrored_repeat:
|
| 122 |
+
float animation_crop_2y = 2.0*animation_crop.y;
|
| 123 |
+
frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
|
| 124 |
+
math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
|
| 125 |
+
if(frame>animation_crop.y)
|
| 126 |
+
frame = animation_crop_2y-frame;
|
| 127 |
+
break;
|
| 128 |
+
case tex::wrap_clamp:
|
| 129 |
+
frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
|
| 130 |
+
break;
|
| 131 |
+
case tex::wrap_clip:
|
| 132 |
+
frame += animation_crop.x;
|
| 133 |
+
if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
|
| 134 |
+
break;
|
| 135 |
+
}
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
|
| 139 |
+
factor == 0.0f)
|
| 140 |
+
return normalData;
|
| 141 |
+
{
|
| 142 |
+
if (clip) {
|
| 143 |
+
if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
|
| 144 |
+
return normalData;
|
| 145 |
+
}
|
| 146 |
+
if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
|
| 147 |
+
return normalData;
|
| 148 |
+
}
|
| 149 |
+
}
|
| 150 |
+
if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
|
| 151 |
+
return normalData;
|
| 152 |
+
}
|
| 153 |
+
if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
|
| 154 |
+
return normalData;
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
bool pixel_flip_u = flip_tangent_u;
|
| 158 |
+
bool pixel_flip_v = flip_tangent_v;
|
| 159 |
+
//if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
|
| 160 |
+
if (wrap_u == tex::wrap_mirrored_repeat) {
|
| 161 |
+
if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
|
| 162 |
+
pixel_flip_u = ! pixel_flip_u;
|
| 163 |
+
else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
|
| 164 |
+
pixel_flip_u = ! pixel_flip_u;
|
| 165 |
+
}
|
| 166 |
+
if (wrap_v == tex::wrap_mirrored_repeat) {
|
| 167 |
+
if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
|
| 168 |
+
pixel_flip_v = ! pixel_flip_v;
|
| 169 |
+
else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
|
| 170 |
+
pixel_flip_v = ! pixel_flip_v;
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
float3 transformed_tangent_u = uvw.tangent_u;
|
| 174 |
+
float3 transformed_tangent_v = uvw.tangent_v;
|
| 175 |
+
|
| 176 |
+
if (pixel_flip_u)
|
| 177 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 178 |
+
if (pixel_flip_v)
|
| 179 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 180 |
+
|
| 181 |
+
float3 tangent_space_normal;
|
| 182 |
+
float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
|
| 183 |
+
if(normal_raw.x > 1.5)
|
| 184 |
+
{
|
| 185 |
+
// octahedron packed by OV
|
| 186 |
+
normal_raw.x -= 2.0;
|
| 187 |
+
normal_raw.x -= 0.5;
|
| 188 |
+
normal_raw.y -= 0.5;
|
| 189 |
+
tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
|
| 190 |
+
normalData.roughness = float2(normal_raw.z, normal_raw.w);
|
| 191 |
+
}
|
| 192 |
+
else
|
| 193 |
+
{
|
| 194 |
+
// regular
|
| 195 |
+
tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
|
| 196 |
+
normalData.roughness = float2(0);
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
normalData.normal = math::normalize(
|
| 200 |
+
transformed_tangent_u * tangent_space_normal.x * factor +
|
| 201 |
+
transformed_tangent_v * tangent_space_normal.y * factor +
|
| 202 |
+
state::normal() * tangent_space_normal.z);
|
| 203 |
+
|
| 204 |
+
return normalData;
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
|
| 208 |
+
export material OmniPBRBase(
|
| 209 |
+
|
| 210 |
+
|
| 211 |
+
// Albdeo //
|
| 212 |
+
|
| 213 |
+
color diffuse_reflection_color = color(0.2) [[
|
| 214 |
+
anno::display_name("Albedo Color"),
|
| 215 |
+
anno::description("This is the albedo base color"),
|
| 216 |
+
anno::in_group("Albedo")
|
| 217 |
+
]],
|
| 218 |
+
color diffuse_tint = color(1.0) [[
|
| 219 |
+
anno::display_name("Albedo Tint"),
|
| 220 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 221 |
+
anno::in_group("Albedo")
|
| 222 |
+
]],
|
| 223 |
+
|
| 224 |
+
|
| 225 |
+
// Reflecitivity //
|
| 226 |
+
|
| 227 |
+
float specular_reflection_roughness = float(0.0) [[
|
| 228 |
+
anno::display_name("Roughness"),
|
| 229 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 230 |
+
anno::in_group("Reflectivity"),
|
| 231 |
+
anno::hard_range(0.0, 1.0)
|
| 232 |
+
]],
|
| 233 |
+
float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
|
| 234 |
+
anno::display_name("Aniso roughness"),
|
| 235 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 236 |
+
anno::in_group("Reflectivity"),
|
| 237 |
+
anno::hidden()
|
| 238 |
+
]],
|
| 239 |
+
float metalness = float(0.0) [[
|
| 240 |
+
anno::display_name("Metalness"),
|
| 241 |
+
anno::description("Bias towards pure specular reflection"),
|
| 242 |
+
anno::in_group("Reflectivity"),
|
| 243 |
+
anno::hard_range(0.0, 1.0)
|
| 244 |
+
]],
|
| 245 |
+
float specular_level = float(0.5) [[
|
| 246 |
+
anno::display_name("Specular"),
|
| 247 |
+
anno::description("The specular level (intensity) of the material"),
|
| 248 |
+
anno::in_group("Reflectivity"),
|
| 249 |
+
anno::soft_range(0.0, 1.0)
|
| 250 |
+
]],
|
| 251 |
+
|
| 252 |
+
|
| 253 |
+
// Emission //
|
| 254 |
+
|
| 255 |
+
uniform bool enable_emission = false [[
|
| 256 |
+
anno::display_name("Enable Emission"),
|
| 257 |
+
anno::description("Enables the emission of light from the material"),
|
| 258 |
+
anno::in_group("Emissive")
|
| 259 |
+
]],
|
| 260 |
+
color emission_color = color(1.0,0.1,0.1) [[
|
| 261 |
+
anno::display_name("Emissive Color"),
|
| 262 |
+
anno::description("The emission color"),
|
| 263 |
+
anno::in_group("Emissive"),
|
| 264 |
+
anno::enable_if("enable_emission == true")
|
| 265 |
+
]],
|
| 266 |
+
float emission_intensity = float(40.0) [[
|
| 267 |
+
anno::display_name("Emissive Intensity"),
|
| 268 |
+
anno::description("Intensity of the emission"),
|
| 269 |
+
anno::in_group("Emissive"),
|
| 270 |
+
anno::soft_range(0.0, 1000.0),
|
| 271 |
+
anno::enable_if("enable_emission == true")
|
| 272 |
+
]],
|
| 273 |
+
|
| 274 |
+
|
| 275 |
+
// Geometry Opacity //
|
| 276 |
+
|
| 277 |
+
uniform bool enable_opacity = false [[
|
| 278 |
+
anno::display_name("Enable Opacity"),
|
| 279 |
+
anno::description("Enables the use of cutout opacity"),
|
| 280 |
+
anno::in_group("Opacity")
|
| 281 |
+
]],
|
| 282 |
+
float geometry_opacity = float(1.0) [[
|
| 283 |
+
anno::display_name("Opacity Amount"),
|
| 284 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 285 |
+
anno::in_group("Opacity"),
|
| 286 |
+
anno::hard_range(0.0, 1.0)
|
| 287 |
+
]],
|
| 288 |
+
uniform float geometry_opacity_threshold = 0.f
|
| 289 |
+
[[
|
| 290 |
+
anno::display_name("Opacity Threshold"),
|
| 291 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 292 |
+
anno::in_group("Opacity"),
|
| 293 |
+
anno::hard_range(0.0, 1.0)
|
| 294 |
+
]],
|
| 295 |
+
|
| 296 |
+
|
| 297 |
+
// Clearcoat //
|
| 298 |
+
|
| 299 |
+
uniform bool enable_coat = false [[
|
| 300 |
+
anno::display_name("Enable Clearcoat Layer"),
|
| 301 |
+
anno::description("Adds a coat layer on top of the material when enabled"),
|
| 302 |
+
anno::in_group("Clearcoat")
|
| 303 |
+
]],
|
| 304 |
+
float coat_weight = float(1.0) [[
|
| 305 |
+
anno::display_name("Clearcoat Weight"),
|
| 306 |
+
anno::description("Sets the weight for coat layer"),
|
| 307 |
+
anno::in_group("Clearcoat"),
|
| 308 |
+
anno::hard_range(0.0, 1.0)
|
| 309 |
+
]],
|
| 310 |
+
color coat_color = color(1.0) [[
|
| 311 |
+
anno::display_name("Clearcoat Tint"),
|
| 312 |
+
anno::description("Clearcoat is tinted and affects the underlying material"),
|
| 313 |
+
anno::in_group("Clearcoat")
|
| 314 |
+
]],
|
| 315 |
+
float coat_transparency = float(1.0) [[
|
| 316 |
+
anno::display_name("Clearcoat Transparency"),
|
| 317 |
+
anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
|
| 318 |
+
anno::in_group("Clearcoat"),
|
| 319 |
+
anno::hard_range(0.0, 1.0)
|
| 320 |
+
]],
|
| 321 |
+
float coat_roughness = float(0.0) [[
|
| 322 |
+
anno::display_name("Clearcoat Roughness"),
|
| 323 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 324 |
+
anno::in_group("Clearcoat"),
|
| 325 |
+
anno::hard_range(0.0, 1.0)
|
| 326 |
+
]],
|
| 327 |
+
float2 coat_aniso_roughness = float2(0.0, 0.0) [[
|
| 328 |
+
anno::display_name("Clearcoat aniso roughness"),
|
| 329 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 330 |
+
anno::in_group("Clearcoat"),
|
| 331 |
+
anno::hidden()
|
| 332 |
+
]],
|
| 333 |
+
float coat_ior = float(1.56) [[
|
| 334 |
+
anno::display_name("Clearcoat IOR"),
|
| 335 |
+
anno::description("Sets the Index of refraction for the coat layer"),
|
| 336 |
+
anno::in_group("Clearcoat"),
|
| 337 |
+
anno::soft_range(0.0, 4.0)
|
| 338 |
+
]],
|
| 339 |
+
float3 clearcoat_geometry_normal = state::normal() [[
|
| 340 |
+
anno::display_name("Clearcoat Normal"),
|
| 341 |
+
anno::in_group("Clearcoat"),
|
| 342 |
+
anno::usage("normal")
|
| 343 |
+
]],
|
| 344 |
+
|
| 345 |
+
|
| 346 |
+
// Geometry //
|
| 347 |
+
|
| 348 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 349 |
+
anno::display_name("Round Edge Radius"),
|
| 350 |
+
anno::description("Influence radius around the edges in meters"),
|
| 351 |
+
anno::in_group("Geometry"),
|
| 352 |
+
anno::soft_range(0.0, 1.0)
|
| 353 |
+
]],
|
| 354 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 355 |
+
anno::display_name("Round Edge Roundness"),
|
| 356 |
+
anno::description("Determines how round the edge will look"),
|
| 357 |
+
anno::in_group("Geometry"),
|
| 358 |
+
anno::hard_range(0.0, 1.0)
|
| 359 |
+
]],
|
| 360 |
+
uniform bool round_edges_across_materials = false [[
|
| 361 |
+
anno::display_name("Round Edge Across Materials"),
|
| 362 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 363 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 364 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 365 |
+
anno::in_group("Geometry")
|
| 366 |
+
]],
|
| 367 |
+
float3 geometry_normal = state::normal() [[
|
| 368 |
+
anno::display_name("Geometry Normal"),
|
| 369 |
+
anno::in_group("Geometry"),
|
| 370 |
+
anno::usage("normal")
|
| 371 |
+
]]
|
| 372 |
+
|
| 373 |
+
)
|
| 374 |
+
[[
|
| 375 |
+
anno::display_name("OmniPBR Base"),
|
| 376 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 377 |
+
anno::in_group("Omni Materials"),
|
| 378 |
+
anno::version( 2, 1, 1),
|
| 379 |
+
anno::author("NVIDIA CORPORATION"),
|
| 380 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
|
| 381 |
+
]]
|
| 382 |
+
= let{
|
| 383 |
+
|
| 384 |
+
// Diffuse Bsdf //
|
| 385 |
+
|
| 386 |
+
color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
|
| 387 |
+
|
| 388 |
+
color base_color = tinted_diffuse_color;
|
| 389 |
+
|
| 390 |
+
bsdf diffuse_bsdf = df::weighted_layer(
|
| 391 |
+
weight: 1.0,
|
| 392 |
+
layer: df::diffuse_reflection_bsdf(
|
| 393 |
+
tint: base_color,
|
| 394 |
+
roughness: float(0.0)
|
| 395 |
+
),
|
| 396 |
+
base: bsdf(),
|
| 397 |
+
normal: geometry_normal
|
| 398 |
+
);
|
| 399 |
+
|
| 400 |
+
// Glossy Reflection Bsdf //
|
| 401 |
+
|
| 402 |
+
float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
|
| 403 |
+
+ specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
|
| 404 |
+
float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
|
| 405 |
+
+ specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
|
| 406 |
+
bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
|
| 407 |
+
roughness_u: roughness_u,
|
| 408 |
+
roughness_v: roughness_v,
|
| 409 |
+
tint: color(1.0),
|
| 410 |
+
mode: df::scatter_reflect
|
| 411 |
+
);
|
| 412 |
+
|
| 413 |
+
bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
|
| 414 |
+
normal_reflectivity: 0.08,
|
| 415 |
+
grazing_reflectivity: 1.0,
|
| 416 |
+
exponent: 5.0,
|
| 417 |
+
weight: specular_level,
|
| 418 |
+
layer: ggx_smith_bsdf,
|
| 419 |
+
base: diffuse_bsdf,
|
| 420 |
+
normal: geometry_normal
|
| 421 |
+
);
|
| 422 |
+
|
| 423 |
+
bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
|
| 424 |
+
|
| 425 |
+
bsdf omni_PBR_bsdf = df::weighted_layer(
|
| 426 |
+
weight: metalness,
|
| 427 |
+
layer: directional_factor_bsdf,
|
| 428 |
+
base: custom_curve_layer_bsdf,
|
| 429 |
+
normal: geometry_normal
|
| 430 |
+
);
|
| 431 |
+
|
| 432 |
+
// Clear Coat //
|
| 433 |
+
|
| 434 |
+
float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
|
| 435 |
+
+ coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
|
| 436 |
+
float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
|
| 437 |
+
+ coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
|
| 438 |
+
bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
|
| 439 |
+
roughness_u: coat_roughness_u,
|
| 440 |
+
roughness_v: coat_roughness_v,
|
| 441 |
+
tint: color(1.0),
|
| 442 |
+
mode: df::scatter_reflect
|
| 443 |
+
);
|
| 444 |
+
|
| 445 |
+
bsdf opaque_coat = df::weighted_layer(
|
| 446 |
+
weight: coat_transparency,
|
| 447 |
+
layer: ::df::tint(
|
| 448 |
+
tint: coat_color,
|
| 449 |
+
base: omni_PBR_bsdf
|
| 450 |
+
),
|
| 451 |
+
base: ::df::diffuse_reflection_bsdf(
|
| 452 |
+
tint: coat_color
|
| 453 |
+
)
|
| 454 |
+
);
|
| 455 |
+
|
| 456 |
+
bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
|
| 457 |
+
ior: coat_ior,
|
| 458 |
+
weight: coat_weight,
|
| 459 |
+
layer: coat_bsdf,
|
| 460 |
+
base: opaque_coat,
|
| 461 |
+
normal: clearcoat_geometry_normal
|
| 462 |
+
);
|
| 463 |
+
|
| 464 |
+
bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
|
| 465 |
+
|
| 466 |
+
color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
|
| 467 |
+
|
| 468 |
+
float opacity_value = geometry_opacity;
|
| 469 |
+
float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
|
| 470 |
+
|
| 471 |
+
material_emission emission = material_emission(
|
| 472 |
+
df::diffuse_edf(),
|
| 473 |
+
intensity: emission_value
|
| 474 |
+
);
|
| 475 |
+
|
| 476 |
+
material_surface surface = material_surface(
|
| 477 |
+
scattering: final_bsdf,
|
| 478 |
+
emission: emission
|
| 479 |
+
);
|
| 480 |
+
|
| 481 |
+
material_geometry geometry = material_geometry(
|
| 482 |
+
normal: state::rounded_corner_normal(
|
| 483 |
+
radius: round_edges_radius,
|
| 484 |
+
across_materials: round_edges_across_materials,
|
| 485 |
+
roundness: round_edges_roundness
|
| 486 |
+
),
|
| 487 |
+
cutout_opacity: cutout_opacity
|
| 488 |
+
);
|
| 489 |
+
|
| 490 |
+
} in material(
|
| 491 |
+
surface: surface,
|
| 492 |
+
geometry: geometry
|
| 493 |
+
);
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/OmniPBR_ClearCoat.mdl
ADDED
|
@@ -0,0 +1,734 @@
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|
| 1 |
+
/***************************************************************************************************
|
| 2 |
+
* Copyright 2022 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
**************************************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.7;
|
| 30 |
+
|
| 31 |
+
import ::df::*;
|
| 32 |
+
import ::state::*;
|
| 33 |
+
import ::math::*;
|
| 34 |
+
import ::base::*;
|
| 35 |
+
import ::state::*;
|
| 36 |
+
import ::tex::*;
|
| 37 |
+
import ::anno::*;
|
| 38 |
+
|
| 39 |
+
import ::debug::*;
|
| 40 |
+
|
| 41 |
+
import ::nvidia::core_definitions::file_texture;
|
| 42 |
+
import ::nvidia::core_definitions::normalmap_texture;
|
| 43 |
+
|
| 44 |
+
import OmniPBRBase::*;
|
| 45 |
+
|
| 46 |
+
// Functions //
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
// Returns a matrix from R,T,S. inputs //
|
| 50 |
+
|
| 51 |
+
uniform float4x4 rotation_translation_scale(
|
| 52 |
+
uniform float3 rotation = float3(0.)
|
| 53 |
+
[[ anno::description("Rotation applied to every UVW coordinate") ]],
|
| 54 |
+
uniform float3 translation = float3(0.)
|
| 55 |
+
[[ anno::description("Offset applied to every UVW coordinate") ]],
|
| 56 |
+
uniform float3 scaling = float3(1.)
|
| 57 |
+
[[ anno::description("Scale applied to every UVW coordinate") ]]
|
| 58 |
+
)
|
| 59 |
+
[[
|
| 60 |
+
anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
|
| 61 |
+
anno::hidden()
|
| 62 |
+
]]
|
| 63 |
+
{
|
| 64 |
+
float4x4 scale =
|
| 65 |
+
float4x4(scaling.x , 0.0 , 0.0 , 0.0,
|
| 66 |
+
0.0 , scaling.y , 0.0 , 0.0,
|
| 67 |
+
0.0 , 0.0 , scaling.z , 0.0,
|
| 68 |
+
translation.x , translation.y , translation.z , 1.0);
|
| 69 |
+
|
| 70 |
+
float3 s = math::sin(rotation);
|
| 71 |
+
float3 c = math::cos(rotation);
|
| 72 |
+
|
| 73 |
+
float4x4 rotate =
|
| 74 |
+
float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
|
| 75 |
+
c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
|
| 76 |
+
-s.y , s.x*c.y , c.x*c.y , 0.0,
|
| 77 |
+
0.0 , 0.0 , 0 , 1.0);
|
| 78 |
+
|
| 79 |
+
return scale * rotate;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
// Returns the normal n in tangent space, given n is in internal space. //
|
| 83 |
+
|
| 84 |
+
float3 transform_internal_to_tangent(float3 n)
|
| 85 |
+
{
|
| 86 |
+
/* flip_tangent_v */
|
| 87 |
+
return
|
| 88 |
+
n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
|
| 89 |
+
n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
|
| 90 |
+
n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
// Returns the normal n in internal space, given n is in tangent space.
|
| 94 |
+
float3 transform_tangent_to_internal(float3 n)
|
| 95 |
+
{
|
| 96 |
+
return state::texture_tangent_u(0) * n.x -
|
| 97 |
+
state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
|
| 98 |
+
state::normal() * n.z;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
// Returns a normal by adding a detail normal to a global normal.
|
| 102 |
+
export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
|
| 103 |
+
{
|
| 104 |
+
// http://blog.selfshadow.com/publications/blending-in-detail/
|
| 105 |
+
float3 n_t = transform_internal_to_tangent(n);
|
| 106 |
+
float3 nd_t = transform_internal_to_tangent(nd);
|
| 107 |
+
n_t = n_t + float3(0.,0.,1.);
|
| 108 |
+
nd_t = nd_t * float3(-1.,-1.,1.);
|
| 109 |
+
n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
|
| 110 |
+
return math::normalize(transform_tangent_to_internal(n));
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
base::texture_return multiply_colors(
|
| 114 |
+
color color_1 = color(1.0, 1.0, 1.0),
|
| 115 |
+
color color_2 = color(.5, .5, .5),
|
| 116 |
+
float weight = 1.0
|
| 117 |
+
)
|
| 118 |
+
[[
|
| 119 |
+
anno::hidden()
|
| 120 |
+
]]
|
| 121 |
+
{
|
| 122 |
+
return base::blend_color_layers(
|
| 123 |
+
layers: base::color_layer[](
|
| 124 |
+
base::color_layer(
|
| 125 |
+
layer_color: color_2,
|
| 126 |
+
weight: weight,
|
| 127 |
+
mode: base::color_layer_multiply
|
| 128 |
+
)),
|
| 129 |
+
base: color_1
|
| 130 |
+
);
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
|
| 134 |
+
// OmniPBR Clearcoat //
|
| 135 |
+
|
| 136 |
+
export material OmniPBR_ClearCoat(
|
| 137 |
+
|
| 138 |
+
// Albdeo //
|
| 139 |
+
|
| 140 |
+
color diffuse_color_constant = color(0.2) [[
|
| 141 |
+
anno::display_name("Albedo Color"),
|
| 142 |
+
anno::description("This is the albedo base color"),
|
| 143 |
+
anno::in_group("Albedo")
|
| 144 |
+
]],
|
| 145 |
+
uniform texture_2d diffuse_texture = texture_2d() [[
|
| 146 |
+
anno::display_name("Albedo Map"),
|
| 147 |
+
anno::in_group("Albedo")
|
| 148 |
+
]],
|
| 149 |
+
float albedo_desaturation = float(0.0) [[
|
| 150 |
+
anno::display_name("Albedo Map Desaturation"),
|
| 151 |
+
anno::description("Desaturates the albedo map"),
|
| 152 |
+
anno::in_group("Albedo"),
|
| 153 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 154 |
+
]],
|
| 155 |
+
float albedo_add = float(0.0) [[
|
| 156 |
+
anno::display_name("Albedo Add"),
|
| 157 |
+
anno::description("Adds a constant value to the diffuse color "),
|
| 158 |
+
anno::in_group("Albedo"),
|
| 159 |
+
anno::soft_range(float(-1.0), float(1.0))
|
| 160 |
+
]],
|
| 161 |
+
float albedo_brightness = float(1.0) [[
|
| 162 |
+
anno::display_name("Albedo Brightness"),
|
| 163 |
+
anno::description("Multiplier for the diffuse color "),
|
| 164 |
+
anno::in_group("Albedo"),
|
| 165 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 166 |
+
]],
|
| 167 |
+
color diffuse_tint = color(1.0) [[
|
| 168 |
+
anno::display_name("Color Tint"),
|
| 169 |
+
anno::description("When enabled, this color value is multiplied over the final albedo color"),
|
| 170 |
+
anno::in_group("Albedo")
|
| 171 |
+
]],
|
| 172 |
+
|
| 173 |
+
|
| 174 |
+
// Reflectivity //
|
| 175 |
+
|
| 176 |
+
float reflection_roughness_constant = float(0.5) [[
|
| 177 |
+
anno::display_name("Roughness Amount"),
|
| 178 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 179 |
+
anno::in_group("Reflectivity"),
|
| 180 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 181 |
+
]],
|
| 182 |
+
float reflection_roughness_texture_influence = float(0.0) [[
|
| 183 |
+
anno::display_name("Roughness Map Influence"),
|
| 184 |
+
anno::description("Blends between the constant value and the lookup of the roughness texture"),
|
| 185 |
+
anno::in_group("Reflectivity"),
|
| 186 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 187 |
+
]],
|
| 188 |
+
uniform texture_2d reflectionroughness_texture = texture_2d() [[
|
| 189 |
+
anno::display_name("Roughness Map"),
|
| 190 |
+
anno::in_group("Reflectivity"),
|
| 191 |
+
anno::usage("roughness")
|
| 192 |
+
]],
|
| 193 |
+
float metallic_constant = float(0.0) [[
|
| 194 |
+
anno::display_name("Metallic Amount"),
|
| 195 |
+
anno::description("Metallic Material"),
|
| 196 |
+
anno::in_group("Reflectivity"),
|
| 197 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 198 |
+
]],
|
| 199 |
+
float metallic_texture_influence = float(0.0) [[
|
| 200 |
+
anno::display_name("Metallic Map Influence"),
|
| 201 |
+
anno::description("Blends between the constant value and the lookup of the metallic texture"),
|
| 202 |
+
anno::in_group("Reflectivity"),
|
| 203 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 204 |
+
]],
|
| 205 |
+
uniform texture_2d metallic_texture = texture_2d() [[
|
| 206 |
+
anno::display_name("Metallic Map"),
|
| 207 |
+
anno::in_group("Reflectivity"),
|
| 208 |
+
anno::usage("metalness")
|
| 209 |
+
]],
|
| 210 |
+
float specular_level = float(0.5) [[
|
| 211 |
+
anno::display_name("Specular"),
|
| 212 |
+
anno::description("The specular level (intensity) of the material"),
|
| 213 |
+
anno::in_group("Reflectivity"),
|
| 214 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 215 |
+
]],
|
| 216 |
+
|
| 217 |
+
|
| 218 |
+
// ORM //
|
| 219 |
+
|
| 220 |
+
uniform bool enable_ORM_texture = false [[
|
| 221 |
+
anno::display_name("Enable ORM Texture"),
|
| 222 |
+
anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
|
| 223 |
+
anno::in_group("Reflectivity")
|
| 224 |
+
]],
|
| 225 |
+
uniform texture_2d ORM_texture = texture_2d() [[
|
| 226 |
+
anno::display_name("ORM Map"),
|
| 227 |
+
anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
|
| 228 |
+
anno::in_group("Reflectivity"),
|
| 229 |
+
anno::usage("roughness")
|
| 230 |
+
]],
|
| 231 |
+
|
| 232 |
+
|
| 233 |
+
// AO Group //
|
| 234 |
+
|
| 235 |
+
float ao_to_diffuse = 0.0 [[
|
| 236 |
+
anno::display_name("AO to diffuse"),
|
| 237 |
+
anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
|
| 238 |
+
anno::in_group("AO"),
|
| 239 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 240 |
+
]],
|
| 241 |
+
uniform texture_2d ao_texture = texture_2d() [[
|
| 242 |
+
anno::display_name("Ambient Occlusion Map"),
|
| 243 |
+
anno::description("The ambient occlusion texture for the material"),
|
| 244 |
+
anno::in_group("AO"),
|
| 245 |
+
anno::usage("occlusion")
|
| 246 |
+
]],
|
| 247 |
+
|
| 248 |
+
|
| 249 |
+
// Emission //
|
| 250 |
+
|
| 251 |
+
uniform bool enable_emission = false [[
|
| 252 |
+
anno::display_name("Enable Emission"),
|
| 253 |
+
anno::description("Enables the emission of light from the material"),
|
| 254 |
+
anno::in_group("Emissive")
|
| 255 |
+
]],
|
| 256 |
+
color emissive_color = color(1.0,0.1,0.1) [[
|
| 257 |
+
anno::display_name("Emissive Color"),
|
| 258 |
+
anno::description("The emission color"),
|
| 259 |
+
anno::in_group("Emissive"),
|
| 260 |
+
anno::enable_if("enable_emission == true")
|
| 261 |
+
]],
|
| 262 |
+
uniform texture_2d emissive_color_texture = texture_2d() [[
|
| 263 |
+
anno::display_name("Emissive Color map"),
|
| 264 |
+
anno::in_group("Emissive"),
|
| 265 |
+
anno::description("The emissive color texture"),
|
| 266 |
+
anno::enable_if("enable_emission == true")
|
| 267 |
+
]],
|
| 268 |
+
uniform texture_2d emissive_mask_texture = texture_2d() [[
|
| 269 |
+
anno::display_name("Emissive Mask map"),
|
| 270 |
+
anno::description("The texture masking the emissive color"),
|
| 271 |
+
anno::in_group("Emissive"),
|
| 272 |
+
anno::enable_if("enable_emission == true"),
|
| 273 |
+
anno::usage("occlusion")
|
| 274 |
+
]],
|
| 275 |
+
float emissive_intensity = float(40.0) [[
|
| 276 |
+
anno::display_name("Emissive Intensity"),
|
| 277 |
+
anno::description("Intensity of the emission"),
|
| 278 |
+
anno::in_group("Emissive"),
|
| 279 |
+
anno::enable_if("enable_emission == true")
|
| 280 |
+
]],
|
| 281 |
+
|
| 282 |
+
|
| 283 |
+
// Cutout Opacity //
|
| 284 |
+
|
| 285 |
+
uniform bool enable_opacity = false [[
|
| 286 |
+
anno::display_name("Enable Opacity"),
|
| 287 |
+
anno::description("Enables the use of cutout opacity"),
|
| 288 |
+
anno::in_group("Opacity")
|
| 289 |
+
]],
|
| 290 |
+
uniform texture_2d opacity_texture = texture_2d() [[
|
| 291 |
+
anno::display_name("Opacity Map"),
|
| 292 |
+
anno::in_group("Opacity"),
|
| 293 |
+
anno::usage("opacity")
|
| 294 |
+
]],
|
| 295 |
+
float opacity_constant = float(1.0) [[
|
| 296 |
+
anno::display_name("Opacity Amount"),
|
| 297 |
+
anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
|
| 298 |
+
anno::in_group("Opacity"),
|
| 299 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 300 |
+
]],
|
| 301 |
+
uniform bool enable_opacity_texture = false [[
|
| 302 |
+
anno::display_name("Enable Opacity Texture"),
|
| 303 |
+
anno::description("Enables or disables the usage of the opacity texture map"),
|
| 304 |
+
anno::in_group("Opacity")
|
| 305 |
+
]],
|
| 306 |
+
uniform base::mono_mode opacity_mode = base::mono_average [[
|
| 307 |
+
anno::display_name("Opacity Mono Source"),
|
| 308 |
+
anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
|
| 309 |
+
anno::in_group("Opacity")
|
| 310 |
+
]],
|
| 311 |
+
uniform float opacity_threshold = float(0.0) [[
|
| 312 |
+
anno::display_name("Opacity Threshold"),
|
| 313 |
+
anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
|
| 314 |
+
anno::in_group("Opacity"),
|
| 315 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 316 |
+
]],
|
| 317 |
+
|
| 318 |
+
|
| 319 |
+
// Clearcoat //
|
| 320 |
+
|
| 321 |
+
uniform bool enable_clearcoat = false [[
|
| 322 |
+
anno::display_name("Enable Clearcoat Layer"),
|
| 323 |
+
anno::description("Adds a clearcoat layer on top of the material when enabled"),
|
| 324 |
+
anno::in_group("Clearcoat")
|
| 325 |
+
]],
|
| 326 |
+
float clearcoat_weight = float(1.0) [[
|
| 327 |
+
anno::display_name("Clearcoat Weight"),
|
| 328 |
+
anno::description("Sets the weight for clearcoat layer"),
|
| 329 |
+
anno::in_group("Clearcoat"),
|
| 330 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 331 |
+
]],
|
| 332 |
+
color clearcoat_tint = color(1.0) [[
|
| 333 |
+
anno::display_name("Clearcoat Tint"),
|
| 334 |
+
anno::description("Clearcoat is tinted and affects the underlying material"),
|
| 335 |
+
anno::in_group("Clearcoat")
|
| 336 |
+
]],
|
| 337 |
+
float clearcoat_transparency = float(1.0) [[
|
| 338 |
+
anno::display_name("Clearcoat Transparency"),
|
| 339 |
+
anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
|
| 340 |
+
anno::in_group("Clearcoat"),
|
| 341 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 342 |
+
]],
|
| 343 |
+
float clearcoat_reflection_roughness = float(0.0) [[
|
| 344 |
+
anno::display_name("Clearcoat Roughness"),
|
| 345 |
+
anno::description("Higher roughness values lead to more blurry reflections"),
|
| 346 |
+
anno::in_group("Clearcoat"),
|
| 347 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 348 |
+
]],
|
| 349 |
+
float clearcoat_ior = float(1.56) [[
|
| 350 |
+
anno::display_name("Clearcoat IOR"),
|
| 351 |
+
anno::description("Sets the Index of refraction for the clearcoat layer"),
|
| 352 |
+
anno::in_group("Clearcoat"),
|
| 353 |
+
anno::soft_range(float(0.0), float(4.0))
|
| 354 |
+
]],
|
| 355 |
+
uniform float clearcoat_bump_factor = float(1.0) [[
|
| 356 |
+
anno::display_name("Clearcoat Normal Map Strength"),
|
| 357 |
+
anno::description("Strength of normal map."),
|
| 358 |
+
anno::in_group("Clearcoat"),
|
| 359 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 360 |
+
]],
|
| 361 |
+
uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
|
| 362 |
+
anno::display_name("Clearcoat Normal Map"),
|
| 363 |
+
anno::description("Enables the usage of the normalmap texture"),
|
| 364 |
+
anno::in_group("Clearcoat"),
|
| 365 |
+
anno::usage("normal")
|
| 366 |
+
]],
|
| 367 |
+
uniform float2 clearcoat_texture_translate = float2(0.0) [[
|
| 368 |
+
anno::display_name("Clearcoat Texture Translate"),
|
| 369 |
+
anno::description("Controls the position of the clearcoat texture"),
|
| 370 |
+
anno::ui_order(1),
|
| 371 |
+
anno::in_group("UV")
|
| 372 |
+
]],
|
| 373 |
+
uniform float clearcoat_texture_rotate = float(0.0) [[
|
| 374 |
+
anno::display_name("Clearcoat Texture Rotate"),
|
| 375 |
+
anno::description("Rotates angle of the clearcoat texture in degrees"),
|
| 376 |
+
anno::ui_order(2),
|
| 377 |
+
anno::in_group("UV")
|
| 378 |
+
]],
|
| 379 |
+
uniform float2 clearcoat_texture_scale = float2(1.0) [[
|
| 380 |
+
anno::display_name("Clearcoat Texture Tiling"),
|
| 381 |
+
anno::description("Controls the repetition of the clearcoat texture"),
|
| 382 |
+
anno::ui_order(3),
|
| 383 |
+
anno::in_group("UV")
|
| 384 |
+
]],
|
| 385 |
+
float clearcoat_flatten = float(1.0) [[
|
| 386 |
+
anno::display_name("Clearcoat Flatten"),
|
| 387 |
+
anno::description("Flattens the clearcoat to even out the underlying bump maps"),
|
| 388 |
+
anno::in_group("Clearcoat"),
|
| 389 |
+
anno::hard_range(float(0.0), float(1.0))
|
| 390 |
+
]],
|
| 391 |
+
|
| 392 |
+
|
| 393 |
+
// Normal //
|
| 394 |
+
|
| 395 |
+
uniform float geometry_normal_roughness_strength = 1.f
|
| 396 |
+
[[
|
| 397 |
+
anno::hard_range(0.0, 1.0),
|
| 398 |
+
anno::display_name("Normal map to roughness weight"),
|
| 399 |
+
anno::description("Enables and weights roughness induced by normal maps"),
|
| 400 |
+
anno::in_group("Normal")
|
| 401 |
+
]],
|
| 402 |
+
uniform float bump_factor = float(1.0) [[
|
| 403 |
+
anno::display_name("Normal Strength"),
|
| 404 |
+
anno::description("Strength of normal map"),
|
| 405 |
+
anno::in_group("Normal"),
|
| 406 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 407 |
+
]],
|
| 408 |
+
uniform texture_2d normalmap_texture = texture_2d() [[
|
| 409 |
+
anno::display_name("Normal Map"),
|
| 410 |
+
anno::in_group("Normal"),
|
| 411 |
+
anno::usage("normal")
|
| 412 |
+
]],
|
| 413 |
+
uniform float detail_bump_factor = float(0.3) [[
|
| 414 |
+
anno::display_name("Detail Normal Strength"),
|
| 415 |
+
anno::in_group("Normal"),
|
| 416 |
+
anno::description("Strength of the detail normal"),
|
| 417 |
+
anno::soft_range(float(0.0), float(1.0))
|
| 418 |
+
]],
|
| 419 |
+
uniform texture_2d detail_normalmap_texture = texture_2d() [[
|
| 420 |
+
anno::display_name("Detail Normal Map"),
|
| 421 |
+
anno::in_group("Normal"),
|
| 422 |
+
anno::usage("normal")
|
| 423 |
+
]],
|
| 424 |
+
uniform bool flip_tangent_u = false [[
|
| 425 |
+
anno::display_name("Normal Map Flip U Tangent"),
|
| 426 |
+
anno::in_group("Normal")
|
| 427 |
+
]],
|
| 428 |
+
uniform bool flip_tangent_v = true [[
|
| 429 |
+
anno::display_name("Normal Map Flip V Tangent"),
|
| 430 |
+
anno::in_group("Normal")
|
| 431 |
+
]],
|
| 432 |
+
|
| 433 |
+
|
| 434 |
+
// UVW Projection Group //
|
| 435 |
+
|
| 436 |
+
uniform bool project_uvw = false [[
|
| 437 |
+
anno::display_name("Enable Project UVW Coordinates"),
|
| 438 |
+
anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
|
| 439 |
+
anno::in_group("UV")
|
| 440 |
+
]],
|
| 441 |
+
uniform bool world_or_object = false [[
|
| 442 |
+
anno::display_name("Enable World Space"),
|
| 443 |
+
anno::description("When enabled, uses world space for projection, otherwise object space is used"),
|
| 444 |
+
anno::in_group("UV"),
|
| 445 |
+
anno::enable_if("project_uvw == true")
|
| 446 |
+
]],
|
| 447 |
+
uniform int uv_space_index = 0 [[
|
| 448 |
+
anno::display_name("UV Space Index"),
|
| 449 |
+
anno::description("UV Space Index"),
|
| 450 |
+
anno::in_group("UV"),
|
| 451 |
+
anno::enable_if("project_uvw == true"),
|
| 452 |
+
anno::hard_range(int(0), int(3))
|
| 453 |
+
]],
|
| 454 |
+
|
| 455 |
+
|
| 456 |
+
// UVW Adjustments Group //
|
| 457 |
+
|
| 458 |
+
uniform float2 texture_translate = float2(0.0) [[
|
| 459 |
+
anno::display_name("Texture Translate"),
|
| 460 |
+
anno::description("Controls position of texture."),
|
| 461 |
+
anno::in_group("UV"),
|
| 462 |
+
anno::enable_if("project_uvw == true")
|
| 463 |
+
]],
|
| 464 |
+
uniform float texture_rotate = float(0.0) [[
|
| 465 |
+
anno::display_name("Texture Rotate"),
|
| 466 |
+
anno::description("Rotates angle of texture in degrees."),
|
| 467 |
+
anno::in_group("UV"),
|
| 468 |
+
anno::enable_if("project_uvw == true")
|
| 469 |
+
]],
|
| 470 |
+
uniform float2 texture_scale = float2(1.0) [[
|
| 471 |
+
anno::display_name("Texture Tiling"),
|
| 472 |
+
anno::description("Controls repetition of the texture."),
|
| 473 |
+
anno::in_group("UV"),
|
| 474 |
+
anno::enable_if("project_uvw == true")
|
| 475 |
+
]],
|
| 476 |
+
uniform float2 detail_texture_translate = float2(0.0) [[
|
| 477 |
+
anno::display_name("Detail Texture Translate"),
|
| 478 |
+
anno::description("Controls the position of the detail texture."),
|
| 479 |
+
anno::in_group("UV"),
|
| 480 |
+
anno::enable_if("project_uvw == true")
|
| 481 |
+
]],
|
| 482 |
+
uniform float detail_texture_rotate = float(0.0) [[
|
| 483 |
+
anno::display_name("Detail Texture Rotate"),
|
| 484 |
+
anno::description("Rotates angle of the detail texture in degrees."),
|
| 485 |
+
anno::in_group("UV"),
|
| 486 |
+
anno::enable_if("project_uvw == true")
|
| 487 |
+
]],
|
| 488 |
+
uniform float2 detail_texture_scale = float2(1.0) [[
|
| 489 |
+
anno::display_name("Detail Texture Tiling"),
|
| 490 |
+
anno::description("Controls repetition of the detail texture."),
|
| 491 |
+
anno::in_group("UV"),
|
| 492 |
+
anno::enable_if("project_uvw == true")
|
| 493 |
+
]],
|
| 494 |
+
|
| 495 |
+
|
| 496 |
+
// Geometry //
|
| 497 |
+
|
| 498 |
+
uniform float round_edges_radius = float(0.0) [[
|
| 499 |
+
anno::display_name("Round Edge Radius"),
|
| 500 |
+
anno::description("Influence radius around the edges in meters"),
|
| 501 |
+
anno::in_group("Geometry"),
|
| 502 |
+
anno::soft_range(0.0, 1.0)
|
| 503 |
+
]],
|
| 504 |
+
uniform float round_edges_roundness = float(1.0) [[
|
| 505 |
+
anno::display_name("Round Edge Roundness"),
|
| 506 |
+
anno::description("Determines how round the edge will look"),
|
| 507 |
+
anno::in_group("Geometry"),
|
| 508 |
+
anno::hard_range(0.0, 1.0)
|
| 509 |
+
]],
|
| 510 |
+
uniform bool round_edges_across_materials = false [[
|
| 511 |
+
anno::display_name("Round Edge Across Materials"),
|
| 512 |
+
anno::description("Normal smoothing happens only between facets of equal material, \n"
|
| 513 |
+
"\t\tunless this parameter is set true, in which case the smoothing \n"
|
| 514 |
+
"\t\thappens between facets irrespective of their materials"),
|
| 515 |
+
anno::in_group("Geometry")
|
| 516 |
+
]]
|
| 517 |
+
)
|
| 518 |
+
[[
|
| 519 |
+
anno::display_name("OmniPBR ClearCoat "),
|
| 520 |
+
anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
|
| 521 |
+
anno::in_group("Base"),
|
| 522 |
+
anno::version( 2, 1, 1),
|
| 523 |
+
anno::author("NVIDIA CORPORATION"),
|
| 524 |
+
anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
|
| 525 |
+
]] = let {
|
| 526 |
+
|
| 527 |
+
// UVW lookup and transformation //
|
| 528 |
+
base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
|
| 529 |
+
|
| 530 |
+
base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
|
| 531 |
+
coordinate_system: the_system,
|
| 532 |
+
texture_space: uv_space_index,
|
| 533 |
+
projection_type: base::projection_cubic
|
| 534 |
+
) :
|
| 535 |
+
base::coordinate_source(
|
| 536 |
+
coordinate_system: base::texture_coordinate_uvw,
|
| 537 |
+
texture_space: uv_space_index
|
| 538 |
+
);
|
| 539 |
+
|
| 540 |
+
base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
|
| 541 |
+
transform: rotation_translation_scale(
|
| 542 |
+
scaling: float3(texture_scale.x, texture_scale.y, 1.0),
|
| 543 |
+
rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
|
| 544 |
+
translation: float3(texture_translate.x, texture_translate.y, 0.0)
|
| 545 |
+
),
|
| 546 |
+
coordinate: uvw
|
| 547 |
+
);
|
| 548 |
+
|
| 549 |
+
base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
|
| 550 |
+
transform: rotation_translation_scale(
|
| 551 |
+
scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
|
| 552 |
+
rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
|
| 553 |
+
translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
|
| 554 |
+
),
|
| 555 |
+
coordinate: uvw
|
| 556 |
+
);
|
| 557 |
+
|
| 558 |
+
base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
|
| 559 |
+
transform: rotation_translation_scale(
|
| 560 |
+
scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
|
| 561 |
+
rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
|
| 562 |
+
translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
|
| 563 |
+
),
|
| 564 |
+
coordinate: uvw
|
| 565 |
+
);
|
| 566 |
+
|
| 567 |
+
// Normal calculations //
|
| 568 |
+
OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
|
| 569 |
+
|
| 570 |
+
OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
|
| 571 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 572 |
+
texture: normalmap_texture,
|
| 573 |
+
factor: bump_factor,
|
| 574 |
+
uvw: transformed_uvw,
|
| 575 |
+
flip_tangent_u: flip_tangent_u,
|
| 576 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 577 |
+
//flip_tangent_v: true
|
| 578 |
+
|
| 579 |
+
) : defaultData;
|
| 580 |
+
float3 the_normal = normal_data.normal;
|
| 581 |
+
|
| 582 |
+
OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
|
| 583 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 584 |
+
texture: detail_normalmap_texture,
|
| 585 |
+
factor: detail_bump_factor,
|
| 586 |
+
uvw: detail_transformed_uvw,
|
| 587 |
+
flip_tangent_u: flip_tangent_u,
|
| 588 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 589 |
+
) : defaultData;
|
| 590 |
+
float3 detail_normal = detail_normal_data.normal;
|
| 591 |
+
|
| 592 |
+
OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
|
| 593 |
+
OmniPBRBase::tangent_space_normal_roughness_texture(
|
| 594 |
+
texture: clearcoat_normalmap_texture,
|
| 595 |
+
factor: clearcoat_bump_factor,
|
| 596 |
+
uvw: clearcoat_transformed_uvw,
|
| 597 |
+
flip_tangent_u: flip_tangent_u,
|
| 598 |
+
flip_tangent_v: flip_tangent_v // true for dx, false for opengl
|
| 599 |
+
) : defaultData;
|
| 600 |
+
float3 clearcoat_normal = clearcoat_normal_data.normal;
|
| 601 |
+
|
| 602 |
+
|
| 603 |
+
float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
|
| 604 |
+
float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
|
| 605 |
+
float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
|
| 606 |
+
: flattened_clearcoat_normal;
|
| 607 |
+
|
| 608 |
+
|
| 609 |
+
// ORM Handling //
|
| 610 |
+
|
| 611 |
+
float3 ORM_lookup = tex::lookup_float3(
|
| 612 |
+
tex: ORM_texture,
|
| 613 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 614 |
+
);
|
| 615 |
+
|
| 616 |
+
|
| 617 |
+
float3 roughness_lookup = tex::lookup_float3(
|
| 618 |
+
tex: reflectionroughness_texture,
|
| 619 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 620 |
+
);
|
| 621 |
+
|
| 622 |
+
float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
|
| 623 |
+
float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
|
| 624 |
+
float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
|
| 625 |
+
math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
|
| 626 |
+
|
| 627 |
+
float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
|
| 628 |
+
math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
|
| 629 |
+
|
| 630 |
+
// Diffuse Color Lookup and AO //
|
| 631 |
+
|
| 632 |
+
base::texture_return base_lookup = base::file_texture(
|
| 633 |
+
texture: diffuse_texture,
|
| 634 |
+
color_offset: color(albedo_add),
|
| 635 |
+
color_scale: color(albedo_brightness),
|
| 636 |
+
mono_source: base::mono_luminance,
|
| 637 |
+
uvw: transformed_uvw,
|
| 638 |
+
clip: false
|
| 639 |
+
);
|
| 640 |
+
|
| 641 |
+
base::texture_return ao_lookup = base::file_texture(
|
| 642 |
+
texture: ao_texture,
|
| 643 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 644 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 645 |
+
mono_source: base::mono_average,
|
| 646 |
+
uvw: transformed_uvw,
|
| 647 |
+
clip: false
|
| 648 |
+
);
|
| 649 |
+
|
| 650 |
+
|
| 651 |
+
color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
|
| 652 |
+
color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
|
| 653 |
+
color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
|
| 654 |
+
color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
|
| 655 |
+
|
| 656 |
+
color base_color = multiply_colors(
|
| 657 |
+
color_1: tinted_diffuse,
|
| 658 |
+
color_2: ao_color,
|
| 659 |
+
weight: ao_to_diffuse
|
| 660 |
+
).tint;
|
| 661 |
+
|
| 662 |
+
|
| 663 |
+
// Metalness //
|
| 664 |
+
|
| 665 |
+
float3 metallic_lookup = tex::lookup_float3(
|
| 666 |
+
tex: metallic_texture,
|
| 667 |
+
coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
|
| 668 |
+
);
|
| 669 |
+
|
| 670 |
+
float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
|
| 671 |
+
float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
|
| 672 |
+
|
| 673 |
+
|
| 674 |
+
// Emission //
|
| 675 |
+
|
| 676 |
+
color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
|
| 677 |
+
base::file_texture(
|
| 678 |
+
texture: emissive_color_texture,
|
| 679 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 680 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 681 |
+
mono_source: base::mono_average,
|
| 682 |
+
uvw: transformed_uvw,
|
| 683 |
+
clip: false
|
| 684 |
+
).tint : emissive_color;
|
| 685 |
+
|
| 686 |
+
color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
|
| 687 |
+
base::file_texture(
|
| 688 |
+
texture: emissive_mask_texture,
|
| 689 |
+
color_offset: color(0.0, 0.0, 0.0),
|
| 690 |
+
color_scale: color(1.0, 1.0, 1.0),
|
| 691 |
+
mono_source: base::mono_average,
|
| 692 |
+
uvw: transformed_uvw,
|
| 693 |
+
clip: false
|
| 694 |
+
).tint : color(1.0);
|
| 695 |
+
|
| 696 |
+
color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
|
| 697 |
+
|
| 698 |
+
// Opacity //
|
| 699 |
+
|
| 700 |
+
float opacity_value = enable_opacity_texture ? base::file_texture(
|
| 701 |
+
texture: opacity_texture,
|
| 702 |
+
mono_source: opacity_mode,
|
| 703 |
+
uvw: transformed_uvw
|
| 704 |
+
).mono : opacity_constant;
|
| 705 |
+
|
| 706 |
+
float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
|
| 707 |
+
|
| 708 |
+
material base = OmniPBRBase::OmniPBRBase(
|
| 709 |
+
diffuse_reflection_color: base_color,
|
| 710 |
+
specular_reflection_aniso_roughness: reflection_roughness,
|
| 711 |
+
specular_level: specular_level,
|
| 712 |
+
metalness: metallic,
|
| 713 |
+
enable_emission: enable_emission,
|
| 714 |
+
emission_color: final_emission_color,
|
| 715 |
+
emission_intensity: emissive_intensity,
|
| 716 |
+
enable_coat: enable_clearcoat,
|
| 717 |
+
coat_weight: clearcoat_weight,
|
| 718 |
+
coat_color: clearcoat_tint,
|
| 719 |
+
coat_transparency: clearcoat_transparency,
|
| 720 |
+
coat_aniso_roughness: clearcoat_reflection_roughness2,
|
| 721 |
+
coat_ior: clearcoat_ior,
|
| 722 |
+
enable_opacity: enable_opacity,
|
| 723 |
+
geometry_opacity: cutout_opacity,
|
| 724 |
+
clearcoat_geometry_normal: final_clearcoat_normal,
|
| 725 |
+
round_edges_radius: round_edges_radius,
|
| 726 |
+
round_edges_roundness: round_edges_roundness,
|
| 727 |
+
round_edges_across_materials: round_edges_across_materials,
|
| 728 |
+
geometry_normal: diffuse_gloss_normal
|
| 729 |
+
);
|
| 730 |
+
|
| 731 |
+
} in material(
|
| 732 |
+
surface: base.surface,
|
| 733 |
+
geometry: base.geometry
|
| 734 |
+
);
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_metal_steelStainless_clean_a01_tile_alb.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_metal_steelStainless_clean_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_metal_steelStainless_clean_a01_tile_orm.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_black_a01_tile_alb.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_black_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_black_a01_tile_orm.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_blue_a01_tile_nor.png
ADDED
|
Git LFS Details
|
assets/broken/CT_injection_system_a01/source/simready_usd/source_assets/t_plastic_blue_a01_tile_orm.png
ADDED
|
Git LFS Details
|