Datasets:
π FluidGen Benchmark
Fluid-object interaction scenes with full physics simulation rollouts

The benchmark introduced in Fluid-Gen-Zero: Grounding Pretrained Video Generators in Physics without Training. Each of its 43 scenes pairs an input image and a prompt with a physics simulation rollout of that scene, so generated videos can be measured against where the object and the fluid should go, not only against how plausible they look.
| π¬ Scenes | 43, across 10 primary fluid categories |
| β±οΈ Rollout | 401 frames per scene (0.01 s of simulated time per frame) |
| π§ 3D points | object and fluid particle trajectories, every frame |
| π Masks | projected object and fluid masks, every frame |
| π Optical flow | projected simulation optical flow, every frame |
| π·οΈ Annotations | fluid category, object material, interaction intensity, camera view, background, tags |
π Quick start
import json, numpy as np
from huggingface_hub import snapshot_download
root = snapshot_download("hhkka/FluidGen-Benchmark", repo_type="dataset")
samples = json.load(open(f"{root}/benchmark.json"))
s = samples[0]
print(s["prompt"], s["primary_fluid_category"])
obj = np.load(f"{root}/{s['simulation_dir']}/fg_traj.npz")["xyz"] # (401, N_obj, 3)
fluid = np.load(f"{root}/{s['simulation_dir']}/fluid_traj.npz")["xyz"] # (401, N_fluid, 3)
To generate videos on the benchmark with Fluid-Gen-Zero, see the code repository.
π Layout
benchmark.json one entry per scene (below)
samples/<sample_id>/
image.png input image I_0 (= first frame)
simulation/ simulation rollout, in the layout the code reads as a "bundle"
fg_traj.npz xyz (401, N_obj, 3) object particles, world frame (z up, metres)
fluid_traj.npz xyz (401, N_fluid, 3) fluid particles, world frame
segmap/fg_mask.mp4 projected object mask, 401 frames, image resolution
segmap/fluid_mask.mp4 projected fluid mask, 401 frames
segmap/segmap.mp4 both masks in one colour-coded video
optical_flow.mp4 projected simulation optical flow (Middlebury colours), 400 frames
trajectory_2d.npz object_xy, fluid_xy (401, 2): projected centroids, pixels
object_trajectory.txt same object centroid track as "x,y" lines
fluid_trajectory.txt same fluid centroid track
simulation.mp4 simulation preview (point rendering)
warped_reference/motion_signal.mp4 appearance-preserving warped reference video (480x832)
warped_reference/mask.mp4 its object mask
warped_reference/{first_frame,background,mask0}.png, disp_vis.mp4 intermediate products
rollout.json simulator settings: particles, substeps, domain,
external-force schedule
scene/
scene.json camera (K, T_world_cam, width, height), object pose / scale,
materials, simulation domain, metric scale
object.glb reconstructed object mesh (SAM 3D Objects), object frame
object_material.json, fluid_material.json
benchmark.json entry
{
"sample_id": "000_birdseye_view_showing_a_gold_coin_resting_calmly",
"prompt": "Bird's-eye view showing a gold coin resting calmly on ...",
"image": "samples/000_.../image.png",
"simulation_dir": "samples/000_.../simulation",
"scene_json": "samples/000_.../scene/scene.json",
"num_frames": 401,
"primary_fluid_category": "K. MULTI_PHASE_MIXING_SWIRL",
"annotations": {"object_type": "METAL", "interaction_intensity": "WEAK",
"camera_view": "aerial_top_down", "background_style": "minimalist_studio",
"secondary_tags": ["coin", "..."], "object_shape_hint": "coin/disk", "...": "..."}
}
π Dense optical flow
The dense flow ((400, 2, H, W) float32 pixel displacements, about 3 GB per
scene) is not stored. It is a deterministic projection of the particle
trajectories through the camera in scene.json, and is re-rendered with the
Fluid-Gen-Zero code, byte-identical
to the flow used in the paper:
python fluidgen/simulation/render_conditions.py \
--scene samples/<id>/scene/scene.json \
--sim_dir samples/<id>/simulation \
--out_dir <work>/<id>/s9_cond # -> optical_flow.npy
π Statistics

| Primary fluid category | Scenes |
|---|---|
| High-viscosity fluid | 10 |
| Paint / ink / dye | 9 |
| Splash / impact / collision | 8 |
| Water stream / downpour | 5 |
| Multi-phase mixing / swirl | 3 |
| Pool / tank / container water | 3 |
| Ocean / sea waves | 2 |
| Rain / mist / spray droplets | 1 |
| River / stream flow | 1 |
| Other fluid | 1 |
Object material: organic 23, metal 7, plastic 5, ceramic 4, wood / stone / fabric / unknown 1 each. Interaction intensity: weak 10, medium 23, strong 10. Camera view: aerial top-down 28, oblique 8, close-up macro 4, frontal 2, side 1.
π Citation
@article{fluidgenzero2026,
title = {Fluid-Gen-Zero: Grounding Pretrained Video Generators in Physics without Training},
author = {Huang, Hong and Liu, Yuqiu and You, Chenyu and Martin, Daniel and Zou, Chuhang and Chen, Wuyang},
journal = {arXiv preprint arXiv:2610.10984},
year = {2026},
}
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