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RL implementation plan
Train a hand/wrist policy on frozen SONIC, using CoordEx’s 12-D hand latent as the finger action, relative poses (object and palm frames) instead of world-frame clip tracking, and smoothed commands instead of replaying HaWoR/retarget q as the target.
This is not a plan to train SONIC, not a plan to train CoordEx’s body VAE, and not a plan to DeepMimic the DexYCB trajectory.
0. Decision (locked)
| Choice | Why |
|---|---|
| Body = frozen SONIC v1.1 ONNX | Already tracks standing / walk references. CoordEx body prior is a different teacher; do not mix two body controllers. |
| Fingers = frozen CoordEx hand VAE (prior + decoder) | 12-D latent of Wuji finger skills. Query prior_net → μ, add PPO residual Δz, decode. The posterior encoder is distillation-only; we reuse its latent space, not E(z | s^g, s^p) at RL time. |
| Wrist = SONIC teleop target in the pelvis frame, then optionally object-relative residuals | World-frame HaWoR wrist is unreachable and noisy. |
| Demo from video = object-frame grasp geometry + smoothed finger curl | Never use camera/world q or the raw retarget trajectory as s^g. |
| Task reward first, clip shaping second | Lift / contact on the reconstructed can. Weak relative-demo terms only after contact exists. |
Encoder vs prior (do not mix these up in code):
CoordEx distillation: encoder(obs_with_goal) → z # unused at RL time
CoordEx / our RL: μ = prior(hand_proprio) # 12-D
z̃ = μ + Δz # Δz from PPO
a_fingers = decoder(proprio, z̃) # 20 Wuji joints
Checkpoint: third-party/coordex/ckpts/hand_prior/kinematic_wrist_16k.pt
Variant: wuji_floating_kinematic_wrist (66-D proprio, 12-D latent, 20 finger actions).
Do not load body_prior/walkgrab_10k.pt into the SONIC env.
1. What is already implemented
Reconstruction / retarget (data, not RL)
| Piece | Status |
|---|---|
| RGB → SAM3 / SAM3D / HaWoR / object 6-DoF | Done (reconstruction/) |
MANO → Wuji IK (g1_wuji_retarget.npz) |
Done (retarget/). Wrist free-flyer is HaWoR camera frame. |
Isaac pack isaaclab_replay.npz + textured object.urdf |
Done |
| Relocate object into SONIC wrist band; flatten Y-up rest pose | Done (sonic/clip_motion.py, object_rest.py) |
Frozen whole-body
| Piece | Status |
|---|---|
| SONIC v1.1 ONNX, Isaac Lab joint order, batched graphs | Done (v2d_sim/sonic/) |
| Standing teleop: 3-point VR, right wrist commanded | Done (BatchedSonicController) |
Walk reference from MotionBricks planner + g1 mode track |
Done (planner_ref.py, g1_sonic_walkgrab/) — play only, not in the PPO env |
| Wrist tracking probe (bias ~8 cm, usable band documented) | Done |
Gym tasks
| Gym id | What it is | Trainable for this goal? |
|---|---|---|
V2D-G1-TableObject-v0 |
G1 minimal USD, cuboid table/box, joint PD stub | No. rl/train.sh still defaults here. |
V2D-G1-SonicManip-v0 |
Wuji G1, reconstructed can, frozen SONIC, 4-D wrist xyz + 1-D grip | Scaffold yes. Action/obs/reward not the CoordEx-latent design. |
V2D-G1-SonicWalkGrab-v0 |
Walk then wrist; planner clip | Locomotion carrier. No PPO, no hand VAE. |
V2D-CoorDex-WalkGrab-Play-v0 |
Full CoordEx residual actor + both VAEs + WalkGrab layout | Literature baseline play. ~3 mm lift on our can. Not our trainer. |
V2D-G1-SonicManip-v0 in detail (the env to extend)
Implemented
- Scene: standing pelvis z=0.78, object at ~(0.36, −0.20) on a shallow table, coffee-can URDF, upright rest quat.
- Action
SonicWristAction: 4-D in [−1,1] → pelvis-frame wrist box + uniform finger flexion. SONIC 50 Hz inside the term; fingers not through a VAE (one scalar × joint limits). - Obs (~20-D): projected gravity, achieved wrist in pelvis, object in pelvis, object−wrist, object lin vel (pelvis), grip, last action.
- Reward: tanh reach, lift-from-rest gated on proximity, alive, fall, torso, action-rate.
- Reset: object xy/yaw jitter about world vertical (correct composition for Y-up mesh).
- Rates: physics 200 Hz, SONIC 50 Hz, policy 25 Hz (
dt=0.005,decimation=8). - PPO cfg: small MLP 256–128, 4-D Gaussian, 3000 iters (
G1SonicManipPpoRunnerCfg). rl/scripts/train.py: RSL-RLOnPolicyRunnerviaRslRlPpoTrainer— algorithm wrapper exists, pointed at whatever--taskyou pass.
Not implemented (this is the work)
- CoordEx
StudentTeacherVAEload /prior_mean/decodeon the SONIC robot. - 12-D hand residual in the action (still 1-D grip).
- Object-frame or palm-frame observations (everything is pelvis- or world-z).
- Demo buffer of relative grasp (palm–object, fingertips–object, filtered finger
q). - Smoothing beyond a small action-rate penalty (no EMA on wrist or Δz;
process_actionswrites the command every policy step). - Fingertip contact forces (CoordEx WalkGrab needs them; our env does not expose them).
- Wrist orientation as an action (held at standing VR quat).
- Clip-conditioned phase / RSI from retarget.
rl/train.pydefault task is stillV2D-G1-TableObject-v0.- Play script for SonicManip + checkpoint (play.py is table-object zeros/random).
CoordEx code we can import (do not reimplement)
Already in-tree, used by the WalkGrab play port:
coordex.distillation.vae.StudentTeacherVAEcoordex.tasks.locomanip.mdp.actions._load_student_prior/_PriorPolicy.infer_with_deltaright_hand_proprio(66-D: palm vel in palm frame, 20 q, 20 dq, 20 last a)- Checkpoint loader that strips
actor.for teacher and keeps prior+decoder for rollout
Isaac Lab 6 ProxyArray shims live in tasks/coordex_v2d/proxy_compat.py. Reuse that pattern if the VAE path touches asset.data.
2. What we will not do
- Train or finetune SONIC; train CoordEx body prior; joint-space PPO on 29/49/69 DoF.
- Use world-frame or camera-frame retarget
q/ wristxyzas a tracking target (s^g). - Replay DexYCB layout (object at ~1.1 m).
- Primary loss = per-frame MANO/Wuji trajectory MSE (noisy, wrong workspace).
- Copy CoordEx WalkGrab rewards (walk to x=1.5, bottle cylinder, fingertip-filter that is dead on our mesh).
- Run the VAE encoder in the RL loop (it needs a reference goal the video does not provide cleanly).
3. Target MDP (what to implement)
One Gym id, extend g1_sonic_manip (keep the current 4-D env as a smoke/regression if needed via a cfg flag or G1SonicManipLiftCfg).
3.1 Action (smooth, latent, not clip q)
15-D raw policy output, all in [−1, 1], then smoothed:
| Dim | Meaning | After process |
|---|---|---|
| 3 | Wrist residual in the object frame (or pelvis, see note) | EMA → add to a default hover pose expressed in that frame → convert to SONIC pelvis-frame target, clamp to probe box |
| 12 | Hand latent residual Δz | z̃ = μ + scale * tanh(Δz); μ = prior(right_hand_proprio) |
Smoothing (required)
- Exponential moving average on both wrist residual and Δz (
α ≈ 0.15–0.35at 25 Hz), reset EMA on env reset. - Keep / strengthen
action_rateon the pre-EMA or post-EMA command (penalise both jitter and lag if needed). - Optional: policy outputs deltas of the residual (
a_tintegrates), which is smoother than absolute 15-D every step.
Note on wrist frame: prefer object-relative. Default hover = a fixed offset in the object frame (e.g. palm above can, from median pre-grasp of the relocated, object-frame demo — a constant, not a time series). PPO only learns a small 3-D nudge. Convert T_object * hover * residual into pelvis xyz for SONIC. That is “relative pose,” not “follow hand_pos_w[t].”
Fingers never see a 20-D q_demo[t]. They only see μ(proprio) + Δz.
3.2 Observation (relative)
Keep SONIC-bias loop closure (achieved wrist). Add object-centric terms. Drop world xyz.
| Term | Dim | Status |
|---|---|---|
| projected_gravity | 3 | Have |
| achieved wrist in pelvis | 3 | Have (needed for SONIC bias) |
| object in pelvis | 3 | Have |
| object → wrist in pelvis | 3 | Have |
| object lin vel in pelvis | 3 | Have |
| last action | 15 | Have pattern, dim change |
| object pose in palm (pos + 6D rot) | 9 | Missing (CoordEx cube_pose_in_hand) |
| μ_hand (prior mean) | 12 | Missing |
| last Δz | 12 | Missing |
| grip / mean finger flexion | 1 | Have as 1-D command; keep decoded mean |
| fingertip–object distances (5) | 5 | Missing (positions, not PhysX filter) |
Skip force_matrix_w until a smoke shows contacts; CoordEx’s filtered wrench is unreliable on this URDF.
Do not add e_abs / e_rel vs isaaclab_replay world object path as the main obs. If a demo term is added later, it must be object-frame (palm pose relative to can at contact time), not (x_t − x_0) in world.
3.3 Reward (task first)
- Reach: palm / fingertips to object (object frame or Euclidean), same spirit as current tanh.
- Contact proxy: min fingertip–object distance, or n tips below a threshold.
- Lift from rest height, gated on proximity/contact (already implemented — keep).
- Smoothness: action-rate on 15-D; optional jerk on object.
- Fall / table-knock / object-off-table (have fall + object_fell).
- Optional weak relative-demo:
exp(−‖q_fingers − q_rel_demo‖)only while palm is near the object, withq_rel_demoa single smoothed grasp shape or a 5-frame blend, not the full clip.
Success metric for reports: lift > 5 cm while grasped, fall rate, action smoothness (‖a_t − a_{t−1}‖), not ‖object − clip_world‖.
3.4 Demo preprocessing (offline, once per clip)
New small script (not in the RL loop):
- Load
g1_wuji_retarget.npz+ object poses fromisaaclab_replay.npz. - Drop frames with high
tip_error object-track jumps. - Low-pass finger
qand palm pose. - Express palm and fingertips in the object frame; resample to 50 Hz.
- Pick a contact window; store:
hover_offset_obj(median pre-grasp palm in object frame)q_grasp(median closed shape, 20-D)- optional short relative trajectory for RSI only (start some episodes with palm near hover)
Write reconstruction/runs/<clip>/obj_tracking_out/grasp_relative.npz. The MDP reads this constant/window, never the raw camera trajectory.
4. Phased work
Do not start PPO until Phase B’s scripted latent+hover smoke moves the can more than the current 1-D grip smoke (~0 cm lift, ~6 cm hand gap).
Phase A — Wire frozen hand VAE into SonicManip (no PPO)
Work
- New action term
SonicWristHandLatentAction(or flag on the existing term): loadkinematic_wrist_16k.ptwith the same helper CoordEx uses; build 66-Dright_hand_proprioon Wuji joint names;μ = prior(obs); decodeμwith Δz=0; PD the 20 fingers; SONIC still owns 29 body joints + wrist target. - Hold wrist at current hover (center of probe box) or at
hover_offset_objconverted to pelvis. - EMA on decoded finger targets (CoordEx already has
hand_action_moving_average— copy the idea). proxy_compatifjoint_posis aProxyArray.- Obs: expose
μfor debugging.
Gate. Env steps; robot stands; fingers take a stable pose (not NaN, not limit bang); μ finite and slowly varying as the arm moves. Video: runs/sonic_manip/vae_zero_delta.mp4.
Phase B — Relative hover + scripted close (no PPO)
Work
- Offline
grasp_relative.npzfor coffee can (and later sugar box). - Wrist target = object-frame hover → pelvis, clamped to probe box.
- Script: approach (Δz=0), then interpolate Δz toward a constant that decodes near
q_grasp(solve once: least-squares Δz so decoder(μ, μ+Δz) ≈ q_grasp at a recorded proprio, or just ramp a few latent axes). Notq[t]from the clip. - Log: palm–object, min tip–object, object Δz vs rest, ‖a_t − a_{t−1}‖.
Gate. Object lifts or at least displaces vs no-op. If still no contact: fix hover (bias from probe), table friction, thumb CMC limits (already 0.05 on WalkGrab). Do not train.
Phase C — Relative obs + 15-D action + smoothness
Work
- Palm-frame object pose; fingertip distances; μ; last Δz.
- Policy action 3+12 with EMA; action-rate on 15-D.
- Rewards as §3.3; no world-clip tracking terms.
- Episode ~6–8 s; object reset with small xy jitter, modest yaw.
- Point
rl/train.pydefault--task V2D-G1-SonicManip-v0(orV2D-G1-SonicHandLatent-v0if split).play.pyloads RSL-RL checkpoint, records mp4, prints lift / smoothness.
Gate. train.sh --headless --num_envs 32 --max_iterations 2 with SONIC_ORT_CUDA=1. Random policy does not fall immediately. Expert-script return (Phase B) ≫ zero-action return.
Phase D — PPO
Work
- Actor/critic: not CoordEx’s 28-D coord residual (that expects body μ + cube forces). New MLP: obs → 15-D, similar size to
G1SonicManipPpoRunnerCfgor slightly larger (512–256) because of 12-D Δz. - Freeze VAE and SONIC (
requires_grad=False; ONNX already frozen). - Start
num_envs=32, then 64–256 if H100 memory allows (SONIC + Wuji + VAE). - Metrics: lift cm, contact fraction, fall rate, mean ‖Δa‖, mean ‖Δz‖ (residuals should stay small if the prior is useful).
Gate. Beats Phase B scripted lift, or matches it with closed-loop correction of SONIC wrist bias. If Δz saturates at ±1 and fingers look unlike a grasp, the prior is OOD for this can → Phase E.
Phase E — Only if D stalls
In order:
- Probe-bias on wrist hover (signed 8 cm) so 3-D residual stays small.
- Distill a new hand prior from the floating-hand replay of object-frame smoothed clip (wrist written in, fingers track filtered
q). Then PPO residual on that μ. This is the only time we train something CoordEx-encoder-like, and the goal is still relative. - Wrist orientation (6-D) if palm-down vs standing yaw cannot grasp.
- After standing grasp works: attach walk (
SonicWalkWristActionhandover) so locomotion stays frozen planner+SONIC and the same 15-D policy runs in reach phase.
5. File-level sketch
| Path | Change |
|---|---|
simulation/scripts/export_grasp_relative.py |
New. Offline object-frame demo. |
v2d_sim/tasks/g1_sonic_manip/mdp/hand_prior.py |
New. Load VAE, proprio, infer_with_delta. |
v2d_sim/tasks/g1_sonic_manip/mdp/actions.py |
Wrist + 12-D latent, EMA, object-frame hover. |
.../mdp/observations.py |
Palm-frame object, μ, tip distances. |
.../mdp/rewards.py |
Keep lift gate; add tips; smoothness; no world clip MSE. |
.../g1_sonic_manip_env_cfg.py |
New action/obs; optional split cfg class. |
.../agents/rsl_rl_ppo_cfg.py |
Action dim 15; hidden sizes. |
rl/scripts/train.py, play.py, train.sh |
Default SonicManip; play checkpoint + metrics. |
docs/rl_implementation_plan.md |
This file. |
Do not modify coordex sources; import and shim.
6. Order of work
A load kinematic_wrist_16k.pt in SonicManip, Δz=0, stand
└─ gate: stable fingers, finite μ
B object-frame hover + scripted latent close; grasp_relative.npz
└─ gate: object moves vs no-op
C 15-D smooth action, relative obs, rewards; trainer default task
└─ gate: 2 PPO iters
D train; compare lift / smoothness to B
E new relative-only hand distill, or walk handover, only if D saturates
Start A on clip 20200709_141754 (coffee can already in the env). Parallel: CoordEx WalkGrab play stays a literature number, not this training path.