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| # Simulation | |
| Isaac Lab / Isaac Sim workspace for v2d. | |
| This tree is **self-contained**. Scripts under `simulation/scripts/` must not import | |
| Dream or other project trees. The layout matches `reconstruction/`. | |
| ## Layout | |
| ``` | |
| simulation/ | |
| βββ run_isaaclab.sh | |
| βββ setup.sh # isolated venv (no conda) | |
| βββ config/paths.sh # data + modules; uses simulation/.venv | |
| βββ scripts/ # first-party stages | |
| βββ setup/ | |
| β βββ 00_init_modules.sh # clone IsaacLab if missing | |
| β βββ 02_relocate_venv.sh # rewrite paths after a move | |
| βββ modules/IsaacLab/ # Isaac Lab source | |
| βββ runs/ # outputs (gitignored) | |
| ``` | |
| The existing Dream venv (`env_isaaclab`) lives here as `simulation/.venv`. | |
| Isaac Lab source lives in `simulation/modules/IsaacLab`. | |
| ## Setup | |
| One isolated venv under `simulation/.venv`. No conda. | |
| ```bash | |
| cd simulation | |
| ./setup.sh | |
| source .venv/bin/activate | |
| ``` | |
| Isaac Sim 6.0.1 and Isaac Lab 3.0.0-beta2 are already installed in `.venv` | |
| (Python 3.12). `./setup.sh` only clones Isaac Lab if `modules/IsaacLab` is | |
| missing, then rewrites venv shebangs / editable install paths. | |
| ## Run | |
| ```bash | |
| cd simulation | |
| source .venv/bin/activate | |
| ./run_isaaclab.sh --help | |
| ``` | |
| ## Replay G1 Inspire + object + MANO | |
| Same idea as NVIDIA `robotic_grounding/scripts/replay_motion.py`: teleport a | |
| floating Inspire hand and the tracked object each physics step (no contact | |
| forces). Data comes from `retarget/export_isaaclab.sh` (Z-up `isaaclab_replay.npz`), | |
| not from `motion_v1` parquet. | |
| ```bash | |
| cd retarget | |
| ./export_isaaclab.sh --video-dir ../reconstruction/runs/20200709_141754_836212060125 | |
| cd ../simulation | |
| source .venv/bin/activate | |
| ./replay_v2d.sh --npz ../reconstruction/runs/20200709_141754_836212060125/obj_tracking_out/isaaclab_replay.npz --headless | |
| ``` | |
| Plays once: physics **settle** (object XY fixed, Z/rotation fall onto the table; | |
| hand stays glued to the object as in the video), then the clip, then writes | |
| `obj_tracking_out/isaaclab_replay.mp4` and exits. | |
| `--table-z` (default 0.75 m), `--settle-sec` (default 2), `--no-settle` to skip | |
| the drop. Gold/robot is the URDF articulation; green spheres are HaWoR MANO | |
| joints; the coffee-can is a dynamic rigid on a cuboid table. | |
| ## SONIC whole-body (G1 29-DoF) | |
| Frozen GEAR-SONIC v1.1 ONNX from `checkpoints/sonic/sonic_v1_1`. This is **not** | |
| `G1_MINIMAL_CFG` (locomotion USD). SONIC uses the 29-DoF G1 (`G1_29DOF_CFG`): | |
| three waist joints and three wrist joints per arm, no Inspire fingers. | |
| The DexYCB clip is a tabletop right hand. Play uses **teleop** encoder mode: | |
| standing legs + reconstructed hand root as the right-wrist target. The object | |
| is translated into the reachable wrist band (same layout as ``g1_sonic_manip``), | |
| not left at the capture's table centre. | |
| ```bash | |
| cd simulation | |
| source .venv/bin/activate | |
| ./replay_sonic.sh --headless --hands inspire \ | |
| --npz ../reconstruction/runs/20200709_142553_836212060125/obj_tracking_out/isaaclab_replay.npz | |
| ``` | |
| Writes `obj_tracking_out/sonic_replay.mp4` next to `isaaclab_replay.npz`. `--mode g1` tracks a standing | |
| 29-DoF pose only (smoke test). GPU node; `onnxruntime-gpu` is in `simulation/.venv`. | |
| ### The robot has more than 29 joints | |
| SONIC drives 29 body joints; everything else is fingers, free to use as a | |
| separate grasp action channel. Anything reading or writing joints must resolve | |
| SONIC's 29 **by name** (`play_sonic.py:_joint_ids`), never by assuming they are | |
| indices 0..28. | |
| | `--hands` | USD | fingers | total joints | | |
| | --- | --- | --- | --- | | |
| | `dex3` (default) | stock `g1.usd` | 3 per hand, 7 DoF | 43 | | |
| | `inspire` | local mirror | 5 per hand, 12 DoF | 53 + root | | |
| | `wuji` | CoordEx `g1_wuji_no_merge.usd` | 5 per hand, 20 DoF | 69 | | |
| Dex3 joints are `{left,right}_hand_{index,middle}_{0,1}_joint` and | |
| `_thumb_{0,1,2}_joint`. Inspire joints are `[LR]_<finger>_<link>_joint`. | |
| Wuji joints are `{left,right}_finger<1-5>_joint<1-4>` (finger1 = thumb), which is | |
| the naming written by `g1_wuji_retarget.npz`. | |
| `wuji` is the hand the `g1_sonic_manip` task now uses. Its USD carries all 29 SONIC | |
| body joints under identical names, so SONIC's body control is unaffected by the | |
| choice, and it has no mimic joints at all. The reason to prefer it over `inspire` | |
| is not the mechanism but the software: matching CoordEx's hardware is what lets its | |
| pretrained hand VAE prior be reused as an initialization. Finger actuator gains for | |
| `wuji` are copied from CoordEx's `wuji_hands` actuator (`_HAND_GAINS` in | |
| `sonic/robot_cfg.py`) so finger dynamics match what that prior was trained against. | |
| Isaac Lab's stock `g1_29dof_inspire_hand.usd` **cannot be spawned as-is**; it is | |
| authored for a fixed-base manipulation rig and has two independent faults. Both | |
| report the same misleading symptom, because either one stops PhysX creating the | |
| articulation and the real complaints scroll past far above it: | |
| ``` | |
| Pattern '/World/Robot/root_joint' did not match any articulations | |
| ``` | |
| 1. **Mimic joints.** The finger linkages are `physxMimicJoint:*` properties | |
| (gearing -1.0 on the four fingers, -1.6 and -2.4 on the thumb) that this | |
| PhysX build cannot resolve: `failed to find internal joint object for | |
| PhysxMimicJointAPI`. Both the properties **and** the applied | |
| `PhysxMimicJointAPI` schema have to go. Dropping only the properties leaves | |
| the API applied with no `referenceJoint`, which spawns fine but logs | |
| `must have exactly 1 "referenceJoint" relationship defined` once per joint | |
| per articulation -- 12 lines per robot, 48 for four environments, enough to | |
| bury the error you actually care about. | |
| 2. **Fixed base.** `PhysicsArticulationRootAPI` sits on `root_joint`, a | |
| `PhysicsFixedJoint` anchoring the pelvis to the world. Spawning with | |
| `fix_root_link=False` disables that joint and removes the articulation root | |
| along with it. Stock `g1.usd` has no root joint and puts the API on | |
| `/g1/pelvis` instead. | |
| `scripts/fetch_inspire_hand.py` mirrors the asset into `assets/g1/` (gitignored, | |
| ~39 MB) and fixes both in its 19 KB physics layer, leaving the 39 MB mesh layer | |
| untouched. It is idempotent and self-verifying. | |
| Stripping the mimic leaves the six coupled joints per hand independently | |
| actuated. If you want the real linkage back, re-impose the gearing in software | |
| and mind the sign: `index_intermediate` is limited to `[-19.48, 116.88] deg` | |
| while gearing -1.0 on a `[0, 97.4] deg` proximal would imply `[-97.4, 0]`, so the | |
| two joint frames are oppositely oriented. | |
| ### Conventions that are easy to get wrong | |
| Both of these produce a robot that thrashes rather than an obvious crash, so | |
| check them first if SONIC misbehaves. A standing reference should yield | |
| `max|action| < 0.5`; if it is ~4-5, one of these is wrong. | |
| 1. **Joint order.** SONIC reads observations and emits actions in **Isaac Lab** | |
| joint order, while `default_angles` / `kps` / `g1_action_scale` in | |
| `policy_parameters.hpp` are in **MuJoCo** order. `constants.py` keeps both | |
| name lists and reindexes by name, so everything downstream is Isaac Lab | |
| order. Deploy bridges them in `CreatePolicyCommand`. | |
| 2. **6D rotations flatten row-wise**, `[m00, m01, m10, m11, m20, m21]` -- this is | |
| `matrix_from_quat(q)[..., :2].reshape(-1)`, not the first two columns | |
| stacked. The identity is `[1,0,0,1,0,0]`, not `[1,0,0,0,1,0]`. | |
| VR 3-point targets (`vr_3point_local_target`) are relative to the **reference | |
| motion pelvis**, not the robot pelvis, and the third point is `torso_link` | |
| offset by +0.35 m, not a head link. Proprioception history is oldest-first. | |
| ### Batched SONIC (for RL rollouts) | |
| The shipped ONNX pair is traced at batch 1, so an RL rollout would need one | |
| inference call per environment per tick. Re-export graphs that take any batch: | |
| ```bash | |
| python scripts/export_sonic_dynamic_batch.py # writes model_*_batch.onnx | |
| ./jobs/sonic_bench.sh # GPU node: equivalence + throughput | |
| ``` | |
| `SonicOnnxAgent` prefers `model_*_batch.onnx` when present and accepts either | |
| `(D,)` or `(N, D)`. Two things had to be patched, both invisible at batch 1: | |
| 1. 20 `Reshape` targets spell the batch out as a literal `1`; they become `-1`. | |
| 2. The encoder-mode one-hot is a `ScatterND` into a constant of shape `[1, 3]`, | |
| indexed by a `torch.arange(batch)` that constant-folded to `[0]`. It can only | |
| ever fill row 0, so every environment past the first would get an all-zero | |
| one-hot and therefore a zero token. It is rebuilt as | |
| `onehot[b, k] = (encoder_index[b] == k)`, which also allows per-env modes. | |
| CUDA is opt-in via `SONIC_ORT_CUDA=1`. onnxruntime-gpu 1.29 links the CUDA 13 | |
| runtime, whose wheels sit in `nvidia/cu13/lib` with nothing putting them on the | |
| loader path. `policy.py` preloads the four it needs (`libcudart`, `libcublas`, | |
| `libcublasLt`, `libcurand`) with `RTLD_LOCAL` -- not `LD_LIBRARY_PATH`, which | |
| would shadow the CUDA 12 libs torch is built against, and not `RTLD_GLOBAL`, | |
| which would expose CUDA 13 cuBLAS symbols for torch to bind to. | |
| Measured on one H100 (`jobs/sonic_bench.log`), encoder+decoder per control tick: | |
| | batch | CPU | CUDA | | |
| | ----: | ----: | ----: | | |
| | 256 | 6.5k env-steps/s | 204k env-steps/s | | |
| | 4096 | 6.2k env-steps/s | 644k env-steps/s (6.4 ms/tick) | | |
| So a frozen SONIC inner loop is affordable inside an RL rollout on GPU, and is | |
| roughly 100x too slow on CPU. | |
| ### Where the hand can actually go | |
| `scripts/probe_wrist_tracking.py` sweeps commanded right-wrist targets in the | |
| pelvis frame and records where the hand ends up (`jobs/sonic_probe.sh`, results | |
| in `runs/wrist_tracking.npz`). This bounds anything built on top of SONIC, | |
| because a policy cannot place the hand better than the controller beneath it. | |
| Tracking is **repeatable but biased**. Spread over the settling window is 1.3 mm | |
| median, so commanding the same target twice lands in the same place; but the | |
| steady-state offset is 8 cm median over a 27-point grid, and structured: | |
| | commanded | median error | signed bias on that axis | | |
| | --- | ---: | ---: | | |
| | x = 0.40 | 0.042 m | +0.013 m | | |
| | x = 0.55 | 0.101 m | β0.055 m (arm out of reach) | | |
| | y = β0.30 | 0.035 m | +0.028 m | | |
| | y = 0.00 | 0.116 m | +0.062 m (cannot cross the midline) | | |
| | z = β0.05 | 0.032 m | +0.026 m | | |
| | z = +0.25 | 0.105 m | +0.077 m | | |
| A smooth repeatable bias is learnable, so absolute wrist pose is still a usable | |
| action space; random 8 cm scatter would not have been. The practical envelope is | |
| **x 0.30-0.42, y β0.28..β0.12, z β0.05..0.15**, where error is 1-4 cm. Outside it | |
| the arm saturates. Kinematics agree: a target at x = 0.45, z = 0.03 is 0.59 m | |
| from the shoulder, about the whole arm. | |
| This rules out replaying the DexYCB layout directly. In that clip the can sits | |
| **1.10 m** in front of the pelvis and the demonstrated hand path spans x = | |
| 0.59-0.93 m, so a standing G1 cannot reach any of it β the human was leaning | |
| over the table. Worse, the capture's table is 1.2 m deep with the can at its | |
| centre, so even standing flush against the front edge leaves the can 0.60 m out. | |
| Use the clip for grasp reference; author the scene for the robot's workspace. | |
| ## Physical G1 RL env | |
| Manager-based Isaac Lab env (gravity + contacts), not kinematic replay: | |
| `simulation/source/v2d_sim/tasks/g1_table_object/` β Gym `V2D-G1-TableObject-v0` | |
| Train/play wrappers are in `../rl` (algorithm still a PPO stub): | |
| ```bash | |
| cd ../rl | |
| ./play.sh --headless --steps 200 | |
| ./train.sh --headless --num_envs 64 | |
| ``` | |
| ## Manipulation over frozen SONIC | |
| `simulation/source/v2d_sim/tasks/g1_sonic_manip/` β Gym `V2D-G1-SonicManip-v0` | |
| SONIC is frozen and owns balance and all 29 body joints. The learned policy | |
| never sees a joint: its action is a **right-wrist target in the pelvis frame (3) | |
| plus a finger closure (1)**, and `mdp/actions.py` runs SONIC inside the env to | |
| turn that into joint targets. Physics 200 Hz, SONIC 50 Hz, policy 25 Hz. | |
| Two consequences of the probe above are baked into the config. The action range | |
| is clamped to the well-tracked band rather than the arm's kinematic limit, since | |
| commanding outside it just saturates. And the scene is re-authored rather than | |
| copied from the capture: a 0.8 m deep table with the object spawning at pelvis | |
| x 0.31-0.41, y β0.27..β0.13, which is where tracking is a few centimetres. | |
| The object is the **reconstructed can with its SAM3D texture**, spawned from | |
| `obj_tracking_out/isaaclab_assets/object.urdf` (written by | |
| `retarget/export_isaaclab.sh`), not a placeholder cuboid. The spawn config sets | |
| no `visual_material`, which is what lets the URDF's own MTL and 1024px texture | |
| survive USD conversion; setting one silently replaces the texture with a flat | |
| colour. Collision is a convex hull, which suits a can and keeps startup quick. | |
| That mesh is **y-up** and the URDF applies no correction, so spawning it | |
| unrotated in a z-up world lays the can on its side. It technically balances | |
| there, but on 198 contact vertices with 1.2 cm between the support polygon and | |
| the centre of mass, so the first touch rolls it away. `OBJECT_REST_ROT` is the | |
| clip's tracked orientation with its 8.8Β° tilt removed, putting body +y at world | |
| +z: 2066 contact vertices and 6.1 cm of margin, standing on its base with the | |
| yaw the capture recorded. `OBJECT_REST_H` (6.94 cm) is the lowest rotated vertex | |
| in that attitude β it depends on the rotation and is *not* half the bounding | |
| box, so recompute both together if the clip or the mesh scale changes. | |
| Reset spins the can with `mdp.events.reset_object_on_table` rather than | |
| `reset_root_state_uniform`, which composes its sampled rotation on the right | |
| (`q_default * q_delta`) and so yaws about the *body* z axis. With an upright can | |
| that axis points sideways, so the stock term would tip it over by up to the | |
| sampled angle. Composing on the left keeps the axis vertical in the world. | |
| Height gained is measured from the object's **resting pose**, not the table top. | |
| The mesh origin is its centroid, so it already sits ~7 cm up when untouched; | |
| measuring from the table top pays a constant lift reward for doing nothing. | |
| Because tracking is biased, the policy is given the **achieved** wrist pose and | |
| the object-to-hand vector, not just its own command, so it closes the loop on | |
| where the hand went instead of trusting where it aimed. | |
| ```bash | |
| ./jobs/sonic_manip_smoke.sh # scripted reach/close/lift, no learning | |
| cd ../rl && ./train.sh --headless --task V2D-G1-SonicManip-v0 --num_envs 32 | |
| ``` | |
| Run the smoke test first. It answers whether the environment is sound (robot | |
| stays up, hand reaches the target, scripted grasp lifts) separately from whether | |
| the reward is learnable β after training the two are hard to tell apart. | |
| `BatchedSonicController` (`sonic/batched.py`) is the vectorised inner loop. With | |
| a fixed standing reference nearly the whole 1751-D encoder vector is constant, | |
| so it is built once and only the heading (6) and VR 3-point target (21) are | |
| rewritten per step. Its packing is bit-exact against the single-env | |
| `pack_encoder` path, and `vr3_local_batch` against `vr3_local_from_bodies`. | |
| Known limits of this first version: the wrist **orientation** target is held at | |
| the standing pose, so the policy controls position and grip only. Only wrist | |
| position tracking was measured; if grasping turns out to need a specific | |
| approach angle, orientation is the next thing to add to the action space. | |
| ## CoordEx baseline | |
| `V2D-CoorDex-WalkGrab-Play-v0` runs CoordEx's released WalkGrab policy on a | |
| reconstructed object, as a literature baseline. This is **not** SONIC: the robot is | |
| CoordEx's G1-Wuji and the whole MDP is theirs. `--clip` picks which reconstruction | |
| goes on the table, and videos are written per clip so runs do not overwrite: | |
| ```bash | |
| ./jobs/coordex_v2d_play.sh --headless --video --clip 20200709_141754_836212060125 | |
| ``` | |
| `V2D-CoorDex-WalkGrab-Stock-v0` is the control: the same policy on CoordEx's own | |
| cylinder. Use it to separate porting bugs from genuine generalization failure β it | |
| grasps and lifts, which is how we established the port is sound. On the coffee can | |
| the same policy makes contact but lifts it only ~3 mm, so the failure is | |
| out-of-distribution object geometry, not wiring and not the hand hardware. | |