Download simulation/modules/IsaacLab/apps/isaaclab.python.headless.rendering.kit from hk239/v2d: direct link, hf CLI and curl.
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https://huggingface.co/datasets/hk239/v2d/resolve/main/simulation/modules/IsaacLab/apps/isaaclab.python.headless.rendering.kit
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hf download hf://datasets/hk239/v2d/simulation/modules/IsaacLab/apps/isaaclab.python.headless.rendering.kit
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curl -L -o isaaclab.python.headless.rendering.kit https://huggingface.co/datasets/hk239/v2d/resolve/main/simulation/modules/IsaacLab/apps/isaaclab.python.headless.rendering.kit
5.92 kB
| ## | |
| # Adapted from: https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs/blob/main/apps/omni.isaac.sim.python.gym.camera.kit | |
| # | |
| # This app file designed specifically towards vision-based RL tasks. It provides necessary settings to enable | |
| # multiple cameras to be rendered each frame. Additional settings are also applied to increase performance when | |
| # rendering cameras across multiple environments. | |
| ## | |
| [package] | |
| title = "Isaac Lab Python Headless Camera" | |
| description = "An app for running Isaac Lab headlessly with rendering enabled" | |
| version = "3.0.0" | |
| # That makes it browsable in UI with "experience" filter | |
| keywords = ["experience", "app", "isaaclab", "python", "camera", "minimal"] | |
| [dependencies] | |
| # Isaac Lab minimal app | |
| "isaaclab.python.headless" = {} | |
| "isaacsim.core.rendering_manager" = {} | |
| "omni.replicator.core" = {} | |
| # Rendering | |
| "omni.kit.material.library" = {} | |
| "omni.kit.viewport.rtx" = {} | |
| "omni.kit.hydra_texture" = {} # required for headless rendering and rtx instantiation | |
| [settings.isaaclab] | |
| # This is used to check that this experience file is loaded when using cameras | |
| cameras_enabled = true | |
| [settings] | |
| # Note: This path was adapted to be respective to the kit-exe file location | |
| app.versionFile = "${exe-path}/VERSION" | |
| app.folder = "${exe-path}/" | |
| app.name = "IsaacLab" | |
| app.version = "3.0.0" | |
| ### FSD | |
| app.useFabricSceneDelegate = true | |
| # Temporary, should be enabled by default in Kit soon | |
| rtx.hydra.readTransformsFromFabricInRenderDelegate = true | |
| # Disable print outs on extension startup information | |
| # this only disables the app print_and_log function | |
| app.enableStdoutOutput = false | |
| # set the default ros bridge to disable on startup | |
| isaac.startup.ros_bridge_extension = "" | |
| # Flags for better rendering performance | |
| # Disabling these settings reduces renderer VRAM usage and improves rendering performance, but at some quality cost | |
| rtx.translucency.enabled = false | |
| rtx.reflections.enabled = false | |
| rtx.indirectDiffuse.enabled = false | |
| rtx-transient.dlssg.enabled = false | |
| rtx.directLighting.sampledLighting.enabled = true | |
| rtx.directLighting.sampledLighting.samplesPerPixel = 1 | |
| rtx.sceneDb.ambientLightIntensity = 1.0 | |
| # rtx.shadows.enabled = false | |
| # Avoids replicator warning | |
| rtx.pathtracing.maxSamplesPerLaunch = 1000000 | |
| # Avoids silent trimming of tiles | |
| rtx.viewTile.limit = 1000000 | |
| # Disable present thread to improve performance | |
| exts."omni.renderer.core".present.enabled=false | |
| # Disabling these settings reduces renderer VRAM usage and improves rendering performance, but at some quality cost | |
| rtx.raytracing.cached.enabled = false | |
| rtx.ambientOcclusion.enabled = false | |
| # Set the DLSS model | |
| rtx.post.dlss.execMode = 0 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto) | |
| # Avoids unnecessary GPU context initialization | |
| renderer.multiGpu.maxGpuCount=1 | |
| # Force synchronous rendering to improve training results | |
| omni.replicator.asyncRendering = false | |
| # Avoids frame offset issue | |
| app.updateOrder.checkForHydraRenderComplete = 1000 | |
| app.renderer.waitIdle=true | |
| app.hydraEngine.waitIdle=true | |
| # NuRec | |
| omni.rtx.nre.compositing.rendererHints = 3 | |
| # Forces serial processing for omni graph to avoid NCCL timeout hangs in distributed training | |
| app.execution.debug.forceSerial = true | |
| app.audio.enabled = false | |
| # Enable Vulkan - avoids torch+cu12 error on windows | |
| app.vulkan = true | |
| # Set profiler backend to NVTX by default | |
| app.profilerBackend = "nvtx" | |
| # Disables rate limit in runloop | |
| app.runLoops.main.rateLimitEnabled=false | |
| # disable replicator orchestrator for better runtime perf | |
| exts."omni.replicator.core".Orchestrator.enabled = false | |
| # disable the metrics assembler change listener, we don't want to do any runtime changes | |
| metricsAssembler.changeListenerEnabled = false | |
| # explicitly disable omni.kit.pip_archive to prevent conflicting dependencies | |
| app.extensions.excluded = ["omni.kit.pip_archive", "omni.isaac.ml_archive", "isaacsim.pip.newton", "omni.warp.core"] | |
| [settings.app.python] | |
| # These disable the kit app from also printing out python output, which gets confusing | |
| interceptSysStdOutput = false | |
| logSysStdOutput = false | |
| [settings.app.renderer] | |
| skipWhileMinimized = false | |
| sleepMsOnFocus = 0 | |
| sleepMsOutOfFocus = 0 | |
| [settings.physics] | |
| updateToUsd = false | |
| updateParticlesToUsd = false | |
| updateVelocitiesToUsd = false | |
| updateForceSensorsToUsd = false | |
| outputVelocitiesLocalSpace = false | |
| useFastCache = false | |
| visualizationDisplayJoints = false | |
| fabricUpdateTransformations = false | |
| fabricUpdateVelocities = false | |
| fabricUpdateForceSensors = false | |
| fabricUpdateJointStates = false | |
| ### When Direct GPU mode is enabled (suppressReadback=true) use direct interop between PhysX GPU and Fabric | |
| fabricUseGPUInterop = true | |
| # Register extension folder from this repo in kit | |
| [settings.app.exts] | |
| folders = [ | |
| "${exe-path}/exts", # kit extensions | |
| "${exe-path}/extscore", # kit core extensions | |
| "${exe-path}/../exts", # isaac extensions | |
| "${exe-path}/../extscache", # isaac cache extensions | |
| "${exe-path}/../extsPhysics", # isaac physics extensions | |
| "${exe-path}/../isaacsim/exts", # isaac extensions for pip | |
| "${exe-path}/../isaacsim/extscache", # isaac cache extensions for pip | |
| "${exe-path}/../isaacsim/extsPhysics", # isaac physics extensions for pip | |
| "${app}", # needed to find other app files | |
| "${app}/../source", # needed to find extensions in Isaac Lab | |
| ] | |
| [settings.persistent] | |
| UJITSO.geometry = true | |
| UJITSO.enabled = true | |
| # Asset path | |
| # set the S3 directory manually to the latest published S3 | |
| # note: this is done to ensure prior versions of Isaac Sim still use the latest assets | |
| [settings] | |
| persistent.isaac.asset_root.default = "https://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/6.0" | |
| persistent.isaac.asset_root.cloud = "https://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/6.0" | |
| persistent.isaac.asset_root.nvidia = "https://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/6.0" | |