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Upload v2d project (excluding data and .venv) (part 14)
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### THESE ARE RT1 SETTINGS ONLY ###
# rtx.translucency.enabled = true
# rtx.reflections.enabled = true
# rtx.reflections.denoiser.enabled = true
## this will be ignored when RR (dldenoiser) is enabled
## rtx.directLighting.sampledLighting.denoisingTechnique = 0
# rtx.directLighting.sampledLighting.enabled = true
# rtx.indirectDiffuse.enabled = true
# rtx.indirectDiffuse.denoiser.enabled = true
##############################################
### THESE ARE RT2 SETTINGS ###
# maxBounces should be 3 if indirectDiffuse was true
rtx.rtpt.maxBounces = 3
rtx.rtpt.cached.enabled = false
rtx.rtpt.lightcache.cached.enabled = false
rtx.rtpt.translucency.virtualMotion.enabled = false
rtx.rtpt.splitRoughReflection = true
# these are even more costly, we should only set them to true if noise is observed
# rtx.rtpt.splitGlass = true
# rtx.rtpt.splitClearcoat = true
# Improved adaptive sampling for disocclusion (reduces ghosting/temporal artifacts)
rtx.rtpt.adaptiveSampling.disocclusion.enabled = true
rtx.rtpt.adaptiveSampling.disocclusion.spp = 4
##############################################
rtx.sceneDb.ambientLightIntensity = 1.0
rtx.shadows.enabled = true
# rtx.domeLight.upperLowerStrategy = 4
rtx.ambientOcclusion.enabled = true
rtx.ambientOcclusion.denoiserMode = 0
rtx.raytracing.subpixel.mode = 1
rtx.raytracing.cached.enabled = true
# DLSS frame gen does not yet support tiled camera well
rtx-transient.dlssg.enabled = false
# RT2 only supports DLSS-RR
# rtx-transient.dldenoiser.enabled = true
# Set the DLSS model
rtx.post.dlss.execMode = 2 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)
# Avoids replicator warning
rtx.pathtracing.maxSamplesPerLaunch = 1000000
# Avoids silent trimming of tiles
rtx.viewTile.limit = 1000000