hk239's picture
Upload v2d project (excluding data and .venv) (part 17)
6936692 verified
Raw History Blame Contribute Delete
48.6 kB
Changelog
---------
1.1.3 (2026-06-12)
~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed PhysX scene-data rigid-body view discovery to ignore USD joint prims
even when an asset authors ``RigidBodyAPI`` on them.
1.1.2 (2026-06-09)
~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed Isaac RTX package resolution so ``isaaclab_ppisp`` is only required when camera ``isp_cfg`` is set.
1.1.1 (2026-06-08)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Reduced Fabric topology rebuild logging to debug level when tiled camera
visualizer updates refresh view mappings.
* Bumped the ``newton[sim]`` pin used by the optional ``[newton]`` extra from ``v1.2.0`` to ``v1.2.1rc2``.
Fixed
^^^^^
* Fixed excessive PhysX tensor warnings from Ant tasks with ``JointWrenchSensor``
by sourcing scene-data transforms for articulation links from Isaac Lab
articulation views instead of a global PhysX rigid-body view.
1.1.0 (2026-06-02)
~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added an HDR output (:attr:`~isaaclab.renderers.RenderBufferKind.RGB_HDR`) to :class:`~isaaclab_physx.renderers.IsaacRtxRenderer`, sourced from the Replicator ``HdrColor`` annotator.
* Added internal :class:`~isaaclab.renderers.PpispPipeline` composition in :class:`~isaaclab_physx.renderers.IsaacRtxRenderer`: when :attr:`~isaaclab.sensors.camera.CameraCfg.isp_cfg` is set the renderer allocates its own HDR scratch buffer and dispatches the PPISP kernel into the camera's ``rgb`` / ``rgba`` output after each render.
* Added a :meth:`~isaaclab.renderers.BaseRenderer.prepare_cameras` override on :class:`~isaaclab_physx.renderers.IsaacRtxRenderer` that authors a neutral ``OmniRtxCameraExposureAPI_1`` schema on each camera prim so RTX-side tonemapping does not double-process the ISP output.
Fixed
^^^^^
* Fixed :class:`~isaaclab_physx.sim.views.FabricFrameView` falling back to
the slow USD path on every CUDA device other than ``cuda:0``. USDRT
``SelectPrims`` now accepts any CUDA device index, so Fabric acceleration
runs on the simulation device the view was constructed with (e.g.
``cuda:1``). This unblocks distributed training where each rank is
pinned to a non-primary GPU.
* Fixed :class:`~isaaclab_physx.sensors.ContactSensor`, :class:`~isaaclab_physx.sensors.Imu`,
:class:`~isaaclab_physx.sensors.Pva`, and :class:`~isaaclab_physx.sensors.JointWrenchSensor`
returning stale pre-reset data when :meth:`~isaaclab.scene.InteractiveScene.reset` was
called inside an environment step without a subsequent physics step (e.g. inside
:meth:`~isaaclab.envs.ManagerBasedRLEnv._reset_idx`). Each sensor's ``reset()`` now marks
the reset envs as up to date after zeroing ``_data``, so an immediate read returns those
zeros rather than re-fetching a physics buffer that has not been stepped since the reset.
* Fixed PhysX scene-data rigid-body view creation to use exact rigid-body prim
paths, avoiding spurious warnings for assets whose joint prims share body names.
* Restored wildcard PhysX scene-data rigid-body view patterns to keep Newton
visualizers updating live PhysX transforms.
* Fixed PhysX tensor imports when using wheel-installed Isaac Sim packages.
1.0.0 (2026-05-20)
~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added PhysX-specific deformable property and material cfgs.
Changed
^^^^^^^
* Reworded the FF-routing comments in
:class:`~isaaclab_physx.assets.Articulation` to refer to "actuated DOFs"
rather than splitting on implicit vs explicit, since the
``synch_torque_and_apply_implicit_feedforwards`` kernel operates on the full
actuated DOF set.
* **Breaking:** Moved deformable body schema and material APIs from
:mod:`isaaclab_physx.sim` to :mod:`isaaclab.sim`, and moved deformable object
configuration from :mod:`isaaclab_physx.assets` to :mod:`isaaclab.assets`.
Import :class:`~isaaclab.sim.DeformableBodyPropertiesCfg`,
:func:`~isaaclab.sim.define_deformable_body_properties`,
:func:`~isaaclab.sim.modify_deformable_body_properties`,
:class:`~isaaclab.sim.DeformableObjectSpawnerCfg`,
:class:`~isaaclab.sim.DeformableBodyMaterialCfg`,
:class:`~isaaclab.sim.SurfaceDeformableBodyMaterialCfg`, and
:func:`~isaaclab.sim.spawn_deformable_body_material` from :mod:`isaaclab.sim`
instead of :mod:`isaaclab_physx.sim`; import
:class:`~isaaclab.assets.DeformableObjectCfg` from :mod:`isaaclab.assets`
instead of :mod:`isaaclab_physx.assets`.
* Changed PhysX deformable API documentation to direct users to the
backend-neutral :mod:`isaaclab.assets` and :mod:`isaaclab.sim` imports.
* Updated imports of :class:`~isaaclab.scene_data.SceneDataBackend` and
:class:`~isaaclab.scene_data.SceneDataFormat` to their new location in
:mod:`isaaclab.scene_data` (previously :mod:`isaaclab.physics`).
Deprecated
^^^^^^^^^^
* Deprecated generic PhysX deformable cfg aliases in favor of
``PhysxDeformableBodyPropertiesCfg``, ``PhysxDeformableBodyMaterialCfg``,
and ``PhysxSurfaceDeformableBodyMaterialCfg``.
Fixed
^^^^^
* Fixed :class:`~isaaclab_physx.assets.DeformableObject` state writer methods
to accept ``ProxyArray`` inputs without requiring manual conversion.
0.9.0 (2026-05-17)
~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added PhysX backend for :class:`~isaaclab.sensors.ray_caster.RayCaster` /
:class:`~isaaclab.sensors.ray_caster.RayCasterCamera` /
:class:`~isaaclab.sensors.ray_caster.MultiMeshRayCaster` /
:class:`~isaaclab.sensors.ray_caster.MultiMeshRayCasterCamera`. Sensor
body and tracked target meshes both run off ``RigidObjectView`` β€”
per-step compose via small warp kernels, no
:class:`~isaaclab_physx.sim.views.FabricFrameView` path. Static
parents/targets serve cached per-env ``wp.transformf`` arrays.
Fixed
^^^^^
* Fixed all four ray-caster sensors (:class:`~isaaclab.sensors.ray_caster.RayCaster`,
:class:`~isaaclab.sensors.ray_caster.RayCasterCamera`,
:class:`~isaaclab.sensors.ray_caster.MultiMeshRayCaster`,
:class:`~isaaclab.sensors.ray_caster.MultiMeshRayCasterCamera`) returning
their spawn-time pose forever when parented under a rigid body. Previous
path went through :class:`~isaaclab_physx.sim.views.FabricFrameView`
which regressed in #5179; the new backend reads body pose directly from
PhysX. The same fix applies to tracked target meshes
(``track_mesh_transforms=True``) parented under rigid bodies.
* Fixed PhysX tracked target mesh updates to write directly into Warp mesh
pose tables instead of staging through torch views.
0.8.0 (2026-05-16)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Bumped the optional ``[newton]`` extra to ``v1.2.0`` (stable) so the
pin matches :mod:`isaaclab_newton`.
* Updated :class:`~isaaclab_physx.renderers.IsaacRtxRenderer` to accept
:class:`~isaaclab.utils.warp.ProxyArray` in :meth:`set_outputs` and :meth:`update_camera`,
matching the updated :class:`~isaaclab.renderers.BaseRenderer` interface. Output buffers are
accessed via ``.warp`` directly, avoiding intermediate :func:`warp.from_torch` conversions.
0.7.1 (2026-05-15)
~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed the acceleration-arrow debug visualizer in
:class:`~isaaclab_physx.sensors.pva.Pva` drawing arrows in undefined directions for
bodies with effectively zero acceleration. Such bodies are now skipped from the
visualization.
0.7.0 (2026-05-14)
~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added PhysX implementations of
:attr:`~isaaclab.assets.BaseArticulationData.body_link_jacobian_w`,
:attr:`~isaaclab.assets.BaseArticulationData.body_com_jacobian_w`,
:attr:`~isaaclab.assets.BaseArticulationData.mass_matrix`, and
:attr:`~isaaclab.assets.BaseArticulationData.gravity_compensation_forces`
on :class:`~isaaclab_physx.assets.ArticulationData`. The COM
variant is a passthrough to ``physx.ArticulationView.get_jacobians``;
the link-origin variant applies a new
:func:`~isaaclab_physx.assets.articulation.kernels.shift_jacobian_com_to_origin`
Warp kernel to convert the COM-referenced linear-velocity rows to
link-origin references using each body's pose and COM offset. All
four properties preserve the full DoF axis, including the 6 leading
floating-base columns/rows PhysX's raw tensor view prepends on
floating-base assets β€” matching the cross-library industry convention
(Pinocchio, Drake, MuJoCo, RBDL, OCS2, iDynTree) and Newton's
``ArticulationView`` layout.
* Added :meth:`~isaaclab_physx.physics.PhysxManager.pre_render` so the
PhysX backend can drive
:meth:`~isaaclab_newton.physics.NewtonManager.update_visualization_state`
once per render frame when the active visualizer/renderer set requires a
Newton model.
Changed
^^^^^^^
* Switched the Newton install spec to ``newton[sim]`` in the ``newton``
extra so the MuJoCo solver dependencies are pulled in transitively.
Required because pip resolves a git-URL requirement once for the URL;
a bare ``newton @ git+...`` here would shadow the ``[sim]`` extra
requested elsewhere.
Removed
^^^^^^^
* **Breaking:** Removed the ``isaaclab_physx.scene_data_providers`` package
(``PhysxSceneDataProvider``). The Warp-native
:class:`~isaaclab.scene_data.SceneDataProvider` now exposes
PhysX rigid-body transforms via
:class:`~isaaclab_physx.physics.PhysxSceneDataBackend`, and the
PhysX→Newton state sync used by Newton visualizers/renderers moved to
:meth:`~isaaclab_newton.physics.NewtonManager.update_visualization_state`.
Fixed
^^^^^
* Fixed a latent correctness bug in IK / OSC controllers on the PhysX
backend, where the previously-exposed Jacobian was COM-referenced but
the controllers used :attr:`~isaaclab_physx.assets.ArticulationData.body_link_pose_w`
as the EE pose setpoint. The frame mismatch caused tracking error on
bodies whose COM offset is non-trivial. The new
:attr:`~isaaclab.assets.BaseArticulationData.body_link_jacobian_w`
applies the COM→origin shift so the Jacobian and pose share a
reference point.
0.6.4 (2026-05-13)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Changed the Newton extra to depend on the packaged Newton 1.2.0 release
candidate instead of a Git commit.
0.6.3 (2026-05-11)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Changed rigid object collection spawning to honor planned ``spawn_path``
values while falling back to ``prim_path`` for direct construction.
0.6.2 (2026-05-09)
~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed :class:`~isaaclab_physx.assets.Articulation` joint friction docs to distinguish legacy coefficients from
PhysX 5 static and dynamic friction efforts.
* Fixed PhysX backend tests to use current contact sensor and asset API names,
removing deprecation warnings from scoped test runs.
0.6.1 (2026-05-08)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Bumped the optional ``[newton]`` extra to ``v1.2.0rc2`` so the Newton
scene representation built by
:class:`~isaaclab_physx.scene_data_providers.PhysxSceneDataProvider`
for the OV/Rerun/Viser visualizers stays in sync with the version
pinned in :mod:`isaaclab_newton` and :mod:`isaaclab_visualizers`.
0.6.0 (2026-05-08)
~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added :class:`~isaaclab_physx.sensors.JointWrenchSensor` for reading PhysX
incoming joint reaction wrenches as split force [N] and torque [NΒ·m] buffers.
The sensor accepts asset prim paths whose articulation root is nested below
the configured prim and converts PhysX's native body-frame wrench to the
shared child-side joint-frame convention.
* Added :class:`PhysxRigidBodyMaterialCfg`, a subclass of
:class:`~isaaclab.sim.spawners.materials.RigidBodyMaterialBaseCfg` carrying the
``PhysxMaterialAPI`` schema fields (``compliant_contact_stiffness``,
``compliant_contact_damping``, ``friction_combine_mode``, ``restitution_combine_mode``).
Use this when authoring PhysX-specific material knobs; use the base class when only the
UsdPhysics-standard friction/restitution fields are needed.
* Added :class:`PhysxCollisionPropertiesCfg`, a subclass of
:class:`~isaaclab.sim.schemas.CollisionBaseCfg` carrying the PhysX-specific
``torsional_patch_radius`` / ``min_torsional_patch_radius`` friction approximations.
These fields have no Newton equivalent.
* Added :class:`PhysxDeformableCollisionPropertiesCfg`, renaming the previous
``PhysXCollisionPropertiesCfg`` (capital X) for clarity. Used internally by
:class:`DeformableBodyPropertiesCfg`.
* Added :class:`PhysxArticulationRootPropertiesCfg`, a subclass of
:class:`~isaaclab.sim.schemas.ArticulationRootBaseCfg` carrying the PhysX-specific
``enabled_self_collisions``, ``solver_position_iteration_count``,
``solver_velocity_iteration_count``, ``sleep_threshold``, ``stabilization_threshold``.
* Added :class:`PhysxConvexHullPropertiesCfg`, :class:`PhysxConvexDecompositionPropertiesCfg`,
:class:`PhysxTriangleMeshPropertiesCfg`,
:class:`PhysxTriangleMeshSimplificationPropertiesCfg`, and
:class:`PhysxSDFMeshPropertiesCfg` -- the PhysX-cooking-specific mesh collision
subclasses. Each declares its own PhysxSchema cooking API via class-level
``_usd_applied_schema`` metadata and inherits ``mesh_approximation_name`` from
:class:`~isaaclab.sim.schemas.MeshCollisionBaseCfg`.
* Added :class:`PhysxFixedTendonPropertiesCfg` and :class:`PhysxSpatialTendonPropertiesCfg`,
the relocated PhysX-only tendon cfg classes. Same fields as the legacy core-side classes;
no field-level split.
Changed
^^^^^^^
* Modified the isaac rtx renderer to use the new patterns from renderer/camera decoupling.
* **Breaking:** Removed the ``sync_usd_on_fabric_write`` keyword argument from
:class:`~isaaclab_physx.sim.views.FabricFrameView`. Fabric writes
(``set_world_poses``, ``set_scales``) now notify the renderer via
``PrepareForReuse()`` on the underlying ``PrimSelection`` instead of writing
back to USD, which is ~200x faster and avoids the stale USD shadow state the
old path produced. Callers passing ``sync_usd_on_fabric_write=True`` should
remove the argument; if they relied on USD reflecting Fabric writes, they
should now read Fabric poses directly via the view's getters or refresh USD
explicitly.
* Removed the ``max_velocity`` field and USD metadata
(``_usd_applied_schema``, ``_usd_namespace``, ``_usd_attr_name_map``) from
:class:`PhysxJointDrivePropertiesCfg`. The field moved to
:class:`~isaaclab.sim.schemas.JointDriveBaseCfg`; ``PhysxJointDrivePropertiesCfg``
inherits it. Existing instantiations continue to work unchanged.
* Removed the ``disable_gravity`` field from :class:`PhysxRigidBodyPropertiesCfg`.
The field moved to :class:`~isaaclab.sim.schemas.RigidBodyBaseCfg`;
``PhysxRigidBodyPropertiesCfg`` inherits it. Existing instantiations continue
to work unchanged.
Deprecated
^^^^^^^^^^
* Deprecated :class:`RigidBodyMaterialCfg` in favor of
:class:`PhysxRigidBodyMaterialCfg` (PhysX-specific) or
:class:`~isaaclab.sim.spawners.materials.RigidBodyMaterialBaseCfg` (solver-common).
The legacy name remains as a concrete subclass of :class:`PhysxRigidBodyMaterialCfg`
that emits ``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`CollisionPropertiesCfg` in favor of
:class:`PhysxCollisionPropertiesCfg` (PhysX-specific) or
:class:`~isaaclab.sim.schemas.CollisionBaseCfg` (solver-common). The legacy name remains
as a concrete subclass of :class:`PhysxCollisionPropertiesCfg` that emits
``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`PhysXCollisionPropertiesCfg` (capital X, deformable-body) in favor of
:class:`PhysxDeformableCollisionPropertiesCfg`. The capital-X name is preserved as a
deprecation alias (concrete subclass) and is scheduled for removal in 5.0.
* Deprecated :class:`ArticulationRootPropertiesCfg` in favor of
:class:`PhysxArticulationRootPropertiesCfg` (PhysX-specific) or
:class:`~isaaclab.sim.schemas.ArticulationRootBaseCfg` (solver-common). The legacy name
remains as a concrete subclass of :class:`PhysxArticulationRootPropertiesCfg` that emits
``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`MeshCollisionPropertiesCfg`, :class:`ConvexHullPropertiesCfg`,
:class:`ConvexDecompositionPropertiesCfg`, :class:`TriangleMeshPropertiesCfg`,
:class:`TriangleMeshSimplificationPropertiesCfg`, and :class:`SDFMeshPropertiesCfg` in
favor of :class:`~isaaclab.sim.schemas.MeshCollisionBaseCfg` or the new ``Physx*``
subclasses. Legacy names remain as concrete subclasses that emit ``DeprecationWarning``
on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`FixedTendonPropertiesCfg` in favor of
:class:`PhysxFixedTendonPropertiesCfg`. Legacy name remains as a concrete subclass that
emits ``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.
* Deprecated :class:`SpatialTendonPropertiesCfg` in favor of
:class:`PhysxSpatialTendonPropertiesCfg`. Legacy name remains as a concrete subclass
that emits ``DeprecationWarning`` on instantiation. Scheduled for removal in 5.0.
Removed
^^^^^^^
* Removed ``ArticulationData.body_incoming_joint_wrench_b``. Add
:class:`~isaaclab.sensors.JointWrenchSensorCfg` to the scene and read
:attr:`~isaaclab.sensors.JointWrenchSensorData.force` and
:attr:`~isaaclab.sensors.JointWrenchSensorData.torque` instead.
Fixed
^^^^^
* Fixed :class:`~isaaclab_physx.assets.SurfaceGripper` initialization on
non-CPU simulation backends to raise before loading the surface gripper
extension, avoiding hangs during startup.
0.5.29 (2026-04-30)
~~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Added fused :meth:`~isaaclab_physx.assets.Articulation.write_joint_state_to_sim_index`
that writes joint position and velocity in a single kernel launch instead of two.
* Cached ``.view(wp.float32)`` results in root pose/velocity writers and wrench
composer views in ``write_data_to_sim`` to avoid per-call wrapper allocations.
* Pre-allocated pinned CPU buffers for all joint property and body property writers,
replacing per-call ``wp.clone(device="cpu")`` allocations with ``wp.copy`` into
reusable pinned memory.
0.5.28 (2026-04-29)
~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed camera observation hang when a visualizer (e.g. KitVisualizer for XR
teleop) is active and ``--enable_cameras`` is set.
:func:`~isaaclab_physx.renderers.isaac_rtx_renderer_utils.ensure_isaac_rtx_render_update`
now performs the initial ``app.update()`` on the very first call for a new
:class:`~isaaclab.sim.SimulationContext`, even when a visualizer reports that
it pumps the Kit app loop, because the visualizer has not had a chance to pump
yet at that point.
0.5.27 (2026-04-27)
~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed ``Simulation view object is invalidated and cannot be used again to call
getDofVelocities`` raised on the first ``scene.update()`` after ``sim.reset()``
with recent Isaac Sim ``develop`` builds. Isaac Sim's
``isaacsim.core.simulation_manager.SimulationManager`` recently became reactive
to timeline ``STOP`` events (after its ``_on_stop`` was decorated with
``@staticmethod`` upstream), and its ``invalidate_physics()`` was clobbering
the shared ``omni.physics.tensors`` simulation view that
:class:`~isaaclab_physx.physics.PhysxManager` and PhysX articulation views
rely on. The ``isaaclab_physx`` package init now disables the original Isaac
Sim ``SimulationManager``'s default timeline/stage callbacks via
``enable_all_default_callbacks(False)`` before swapping the module attribute,
so :class:`PhysxManager` is the single owner of the simulation lifecycle.
0.5.26 (2026-04-27)
~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed ``import isaaclab_physx`` eagerly importing ``isaacsim``, ``omni``,
and ``carb`` backend modules when used for pure-data config loading before
``SimulationApp`` has launched. The ``SimulationManager`` patch now checks
``sys.modules`` lazily instead of force-importing the target module, allowing
env-cfg classes that reference :class:`~isaaclab_physx.physics.PhysxCfg` to
be constructed without a running Kit instance (regression caught by
``test_env_cfg_no_forbidden_imports``).
Changed
^^^^^^^
* Migrated :func:`~isaaclab_physx.renderers.kit_viewport_utils.set_kit_renderer_camera_view`
off the deprecated ``isaacsim.core.utils.viewports.set_camera_view`` to
``isaacsim.core.rendering_manager.ViewportManager.set_camera_view``, matching the
pattern used by the Kit perspective video helper.
0.5.25 (2026-04-27)
~~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Updated imports of the PhysX tensors API from ``omni.physics.tensors.impl.api`` to
``omni.physics.tensors.api`` to track the upstream Isaac Sim module relocation
(the ``impl`` submodule was removed).
* Migrated the PhysX scene data provider, PhysX asset micro-benchmarks, and cross-backend asset
interface tests off ``isaacsim.core.simulation_manager.SimulationManager`` to
:class:`~isaaclab_physx.physics.PhysxManager` (imported as ``SimulationManager`` to mirror the
Newton backend's ``NewtonManager as SimulationManager`` convention).
* Updated optional-extension enablement and Kit perspective capture helpers to use non-deprecated
Isaac Sim module paths (``isaacsim.core.experimental.utils.app`` and ``isaacsim.core.rendering_manager``).
0.5.24 (2026-04-24)
~~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Updated :class:`~isaaclab_physx.sim.views.FabricFrameView` to match the new
:class:`~isaaclab.sim.views.BaseFrameView` ProxyArray return contract. See
the ``isaaclab`` 4.6.15 changelog for migration guidance.
0.5.23 (2026-04-24)
~~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Properties on the following data classes now return
:class:`~isaaclab.utils.warp.ProxyArray` instead of raw ``wp.array``:
:class:`~isaaclab_physx.assets.articulation.ArticulationData`,
:class:`~isaaclab_physx.assets.rigid_object.RigidObjectData`,
:class:`~isaaclab_physx.assets.rigid_object_collection.RigidObjectCollectionData`,
:class:`~isaaclab_physx.assets.deformable_object.DeformableObjectData`,
:class:`~isaaclab_physx.sensors.contact_sensor.ContactSensorData`,
:class:`~isaaclab_physx.sensors.frame_transformer.FrameTransformerData`,
:class:`~isaaclab_physx.sensors.imu.ImuData`, and
:class:`~isaaclab_physx.sensors.pva.PvaData`.
Use ``.torch`` for a cached zero-copy ``torch.Tensor`` view, or ``.warp`` for
the underlying ``wp.array``. Implicit torch operations (arithmetic,
``torch.*`` functions) work during the deprecation period but emit a warning.
0.5.22 (2026-04-23)
~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed ``RuntimeError: NewtonWarpRenderer requires a Newton model but the scene data provider
returned None`` when a Direct env (e.g. ``ShadowHandVisionEnv``, ``CartpoleCameraEnv``)
uses ``physx`` physics with the ``newton_warp`` renderer. The
:class:`~isaaclab_physx.scene_data_providers.PhysxSceneDataProvider` now falls back to a
USD-traversal Newton build when the cloner-time prebuilt artifact is absent, and stashes
the freshly built artifact on the simulation context so subsequent providers reuse it.
0.5.21 (2026-04-22)
~~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added :class:`~isaaclab_physx.sim.views.XformPrimView` providing the PhysX/Fabric
backend implementation for xform prim views.
Changed
^^^^^^^
* Renamed :class:`~isaaclab_physx.sim.views.FabricXformPrimView` to
:class:`~isaaclab_physx.sim.views.FabricFrameView`. Old name is kept as a deprecated alias.
0.5.20 (2026-04-21)
~~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Updated ``write_data_to_sim`` in :class:`~isaaclab_physx.assets.Articulation`,
:class:`~isaaclab_physx.assets.RigidObject`, and :class:`~isaaclab_physx.assets.RigidObjectCollection`
to use the dual-buffer :class:`~isaaclab.utils.wrench_composer.WrenchComposer`. Composed wrenches are
applied to PhysX with ``is_global=False`` after body-frame composition.
0.5.19 (2026-04-20)
~~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed Newton ``shape_color`` not reflecting the post-clone USD stage when the
PhysX scene data provider builds or reloads the Newton model by calling
:func:`~isaaclab.sim.utils.newton_model_utils.replace_newton_shape_colors` on
the artifact, per-environment, and filtered Newton models in
:class:`~isaaclab_physx.scene_data_providers.PhysxSceneDataProvider`.
0.5.18 (2026-04-16)
~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed flaky first-frame textured rendering by replacing the event-based RTX
streaming subscription with a synchronous
``UsdContext.get_stage_streaming_status()`` query in
:func:`~isaaclab_physx.renderers.isaac_rtx_renderer_utils.ensure_isaac_rtx_render_update`.
0.5.17 (2026-04-14)
~~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added :class:`~isaaclab_physx.sim.schemas.DeformableBodyPropertiesCfg` with
namespace-aware property routing. Properties are organized into
``omniphysics:``, ``physxDeformableBody:``, and ``physxCollision:`` prefixed
parent classes, allowing correct USD attribute mapping for the updated PhysX
deformable body schema.
* Added :func:`~isaaclab_physx.sim.schemas.define_deformable_body_properties` and
:func:`~isaaclab_physx.sim.schemas.modify_deformable_body_properties` to
``isaaclab_physx.sim.schemas``, supporting both surface and volume deformable
types via the ``deformable_type`` parameter.
* Added :class:`~isaaclab_physx.sim.spawners.materials.DeformableBodyMaterialCfg`
and :class:`~isaaclab_physx.sim.spawners.materials.SurfaceDeformableBodyMaterialCfg`
with namespace-aware property routing for ``omniphysics:`` and
``physxDeformableBody:`` material attributes.
* Added :class:`~isaaclab_physx.sim.spawners.spawner_cfg.DeformableObjectSpawnerCfg`
for configuring deformable body properties and materials when spawning.
* Added surface deformable body support to
:class:`~isaaclab_physx.assets.DeformableObject`. The asset now detects whether
the deformable is a surface or volume type based on the applied material API
and creates the appropriate PhysX tensor view
(``create_surface_deformable_body_view`` vs ``create_volume_deformable_body_view``).
Changed
^^^^^^^
* Changed :attr:`~isaaclab_physx.assets.DeformableObject.root_view` return type
from ``physx.SoftBodyView`` to ``physx.DeformableBodyView`` to align with the
updated PhysX API.
* Changed :attr:`~isaaclab_physx.assets.DeformableObject.material_physx_view`
return type from ``physx.SoftBodyMaterialView`` to
``physx.DeformableMaterialView``.
* Changed deformable body root prim discovery to check for
``OmniPhysicsDeformableBodyAPI`` instead of ``PhysxDeformableBodyAPI``.
* Changed material prim discovery to check for ``OmniPhysicsDeformableMaterialAPI``
instead of ``PhysxDeformableBodyMaterialAPI``.
* Changed PhysX view API calls to use updated method names:
``get_simulation_nodal_positions``, ``set_simulation_nodal_positions``,
``set_simulation_nodal_velocities``, ``get_simulation_nodal_kinematic_targets``,
``set_simulation_nodal_kinematic_targets``.
* Changed property accessors to use updated PhysX view attributes:
``max_simulation_elements_per_body``, ``max_collision_elements_per_body``,
``max_simulation_nodes_per_body``, ``max_collision_nodes_per_body``.
* Changed kinematic target operations to raise ``ValueError`` when called on
surface deformable bodies, which do not support kinematic targets.
0.5.16 (2026-04-13)
~~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Renamed the PhysX IMU sensor implementation to
:class:`~isaaclab_physx.sensors.Pva`. The ``isaaclab_physx.sensors.imu``
module now contains a new lightweight IMU sensor that only provides angular
velocity and linear acceleration.
* Changed :class:`~isaaclab_physx.sensors.Pva` to no longer accept a
``gravity_bias`` parameter. Linear acceleration is now pure finite
differencing of velocity without any gravity contribution.
* Changed :class:`~isaaclab_physx.sensors.Imu` to unconditionally include
gravity in accelerometer readings. The gravity vector is queried from the
PhysX simulation at initialization instead of being user-configured.
Added
^^^^^
* Added :class:`~isaaclab_physx.sensors.Imu` PhysX backend for the new
lightweight IMU sensor with simplified Warp kernels that only compute
angular velocity and linear acceleration.
Fixed
^^^^^
* Fixed unused ``body_pos`` variable in the IMU Warp kernel.
* Fixed ``phsyx`` typo in :class:`~isaaclab.sensors.pva.BasePva` docstring.
0.5.15 (2026-04-13)
~~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added :meth:`~isaaclab_physx.assets.RigidObject.set_material_properties_index`,
:meth:`~isaaclab_physx.assets.RigidObject.set_material_properties_mask`,
:meth:`~isaaclab_physx.assets.Articulation.set_material_properties_index`,
:meth:`~isaaclab_physx.assets.Articulation.set_material_properties_mask`,
:meth:`~isaaclab_physx.assets.RigidObjectCollection.set_material_properties_index`, and
:meth:`~isaaclab_physx.assets.RigidObjectCollection.set_material_properties_mask`
methods for setting collision shape material properties (friction, restitution).
These methods follow the standard ``_index``/``_mask`` pattern, providing a unified
API across PhysX and Newton backends.
0.5.14 (2026-04-06)
~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed the simulation training loop not pausing when the Kit GUI timeline is
paused. :meth:`~isaaclab_physx.physics.PhysxManager.wait_for_playing` now
blocks and keeps the GUI responsive until the timeline is resumed or stopped.
* Fixed articulation visualization freezing after pausing and unpausing the
simulation through the headed GUI in Isaac Sim 5.1+. Articulation meshes now
remain visually updated after resuming.
0.5.13 (2026-03-25)
~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed device mismatch in :meth:`~isaaclab_physx.assets.RigidObjectCollection.reshape_view_to_data_2d`
and :meth:`~isaaclab_physx.assets.RigidObjectCollection.reshape_view_to_data_3d` that caused
``wp.clone`` to fail with CUDA errors when PhysX returns data on CPU (e.g., masses, COMs, inertias)
while the simulation runs on GPU. The strided view now correctly uses ``data.device`` instead of
``self.device``, matching the fix already present in :class:`~isaaclab_physx.assets.RigidObjectCollectionData`.
0.5.12 (2026-03-16)
~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed ``test_body_incoming_joint_wrench_b_single_joint`` computing the expected
wrench in the parent body's frame instead of the child body's frame. The expected
wrench is now expressed in
:attr:`~isaaclab_physx.assets.ArticulationData.body_incoming_joint_wrench_b`'s
actual convention (child body frame) and body indices are resolved by name to be
robust across backends. Also corrected the docstring for
:attr:`~isaaclab_physx.assets.ArticulationData.body_incoming_joint_wrench_b` to
accurately describe the frame convention.
0.5.11 (2026-03-13)
~~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed articulation root prim discovery failing when the
``physxArticulation:articulationEnabled`` attribute is not authored on the
USD prim. The predicate now treats an unset attribute as enabled (the PhysX
default) instead of rejecting the prim.
0.5.10 (2026-03-13)
~~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Removed verbose ``logger.info`` calls from
:class:`~isaaclab_physx.assets.RigidObject` and
:class:`~isaaclab_physx.assets.Articulation` initialization that logged body
names, joint names, and instance counts. Articulation joint parameter tables and
actuator group summaries are retained.
0.5.9 (2026-03-11)
~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed device mismatch in
:class:`~isaaclab_physx.assets.RigidObjectCollectionData` where
``_reshape_view_to_data_2d`` and ``_reshape_view_to_data_3d`` created
strided pointer views with the target GPU device instead of the source
array's device. PhysX returns masses, COMs, and inertias on CPU, so the
strided view incorrectly claimed a CPU pointer lived on GPU. This caused
``CUDA error 1: invalid argument`` during ``wp.clone`` on GPUs without
HMM (Heterogeneous Memory Management).
0.5.8 (2026-03-10)
~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Removed redundant ``ArticulationView`` from
:class:`~isaaclab_physx.scene_data_providers.PhysxSceneDataProvider`.
Creating a single ``ArticulationView`` for heterogeneous articulation types
(e.g. Robot + Cabinet) triggered PhysX "Incorrect DofIdx" errors. The
``RigidBodyView`` already covers all body transforms including articulation
links, so the articulation view was unnecessary. Articulation paths from
prebuilt artifacts are now merged into rigid body paths for the
``RigidBodyView``.
* Fixed pre-existing test fixture in
``test_physx_scene_data_provider_visualizer_contract.py`` where
``_make_provider()`` was missing the
``_force_usd_fallback_for_newton_model_build`` attribute and the force
fallback test used an incorrect attribute name.
0.5.7 (2026-03-06)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Made several PhysX articulation tests more backend-agnostic by relaxing
PhysX-specific assumptions in ``test_articulation.py``.
0.5.6 (2026-03-03)
~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fix asset writer methods in :class:`~isaaclab_physx.assets.Articulation`,
:class:`~isaaclab_physx.assets.RigidObject`, and
:class:`~isaaclab_physx.assets.RigidObjectCollection` to use public data
properties instead of internal timestamped buffer ``.data`` fields, removing
redundant manual timestamp updates.
0.5.5 (2026-03-02)
~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Replaced all ``wp.nonzero()`` calls in
:class:`~isaaclab_physx.assets.Articulation`,
:class:`~isaaclab_physx.assets.RigidObject`, and
:class:`~isaaclab_physx.assets.RigidObjectCollection` mask methods with
``torch.nonzero()`` via new ``_resolve_env_mask``, ``_resolve_body_mask``,
``_resolve_joint_mask``, ``_resolve_fixed_tendon_mask``, and
``_resolve_spatial_tendon_mask`` helpers, fixing mask-based writers that previously
raised errors at runtime.
* Fixed device mismatch in ``RigidObjectCollection._env_body_ids_to_view_ids`` where GPU
index arrays were passed to a CPU kernel launch. Inputs are now cloned to the target
device before use.
* Added ``_get_cpu_env_ids`` helper to :class:`~isaaclab_physx.assets.Articulation`,
:class:`~isaaclab_physx.assets.RigidObject`, and
:class:`~isaaclab_physx.assets.RigidObjectCollection` to safely clone environment
indices to CPU for PhysX model-property setters.
* Fixed ``MockArticulationViewWarp`` to support the mock test infrastructure.
0.5.4 (2026-03-01)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* fixed :func:`~isaaclab_physx.cloner.physx_replicate` to not exclude self replication by default.
0.5.3 (2026-02-27)
~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added runtime shape and dtype validation to all write methods in
:class:`~isaaclab_physx.assets.Articulation`,
:class:`~isaaclab_physx.assets.RigidObject`,
:class:`~isaaclab_physx.assets.RigidObjectCollection`,
:class:`~isaaclab_physx.assets.DeformableObject`, and
:class:`~isaaclab_physx.assets.SurfaceGripper` using
:meth:`~isaaclab.assets.AssetBase.assert_shape_and_dtype`. Validates input dimensions
and types before kernel launch to catch mismatches early.
0.5.2 (2026-02-25)
~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added runtime shape and dtype validation to all write methods in
:class:`~isaaclab_physx.assets.Articulation`,
:class:`~isaaclab_physx.assets.RigidObject`,
:class:`~isaaclab_physx.assets.RigidObjectCollection`,
:class:`~isaaclab_physx.assets.DeformableObject`, and
:class:`~isaaclab_physx.assets.SurfaceGripper` using
:meth:`~isaaclab.assets.AssetBase.assert_shape_and_dtype`. Validates input dimensions
and types before kernel launch to catch mismatches early.
0.5.1 (2026-02-25)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Updated ContactSensor ``body_names`` property to use ``num_sensors`` instead of
deprecated ``num_bodies``.
0.5.0 (2026-02-24)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Aligned asset API with the multi-backend architecture. Base class abstract methods
in :class:`~isaaclab.assets.BaseArticulation` and :class:`~isaaclab.assets.BaseRigidObject`
have been refined so that PhysX and Newton backends share a consistent interface.
* Improved docstrings across all asset classes with precise shape and dtype annotations
for warp array properties and write methods.
* Migrated tests to use the new ``_index`` / ``_mask`` write method APIs, removing
usage of deprecated write methods.
0.4.1 (2026-02-18)
~~~~~~~~~~~~~~~~~~
Fixed
^^^^^
* Fixed a bug in :meth:~isaaclab_physx.assets.Articulation.process_actuators_cfg where explicit actuator joints could receive non-zero PhysX stiffness/damping, causing double PD control.
0.4.0 (2026-02-13)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Migrated all PhysX asset classes to warp backend:
:class:`~isaaclab_physx.assets.Articulation`,
:class:`~isaaclab_physx.assets.RigidObject`,
:class:`~isaaclab_physx.assets.RigidObjectCollection`,
:class:`~isaaclab_physx.assets.DeformableObject`, and
:class:`~isaaclab_physx.assets.SurfaceGripper`.
Internal state buffers now use ``wp.array`` with structured warp types
(``wp.vec3f``, ``wp.quatf``, ``wp.transformf``, ``wp.spatial_vectorf``).
* Migrated all PhysX sensor classes to warp backend:
:class:`~isaaclab_physx.sensors.ContactSensor`,
:class:`~isaaclab_physx.sensors.Imu`, and
:class:`~isaaclab_physx.sensors.FrameTransformer`.
* Split all write methods into ``_index`` and ``_mask`` variants for explicit
sparse-index vs. boolean-mask semantics.
Added
^^^^^
* Added warp kernel modules for fused GPU computations:
* :mod:`isaaclab_physx.assets.kernels` β€” shared kernels for root state extraction,
velocity transforms, and data write-back.
* :mod:`isaaclab_physx.assets.articulation.kernels` β€” articulation-specific kernels
for joint state, body properties, and COM computations.
* :mod:`isaaclab_physx.assets.deformable_object.kernels` β€” nodal state and mean
vertex computations.
* :mod:`isaaclab_physx.assets.rigid_object_collection.kernels` β€” 2D indexed kernels
for multi-body collections.
* :mod:`isaaclab_physx.sensors.contact_sensor.kernels` β€” contact force aggregation
and history buffer management.
* :mod:`isaaclab_physx.sensors.imu.kernels` β€” fused IMU update combining acceleration,
gyroscope, and gravity projection.
* :mod:`isaaclab_physx.sensors.frame_transformer.kernels` β€” frame transform computations.
* Added warp-based mock PhysX views for unit testing:
``MockArticulationViewWarp``, ``MockRigidBodyViewWarp``, ``MockRigidContactViewWarp``.
0.3.0 (2026-02-11)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Refactored :class:`~isaaclab_physx.physics.PhysxManager` to properly handle physics initialization
order. ``attach_stage()`` is now called before ``start_simulation()`` to ensure GPU buffers are
correctly allocated.
* Removed ``device`` field from :class:`~isaaclab_physx.physics.PhysxManagerCfg`. Device is now
inherited from :attr:`SimulationCfg.device`.
Added
^^^^^
* Added :class:`~isaaclab_physx.physics.PhysxManager` as the concrete PhysX backend implementation
of :class:`~isaaclab.physics.PhysicsManager`.
* Added :class:`~isaaclab_physx.physics.IsaacEvents` enum for PhysX-specific simulation events.
* Added monkey-patching of ``isaacsim.core.simulation_manager.SimulationManager`` in package init
to ensure Isaac Sim uses :class:`~isaaclab_physx.physics.PhysxManager` for callback handling.
0.2.0 (2026-02-05)
~~~~~~~~~~~~~~~~~~
Changed
^^^^^^^
* Updated all PhysX benchmarks in :mod:`isaaclab_physx.benchmark` to use the new
:class:`~isaaclab.test.benchmark.BaseIsaacLabBenchmark` framework from ``isaaclab.test.benchmark``.
* Added support for configurable output backends via ``--benchmark_backend`` argument.
Supported backends: ``json``, ``osmo``, ``omniperf``.
0.1.4 (2026-02-05)
~~~~~~~~~~~~~~~~~~
Removed
^^^^^^^
* Removed all the deprecated properties and shorthands in the assets. They now live in the base classes.
0.1.3 (2026-02-03)
~~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added :mod:`isaaclab_physx.benchmark` module containing performance micro-benchmarks for
PhysX asset classes. Includes:
* ``benchmark_articulation.py``: Benchmarks for setter/writer methods on
:class:`~isaaclab_physx.assets.Articulation` including root state, joint state,
joint parameters, and body property operations.
* ``benchmark_articulation_data.py``: Benchmarks for property accessors on
:class:`~isaaclab_physx.assets.ArticulationData` covering root link/COM properties,
joint properties, and body link/COM properties.
* ``benchmark_rigid_object.py``: Benchmarks for setter/writer methods on
:class:`~isaaclab_physx.assets.RigidObject` including root state and body property operations.
* ``benchmark_rigid_object_data.py``: Benchmarks for property accessors on
:class:`~isaaclab_physx.assets.RigidObjectData`.
* ``benchmark_rigid_object_collection.py``: Benchmarks for setter/writer methods on
:class:`~isaaclab_physx.assets.RigidObjectCollection` including body state, pose,
velocity, and property operations.
* ``benchmark_rigid_object_collection_data.py``: Benchmarks for property accessors on
:class:`~isaaclab_physx.assets.RigidObjectCollectionData`.
All benchmarks support configurable iterations, warmup steps, instance counts, multiple
input modes (torch list, torch tensor), and output to JSON/CSV formats with hardware
information capture.
0.1.2 (2026-02-03)
~~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added :mod:`isaaclab_physx.test.mock_interfaces` module providing mock PhysX view implementations
for unit testing without requiring Isaac Sim. Includes:
* :class:`MockRigidBodyView`: Mock for ``physx.RigidBodyView`` with transforms, velocities,
accelerations, and mass properties.
* :class:`MockArticulationView`: Mock for ``physx.ArticulationView`` with root/link states,
DOF properties, and joint control.
* :class:`MockRigidContactView`: Mock for ``physx.RigidContactView`` with contact forces,
positions, normals, and friction data.
* Factory functions including pre-configured quadruped and humanoid views.
* Patching utilities and decorators for easy test injection.
0.1.0 (2026-01-28)
~~~~~~~~~~~~~~~~~~
Added
^^^^^
* Added :mod:`isaaclab_physx.sensors` module containing PhysX-specific sensor implementations:
* :class:`~isaaclab_physx.sensors.ContactSensor` and :class:`~isaaclab_physx.sensors.ContactSensorData`:
PhysX-specific implementation for contact force sensing. Extends
:class:`~isaaclab.sensors.contact_sensor.BaseContactSensor` with PhysX tensor API for contact
force queries, contact filtering, and contact point tracking.
* :class:`~isaaclab_physx.sensors.Imu` and :class:`~isaaclab_physx.sensors.ImuData`:
PhysX-specific implementation for inertial measurement unit simulation. Extends
:class:`~isaaclab.sensors.imu.BaseImu` with PhysX rigid body views for velocity and
acceleration computation.
* :class:`~isaaclab_physx.sensors.FrameTransformer` and :class:`~isaaclab_physx.sensors.FrameTransformerData`:
PhysX-specific implementation for coordinate frame transformations. Extends
:class:`~isaaclab.sensors.frame_transformer.BaseFrameTransformer` with PhysX rigid body views
for efficient frame pose queries.
* Added PhysX-specific sensor tests moved from ``isaaclab/test/sensors/``:
* ``test_contact_sensor.py``
* ``test_imu.py``
* ``test_frame_transformer.py``
* ``check_contact_sensor.py``
* ``check_imu_sensor.py``
Deprecated
^^^^^^^^^^
* Deprecated the ``pose_w``, ``pos_w``, and ``quat_w`` properties on
:class:`~isaaclab_physx.sensors.ContactSensorData` and :class:`~isaaclab_physx.sensors.ImuData`.
These properties will be removed in a future release. Please use a dedicated sensor (e.g.,
:class:`~isaaclab.sensors.FrameTransformer`) to measure sensor poses in world frame.
0.1.0 (2026-01-28)
~~~~~~~~~~~~~~~~~~~
This is the initial release of the ``isaaclab_physx`` extension, which provides PhysX-specific
implementations of Isaac Lab asset classes. This extension enables a multi-backend architecture
where simulation backend-specific code is separated from the core Isaac Lab API.
Added
^^^^^
* Added :mod:`isaaclab_physx.assets` module containing PhysX-specific asset implementations:
* :class:`~isaaclab_physx.assets.Articulation` and :class:`~isaaclab_physx.assets.ArticulationData`:
PhysX-specific implementation for articulated rigid body systems (e.g., robots). Extends
:class:`~isaaclab.assets.BaseArticulation` with PhysX tensor API integration for efficient
GPU-accelerated simulation of multi-joint systems.
* :class:`~isaaclab_physx.assets.RigidObject` and :class:`~isaaclab_physx.assets.RigidObjectData`:
PhysX-specific implementation for single rigid body assets. Extends
:class:`~isaaclab.assets.BaseRigidObject` with PhysX tensor API for efficient rigid body
state queries and writes.
* :class:`~isaaclab_physx.assets.RigidObjectCollection` and :class:`~isaaclab_physx.assets.RigidObjectCollectionData`:
PhysX-specific implementation for collections of rigid objects. Extends
:class:`~isaaclab.assets.BaseRigidObjectCollection` with batched ``(env_ids, object_ids)``
API for efficient multi-object state management.
* :class:`~isaaclab_physx.assets.DeformableObject`, :class:`~isaaclab_physx.assets.DeformableObjectCfg`,
and :class:`~isaaclab_physx.assets.DeformableObjectData`: PhysX-specific implementation for
soft body simulation using finite element methods (FEM). Moved from ``isaaclab.assets``.
* :class:`~isaaclab_physx.assets.SurfaceGripper` and :class:`~isaaclab_physx.assets.SurfaceGripperCfg`:
PhysX-specific implementation for surface gripper simulation using contact APIs. Moved from
``isaaclab.assets``.
* Added backward-compatible wrapper methods in :class:`~isaaclab_physx.assets.RigidObjectCollection`
and :class:`~isaaclab_physx.assets.RigidObjectCollectionData` that delegate to the new
``body_*`` naming convention.
Deprecated
^^^^^^^^^^
* Deprecated the ``root_physx_view`` property on :class:`~isaaclab_physx.assets.Articulation`,
:class:`~isaaclab_physx.assets.RigidObject`, :class:`~isaaclab_physx.assets.RigidObjectCollection`,
and :class:`~isaaclab_physx.assets.DeformableObject` in favor of the ``root_view`` property.
The ``root_physx_view`` property will be removed in a future release.
* Deprecated the ``object_*`` naming convention in :class:`~isaaclab_physx.assets.RigidObjectCollection`
and :class:`~isaaclab_physx.assets.RigidObjectCollectionData` in favor of ``body_*``. The following
methods and properties are deprecated and will be removed in a future release:
**RigidObjectCollection methods:**
* ``write_object_state_to_sim()`` β†’ use ``write_body_state_to_sim()``
* ``write_object_link_state_to_sim()`` β†’ use ``write_body_link_state_to_sim()``
* ``write_object_pose_to_sim()`` β†’ use ``write_body_pose_to_sim()``
* ``write_object_link_pose_to_sim()`` β†’ use ``write_body_link_pose_to_sim()``
* ``write_object_com_pose_to_sim()`` β†’ use ``write_body_com_pose_to_sim()``
* ``write_object_velocity_to_sim()`` β†’ use ``write_body_com_velocity_to_sim()``
* ``write_object_com_velocity_to_sim()`` β†’ use ``write_body_com_velocity_to_sim()``
* ``write_object_link_velocity_to_sim()`` β†’ use ``write_body_link_velocity_to_sim()``
* ``find_objects()`` β†’ use ``find_bodies()``
**RigidObjectCollectionData properties:**
* ``default_object_state`` β†’ use ``default_body_state``
* ``object_names`` β†’ use ``body_names``
* ``object_link_pose_w`` β†’ use ``body_link_pose_w``
* ``object_link_vel_w`` β†’ use ``body_link_vel_w``
* ``object_com_pose_w`` β†’ use ``body_com_pose_w``
* ``object_com_vel_w`` β†’ use ``body_com_vel_w``
* ``object_state_w`` β†’ use ``body_state_w``
* ``object_link_state_w`` β†’ use ``body_link_state_w``
* ``object_com_state_w`` β†’ use ``body_com_state_w``
* ``object_com_acc_w`` β†’ use ``body_com_acc_w``
* ``object_pose_w`` β†’ use ``body_pose_w``
* ``object_pos_w`` β†’ use ``body_pos_w``
* ``object_quat_w`` β†’ use ``body_quat_w``
* ``object_vel_w`` β†’ use ``body_vel_w``
* ``object_lin_vel_w`` β†’ use ``body_lin_vel_w``
* ``object_ang_vel_w`` β†’ use ``body_ang_vel_w``
* ``object_acc_w`` β†’ use ``body_acc_w``
* And all other ``object_*`` properties (see :ref:`migrating-to-isaaclab-3-0` for complete list).
Migration
^^^^^^^^^
* See :ref:`migrating-to-isaaclab-3-0` for detailed migration instructions.