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4.58 kB
| """Rest attitude for a reconstructed SAM3D object on a Z-up table. | |
| The generated URDF applies no ``rpy``, so identity in Isaac Lab lays the object on | |
| its side. The clip quaternion has the right attitude but is tilted a few degrees, | |
| which is enough to roll a box. Snap that tilt out, keep the clip's yaw and its | |
| resting face, and sit the origin on the lowest vertex. | |
| """ | |
| from __future__ import annotations | |
| import re | |
| from pathlib import Path | |
| import numpy as np | |
| from .math_np import quat_mul_wxyz, quat_rotate | |
| _MESH_RE = re.compile( | |
| r'filename="([^"]+\.obj)".*?scale="([0-9.eE+-]+)', | |
| re.IGNORECASE | re.DOTALL, | |
| ) | |
| def urdf_mesh(urdf: str | Path) -> tuple[Path, float] | None: | |
| path = Path(urdf) | |
| if not path.is_file(): | |
| return None | |
| text = path.read_text() | |
| m = _MESH_RE.search(text) | |
| if m is None: | |
| return None | |
| mesh = (path.parent / m.group(1)).resolve() | |
| if not mesh.is_file(): | |
| return None | |
| return mesh, float(m.group(2)) | |
| def load_obj_verts(mesh: Path, scale: float) -> np.ndarray: | |
| verts: list[list[float]] = [] | |
| with mesh.open() as f: | |
| for line in f: | |
| if line.startswith("v "): | |
| verts.append([float(x) for x in line.split()[1:4]]) | |
| if not verts: | |
| raise RuntimeError(f"no vertices in {mesh}") | |
| return np.asarray(verts, dtype=np.float64) * float(scale) | |
| def _quat_align_wxyz(src: np.ndarray, dst: np.ndarray) -> np.ndarray: | |
| """Shortest rotation taking ``src`` onto ``dst`` (wxyz).""" | |
| a = np.asarray(src, dtype=np.float64) | |
| b = np.asarray(dst, dtype=np.float64) | |
| a = a / (np.linalg.norm(a) + 1e-12) | |
| b = b / (np.linalg.norm(b) + 1e-12) | |
| ax = np.cross(a, b) | |
| s = float(np.linalg.norm(ax)) | |
| c = float(np.dot(a, b)) | |
| if s < 1e-9: | |
| return np.array([1.0, 0.0, 0.0, 0.0] if c > 0.0 else [0.0, 1.0, 0.0, 0.0]) | |
| ax = ax / s | |
| half = 0.5 * np.arctan2(s, c) | |
| return np.concatenate([[np.cos(half)], ax * np.sin(half)]) | |
| #: The six signed body axes, candidates for the one the object rests on. | |
| _BODY_AXES = np.vstack([np.eye(3), -np.eye(3)]) | |
| def upright_body_axis(clip_wxyz: np.ndarray) -> np.ndarray: | |
| """The body axis the clip already points most nearly upward. | |
| Which way a SAM3D mesh is "up" is not a fixed convention: the coffee can rests | |
| on body +Y, the sugar box on -Y. Reading it off the demonstration avoids | |
| assuming, and avoids standing an object on a face the human never rested it on. | |
| """ | |
| q = np.asarray(clip_wxyz, dtype=np.float64) | |
| q = q / (np.linalg.norm(q) + 1e-12) | |
| world = quat_rotate(np.tile(q, (len(_BODY_AXES), 1)), _BODY_AXES) | |
| return _BODY_AXES[int(np.argmax(world[:, 2]))] | |
| def flatten_upright_wxyz( | |
| clip_wxyz: np.ndarray, | |
| up_axis: np.ndarray | None = None, | |
| ) -> np.ndarray: | |
| """Drop the clip's residual tilt, keeping its yaw and its resting face. | |
| A few degrees of tilt is enough to roll a box, so the axis nearest vertical is | |
| snapped exactly to world +Z. ``up_axis`` defaults to :func:`upright_body_axis`. | |
| """ | |
| q = np.asarray(clip_wxyz, dtype=np.float64) | |
| q = q / (np.linalg.norm(q) + 1e-12) | |
| axis = upright_body_axis(q) if up_axis is None else np.asarray(up_axis, dtype=np.float64) | |
| up_w = quat_rotate(q, axis) | |
| return quat_mul_wxyz(_quat_align_wxyz(up_w, np.array([0.0, 0.0, 1.0])), q) | |
| def demo_rest_wxyz(urdf: str | Path) -> np.ndarray | None: | |
| """Object attitude at the moment it sits lowest in the clip, i.e. on the table. | |
| Frame 0 is not reliable: some clips open with the object already lifted. | |
| """ | |
| replay = Path(urdf).resolve().parent.parent / "isaaclab_replay.npz" | |
| if not replay.is_file(): | |
| return None | |
| data = np.load(replay, allow_pickle=True) | |
| if "object_wxyz" not in data or "object_pos" not in data: | |
| return None | |
| pos, quat = data["object_pos"], data["object_wxyz"] | |
| if len(pos) == 0: | |
| return None | |
| return np.asarray(quat[int(np.argmin(pos[:, 2]))], dtype=np.float64) | |
| def support_height(verts: np.ndarray, wxyz: np.ndarray) -> float: | |
| vr = quat_rotate(np.tile(np.asarray(wxyz, dtype=np.float64), (len(verts), 1)), verts) | |
| return float(-vr[:, 2].min()) | |
| def rest_pose( | |
| urdf: str | Path, | |
| clip_wxyz: np.ndarray, | |
| ) -> tuple[np.ndarray, float] | None: | |
| """``(wxyz, origin height above table)`` for a firm rest, or None if no mesh.""" | |
| parsed = urdf_mesh(urdf) | |
| if parsed is None: | |
| return None | |
| mesh, scale = parsed | |
| verts = load_obj_verts(mesh, scale) | |
| q = flatten_upright_wxyz(clip_wxyz) | |
| return q, support_height(verts, q) | |