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- .gitattributes +57 -0
- simready_assets/826/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/826/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- simready_assets/826/.metadata/com.nvidia.simready.packaging.bom.json +109 -0
- simready_assets/826/.metadata/com.nvidia.simready.root_usds.json +6 -0
- simready_assets/826/gltf/pbr.mdl +1027 -0
- simready_assets/859/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/859/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- simready_assets/859/.metadata/com.nvidia.simready.packaging.bom.json +54 -0
- simready_assets/859/.metadata/com.nvidia.simready.root_usds.json +6 -0
- simready_assets/859/dryer_frontload_7kg.usd +3 -0
- simready_assets/859/gltf/pbr.mdl +1004 -0
- simready_assets/860/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/860/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- simready_assets/860/.metadata/com.nvidia.simready.packaging.bom.json +52 -0
- simready_assets/860/.metadata/com.nvidia.simready.root_usds.json +6 -0
- simready_assets/860/SubUSDs/materials/pbr.mdl +1004 -0
- simready_assets/860/gltf/pbr.mdl +1004 -0
- simready_assets/861/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/861/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- simready_assets/861/.metadata/com.nvidia.simready.packaging.bom.json +43 -0
- simready_assets/861/.metadata/com.nvidia.simready.root_usds.json +6 -0
- simready_assets/861/gltf/pbr.mdl +1004 -0
- simready_assets/892/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/892/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- simready_assets/892/.metadata/com.nvidia.simready.packaging.bom.json +63 -0
- simready_assets/892/.metadata/com.nvidia.simready.root_usds.json +6 -0
- simready_assets/892/gltf/pbr.mdl +1027 -0
- simready_assets/893/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/893/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- simready_assets/893/.metadata/com.nvidia.simready.packaging.bom.json +43 -0
- simready_assets/893/.metadata/com.nvidia.simready.root_usds.json +6 -0
- simready_assets/893/gltf/pbr.mdl +1004 -0
- simready_assets/894/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/894/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- simready_assets/894/.metadata/com.nvidia.simready.packaging.bom.json +43 -0
- simready_assets/894/.metadata/com.nvidia.simready.root_usds.json +6 -0
- simready_assets/894/gltf/pbr.mdl +1004 -0
- simready_assets/895/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/895/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- simready_assets/895/.metadata/com.nvidia.simready.packaging.bom.json +43 -0
- simready_assets/895/.metadata/com.nvidia.simready.root_usds.json +6 -0
- simready_assets/895/gltf/pbr.mdl +1004 -0
- simready_assets/896/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/896/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
- simready_assets/896/.metadata/com.nvidia.simready.packaging.bom.json +43 -0
- simready_assets/896/.metadata/com.nvidia.simready.root_usds.json +6 -0
- simready_assets/896/gltf/pbr.mdl +1027 -0
- simready_assets/897/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +39 -0
- simready_assets/897/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
.gitattributes
CHANGED
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@@ -741,3 +741,60 @@ simready_assets/903/office_door.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/892/soap_basket.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/901/plastic_tote_2.92ftx2ft.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/902/plastic_tote_2.92ftx2ft_2.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/892/soap_basket.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/901/plastic_tote_2.92ftx2ft.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/902/plastic_tote_2.92ftx2ft_2.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/909/plastic_barrel_2.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/912/wooden_crate_1.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/904/exit_door.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/908/plastic_barrel_1.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/914/dock_shutter_14ftx14ft_open_version.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/913/dock_shutter_10ftx10ft_open_version.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/915/stack_nest_tote_1.7x1.25_ft.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/916/warehouse_pallet_1.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/917/warehouse_pallet_2.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/918/warehouse_pallet_3.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/919/warehouse_pallet_4.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/920/warehouse_pallet_5.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/921/warehouse_pallet_6.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/859/dryer_frontload_7kg.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/923/warehouse_pallet_8.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/925/warehouse_pallet_10.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/924/warehouse_pallet_9.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/926/warehouse_pallet_11.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/927/warehouse_pallet_12.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/928/warehouse_pallet_13.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/929/warehouse_pallet_14.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/922/warehouse_pallet_7.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/931/warehouse_pallet_16.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/930/warehouse_pallet_15.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/932/wooden_pallet_4_ft_X_4_ft_2.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/933/wooden_pallet_4_ft_X_3_33_ft.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/934/traffic_barrier_gate.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/937/wooden_crate_3.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/936/wooden_crate_2.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/938/wire_mesh_partition.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/935/tool_box.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/939/wire_mesh_partition_gate_6.93ftx6.77ft.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/942/hydraulic_dock_leveler_elevated.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/940/warehouse_rack_2.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/943/warehouse_electric_panel.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/941/hydraulic_dock_leveler.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/944/Metal_Storage_Locker_12in.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/945/Metal_storage_Locker_24in.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/946/office_desk.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/948/safety_bollard.usd filter=lfs diff=lfs merge=lfs -text
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| 784 |
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simready_assets/949/high_bay_led_luminaire_3.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/947/emergency_exit_sign.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/950/high_bay_led_luminaire_2.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/955/Column_guard_1.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/953/office_chair.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/951/high_bay_led_luminaire_1.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/958/traffic_mirror_dome.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/957/fire_extinguisher.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/952/semi_trailer.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/959/Wall_panel_corrugated_metal.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/960/fire_alarm.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/961/fire_sprinkler.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/963/smoke_detector.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/962/large_first_aid_kit.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/954/forklift_1.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/964/scissor_lift.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/967/iron_and_ironing_board.usd filter=lfs diff=lfs merge=lfs -text
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simready_assets/826/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
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{
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"timestamp": "2026-08-10T19:04:47",
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"assets": [
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{
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"asset": "outdoor_plant_7.usd",
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"features": [
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{
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"passed": true,
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"failing_requirements": [],
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"dependencies": []
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{
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"FET033_SIMREADY_PACKAGING": {
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"failing_requirements": [],
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"dependencies": [
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{
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simready_assets/826/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
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{
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"timestamp": "2026-08-10T19:04:47",
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"assets": [
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{
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"asset": "com.nvidia.simready.packaging.json",
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"features": [
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{
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"FET030_PACKAGING_CORE": {
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"passed": true,
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"failing_requirements": [],
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simready_assets/826/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"content_root": "file:///E:/validate/Output/.packages/outdoor_plant_7/1.0.0",
|
| 4 |
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"items": [
|
| 5 |
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{
|
| 6 |
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|
| 7 |
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|
| 8 |
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| 9 |
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| 10 |
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| 11 |
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|
| 12 |
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|
| 13 |
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|
| 14 |
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{
|
| 15 |
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|
| 16 |
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"size": 443043,
|
| 17 |
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|
| 18 |
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| 19 |
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| 20 |
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| 21 |
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|
| 22 |
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|
| 23 |
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|
| 24 |
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|
| 25 |
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|
| 26 |
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| 27 |
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| 28 |
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| 30 |
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| 31 |
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|
| 32 |
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|
| 33 |
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|
| 34 |
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|
| 35 |
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|
| 36 |
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| 37 |
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| 40 |
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|
| 42 |
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|
| 43 |
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|
| 44 |
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|
| 45 |
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| 46 |
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| 47 |
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| 48 |
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| 50 |
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|
| 51 |
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|
| 52 |
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|
| 53 |
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|
| 54 |
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|
| 55 |
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| 56 |
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| 59 |
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|
| 60 |
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|
| 61 |
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|
| 62 |
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|
| 63 |
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|
| 64 |
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|
| 65 |
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| 66 |
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| 68 |
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|
| 69 |
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|
| 70 |
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|
| 71 |
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|
| 72 |
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|
| 73 |
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|
| 74 |
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| 77 |
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|
| 78 |
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|
| 79 |
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|
| 80 |
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|
| 81 |
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|
| 82 |
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|
| 83 |
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| 84 |
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| 85 |
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|
| 87 |
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|
| 88 |
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|
| 89 |
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|
| 90 |
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|
| 91 |
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|
| 92 |
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|
| 93 |
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| 94 |
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|
| 96 |
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|
| 97 |
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|
| 98 |
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|
| 99 |
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|
| 100 |
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|
| 101 |
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|
| 102 |
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| 103 |
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| 106 |
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|
| 107 |
+
}
|
| 108 |
+
]
|
| 109 |
+
}
|
simready_assets/826/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"outdoor_plant_7.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
simready_assets/826/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1027 @@
|
|
|
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|
|
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
*****************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.8;
|
| 30 |
+
|
| 31 |
+
import ::anno::*;
|
| 32 |
+
import ::base::*;
|
| 33 |
+
import ::df::*;
|
| 34 |
+
import ::math::*;
|
| 35 |
+
import ::state::*;
|
| 36 |
+
import ::tex::*;
|
| 37 |
+
import ::scene::*;
|
| 38 |
+
import ::limits::*;
|
| 39 |
+
|
| 40 |
+
export enum gltf_alpha_mode {
|
| 41 |
+
opaque,
|
| 42 |
+
mask,
|
| 43 |
+
blend
|
| 44 |
+
};
|
| 45 |
+
|
| 46 |
+
export enum gltf_wrapping_mode {
|
| 47 |
+
clamp_to_edge = 33071,
|
| 48 |
+
mirrored_repeat = 33648,
|
| 49 |
+
repeat = 10497
|
| 50 |
+
};
|
| 51 |
+
|
| 52 |
+
export struct gltf_texture_lookup_value
|
| 53 |
+
{
|
| 54 |
+
bool valid = false;
|
| 55 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 56 |
+
};
|
| 57 |
+
|
| 58 |
+
export struct gltf_normal_texture_lookup_value
|
| 59 |
+
{
|
| 60 |
+
bool valid = false;
|
| 61 |
+
float3 value = float3(0.0);
|
| 62 |
+
};
|
| 63 |
+
|
| 64 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 65 |
+
switch (mode) {
|
| 66 |
+
case mask:
|
| 67 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 68 |
+
case blend:
|
| 69 |
+
return alpha;
|
| 70 |
+
case opaque:
|
| 71 |
+
return 1.0;
|
| 72 |
+
}
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 76 |
+
return sample.valid ? sample.value : default_value;
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 80 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 84 |
+
return sample.valid ? sample.value : state::normal();
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 88 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 89 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 93 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 97 |
+
{
|
| 98 |
+
if (mode == clamp_to_edge)
|
| 99 |
+
return ::tex::wrap_clamp;
|
| 100 |
+
if (mode == mirrored_repeat)
|
| 101 |
+
return ::tex::wrap_mirrored_repeat;
|
| 102 |
+
|
| 103 |
+
return ::tex::wrap_repeat;
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
float2 khr_texture_transform_apply(
|
| 107 |
+
float2 coord,
|
| 108 |
+
float2 offset,
|
| 109 |
+
float rotation,
|
| 110 |
+
float2 scale
|
| 111 |
+
)
|
| 112 |
+
{
|
| 113 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 114 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 115 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 116 |
+
|
| 117 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 118 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 119 |
+
|
| 120 |
+
// first scale
|
| 121 |
+
coord = coord * scale;
|
| 122 |
+
// then rotate
|
| 123 |
+
float cos_rotation = ::math::cos(rotation);
|
| 124 |
+
float sin_rotation = ::math::sin(rotation);
|
| 125 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 126 |
+
// then translate
|
| 127 |
+
coord = coord + offset;
|
| 128 |
+
|
| 129 |
+
// flip back
|
| 130 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 131 |
+
return coord;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 135 |
+
uniform texture_2d texture = texture_2d()
|
| 136 |
+
[[
|
| 137 |
+
anno::in_group("Source"),
|
| 138 |
+
anno::display_name("Texture"),
|
| 139 |
+
anno::description("Texture File")
|
| 140 |
+
]],
|
| 141 |
+
uniform int tex_coord_index = 0
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Source"),
|
| 144 |
+
anno::display_name("Coordinate Set"),
|
| 145 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Texture Transform"),
|
| 152 |
+
anno::display_name("Offset"),
|
| 153 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform float rotation = 0.0
|
| 157 |
+
[[
|
| 158 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 159 |
+
anno::in_group("Texture Transform"),
|
| 160 |
+
anno::display_name("Rotation"),
|
| 161 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 162 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 163 |
+
]],
|
| 164 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 165 |
+
[[
|
| 166 |
+
anno::in_group("Texture Transform"),
|
| 167 |
+
anno::display_name("Scale"),
|
| 168 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 169 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 170 |
+
]],
|
| 171 |
+
|
| 172 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 173 |
+
[[
|
| 174 |
+
anno::in_group("Sampler"),
|
| 175 |
+
anno::display_name("Wrap S"),
|
| 176 |
+
anno::description("S (U) wrapping mode."),
|
| 177 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 178 |
+
]],
|
| 179 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 180 |
+
[[
|
| 181 |
+
anno::in_group("Sampler"),
|
| 182 |
+
anno::display_name("Wrap T"),
|
| 183 |
+
anno::description("T (V) wrapping mode."),
|
| 184 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 185 |
+
]]
|
| 186 |
+
)
|
| 187 |
+
[[
|
| 188 |
+
anno::author("NVIDIA Corporation"),
|
| 189 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 190 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 191 |
+
]]
|
| 192 |
+
{
|
| 193 |
+
gltf_texture_lookup_value tex_ret;
|
| 194 |
+
if (!tex::texture_isvalid(texture))
|
| 195 |
+
return tex_ret;
|
| 196 |
+
|
| 197 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 198 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 199 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 200 |
+
offset: offset,
|
| 201 |
+
rotation: rotation,
|
| 202 |
+
scale: scale);
|
| 203 |
+
|
| 204 |
+
tex_ret.value = tex::lookup_float4(
|
| 205 |
+
tex: texture,
|
| 206 |
+
coord: tex_coord,
|
| 207 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 208 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 209 |
+
tex_ret.valid = true;
|
| 210 |
+
return tex_ret;
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 214 |
+
uniform texture_2d texture = texture_2d()
|
| 215 |
+
[[
|
| 216 |
+
anno::in_group("Source"),
|
| 217 |
+
anno::display_name("Texture"),
|
| 218 |
+
anno::description("Texture File")
|
| 219 |
+
]],
|
| 220 |
+
uniform float normal_scale_factor = 1.0
|
| 221 |
+
[[
|
| 222 |
+
anno::hard_range(0.0, 1.0),
|
| 223 |
+
anno::in_group("Source"),
|
| 224 |
+
anno::display_name("Normal Scale Factor"),
|
| 225 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 227 |
+
]],
|
| 228 |
+
uniform int tex_coord_index = 0
|
| 229 |
+
[[
|
| 230 |
+
anno::in_group("Source"),
|
| 231 |
+
anno::display_name("Coordinate Set"),
|
| 232 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 233 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 234 |
+
]],
|
| 235 |
+
uniform int tex_tangent_index = 0
|
| 236 |
+
[[
|
| 237 |
+
anno::hidden(),
|
| 238 |
+
anno::in_group("Source"),
|
| 239 |
+
anno::display_name("Coordinate Set"),
|
| 240 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Texture Transform"),
|
| 247 |
+
anno::display_name("Offset"),
|
| 248 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform float rotation = 0.0
|
| 252 |
+
[[
|
| 253 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 254 |
+
anno::in_group("Texture Transform"),
|
| 255 |
+
anno::display_name("Rotation"),
|
| 256 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 257 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 258 |
+
]],
|
| 259 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 260 |
+
[[
|
| 261 |
+
anno::in_group("Texture Transform"),
|
| 262 |
+
anno::display_name("Scale"),
|
| 263 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 264 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 265 |
+
]],
|
| 266 |
+
|
| 267 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 268 |
+
[[
|
| 269 |
+
anno::in_group("Sampler"),
|
| 270 |
+
anno::display_name("Wrap S"),
|
| 271 |
+
anno::description("S (U) wrapping mode."),
|
| 272 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 273 |
+
]],
|
| 274 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 275 |
+
[[
|
| 276 |
+
anno::in_group("Sampler"),
|
| 277 |
+
anno::display_name("Wrap T"),
|
| 278 |
+
anno::description("T (V) wrapping mode."),
|
| 279 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 280 |
+
]]
|
| 281 |
+
)
|
| 282 |
+
[[
|
| 283 |
+
anno::author("NVIDIA Corporation"),
|
| 284 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 285 |
+
anno::description("Function to read a normal texture.")
|
| 286 |
+
]]
|
| 287 |
+
{
|
| 288 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 289 |
+
if (!::tex::texture_isvalid(texture))
|
| 290 |
+
return tex_ret;
|
| 291 |
+
|
| 292 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 293 |
+
texture: texture,
|
| 294 |
+
factor: normal_scale_factor,
|
| 295 |
+
uvw: base::transform_coordinate(
|
| 296 |
+
transform: base::rotation_translation_scale(
|
| 297 |
+
rotation: float3(0, 0, rotation),
|
| 298 |
+
translation: float3(offset.x, offset.y, 0),
|
| 299 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 300 |
+
),
|
| 301 |
+
coordinate: base::texture_coordinate_info(
|
| 302 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 303 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 304 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 305 |
+
)
|
| 306 |
+
),
|
| 307 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 308 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 309 |
+
tex_ret.valid = true;
|
| 310 |
+
return tex_ret;
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
export material gltf_material(
|
| 314 |
+
// base color
|
| 315 |
+
uniform color base_color_factor = color(1.0)
|
| 316 |
+
[[
|
| 317 |
+
anno::in_group("Metallic Roughness"),
|
| 318 |
+
anno::display_name("Base Color Factor"),
|
| 319 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 320 |
+
]],
|
| 321 |
+
|
| 322 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 323 |
+
[[
|
| 324 |
+
anno::in_group("Metallic Roughness"),
|
| 325 |
+
anno::display_name("Base Color Texture"),
|
| 326 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 327 |
+
]],
|
| 328 |
+
|
| 329 |
+
// KHR_materials_specular
|
| 330 |
+
uniform float specular_factor = 1.0
|
| 331 |
+
[[
|
| 332 |
+
anno::hard_range(0.0, 1.0),
|
| 333 |
+
anno::in_group("Specular"),
|
| 334 |
+
anno::display_name("Specular Factor"),
|
| 335 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 336 |
+
]],
|
| 337 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 338 |
+
[[
|
| 339 |
+
anno::in_group("Specular"),
|
| 340 |
+
anno::display_name("Specular Texture"),
|
| 341 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 342 |
+
]],
|
| 343 |
+
uniform color specular_color_factor = color(1.0)
|
| 344 |
+
[[
|
| 345 |
+
anno::in_group("Specular"),
|
| 346 |
+
anno::display_name("Specular Color Factor"),
|
| 347 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Specular"),
|
| 352 |
+
anno::display_name("Specular Color Texture"),
|
| 353 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 354 |
+
]],
|
| 355 |
+
|
| 356 |
+
// metallic roughness
|
| 357 |
+
uniform float metallic_factor = 1.0
|
| 358 |
+
[[
|
| 359 |
+
anno::hard_range(0.0, 1.0),
|
| 360 |
+
anno::in_group("Metallic Roughness"),
|
| 361 |
+
anno::display_name("Metallic Factor"),
|
| 362 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 363 |
+
]],
|
| 364 |
+
|
| 365 |
+
uniform float roughness_factor = 1.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 1.0),
|
| 368 |
+
anno::in_group("Metallic Roughness"),
|
| 369 |
+
anno::display_name("Roughness Factor"),
|
| 370 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Metallic Roughness"),
|
| 375 |
+
anno::display_name("Metal/Rough Texture"),
|
| 376 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 377 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 378 |
+
]],
|
| 379 |
+
|
| 380 |
+
// KHR_materials_anisotropy
|
| 381 |
+
uniform float anisotropy_strength = 0.0
|
| 382 |
+
[[
|
| 383 |
+
anno::hard_range(0.0, 1.0),
|
| 384 |
+
anno::in_group("Anisotropy"),
|
| 385 |
+
anno::display_name("Anisotropy Strength"),
|
| 386 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 387 |
+
]],
|
| 388 |
+
uniform float anisotropy_rotation = 0.0
|
| 389 |
+
[[
|
| 390 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 391 |
+
anno::in_group("Anisotropy"),
|
| 392 |
+
anno::display_name("Anisotropy Rotation"),
|
| 393 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 394 |
+
]],
|
| 395 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 396 |
+
[[
|
| 397 |
+
anno::in_group("Anisotropy"),
|
| 398 |
+
anno::display_name("Anisotropy Texture"),
|
| 399 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 400 |
+
]],
|
| 401 |
+
|
| 402 |
+
// KHR_materials_ior
|
| 403 |
+
uniform float ior = 1.5
|
| 404 |
+
[[
|
| 405 |
+
anno::hard_range(1.0, 5.0),
|
| 406 |
+
anno::in_group("Metallic Roughness"),
|
| 407 |
+
anno::display_name("IOR"),
|
| 408 |
+
anno::description("The index of refraction.")
|
| 409 |
+
]],
|
| 410 |
+
|
| 411 |
+
// normal map
|
| 412 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 413 |
+
[[
|
| 414 |
+
anno::in_group("Normal Mapping"),
|
| 415 |
+
anno::display_name("Normal Texture"),
|
| 416 |
+
anno::description("Base layer normal map.")
|
| 417 |
+
]],
|
| 418 |
+
|
| 419 |
+
// KHR_materials_transmission
|
| 420 |
+
uniform float transmission_factor = 0.0
|
| 421 |
+
[[
|
| 422 |
+
anno::hard_range(0.0, 1.0),
|
| 423 |
+
anno::in_group("Transmission"),
|
| 424 |
+
anno::display_name("Transmission Factor"),
|
| 425 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 426 |
+
]],
|
| 427 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 428 |
+
[[
|
| 429 |
+
anno::in_group("Transmission"),
|
| 430 |
+
anno::display_name("Transmission Texture"),
|
| 431 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 432 |
+
anno::enable_if("transmission_factor>0")
|
| 433 |
+
]],
|
| 434 |
+
|
| 435 |
+
// KHR_materials_sheen
|
| 436 |
+
uniform color sheen_color_factor = color(0.0)
|
| 437 |
+
[[
|
| 438 |
+
anno::in_group("Sheen"),
|
| 439 |
+
anno::display_name("Sheen Color Factor"),
|
| 440 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 441 |
+
]],
|
| 442 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 443 |
+
[[
|
| 444 |
+
anno::in_group("Sheen"),
|
| 445 |
+
anno::display_name("Sheen Color Texture"),
|
| 446 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 447 |
+
]],
|
| 448 |
+
uniform float sheen_roughness_factor = 0.0
|
| 449 |
+
[[
|
| 450 |
+
anno::hard_range(0.0, 1.0),
|
| 451 |
+
anno::in_group("Sheen"),
|
| 452 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 453 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 454 |
+
]],
|
| 455 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 456 |
+
[[
|
| 457 |
+
anno::in_group("Sheen"),
|
| 458 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 459 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 460 |
+
]],
|
| 461 |
+
|
| 462 |
+
// KHR_materials_clearcoat
|
| 463 |
+
uniform float clearcoat_factor = 0.0
|
| 464 |
+
[[
|
| 465 |
+
anno::hard_range(0.0, 1.0),
|
| 466 |
+
anno::in_group("Clearcoat"),
|
| 467 |
+
anno::display_name("Clearcoat Factor"),
|
| 468 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 469 |
+
]],
|
| 470 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 471 |
+
[[
|
| 472 |
+
anno::in_group("Clearcoat"),
|
| 473 |
+
anno::display_name("Clearcoat Texture"),
|
| 474 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 475 |
+
anno::enable_if("clearcoat_factor>0")
|
| 476 |
+
]],
|
| 477 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 478 |
+
[[
|
| 479 |
+
anno::hard_range(0.0, 1.0),
|
| 480 |
+
anno::in_group("Clearcoat"),
|
| 481 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 482 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 483 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Clearcoat"),
|
| 488 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 489 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 490 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 491 |
+
]],
|
| 492 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 493 |
+
[[
|
| 494 |
+
anno::in_group("Clearcoat"),
|
| 495 |
+
anno::display_name("Clearcoat Normal"),
|
| 496 |
+
anno::description("The clearcoat normal map texture."),
|
| 497 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 498 |
+
]],
|
| 499 |
+
|
| 500 |
+
// KHR_materials_iridescence
|
| 501 |
+
uniform float iridescence_factor = 0.0
|
| 502 |
+
[[
|
| 503 |
+
anno::hard_range(0.0, 1.0),
|
| 504 |
+
anno::in_group("Iridescence"),
|
| 505 |
+
anno::display_name("Iridescence Factor"),
|
| 506 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 507 |
+
]],
|
| 508 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 509 |
+
[[
|
| 510 |
+
anno::in_group("Iridescence"),
|
| 511 |
+
anno::display_name("Iridescence Texture"),
|
| 512 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 513 |
+
anno::enable_if("iridescence_factor>0")
|
| 514 |
+
]],
|
| 515 |
+
uniform float iridescence_ior = 1.3
|
| 516 |
+
[[
|
| 517 |
+
anno::soft_range(1.0, 5.0),
|
| 518 |
+
anno::in_group("Iridescence"),
|
| 519 |
+
anno::display_name("Iridescence IOR"),
|
| 520 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 521 |
+
]],
|
| 522 |
+
uniform float iridescence_thickness_minimum = 100
|
| 523 |
+
[[
|
| 524 |
+
anno::soft_range(0.0, 600.0),
|
| 525 |
+
anno::in_group("Iridescence"),
|
| 526 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 527 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 528 |
+
]],
|
| 529 |
+
uniform float iridescence_thickness_maximum = 400
|
| 530 |
+
[[
|
| 531 |
+
anno::soft_range(0.0, 1000.0),
|
| 532 |
+
anno::in_group("Iridescence"),
|
| 533 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 534 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 535 |
+
]],
|
| 536 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 537 |
+
[[
|
| 538 |
+
anno::in_group("Iridescence"),
|
| 539 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 540 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 541 |
+
anno::enable_if("iridescence_factor>0")
|
| 542 |
+
]],
|
| 543 |
+
|
| 544 |
+
// emission
|
| 545 |
+
uniform color emissive_factor = color(0.0)
|
| 546 |
+
[[
|
| 547 |
+
anno::in_group("Emission"),
|
| 548 |
+
anno::display_name("Emissive Factor"),
|
| 549 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 550 |
+
]],
|
| 551 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 552 |
+
[[
|
| 553 |
+
anno::in_group("Emission"),
|
| 554 |
+
anno::display_name("Emissive Texture"),
|
| 555 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 556 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 557 |
+
]],
|
| 558 |
+
// KHR_materials_emissive_strength
|
| 559 |
+
uniform float emissive_strength = 1.0
|
| 560 |
+
[[
|
| 561 |
+
anno::soft_range(0.0, 10000),
|
| 562 |
+
anno::in_group("Emission"),
|
| 563 |
+
anno::display_name("Emissive Strength"),
|
| 564 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 565 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 566 |
+
]],
|
| 567 |
+
|
| 568 |
+
// KHR_materials_volume
|
| 569 |
+
uniform bool thin_walled = true
|
| 570 |
+
[[
|
| 571 |
+
anno::in_group("Volume"),
|
| 572 |
+
anno::display_name("Thin-walled"),
|
| 573 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 574 |
+
]],
|
| 575 |
+
uniform float attenuation_distance = 0.0
|
| 576 |
+
[[
|
| 577 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 578 |
+
anno::in_group("Volume"),
|
| 579 |
+
anno::display_name("Attenuation Distance"),
|
| 580 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 581 |
+
]],
|
| 582 |
+
uniform color attenuation_color = color(1.0)
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Volume"),
|
| 585 |
+
anno::display_name("Attenuation Color"),
|
| 586 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 587 |
+
]],
|
| 588 |
+
|
| 589 |
+
// ambient occlusion
|
| 590 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 591 |
+
[[
|
| 592 |
+
anno::in_group("Occlusion"),
|
| 593 |
+
anno::display_name("Occlusion Texture"),
|
| 594 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 595 |
+
]],
|
| 596 |
+
uniform float occlusion_strength = 1.0
|
| 597 |
+
[[
|
| 598 |
+
anno::hard_range(0.0, 1.0),
|
| 599 |
+
anno::in_group("Occlusion"),
|
| 600 |
+
anno::display_name("Occlusion Strength"),
|
| 601 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 602 |
+
]],
|
| 603 |
+
|
| 604 |
+
// alpha
|
| 605 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 606 |
+
[[
|
| 607 |
+
anno::in_group("Opacity"),
|
| 608 |
+
anno::display_name("Alpha Mode"),
|
| 609 |
+
anno::description("Select how to interpret the alpha value.")
|
| 610 |
+
]],
|
| 611 |
+
uniform float base_alpha = 1.0
|
| 612 |
+
[[
|
| 613 |
+
anno::hard_range(0.0, 1.0),
|
| 614 |
+
anno::in_group("Opacity"),
|
| 615 |
+
anno::display_name("Base Alpha"),
|
| 616 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 617 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 618 |
+
]],
|
| 619 |
+
// alpha for gltf_alpha_mode::mask
|
| 620 |
+
uniform float alpha_cutoff = 0.5
|
| 621 |
+
[[
|
| 622 |
+
anno::hard_range(0.0, 1.0),
|
| 623 |
+
anno::in_group("Opacity"),
|
| 624 |
+
anno::display_name("Alpha Cutoff"),
|
| 625 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 626 |
+
anno::enable_if("alpha_mode==mask")
|
| 627 |
+
]],
|
| 628 |
+
|
| 629 |
+
uniform string vertex_color_name = string("displayColor")
|
| 630 |
+
[[
|
| 631 |
+
anno::in_group("Primvar"),
|
| 632 |
+
anno::display_name("Vertex Color Name"),
|
| 633 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 634 |
+
]],
|
| 635 |
+
|
| 636 |
+
uniform bool use_vertex_color_alpha = false
|
| 637 |
+
[[
|
| 638 |
+
anno::in_group("Primvar"),
|
| 639 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 640 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 641 |
+
]],
|
| 642 |
+
|
| 643 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 644 |
+
[[
|
| 645 |
+
anno::in_group("Primvar"),
|
| 646 |
+
anno::display_name("Vertex Opacity Name"),
|
| 647 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 648 |
+
]]
|
| 649 |
+
|
| 650 |
+
) [[
|
| 651 |
+
anno::author("NVIDIA Corporation"),
|
| 652 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 653 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 654 |
+
]] = let {
|
| 655 |
+
|
| 656 |
+
// handling GLTF parameters
|
| 657 |
+
// ------------------------------------------------------------------------
|
| 658 |
+
|
| 659 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 660 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 661 |
+
|
| 662 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 663 |
+
|
| 664 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 665 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 666 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 667 |
+
|
| 668 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 669 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 670 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 671 |
+
|
| 672 |
+
// KHR_materials_specular
|
| 673 |
+
// ------------------------------------------------------------------------
|
| 674 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 675 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 676 |
+
|
| 677 |
+
// KHR_materials_transmission
|
| 678 |
+
// ------------------------------------------------------------------------
|
| 679 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 680 |
+
|
| 681 |
+
// KHR_materials_sheen
|
| 682 |
+
// ------------------------------------------------------------------------
|
| 683 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 684 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 685 |
+
|
| 686 |
+
// KHR_materials_clearcoat
|
| 687 |
+
// ------------------------------------------------------------------------
|
| 688 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 689 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 690 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 691 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 692 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 693 |
+
|
| 694 |
+
// KHR_materials_iridescence
|
| 695 |
+
// ------------------------------------------------------------------------
|
| 696 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 697 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 698 |
+
|
| 699 |
+
// KHR_materials_anisotropy
|
| 700 |
+
// ------------------------------------------------------------------------
|
| 701 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 702 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 703 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 704 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 705 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 706 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 707 |
+
|
| 708 |
+
// metallic roughness model
|
| 709 |
+
// ------------------------------------------------------------------------
|
| 710 |
+
|
| 711 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 712 |
+
float roughness2 = roughness * roughness;
|
| 713 |
+
|
| 714 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 715 |
+
float anisotropy_roughness_v = roughness2;
|
| 716 |
+
|
| 717 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 718 |
+
// for high roughness due to the layering
|
| 719 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 720 |
+
|
| 721 |
+
// fresnel term based on ior
|
| 722 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 723 |
+
|
| 724 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 725 |
+
// the glossy layer has no color tint
|
| 726 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 727 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 728 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 729 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 730 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 731 |
+
roughness_u: anisotropy_roughness_u,
|
| 732 |
+
roughness_v: anisotropy_roughness_v,
|
| 733 |
+
tangent_u: anisotropy_tangent_u),
|
| 734 |
+
base: df::weighted_layer(
|
| 735 |
+
weight: transmission,
|
| 736 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 737 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 738 |
+
roughness_u: roughness2,
|
| 739 |
+
tint: base_color * occlusion,
|
| 740 |
+
mode: df::scatter_transmit)),
|
| 741 |
+
normal: normal
|
| 742 |
+
);
|
| 743 |
+
|
| 744 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 745 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 746 |
+
weight: iridescence_strength,
|
| 747 |
+
base: dielectric_component,
|
| 748 |
+
layer: df::thin_film(
|
| 749 |
+
thickness: iridescence_thickness,
|
| 750 |
+
ior: color(iridescence_ior),
|
| 751 |
+
base: dielectric_component
|
| 752 |
+
)
|
| 753 |
+
);
|
| 754 |
+
|
| 755 |
+
// the metallic component doesn't have a diffuse component,
|
| 756 |
+
// its only glossy base_color is applied to tint it
|
| 757 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 758 |
+
tint: base_color * occlusion,
|
| 759 |
+
roughness_u: anisotropy_roughness_u,
|
| 760 |
+
roughness_v: anisotropy_roughness_v,
|
| 761 |
+
tangent_u: anisotropy_tangent_u);
|
| 762 |
+
|
| 763 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 764 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 765 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 766 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 767 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 768 |
+
weight: iridescence_strength,
|
| 769 |
+
base: metallic_component,
|
| 770 |
+
layer: df::thin_film(
|
| 771 |
+
thickness: iridescence_thickness,
|
| 772 |
+
ior: color(iridescence_ior),
|
| 773 |
+
base: df::fresnel_factor(
|
| 774 |
+
ior: dielectric_ior,
|
| 775 |
+
extinction_coefficient: color(0.0f),
|
| 776 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 777 |
+
)
|
| 778 |
+
);
|
| 779 |
+
|
| 780 |
+
// apply sheen to the dielectric component
|
| 781 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 782 |
+
// otherwise, sheen would be applied and tinted black
|
| 783 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 784 |
+
weight: sheen_color,
|
| 785 |
+
layer: df::sheen_bsdf(
|
| 786 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 787 |
+
tint: color(1.0),
|
| 788 |
+
multiscatter_tint: color(1.0),
|
| 789 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 790 |
+
),
|
| 791 |
+
base: dielectric_component_with_thin_film);
|
| 792 |
+
|
| 793 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 794 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 795 |
+
weight: metallic,
|
| 796 |
+
base: dielectric_sheen_component,
|
| 797 |
+
layer: metallic_component_with_thin_film,
|
| 798 |
+
normal: normal);
|
| 799 |
+
|
| 800 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 801 |
+
weight: clearcoat_blend,
|
| 802 |
+
normal_reflectivity: 0.04,
|
| 803 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 804 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 805 |
+
mode: df::scatter_reflect,
|
| 806 |
+
roughness_u: clearcoat_roughness2,
|
| 807 |
+
tint: color(1.0)),
|
| 808 |
+
base: df::weighted_layer(
|
| 809 |
+
weight: 1.0,
|
| 810 |
+
layer: dielectric_metal_mix,
|
| 811 |
+
normal: normal),
|
| 812 |
+
normal: clearcoat_normal);
|
| 813 |
+
|
| 814 |
+
} in material(
|
| 815 |
+
thin_walled: thin_walled,
|
| 816 |
+
surface: material_surface(
|
| 817 |
+
scattering: clearcoated,
|
| 818 |
+
emission: material_emission (
|
| 819 |
+
emission: df::diffuse_edf(),
|
| 820 |
+
intensity: emissive_color * ::math::PI
|
| 821 |
+
)
|
| 822 |
+
),
|
| 823 |
+
volume: material_volume(
|
| 824 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 825 |
+
),
|
| 826 |
+
ior: color(ior),
|
| 827 |
+
geometry: material_geometry(
|
| 828 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 829 |
+
)
|
| 830 |
+
);
|
| 831 |
+
|
| 832 |
+
|
| 833 |
+
export material gltf_material_khr_specular_glossiness(
|
| 834 |
+
// diffuse color
|
| 835 |
+
uniform color diffuse_factor = color(1.0)
|
| 836 |
+
[[
|
| 837 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 838 |
+
anno::display_name("Diffuse Factor"),
|
| 839 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 840 |
+
]],
|
| 841 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 842 |
+
[[
|
| 843 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 844 |
+
anno::display_name("Diffuse Texture"),
|
| 845 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 846 |
+
]],
|
| 847 |
+
|
| 848 |
+
// specular glossiness
|
| 849 |
+
uniform color specular_factor = 1.0
|
| 850 |
+
[[
|
| 851 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 852 |
+
anno::display_name("Specular Factor"),
|
| 853 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 854 |
+
]],
|
| 855 |
+
uniform float glossiness_factor = 1.0
|
| 856 |
+
[[
|
| 857 |
+
anno::hard_range(0.0, 1.0),
|
| 858 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 859 |
+
anno::display_name("Glossiness Factor"),
|
| 860 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 861 |
+
]],
|
| 862 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 863 |
+
[[
|
| 864 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 865 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 866 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 867 |
+
]],
|
| 868 |
+
|
| 869 |
+
// normal map
|
| 870 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 871 |
+
[[
|
| 872 |
+
anno::in_group("Normal Mapping"),
|
| 873 |
+
anno::display_name("Normal Texture"),
|
| 874 |
+
anno::description("Base layer normal map.")
|
| 875 |
+
]],
|
| 876 |
+
|
| 877 |
+
// emission
|
| 878 |
+
uniform color emissive_factor = color(0.0)
|
| 879 |
+
[[
|
| 880 |
+
anno::in_group("Emission"),
|
| 881 |
+
anno::display_name("Emissive Factor"),
|
| 882 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 883 |
+
]],
|
| 884 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 885 |
+
[[
|
| 886 |
+
anno::in_group("Emission"),
|
| 887 |
+
anno::display_name("Emissive Texture"),
|
| 888 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 889 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 890 |
+
]],
|
| 891 |
+
// KHR_materials_emissive_strength
|
| 892 |
+
uniform float emissive_strength = 1.0
|
| 893 |
+
[[
|
| 894 |
+
anno::soft_range(0.0, 10000),
|
| 895 |
+
anno::in_group("Emission"),
|
| 896 |
+
anno::display_name("Emissive Strength"),
|
| 897 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 898 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 899 |
+
]],
|
| 900 |
+
|
| 901 |
+
// ambient occlusion
|
| 902 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 903 |
+
[[
|
| 904 |
+
anno::in_group("Occlusion"),
|
| 905 |
+
anno::display_name("Occlusion Texture"),
|
| 906 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 907 |
+
]],
|
| 908 |
+
uniform float occlusion_strength = 1.0
|
| 909 |
+
[[
|
| 910 |
+
anno::hard_range(0.0, 1.0),
|
| 911 |
+
anno::in_group("Occlusion"),
|
| 912 |
+
anno::display_name("Occlusion Strength"),
|
| 913 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 914 |
+
]],
|
| 915 |
+
|
| 916 |
+
// alpha
|
| 917 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 918 |
+
[[
|
| 919 |
+
anno::in_group("Opacity"),
|
| 920 |
+
anno::display_name("Alpha Mode"),
|
| 921 |
+
anno::description("Select how to interpret the alpha value.")
|
| 922 |
+
]],
|
| 923 |
+
uniform float base_alpha = 1.0
|
| 924 |
+
[[
|
| 925 |
+
anno::hard_range(0.0, 1.0),
|
| 926 |
+
anno::in_group("Opacity"),
|
| 927 |
+
anno::display_name("Base Alpha"),
|
| 928 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 929 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 930 |
+
]],
|
| 931 |
+
|
| 932 |
+
// alpha for gltf_alpha_mode::mask
|
| 933 |
+
uniform float alpha_cutoff = 0.5
|
| 934 |
+
[[
|
| 935 |
+
anno::hard_range(0.0, 1.0),
|
| 936 |
+
anno::in_group("Opacity"),
|
| 937 |
+
anno::display_name("Alpha Cutoff"),
|
| 938 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 939 |
+
anno::enable_if("alpha_mode==mask")
|
| 940 |
+
]],
|
| 941 |
+
|
| 942 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 943 |
+
[[
|
| 944 |
+
anno::in_group("Primvar"),
|
| 945 |
+
anno::display_name("Vertex Color Name"),
|
| 946 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 947 |
+
]],
|
| 948 |
+
|
| 949 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 950 |
+
[[
|
| 951 |
+
anno::in_group("Primvar"),
|
| 952 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 953 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 954 |
+
]],
|
| 955 |
+
|
| 956 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 957 |
+
[[
|
| 958 |
+
anno::in_group("Primvar"),
|
| 959 |
+
anno::display_name("Vertex Opacity Name"),
|
| 960 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 961 |
+
]]
|
| 962 |
+
|
| 963 |
+
) [[
|
| 964 |
+
anno::author("NVIDIA Corporation"),
|
| 965 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 966 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 967 |
+
]] = let {
|
| 968 |
+
|
| 969 |
+
// handling GLTF parameters
|
| 970 |
+
// ------------------------------------------------------------------------
|
| 971 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 972 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 973 |
+
|
| 974 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 975 |
+
//float alpha = base_alpha;
|
| 976 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 977 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 978 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 979 |
+
|
| 980 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 981 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 982 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 983 |
+
|
| 984 |
+
// specular glossiness model
|
| 985 |
+
// ------------------------------------------------------------------------
|
| 986 |
+
|
| 987 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 988 |
+
float F_0 = math::max_value(specular);
|
| 989 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 990 |
+
|
| 991 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 992 |
+
|
| 993 |
+
// diffuse BRDF
|
| 994 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 995 |
+
tint: diffuse * occlusion,
|
| 996 |
+
roughness: 0.0);
|
| 997 |
+
|
| 998 |
+
// specular BRDF
|
| 999 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 1000 |
+
tint: color(occlusion),
|
| 1001 |
+
roughness_u: a,
|
| 1002 |
+
roughness_v: a,
|
| 1003 |
+
tangent_u: state::texture_tangent_u(0));
|
| 1004 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 1005 |
+
//- Custom curve for specular/diffuse angular mix
|
| 1006 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 1007 |
+
normal_reflectivity: F_0,
|
| 1008 |
+
grazing_reflectivity: 1.0,
|
| 1009 |
+
exponent: 5.0,
|
| 1010 |
+
weight: 1.0,
|
| 1011 |
+
layer: tinted_specular,
|
| 1012 |
+
base: diffuse_brdf,
|
| 1013 |
+
normal: normal);
|
| 1014 |
+
|
| 1015 |
+
} in material(
|
| 1016 |
+
surface: material_surface(
|
| 1017 |
+
scattering: diffuse_specular_mix,
|
| 1018 |
+
emission: material_emission (
|
| 1019 |
+
emission: df::diffuse_edf(),
|
| 1020 |
+
intensity: emissive_color * ::math::PI
|
| 1021 |
+
)
|
| 1022 |
+
),
|
| 1023 |
+
geometry: material_geometry(
|
| 1024 |
+
normal: normal,
|
| 1025 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1026 |
+
)
|
| 1027 |
+
);
|
simready_assets/859/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package-Candidate",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-11T13:47:35",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "dryer_frontload_7kg.usd",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET033_SIMREADY_PACKAGING": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"content_hash": {
|
| 36 |
+
"sha256": "aa108370a854c1e838beeb12291c2d33e10c397908ebd3c891ec5980351ba450",
|
| 37 |
+
"blake3": "ce2d3d14164e800b35591cb3ba42df439828249efed2bf0cbbac355b700f64bf"
|
| 38 |
+
}
|
| 39 |
+
}
|
simready_assets/859/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-11T13:47:35",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET030_PACKAGING_CORE": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET032_PACKAGING_INTROSPECTION": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET030_PACKAGING_CORE": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
simready_assets/859/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,54 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"content_root": "file:///D:/Validation/output/.packages/dryer_frontload_7kg/1.0.0",
|
| 4 |
+
"items": [
|
| 5 |
+
{
|
| 6 |
+
"relative_path": ".thumbs/256x256/dryer_frontload_7kg.usd.png",
|
| 7 |
+
"size": 16367,
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256-flat-1mb": "8e8171be6c697f7a994197b4e67903a8464db02e6e3765c3dcef06165dab565b",
|
| 10 |
+
"sha256": "25a354ab218f8356e2e816c191dab34a3c7a964904125b6623fbe6e4166d248f",
|
| 11 |
+
"blake3": "9b54401297c328905059b93ff4b74d42c61ba47ceee4c2f60810664dae79956d"
|
| 12 |
+
}
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"relative_path": "SubUSDs/textures/dryer_frontload_7kg_display_diffuse.png",
|
| 16 |
+
"size": 1503090,
|
| 17 |
+
"hash": {
|
| 18 |
+
"sha256-flat-1mb": "b7473c702bb022cdd8267e8aa9ac77e56b1c2c8bd63b0976d7ab27880ec0a894",
|
| 19 |
+
"sha256": "56818cf7f5acac6e5e9c6e69eda711f2388ce628e55b0820bc7a25b08a773739",
|
| 20 |
+
"blake3": "6395e90d3bef98141599dc4f6b90c588684fda84ef72c16816eb6e378ad7fcb7",
|
| 21 |
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"sha256-first1m": "0f02b62ca1b838b09ebefa52995e3f5551789d38bc725b78763ef1b94e1109cc"
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"relative_path": "SubUSDs/textures/washing machine_door_glass_support_normal.jpg",
|
| 26 |
+
"size": 1384115,
|
| 27 |
+
"hash": {
|
| 28 |
+
"sha256-flat-1mb": "8f4696c95cb1dfc15270574996a0fb3f46c1aa18ecdb4544510664d7e3ab9384",
|
| 29 |
+
"sha256": "bcb55edff6c7b9d7add3062f7378d7e899f432a2ca6810548b583279ed32082a",
|
| 30 |
+
"blake3": "f14835db69205b4969095b144f0c59bc1b2189f022cf8bb75eef6020d7496b66",
|
| 31 |
+
"sha256-first1m": "f215482cae408bb5a20d767abddffb46e6b45c460d6e2bca72a5d065116cc59e"
|
| 32 |
+
}
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"relative_path": "dryer_frontload_7kg.usd",
|
| 36 |
+
"size": 101317634,
|
| 37 |
+
"hash": {
|
| 38 |
+
"sha256-flat-1mb": "4bc9bbd2d71128d4b44176ec44335472c6e4c6d6cfd4889e1e43ab4f6fdf0621",
|
| 39 |
+
"sha256": "b0a2e5232f1f972e2d7b1bd791319e224a9708cd3e0213e5871691426002df95",
|
| 40 |
+
"blake3": "65b3123b472004ffc980146f5e1eb37a7f9af91e7f152ba9f7364388d9cb0ec8",
|
| 41 |
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"sha256-first1m": "f2390b8043ff6f2621827e6d9c0f0aced6dc90689cd0acb41c697964e2774ba3"
|
| 42 |
+
}
|
| 43 |
+
},
|
| 44 |
+
{
|
| 45 |
+
"relative_path": "gltf/pbr.mdl",
|
| 46 |
+
"size": 42240,
|
| 47 |
+
"hash": {
|
| 48 |
+
"sha256-flat-1mb": "0ea567c192a18e6835ba556207f797ebe90850414ac832952c61c571cff22a0d",
|
| 49 |
+
"sha256": "eeed10b53c18d789f94a24a3a6b996c49668ae2d5b6a909bae3420f2beb16fc8",
|
| 50 |
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"blake3": "9e577cb4dd7efe74b8418e38467a9e1c7056625fc127599c85a36596c6b62a59"
|
| 51 |
+
}
|
| 52 |
+
}
|
| 53 |
+
]
|
| 54 |
+
}
|
simready_assets/859/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"dryer_frontload_7kg.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
simready_assets/859/dryer_frontload_7kg.usd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b0a2e5232f1f972e2d7b1bd791319e224a9708cd3e0213e5871691426002df95
|
| 3 |
+
size 101317634
|
simready_assets/859/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1004 @@
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.8;
|
| 7 |
+
|
| 8 |
+
import ::anno::*;
|
| 9 |
+
import ::base::*;
|
| 10 |
+
import ::df::*;
|
| 11 |
+
import ::math::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::scene::*;
|
| 15 |
+
import ::limits::*;
|
| 16 |
+
|
| 17 |
+
export enum gltf_alpha_mode {
|
| 18 |
+
opaque,
|
| 19 |
+
mask,
|
| 20 |
+
blend
|
| 21 |
+
};
|
| 22 |
+
|
| 23 |
+
export enum gltf_wrapping_mode {
|
| 24 |
+
clamp_to_edge = 33071,
|
| 25 |
+
mirrored_repeat = 33648,
|
| 26 |
+
repeat = 10497
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
export struct gltf_texture_lookup_value
|
| 30 |
+
{
|
| 31 |
+
bool valid = false;
|
| 32 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 33 |
+
};
|
| 34 |
+
|
| 35 |
+
export struct gltf_normal_texture_lookup_value
|
| 36 |
+
{
|
| 37 |
+
bool valid = false;
|
| 38 |
+
float3 value = float3(0.0);
|
| 39 |
+
};
|
| 40 |
+
|
| 41 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 42 |
+
switch (mode) {
|
| 43 |
+
case mask:
|
| 44 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 45 |
+
case blend:
|
| 46 |
+
return alpha;
|
| 47 |
+
case opaque:
|
| 48 |
+
return 1.0;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 53 |
+
return sample.valid ? sample.value : default_value;
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 57 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 61 |
+
return sample.valid ? sample.value : state::normal();
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 65 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 66 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 70 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 74 |
+
{
|
| 75 |
+
if (mode == clamp_to_edge)
|
| 76 |
+
return ::tex::wrap_clamp;
|
| 77 |
+
if (mode == mirrored_repeat)
|
| 78 |
+
return ::tex::wrap_mirrored_repeat;
|
| 79 |
+
|
| 80 |
+
return ::tex::wrap_repeat;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float2 khr_texture_transform_apply(
|
| 84 |
+
float2 coord,
|
| 85 |
+
float2 offset,
|
| 86 |
+
float rotation,
|
| 87 |
+
float2 scale
|
| 88 |
+
)
|
| 89 |
+
{
|
| 90 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 91 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 92 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 93 |
+
|
| 94 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 95 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 96 |
+
|
| 97 |
+
// first scale
|
| 98 |
+
coord = coord * scale;
|
| 99 |
+
// then rotate
|
| 100 |
+
float cos_rotation = ::math::cos(rotation);
|
| 101 |
+
float sin_rotation = ::math::sin(rotation);
|
| 102 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 103 |
+
// then translate
|
| 104 |
+
coord = coord + offset;
|
| 105 |
+
|
| 106 |
+
// flip back
|
| 107 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 108 |
+
return coord;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 112 |
+
uniform texture_2d texture = texture_2d()
|
| 113 |
+
[[
|
| 114 |
+
anno::in_group("Source"),
|
| 115 |
+
anno::display_name("Texture"),
|
| 116 |
+
anno::description("Texture File")
|
| 117 |
+
]],
|
| 118 |
+
uniform int tex_coord_index = 0
|
| 119 |
+
[[
|
| 120 |
+
anno::in_group("Source"),
|
| 121 |
+
anno::display_name("Coordinate Set"),
|
| 122 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 123 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 124 |
+
]],
|
| 125 |
+
|
| 126 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 127 |
+
[[
|
| 128 |
+
anno::in_group("Texture Transform"),
|
| 129 |
+
anno::display_name("Offset"),
|
| 130 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 131 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 132 |
+
]],
|
| 133 |
+
uniform float rotation = 0.0
|
| 134 |
+
[[
|
| 135 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 136 |
+
anno::in_group("Texture Transform"),
|
| 137 |
+
anno::display_name("Rotation"),
|
| 138 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 139 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 140 |
+
]],
|
| 141 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Texture Transform"),
|
| 144 |
+
anno::display_name("Scale"),
|
| 145 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Sampler"),
|
| 152 |
+
anno::display_name("Wrap S"),
|
| 153 |
+
anno::description("S (U) wrapping mode."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 157 |
+
[[
|
| 158 |
+
anno::in_group("Sampler"),
|
| 159 |
+
anno::display_name("Wrap T"),
|
| 160 |
+
anno::description("T (V) wrapping mode."),
|
| 161 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 162 |
+
]]
|
| 163 |
+
)
|
| 164 |
+
[[
|
| 165 |
+
anno::author("NVIDIA Corporation"),
|
| 166 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 167 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 168 |
+
]]
|
| 169 |
+
{
|
| 170 |
+
gltf_texture_lookup_value tex_ret;
|
| 171 |
+
if (!tex::texture_isvalid(texture))
|
| 172 |
+
return tex_ret;
|
| 173 |
+
|
| 174 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 175 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 176 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 177 |
+
offset: offset,
|
| 178 |
+
rotation: rotation,
|
| 179 |
+
scale: scale);
|
| 180 |
+
|
| 181 |
+
tex_ret.value = tex::lookup_float4(
|
| 182 |
+
tex: texture,
|
| 183 |
+
coord: tex_coord,
|
| 184 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 185 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 186 |
+
tex_ret.valid = true;
|
| 187 |
+
return tex_ret;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 191 |
+
uniform texture_2d texture = texture_2d()
|
| 192 |
+
[[
|
| 193 |
+
anno::in_group("Source"),
|
| 194 |
+
anno::display_name("Texture"),
|
| 195 |
+
anno::description("Texture File")
|
| 196 |
+
]],
|
| 197 |
+
uniform float normal_scale_factor = 1.0
|
| 198 |
+
[[
|
| 199 |
+
anno::hard_range(0.0, 1.0),
|
| 200 |
+
anno::in_group("Source"),
|
| 201 |
+
anno::display_name("Normal Scale Factor"),
|
| 202 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 203 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 204 |
+
]],
|
| 205 |
+
uniform int tex_coord_index = 0
|
| 206 |
+
[[
|
| 207 |
+
anno::in_group("Source"),
|
| 208 |
+
anno::display_name("Coordinate Set"),
|
| 209 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 210 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 211 |
+
]],
|
| 212 |
+
uniform int tex_tangent_index = 0
|
| 213 |
+
[[
|
| 214 |
+
anno::hidden(),
|
| 215 |
+
anno::in_group("Source"),
|
| 216 |
+
anno::display_name("Coordinate Set"),
|
| 217 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 218 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 219 |
+
]],
|
| 220 |
+
|
| 221 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 222 |
+
[[
|
| 223 |
+
anno::in_group("Texture Transform"),
|
| 224 |
+
anno::display_name("Offset"),
|
| 225 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 227 |
+
]],
|
| 228 |
+
uniform float rotation = 0.0
|
| 229 |
+
[[
|
| 230 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 231 |
+
anno::in_group("Texture Transform"),
|
| 232 |
+
anno::display_name("Rotation"),
|
| 233 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 234 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 235 |
+
]],
|
| 236 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 237 |
+
[[
|
| 238 |
+
anno::in_group("Texture Transform"),
|
| 239 |
+
anno::display_name("Scale"),
|
| 240 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Sampler"),
|
| 247 |
+
anno::display_name("Wrap S"),
|
| 248 |
+
anno::description("S (U) wrapping mode."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 252 |
+
[[
|
| 253 |
+
anno::in_group("Sampler"),
|
| 254 |
+
anno::display_name("Wrap T"),
|
| 255 |
+
anno::description("T (V) wrapping mode."),
|
| 256 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 257 |
+
]]
|
| 258 |
+
)
|
| 259 |
+
[[
|
| 260 |
+
anno::author("NVIDIA Corporation"),
|
| 261 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 262 |
+
anno::description("Function to read a normal texture.")
|
| 263 |
+
]]
|
| 264 |
+
{
|
| 265 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 266 |
+
if (!::tex::texture_isvalid(texture))
|
| 267 |
+
return tex_ret;
|
| 268 |
+
|
| 269 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 270 |
+
texture: texture,
|
| 271 |
+
factor: normal_scale_factor,
|
| 272 |
+
uvw: base::transform_coordinate(
|
| 273 |
+
transform: base::rotation_translation_scale(
|
| 274 |
+
rotation: float3(0, 0, rotation),
|
| 275 |
+
translation: float3(offset.x, offset.y, 0),
|
| 276 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 277 |
+
),
|
| 278 |
+
coordinate: base::texture_coordinate_info(
|
| 279 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 280 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 281 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 282 |
+
)
|
| 283 |
+
),
|
| 284 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 285 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 286 |
+
tex_ret.valid = true;
|
| 287 |
+
return tex_ret;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
export material gltf_material(
|
| 291 |
+
// base color
|
| 292 |
+
uniform color base_color_factor = color(1.0)
|
| 293 |
+
[[
|
| 294 |
+
anno::in_group("Metallic Roughness"),
|
| 295 |
+
anno::display_name("Base Color Factor"),
|
| 296 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 297 |
+
]],
|
| 298 |
+
|
| 299 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 300 |
+
[[
|
| 301 |
+
anno::in_group("Metallic Roughness"),
|
| 302 |
+
anno::display_name("Base Color Texture"),
|
| 303 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 304 |
+
]],
|
| 305 |
+
|
| 306 |
+
// KHR_materials_specular
|
| 307 |
+
uniform float specular_factor = 1.0
|
| 308 |
+
[[
|
| 309 |
+
anno::hard_range(0.0, 1.0),
|
| 310 |
+
anno::in_group("Specular"),
|
| 311 |
+
anno::display_name("Specular Factor"),
|
| 312 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 313 |
+
]],
|
| 314 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 315 |
+
[[
|
| 316 |
+
anno::in_group("Specular"),
|
| 317 |
+
anno::display_name("Specular Texture"),
|
| 318 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 319 |
+
]],
|
| 320 |
+
uniform color specular_color_factor = color(1.0)
|
| 321 |
+
[[
|
| 322 |
+
anno::in_group("Specular"),
|
| 323 |
+
anno::display_name("Specular Color Factor"),
|
| 324 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 325 |
+
]],
|
| 326 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 327 |
+
[[
|
| 328 |
+
anno::in_group("Specular"),
|
| 329 |
+
anno::display_name("Specular Color Texture"),
|
| 330 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 331 |
+
]],
|
| 332 |
+
|
| 333 |
+
// metallic roughness
|
| 334 |
+
uniform float metallic_factor = 1.0
|
| 335 |
+
[[
|
| 336 |
+
anno::hard_range(0.0, 1.0),
|
| 337 |
+
anno::in_group("Metallic Roughness"),
|
| 338 |
+
anno::display_name("Metallic Factor"),
|
| 339 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 340 |
+
]],
|
| 341 |
+
|
| 342 |
+
uniform float roughness_factor = 1.0
|
| 343 |
+
[[
|
| 344 |
+
anno::hard_range(0.0, 1.0),
|
| 345 |
+
anno::in_group("Metallic Roughness"),
|
| 346 |
+
anno::display_name("Roughness Factor"),
|
| 347 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Metallic Roughness"),
|
| 352 |
+
anno::display_name("Metal/Rough Texture"),
|
| 353 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 354 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 355 |
+
]],
|
| 356 |
+
|
| 357 |
+
// KHR_materials_anisotropy
|
| 358 |
+
uniform float anisotropy_strength = 0.0
|
| 359 |
+
[[
|
| 360 |
+
anno::hard_range(0.0, 1.0),
|
| 361 |
+
anno::in_group("Anisotropy"),
|
| 362 |
+
anno::display_name("Anisotropy Strength"),
|
| 363 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 364 |
+
]],
|
| 365 |
+
uniform float anisotropy_rotation = 0.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 368 |
+
anno::in_group("Anisotropy"),
|
| 369 |
+
anno::display_name("Anisotropy Rotation"),
|
| 370 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Anisotropy"),
|
| 375 |
+
anno::display_name("Anisotropy Texture"),
|
| 376 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 377 |
+
]],
|
| 378 |
+
|
| 379 |
+
// KHR_materials_ior
|
| 380 |
+
uniform float ior = 1.5
|
| 381 |
+
[[
|
| 382 |
+
anno::hard_range(1.0, 5.0),
|
| 383 |
+
anno::in_group("Metallic Roughness"),
|
| 384 |
+
anno::display_name("IOR"),
|
| 385 |
+
anno::description("The index of refraction.")
|
| 386 |
+
]],
|
| 387 |
+
|
| 388 |
+
// normal map
|
| 389 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 390 |
+
[[
|
| 391 |
+
anno::in_group("Normal Mapping"),
|
| 392 |
+
anno::display_name("Normal Texture"),
|
| 393 |
+
anno::description("Base layer normal map.")
|
| 394 |
+
]],
|
| 395 |
+
|
| 396 |
+
// KHR_materials_transmission
|
| 397 |
+
uniform float transmission_factor = 0.0
|
| 398 |
+
[[
|
| 399 |
+
anno::hard_range(0.0, 1.0),
|
| 400 |
+
anno::in_group("Transmission"),
|
| 401 |
+
anno::display_name("Transmission Factor"),
|
| 402 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 403 |
+
]],
|
| 404 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 405 |
+
[[
|
| 406 |
+
anno::in_group("Transmission"),
|
| 407 |
+
anno::display_name("Transmission Texture"),
|
| 408 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 409 |
+
anno::enable_if("transmission_factor>0")
|
| 410 |
+
]],
|
| 411 |
+
|
| 412 |
+
// KHR_materials_sheen
|
| 413 |
+
uniform color sheen_color_factor = color(0.0)
|
| 414 |
+
[[
|
| 415 |
+
anno::in_group("Sheen"),
|
| 416 |
+
anno::display_name("Sheen Color Factor"),
|
| 417 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 418 |
+
]],
|
| 419 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 420 |
+
[[
|
| 421 |
+
anno::in_group("Sheen"),
|
| 422 |
+
anno::display_name("Sheen Color Texture"),
|
| 423 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 424 |
+
]],
|
| 425 |
+
uniform float sheen_roughness_factor = 0.0
|
| 426 |
+
[[
|
| 427 |
+
anno::hard_range(0.0, 1.0),
|
| 428 |
+
anno::in_group("Sheen"),
|
| 429 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 430 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 431 |
+
]],
|
| 432 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 433 |
+
[[
|
| 434 |
+
anno::in_group("Sheen"),
|
| 435 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 436 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 437 |
+
]],
|
| 438 |
+
|
| 439 |
+
// KHR_materials_clearcoat
|
| 440 |
+
uniform float clearcoat_factor = 0.0
|
| 441 |
+
[[
|
| 442 |
+
anno::hard_range(0.0, 1.0),
|
| 443 |
+
anno::in_group("Clearcoat"),
|
| 444 |
+
anno::display_name("Clearcoat Factor"),
|
| 445 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 446 |
+
]],
|
| 447 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 448 |
+
[[
|
| 449 |
+
anno::in_group("Clearcoat"),
|
| 450 |
+
anno::display_name("Clearcoat Texture"),
|
| 451 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 452 |
+
anno::enable_if("clearcoat_factor>0")
|
| 453 |
+
]],
|
| 454 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 455 |
+
[[
|
| 456 |
+
anno::hard_range(0.0, 1.0),
|
| 457 |
+
anno::in_group("Clearcoat"),
|
| 458 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 459 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 460 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 461 |
+
]],
|
| 462 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 463 |
+
[[
|
| 464 |
+
anno::in_group("Clearcoat"),
|
| 465 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 466 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 467 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 468 |
+
]],
|
| 469 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 470 |
+
[[
|
| 471 |
+
anno::in_group("Clearcoat"),
|
| 472 |
+
anno::display_name("Clearcoat Normal"),
|
| 473 |
+
anno::description("The clearcoat normal map texture."),
|
| 474 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 475 |
+
]],
|
| 476 |
+
|
| 477 |
+
// KHR_materials_iridescence
|
| 478 |
+
uniform float iridescence_factor = 0.0
|
| 479 |
+
[[
|
| 480 |
+
anno::hard_range(0.0, 1.0),
|
| 481 |
+
anno::in_group("Iridescence"),
|
| 482 |
+
anno::display_name("Iridescence Factor"),
|
| 483 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Iridescence"),
|
| 488 |
+
anno::display_name("Iridescence Texture"),
|
| 489 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 490 |
+
anno::enable_if("iridescence_factor>0")
|
| 491 |
+
]],
|
| 492 |
+
uniform float iridescence_ior = 1.3
|
| 493 |
+
[[
|
| 494 |
+
anno::soft_range(1.0, 5.0),
|
| 495 |
+
anno::in_group("Iridescence"),
|
| 496 |
+
anno::display_name("Iridescence IOR"),
|
| 497 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 498 |
+
]],
|
| 499 |
+
uniform float iridescence_thickness_minimum = 100
|
| 500 |
+
[[
|
| 501 |
+
anno::soft_range(0.0, 600.0),
|
| 502 |
+
anno::in_group("Iridescence"),
|
| 503 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 504 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 505 |
+
]],
|
| 506 |
+
uniform float iridescence_thickness_maximum = 400
|
| 507 |
+
[[
|
| 508 |
+
anno::soft_range(0.0, 1000.0),
|
| 509 |
+
anno::in_group("Iridescence"),
|
| 510 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 511 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 512 |
+
]],
|
| 513 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 514 |
+
[[
|
| 515 |
+
anno::in_group("Iridescence"),
|
| 516 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 517 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 518 |
+
anno::enable_if("iridescence_factor>0")
|
| 519 |
+
]],
|
| 520 |
+
|
| 521 |
+
// emission
|
| 522 |
+
uniform color emissive_factor = color(0.0)
|
| 523 |
+
[[
|
| 524 |
+
anno::in_group("Emission"),
|
| 525 |
+
anno::display_name("Emissive Factor"),
|
| 526 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 527 |
+
]],
|
| 528 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 529 |
+
[[
|
| 530 |
+
anno::in_group("Emission"),
|
| 531 |
+
anno::display_name("Emissive Texture"),
|
| 532 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 533 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 534 |
+
]],
|
| 535 |
+
// KHR_materials_emissive_strength
|
| 536 |
+
uniform float emissive_strength = 1.0
|
| 537 |
+
[[
|
| 538 |
+
anno::soft_range(0.0, 10000),
|
| 539 |
+
anno::in_group("Emission"),
|
| 540 |
+
anno::display_name("Emissive Strength"),
|
| 541 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 542 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 543 |
+
]],
|
| 544 |
+
|
| 545 |
+
// KHR_materials_volume
|
| 546 |
+
uniform bool thin_walled = true
|
| 547 |
+
[[
|
| 548 |
+
anno::in_group("Volume"),
|
| 549 |
+
anno::display_name("Thin-walled"),
|
| 550 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 551 |
+
]],
|
| 552 |
+
uniform float attenuation_distance = 0.0
|
| 553 |
+
[[
|
| 554 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 555 |
+
anno::in_group("Volume"),
|
| 556 |
+
anno::display_name("Attenuation Distance"),
|
| 557 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 558 |
+
]],
|
| 559 |
+
uniform color attenuation_color = color(1.0)
|
| 560 |
+
[[
|
| 561 |
+
anno::in_group("Volume"),
|
| 562 |
+
anno::display_name("Attenuation Color"),
|
| 563 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 564 |
+
]],
|
| 565 |
+
|
| 566 |
+
// ambient occlusion
|
| 567 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 568 |
+
[[
|
| 569 |
+
anno::in_group("Occlusion"),
|
| 570 |
+
anno::display_name("Occlusion Texture"),
|
| 571 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 572 |
+
]],
|
| 573 |
+
uniform float occlusion_strength = 1.0
|
| 574 |
+
[[
|
| 575 |
+
anno::hard_range(0.0, 1.0),
|
| 576 |
+
anno::in_group("Occlusion"),
|
| 577 |
+
anno::display_name("Occlusion Strength"),
|
| 578 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 579 |
+
]],
|
| 580 |
+
|
| 581 |
+
// alpha
|
| 582 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Opacity"),
|
| 585 |
+
anno::display_name("Alpha Mode"),
|
| 586 |
+
anno::description("Select how to interpret the alpha value.")
|
| 587 |
+
]],
|
| 588 |
+
uniform float base_alpha = 1.0
|
| 589 |
+
[[
|
| 590 |
+
anno::hard_range(0.0, 1.0),
|
| 591 |
+
anno::in_group("Opacity"),
|
| 592 |
+
anno::display_name("Base Alpha"),
|
| 593 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 594 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 595 |
+
]],
|
| 596 |
+
// alpha for gltf_alpha_mode::mask
|
| 597 |
+
uniform float alpha_cutoff = 0.5
|
| 598 |
+
[[
|
| 599 |
+
anno::hard_range(0.0, 1.0),
|
| 600 |
+
anno::in_group("Opacity"),
|
| 601 |
+
anno::display_name("Alpha Cutoff"),
|
| 602 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 603 |
+
anno::enable_if("alpha_mode==mask")
|
| 604 |
+
]],
|
| 605 |
+
|
| 606 |
+
uniform string vertex_color_name = string("displayColor")
|
| 607 |
+
[[
|
| 608 |
+
anno::in_group("Primvar"),
|
| 609 |
+
anno::display_name("Vertex Color Name"),
|
| 610 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 611 |
+
]],
|
| 612 |
+
|
| 613 |
+
uniform bool use_vertex_color_alpha = false
|
| 614 |
+
[[
|
| 615 |
+
anno::in_group("Primvar"),
|
| 616 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 617 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 618 |
+
]],
|
| 619 |
+
|
| 620 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 621 |
+
[[
|
| 622 |
+
anno::in_group("Primvar"),
|
| 623 |
+
anno::display_name("Vertex Opacity Name"),
|
| 624 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 625 |
+
]]
|
| 626 |
+
|
| 627 |
+
) [[
|
| 628 |
+
anno::author("NVIDIA Corporation"),
|
| 629 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 630 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 631 |
+
]] = let {
|
| 632 |
+
|
| 633 |
+
// handling GLTF parameters
|
| 634 |
+
// ------------------------------------------------------------------------
|
| 635 |
+
|
| 636 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 637 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 638 |
+
|
| 639 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 640 |
+
|
| 641 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 642 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 643 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 644 |
+
|
| 645 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 646 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 647 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 648 |
+
|
| 649 |
+
// KHR_materials_specular
|
| 650 |
+
// ------------------------------------------------------------------------
|
| 651 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 652 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 653 |
+
|
| 654 |
+
// KHR_materials_transmission
|
| 655 |
+
// ------------------------------------------------------------------------
|
| 656 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 657 |
+
|
| 658 |
+
// KHR_materials_sheen
|
| 659 |
+
// ------------------------------------------------------------------------
|
| 660 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 661 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 662 |
+
|
| 663 |
+
// KHR_materials_clearcoat
|
| 664 |
+
// ------------------------------------------------------------------------
|
| 665 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 666 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 667 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 668 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 669 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 670 |
+
|
| 671 |
+
// KHR_materials_iridescence
|
| 672 |
+
// ------------------------------------------------------------------------
|
| 673 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 674 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 675 |
+
|
| 676 |
+
// KHR_materials_anisotropy
|
| 677 |
+
// ------------------------------------------------------------------------
|
| 678 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 679 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 680 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 681 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 682 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 683 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 684 |
+
|
| 685 |
+
// metallic roughness model
|
| 686 |
+
// ------------------------------------------------------------------------
|
| 687 |
+
|
| 688 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 689 |
+
float roughness2 = roughness * roughness;
|
| 690 |
+
|
| 691 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 692 |
+
float anisotropy_roughness_v = roughness2;
|
| 693 |
+
|
| 694 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 695 |
+
// for high roughness due to the layering
|
| 696 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 697 |
+
|
| 698 |
+
// fresnel term based on ior
|
| 699 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 700 |
+
|
| 701 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 702 |
+
// the glossy layer has no color tint
|
| 703 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 704 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 705 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 706 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 707 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 708 |
+
roughness_u: anisotropy_roughness_u,
|
| 709 |
+
roughness_v: anisotropy_roughness_v,
|
| 710 |
+
tangent_u: anisotropy_tangent_u),
|
| 711 |
+
base: df::weighted_layer(
|
| 712 |
+
weight: transmission,
|
| 713 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 714 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 715 |
+
roughness_u: roughness2,
|
| 716 |
+
tint: base_color * occlusion,
|
| 717 |
+
mode: df::scatter_transmit)),
|
| 718 |
+
normal: normal
|
| 719 |
+
);
|
| 720 |
+
|
| 721 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 722 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 723 |
+
weight: iridescence_strength,
|
| 724 |
+
base: dielectric_component,
|
| 725 |
+
layer: df::thin_film(
|
| 726 |
+
thickness: iridescence_thickness,
|
| 727 |
+
ior: color(iridescence_ior),
|
| 728 |
+
base: dielectric_component
|
| 729 |
+
)
|
| 730 |
+
);
|
| 731 |
+
|
| 732 |
+
// the metallic component doesn't have a diffuse component,
|
| 733 |
+
// its only glossy base_color is applied to tint it
|
| 734 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 735 |
+
tint: base_color * occlusion,
|
| 736 |
+
roughness_u: anisotropy_roughness_u,
|
| 737 |
+
roughness_v: anisotropy_roughness_v,
|
| 738 |
+
tangent_u: anisotropy_tangent_u);
|
| 739 |
+
|
| 740 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 741 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 742 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 743 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 744 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 745 |
+
weight: iridescence_strength,
|
| 746 |
+
base: metallic_component,
|
| 747 |
+
layer: df::thin_film(
|
| 748 |
+
thickness: iridescence_thickness,
|
| 749 |
+
ior: color(iridescence_ior),
|
| 750 |
+
base: df::fresnel_factor(
|
| 751 |
+
ior: dielectric_ior,
|
| 752 |
+
extinction_coefficient: color(0.0f),
|
| 753 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 754 |
+
)
|
| 755 |
+
);
|
| 756 |
+
|
| 757 |
+
// apply sheen to the dielectric component
|
| 758 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 759 |
+
// otherwise, sheen would be applied and tinted black
|
| 760 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 761 |
+
weight: sheen_color,
|
| 762 |
+
layer: df::sheen_bsdf(
|
| 763 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 764 |
+
tint: color(1.0),
|
| 765 |
+
multiscatter_tint: color(1.0),
|
| 766 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 767 |
+
),
|
| 768 |
+
base: dielectric_component_with_thin_film);
|
| 769 |
+
|
| 770 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 771 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 772 |
+
weight: metallic,
|
| 773 |
+
base: dielectric_sheen_component,
|
| 774 |
+
layer: metallic_component_with_thin_film,
|
| 775 |
+
normal: normal);
|
| 776 |
+
|
| 777 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 778 |
+
weight: clearcoat_blend,
|
| 779 |
+
normal_reflectivity: 0.04,
|
| 780 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 781 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 782 |
+
mode: df::scatter_reflect,
|
| 783 |
+
roughness_u: clearcoat_roughness2,
|
| 784 |
+
tint: color(1.0)),
|
| 785 |
+
base: df::weighted_layer(
|
| 786 |
+
weight: 1.0,
|
| 787 |
+
layer: dielectric_metal_mix,
|
| 788 |
+
normal: normal),
|
| 789 |
+
normal: clearcoat_normal);
|
| 790 |
+
|
| 791 |
+
} in material(
|
| 792 |
+
thin_walled: thin_walled,
|
| 793 |
+
surface: material_surface(
|
| 794 |
+
scattering: clearcoated,
|
| 795 |
+
emission: material_emission (
|
| 796 |
+
emission: df::diffuse_edf(),
|
| 797 |
+
intensity: emissive_color * ::math::PI
|
| 798 |
+
)
|
| 799 |
+
),
|
| 800 |
+
volume: material_volume(
|
| 801 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 802 |
+
),
|
| 803 |
+
ior: color(ior),
|
| 804 |
+
geometry: material_geometry(
|
| 805 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 806 |
+
)
|
| 807 |
+
);
|
| 808 |
+
|
| 809 |
+
|
| 810 |
+
export material gltf_material_khr_specular_glossiness(
|
| 811 |
+
// diffuse color
|
| 812 |
+
uniform color diffuse_factor = color(1.0)
|
| 813 |
+
[[
|
| 814 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 815 |
+
anno::display_name("Diffuse Factor"),
|
| 816 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 817 |
+
]],
|
| 818 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 819 |
+
[[
|
| 820 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 821 |
+
anno::display_name("Diffuse Texture"),
|
| 822 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 823 |
+
]],
|
| 824 |
+
|
| 825 |
+
// specular glossiness
|
| 826 |
+
uniform color specular_factor = 1.0
|
| 827 |
+
[[
|
| 828 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 829 |
+
anno::display_name("Specular Factor"),
|
| 830 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 831 |
+
]],
|
| 832 |
+
uniform float glossiness_factor = 1.0
|
| 833 |
+
[[
|
| 834 |
+
anno::hard_range(0.0, 1.0),
|
| 835 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 836 |
+
anno::display_name("Glossiness Factor"),
|
| 837 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 838 |
+
]],
|
| 839 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 840 |
+
[[
|
| 841 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 842 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 843 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 844 |
+
]],
|
| 845 |
+
|
| 846 |
+
// normal map
|
| 847 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 848 |
+
[[
|
| 849 |
+
anno::in_group("Normal Mapping"),
|
| 850 |
+
anno::display_name("Normal Texture"),
|
| 851 |
+
anno::description("Base layer normal map.")
|
| 852 |
+
]],
|
| 853 |
+
|
| 854 |
+
// emission
|
| 855 |
+
uniform color emissive_factor = color(0.0)
|
| 856 |
+
[[
|
| 857 |
+
anno::in_group("Emission"),
|
| 858 |
+
anno::display_name("Emissive Factor"),
|
| 859 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 860 |
+
]],
|
| 861 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 862 |
+
[[
|
| 863 |
+
anno::in_group("Emission"),
|
| 864 |
+
anno::display_name("Emissive Texture"),
|
| 865 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 866 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 867 |
+
]],
|
| 868 |
+
// KHR_materials_emissive_strength
|
| 869 |
+
uniform float emissive_strength = 1.0
|
| 870 |
+
[[
|
| 871 |
+
anno::soft_range(0.0, 10000),
|
| 872 |
+
anno::in_group("Emission"),
|
| 873 |
+
anno::display_name("Emissive Strength"),
|
| 874 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 875 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 876 |
+
]],
|
| 877 |
+
|
| 878 |
+
// ambient occlusion
|
| 879 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 880 |
+
[[
|
| 881 |
+
anno::in_group("Occlusion"),
|
| 882 |
+
anno::display_name("Occlusion Texture"),
|
| 883 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 884 |
+
]],
|
| 885 |
+
uniform float occlusion_strength = 1.0
|
| 886 |
+
[[
|
| 887 |
+
anno::hard_range(0.0, 1.0),
|
| 888 |
+
anno::in_group("Occlusion"),
|
| 889 |
+
anno::display_name("Occlusion Strength"),
|
| 890 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 891 |
+
]],
|
| 892 |
+
|
| 893 |
+
// alpha
|
| 894 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 895 |
+
[[
|
| 896 |
+
anno::in_group("Opacity"),
|
| 897 |
+
anno::display_name("Alpha Mode"),
|
| 898 |
+
anno::description("Select how to interpret the alpha value.")
|
| 899 |
+
]],
|
| 900 |
+
uniform float base_alpha = 1.0
|
| 901 |
+
[[
|
| 902 |
+
anno::hard_range(0.0, 1.0),
|
| 903 |
+
anno::in_group("Opacity"),
|
| 904 |
+
anno::display_name("Base Alpha"),
|
| 905 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 906 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 907 |
+
]],
|
| 908 |
+
|
| 909 |
+
// alpha for gltf_alpha_mode::mask
|
| 910 |
+
uniform float alpha_cutoff = 0.5
|
| 911 |
+
[[
|
| 912 |
+
anno::hard_range(0.0, 1.0),
|
| 913 |
+
anno::in_group("Opacity"),
|
| 914 |
+
anno::display_name("Alpha Cutoff"),
|
| 915 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 916 |
+
anno::enable_if("alpha_mode==mask")
|
| 917 |
+
]],
|
| 918 |
+
|
| 919 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 920 |
+
[[
|
| 921 |
+
anno::in_group("Primvar"),
|
| 922 |
+
anno::display_name("Vertex Color Name"),
|
| 923 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 924 |
+
]],
|
| 925 |
+
|
| 926 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 927 |
+
[[
|
| 928 |
+
anno::in_group("Primvar"),
|
| 929 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 930 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 931 |
+
]],
|
| 932 |
+
|
| 933 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 934 |
+
[[
|
| 935 |
+
anno::in_group("Primvar"),
|
| 936 |
+
anno::display_name("Vertex Opacity Name"),
|
| 937 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 938 |
+
]]
|
| 939 |
+
|
| 940 |
+
) [[
|
| 941 |
+
anno::author("NVIDIA Corporation"),
|
| 942 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 943 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 944 |
+
]] = let {
|
| 945 |
+
|
| 946 |
+
// handling GLTF parameters
|
| 947 |
+
// ------------------------------------------------------------------------
|
| 948 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 949 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 950 |
+
|
| 951 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 952 |
+
//float alpha = base_alpha;
|
| 953 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 954 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 955 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 956 |
+
|
| 957 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 958 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 959 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 960 |
+
|
| 961 |
+
// specular glossiness model
|
| 962 |
+
// ------------------------------------------------------------------------
|
| 963 |
+
|
| 964 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 965 |
+
float F_0 = math::max_value(specular);
|
| 966 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 967 |
+
|
| 968 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 969 |
+
|
| 970 |
+
// diffuse BRDF
|
| 971 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 972 |
+
tint: diffuse * occlusion,
|
| 973 |
+
roughness: 0.0);
|
| 974 |
+
|
| 975 |
+
// specular BRDF
|
| 976 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 977 |
+
tint: color(occlusion),
|
| 978 |
+
roughness_u: a,
|
| 979 |
+
roughness_v: a,
|
| 980 |
+
tangent_u: state::texture_tangent_u(0));
|
| 981 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 982 |
+
//- Custom curve for specular/diffuse angular mix
|
| 983 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 984 |
+
normal_reflectivity: F_0,
|
| 985 |
+
grazing_reflectivity: 1.0,
|
| 986 |
+
exponent: 5.0,
|
| 987 |
+
weight: 1.0,
|
| 988 |
+
layer: tinted_specular,
|
| 989 |
+
base: diffuse_brdf,
|
| 990 |
+
normal: normal);
|
| 991 |
+
|
| 992 |
+
} in material(
|
| 993 |
+
surface: material_surface(
|
| 994 |
+
scattering: diffuse_specular_mix,
|
| 995 |
+
emission: material_emission (
|
| 996 |
+
emission: df::diffuse_edf(),
|
| 997 |
+
intensity: emissive_color * ::math::PI
|
| 998 |
+
)
|
| 999 |
+
),
|
| 1000 |
+
geometry: material_geometry(
|
| 1001 |
+
normal: normal,
|
| 1002 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1003 |
+
)
|
| 1004 |
+
);
|
simready_assets/860/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package-Candidate",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-13T22:22:04",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "washing_machine_topload_8kg.usd",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET033_SIMREADY_PACKAGING": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"content_hash": {
|
| 36 |
+
"sha256": "d20a86ba127aeb5051c36fc470d12ac1d0d770cf4237da45e9315e4f7ec8c249",
|
| 37 |
+
"blake3": "d4ce75e8ff383675fa63dfd2cd2927264244c66ccc96c9935c57475c8aae460e"
|
| 38 |
+
}
|
| 39 |
+
}
|
simready_assets/860/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-13T22:22:04",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET030_PACKAGING_CORE": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET032_PACKAGING_INTROSPECTION": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET030_PACKAGING_CORE": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
simready_assets/860/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"content_root": "file:///D:/Validation/output/.packages/washing_machine_topload_8kg/1.0.0",
|
| 4 |
+
"items": [
|
| 5 |
+
{
|
| 6 |
+
"relative_path": ".thumbs/256x256/washing_machine_topload_8kg.usd.png",
|
| 7 |
+
"size": 11031,
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256-flat-1mb": "dc3ad23dcff5e3cec79e2db96729f2efb56806dd20361a7fb75974630a866c1d",
|
| 10 |
+
"sha256": "c5b57fbda049ba6922694e69fb96f920ee365e205a7a32430ef25832ad05b10d",
|
| 11 |
+
"blake3": "51442ebecba86be2de5d8fc75c70273ba624a15704190e367f224d8cc172e9e1"
|
| 12 |
+
}
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"relative_path": "SubUSDs/materials/pbr.mdl",
|
| 16 |
+
"size": 42240,
|
| 17 |
+
"hash": {
|
| 18 |
+
"sha256-flat-1mb": "0ea567c192a18e6835ba556207f797ebe90850414ac832952c61c571cff22a0d",
|
| 19 |
+
"sha256": "eeed10b53c18d789f94a24a3a6b996c49668ae2d5b6a909bae3420f2beb16fc8",
|
| 20 |
+
"blake3": "9e577cb4dd7efe74b8418e38467a9e1c7056625fc127599c85a36596c6b62a59"
|
| 21 |
+
}
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"relative_path": "SubUSDs/textures/washing_machine_1_screen_panel_diffuse.png",
|
| 25 |
+
"size": 601544,
|
| 26 |
+
"hash": {
|
| 27 |
+
"sha256-flat-1mb": "c35476833ee7c33fad43764f71539f43a3edb4070a00baa7b4085d5e0afec3f2",
|
| 28 |
+
"sha256": "92e0b55d79104ecaee5e5f4d360b5a4f9c2deb23bffc455e0b58e77093b0b2e8",
|
| 29 |
+
"blake3": "e3f5254e6b3de803dea7ceac3eaa892738a8e01950f3e7c524440f6831a24d4d"
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
{
|
| 33 |
+
"relative_path": "gltf/pbr.mdl",
|
| 34 |
+
"size": 42240,
|
| 35 |
+
"hash": {
|
| 36 |
+
"sha256-flat-1mb": "0ea567c192a18e6835ba556207f797ebe90850414ac832952c61c571cff22a0d",
|
| 37 |
+
"sha256": "eeed10b53c18d789f94a24a3a6b996c49668ae2d5b6a909bae3420f2beb16fc8",
|
| 38 |
+
"blake3": "9e577cb4dd7efe74b8418e38467a9e1c7056625fc127599c85a36596c6b62a59"
|
| 39 |
+
}
|
| 40 |
+
},
|
| 41 |
+
{
|
| 42 |
+
"relative_path": "washing_machine_topload_8kg.usd",
|
| 43 |
+
"size": 47041417,
|
| 44 |
+
"hash": {
|
| 45 |
+
"sha256-flat-1mb": "89c091eb415b95dfac486d3ef4287776a1b01e0f5a6e14a581df3d853d7430cb",
|
| 46 |
+
"sha256": "16e2f27acc228d7b2ab438bf2a7f9993f23bf39223a0ccb2edbea6db2f90679c",
|
| 47 |
+
"blake3": "e96378cdc12aee6d934323a4de97fae9b3c5b31adfcd08f1ebfeac3e99543db3",
|
| 48 |
+
"sha256-first1m": "26ff4e78dd0d5377b95c1ebd828d714775d58017d58d82d4811ac399a2e4c29f"
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
]
|
| 52 |
+
}
|
simready_assets/860/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"washing_machine_topload_8kg.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
simready_assets/860/SubUSDs/materials/pbr.mdl
ADDED
|
@@ -0,0 +1,1004 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.8;
|
| 7 |
+
|
| 8 |
+
import ::anno::*;
|
| 9 |
+
import ::base::*;
|
| 10 |
+
import ::df::*;
|
| 11 |
+
import ::math::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::scene::*;
|
| 15 |
+
import ::limits::*;
|
| 16 |
+
|
| 17 |
+
export enum gltf_alpha_mode {
|
| 18 |
+
opaque,
|
| 19 |
+
mask,
|
| 20 |
+
blend
|
| 21 |
+
};
|
| 22 |
+
|
| 23 |
+
export enum gltf_wrapping_mode {
|
| 24 |
+
clamp_to_edge = 33071,
|
| 25 |
+
mirrored_repeat = 33648,
|
| 26 |
+
repeat = 10497
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
export struct gltf_texture_lookup_value
|
| 30 |
+
{
|
| 31 |
+
bool valid = false;
|
| 32 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 33 |
+
};
|
| 34 |
+
|
| 35 |
+
export struct gltf_normal_texture_lookup_value
|
| 36 |
+
{
|
| 37 |
+
bool valid = false;
|
| 38 |
+
float3 value = float3(0.0);
|
| 39 |
+
};
|
| 40 |
+
|
| 41 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 42 |
+
switch (mode) {
|
| 43 |
+
case mask:
|
| 44 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 45 |
+
case blend:
|
| 46 |
+
return alpha;
|
| 47 |
+
case opaque:
|
| 48 |
+
return 1.0;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 53 |
+
return sample.valid ? sample.value : default_value;
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 57 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 61 |
+
return sample.valid ? sample.value : state::normal();
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 65 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 66 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 70 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 74 |
+
{
|
| 75 |
+
if (mode == clamp_to_edge)
|
| 76 |
+
return ::tex::wrap_clamp;
|
| 77 |
+
if (mode == mirrored_repeat)
|
| 78 |
+
return ::tex::wrap_mirrored_repeat;
|
| 79 |
+
|
| 80 |
+
return ::tex::wrap_repeat;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float2 khr_texture_transform_apply(
|
| 84 |
+
float2 coord,
|
| 85 |
+
float2 offset,
|
| 86 |
+
float rotation,
|
| 87 |
+
float2 scale
|
| 88 |
+
)
|
| 89 |
+
{
|
| 90 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 91 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 92 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 93 |
+
|
| 94 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 95 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 96 |
+
|
| 97 |
+
// first scale
|
| 98 |
+
coord = coord * scale;
|
| 99 |
+
// then rotate
|
| 100 |
+
float cos_rotation = ::math::cos(rotation);
|
| 101 |
+
float sin_rotation = ::math::sin(rotation);
|
| 102 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 103 |
+
// then translate
|
| 104 |
+
coord = coord + offset;
|
| 105 |
+
|
| 106 |
+
// flip back
|
| 107 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 108 |
+
return coord;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 112 |
+
uniform texture_2d texture = texture_2d()
|
| 113 |
+
[[
|
| 114 |
+
anno::in_group("Source"),
|
| 115 |
+
anno::display_name("Texture"),
|
| 116 |
+
anno::description("Texture File")
|
| 117 |
+
]],
|
| 118 |
+
uniform int tex_coord_index = 0
|
| 119 |
+
[[
|
| 120 |
+
anno::in_group("Source"),
|
| 121 |
+
anno::display_name("Coordinate Set"),
|
| 122 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 123 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 124 |
+
]],
|
| 125 |
+
|
| 126 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 127 |
+
[[
|
| 128 |
+
anno::in_group("Texture Transform"),
|
| 129 |
+
anno::display_name("Offset"),
|
| 130 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 131 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 132 |
+
]],
|
| 133 |
+
uniform float rotation = 0.0
|
| 134 |
+
[[
|
| 135 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 136 |
+
anno::in_group("Texture Transform"),
|
| 137 |
+
anno::display_name("Rotation"),
|
| 138 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 139 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 140 |
+
]],
|
| 141 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Texture Transform"),
|
| 144 |
+
anno::display_name("Scale"),
|
| 145 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Sampler"),
|
| 152 |
+
anno::display_name("Wrap S"),
|
| 153 |
+
anno::description("S (U) wrapping mode."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 157 |
+
[[
|
| 158 |
+
anno::in_group("Sampler"),
|
| 159 |
+
anno::display_name("Wrap T"),
|
| 160 |
+
anno::description("T (V) wrapping mode."),
|
| 161 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 162 |
+
]]
|
| 163 |
+
)
|
| 164 |
+
[[
|
| 165 |
+
anno::author("NVIDIA Corporation"),
|
| 166 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 167 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 168 |
+
]]
|
| 169 |
+
{
|
| 170 |
+
gltf_texture_lookup_value tex_ret;
|
| 171 |
+
if (!tex::texture_isvalid(texture))
|
| 172 |
+
return tex_ret;
|
| 173 |
+
|
| 174 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 175 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 176 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 177 |
+
offset: offset,
|
| 178 |
+
rotation: rotation,
|
| 179 |
+
scale: scale);
|
| 180 |
+
|
| 181 |
+
tex_ret.value = tex::lookup_float4(
|
| 182 |
+
tex: texture,
|
| 183 |
+
coord: tex_coord,
|
| 184 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 185 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 186 |
+
tex_ret.valid = true;
|
| 187 |
+
return tex_ret;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 191 |
+
uniform texture_2d texture = texture_2d()
|
| 192 |
+
[[
|
| 193 |
+
anno::in_group("Source"),
|
| 194 |
+
anno::display_name("Texture"),
|
| 195 |
+
anno::description("Texture File")
|
| 196 |
+
]],
|
| 197 |
+
uniform float normal_scale_factor = 1.0
|
| 198 |
+
[[
|
| 199 |
+
anno::hard_range(0.0, 1.0),
|
| 200 |
+
anno::in_group("Source"),
|
| 201 |
+
anno::display_name("Normal Scale Factor"),
|
| 202 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 203 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 204 |
+
]],
|
| 205 |
+
uniform int tex_coord_index = 0
|
| 206 |
+
[[
|
| 207 |
+
anno::in_group("Source"),
|
| 208 |
+
anno::display_name("Coordinate Set"),
|
| 209 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 210 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 211 |
+
]],
|
| 212 |
+
uniform int tex_tangent_index = 0
|
| 213 |
+
[[
|
| 214 |
+
anno::hidden(),
|
| 215 |
+
anno::in_group("Source"),
|
| 216 |
+
anno::display_name("Coordinate Set"),
|
| 217 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 218 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 219 |
+
]],
|
| 220 |
+
|
| 221 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 222 |
+
[[
|
| 223 |
+
anno::in_group("Texture Transform"),
|
| 224 |
+
anno::display_name("Offset"),
|
| 225 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 227 |
+
]],
|
| 228 |
+
uniform float rotation = 0.0
|
| 229 |
+
[[
|
| 230 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 231 |
+
anno::in_group("Texture Transform"),
|
| 232 |
+
anno::display_name("Rotation"),
|
| 233 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 234 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 235 |
+
]],
|
| 236 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 237 |
+
[[
|
| 238 |
+
anno::in_group("Texture Transform"),
|
| 239 |
+
anno::display_name("Scale"),
|
| 240 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Sampler"),
|
| 247 |
+
anno::display_name("Wrap S"),
|
| 248 |
+
anno::description("S (U) wrapping mode."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 252 |
+
[[
|
| 253 |
+
anno::in_group("Sampler"),
|
| 254 |
+
anno::display_name("Wrap T"),
|
| 255 |
+
anno::description("T (V) wrapping mode."),
|
| 256 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 257 |
+
]]
|
| 258 |
+
)
|
| 259 |
+
[[
|
| 260 |
+
anno::author("NVIDIA Corporation"),
|
| 261 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 262 |
+
anno::description("Function to read a normal texture.")
|
| 263 |
+
]]
|
| 264 |
+
{
|
| 265 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 266 |
+
if (!::tex::texture_isvalid(texture))
|
| 267 |
+
return tex_ret;
|
| 268 |
+
|
| 269 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 270 |
+
texture: texture,
|
| 271 |
+
factor: normal_scale_factor,
|
| 272 |
+
uvw: base::transform_coordinate(
|
| 273 |
+
transform: base::rotation_translation_scale(
|
| 274 |
+
rotation: float3(0, 0, rotation),
|
| 275 |
+
translation: float3(offset.x, offset.y, 0),
|
| 276 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 277 |
+
),
|
| 278 |
+
coordinate: base::texture_coordinate_info(
|
| 279 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 280 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 281 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 282 |
+
)
|
| 283 |
+
),
|
| 284 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 285 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 286 |
+
tex_ret.valid = true;
|
| 287 |
+
return tex_ret;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
export material gltf_material(
|
| 291 |
+
// base color
|
| 292 |
+
uniform color base_color_factor = color(1.0)
|
| 293 |
+
[[
|
| 294 |
+
anno::in_group("Metallic Roughness"),
|
| 295 |
+
anno::display_name("Base Color Factor"),
|
| 296 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 297 |
+
]],
|
| 298 |
+
|
| 299 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 300 |
+
[[
|
| 301 |
+
anno::in_group("Metallic Roughness"),
|
| 302 |
+
anno::display_name("Base Color Texture"),
|
| 303 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 304 |
+
]],
|
| 305 |
+
|
| 306 |
+
// KHR_materials_specular
|
| 307 |
+
uniform float specular_factor = 1.0
|
| 308 |
+
[[
|
| 309 |
+
anno::hard_range(0.0, 1.0),
|
| 310 |
+
anno::in_group("Specular"),
|
| 311 |
+
anno::display_name("Specular Factor"),
|
| 312 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 313 |
+
]],
|
| 314 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 315 |
+
[[
|
| 316 |
+
anno::in_group("Specular"),
|
| 317 |
+
anno::display_name("Specular Texture"),
|
| 318 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 319 |
+
]],
|
| 320 |
+
uniform color specular_color_factor = color(1.0)
|
| 321 |
+
[[
|
| 322 |
+
anno::in_group("Specular"),
|
| 323 |
+
anno::display_name("Specular Color Factor"),
|
| 324 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 325 |
+
]],
|
| 326 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 327 |
+
[[
|
| 328 |
+
anno::in_group("Specular"),
|
| 329 |
+
anno::display_name("Specular Color Texture"),
|
| 330 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 331 |
+
]],
|
| 332 |
+
|
| 333 |
+
// metallic roughness
|
| 334 |
+
uniform float metallic_factor = 1.0
|
| 335 |
+
[[
|
| 336 |
+
anno::hard_range(0.0, 1.0),
|
| 337 |
+
anno::in_group("Metallic Roughness"),
|
| 338 |
+
anno::display_name("Metallic Factor"),
|
| 339 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 340 |
+
]],
|
| 341 |
+
|
| 342 |
+
uniform float roughness_factor = 1.0
|
| 343 |
+
[[
|
| 344 |
+
anno::hard_range(0.0, 1.0),
|
| 345 |
+
anno::in_group("Metallic Roughness"),
|
| 346 |
+
anno::display_name("Roughness Factor"),
|
| 347 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Metallic Roughness"),
|
| 352 |
+
anno::display_name("Metal/Rough Texture"),
|
| 353 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 354 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 355 |
+
]],
|
| 356 |
+
|
| 357 |
+
// KHR_materials_anisotropy
|
| 358 |
+
uniform float anisotropy_strength = 0.0
|
| 359 |
+
[[
|
| 360 |
+
anno::hard_range(0.0, 1.0),
|
| 361 |
+
anno::in_group("Anisotropy"),
|
| 362 |
+
anno::display_name("Anisotropy Strength"),
|
| 363 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 364 |
+
]],
|
| 365 |
+
uniform float anisotropy_rotation = 0.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 368 |
+
anno::in_group("Anisotropy"),
|
| 369 |
+
anno::display_name("Anisotropy Rotation"),
|
| 370 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Anisotropy"),
|
| 375 |
+
anno::display_name("Anisotropy Texture"),
|
| 376 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 377 |
+
]],
|
| 378 |
+
|
| 379 |
+
// KHR_materials_ior
|
| 380 |
+
uniform float ior = 1.5
|
| 381 |
+
[[
|
| 382 |
+
anno::hard_range(1.0, 5.0),
|
| 383 |
+
anno::in_group("Metallic Roughness"),
|
| 384 |
+
anno::display_name("IOR"),
|
| 385 |
+
anno::description("The index of refraction.")
|
| 386 |
+
]],
|
| 387 |
+
|
| 388 |
+
// normal map
|
| 389 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 390 |
+
[[
|
| 391 |
+
anno::in_group("Normal Mapping"),
|
| 392 |
+
anno::display_name("Normal Texture"),
|
| 393 |
+
anno::description("Base layer normal map.")
|
| 394 |
+
]],
|
| 395 |
+
|
| 396 |
+
// KHR_materials_transmission
|
| 397 |
+
uniform float transmission_factor = 0.0
|
| 398 |
+
[[
|
| 399 |
+
anno::hard_range(0.0, 1.0),
|
| 400 |
+
anno::in_group("Transmission"),
|
| 401 |
+
anno::display_name("Transmission Factor"),
|
| 402 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 403 |
+
]],
|
| 404 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 405 |
+
[[
|
| 406 |
+
anno::in_group("Transmission"),
|
| 407 |
+
anno::display_name("Transmission Texture"),
|
| 408 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 409 |
+
anno::enable_if("transmission_factor>0")
|
| 410 |
+
]],
|
| 411 |
+
|
| 412 |
+
// KHR_materials_sheen
|
| 413 |
+
uniform color sheen_color_factor = color(0.0)
|
| 414 |
+
[[
|
| 415 |
+
anno::in_group("Sheen"),
|
| 416 |
+
anno::display_name("Sheen Color Factor"),
|
| 417 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 418 |
+
]],
|
| 419 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 420 |
+
[[
|
| 421 |
+
anno::in_group("Sheen"),
|
| 422 |
+
anno::display_name("Sheen Color Texture"),
|
| 423 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 424 |
+
]],
|
| 425 |
+
uniform float sheen_roughness_factor = 0.0
|
| 426 |
+
[[
|
| 427 |
+
anno::hard_range(0.0, 1.0),
|
| 428 |
+
anno::in_group("Sheen"),
|
| 429 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 430 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 431 |
+
]],
|
| 432 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 433 |
+
[[
|
| 434 |
+
anno::in_group("Sheen"),
|
| 435 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 436 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 437 |
+
]],
|
| 438 |
+
|
| 439 |
+
// KHR_materials_clearcoat
|
| 440 |
+
uniform float clearcoat_factor = 0.0
|
| 441 |
+
[[
|
| 442 |
+
anno::hard_range(0.0, 1.0),
|
| 443 |
+
anno::in_group("Clearcoat"),
|
| 444 |
+
anno::display_name("Clearcoat Factor"),
|
| 445 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 446 |
+
]],
|
| 447 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 448 |
+
[[
|
| 449 |
+
anno::in_group("Clearcoat"),
|
| 450 |
+
anno::display_name("Clearcoat Texture"),
|
| 451 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 452 |
+
anno::enable_if("clearcoat_factor>0")
|
| 453 |
+
]],
|
| 454 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 455 |
+
[[
|
| 456 |
+
anno::hard_range(0.0, 1.0),
|
| 457 |
+
anno::in_group("Clearcoat"),
|
| 458 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 459 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 460 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 461 |
+
]],
|
| 462 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 463 |
+
[[
|
| 464 |
+
anno::in_group("Clearcoat"),
|
| 465 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 466 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 467 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 468 |
+
]],
|
| 469 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 470 |
+
[[
|
| 471 |
+
anno::in_group("Clearcoat"),
|
| 472 |
+
anno::display_name("Clearcoat Normal"),
|
| 473 |
+
anno::description("The clearcoat normal map texture."),
|
| 474 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 475 |
+
]],
|
| 476 |
+
|
| 477 |
+
// KHR_materials_iridescence
|
| 478 |
+
uniform float iridescence_factor = 0.0
|
| 479 |
+
[[
|
| 480 |
+
anno::hard_range(0.0, 1.0),
|
| 481 |
+
anno::in_group("Iridescence"),
|
| 482 |
+
anno::display_name("Iridescence Factor"),
|
| 483 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Iridescence"),
|
| 488 |
+
anno::display_name("Iridescence Texture"),
|
| 489 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 490 |
+
anno::enable_if("iridescence_factor>0")
|
| 491 |
+
]],
|
| 492 |
+
uniform float iridescence_ior = 1.3
|
| 493 |
+
[[
|
| 494 |
+
anno::soft_range(1.0, 5.0),
|
| 495 |
+
anno::in_group("Iridescence"),
|
| 496 |
+
anno::display_name("Iridescence IOR"),
|
| 497 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 498 |
+
]],
|
| 499 |
+
uniform float iridescence_thickness_minimum = 100
|
| 500 |
+
[[
|
| 501 |
+
anno::soft_range(0.0, 600.0),
|
| 502 |
+
anno::in_group("Iridescence"),
|
| 503 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 504 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 505 |
+
]],
|
| 506 |
+
uniform float iridescence_thickness_maximum = 400
|
| 507 |
+
[[
|
| 508 |
+
anno::soft_range(0.0, 1000.0),
|
| 509 |
+
anno::in_group("Iridescence"),
|
| 510 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 511 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 512 |
+
]],
|
| 513 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 514 |
+
[[
|
| 515 |
+
anno::in_group("Iridescence"),
|
| 516 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 517 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 518 |
+
anno::enable_if("iridescence_factor>0")
|
| 519 |
+
]],
|
| 520 |
+
|
| 521 |
+
// emission
|
| 522 |
+
uniform color emissive_factor = color(0.0)
|
| 523 |
+
[[
|
| 524 |
+
anno::in_group("Emission"),
|
| 525 |
+
anno::display_name("Emissive Factor"),
|
| 526 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 527 |
+
]],
|
| 528 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 529 |
+
[[
|
| 530 |
+
anno::in_group("Emission"),
|
| 531 |
+
anno::display_name("Emissive Texture"),
|
| 532 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 533 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 534 |
+
]],
|
| 535 |
+
// KHR_materials_emissive_strength
|
| 536 |
+
uniform float emissive_strength = 1.0
|
| 537 |
+
[[
|
| 538 |
+
anno::soft_range(0.0, 10000),
|
| 539 |
+
anno::in_group("Emission"),
|
| 540 |
+
anno::display_name("Emissive Strength"),
|
| 541 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 542 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 543 |
+
]],
|
| 544 |
+
|
| 545 |
+
// KHR_materials_volume
|
| 546 |
+
uniform bool thin_walled = true
|
| 547 |
+
[[
|
| 548 |
+
anno::in_group("Volume"),
|
| 549 |
+
anno::display_name("Thin-walled"),
|
| 550 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 551 |
+
]],
|
| 552 |
+
uniform float attenuation_distance = 0.0
|
| 553 |
+
[[
|
| 554 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 555 |
+
anno::in_group("Volume"),
|
| 556 |
+
anno::display_name("Attenuation Distance"),
|
| 557 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 558 |
+
]],
|
| 559 |
+
uniform color attenuation_color = color(1.0)
|
| 560 |
+
[[
|
| 561 |
+
anno::in_group("Volume"),
|
| 562 |
+
anno::display_name("Attenuation Color"),
|
| 563 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 564 |
+
]],
|
| 565 |
+
|
| 566 |
+
// ambient occlusion
|
| 567 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 568 |
+
[[
|
| 569 |
+
anno::in_group("Occlusion"),
|
| 570 |
+
anno::display_name("Occlusion Texture"),
|
| 571 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 572 |
+
]],
|
| 573 |
+
uniform float occlusion_strength = 1.0
|
| 574 |
+
[[
|
| 575 |
+
anno::hard_range(0.0, 1.0),
|
| 576 |
+
anno::in_group("Occlusion"),
|
| 577 |
+
anno::display_name("Occlusion Strength"),
|
| 578 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 579 |
+
]],
|
| 580 |
+
|
| 581 |
+
// alpha
|
| 582 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Opacity"),
|
| 585 |
+
anno::display_name("Alpha Mode"),
|
| 586 |
+
anno::description("Select how to interpret the alpha value.")
|
| 587 |
+
]],
|
| 588 |
+
uniform float base_alpha = 1.0
|
| 589 |
+
[[
|
| 590 |
+
anno::hard_range(0.0, 1.0),
|
| 591 |
+
anno::in_group("Opacity"),
|
| 592 |
+
anno::display_name("Base Alpha"),
|
| 593 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 594 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 595 |
+
]],
|
| 596 |
+
// alpha for gltf_alpha_mode::mask
|
| 597 |
+
uniform float alpha_cutoff = 0.5
|
| 598 |
+
[[
|
| 599 |
+
anno::hard_range(0.0, 1.0),
|
| 600 |
+
anno::in_group("Opacity"),
|
| 601 |
+
anno::display_name("Alpha Cutoff"),
|
| 602 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 603 |
+
anno::enable_if("alpha_mode==mask")
|
| 604 |
+
]],
|
| 605 |
+
|
| 606 |
+
uniform string vertex_color_name = string("displayColor")
|
| 607 |
+
[[
|
| 608 |
+
anno::in_group("Primvar"),
|
| 609 |
+
anno::display_name("Vertex Color Name"),
|
| 610 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 611 |
+
]],
|
| 612 |
+
|
| 613 |
+
uniform bool use_vertex_color_alpha = false
|
| 614 |
+
[[
|
| 615 |
+
anno::in_group("Primvar"),
|
| 616 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 617 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 618 |
+
]],
|
| 619 |
+
|
| 620 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 621 |
+
[[
|
| 622 |
+
anno::in_group("Primvar"),
|
| 623 |
+
anno::display_name("Vertex Opacity Name"),
|
| 624 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 625 |
+
]]
|
| 626 |
+
|
| 627 |
+
) [[
|
| 628 |
+
anno::author("NVIDIA Corporation"),
|
| 629 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 630 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 631 |
+
]] = let {
|
| 632 |
+
|
| 633 |
+
// handling GLTF parameters
|
| 634 |
+
// ------------------------------------------------------------------------
|
| 635 |
+
|
| 636 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 637 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 638 |
+
|
| 639 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 640 |
+
|
| 641 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 642 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 643 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 644 |
+
|
| 645 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 646 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 647 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 648 |
+
|
| 649 |
+
// KHR_materials_specular
|
| 650 |
+
// ------------------------------------------------------------------------
|
| 651 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 652 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 653 |
+
|
| 654 |
+
// KHR_materials_transmission
|
| 655 |
+
// ------------------------------------------------------------------------
|
| 656 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 657 |
+
|
| 658 |
+
// KHR_materials_sheen
|
| 659 |
+
// ------------------------------------------------------------------------
|
| 660 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 661 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 662 |
+
|
| 663 |
+
// KHR_materials_clearcoat
|
| 664 |
+
// ------------------------------------------------------------------------
|
| 665 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 666 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 667 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 668 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 669 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 670 |
+
|
| 671 |
+
// KHR_materials_iridescence
|
| 672 |
+
// ------------------------------------------------------------------------
|
| 673 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 674 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 675 |
+
|
| 676 |
+
// KHR_materials_anisotropy
|
| 677 |
+
// ------------------------------------------------------------------------
|
| 678 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 679 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 680 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 681 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 682 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 683 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 684 |
+
|
| 685 |
+
// metallic roughness model
|
| 686 |
+
// ------------------------------------------------------------------------
|
| 687 |
+
|
| 688 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 689 |
+
float roughness2 = roughness * roughness;
|
| 690 |
+
|
| 691 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 692 |
+
float anisotropy_roughness_v = roughness2;
|
| 693 |
+
|
| 694 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 695 |
+
// for high roughness due to the layering
|
| 696 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 697 |
+
|
| 698 |
+
// fresnel term based on ior
|
| 699 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 700 |
+
|
| 701 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 702 |
+
// the glossy layer has no color tint
|
| 703 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 704 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 705 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 706 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 707 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 708 |
+
roughness_u: anisotropy_roughness_u,
|
| 709 |
+
roughness_v: anisotropy_roughness_v,
|
| 710 |
+
tangent_u: anisotropy_tangent_u),
|
| 711 |
+
base: df::weighted_layer(
|
| 712 |
+
weight: transmission,
|
| 713 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 714 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 715 |
+
roughness_u: roughness2,
|
| 716 |
+
tint: base_color * occlusion,
|
| 717 |
+
mode: df::scatter_transmit)),
|
| 718 |
+
normal: normal
|
| 719 |
+
);
|
| 720 |
+
|
| 721 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 722 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 723 |
+
weight: iridescence_strength,
|
| 724 |
+
base: dielectric_component,
|
| 725 |
+
layer: df::thin_film(
|
| 726 |
+
thickness: iridescence_thickness,
|
| 727 |
+
ior: color(iridescence_ior),
|
| 728 |
+
base: dielectric_component
|
| 729 |
+
)
|
| 730 |
+
);
|
| 731 |
+
|
| 732 |
+
// the metallic component doesn't have a diffuse component,
|
| 733 |
+
// its only glossy base_color is applied to tint it
|
| 734 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 735 |
+
tint: base_color * occlusion,
|
| 736 |
+
roughness_u: anisotropy_roughness_u,
|
| 737 |
+
roughness_v: anisotropy_roughness_v,
|
| 738 |
+
tangent_u: anisotropy_tangent_u);
|
| 739 |
+
|
| 740 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 741 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 742 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 743 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 744 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 745 |
+
weight: iridescence_strength,
|
| 746 |
+
base: metallic_component,
|
| 747 |
+
layer: df::thin_film(
|
| 748 |
+
thickness: iridescence_thickness,
|
| 749 |
+
ior: color(iridescence_ior),
|
| 750 |
+
base: df::fresnel_factor(
|
| 751 |
+
ior: dielectric_ior,
|
| 752 |
+
extinction_coefficient: color(0.0f),
|
| 753 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 754 |
+
)
|
| 755 |
+
);
|
| 756 |
+
|
| 757 |
+
// apply sheen to the dielectric component
|
| 758 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 759 |
+
// otherwise, sheen would be applied and tinted black
|
| 760 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 761 |
+
weight: sheen_color,
|
| 762 |
+
layer: df::sheen_bsdf(
|
| 763 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 764 |
+
tint: color(1.0),
|
| 765 |
+
multiscatter_tint: color(1.0),
|
| 766 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 767 |
+
),
|
| 768 |
+
base: dielectric_component_with_thin_film);
|
| 769 |
+
|
| 770 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 771 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 772 |
+
weight: metallic,
|
| 773 |
+
base: dielectric_sheen_component,
|
| 774 |
+
layer: metallic_component_with_thin_film,
|
| 775 |
+
normal: normal);
|
| 776 |
+
|
| 777 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 778 |
+
weight: clearcoat_blend,
|
| 779 |
+
normal_reflectivity: 0.04,
|
| 780 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 781 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 782 |
+
mode: df::scatter_reflect,
|
| 783 |
+
roughness_u: clearcoat_roughness2,
|
| 784 |
+
tint: color(1.0)),
|
| 785 |
+
base: df::weighted_layer(
|
| 786 |
+
weight: 1.0,
|
| 787 |
+
layer: dielectric_metal_mix,
|
| 788 |
+
normal: normal),
|
| 789 |
+
normal: clearcoat_normal);
|
| 790 |
+
|
| 791 |
+
} in material(
|
| 792 |
+
thin_walled: thin_walled,
|
| 793 |
+
surface: material_surface(
|
| 794 |
+
scattering: clearcoated,
|
| 795 |
+
emission: material_emission (
|
| 796 |
+
emission: df::diffuse_edf(),
|
| 797 |
+
intensity: emissive_color * ::math::PI
|
| 798 |
+
)
|
| 799 |
+
),
|
| 800 |
+
volume: material_volume(
|
| 801 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 802 |
+
),
|
| 803 |
+
ior: color(ior),
|
| 804 |
+
geometry: material_geometry(
|
| 805 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 806 |
+
)
|
| 807 |
+
);
|
| 808 |
+
|
| 809 |
+
|
| 810 |
+
export material gltf_material_khr_specular_glossiness(
|
| 811 |
+
// diffuse color
|
| 812 |
+
uniform color diffuse_factor = color(1.0)
|
| 813 |
+
[[
|
| 814 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 815 |
+
anno::display_name("Diffuse Factor"),
|
| 816 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 817 |
+
]],
|
| 818 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 819 |
+
[[
|
| 820 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 821 |
+
anno::display_name("Diffuse Texture"),
|
| 822 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 823 |
+
]],
|
| 824 |
+
|
| 825 |
+
// specular glossiness
|
| 826 |
+
uniform color specular_factor = 1.0
|
| 827 |
+
[[
|
| 828 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 829 |
+
anno::display_name("Specular Factor"),
|
| 830 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 831 |
+
]],
|
| 832 |
+
uniform float glossiness_factor = 1.0
|
| 833 |
+
[[
|
| 834 |
+
anno::hard_range(0.0, 1.0),
|
| 835 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 836 |
+
anno::display_name("Glossiness Factor"),
|
| 837 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 838 |
+
]],
|
| 839 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 840 |
+
[[
|
| 841 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 842 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 843 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 844 |
+
]],
|
| 845 |
+
|
| 846 |
+
// normal map
|
| 847 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 848 |
+
[[
|
| 849 |
+
anno::in_group("Normal Mapping"),
|
| 850 |
+
anno::display_name("Normal Texture"),
|
| 851 |
+
anno::description("Base layer normal map.")
|
| 852 |
+
]],
|
| 853 |
+
|
| 854 |
+
// emission
|
| 855 |
+
uniform color emissive_factor = color(0.0)
|
| 856 |
+
[[
|
| 857 |
+
anno::in_group("Emission"),
|
| 858 |
+
anno::display_name("Emissive Factor"),
|
| 859 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 860 |
+
]],
|
| 861 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 862 |
+
[[
|
| 863 |
+
anno::in_group("Emission"),
|
| 864 |
+
anno::display_name("Emissive Texture"),
|
| 865 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 866 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 867 |
+
]],
|
| 868 |
+
// KHR_materials_emissive_strength
|
| 869 |
+
uniform float emissive_strength = 1.0
|
| 870 |
+
[[
|
| 871 |
+
anno::soft_range(0.0, 10000),
|
| 872 |
+
anno::in_group("Emission"),
|
| 873 |
+
anno::display_name("Emissive Strength"),
|
| 874 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 875 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 876 |
+
]],
|
| 877 |
+
|
| 878 |
+
// ambient occlusion
|
| 879 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 880 |
+
[[
|
| 881 |
+
anno::in_group("Occlusion"),
|
| 882 |
+
anno::display_name("Occlusion Texture"),
|
| 883 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 884 |
+
]],
|
| 885 |
+
uniform float occlusion_strength = 1.0
|
| 886 |
+
[[
|
| 887 |
+
anno::hard_range(0.0, 1.0),
|
| 888 |
+
anno::in_group("Occlusion"),
|
| 889 |
+
anno::display_name("Occlusion Strength"),
|
| 890 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 891 |
+
]],
|
| 892 |
+
|
| 893 |
+
// alpha
|
| 894 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 895 |
+
[[
|
| 896 |
+
anno::in_group("Opacity"),
|
| 897 |
+
anno::display_name("Alpha Mode"),
|
| 898 |
+
anno::description("Select how to interpret the alpha value.")
|
| 899 |
+
]],
|
| 900 |
+
uniform float base_alpha = 1.0
|
| 901 |
+
[[
|
| 902 |
+
anno::hard_range(0.0, 1.0),
|
| 903 |
+
anno::in_group("Opacity"),
|
| 904 |
+
anno::display_name("Base Alpha"),
|
| 905 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 906 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 907 |
+
]],
|
| 908 |
+
|
| 909 |
+
// alpha for gltf_alpha_mode::mask
|
| 910 |
+
uniform float alpha_cutoff = 0.5
|
| 911 |
+
[[
|
| 912 |
+
anno::hard_range(0.0, 1.0),
|
| 913 |
+
anno::in_group("Opacity"),
|
| 914 |
+
anno::display_name("Alpha Cutoff"),
|
| 915 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 916 |
+
anno::enable_if("alpha_mode==mask")
|
| 917 |
+
]],
|
| 918 |
+
|
| 919 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 920 |
+
[[
|
| 921 |
+
anno::in_group("Primvar"),
|
| 922 |
+
anno::display_name("Vertex Color Name"),
|
| 923 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 924 |
+
]],
|
| 925 |
+
|
| 926 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 927 |
+
[[
|
| 928 |
+
anno::in_group("Primvar"),
|
| 929 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 930 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 931 |
+
]],
|
| 932 |
+
|
| 933 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 934 |
+
[[
|
| 935 |
+
anno::in_group("Primvar"),
|
| 936 |
+
anno::display_name("Vertex Opacity Name"),
|
| 937 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 938 |
+
]]
|
| 939 |
+
|
| 940 |
+
) [[
|
| 941 |
+
anno::author("NVIDIA Corporation"),
|
| 942 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 943 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 944 |
+
]] = let {
|
| 945 |
+
|
| 946 |
+
// handling GLTF parameters
|
| 947 |
+
// ------------------------------------------------------------------------
|
| 948 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 949 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 950 |
+
|
| 951 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 952 |
+
//float alpha = base_alpha;
|
| 953 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 954 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 955 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 956 |
+
|
| 957 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 958 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 959 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 960 |
+
|
| 961 |
+
// specular glossiness model
|
| 962 |
+
// ------------------------------------------------------------------------
|
| 963 |
+
|
| 964 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 965 |
+
float F_0 = math::max_value(specular);
|
| 966 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 967 |
+
|
| 968 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 969 |
+
|
| 970 |
+
// diffuse BRDF
|
| 971 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 972 |
+
tint: diffuse * occlusion,
|
| 973 |
+
roughness: 0.0);
|
| 974 |
+
|
| 975 |
+
// specular BRDF
|
| 976 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 977 |
+
tint: color(occlusion),
|
| 978 |
+
roughness_u: a,
|
| 979 |
+
roughness_v: a,
|
| 980 |
+
tangent_u: state::texture_tangent_u(0));
|
| 981 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 982 |
+
//- Custom curve for specular/diffuse angular mix
|
| 983 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 984 |
+
normal_reflectivity: F_0,
|
| 985 |
+
grazing_reflectivity: 1.0,
|
| 986 |
+
exponent: 5.0,
|
| 987 |
+
weight: 1.0,
|
| 988 |
+
layer: tinted_specular,
|
| 989 |
+
base: diffuse_brdf,
|
| 990 |
+
normal: normal);
|
| 991 |
+
|
| 992 |
+
} in material(
|
| 993 |
+
surface: material_surface(
|
| 994 |
+
scattering: diffuse_specular_mix,
|
| 995 |
+
emission: material_emission (
|
| 996 |
+
emission: df::diffuse_edf(),
|
| 997 |
+
intensity: emissive_color * ::math::PI
|
| 998 |
+
)
|
| 999 |
+
),
|
| 1000 |
+
geometry: material_geometry(
|
| 1001 |
+
normal: normal,
|
| 1002 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1003 |
+
)
|
| 1004 |
+
);
|
simready_assets/860/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1004 @@
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.8;
|
| 7 |
+
|
| 8 |
+
import ::anno::*;
|
| 9 |
+
import ::base::*;
|
| 10 |
+
import ::df::*;
|
| 11 |
+
import ::math::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::scene::*;
|
| 15 |
+
import ::limits::*;
|
| 16 |
+
|
| 17 |
+
export enum gltf_alpha_mode {
|
| 18 |
+
opaque,
|
| 19 |
+
mask,
|
| 20 |
+
blend
|
| 21 |
+
};
|
| 22 |
+
|
| 23 |
+
export enum gltf_wrapping_mode {
|
| 24 |
+
clamp_to_edge = 33071,
|
| 25 |
+
mirrored_repeat = 33648,
|
| 26 |
+
repeat = 10497
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
export struct gltf_texture_lookup_value
|
| 30 |
+
{
|
| 31 |
+
bool valid = false;
|
| 32 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 33 |
+
};
|
| 34 |
+
|
| 35 |
+
export struct gltf_normal_texture_lookup_value
|
| 36 |
+
{
|
| 37 |
+
bool valid = false;
|
| 38 |
+
float3 value = float3(0.0);
|
| 39 |
+
};
|
| 40 |
+
|
| 41 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 42 |
+
switch (mode) {
|
| 43 |
+
case mask:
|
| 44 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 45 |
+
case blend:
|
| 46 |
+
return alpha;
|
| 47 |
+
case opaque:
|
| 48 |
+
return 1.0;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 53 |
+
return sample.valid ? sample.value : default_value;
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 57 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 61 |
+
return sample.valid ? sample.value : state::normal();
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 65 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 66 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 70 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 74 |
+
{
|
| 75 |
+
if (mode == clamp_to_edge)
|
| 76 |
+
return ::tex::wrap_clamp;
|
| 77 |
+
if (mode == mirrored_repeat)
|
| 78 |
+
return ::tex::wrap_mirrored_repeat;
|
| 79 |
+
|
| 80 |
+
return ::tex::wrap_repeat;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float2 khr_texture_transform_apply(
|
| 84 |
+
float2 coord,
|
| 85 |
+
float2 offset,
|
| 86 |
+
float rotation,
|
| 87 |
+
float2 scale
|
| 88 |
+
)
|
| 89 |
+
{
|
| 90 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 91 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 92 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 93 |
+
|
| 94 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 95 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 96 |
+
|
| 97 |
+
// first scale
|
| 98 |
+
coord = coord * scale;
|
| 99 |
+
// then rotate
|
| 100 |
+
float cos_rotation = ::math::cos(rotation);
|
| 101 |
+
float sin_rotation = ::math::sin(rotation);
|
| 102 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 103 |
+
// then translate
|
| 104 |
+
coord = coord + offset;
|
| 105 |
+
|
| 106 |
+
// flip back
|
| 107 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 108 |
+
return coord;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 112 |
+
uniform texture_2d texture = texture_2d()
|
| 113 |
+
[[
|
| 114 |
+
anno::in_group("Source"),
|
| 115 |
+
anno::display_name("Texture"),
|
| 116 |
+
anno::description("Texture File")
|
| 117 |
+
]],
|
| 118 |
+
uniform int tex_coord_index = 0
|
| 119 |
+
[[
|
| 120 |
+
anno::in_group("Source"),
|
| 121 |
+
anno::display_name("Coordinate Set"),
|
| 122 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 123 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 124 |
+
]],
|
| 125 |
+
|
| 126 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 127 |
+
[[
|
| 128 |
+
anno::in_group("Texture Transform"),
|
| 129 |
+
anno::display_name("Offset"),
|
| 130 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 131 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 132 |
+
]],
|
| 133 |
+
uniform float rotation = 0.0
|
| 134 |
+
[[
|
| 135 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 136 |
+
anno::in_group("Texture Transform"),
|
| 137 |
+
anno::display_name("Rotation"),
|
| 138 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 139 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 140 |
+
]],
|
| 141 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Texture Transform"),
|
| 144 |
+
anno::display_name("Scale"),
|
| 145 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Sampler"),
|
| 152 |
+
anno::display_name("Wrap S"),
|
| 153 |
+
anno::description("S (U) wrapping mode."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 157 |
+
[[
|
| 158 |
+
anno::in_group("Sampler"),
|
| 159 |
+
anno::display_name("Wrap T"),
|
| 160 |
+
anno::description("T (V) wrapping mode."),
|
| 161 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 162 |
+
]]
|
| 163 |
+
)
|
| 164 |
+
[[
|
| 165 |
+
anno::author("NVIDIA Corporation"),
|
| 166 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 167 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 168 |
+
]]
|
| 169 |
+
{
|
| 170 |
+
gltf_texture_lookup_value tex_ret;
|
| 171 |
+
if (!tex::texture_isvalid(texture))
|
| 172 |
+
return tex_ret;
|
| 173 |
+
|
| 174 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 175 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 176 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 177 |
+
offset: offset,
|
| 178 |
+
rotation: rotation,
|
| 179 |
+
scale: scale);
|
| 180 |
+
|
| 181 |
+
tex_ret.value = tex::lookup_float4(
|
| 182 |
+
tex: texture,
|
| 183 |
+
coord: tex_coord,
|
| 184 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 185 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 186 |
+
tex_ret.valid = true;
|
| 187 |
+
return tex_ret;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 191 |
+
uniform texture_2d texture = texture_2d()
|
| 192 |
+
[[
|
| 193 |
+
anno::in_group("Source"),
|
| 194 |
+
anno::display_name("Texture"),
|
| 195 |
+
anno::description("Texture File")
|
| 196 |
+
]],
|
| 197 |
+
uniform float normal_scale_factor = 1.0
|
| 198 |
+
[[
|
| 199 |
+
anno::hard_range(0.0, 1.0),
|
| 200 |
+
anno::in_group("Source"),
|
| 201 |
+
anno::display_name("Normal Scale Factor"),
|
| 202 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 203 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 204 |
+
]],
|
| 205 |
+
uniform int tex_coord_index = 0
|
| 206 |
+
[[
|
| 207 |
+
anno::in_group("Source"),
|
| 208 |
+
anno::display_name("Coordinate Set"),
|
| 209 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 210 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 211 |
+
]],
|
| 212 |
+
uniform int tex_tangent_index = 0
|
| 213 |
+
[[
|
| 214 |
+
anno::hidden(),
|
| 215 |
+
anno::in_group("Source"),
|
| 216 |
+
anno::display_name("Coordinate Set"),
|
| 217 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 218 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 219 |
+
]],
|
| 220 |
+
|
| 221 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 222 |
+
[[
|
| 223 |
+
anno::in_group("Texture Transform"),
|
| 224 |
+
anno::display_name("Offset"),
|
| 225 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 227 |
+
]],
|
| 228 |
+
uniform float rotation = 0.0
|
| 229 |
+
[[
|
| 230 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 231 |
+
anno::in_group("Texture Transform"),
|
| 232 |
+
anno::display_name("Rotation"),
|
| 233 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 234 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 235 |
+
]],
|
| 236 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 237 |
+
[[
|
| 238 |
+
anno::in_group("Texture Transform"),
|
| 239 |
+
anno::display_name("Scale"),
|
| 240 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Sampler"),
|
| 247 |
+
anno::display_name("Wrap S"),
|
| 248 |
+
anno::description("S (U) wrapping mode."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 252 |
+
[[
|
| 253 |
+
anno::in_group("Sampler"),
|
| 254 |
+
anno::display_name("Wrap T"),
|
| 255 |
+
anno::description("T (V) wrapping mode."),
|
| 256 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 257 |
+
]]
|
| 258 |
+
)
|
| 259 |
+
[[
|
| 260 |
+
anno::author("NVIDIA Corporation"),
|
| 261 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 262 |
+
anno::description("Function to read a normal texture.")
|
| 263 |
+
]]
|
| 264 |
+
{
|
| 265 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 266 |
+
if (!::tex::texture_isvalid(texture))
|
| 267 |
+
return tex_ret;
|
| 268 |
+
|
| 269 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 270 |
+
texture: texture,
|
| 271 |
+
factor: normal_scale_factor,
|
| 272 |
+
uvw: base::transform_coordinate(
|
| 273 |
+
transform: base::rotation_translation_scale(
|
| 274 |
+
rotation: float3(0, 0, rotation),
|
| 275 |
+
translation: float3(offset.x, offset.y, 0),
|
| 276 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 277 |
+
),
|
| 278 |
+
coordinate: base::texture_coordinate_info(
|
| 279 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 280 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 281 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 282 |
+
)
|
| 283 |
+
),
|
| 284 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 285 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 286 |
+
tex_ret.valid = true;
|
| 287 |
+
return tex_ret;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
export material gltf_material(
|
| 291 |
+
// base color
|
| 292 |
+
uniform color base_color_factor = color(1.0)
|
| 293 |
+
[[
|
| 294 |
+
anno::in_group("Metallic Roughness"),
|
| 295 |
+
anno::display_name("Base Color Factor"),
|
| 296 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 297 |
+
]],
|
| 298 |
+
|
| 299 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 300 |
+
[[
|
| 301 |
+
anno::in_group("Metallic Roughness"),
|
| 302 |
+
anno::display_name("Base Color Texture"),
|
| 303 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 304 |
+
]],
|
| 305 |
+
|
| 306 |
+
// KHR_materials_specular
|
| 307 |
+
uniform float specular_factor = 1.0
|
| 308 |
+
[[
|
| 309 |
+
anno::hard_range(0.0, 1.0),
|
| 310 |
+
anno::in_group("Specular"),
|
| 311 |
+
anno::display_name("Specular Factor"),
|
| 312 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 313 |
+
]],
|
| 314 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 315 |
+
[[
|
| 316 |
+
anno::in_group("Specular"),
|
| 317 |
+
anno::display_name("Specular Texture"),
|
| 318 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 319 |
+
]],
|
| 320 |
+
uniform color specular_color_factor = color(1.0)
|
| 321 |
+
[[
|
| 322 |
+
anno::in_group("Specular"),
|
| 323 |
+
anno::display_name("Specular Color Factor"),
|
| 324 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 325 |
+
]],
|
| 326 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 327 |
+
[[
|
| 328 |
+
anno::in_group("Specular"),
|
| 329 |
+
anno::display_name("Specular Color Texture"),
|
| 330 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 331 |
+
]],
|
| 332 |
+
|
| 333 |
+
// metallic roughness
|
| 334 |
+
uniform float metallic_factor = 1.0
|
| 335 |
+
[[
|
| 336 |
+
anno::hard_range(0.0, 1.0),
|
| 337 |
+
anno::in_group("Metallic Roughness"),
|
| 338 |
+
anno::display_name("Metallic Factor"),
|
| 339 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 340 |
+
]],
|
| 341 |
+
|
| 342 |
+
uniform float roughness_factor = 1.0
|
| 343 |
+
[[
|
| 344 |
+
anno::hard_range(0.0, 1.0),
|
| 345 |
+
anno::in_group("Metallic Roughness"),
|
| 346 |
+
anno::display_name("Roughness Factor"),
|
| 347 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Metallic Roughness"),
|
| 352 |
+
anno::display_name("Metal/Rough Texture"),
|
| 353 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 354 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 355 |
+
]],
|
| 356 |
+
|
| 357 |
+
// KHR_materials_anisotropy
|
| 358 |
+
uniform float anisotropy_strength = 0.0
|
| 359 |
+
[[
|
| 360 |
+
anno::hard_range(0.0, 1.0),
|
| 361 |
+
anno::in_group("Anisotropy"),
|
| 362 |
+
anno::display_name("Anisotropy Strength"),
|
| 363 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 364 |
+
]],
|
| 365 |
+
uniform float anisotropy_rotation = 0.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 368 |
+
anno::in_group("Anisotropy"),
|
| 369 |
+
anno::display_name("Anisotropy Rotation"),
|
| 370 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Anisotropy"),
|
| 375 |
+
anno::display_name("Anisotropy Texture"),
|
| 376 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 377 |
+
]],
|
| 378 |
+
|
| 379 |
+
// KHR_materials_ior
|
| 380 |
+
uniform float ior = 1.5
|
| 381 |
+
[[
|
| 382 |
+
anno::hard_range(1.0, 5.0),
|
| 383 |
+
anno::in_group("Metallic Roughness"),
|
| 384 |
+
anno::display_name("IOR"),
|
| 385 |
+
anno::description("The index of refraction.")
|
| 386 |
+
]],
|
| 387 |
+
|
| 388 |
+
// normal map
|
| 389 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 390 |
+
[[
|
| 391 |
+
anno::in_group("Normal Mapping"),
|
| 392 |
+
anno::display_name("Normal Texture"),
|
| 393 |
+
anno::description("Base layer normal map.")
|
| 394 |
+
]],
|
| 395 |
+
|
| 396 |
+
// KHR_materials_transmission
|
| 397 |
+
uniform float transmission_factor = 0.0
|
| 398 |
+
[[
|
| 399 |
+
anno::hard_range(0.0, 1.0),
|
| 400 |
+
anno::in_group("Transmission"),
|
| 401 |
+
anno::display_name("Transmission Factor"),
|
| 402 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 403 |
+
]],
|
| 404 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 405 |
+
[[
|
| 406 |
+
anno::in_group("Transmission"),
|
| 407 |
+
anno::display_name("Transmission Texture"),
|
| 408 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 409 |
+
anno::enable_if("transmission_factor>0")
|
| 410 |
+
]],
|
| 411 |
+
|
| 412 |
+
// KHR_materials_sheen
|
| 413 |
+
uniform color sheen_color_factor = color(0.0)
|
| 414 |
+
[[
|
| 415 |
+
anno::in_group("Sheen"),
|
| 416 |
+
anno::display_name("Sheen Color Factor"),
|
| 417 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 418 |
+
]],
|
| 419 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 420 |
+
[[
|
| 421 |
+
anno::in_group("Sheen"),
|
| 422 |
+
anno::display_name("Sheen Color Texture"),
|
| 423 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 424 |
+
]],
|
| 425 |
+
uniform float sheen_roughness_factor = 0.0
|
| 426 |
+
[[
|
| 427 |
+
anno::hard_range(0.0, 1.0),
|
| 428 |
+
anno::in_group("Sheen"),
|
| 429 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 430 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 431 |
+
]],
|
| 432 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 433 |
+
[[
|
| 434 |
+
anno::in_group("Sheen"),
|
| 435 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 436 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 437 |
+
]],
|
| 438 |
+
|
| 439 |
+
// KHR_materials_clearcoat
|
| 440 |
+
uniform float clearcoat_factor = 0.0
|
| 441 |
+
[[
|
| 442 |
+
anno::hard_range(0.0, 1.0),
|
| 443 |
+
anno::in_group("Clearcoat"),
|
| 444 |
+
anno::display_name("Clearcoat Factor"),
|
| 445 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 446 |
+
]],
|
| 447 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 448 |
+
[[
|
| 449 |
+
anno::in_group("Clearcoat"),
|
| 450 |
+
anno::display_name("Clearcoat Texture"),
|
| 451 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 452 |
+
anno::enable_if("clearcoat_factor>0")
|
| 453 |
+
]],
|
| 454 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 455 |
+
[[
|
| 456 |
+
anno::hard_range(0.0, 1.0),
|
| 457 |
+
anno::in_group("Clearcoat"),
|
| 458 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 459 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 460 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 461 |
+
]],
|
| 462 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 463 |
+
[[
|
| 464 |
+
anno::in_group("Clearcoat"),
|
| 465 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 466 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 467 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 468 |
+
]],
|
| 469 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 470 |
+
[[
|
| 471 |
+
anno::in_group("Clearcoat"),
|
| 472 |
+
anno::display_name("Clearcoat Normal"),
|
| 473 |
+
anno::description("The clearcoat normal map texture."),
|
| 474 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 475 |
+
]],
|
| 476 |
+
|
| 477 |
+
// KHR_materials_iridescence
|
| 478 |
+
uniform float iridescence_factor = 0.0
|
| 479 |
+
[[
|
| 480 |
+
anno::hard_range(0.0, 1.0),
|
| 481 |
+
anno::in_group("Iridescence"),
|
| 482 |
+
anno::display_name("Iridescence Factor"),
|
| 483 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Iridescence"),
|
| 488 |
+
anno::display_name("Iridescence Texture"),
|
| 489 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 490 |
+
anno::enable_if("iridescence_factor>0")
|
| 491 |
+
]],
|
| 492 |
+
uniform float iridescence_ior = 1.3
|
| 493 |
+
[[
|
| 494 |
+
anno::soft_range(1.0, 5.0),
|
| 495 |
+
anno::in_group("Iridescence"),
|
| 496 |
+
anno::display_name("Iridescence IOR"),
|
| 497 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 498 |
+
]],
|
| 499 |
+
uniform float iridescence_thickness_minimum = 100
|
| 500 |
+
[[
|
| 501 |
+
anno::soft_range(0.0, 600.0),
|
| 502 |
+
anno::in_group("Iridescence"),
|
| 503 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 504 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 505 |
+
]],
|
| 506 |
+
uniform float iridescence_thickness_maximum = 400
|
| 507 |
+
[[
|
| 508 |
+
anno::soft_range(0.0, 1000.0),
|
| 509 |
+
anno::in_group("Iridescence"),
|
| 510 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 511 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 512 |
+
]],
|
| 513 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 514 |
+
[[
|
| 515 |
+
anno::in_group("Iridescence"),
|
| 516 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 517 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 518 |
+
anno::enable_if("iridescence_factor>0")
|
| 519 |
+
]],
|
| 520 |
+
|
| 521 |
+
// emission
|
| 522 |
+
uniform color emissive_factor = color(0.0)
|
| 523 |
+
[[
|
| 524 |
+
anno::in_group("Emission"),
|
| 525 |
+
anno::display_name("Emissive Factor"),
|
| 526 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 527 |
+
]],
|
| 528 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 529 |
+
[[
|
| 530 |
+
anno::in_group("Emission"),
|
| 531 |
+
anno::display_name("Emissive Texture"),
|
| 532 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 533 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 534 |
+
]],
|
| 535 |
+
// KHR_materials_emissive_strength
|
| 536 |
+
uniform float emissive_strength = 1.0
|
| 537 |
+
[[
|
| 538 |
+
anno::soft_range(0.0, 10000),
|
| 539 |
+
anno::in_group("Emission"),
|
| 540 |
+
anno::display_name("Emissive Strength"),
|
| 541 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 542 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 543 |
+
]],
|
| 544 |
+
|
| 545 |
+
// KHR_materials_volume
|
| 546 |
+
uniform bool thin_walled = true
|
| 547 |
+
[[
|
| 548 |
+
anno::in_group("Volume"),
|
| 549 |
+
anno::display_name("Thin-walled"),
|
| 550 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 551 |
+
]],
|
| 552 |
+
uniform float attenuation_distance = 0.0
|
| 553 |
+
[[
|
| 554 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 555 |
+
anno::in_group("Volume"),
|
| 556 |
+
anno::display_name("Attenuation Distance"),
|
| 557 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 558 |
+
]],
|
| 559 |
+
uniform color attenuation_color = color(1.0)
|
| 560 |
+
[[
|
| 561 |
+
anno::in_group("Volume"),
|
| 562 |
+
anno::display_name("Attenuation Color"),
|
| 563 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 564 |
+
]],
|
| 565 |
+
|
| 566 |
+
// ambient occlusion
|
| 567 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 568 |
+
[[
|
| 569 |
+
anno::in_group("Occlusion"),
|
| 570 |
+
anno::display_name("Occlusion Texture"),
|
| 571 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 572 |
+
]],
|
| 573 |
+
uniform float occlusion_strength = 1.0
|
| 574 |
+
[[
|
| 575 |
+
anno::hard_range(0.0, 1.0),
|
| 576 |
+
anno::in_group("Occlusion"),
|
| 577 |
+
anno::display_name("Occlusion Strength"),
|
| 578 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 579 |
+
]],
|
| 580 |
+
|
| 581 |
+
// alpha
|
| 582 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Opacity"),
|
| 585 |
+
anno::display_name("Alpha Mode"),
|
| 586 |
+
anno::description("Select how to interpret the alpha value.")
|
| 587 |
+
]],
|
| 588 |
+
uniform float base_alpha = 1.0
|
| 589 |
+
[[
|
| 590 |
+
anno::hard_range(0.0, 1.0),
|
| 591 |
+
anno::in_group("Opacity"),
|
| 592 |
+
anno::display_name("Base Alpha"),
|
| 593 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 594 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 595 |
+
]],
|
| 596 |
+
// alpha for gltf_alpha_mode::mask
|
| 597 |
+
uniform float alpha_cutoff = 0.5
|
| 598 |
+
[[
|
| 599 |
+
anno::hard_range(0.0, 1.0),
|
| 600 |
+
anno::in_group("Opacity"),
|
| 601 |
+
anno::display_name("Alpha Cutoff"),
|
| 602 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 603 |
+
anno::enable_if("alpha_mode==mask")
|
| 604 |
+
]],
|
| 605 |
+
|
| 606 |
+
uniform string vertex_color_name = string("displayColor")
|
| 607 |
+
[[
|
| 608 |
+
anno::in_group("Primvar"),
|
| 609 |
+
anno::display_name("Vertex Color Name"),
|
| 610 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 611 |
+
]],
|
| 612 |
+
|
| 613 |
+
uniform bool use_vertex_color_alpha = false
|
| 614 |
+
[[
|
| 615 |
+
anno::in_group("Primvar"),
|
| 616 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 617 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 618 |
+
]],
|
| 619 |
+
|
| 620 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 621 |
+
[[
|
| 622 |
+
anno::in_group("Primvar"),
|
| 623 |
+
anno::display_name("Vertex Opacity Name"),
|
| 624 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 625 |
+
]]
|
| 626 |
+
|
| 627 |
+
) [[
|
| 628 |
+
anno::author("NVIDIA Corporation"),
|
| 629 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 630 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 631 |
+
]] = let {
|
| 632 |
+
|
| 633 |
+
// handling GLTF parameters
|
| 634 |
+
// ------------------------------------------------------------------------
|
| 635 |
+
|
| 636 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 637 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 638 |
+
|
| 639 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 640 |
+
|
| 641 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 642 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 643 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 644 |
+
|
| 645 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 646 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 647 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 648 |
+
|
| 649 |
+
// KHR_materials_specular
|
| 650 |
+
// ------------------------------------------------------------------------
|
| 651 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 652 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 653 |
+
|
| 654 |
+
// KHR_materials_transmission
|
| 655 |
+
// ------------------------------------------------------------------------
|
| 656 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 657 |
+
|
| 658 |
+
// KHR_materials_sheen
|
| 659 |
+
// ------------------------------------------------------------------------
|
| 660 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 661 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 662 |
+
|
| 663 |
+
// KHR_materials_clearcoat
|
| 664 |
+
// ------------------------------------------------------------------------
|
| 665 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 666 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 667 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 668 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 669 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 670 |
+
|
| 671 |
+
// KHR_materials_iridescence
|
| 672 |
+
// ------------------------------------------------------------------------
|
| 673 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 674 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 675 |
+
|
| 676 |
+
// KHR_materials_anisotropy
|
| 677 |
+
// ------------------------------------------------------------------------
|
| 678 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 679 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 680 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 681 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 682 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 683 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 684 |
+
|
| 685 |
+
// metallic roughness model
|
| 686 |
+
// ------------------------------------------------------------------------
|
| 687 |
+
|
| 688 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 689 |
+
float roughness2 = roughness * roughness;
|
| 690 |
+
|
| 691 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 692 |
+
float anisotropy_roughness_v = roughness2;
|
| 693 |
+
|
| 694 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 695 |
+
// for high roughness due to the layering
|
| 696 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 697 |
+
|
| 698 |
+
// fresnel term based on ior
|
| 699 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 700 |
+
|
| 701 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 702 |
+
// the glossy layer has no color tint
|
| 703 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 704 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 705 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 706 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 707 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 708 |
+
roughness_u: anisotropy_roughness_u,
|
| 709 |
+
roughness_v: anisotropy_roughness_v,
|
| 710 |
+
tangent_u: anisotropy_tangent_u),
|
| 711 |
+
base: df::weighted_layer(
|
| 712 |
+
weight: transmission,
|
| 713 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 714 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 715 |
+
roughness_u: roughness2,
|
| 716 |
+
tint: base_color * occlusion,
|
| 717 |
+
mode: df::scatter_transmit)),
|
| 718 |
+
normal: normal
|
| 719 |
+
);
|
| 720 |
+
|
| 721 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 722 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 723 |
+
weight: iridescence_strength,
|
| 724 |
+
base: dielectric_component,
|
| 725 |
+
layer: df::thin_film(
|
| 726 |
+
thickness: iridescence_thickness,
|
| 727 |
+
ior: color(iridescence_ior),
|
| 728 |
+
base: dielectric_component
|
| 729 |
+
)
|
| 730 |
+
);
|
| 731 |
+
|
| 732 |
+
// the metallic component doesn't have a diffuse component,
|
| 733 |
+
// its only glossy base_color is applied to tint it
|
| 734 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 735 |
+
tint: base_color * occlusion,
|
| 736 |
+
roughness_u: anisotropy_roughness_u,
|
| 737 |
+
roughness_v: anisotropy_roughness_v,
|
| 738 |
+
tangent_u: anisotropy_tangent_u);
|
| 739 |
+
|
| 740 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 741 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 742 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 743 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 744 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 745 |
+
weight: iridescence_strength,
|
| 746 |
+
base: metallic_component,
|
| 747 |
+
layer: df::thin_film(
|
| 748 |
+
thickness: iridescence_thickness,
|
| 749 |
+
ior: color(iridescence_ior),
|
| 750 |
+
base: df::fresnel_factor(
|
| 751 |
+
ior: dielectric_ior,
|
| 752 |
+
extinction_coefficient: color(0.0f),
|
| 753 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 754 |
+
)
|
| 755 |
+
);
|
| 756 |
+
|
| 757 |
+
// apply sheen to the dielectric component
|
| 758 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 759 |
+
// otherwise, sheen would be applied and tinted black
|
| 760 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 761 |
+
weight: sheen_color,
|
| 762 |
+
layer: df::sheen_bsdf(
|
| 763 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 764 |
+
tint: color(1.0),
|
| 765 |
+
multiscatter_tint: color(1.0),
|
| 766 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 767 |
+
),
|
| 768 |
+
base: dielectric_component_with_thin_film);
|
| 769 |
+
|
| 770 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 771 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 772 |
+
weight: metallic,
|
| 773 |
+
base: dielectric_sheen_component,
|
| 774 |
+
layer: metallic_component_with_thin_film,
|
| 775 |
+
normal: normal);
|
| 776 |
+
|
| 777 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 778 |
+
weight: clearcoat_blend,
|
| 779 |
+
normal_reflectivity: 0.04,
|
| 780 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 781 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 782 |
+
mode: df::scatter_reflect,
|
| 783 |
+
roughness_u: clearcoat_roughness2,
|
| 784 |
+
tint: color(1.0)),
|
| 785 |
+
base: df::weighted_layer(
|
| 786 |
+
weight: 1.0,
|
| 787 |
+
layer: dielectric_metal_mix,
|
| 788 |
+
normal: normal),
|
| 789 |
+
normal: clearcoat_normal);
|
| 790 |
+
|
| 791 |
+
} in material(
|
| 792 |
+
thin_walled: thin_walled,
|
| 793 |
+
surface: material_surface(
|
| 794 |
+
scattering: clearcoated,
|
| 795 |
+
emission: material_emission (
|
| 796 |
+
emission: df::diffuse_edf(),
|
| 797 |
+
intensity: emissive_color * ::math::PI
|
| 798 |
+
)
|
| 799 |
+
),
|
| 800 |
+
volume: material_volume(
|
| 801 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 802 |
+
),
|
| 803 |
+
ior: color(ior),
|
| 804 |
+
geometry: material_geometry(
|
| 805 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 806 |
+
)
|
| 807 |
+
);
|
| 808 |
+
|
| 809 |
+
|
| 810 |
+
export material gltf_material_khr_specular_glossiness(
|
| 811 |
+
// diffuse color
|
| 812 |
+
uniform color diffuse_factor = color(1.0)
|
| 813 |
+
[[
|
| 814 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 815 |
+
anno::display_name("Diffuse Factor"),
|
| 816 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 817 |
+
]],
|
| 818 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 819 |
+
[[
|
| 820 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 821 |
+
anno::display_name("Diffuse Texture"),
|
| 822 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 823 |
+
]],
|
| 824 |
+
|
| 825 |
+
// specular glossiness
|
| 826 |
+
uniform color specular_factor = 1.0
|
| 827 |
+
[[
|
| 828 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 829 |
+
anno::display_name("Specular Factor"),
|
| 830 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 831 |
+
]],
|
| 832 |
+
uniform float glossiness_factor = 1.0
|
| 833 |
+
[[
|
| 834 |
+
anno::hard_range(0.0, 1.0),
|
| 835 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 836 |
+
anno::display_name("Glossiness Factor"),
|
| 837 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 838 |
+
]],
|
| 839 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 840 |
+
[[
|
| 841 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 842 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 843 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 844 |
+
]],
|
| 845 |
+
|
| 846 |
+
// normal map
|
| 847 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 848 |
+
[[
|
| 849 |
+
anno::in_group("Normal Mapping"),
|
| 850 |
+
anno::display_name("Normal Texture"),
|
| 851 |
+
anno::description("Base layer normal map.")
|
| 852 |
+
]],
|
| 853 |
+
|
| 854 |
+
// emission
|
| 855 |
+
uniform color emissive_factor = color(0.0)
|
| 856 |
+
[[
|
| 857 |
+
anno::in_group("Emission"),
|
| 858 |
+
anno::display_name("Emissive Factor"),
|
| 859 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 860 |
+
]],
|
| 861 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 862 |
+
[[
|
| 863 |
+
anno::in_group("Emission"),
|
| 864 |
+
anno::display_name("Emissive Texture"),
|
| 865 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 866 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 867 |
+
]],
|
| 868 |
+
// KHR_materials_emissive_strength
|
| 869 |
+
uniform float emissive_strength = 1.0
|
| 870 |
+
[[
|
| 871 |
+
anno::soft_range(0.0, 10000),
|
| 872 |
+
anno::in_group("Emission"),
|
| 873 |
+
anno::display_name("Emissive Strength"),
|
| 874 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 875 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 876 |
+
]],
|
| 877 |
+
|
| 878 |
+
// ambient occlusion
|
| 879 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 880 |
+
[[
|
| 881 |
+
anno::in_group("Occlusion"),
|
| 882 |
+
anno::display_name("Occlusion Texture"),
|
| 883 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 884 |
+
]],
|
| 885 |
+
uniform float occlusion_strength = 1.0
|
| 886 |
+
[[
|
| 887 |
+
anno::hard_range(0.0, 1.0),
|
| 888 |
+
anno::in_group("Occlusion"),
|
| 889 |
+
anno::display_name("Occlusion Strength"),
|
| 890 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 891 |
+
]],
|
| 892 |
+
|
| 893 |
+
// alpha
|
| 894 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 895 |
+
[[
|
| 896 |
+
anno::in_group("Opacity"),
|
| 897 |
+
anno::display_name("Alpha Mode"),
|
| 898 |
+
anno::description("Select how to interpret the alpha value.")
|
| 899 |
+
]],
|
| 900 |
+
uniform float base_alpha = 1.0
|
| 901 |
+
[[
|
| 902 |
+
anno::hard_range(0.0, 1.0),
|
| 903 |
+
anno::in_group("Opacity"),
|
| 904 |
+
anno::display_name("Base Alpha"),
|
| 905 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 906 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 907 |
+
]],
|
| 908 |
+
|
| 909 |
+
// alpha for gltf_alpha_mode::mask
|
| 910 |
+
uniform float alpha_cutoff = 0.5
|
| 911 |
+
[[
|
| 912 |
+
anno::hard_range(0.0, 1.0),
|
| 913 |
+
anno::in_group("Opacity"),
|
| 914 |
+
anno::display_name("Alpha Cutoff"),
|
| 915 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 916 |
+
anno::enable_if("alpha_mode==mask")
|
| 917 |
+
]],
|
| 918 |
+
|
| 919 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 920 |
+
[[
|
| 921 |
+
anno::in_group("Primvar"),
|
| 922 |
+
anno::display_name("Vertex Color Name"),
|
| 923 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 924 |
+
]],
|
| 925 |
+
|
| 926 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 927 |
+
[[
|
| 928 |
+
anno::in_group("Primvar"),
|
| 929 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 930 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 931 |
+
]],
|
| 932 |
+
|
| 933 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 934 |
+
[[
|
| 935 |
+
anno::in_group("Primvar"),
|
| 936 |
+
anno::display_name("Vertex Opacity Name"),
|
| 937 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 938 |
+
]]
|
| 939 |
+
|
| 940 |
+
) [[
|
| 941 |
+
anno::author("NVIDIA Corporation"),
|
| 942 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 943 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 944 |
+
]] = let {
|
| 945 |
+
|
| 946 |
+
// handling GLTF parameters
|
| 947 |
+
// ------------------------------------------------------------------------
|
| 948 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 949 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 950 |
+
|
| 951 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 952 |
+
//float alpha = base_alpha;
|
| 953 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 954 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 955 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 956 |
+
|
| 957 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 958 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 959 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 960 |
+
|
| 961 |
+
// specular glossiness model
|
| 962 |
+
// ------------------------------------------------------------------------
|
| 963 |
+
|
| 964 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 965 |
+
float F_0 = math::max_value(specular);
|
| 966 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 967 |
+
|
| 968 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 969 |
+
|
| 970 |
+
// diffuse BRDF
|
| 971 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 972 |
+
tint: diffuse * occlusion,
|
| 973 |
+
roughness: 0.0);
|
| 974 |
+
|
| 975 |
+
// specular BRDF
|
| 976 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 977 |
+
tint: color(occlusion),
|
| 978 |
+
roughness_u: a,
|
| 979 |
+
roughness_v: a,
|
| 980 |
+
tangent_u: state::texture_tangent_u(0));
|
| 981 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 982 |
+
//- Custom curve for specular/diffuse angular mix
|
| 983 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 984 |
+
normal_reflectivity: F_0,
|
| 985 |
+
grazing_reflectivity: 1.0,
|
| 986 |
+
exponent: 5.0,
|
| 987 |
+
weight: 1.0,
|
| 988 |
+
layer: tinted_specular,
|
| 989 |
+
base: diffuse_brdf,
|
| 990 |
+
normal: normal);
|
| 991 |
+
|
| 992 |
+
} in material(
|
| 993 |
+
surface: material_surface(
|
| 994 |
+
scattering: diffuse_specular_mix,
|
| 995 |
+
emission: material_emission (
|
| 996 |
+
emission: df::diffuse_edf(),
|
| 997 |
+
intensity: emissive_color * ::math::PI
|
| 998 |
+
)
|
| 999 |
+
),
|
| 1000 |
+
geometry: material_geometry(
|
| 1001 |
+
normal: normal,
|
| 1002 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1003 |
+
)
|
| 1004 |
+
);
|
simready_assets/861/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package-Candidate",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-11T21:13:24",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "detergent_container_1.usd",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET033_SIMREADY_PACKAGING": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"content_hash": {
|
| 36 |
+
"sha256": "8067252607f8fd802a207d79c5b2d421dc6c6bdbb8d04ccd6148f0fb460d716c",
|
| 37 |
+
"blake3": "14105c0b2d5a1f939c7cabeb268c163bea836adcecb5545ca18af86f5f5baca5"
|
| 38 |
+
}
|
| 39 |
+
}
|
simready_assets/861/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-11T21:13:24",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET030_PACKAGING_CORE": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET032_PACKAGING_INTROSPECTION": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET030_PACKAGING_CORE": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
simready_assets/861/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,43 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"content_root": "file:///D:/Validation/output/.packages/detergent_container_1/1.0.0",
|
| 4 |
+
"items": [
|
| 5 |
+
{
|
| 6 |
+
"relative_path": ".thumbs/256x256/detergent_container_1.usd.png",
|
| 7 |
+
"size": 17685,
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256-flat-1mb": "ed7f368b6168855fa84044dd5dea9514640133848d8e579f204c04b2c4269448",
|
| 10 |
+
"sha256": "9bd76244979d262a20826bedbc57302d610a2acfad0d0121bdd29ea502c7f85f",
|
| 11 |
+
"blake3": "74302bd22ba6643e67e4fb79559548f7eb6a4207c422804816d3b94cc69a8cde"
|
| 12 |
+
}
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"relative_path": "SubUSDs/textures/detergent_container_1_diffuse.png",
|
| 16 |
+
"size": 1577878,
|
| 17 |
+
"hash": {
|
| 18 |
+
"sha256-flat-1mb": "f6e4f1212459c65f761555cd86929ff09929c7312b1acc46551faccd9362e13b",
|
| 19 |
+
"sha256": "4182beb85538167a02ee9c8425cec1ac78858a9dacff681ba349f0a9ccb0b833",
|
| 20 |
+
"blake3": "dc7b6aa0d16a36f5968d7e70e9d9acb233ea1533ca08003cff29fb4c264ad528",
|
| 21 |
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"sha256-first1m": "4b0527b1b87a9067e9f1f96b93235f51b85cc6dfd4a3ccb8bb75d87904e39aac"
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"relative_path": "detergent_container_1.usd",
|
| 26 |
+
"size": 107189,
|
| 27 |
+
"hash": {
|
| 28 |
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"sha256-flat-1mb": "db732a36ea7a228cc5dbc93a2ee5f50681d77e4154e81012697e38e53ef7b3c8",
|
| 29 |
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"sha256": "19ba8db33d2c42a84e9a33b79728911da6b2b3deebedc0142ce1afb8a62d0bdf",
|
| 30 |
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"blake3": "30c5e86f87ec39293a8bb60c07d57fd9db9b5e12539c4db758a304baba30faef"
|
| 31 |
+
}
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"relative_path": "gltf/pbr.mdl",
|
| 35 |
+
"size": 42240,
|
| 36 |
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"hash": {
|
| 37 |
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"sha256-flat-1mb": "0ea567c192a18e6835ba556207f797ebe90850414ac832952c61c571cff22a0d",
|
| 38 |
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"sha256": "eeed10b53c18d789f94a24a3a6b996c49668ae2d5b6a909bae3420f2beb16fc8",
|
| 39 |
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"blake3": "9e577cb4dd7efe74b8418e38467a9e1c7056625fc127599c85a36596c6b62a59"
|
| 40 |
+
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|
| 41 |
+
}
|
| 42 |
+
]
|
| 43 |
+
}
|
simready_assets/861/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"detergent_container_1.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
simready_assets/861/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1004 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.8;
|
| 7 |
+
|
| 8 |
+
import ::anno::*;
|
| 9 |
+
import ::base::*;
|
| 10 |
+
import ::df::*;
|
| 11 |
+
import ::math::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::scene::*;
|
| 15 |
+
import ::limits::*;
|
| 16 |
+
|
| 17 |
+
export enum gltf_alpha_mode {
|
| 18 |
+
opaque,
|
| 19 |
+
mask,
|
| 20 |
+
blend
|
| 21 |
+
};
|
| 22 |
+
|
| 23 |
+
export enum gltf_wrapping_mode {
|
| 24 |
+
clamp_to_edge = 33071,
|
| 25 |
+
mirrored_repeat = 33648,
|
| 26 |
+
repeat = 10497
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
export struct gltf_texture_lookup_value
|
| 30 |
+
{
|
| 31 |
+
bool valid = false;
|
| 32 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 33 |
+
};
|
| 34 |
+
|
| 35 |
+
export struct gltf_normal_texture_lookup_value
|
| 36 |
+
{
|
| 37 |
+
bool valid = false;
|
| 38 |
+
float3 value = float3(0.0);
|
| 39 |
+
};
|
| 40 |
+
|
| 41 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 42 |
+
switch (mode) {
|
| 43 |
+
case mask:
|
| 44 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 45 |
+
case blend:
|
| 46 |
+
return alpha;
|
| 47 |
+
case opaque:
|
| 48 |
+
return 1.0;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 53 |
+
return sample.valid ? sample.value : default_value;
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 57 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 61 |
+
return sample.valid ? sample.value : state::normal();
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 65 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 66 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 70 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 74 |
+
{
|
| 75 |
+
if (mode == clamp_to_edge)
|
| 76 |
+
return ::tex::wrap_clamp;
|
| 77 |
+
if (mode == mirrored_repeat)
|
| 78 |
+
return ::tex::wrap_mirrored_repeat;
|
| 79 |
+
|
| 80 |
+
return ::tex::wrap_repeat;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float2 khr_texture_transform_apply(
|
| 84 |
+
float2 coord,
|
| 85 |
+
float2 offset,
|
| 86 |
+
float rotation,
|
| 87 |
+
float2 scale
|
| 88 |
+
)
|
| 89 |
+
{
|
| 90 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 91 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 92 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 93 |
+
|
| 94 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 95 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 96 |
+
|
| 97 |
+
// first scale
|
| 98 |
+
coord = coord * scale;
|
| 99 |
+
// then rotate
|
| 100 |
+
float cos_rotation = ::math::cos(rotation);
|
| 101 |
+
float sin_rotation = ::math::sin(rotation);
|
| 102 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 103 |
+
// then translate
|
| 104 |
+
coord = coord + offset;
|
| 105 |
+
|
| 106 |
+
// flip back
|
| 107 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 108 |
+
return coord;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 112 |
+
uniform texture_2d texture = texture_2d()
|
| 113 |
+
[[
|
| 114 |
+
anno::in_group("Source"),
|
| 115 |
+
anno::display_name("Texture"),
|
| 116 |
+
anno::description("Texture File")
|
| 117 |
+
]],
|
| 118 |
+
uniform int tex_coord_index = 0
|
| 119 |
+
[[
|
| 120 |
+
anno::in_group("Source"),
|
| 121 |
+
anno::display_name("Coordinate Set"),
|
| 122 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 123 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 124 |
+
]],
|
| 125 |
+
|
| 126 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 127 |
+
[[
|
| 128 |
+
anno::in_group("Texture Transform"),
|
| 129 |
+
anno::display_name("Offset"),
|
| 130 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 131 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 132 |
+
]],
|
| 133 |
+
uniform float rotation = 0.0
|
| 134 |
+
[[
|
| 135 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 136 |
+
anno::in_group("Texture Transform"),
|
| 137 |
+
anno::display_name("Rotation"),
|
| 138 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 139 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 140 |
+
]],
|
| 141 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Texture Transform"),
|
| 144 |
+
anno::display_name("Scale"),
|
| 145 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Sampler"),
|
| 152 |
+
anno::display_name("Wrap S"),
|
| 153 |
+
anno::description("S (U) wrapping mode."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 157 |
+
[[
|
| 158 |
+
anno::in_group("Sampler"),
|
| 159 |
+
anno::display_name("Wrap T"),
|
| 160 |
+
anno::description("T (V) wrapping mode."),
|
| 161 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 162 |
+
]]
|
| 163 |
+
)
|
| 164 |
+
[[
|
| 165 |
+
anno::author("NVIDIA Corporation"),
|
| 166 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 167 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 168 |
+
]]
|
| 169 |
+
{
|
| 170 |
+
gltf_texture_lookup_value tex_ret;
|
| 171 |
+
if (!tex::texture_isvalid(texture))
|
| 172 |
+
return tex_ret;
|
| 173 |
+
|
| 174 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 175 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 176 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 177 |
+
offset: offset,
|
| 178 |
+
rotation: rotation,
|
| 179 |
+
scale: scale);
|
| 180 |
+
|
| 181 |
+
tex_ret.value = tex::lookup_float4(
|
| 182 |
+
tex: texture,
|
| 183 |
+
coord: tex_coord,
|
| 184 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 185 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 186 |
+
tex_ret.valid = true;
|
| 187 |
+
return tex_ret;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 191 |
+
uniform texture_2d texture = texture_2d()
|
| 192 |
+
[[
|
| 193 |
+
anno::in_group("Source"),
|
| 194 |
+
anno::display_name("Texture"),
|
| 195 |
+
anno::description("Texture File")
|
| 196 |
+
]],
|
| 197 |
+
uniform float normal_scale_factor = 1.0
|
| 198 |
+
[[
|
| 199 |
+
anno::hard_range(0.0, 1.0),
|
| 200 |
+
anno::in_group("Source"),
|
| 201 |
+
anno::display_name("Normal Scale Factor"),
|
| 202 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 203 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 204 |
+
]],
|
| 205 |
+
uniform int tex_coord_index = 0
|
| 206 |
+
[[
|
| 207 |
+
anno::in_group("Source"),
|
| 208 |
+
anno::display_name("Coordinate Set"),
|
| 209 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 210 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 211 |
+
]],
|
| 212 |
+
uniform int tex_tangent_index = 0
|
| 213 |
+
[[
|
| 214 |
+
anno::hidden(),
|
| 215 |
+
anno::in_group("Source"),
|
| 216 |
+
anno::display_name("Coordinate Set"),
|
| 217 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 218 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 219 |
+
]],
|
| 220 |
+
|
| 221 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 222 |
+
[[
|
| 223 |
+
anno::in_group("Texture Transform"),
|
| 224 |
+
anno::display_name("Offset"),
|
| 225 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 227 |
+
]],
|
| 228 |
+
uniform float rotation = 0.0
|
| 229 |
+
[[
|
| 230 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 231 |
+
anno::in_group("Texture Transform"),
|
| 232 |
+
anno::display_name("Rotation"),
|
| 233 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 234 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 235 |
+
]],
|
| 236 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 237 |
+
[[
|
| 238 |
+
anno::in_group("Texture Transform"),
|
| 239 |
+
anno::display_name("Scale"),
|
| 240 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Sampler"),
|
| 247 |
+
anno::display_name("Wrap S"),
|
| 248 |
+
anno::description("S (U) wrapping mode."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 252 |
+
[[
|
| 253 |
+
anno::in_group("Sampler"),
|
| 254 |
+
anno::display_name("Wrap T"),
|
| 255 |
+
anno::description("T (V) wrapping mode."),
|
| 256 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 257 |
+
]]
|
| 258 |
+
)
|
| 259 |
+
[[
|
| 260 |
+
anno::author("NVIDIA Corporation"),
|
| 261 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 262 |
+
anno::description("Function to read a normal texture.")
|
| 263 |
+
]]
|
| 264 |
+
{
|
| 265 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 266 |
+
if (!::tex::texture_isvalid(texture))
|
| 267 |
+
return tex_ret;
|
| 268 |
+
|
| 269 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 270 |
+
texture: texture,
|
| 271 |
+
factor: normal_scale_factor,
|
| 272 |
+
uvw: base::transform_coordinate(
|
| 273 |
+
transform: base::rotation_translation_scale(
|
| 274 |
+
rotation: float3(0, 0, rotation),
|
| 275 |
+
translation: float3(offset.x, offset.y, 0),
|
| 276 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 277 |
+
),
|
| 278 |
+
coordinate: base::texture_coordinate_info(
|
| 279 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 280 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 281 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 282 |
+
)
|
| 283 |
+
),
|
| 284 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 285 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 286 |
+
tex_ret.valid = true;
|
| 287 |
+
return tex_ret;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
export material gltf_material(
|
| 291 |
+
// base color
|
| 292 |
+
uniform color base_color_factor = color(1.0)
|
| 293 |
+
[[
|
| 294 |
+
anno::in_group("Metallic Roughness"),
|
| 295 |
+
anno::display_name("Base Color Factor"),
|
| 296 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 297 |
+
]],
|
| 298 |
+
|
| 299 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 300 |
+
[[
|
| 301 |
+
anno::in_group("Metallic Roughness"),
|
| 302 |
+
anno::display_name("Base Color Texture"),
|
| 303 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 304 |
+
]],
|
| 305 |
+
|
| 306 |
+
// KHR_materials_specular
|
| 307 |
+
uniform float specular_factor = 1.0
|
| 308 |
+
[[
|
| 309 |
+
anno::hard_range(0.0, 1.0),
|
| 310 |
+
anno::in_group("Specular"),
|
| 311 |
+
anno::display_name("Specular Factor"),
|
| 312 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 313 |
+
]],
|
| 314 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 315 |
+
[[
|
| 316 |
+
anno::in_group("Specular"),
|
| 317 |
+
anno::display_name("Specular Texture"),
|
| 318 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 319 |
+
]],
|
| 320 |
+
uniform color specular_color_factor = color(1.0)
|
| 321 |
+
[[
|
| 322 |
+
anno::in_group("Specular"),
|
| 323 |
+
anno::display_name("Specular Color Factor"),
|
| 324 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 325 |
+
]],
|
| 326 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 327 |
+
[[
|
| 328 |
+
anno::in_group("Specular"),
|
| 329 |
+
anno::display_name("Specular Color Texture"),
|
| 330 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 331 |
+
]],
|
| 332 |
+
|
| 333 |
+
// metallic roughness
|
| 334 |
+
uniform float metallic_factor = 1.0
|
| 335 |
+
[[
|
| 336 |
+
anno::hard_range(0.0, 1.0),
|
| 337 |
+
anno::in_group("Metallic Roughness"),
|
| 338 |
+
anno::display_name("Metallic Factor"),
|
| 339 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 340 |
+
]],
|
| 341 |
+
|
| 342 |
+
uniform float roughness_factor = 1.0
|
| 343 |
+
[[
|
| 344 |
+
anno::hard_range(0.0, 1.0),
|
| 345 |
+
anno::in_group("Metallic Roughness"),
|
| 346 |
+
anno::display_name("Roughness Factor"),
|
| 347 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Metallic Roughness"),
|
| 352 |
+
anno::display_name("Metal/Rough Texture"),
|
| 353 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 354 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 355 |
+
]],
|
| 356 |
+
|
| 357 |
+
// KHR_materials_anisotropy
|
| 358 |
+
uniform float anisotropy_strength = 0.0
|
| 359 |
+
[[
|
| 360 |
+
anno::hard_range(0.0, 1.0),
|
| 361 |
+
anno::in_group("Anisotropy"),
|
| 362 |
+
anno::display_name("Anisotropy Strength"),
|
| 363 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 364 |
+
]],
|
| 365 |
+
uniform float anisotropy_rotation = 0.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 368 |
+
anno::in_group("Anisotropy"),
|
| 369 |
+
anno::display_name("Anisotropy Rotation"),
|
| 370 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Anisotropy"),
|
| 375 |
+
anno::display_name("Anisotropy Texture"),
|
| 376 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 377 |
+
]],
|
| 378 |
+
|
| 379 |
+
// KHR_materials_ior
|
| 380 |
+
uniform float ior = 1.5
|
| 381 |
+
[[
|
| 382 |
+
anno::hard_range(1.0, 5.0),
|
| 383 |
+
anno::in_group("Metallic Roughness"),
|
| 384 |
+
anno::display_name("IOR"),
|
| 385 |
+
anno::description("The index of refraction.")
|
| 386 |
+
]],
|
| 387 |
+
|
| 388 |
+
// normal map
|
| 389 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 390 |
+
[[
|
| 391 |
+
anno::in_group("Normal Mapping"),
|
| 392 |
+
anno::display_name("Normal Texture"),
|
| 393 |
+
anno::description("Base layer normal map.")
|
| 394 |
+
]],
|
| 395 |
+
|
| 396 |
+
// KHR_materials_transmission
|
| 397 |
+
uniform float transmission_factor = 0.0
|
| 398 |
+
[[
|
| 399 |
+
anno::hard_range(0.0, 1.0),
|
| 400 |
+
anno::in_group("Transmission"),
|
| 401 |
+
anno::display_name("Transmission Factor"),
|
| 402 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 403 |
+
]],
|
| 404 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 405 |
+
[[
|
| 406 |
+
anno::in_group("Transmission"),
|
| 407 |
+
anno::display_name("Transmission Texture"),
|
| 408 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 409 |
+
anno::enable_if("transmission_factor>0")
|
| 410 |
+
]],
|
| 411 |
+
|
| 412 |
+
// KHR_materials_sheen
|
| 413 |
+
uniform color sheen_color_factor = color(0.0)
|
| 414 |
+
[[
|
| 415 |
+
anno::in_group("Sheen"),
|
| 416 |
+
anno::display_name("Sheen Color Factor"),
|
| 417 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 418 |
+
]],
|
| 419 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 420 |
+
[[
|
| 421 |
+
anno::in_group("Sheen"),
|
| 422 |
+
anno::display_name("Sheen Color Texture"),
|
| 423 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 424 |
+
]],
|
| 425 |
+
uniform float sheen_roughness_factor = 0.0
|
| 426 |
+
[[
|
| 427 |
+
anno::hard_range(0.0, 1.0),
|
| 428 |
+
anno::in_group("Sheen"),
|
| 429 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 430 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 431 |
+
]],
|
| 432 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 433 |
+
[[
|
| 434 |
+
anno::in_group("Sheen"),
|
| 435 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 436 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 437 |
+
]],
|
| 438 |
+
|
| 439 |
+
// KHR_materials_clearcoat
|
| 440 |
+
uniform float clearcoat_factor = 0.0
|
| 441 |
+
[[
|
| 442 |
+
anno::hard_range(0.0, 1.0),
|
| 443 |
+
anno::in_group("Clearcoat"),
|
| 444 |
+
anno::display_name("Clearcoat Factor"),
|
| 445 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 446 |
+
]],
|
| 447 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 448 |
+
[[
|
| 449 |
+
anno::in_group("Clearcoat"),
|
| 450 |
+
anno::display_name("Clearcoat Texture"),
|
| 451 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 452 |
+
anno::enable_if("clearcoat_factor>0")
|
| 453 |
+
]],
|
| 454 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 455 |
+
[[
|
| 456 |
+
anno::hard_range(0.0, 1.0),
|
| 457 |
+
anno::in_group("Clearcoat"),
|
| 458 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 459 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 460 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 461 |
+
]],
|
| 462 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 463 |
+
[[
|
| 464 |
+
anno::in_group("Clearcoat"),
|
| 465 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 466 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 467 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 468 |
+
]],
|
| 469 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 470 |
+
[[
|
| 471 |
+
anno::in_group("Clearcoat"),
|
| 472 |
+
anno::display_name("Clearcoat Normal"),
|
| 473 |
+
anno::description("The clearcoat normal map texture."),
|
| 474 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 475 |
+
]],
|
| 476 |
+
|
| 477 |
+
// KHR_materials_iridescence
|
| 478 |
+
uniform float iridescence_factor = 0.0
|
| 479 |
+
[[
|
| 480 |
+
anno::hard_range(0.0, 1.0),
|
| 481 |
+
anno::in_group("Iridescence"),
|
| 482 |
+
anno::display_name("Iridescence Factor"),
|
| 483 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Iridescence"),
|
| 488 |
+
anno::display_name("Iridescence Texture"),
|
| 489 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 490 |
+
anno::enable_if("iridescence_factor>0")
|
| 491 |
+
]],
|
| 492 |
+
uniform float iridescence_ior = 1.3
|
| 493 |
+
[[
|
| 494 |
+
anno::soft_range(1.0, 5.0),
|
| 495 |
+
anno::in_group("Iridescence"),
|
| 496 |
+
anno::display_name("Iridescence IOR"),
|
| 497 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 498 |
+
]],
|
| 499 |
+
uniform float iridescence_thickness_minimum = 100
|
| 500 |
+
[[
|
| 501 |
+
anno::soft_range(0.0, 600.0),
|
| 502 |
+
anno::in_group("Iridescence"),
|
| 503 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 504 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 505 |
+
]],
|
| 506 |
+
uniform float iridescence_thickness_maximum = 400
|
| 507 |
+
[[
|
| 508 |
+
anno::soft_range(0.0, 1000.0),
|
| 509 |
+
anno::in_group("Iridescence"),
|
| 510 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 511 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 512 |
+
]],
|
| 513 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 514 |
+
[[
|
| 515 |
+
anno::in_group("Iridescence"),
|
| 516 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 517 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 518 |
+
anno::enable_if("iridescence_factor>0")
|
| 519 |
+
]],
|
| 520 |
+
|
| 521 |
+
// emission
|
| 522 |
+
uniform color emissive_factor = color(0.0)
|
| 523 |
+
[[
|
| 524 |
+
anno::in_group("Emission"),
|
| 525 |
+
anno::display_name("Emissive Factor"),
|
| 526 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 527 |
+
]],
|
| 528 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 529 |
+
[[
|
| 530 |
+
anno::in_group("Emission"),
|
| 531 |
+
anno::display_name("Emissive Texture"),
|
| 532 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 533 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 534 |
+
]],
|
| 535 |
+
// KHR_materials_emissive_strength
|
| 536 |
+
uniform float emissive_strength = 1.0
|
| 537 |
+
[[
|
| 538 |
+
anno::soft_range(0.0, 10000),
|
| 539 |
+
anno::in_group("Emission"),
|
| 540 |
+
anno::display_name("Emissive Strength"),
|
| 541 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 542 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 543 |
+
]],
|
| 544 |
+
|
| 545 |
+
// KHR_materials_volume
|
| 546 |
+
uniform bool thin_walled = true
|
| 547 |
+
[[
|
| 548 |
+
anno::in_group("Volume"),
|
| 549 |
+
anno::display_name("Thin-walled"),
|
| 550 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 551 |
+
]],
|
| 552 |
+
uniform float attenuation_distance = 0.0
|
| 553 |
+
[[
|
| 554 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 555 |
+
anno::in_group("Volume"),
|
| 556 |
+
anno::display_name("Attenuation Distance"),
|
| 557 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 558 |
+
]],
|
| 559 |
+
uniform color attenuation_color = color(1.0)
|
| 560 |
+
[[
|
| 561 |
+
anno::in_group("Volume"),
|
| 562 |
+
anno::display_name("Attenuation Color"),
|
| 563 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 564 |
+
]],
|
| 565 |
+
|
| 566 |
+
// ambient occlusion
|
| 567 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 568 |
+
[[
|
| 569 |
+
anno::in_group("Occlusion"),
|
| 570 |
+
anno::display_name("Occlusion Texture"),
|
| 571 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 572 |
+
]],
|
| 573 |
+
uniform float occlusion_strength = 1.0
|
| 574 |
+
[[
|
| 575 |
+
anno::hard_range(0.0, 1.0),
|
| 576 |
+
anno::in_group("Occlusion"),
|
| 577 |
+
anno::display_name("Occlusion Strength"),
|
| 578 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 579 |
+
]],
|
| 580 |
+
|
| 581 |
+
// alpha
|
| 582 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Opacity"),
|
| 585 |
+
anno::display_name("Alpha Mode"),
|
| 586 |
+
anno::description("Select how to interpret the alpha value.")
|
| 587 |
+
]],
|
| 588 |
+
uniform float base_alpha = 1.0
|
| 589 |
+
[[
|
| 590 |
+
anno::hard_range(0.0, 1.0),
|
| 591 |
+
anno::in_group("Opacity"),
|
| 592 |
+
anno::display_name("Base Alpha"),
|
| 593 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 594 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 595 |
+
]],
|
| 596 |
+
// alpha for gltf_alpha_mode::mask
|
| 597 |
+
uniform float alpha_cutoff = 0.5
|
| 598 |
+
[[
|
| 599 |
+
anno::hard_range(0.0, 1.0),
|
| 600 |
+
anno::in_group("Opacity"),
|
| 601 |
+
anno::display_name("Alpha Cutoff"),
|
| 602 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 603 |
+
anno::enable_if("alpha_mode==mask")
|
| 604 |
+
]],
|
| 605 |
+
|
| 606 |
+
uniform string vertex_color_name = string("displayColor")
|
| 607 |
+
[[
|
| 608 |
+
anno::in_group("Primvar"),
|
| 609 |
+
anno::display_name("Vertex Color Name"),
|
| 610 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 611 |
+
]],
|
| 612 |
+
|
| 613 |
+
uniform bool use_vertex_color_alpha = false
|
| 614 |
+
[[
|
| 615 |
+
anno::in_group("Primvar"),
|
| 616 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 617 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 618 |
+
]],
|
| 619 |
+
|
| 620 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 621 |
+
[[
|
| 622 |
+
anno::in_group("Primvar"),
|
| 623 |
+
anno::display_name("Vertex Opacity Name"),
|
| 624 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 625 |
+
]]
|
| 626 |
+
|
| 627 |
+
) [[
|
| 628 |
+
anno::author("NVIDIA Corporation"),
|
| 629 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 630 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 631 |
+
]] = let {
|
| 632 |
+
|
| 633 |
+
// handling GLTF parameters
|
| 634 |
+
// ------------------------------------------------------------------------
|
| 635 |
+
|
| 636 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 637 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 638 |
+
|
| 639 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 640 |
+
|
| 641 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 642 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 643 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 644 |
+
|
| 645 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 646 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 647 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 648 |
+
|
| 649 |
+
// KHR_materials_specular
|
| 650 |
+
// ------------------------------------------------------------------------
|
| 651 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 652 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 653 |
+
|
| 654 |
+
// KHR_materials_transmission
|
| 655 |
+
// ------------------------------------------------------------------------
|
| 656 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 657 |
+
|
| 658 |
+
// KHR_materials_sheen
|
| 659 |
+
// ------------------------------------------------------------------------
|
| 660 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 661 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 662 |
+
|
| 663 |
+
// KHR_materials_clearcoat
|
| 664 |
+
// ------------------------------------------------------------------------
|
| 665 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 666 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 667 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 668 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 669 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 670 |
+
|
| 671 |
+
// KHR_materials_iridescence
|
| 672 |
+
// ------------------------------------------------------------------------
|
| 673 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 674 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 675 |
+
|
| 676 |
+
// KHR_materials_anisotropy
|
| 677 |
+
// ------------------------------------------------------------------------
|
| 678 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 679 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 680 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 681 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 682 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 683 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 684 |
+
|
| 685 |
+
// metallic roughness model
|
| 686 |
+
// ------------------------------------------------------------------------
|
| 687 |
+
|
| 688 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 689 |
+
float roughness2 = roughness * roughness;
|
| 690 |
+
|
| 691 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 692 |
+
float anisotropy_roughness_v = roughness2;
|
| 693 |
+
|
| 694 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 695 |
+
// for high roughness due to the layering
|
| 696 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 697 |
+
|
| 698 |
+
// fresnel term based on ior
|
| 699 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 700 |
+
|
| 701 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 702 |
+
// the glossy layer has no color tint
|
| 703 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 704 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 705 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 706 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 707 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 708 |
+
roughness_u: anisotropy_roughness_u,
|
| 709 |
+
roughness_v: anisotropy_roughness_v,
|
| 710 |
+
tangent_u: anisotropy_tangent_u),
|
| 711 |
+
base: df::weighted_layer(
|
| 712 |
+
weight: transmission,
|
| 713 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 714 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 715 |
+
roughness_u: roughness2,
|
| 716 |
+
tint: base_color * occlusion,
|
| 717 |
+
mode: df::scatter_transmit)),
|
| 718 |
+
normal: normal
|
| 719 |
+
);
|
| 720 |
+
|
| 721 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 722 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 723 |
+
weight: iridescence_strength,
|
| 724 |
+
base: dielectric_component,
|
| 725 |
+
layer: df::thin_film(
|
| 726 |
+
thickness: iridescence_thickness,
|
| 727 |
+
ior: color(iridescence_ior),
|
| 728 |
+
base: dielectric_component
|
| 729 |
+
)
|
| 730 |
+
);
|
| 731 |
+
|
| 732 |
+
// the metallic component doesn't have a diffuse component,
|
| 733 |
+
// its only glossy base_color is applied to tint it
|
| 734 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 735 |
+
tint: base_color * occlusion,
|
| 736 |
+
roughness_u: anisotropy_roughness_u,
|
| 737 |
+
roughness_v: anisotropy_roughness_v,
|
| 738 |
+
tangent_u: anisotropy_tangent_u);
|
| 739 |
+
|
| 740 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 741 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 742 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 743 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 744 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 745 |
+
weight: iridescence_strength,
|
| 746 |
+
base: metallic_component,
|
| 747 |
+
layer: df::thin_film(
|
| 748 |
+
thickness: iridescence_thickness,
|
| 749 |
+
ior: color(iridescence_ior),
|
| 750 |
+
base: df::fresnel_factor(
|
| 751 |
+
ior: dielectric_ior,
|
| 752 |
+
extinction_coefficient: color(0.0f),
|
| 753 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 754 |
+
)
|
| 755 |
+
);
|
| 756 |
+
|
| 757 |
+
// apply sheen to the dielectric component
|
| 758 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 759 |
+
// otherwise, sheen would be applied and tinted black
|
| 760 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 761 |
+
weight: sheen_color,
|
| 762 |
+
layer: df::sheen_bsdf(
|
| 763 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 764 |
+
tint: color(1.0),
|
| 765 |
+
multiscatter_tint: color(1.0),
|
| 766 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 767 |
+
),
|
| 768 |
+
base: dielectric_component_with_thin_film);
|
| 769 |
+
|
| 770 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 771 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 772 |
+
weight: metallic,
|
| 773 |
+
base: dielectric_sheen_component,
|
| 774 |
+
layer: metallic_component_with_thin_film,
|
| 775 |
+
normal: normal);
|
| 776 |
+
|
| 777 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 778 |
+
weight: clearcoat_blend,
|
| 779 |
+
normal_reflectivity: 0.04,
|
| 780 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 781 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 782 |
+
mode: df::scatter_reflect,
|
| 783 |
+
roughness_u: clearcoat_roughness2,
|
| 784 |
+
tint: color(1.0)),
|
| 785 |
+
base: df::weighted_layer(
|
| 786 |
+
weight: 1.0,
|
| 787 |
+
layer: dielectric_metal_mix,
|
| 788 |
+
normal: normal),
|
| 789 |
+
normal: clearcoat_normal);
|
| 790 |
+
|
| 791 |
+
} in material(
|
| 792 |
+
thin_walled: thin_walled,
|
| 793 |
+
surface: material_surface(
|
| 794 |
+
scattering: clearcoated,
|
| 795 |
+
emission: material_emission (
|
| 796 |
+
emission: df::diffuse_edf(),
|
| 797 |
+
intensity: emissive_color * ::math::PI
|
| 798 |
+
)
|
| 799 |
+
),
|
| 800 |
+
volume: material_volume(
|
| 801 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 802 |
+
),
|
| 803 |
+
ior: color(ior),
|
| 804 |
+
geometry: material_geometry(
|
| 805 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 806 |
+
)
|
| 807 |
+
);
|
| 808 |
+
|
| 809 |
+
|
| 810 |
+
export material gltf_material_khr_specular_glossiness(
|
| 811 |
+
// diffuse color
|
| 812 |
+
uniform color diffuse_factor = color(1.0)
|
| 813 |
+
[[
|
| 814 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 815 |
+
anno::display_name("Diffuse Factor"),
|
| 816 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 817 |
+
]],
|
| 818 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 819 |
+
[[
|
| 820 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 821 |
+
anno::display_name("Diffuse Texture"),
|
| 822 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 823 |
+
]],
|
| 824 |
+
|
| 825 |
+
// specular glossiness
|
| 826 |
+
uniform color specular_factor = 1.0
|
| 827 |
+
[[
|
| 828 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 829 |
+
anno::display_name("Specular Factor"),
|
| 830 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 831 |
+
]],
|
| 832 |
+
uniform float glossiness_factor = 1.0
|
| 833 |
+
[[
|
| 834 |
+
anno::hard_range(0.0, 1.0),
|
| 835 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 836 |
+
anno::display_name("Glossiness Factor"),
|
| 837 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 838 |
+
]],
|
| 839 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 840 |
+
[[
|
| 841 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 842 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 843 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 844 |
+
]],
|
| 845 |
+
|
| 846 |
+
// normal map
|
| 847 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 848 |
+
[[
|
| 849 |
+
anno::in_group("Normal Mapping"),
|
| 850 |
+
anno::display_name("Normal Texture"),
|
| 851 |
+
anno::description("Base layer normal map.")
|
| 852 |
+
]],
|
| 853 |
+
|
| 854 |
+
// emission
|
| 855 |
+
uniform color emissive_factor = color(0.0)
|
| 856 |
+
[[
|
| 857 |
+
anno::in_group("Emission"),
|
| 858 |
+
anno::display_name("Emissive Factor"),
|
| 859 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 860 |
+
]],
|
| 861 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 862 |
+
[[
|
| 863 |
+
anno::in_group("Emission"),
|
| 864 |
+
anno::display_name("Emissive Texture"),
|
| 865 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 866 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 867 |
+
]],
|
| 868 |
+
// KHR_materials_emissive_strength
|
| 869 |
+
uniform float emissive_strength = 1.0
|
| 870 |
+
[[
|
| 871 |
+
anno::soft_range(0.0, 10000),
|
| 872 |
+
anno::in_group("Emission"),
|
| 873 |
+
anno::display_name("Emissive Strength"),
|
| 874 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 875 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 876 |
+
]],
|
| 877 |
+
|
| 878 |
+
// ambient occlusion
|
| 879 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 880 |
+
[[
|
| 881 |
+
anno::in_group("Occlusion"),
|
| 882 |
+
anno::display_name("Occlusion Texture"),
|
| 883 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 884 |
+
]],
|
| 885 |
+
uniform float occlusion_strength = 1.0
|
| 886 |
+
[[
|
| 887 |
+
anno::hard_range(0.0, 1.0),
|
| 888 |
+
anno::in_group("Occlusion"),
|
| 889 |
+
anno::display_name("Occlusion Strength"),
|
| 890 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 891 |
+
]],
|
| 892 |
+
|
| 893 |
+
// alpha
|
| 894 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 895 |
+
[[
|
| 896 |
+
anno::in_group("Opacity"),
|
| 897 |
+
anno::display_name("Alpha Mode"),
|
| 898 |
+
anno::description("Select how to interpret the alpha value.")
|
| 899 |
+
]],
|
| 900 |
+
uniform float base_alpha = 1.0
|
| 901 |
+
[[
|
| 902 |
+
anno::hard_range(0.0, 1.0),
|
| 903 |
+
anno::in_group("Opacity"),
|
| 904 |
+
anno::display_name("Base Alpha"),
|
| 905 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 906 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 907 |
+
]],
|
| 908 |
+
|
| 909 |
+
// alpha for gltf_alpha_mode::mask
|
| 910 |
+
uniform float alpha_cutoff = 0.5
|
| 911 |
+
[[
|
| 912 |
+
anno::hard_range(0.0, 1.0),
|
| 913 |
+
anno::in_group("Opacity"),
|
| 914 |
+
anno::display_name("Alpha Cutoff"),
|
| 915 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 916 |
+
anno::enable_if("alpha_mode==mask")
|
| 917 |
+
]],
|
| 918 |
+
|
| 919 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 920 |
+
[[
|
| 921 |
+
anno::in_group("Primvar"),
|
| 922 |
+
anno::display_name("Vertex Color Name"),
|
| 923 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 924 |
+
]],
|
| 925 |
+
|
| 926 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 927 |
+
[[
|
| 928 |
+
anno::in_group("Primvar"),
|
| 929 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 930 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 931 |
+
]],
|
| 932 |
+
|
| 933 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 934 |
+
[[
|
| 935 |
+
anno::in_group("Primvar"),
|
| 936 |
+
anno::display_name("Vertex Opacity Name"),
|
| 937 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 938 |
+
]]
|
| 939 |
+
|
| 940 |
+
) [[
|
| 941 |
+
anno::author("NVIDIA Corporation"),
|
| 942 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 943 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 944 |
+
]] = let {
|
| 945 |
+
|
| 946 |
+
// handling GLTF parameters
|
| 947 |
+
// ------------------------------------------------------------------------
|
| 948 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 949 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 950 |
+
|
| 951 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 952 |
+
//float alpha = base_alpha;
|
| 953 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 954 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 955 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 956 |
+
|
| 957 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 958 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 959 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 960 |
+
|
| 961 |
+
// specular glossiness model
|
| 962 |
+
// ------------------------------------------------------------------------
|
| 963 |
+
|
| 964 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 965 |
+
float F_0 = math::max_value(specular);
|
| 966 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 967 |
+
|
| 968 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 969 |
+
|
| 970 |
+
// diffuse BRDF
|
| 971 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 972 |
+
tint: diffuse * occlusion,
|
| 973 |
+
roughness: 0.0);
|
| 974 |
+
|
| 975 |
+
// specular BRDF
|
| 976 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 977 |
+
tint: color(occlusion),
|
| 978 |
+
roughness_u: a,
|
| 979 |
+
roughness_v: a,
|
| 980 |
+
tangent_u: state::texture_tangent_u(0));
|
| 981 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 982 |
+
//- Custom curve for specular/diffuse angular mix
|
| 983 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 984 |
+
normal_reflectivity: F_0,
|
| 985 |
+
grazing_reflectivity: 1.0,
|
| 986 |
+
exponent: 5.0,
|
| 987 |
+
weight: 1.0,
|
| 988 |
+
layer: tinted_specular,
|
| 989 |
+
base: diffuse_brdf,
|
| 990 |
+
normal: normal);
|
| 991 |
+
|
| 992 |
+
} in material(
|
| 993 |
+
surface: material_surface(
|
| 994 |
+
scattering: diffuse_specular_mix,
|
| 995 |
+
emission: material_emission (
|
| 996 |
+
emission: df::diffuse_edf(),
|
| 997 |
+
intensity: emissive_color * ::math::PI
|
| 998 |
+
)
|
| 999 |
+
),
|
| 1000 |
+
geometry: material_geometry(
|
| 1001 |
+
normal: normal,
|
| 1002 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1003 |
+
)
|
| 1004 |
+
);
|
simready_assets/892/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package-Candidate",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-12T17:22:50",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "soap_basket.usd",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET033_SIMREADY_PACKAGING": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"content_hash": {
|
| 36 |
+
"sha256": "41ca04ce942a99e1476b77f569a42579814f323765f61b4e5e453eaca000255d",
|
| 37 |
+
"blake3": "c3414103a335894f8b646b237103f29c130f56c55deeb186e7de6431b5e52128"
|
| 38 |
+
}
|
| 39 |
+
}
|
simready_assets/892/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-12T17:22:50",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET030_PACKAGING_CORE": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET032_PACKAGING_INTROSPECTION": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET030_PACKAGING_CORE": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
simready_assets/892/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,63 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"content_root": "file:///E:/validate/Output/.packages/soap_basket/1.0.0",
|
| 4 |
+
"items": [
|
| 5 |
+
{
|
| 6 |
+
"relative_path": ".thumbs/256x256/soap_basket.usd.png",
|
| 7 |
+
"size": 39333,
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256-flat-1mb": "93efe3abb8ea255ec1b8b9db5374473de60a3705a9b2e6cdbbd6ab32a0cfba56",
|
| 10 |
+
"sha256": "3e44e375ceb9a07e14f75e82c3c6f37b58e9301dd1890c69b7c127ac2793ba1f",
|
| 11 |
+
"blake3": "c375c880452c91541fb7d82fd3fdd37999dce9a02cb5b90dc38d9994aa6e6e6c"
|
| 12 |
+
}
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"relative_path": "SubUSDs/textures/soap_basket_bottle_diffuse.jpg",
|
| 16 |
+
"size": 4170679,
|
| 17 |
+
"hash": {
|
| 18 |
+
"sha256-flat-1mb": "007da732dc88c5d3175ce4dd4a0c5cfe212eb0ecadc296a3472d9e95c3507bed",
|
| 19 |
+
"sha256": "a2e6edeb76395818f2600e139b497f70e2fd5eb66a911ad1e3700ca8a049fe26",
|
| 20 |
+
"blake3": "0a14fa8423cfe8f7a7d421d591be269c4975db4dcef3b8bff9b80c164b1fcf9e",
|
| 21 |
+
"sha256-first1m": "8faef83a5c5b148b869cf96a0799c401851f3bf9cdb1de26d6f561ec6cce5d12"
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"relative_path": "SubUSDs/textures/soap_basket_diffuse.jpg",
|
| 26 |
+
"size": 39491,
|
| 27 |
+
"hash": {
|
| 28 |
+
"sha256-flat-1mb": "22e1c94b50905f23f05dc7eaf1757fcc7e76f3e3a2c195faf4bb91d1faa738a7",
|
| 29 |
+
"sha256": "ff0ab29b7109e699a3b2c723726291c057004d753ac59f893b778d379451fb42",
|
| 30 |
+
"blake3": "2b9df70ca2e820c3464cfb2af848aceabe5b2ed0c323a30068be3718c77c4a4a"
|
| 31 |
+
}
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"relative_path": "SubUSDs/textures/soap_basket_gallen_diffuse.jpg",
|
| 35 |
+
"size": 3626438,
|
| 36 |
+
"hash": {
|
| 37 |
+
"sha256-flat-1mb": "d3bdde393eae1258308112e33d7917b49affc14574097bcba24c971d8f48d6bd",
|
| 38 |
+
"sha256": "04a40b15923ffcf5faf849e95a4849a2be07d15bfab38f9d3db591bbcb9cc867",
|
| 39 |
+
"blake3": "498fb1fa902afd69065615a8489ce82efb5024d1cf9167f429bd3ca4733f582a",
|
| 40 |
+
"sha256-first1m": "c440a078195510b99d87bc4f89d41549aa617bc45759da2fd645c36b5b46e5d9"
|
| 41 |
+
}
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"relative_path": "gltf/pbr.mdl",
|
| 45 |
+
"size": 43800,
|
| 46 |
+
"hash": {
|
| 47 |
+
"sha256-flat-1mb": "f7013dcb99f4ad5c79b3b53c2b379598d790170e11a0aef8891ceef8c9bfc51c",
|
| 48 |
+
"sha256": "2c7c14d7bbf7cacea990f90e8ecc92700d8a7fe9805e44970096796e2be88b78",
|
| 49 |
+
"blake3": "3f0cb5ffe7e319677743a74dba7fdb0b2b11c3e40cc4b2d69277db595f52cbec"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
{
|
| 53 |
+
"relative_path": "soap_basket.usd",
|
| 54 |
+
"size": 37715822,
|
| 55 |
+
"hash": {
|
| 56 |
+
"sha256-flat-1mb": "e22184a7d19cc56f0285825444ae7b654d31d704d0a2da59f636a2b5cadf8799",
|
| 57 |
+
"sha256": "1d7f23c78872f56a3fde26633f64e7b99bff51788e4a5665bfe91007f747df68",
|
| 58 |
+
"blake3": "72730356f053351d88bf423d42349cbac2a48af95b97e2654b4807faca9e11ef",
|
| 59 |
+
"sha256-first1m": "00be7ad4e6f5c440fd02024a67e970e0b447d611ca2bf630773fcaee52fa220e"
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
]
|
| 63 |
+
}
|
simready_assets/892/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"soap_basket.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
simready_assets/892/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1027 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
*****************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.8;
|
| 30 |
+
|
| 31 |
+
import ::anno::*;
|
| 32 |
+
import ::base::*;
|
| 33 |
+
import ::df::*;
|
| 34 |
+
import ::math::*;
|
| 35 |
+
import ::state::*;
|
| 36 |
+
import ::tex::*;
|
| 37 |
+
import ::scene::*;
|
| 38 |
+
import ::limits::*;
|
| 39 |
+
|
| 40 |
+
export enum gltf_alpha_mode {
|
| 41 |
+
opaque,
|
| 42 |
+
mask,
|
| 43 |
+
blend
|
| 44 |
+
};
|
| 45 |
+
|
| 46 |
+
export enum gltf_wrapping_mode {
|
| 47 |
+
clamp_to_edge = 33071,
|
| 48 |
+
mirrored_repeat = 33648,
|
| 49 |
+
repeat = 10497
|
| 50 |
+
};
|
| 51 |
+
|
| 52 |
+
export struct gltf_texture_lookup_value
|
| 53 |
+
{
|
| 54 |
+
bool valid = false;
|
| 55 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 56 |
+
};
|
| 57 |
+
|
| 58 |
+
export struct gltf_normal_texture_lookup_value
|
| 59 |
+
{
|
| 60 |
+
bool valid = false;
|
| 61 |
+
float3 value = float3(0.0);
|
| 62 |
+
};
|
| 63 |
+
|
| 64 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 65 |
+
switch (mode) {
|
| 66 |
+
case mask:
|
| 67 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 68 |
+
case blend:
|
| 69 |
+
return alpha;
|
| 70 |
+
case opaque:
|
| 71 |
+
return 1.0;
|
| 72 |
+
}
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 76 |
+
return sample.valid ? sample.value : default_value;
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 80 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 84 |
+
return sample.valid ? sample.value : state::normal();
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 88 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 89 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 93 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 97 |
+
{
|
| 98 |
+
if (mode == clamp_to_edge)
|
| 99 |
+
return ::tex::wrap_clamp;
|
| 100 |
+
if (mode == mirrored_repeat)
|
| 101 |
+
return ::tex::wrap_mirrored_repeat;
|
| 102 |
+
|
| 103 |
+
return ::tex::wrap_repeat;
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
float2 khr_texture_transform_apply(
|
| 107 |
+
float2 coord,
|
| 108 |
+
float2 offset,
|
| 109 |
+
float rotation,
|
| 110 |
+
float2 scale
|
| 111 |
+
)
|
| 112 |
+
{
|
| 113 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 114 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 115 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 116 |
+
|
| 117 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 118 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 119 |
+
|
| 120 |
+
// first scale
|
| 121 |
+
coord = coord * scale;
|
| 122 |
+
// then rotate
|
| 123 |
+
float cos_rotation = ::math::cos(rotation);
|
| 124 |
+
float sin_rotation = ::math::sin(rotation);
|
| 125 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 126 |
+
// then translate
|
| 127 |
+
coord = coord + offset;
|
| 128 |
+
|
| 129 |
+
// flip back
|
| 130 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 131 |
+
return coord;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 135 |
+
uniform texture_2d texture = texture_2d()
|
| 136 |
+
[[
|
| 137 |
+
anno::in_group("Source"),
|
| 138 |
+
anno::display_name("Texture"),
|
| 139 |
+
anno::description("Texture File")
|
| 140 |
+
]],
|
| 141 |
+
uniform int tex_coord_index = 0
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Source"),
|
| 144 |
+
anno::display_name("Coordinate Set"),
|
| 145 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Texture Transform"),
|
| 152 |
+
anno::display_name("Offset"),
|
| 153 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform float rotation = 0.0
|
| 157 |
+
[[
|
| 158 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 159 |
+
anno::in_group("Texture Transform"),
|
| 160 |
+
anno::display_name("Rotation"),
|
| 161 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 162 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 163 |
+
]],
|
| 164 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 165 |
+
[[
|
| 166 |
+
anno::in_group("Texture Transform"),
|
| 167 |
+
anno::display_name("Scale"),
|
| 168 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 169 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 170 |
+
]],
|
| 171 |
+
|
| 172 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 173 |
+
[[
|
| 174 |
+
anno::in_group("Sampler"),
|
| 175 |
+
anno::display_name("Wrap S"),
|
| 176 |
+
anno::description("S (U) wrapping mode."),
|
| 177 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 178 |
+
]],
|
| 179 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 180 |
+
[[
|
| 181 |
+
anno::in_group("Sampler"),
|
| 182 |
+
anno::display_name("Wrap T"),
|
| 183 |
+
anno::description("T (V) wrapping mode."),
|
| 184 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 185 |
+
]]
|
| 186 |
+
)
|
| 187 |
+
[[
|
| 188 |
+
anno::author("NVIDIA Corporation"),
|
| 189 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 190 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 191 |
+
]]
|
| 192 |
+
{
|
| 193 |
+
gltf_texture_lookup_value tex_ret;
|
| 194 |
+
if (!tex::texture_isvalid(texture))
|
| 195 |
+
return tex_ret;
|
| 196 |
+
|
| 197 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 198 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 199 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 200 |
+
offset: offset,
|
| 201 |
+
rotation: rotation,
|
| 202 |
+
scale: scale);
|
| 203 |
+
|
| 204 |
+
tex_ret.value = tex::lookup_float4(
|
| 205 |
+
tex: texture,
|
| 206 |
+
coord: tex_coord,
|
| 207 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 208 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 209 |
+
tex_ret.valid = true;
|
| 210 |
+
return tex_ret;
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 214 |
+
uniform texture_2d texture = texture_2d()
|
| 215 |
+
[[
|
| 216 |
+
anno::in_group("Source"),
|
| 217 |
+
anno::display_name("Texture"),
|
| 218 |
+
anno::description("Texture File")
|
| 219 |
+
]],
|
| 220 |
+
uniform float normal_scale_factor = 1.0
|
| 221 |
+
[[
|
| 222 |
+
anno::hard_range(0.0, 1.0),
|
| 223 |
+
anno::in_group("Source"),
|
| 224 |
+
anno::display_name("Normal Scale Factor"),
|
| 225 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 227 |
+
]],
|
| 228 |
+
uniform int tex_coord_index = 0
|
| 229 |
+
[[
|
| 230 |
+
anno::in_group("Source"),
|
| 231 |
+
anno::display_name("Coordinate Set"),
|
| 232 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 233 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 234 |
+
]],
|
| 235 |
+
uniform int tex_tangent_index = 0
|
| 236 |
+
[[
|
| 237 |
+
anno::hidden(),
|
| 238 |
+
anno::in_group("Source"),
|
| 239 |
+
anno::display_name("Coordinate Set"),
|
| 240 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Texture Transform"),
|
| 247 |
+
anno::display_name("Offset"),
|
| 248 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform float rotation = 0.0
|
| 252 |
+
[[
|
| 253 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 254 |
+
anno::in_group("Texture Transform"),
|
| 255 |
+
anno::display_name("Rotation"),
|
| 256 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 257 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 258 |
+
]],
|
| 259 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 260 |
+
[[
|
| 261 |
+
anno::in_group("Texture Transform"),
|
| 262 |
+
anno::display_name("Scale"),
|
| 263 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 264 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 265 |
+
]],
|
| 266 |
+
|
| 267 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 268 |
+
[[
|
| 269 |
+
anno::in_group("Sampler"),
|
| 270 |
+
anno::display_name("Wrap S"),
|
| 271 |
+
anno::description("S (U) wrapping mode."),
|
| 272 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 273 |
+
]],
|
| 274 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 275 |
+
[[
|
| 276 |
+
anno::in_group("Sampler"),
|
| 277 |
+
anno::display_name("Wrap T"),
|
| 278 |
+
anno::description("T (V) wrapping mode."),
|
| 279 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 280 |
+
]]
|
| 281 |
+
)
|
| 282 |
+
[[
|
| 283 |
+
anno::author("NVIDIA Corporation"),
|
| 284 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 285 |
+
anno::description("Function to read a normal texture.")
|
| 286 |
+
]]
|
| 287 |
+
{
|
| 288 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 289 |
+
if (!::tex::texture_isvalid(texture))
|
| 290 |
+
return tex_ret;
|
| 291 |
+
|
| 292 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 293 |
+
texture: texture,
|
| 294 |
+
factor: normal_scale_factor,
|
| 295 |
+
uvw: base::transform_coordinate(
|
| 296 |
+
transform: base::rotation_translation_scale(
|
| 297 |
+
rotation: float3(0, 0, rotation),
|
| 298 |
+
translation: float3(offset.x, offset.y, 0),
|
| 299 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 300 |
+
),
|
| 301 |
+
coordinate: base::texture_coordinate_info(
|
| 302 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 303 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 304 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 305 |
+
)
|
| 306 |
+
),
|
| 307 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 308 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 309 |
+
tex_ret.valid = true;
|
| 310 |
+
return tex_ret;
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
export material gltf_material(
|
| 314 |
+
// base color
|
| 315 |
+
uniform color base_color_factor = color(1.0)
|
| 316 |
+
[[
|
| 317 |
+
anno::in_group("Metallic Roughness"),
|
| 318 |
+
anno::display_name("Base Color Factor"),
|
| 319 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 320 |
+
]],
|
| 321 |
+
|
| 322 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 323 |
+
[[
|
| 324 |
+
anno::in_group("Metallic Roughness"),
|
| 325 |
+
anno::display_name("Base Color Texture"),
|
| 326 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 327 |
+
]],
|
| 328 |
+
|
| 329 |
+
// KHR_materials_specular
|
| 330 |
+
uniform float specular_factor = 1.0
|
| 331 |
+
[[
|
| 332 |
+
anno::hard_range(0.0, 1.0),
|
| 333 |
+
anno::in_group("Specular"),
|
| 334 |
+
anno::display_name("Specular Factor"),
|
| 335 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 336 |
+
]],
|
| 337 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 338 |
+
[[
|
| 339 |
+
anno::in_group("Specular"),
|
| 340 |
+
anno::display_name("Specular Texture"),
|
| 341 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 342 |
+
]],
|
| 343 |
+
uniform color specular_color_factor = color(1.0)
|
| 344 |
+
[[
|
| 345 |
+
anno::in_group("Specular"),
|
| 346 |
+
anno::display_name("Specular Color Factor"),
|
| 347 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Specular"),
|
| 352 |
+
anno::display_name("Specular Color Texture"),
|
| 353 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 354 |
+
]],
|
| 355 |
+
|
| 356 |
+
// metallic roughness
|
| 357 |
+
uniform float metallic_factor = 1.0
|
| 358 |
+
[[
|
| 359 |
+
anno::hard_range(0.0, 1.0),
|
| 360 |
+
anno::in_group("Metallic Roughness"),
|
| 361 |
+
anno::display_name("Metallic Factor"),
|
| 362 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 363 |
+
]],
|
| 364 |
+
|
| 365 |
+
uniform float roughness_factor = 1.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 1.0),
|
| 368 |
+
anno::in_group("Metallic Roughness"),
|
| 369 |
+
anno::display_name("Roughness Factor"),
|
| 370 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Metallic Roughness"),
|
| 375 |
+
anno::display_name("Metal/Rough Texture"),
|
| 376 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 377 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 378 |
+
]],
|
| 379 |
+
|
| 380 |
+
// KHR_materials_anisotropy
|
| 381 |
+
uniform float anisotropy_strength = 0.0
|
| 382 |
+
[[
|
| 383 |
+
anno::hard_range(0.0, 1.0),
|
| 384 |
+
anno::in_group("Anisotropy"),
|
| 385 |
+
anno::display_name("Anisotropy Strength"),
|
| 386 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 387 |
+
]],
|
| 388 |
+
uniform float anisotropy_rotation = 0.0
|
| 389 |
+
[[
|
| 390 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 391 |
+
anno::in_group("Anisotropy"),
|
| 392 |
+
anno::display_name("Anisotropy Rotation"),
|
| 393 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 394 |
+
]],
|
| 395 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 396 |
+
[[
|
| 397 |
+
anno::in_group("Anisotropy"),
|
| 398 |
+
anno::display_name("Anisotropy Texture"),
|
| 399 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 400 |
+
]],
|
| 401 |
+
|
| 402 |
+
// KHR_materials_ior
|
| 403 |
+
uniform float ior = 1.5
|
| 404 |
+
[[
|
| 405 |
+
anno::hard_range(1.0, 5.0),
|
| 406 |
+
anno::in_group("Metallic Roughness"),
|
| 407 |
+
anno::display_name("IOR"),
|
| 408 |
+
anno::description("The index of refraction.")
|
| 409 |
+
]],
|
| 410 |
+
|
| 411 |
+
// normal map
|
| 412 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 413 |
+
[[
|
| 414 |
+
anno::in_group("Normal Mapping"),
|
| 415 |
+
anno::display_name("Normal Texture"),
|
| 416 |
+
anno::description("Base layer normal map.")
|
| 417 |
+
]],
|
| 418 |
+
|
| 419 |
+
// KHR_materials_transmission
|
| 420 |
+
uniform float transmission_factor = 0.0
|
| 421 |
+
[[
|
| 422 |
+
anno::hard_range(0.0, 1.0),
|
| 423 |
+
anno::in_group("Transmission"),
|
| 424 |
+
anno::display_name("Transmission Factor"),
|
| 425 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 426 |
+
]],
|
| 427 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 428 |
+
[[
|
| 429 |
+
anno::in_group("Transmission"),
|
| 430 |
+
anno::display_name("Transmission Texture"),
|
| 431 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 432 |
+
anno::enable_if("transmission_factor>0")
|
| 433 |
+
]],
|
| 434 |
+
|
| 435 |
+
// KHR_materials_sheen
|
| 436 |
+
uniform color sheen_color_factor = color(0.0)
|
| 437 |
+
[[
|
| 438 |
+
anno::in_group("Sheen"),
|
| 439 |
+
anno::display_name("Sheen Color Factor"),
|
| 440 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 441 |
+
]],
|
| 442 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 443 |
+
[[
|
| 444 |
+
anno::in_group("Sheen"),
|
| 445 |
+
anno::display_name("Sheen Color Texture"),
|
| 446 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 447 |
+
]],
|
| 448 |
+
uniform float sheen_roughness_factor = 0.0
|
| 449 |
+
[[
|
| 450 |
+
anno::hard_range(0.0, 1.0),
|
| 451 |
+
anno::in_group("Sheen"),
|
| 452 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 453 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 454 |
+
]],
|
| 455 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 456 |
+
[[
|
| 457 |
+
anno::in_group("Sheen"),
|
| 458 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 459 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 460 |
+
]],
|
| 461 |
+
|
| 462 |
+
// KHR_materials_clearcoat
|
| 463 |
+
uniform float clearcoat_factor = 0.0
|
| 464 |
+
[[
|
| 465 |
+
anno::hard_range(0.0, 1.0),
|
| 466 |
+
anno::in_group("Clearcoat"),
|
| 467 |
+
anno::display_name("Clearcoat Factor"),
|
| 468 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 469 |
+
]],
|
| 470 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 471 |
+
[[
|
| 472 |
+
anno::in_group("Clearcoat"),
|
| 473 |
+
anno::display_name("Clearcoat Texture"),
|
| 474 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 475 |
+
anno::enable_if("clearcoat_factor>0")
|
| 476 |
+
]],
|
| 477 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 478 |
+
[[
|
| 479 |
+
anno::hard_range(0.0, 1.0),
|
| 480 |
+
anno::in_group("Clearcoat"),
|
| 481 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 482 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 483 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Clearcoat"),
|
| 488 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 489 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 490 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 491 |
+
]],
|
| 492 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 493 |
+
[[
|
| 494 |
+
anno::in_group("Clearcoat"),
|
| 495 |
+
anno::display_name("Clearcoat Normal"),
|
| 496 |
+
anno::description("The clearcoat normal map texture."),
|
| 497 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 498 |
+
]],
|
| 499 |
+
|
| 500 |
+
// KHR_materials_iridescence
|
| 501 |
+
uniform float iridescence_factor = 0.0
|
| 502 |
+
[[
|
| 503 |
+
anno::hard_range(0.0, 1.0),
|
| 504 |
+
anno::in_group("Iridescence"),
|
| 505 |
+
anno::display_name("Iridescence Factor"),
|
| 506 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 507 |
+
]],
|
| 508 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 509 |
+
[[
|
| 510 |
+
anno::in_group("Iridescence"),
|
| 511 |
+
anno::display_name("Iridescence Texture"),
|
| 512 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 513 |
+
anno::enable_if("iridescence_factor>0")
|
| 514 |
+
]],
|
| 515 |
+
uniform float iridescence_ior = 1.3
|
| 516 |
+
[[
|
| 517 |
+
anno::soft_range(1.0, 5.0),
|
| 518 |
+
anno::in_group("Iridescence"),
|
| 519 |
+
anno::display_name("Iridescence IOR"),
|
| 520 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 521 |
+
]],
|
| 522 |
+
uniform float iridescence_thickness_minimum = 100
|
| 523 |
+
[[
|
| 524 |
+
anno::soft_range(0.0, 600.0),
|
| 525 |
+
anno::in_group("Iridescence"),
|
| 526 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 527 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 528 |
+
]],
|
| 529 |
+
uniform float iridescence_thickness_maximum = 400
|
| 530 |
+
[[
|
| 531 |
+
anno::soft_range(0.0, 1000.0),
|
| 532 |
+
anno::in_group("Iridescence"),
|
| 533 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 534 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 535 |
+
]],
|
| 536 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 537 |
+
[[
|
| 538 |
+
anno::in_group("Iridescence"),
|
| 539 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 540 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 541 |
+
anno::enable_if("iridescence_factor>0")
|
| 542 |
+
]],
|
| 543 |
+
|
| 544 |
+
// emission
|
| 545 |
+
uniform color emissive_factor = color(0.0)
|
| 546 |
+
[[
|
| 547 |
+
anno::in_group("Emission"),
|
| 548 |
+
anno::display_name("Emissive Factor"),
|
| 549 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 550 |
+
]],
|
| 551 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 552 |
+
[[
|
| 553 |
+
anno::in_group("Emission"),
|
| 554 |
+
anno::display_name("Emissive Texture"),
|
| 555 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 556 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 557 |
+
]],
|
| 558 |
+
// KHR_materials_emissive_strength
|
| 559 |
+
uniform float emissive_strength = 1.0
|
| 560 |
+
[[
|
| 561 |
+
anno::soft_range(0.0, 10000),
|
| 562 |
+
anno::in_group("Emission"),
|
| 563 |
+
anno::display_name("Emissive Strength"),
|
| 564 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 565 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 566 |
+
]],
|
| 567 |
+
|
| 568 |
+
// KHR_materials_volume
|
| 569 |
+
uniform bool thin_walled = true
|
| 570 |
+
[[
|
| 571 |
+
anno::in_group("Volume"),
|
| 572 |
+
anno::display_name("Thin-walled"),
|
| 573 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 574 |
+
]],
|
| 575 |
+
uniform float attenuation_distance = 0.0
|
| 576 |
+
[[
|
| 577 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 578 |
+
anno::in_group("Volume"),
|
| 579 |
+
anno::display_name("Attenuation Distance"),
|
| 580 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 581 |
+
]],
|
| 582 |
+
uniform color attenuation_color = color(1.0)
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Volume"),
|
| 585 |
+
anno::display_name("Attenuation Color"),
|
| 586 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 587 |
+
]],
|
| 588 |
+
|
| 589 |
+
// ambient occlusion
|
| 590 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 591 |
+
[[
|
| 592 |
+
anno::in_group("Occlusion"),
|
| 593 |
+
anno::display_name("Occlusion Texture"),
|
| 594 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 595 |
+
]],
|
| 596 |
+
uniform float occlusion_strength = 1.0
|
| 597 |
+
[[
|
| 598 |
+
anno::hard_range(0.0, 1.0),
|
| 599 |
+
anno::in_group("Occlusion"),
|
| 600 |
+
anno::display_name("Occlusion Strength"),
|
| 601 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 602 |
+
]],
|
| 603 |
+
|
| 604 |
+
// alpha
|
| 605 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 606 |
+
[[
|
| 607 |
+
anno::in_group("Opacity"),
|
| 608 |
+
anno::display_name("Alpha Mode"),
|
| 609 |
+
anno::description("Select how to interpret the alpha value.")
|
| 610 |
+
]],
|
| 611 |
+
uniform float base_alpha = 1.0
|
| 612 |
+
[[
|
| 613 |
+
anno::hard_range(0.0, 1.0),
|
| 614 |
+
anno::in_group("Opacity"),
|
| 615 |
+
anno::display_name("Base Alpha"),
|
| 616 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 617 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 618 |
+
]],
|
| 619 |
+
// alpha for gltf_alpha_mode::mask
|
| 620 |
+
uniform float alpha_cutoff = 0.5
|
| 621 |
+
[[
|
| 622 |
+
anno::hard_range(0.0, 1.0),
|
| 623 |
+
anno::in_group("Opacity"),
|
| 624 |
+
anno::display_name("Alpha Cutoff"),
|
| 625 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 626 |
+
anno::enable_if("alpha_mode==mask")
|
| 627 |
+
]],
|
| 628 |
+
|
| 629 |
+
uniform string vertex_color_name = string("displayColor")
|
| 630 |
+
[[
|
| 631 |
+
anno::in_group("Primvar"),
|
| 632 |
+
anno::display_name("Vertex Color Name"),
|
| 633 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 634 |
+
]],
|
| 635 |
+
|
| 636 |
+
uniform bool use_vertex_color_alpha = false
|
| 637 |
+
[[
|
| 638 |
+
anno::in_group("Primvar"),
|
| 639 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 640 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 641 |
+
]],
|
| 642 |
+
|
| 643 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 644 |
+
[[
|
| 645 |
+
anno::in_group("Primvar"),
|
| 646 |
+
anno::display_name("Vertex Opacity Name"),
|
| 647 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 648 |
+
]]
|
| 649 |
+
|
| 650 |
+
) [[
|
| 651 |
+
anno::author("NVIDIA Corporation"),
|
| 652 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 653 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 654 |
+
]] = let {
|
| 655 |
+
|
| 656 |
+
// handling GLTF parameters
|
| 657 |
+
// ------------------------------------------------------------------------
|
| 658 |
+
|
| 659 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 660 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 661 |
+
|
| 662 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 663 |
+
|
| 664 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 665 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 666 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 667 |
+
|
| 668 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 669 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 670 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 671 |
+
|
| 672 |
+
// KHR_materials_specular
|
| 673 |
+
// ------------------------------------------------------------------------
|
| 674 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 675 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 676 |
+
|
| 677 |
+
// KHR_materials_transmission
|
| 678 |
+
// ------------------------------------------------------------------------
|
| 679 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 680 |
+
|
| 681 |
+
// KHR_materials_sheen
|
| 682 |
+
// ------------------------------------------------------------------------
|
| 683 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 684 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 685 |
+
|
| 686 |
+
// KHR_materials_clearcoat
|
| 687 |
+
// ------------------------------------------------------------------------
|
| 688 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 689 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 690 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 691 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 692 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 693 |
+
|
| 694 |
+
// KHR_materials_iridescence
|
| 695 |
+
// ------------------------------------------------------------------------
|
| 696 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 697 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 698 |
+
|
| 699 |
+
// KHR_materials_anisotropy
|
| 700 |
+
// ------------------------------------------------------------------------
|
| 701 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 702 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 703 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 704 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 705 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 706 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 707 |
+
|
| 708 |
+
// metallic roughness model
|
| 709 |
+
// ------------------------------------------------------------------------
|
| 710 |
+
|
| 711 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 712 |
+
float roughness2 = roughness * roughness;
|
| 713 |
+
|
| 714 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 715 |
+
float anisotropy_roughness_v = roughness2;
|
| 716 |
+
|
| 717 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 718 |
+
// for high roughness due to the layering
|
| 719 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 720 |
+
|
| 721 |
+
// fresnel term based on ior
|
| 722 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 723 |
+
|
| 724 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 725 |
+
// the glossy layer has no color tint
|
| 726 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 727 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 728 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 729 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 730 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 731 |
+
roughness_u: anisotropy_roughness_u,
|
| 732 |
+
roughness_v: anisotropy_roughness_v,
|
| 733 |
+
tangent_u: anisotropy_tangent_u),
|
| 734 |
+
base: df::weighted_layer(
|
| 735 |
+
weight: transmission,
|
| 736 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 737 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 738 |
+
roughness_u: roughness2,
|
| 739 |
+
tint: base_color * occlusion,
|
| 740 |
+
mode: df::scatter_transmit)),
|
| 741 |
+
normal: normal
|
| 742 |
+
);
|
| 743 |
+
|
| 744 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 745 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 746 |
+
weight: iridescence_strength,
|
| 747 |
+
base: dielectric_component,
|
| 748 |
+
layer: df::thin_film(
|
| 749 |
+
thickness: iridescence_thickness,
|
| 750 |
+
ior: color(iridescence_ior),
|
| 751 |
+
base: dielectric_component
|
| 752 |
+
)
|
| 753 |
+
);
|
| 754 |
+
|
| 755 |
+
// the metallic component doesn't have a diffuse component,
|
| 756 |
+
// its only glossy base_color is applied to tint it
|
| 757 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 758 |
+
tint: base_color * occlusion,
|
| 759 |
+
roughness_u: anisotropy_roughness_u,
|
| 760 |
+
roughness_v: anisotropy_roughness_v,
|
| 761 |
+
tangent_u: anisotropy_tangent_u);
|
| 762 |
+
|
| 763 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 764 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 765 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 766 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 767 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 768 |
+
weight: iridescence_strength,
|
| 769 |
+
base: metallic_component,
|
| 770 |
+
layer: df::thin_film(
|
| 771 |
+
thickness: iridescence_thickness,
|
| 772 |
+
ior: color(iridescence_ior),
|
| 773 |
+
base: df::fresnel_factor(
|
| 774 |
+
ior: dielectric_ior,
|
| 775 |
+
extinction_coefficient: color(0.0f),
|
| 776 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 777 |
+
)
|
| 778 |
+
);
|
| 779 |
+
|
| 780 |
+
// apply sheen to the dielectric component
|
| 781 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 782 |
+
// otherwise, sheen would be applied and tinted black
|
| 783 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 784 |
+
weight: sheen_color,
|
| 785 |
+
layer: df::sheen_bsdf(
|
| 786 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 787 |
+
tint: color(1.0),
|
| 788 |
+
multiscatter_tint: color(1.0),
|
| 789 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 790 |
+
),
|
| 791 |
+
base: dielectric_component_with_thin_film);
|
| 792 |
+
|
| 793 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 794 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 795 |
+
weight: metallic,
|
| 796 |
+
base: dielectric_sheen_component,
|
| 797 |
+
layer: metallic_component_with_thin_film,
|
| 798 |
+
normal: normal);
|
| 799 |
+
|
| 800 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 801 |
+
weight: clearcoat_blend,
|
| 802 |
+
normal_reflectivity: 0.04,
|
| 803 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 804 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 805 |
+
mode: df::scatter_reflect,
|
| 806 |
+
roughness_u: clearcoat_roughness2,
|
| 807 |
+
tint: color(1.0)),
|
| 808 |
+
base: df::weighted_layer(
|
| 809 |
+
weight: 1.0,
|
| 810 |
+
layer: dielectric_metal_mix,
|
| 811 |
+
normal: normal),
|
| 812 |
+
normal: clearcoat_normal);
|
| 813 |
+
|
| 814 |
+
} in material(
|
| 815 |
+
thin_walled: thin_walled,
|
| 816 |
+
surface: material_surface(
|
| 817 |
+
scattering: clearcoated,
|
| 818 |
+
emission: material_emission (
|
| 819 |
+
emission: df::diffuse_edf(),
|
| 820 |
+
intensity: emissive_color * ::math::PI
|
| 821 |
+
)
|
| 822 |
+
),
|
| 823 |
+
volume: material_volume(
|
| 824 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 825 |
+
),
|
| 826 |
+
ior: color(ior),
|
| 827 |
+
geometry: material_geometry(
|
| 828 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 829 |
+
)
|
| 830 |
+
);
|
| 831 |
+
|
| 832 |
+
|
| 833 |
+
export material gltf_material_khr_specular_glossiness(
|
| 834 |
+
// diffuse color
|
| 835 |
+
uniform color diffuse_factor = color(1.0)
|
| 836 |
+
[[
|
| 837 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 838 |
+
anno::display_name("Diffuse Factor"),
|
| 839 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 840 |
+
]],
|
| 841 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 842 |
+
[[
|
| 843 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 844 |
+
anno::display_name("Diffuse Texture"),
|
| 845 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 846 |
+
]],
|
| 847 |
+
|
| 848 |
+
// specular glossiness
|
| 849 |
+
uniform color specular_factor = 1.0
|
| 850 |
+
[[
|
| 851 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 852 |
+
anno::display_name("Specular Factor"),
|
| 853 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 854 |
+
]],
|
| 855 |
+
uniform float glossiness_factor = 1.0
|
| 856 |
+
[[
|
| 857 |
+
anno::hard_range(0.0, 1.0),
|
| 858 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 859 |
+
anno::display_name("Glossiness Factor"),
|
| 860 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 861 |
+
]],
|
| 862 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 863 |
+
[[
|
| 864 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 865 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 866 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 867 |
+
]],
|
| 868 |
+
|
| 869 |
+
// normal map
|
| 870 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 871 |
+
[[
|
| 872 |
+
anno::in_group("Normal Mapping"),
|
| 873 |
+
anno::display_name("Normal Texture"),
|
| 874 |
+
anno::description("Base layer normal map.")
|
| 875 |
+
]],
|
| 876 |
+
|
| 877 |
+
// emission
|
| 878 |
+
uniform color emissive_factor = color(0.0)
|
| 879 |
+
[[
|
| 880 |
+
anno::in_group("Emission"),
|
| 881 |
+
anno::display_name("Emissive Factor"),
|
| 882 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 883 |
+
]],
|
| 884 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 885 |
+
[[
|
| 886 |
+
anno::in_group("Emission"),
|
| 887 |
+
anno::display_name("Emissive Texture"),
|
| 888 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 889 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 890 |
+
]],
|
| 891 |
+
// KHR_materials_emissive_strength
|
| 892 |
+
uniform float emissive_strength = 1.0
|
| 893 |
+
[[
|
| 894 |
+
anno::soft_range(0.0, 10000),
|
| 895 |
+
anno::in_group("Emission"),
|
| 896 |
+
anno::display_name("Emissive Strength"),
|
| 897 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 898 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 899 |
+
]],
|
| 900 |
+
|
| 901 |
+
// ambient occlusion
|
| 902 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 903 |
+
[[
|
| 904 |
+
anno::in_group("Occlusion"),
|
| 905 |
+
anno::display_name("Occlusion Texture"),
|
| 906 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 907 |
+
]],
|
| 908 |
+
uniform float occlusion_strength = 1.0
|
| 909 |
+
[[
|
| 910 |
+
anno::hard_range(0.0, 1.0),
|
| 911 |
+
anno::in_group("Occlusion"),
|
| 912 |
+
anno::display_name("Occlusion Strength"),
|
| 913 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 914 |
+
]],
|
| 915 |
+
|
| 916 |
+
// alpha
|
| 917 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 918 |
+
[[
|
| 919 |
+
anno::in_group("Opacity"),
|
| 920 |
+
anno::display_name("Alpha Mode"),
|
| 921 |
+
anno::description("Select how to interpret the alpha value.")
|
| 922 |
+
]],
|
| 923 |
+
uniform float base_alpha = 1.0
|
| 924 |
+
[[
|
| 925 |
+
anno::hard_range(0.0, 1.0),
|
| 926 |
+
anno::in_group("Opacity"),
|
| 927 |
+
anno::display_name("Base Alpha"),
|
| 928 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 929 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 930 |
+
]],
|
| 931 |
+
|
| 932 |
+
// alpha for gltf_alpha_mode::mask
|
| 933 |
+
uniform float alpha_cutoff = 0.5
|
| 934 |
+
[[
|
| 935 |
+
anno::hard_range(0.0, 1.0),
|
| 936 |
+
anno::in_group("Opacity"),
|
| 937 |
+
anno::display_name("Alpha Cutoff"),
|
| 938 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 939 |
+
anno::enable_if("alpha_mode==mask")
|
| 940 |
+
]],
|
| 941 |
+
|
| 942 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 943 |
+
[[
|
| 944 |
+
anno::in_group("Primvar"),
|
| 945 |
+
anno::display_name("Vertex Color Name"),
|
| 946 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 947 |
+
]],
|
| 948 |
+
|
| 949 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 950 |
+
[[
|
| 951 |
+
anno::in_group("Primvar"),
|
| 952 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 953 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 954 |
+
]],
|
| 955 |
+
|
| 956 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 957 |
+
[[
|
| 958 |
+
anno::in_group("Primvar"),
|
| 959 |
+
anno::display_name("Vertex Opacity Name"),
|
| 960 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 961 |
+
]]
|
| 962 |
+
|
| 963 |
+
) [[
|
| 964 |
+
anno::author("NVIDIA Corporation"),
|
| 965 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 966 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 967 |
+
]] = let {
|
| 968 |
+
|
| 969 |
+
// handling GLTF parameters
|
| 970 |
+
// ------------------------------------------------------------------------
|
| 971 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 972 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 973 |
+
|
| 974 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 975 |
+
//float alpha = base_alpha;
|
| 976 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 977 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 978 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 979 |
+
|
| 980 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 981 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 982 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 983 |
+
|
| 984 |
+
// specular glossiness model
|
| 985 |
+
// ------------------------------------------------------------------------
|
| 986 |
+
|
| 987 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 988 |
+
float F_0 = math::max_value(specular);
|
| 989 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 990 |
+
|
| 991 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 992 |
+
|
| 993 |
+
// diffuse BRDF
|
| 994 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 995 |
+
tint: diffuse * occlusion,
|
| 996 |
+
roughness: 0.0);
|
| 997 |
+
|
| 998 |
+
// specular BRDF
|
| 999 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 1000 |
+
tint: color(occlusion),
|
| 1001 |
+
roughness_u: a,
|
| 1002 |
+
roughness_v: a,
|
| 1003 |
+
tangent_u: state::texture_tangent_u(0));
|
| 1004 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 1005 |
+
//- Custom curve for specular/diffuse angular mix
|
| 1006 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 1007 |
+
normal_reflectivity: F_0,
|
| 1008 |
+
grazing_reflectivity: 1.0,
|
| 1009 |
+
exponent: 5.0,
|
| 1010 |
+
weight: 1.0,
|
| 1011 |
+
layer: tinted_specular,
|
| 1012 |
+
base: diffuse_brdf,
|
| 1013 |
+
normal: normal);
|
| 1014 |
+
|
| 1015 |
+
} in material(
|
| 1016 |
+
surface: material_surface(
|
| 1017 |
+
scattering: diffuse_specular_mix,
|
| 1018 |
+
emission: material_emission (
|
| 1019 |
+
emission: df::diffuse_edf(),
|
| 1020 |
+
intensity: emissive_color * ::math::PI
|
| 1021 |
+
)
|
| 1022 |
+
),
|
| 1023 |
+
geometry: material_geometry(
|
| 1024 |
+
normal: normal,
|
| 1025 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1026 |
+
)
|
| 1027 |
+
);
|
simready_assets/893/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package-Candidate",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-12T14:19:21",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "fabric_softener_box.usd",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET033_SIMREADY_PACKAGING": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"content_hash": {
|
| 36 |
+
"sha256": "b6bfa3f6ccba188c37e97ff5adf72c8ed8910da0986c4b43faa6b3f99bdca3d8",
|
| 37 |
+
"blake3": "95e4e01625e02b50b29d4c6c1d4a0f7f57e9a4211786b5b9bef66c6150b871e3"
|
| 38 |
+
}
|
| 39 |
+
}
|
simready_assets/893/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-12T14:19:22",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET030_PACKAGING_CORE": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET032_PACKAGING_INTROSPECTION": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET030_PACKAGING_CORE": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
simready_assets/893/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,43 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"content_root": "file:///D:/Validation/output/.packages/fabric_softener_box/1.0.0",
|
| 4 |
+
"items": [
|
| 5 |
+
{
|
| 6 |
+
"relative_path": ".thumbs/256x256/fabric_softener_box.usd.png",
|
| 7 |
+
"size": 36041,
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256-flat-1mb": "79bef8ec5cc9b0e159337546d6f7ec1895b6b9395d08d18c232ae8a6ab7de6ed",
|
| 10 |
+
"sha256": "0b7fc97b31e508f8c3166baf241afa3398a0cc0aa2cc5515706ca0f8aa1e8320",
|
| 11 |
+
"blake3": "2b469e2ac83a6de0007189be6aef8d189db96e579a2b5ffef04950d8d97f1147"
|
| 12 |
+
}
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"relative_path": "SubUSDs/textures/fabric_softener_box_1_diffuse.png",
|
| 16 |
+
"size": 2230051,
|
| 17 |
+
"hash": {
|
| 18 |
+
"sha256-flat-1mb": "a0513865177f0914410ef5c08d89a5fa262db2696ff6b3ba4f74ecbbf0f20d62",
|
| 19 |
+
"sha256": "9857e7f306cc11b143ae56d4093020917594a41dda8740a6b7370b130adb4e02",
|
| 20 |
+
"blake3": "bad90fa3ea9828c4282c8a9bc5958cd3747f66e5ad8e5028a913d6d6a347c3dd",
|
| 21 |
+
"sha256-first1m": "2955cf0eb13da0b901ecc49b0d25d18389f8de1f9b6b78127910fbdfe45ba4f1"
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"relative_path": "fabric_softener_box.usd",
|
| 26 |
+
"size": 12146,
|
| 27 |
+
"hash": {
|
| 28 |
+
"sha256-flat-1mb": "6346a22e11b8c956b10ca8e93d0aee399d510f7f8e721da0a0ab697ad203c360",
|
| 29 |
+
"sha256": "a8bf4c02c9bf2cf9070f68fe48098b9447dc625c47e8a1e88299500b99e019a7",
|
| 30 |
+
"blake3": "00659378b9a3f9bd7a4e598010a98f8a83317c1a7874e1a10d45f5380d722e2b"
|
| 31 |
+
}
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"relative_path": "gltf/pbr.mdl",
|
| 35 |
+
"size": 42240,
|
| 36 |
+
"hash": {
|
| 37 |
+
"sha256-flat-1mb": "0ea567c192a18e6835ba556207f797ebe90850414ac832952c61c571cff22a0d",
|
| 38 |
+
"sha256": "eeed10b53c18d789f94a24a3a6b996c49668ae2d5b6a909bae3420f2beb16fc8",
|
| 39 |
+
"blake3": "9e577cb4dd7efe74b8418e38467a9e1c7056625fc127599c85a36596c6b62a59"
|
| 40 |
+
}
|
| 41 |
+
}
|
| 42 |
+
]
|
| 43 |
+
}
|
simready_assets/893/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"fabric_softener_box.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
simready_assets/893/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1004 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.8;
|
| 7 |
+
|
| 8 |
+
import ::anno::*;
|
| 9 |
+
import ::base::*;
|
| 10 |
+
import ::df::*;
|
| 11 |
+
import ::math::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::scene::*;
|
| 15 |
+
import ::limits::*;
|
| 16 |
+
|
| 17 |
+
export enum gltf_alpha_mode {
|
| 18 |
+
opaque,
|
| 19 |
+
mask,
|
| 20 |
+
blend
|
| 21 |
+
};
|
| 22 |
+
|
| 23 |
+
export enum gltf_wrapping_mode {
|
| 24 |
+
clamp_to_edge = 33071,
|
| 25 |
+
mirrored_repeat = 33648,
|
| 26 |
+
repeat = 10497
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
export struct gltf_texture_lookup_value
|
| 30 |
+
{
|
| 31 |
+
bool valid = false;
|
| 32 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 33 |
+
};
|
| 34 |
+
|
| 35 |
+
export struct gltf_normal_texture_lookup_value
|
| 36 |
+
{
|
| 37 |
+
bool valid = false;
|
| 38 |
+
float3 value = float3(0.0);
|
| 39 |
+
};
|
| 40 |
+
|
| 41 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 42 |
+
switch (mode) {
|
| 43 |
+
case mask:
|
| 44 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 45 |
+
case blend:
|
| 46 |
+
return alpha;
|
| 47 |
+
case opaque:
|
| 48 |
+
return 1.0;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 53 |
+
return sample.valid ? sample.value : default_value;
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 57 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 61 |
+
return sample.valid ? sample.value : state::normal();
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 65 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 66 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 70 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 74 |
+
{
|
| 75 |
+
if (mode == clamp_to_edge)
|
| 76 |
+
return ::tex::wrap_clamp;
|
| 77 |
+
if (mode == mirrored_repeat)
|
| 78 |
+
return ::tex::wrap_mirrored_repeat;
|
| 79 |
+
|
| 80 |
+
return ::tex::wrap_repeat;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float2 khr_texture_transform_apply(
|
| 84 |
+
float2 coord,
|
| 85 |
+
float2 offset,
|
| 86 |
+
float rotation,
|
| 87 |
+
float2 scale
|
| 88 |
+
)
|
| 89 |
+
{
|
| 90 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 91 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 92 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 93 |
+
|
| 94 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 95 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 96 |
+
|
| 97 |
+
// first scale
|
| 98 |
+
coord = coord * scale;
|
| 99 |
+
// then rotate
|
| 100 |
+
float cos_rotation = ::math::cos(rotation);
|
| 101 |
+
float sin_rotation = ::math::sin(rotation);
|
| 102 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 103 |
+
// then translate
|
| 104 |
+
coord = coord + offset;
|
| 105 |
+
|
| 106 |
+
// flip back
|
| 107 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 108 |
+
return coord;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 112 |
+
uniform texture_2d texture = texture_2d()
|
| 113 |
+
[[
|
| 114 |
+
anno::in_group("Source"),
|
| 115 |
+
anno::display_name("Texture"),
|
| 116 |
+
anno::description("Texture File")
|
| 117 |
+
]],
|
| 118 |
+
uniform int tex_coord_index = 0
|
| 119 |
+
[[
|
| 120 |
+
anno::in_group("Source"),
|
| 121 |
+
anno::display_name("Coordinate Set"),
|
| 122 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 123 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 124 |
+
]],
|
| 125 |
+
|
| 126 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 127 |
+
[[
|
| 128 |
+
anno::in_group("Texture Transform"),
|
| 129 |
+
anno::display_name("Offset"),
|
| 130 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 131 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 132 |
+
]],
|
| 133 |
+
uniform float rotation = 0.0
|
| 134 |
+
[[
|
| 135 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 136 |
+
anno::in_group("Texture Transform"),
|
| 137 |
+
anno::display_name("Rotation"),
|
| 138 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 139 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 140 |
+
]],
|
| 141 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Texture Transform"),
|
| 144 |
+
anno::display_name("Scale"),
|
| 145 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Sampler"),
|
| 152 |
+
anno::display_name("Wrap S"),
|
| 153 |
+
anno::description("S (U) wrapping mode."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 157 |
+
[[
|
| 158 |
+
anno::in_group("Sampler"),
|
| 159 |
+
anno::display_name("Wrap T"),
|
| 160 |
+
anno::description("T (V) wrapping mode."),
|
| 161 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 162 |
+
]]
|
| 163 |
+
)
|
| 164 |
+
[[
|
| 165 |
+
anno::author("NVIDIA Corporation"),
|
| 166 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 167 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 168 |
+
]]
|
| 169 |
+
{
|
| 170 |
+
gltf_texture_lookup_value tex_ret;
|
| 171 |
+
if (!tex::texture_isvalid(texture))
|
| 172 |
+
return tex_ret;
|
| 173 |
+
|
| 174 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 175 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 176 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 177 |
+
offset: offset,
|
| 178 |
+
rotation: rotation,
|
| 179 |
+
scale: scale);
|
| 180 |
+
|
| 181 |
+
tex_ret.value = tex::lookup_float4(
|
| 182 |
+
tex: texture,
|
| 183 |
+
coord: tex_coord,
|
| 184 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 185 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 186 |
+
tex_ret.valid = true;
|
| 187 |
+
return tex_ret;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 191 |
+
uniform texture_2d texture = texture_2d()
|
| 192 |
+
[[
|
| 193 |
+
anno::in_group("Source"),
|
| 194 |
+
anno::display_name("Texture"),
|
| 195 |
+
anno::description("Texture File")
|
| 196 |
+
]],
|
| 197 |
+
uniform float normal_scale_factor = 1.0
|
| 198 |
+
[[
|
| 199 |
+
anno::hard_range(0.0, 1.0),
|
| 200 |
+
anno::in_group("Source"),
|
| 201 |
+
anno::display_name("Normal Scale Factor"),
|
| 202 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 203 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 204 |
+
]],
|
| 205 |
+
uniform int tex_coord_index = 0
|
| 206 |
+
[[
|
| 207 |
+
anno::in_group("Source"),
|
| 208 |
+
anno::display_name("Coordinate Set"),
|
| 209 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 210 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 211 |
+
]],
|
| 212 |
+
uniform int tex_tangent_index = 0
|
| 213 |
+
[[
|
| 214 |
+
anno::hidden(),
|
| 215 |
+
anno::in_group("Source"),
|
| 216 |
+
anno::display_name("Coordinate Set"),
|
| 217 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 218 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 219 |
+
]],
|
| 220 |
+
|
| 221 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 222 |
+
[[
|
| 223 |
+
anno::in_group("Texture Transform"),
|
| 224 |
+
anno::display_name("Offset"),
|
| 225 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 227 |
+
]],
|
| 228 |
+
uniform float rotation = 0.0
|
| 229 |
+
[[
|
| 230 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 231 |
+
anno::in_group("Texture Transform"),
|
| 232 |
+
anno::display_name("Rotation"),
|
| 233 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 234 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 235 |
+
]],
|
| 236 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 237 |
+
[[
|
| 238 |
+
anno::in_group("Texture Transform"),
|
| 239 |
+
anno::display_name("Scale"),
|
| 240 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Sampler"),
|
| 247 |
+
anno::display_name("Wrap S"),
|
| 248 |
+
anno::description("S (U) wrapping mode."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 252 |
+
[[
|
| 253 |
+
anno::in_group("Sampler"),
|
| 254 |
+
anno::display_name("Wrap T"),
|
| 255 |
+
anno::description("T (V) wrapping mode."),
|
| 256 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 257 |
+
]]
|
| 258 |
+
)
|
| 259 |
+
[[
|
| 260 |
+
anno::author("NVIDIA Corporation"),
|
| 261 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 262 |
+
anno::description("Function to read a normal texture.")
|
| 263 |
+
]]
|
| 264 |
+
{
|
| 265 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 266 |
+
if (!::tex::texture_isvalid(texture))
|
| 267 |
+
return tex_ret;
|
| 268 |
+
|
| 269 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 270 |
+
texture: texture,
|
| 271 |
+
factor: normal_scale_factor,
|
| 272 |
+
uvw: base::transform_coordinate(
|
| 273 |
+
transform: base::rotation_translation_scale(
|
| 274 |
+
rotation: float3(0, 0, rotation),
|
| 275 |
+
translation: float3(offset.x, offset.y, 0),
|
| 276 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 277 |
+
),
|
| 278 |
+
coordinate: base::texture_coordinate_info(
|
| 279 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 280 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 281 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 282 |
+
)
|
| 283 |
+
),
|
| 284 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 285 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 286 |
+
tex_ret.valid = true;
|
| 287 |
+
return tex_ret;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
export material gltf_material(
|
| 291 |
+
// base color
|
| 292 |
+
uniform color base_color_factor = color(1.0)
|
| 293 |
+
[[
|
| 294 |
+
anno::in_group("Metallic Roughness"),
|
| 295 |
+
anno::display_name("Base Color Factor"),
|
| 296 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 297 |
+
]],
|
| 298 |
+
|
| 299 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 300 |
+
[[
|
| 301 |
+
anno::in_group("Metallic Roughness"),
|
| 302 |
+
anno::display_name("Base Color Texture"),
|
| 303 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 304 |
+
]],
|
| 305 |
+
|
| 306 |
+
// KHR_materials_specular
|
| 307 |
+
uniform float specular_factor = 1.0
|
| 308 |
+
[[
|
| 309 |
+
anno::hard_range(0.0, 1.0),
|
| 310 |
+
anno::in_group("Specular"),
|
| 311 |
+
anno::display_name("Specular Factor"),
|
| 312 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 313 |
+
]],
|
| 314 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 315 |
+
[[
|
| 316 |
+
anno::in_group("Specular"),
|
| 317 |
+
anno::display_name("Specular Texture"),
|
| 318 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 319 |
+
]],
|
| 320 |
+
uniform color specular_color_factor = color(1.0)
|
| 321 |
+
[[
|
| 322 |
+
anno::in_group("Specular"),
|
| 323 |
+
anno::display_name("Specular Color Factor"),
|
| 324 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 325 |
+
]],
|
| 326 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 327 |
+
[[
|
| 328 |
+
anno::in_group("Specular"),
|
| 329 |
+
anno::display_name("Specular Color Texture"),
|
| 330 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 331 |
+
]],
|
| 332 |
+
|
| 333 |
+
// metallic roughness
|
| 334 |
+
uniform float metallic_factor = 1.0
|
| 335 |
+
[[
|
| 336 |
+
anno::hard_range(0.0, 1.0),
|
| 337 |
+
anno::in_group("Metallic Roughness"),
|
| 338 |
+
anno::display_name("Metallic Factor"),
|
| 339 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 340 |
+
]],
|
| 341 |
+
|
| 342 |
+
uniform float roughness_factor = 1.0
|
| 343 |
+
[[
|
| 344 |
+
anno::hard_range(0.0, 1.0),
|
| 345 |
+
anno::in_group("Metallic Roughness"),
|
| 346 |
+
anno::display_name("Roughness Factor"),
|
| 347 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Metallic Roughness"),
|
| 352 |
+
anno::display_name("Metal/Rough Texture"),
|
| 353 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 354 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 355 |
+
]],
|
| 356 |
+
|
| 357 |
+
// KHR_materials_anisotropy
|
| 358 |
+
uniform float anisotropy_strength = 0.0
|
| 359 |
+
[[
|
| 360 |
+
anno::hard_range(0.0, 1.0),
|
| 361 |
+
anno::in_group("Anisotropy"),
|
| 362 |
+
anno::display_name("Anisotropy Strength"),
|
| 363 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 364 |
+
]],
|
| 365 |
+
uniform float anisotropy_rotation = 0.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 368 |
+
anno::in_group("Anisotropy"),
|
| 369 |
+
anno::display_name("Anisotropy Rotation"),
|
| 370 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Anisotropy"),
|
| 375 |
+
anno::display_name("Anisotropy Texture"),
|
| 376 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 377 |
+
]],
|
| 378 |
+
|
| 379 |
+
// KHR_materials_ior
|
| 380 |
+
uniform float ior = 1.5
|
| 381 |
+
[[
|
| 382 |
+
anno::hard_range(1.0, 5.0),
|
| 383 |
+
anno::in_group("Metallic Roughness"),
|
| 384 |
+
anno::display_name("IOR"),
|
| 385 |
+
anno::description("The index of refraction.")
|
| 386 |
+
]],
|
| 387 |
+
|
| 388 |
+
// normal map
|
| 389 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 390 |
+
[[
|
| 391 |
+
anno::in_group("Normal Mapping"),
|
| 392 |
+
anno::display_name("Normal Texture"),
|
| 393 |
+
anno::description("Base layer normal map.")
|
| 394 |
+
]],
|
| 395 |
+
|
| 396 |
+
// KHR_materials_transmission
|
| 397 |
+
uniform float transmission_factor = 0.0
|
| 398 |
+
[[
|
| 399 |
+
anno::hard_range(0.0, 1.0),
|
| 400 |
+
anno::in_group("Transmission"),
|
| 401 |
+
anno::display_name("Transmission Factor"),
|
| 402 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 403 |
+
]],
|
| 404 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 405 |
+
[[
|
| 406 |
+
anno::in_group("Transmission"),
|
| 407 |
+
anno::display_name("Transmission Texture"),
|
| 408 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 409 |
+
anno::enable_if("transmission_factor>0")
|
| 410 |
+
]],
|
| 411 |
+
|
| 412 |
+
// KHR_materials_sheen
|
| 413 |
+
uniform color sheen_color_factor = color(0.0)
|
| 414 |
+
[[
|
| 415 |
+
anno::in_group("Sheen"),
|
| 416 |
+
anno::display_name("Sheen Color Factor"),
|
| 417 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 418 |
+
]],
|
| 419 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 420 |
+
[[
|
| 421 |
+
anno::in_group("Sheen"),
|
| 422 |
+
anno::display_name("Sheen Color Texture"),
|
| 423 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 424 |
+
]],
|
| 425 |
+
uniform float sheen_roughness_factor = 0.0
|
| 426 |
+
[[
|
| 427 |
+
anno::hard_range(0.0, 1.0),
|
| 428 |
+
anno::in_group("Sheen"),
|
| 429 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 430 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 431 |
+
]],
|
| 432 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 433 |
+
[[
|
| 434 |
+
anno::in_group("Sheen"),
|
| 435 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 436 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 437 |
+
]],
|
| 438 |
+
|
| 439 |
+
// KHR_materials_clearcoat
|
| 440 |
+
uniform float clearcoat_factor = 0.0
|
| 441 |
+
[[
|
| 442 |
+
anno::hard_range(0.0, 1.0),
|
| 443 |
+
anno::in_group("Clearcoat"),
|
| 444 |
+
anno::display_name("Clearcoat Factor"),
|
| 445 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 446 |
+
]],
|
| 447 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 448 |
+
[[
|
| 449 |
+
anno::in_group("Clearcoat"),
|
| 450 |
+
anno::display_name("Clearcoat Texture"),
|
| 451 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 452 |
+
anno::enable_if("clearcoat_factor>0")
|
| 453 |
+
]],
|
| 454 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 455 |
+
[[
|
| 456 |
+
anno::hard_range(0.0, 1.0),
|
| 457 |
+
anno::in_group("Clearcoat"),
|
| 458 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 459 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 460 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 461 |
+
]],
|
| 462 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 463 |
+
[[
|
| 464 |
+
anno::in_group("Clearcoat"),
|
| 465 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 466 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 467 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 468 |
+
]],
|
| 469 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 470 |
+
[[
|
| 471 |
+
anno::in_group("Clearcoat"),
|
| 472 |
+
anno::display_name("Clearcoat Normal"),
|
| 473 |
+
anno::description("The clearcoat normal map texture."),
|
| 474 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 475 |
+
]],
|
| 476 |
+
|
| 477 |
+
// KHR_materials_iridescence
|
| 478 |
+
uniform float iridescence_factor = 0.0
|
| 479 |
+
[[
|
| 480 |
+
anno::hard_range(0.0, 1.0),
|
| 481 |
+
anno::in_group("Iridescence"),
|
| 482 |
+
anno::display_name("Iridescence Factor"),
|
| 483 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Iridescence"),
|
| 488 |
+
anno::display_name("Iridescence Texture"),
|
| 489 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 490 |
+
anno::enable_if("iridescence_factor>0")
|
| 491 |
+
]],
|
| 492 |
+
uniform float iridescence_ior = 1.3
|
| 493 |
+
[[
|
| 494 |
+
anno::soft_range(1.0, 5.0),
|
| 495 |
+
anno::in_group("Iridescence"),
|
| 496 |
+
anno::display_name("Iridescence IOR"),
|
| 497 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 498 |
+
]],
|
| 499 |
+
uniform float iridescence_thickness_minimum = 100
|
| 500 |
+
[[
|
| 501 |
+
anno::soft_range(0.0, 600.0),
|
| 502 |
+
anno::in_group("Iridescence"),
|
| 503 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 504 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 505 |
+
]],
|
| 506 |
+
uniform float iridescence_thickness_maximum = 400
|
| 507 |
+
[[
|
| 508 |
+
anno::soft_range(0.0, 1000.0),
|
| 509 |
+
anno::in_group("Iridescence"),
|
| 510 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 511 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 512 |
+
]],
|
| 513 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 514 |
+
[[
|
| 515 |
+
anno::in_group("Iridescence"),
|
| 516 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 517 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 518 |
+
anno::enable_if("iridescence_factor>0")
|
| 519 |
+
]],
|
| 520 |
+
|
| 521 |
+
// emission
|
| 522 |
+
uniform color emissive_factor = color(0.0)
|
| 523 |
+
[[
|
| 524 |
+
anno::in_group("Emission"),
|
| 525 |
+
anno::display_name("Emissive Factor"),
|
| 526 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 527 |
+
]],
|
| 528 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 529 |
+
[[
|
| 530 |
+
anno::in_group("Emission"),
|
| 531 |
+
anno::display_name("Emissive Texture"),
|
| 532 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 533 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 534 |
+
]],
|
| 535 |
+
// KHR_materials_emissive_strength
|
| 536 |
+
uniform float emissive_strength = 1.0
|
| 537 |
+
[[
|
| 538 |
+
anno::soft_range(0.0, 10000),
|
| 539 |
+
anno::in_group("Emission"),
|
| 540 |
+
anno::display_name("Emissive Strength"),
|
| 541 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 542 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 543 |
+
]],
|
| 544 |
+
|
| 545 |
+
// KHR_materials_volume
|
| 546 |
+
uniform bool thin_walled = true
|
| 547 |
+
[[
|
| 548 |
+
anno::in_group("Volume"),
|
| 549 |
+
anno::display_name("Thin-walled"),
|
| 550 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 551 |
+
]],
|
| 552 |
+
uniform float attenuation_distance = 0.0
|
| 553 |
+
[[
|
| 554 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 555 |
+
anno::in_group("Volume"),
|
| 556 |
+
anno::display_name("Attenuation Distance"),
|
| 557 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 558 |
+
]],
|
| 559 |
+
uniform color attenuation_color = color(1.0)
|
| 560 |
+
[[
|
| 561 |
+
anno::in_group("Volume"),
|
| 562 |
+
anno::display_name("Attenuation Color"),
|
| 563 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 564 |
+
]],
|
| 565 |
+
|
| 566 |
+
// ambient occlusion
|
| 567 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 568 |
+
[[
|
| 569 |
+
anno::in_group("Occlusion"),
|
| 570 |
+
anno::display_name("Occlusion Texture"),
|
| 571 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 572 |
+
]],
|
| 573 |
+
uniform float occlusion_strength = 1.0
|
| 574 |
+
[[
|
| 575 |
+
anno::hard_range(0.0, 1.0),
|
| 576 |
+
anno::in_group("Occlusion"),
|
| 577 |
+
anno::display_name("Occlusion Strength"),
|
| 578 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 579 |
+
]],
|
| 580 |
+
|
| 581 |
+
// alpha
|
| 582 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Opacity"),
|
| 585 |
+
anno::display_name("Alpha Mode"),
|
| 586 |
+
anno::description("Select how to interpret the alpha value.")
|
| 587 |
+
]],
|
| 588 |
+
uniform float base_alpha = 1.0
|
| 589 |
+
[[
|
| 590 |
+
anno::hard_range(0.0, 1.0),
|
| 591 |
+
anno::in_group("Opacity"),
|
| 592 |
+
anno::display_name("Base Alpha"),
|
| 593 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 594 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 595 |
+
]],
|
| 596 |
+
// alpha for gltf_alpha_mode::mask
|
| 597 |
+
uniform float alpha_cutoff = 0.5
|
| 598 |
+
[[
|
| 599 |
+
anno::hard_range(0.0, 1.0),
|
| 600 |
+
anno::in_group("Opacity"),
|
| 601 |
+
anno::display_name("Alpha Cutoff"),
|
| 602 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 603 |
+
anno::enable_if("alpha_mode==mask")
|
| 604 |
+
]],
|
| 605 |
+
|
| 606 |
+
uniform string vertex_color_name = string("displayColor")
|
| 607 |
+
[[
|
| 608 |
+
anno::in_group("Primvar"),
|
| 609 |
+
anno::display_name("Vertex Color Name"),
|
| 610 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 611 |
+
]],
|
| 612 |
+
|
| 613 |
+
uniform bool use_vertex_color_alpha = false
|
| 614 |
+
[[
|
| 615 |
+
anno::in_group("Primvar"),
|
| 616 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 617 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 618 |
+
]],
|
| 619 |
+
|
| 620 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 621 |
+
[[
|
| 622 |
+
anno::in_group("Primvar"),
|
| 623 |
+
anno::display_name("Vertex Opacity Name"),
|
| 624 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 625 |
+
]]
|
| 626 |
+
|
| 627 |
+
) [[
|
| 628 |
+
anno::author("NVIDIA Corporation"),
|
| 629 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 630 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 631 |
+
]] = let {
|
| 632 |
+
|
| 633 |
+
// handling GLTF parameters
|
| 634 |
+
// ------------------------------------------------------------------------
|
| 635 |
+
|
| 636 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 637 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 638 |
+
|
| 639 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 640 |
+
|
| 641 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 642 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 643 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 644 |
+
|
| 645 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 646 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 647 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 648 |
+
|
| 649 |
+
// KHR_materials_specular
|
| 650 |
+
// ------------------------------------------------------------------------
|
| 651 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 652 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 653 |
+
|
| 654 |
+
// KHR_materials_transmission
|
| 655 |
+
// ------------------------------------------------------------------------
|
| 656 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 657 |
+
|
| 658 |
+
// KHR_materials_sheen
|
| 659 |
+
// ------------------------------------------------------------------------
|
| 660 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 661 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 662 |
+
|
| 663 |
+
// KHR_materials_clearcoat
|
| 664 |
+
// ------------------------------------------------------------------------
|
| 665 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 666 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 667 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 668 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 669 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 670 |
+
|
| 671 |
+
// KHR_materials_iridescence
|
| 672 |
+
// ------------------------------------------------------------------------
|
| 673 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 674 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 675 |
+
|
| 676 |
+
// KHR_materials_anisotropy
|
| 677 |
+
// ------------------------------------------------------------------------
|
| 678 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 679 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 680 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 681 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 682 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 683 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 684 |
+
|
| 685 |
+
// metallic roughness model
|
| 686 |
+
// ------------------------------------------------------------------------
|
| 687 |
+
|
| 688 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 689 |
+
float roughness2 = roughness * roughness;
|
| 690 |
+
|
| 691 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 692 |
+
float anisotropy_roughness_v = roughness2;
|
| 693 |
+
|
| 694 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 695 |
+
// for high roughness due to the layering
|
| 696 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 697 |
+
|
| 698 |
+
// fresnel term based on ior
|
| 699 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 700 |
+
|
| 701 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 702 |
+
// the glossy layer has no color tint
|
| 703 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 704 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 705 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 706 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 707 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 708 |
+
roughness_u: anisotropy_roughness_u,
|
| 709 |
+
roughness_v: anisotropy_roughness_v,
|
| 710 |
+
tangent_u: anisotropy_tangent_u),
|
| 711 |
+
base: df::weighted_layer(
|
| 712 |
+
weight: transmission,
|
| 713 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 714 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 715 |
+
roughness_u: roughness2,
|
| 716 |
+
tint: base_color * occlusion,
|
| 717 |
+
mode: df::scatter_transmit)),
|
| 718 |
+
normal: normal
|
| 719 |
+
);
|
| 720 |
+
|
| 721 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 722 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 723 |
+
weight: iridescence_strength,
|
| 724 |
+
base: dielectric_component,
|
| 725 |
+
layer: df::thin_film(
|
| 726 |
+
thickness: iridescence_thickness,
|
| 727 |
+
ior: color(iridescence_ior),
|
| 728 |
+
base: dielectric_component
|
| 729 |
+
)
|
| 730 |
+
);
|
| 731 |
+
|
| 732 |
+
// the metallic component doesn't have a diffuse component,
|
| 733 |
+
// its only glossy base_color is applied to tint it
|
| 734 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 735 |
+
tint: base_color * occlusion,
|
| 736 |
+
roughness_u: anisotropy_roughness_u,
|
| 737 |
+
roughness_v: anisotropy_roughness_v,
|
| 738 |
+
tangent_u: anisotropy_tangent_u);
|
| 739 |
+
|
| 740 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 741 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 742 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 743 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 744 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 745 |
+
weight: iridescence_strength,
|
| 746 |
+
base: metallic_component,
|
| 747 |
+
layer: df::thin_film(
|
| 748 |
+
thickness: iridescence_thickness,
|
| 749 |
+
ior: color(iridescence_ior),
|
| 750 |
+
base: df::fresnel_factor(
|
| 751 |
+
ior: dielectric_ior,
|
| 752 |
+
extinction_coefficient: color(0.0f),
|
| 753 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 754 |
+
)
|
| 755 |
+
);
|
| 756 |
+
|
| 757 |
+
// apply sheen to the dielectric component
|
| 758 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 759 |
+
// otherwise, sheen would be applied and tinted black
|
| 760 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 761 |
+
weight: sheen_color,
|
| 762 |
+
layer: df::sheen_bsdf(
|
| 763 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 764 |
+
tint: color(1.0),
|
| 765 |
+
multiscatter_tint: color(1.0),
|
| 766 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 767 |
+
),
|
| 768 |
+
base: dielectric_component_with_thin_film);
|
| 769 |
+
|
| 770 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 771 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 772 |
+
weight: metallic,
|
| 773 |
+
base: dielectric_sheen_component,
|
| 774 |
+
layer: metallic_component_with_thin_film,
|
| 775 |
+
normal: normal);
|
| 776 |
+
|
| 777 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 778 |
+
weight: clearcoat_blend,
|
| 779 |
+
normal_reflectivity: 0.04,
|
| 780 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 781 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 782 |
+
mode: df::scatter_reflect,
|
| 783 |
+
roughness_u: clearcoat_roughness2,
|
| 784 |
+
tint: color(1.0)),
|
| 785 |
+
base: df::weighted_layer(
|
| 786 |
+
weight: 1.0,
|
| 787 |
+
layer: dielectric_metal_mix,
|
| 788 |
+
normal: normal),
|
| 789 |
+
normal: clearcoat_normal);
|
| 790 |
+
|
| 791 |
+
} in material(
|
| 792 |
+
thin_walled: thin_walled,
|
| 793 |
+
surface: material_surface(
|
| 794 |
+
scattering: clearcoated,
|
| 795 |
+
emission: material_emission (
|
| 796 |
+
emission: df::diffuse_edf(),
|
| 797 |
+
intensity: emissive_color * ::math::PI
|
| 798 |
+
)
|
| 799 |
+
),
|
| 800 |
+
volume: material_volume(
|
| 801 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 802 |
+
),
|
| 803 |
+
ior: color(ior),
|
| 804 |
+
geometry: material_geometry(
|
| 805 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 806 |
+
)
|
| 807 |
+
);
|
| 808 |
+
|
| 809 |
+
|
| 810 |
+
export material gltf_material_khr_specular_glossiness(
|
| 811 |
+
// diffuse color
|
| 812 |
+
uniform color diffuse_factor = color(1.0)
|
| 813 |
+
[[
|
| 814 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 815 |
+
anno::display_name("Diffuse Factor"),
|
| 816 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 817 |
+
]],
|
| 818 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 819 |
+
[[
|
| 820 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 821 |
+
anno::display_name("Diffuse Texture"),
|
| 822 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 823 |
+
]],
|
| 824 |
+
|
| 825 |
+
// specular glossiness
|
| 826 |
+
uniform color specular_factor = 1.0
|
| 827 |
+
[[
|
| 828 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 829 |
+
anno::display_name("Specular Factor"),
|
| 830 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 831 |
+
]],
|
| 832 |
+
uniform float glossiness_factor = 1.0
|
| 833 |
+
[[
|
| 834 |
+
anno::hard_range(0.0, 1.0),
|
| 835 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 836 |
+
anno::display_name("Glossiness Factor"),
|
| 837 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 838 |
+
]],
|
| 839 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 840 |
+
[[
|
| 841 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 842 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 843 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 844 |
+
]],
|
| 845 |
+
|
| 846 |
+
// normal map
|
| 847 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 848 |
+
[[
|
| 849 |
+
anno::in_group("Normal Mapping"),
|
| 850 |
+
anno::display_name("Normal Texture"),
|
| 851 |
+
anno::description("Base layer normal map.")
|
| 852 |
+
]],
|
| 853 |
+
|
| 854 |
+
// emission
|
| 855 |
+
uniform color emissive_factor = color(0.0)
|
| 856 |
+
[[
|
| 857 |
+
anno::in_group("Emission"),
|
| 858 |
+
anno::display_name("Emissive Factor"),
|
| 859 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 860 |
+
]],
|
| 861 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 862 |
+
[[
|
| 863 |
+
anno::in_group("Emission"),
|
| 864 |
+
anno::display_name("Emissive Texture"),
|
| 865 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 866 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 867 |
+
]],
|
| 868 |
+
// KHR_materials_emissive_strength
|
| 869 |
+
uniform float emissive_strength = 1.0
|
| 870 |
+
[[
|
| 871 |
+
anno::soft_range(0.0, 10000),
|
| 872 |
+
anno::in_group("Emission"),
|
| 873 |
+
anno::display_name("Emissive Strength"),
|
| 874 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 875 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 876 |
+
]],
|
| 877 |
+
|
| 878 |
+
// ambient occlusion
|
| 879 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 880 |
+
[[
|
| 881 |
+
anno::in_group("Occlusion"),
|
| 882 |
+
anno::display_name("Occlusion Texture"),
|
| 883 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 884 |
+
]],
|
| 885 |
+
uniform float occlusion_strength = 1.0
|
| 886 |
+
[[
|
| 887 |
+
anno::hard_range(0.0, 1.0),
|
| 888 |
+
anno::in_group("Occlusion"),
|
| 889 |
+
anno::display_name("Occlusion Strength"),
|
| 890 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 891 |
+
]],
|
| 892 |
+
|
| 893 |
+
// alpha
|
| 894 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 895 |
+
[[
|
| 896 |
+
anno::in_group("Opacity"),
|
| 897 |
+
anno::display_name("Alpha Mode"),
|
| 898 |
+
anno::description("Select how to interpret the alpha value.")
|
| 899 |
+
]],
|
| 900 |
+
uniform float base_alpha = 1.0
|
| 901 |
+
[[
|
| 902 |
+
anno::hard_range(0.0, 1.0),
|
| 903 |
+
anno::in_group("Opacity"),
|
| 904 |
+
anno::display_name("Base Alpha"),
|
| 905 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 906 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 907 |
+
]],
|
| 908 |
+
|
| 909 |
+
// alpha for gltf_alpha_mode::mask
|
| 910 |
+
uniform float alpha_cutoff = 0.5
|
| 911 |
+
[[
|
| 912 |
+
anno::hard_range(0.0, 1.0),
|
| 913 |
+
anno::in_group("Opacity"),
|
| 914 |
+
anno::display_name("Alpha Cutoff"),
|
| 915 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 916 |
+
anno::enable_if("alpha_mode==mask")
|
| 917 |
+
]],
|
| 918 |
+
|
| 919 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 920 |
+
[[
|
| 921 |
+
anno::in_group("Primvar"),
|
| 922 |
+
anno::display_name("Vertex Color Name"),
|
| 923 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 924 |
+
]],
|
| 925 |
+
|
| 926 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 927 |
+
[[
|
| 928 |
+
anno::in_group("Primvar"),
|
| 929 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 930 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 931 |
+
]],
|
| 932 |
+
|
| 933 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 934 |
+
[[
|
| 935 |
+
anno::in_group("Primvar"),
|
| 936 |
+
anno::display_name("Vertex Opacity Name"),
|
| 937 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 938 |
+
]]
|
| 939 |
+
|
| 940 |
+
) [[
|
| 941 |
+
anno::author("NVIDIA Corporation"),
|
| 942 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 943 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 944 |
+
]] = let {
|
| 945 |
+
|
| 946 |
+
// handling GLTF parameters
|
| 947 |
+
// ------------------------------------------------------------------------
|
| 948 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 949 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 950 |
+
|
| 951 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 952 |
+
//float alpha = base_alpha;
|
| 953 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 954 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 955 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 956 |
+
|
| 957 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 958 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 959 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 960 |
+
|
| 961 |
+
// specular glossiness model
|
| 962 |
+
// ------------------------------------------------------------------------
|
| 963 |
+
|
| 964 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 965 |
+
float F_0 = math::max_value(specular);
|
| 966 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 967 |
+
|
| 968 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 969 |
+
|
| 970 |
+
// diffuse BRDF
|
| 971 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 972 |
+
tint: diffuse * occlusion,
|
| 973 |
+
roughness: 0.0);
|
| 974 |
+
|
| 975 |
+
// specular BRDF
|
| 976 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 977 |
+
tint: color(occlusion),
|
| 978 |
+
roughness_u: a,
|
| 979 |
+
roughness_v: a,
|
| 980 |
+
tangent_u: state::texture_tangent_u(0));
|
| 981 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 982 |
+
//- Custom curve for specular/diffuse angular mix
|
| 983 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 984 |
+
normal_reflectivity: F_0,
|
| 985 |
+
grazing_reflectivity: 1.0,
|
| 986 |
+
exponent: 5.0,
|
| 987 |
+
weight: 1.0,
|
| 988 |
+
layer: tinted_specular,
|
| 989 |
+
base: diffuse_brdf,
|
| 990 |
+
normal: normal);
|
| 991 |
+
|
| 992 |
+
} in material(
|
| 993 |
+
surface: material_surface(
|
| 994 |
+
scattering: diffuse_specular_mix,
|
| 995 |
+
emission: material_emission (
|
| 996 |
+
emission: df::diffuse_edf(),
|
| 997 |
+
intensity: emissive_color * ::math::PI
|
| 998 |
+
)
|
| 999 |
+
),
|
| 1000 |
+
geometry: material_geometry(
|
| 1001 |
+
normal: normal,
|
| 1002 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1003 |
+
)
|
| 1004 |
+
);
|
simready_assets/894/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package-Candidate",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-12T15:24:25",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "stain_remover_box.usd",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET033_SIMREADY_PACKAGING": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"content_hash": {
|
| 36 |
+
"sha256": "0b31724f99836c204573432248ac03b7ffed1ad6391dd1ae43c0ff1fde6d55f2",
|
| 37 |
+
"blake3": "1ad931d0c8c9230729768a2002eaf06053d0837657cb02921530898a3cfefd49"
|
| 38 |
+
}
|
| 39 |
+
}
|
simready_assets/894/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-12T15:24:25",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET030_PACKAGING_CORE": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET032_PACKAGING_INTROSPECTION": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET030_PACKAGING_CORE": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
simready_assets/894/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,43 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"content_root": "file:///D:/Validation/output/.packages/stain_remover_box/1.0.0",
|
| 4 |
+
"items": [
|
| 5 |
+
{
|
| 6 |
+
"relative_path": ".thumbs/256x256/stain_remover_box.usd.png",
|
| 7 |
+
"size": 33781,
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256-flat-1mb": "a8d4bbb06c1e0a1f3196f70362f134eb2bafa41af3dda12301b71219052bd6f6",
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| 10 |
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"sha256": "455f446b9cfcc45ea8f402402774909592b1d26ba21c7334a65d69d02f11f079",
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| 11 |
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"blake3": "4b0ec4399e54816545745dab8253bba0c7afbad2b18c6cd15cb317c89b63c066"
|
| 12 |
+
}
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"relative_path": "SubUSDs/textures/stain_remover_box_1_diffuse.png",
|
| 16 |
+
"size": 2833083,
|
| 17 |
+
"hash": {
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| 18 |
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"sha256-flat-1mb": "7887812be1bb080067c0686d61cb9a8f2bde42a74331e38b3e9ac1d632cc4f0f",
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| 19 |
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"sha256": "bd0376edc42ee8324f209e486e3b2aa5ba926e60414d7c79e89671a6af780019",
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| 20 |
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"blake3": "9ba7eecac56ef1c19f2270e055c99ee0f6c90ec656a9fc2c434c3e1acd3a7489",
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"sha256-first1m": "ac9661dc185ee1eebb4116f6aae7be89fd253a98ddba1cc1d7dba4c5354c700a"
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| 22 |
+
}
|
| 23 |
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},
|
| 24 |
+
{
|
| 25 |
+
"relative_path": "gltf/pbr.mdl",
|
| 26 |
+
"size": 42240,
|
| 27 |
+
"hash": {
|
| 28 |
+
"sha256-flat-1mb": "0ea567c192a18e6835ba556207f797ebe90850414ac832952c61c571cff22a0d",
|
| 29 |
+
"sha256": "eeed10b53c18d789f94a24a3a6b996c49668ae2d5b6a909bae3420f2beb16fc8",
|
| 30 |
+
"blake3": "9e577cb4dd7efe74b8418e38467a9e1c7056625fc127599c85a36596c6b62a59"
|
| 31 |
+
}
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"relative_path": "stain_remover_box.usd",
|
| 35 |
+
"size": 19026,
|
| 36 |
+
"hash": {
|
| 37 |
+
"sha256-flat-1mb": "c2c53a6c4de97d69072e58bdbad8da384675e23e082e79560edbb66d9fb66763",
|
| 38 |
+
"sha256": "f0dd9d8d63199e690b9ed64e7cd9346d4cfbbe5752de746d7f82f4590d323740",
|
| 39 |
+
"blake3": "bab9d092b3464dbae9525359b1b72c240e5057fe8e06bf4c484b85b24353831d"
|
| 40 |
+
}
|
| 41 |
+
}
|
| 42 |
+
]
|
| 43 |
+
}
|
simready_assets/894/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
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|
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|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"stain_remover_box.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
simready_assets/894/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1004 @@
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| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.8;
|
| 7 |
+
|
| 8 |
+
import ::anno::*;
|
| 9 |
+
import ::base::*;
|
| 10 |
+
import ::df::*;
|
| 11 |
+
import ::math::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::scene::*;
|
| 15 |
+
import ::limits::*;
|
| 16 |
+
|
| 17 |
+
export enum gltf_alpha_mode {
|
| 18 |
+
opaque,
|
| 19 |
+
mask,
|
| 20 |
+
blend
|
| 21 |
+
};
|
| 22 |
+
|
| 23 |
+
export enum gltf_wrapping_mode {
|
| 24 |
+
clamp_to_edge = 33071,
|
| 25 |
+
mirrored_repeat = 33648,
|
| 26 |
+
repeat = 10497
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
export struct gltf_texture_lookup_value
|
| 30 |
+
{
|
| 31 |
+
bool valid = false;
|
| 32 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 33 |
+
};
|
| 34 |
+
|
| 35 |
+
export struct gltf_normal_texture_lookup_value
|
| 36 |
+
{
|
| 37 |
+
bool valid = false;
|
| 38 |
+
float3 value = float3(0.0);
|
| 39 |
+
};
|
| 40 |
+
|
| 41 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 42 |
+
switch (mode) {
|
| 43 |
+
case mask:
|
| 44 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 45 |
+
case blend:
|
| 46 |
+
return alpha;
|
| 47 |
+
case opaque:
|
| 48 |
+
return 1.0;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 53 |
+
return sample.valid ? sample.value : default_value;
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 57 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 61 |
+
return sample.valid ? sample.value : state::normal();
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 65 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 66 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 70 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 74 |
+
{
|
| 75 |
+
if (mode == clamp_to_edge)
|
| 76 |
+
return ::tex::wrap_clamp;
|
| 77 |
+
if (mode == mirrored_repeat)
|
| 78 |
+
return ::tex::wrap_mirrored_repeat;
|
| 79 |
+
|
| 80 |
+
return ::tex::wrap_repeat;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float2 khr_texture_transform_apply(
|
| 84 |
+
float2 coord,
|
| 85 |
+
float2 offset,
|
| 86 |
+
float rotation,
|
| 87 |
+
float2 scale
|
| 88 |
+
)
|
| 89 |
+
{
|
| 90 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 91 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 92 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 93 |
+
|
| 94 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 95 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 96 |
+
|
| 97 |
+
// first scale
|
| 98 |
+
coord = coord * scale;
|
| 99 |
+
// then rotate
|
| 100 |
+
float cos_rotation = ::math::cos(rotation);
|
| 101 |
+
float sin_rotation = ::math::sin(rotation);
|
| 102 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 103 |
+
// then translate
|
| 104 |
+
coord = coord + offset;
|
| 105 |
+
|
| 106 |
+
// flip back
|
| 107 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 108 |
+
return coord;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 112 |
+
uniform texture_2d texture = texture_2d()
|
| 113 |
+
[[
|
| 114 |
+
anno::in_group("Source"),
|
| 115 |
+
anno::display_name("Texture"),
|
| 116 |
+
anno::description("Texture File")
|
| 117 |
+
]],
|
| 118 |
+
uniform int tex_coord_index = 0
|
| 119 |
+
[[
|
| 120 |
+
anno::in_group("Source"),
|
| 121 |
+
anno::display_name("Coordinate Set"),
|
| 122 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 123 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 124 |
+
]],
|
| 125 |
+
|
| 126 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 127 |
+
[[
|
| 128 |
+
anno::in_group("Texture Transform"),
|
| 129 |
+
anno::display_name("Offset"),
|
| 130 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 131 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 132 |
+
]],
|
| 133 |
+
uniform float rotation = 0.0
|
| 134 |
+
[[
|
| 135 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 136 |
+
anno::in_group("Texture Transform"),
|
| 137 |
+
anno::display_name("Rotation"),
|
| 138 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 139 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 140 |
+
]],
|
| 141 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Texture Transform"),
|
| 144 |
+
anno::display_name("Scale"),
|
| 145 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Sampler"),
|
| 152 |
+
anno::display_name("Wrap S"),
|
| 153 |
+
anno::description("S (U) wrapping mode."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 157 |
+
[[
|
| 158 |
+
anno::in_group("Sampler"),
|
| 159 |
+
anno::display_name("Wrap T"),
|
| 160 |
+
anno::description("T (V) wrapping mode."),
|
| 161 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 162 |
+
]]
|
| 163 |
+
)
|
| 164 |
+
[[
|
| 165 |
+
anno::author("NVIDIA Corporation"),
|
| 166 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 167 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 168 |
+
]]
|
| 169 |
+
{
|
| 170 |
+
gltf_texture_lookup_value tex_ret;
|
| 171 |
+
if (!tex::texture_isvalid(texture))
|
| 172 |
+
return tex_ret;
|
| 173 |
+
|
| 174 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 175 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 176 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 177 |
+
offset: offset,
|
| 178 |
+
rotation: rotation,
|
| 179 |
+
scale: scale);
|
| 180 |
+
|
| 181 |
+
tex_ret.value = tex::lookup_float4(
|
| 182 |
+
tex: texture,
|
| 183 |
+
coord: tex_coord,
|
| 184 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 185 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 186 |
+
tex_ret.valid = true;
|
| 187 |
+
return tex_ret;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 191 |
+
uniform texture_2d texture = texture_2d()
|
| 192 |
+
[[
|
| 193 |
+
anno::in_group("Source"),
|
| 194 |
+
anno::display_name("Texture"),
|
| 195 |
+
anno::description("Texture File")
|
| 196 |
+
]],
|
| 197 |
+
uniform float normal_scale_factor = 1.0
|
| 198 |
+
[[
|
| 199 |
+
anno::hard_range(0.0, 1.0),
|
| 200 |
+
anno::in_group("Source"),
|
| 201 |
+
anno::display_name("Normal Scale Factor"),
|
| 202 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 203 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 204 |
+
]],
|
| 205 |
+
uniform int tex_coord_index = 0
|
| 206 |
+
[[
|
| 207 |
+
anno::in_group("Source"),
|
| 208 |
+
anno::display_name("Coordinate Set"),
|
| 209 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 210 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 211 |
+
]],
|
| 212 |
+
uniform int tex_tangent_index = 0
|
| 213 |
+
[[
|
| 214 |
+
anno::hidden(),
|
| 215 |
+
anno::in_group("Source"),
|
| 216 |
+
anno::display_name("Coordinate Set"),
|
| 217 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 218 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 219 |
+
]],
|
| 220 |
+
|
| 221 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 222 |
+
[[
|
| 223 |
+
anno::in_group("Texture Transform"),
|
| 224 |
+
anno::display_name("Offset"),
|
| 225 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 227 |
+
]],
|
| 228 |
+
uniform float rotation = 0.0
|
| 229 |
+
[[
|
| 230 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 231 |
+
anno::in_group("Texture Transform"),
|
| 232 |
+
anno::display_name("Rotation"),
|
| 233 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 234 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 235 |
+
]],
|
| 236 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 237 |
+
[[
|
| 238 |
+
anno::in_group("Texture Transform"),
|
| 239 |
+
anno::display_name("Scale"),
|
| 240 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Sampler"),
|
| 247 |
+
anno::display_name("Wrap S"),
|
| 248 |
+
anno::description("S (U) wrapping mode."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 252 |
+
[[
|
| 253 |
+
anno::in_group("Sampler"),
|
| 254 |
+
anno::display_name("Wrap T"),
|
| 255 |
+
anno::description("T (V) wrapping mode."),
|
| 256 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 257 |
+
]]
|
| 258 |
+
)
|
| 259 |
+
[[
|
| 260 |
+
anno::author("NVIDIA Corporation"),
|
| 261 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 262 |
+
anno::description("Function to read a normal texture.")
|
| 263 |
+
]]
|
| 264 |
+
{
|
| 265 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 266 |
+
if (!::tex::texture_isvalid(texture))
|
| 267 |
+
return tex_ret;
|
| 268 |
+
|
| 269 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 270 |
+
texture: texture,
|
| 271 |
+
factor: normal_scale_factor,
|
| 272 |
+
uvw: base::transform_coordinate(
|
| 273 |
+
transform: base::rotation_translation_scale(
|
| 274 |
+
rotation: float3(0, 0, rotation),
|
| 275 |
+
translation: float3(offset.x, offset.y, 0),
|
| 276 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 277 |
+
),
|
| 278 |
+
coordinate: base::texture_coordinate_info(
|
| 279 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 280 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 281 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 282 |
+
)
|
| 283 |
+
),
|
| 284 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 285 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 286 |
+
tex_ret.valid = true;
|
| 287 |
+
return tex_ret;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
export material gltf_material(
|
| 291 |
+
// base color
|
| 292 |
+
uniform color base_color_factor = color(1.0)
|
| 293 |
+
[[
|
| 294 |
+
anno::in_group("Metallic Roughness"),
|
| 295 |
+
anno::display_name("Base Color Factor"),
|
| 296 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 297 |
+
]],
|
| 298 |
+
|
| 299 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 300 |
+
[[
|
| 301 |
+
anno::in_group("Metallic Roughness"),
|
| 302 |
+
anno::display_name("Base Color Texture"),
|
| 303 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 304 |
+
]],
|
| 305 |
+
|
| 306 |
+
// KHR_materials_specular
|
| 307 |
+
uniform float specular_factor = 1.0
|
| 308 |
+
[[
|
| 309 |
+
anno::hard_range(0.0, 1.0),
|
| 310 |
+
anno::in_group("Specular"),
|
| 311 |
+
anno::display_name("Specular Factor"),
|
| 312 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 313 |
+
]],
|
| 314 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 315 |
+
[[
|
| 316 |
+
anno::in_group("Specular"),
|
| 317 |
+
anno::display_name("Specular Texture"),
|
| 318 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 319 |
+
]],
|
| 320 |
+
uniform color specular_color_factor = color(1.0)
|
| 321 |
+
[[
|
| 322 |
+
anno::in_group("Specular"),
|
| 323 |
+
anno::display_name("Specular Color Factor"),
|
| 324 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 325 |
+
]],
|
| 326 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 327 |
+
[[
|
| 328 |
+
anno::in_group("Specular"),
|
| 329 |
+
anno::display_name("Specular Color Texture"),
|
| 330 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 331 |
+
]],
|
| 332 |
+
|
| 333 |
+
// metallic roughness
|
| 334 |
+
uniform float metallic_factor = 1.0
|
| 335 |
+
[[
|
| 336 |
+
anno::hard_range(0.0, 1.0),
|
| 337 |
+
anno::in_group("Metallic Roughness"),
|
| 338 |
+
anno::display_name("Metallic Factor"),
|
| 339 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 340 |
+
]],
|
| 341 |
+
|
| 342 |
+
uniform float roughness_factor = 1.0
|
| 343 |
+
[[
|
| 344 |
+
anno::hard_range(0.0, 1.0),
|
| 345 |
+
anno::in_group("Metallic Roughness"),
|
| 346 |
+
anno::display_name("Roughness Factor"),
|
| 347 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Metallic Roughness"),
|
| 352 |
+
anno::display_name("Metal/Rough Texture"),
|
| 353 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 354 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 355 |
+
]],
|
| 356 |
+
|
| 357 |
+
// KHR_materials_anisotropy
|
| 358 |
+
uniform float anisotropy_strength = 0.0
|
| 359 |
+
[[
|
| 360 |
+
anno::hard_range(0.0, 1.0),
|
| 361 |
+
anno::in_group("Anisotropy"),
|
| 362 |
+
anno::display_name("Anisotropy Strength"),
|
| 363 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 364 |
+
]],
|
| 365 |
+
uniform float anisotropy_rotation = 0.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 368 |
+
anno::in_group("Anisotropy"),
|
| 369 |
+
anno::display_name("Anisotropy Rotation"),
|
| 370 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Anisotropy"),
|
| 375 |
+
anno::display_name("Anisotropy Texture"),
|
| 376 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 377 |
+
]],
|
| 378 |
+
|
| 379 |
+
// KHR_materials_ior
|
| 380 |
+
uniform float ior = 1.5
|
| 381 |
+
[[
|
| 382 |
+
anno::hard_range(1.0, 5.0),
|
| 383 |
+
anno::in_group("Metallic Roughness"),
|
| 384 |
+
anno::display_name("IOR"),
|
| 385 |
+
anno::description("The index of refraction.")
|
| 386 |
+
]],
|
| 387 |
+
|
| 388 |
+
// normal map
|
| 389 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 390 |
+
[[
|
| 391 |
+
anno::in_group("Normal Mapping"),
|
| 392 |
+
anno::display_name("Normal Texture"),
|
| 393 |
+
anno::description("Base layer normal map.")
|
| 394 |
+
]],
|
| 395 |
+
|
| 396 |
+
// KHR_materials_transmission
|
| 397 |
+
uniform float transmission_factor = 0.0
|
| 398 |
+
[[
|
| 399 |
+
anno::hard_range(0.0, 1.0),
|
| 400 |
+
anno::in_group("Transmission"),
|
| 401 |
+
anno::display_name("Transmission Factor"),
|
| 402 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 403 |
+
]],
|
| 404 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 405 |
+
[[
|
| 406 |
+
anno::in_group("Transmission"),
|
| 407 |
+
anno::display_name("Transmission Texture"),
|
| 408 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 409 |
+
anno::enable_if("transmission_factor>0")
|
| 410 |
+
]],
|
| 411 |
+
|
| 412 |
+
// KHR_materials_sheen
|
| 413 |
+
uniform color sheen_color_factor = color(0.0)
|
| 414 |
+
[[
|
| 415 |
+
anno::in_group("Sheen"),
|
| 416 |
+
anno::display_name("Sheen Color Factor"),
|
| 417 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 418 |
+
]],
|
| 419 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 420 |
+
[[
|
| 421 |
+
anno::in_group("Sheen"),
|
| 422 |
+
anno::display_name("Sheen Color Texture"),
|
| 423 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 424 |
+
]],
|
| 425 |
+
uniform float sheen_roughness_factor = 0.0
|
| 426 |
+
[[
|
| 427 |
+
anno::hard_range(0.0, 1.0),
|
| 428 |
+
anno::in_group("Sheen"),
|
| 429 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 430 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 431 |
+
]],
|
| 432 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 433 |
+
[[
|
| 434 |
+
anno::in_group("Sheen"),
|
| 435 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 436 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 437 |
+
]],
|
| 438 |
+
|
| 439 |
+
// KHR_materials_clearcoat
|
| 440 |
+
uniform float clearcoat_factor = 0.0
|
| 441 |
+
[[
|
| 442 |
+
anno::hard_range(0.0, 1.0),
|
| 443 |
+
anno::in_group("Clearcoat"),
|
| 444 |
+
anno::display_name("Clearcoat Factor"),
|
| 445 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 446 |
+
]],
|
| 447 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 448 |
+
[[
|
| 449 |
+
anno::in_group("Clearcoat"),
|
| 450 |
+
anno::display_name("Clearcoat Texture"),
|
| 451 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 452 |
+
anno::enable_if("clearcoat_factor>0")
|
| 453 |
+
]],
|
| 454 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 455 |
+
[[
|
| 456 |
+
anno::hard_range(0.0, 1.0),
|
| 457 |
+
anno::in_group("Clearcoat"),
|
| 458 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 459 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 460 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 461 |
+
]],
|
| 462 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 463 |
+
[[
|
| 464 |
+
anno::in_group("Clearcoat"),
|
| 465 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 466 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 467 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 468 |
+
]],
|
| 469 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 470 |
+
[[
|
| 471 |
+
anno::in_group("Clearcoat"),
|
| 472 |
+
anno::display_name("Clearcoat Normal"),
|
| 473 |
+
anno::description("The clearcoat normal map texture."),
|
| 474 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 475 |
+
]],
|
| 476 |
+
|
| 477 |
+
// KHR_materials_iridescence
|
| 478 |
+
uniform float iridescence_factor = 0.0
|
| 479 |
+
[[
|
| 480 |
+
anno::hard_range(0.0, 1.0),
|
| 481 |
+
anno::in_group("Iridescence"),
|
| 482 |
+
anno::display_name("Iridescence Factor"),
|
| 483 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Iridescence"),
|
| 488 |
+
anno::display_name("Iridescence Texture"),
|
| 489 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 490 |
+
anno::enable_if("iridescence_factor>0")
|
| 491 |
+
]],
|
| 492 |
+
uniform float iridescence_ior = 1.3
|
| 493 |
+
[[
|
| 494 |
+
anno::soft_range(1.0, 5.0),
|
| 495 |
+
anno::in_group("Iridescence"),
|
| 496 |
+
anno::display_name("Iridescence IOR"),
|
| 497 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 498 |
+
]],
|
| 499 |
+
uniform float iridescence_thickness_minimum = 100
|
| 500 |
+
[[
|
| 501 |
+
anno::soft_range(0.0, 600.0),
|
| 502 |
+
anno::in_group("Iridescence"),
|
| 503 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 504 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 505 |
+
]],
|
| 506 |
+
uniform float iridescence_thickness_maximum = 400
|
| 507 |
+
[[
|
| 508 |
+
anno::soft_range(0.0, 1000.0),
|
| 509 |
+
anno::in_group("Iridescence"),
|
| 510 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 511 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 512 |
+
]],
|
| 513 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 514 |
+
[[
|
| 515 |
+
anno::in_group("Iridescence"),
|
| 516 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 517 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 518 |
+
anno::enable_if("iridescence_factor>0")
|
| 519 |
+
]],
|
| 520 |
+
|
| 521 |
+
// emission
|
| 522 |
+
uniform color emissive_factor = color(0.0)
|
| 523 |
+
[[
|
| 524 |
+
anno::in_group("Emission"),
|
| 525 |
+
anno::display_name("Emissive Factor"),
|
| 526 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 527 |
+
]],
|
| 528 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 529 |
+
[[
|
| 530 |
+
anno::in_group("Emission"),
|
| 531 |
+
anno::display_name("Emissive Texture"),
|
| 532 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 533 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 534 |
+
]],
|
| 535 |
+
// KHR_materials_emissive_strength
|
| 536 |
+
uniform float emissive_strength = 1.0
|
| 537 |
+
[[
|
| 538 |
+
anno::soft_range(0.0, 10000),
|
| 539 |
+
anno::in_group("Emission"),
|
| 540 |
+
anno::display_name("Emissive Strength"),
|
| 541 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 542 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 543 |
+
]],
|
| 544 |
+
|
| 545 |
+
// KHR_materials_volume
|
| 546 |
+
uniform bool thin_walled = true
|
| 547 |
+
[[
|
| 548 |
+
anno::in_group("Volume"),
|
| 549 |
+
anno::display_name("Thin-walled"),
|
| 550 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 551 |
+
]],
|
| 552 |
+
uniform float attenuation_distance = 0.0
|
| 553 |
+
[[
|
| 554 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 555 |
+
anno::in_group("Volume"),
|
| 556 |
+
anno::display_name("Attenuation Distance"),
|
| 557 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 558 |
+
]],
|
| 559 |
+
uniform color attenuation_color = color(1.0)
|
| 560 |
+
[[
|
| 561 |
+
anno::in_group("Volume"),
|
| 562 |
+
anno::display_name("Attenuation Color"),
|
| 563 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 564 |
+
]],
|
| 565 |
+
|
| 566 |
+
// ambient occlusion
|
| 567 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 568 |
+
[[
|
| 569 |
+
anno::in_group("Occlusion"),
|
| 570 |
+
anno::display_name("Occlusion Texture"),
|
| 571 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 572 |
+
]],
|
| 573 |
+
uniform float occlusion_strength = 1.0
|
| 574 |
+
[[
|
| 575 |
+
anno::hard_range(0.0, 1.0),
|
| 576 |
+
anno::in_group("Occlusion"),
|
| 577 |
+
anno::display_name("Occlusion Strength"),
|
| 578 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 579 |
+
]],
|
| 580 |
+
|
| 581 |
+
// alpha
|
| 582 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Opacity"),
|
| 585 |
+
anno::display_name("Alpha Mode"),
|
| 586 |
+
anno::description("Select how to interpret the alpha value.")
|
| 587 |
+
]],
|
| 588 |
+
uniform float base_alpha = 1.0
|
| 589 |
+
[[
|
| 590 |
+
anno::hard_range(0.0, 1.0),
|
| 591 |
+
anno::in_group("Opacity"),
|
| 592 |
+
anno::display_name("Base Alpha"),
|
| 593 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 594 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 595 |
+
]],
|
| 596 |
+
// alpha for gltf_alpha_mode::mask
|
| 597 |
+
uniform float alpha_cutoff = 0.5
|
| 598 |
+
[[
|
| 599 |
+
anno::hard_range(0.0, 1.0),
|
| 600 |
+
anno::in_group("Opacity"),
|
| 601 |
+
anno::display_name("Alpha Cutoff"),
|
| 602 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 603 |
+
anno::enable_if("alpha_mode==mask")
|
| 604 |
+
]],
|
| 605 |
+
|
| 606 |
+
uniform string vertex_color_name = string("displayColor")
|
| 607 |
+
[[
|
| 608 |
+
anno::in_group("Primvar"),
|
| 609 |
+
anno::display_name("Vertex Color Name"),
|
| 610 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 611 |
+
]],
|
| 612 |
+
|
| 613 |
+
uniform bool use_vertex_color_alpha = false
|
| 614 |
+
[[
|
| 615 |
+
anno::in_group("Primvar"),
|
| 616 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 617 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 618 |
+
]],
|
| 619 |
+
|
| 620 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 621 |
+
[[
|
| 622 |
+
anno::in_group("Primvar"),
|
| 623 |
+
anno::display_name("Vertex Opacity Name"),
|
| 624 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 625 |
+
]]
|
| 626 |
+
|
| 627 |
+
) [[
|
| 628 |
+
anno::author("NVIDIA Corporation"),
|
| 629 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 630 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 631 |
+
]] = let {
|
| 632 |
+
|
| 633 |
+
// handling GLTF parameters
|
| 634 |
+
// ------------------------------------------------------------------------
|
| 635 |
+
|
| 636 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 637 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 638 |
+
|
| 639 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 640 |
+
|
| 641 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 642 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 643 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 644 |
+
|
| 645 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 646 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 647 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 648 |
+
|
| 649 |
+
// KHR_materials_specular
|
| 650 |
+
// ------------------------------------------------------------------------
|
| 651 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 652 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 653 |
+
|
| 654 |
+
// KHR_materials_transmission
|
| 655 |
+
// ------------------------------------------------------------------------
|
| 656 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 657 |
+
|
| 658 |
+
// KHR_materials_sheen
|
| 659 |
+
// ------------------------------------------------------------------------
|
| 660 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 661 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 662 |
+
|
| 663 |
+
// KHR_materials_clearcoat
|
| 664 |
+
// ------------------------------------------------------------------------
|
| 665 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 666 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 667 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 668 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 669 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 670 |
+
|
| 671 |
+
// KHR_materials_iridescence
|
| 672 |
+
// ------------------------------------------------------------------------
|
| 673 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 674 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 675 |
+
|
| 676 |
+
// KHR_materials_anisotropy
|
| 677 |
+
// ------------------------------------------------------------------------
|
| 678 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 679 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 680 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 681 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 682 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 683 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 684 |
+
|
| 685 |
+
// metallic roughness model
|
| 686 |
+
// ------------------------------------------------------------------------
|
| 687 |
+
|
| 688 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 689 |
+
float roughness2 = roughness * roughness;
|
| 690 |
+
|
| 691 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 692 |
+
float anisotropy_roughness_v = roughness2;
|
| 693 |
+
|
| 694 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 695 |
+
// for high roughness due to the layering
|
| 696 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 697 |
+
|
| 698 |
+
// fresnel term based on ior
|
| 699 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 700 |
+
|
| 701 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 702 |
+
// the glossy layer has no color tint
|
| 703 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 704 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 705 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 706 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 707 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 708 |
+
roughness_u: anisotropy_roughness_u,
|
| 709 |
+
roughness_v: anisotropy_roughness_v,
|
| 710 |
+
tangent_u: anisotropy_tangent_u),
|
| 711 |
+
base: df::weighted_layer(
|
| 712 |
+
weight: transmission,
|
| 713 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 714 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 715 |
+
roughness_u: roughness2,
|
| 716 |
+
tint: base_color * occlusion,
|
| 717 |
+
mode: df::scatter_transmit)),
|
| 718 |
+
normal: normal
|
| 719 |
+
);
|
| 720 |
+
|
| 721 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 722 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 723 |
+
weight: iridescence_strength,
|
| 724 |
+
base: dielectric_component,
|
| 725 |
+
layer: df::thin_film(
|
| 726 |
+
thickness: iridescence_thickness,
|
| 727 |
+
ior: color(iridescence_ior),
|
| 728 |
+
base: dielectric_component
|
| 729 |
+
)
|
| 730 |
+
);
|
| 731 |
+
|
| 732 |
+
// the metallic component doesn't have a diffuse component,
|
| 733 |
+
// its only glossy base_color is applied to tint it
|
| 734 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 735 |
+
tint: base_color * occlusion,
|
| 736 |
+
roughness_u: anisotropy_roughness_u,
|
| 737 |
+
roughness_v: anisotropy_roughness_v,
|
| 738 |
+
tangent_u: anisotropy_tangent_u);
|
| 739 |
+
|
| 740 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 741 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 742 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 743 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 744 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 745 |
+
weight: iridescence_strength,
|
| 746 |
+
base: metallic_component,
|
| 747 |
+
layer: df::thin_film(
|
| 748 |
+
thickness: iridescence_thickness,
|
| 749 |
+
ior: color(iridescence_ior),
|
| 750 |
+
base: df::fresnel_factor(
|
| 751 |
+
ior: dielectric_ior,
|
| 752 |
+
extinction_coefficient: color(0.0f),
|
| 753 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 754 |
+
)
|
| 755 |
+
);
|
| 756 |
+
|
| 757 |
+
// apply sheen to the dielectric component
|
| 758 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 759 |
+
// otherwise, sheen would be applied and tinted black
|
| 760 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 761 |
+
weight: sheen_color,
|
| 762 |
+
layer: df::sheen_bsdf(
|
| 763 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 764 |
+
tint: color(1.0),
|
| 765 |
+
multiscatter_tint: color(1.0),
|
| 766 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 767 |
+
),
|
| 768 |
+
base: dielectric_component_with_thin_film);
|
| 769 |
+
|
| 770 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 771 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 772 |
+
weight: metallic,
|
| 773 |
+
base: dielectric_sheen_component,
|
| 774 |
+
layer: metallic_component_with_thin_film,
|
| 775 |
+
normal: normal);
|
| 776 |
+
|
| 777 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 778 |
+
weight: clearcoat_blend,
|
| 779 |
+
normal_reflectivity: 0.04,
|
| 780 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 781 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 782 |
+
mode: df::scatter_reflect,
|
| 783 |
+
roughness_u: clearcoat_roughness2,
|
| 784 |
+
tint: color(1.0)),
|
| 785 |
+
base: df::weighted_layer(
|
| 786 |
+
weight: 1.0,
|
| 787 |
+
layer: dielectric_metal_mix,
|
| 788 |
+
normal: normal),
|
| 789 |
+
normal: clearcoat_normal);
|
| 790 |
+
|
| 791 |
+
} in material(
|
| 792 |
+
thin_walled: thin_walled,
|
| 793 |
+
surface: material_surface(
|
| 794 |
+
scattering: clearcoated,
|
| 795 |
+
emission: material_emission (
|
| 796 |
+
emission: df::diffuse_edf(),
|
| 797 |
+
intensity: emissive_color * ::math::PI
|
| 798 |
+
)
|
| 799 |
+
),
|
| 800 |
+
volume: material_volume(
|
| 801 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 802 |
+
),
|
| 803 |
+
ior: color(ior),
|
| 804 |
+
geometry: material_geometry(
|
| 805 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 806 |
+
)
|
| 807 |
+
);
|
| 808 |
+
|
| 809 |
+
|
| 810 |
+
export material gltf_material_khr_specular_glossiness(
|
| 811 |
+
// diffuse color
|
| 812 |
+
uniform color diffuse_factor = color(1.0)
|
| 813 |
+
[[
|
| 814 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 815 |
+
anno::display_name("Diffuse Factor"),
|
| 816 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 817 |
+
]],
|
| 818 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 819 |
+
[[
|
| 820 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 821 |
+
anno::display_name("Diffuse Texture"),
|
| 822 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 823 |
+
]],
|
| 824 |
+
|
| 825 |
+
// specular glossiness
|
| 826 |
+
uniform color specular_factor = 1.0
|
| 827 |
+
[[
|
| 828 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 829 |
+
anno::display_name("Specular Factor"),
|
| 830 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 831 |
+
]],
|
| 832 |
+
uniform float glossiness_factor = 1.0
|
| 833 |
+
[[
|
| 834 |
+
anno::hard_range(0.0, 1.0),
|
| 835 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 836 |
+
anno::display_name("Glossiness Factor"),
|
| 837 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 838 |
+
]],
|
| 839 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 840 |
+
[[
|
| 841 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 842 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 843 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 844 |
+
]],
|
| 845 |
+
|
| 846 |
+
// normal map
|
| 847 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 848 |
+
[[
|
| 849 |
+
anno::in_group("Normal Mapping"),
|
| 850 |
+
anno::display_name("Normal Texture"),
|
| 851 |
+
anno::description("Base layer normal map.")
|
| 852 |
+
]],
|
| 853 |
+
|
| 854 |
+
// emission
|
| 855 |
+
uniform color emissive_factor = color(0.0)
|
| 856 |
+
[[
|
| 857 |
+
anno::in_group("Emission"),
|
| 858 |
+
anno::display_name("Emissive Factor"),
|
| 859 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 860 |
+
]],
|
| 861 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 862 |
+
[[
|
| 863 |
+
anno::in_group("Emission"),
|
| 864 |
+
anno::display_name("Emissive Texture"),
|
| 865 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 866 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 867 |
+
]],
|
| 868 |
+
// KHR_materials_emissive_strength
|
| 869 |
+
uniform float emissive_strength = 1.0
|
| 870 |
+
[[
|
| 871 |
+
anno::soft_range(0.0, 10000),
|
| 872 |
+
anno::in_group("Emission"),
|
| 873 |
+
anno::display_name("Emissive Strength"),
|
| 874 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 875 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 876 |
+
]],
|
| 877 |
+
|
| 878 |
+
// ambient occlusion
|
| 879 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 880 |
+
[[
|
| 881 |
+
anno::in_group("Occlusion"),
|
| 882 |
+
anno::display_name("Occlusion Texture"),
|
| 883 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 884 |
+
]],
|
| 885 |
+
uniform float occlusion_strength = 1.0
|
| 886 |
+
[[
|
| 887 |
+
anno::hard_range(0.0, 1.0),
|
| 888 |
+
anno::in_group("Occlusion"),
|
| 889 |
+
anno::display_name("Occlusion Strength"),
|
| 890 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 891 |
+
]],
|
| 892 |
+
|
| 893 |
+
// alpha
|
| 894 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 895 |
+
[[
|
| 896 |
+
anno::in_group("Opacity"),
|
| 897 |
+
anno::display_name("Alpha Mode"),
|
| 898 |
+
anno::description("Select how to interpret the alpha value.")
|
| 899 |
+
]],
|
| 900 |
+
uniform float base_alpha = 1.0
|
| 901 |
+
[[
|
| 902 |
+
anno::hard_range(0.0, 1.0),
|
| 903 |
+
anno::in_group("Opacity"),
|
| 904 |
+
anno::display_name("Base Alpha"),
|
| 905 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 906 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 907 |
+
]],
|
| 908 |
+
|
| 909 |
+
// alpha for gltf_alpha_mode::mask
|
| 910 |
+
uniform float alpha_cutoff = 0.5
|
| 911 |
+
[[
|
| 912 |
+
anno::hard_range(0.0, 1.0),
|
| 913 |
+
anno::in_group("Opacity"),
|
| 914 |
+
anno::display_name("Alpha Cutoff"),
|
| 915 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 916 |
+
anno::enable_if("alpha_mode==mask")
|
| 917 |
+
]],
|
| 918 |
+
|
| 919 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 920 |
+
[[
|
| 921 |
+
anno::in_group("Primvar"),
|
| 922 |
+
anno::display_name("Vertex Color Name"),
|
| 923 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 924 |
+
]],
|
| 925 |
+
|
| 926 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 927 |
+
[[
|
| 928 |
+
anno::in_group("Primvar"),
|
| 929 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 930 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 931 |
+
]],
|
| 932 |
+
|
| 933 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 934 |
+
[[
|
| 935 |
+
anno::in_group("Primvar"),
|
| 936 |
+
anno::display_name("Vertex Opacity Name"),
|
| 937 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 938 |
+
]]
|
| 939 |
+
|
| 940 |
+
) [[
|
| 941 |
+
anno::author("NVIDIA Corporation"),
|
| 942 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 943 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 944 |
+
]] = let {
|
| 945 |
+
|
| 946 |
+
// handling GLTF parameters
|
| 947 |
+
// ------------------------------------------------------------------------
|
| 948 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 949 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 950 |
+
|
| 951 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 952 |
+
//float alpha = base_alpha;
|
| 953 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 954 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 955 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 956 |
+
|
| 957 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 958 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 959 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 960 |
+
|
| 961 |
+
// specular glossiness model
|
| 962 |
+
// ------------------------------------------------------------------------
|
| 963 |
+
|
| 964 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 965 |
+
float F_0 = math::max_value(specular);
|
| 966 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 967 |
+
|
| 968 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 969 |
+
|
| 970 |
+
// diffuse BRDF
|
| 971 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 972 |
+
tint: diffuse * occlusion,
|
| 973 |
+
roughness: 0.0);
|
| 974 |
+
|
| 975 |
+
// specular BRDF
|
| 976 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 977 |
+
tint: color(occlusion),
|
| 978 |
+
roughness_u: a,
|
| 979 |
+
roughness_v: a,
|
| 980 |
+
tangent_u: state::texture_tangent_u(0));
|
| 981 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 982 |
+
//- Custom curve for specular/diffuse angular mix
|
| 983 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 984 |
+
normal_reflectivity: F_0,
|
| 985 |
+
grazing_reflectivity: 1.0,
|
| 986 |
+
exponent: 5.0,
|
| 987 |
+
weight: 1.0,
|
| 988 |
+
layer: tinted_specular,
|
| 989 |
+
base: diffuse_brdf,
|
| 990 |
+
normal: normal);
|
| 991 |
+
|
| 992 |
+
} in material(
|
| 993 |
+
surface: material_surface(
|
| 994 |
+
scattering: diffuse_specular_mix,
|
| 995 |
+
emission: material_emission (
|
| 996 |
+
emission: df::diffuse_edf(),
|
| 997 |
+
intensity: emissive_color * ::math::PI
|
| 998 |
+
)
|
| 999 |
+
),
|
| 1000 |
+
geometry: material_geometry(
|
| 1001 |
+
normal: normal,
|
| 1002 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1003 |
+
)
|
| 1004 |
+
);
|
simready_assets/895/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package-Candidate",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-12T16:25:54",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "laundry_pod_box.usd",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET033_SIMREADY_PACKAGING": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"content_hash": {
|
| 36 |
+
"sha256": "54dd24d33145aa724734cb83395ff77452efd37bf64465170717d9c4755207a6",
|
| 37 |
+
"blake3": "14a94e0045ad61c222cd9b95234c12933d34ccf8c97d243b5611d232a3e5ddba"
|
| 38 |
+
}
|
| 39 |
+
}
|
simready_assets/895/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-12T16:25:54",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET030_PACKAGING_CORE": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET032_PACKAGING_INTROSPECTION": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET030_PACKAGING_CORE": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
simready_assets/895/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,43 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"content_root": "file:///D:/Validation/output/.packages/laundry_pod_box/1.0.0",
|
| 4 |
+
"items": [
|
| 5 |
+
{
|
| 6 |
+
"relative_path": ".thumbs/256x256/laundry_pod_box.usd.png",
|
| 7 |
+
"size": 42806,
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256-flat-1mb": "5333d4afb358aba87addfe8db8920fbba549fa3098cb6ae5011f4f772430c044",
|
| 10 |
+
"sha256": "15ee1bf7c6c5598373f033e2e4e1eed89160721a142fe793ddcfb9dd3163105d",
|
| 11 |
+
"blake3": "4908eddf1272e7e5c72a4a04f6ff2181bdfd7ad21ab86e655474c42e0aeb7488"
|
| 12 |
+
}
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"relative_path": "SubUSDs/textures/laundry_pod_box_1_diffuse.png",
|
| 16 |
+
"size": 2698189,
|
| 17 |
+
"hash": {
|
| 18 |
+
"sha256-flat-1mb": "3a5a1144f89f0c36be6c500aa8238b1932e01a4325e2636d39346618666ca361",
|
| 19 |
+
"sha256": "b91596b565c27da9fa999da956a16fc3d914281a6fa1e17c231c65cb60a7d4c5",
|
| 20 |
+
"blake3": "a3452eb92c9da39934a813613f82fe782bedd97359625b3acb88f3b6ce320561",
|
| 21 |
+
"sha256-first1m": "e2222123f4ecd788edf2eeb12b4a3f062689de465e591111fb9e3f8a7943f76b"
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"relative_path": "gltf/pbr.mdl",
|
| 26 |
+
"size": 42240,
|
| 27 |
+
"hash": {
|
| 28 |
+
"sha256-flat-1mb": "0ea567c192a18e6835ba556207f797ebe90850414ac832952c61c571cff22a0d",
|
| 29 |
+
"sha256": "eeed10b53c18d789f94a24a3a6b996c49668ae2d5b6a909bae3420f2beb16fc8",
|
| 30 |
+
"blake3": "9e577cb4dd7efe74b8418e38467a9e1c7056625fc127599c85a36596c6b62a59"
|
| 31 |
+
}
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"relative_path": "laundry_pod_box.usd",
|
| 35 |
+
"size": 36637,
|
| 36 |
+
"hash": {
|
| 37 |
+
"sha256-flat-1mb": "b241d40b42952c3ab29fb249e3114864047efb02d743da5c1e6ece6a9740be48",
|
| 38 |
+
"sha256": "56bc27222c7b4f8ca66ca07f758ebdd34bc7ac1a8a8769621d3ff9be5efa0367",
|
| 39 |
+
"blake3": "db5b3f23b1f01749c660497aed20a22ea36de2b899fcd733e00a07e675c9720f"
|
| 40 |
+
}
|
| 41 |
+
}
|
| 42 |
+
]
|
| 43 |
+
}
|
simready_assets/895/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"laundry_pod_box.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
simready_assets/895/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1004 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
| 1 |
+
/*
|
| 2 |
+
* SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
| 3 |
+
* SPDX-License-Identifier: BSD-3-Clause
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
mdl 1.8;
|
| 7 |
+
|
| 8 |
+
import ::anno::*;
|
| 9 |
+
import ::base::*;
|
| 10 |
+
import ::df::*;
|
| 11 |
+
import ::math::*;
|
| 12 |
+
import ::state::*;
|
| 13 |
+
import ::tex::*;
|
| 14 |
+
import ::scene::*;
|
| 15 |
+
import ::limits::*;
|
| 16 |
+
|
| 17 |
+
export enum gltf_alpha_mode {
|
| 18 |
+
opaque,
|
| 19 |
+
mask,
|
| 20 |
+
blend
|
| 21 |
+
};
|
| 22 |
+
|
| 23 |
+
export enum gltf_wrapping_mode {
|
| 24 |
+
clamp_to_edge = 33071,
|
| 25 |
+
mirrored_repeat = 33648,
|
| 26 |
+
repeat = 10497
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
export struct gltf_texture_lookup_value
|
| 30 |
+
{
|
| 31 |
+
bool valid = false;
|
| 32 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 33 |
+
};
|
| 34 |
+
|
| 35 |
+
export struct gltf_normal_texture_lookup_value
|
| 36 |
+
{
|
| 37 |
+
bool valid = false;
|
| 38 |
+
float3 value = float3(0.0);
|
| 39 |
+
};
|
| 40 |
+
|
| 41 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 42 |
+
switch (mode) {
|
| 43 |
+
case mask:
|
| 44 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 45 |
+
case blend:
|
| 46 |
+
return alpha;
|
| 47 |
+
case opaque:
|
| 48 |
+
return 1.0;
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 53 |
+
return sample.valid ? sample.value : default_value;
|
| 54 |
+
}
|
| 55 |
+
|
| 56 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 57 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 61 |
+
return sample.valid ? sample.value : state::normal();
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 65 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 66 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 70 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 74 |
+
{
|
| 75 |
+
if (mode == clamp_to_edge)
|
| 76 |
+
return ::tex::wrap_clamp;
|
| 77 |
+
if (mode == mirrored_repeat)
|
| 78 |
+
return ::tex::wrap_mirrored_repeat;
|
| 79 |
+
|
| 80 |
+
return ::tex::wrap_repeat;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float2 khr_texture_transform_apply(
|
| 84 |
+
float2 coord,
|
| 85 |
+
float2 offset,
|
| 86 |
+
float rotation,
|
| 87 |
+
float2 scale
|
| 88 |
+
)
|
| 89 |
+
{
|
| 90 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 91 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 92 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 93 |
+
|
| 94 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 95 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 96 |
+
|
| 97 |
+
// first scale
|
| 98 |
+
coord = coord * scale;
|
| 99 |
+
// then rotate
|
| 100 |
+
float cos_rotation = ::math::cos(rotation);
|
| 101 |
+
float sin_rotation = ::math::sin(rotation);
|
| 102 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 103 |
+
// then translate
|
| 104 |
+
coord = coord + offset;
|
| 105 |
+
|
| 106 |
+
// flip back
|
| 107 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 108 |
+
return coord;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 112 |
+
uniform texture_2d texture = texture_2d()
|
| 113 |
+
[[
|
| 114 |
+
anno::in_group("Source"),
|
| 115 |
+
anno::display_name("Texture"),
|
| 116 |
+
anno::description("Texture File")
|
| 117 |
+
]],
|
| 118 |
+
uniform int tex_coord_index = 0
|
| 119 |
+
[[
|
| 120 |
+
anno::in_group("Source"),
|
| 121 |
+
anno::display_name("Coordinate Set"),
|
| 122 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 123 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 124 |
+
]],
|
| 125 |
+
|
| 126 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 127 |
+
[[
|
| 128 |
+
anno::in_group("Texture Transform"),
|
| 129 |
+
anno::display_name("Offset"),
|
| 130 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 131 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 132 |
+
]],
|
| 133 |
+
uniform float rotation = 0.0
|
| 134 |
+
[[
|
| 135 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 136 |
+
anno::in_group("Texture Transform"),
|
| 137 |
+
anno::display_name("Rotation"),
|
| 138 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 139 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 140 |
+
]],
|
| 141 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Texture Transform"),
|
| 144 |
+
anno::display_name("Scale"),
|
| 145 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Sampler"),
|
| 152 |
+
anno::display_name("Wrap S"),
|
| 153 |
+
anno::description("S (U) wrapping mode."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 157 |
+
[[
|
| 158 |
+
anno::in_group("Sampler"),
|
| 159 |
+
anno::display_name("Wrap T"),
|
| 160 |
+
anno::description("T (V) wrapping mode."),
|
| 161 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 162 |
+
]]
|
| 163 |
+
)
|
| 164 |
+
[[
|
| 165 |
+
anno::author("NVIDIA Corporation"),
|
| 166 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 167 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 168 |
+
]]
|
| 169 |
+
{
|
| 170 |
+
gltf_texture_lookup_value tex_ret;
|
| 171 |
+
if (!tex::texture_isvalid(texture))
|
| 172 |
+
return tex_ret;
|
| 173 |
+
|
| 174 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 175 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 176 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 177 |
+
offset: offset,
|
| 178 |
+
rotation: rotation,
|
| 179 |
+
scale: scale);
|
| 180 |
+
|
| 181 |
+
tex_ret.value = tex::lookup_float4(
|
| 182 |
+
tex: texture,
|
| 183 |
+
coord: tex_coord,
|
| 184 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 185 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 186 |
+
tex_ret.valid = true;
|
| 187 |
+
return tex_ret;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 191 |
+
uniform texture_2d texture = texture_2d()
|
| 192 |
+
[[
|
| 193 |
+
anno::in_group("Source"),
|
| 194 |
+
anno::display_name("Texture"),
|
| 195 |
+
anno::description("Texture File")
|
| 196 |
+
]],
|
| 197 |
+
uniform float normal_scale_factor = 1.0
|
| 198 |
+
[[
|
| 199 |
+
anno::hard_range(0.0, 1.0),
|
| 200 |
+
anno::in_group("Source"),
|
| 201 |
+
anno::display_name("Normal Scale Factor"),
|
| 202 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 203 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 204 |
+
]],
|
| 205 |
+
uniform int tex_coord_index = 0
|
| 206 |
+
[[
|
| 207 |
+
anno::in_group("Source"),
|
| 208 |
+
anno::display_name("Coordinate Set"),
|
| 209 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 210 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 211 |
+
]],
|
| 212 |
+
uniform int tex_tangent_index = 0
|
| 213 |
+
[[
|
| 214 |
+
anno::hidden(),
|
| 215 |
+
anno::in_group("Source"),
|
| 216 |
+
anno::display_name("Coordinate Set"),
|
| 217 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 218 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 219 |
+
]],
|
| 220 |
+
|
| 221 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 222 |
+
[[
|
| 223 |
+
anno::in_group("Texture Transform"),
|
| 224 |
+
anno::display_name("Offset"),
|
| 225 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 227 |
+
]],
|
| 228 |
+
uniform float rotation = 0.0
|
| 229 |
+
[[
|
| 230 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 231 |
+
anno::in_group("Texture Transform"),
|
| 232 |
+
anno::display_name("Rotation"),
|
| 233 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 234 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 235 |
+
]],
|
| 236 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 237 |
+
[[
|
| 238 |
+
anno::in_group("Texture Transform"),
|
| 239 |
+
anno::display_name("Scale"),
|
| 240 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Sampler"),
|
| 247 |
+
anno::display_name("Wrap S"),
|
| 248 |
+
anno::description("S (U) wrapping mode."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 252 |
+
[[
|
| 253 |
+
anno::in_group("Sampler"),
|
| 254 |
+
anno::display_name("Wrap T"),
|
| 255 |
+
anno::description("T (V) wrapping mode."),
|
| 256 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 257 |
+
]]
|
| 258 |
+
)
|
| 259 |
+
[[
|
| 260 |
+
anno::author("NVIDIA Corporation"),
|
| 261 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 262 |
+
anno::description("Function to read a normal texture.")
|
| 263 |
+
]]
|
| 264 |
+
{
|
| 265 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 266 |
+
if (!::tex::texture_isvalid(texture))
|
| 267 |
+
return tex_ret;
|
| 268 |
+
|
| 269 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 270 |
+
texture: texture,
|
| 271 |
+
factor: normal_scale_factor,
|
| 272 |
+
uvw: base::transform_coordinate(
|
| 273 |
+
transform: base::rotation_translation_scale(
|
| 274 |
+
rotation: float3(0, 0, rotation),
|
| 275 |
+
translation: float3(offset.x, offset.y, 0),
|
| 276 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 277 |
+
),
|
| 278 |
+
coordinate: base::texture_coordinate_info(
|
| 279 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 280 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 281 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 282 |
+
)
|
| 283 |
+
),
|
| 284 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 285 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 286 |
+
tex_ret.valid = true;
|
| 287 |
+
return tex_ret;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
export material gltf_material(
|
| 291 |
+
// base color
|
| 292 |
+
uniform color base_color_factor = color(1.0)
|
| 293 |
+
[[
|
| 294 |
+
anno::in_group("Metallic Roughness"),
|
| 295 |
+
anno::display_name("Base Color Factor"),
|
| 296 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 297 |
+
]],
|
| 298 |
+
|
| 299 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 300 |
+
[[
|
| 301 |
+
anno::in_group("Metallic Roughness"),
|
| 302 |
+
anno::display_name("Base Color Texture"),
|
| 303 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 304 |
+
]],
|
| 305 |
+
|
| 306 |
+
// KHR_materials_specular
|
| 307 |
+
uniform float specular_factor = 1.0
|
| 308 |
+
[[
|
| 309 |
+
anno::hard_range(0.0, 1.0),
|
| 310 |
+
anno::in_group("Specular"),
|
| 311 |
+
anno::display_name("Specular Factor"),
|
| 312 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 313 |
+
]],
|
| 314 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 315 |
+
[[
|
| 316 |
+
anno::in_group("Specular"),
|
| 317 |
+
anno::display_name("Specular Texture"),
|
| 318 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 319 |
+
]],
|
| 320 |
+
uniform color specular_color_factor = color(1.0)
|
| 321 |
+
[[
|
| 322 |
+
anno::in_group("Specular"),
|
| 323 |
+
anno::display_name("Specular Color Factor"),
|
| 324 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 325 |
+
]],
|
| 326 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 327 |
+
[[
|
| 328 |
+
anno::in_group("Specular"),
|
| 329 |
+
anno::display_name("Specular Color Texture"),
|
| 330 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 331 |
+
]],
|
| 332 |
+
|
| 333 |
+
// metallic roughness
|
| 334 |
+
uniform float metallic_factor = 1.0
|
| 335 |
+
[[
|
| 336 |
+
anno::hard_range(0.0, 1.0),
|
| 337 |
+
anno::in_group("Metallic Roughness"),
|
| 338 |
+
anno::display_name("Metallic Factor"),
|
| 339 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 340 |
+
]],
|
| 341 |
+
|
| 342 |
+
uniform float roughness_factor = 1.0
|
| 343 |
+
[[
|
| 344 |
+
anno::hard_range(0.0, 1.0),
|
| 345 |
+
anno::in_group("Metallic Roughness"),
|
| 346 |
+
anno::display_name("Roughness Factor"),
|
| 347 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Metallic Roughness"),
|
| 352 |
+
anno::display_name("Metal/Rough Texture"),
|
| 353 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 354 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 355 |
+
]],
|
| 356 |
+
|
| 357 |
+
// KHR_materials_anisotropy
|
| 358 |
+
uniform float anisotropy_strength = 0.0
|
| 359 |
+
[[
|
| 360 |
+
anno::hard_range(0.0, 1.0),
|
| 361 |
+
anno::in_group("Anisotropy"),
|
| 362 |
+
anno::display_name("Anisotropy Strength"),
|
| 363 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 364 |
+
]],
|
| 365 |
+
uniform float anisotropy_rotation = 0.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 368 |
+
anno::in_group("Anisotropy"),
|
| 369 |
+
anno::display_name("Anisotropy Rotation"),
|
| 370 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Anisotropy"),
|
| 375 |
+
anno::display_name("Anisotropy Texture"),
|
| 376 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 377 |
+
]],
|
| 378 |
+
|
| 379 |
+
// KHR_materials_ior
|
| 380 |
+
uniform float ior = 1.5
|
| 381 |
+
[[
|
| 382 |
+
anno::hard_range(1.0, 5.0),
|
| 383 |
+
anno::in_group("Metallic Roughness"),
|
| 384 |
+
anno::display_name("IOR"),
|
| 385 |
+
anno::description("The index of refraction.")
|
| 386 |
+
]],
|
| 387 |
+
|
| 388 |
+
// normal map
|
| 389 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 390 |
+
[[
|
| 391 |
+
anno::in_group("Normal Mapping"),
|
| 392 |
+
anno::display_name("Normal Texture"),
|
| 393 |
+
anno::description("Base layer normal map.")
|
| 394 |
+
]],
|
| 395 |
+
|
| 396 |
+
// KHR_materials_transmission
|
| 397 |
+
uniform float transmission_factor = 0.0
|
| 398 |
+
[[
|
| 399 |
+
anno::hard_range(0.0, 1.0),
|
| 400 |
+
anno::in_group("Transmission"),
|
| 401 |
+
anno::display_name("Transmission Factor"),
|
| 402 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 403 |
+
]],
|
| 404 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 405 |
+
[[
|
| 406 |
+
anno::in_group("Transmission"),
|
| 407 |
+
anno::display_name("Transmission Texture"),
|
| 408 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 409 |
+
anno::enable_if("transmission_factor>0")
|
| 410 |
+
]],
|
| 411 |
+
|
| 412 |
+
// KHR_materials_sheen
|
| 413 |
+
uniform color sheen_color_factor = color(0.0)
|
| 414 |
+
[[
|
| 415 |
+
anno::in_group("Sheen"),
|
| 416 |
+
anno::display_name("Sheen Color Factor"),
|
| 417 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 418 |
+
]],
|
| 419 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 420 |
+
[[
|
| 421 |
+
anno::in_group("Sheen"),
|
| 422 |
+
anno::display_name("Sheen Color Texture"),
|
| 423 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 424 |
+
]],
|
| 425 |
+
uniform float sheen_roughness_factor = 0.0
|
| 426 |
+
[[
|
| 427 |
+
anno::hard_range(0.0, 1.0),
|
| 428 |
+
anno::in_group("Sheen"),
|
| 429 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 430 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 431 |
+
]],
|
| 432 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 433 |
+
[[
|
| 434 |
+
anno::in_group("Sheen"),
|
| 435 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 436 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 437 |
+
]],
|
| 438 |
+
|
| 439 |
+
// KHR_materials_clearcoat
|
| 440 |
+
uniform float clearcoat_factor = 0.0
|
| 441 |
+
[[
|
| 442 |
+
anno::hard_range(0.0, 1.0),
|
| 443 |
+
anno::in_group("Clearcoat"),
|
| 444 |
+
anno::display_name("Clearcoat Factor"),
|
| 445 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 446 |
+
]],
|
| 447 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 448 |
+
[[
|
| 449 |
+
anno::in_group("Clearcoat"),
|
| 450 |
+
anno::display_name("Clearcoat Texture"),
|
| 451 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 452 |
+
anno::enable_if("clearcoat_factor>0")
|
| 453 |
+
]],
|
| 454 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 455 |
+
[[
|
| 456 |
+
anno::hard_range(0.0, 1.0),
|
| 457 |
+
anno::in_group("Clearcoat"),
|
| 458 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 459 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 460 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 461 |
+
]],
|
| 462 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 463 |
+
[[
|
| 464 |
+
anno::in_group("Clearcoat"),
|
| 465 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 466 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 467 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 468 |
+
]],
|
| 469 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 470 |
+
[[
|
| 471 |
+
anno::in_group("Clearcoat"),
|
| 472 |
+
anno::display_name("Clearcoat Normal"),
|
| 473 |
+
anno::description("The clearcoat normal map texture."),
|
| 474 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 475 |
+
]],
|
| 476 |
+
|
| 477 |
+
// KHR_materials_iridescence
|
| 478 |
+
uniform float iridescence_factor = 0.0
|
| 479 |
+
[[
|
| 480 |
+
anno::hard_range(0.0, 1.0),
|
| 481 |
+
anno::in_group("Iridescence"),
|
| 482 |
+
anno::display_name("Iridescence Factor"),
|
| 483 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Iridescence"),
|
| 488 |
+
anno::display_name("Iridescence Texture"),
|
| 489 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 490 |
+
anno::enable_if("iridescence_factor>0")
|
| 491 |
+
]],
|
| 492 |
+
uniform float iridescence_ior = 1.3
|
| 493 |
+
[[
|
| 494 |
+
anno::soft_range(1.0, 5.0),
|
| 495 |
+
anno::in_group("Iridescence"),
|
| 496 |
+
anno::display_name("Iridescence IOR"),
|
| 497 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 498 |
+
]],
|
| 499 |
+
uniform float iridescence_thickness_minimum = 100
|
| 500 |
+
[[
|
| 501 |
+
anno::soft_range(0.0, 600.0),
|
| 502 |
+
anno::in_group("Iridescence"),
|
| 503 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 504 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 505 |
+
]],
|
| 506 |
+
uniform float iridescence_thickness_maximum = 400
|
| 507 |
+
[[
|
| 508 |
+
anno::soft_range(0.0, 1000.0),
|
| 509 |
+
anno::in_group("Iridescence"),
|
| 510 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 511 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 512 |
+
]],
|
| 513 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 514 |
+
[[
|
| 515 |
+
anno::in_group("Iridescence"),
|
| 516 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 517 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 518 |
+
anno::enable_if("iridescence_factor>0")
|
| 519 |
+
]],
|
| 520 |
+
|
| 521 |
+
// emission
|
| 522 |
+
uniform color emissive_factor = color(0.0)
|
| 523 |
+
[[
|
| 524 |
+
anno::in_group("Emission"),
|
| 525 |
+
anno::display_name("Emissive Factor"),
|
| 526 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 527 |
+
]],
|
| 528 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 529 |
+
[[
|
| 530 |
+
anno::in_group("Emission"),
|
| 531 |
+
anno::display_name("Emissive Texture"),
|
| 532 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 533 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 534 |
+
]],
|
| 535 |
+
// KHR_materials_emissive_strength
|
| 536 |
+
uniform float emissive_strength = 1.0
|
| 537 |
+
[[
|
| 538 |
+
anno::soft_range(0.0, 10000),
|
| 539 |
+
anno::in_group("Emission"),
|
| 540 |
+
anno::display_name("Emissive Strength"),
|
| 541 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 542 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 543 |
+
]],
|
| 544 |
+
|
| 545 |
+
// KHR_materials_volume
|
| 546 |
+
uniform bool thin_walled = true
|
| 547 |
+
[[
|
| 548 |
+
anno::in_group("Volume"),
|
| 549 |
+
anno::display_name("Thin-walled"),
|
| 550 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 551 |
+
]],
|
| 552 |
+
uniform float attenuation_distance = 0.0
|
| 553 |
+
[[
|
| 554 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 555 |
+
anno::in_group("Volume"),
|
| 556 |
+
anno::display_name("Attenuation Distance"),
|
| 557 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 558 |
+
]],
|
| 559 |
+
uniform color attenuation_color = color(1.0)
|
| 560 |
+
[[
|
| 561 |
+
anno::in_group("Volume"),
|
| 562 |
+
anno::display_name("Attenuation Color"),
|
| 563 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 564 |
+
]],
|
| 565 |
+
|
| 566 |
+
// ambient occlusion
|
| 567 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 568 |
+
[[
|
| 569 |
+
anno::in_group("Occlusion"),
|
| 570 |
+
anno::display_name("Occlusion Texture"),
|
| 571 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 572 |
+
]],
|
| 573 |
+
uniform float occlusion_strength = 1.0
|
| 574 |
+
[[
|
| 575 |
+
anno::hard_range(0.0, 1.0),
|
| 576 |
+
anno::in_group("Occlusion"),
|
| 577 |
+
anno::display_name("Occlusion Strength"),
|
| 578 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 579 |
+
]],
|
| 580 |
+
|
| 581 |
+
// alpha
|
| 582 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Opacity"),
|
| 585 |
+
anno::display_name("Alpha Mode"),
|
| 586 |
+
anno::description("Select how to interpret the alpha value.")
|
| 587 |
+
]],
|
| 588 |
+
uniform float base_alpha = 1.0
|
| 589 |
+
[[
|
| 590 |
+
anno::hard_range(0.0, 1.0),
|
| 591 |
+
anno::in_group("Opacity"),
|
| 592 |
+
anno::display_name("Base Alpha"),
|
| 593 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 594 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 595 |
+
]],
|
| 596 |
+
// alpha for gltf_alpha_mode::mask
|
| 597 |
+
uniform float alpha_cutoff = 0.5
|
| 598 |
+
[[
|
| 599 |
+
anno::hard_range(0.0, 1.0),
|
| 600 |
+
anno::in_group("Opacity"),
|
| 601 |
+
anno::display_name("Alpha Cutoff"),
|
| 602 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 603 |
+
anno::enable_if("alpha_mode==mask")
|
| 604 |
+
]],
|
| 605 |
+
|
| 606 |
+
uniform string vertex_color_name = string("displayColor")
|
| 607 |
+
[[
|
| 608 |
+
anno::in_group("Primvar"),
|
| 609 |
+
anno::display_name("Vertex Color Name"),
|
| 610 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 611 |
+
]],
|
| 612 |
+
|
| 613 |
+
uniform bool use_vertex_color_alpha = false
|
| 614 |
+
[[
|
| 615 |
+
anno::in_group("Primvar"),
|
| 616 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 617 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 618 |
+
]],
|
| 619 |
+
|
| 620 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 621 |
+
[[
|
| 622 |
+
anno::in_group("Primvar"),
|
| 623 |
+
anno::display_name("Vertex Opacity Name"),
|
| 624 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 625 |
+
]]
|
| 626 |
+
|
| 627 |
+
) [[
|
| 628 |
+
anno::author("NVIDIA Corporation"),
|
| 629 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 630 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 631 |
+
]] = let {
|
| 632 |
+
|
| 633 |
+
// handling GLTF parameters
|
| 634 |
+
// ------------------------------------------------------------------------
|
| 635 |
+
|
| 636 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 637 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 638 |
+
|
| 639 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 640 |
+
|
| 641 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 642 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 643 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 644 |
+
|
| 645 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 646 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 647 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 648 |
+
|
| 649 |
+
// KHR_materials_specular
|
| 650 |
+
// ------------------------------------------------------------------------
|
| 651 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 652 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 653 |
+
|
| 654 |
+
// KHR_materials_transmission
|
| 655 |
+
// ------------------------------------------------------------------------
|
| 656 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 657 |
+
|
| 658 |
+
// KHR_materials_sheen
|
| 659 |
+
// ------------------------------------------------------------------------
|
| 660 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 661 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 662 |
+
|
| 663 |
+
// KHR_materials_clearcoat
|
| 664 |
+
// ------------------------------------------------------------------------
|
| 665 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 666 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 667 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 668 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 669 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 670 |
+
|
| 671 |
+
// KHR_materials_iridescence
|
| 672 |
+
// ------------------------------------------------------------------------
|
| 673 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 674 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 675 |
+
|
| 676 |
+
// KHR_materials_anisotropy
|
| 677 |
+
// ------------------------------------------------------------------------
|
| 678 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 679 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 680 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 681 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 682 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 683 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 684 |
+
|
| 685 |
+
// metallic roughness model
|
| 686 |
+
// ------------------------------------------------------------------------
|
| 687 |
+
|
| 688 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 689 |
+
float roughness2 = roughness * roughness;
|
| 690 |
+
|
| 691 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 692 |
+
float anisotropy_roughness_v = roughness2;
|
| 693 |
+
|
| 694 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 695 |
+
// for high roughness due to the layering
|
| 696 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 697 |
+
|
| 698 |
+
// fresnel term based on ior
|
| 699 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 700 |
+
|
| 701 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 702 |
+
// the glossy layer has no color tint
|
| 703 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 704 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 705 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 706 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 707 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 708 |
+
roughness_u: anisotropy_roughness_u,
|
| 709 |
+
roughness_v: anisotropy_roughness_v,
|
| 710 |
+
tangent_u: anisotropy_tangent_u),
|
| 711 |
+
base: df::weighted_layer(
|
| 712 |
+
weight: transmission,
|
| 713 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 714 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 715 |
+
roughness_u: roughness2,
|
| 716 |
+
tint: base_color * occlusion,
|
| 717 |
+
mode: df::scatter_transmit)),
|
| 718 |
+
normal: normal
|
| 719 |
+
);
|
| 720 |
+
|
| 721 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 722 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 723 |
+
weight: iridescence_strength,
|
| 724 |
+
base: dielectric_component,
|
| 725 |
+
layer: df::thin_film(
|
| 726 |
+
thickness: iridescence_thickness,
|
| 727 |
+
ior: color(iridescence_ior),
|
| 728 |
+
base: dielectric_component
|
| 729 |
+
)
|
| 730 |
+
);
|
| 731 |
+
|
| 732 |
+
// the metallic component doesn't have a diffuse component,
|
| 733 |
+
// its only glossy base_color is applied to tint it
|
| 734 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 735 |
+
tint: base_color * occlusion,
|
| 736 |
+
roughness_u: anisotropy_roughness_u,
|
| 737 |
+
roughness_v: anisotropy_roughness_v,
|
| 738 |
+
tangent_u: anisotropy_tangent_u);
|
| 739 |
+
|
| 740 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 741 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 742 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 743 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 744 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 745 |
+
weight: iridescence_strength,
|
| 746 |
+
base: metallic_component,
|
| 747 |
+
layer: df::thin_film(
|
| 748 |
+
thickness: iridescence_thickness,
|
| 749 |
+
ior: color(iridescence_ior),
|
| 750 |
+
base: df::fresnel_factor(
|
| 751 |
+
ior: dielectric_ior,
|
| 752 |
+
extinction_coefficient: color(0.0f),
|
| 753 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 754 |
+
)
|
| 755 |
+
);
|
| 756 |
+
|
| 757 |
+
// apply sheen to the dielectric component
|
| 758 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 759 |
+
// otherwise, sheen would be applied and tinted black
|
| 760 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 761 |
+
weight: sheen_color,
|
| 762 |
+
layer: df::sheen_bsdf(
|
| 763 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 764 |
+
tint: color(1.0),
|
| 765 |
+
multiscatter_tint: color(1.0),
|
| 766 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 767 |
+
),
|
| 768 |
+
base: dielectric_component_with_thin_film);
|
| 769 |
+
|
| 770 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 771 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 772 |
+
weight: metallic,
|
| 773 |
+
base: dielectric_sheen_component,
|
| 774 |
+
layer: metallic_component_with_thin_film,
|
| 775 |
+
normal: normal);
|
| 776 |
+
|
| 777 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 778 |
+
weight: clearcoat_blend,
|
| 779 |
+
normal_reflectivity: 0.04,
|
| 780 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 781 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 782 |
+
mode: df::scatter_reflect,
|
| 783 |
+
roughness_u: clearcoat_roughness2,
|
| 784 |
+
tint: color(1.0)),
|
| 785 |
+
base: df::weighted_layer(
|
| 786 |
+
weight: 1.0,
|
| 787 |
+
layer: dielectric_metal_mix,
|
| 788 |
+
normal: normal),
|
| 789 |
+
normal: clearcoat_normal);
|
| 790 |
+
|
| 791 |
+
} in material(
|
| 792 |
+
thin_walled: thin_walled,
|
| 793 |
+
surface: material_surface(
|
| 794 |
+
scattering: clearcoated,
|
| 795 |
+
emission: material_emission (
|
| 796 |
+
emission: df::diffuse_edf(),
|
| 797 |
+
intensity: emissive_color * ::math::PI
|
| 798 |
+
)
|
| 799 |
+
),
|
| 800 |
+
volume: material_volume(
|
| 801 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 802 |
+
),
|
| 803 |
+
ior: color(ior),
|
| 804 |
+
geometry: material_geometry(
|
| 805 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 806 |
+
)
|
| 807 |
+
);
|
| 808 |
+
|
| 809 |
+
|
| 810 |
+
export material gltf_material_khr_specular_glossiness(
|
| 811 |
+
// diffuse color
|
| 812 |
+
uniform color diffuse_factor = color(1.0)
|
| 813 |
+
[[
|
| 814 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 815 |
+
anno::display_name("Diffuse Factor"),
|
| 816 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 817 |
+
]],
|
| 818 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 819 |
+
[[
|
| 820 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 821 |
+
anno::display_name("Diffuse Texture"),
|
| 822 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 823 |
+
]],
|
| 824 |
+
|
| 825 |
+
// specular glossiness
|
| 826 |
+
uniform color specular_factor = 1.0
|
| 827 |
+
[[
|
| 828 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 829 |
+
anno::display_name("Specular Factor"),
|
| 830 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 831 |
+
]],
|
| 832 |
+
uniform float glossiness_factor = 1.0
|
| 833 |
+
[[
|
| 834 |
+
anno::hard_range(0.0, 1.0),
|
| 835 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 836 |
+
anno::display_name("Glossiness Factor"),
|
| 837 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 838 |
+
]],
|
| 839 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 840 |
+
[[
|
| 841 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 842 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 843 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 844 |
+
]],
|
| 845 |
+
|
| 846 |
+
// normal map
|
| 847 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 848 |
+
[[
|
| 849 |
+
anno::in_group("Normal Mapping"),
|
| 850 |
+
anno::display_name("Normal Texture"),
|
| 851 |
+
anno::description("Base layer normal map.")
|
| 852 |
+
]],
|
| 853 |
+
|
| 854 |
+
// emission
|
| 855 |
+
uniform color emissive_factor = color(0.0)
|
| 856 |
+
[[
|
| 857 |
+
anno::in_group("Emission"),
|
| 858 |
+
anno::display_name("Emissive Factor"),
|
| 859 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 860 |
+
]],
|
| 861 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 862 |
+
[[
|
| 863 |
+
anno::in_group("Emission"),
|
| 864 |
+
anno::display_name("Emissive Texture"),
|
| 865 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 866 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 867 |
+
]],
|
| 868 |
+
// KHR_materials_emissive_strength
|
| 869 |
+
uniform float emissive_strength = 1.0
|
| 870 |
+
[[
|
| 871 |
+
anno::soft_range(0.0, 10000),
|
| 872 |
+
anno::in_group("Emission"),
|
| 873 |
+
anno::display_name("Emissive Strength"),
|
| 874 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 875 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 876 |
+
]],
|
| 877 |
+
|
| 878 |
+
// ambient occlusion
|
| 879 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 880 |
+
[[
|
| 881 |
+
anno::in_group("Occlusion"),
|
| 882 |
+
anno::display_name("Occlusion Texture"),
|
| 883 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 884 |
+
]],
|
| 885 |
+
uniform float occlusion_strength = 1.0
|
| 886 |
+
[[
|
| 887 |
+
anno::hard_range(0.0, 1.0),
|
| 888 |
+
anno::in_group("Occlusion"),
|
| 889 |
+
anno::display_name("Occlusion Strength"),
|
| 890 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 891 |
+
]],
|
| 892 |
+
|
| 893 |
+
// alpha
|
| 894 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 895 |
+
[[
|
| 896 |
+
anno::in_group("Opacity"),
|
| 897 |
+
anno::display_name("Alpha Mode"),
|
| 898 |
+
anno::description("Select how to interpret the alpha value.")
|
| 899 |
+
]],
|
| 900 |
+
uniform float base_alpha = 1.0
|
| 901 |
+
[[
|
| 902 |
+
anno::hard_range(0.0, 1.0),
|
| 903 |
+
anno::in_group("Opacity"),
|
| 904 |
+
anno::display_name("Base Alpha"),
|
| 905 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 906 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 907 |
+
]],
|
| 908 |
+
|
| 909 |
+
// alpha for gltf_alpha_mode::mask
|
| 910 |
+
uniform float alpha_cutoff = 0.5
|
| 911 |
+
[[
|
| 912 |
+
anno::hard_range(0.0, 1.0),
|
| 913 |
+
anno::in_group("Opacity"),
|
| 914 |
+
anno::display_name("Alpha Cutoff"),
|
| 915 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 916 |
+
anno::enable_if("alpha_mode==mask")
|
| 917 |
+
]],
|
| 918 |
+
|
| 919 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 920 |
+
[[
|
| 921 |
+
anno::in_group("Primvar"),
|
| 922 |
+
anno::display_name("Vertex Color Name"),
|
| 923 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 924 |
+
]],
|
| 925 |
+
|
| 926 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 927 |
+
[[
|
| 928 |
+
anno::in_group("Primvar"),
|
| 929 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 930 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 931 |
+
]],
|
| 932 |
+
|
| 933 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 934 |
+
[[
|
| 935 |
+
anno::in_group("Primvar"),
|
| 936 |
+
anno::display_name("Vertex Opacity Name"),
|
| 937 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 938 |
+
]]
|
| 939 |
+
|
| 940 |
+
) [[
|
| 941 |
+
anno::author("NVIDIA Corporation"),
|
| 942 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 943 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 944 |
+
]] = let {
|
| 945 |
+
|
| 946 |
+
// handling GLTF parameters
|
| 947 |
+
// ------------------------------------------------------------------------
|
| 948 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 949 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 950 |
+
|
| 951 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 952 |
+
//float alpha = base_alpha;
|
| 953 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 954 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 955 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 956 |
+
|
| 957 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 958 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 959 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 960 |
+
|
| 961 |
+
// specular glossiness model
|
| 962 |
+
// ------------------------------------------------------------------------
|
| 963 |
+
|
| 964 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 965 |
+
float F_0 = math::max_value(specular);
|
| 966 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 967 |
+
|
| 968 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 969 |
+
|
| 970 |
+
// diffuse BRDF
|
| 971 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 972 |
+
tint: diffuse * occlusion,
|
| 973 |
+
roughness: 0.0);
|
| 974 |
+
|
| 975 |
+
// specular BRDF
|
| 976 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 977 |
+
tint: color(occlusion),
|
| 978 |
+
roughness_u: a,
|
| 979 |
+
roughness_v: a,
|
| 980 |
+
tangent_u: state::texture_tangent_u(0));
|
| 981 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 982 |
+
//- Custom curve for specular/diffuse angular mix
|
| 983 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 984 |
+
normal_reflectivity: F_0,
|
| 985 |
+
grazing_reflectivity: 1.0,
|
| 986 |
+
exponent: 5.0,
|
| 987 |
+
weight: 1.0,
|
| 988 |
+
layer: tinted_specular,
|
| 989 |
+
base: diffuse_brdf,
|
| 990 |
+
normal: normal);
|
| 991 |
+
|
| 992 |
+
} in material(
|
| 993 |
+
surface: material_surface(
|
| 994 |
+
scattering: diffuse_specular_mix,
|
| 995 |
+
emission: material_emission (
|
| 996 |
+
emission: df::diffuse_edf(),
|
| 997 |
+
intensity: emissive_color * ::math::PI
|
| 998 |
+
)
|
| 999 |
+
),
|
| 1000 |
+
geometry: material_geometry(
|
| 1001 |
+
normal: normal,
|
| 1002 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1003 |
+
)
|
| 1004 |
+
);
|
simready_assets/896/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package-Candidate",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-14T16:22:15",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "wet_floor_sign_board.usd",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET033_SIMREADY_PACKAGING": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"content_hash": {
|
| 36 |
+
"sha256": "a687c4f53467ddfea9255581e3c1755cb9615812ad6b9c7814684d18959985b3",
|
| 37 |
+
"blake3": "9af0d78fc666371f1a9718d7d7edda810cc4c30cca00ce1a7783ebeb99157bfd"
|
| 38 |
+
}
|
| 39 |
+
}
|
simready_assets/896/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-14T16:22:15",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET030_PACKAGING_CORE": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET032_PACKAGING_INTROSPECTION": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET030_PACKAGING_CORE": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|
simready_assets/896/.metadata/com.nvidia.simready.packaging.bom.json
ADDED
|
@@ -0,0 +1,43 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"content_root": "file:///E:/validate/Output/.packages/wet_floor_sign_board/1.0.0",
|
| 4 |
+
"items": [
|
| 5 |
+
{
|
| 6 |
+
"relative_path": ".thumbs/256x256/wet_floor_sign_board.usd.png",
|
| 7 |
+
"size": 15595,
|
| 8 |
+
"hash": {
|
| 9 |
+
"sha256-flat-1mb": "2d6bde7eb23377919793f1b78ead193c9307282c9ce63687c059803131d81c1d",
|
| 10 |
+
"sha256": "557a5ae406bb80408112ff35e1b1f99c6f75a6bdcdeb910821544f2488e11e10",
|
| 11 |
+
"blake3": "9c50193b834bcb99bee21595bb5282676ae442e1b76e528cc333f4f9e0cf339f"
|
| 12 |
+
}
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"relative_path": "SubUSDs/textures/wet_floor_sign_board_diffuse.jpg",
|
| 16 |
+
"size": 399185,
|
| 17 |
+
"hash": {
|
| 18 |
+
"sha256-flat-1mb": "038edfcddbd0d161e8f4656020f2ae96a6d4d510dc29b721374ae5f0f274ab99",
|
| 19 |
+
"sha256": "6a7cec2c407fafaf3b508eb534777b75d97608404a89fa4290455e4f10d71613",
|
| 20 |
+
"blake3": "f1ea13dcc2766d6159eadddffab9bf1c079d70904f1c0f79fe2177da9e89af1a"
|
| 21 |
+
}
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"relative_path": "gltf/pbr.mdl",
|
| 25 |
+
"size": 43800,
|
| 26 |
+
"hash": {
|
| 27 |
+
"sha256-flat-1mb": "f7013dcb99f4ad5c79b3b53c2b379598d790170e11a0aef8891ceef8c9bfc51c",
|
| 28 |
+
"sha256": "2c7c14d7bbf7cacea990f90e8ecc92700d8a7fe9805e44970096796e2be88b78",
|
| 29 |
+
"blake3": "3f0cb5ffe7e319677743a74dba7fdb0b2b11c3e40cc4b2d69277db595f52cbec"
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
{
|
| 33 |
+
"relative_path": "wet_floor_sign_board.usd",
|
| 34 |
+
"size": 1691653,
|
| 35 |
+
"hash": {
|
| 36 |
+
"sha256-flat-1mb": "0d102812dc368c3bfb9f756b8daf4a53a83fd0ac0c70bfa84225c15619f30105",
|
| 37 |
+
"sha256": "469737bb4b40aa4646968f8dd1177821e4b675ba117579f276dd98368ec5874d",
|
| 38 |
+
"blake3": "9ab5e4b633a697165b4f894930859cb42168af2a24c58fa9a89ace09df4e0103",
|
| 39 |
+
"sha256-first1m": "0e971ddda3ba157e99d8a00361e89314b815ab4bb18b240a9a89f1e9399bc17c"
|
| 40 |
+
}
|
| 41 |
+
}
|
| 42 |
+
]
|
| 43 |
+
}
|
simready_assets/896/.metadata/com.nvidia.simready.root_usds.json
ADDED
|
@@ -0,0 +1,6 @@
|
|
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|
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|
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|
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|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"entries": [
|
| 4 |
+
"wet_floor_sign_board.usd"
|
| 5 |
+
]
|
| 6 |
+
}
|
simready_assets/896/gltf/pbr.mdl
ADDED
|
@@ -0,0 +1,1027 @@
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
*
|
| 4 |
+
* Redistribution and use in source and binary forms, with or without
|
| 5 |
+
* modification, are permitted provided that the following conditions
|
| 6 |
+
* are met:
|
| 7 |
+
* * Redistributions of source code must retain the above copyright
|
| 8 |
+
* notice, this list of conditions and the following disclaimer.
|
| 9 |
+
* * Redistributions in binary form must reproduce the above copyright
|
| 10 |
+
* notice, this list of conditions and the following disclaimer in the
|
| 11 |
+
* documentation and/or other materials provided with the distribution.
|
| 12 |
+
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
| 13 |
+
* contributors may be used to endorse or promote products derived
|
| 14 |
+
* from this software without specific prior written permission.
|
| 15 |
+
*
|
| 16 |
+
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
| 17 |
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| 18 |
+
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| 19 |
+
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
| 20 |
+
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| 21 |
+
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| 22 |
+
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| 23 |
+
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| 24 |
+
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 25 |
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| 26 |
+
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| 27 |
+
*****************************************************************************/
|
| 28 |
+
|
| 29 |
+
mdl 1.8;
|
| 30 |
+
|
| 31 |
+
import ::anno::*;
|
| 32 |
+
import ::base::*;
|
| 33 |
+
import ::df::*;
|
| 34 |
+
import ::math::*;
|
| 35 |
+
import ::state::*;
|
| 36 |
+
import ::tex::*;
|
| 37 |
+
import ::scene::*;
|
| 38 |
+
import ::limits::*;
|
| 39 |
+
|
| 40 |
+
export enum gltf_alpha_mode {
|
| 41 |
+
opaque,
|
| 42 |
+
mask,
|
| 43 |
+
blend
|
| 44 |
+
};
|
| 45 |
+
|
| 46 |
+
export enum gltf_wrapping_mode {
|
| 47 |
+
clamp_to_edge = 33071,
|
| 48 |
+
mirrored_repeat = 33648,
|
| 49 |
+
repeat = 10497
|
| 50 |
+
};
|
| 51 |
+
|
| 52 |
+
export struct gltf_texture_lookup_value
|
| 53 |
+
{
|
| 54 |
+
bool valid = false;
|
| 55 |
+
float4 value = float4(0.0, 0.0, 0.0, 1.0);
|
| 56 |
+
};
|
| 57 |
+
|
| 58 |
+
export struct gltf_normal_texture_lookup_value
|
| 59 |
+
{
|
| 60 |
+
bool valid = false;
|
| 61 |
+
float3 value = float3(0.0);
|
| 62 |
+
};
|
| 63 |
+
|
| 64 |
+
float compute_opacity(gltf_alpha_mode mode, float alpha, float cutoff) {
|
| 65 |
+
switch (mode) {
|
| 66 |
+
case mask:
|
| 67 |
+
return alpha < cutoff ? 0.0 : 1.0;
|
| 68 |
+
case blend:
|
| 69 |
+
return alpha;
|
| 70 |
+
case opaque:
|
| 71 |
+
return 1.0;
|
| 72 |
+
}
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
float4 gltf_prepare_tex_float4(gltf_texture_lookup_value sample, float4 default_value = float4(1.0)) {
|
| 76 |
+
return sample.valid ? sample.value : default_value;
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
float3 gltf_prepare_tex_float3(gltf_texture_lookup_value sample, float3 default_value = float3(1.0)) {
|
| 80 |
+
return sample.valid ? float3(sample.value.x, sample.value.y, sample.value.z) : default_value;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
float3 gltf_prepare_normal(gltf_normal_texture_lookup_value sample) {
|
| 84 |
+
return sample.valid ? sample.value : state::normal();
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
float gltf_prepare_occlusion(gltf_texture_lookup_value sample, float occlusion_strength) {
|
| 88 |
+
float occulusion = sample.valid ? sample.value.x : 1.0;
|
| 89 |
+
return math::lerp(1.0, occulusion, occlusion_strength);
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
color gltf_perpare_emission(gltf_texture_lookup_value sample, color emissive_factor) {
|
| 93 |
+
return emissive_factor * color(gltf_prepare_tex_float3(sample));
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
::tex::wrap_mode convert_wrap_mode(gltf_wrapping_mode mode)
|
| 97 |
+
{
|
| 98 |
+
if (mode == clamp_to_edge)
|
| 99 |
+
return ::tex::wrap_clamp;
|
| 100 |
+
if (mode == mirrored_repeat)
|
| 101 |
+
return ::tex::wrap_mirrored_repeat;
|
| 102 |
+
|
| 103 |
+
return ::tex::wrap_repeat;
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
float2 khr_texture_transform_apply(
|
| 107 |
+
float2 coord,
|
| 108 |
+
float2 offset,
|
| 109 |
+
float rotation,
|
| 110 |
+
float2 scale
|
| 111 |
+
)
|
| 112 |
+
{
|
| 113 |
+
// MDL expects the texture coordinate origin at the bottom left (gltf at top left)
|
| 114 |
+
// Assuming the renderer follows the MDL specification in which case the coordinates
|
| 115 |
+
// have been flipped either while loading the glTF geometry or while setting up the state.
|
| 116 |
+
|
| 117 |
+
// Undo the flipping for the transformation to get into the original glTF texture space.
|
| 118 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 119 |
+
|
| 120 |
+
// first scale
|
| 121 |
+
coord = coord * scale;
|
| 122 |
+
// then rotate
|
| 123 |
+
float cos_rotation = ::math::cos(rotation);
|
| 124 |
+
float sin_rotation = ::math::sin(rotation);
|
| 125 |
+
coord = float2(cos_rotation * coord.x + sin_rotation * coord.y, cos_rotation * coord.y - sin_rotation * coord.x);
|
| 126 |
+
// then translate
|
| 127 |
+
coord = coord + offset;
|
| 128 |
+
|
| 129 |
+
// flip back
|
| 130 |
+
coord = float2(coord.x, 1.0f - coord.y);
|
| 131 |
+
return coord;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
export gltf_texture_lookup_value gltf_texture_lookup(
|
| 135 |
+
uniform texture_2d texture = texture_2d()
|
| 136 |
+
[[
|
| 137 |
+
anno::in_group("Source"),
|
| 138 |
+
anno::display_name("Texture"),
|
| 139 |
+
anno::description("Texture File")
|
| 140 |
+
]],
|
| 141 |
+
uniform int tex_coord_index = 0
|
| 142 |
+
[[
|
| 143 |
+
anno::in_group("Source"),
|
| 144 |
+
anno::display_name("Coordinate Set"),
|
| 145 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 146 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 147 |
+
]],
|
| 148 |
+
|
| 149 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 150 |
+
[[
|
| 151 |
+
anno::in_group("Texture Transform"),
|
| 152 |
+
anno::display_name("Offset"),
|
| 153 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 154 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 155 |
+
]],
|
| 156 |
+
uniform float rotation = 0.0
|
| 157 |
+
[[
|
| 158 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 159 |
+
anno::in_group("Texture Transform"),
|
| 160 |
+
anno::display_name("Rotation"),
|
| 161 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 162 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 163 |
+
]],
|
| 164 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 165 |
+
[[
|
| 166 |
+
anno::in_group("Texture Transform"),
|
| 167 |
+
anno::display_name("Scale"),
|
| 168 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 169 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 170 |
+
]],
|
| 171 |
+
|
| 172 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 173 |
+
[[
|
| 174 |
+
anno::in_group("Sampler"),
|
| 175 |
+
anno::display_name("Wrap S"),
|
| 176 |
+
anno::description("S (U) wrapping mode."),
|
| 177 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 178 |
+
]],
|
| 179 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 180 |
+
[[
|
| 181 |
+
anno::in_group("Sampler"),
|
| 182 |
+
anno::display_name("Wrap T"),
|
| 183 |
+
anno::description("T (V) wrapping mode."),
|
| 184 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 185 |
+
]]
|
| 186 |
+
)
|
| 187 |
+
[[
|
| 188 |
+
anno::author("NVIDIA Corporation"),
|
| 189 |
+
anno::display_name("GLTF Texture Lookup"),
|
| 190 |
+
anno::description("Function to read a color or color with alpha channel texture.")
|
| 191 |
+
]]
|
| 192 |
+
{
|
| 193 |
+
gltf_texture_lookup_value tex_ret;
|
| 194 |
+
if (!tex::texture_isvalid(texture))
|
| 195 |
+
return tex_ret;
|
| 196 |
+
|
| 197 |
+
float3 tex_coord3 = state::texture_coordinate(tex_coord_index);
|
| 198 |
+
float2 tex_coord = khr_texture_transform_apply(
|
| 199 |
+
coord: float2(tex_coord3.x, tex_coord3.y),
|
| 200 |
+
offset: offset,
|
| 201 |
+
rotation: rotation,
|
| 202 |
+
scale: scale);
|
| 203 |
+
|
| 204 |
+
tex_ret.value = tex::lookup_float4(
|
| 205 |
+
tex: texture,
|
| 206 |
+
coord: tex_coord,
|
| 207 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 208 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 209 |
+
tex_ret.valid = true;
|
| 210 |
+
return tex_ret;
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
export gltf_normal_texture_lookup_value gltf_normal_texture_lookup(
|
| 214 |
+
uniform texture_2d texture = texture_2d()
|
| 215 |
+
[[
|
| 216 |
+
anno::in_group("Source"),
|
| 217 |
+
anno::display_name("Texture"),
|
| 218 |
+
anno::description("Texture File")
|
| 219 |
+
]],
|
| 220 |
+
uniform float normal_scale_factor = 1.0
|
| 221 |
+
[[
|
| 222 |
+
anno::hard_range(0.0, 1.0),
|
| 223 |
+
anno::in_group("Source"),
|
| 224 |
+
anno::display_name("Normal Scale Factor"),
|
| 225 |
+
anno::description("Strength of the base layer normal mapping."),
|
| 226 |
+
anno::enable_if("::tex::texture_isvalid(texture)")
|
| 227 |
+
]],
|
| 228 |
+
uniform int tex_coord_index = 0
|
| 229 |
+
[[
|
| 230 |
+
anno::in_group("Source"),
|
| 231 |
+
anno::display_name("Coordinate Set"),
|
| 232 |
+
anno::description("Texture coordinate set (UV-Set). KHR_texture_transform overrides the textureInfo texCoord value if supplied."),
|
| 233 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 234 |
+
]],
|
| 235 |
+
uniform int tex_tangent_index = 0
|
| 236 |
+
[[
|
| 237 |
+
anno::hidden(),
|
| 238 |
+
anno::in_group("Source"),
|
| 239 |
+
anno::display_name("Coordinate Set"),
|
| 240 |
+
anno::description("Tangent to be to construct the tangent frame."),
|
| 241 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 242 |
+
]],
|
| 243 |
+
|
| 244 |
+
uniform float2 offset = float2(0.0f, 0.0)
|
| 245 |
+
[[
|
| 246 |
+
anno::in_group("Texture Transform"),
|
| 247 |
+
anno::display_name("Offset"),
|
| 248 |
+
anno::description("The offset of the UV coordinate origin as a factor of the texture dimensions."),
|
| 249 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 250 |
+
]],
|
| 251 |
+
uniform float rotation = 0.0
|
| 252 |
+
[[
|
| 253 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 254 |
+
anno::in_group("Texture Transform"),
|
| 255 |
+
anno::display_name("Rotation"),
|
| 256 |
+
anno::description("Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise."),
|
| 257 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 258 |
+
]],
|
| 259 |
+
uniform float2 scale = float2(1.0f, 1.0f)
|
| 260 |
+
[[
|
| 261 |
+
anno::in_group("Texture Transform"),
|
| 262 |
+
anno::display_name("Scale"),
|
| 263 |
+
anno::description("The scale factor applied to the components of the UV coordinates."),
|
| 264 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 265 |
+
]],
|
| 266 |
+
|
| 267 |
+
uniform gltf_wrapping_mode wrap_s = repeat
|
| 268 |
+
[[
|
| 269 |
+
anno::in_group("Sampler"),
|
| 270 |
+
anno::display_name("Wrap S"),
|
| 271 |
+
anno::description("S (U) wrapping mode."),
|
| 272 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 273 |
+
]],
|
| 274 |
+
uniform gltf_wrapping_mode wrap_t = repeat
|
| 275 |
+
[[
|
| 276 |
+
anno::in_group("Sampler"),
|
| 277 |
+
anno::display_name("Wrap T"),
|
| 278 |
+
anno::description("T (V) wrapping mode."),
|
| 279 |
+
anno::enable_if("::tex::texture_isvalid(texture) && normal_scale_factor>0.0")
|
| 280 |
+
]]
|
| 281 |
+
)
|
| 282 |
+
[[
|
| 283 |
+
anno::author("NVIDIA Corporation"),
|
| 284 |
+
anno::display_name("GLTF Normal Texture Lookup"),
|
| 285 |
+
anno::description("Function to read a normal texture.")
|
| 286 |
+
]]
|
| 287 |
+
{
|
| 288 |
+
gltf_normal_texture_lookup_value tex_ret;
|
| 289 |
+
if (!::tex::texture_isvalid(texture))
|
| 290 |
+
return tex_ret;
|
| 291 |
+
|
| 292 |
+
tex_ret.value = base::tangent_space_normal_texture(
|
| 293 |
+
texture: texture,
|
| 294 |
+
factor: normal_scale_factor,
|
| 295 |
+
uvw: base::transform_coordinate(
|
| 296 |
+
transform: base::rotation_translation_scale(
|
| 297 |
+
rotation: float3(0, 0, rotation),
|
| 298 |
+
translation: float3(offset.x, offset.y, 0),
|
| 299 |
+
scaling: float3(scale.x, scale.y, 1)
|
| 300 |
+
),
|
| 301 |
+
coordinate: base::texture_coordinate_info(
|
| 302 |
+
position: state::texture_coordinate(tex_coord_index),
|
| 303 |
+
tangent_u: state::texture_tangent_u(tex_tangent_index),
|
| 304 |
+
tangent_v: state::texture_tangent_v(tex_tangent_index)
|
| 305 |
+
)
|
| 306 |
+
),
|
| 307 |
+
wrap_u: convert_wrap_mode(wrap_s),
|
| 308 |
+
wrap_v: convert_wrap_mode(wrap_t));
|
| 309 |
+
tex_ret.valid = true;
|
| 310 |
+
return tex_ret;
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
export material gltf_material(
|
| 314 |
+
// base color
|
| 315 |
+
uniform color base_color_factor = color(1.0)
|
| 316 |
+
[[
|
| 317 |
+
anno::in_group("Metallic Roughness"),
|
| 318 |
+
anno::display_name("Base Color Factor"),
|
| 319 |
+
anno::description("The base color of the material. Multiplied to the 'Base Color Texture' if available.")
|
| 320 |
+
]],
|
| 321 |
+
|
| 322 |
+
gltf_texture_lookup_value base_color_texture = gltf_texture_lookup()
|
| 323 |
+
[[
|
| 324 |
+
anno::in_group("Metallic Roughness"),
|
| 325 |
+
anno::display_name("Base Color Texture"),
|
| 326 |
+
anno::description("The base color of the material. Influenced by the 'Base Color Factor'.")
|
| 327 |
+
]],
|
| 328 |
+
|
| 329 |
+
// KHR_materials_specular
|
| 330 |
+
uniform float specular_factor = 1.0
|
| 331 |
+
[[
|
| 332 |
+
anno::hard_range(0.0, 1.0),
|
| 333 |
+
anno::in_group("Specular"),
|
| 334 |
+
anno::display_name("Specular Factor"),
|
| 335 |
+
anno::description("The strength of the specular reflection. Multiplied to the 'Specular Texture' if available.")
|
| 336 |
+
]],
|
| 337 |
+
gltf_texture_lookup_value specular_texture = gltf_texture_lookup()
|
| 338 |
+
[[
|
| 339 |
+
anno::in_group("Specular"),
|
| 340 |
+
anno::display_name("Specular Texture"),
|
| 341 |
+
anno::description("A texture that defines the strength of the specular reflection, stored in the alpha (A) channel. This will be multiplied by the 'Specular Factor'.")
|
| 342 |
+
]],
|
| 343 |
+
uniform color specular_color_factor = color(1.0)
|
| 344 |
+
[[
|
| 345 |
+
anno::in_group("Specular"),
|
| 346 |
+
anno::display_name("Specular Color Factor"),
|
| 347 |
+
anno::description("The F0 color of the specular reflection (linear RGB). Multiplied to the 'Specular Color Texture' if available.")
|
| 348 |
+
]],
|
| 349 |
+
gltf_texture_lookup_value specular_color_texture = gltf_texture_lookup()
|
| 350 |
+
[[
|
| 351 |
+
anno::in_group("Specular"),
|
| 352 |
+
anno::display_name("Specular Color Texture"),
|
| 353 |
+
anno::description("A texture that defines the F0 color of the specular reflection, stored in the RGB channels and encoded in sRGB. This texture will be multiplied by 'Specular Color Factor'.")
|
| 354 |
+
]],
|
| 355 |
+
|
| 356 |
+
// metallic roughness
|
| 357 |
+
uniform float metallic_factor = 1.0
|
| 358 |
+
[[
|
| 359 |
+
anno::hard_range(0.0, 1.0),
|
| 360 |
+
anno::in_group("Metallic Roughness"),
|
| 361 |
+
anno::display_name("Metallic Factor"),
|
| 362 |
+
anno::description("The metalness of the material. Select between dielectric (0.0) and metallic (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 363 |
+
]],
|
| 364 |
+
|
| 365 |
+
uniform float roughness_factor = 1.0
|
| 366 |
+
[[
|
| 367 |
+
anno::hard_range(0.0, 1.0),
|
| 368 |
+
anno::in_group("Metallic Roughness"),
|
| 369 |
+
anno::display_name("Roughness Factor"),
|
| 370 |
+
anno::description("The roughness of the material. Select between very glossy (0.0) and dull (1.0). Multiplied to the 'Metal/Rough Texture' value if available.")
|
| 371 |
+
]],
|
| 372 |
+
gltf_texture_lookup_value metallic_roughness_texture = gltf_texture_lookup()
|
| 373 |
+
[[
|
| 374 |
+
anno::in_group("Metallic Roughness"),
|
| 375 |
+
anno::display_name("Metal/Rough Texture"),
|
| 376 |
+
anno::description("Metallic in the red or blue component and roughness in the green component. Influenced by the 'Metallic Factor' and 'Roughness Factor'."),
|
| 377 |
+
anno::enable_if("metallic_factor>0.0 || roughness_factor>0.0")
|
| 378 |
+
]],
|
| 379 |
+
|
| 380 |
+
// KHR_materials_anisotropy
|
| 381 |
+
uniform float anisotropy_strength = 0.0
|
| 382 |
+
[[
|
| 383 |
+
anno::hard_range(0.0, 1.0),
|
| 384 |
+
anno::in_group("Anisotropy"),
|
| 385 |
+
anno::display_name("Anisotropy Strength"),
|
| 386 |
+
anno::description("The anisotropy strength. When the anisotropy texture is present, this value is multiplied by the texture's blue channel.")
|
| 387 |
+
]],
|
| 388 |
+
uniform float anisotropy_rotation = 0.0
|
| 389 |
+
[[
|
| 390 |
+
anno::hard_range(0.0, 2.0 * ::math::PI),
|
| 391 |
+
anno::in_group("Anisotropy"),
|
| 392 |
+
anno::display_name("Anisotropy Rotation"),
|
| 393 |
+
anno::description("The rotation of the anisotropy in tangent, bitangent space, measured in radians counter-clockwise from the tangent. When the anisotropy texture is present, this value provides additional rotation to the vectors in the texture.")
|
| 394 |
+
]],
|
| 395 |
+
gltf_texture_lookup_value anisotropy_texture = gltf_texture_lookup()
|
| 396 |
+
[[
|
| 397 |
+
anno::in_group("Anisotropy"),
|
| 398 |
+
anno::display_name("Anisotropy Texture"),
|
| 399 |
+
anno::description("The anisotropy texture. Red and green channels represent the anisotropy direction in [− 1, 1] tangent, bitangent space to be rotated by the anisotropy rotation. The blue channel contains strength as [0, 1] to be multiplied by the anisotropy strength.")
|
| 400 |
+
]],
|
| 401 |
+
|
| 402 |
+
// KHR_materials_ior
|
| 403 |
+
uniform float ior = 1.5
|
| 404 |
+
[[
|
| 405 |
+
anno::hard_range(1.0, 5.0),
|
| 406 |
+
anno::in_group("Metallic Roughness"),
|
| 407 |
+
anno::display_name("IOR"),
|
| 408 |
+
anno::description("The index of refraction.")
|
| 409 |
+
]],
|
| 410 |
+
|
| 411 |
+
// normal map
|
| 412 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 413 |
+
[[
|
| 414 |
+
anno::in_group("Normal Mapping"),
|
| 415 |
+
anno::display_name("Normal Texture"),
|
| 416 |
+
anno::description("Base layer normal map.")
|
| 417 |
+
]],
|
| 418 |
+
|
| 419 |
+
// KHR_materials_transmission
|
| 420 |
+
uniform float transmission_factor = 0.0
|
| 421 |
+
[[
|
| 422 |
+
anno::hard_range(0.0, 1.0),
|
| 423 |
+
anno::in_group("Transmission"),
|
| 424 |
+
anno::display_name("Transmission Factor"),
|
| 425 |
+
anno::description("The base percentage of light that is transmitted through the surface. Multiplied to the 'Transmission Texture' if available.")
|
| 426 |
+
]],
|
| 427 |
+
gltf_texture_lookup_value transmission_texture = gltf_texture_lookup()
|
| 428 |
+
[[
|
| 429 |
+
anno::in_group("Transmission"),
|
| 430 |
+
anno::display_name("Transmission Texture"),
|
| 431 |
+
anno::description("A texture that defines the transmission percentage of the surface, stored in the R channel. Influenced by the 'Transmission Factor'."),
|
| 432 |
+
anno::enable_if("transmission_factor>0")
|
| 433 |
+
]],
|
| 434 |
+
|
| 435 |
+
// KHR_materials_sheen
|
| 436 |
+
uniform color sheen_color_factor = color(0.0)
|
| 437 |
+
[[
|
| 438 |
+
anno::in_group("Sheen"),
|
| 439 |
+
anno::display_name("Sheen Color Factor"),
|
| 440 |
+
anno::description("The sheen color in linear space. Multiplied to the 'Sheen Color Texture' if available.")
|
| 441 |
+
]],
|
| 442 |
+
gltf_texture_lookup_value sheen_color_texture = gltf_texture_lookup()
|
| 443 |
+
[[
|
| 444 |
+
anno::in_group("Sheen"),
|
| 445 |
+
anno::display_name("Sheen Color Texture"),
|
| 446 |
+
anno::description("The sheen color (RGB). The sheen color is in sRGB transfer function. Influenced by the 'Sheen Color Factor'.")
|
| 447 |
+
]],
|
| 448 |
+
uniform float sheen_roughness_factor = 0.0
|
| 449 |
+
[[
|
| 450 |
+
anno::hard_range(0.0, 1.0),
|
| 451 |
+
anno::in_group("Sheen"),
|
| 452 |
+
anno::display_name("Sheen Roughness Factor"),
|
| 453 |
+
anno::description("The sheen roughness. Multiplied to the 'Sheen Roughness Texture' if available.")
|
| 454 |
+
]],
|
| 455 |
+
gltf_texture_lookup_value sheen_roughness_texture = gltf_texture_lookup()
|
| 456 |
+
[[
|
| 457 |
+
anno::in_group("Sheen"),
|
| 458 |
+
anno::display_name("Sheen Roughness Texture"),
|
| 459 |
+
anno::description("The sheen roughness (Alpha) texture. Influenced by the 'Sheen Roughness Factor'.")
|
| 460 |
+
]],
|
| 461 |
+
|
| 462 |
+
// KHR_materials_clearcoat
|
| 463 |
+
uniform float clearcoat_factor = 0.0
|
| 464 |
+
[[
|
| 465 |
+
anno::hard_range(0.0, 1.0),
|
| 466 |
+
anno::in_group("Clearcoat"),
|
| 467 |
+
anno::display_name("Clearcoat Factor"),
|
| 468 |
+
anno::description("Strength of the clearcoat. Multiplied to the 'Clearcoat Texture' if available.")
|
| 469 |
+
]],
|
| 470 |
+
gltf_texture_lookup_value clearcoat_texture = gltf_texture_lookup()
|
| 471 |
+
[[
|
| 472 |
+
anno::in_group("Clearcoat"),
|
| 473 |
+
anno::display_name("Clearcoat Texture"),
|
| 474 |
+
anno::description("Strength of the clearcoat. Influenced by the 'Clearcoat Factor'."),
|
| 475 |
+
anno::enable_if("clearcoat_factor>0")
|
| 476 |
+
]],
|
| 477 |
+
uniform float clearcoat_roughness_factor = 0.0
|
| 478 |
+
[[
|
| 479 |
+
anno::hard_range(0.0, 1.0),
|
| 480 |
+
anno::in_group("Clearcoat"),
|
| 481 |
+
anno::display_name("Clearcoat Roughness Factor"),
|
| 482 |
+
anno::description("The clearcoat layer roughness. Multiplied to the 'Clearcoat Roughness Texture' if available."),
|
| 483 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 484 |
+
]],
|
| 485 |
+
gltf_texture_lookup_value clearcoat_roughness_texture = gltf_texture_lookup()
|
| 486 |
+
[[
|
| 487 |
+
anno::in_group("Clearcoat"),
|
| 488 |
+
anno::display_name("Clearcoat Roughness Texture"),
|
| 489 |
+
anno::description("The clearcoat layer roughness texture. Influenced by the 'Clearcoat Roughness Texture'."),
|
| 490 |
+
anno::enable_if("clearcoat_factor>0.0 && clearcoat_roughness_factor>0.0")
|
| 491 |
+
]],
|
| 492 |
+
gltf_normal_texture_lookup_value clearcoat_normal_texture = gltf_normal_texture_lookup()
|
| 493 |
+
[[
|
| 494 |
+
anno::in_group("Clearcoat"),
|
| 495 |
+
anno::display_name("Clearcoat Normal"),
|
| 496 |
+
anno::description("The clearcoat normal map texture."),
|
| 497 |
+
anno::enable_if("clearcoat_factor>0.0")
|
| 498 |
+
]],
|
| 499 |
+
|
| 500 |
+
// KHR_materials_iridescence
|
| 501 |
+
uniform float iridescence_factor = 0.0
|
| 502 |
+
[[
|
| 503 |
+
anno::hard_range(0.0, 1.0),
|
| 504 |
+
anno::in_group("Iridescence"),
|
| 505 |
+
anno::display_name("Iridescence Factor"),
|
| 506 |
+
anno::description("Strength of the iridescence. Multiplied to the 'Iridescence Texture' if available.")
|
| 507 |
+
]],
|
| 508 |
+
gltf_texture_lookup_value iridescence_texture = gltf_texture_lookup()
|
| 509 |
+
[[
|
| 510 |
+
anno::in_group("Iridescence"),
|
| 511 |
+
anno::display_name("Iridescence Texture"),
|
| 512 |
+
anno::description("Strength of the iridescence. Uses only the red channel, assuming linear space. Influenced by the 'Iridescence Factor'."),
|
| 513 |
+
anno::enable_if("iridescence_factor>0")
|
| 514 |
+
]],
|
| 515 |
+
uniform float iridescence_ior = 1.3
|
| 516 |
+
[[
|
| 517 |
+
anno::soft_range(1.0, 5.0),
|
| 518 |
+
anno::in_group("Iridescence"),
|
| 519 |
+
anno::display_name("Iridescence IOR"),
|
| 520 |
+
anno::description("The index of refraction of the dielectric thin-film layer.")
|
| 521 |
+
]],
|
| 522 |
+
uniform float iridescence_thickness_minimum = 100
|
| 523 |
+
[[
|
| 524 |
+
anno::soft_range(0.0, 600.0),
|
| 525 |
+
anno::in_group("Iridescence"),
|
| 526 |
+
anno::display_name("Iridescence Thickness Minimum"),
|
| 527 |
+
anno::description("The minimum thickness of the thin-film layer given in nanometers.")
|
| 528 |
+
]],
|
| 529 |
+
uniform float iridescence_thickness_maximum = 400
|
| 530 |
+
[[
|
| 531 |
+
anno::soft_range(0.0, 1000.0),
|
| 532 |
+
anno::in_group("Iridescence"),
|
| 533 |
+
anno::display_name("Iridescence Thickness Maximum"),
|
| 534 |
+
anno::description("The maximum thickness of the thin-film layer given in nanometers. Used as thickness if no 'Iridescence Thickness Texture' if available.")
|
| 535 |
+
]],
|
| 536 |
+
gltf_texture_lookup_value iridescence_thickness_texture = gltf_texture_lookup()
|
| 537 |
+
[[
|
| 538 |
+
anno::in_group("Iridescence"),
|
| 539 |
+
anno::display_name("Iridescence Thickness Texture"),
|
| 540 |
+
anno::description("The thickness texture of the thin-film layer. Uses only the red channel, assuming linear space. Used to blend between 'Iridescence Thickness Minimum' and 'Iridescence Thickness Maximum'."),
|
| 541 |
+
anno::enable_if("iridescence_factor>0")
|
| 542 |
+
]],
|
| 543 |
+
|
| 544 |
+
// emission
|
| 545 |
+
uniform color emissive_factor = color(0.0)
|
| 546 |
+
[[
|
| 547 |
+
anno::in_group("Emission"),
|
| 548 |
+
anno::display_name("Emissive Factor"),
|
| 549 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 550 |
+
]],
|
| 551 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 552 |
+
[[
|
| 553 |
+
anno::in_group("Emission"),
|
| 554 |
+
anno::display_name("Emissive Texture"),
|
| 555 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 556 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 557 |
+
]],
|
| 558 |
+
// KHR_materials_emissive_strength
|
| 559 |
+
uniform float emissive_strength = 1.0
|
| 560 |
+
[[
|
| 561 |
+
anno::soft_range(0.0, 10000),
|
| 562 |
+
anno::in_group("Emission"),
|
| 563 |
+
anno::display_name("Emissive Strength"),
|
| 564 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 565 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 566 |
+
]],
|
| 567 |
+
|
| 568 |
+
// KHR_materials_volume
|
| 569 |
+
uniform bool thin_walled = true
|
| 570 |
+
[[
|
| 571 |
+
anno::in_group("Volume"),
|
| 572 |
+
anno::display_name("Thin-walled"),
|
| 573 |
+
anno::description("If true the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Note, the thickness parameters are ignored since ray-tracing is used to compute the traveled distance within the volume.")
|
| 574 |
+
]],
|
| 575 |
+
uniform float attenuation_distance = 0.0
|
| 576 |
+
[[
|
| 577 |
+
anno::soft_range(0.0, ::limits::FLOAT_MAX),
|
| 578 |
+
anno::in_group("Volume"),
|
| 579 |
+
anno::display_name("Attenuation Distance"),
|
| 580 |
+
anno::description("Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. A value 0.0 disables it")
|
| 581 |
+
]],
|
| 582 |
+
uniform color attenuation_color = color(1.0)
|
| 583 |
+
[[
|
| 584 |
+
anno::in_group("Volume"),
|
| 585 |
+
anno::display_name("Attenuation Color"),
|
| 586 |
+
anno::description("The color that white light turns into due to absorption when reaching the attenuation distance.")
|
| 587 |
+
]],
|
| 588 |
+
|
| 589 |
+
// ambient occlusion
|
| 590 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 591 |
+
[[
|
| 592 |
+
anno::in_group("Occlusion"),
|
| 593 |
+
anno::display_name("Occlusion Texture"),
|
| 594 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 595 |
+
]],
|
| 596 |
+
uniform float occlusion_strength = 1.0
|
| 597 |
+
[[
|
| 598 |
+
anno::hard_range(0.0, 1.0),
|
| 599 |
+
anno::in_group("Occlusion"),
|
| 600 |
+
anno::display_name("Occlusion Strength"),
|
| 601 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 602 |
+
]],
|
| 603 |
+
|
| 604 |
+
// alpha
|
| 605 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 606 |
+
[[
|
| 607 |
+
anno::in_group("Opacity"),
|
| 608 |
+
anno::display_name("Alpha Mode"),
|
| 609 |
+
anno::description("Select how to interpret the alpha value.")
|
| 610 |
+
]],
|
| 611 |
+
uniform float base_alpha = 1.0
|
| 612 |
+
[[
|
| 613 |
+
anno::hard_range(0.0, 1.0),
|
| 614 |
+
anno::in_group("Opacity"),
|
| 615 |
+
anno::display_name("Base Alpha"),
|
| 616 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 617 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 618 |
+
]],
|
| 619 |
+
// alpha for gltf_alpha_mode::mask
|
| 620 |
+
uniform float alpha_cutoff = 0.5
|
| 621 |
+
[[
|
| 622 |
+
anno::hard_range(0.0, 1.0),
|
| 623 |
+
anno::in_group("Opacity"),
|
| 624 |
+
anno::display_name("Alpha Cutoff"),
|
| 625 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 626 |
+
anno::enable_if("alpha_mode==mask")
|
| 627 |
+
]],
|
| 628 |
+
|
| 629 |
+
uniform string vertex_color_name = string("displayColor")
|
| 630 |
+
[[
|
| 631 |
+
anno::in_group("Primvar"),
|
| 632 |
+
anno::display_name("Vertex Color Name"),
|
| 633 |
+
anno::description("Name of the vertex color primvar usually COLOR_0(gltf), or displayColor(usd)")
|
| 634 |
+
]],
|
| 635 |
+
|
| 636 |
+
uniform bool use_vertex_color_alpha = false
|
| 637 |
+
[[
|
| 638 |
+
anno::in_group("Primvar"),
|
| 639 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 640 |
+
anno::description("Multipy the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 641 |
+
]],
|
| 642 |
+
|
| 643 |
+
uniform string vertex_opacity_name = string("displayOpacity")
|
| 644 |
+
[[
|
| 645 |
+
anno::in_group("Primvar"),
|
| 646 |
+
anno::display_name("Vertex Opacity Name"),
|
| 647 |
+
anno::description("Name of the vertex opacity primvar usually the fourth component of COLOR_0(gltf), or displayOpacity(usd)")
|
| 648 |
+
]]
|
| 649 |
+
|
| 650 |
+
) [[
|
| 651 |
+
anno::author("NVIDIA Corporation"),
|
| 652 |
+
anno::display_name("GLTF Material - Metallic-Roughness"),
|
| 653 |
+
anno::description("Metallic-Roughness Material that takes the GLTF PBR model and KHR extension parameters as input.")
|
| 654 |
+
]] = let {
|
| 655 |
+
|
| 656 |
+
// handling GLTF parameters
|
| 657 |
+
// ------------------------------------------------------------------------
|
| 658 |
+
|
| 659 |
+
float4 base_float4 = gltf_prepare_tex_float4(base_color_texture) * ::scene::data_lookup_float4(vertex_color_name, float4(1.0)); // apply vertex color
|
| 660 |
+
color base_color = base_color_factor * color(base_float4.x, base_float4.y, base_float4.z);
|
| 661 |
+
|
| 662 |
+
float alpha = base_alpha * (use_vertex_color_alpha == 1 ? base_float4.w : 1.0) * ((vertex_color_name != vertex_opacity_name) ? ::scene::data_lookup_float(vertex_opacity_name, float(1.0)) : 1.0);
|
| 663 |
+
|
| 664 |
+
float3 metallic_roughness = gltf_prepare_tex_float3(metallic_roughness_texture);
|
| 665 |
+
float metallic = metallic_factor * metallic_roughness.z;
|
| 666 |
+
float roughness = roughness_factor * metallic_roughness.y;
|
| 667 |
+
|
| 668 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 669 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 670 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 671 |
+
|
| 672 |
+
// KHR_materials_specular
|
| 673 |
+
// ------------------------------------------------------------------------
|
| 674 |
+
color specular_color = color(gltf_prepare_tex_float3(specular_color_texture)) * specular_color_factor;
|
| 675 |
+
float specular = gltf_prepare_tex_float4(specular_texture).w * specular_factor;
|
| 676 |
+
|
| 677 |
+
// KHR_materials_transmission
|
| 678 |
+
// ------------------------------------------------------------------------
|
| 679 |
+
float transmission = gltf_prepare_tex_float4(transmission_texture).x * transmission_factor;
|
| 680 |
+
|
| 681 |
+
// KHR_materials_sheen
|
| 682 |
+
// ------------------------------------------------------------------------
|
| 683 |
+
color sheen_color = color(gltf_prepare_tex_float3(sheen_color_texture)) * sheen_color_factor;
|
| 684 |
+
float sheen_roughness = gltf_prepare_tex_float4(sheen_roughness_texture).w * sheen_roughness_factor;
|
| 685 |
+
|
| 686 |
+
// KHR_materials_clearcoat
|
| 687 |
+
// ------------------------------------------------------------------------
|
| 688 |
+
float clearcoat_blend = gltf_prepare_tex_float3(clearcoat_texture).x * clearcoat_factor;
|
| 689 |
+
float clearcoat_roughness = gltf_prepare_tex_float3(clearcoat_roughness_texture).y * clearcoat_roughness_factor;
|
| 690 |
+
float clearcoat_roughness2 = clearcoat_roughness * clearcoat_roughness;
|
| 691 |
+
float3 clearcoat_normal = gltf_prepare_normal(clearcoat_normal_texture);
|
| 692 |
+
float grazing_refl_coat = math::max((1.0 - clearcoat_roughness), 0.0);
|
| 693 |
+
|
| 694 |
+
// KHR_materials_iridescence
|
| 695 |
+
// ------------------------------------------------------------------------
|
| 696 |
+
float iridescence_strength = gltf_prepare_tex_float3(iridescence_texture).x * iridescence_factor;
|
| 697 |
+
float iridescence_thickness = math::lerp(iridescence_thickness_minimum, iridescence_thickness_maximum, gltf_prepare_tex_float3(iridescence_thickness_texture).x);
|
| 698 |
+
|
| 699 |
+
// KHR_materials_anisotropy
|
| 700 |
+
// ------------------------------------------------------------------------
|
| 701 |
+
float3 anisotropy_tex = gltf_prepare_tex_float3(anisotropy_texture, float3(1.0, 0.5, 1.0));
|
| 702 |
+
float2 anisotropy_tex_dir = float2(anisotropy_tex.x * 2.0 - 1.0, anisotropy_tex.y * 2.0 - 1.0);
|
| 703 |
+
float2 anisotropy_rot = float2(math::cos(anisotropy_rotation), math::sin(anisotropy_rotation));
|
| 704 |
+
float2 anisotropy_dir = float2x2(anisotropy_rot.x, anisotropy_rot.y, -anisotropy_rot.y, anisotropy_rot.x) * math::normalize(anisotropy_tex_dir);
|
| 705 |
+
float3 anisotropy_tangent_u = state::texture_tangent_u(0) * anisotropy_dir.x + state::texture_tangent_v(0) * anisotropy_dir.y;
|
| 706 |
+
float anisotropy = anisotropy_strength * anisotropy_tex.z;
|
| 707 |
+
|
| 708 |
+
// metallic roughness model
|
| 709 |
+
// ------------------------------------------------------------------------
|
| 710 |
+
|
| 711 |
+
// compute final roughness by squaring the "roughness" parameter
|
| 712 |
+
float roughness2 = roughness * roughness;
|
| 713 |
+
|
| 714 |
+
float anisotropy_roughness_u = math::lerp(roughness2, 1.0, anisotropy * anisotropy);
|
| 715 |
+
float anisotropy_roughness_v = roughness2;
|
| 716 |
+
|
| 717 |
+
// reduce the reflectivity at grazing angles to avoid "dark edges"
|
| 718 |
+
// for high roughness due to the layering
|
| 719 |
+
float grazing_refl = math::max((1.0 - roughness), 0.0);
|
| 720 |
+
|
| 721 |
+
// fresnel term based on ior
|
| 722 |
+
float f0 = math::pow((ior - 1.0)/(ior + 1.0), 2.0);
|
| 723 |
+
|
| 724 |
+
// for the dielectric component we layer the glossy component on top of the diffuse one,
|
| 725 |
+
// the glossy layer has no color tint
|
| 726 |
+
bsdf dielectric_component = df::color_custom_curve_layer(
|
| 727 |
+
weight: color(1.0), // roughness is used to weight between diffuse and glossy
|
| 728 |
+
normal_reflectivity: math::min(f0 * specular_color, color(1.0)) * specular,
|
| 729 |
+
grazing_reflectivity: color(grazing_refl * specular),
|
| 730 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 731 |
+
roughness_u: anisotropy_roughness_u,
|
| 732 |
+
roughness_v: anisotropy_roughness_v,
|
| 733 |
+
tangent_u: anisotropy_tangent_u),
|
| 734 |
+
base: df::weighted_layer(
|
| 735 |
+
weight: transmission,
|
| 736 |
+
base: df::diffuse_reflection_bsdf(tint: base_color * occlusion),
|
| 737 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 738 |
+
roughness_u: roughness2,
|
| 739 |
+
tint: base_color * occlusion,
|
| 740 |
+
mode: df::scatter_transmit)),
|
| 741 |
+
normal: normal
|
| 742 |
+
);
|
| 743 |
+
|
| 744 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 745 |
+
bsdf dielectric_component_with_thin_film = df::weighted_layer(
|
| 746 |
+
weight: iridescence_strength,
|
| 747 |
+
base: dielectric_component,
|
| 748 |
+
layer: df::thin_film(
|
| 749 |
+
thickness: iridescence_thickness,
|
| 750 |
+
ior: color(iridescence_ior),
|
| 751 |
+
base: dielectric_component
|
| 752 |
+
)
|
| 753 |
+
);
|
| 754 |
+
|
| 755 |
+
// the metallic component doesn't have a diffuse component,
|
| 756 |
+
// its only glossy base_color is applied to tint it
|
| 757 |
+
bsdf metallic_component = df::microfacet_ggx_vcavities_bsdf(
|
| 758 |
+
tint: base_color * occlusion,
|
| 759 |
+
roughness_u: anisotropy_roughness_u,
|
| 760 |
+
roughness_v: anisotropy_roughness_v,
|
| 761 |
+
tangent_u: anisotropy_tangent_u);
|
| 762 |
+
|
| 763 |
+
// apply iridescence and make the strength adjustable using a weighted layer
|
| 764 |
+
// according to KHR_materials_iridescence spec: using dielectric thin film fresnel for metals, too
|
| 765 |
+
color base_color_sqrt = math::min(math::sqrt(math::saturate(base_color * occlusion)), color(0.99f));
|
| 766 |
+
color dielectric_ior = (color(1.0f) + base_color_sqrt) / (color(1.0f) - base_color_sqrt);
|
| 767 |
+
bsdf metallic_component_with_thin_film = df::weighted_layer(
|
| 768 |
+
weight: iridescence_strength,
|
| 769 |
+
base: metallic_component,
|
| 770 |
+
layer: df::thin_film(
|
| 771 |
+
thickness: iridescence_thickness,
|
| 772 |
+
ior: color(iridescence_ior),
|
| 773 |
+
base: df::fresnel_factor(
|
| 774 |
+
ior: dielectric_ior,
|
| 775 |
+
extinction_coefficient: color(0.0f),
|
| 776 |
+
base: df::microfacet_ggx_vcavities_bsdf(roughness_u: roughness2))
|
| 777 |
+
)
|
| 778 |
+
);
|
| 779 |
+
|
| 780 |
+
// apply sheen to the dielectric component
|
| 781 |
+
// add the sheen_color as weight in an outer layer to be able to blend and disable on default
|
| 782 |
+
// otherwise, sheen would be applied and tinted black
|
| 783 |
+
bsdf dielectric_sheen_component = df::color_weighted_layer(
|
| 784 |
+
weight: sheen_color,
|
| 785 |
+
layer: df::sheen_bsdf(
|
| 786 |
+
roughness: sheen_roughness * sheen_roughness,
|
| 787 |
+
tint: color(1.0),
|
| 788 |
+
multiscatter_tint: color(1.0),
|
| 789 |
+
multiscatter: dielectric_component // don't apply thin_film
|
| 790 |
+
),
|
| 791 |
+
base: dielectric_component_with_thin_film);
|
| 792 |
+
|
| 793 |
+
// final BSDF is a linear blend between dielectric and metallic component
|
| 794 |
+
bsdf dielectric_metal_mix = df::weighted_layer(
|
| 795 |
+
weight: metallic,
|
| 796 |
+
base: dielectric_sheen_component,
|
| 797 |
+
layer: metallic_component_with_thin_film,
|
| 798 |
+
normal: normal);
|
| 799 |
+
|
| 800 |
+
bsdf clearcoated = df::custom_curve_layer(
|
| 801 |
+
weight: clearcoat_blend,
|
| 802 |
+
normal_reflectivity: 0.04,
|
| 803 |
+
grazing_reflectivity: grazing_refl_coat,
|
| 804 |
+
layer: df::microfacet_ggx_vcavities_bsdf(
|
| 805 |
+
mode: df::scatter_reflect,
|
| 806 |
+
roughness_u: clearcoat_roughness2,
|
| 807 |
+
tint: color(1.0)),
|
| 808 |
+
base: df::weighted_layer(
|
| 809 |
+
weight: 1.0,
|
| 810 |
+
layer: dielectric_metal_mix,
|
| 811 |
+
normal: normal),
|
| 812 |
+
normal: clearcoat_normal);
|
| 813 |
+
|
| 814 |
+
} in material(
|
| 815 |
+
thin_walled: thin_walled,
|
| 816 |
+
surface: material_surface(
|
| 817 |
+
scattering: clearcoated,
|
| 818 |
+
emission: material_emission (
|
| 819 |
+
emission: df::diffuse_edf(),
|
| 820 |
+
intensity: emissive_color * ::math::PI
|
| 821 |
+
)
|
| 822 |
+
),
|
| 823 |
+
volume: material_volume(
|
| 824 |
+
absorption_coefficient: thin_walled ? color(0.0) : (attenuation_distance == 0) ? color(0.0) : -math::log(attenuation_color) / attenuation_distance
|
| 825 |
+
),
|
| 826 |
+
ior: color(ior),
|
| 827 |
+
geometry: material_geometry(
|
| 828 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 829 |
+
)
|
| 830 |
+
);
|
| 831 |
+
|
| 832 |
+
|
| 833 |
+
export material gltf_material_khr_specular_glossiness(
|
| 834 |
+
// diffuse color
|
| 835 |
+
uniform color diffuse_factor = color(1.0)
|
| 836 |
+
[[
|
| 837 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 838 |
+
anno::display_name("Diffuse Factor"),
|
| 839 |
+
anno::description("The diffuse color of the material. Multiplied to the 'Diffuse Texture' if available.")
|
| 840 |
+
]],
|
| 841 |
+
gltf_texture_lookup_value diffuse_texture = gltf_texture_lookup()
|
| 842 |
+
[[
|
| 843 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 844 |
+
anno::display_name("Diffuse Texture"),
|
| 845 |
+
anno::description("The diffuse color of the material. Influenced by the 'Diffuse Factor'.")
|
| 846 |
+
]],
|
| 847 |
+
|
| 848 |
+
// specular glossiness
|
| 849 |
+
uniform color specular_factor = 1.0
|
| 850 |
+
[[
|
| 851 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 852 |
+
anno::display_name("Specular Factor"),
|
| 853 |
+
anno::description("The specular color of the material. Multiplied to the rgb values of the 'Specular/Glossy Texture' if available.")
|
| 854 |
+
]],
|
| 855 |
+
uniform float glossiness_factor = 1.0
|
| 856 |
+
[[
|
| 857 |
+
anno::hard_range(0.0, 1.0),
|
| 858 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 859 |
+
anno::display_name("Glossiness Factor"),
|
| 860 |
+
anno::description("The glossiness of the material. Select between diffuse (0.0) and nearly specular (1.0). Multiplied to the alpha value of the 'Specular/Glossy Texture' if available.")
|
| 861 |
+
]],
|
| 862 |
+
gltf_texture_lookup_value specular_glossiness_texture = gltf_texture_lookup()
|
| 863 |
+
[[
|
| 864 |
+
anno::in_group("PBR Specular Glossiness"),
|
| 865 |
+
anno::display_name("Specular/Glossy Texture"),
|
| 866 |
+
anno::description("The specular-glossiness texture. Influenced by the 'Specular Factor' and 'Glossiness Factor'.")
|
| 867 |
+
]],
|
| 868 |
+
|
| 869 |
+
// normal map
|
| 870 |
+
gltf_normal_texture_lookup_value normal_texture = gltf_normal_texture_lookup()
|
| 871 |
+
[[
|
| 872 |
+
anno::in_group("Normal Mapping"),
|
| 873 |
+
anno::display_name("Normal Texture"),
|
| 874 |
+
anno::description("Base layer normal map.")
|
| 875 |
+
]],
|
| 876 |
+
|
| 877 |
+
// emission
|
| 878 |
+
uniform color emissive_factor = color(0.0)
|
| 879 |
+
[[
|
| 880 |
+
anno::in_group("Emission"),
|
| 881 |
+
anno::display_name("Emissive Factor"),
|
| 882 |
+
anno::description("The emissive color of the material. Multiplied to the 'Emissive Texture' if available.")
|
| 883 |
+
]],
|
| 884 |
+
gltf_texture_lookup_value emissive_texture = gltf_texture_lookup()
|
| 885 |
+
[[
|
| 886 |
+
anno::in_group("Emission"),
|
| 887 |
+
anno::display_name("Emissive Texture"),
|
| 888 |
+
anno::description("The emissive map texture. Influenced by the 'Emissive Factor'."),
|
| 889 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 890 |
+
]],
|
| 891 |
+
// KHR_materials_emissive_strength
|
| 892 |
+
uniform float emissive_strength = 1.0
|
| 893 |
+
[[
|
| 894 |
+
anno::soft_range(0.0, 10000),
|
| 895 |
+
anno::in_group("Emission"),
|
| 896 |
+
anno::display_name("Emissive Strength"),
|
| 897 |
+
anno::description("The maximum strength of the emissive texture. Multiplied to the 'Emissive Factor'."),
|
| 898 |
+
anno::enable_if("::math::average(emissive_factor)>0.0")
|
| 899 |
+
]],
|
| 900 |
+
|
| 901 |
+
// ambient occlusion
|
| 902 |
+
gltf_texture_lookup_value occlusion_texture = gltf_texture_lookup()
|
| 903 |
+
[[
|
| 904 |
+
anno::in_group("Occlusion"),
|
| 905 |
+
anno::display_name("Occlusion Texture"),
|
| 906 |
+
anno::description("The occlusion map texture. Influenced by the 'Occlusion Strength'.")
|
| 907 |
+
]],
|
| 908 |
+
uniform float occlusion_strength = 1.0
|
| 909 |
+
[[
|
| 910 |
+
anno::hard_range(0.0, 1.0),
|
| 911 |
+
anno::in_group("Occlusion"),
|
| 912 |
+
anno::display_name("Occlusion Strength"),
|
| 913 |
+
anno::description("A scalar multiplier controlling the amount of occlusion applied. Multiplied to the 'Occlusion Texture'.")
|
| 914 |
+
]],
|
| 915 |
+
|
| 916 |
+
// alpha
|
| 917 |
+
uniform gltf_alpha_mode alpha_mode = opaque
|
| 918 |
+
[[
|
| 919 |
+
anno::in_group("Opacity"),
|
| 920 |
+
anno::display_name("Alpha Mode"),
|
| 921 |
+
anno::description("Select how to interpret the alpha value.")
|
| 922 |
+
]],
|
| 923 |
+
uniform float base_alpha = 1.0
|
| 924 |
+
[[
|
| 925 |
+
anno::hard_range(0.0, 1.0),
|
| 926 |
+
anno::in_group("Opacity"),
|
| 927 |
+
anno::display_name("Base Alpha"),
|
| 928 |
+
anno::description("Select between transparent (0.0) and opaque (1.0). Multiplied to the base color texture alpha channel if available."),
|
| 929 |
+
anno::enable_if("alpha_mode!=opaque")
|
| 930 |
+
]],
|
| 931 |
+
|
| 932 |
+
// alpha for gltf_alpha_mode::mask
|
| 933 |
+
uniform float alpha_cutoff = 0.5
|
| 934 |
+
[[
|
| 935 |
+
anno::hard_range(0.0, 1.0),
|
| 936 |
+
anno::in_group("Opacity"),
|
| 937 |
+
anno::display_name("Alpha Cutoff"),
|
| 938 |
+
anno::description("Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'."),
|
| 939 |
+
anno::enable_if("alpha_mode==mask")
|
| 940 |
+
]],
|
| 941 |
+
|
| 942 |
+
uniform string vertex_color_name_spec = string("displayColor")
|
| 943 |
+
[[
|
| 944 |
+
anno::in_group("Primvar"),
|
| 945 |
+
anno::display_name("Vertex Color Name"),
|
| 946 |
+
anno::description("Name of the vertex color primvar usually COLOR_0 'gltf', or displayColor 'usd'.")
|
| 947 |
+
]],
|
| 948 |
+
|
| 949 |
+
uniform bool use_vertex_color_alpha_spec = false
|
| 950 |
+
[[
|
| 951 |
+
anno::in_group("Primvar"),
|
| 952 |
+
anno::display_name("Use Opacity Channel From Vertex Color"),
|
| 953 |
+
anno::description("Multiply the Alpha or .w channel from the vertex color with the base alpha value.")
|
| 954 |
+
]],
|
| 955 |
+
|
| 956 |
+
uniform string vertex_opacity_name_spec = string("displayOpacity")
|
| 957 |
+
[[
|
| 958 |
+
anno::in_group("Primvar"),
|
| 959 |
+
anno::display_name("Vertex Opacity Name"),
|
| 960 |
+
anno::description("Name of the vertex color primvar usually the .w component of COLOR_0 'gltf', or displayOpacity 'usd'.")
|
| 961 |
+
]]
|
| 962 |
+
|
| 963 |
+
) [[
|
| 964 |
+
anno::author("NVIDIA Corporation"),
|
| 965 |
+
anno::display_name("GLTF Material - Specular-Glossiness"),
|
| 966 |
+
anno::description("Specular-Glossiness Material that takes the GLTF KHR extension parameters as input.")
|
| 967 |
+
]] = let {
|
| 968 |
+
|
| 969 |
+
// handling GLTF parameters
|
| 970 |
+
// ------------------------------------------------------------------------
|
| 971 |
+
float4 diffuse_float4 = gltf_prepare_tex_float4(diffuse_texture) * ::scene::data_lookup_float4(vertex_color_name_spec, float4(1.0)); // apply vertex color
|
| 972 |
+
color diffuse = diffuse_factor * color(diffuse_float4.x, diffuse_float4.y, diffuse_float4.z);
|
| 973 |
+
|
| 974 |
+
float alpha = base_alpha * (use_vertex_color_alpha_spec == 1 ? diffuse_float4.w : 1.0) * ((vertex_color_name_spec != vertex_opacity_name_spec) ? ::scene::data_lookup_float(vertex_opacity_name_spec, float(1.0)) : 1.0);
|
| 975 |
+
//float alpha = base_alpha;
|
| 976 |
+
float4 specular_glossiness = gltf_prepare_tex_float4(specular_glossiness_texture);
|
| 977 |
+
color specular = specular_factor * color(specular_glossiness.x, specular_glossiness.y, specular_glossiness.z);
|
| 978 |
+
float glossiness = glossiness_factor * specular_glossiness.w;
|
| 979 |
+
|
| 980 |
+
float3 normal = gltf_prepare_normal(normal_texture);
|
| 981 |
+
float occlusion = gltf_prepare_occlusion(occlusion_texture, occlusion_strength);
|
| 982 |
+
color emissive_color = gltf_perpare_emission(emissive_texture, emissive_factor * math::max(0.0f, emissive_strength));
|
| 983 |
+
|
| 984 |
+
// specular glossiness model
|
| 985 |
+
// ------------------------------------------------------------------------
|
| 986 |
+
|
| 987 |
+
//color c_diff = diffuse * (1.0 - math::maxvalue(specular));
|
| 988 |
+
float F_0 = math::max_value(specular);
|
| 989 |
+
color F_0_tint = F_0==0.0? color(0.0) : (specular/F_0);
|
| 990 |
+
|
| 991 |
+
float a = (1.0 - glossiness) * (1.0 - glossiness);
|
| 992 |
+
|
| 993 |
+
// diffuse BRDF
|
| 994 |
+
bsdf diffuse_brdf = df::diffuse_reflection_bsdf(
|
| 995 |
+
tint: diffuse * occlusion,
|
| 996 |
+
roughness: 0.0);
|
| 997 |
+
|
| 998 |
+
// specular BRDF
|
| 999 |
+
bsdf specular_brdf = df::microfacet_ggx_smith_bsdf(
|
| 1000 |
+
tint: color(occlusion),
|
| 1001 |
+
roughness_u: a,
|
| 1002 |
+
roughness_v: a,
|
| 1003 |
+
tangent_u: state::texture_tangent_u(0));
|
| 1004 |
+
bsdf tinted_specular = df::directional_factor(normal_tint: F_0_tint, grazing_tint: color(1.0), exponent: 5.0, base: specular_brdf);
|
| 1005 |
+
//- Custom curve for specular/diffuse angular mix
|
| 1006 |
+
bsdf diffuse_specular_mix = df::custom_curve_layer(
|
| 1007 |
+
normal_reflectivity: F_0,
|
| 1008 |
+
grazing_reflectivity: 1.0,
|
| 1009 |
+
exponent: 5.0,
|
| 1010 |
+
weight: 1.0,
|
| 1011 |
+
layer: tinted_specular,
|
| 1012 |
+
base: diffuse_brdf,
|
| 1013 |
+
normal: normal);
|
| 1014 |
+
|
| 1015 |
+
} in material(
|
| 1016 |
+
surface: material_surface(
|
| 1017 |
+
scattering: diffuse_specular_mix,
|
| 1018 |
+
emission: material_emission (
|
| 1019 |
+
emission: df::diffuse_edf(),
|
| 1020 |
+
intensity: emissive_color * ::math::PI
|
| 1021 |
+
)
|
| 1022 |
+
),
|
| 1023 |
+
geometry: material_geometry(
|
| 1024 |
+
normal: normal,
|
| 1025 |
+
cutout_opacity: compute_opacity(alpha_mode, alpha, alpha_cutoff)
|
| 1026 |
+
)
|
| 1027 |
+
);
|
simready_assets/897/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package-Candidate",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-14T20:10:29",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "traffic_cone.usd",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET033_SIMREADY_PACKAGING": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET031_PACKAGE_SELF_CONTAINED": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
],
|
| 35 |
+
"content_hash": {
|
| 36 |
+
"sha256": "2f035115efd1ff228d9bb0a8e7fdefd4fd41b85764a070a407bd8e73b55892b8",
|
| 37 |
+
"blake3": "ea85159b73e901ce040db3726ab6f909ee7cd38c499ea1514cbd0c74b2fc3215"
|
| 38 |
+
}
|
| 39 |
+
}
|
simready_assets/897/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json
ADDED
|
@@ -0,0 +1,35 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"format_version": "1.0",
|
| 3 |
+
"profile": "Package",
|
| 4 |
+
"profile_version": "1.0.0",
|
| 5 |
+
"timestamp": "2026-08-14T20:10:29",
|
| 6 |
+
"assets": [
|
| 7 |
+
{
|
| 8 |
+
"asset": "com.nvidia.simready.packaging.json",
|
| 9 |
+
"features": [
|
| 10 |
+
{
|
| 11 |
+
"FET030_PACKAGING_CORE": {
|
| 12 |
+
"version": "0.1.0",
|
| 13 |
+
"passed": true,
|
| 14 |
+
"failing_requirements": [],
|
| 15 |
+
"dependencies": []
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"FET032_PACKAGING_INTROSPECTION": {
|
| 20 |
+
"version": "0.1.0",
|
| 21 |
+
"passed": true,
|
| 22 |
+
"failing_requirements": [],
|
| 23 |
+
"dependencies": [
|
| 24 |
+
{
|
| 25 |
+
"FET030_PACKAGING_CORE": {
|
| 26 |
+
"version": "0.1.0"
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
}
|
| 32 |
+
]
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
}
|