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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::boundSphere
Description
The smallest sphere enclosing a given set of points
SourceFiles
boundSphereI.H
boundSphereTemplates.C
\*---------------------------------------------------------------------------*/
#ifndef boundSphere_H
#define boundSphere_H
#include "point.H"
#include "nil.H"
#include "randomGenerator.H"
#include "RemoteData.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of friend functions and operators
class boundSphere;
bool operator==(const boundSphere&, const boundSphere&);
bool operator!=(const boundSphere&, const boundSphere&);
Istream& operator>>(Istream&, boundSphere&);
Ostream& operator<<(Ostream&, const boundSphere&);
/*---------------------------------------------------------------------------*\
Class boundSphere Declaration
\*---------------------------------------------------------------------------*/
class boundSphere
{
// Private Data
//- The centre
point c_;
//- The radius squared
scalar rSqr_;
// Private Type Definitions
//- For a given List type, return the corresponding UList-type
template<class PointList>
using PointUList =
typename std::conditional
<
std::is_base_of<UList<point>, PointList>::value,
UList<point>,
typename std::conditional
<
std::is_base_of<UIndirectList<point>, PointList>::value,
UIndirectList<point>,
nil
>::type
>::type;
// Private Classes
//- A structure to manage a fixed set of local points and a growing
// list of added remote points and provides indexing into these sets
// as if they were in a single contiguous list. It is used when
// constructing global bound spheres. A global bound sphere is
// calculated by first constructing the local bound sphere and then
// synchronising the limiting set of outermost points. These points
// are then added to the list and the process is repeated until
// no more points are added and all processes arrive at the same
// set of boundary points.
template<class PointList>
class LocalAndRemotePoints
{
const PointList& locals_;
DynamicList<RemoteData<point>> remotes_;
HashTable<label, remote, Hash<remote>> remoteTable_;
public:
inline LocalAndRemotePoints(const PointList& locals)
:
locals_(locals)
{}
inline label nRemotes() const
{
return remotes_.size();
}
inline const point& operator[](const label i) const
{
return
i < locals_.size()
? locals_[i]
: remotes_[i - locals_.size()].data;
}
inline RemoteData<point> operator()(const label i) const
{
return
i < locals_.size()
? RemoteData<point>(Pstream::myProcNo(), i, locals_[i])
: remotes_[i - locals_.size()];
}
inline bool found(const remote& r) const
{
if (r.proci == Pstream::myProcNo()) return true;
return remoteTable_.found(r);
}
inline label insert(const RemoteData<point>& rp)
{
if (rp.proci == Pstream::myProcNo()) return rp.elementi;
if (remoteTable_.found(rp)) return remoteTable_[rp];
return insertNoCheck(rp);
}
inline label insertNoCheck(const RemoteData<point>& rp)
{
remotes_.append(rp);
remoteTable_.insert(rp, remotes_.size() - 1);
return locals_.size() + remotes_.size();
}
};
// Private Constructor
//- Construct from components
inline boundSphere(const point& c, const scalar rSqr);
// Private Static Member Functions
//- Cast a List to the corresponding UList-type
template<class PointList>
static inline PointUList<PointList> pointUList(const PointList&);
//- Sort boundary point indices
static inline void sortBoundaryPis(FixedList<label, 4>&);
//- Sort boundary remote point indices
template<class Remote>
static inline void sortBoundaryPis(FixedList<Remote, 4>&);
//- ...
struct implementation
{
//- Return the sphere intersecting the given set of up to four points
template<class PointList>
static boundSphere intersect
(
const PointList& ps,
const FixedList<label, 4>& pis,
const label nPs
);
//- Return the sphere bounding the given set of up to four points
template<class PointList>
static boundSphere trivial
(
const PointList& ps,
const FixedList<label, 4>& pis,
const label nPs,
FixedList<label, 4>& boundaryPis
);
//- Return the sphere bounding the given set of points using an
// inefficient brute-force method
template<class PointList>
static boundSphere bruteForce
(
const PointList& ps,
FixedList<label, 4>& boundaryPis
);
//- Inner/recursive implementation of Welzl's algorithm
template<class PointList, class DLPermutation>
static boundSphere Welzl
(
const PointList& ps,
DLPermutation& pis,
const typename DLPermutation::const_iterator& pisEnd,
FixedList<label, 4>& boundaryPis,
const label nBoundaryPs
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the local sphere containing the points on
// this processor only.
template<class PointList>
static boundSphere local
(
const PointList& ps,
randomGenerator& rndGen,
FixedList<label, 4>& boundaryPis
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the global sphere containing the points on
// all processors.
template<class PointList>
static boundSphere global
(
const PointList& ps,
randomGenerator& rndGen,
FixedList<RemoteData<point>, 4>& boundaryPis,
const bool strict
);
//- ...
};
public:
// Constructors
//- Construct a null/invalid sphere
inline boundSphere();
//- Construct given a point and a radius
static inline boundSphere cr(const point& c, const scalar r);
//- Construct given a point and a radius
static inline boundSphere cr(const Tuple2<point, scalar>& cr);
//- Construct given a point and a radius squared
static inline boundSphere crSqr(const point& c, const scalar rSqr);
//- Construct given a point and a radius squared
static inline boundSphere crSqr(const Tuple2<point, scalar>& crSqr);
// Member Functions
//- Return the centre
inline const point& c() const;
//- Return the radius squared
inline scalar rSqr() const;
//- Return the radius
inline scalar r() const;
//- Return whether this sphere is valid
inline bool valid() const;
//- Return whether this sphere contains a given point
inline bool contains(const point& p) const;
//- Expand the sphere by the given factor
inline void inflate(const scalar s);
// Static Member Functions
//- Return whether two spheres overlap
static inline bool overlap(const boundSphere& a, const boundSphere& b);
//- Return the sphere intersecting the given set of up to four points
template<class PointList>
static inline boundSphere intersect
(
const PointList& ps,
const FixedList<label, 4>& pis,
const label nPs
);
//- Return the sphere bounding the given set of up to four points
template<class PointList>
static inline boundSphere trivial
(
const PointList& ps,
const FixedList<label, 4>& pis,
const label nPs
);
//- Return the sphere bounding the given set of up to four points
template<class PointList>
static inline boundSphere trivial
(
const PointList& ps,
const FixedList<label, 4>& pis,
const label nPs,
FixedList<label, 4>& boundaryPis
);
//- Return the sphere bounding the given set of points using an
// inefficient brute-force method
template<class PointList>
static inline boundSphere bruteForce
(
const PointList& ps
);
//- Return the sphere bounding the given set of points using an
// inefficient brute-force method
template<class PointList>
static inline boundSphere bruteForce
(
const PointList& ps,
FixedList<label, 4>& boundaryPis
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the local sphere containing the points on
// this processor only.
template<class PointList>
static inline boundSphere local
(
const PointList& ps
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the local sphere containing the points on
// this processor only.
template<class PointList>
static inline boundSphere local
(
const PointList& ps,
randomGenerator& rndGen
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the local sphere containing the points on
// this processor only.
template<class PointList>
static inline boundSphere local
(
const PointList& ps,
FixedList<label, 4>& boundaryPis
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the local sphere containing the points on
// this processor only.
template<class PointList>
static inline boundSphere local
(
const PointList& ps,
randomGenerator& rndGen,
FixedList<label, 4>& boundaryPis
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the global sphere containing the points on
// all processors.
template<class PointList>
static inline boundSphere global
(
const PointList& ps,
const bool strict = false
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the global sphere containing the points on
// all processors.
template<class PointList>
static inline boundSphere global
(
const PointList& ps,
randomGenerator& rndGen,
const bool strict = false
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the global sphere containing the points on
// all processors.
template<class PointList>
static inline boundSphere global
(
const PointList& ps,
FixedList<RemoteData<point>, 4>& boundaryPis,
const bool strict = false
);
//- Return the sphere bounding the given set of points using Welzl's
// algorithm. Constructs the global sphere containing the points on
// all processors.
template<class PointList>
static inline boundSphere global
(
const PointList& ps,
randomGenerator& rndGen,
FixedList<RemoteData<point>, 4>& boundaryPis,
const bool strict = false
);
// Friend Operators
//- Equality comparison
inline friend bool operator==(const boundSphere&, const boundSphere&);
//- Inequality comparison
inline friend bool operator!=(const boundSphere&, const boundSphere&);
// IOstream operators
//- Read from stream
friend Istream& operator>>(Istream&, boundSphere&);
//- Write to stream
friend Ostream& operator<<(Ostream&, const boundSphere&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "boundSphereI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //