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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| Class | |
| Foam::boundSphere | |
| Description | |
| The smallest sphere enclosing a given set of points | |
| SourceFiles | |
| boundSphereI.H | |
| boundSphereTemplates.C | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| // Forward declaration of friend functions and operators | |
| class boundSphere; | |
| bool operator==(const boundSphere&, const boundSphere&); | |
| bool operator!=(const boundSphere&, const boundSphere&); | |
| Istream& operator>>(Istream&, boundSphere&); | |
| Ostream& operator<<(Ostream&, const boundSphere&); | |
| /*---------------------------------------------------------------------------*\ | |
| Class boundSphere Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| class boundSphere | |
| { | |
| // Private Data | |
| //- The centre | |
| point c_; | |
| //- The radius squared | |
| scalar rSqr_; | |
| // Private Type Definitions | |
| //- For a given List type, return the corresponding UList-type | |
| template<class PointList> | |
| using PointUList = | |
| typename std::conditional | |
| < | |
| std::is_base_of<UList<point>, PointList>::value, | |
| UList<point>, | |
| typename std::conditional | |
| < | |
| std::is_base_of<UIndirectList<point>, PointList>::value, | |
| UIndirectList<point>, | |
| nil | |
| >::type | |
| >::type; | |
| // Private Classes | |
| //- A structure to manage a fixed set of local points and a growing | |
| // list of added remote points and provides indexing into these sets | |
| // as if they were in a single contiguous list. It is used when | |
| // constructing global bound spheres. A global bound sphere is | |
| // calculated by first constructing the local bound sphere and then | |
| // synchronising the limiting set of outermost points. These points | |
| // are then added to the list and the process is repeated until | |
| // no more points are added and all processes arrive at the same | |
| // set of boundary points. | |
| template<class PointList> | |
| class LocalAndRemotePoints | |
| { | |
| const PointList& locals_; | |
| DynamicList<RemoteData<point>> remotes_; | |
| HashTable<label, remote, Hash<remote>> remoteTable_; | |
| public: | |
| inline LocalAndRemotePoints(const PointList& locals) | |
| : | |
| locals_(locals) | |
| {} | |
| inline label nRemotes() const | |
| { | |
| return remotes_.size(); | |
| } | |
| inline const point& operator[](const label i) const | |
| { | |
| return | |
| i < locals_.size() | |
| ? locals_[i] | |
| : remotes_[i - locals_.size()].data; | |
| } | |
| inline RemoteData<point> operator()(const label i) const | |
| { | |
| return | |
| i < locals_.size() | |
| ? RemoteData<point>(Pstream::myProcNo(), i, locals_[i]) | |
| : remotes_[i - locals_.size()]; | |
| } | |
| inline bool found(const remote& r) const | |
| { | |
| if (r.proci == Pstream::myProcNo()) return true; | |
| return remoteTable_.found(r); | |
| } | |
| inline label insert(const RemoteData<point>& rp) | |
| { | |
| if (rp.proci == Pstream::myProcNo()) return rp.elementi; | |
| if (remoteTable_.found(rp)) return remoteTable_[rp]; | |
| return insertNoCheck(rp); | |
| } | |
| inline label insertNoCheck(const RemoteData<point>& rp) | |
| { | |
| remotes_.append(rp); | |
| remoteTable_.insert(rp, remotes_.size() - 1); | |
| return locals_.size() + remotes_.size(); | |
| } | |
| }; | |
| // Private Constructor | |
| //- Construct from components | |
| inline boundSphere(const point& c, const scalar rSqr); | |
| // Private Static Member Functions | |
| //- Cast a List to the corresponding UList-type | |
| template<class PointList> | |
| static inline PointUList<PointList> pointUList(const PointList&); | |
| //- Sort boundary point indices | |
| static inline void sortBoundaryPis(FixedList<label, 4>&); | |
| //- Sort boundary remote point indices | |
| template<class Remote> | |
| static inline void sortBoundaryPis(FixedList<Remote, 4>&); | |
| //- ... | |
| struct implementation | |
| { | |
| //- Return the sphere intersecting the given set of up to four points | |
| template<class PointList> | |
| static boundSphere intersect | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs | |
| ); | |
| //- Return the sphere bounding the given set of up to four points | |
| template<class PointList> | |
| static boundSphere trivial | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs, | |
| FixedList<label, 4>& boundaryPis | |
| ); | |
| //- Return the sphere bounding the given set of points using an | |
| // inefficient brute-force method | |
| template<class PointList> | |
| static boundSphere bruteForce | |
| ( | |
| const PointList& ps, | |
| FixedList<label, 4>& boundaryPis | |
| ); | |
| //- Inner/recursive implementation of Welzl's algorithm | |
| template<class PointList, class DLPermutation> | |
| static boundSphere Welzl | |
| ( | |
| const PointList& ps, | |
| DLPermutation& pis, | |
| const typename DLPermutation::const_iterator& pisEnd, | |
| FixedList<label, 4>& boundaryPis, | |
| const label nBoundaryPs | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the local sphere containing the points on | |
| // this processor only. | |
| template<class PointList> | |
| static boundSphere local | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| FixedList<label, 4>& boundaryPis | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the global sphere containing the points on | |
| // all processors. | |
| template<class PointList> | |
| static boundSphere global | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| FixedList<RemoteData<point>, 4>& boundaryPis, | |
| const bool strict | |
| ); | |
| //- ... | |
| }; | |
| public: | |
| // Constructors | |
| //- Construct a null/invalid sphere | |
| inline boundSphere(); | |
| //- Construct given a point and a radius | |
| static inline boundSphere cr(const point& c, const scalar r); | |
| //- Construct given a point and a radius | |
| static inline boundSphere cr(const Tuple2<point, scalar>& cr); | |
| //- Construct given a point and a radius squared | |
| static inline boundSphere crSqr(const point& c, const scalar rSqr); | |
| //- Construct given a point and a radius squared | |
| static inline boundSphere crSqr(const Tuple2<point, scalar>& crSqr); | |
| // Member Functions | |
| //- Return the centre | |
| inline const point& c() const; | |
| //- Return the radius squared | |
| inline scalar rSqr() const; | |
| //- Return the radius | |
| inline scalar r() const; | |
| //- Return whether this sphere is valid | |
| inline bool valid() const; | |
| //- Return whether this sphere contains a given point | |
| inline bool contains(const point& p) const; | |
| //- Expand the sphere by the given factor | |
| inline void inflate(const scalar s); | |
| // Static Member Functions | |
| //- Return whether two spheres overlap | |
| static inline bool overlap(const boundSphere& a, const boundSphere& b); | |
| //- Return the sphere intersecting the given set of up to four points | |
| template<class PointList> | |
| static inline boundSphere intersect | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs | |
| ); | |
| //- Return the sphere bounding the given set of up to four points | |
| template<class PointList> | |
| static inline boundSphere trivial | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs | |
| ); | |
| //- Return the sphere bounding the given set of up to four points | |
| template<class PointList> | |
| static inline boundSphere trivial | |
| ( | |
| const PointList& ps, | |
| const FixedList<label, 4>& pis, | |
| const label nPs, | |
| FixedList<label, 4>& boundaryPis | |
| ); | |
| //- Return the sphere bounding the given set of points using an | |
| // inefficient brute-force method | |
| template<class PointList> | |
| static inline boundSphere bruteForce | |
| ( | |
| const PointList& ps | |
| ); | |
| //- Return the sphere bounding the given set of points using an | |
| // inefficient brute-force method | |
| template<class PointList> | |
| static inline boundSphere bruteForce | |
| ( | |
| const PointList& ps, | |
| FixedList<label, 4>& boundaryPis | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the local sphere containing the points on | |
| // this processor only. | |
| template<class PointList> | |
| static inline boundSphere local | |
| ( | |
| const PointList& ps | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the local sphere containing the points on | |
| // this processor only. | |
| template<class PointList> | |
| static inline boundSphere local | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the local sphere containing the points on | |
| // this processor only. | |
| template<class PointList> | |
| static inline boundSphere local | |
| ( | |
| const PointList& ps, | |
| FixedList<label, 4>& boundaryPis | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the local sphere containing the points on | |
| // this processor only. | |
| template<class PointList> | |
| static inline boundSphere local | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| FixedList<label, 4>& boundaryPis | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the global sphere containing the points on | |
| // all processors. | |
| template<class PointList> | |
| static inline boundSphere global | |
| ( | |
| const PointList& ps, | |
| const bool strict = false | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the global sphere containing the points on | |
| // all processors. | |
| template<class PointList> | |
| static inline boundSphere global | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| const bool strict = false | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the global sphere containing the points on | |
| // all processors. | |
| template<class PointList> | |
| static inline boundSphere global | |
| ( | |
| const PointList& ps, | |
| FixedList<RemoteData<point>, 4>& boundaryPis, | |
| const bool strict = false | |
| ); | |
| //- Return the sphere bounding the given set of points using Welzl's | |
| // algorithm. Constructs the global sphere containing the points on | |
| // all processors. | |
| template<class PointList> | |
| static inline boundSphere global | |
| ( | |
| const PointList& ps, | |
| randomGenerator& rndGen, | |
| FixedList<RemoteData<point>, 4>& boundaryPis, | |
| const bool strict = false | |
| ); | |
| // Friend Operators | |
| //- Equality comparison | |
| inline friend bool operator==(const boundSphere&, const boundSphere&); | |
| //- Inequality comparison | |
| inline friend bool operator!=(const boundSphere&, const boundSphere&); | |
| // IOstream operators | |
| //- Read from stream | |
| friend Istream& operator>>(Istream&, boundSphere&); | |
| //- Write to stream | |
| friend Ostream& operator<<(Ostream&, const boundSphere&); | |
| }; | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| } // End namespace Foam | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // ************************************************************************* // | |