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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::codedBase
Description
Base class for coded functionObjects, fvModels, Function1, Function2
and boundary conditions
SourceFiles
codedBase.C
\*---------------------------------------------------------------------------*/
#ifndef codedBase_H
#define codedBase_H
#include "dynamicCode.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class codedBase Declaration
\*---------------------------------------------------------------------------*/
class codedBase
:
public dynamicCode
{
// Private Data
//- Optional switch to allow library unloading and reloading
// to support run-time code update
const bool reloadable_;
//- Previously loaded library
mutable fileName oldLibPath_;
// Private Member Functions
//- Global loader/unloader function type
typedef void (*loaderFunctionType)(bool);
void checkLibrary
(
const dictionary& dict,
const fileName& libPath,
void* lib,
const string& uniqueFuncName,
const bool load
) const;
//- Load specified library and execute uniqueFuncName(true)
void* loadLibrary
(
const dictionary& dict,
const fileName& libPath,
const string& uniqueFuncName
) const;
//- Execute uniqueFuncName(false) and unload specified library
void unloadLibrary
(
const dictionary& dict,
const fileName& libPath,
const string& uniqueFuncName
) const;
verbatimString expandCodeString
(
const dictionary& dict,
const word& codeKey,
const word& codeDictVar
) const;
public:
//- Runtime type information
TypeName("codedBase");
// Constructors
//- Construct from name and dictionary
codedBase
(
const word& name,
const dictionary& dict,
const wordList& codeKeys,
const wordList& codeDictVars,
const word& codeOptionsFileName,
const wordList& compileFiles,
const wordList& copyFiles,
const bool reloadable = true
);
//- Destructor
virtual ~codedBase();
// Member Functions
//- Create a coded name from the given name
static word codedName(const word& name);
//- Update library from given updated dictionary as required
// Returns true if the library was updated, otherwise false
bool updateLibrary(const dictionary& dict) const;
// Member Operators
//- Disallow default bitwise assignment
void operator=(const codedBase&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //