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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| Class | |
| Foam::DeletableMeshObject | |
| Description | |
| MeshObject types: | |
| - DeletableMeshObject: | |
| mesh object to be deleted after any mesh change | |
| - MoveableMeshObject: | |
| mesh object to be updated after mesh motion otherwise deleted | |
| - DistributeableMeshObject | |
| mesh object to be updated after mesh redistribution or motion | |
| otherwise deleted | |
| - TopoChangeableMeshObject: | |
| mesh object to be updated after mesh topology change, | |
| mesh-to-mesh mapping, redistribution or motion otherwise deleted | |
| - RepatchableMeshObject: | |
| mesh object to be updated on patch or topology change, | |
| mesh-to-mesh mapping, redistribution or motion otherwise deleted | |
| - PermanentMeshObject: | |
| mesh object to be updated on patch or topology change, | |
| mesh-to-mesh mapping, redistribution or motion and never deleted | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| // Forward declarations | |
| class polyTopoChangeMap; | |
| class polyMeshMap; | |
| class polyDistributionMap; | |
| class meshObjects; | |
| /*---------------------------------------------------------------------------*\ | |
| Class DeletableMeshObject Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| template<class Mesh> | |
| class DeletableMeshObject | |
| { | |
| //- Reference to the regIOobject of the base-class | |
| regIOobject& io_; | |
| //- The regIOobject reference is used by the meshObjects functions | |
| friend class meshObjects; | |
| public: | |
| template<class Type> | |
| DeletableMeshObject(Type& mo) | |
| : | |
| io_(mo) | |
| {} | |
| //- Virtual destructor to make class polymorphic | |
| virtual ~DeletableMeshObject() = default; | |
| }; | |
| /*---------------------------------------------------------------------------*\ | |
| Class MoveableMeshObject Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| template<class Mesh> | |
| class MoveableMeshObject | |
| : | |
| public DeletableMeshObject<Mesh> | |
| { | |
| public: | |
| template<class Type> | |
| MoveableMeshObject(Type& mo) | |
| : | |
| DeletableMeshObject<Mesh>(mo) | |
| {} | |
| //- Update for mesh motion | |
| virtual bool movePoints() = 0; | |
| }; | |
| /*---------------------------------------------------------------------------*\ | |
| Class DistributeableMeshObject Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| template<class Mesh> | |
| class DistributeableMeshObject | |
| : | |
| public MoveableMeshObject<Mesh> | |
| { | |
| public: | |
| template<class Type> | |
| DistributeableMeshObject(Type& mo) | |
| : | |
| MoveableMeshObject<Mesh>(mo) | |
| {} | |
| //- Redistribute or update using the given distribution map | |
| virtual void distribute(const polyDistributionMap& map) = 0; | |
| }; | |
| /*---------------------------------------------------------------------------*\ | |
| Class TopoChangeableMeshObject Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| template<class Mesh> | |
| class TopoChangeableMeshObject | |
| : | |
| public DistributeableMeshObject<Mesh> | |
| { | |
| public: | |
| template<class Type> | |
| TopoChangeableMeshObject(Type& mo) | |
| : | |
| DistributeableMeshObject<Mesh>(mo) | |
| {} | |
| //- Update topology using the given map | |
| virtual void topoChange(const polyTopoChangeMap& map) = 0; | |
| //- Update from another mesh using the given map | |
| virtual void mapMesh(const polyMeshMap& map) = 0; | |
| //- Swap mesh | |
| // For run-time mesh replacement and mesh to mesh mapping | |
| virtual void swap(Mesh& otherMesh) | |
| {} | |
| }; | |
| /*---------------------------------------------------------------------------*\ | |
| Class RepatchableMeshObject Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| template<class Mesh> | |
| class RepatchableMeshObject | |
| : | |
| public TopoChangeableMeshObject<Mesh> | |
| { | |
| public: | |
| template<class Type> | |
| RepatchableMeshObject(Type& mo) | |
| : | |
| TopoChangeableMeshObject<Mesh>(mo) | |
| {} | |
| //- Reordered/removed trailing patches. If validBoundary call is parallel | |
| // synced and all add the same patch with same settings | |
| virtual void reorderPatches | |
| ( | |
| const labelUList& newToOld, | |
| const bool validBoundary | |
| ) = 0; | |
| //- Inserted patch at patchi | |
| virtual void addPatch(const label patchi) = 0; | |
| }; | |
| /*---------------------------------------------------------------------------*\ | |
| Class PermanentMeshObject Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| template<class Mesh> | |
| class PermanentMeshObject | |
| : | |
| public RepatchableMeshObject<Mesh> | |
| { | |
| public: | |
| template<class Type> | |
| PermanentMeshObject(Type& mo) | |
| : | |
| RepatchableMeshObject<Mesh>(mo) | |
| {} | |
| //- Reset | |
| virtual void reset() = 0; | |
| //- Clear all but permanent registered meshObjects | |
| virtual void clear() = 0; | |
| }; | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| } // End namespace Foam | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // ************************************************************************* // | |