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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2024 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| Class | |
| Foam::PrimitivePatch | |
| Description | |
| A list of faces which address into the list of points. | |
| The class is templated on the face type (e.g. triangle, polygon etc.) | |
| and on the list type of faces and points so that it can refer to | |
| existing lists using UList and const pointField& or hold the storage | |
| using List and pointField. | |
| SourceFiles | |
| PrimitivePatchAddressing.C | |
| PrimitivePatchBdryPoints.C | |
| PrimitivePatch.C | |
| PrimitivePatchCheck.C | |
| PrimitivePatchClear.C | |
| PrimitivePatchEdgeLoops.C | |
| PrimitivePatchLocalPointOrder.C | |
| PrimitivePatchMeshData.C | |
| PrimitivePatchMeshEdges.C | |
| PrimitivePatchName.C | |
| PrimitivePatchPointAddressing.C | |
| PrimitivePatchProjectPoints.C | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| /*---------------------------------------------------------------------------*\ | |
| Class PrimitivePatchName Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| TemplateName(PrimitivePatch); | |
| /*---------------------------------------------------------------------------*\ | |
| Class PrimitivePatch Declaration | |
| \*---------------------------------------------------------------------------*/ | |
| template<class FaceList, class PointField> | |
| class PrimitivePatch | |
| : | |
| public PrimitivePatchName, | |
| public FaceList | |
| { | |
| public: | |
| // Public Typedefs | |
| typedef FaceList FaceListType; | |
| typedef typename std::remove_reference<FaceList>::type::value_type | |
| FaceType; | |
| typedef PointField PointFieldType; | |
| typedef typename std::remove_reference<PointField>::type::value_type | |
| PointType; | |
| // Public data types | |
| //- Enumeration defining the surface type. Used in check routines. | |
| enum surfaceTopo | |
| { | |
| MANIFOLD, | |
| OPEN, | |
| ILLEGAL | |
| }; | |
| private: | |
| // Private Data | |
| //- Reference to global list of points | |
| PointField points_; | |
| // Demand driven private data | |
| //- Edges of the patch; address into local point list; | |
| // sorted with internal edges first in upper-triangular order | |
| // and external edges last. | |
| mutable edgeList* edgesPtr_; | |
| //- Which part of edgesPtr_ is internal edges. | |
| mutable label nInternalEdges_; | |
| //- Boundary point labels, addressing into local point list | |
| mutable labelList* boundaryPointsPtr_; | |
| //- Face-face addressing | |
| mutable labelListList* faceFacesPtr_; | |
| //- Edge-face addressing | |
| mutable labelListList* edgeFacesPtr_; | |
| //- Face-edge addressing | |
| mutable labelListList* faceEdgesPtr_; | |
| //- Point-edge addressing | |
| mutable labelListList* pointEdgesPtr_; | |
| //- Point-face addressing | |
| mutable labelListList* pointFacesPtr_; | |
| //- Faces addressing into local point list | |
| mutable List<FaceType>* localFacesPtr_; | |
| //- Labels of mesh points | |
| mutable labelList* meshPointsPtr_; | |
| //- Mesh point map. Given the global point index find its | |
| // location in the patch | |
| mutable Map<label>* meshPointMapPtr_; | |
| //- Outside edge loops | |
| mutable labelListList* edgeLoopsPtr_; | |
| //- Points local to patch | |
| mutable Field<PointType>* localPointsPtr_; | |
| //- Local point order for most efficient search | |
| mutable labelList* localPointOrderPtr_; | |
| //- Face centres | |
| mutable Field<PointType>* faceCentresPtr_; | |
| //- Face areas | |
| mutable Field<PointType>* faceAreasPtr_; | |
| //- Face unit normals | |
| mutable Field<PointType>* faceNormalsPtr_; | |
| //- Point unit normals | |
| mutable Field<PointType>* pointNormalsPtr_; | |
| // Private Member Functions | |
| //- Calculate edges of the patch | |
| void calcIntBdryEdges() const; | |
| //- Calculated boundary points on a patch | |
| void calcBdryPoints() const; | |
| //- Calculate addressing | |
| void calcAddressing() const; | |
| //- Calculate point-edge addressing | |
| void calcPointEdges() const; | |
| //- Calculate point-face addressing | |
| void calcPointFaces() const; | |
| //- Calculate mesh addressing | |
| void calcMeshData() const; | |
| //- Calculate mesh point map | |
| void calcMeshPointMap() const; | |
| //- Calculate outside edge loops | |
| void calcEdgeLoops() const; | |
| //- Calculate local points | |
| void calcLocalPoints() const; | |
| //- Calculate local point order | |
| void calcLocalPointOrder() const; | |
| //- Calculate face centres | |
| void calcFaceCentres() const; | |
| //- Calculate face areas | |
| void calcFaceAreas() const; | |
| //- Calculate unit face normals | |
| void calcFaceNormals() const; | |
| //- Calculate unit point normals | |
| void calcPointNormals() const; | |
| //- Calculate edge owner | |
| void calcEdgeOwner() const; | |
| //- Face-edge-face walk while remaining on a patch point. | |
| // Used to determine if surface multiply connected through point. | |
| void visitPointRegion | |
| ( | |
| const label pointi, | |
| const labelList& pFaces, | |
| const label startFacei, | |
| const label startEdgeI, | |
| boolList& pFacesHad | |
| ) const; | |
| public: | |
| // Constructors | |
| //- Construct from components | |
| PrimitivePatch | |
| ( | |
| const FaceList& faces, | |
| const Field<PointType>& points | |
| ); | |
| //- Move constructor from components | |
| PrimitivePatch | |
| ( | |
| FaceList&& faces, | |
| Field<PointType>&& points | |
| ); | |
| //- Construct from components, reuse storage | |
| PrimitivePatch | |
| ( | |
| FaceList& faces, | |
| Field<PointType>& points, | |
| const bool reuse | |
| ); | |
| //- Copy constructor | |
| PrimitivePatch | |
| ( | |
| const PrimitivePatch<FaceList, PointField>& | |
| ); | |
| //- Move constructor | |
| PrimitivePatch | |
| ( | |
| PrimitivePatch<FaceList, PointField>&& | |
| ); | |
| //- Construct and return a clone | |
| autoPtr<PrimitivePatch<FaceList, PointField>> clone() const | |
| { | |
| return autoPtr<PrimitivePatch<FaceList, PointField>> | |
| ( | |
| new PrimitivePatch<FaceList, PointField>(*this) | |
| ); | |
| } | |
| //- Destructor | |
| ~PrimitivePatch(); | |
| // Member Functions | |
| // Access | |
| //- Return reference to global points | |
| const Field<PointType>& points() const | |
| { | |
| return points_; | |
| } | |
| // Access functions for Topological data; no mesh required. | |
| //- Return number of points supporting patch faces | |
| label nPoints() const | |
| { | |
| return meshPoints().size(); | |
| } | |
| //- Return number of edges in patch | |
| label nEdges() const | |
| { | |
| return edges().size(); | |
| } | |
| //- Return list of edges, address into LOCAL point list | |
| const edgeList& edges() const; | |
| //- Number of internal edges | |
| label nInternalEdges() const; | |
| //- Is internal edge? | |
| bool isInternalEdge(const label edgeI) const | |
| { | |
| return edgeI < nInternalEdges(); | |
| } | |
| //- Return list of boundary points, | |
| // address into LOCAL point list | |
| const labelList& boundaryPoints() const; | |
| //- Return face-face addressing | |
| const labelListList& faceFaces() const; | |
| //- Return edge-face addressing | |
| const labelListList& edgeFaces() const; | |
| //- Return face-edge addressing | |
| const labelListList& faceEdges() const; | |
| //- Return point-edge addressing | |
| const labelListList& pointEdges() const; | |
| //- Return point-face addressing | |
| const labelListList& pointFaces() const; | |
| //- Return patch faces addressing into local point list | |
| const List<FaceType>& localFaces() const; | |
| // Addressing into mesh | |
| //- Return labelList of mesh points in patch. They are constructed | |
| // walking through the faces in incremental order and not sorted | |
| // anymore. | |
| const labelList& meshPoints() const; | |
| //- Mesh point map. Given the global point index find its | |
| // location in the patch | |
| const Map<label>& meshPointMap() const; | |
| //- Return pointField of points in patch | |
| const Field<PointType>& localPoints() const; | |
| //- Return orders the local points for most efficient search | |
| const labelList& localPointOrder() const; | |
| //- Given a global point index, return the local point index. | |
| // If the point is not found, return -1 | |
| label whichPoint(const label gp) const; | |
| //- Given an edge in local point labels, return its | |
| // index in the edge list. If the edge is not found, return -1 | |
| label whichEdge(const edge&) const; | |
| //- Return labels of patch edges in the global edge list using | |
| // cell addressing | |
| labelList meshEdges | |
| ( | |
| const edgeList& allEdges, | |
| const labelListList& cellEdges, | |
| const labelList& faceCells | |
| ) const; | |
| //- Return labels of patch edges in the global edge list using | |
| // basic edge addressing. | |
| labelList meshEdges | |
| ( | |
| const edgeList& allEdges, | |
| const labelListList& pointEdges | |
| ) const; | |
| //- Return face centres for patch | |
| const Field<PointType>& faceCentres() const; | |
| //- Return face areas for patch | |
| const Field<PointType>& faceAreas() const; | |
| //- Return face normals for patch | |
| const Field<PointType>& faceNormals() const; | |
| //- Return point normals for patch | |
| const Field<PointType>& pointNormals() const; | |
| // Other patch operations | |
| //- Project vertices of patch onto another patch | |
| template<class ToPatch> | |
| List<objectHit> projectPoints | |
| ( | |
| const ToPatch& targetPatch, | |
| const Field<PointType>& projectionDirection, | |
| const intersection::algorithm = | |
| intersection::algorithm::fullRay, | |
| const intersection::direction = | |
| intersection::direction::vector | |
| ) const; | |
| //- Project vertices of patch onto another patch | |
| template<class ToPatch> | |
| List<objectHit> projectFaceCentres | |
| ( | |
| const ToPatch& targetPatch, | |
| const Field<PointType>& projectionDirection, | |
| const intersection::algorithm = | |
| intersection::algorithm::fullRay, | |
| const intersection::direction = | |
| intersection::direction::vector | |
| ) const; | |
| //- Return list of closed loops of boundary vertices. | |
| // Edge loops are given as ordered lists of vertices | |
| // in local addressing | |
| const labelListList& edgeLoops() const; | |
| // Check | |
| //- Calculate surface type formed by patch. | |
| // Types: | |
| // - all edges have two neighbours (manifold) | |
| // - some edges have more than two neighbours (illegal) | |
| // - other (open) | |
| surfaceTopo surfaceType() const; | |
| //- Check surface formed by patch for manifoldness (see above). | |
| // Return true if any incorrect edges are found. | |
| // Insert vertices of incorrect edges into set. | |
| bool checkTopology | |
| ( | |
| const bool report = false, | |
| labelHashSet* setPtr = nullptr | |
| ) const; | |
| //- Checks primitivePatch for faces sharing point but not edge. | |
| // This denotes a surface that is pinched at a single point | |
| // (test for pinched at single edge is already in PrimitivePatch) | |
| // Returns true if this situation found and puts conflicting | |
| // (mesh)point in set. Based on all the checking routines in | |
| // primitiveMesh. | |
| bool checkPointManifold | |
| ( | |
| const bool report = false, | |
| labelHashSet* setPtr = nullptr | |
| ) const; | |
| // Edit | |
| void clearOut(); | |
| void clearGeom(); | |
| void clearTopology(); | |
| void clearPatchMeshAddr(); | |
| // Member Operators | |
| //- Assignment operator | |
| void operator= | |
| ( | |
| const PrimitivePatch<FaceList, PointField>& | |
| ); | |
| //- Move assignment operator | |
| void operator= | |
| ( | |
| PrimitivePatch<FaceList, PointField>&& | |
| ); | |
| }; | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| } // End namespace Foam | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // ************************************************************************* // | |