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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "treeBoundBox.H"
#include "randomGenerator.H"
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
inline Foam::treeBoundBox::treeBoundBox()
:
boundBox()
{}
inline Foam::treeBoundBox::treeBoundBox(const point& min, const point& max)
:
boundBox(min, max)
{}
inline Foam::treeBoundBox::treeBoundBox(const boundBox& bb)
:
boundBox(bb)
{}
inline Foam::treeBoundBox::treeBoundBox(Istream& is)
:
boundBox(is)
{}
inline Foam::treeBoundBox::treeBoundBox(const dictionary& dict)
:
boundBox(dict)
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
inline Foam::scalar Foam::treeBoundBox::typDim() const
{
return avgDim();
}
inline Foam::point Foam::treeBoundBox::corner(const direction octant) const
{
return point
(
(octant & octantBit::rightHalf) ? max().x() : min().x(),
(octant & octantBit::topHalf) ? max().y() : min().y(),
(octant & octantBit::frontHalf) ? max().z() : min().z()
);
}
// Returns octant in which point resides. Reverse of subBbox.
inline Foam::direction Foam::treeBoundBox::subOctant(const point& pt) const
{
return subOctant(midpoint(), pt);
}
// Returns octant in which point resides. Reverse of subBbox.
// Precalculated midpoint
inline Foam::direction Foam::treeBoundBox::subOctant
(
const point& mid,
const point& pt
)
{
direction octant = 0;
if (pt.x() > mid.x())
{
octant |= octantBit::rightHalf;
}
if (pt.y() > mid.y())
{
octant |= octantBit::topHalf;
}
if (pt.z() > mid.z())
{
octant |= octantBit::frontHalf;
}
return octant;
}
// Returns octant in which point resides. Reverse of subBbox.
// Flags point exactly on edge.
inline Foam::direction Foam::treeBoundBox::subOctant
(
const point& pt,
bool& onEdge
) const
{
return subOctant(midpoint(), pt, onEdge);
}
// Returns octant in which point resides. Reverse of subBbox.
// Precalculated midpoint
inline Foam::direction Foam::treeBoundBox::subOctant
(
const point& mid,
const point& pt,
bool& onEdge
)
{
direction octant = 0;
onEdge = false;
if (pt.x() > mid.x())
{
octant |= octantBit::rightHalf;
}
else if (pt.x() == mid.x())
{
onEdge = true;
}
if (pt.y() > mid.y())
{
octant |= octantBit::topHalf;
}
else if (pt.y() == mid.y())
{
onEdge = true;
}
if (pt.z() > mid.z())
{
octant |= octantBit::frontHalf;
}
else if (pt.z() == mid.z())
{
onEdge = true;
}
return octant;
}
// Returns octant in which intersection resides.
// Precalculated midpoint. If the point is on the dividing line between
// the octants the direction vector determines which octant to use
// (i.e. in which octant the point would be if it were moved along dir)
inline Foam::direction Foam::treeBoundBox::subOctant
(
const point& mid,
const vector& dir,
const point& pt,
bool& onEdge
)
{
direction octant = 0;
onEdge = false;
if (pt.x() > mid.x())
{
octant |= octantBit::rightHalf;
}
else if (pt.x() == mid.x())
{
onEdge = true;
if (dir.x() > 0)
{
octant |= octantBit::rightHalf;
}
}
if (pt.y() > mid.y())
{
octant |= octantBit::topHalf;
}
else if (pt.y() == mid.y())
{
onEdge = true;
if (dir.y() > 0)
{
octant |= octantBit::topHalf;
}
}
if (pt.z() > mid.z())
{
octant |= octantBit::frontHalf;
}
else if (pt.z() == mid.z())
{
onEdge = true;
if (dir.z() > 0)
{
octant |= octantBit::frontHalf;
}
}
return octant;
}
// Returns reference to octantOrder which defines the
// order to do the search.
inline void Foam::treeBoundBox::searchOrder
(
const point& pt,
FixedList<direction,8>& octantOrder
) const
{
vector dist = midpoint() - pt;
direction octant = 0;
if (dist.x() < 0)
{
octant |= octantBit::rightHalf;
dist.x() *= -1;
}
if (dist.y() < 0)
{
octant |= octantBit::topHalf;
dist.y() *= -1;
}
if (dist.z() < 0)
{
octant |= octantBit::frontHalf;
dist.z() *= -1;
}
direction min = 0;
direction mid = 0;
direction max = 0;
if (dist.x() < dist.y())
{
if (dist.y() < dist.z())
{
min = octantBit::rightHalf;
mid = octantBit::topHalf;
max = octantBit::frontHalf;
}
else if (dist.z() < dist.x())
{
min = octantBit::frontHalf;
mid = octantBit::rightHalf;
max = octantBit::topHalf;
}
else
{
min = octantBit::rightHalf;
mid = octantBit::frontHalf;
max = octantBit::topHalf;
}
}
else
{
if (dist.z() < dist.y())
{
min = octantBit::frontHalf;
mid = octantBit::topHalf;
max = octantBit::rightHalf;
}
else if (dist.x() < dist.z())
{
min = octantBit::topHalf;
mid = octantBit::rightHalf;
max = octantBit::frontHalf;
}
else
{
min = octantBit::topHalf;
mid = octantBit::frontHalf;
max = octantBit::rightHalf;
}
}
// Primary subOctant
octantOrder[0] = octant;
// subOctants joined to the primary by faces.
octantOrder[1] = octant ^ min;
octantOrder[2] = octant ^ mid;
octantOrder[3] = octant ^ max;
// subOctants joined to the primary by edges.
octantOrder[4] = octantOrder[1] ^ mid;
octantOrder[5] = octantOrder[1] ^ max;
octantOrder[6] = octantOrder[2] ^ max;
// subOctants joined to the primary by corner.
octantOrder[7] = octantOrder[4] ^ max;
}
inline Foam::treeBoundBox Foam::treeBoundBox::extend(const scalar s) const
{
// Numbers that don't approximate rational fractions with which to make the
// box asymmetric. These are between one and two.
static const vector a((sqrt(5.0) + 1)/2, sqrt(2.0), (sqrt(13.0) - 1)/2);
static const vector b(a.y(), a.z(), a.x());
treeBoundBox bb(*this);
const scalar delta = s*Foam::mag(bb.span());
bb.min() -= Foam::max(delta*a, vector::uniform(rootVSmall));
bb.max() += Foam::max(delta*b, vector::uniform(rootVSmall));
return bb;
}
// ************************************************************************* //