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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::facePointPatch
Description
A pointPatch based on a polyPatch
SourceFiles
facePointPatch.C
newPointPatch.C
\*---------------------------------------------------------------------------*/
#ifndef facePointPatch_H
#define facePointPatch_H
#include "pointPatch.H"
#include "polyPatch.H"
#include "autoPtr.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
class processorPointPatch;
class cyclicPointPatch;
/*---------------------------------------------------------------------------*\
Class facePointPatch Declaration
\*---------------------------------------------------------------------------*/
class facePointPatch
:
public pointPatch
{
protected:
// Protected data
//- Reference to the underlying polyPatch
const polyPatch& poly_;
// Protected Member Functions
//- Initialise the calculation of the patch geometry
virtual void initCalcGeometry(PstreamBuffers&);
//- Calculate the patch geometry
virtual void calcGeometry(PstreamBuffers&);
//- Initialise the patches for moving points
virtual void initMovePoints(PstreamBuffers&, const pointField&);
//- Correct patches after moving points
virtual void movePoints(PstreamBuffers&, const pointField&);
//- Initialise the update of the patch topology
virtual void initTopoChange(PstreamBuffers&);
//- Update of the patch topology
virtual void topoChange(PstreamBuffers&);
public:
// Declare friendship with the coupledPointPatches to allow them to extend
// the set of points with those not associated with faces
friend class processorPointPatch;
friend class cyclicPointPatch;
//- Runtime type information
TypeName(polyPatch::typeName_());
// Declare run-time constructor selection tables
declareRunTimeSelectionTable
(
autoPtr,
facePointPatch,
polyPatch,
(const polyPatch& patch, const pointBoundaryMesh& bm),
(patch, bm)
);
// Constructors
//- Construct from polyPatch
facePointPatch
(
const polyPatch&,
const pointBoundaryMesh&
);
//- Disallow default bitwise copy construction
facePointPatch(const facePointPatch&) = delete;
// Selectors
//- Return a pointer to a new patch created on freestore from polyPatch
static autoPtr<facePointPatch> New
(
const polyPatch&,
const pointBoundaryMesh&
);
//- Destructor
virtual ~facePointPatch()
{}
// Member Functions
//- Return the polyPatch
const polyPatch& poly() const
{
return poly_;
}
//- Return name
virtual const word& name() const
{
return poly_.name();
}
//- Return size
virtual label size() const
{
return meshPoints().size();
}
//- Return the index of this patch in the pointBoundaryMesh
virtual label index() const
{
return poly_.index();
}
//- Return true if this patch field is coupled
virtual bool coupled() const
{
return poly_.coupled();
}
//- Return mesh points
virtual const labelList& meshPoints() const
{
return poly_.meshPoints();
}
//- Return pointField of points in patch
virtual const pointField& localPoints() const
{
return poly_.localPoints();
}
//- Return point unit normals
virtual const vectorField& pointNormals() const
{
return poly_.pointNormals();
}
// Member Operators
//- Disallow default bitwise assignment
void operator=(const facePointPatch&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //