OpenFOAM-dev / data /src /meshTools /PrimitiveOldTimePatch /PrimitiveOldTimePatch.H
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2022-2023 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
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under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::PrimitiveOldTimePatch
Description
SourceFiles
PrimitiveOldTimePatch.C
\*---------------------------------------------------------------------------*/
#ifndef PrimitiveOldTimePatch_H
#define PrimitiveOldTimePatch_H
#include "PrimitivePatch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Trait to determine what face list should be used for the old-time patch
template<class Container>
struct UFaceList;
template<class Face>
struct UFaceList<UList<Face>> { typedef UList<Face> type; };
template<class Face>
struct UFaceList<List<Face>> : public UFaceList<UList<Face>> {};
template<class Face>
struct UFaceList<SubList<Face>> : public UFaceList<UList<Face>> {};
template<class Face>
struct UFaceList<UIndirectList<Face>> { typedef UIndirectList<Face> type; };
template<class Face>
struct UFaceList<IndirectList<Face>> : public UFaceList<UIndirectList<Face>> {};
/*---------------------------------------------------------------------------*\
Class PrimitiveOldTimePatch Declaration
\*---------------------------------------------------------------------------*/
template<class FaceList, class PointField>
class PrimitiveOldTimePatch
:
public PrimitivePatch<FaceList, PointField>
{
public:
// Public Typedefs
using typename PrimitivePatch<FaceList, PointField>::FaceListType;
using typename PrimitivePatch<FaceList, PointField>::FaceType;
using typename PrimitivePatch<FaceList, PointField>::PointFieldType;
using typename PrimitivePatch<FaceList, PointField>::PointType;
private:
// Private Typedefs
typedef
PrimitivePatch
<
typename UFaceList<FaceListType>::type,
const Field<PointType>&
>
patch0Type;
// Private Data
//- Stored old-time points
autoPtr<Field<PointType>> points0Ptr_;
//- Reference to global list of old-time points
const Field<PointType>& points0_;
//- Engine for calculating old-time geometry. Note: Methods that
// generate topology should not be called here. The base patch should
// have all the necessary topology available. The calculation of some
// geometric quantities requires topological data to be available. In
// these cases, special steps need to be taken here to make sure that
// the old-time patch object does not generate duplicate topology.
autoPtr<patch0Type> patch0Ptr_;
//- Points local to patch
mutable Field<PointType>* localPoints0Ptr_;
public:
// Constructors
//- Construct from components
PrimitiveOldTimePatch
(
const FaceList& faces,
const Field<PointType>& points,
const Field<PointType>& points0
);
//- Construct from patch and old-time points
PrimitiveOldTimePatch
(
const PrimitivePatch<FaceList, PointField>& patch,
const Field<PointType>& points0
);
//- Construct from components without old-time points
PrimitiveOldTimePatch
(
const FaceList& faces,
const Field<PointType>& points
);
//- Construct from patch without old-time points
PrimitiveOldTimePatch
(
const PrimitivePatch<FaceList, PointField>& patch
);
//- Copy constructor
PrimitiveOldTimePatch(const PrimitiveOldTimePatch& patch);
//- Move constructor
PrimitiveOldTimePatch(PrimitiveOldTimePatch&& patch);
//- Construct and return a clone
autoPtr<PrimitiveOldTimePatch<FaceList, PointField>> clone() const
{
return autoPtr<PrimitiveOldTimePatch<FaceList, PointField>>
(
new PrimitiveOldTimePatch<FaceList, PointField>(*this)
);
}
//- Destructor
virtual ~PrimitiveOldTimePatch();
// Member Functions
// Access
//- Return whether or not old-time geometry is available
bool has0() const
{
return patch0Ptr_.valid();
}
//- Return reference to old-time global points
const Field<PointType>& points0() const
{
return points0_;
}
// Geometry
//- Return pointField of old-time points in patch
const Field<PointType>& localPoints0() const;
//- Return old-time face centres for patch
const Field<PointType>& faceCentres0() const;
//- Return old-time face areas for patch
const Field<PointType>& faceAreas0() const;
//- Return old-time face normals for patch
const Field<PointType>& faceNormals0() const;
//- Return old-time point normals for patch
const Field<PointType>& pointNormals0() const;
// Edit
//- ...
void clearOut();
//- ...
void clearGeom();
//- Correct patch after moving points
virtual void movePoints0(const Field<PointType>&);
// Member Operators
//- Disallow default bitwise assignment
void operator=(const PrimitiveOldTimePatch&) = delete;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "PrimitiveOldTimePatch.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //