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14.2 kB
| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| defineTypeNameAndDebug(treeDataFace, 0); | |
| scalar treeDataFace::tolSqr = sqr(1e-6); | |
| } | |
| // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // | |
| Foam::treeBoundBox Foam::treeDataFace::calcBb(const label facei) const | |
| { | |
| const pointField& points = mesh_.points(); | |
| const face& f = mesh_.faces()[facei]; | |
| treeBoundBox bb(points[f[0]], points[f[0]]); | |
| for (label fp = 1; fp < f.size(); fp++) | |
| { | |
| const point& p = points[f[fp]]; | |
| bb.min() = min(bb.min(), p); | |
| bb.max() = max(bb.max(), p); | |
| } | |
| return bb; | |
| } | |
| void Foam::treeDataFace::update() | |
| { | |
| forAll(faceLabels_, i) | |
| { | |
| isTreeFace_.set(faceLabels_[i], 1); | |
| } | |
| if (cacheBb_) | |
| { | |
| bbs_.setSize(faceLabels_.size()); | |
| forAll(faceLabels_, i) | |
| { | |
| bbs_[i] = calcBb(faceLabels_[i]); | |
| } | |
| } | |
| } | |
| // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // | |
| Foam::treeDataFace::treeDataFace | |
| ( | |
| const bool cacheBb, | |
| const primitiveMesh& mesh, | |
| const labelUList& faceLabels | |
| ) | |
| : | |
| mesh_(mesh), | |
| faceLabels_(faceLabels), | |
| isTreeFace_(mesh.nFaces(), 0), | |
| cacheBb_(cacheBb) | |
| { | |
| update(); | |
| } | |
| Foam::treeDataFace::treeDataFace | |
| ( | |
| const bool cacheBb, | |
| const primitiveMesh& mesh, | |
| labelList&& faceLabels | |
| ) | |
| : | |
| mesh_(mesh), | |
| faceLabels_(faceLabels), | |
| isTreeFace_(mesh.nFaces(), 0), | |
| cacheBb_(cacheBb) | |
| { | |
| update(); | |
| } | |
| Foam::treeDataFace::treeDataFace | |
| ( | |
| const bool cacheBb, | |
| const primitiveMesh& mesh | |
| ) | |
| : | |
| mesh_(mesh), | |
| faceLabels_(identityMap(mesh_.nFaces())), | |
| isTreeFace_(mesh.nFaces(), 0), | |
| cacheBb_(cacheBb) | |
| { | |
| update(); | |
| } | |
| Foam::treeDataFace::treeDataFace | |
| ( | |
| const bool cacheBb, | |
| const polyPatch& patch | |
| ) | |
| : | |
| mesh_(patch.mesh()), | |
| faceLabels_(identityMap(patch.start(), patch.size())), | |
| isTreeFace_(mesh_.nFaces(), 0), | |
| cacheBb_(cacheBb) | |
| { | |
| update(); | |
| } | |
| Foam::treeDataFace::findNearestOp::findNearestOp | |
| ( | |
| const indexedOctree<treeDataFace>& tree | |
| ) | |
| : | |
| tree_(tree) | |
| {} | |
| Foam::treeDataFace::findIntersectOp::findIntersectOp | |
| ( | |
| const indexedOctree<treeDataFace>& tree | |
| ) | |
| : | |
| tree_(tree) | |
| {} | |
| // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // | |
| Foam::pointField Foam::treeDataFace::shapePoints() const | |
| { | |
| pointField cc(faceLabels_.size()); | |
| forAll(faceLabels_, i) | |
| { | |
| cc[i] = mesh_.faceCentres()[faceLabels_[i]]; | |
| } | |
| return cc; | |
| } | |
| Foam::volumeType Foam::treeDataFace::getVolumeType | |
| ( | |
| const indexedOctree<treeDataFace>& oc, | |
| const point& sample | |
| ) const | |
| { | |
| // Need to determine whether sample is 'inside' or 'outside' | |
| // Done by finding nearest face. This gives back a face which is | |
| // guaranteed to contain nearest point. This point can be | |
| // - in interior of face: compare to face normal | |
| // - on edge of face: compare to edge normal | |
| // - on point of face: compare to point normal | |
| // Unfortunately the octree does not give us back the intersection point | |
| // or where on the face it has hit so we have to recreate all that | |
| // information. | |
| // Find nearest face to sample | |
| pointIndexHit info = oc.findNearest(sample, sqr(great)); | |
| if (info.index() == -1) | |
| { | |
| FatalErrorInFunction | |
| << "Could not find " << sample << " in octree." | |
| << abort(FatalError); | |
| } | |
| // Get actual intersection point on face | |
| label facei = faceLabels_[info.index()]; | |
| if (debug & 2) | |
| { | |
| Pout<< "getSampleType : sample:" << sample | |
| << " nearest face:" << facei; | |
| } | |
| const pointField& points = mesh_.points(); | |
| // Retest to classify where on face info is. Note: could be improved. We | |
| // already have point. | |
| const face& f = mesh_.faces()[facei]; | |
| const vector& area = mesh_.faceAreas()[facei]; | |
| const point& fc = mesh_.faceCentres()[facei]; | |
| pointHit curHit = f.nearestPoint(sample, points); | |
| const point& curPt = curHit.rawPoint(); | |
| // | |
| // 1] Check whether sample is above face | |
| // | |
| if (curHit.hit()) | |
| { | |
| // Nearest point inside face. Compare to face normal. | |
| if (debug & 2) | |
| { | |
| Pout<< " -> face hit:" << curPt | |
| << " comparing to face normal " << area << endl; | |
| } | |
| return indexedOctree<treeDataFace>::getSide(area, sample - curPt); | |
| } | |
| if (debug & 2) | |
| { | |
| Pout<< " -> face miss:" << curPt; | |
| } | |
| // | |
| // 2] Check whether intersection is on one of the face vertices or | |
| // face centre | |
| // | |
| const scalar typDimSqr = mag(area) + vSmall; | |
| forAll(f, fp) | |
| { | |
| if ((magSqr(points[f[fp]] - curPt)/typDimSqr) < tolSqr) | |
| { | |
| // Face intersection point equals face vertex fp | |
| // Calculate point normal (wrong: uses face normals instead of | |
| // triangle normals) | |
| const labelList& pFaces = mesh_.pointFaces()[f[fp]]; | |
| vector pointNormal(Zero); | |
| forAll(pFaces, i) | |
| { | |
| if (isTreeFace_.get(pFaces[i]) == 1) | |
| { | |
| vector n = mesh_.faceAreas()[pFaces[i]]; | |
| n /= mag(n) + vSmall; | |
| pointNormal += n; | |
| } | |
| } | |
| if (debug & 2) | |
| { | |
| Pout<< " -> face point hit :" << points[f[fp]] | |
| << " point normal:" << pointNormal | |
| << " distance:" | |
| << magSqr(points[f[fp]] - curPt)/typDimSqr << endl; | |
| } | |
| return indexedOctree<treeDataFace>::getSide | |
| ( | |
| pointNormal, | |
| sample - curPt | |
| ); | |
| } | |
| } | |
| if ((magSqr(fc - curPt)/typDimSqr) < tolSqr) | |
| { | |
| // Face intersection point equals face centre. Normal at face centre | |
| // is already average of face normals | |
| if (debug & 2) | |
| { | |
| Pout<< " -> centre hit:" << fc | |
| << " distance:" << magSqr(fc - curPt)/typDimSqr << endl; | |
| } | |
| return indexedOctree<treeDataFace>::getSide(area, sample - curPt); | |
| } | |
| // | |
| // 3] Get the 'real' edge the face intersection is on | |
| // | |
| const labelList& myEdges = mesh_.faceEdges()[facei]; | |
| forAll(myEdges, myEdgeI) | |
| { | |
| const edge& e = mesh_.edges()[myEdges[myEdgeI]]; | |
| pointHit edgeHit = | |
| line<point, const point&> | |
| ( | |
| points[e.start()], | |
| points[e.end()] | |
| ).nearestDist(sample); | |
| if ((magSqr(edgeHit.rawPoint() - curPt)/typDimSqr) < tolSqr) | |
| { | |
| // Face intersection point lies on edge e | |
| // Calculate edge normal (wrong: uses face normals instead of | |
| // triangle normals) | |
| const labelList& eFaces = mesh_.edgeFaces()[myEdges[myEdgeI]]; | |
| vector edgeNormal(Zero); | |
| forAll(eFaces, i) | |
| { | |
| if (isTreeFace_.get(eFaces[i]) == 1) | |
| { | |
| vector n = mesh_.faceAreas()[eFaces[i]]; | |
| n /= mag(n) + vSmall; | |
| edgeNormal += n; | |
| } | |
| } | |
| if (debug & 2) | |
| { | |
| Pout<< " -> real edge hit point:" << edgeHit.rawPoint() | |
| << " comparing to edge normal:" << edgeNormal | |
| << endl; | |
| } | |
| // Found face intersection point on this edge. Compare to edge | |
| // normal | |
| return indexedOctree<treeDataFace>::getSide | |
| ( | |
| edgeNormal, | |
| sample - curPt | |
| ); | |
| } | |
| } | |
| // | |
| // 4] Get the internal edge the face intersection is on | |
| // | |
| forAll(f, fp) | |
| { | |
| pointHit edgeHit = line<point, const point&> | |
| ( | |
| points[f[fp]], | |
| fc | |
| ).nearestDist(sample); | |
| if ((magSqr(edgeHit.rawPoint() - curPt)/typDimSqr) < tolSqr) | |
| { | |
| // Face intersection point lies on edge between two face triangles | |
| // Calculate edge normal as average of the two triangle normals | |
| vector e = points[f[fp]] - fc; | |
| vector ePrev = points[f[f.rcIndex(fp)]] - fc; | |
| vector eNext = points[f[f.fcIndex(fp)]] - fc; | |
| vector nLeft = ePrev ^ e; | |
| nLeft /= mag(nLeft) + vSmall; | |
| vector nRight = e ^ eNext; | |
| nRight /= mag(nRight) + vSmall; | |
| if (debug & 2) | |
| { | |
| Pout<< " -> internal edge hit point:" << edgeHit.rawPoint() | |
| << " comparing to edge normal " | |
| << 0.5*(nLeft + nRight) | |
| << endl; | |
| } | |
| // Found face intersection point on this edge. Compare to edge | |
| // normal | |
| return indexedOctree<treeDataFace>::getSide | |
| ( | |
| 0.5*(nLeft + nRight), | |
| sample - curPt | |
| ); | |
| } | |
| } | |
| if (debug & 2) | |
| { | |
| Pout<< "Did not find sample " << sample | |
| << " anywhere related to nearest face " << facei << endl | |
| << "Face:"; | |
| forAll(f, fp) | |
| { | |
| Pout<< " vertex:" << f[fp] << " coord:" << points[f[fp]] | |
| << endl; | |
| } | |
| } | |
| // Can't determine status of sample with respect to nearest face. | |
| // Either | |
| // - tolerances are wrong. (if e.g. face has zero area) | |
| // - or (more likely) surface is not closed. | |
| return volumeType::unknown; | |
| } | |
| // Check if any point on shape is inside cubeBb. | |
| bool Foam::treeDataFace::overlaps | |
| ( | |
| const label index, | |
| const treeBoundBox& cubeBb | |
| ) const | |
| { | |
| // 1. Quick rejection: bb does not intersect face bb at all | |
| if (cacheBb_) | |
| { | |
| if (!cubeBb.overlaps(bbs_[index])) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (!cubeBb.overlaps(calcBb(faceLabels_[index]))) | |
| { | |
| return false; | |
| } | |
| } | |
| const pointField& points = mesh_.points(); | |
| // 2. Check if one or more face points inside | |
| label facei = faceLabels_[index]; | |
| const face& f = mesh_.faces()[facei]; | |
| if (cubeBb.containsAny(points, f)) | |
| { | |
| return true; | |
| } | |
| // 3. Difficult case: all points are outside but connecting edges might | |
| // go through cube. Use triangle-bounding box intersection. | |
| const point& fc = mesh_.faceCentres()[facei]; | |
| forAll(f, fp) | |
| { | |
| bool triIntersects = triangleFuncs::intersectBb | |
| ( | |
| points[f[fp]], | |
| points[f[f.fcIndex(fp)]], | |
| fc, | |
| cubeBb | |
| ); | |
| if (triIntersects) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| void Foam::treeDataFace::findNearestOp::operator() | |
| ( | |
| const labelUList& indices, | |
| const point& sample, | |
| scalar& nearestDistSqr, | |
| label& minIndex, | |
| point& nearestPoint | |
| ) const | |
| { | |
| const treeDataFace& shape = tree_.shapes(); | |
| forAll(indices, i) | |
| { | |
| const label index = indices[i]; | |
| const face& f = shape.mesh().faces()[shape.faceLabels()[index]]; | |
| pointHit nearHit = f.nearestPoint(sample, shape.mesh().points()); | |
| scalar distSqr = sqr(nearHit.distance()); | |
| if (distSqr < nearestDistSqr) | |
| { | |
| nearestDistSqr = distSqr; | |
| minIndex = index; | |
| nearestPoint = nearHit.rawPoint(); | |
| } | |
| } | |
| } | |
| void Foam::treeDataFace::findNearestOp::operator() | |
| ( | |
| const labelUList& indices, | |
| const linePointRef& ln, | |
| treeBoundBox& tightest, | |
| label& minIndex, | |
| point& linePoint, | |
| point& nearestPoint | |
| ) const | |
| { | |
| NotImplemented; | |
| } | |
| bool Foam::treeDataFace::findIntersectOp::operator() | |
| ( | |
| const label index, | |
| const point& start, | |
| const point& end, | |
| point& intersectionPoint | |
| ) const | |
| { | |
| const treeDataFace& shape = tree_.shapes(); | |
| // Do quick rejection test | |
| if (shape.cacheBb_) | |
| { | |
| const treeBoundBox& faceBb = shape.bbs_[index]; | |
| if ((faceBb.posBits(start) & faceBb.posBits(end)) != 0) | |
| { | |
| // start and end in same block outside of faceBb. | |
| return false; | |
| } | |
| } | |
| const label facei = shape.faceLabels_[index]; | |
| const vector dir(end - start); | |
| pointHit inter = shape.mesh_.faces()[facei].intersection | |
| ( | |
| start, | |
| dir, | |
| shape.mesh_.faceCentres()[facei], | |
| shape.mesh_.points(), | |
| intersection::algorithm::halfRay | |
| ); | |
| if (inter.hit() && inter.distance() <= 1) | |
| { | |
| // Note: no extra test on whether intersection is in front of us | |
| // since using half_ray | |
| intersectionPoint = inter.hitPoint(); | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| // ************************************************************************* // | |