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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2011-2024 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::mappedPatchBase
Description
Engine and base class for poly patches which provides interpolative mapping
between two globally conforming poly patches
Example:
\verbatim
// (Settings inherited from mappedPatchBaseBase to identify the
// neighbouring region and patch)
...
// Patch-to-patch mapping method. How the interpolation addressing and
// weights are constructed. Likely to be "matching" if the patches are
// conformal, or "intersection" if they are not. Optional. If omitted,
// then it will be assumed that the patches are conformal, and an
// octree-based method will be used to construct the connections.
method matching; // nearest, intersection, inverseDistance
// Tolerance used to check the patches' global conformance (i.e., the
// conformance of the patches' entire surfaces, not of each pair of
// faces). Optional. Defaults to a small value.
matchTol 1e-4;
\endverbatim
See also
Foam::mappedPatchBaseBase
SourceFiles
mappedPatchBase.C
\*---------------------------------------------------------------------------*/
#ifndef mappedPatchBase_H
#define mappedPatchBase_H
#include "mappedPatchBaseBase.H"
#include "patchToPatch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class mappedPatchBase Declaration
\*---------------------------------------------------------------------------*/
class mappedPatchBase
:
public mappedPatchBaseBase
{
protected:
// Protected data
//- Are we using the tree mapping method, or a patch-to-patch
// intersection engine? The former is typically faster on small,
// pairs of patches with identical meshes. The latter is better
// parallelised and provides options for connecting patches with
// differing surface meshes.
const bool usingTree_;
//- Distributor (if using tree)
mutable autoPtr<distributionMap> treeMapPtr_;
//- Indices of the neighbouring patch faces who's values
// have to be supplied to the distribution map (if using tree)
mutable labelList treeNbrPatchFaceIndices_;
//- Patch-to-patch intersection engine (if using patch-to-patch)
mutable autoPtr<patchToPatch> patchToPatchPtr_;
//- Default Matching tolerance
static const scalar defaultMatchTol_;
//- Matching tolerance
const scalar matchTol_;
//- Is the mapping engine up to date? Zero if out of date. One if out
// of date (or potentially not out of date) because of motion. Two if
// up to date.
mutable label mappingIsValid_;
//- If the neighbour's mapping engine (if there is one) up to date?
mutable label nbrMappingIsValid_;
// Protected Member Functions
//- Get the face-areas for this patch
virtual tmp<vectorField> patchFaceAreas() const;
//- Get the face-centres for this patch
virtual tmp<pointField> patchFaceCentres() const;
//- Get the local points for this patch
virtual tmp<pointField> patchLocalPoints() const;
//- Get the face-areas for the neighbour patch
tmp<vectorField> nbrPatchFaceAreas() const;
//- Get the face-centres for the neighbour patch
tmp<pointField> nbrPatchFaceCentres() const;
//- Get the local points for the neighbour patch
tmp<pointField> nbrPatchLocalPoints() const;
//- Return whether or not the mapping is valid
bool mappingIsValid() const;
//- Calculate mapping
void calcMapping() const;
//- Clear out data on mesh change
virtual void clearOut() const;
//- Return whether or not the neighbour patch is of mapped type
inline bool nbrPatchIsMapped() const;
//- Get the mapped neighbouring patch
inline const mappedPatchBase& nbrMappedPatch() const;
//- Determine whether the neighbouring patch maps from this patch in
// the same way as this patch maps from its neighbour
inline bool symmetric() const;
public:
//- Runtime type information
TypeName("mappedPatchBase");
// Constructors
//- Construct from patch
mappedPatchBase(const polyPatch&);
//- Construct from components
mappedPatchBase
(
const polyPatch& pp,
const word& nbrRegionName,
const word& nbrPatchName,
const cyclicTransform& transform
);
//- Construct from dictionary
mappedPatchBase
(
const polyPatch& pp,
const dictionary& dict,
const transformType tt
);
//- Construct as copy, resetting patch
mappedPatchBase(const polyPatch&, const mappedPatchBase&);
//- Destructor
virtual ~mappedPatchBase();
// Member Functions
// Casting
//- Cast the given polyPatch to a mappedPatchBase. Handle errors.
static const mappedPatchBase& getMap(const polyPatch& patch);
// Edit
//- Clear out data on mesh change
void clearOut(const bool move);
// Distribute
//- Map/interpolate the neighbour patch field to this patch
template<class Type>
tmp<Field<Type>> fromNeighbour(const Field<Type>& nbrFld) const;
//- Map/interpolate the neighbour patch field to this patch
template<class Type>
tmp<Field<Type>> fromNeighbour
(
const tmp<Field<Type>>& nbrFld
) const;
//- Map/interpolate patch field to the neighbour patch
template<class Type>
tmp<Field<Type>> toNeighbour(const Field<Type>& fld) const;
//- Map/interpolate patch field to the neighbour patch
template<class Type>
tmp<Field<Type>> toNeighbour
(
const tmp<Field<Type>>& fld
) const;
// I/O
//- Write as a dictionary
virtual void write(Ostream&) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "mappedPatchBaseI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "mappedPatchBaseTemplates.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //