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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2021-2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| namespace triIntersect | |
| { | |
| //- The maximum dot product between a source point normal and a target plane | |
| // considered to be a valid, forward projection | |
| const scalar maxDot = - cos(degToRad(80)); | |
| //- Print 3x3 FixedListLists on one line | |
| template <class Type> | |
| Ostream& operator<<(Ostream& os, const FixedList<FixedList<Type, 3>, 3>& l) | |
| { | |
| os << token::BEGIN_LIST; | |
| forAll(l, i) | |
| { | |
| if (i) os << token::SPACE; | |
| os << l[i]; | |
| } | |
| os << token::END_LIST; | |
| return os; | |
| } | |
| //- Clip the given vector between values of 0 and 1, and also clip one minus | |
| // its component sum. Clipping is applied to groups of components. It is done | |
| // by moving the value linearly towards the value where all components in the | |
| // group, and one minus their sum, share the same value. | |
| vector clipped01(const vector x, const FixedList<label, 3> groups) | |
| { | |
| vector y(x); | |
| for (label group = 0; group < groups[findMax(groups)] + 1; ++ group) | |
| { | |
| label n = 1; | |
| forAll(x, i) | |
| { | |
| if (groups[i] == group) | |
| { | |
| n ++; | |
| } | |
| } | |
| if (n == 1) | |
| { | |
| continue; | |
| } | |
| else if (n == 2) | |
| { | |
| forAll(x, i) | |
| { | |
| if (groups[i] == group) | |
| { | |
| y[i] = min(max(x[i], 0), 1); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| scalar xn = 1; | |
| forAll(x, i) | |
| { | |
| if (groups[i] == group) | |
| { | |
| xn -= x[i]; | |
| } | |
| } | |
| scalar phi = 0; | |
| forAll(x, i) | |
| { | |
| if (groups[i] == group) | |
| { | |
| if (x[i] < 0) | |
| { | |
| phi = max(phi, n*x[i]/(n*x[i] - 1)); | |
| } | |
| } | |
| } | |
| if (xn < 0) | |
| { | |
| phi = max(phi, n*xn/(n*xn - 1)); | |
| } | |
| forAll(x, i) | |
| { | |
| if (groups[i] == group) | |
| { | |
| y[i] = min(max((1 - phi)*x[i] + phi/n, 0), 1); | |
| } | |
| } | |
| } | |
| } | |
| return y; | |
| } | |
| //- Solve a projection equation given a value of the t variable | |
| vector solveProjectionGivenT | |
| ( | |
| const vector& C, | |
| const vector& Ct, | |
| const vector& Cu, | |
| const vector& Cv, | |
| const vector& Ctu, | |
| const vector& Ctv, | |
| const FixedList<label, 3> groups, | |
| const scalar t | |
| ) | |
| { | |
| // Solve a least squares problem for u and v | |
| const vector CCtt = C + Ct*t; | |
| const vector CuCtut = Cu + Ctu*t; | |
| const vector CvCtvt = Cv + Ctv*t; | |
| const tensor2D A | |
| ( | |
| CuCtut & CuCtut, CuCtut & CvCtvt, | |
| CvCtvt & CuCtut, CvCtvt & CvCtvt | |
| ); | |
| const vector2D B | |
| ( | |
| - CuCtut & CCtt, | |
| - CvCtvt & CCtt | |
| ); | |
| const scalar detA = det(A); | |
| const vector2D detAuv = cof(A) & B; | |
| const vector tuv | |
| ( | |
| t, | |
| protectedDivide(detAuv.x(), detA), | |
| protectedDivide(detAuv.y(), detA) | |
| ); | |
| // Apply group clipping | |
| return clipped01(tuv, groups); | |
| } | |
| //- Solve a projection equation | |
| Tuple2<bool, vector> solveProjection | |
| ( | |
| const vector& C, | |
| const vector& Ct, | |
| const vector& Cu, | |
| const vector& Cv, | |
| const vector& Ctu, | |
| const vector& Ctv, | |
| const FixedList<label, 3> groups | |
| ) | |
| { | |
| // Solve the cubic projection equation for t | |
| const Roots<3> tRoots = | |
| cubicEqn | |
| ( | |
| (Ct ^ Ctu) & Ctv, | |
| ((C ^ Ctu) & Ctv) + ((Ct ^ Cu) & Ctv) + ((Ct ^ Ctu) & Cv), | |
| ((C ^ Cu) & Ctv) + ((C ^ Ctu) & Cv) + ((Ct ^ Cu) & Cv), | |
| (C ^ Cu) & Cv | |
| ).roots(); | |
| // Solve the remaining problem for u and v | |
| label nTuvs = 0; | |
| FixedList<vector, 3> tuvs; | |
| forAll(tRoots, tRooti) | |
| { | |
| if (tRoots.type(tRooti) != rootType::real) continue; | |
| if (mag(tRoots[tRooti]) > great) continue; | |
| const vector tuv = | |
| solveProjectionGivenT | |
| ( | |
| C, | |
| Ct, | |
| Cu, | |
| Cv, | |
| Ctu, | |
| Ctv, | |
| {-1, -1, -1}, | |
| tRoots[tRooti] | |
| ); | |
| if (cmptMax(cmptMag(tuv)) > rootVGreat) continue; | |
| tuvs[nTuvs ++] = tuv; | |
| } | |
| // Apply clipping | |
| FixedList<scalar, 3> tuvClippage(NaN); | |
| for (label i = 0; i < nTuvs; ++ i) | |
| { | |
| const vector tuvOld = tuvs[i]; | |
| tuvs[i] = clipped01(tuvs[i], groups); | |
| tuvClippage[i] = cmptSum(cmptMag(tuvs[i] - tuvOld)); | |
| } | |
| // Sort so the least clipped roots come first | |
| for (label i = 0; i < nTuvs - 1; ++ i) | |
| { | |
| for (label j = 0; j < nTuvs - 1; ++ j) | |
| { | |
| if (tuvClippage[j] > tuvClippage[j + 1]) | |
| { | |
| Swap(tuvs[j], tuvs[j + 1]); | |
| Swap(tuvClippage[j], tuvClippage[j + 1]); | |
| } | |
| } | |
| } | |
| // Analyse each clipped solution value versus estimated error. If the | |
| // value is small relative to the error, then return success. | |
| for (label i = 0; i < nTuvs; ++ i) | |
| { | |
| const scalar t = tuvs[i].x(), u = tuvs[i].y(), v = tuvs[i].z(); | |
| const scalar magSqrF = | |
| magSqr(C + Ct*t + Cu*u + Cv*v + Ctu*t*u + Ctv*t*v); | |
| const scalar magSqrErrF = | |
| magSqr | |
| ( | |
| 1*cmptMag(C) | |
| + 2*cmptMag(Ct)*mag(t) | |
| + 2*cmptMag(Cu)*mag(u) | |
| + 2*cmptMag(Cv)*mag(v) | |
| + 3*cmptMag(Ctu)*mag(t)*mag(u) | |
| + 3*cmptMag(Ctv)*mag(t)*mag(v) | |
| )*small; | |
| if (magSqrF < magSqrErrF) | |
| { | |
| return Tuple2<bool, vector>(true, tuvs[i]); | |
| } | |
| } | |
| // No suitable roots were found. Return failure. | |
| return Tuple2<bool, vector>(false, vector::uniform(NaN)); | |
| } | |
| //- Calculate the non-dimensional offsets of the source points from the target | |
| // edges. These values are considered indicative only. The calculation is not | |
| // as reliable as that for the target point offsets from the source edges (see | |
| // below). The target point offsets should take precedence where possible. | |
| FixedList<FixedList<scalar, 3>, 3> srcTgtEdgeOffset | |
| ( | |
| const FixedList<point, 3>& srcPs, | |
| const FixedList<vector, 3>& srcNs, | |
| const FixedList<bool, 3>& srcOwns, | |
| const FixedList<point, 3>& tgtPs, | |
| const FixedList<bool, 3>& tgtOwns | |
| ) | |
| { | |
| FixedList<FixedList<scalar, 3>, 3> result; | |
| const triPointRef tgtTri(tgtPs[0], tgtPs[1], tgtPs[2]); | |
| const vector tgtN = tgtTri.normal(); | |
| // Check whether the intersections occur in a forward direction | |
| FixedList<bool, 3> srcFwd; | |
| forAll(srcPs, srcPi) | |
| { | |
| srcFwd[srcPi] = (srcNs[srcPi] & tgtN) < maxDot; | |
| } | |
| // For all forward projecting source points, determine the offset from the | |
| // target edges | |
| forAll(srcPs, srcPi) | |
| { | |
| if (srcFwd[srcPi]) | |
| { | |
| forAll(tgtPs, tgtEi) | |
| { | |
| const label tgtPi0 = tgtEi, tgtPi1 = (tgtEi + 1) % 3; | |
| result[srcPi][tgtEi] = | |
| srcPointTgtEdgeOffset | |
| ( | |
| srcPs[srcPi], | |
| srcNs[srcPi], | |
| {tgtPs[tgtPi0], tgtPs[tgtPi1]}, | |
| tgtOwns[tgtEi] | |
| ); | |
| } | |
| } | |
| } | |
| // For all backward projecting source points, initialise to outside | |
| // everything | |
| forAll(srcPs, srcPi) | |
| { | |
| if (!srcFwd[srcPi]) | |
| { | |
| result[srcPi] = {-vGreat, -vGreat, -vGreat}; | |
| } | |
| } | |
| // For source edges with one forward projecting and one backward | |
| // projecting point, compute the point and normal where the projection | |
| // direction changes and use this to determine the offset of the backward | |
| // projecting point | |
| forAll(srcPs, srcEi) | |
| { | |
| const label srcPi0 = srcEi, srcPi1 = (srcEi + 1) % 3; | |
| if (srcFwd[srcPi0] != srcFwd[srcPi1]) | |
| { | |
| // Get the source edge parameter and normal at the asymptote where | |
| // the normal switches sign relative to the target | |
| const scalar srcT = | |
| protectedDivide | |
| ( | |
| maxDot - (srcNs[srcPi0] & tgtN), | |
| (srcNs[srcPi1] - srcNs[srcPi0]) & tgtN | |
| ); | |
| const point srcP = (1 - srcT)*srcPs[srcPi0] + srcT*srcPs[srcPi1]; | |
| const vector srcN = (1 - srcT)*srcNs[srcPi0] + srcT*srcNs[srcPi1]; | |
| forAll(tgtPs, tgtEi) | |
| { | |
| const label tgtPi0 = tgtEi, tgtPi1 = (tgtEi + 1) % 3; | |
| result[srcFwd[srcPi0] ? srcPi1 : srcPi0][tgtEi] = | |
| srcPointTgtEdgeOffset | |
| ( | |
| srcP, | |
| srcN, | |
| {tgtPs[tgtPi0], tgtPs[tgtPi1]}, | |
| tgtOwns[tgtEi] | |
| ); | |
| } | |
| } | |
| } | |
| return result; | |
| } | |
| //- Calculate the non-dimensional offsets the target points from the source | |
| // edges. These values are considered definitive, and should take precedence | |
| // over the source point target edge offsets. | |
| FixedList<FixedList<scalar, 3>, 3> tgtSrcEdgeOffset | |
| ( | |
| const FixedList<point, 3>& srcPs, | |
| const FixedList<vector, 3>& srcNs, | |
| const FixedList<bool, 3>& srcOwns, | |
| const FixedList<point, 3>& tgtPs, | |
| const FixedList<bool, 3>& tgtOwns | |
| ) | |
| { | |
| FixedList<FixedList<scalar, 3>, 3> result; | |
| // For all target points, determine the offset from each source edge | |
| forAll(tgtPs, tgtPi) | |
| { | |
| forAll(srcPs, srcEi) | |
| { | |
| const label srcPi0 = srcEi, srcPi1 = (srcEi + 1) % 3; | |
| result[tgtPi][srcEi] = | |
| srcEdgeTgtPointOffset | |
| ( | |
| {srcPs[srcPi0], srcPs[srcPi1]}, | |
| {srcNs[srcPi0], srcNs[srcPi1]}, | |
| tgtPs[tgtPi], | |
| srcOwns[srcEi] | |
| ); | |
| } | |
| } | |
| return result; | |
| } | |
| //- Construct point-inside/outside-edge topology from a set of point-edge | |
| // offsets. Uses the sign of the offsets. | |
| FixedList<FixedList<label, 3>, 3> thisInOtherEdge | |
| ( | |
| const FixedList<FixedList<scalar, 3>, 3>& thisOtherEdgeOffset | |
| ) | |
| { | |
| FixedList<FixedList<label, 3>, 3> result; | |
| // Determine the edge association from the sign of the offset | |
| forAll(thisOtherEdgeOffset, thisPi) | |
| { | |
| forAll(thisOtherEdgeOffset[thisPi], otherEi) | |
| { | |
| result[thisPi][otherEi] = | |
| thisOtherEdgeOffset[thisPi][otherEi] > 0 ? +1 : -1; | |
| } | |
| } | |
| return result; | |
| } | |
| //- Construct point-inside/outside-triangle topology from a set of | |
| // point-inside/outside-edge topology | |
| FixedList<label, 3> thisInOtherTri | |
| ( | |
| const FixedList<FixedList<label, 3>, 3>& thisInOtherEdge | |
| ) | |
| { | |
| FixedList<label, 3> result; | |
| // Combine edge associations to get triangle associations | |
| forAll(thisInOtherEdge, thisPi) | |
| { | |
| result[thisPi] = count(thisInOtherEdge[thisPi], 1) == 3 ? +1 : -1; | |
| } | |
| return result; | |
| } | |
| //- Construct target-point-inside/outside-source-triangle topology from a set | |
| // of target-point-inside/outside-source-edge topology, and some additional | |
| // geometric information to handle cases where the source normal direction | |
| // is reversed relative to the target triangle | |
| FixedList<label, 3> tgtInSrcTri | |
| ( | |
| const FixedList<point, 3>& srcPs, | |
| const FixedList<vector, 3>& srcNs, | |
| const FixedList<point, 3>& tgtPs, | |
| const FixedList<FixedList<label, 3>, 3>& tgtInSrcEdge | |
| ) | |
| { | |
| const triPointRef tgtTri(tgtPs[0], tgtPs[1], tgtPs[2]); | |
| const vector tgtN = tgtTri.normal(); | |
| // Combine edge associations to get triangle associations | |
| FixedList<label, 3> result = thisInOtherTri(tgtInSrcEdge); | |
| // Filter to only include forward intersections | |
| forAll(tgtInSrcEdge, tgtPi) | |
| { | |
| if (result[tgtPi] == 1) | |
| { | |
| const barycentric2D srcTs = | |
| srcTriTgtPointIntersection(srcPs, srcNs, tgtPs[tgtPi]); | |
| const vector srcN = srcTriInterpolate(srcTs, srcNs); | |
| const bool tgtFwd = (srcN & tgtN) < maxDot; | |
| result[tgtPi] = tgtFwd ? +1 : -1; | |
| } | |
| } | |
| return result; | |
| } | |
| //- Override results of the srcInTgt/tgtInSrc calculations with explicit | |
| // connections between points on either side | |
| void thisIsOther | |
| ( | |
| const FixedList<label, 3>& thisOtherPis, | |
| FixedList<FixedList<label, 3>, 3>& thisInOtherEdge, | |
| FixedList<label, 3>& thisInOtherTri | |
| ) | |
| { | |
| forAll(thisOtherPis, thisPi) | |
| { | |
| const label otherPi = thisOtherPis[thisPi]; | |
| if (otherPi != -1) | |
| { | |
| const label otherEi0 = (otherPi + 2) % 3, otherEi1 = otherPi; | |
| thisInOtherTri[thisPi] = 0; | |
| thisInOtherEdge[thisPi][otherEi0] = 0; | |
| thisInOtherEdge[thisPi][otherEi1] = 0; | |
| } | |
| } | |
| } | |
| //- Calculate whether the points of the given source triangle project inside or | |
| // outside the opposing target triangle and its edges | |
| void srcInTgt | |
| ( | |
| const FixedList<point, 3>& srcPs, | |
| const FixedList<vector, 3>& srcNs, | |
| const FixedList<bool, 3>& srcOwns, | |
| const FixedList<label, 3>& srcTgtPis, | |
| const FixedList<point, 3>& tgtPs, | |
| const FixedList<bool, 3>& tgtOwns, | |
| FixedList<FixedList<label, 3>, 3>& srcInTgtEdge, | |
| FixedList<label, 3>& srcInTgtTri | |
| ) | |
| { | |
| const FixedList<FixedList<scalar, 3>, 3>& srcTgtEdgeOffset = | |
| triIntersect::srcTgtEdgeOffset(srcPs, srcNs, srcOwns, tgtPs, tgtOwns); | |
| srcInTgtEdge = thisInOtherEdge(srcTgtEdgeOffset); | |
| srcInTgtTri = thisInOtherTri(srcInTgtEdge); | |
| thisIsOther(srcTgtPis, srcInTgtEdge, srcInTgtTri); | |
| } | |
| //- Calculate whether the points of the given target triangle project inside or | |
| // outside the opposing source triangle and its edges | |
| void tgtInSrc | |
| ( | |
| const FixedList<point, 3>& srcPs, | |
| const FixedList<vector, 3>& srcNs, | |
| const FixedList<bool, 3>& srcOwns, | |
| const FixedList<point, 3>& tgtPs, | |
| const FixedList<bool, 3>& tgtOwns, | |
| const FixedList<label, 3>& tgtSrcPis, | |
| FixedList<FixedList<label, 3>, 3>& tgtInSrcEdge, | |
| FixedList<label, 3>& tgtInSrcTri | |
| ) | |
| { | |
| const FixedList<FixedList<scalar, 3>, 3>& tgtSrcEdgeOffset = | |
| triIntersect::tgtSrcEdgeOffset(srcPs, srcNs, srcOwns, tgtPs, tgtOwns); | |
| tgtInSrcEdge = thisInOtherEdge(tgtSrcEdgeOffset); | |
| tgtInSrcTri = triIntersect::tgtInSrcTri(srcPs, srcNs, tgtPs, tgtInSrcEdge); | |
| thisIsOther(tgtSrcPis, tgtInSrcEdge, tgtInSrcTri); | |
| } | |
| //- Order intersection locations into a polygon | |
| bool orderLocations | |
| ( | |
| const UList<location>& locations, | |
| bool isSrcEdge, | |
| const label i0, | |
| label& nVisited, | |
| boolList& visited, | |
| labelList& order | |
| ) | |
| { | |
| // Mark this location as visited | |
| order[nVisited ++] = i0; | |
| visited[i0] = true; | |
| // Get the index of the edge attached to this point | |
| const location& l0 = locations[i0]; | |
| const label ei0 = | |
| isSrcEdge | |
| ? (l0.isSrcPoint() ? l0.srcPointi() : l0.srcEdgei()) | |
| : (l0.isTgtPoint() ? (l0.tgtPointi() + 2) % 3 : l0.tgtEdgei()); | |
| // Terminate if connected back to the first location | |
| { | |
| const label i1 = order.first(); | |
| const location& l1 = locations[i1]; | |
| if | |
| ( | |
| i0 != order.first() | |
| && !(l1.isSrcNotTgtPoint() && !isSrcEdge) | |
| && !(l1.isTgtNotSrcPoint() && isSrcEdge) | |
| ) | |
| { | |
| const location& l1 = locations[i1]; | |
| const label ei1 = | |
| isSrcEdge | |
| ? (l1.isSrcPoint() ? (l1.srcPointi() + 2) % 3 : l1.srcEdgei()) | |
| : (l1.isTgtPoint() ? l1.tgtPointi() : l1.tgtEdgei()); | |
| if (ei0 == ei1) | |
| { | |
| return true; | |
| } | |
| } | |
| } | |
| // Search for the next connected location and recurse if found | |
| forAll(locations, i1) | |
| { | |
| if (!visited[i1]) | |
| { | |
| const location& l1 = locations[i1]; | |
| if | |
| ( | |
| !(l1.isSrcNotTgtPoint() && !isSrcEdge) | |
| && !(l1.isTgtNotSrcPoint() && isSrcEdge) | |
| ) | |
| { | |
| const label ei1 = | |
| isSrcEdge | |
| ? (l1.isSrcPoint() ? (l1.srcPointi() + 2) % 3 : l1.srcEdgei()) | |
| : (l1.isTgtPoint() ? l1.tgtPointi() : l1.tgtEdgei()); | |
| if (ei0 == ei1) | |
| { | |
| auto branch = [&](const bool isSrcEdge) | |
| { | |
| return orderLocations | |
| ( | |
| locations, | |
| isSrcEdge, | |
| i1, | |
| nVisited, | |
| visited, | |
| order | |
| ); | |
| }; | |
| if | |
| ( | |
| ( | |
| !l1.isSrcAndTgtPoint() | |
| && branch(l1.isIntersection() != isSrcEdge) | |
| ) | |
| || ( | |
| l1.isSrcAndTgtPoint() | |
| && (branch(true) || branch(false)) | |
| ) | |
| ) | |
| { | |
| return true; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // This branch failed to find a connected location. Un-visit this location. | |
| order[-- nVisited] = -1; | |
| visited[i0] = false; | |
| return false; | |
| } | |
| //- Construct the intersection topology | |
| bool generateLocations | |
| ( | |
| const FixedList<label, 3>& tgtSrcPis, | |
| const FixedList<FixedList<label, 3>, 3>& srcInTgtEdge, | |
| const FixedList<FixedList<label, 3>, 3>& tgtInSrcEdge, | |
| const FixedList<label, 3>& srcInTgtTri, | |
| const FixedList<label, 3>& tgtInSrcTri, | |
| DynamicList<location>& pointLocations | |
| ) | |
| { | |
| // Step 1: Process trivial rejection cases | |
| // If the entire target triangle is outside or on the same source edge | |
| // then there can be no intersection. | |
| forAll(srcInTgtEdge, srcEi) | |
| { | |
| bool outside = true; | |
| forAll(tgtInSrcEdge, tgtPi) | |
| { | |
| if (tgtInSrcEdge[tgtPi][srcEi] == 1) | |
| { | |
| outside = false; | |
| break; | |
| } | |
| } | |
| if (outside) | |
| { | |
| return true; | |
| } | |
| } | |
| // If all source points are outside all target edges this indicates | |
| // that the triangles are oppositely oriented, in which case there can | |
| // also be no intersection. | |
| if (count(srcInTgtEdge, {-1, -1, -1}) == 3) | |
| { | |
| return true; | |
| } | |
| // Step 2: Define point addition/checking functions | |
| // Add crossing point locations, inserting source points as necessary | |
| auto addPointLocations = [&pointLocations] | |
| ( | |
| const location l1, | |
| const location l2 = location(), | |
| const bool add = true | |
| ) | |
| { | |
| if (!pointLocations.empty()) | |
| { | |
| const location l0 = pointLocations.last(); | |
| if (l0.isIntersection() || l0.isSrcAndTgtPoint()) | |
| { | |
| const label srcEi0 = | |
| l0.isIntersection() | |
| ? l0.srcEdgei() | |
| : (l0.srcPointi() + 2) % 3; | |
| const label tgtEi0 = | |
| l0.isIntersection() | |
| ? l0.tgtEdgei() | |
| : l0.tgtPointi(); | |
| const label srcEi1 = | |
| l1.isIntersection() | |
| ? l1.srcEdgei() | |
| : l1.srcPointi(); | |
| const label tgtEi1 = | |
| l1.isIntersection() | |
| ? l1.tgtEdgei() | |
| : (l1.tgtPointi() + 2) % 3; | |
| if | |
| ( | |
| (l0.isIntersection() && l1.isIntersection()) | |
| || tgtEi0 != tgtEi1 | |
| ) | |
| { | |
| for | |
| ( | |
| label srcEj = srcEi0; | |
| srcEj != srcEi1; | |
| srcEj = (srcEj + 2) % 3 | |
| ) | |
| { | |
| pointLocations.append(location::srcPoint(srcEj)); | |
| } | |
| } | |
| } | |
| } | |
| if (add) | |
| { | |
| pointLocations.append(l1); | |
| if (!l2.isNull()) | |
| { | |
| pointLocations.append(l2); | |
| } | |
| } | |
| }; | |
| // One target point is within the source triangle and one is not | |
| auto inTriToOut = [&addPointLocations,&srcInTgtEdge] | |
| ( | |
| const label tgtEi, | |
| const label tgtOutSrcEi1, | |
| const label tgtOutSrcPi1, | |
| const bool reverse | |
| ) | |
| { | |
| const label srcEi = | |
| tgtOutSrcEi1 != -1 | |
| ? tgtOutSrcEi1 | |
| : srcInTgtEdge[tgtOutSrcPi1][tgtEi] == 1 | |
| ? (tgtOutSrcPi1 + 2*reverse) % 3 | |
| : (tgtOutSrcPi1 + 2*!reverse) % 3; | |
| addPointLocations(location::intersection(srcEi, tgtEi)); | |
| }; | |
| // One target point is a source point and the other is outside a source edge | |
| auto isPointToOutEdge = [&addPointLocations,&srcInTgtEdge] | |
| ( | |
| const label tgtEi, | |
| const label tgtIsSrcPi0, | |
| const label tgtOutSrcEi1, | |
| const bool reverse | |
| ) | |
| { | |
| const label srcEi0Next = (tgtIsSrcPi0 + 2*reverse) % 3; | |
| const label srcEi0Opp = (tgtIsSrcPi0 + 1) % 3; | |
| if | |
| ( | |
| srcInTgtEdge[(tgtIsSrcPi0 + 1) % 3][tgtEi] == -1 | |
| && srcInTgtEdge[(tgtIsSrcPi0 + 2) % 3][tgtEi] == -1 | |
| ) | |
| { | |
| return false; | |
| } | |
| if (tgtOutSrcEi1 == srcEi0Next) | |
| { | |
| return false; | |
| } | |
| if (tgtOutSrcEi1 == srcEi0Opp) | |
| { | |
| addPointLocations(location::intersection(srcEi0Opp, tgtEi)); | |
| } | |
| return true; | |
| }; | |
| // One target point is a source point and the other is outside a source | |
| // corner | |
| auto isPointToOutCorner = [] | |
| ( | |
| const label tgtEi, | |
| const label tgtIsSrcPi0, | |
| const label tgtOutSrcPi1, | |
| const bool reverse | |
| ) | |
| { | |
| return tgtOutSrcPi1 != (tgtIsSrcPi0 + 1 + reverse) % 3; | |
| }; | |
| // Both target points are outside source edges | |
| auto outEdgeToOutEdge = [&addPointLocations,&srcInTgtEdge] | |
| ( | |
| const label tgtEi, | |
| const label tgtOutSrcEi0, | |
| const label tgtOutSrcEi1 | |
| ) | |
| { | |
| const label srcPi = (5 - tgtOutSrcEi0 - tgtOutSrcEi1) % 3; | |
| if | |
| ( | |
| (tgtOutSrcEi0 != (tgtOutSrcEi1 + 1) % 3) | |
| && (srcInTgtEdge[srcPi][tgtEi] != 1) | |
| ) | |
| { | |
| return false; | |
| } | |
| if | |
| ( | |
| (tgtOutSrcEi0 == (tgtOutSrcEi1 + 1) % 3) | |
| != (srcInTgtEdge[srcPi][tgtEi] == 1) | |
| ) | |
| { | |
| addPointLocations | |
| ( | |
| location::intersection(tgtOutSrcEi0, tgtEi), | |
| location::intersection(tgtOutSrcEi1, tgtEi) | |
| ); | |
| } | |
| return true; | |
| }; | |
| // One target point is outside a source edge and the other is outside a | |
| // source corner | |
| auto outEdgeToOutCorner = [&addPointLocations,&srcInTgtEdge] | |
| ( | |
| const label tgtEi, | |
| const label tgtOutSrcEi0, | |
| const label tgtOutSrcPi1, | |
| const bool reverse | |
| ) | |
| { | |
| if (tgtOutSrcEi0 == tgtOutSrcPi1) | |
| { | |
| return !reverse; | |
| } | |
| if ((tgtOutSrcEi0 + 1) % 3 == tgtOutSrcPi1) | |
| { | |
| return reverse; | |
| } | |
| const label srcPi1Prev = (tgtOutSrcPi1 + 1 + !reverse) % 3; | |
| if (srcInTgtEdge[srcPi1Prev][tgtEi] == -1) | |
| { | |
| return false; | |
| } | |
| const label srcPi1Next = (tgtOutSrcPi1 + 1 + reverse) % 3; | |
| if (srcInTgtEdge[srcPi1Next][tgtEi] == 1) | |
| { | |
| return true; | |
| } | |
| location l1 = location::intersection(tgtOutSrcEi0, tgtEi); | |
| const label srcEi = | |
| srcInTgtEdge[tgtOutSrcPi1][tgtEi] == 1 | |
| ? (tgtOutSrcPi1 + 2*reverse) % 3 | |
| : (tgtOutSrcPi1 + 2*!reverse) % 3; | |
| location l2 = location::intersection(srcEi, tgtEi); | |
| if (reverse) | |
| { | |
| Swap(l1, l2); | |
| } | |
| addPointLocations(l1, l2); | |
| return true; | |
| }; | |
| // Both target points are outside source corners | |
| auto outCornerToOutCorner = [] | |
| ( | |
| const label tgtEi, | |
| const label tgtOutSrcPi0, | |
| const label tgtOutSrcPi1 | |
| ) | |
| { | |
| return tgtOutSrcPi0 != (tgtOutSrcPi1 + 2) % 3; | |
| }; | |
| // Step 3: Walk around the target edges to form the intersection polygon | |
| for (label tgtEi = 0; tgtEi < 3; tgtEi ++) | |
| { | |
| const label tgtPi0 = tgtEi, tgtPi1 = (tgtEi + 1) % 3; | |
| const bool tgtInSrcTri0 = tgtInSrcTri[tgtPi0] == 1; | |
| const bool tgtInSrcTri1 = tgtInSrcTri[tgtPi1] == 1; | |
| const label tgtIsSrcPi0 = | |
| tgtInSrcTri[tgtPi0] == 0 ? tgtSrcPis[tgtPi0] : -1; | |
| const label tgtIsSrcPi1 = | |
| tgtInSrcTri[tgtPi1] == 0 ? tgtSrcPis[tgtPi1] : -1; | |
| const label tgtOutSrcEi0 = | |
| count(tgtInSrcEdge[tgtPi0], -1) == 1 | |
| ? findIndex(tgtInSrcEdge[tgtPi0], -1) | |
| : -1; | |
| const label tgtOutSrcEi1 = | |
| count(tgtInSrcEdge[tgtPi1], -1) == 1 | |
| ? findIndex(tgtInSrcEdge[tgtPi1], -1) | |
| : -1; | |
| const label tgtOutSrcPi0 = | |
| count(tgtInSrcEdge[tgtPi0], -1) == 2 | |
| ? (findIndex(tgtInSrcEdge[tgtPi0], 1) + 2) % 3 | |
| : -1; | |
| const label tgtOutSrcPi1 = | |
| count(tgtInSrcEdge[tgtPi1], -1) == 2 | |
| ? (findIndex(tgtInSrcEdge[tgtPi1], 1) + 2) % 3 | |
| : -1; | |
| // Add the first point if it within or part of the source triangle | |
| if (tgtInSrcTri0) | |
| { | |
| pointLocations.append(location::tgtPoint(tgtPi0)); | |
| } | |
| if (tgtIsSrcPi0 != -1) | |
| { | |
| addPointLocations(location::srcTgtPoint(tgtIsSrcPi0, tgtPi0)); | |
| } | |
| // Add crossings | |
| if | |
| ( | |
| (tgtInSrcTri0 && tgtInSrcTri1) | |
| || (tgtOutSrcEi0 != -1 && tgtOutSrcEi0 == tgtOutSrcEi1) | |
| || (tgtOutSrcPi0 != -1 && tgtOutSrcPi0 == tgtOutSrcPi1) | |
| ) | |
| { | |
| // Both target points are in the same source quadrant. There is | |
| // nothing to check or to add. | |
| } | |
| else if | |
| ( | |
| (tgtInSrcTri0 && tgtIsSrcPi1 != -1) | |
| || (tgtIsSrcPi0 != -1 && tgtInSrcTri1) | |
| ) | |
| { | |
| // One target point is within the source triangle and one is a | |
| // source point. There is nothing to check or to add. | |
| } | |
| else if (tgtInSrcTri0 && (tgtOutSrcEi1 != -1 || tgtOutSrcPi1 != -1)) | |
| { | |
| // The first target point is within the source triangle and the | |
| // second is outside | |
| inTriToOut(tgtEi, tgtOutSrcEi1, tgtOutSrcPi1, 0); | |
| } | |
| else if ((tgtOutSrcEi0 != -1 || tgtOutSrcPi0 != -1) && tgtInSrcTri1) | |
| { | |
| // (reverse of previous clause) | |
| inTriToOut(tgtEi, tgtOutSrcEi0, tgtOutSrcPi0, 1); | |
| } | |
| else if (tgtIsSrcPi0 != -1 && tgtIsSrcPi1 != -1) | |
| { | |
| // Both target points are source points. Check the ordering is | |
| // compatible with an intersection. | |
| if (tgtIsSrcPi0 != (tgtIsSrcPi1 + 1) % 3) | |
| { | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| else if (tgtIsSrcPi0 != -1 && tgtOutSrcEi1 != -1) | |
| { | |
| // The first target point is a source point and the second is | |
| // outside a source edge | |
| if (!isPointToOutEdge(tgtEi, tgtIsSrcPi0, tgtOutSrcEi1, 0)) | |
| { | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| else if (tgtOutSrcEi0 != -1 && tgtIsSrcPi1 != -1) | |
| { | |
| // (reverse of previous clause) | |
| if (!isPointToOutEdge(tgtEi, tgtIsSrcPi1, tgtOutSrcEi0, 1)) | |
| { | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| else if (tgtIsSrcPi0 != -1 && tgtOutSrcPi1 != -1) | |
| { | |
| // The first target point is a source point and the second is | |
| // outside a source corner | |
| if (!isPointToOutCorner(tgtEi, tgtIsSrcPi0, tgtOutSrcPi1, 0)) | |
| { | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| else if (tgtOutSrcPi0 != -1 && tgtIsSrcPi1 != -1) | |
| { | |
| // (reverse of previous clause) | |
| if (!isPointToOutCorner(tgtEi, tgtIsSrcPi1, tgtOutSrcPi0, 1)) | |
| { | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| else if (tgtOutSrcEi0 != -1 && tgtOutSrcEi1 != -1) | |
| { | |
| // Both target points are outside source edges | |
| if (!outEdgeToOutEdge(tgtEi, tgtOutSrcEi0, tgtOutSrcEi1)) | |
| { | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| else if (tgtOutSrcEi0 != -1 && tgtOutSrcPi1 != -1) | |
| { | |
| // The first target point is outside a source edge and the | |
| // second is outside a source corner | |
| if (!outEdgeToOutCorner(tgtEi, tgtOutSrcEi0, tgtOutSrcPi1, 0)) | |
| { | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| else if (tgtOutSrcPi0 != -1 && tgtOutSrcEi1 != -1) | |
| { | |
| // (reverse of previous clause) | |
| if (!outEdgeToOutCorner(tgtEi, tgtOutSrcEi1, tgtOutSrcPi0, 1)) | |
| { | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| else if (tgtOutSrcPi0 != -1 && tgtOutSrcPi1 != -1) | |
| { | |
| // Both target points are outside source corners | |
| if (!outCornerToOutCorner(tgtEi, tgtOutSrcPi0, tgtOutSrcPi1)) | |
| { | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| // A target point is outside all source edges. The projection | |
| // has collapsed. | |
| pointLocations.clear(); | |
| return false; | |
| } | |
| } | |
| // Step 4: Complete the polygon by adding any remaining source points that | |
| // were not traversed during the walk of the target edges | |
| if (!pointLocations.empty()) | |
| { | |
| const location& l = pointLocations.first(); | |
| if (l.isIntersection() || l.isSrcAndTgtPoint()) | |
| { | |
| addPointLocations(l, location(), false); | |
| } | |
| } | |
| else | |
| { | |
| forAllReverse(srcInTgtEdge, srcPi) | |
| { | |
| pointLocations.append(location::srcPoint(srcPi)); | |
| } | |
| } | |
| // Step 5: The above walk was done around the target triangle, but the | |
| // result should be ordered in the direction of the source triangle, so the | |
| // list of locations must be reversed | |
| inplaceReverseList(pointLocations); | |
| return true; | |
| } | |
| //- Construct the intersection geometry | |
| void generateGeometry | |
| ( | |
| const FixedList<point, 3>& srcPs, | |
| const FixedList<vector, 3>& srcNs, | |
| const FixedList<point, 3>& tgtPs, | |
| DynamicList<point>& srcPoints, | |
| DynamicList<vector>& srcPointNormals, | |
| DynamicList<point>& tgtPoints, | |
| const DynamicList<location>& pointLocations | |
| ) | |
| { | |
| srcPoints.resize(pointLocations.size()); | |
| srcPointNormals.resize(pointLocations.size()); | |
| tgtPoints.resize(pointLocations.size()); | |
| forAll(pointLocations, pointi) | |
| { | |
| const location& l = pointLocations[pointi]; | |
| if (l.isSrcAndTgtPoint()) | |
| { | |
| const point& srcP = srcPs[l.srcPointi()]; | |
| const vector& srcN = srcNs[l.srcPointi()]; | |
| const point& tgtP = tgtPs[l.tgtPointi()]; | |
| srcPoints[pointi] = srcP; | |
| srcPointNormals[pointi] = srcN; | |
| tgtPoints[pointi] = tgtP; | |
| } | |
| else if (l.isSrcPoint()) | |
| { | |
| const point& srcP = srcPs[l.srcPointi()]; | |
| const vector& srcN = srcNs[l.srcPointi()]; | |
| barycentric2D tgtTs = | |
| srcPointTgtTriIntersection(srcP, srcN, tgtPs); | |
| // Force inside the target triangle | |
| if (cmptMin(tgtTs) < 0) | |
| { | |
| const direction iMin = findMin(tgtTs); | |
| const direction iMax = findMax(tgtTs); | |
| const direction iMid = 3 - iMin - iMax; | |
| if (tgtTs[iMid] < 0) | |
| { | |
| tgtTs[iMin] = 0; | |
| tgtTs[iMax] = 1; | |
| tgtTs[iMid] = 0; | |
| } | |
| else | |
| { | |
| const scalar t = tgtTs[iMax] + tgtTs[iMid]; | |
| tgtTs[iMin] = 0; | |
| tgtTs[iMax] /= t; | |
| tgtTs[iMid] /= t; | |
| } | |
| } | |
| srcPoints[pointi] = srcP; | |
| srcPointNormals[pointi] = srcN; | |
| tgtPoints[pointi] = tgtTriInterpolate(tgtTs, tgtPs); | |
| } | |
| else if (l.isTgtPoint()) | |
| { | |
| const point& tgtP = tgtPs[l.tgtPointi()]; | |
| const barycentric2D srcTs = | |
| srcTriTgtPointIntersection(srcPs, srcNs, tgtP); | |
| srcPoints[pointi] = srcTriInterpolate(srcTs, srcPs); | |
| srcPointNormals[pointi] = srcTriInterpolate(srcTs, srcNs); | |
| tgtPoints[pointi] = tgtP; | |
| } | |
| else // if (l.isIntersection()) | |
| { | |
| const label srcPi0 = l.srcEdgei(), srcPi1 = (srcPi0 + 1) % 3; | |
| const label tgtPi0 = l.tgtEdgei(), tgtPi1 = (tgtPi0 + 1) % 3; | |
| const Pair<scalar> ts = | |
| srcEdgeTgtEdgeIntersection | |
| ( | |
| {srcPs[srcPi0], srcPs[srcPi1]}, | |
| {srcNs[srcPi0], srcNs[srcPi1]}, | |
| {tgtPs[tgtPi0], tgtPs[tgtPi1]} | |
| ); | |
| const scalar srcT = ts.first(), tgtT = ts.second(); | |
| srcPoints[pointi] = | |
| (1 - srcT)*srcPs[srcPi0] + srcT*srcPs[srcPi1]; | |
| srcPointNormals[pointi] = | |
| (1 - srcT)*srcNs[srcPi0] + srcT*srcNs[srcPi1]; | |
| tgtPoints[pointi] = | |
| (1 - tgtT)*tgtPs[tgtPi0] + tgtT*tgtPs[tgtPi1]; | |
| } | |
| } | |
| } | |
| } // End namespace triIntersect | |
| } // End namespace Foam | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| void Foam::triIntersect::writeTriProjection | |
| ( | |
| const word& name, | |
| const FixedList<point, 3>& srcPs, | |
| const FixedList<vector, 3>& srcNs, | |
| const label nEdge, | |
| const label nNormal, | |
| const scalar lNormal | |
| ) | |
| { | |
| scalar lengthScale = 0; | |
| for (label i = 0; i < 3; ++ i) | |
| { | |
| lengthScale = max(lengthScale, mag(srcPs[i] - srcPs[(i + 1) % 3])); | |
| } | |
| const label nu = nEdge, nv = nNormal; | |
| const scalar u0 = 0, u1 = 1; | |
| const scalar v0 = -lNormal/2*lengthScale, v1 = lNormal/2*lengthScale; | |
| pointField ps(3*(nu + 1)*(nv + 1)); | |
| for (label i = 0; i < 3; ++ i) | |
| { | |
| const point& p0 = srcPs[i], & p1 = srcPs[(i + 1) % 3]; | |
| const vector& n0 = srcNs[i], & n1 = srcNs[(i + 1) % 3]; | |
| for (label iu = 0; iu <= nu; ++ iu) | |
| { | |
| const scalar u = u0 + (u1 - u0)*scalar(iu)/nu; | |
| for (label iv = 0; iv <= nv; ++ iv) | |
| { | |
| const scalar v = v0 + (v1 - v0)*scalar(iv)/nv; | |
| const vector x = p0 + (p1 - p0)*u + (n0 + (n1 - n0)*u)*v; | |
| ps[i*(nu + 1)*(nv + 1) + iu*(nv + 1) + iv] = x; | |
| } | |
| } | |
| } | |
| faceList fs(3*nu*nv); | |
| for (label i = 0; i < 3; ++ i) | |
| { | |
| for (label iu = 0; iu < nu; ++ iu) | |
| { | |
| for (label iv = 0; iv < nv; ++ iv) | |
| { | |
| fs[i*nu*nv + iu*nv + iv] = | |
| face | |
| ({ | |
| i*(nu + 1)*(nv + 1) + (nv + 1)*iu + iv, | |
| i*(nu + 1)*(nv + 1) + (nv + 1)*iu + iv + 1, | |
| i*(nu + 1)*(nv + 1) + (nv + 1)*(iu + 1) + iv + 1, | |
| i*(nu + 1)*(nv + 1) + (nv + 1)*(iu + 1) + iv | |
| }); | |
| } | |
| } | |
| } | |
| Info<< indent << "Writing face to " << name + ".vtk" << endl; | |
| vtkWritePolyData::write | |
| ( | |
| name + ".vtk", | |
| name, | |
| false, | |
| ps, | |
| labelList(), | |
| labelListList(), | |
| fs | |
| ); | |
| } | |
| Foam::scalar Foam::triIntersect::srcEdgeTgtPointOffset | |
| ( | |
| const Pair<point>& srcPs, | |
| const Pair<vector>& srcNs, | |
| const point& tgtP | |
| ) | |
| { | |
| const tensor A(srcPs[1] - srcPs[0], srcNs[0], srcNs[1]); | |
| const scalar detA = det(A); | |
| const tensor T(A.y()^A.z(), A.z()^A.x(), A.x()^A.y()); | |
| const vector detAY = T & (tgtP - srcPs[0]); | |
| const scalar Yx = protectedDivideAndClip01(detAY.x(), detA); | |
| const scalar offset = Yx*detAY.y() - (1 - Yx)*detAY.z(); | |
| return offset == 0 ? - vSmall : offset; | |
| } | |
| Foam::scalar Foam::triIntersect::srcEdgeTgtPointOffset | |
| ( | |
| const Pair<point>& srcPs, | |
| const Pair<vector>& srcNs, | |
| const point& tgtP, | |
| const bool srcDirection | |
| ) | |
| { | |
| if (srcDirection) | |
| { | |
| return srcEdgeTgtPointOffset(srcPs, srcNs, tgtP); | |
| } | |
| else | |
| { | |
| return - srcEdgeTgtPointOffset(reverse(srcPs), reverse(srcNs), tgtP); | |
| } | |
| } | |
| Foam::scalar Foam::triIntersect::srcPointTgtEdgeOffset | |
| ( | |
| const point& srcP, | |
| const vector& srcN, | |
| const Pair<point>& tgtPs | |
| ) | |
| { | |
| const tensor A(srcN, tgtPs[1] - tgtPs[0], srcN^(tgtPs[1] - tgtPs[0])); | |
| const scalar detA = det(A); | |
| const tensor T(A.y()^A.z(), A.z()^A.x(), A.x()^A.y()); | |
| const vector detAY = T & (tgtPs[0] - srcP); | |
| const scalar offset = protectedDivide(detAY.z(), detA); | |
| return offset == 0 ? - vSmall : offset; | |
| } | |
| Foam::scalar Foam::triIntersect::srcPointTgtEdgeOffset | |
| ( | |
| const point& srcP, | |
| const vector& srcN, | |
| const Pair<point>& tgtPs, | |
| const bool tgtDirection | |
| ) | |
| { | |
| if (tgtDirection) | |
| { | |
| return srcPointTgtEdgeOffset(srcP, srcN, tgtPs); | |
| } | |
| else | |
| { | |
| return - srcPointTgtEdgeOffset(srcP, srcN, reverse(tgtPs)); | |
| } | |
| } | |
| Foam::Pair<Foam::scalar> Foam::triIntersect::srcEdgeTgtEdgeIntersection | |
| ( | |
| const Pair<point>& srcPs, | |
| const Pair<vector>& srcNs, | |
| const Pair<point>& tgtPs | |
| ) | |
| { | |
| scalar srcT, tgtT; | |
| const Tuple2<bool, vector> solution = | |
| solveProjection | |
| ( | |
| srcPs[0] - tgtPs[0], | |
| srcPs[1] - srcPs[0], | |
| tgtPs[0] - tgtPs[1], | |
| srcNs[0], | |
| Zero, | |
| srcNs[1] - srcNs[0], | |
| {0, 1, -1} | |
| ); | |
| if (solution.first()) | |
| { | |
| // If the analytical solution succeeds, then use the result | |
| srcT = solution.second().x(); | |
| tgtT = solution.second().y(); | |
| } | |
| else | |
| { | |
| // If the analytical solution fails, then solve by bisection | |
| // !!! This method, whilst elegant, isn't sufficiently robust. The | |
| // srcPointTgtEdgeOffset calculation is not as reliable as | |
| // srcEdgeTgtPointOffset. So, we can't bisect the source edge to get | |
| // srcT and then reuse the solveProjectionGivenT stuff. We need to | |
| // bisect the target edge to get tgtT, and then have a specific process | |
| // for calculating srcT from tgtT. | |
| /* | |
| scalar srcT0 = 0, srcT1 = 1; | |
| const scalar o0 = srcPointTgtEdgeOffset(srcPs[0], srcNs[0], tgtPs); | |
| const scalar o1 = srcPointTgtEdgeOffset(srcPs[1], srcNs[1], tgtPs); | |
| const scalar s = o0 > o1 ? +1 : -1; | |
| for (label i = 0; i < ceil(std::log2(1/small)); ++ i) | |
| { | |
| const scalar srcT = (srcT0 + srcT1)/2; | |
| const vector srcP = (1 - srcT)*srcPs[0] + srcT*srcPs[1]; | |
| const vector srcN = (1 - srcT)*srcNs[0] + srcT*srcNs[1]; | |
| const scalar o = s*srcPointTgtEdgeOffset(srcP, srcN, tgtPs); | |
| if (o > 0) | |
| { | |
| srcT0 = srcT; | |
| } | |
| else | |
| { | |
| srcT1 = srcT; | |
| } | |
| } | |
| srcT = (srcT0 + srcT1)/2; | |
| tgtT = | |
| solveProjectionGivenT | |
| ( | |
| srcPs[0] - tgtPs[0], | |
| srcPs[1] - srcPs[0], | |
| tgtPs[0] - tgtPs[1], | |
| srcNs[0], | |
| Zero, | |
| srcNs[1] - srcNs[0], | |
| {0, 1, -1}, | |
| srcT | |
| ).y(); | |
| */ | |
| // !!! This method appears robust | |
| scalar tgtT0 = 0, tgtT1 = 1; | |
| const scalar o0 = srcEdgeTgtPointOffset(srcPs, srcNs, tgtPs[0]); | |
| const scalar o1 = srcEdgeTgtPointOffset(srcPs, srcNs, tgtPs[1]); | |
| const scalar s = o0 > o1 ? +1 : -1; | |
| for (label i = 0; i < ceil(std::log2(1/small)); ++ i) | |
| { | |
| const scalar tgtT = (tgtT0 + tgtT1)/2; | |
| const vector tgtP = (1 - tgtT)*tgtPs[0] + tgtT*tgtPs[1]; | |
| const scalar o = s*srcEdgeTgtPointOffset(srcPs, srcNs, tgtP); | |
| if (o > 0) | |
| { | |
| tgtT0 = tgtT; | |
| } | |
| else | |
| { | |
| tgtT1 = tgtT; | |
| } | |
| } | |
| tgtT = (tgtT0 + tgtT1)/2; | |
| // Solve for the corresponding source edge coordinate | |
| const vector srcDP = srcPs[1] - srcPs[0]; | |
| const vector tgtP = (1 - tgtT)*tgtPs[0] + tgtT*tgtPs[1]; | |
| const tensor A(srcDP, srcNs[0], srcNs[1]); | |
| const scalar detA = det(A); | |
| const vector Tx = A.y()^A.z(); | |
| const scalar magDetAYx = sign(detA)*(Tx & (tgtP - srcPs[0])); | |
| const scalar srcTStar = protectedDivideAndClip01(magDetAYx, mag(detA)); | |
| const vector srcN = (1 - srcTStar)*srcNs[0] + srcTStar*srcNs[1]; | |
| const vector srcDPPerpN = srcDP - (srcDP & srcN)*srcN; | |
| srcT = | |
| protectedDivideAndClip01 | |
| ( | |
| (tgtP - srcPs[0]) & srcDPPerpN, | |
| srcDP & srcDPPerpN | |
| ); | |
| } | |
| /* | |
| // Check that the points match | |
| { | |
| const point srcP = (1 - srcT)*srcPs[0] + srcT*srcPs[1]; | |
| const point srcN = (1 - srcT)*srcNs[0] + srcT*srcNs[1]; | |
| const point tgtP = (1 - tgtT)*tgtPs[0] + tgtT*tgtPs[1]; | |
| const scalar srcU = ((tgtP - srcP) & srcN)/magSqr(srcN); | |
| const point srcQ = srcP + srcU*srcN; | |
| Info<< "srcT=" << srcT << ", tgtT=" << tgtT | |
| << ", err=" << magSqr(srcQ - tgtP) << endl; | |
| } | |
| */ | |
| return Pair<scalar>(srcT, tgtT); | |
| } | |
| Foam::barycentric2D Foam::triIntersect::srcTriTgtPointIntersection | |
| ( | |
| const FixedList<point, 3>& srcPs, | |
| const FixedList<vector, 3>& srcNs, | |
| const point& tgtP | |
| ) | |
| { | |
| auto srcPN = [] | |
| ( | |
| const FixedList<vector, 3>& srcPNs, | |
| const vector2D& srcTs | |
| ) | |
| { | |
| const scalar srcT0 = 1 - srcTs.x() - srcTs.y(); | |
| return srcT0*srcPNs[0] + srcTs.x()*srcPNs[1] + srcTs.y()*srcPNs[2]; | |
| }; | |
| auto srcEdgePNs = [srcPN] | |
| ( | |
| const FixedList<vector, 3>& srcPNs, | |
| const vector2D& srcTs0, | |
| const vector2D& srcTs1 | |
| ) | |
| { | |
| return Pair<vector>(srcPN(srcPNs, srcTs0), srcPN(srcPNs, srcTs1)); | |
| }; | |
| auto offset = [&](const vector2D& srcTs0, const vector2D& srcTs1) | |
| { | |
| return srcEdgeTgtPointOffset | |
| ( | |
| srcEdgePNs(srcPs, srcTs0, srcTs1), | |
| srcEdgePNs(srcNs, srcTs0, srcTs1), | |
| tgtP | |
| ); | |
| }; | |
| const scalar oA = offset(vector2D(0, 0), vector2D(1, 0)); | |
| const scalar oB = offset(vector2D(1, 0), vector2D(0, 1)); | |
| const scalar oC = offset(vector2D(0, 1), vector2D(0, 0)); | |
| const FixedList<scalar, 3> offsets({oA, oB, oC}); | |
| // If inside the triangle (or outside if the triangle is inverted) ... | |
| if (offsets[findMin(offsets)] >= 0 || offsets[findMax(offsets)] <= 0) | |
| { | |
| scalar srcT, srcU; | |
| const Tuple2<bool, vector> solution = | |
| solveProjection | |
| ( | |
| srcPs[0] - tgtP, | |
| srcNs[0], | |
| srcPs[1] - srcPs[0], | |
| srcPs[2] - srcPs[0], | |
| srcNs[1] - srcNs[0], | |
| srcNs[2] - srcNs[0], | |
| {-1, 0, 0} | |
| ); | |
| if (solution.first()) | |
| { | |
| // If the analytical solution succeeds, then use the result | |
| srcT = solution.second().y(); | |
| srcU = solution.second().z(); | |
| } | |
| else | |
| { | |
| // If the analytical solution fails, then solve by bisection | |
| const scalar sign = offsets[findMin(offsets)] > 0 ? +1 : -1; | |
| vector2D srcTsA(0, 0), srcTsB(1, 0), srcTsC(0, 1); | |
| for (label i = 0; i < ceil(std::log2(1/small)); ++ i) | |
| { | |
| const vector2D srcTsAB = (srcTsA + srcTsB)/2; | |
| const vector2D srcTsBC = (srcTsB + srcTsC)/2; | |
| const vector2D srcTsCA = (srcTsC + srcTsA)/2; | |
| const scalar oA = sign*offset(srcTsCA, srcTsAB); | |
| const scalar oB = sign*offset(srcTsAB, srcTsBC); | |
| const scalar oC = sign*offset(srcTsBC, srcTsCA); | |
| const FixedList<scalar, 3> offsets({oA, oB, oC}); | |
| const label offsetMini = findMin(offsets); | |
| if (offsets[offsetMini] > 0) | |
| { | |
| srcTsA = srcTsAB; | |
| srcTsB = srcTsBC; | |
| srcTsC = srcTsCA; | |
| } | |
| else if (offsetMini == 0) | |
| { | |
| srcTsC = srcTsCA; | |
| srcTsB = srcTsAB; | |
| } | |
| else if (offsetMini == 1) | |
| { | |
| srcTsA = srcTsAB; | |
| srcTsC = srcTsBC; | |
| } | |
| else if (offsetMini == 2) | |
| { | |
| srcTsB = srcTsBC; | |
| srcTsA = srcTsCA; | |
| } | |
| } | |
| srcT = (srcTsA[0] + srcTsB[0] + srcTsC[0])/3; | |
| srcU = (srcTsA[1] + srcTsB[1] + srcTsC[1])/3; | |
| } | |
| return barycentric2D(1 - srcT - srcU, srcT, srcU); | |
| } | |
| // If outside an edge ... | |
| forAll(srcPs, srcEi) | |
| { | |
| const label srcEi0 = (srcEi + 2) % 3, srcEi1 = (srcEi + 1) % 3; | |
| if | |
| ( | |
| offsets[srcEi] <= 0 | |
| && offsets[srcEi0] >= 0 | |
| && offsets[srcEi1] >= 0 | |
| ) | |
| { | |
| const label srcPi0 = srcEi, srcPi1 = (srcEi + 1) % 3; | |
| const label srcPiOpp = (srcEi + 2) % 3; | |
| scalar srcT, srcU; | |
| const Tuple2<bool, vector> solution = | |
| solveProjection | |
| ( | |
| srcPs[srcPi0] - tgtP, | |
| srcPs[srcPi1] - srcPs[srcPi0], | |
| srcPs[srcPi0] - srcPs[srcPiOpp], | |
| srcNs[srcPi0], | |
| srcPs[srcPi1] - srcPs[srcPi0], | |
| srcNs[srcPi1] - srcNs[srcPi0], | |
| {0, -1, -1} | |
| ); | |
| if (solution.first()) | |
| { | |
| // If the analytical solution succeeds, then use the result | |
| srcT = solution.second().x(); | |
| srcU = solution.second().y(); | |
| } | |
| else | |
| { | |
| // If the analytical solution fails, then solve by bisection | |
| const vector2D srcTsOpp(srcPiOpp == 1, srcPiOpp == 2); | |
| const vector2D srcTs0(srcPi0 == 1, srcPi0 == 2); | |
| const vector2D srcTs1(srcPi1 == 1, srcPi1 == 2); | |
| scalar srcT0 = 0, srcT1 = 1; | |
| for (label i = 0; i < ceil(std::log2(1/small)); ++ i) | |
| { | |
| const scalar srcT = (srcT0 + srcT1)/2; | |
| const vector2D srcTs01(srcTs0*(1 - srcT) + srcTs1*srcT); | |
| const scalar o = offset(srcTsOpp, srcTs01); | |
| if (o > 0) | |
| { | |
| srcT0 = srcT; | |
| } | |
| else | |
| { | |
| srcT1 = srcT; | |
| } | |
| } | |
| srcT = (srcT0 + srcT1)/2; | |
| srcU = | |
| solveProjectionGivenT | |
| ( | |
| srcPs[srcPi0] - tgtP, | |
| srcPs[srcPi1] - srcPs[srcPi0], | |
| srcPs[srcPi0] - srcPs[srcPiOpp], | |
| srcNs[srcPi0], | |
| srcPs[srcPi1] - srcPs[srcPi0], | |
| srcNs[srcPi1] - srcNs[srcPi0], | |
| {0, -1, -1}, | |
| srcT | |
| ).y(); | |
| } | |
| // Convert to the triangle's coordinate system | |
| barycentric2D y; | |
| y[srcPiOpp] = - srcU; | |
| y[srcPi0] = (1 + srcU)*(1 - srcT); | |
| y[srcPi1] = (1 + srcU)*srcT; | |
| return y; | |
| } | |
| } | |
| // If outside a corner ... | |
| forAll(srcPs, srcPi) | |
| { | |
| const label srcEiOpp = (srcPi + 1) % 3; | |
| const label srcEi0 = (srcPi + 2) % 3, srcEi1 = srcPi; | |
| if | |
| ( | |
| offsets[srcEiOpp] >= 0 | |
| && offsets[srcEi0] <= 0 | |
| && offsets[srcEi1] <= 0 | |
| ) | |
| { | |
| // Solve for the intersection coordinates directly | |
| const label srcPi0 = (srcPi + 2) % 3, srcPi1 = (srcPi + 1) % 3; | |
| const tensor A | |
| ( | |
| srcPs[srcPi] - srcPs[srcPi0], | |
| srcPs[srcPi] - srcPs[srcPi1], | |
| srcNs[srcPi] | |
| ); | |
| const vector T0(A.y()^A.z()), T1(A.z()^A.x()); | |
| const scalar detA = A.x() & T0; | |
| const scalar srcT = | |
| protectedDivide(T0 & (tgtP - srcPs[srcPi]), detA); | |
| const scalar srcU = | |
| protectedDivide(T1 & (tgtP - srcPs[srcPi]), detA); | |
| // Convert to the triangle's coordinate system | |
| barycentric2D y; | |
| y[srcPi0] = - srcT; | |
| y[srcPi1] = - srcU; | |
| y[srcPi] = 1 + srcT + srcU; | |
| return y; | |
| } | |
| } | |
| // Above logic means we should never reach here | |
| FatalErrorInFunction | |
| << "Point " << tgtP << " could not be classified within triangle " | |
| << srcPs << " with projection normals " << srcNs << exit(FatalError); | |
| return barycentric2D::uniform(NaN); | |
| } | |
| Foam::barycentric2D Foam::triIntersect::srcPointTgtTriIntersection | |
| ( | |
| const point& srcP, | |
| const vector& srcN, | |
| const FixedList<point, 3>& tgtPs | |
| ) | |
| { | |
| const tensor A(tgtPs[1] - tgtPs[0], tgtPs[2] - tgtPs[0], - srcN); | |
| const scalar detA = det(A); | |
| const vector T0(A.y()^A.z()), T1(A.z()^A.x()); | |
| const tensor T(- T0 - T1, T0, T1); | |
| const vector detAY = (T & (srcP - tgtPs[0])) + vector(detA, 0, 0); | |
| const scalar maxMagDetAY = mag(detAY[findMax(cmptMag(detAY))]); | |
| // Usual case. The source normal is not parallel to the target triangle. | |
| // The intersection is a single unambiguous point. | |
| if (maxMagDetAY/vGreat < mag(detA)) | |
| { | |
| const vector y = detAY/detA; | |
| return barycentric2D(y.x(), y.y(), y.z()); | |
| } | |
| // Degenerate case. The source normal is parallel to, and the source point | |
| // is out of the plane of, the target triangle. Really, there is no | |
| // intersection, but for the purposes of this function we can say there is | |
| // an intersection and it is arbitrarily far away. | |
| if (maxMagDetAY > 0) | |
| { | |
| const vector y = detAY/maxMagDetAY*vGreat; | |
| return barycentric2D(y.x(), y.y(), y.z()); | |
| } | |
| const tensor2D A2 | |
| ( | |
| A.x() & A.x(), A.x() & A.y(), | |
| A.y() & A.x(), A.y() & A.y() | |
| ); | |
| const scalar detA2(det(A2)); | |
| const tensor2D T2(cof(A2)); | |
| const vector2D detAY2 = | |
| T2 & vector2D(A.x() & (srcP - tgtPs[0]), A.y() & (srcP - tgtPs[0])); | |
| const scalar maxMagDetAY2 = mag(detAY[findMax(cmptMag(detAY2))]); | |
| // Very degenerate case. The source normal is parallel to, and the source | |
| // point is on the plane of, the target triangle. The intersection is a | |
| // line. Choose the point on the line corresponding to the source point. | |
| if (maxMagDetAY2/vGreat < mag(detA2)) | |
| { | |
| const vector2D y2 = detAY2/detA2; | |
| return barycentric2D(1 - cmptSum(y2), y2.x(), y2.y()); | |
| } | |
| // Most degenerate case. The target triangle has collapsed to a line. | |
| // Choose an arbitrary point a long way away. It's possible there's more we | |
| // could do here, but a need has yet to present itself. | |
| return barycentric2D(-vGreat, vGreat, vGreat); | |
| } | |
| void Foam::triIntersect::intersectTris | |
| ( | |
| const FixedList<point, 3>& srcPs, | |
| const FixedList<vector, 3>& srcNs, | |
| const FixedList<bool, 3>& srcOwns, | |
| const FixedList<label, 3>& srcTgtPis, | |
| const FixedList<point, 3>& tgtPs, | |
| const FixedList<bool, 3>& tgtOwns, | |
| const FixedList<label, 3>& tgtSrcPis, | |
| DynamicList<point>& srcPoints, | |
| DynamicList<vector>& srcPointNormals, | |
| DynamicList<point>& tgtPoints, | |
| DynamicList<location>& pointLocations, | |
| const bool debug, | |
| const word& writePrefix | |
| ) | |
| { | |
| const bool write = writePrefix != word::null; | |
| if (debug || write) | |
| { | |
| Info<< indent << "Intersecting triangles" << incrIndent << endl; | |
| } | |
| if (write) | |
| { | |
| writePolygon(writePrefix + "_srcTri", srcPs); | |
| writePolygon(writePrefix + "_tgtTri", tgtPs); | |
| writeTriProjection(writePrefix + "_srcPrj", srcPs, srcNs); | |
| } | |
| // Determine what source points lie within target edges and vice-versa | |
| FixedList<FixedList<label, 3>, 3> srcInTgtEdge, tgtInSrcEdge; | |
| FixedList<label, 3> srcInTgtTri, tgtInSrcTri; | |
| srcInTgt | |
| ( | |
| srcPs, srcNs, srcOwns, srcTgtPis, | |
| tgtPs, tgtOwns, | |
| srcInTgtEdge, | |
| srcInTgtTri | |
| ); | |
| tgtInSrc | |
| ( | |
| srcPs, srcNs, srcOwns, | |
| tgtPs, tgtOwns, tgtSrcPis, | |
| tgtInSrcEdge, | |
| tgtInSrcTri | |
| ); | |
| if (debug) | |
| { | |
| if (count(srcTgtPis, -1) != 3) | |
| { | |
| Info<< indent << "srcTgtPis=" << srcTgtPis << endl; | |
| } | |
| Info<< indent << "srcInTgtTri=" << srcInTgtTri << endl | |
| << indent << "srcInTgtEdge=" << srcInTgtEdge << endl; | |
| if (count(tgtSrcPis, -1) != 3) | |
| { | |
| Info<< indent << "tgtSrcPis=" << tgtSrcPis << endl; | |
| } | |
| Info<< indent << "tgtInSrcTri=" << tgtInSrcTri << endl | |
| << indent << "tgtInSrcEdge=" << tgtInSrcEdge << endl; | |
| } | |
| // Generate the locations | |
| generateLocations | |
| ( | |
| tgtSrcPis, | |
| srcInTgtEdge, | |
| tgtInSrcEdge, | |
| srcInTgtTri, | |
| tgtInSrcTri, | |
| pointLocations | |
| ); | |
| // Generate the geometry | |
| generateGeometry | |
| ( | |
| srcPs, | |
| srcNs, | |
| tgtPs, | |
| srcPoints, | |
| srcPointNormals, | |
| tgtPoints, | |
| pointLocations | |
| ); | |
| if (write) | |
| { | |
| writePolygon(writePrefix + "_srcIctFace", srcPoints); | |
| writePolygon(writePrefix + "_tgtIctFace", tgtPoints); | |
| } | |
| if (debug || write) | |
| { | |
| Info<< decrIndent; | |
| } | |
| } | |
| // ************************************************************************* // | |