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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration | Website: https://openfoam.org
\\ / A nd | Copyright (C) 2021-2026 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "triIntersect.H"
#include "boundBox.H"
#include "cubicEqn.H"
#include "units.H"
#include "OFstream.H"
#include "tensor2D.H"
#include "vtkWritePolyData.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
namespace triIntersect
{
//- The maximum dot product between a source point normal and a target plane
// considered to be a valid, forward projection
const scalar maxDot = - cos(degToRad(80));
//- Print 3x3 FixedListLists on one line
template <class Type>
Ostream& operator<<(Ostream& os, const FixedList<FixedList<Type, 3>, 3>& l)
{
os << token::BEGIN_LIST;
forAll(l, i)
{
if (i) os << token::SPACE;
os << l[i];
}
os << token::END_LIST;
return os;
}
//- Clip the given vector between values of 0 and 1, and also clip one minus
// its component sum. Clipping is applied to groups of components. It is done
// by moving the value linearly towards the value where all components in the
// group, and one minus their sum, share the same value.
vector clipped01(const vector x, const FixedList<label, 3> groups)
{
vector y(x);
for (label group = 0; group < groups[findMax(groups)] + 1; ++ group)
{
label n = 1;
forAll(x, i)
{
if (groups[i] == group)
{
n ++;
}
}
if (n == 1)
{
continue;
}
else if (n == 2)
{
forAll(x, i)
{
if (groups[i] == group)
{
y[i] = min(max(x[i], 0), 1);
}
}
}
else
{
scalar xn = 1;
forAll(x, i)
{
if (groups[i] == group)
{
xn -= x[i];
}
}
scalar phi = 0;
forAll(x, i)
{
if (groups[i] == group)
{
if (x[i] < 0)
{
phi = max(phi, n*x[i]/(n*x[i] - 1));
}
}
}
if (xn < 0)
{
phi = max(phi, n*xn/(n*xn - 1));
}
forAll(x, i)
{
if (groups[i] == group)
{
y[i] = min(max((1 - phi)*x[i] + phi/n, 0), 1);
}
}
}
}
return y;
}
//- Solve a projection equation given a value of the t variable
vector solveProjectionGivenT
(
const vector& C,
const vector& Ct,
const vector& Cu,
const vector& Cv,
const vector& Ctu,
const vector& Ctv,
const FixedList<label, 3> groups,
const scalar t
)
{
// Solve a least squares problem for u and v
const vector CCtt = C + Ct*t;
const vector CuCtut = Cu + Ctu*t;
const vector CvCtvt = Cv + Ctv*t;
const tensor2D A
(
CuCtut & CuCtut, CuCtut & CvCtvt,
CvCtvt & CuCtut, CvCtvt & CvCtvt
);
const vector2D B
(
- CuCtut & CCtt,
- CvCtvt & CCtt
);
const scalar detA = det(A);
const vector2D detAuv = cof(A) & B;
const vector tuv
(
t,
protectedDivide(detAuv.x(), detA),
protectedDivide(detAuv.y(), detA)
);
// Apply group clipping
return clipped01(tuv, groups);
}
//- Solve a projection equation
Tuple2<bool, vector> solveProjection
(
const vector& C,
const vector& Ct,
const vector& Cu,
const vector& Cv,
const vector& Ctu,
const vector& Ctv,
const FixedList<label, 3> groups
)
{
// Solve the cubic projection equation for t
const Roots<3> tRoots =
cubicEqn
(
(Ct ^ Ctu) & Ctv,
((C ^ Ctu) & Ctv) + ((Ct ^ Cu) & Ctv) + ((Ct ^ Ctu) & Cv),
((C ^ Cu) & Ctv) + ((C ^ Ctu) & Cv) + ((Ct ^ Cu) & Cv),
(C ^ Cu) & Cv
).roots();
// Solve the remaining problem for u and v
label nTuvs = 0;
FixedList<vector, 3> tuvs;
forAll(tRoots, tRooti)
{
if (tRoots.type(tRooti) != rootType::real) continue;
if (mag(tRoots[tRooti]) > great) continue;
const vector tuv =
solveProjectionGivenT
(
C,
Ct,
Cu,
Cv,
Ctu,
Ctv,
{-1, -1, -1},
tRoots[tRooti]
);
if (cmptMax(cmptMag(tuv)) > rootVGreat) continue;
tuvs[nTuvs ++] = tuv;
}
// Apply clipping
FixedList<scalar, 3> tuvClippage(NaN);
for (label i = 0; i < nTuvs; ++ i)
{
const vector tuvOld = tuvs[i];
tuvs[i] = clipped01(tuvs[i], groups);
tuvClippage[i] = cmptSum(cmptMag(tuvs[i] - tuvOld));
}
// Sort so the least clipped roots come first
for (label i = 0; i < nTuvs - 1; ++ i)
{
for (label j = 0; j < nTuvs - 1; ++ j)
{
if (tuvClippage[j] > tuvClippage[j + 1])
{
Swap(tuvs[j], tuvs[j + 1]);
Swap(tuvClippage[j], tuvClippage[j + 1]);
}
}
}
// Analyse each clipped solution value versus estimated error. If the
// value is small relative to the error, then return success.
for (label i = 0; i < nTuvs; ++ i)
{
const scalar t = tuvs[i].x(), u = tuvs[i].y(), v = tuvs[i].z();
const scalar magSqrF =
magSqr(C + Ct*t + Cu*u + Cv*v + Ctu*t*u + Ctv*t*v);
const scalar magSqrErrF =
magSqr
(
1*cmptMag(C)
+ 2*cmptMag(Ct)*mag(t)
+ 2*cmptMag(Cu)*mag(u)
+ 2*cmptMag(Cv)*mag(v)
+ 3*cmptMag(Ctu)*mag(t)*mag(u)
+ 3*cmptMag(Ctv)*mag(t)*mag(v)
)*small;
if (magSqrF < magSqrErrF)
{
return Tuple2<bool, vector>(true, tuvs[i]);
}
}
// No suitable roots were found. Return failure.
return Tuple2<bool, vector>(false, vector::uniform(NaN));
}
//- Calculate the non-dimensional offsets of the source points from the target
// edges. These values are considered indicative only. The calculation is not
// as reliable as that for the target point offsets from the source edges (see
// below). The target point offsets should take precedence where possible.
FixedList<FixedList<scalar, 3>, 3> srcTgtEdgeOffset
(
const FixedList<point, 3>& srcPs,
const FixedList<vector, 3>& srcNs,
const FixedList<bool, 3>& srcOwns,
const FixedList<point, 3>& tgtPs,
const FixedList<bool, 3>& tgtOwns
)
{
FixedList<FixedList<scalar, 3>, 3> result;
const triPointRef tgtTri(tgtPs[0], tgtPs[1], tgtPs[2]);
const vector tgtN = tgtTri.normal();
// Check whether the intersections occur in a forward direction
FixedList<bool, 3> srcFwd;
forAll(srcPs, srcPi)
{
srcFwd[srcPi] = (srcNs[srcPi] & tgtN) < maxDot;
}
// For all forward projecting source points, determine the offset from the
// target edges
forAll(srcPs, srcPi)
{
if (srcFwd[srcPi])
{
forAll(tgtPs, tgtEi)
{
const label tgtPi0 = tgtEi, tgtPi1 = (tgtEi + 1) % 3;
result[srcPi][tgtEi] =
srcPointTgtEdgeOffset
(
srcPs[srcPi],
srcNs[srcPi],
{tgtPs[tgtPi0], tgtPs[tgtPi1]},
tgtOwns[tgtEi]
);
}
}
}
// For all backward projecting source points, initialise to outside
// everything
forAll(srcPs, srcPi)
{
if (!srcFwd[srcPi])
{
result[srcPi] = {-vGreat, -vGreat, -vGreat};
}
}
// For source edges with one forward projecting and one backward
// projecting point, compute the point and normal where the projection
// direction changes and use this to determine the offset of the backward
// projecting point
forAll(srcPs, srcEi)
{
const label srcPi0 = srcEi, srcPi1 = (srcEi + 1) % 3;
if (srcFwd[srcPi0] != srcFwd[srcPi1])
{
// Get the source edge parameter and normal at the asymptote where
// the normal switches sign relative to the target
const scalar srcT =
protectedDivide
(
maxDot - (srcNs[srcPi0] & tgtN),
(srcNs[srcPi1] - srcNs[srcPi0]) & tgtN
);
const point srcP = (1 - srcT)*srcPs[srcPi0] + srcT*srcPs[srcPi1];
const vector srcN = (1 - srcT)*srcNs[srcPi0] + srcT*srcNs[srcPi1];
forAll(tgtPs, tgtEi)
{
const label tgtPi0 = tgtEi, tgtPi1 = (tgtEi + 1) % 3;
result[srcFwd[srcPi0] ? srcPi1 : srcPi0][tgtEi] =
srcPointTgtEdgeOffset
(
srcP,
srcN,
{tgtPs[tgtPi0], tgtPs[tgtPi1]},
tgtOwns[tgtEi]
);
}
}
}
return result;
}
//- Calculate the non-dimensional offsets the target points from the source
// edges. These values are considered definitive, and should take precedence
// over the source point target edge offsets.
FixedList<FixedList<scalar, 3>, 3> tgtSrcEdgeOffset
(
const FixedList<point, 3>& srcPs,
const FixedList<vector, 3>& srcNs,
const FixedList<bool, 3>& srcOwns,
const FixedList<point, 3>& tgtPs,
const FixedList<bool, 3>& tgtOwns
)
{
FixedList<FixedList<scalar, 3>, 3> result;
// For all target points, determine the offset from each source edge
forAll(tgtPs, tgtPi)
{
forAll(srcPs, srcEi)
{
const label srcPi0 = srcEi, srcPi1 = (srcEi + 1) % 3;
result[tgtPi][srcEi] =
srcEdgeTgtPointOffset
(
{srcPs[srcPi0], srcPs[srcPi1]},
{srcNs[srcPi0], srcNs[srcPi1]},
tgtPs[tgtPi],
srcOwns[srcEi]
);
}
}
return result;
}
//- Construct point-inside/outside-edge topology from a set of point-edge
// offsets. Uses the sign of the offsets.
FixedList<FixedList<label, 3>, 3> thisInOtherEdge
(
const FixedList<FixedList<scalar, 3>, 3>& thisOtherEdgeOffset
)
{
FixedList<FixedList<label, 3>, 3> result;
// Determine the edge association from the sign of the offset
forAll(thisOtherEdgeOffset, thisPi)
{
forAll(thisOtherEdgeOffset[thisPi], otherEi)
{
result[thisPi][otherEi] =
thisOtherEdgeOffset[thisPi][otherEi] > 0 ? +1 : -1;
}
}
return result;
}
//- Construct point-inside/outside-triangle topology from a set of
// point-inside/outside-edge topology
FixedList<label, 3> thisInOtherTri
(
const FixedList<FixedList<label, 3>, 3>& thisInOtherEdge
)
{
FixedList<label, 3> result;
// Combine edge associations to get triangle associations
forAll(thisInOtherEdge, thisPi)
{
result[thisPi] = count(thisInOtherEdge[thisPi], 1) == 3 ? +1 : -1;
}
return result;
}
//- Construct target-point-inside/outside-source-triangle topology from a set
// of target-point-inside/outside-source-edge topology, and some additional
// geometric information to handle cases where the source normal direction
// is reversed relative to the target triangle
FixedList<label, 3> tgtInSrcTri
(
const FixedList<point, 3>& srcPs,
const FixedList<vector, 3>& srcNs,
const FixedList<point, 3>& tgtPs,
const FixedList<FixedList<label, 3>, 3>& tgtInSrcEdge
)
{
const triPointRef tgtTri(tgtPs[0], tgtPs[1], tgtPs[2]);
const vector tgtN = tgtTri.normal();
// Combine edge associations to get triangle associations
FixedList<label, 3> result = thisInOtherTri(tgtInSrcEdge);
// Filter to only include forward intersections
forAll(tgtInSrcEdge, tgtPi)
{
if (result[tgtPi] == 1)
{
const barycentric2D srcTs =
srcTriTgtPointIntersection(srcPs, srcNs, tgtPs[tgtPi]);
const vector srcN = srcTriInterpolate(srcTs, srcNs);
const bool tgtFwd = (srcN & tgtN) < maxDot;
result[tgtPi] = tgtFwd ? +1 : -1;
}
}
return result;
}
//- Override results of the srcInTgt/tgtInSrc calculations with explicit
// connections between points on either side
void thisIsOther
(
const FixedList<label, 3>& thisOtherPis,
FixedList<FixedList<label, 3>, 3>& thisInOtherEdge,
FixedList<label, 3>& thisInOtherTri
)
{
forAll(thisOtherPis, thisPi)
{
const label otherPi = thisOtherPis[thisPi];
if (otherPi != -1)
{
const label otherEi0 = (otherPi + 2) % 3, otherEi1 = otherPi;
thisInOtherTri[thisPi] = 0;
thisInOtherEdge[thisPi][otherEi0] = 0;
thisInOtherEdge[thisPi][otherEi1] = 0;
}
}
}
//- Calculate whether the points of the given source triangle project inside or
// outside the opposing target triangle and its edges
void srcInTgt
(
const FixedList<point, 3>& srcPs,
const FixedList<vector, 3>& srcNs,
const FixedList<bool, 3>& srcOwns,
const FixedList<label, 3>& srcTgtPis,
const FixedList<point, 3>& tgtPs,
const FixedList<bool, 3>& tgtOwns,
FixedList<FixedList<label, 3>, 3>& srcInTgtEdge,
FixedList<label, 3>& srcInTgtTri
)
{
const FixedList<FixedList<scalar, 3>, 3>& srcTgtEdgeOffset =
triIntersect::srcTgtEdgeOffset(srcPs, srcNs, srcOwns, tgtPs, tgtOwns);
srcInTgtEdge = thisInOtherEdge(srcTgtEdgeOffset);
srcInTgtTri = thisInOtherTri(srcInTgtEdge);
thisIsOther(srcTgtPis, srcInTgtEdge, srcInTgtTri);
}
//- Calculate whether the points of the given target triangle project inside or
// outside the opposing source triangle and its edges
void tgtInSrc
(
const FixedList<point, 3>& srcPs,
const FixedList<vector, 3>& srcNs,
const FixedList<bool, 3>& srcOwns,
const FixedList<point, 3>& tgtPs,
const FixedList<bool, 3>& tgtOwns,
const FixedList<label, 3>& tgtSrcPis,
FixedList<FixedList<label, 3>, 3>& tgtInSrcEdge,
FixedList<label, 3>& tgtInSrcTri
)
{
const FixedList<FixedList<scalar, 3>, 3>& tgtSrcEdgeOffset =
triIntersect::tgtSrcEdgeOffset(srcPs, srcNs, srcOwns, tgtPs, tgtOwns);
tgtInSrcEdge = thisInOtherEdge(tgtSrcEdgeOffset);
tgtInSrcTri = triIntersect::tgtInSrcTri(srcPs, srcNs, tgtPs, tgtInSrcEdge);
thisIsOther(tgtSrcPis, tgtInSrcEdge, tgtInSrcTri);
}
//- Order intersection locations into a polygon
bool orderLocations
(
const UList<location>& locations,
bool isSrcEdge,
const label i0,
label& nVisited,
boolList& visited,
labelList& order
)
{
// Mark this location as visited
order[nVisited ++] = i0;
visited[i0] = true;
// Get the index of the edge attached to this point
const location& l0 = locations[i0];
const label ei0 =
isSrcEdge
? (l0.isSrcPoint() ? l0.srcPointi() : l0.srcEdgei())
: (l0.isTgtPoint() ? (l0.tgtPointi() + 2) % 3 : l0.tgtEdgei());
// Terminate if connected back to the first location
{
const label i1 = order.first();
const location& l1 = locations[i1];
if
(
i0 != order.first()
&& !(l1.isSrcNotTgtPoint() && !isSrcEdge)
&& !(l1.isTgtNotSrcPoint() && isSrcEdge)
)
{
const location& l1 = locations[i1];
const label ei1 =
isSrcEdge
? (l1.isSrcPoint() ? (l1.srcPointi() + 2) % 3 : l1.srcEdgei())
: (l1.isTgtPoint() ? l1.tgtPointi() : l1.tgtEdgei());
if (ei0 == ei1)
{
return true;
}
}
}
// Search for the next connected location and recurse if found
forAll(locations, i1)
{
if (!visited[i1])
{
const location& l1 = locations[i1];
if
(
!(l1.isSrcNotTgtPoint() && !isSrcEdge)
&& !(l1.isTgtNotSrcPoint() && isSrcEdge)
)
{
const label ei1 =
isSrcEdge
? (l1.isSrcPoint() ? (l1.srcPointi() + 2) % 3 : l1.srcEdgei())
: (l1.isTgtPoint() ? l1.tgtPointi() : l1.tgtEdgei());
if (ei0 == ei1)
{
auto branch = [&](const bool isSrcEdge)
{
return orderLocations
(
locations,
isSrcEdge,
i1,
nVisited,
visited,
order
);
};
if
(
(
!l1.isSrcAndTgtPoint()
&& branch(l1.isIntersection() != isSrcEdge)
)
|| (
l1.isSrcAndTgtPoint()
&& (branch(true) || branch(false))
)
)
{
return true;
}
}
}
}
}
// This branch failed to find a connected location. Un-visit this location.
order[-- nVisited] = -1;
visited[i0] = false;
return false;
}
//- Construct the intersection topology
bool generateLocations
(
const FixedList<label, 3>& tgtSrcPis,
const FixedList<FixedList<label, 3>, 3>& srcInTgtEdge,
const FixedList<FixedList<label, 3>, 3>& tgtInSrcEdge,
const FixedList<label, 3>& srcInTgtTri,
const FixedList<label, 3>& tgtInSrcTri,
DynamicList<location>& pointLocations
)
{
// Step 1: Process trivial rejection cases
// If the entire target triangle is outside or on the same source edge
// then there can be no intersection.
forAll(srcInTgtEdge, srcEi)
{
bool outside = true;
forAll(tgtInSrcEdge, tgtPi)
{
if (tgtInSrcEdge[tgtPi][srcEi] == 1)
{
outside = false;
break;
}
}
if (outside)
{
return true;
}
}
// If all source points are outside all target edges this indicates
// that the triangles are oppositely oriented, in which case there can
// also be no intersection.
if (count(srcInTgtEdge, {-1, -1, -1}) == 3)
{
return true;
}
// Step 2: Define point addition/checking functions
// Add crossing point locations, inserting source points as necessary
auto addPointLocations = [&pointLocations]
(
const location l1,
const location l2 = location(),
const bool add = true
)
{
if (!pointLocations.empty())
{
const location l0 = pointLocations.last();
if (l0.isIntersection() || l0.isSrcAndTgtPoint())
{
const label srcEi0 =
l0.isIntersection()
? l0.srcEdgei()
: (l0.srcPointi() + 2) % 3;
const label tgtEi0 =
l0.isIntersection()
? l0.tgtEdgei()
: l0.tgtPointi();
const label srcEi1 =
l1.isIntersection()
? l1.srcEdgei()
: l1.srcPointi();
const label tgtEi1 =
l1.isIntersection()
? l1.tgtEdgei()
: (l1.tgtPointi() + 2) % 3;
if
(
(l0.isIntersection() && l1.isIntersection())
|| tgtEi0 != tgtEi1
)
{
for
(
label srcEj = srcEi0;
srcEj != srcEi1;
srcEj = (srcEj + 2) % 3
)
{
pointLocations.append(location::srcPoint(srcEj));
}
}
}
}
if (add)
{
pointLocations.append(l1);
if (!l2.isNull())
{
pointLocations.append(l2);
}
}
};
// One target point is within the source triangle and one is not
auto inTriToOut = [&addPointLocations,&srcInTgtEdge]
(
const label tgtEi,
const label tgtOutSrcEi1,
const label tgtOutSrcPi1,
const bool reverse
)
{
const label srcEi =
tgtOutSrcEi1 != -1
? tgtOutSrcEi1
: srcInTgtEdge[tgtOutSrcPi1][tgtEi] == 1
? (tgtOutSrcPi1 + 2*reverse) % 3
: (tgtOutSrcPi1 + 2*!reverse) % 3;
addPointLocations(location::intersection(srcEi, tgtEi));
};
// One target point is a source point and the other is outside a source edge
auto isPointToOutEdge = [&addPointLocations,&srcInTgtEdge]
(
const label tgtEi,
const label tgtIsSrcPi0,
const label tgtOutSrcEi1,
const bool reverse
)
{
const label srcEi0Next = (tgtIsSrcPi0 + 2*reverse) % 3;
const label srcEi0Opp = (tgtIsSrcPi0 + 1) % 3;
if
(
srcInTgtEdge[(tgtIsSrcPi0 + 1) % 3][tgtEi] == -1
&& srcInTgtEdge[(tgtIsSrcPi0 + 2) % 3][tgtEi] == -1
)
{
return false;
}
if (tgtOutSrcEi1 == srcEi0Next)
{
return false;
}
if (tgtOutSrcEi1 == srcEi0Opp)
{
addPointLocations(location::intersection(srcEi0Opp, tgtEi));
}
return true;
};
// One target point is a source point and the other is outside a source
// corner
auto isPointToOutCorner = []
(
const label tgtEi,
const label tgtIsSrcPi0,
const label tgtOutSrcPi1,
const bool reverse
)
{
return tgtOutSrcPi1 != (tgtIsSrcPi0 + 1 + reverse) % 3;
};
// Both target points are outside source edges
auto outEdgeToOutEdge = [&addPointLocations,&srcInTgtEdge]
(
const label tgtEi,
const label tgtOutSrcEi0,
const label tgtOutSrcEi1
)
{
const label srcPi = (5 - tgtOutSrcEi0 - tgtOutSrcEi1) % 3;
if
(
(tgtOutSrcEi0 != (tgtOutSrcEi1 + 1) % 3)
&& (srcInTgtEdge[srcPi][tgtEi] != 1)
)
{
return false;
}
if
(
(tgtOutSrcEi0 == (tgtOutSrcEi1 + 1) % 3)
!= (srcInTgtEdge[srcPi][tgtEi] == 1)
)
{
addPointLocations
(
location::intersection(tgtOutSrcEi0, tgtEi),
location::intersection(tgtOutSrcEi1, tgtEi)
);
}
return true;
};
// One target point is outside a source edge and the other is outside a
// source corner
auto outEdgeToOutCorner = [&addPointLocations,&srcInTgtEdge]
(
const label tgtEi,
const label tgtOutSrcEi0,
const label tgtOutSrcPi1,
const bool reverse
)
{
if (tgtOutSrcEi0 == tgtOutSrcPi1)
{
return !reverse;
}
if ((tgtOutSrcEi0 + 1) % 3 == tgtOutSrcPi1)
{
return reverse;
}
const label srcPi1Prev = (tgtOutSrcPi1 + 1 + !reverse) % 3;
if (srcInTgtEdge[srcPi1Prev][tgtEi] == -1)
{
return false;
}
const label srcPi1Next = (tgtOutSrcPi1 + 1 + reverse) % 3;
if (srcInTgtEdge[srcPi1Next][tgtEi] == 1)
{
return true;
}
location l1 = location::intersection(tgtOutSrcEi0, tgtEi);
const label srcEi =
srcInTgtEdge[tgtOutSrcPi1][tgtEi] == 1
? (tgtOutSrcPi1 + 2*reverse) % 3
: (tgtOutSrcPi1 + 2*!reverse) % 3;
location l2 = location::intersection(srcEi, tgtEi);
if (reverse)
{
Swap(l1, l2);
}
addPointLocations(l1, l2);
return true;
};
// Both target points are outside source corners
auto outCornerToOutCorner = []
(
const label tgtEi,
const label tgtOutSrcPi0,
const label tgtOutSrcPi1
)
{
return tgtOutSrcPi0 != (tgtOutSrcPi1 + 2) % 3;
};
// Step 3: Walk around the target edges to form the intersection polygon
for (label tgtEi = 0; tgtEi < 3; tgtEi ++)
{
const label tgtPi0 = tgtEi, tgtPi1 = (tgtEi + 1) % 3;
const bool tgtInSrcTri0 = tgtInSrcTri[tgtPi0] == 1;
const bool tgtInSrcTri1 = tgtInSrcTri[tgtPi1] == 1;
const label tgtIsSrcPi0 =
tgtInSrcTri[tgtPi0] == 0 ? tgtSrcPis[tgtPi0] : -1;
const label tgtIsSrcPi1 =
tgtInSrcTri[tgtPi1] == 0 ? tgtSrcPis[tgtPi1] : -1;
const label tgtOutSrcEi0 =
count(tgtInSrcEdge[tgtPi0], -1) == 1
? findIndex(tgtInSrcEdge[tgtPi0], -1)
: -1;
const label tgtOutSrcEi1 =
count(tgtInSrcEdge[tgtPi1], -1) == 1
? findIndex(tgtInSrcEdge[tgtPi1], -1)
: -1;
const label tgtOutSrcPi0 =
count(tgtInSrcEdge[tgtPi0], -1) == 2
? (findIndex(tgtInSrcEdge[tgtPi0], 1) + 2) % 3
: -1;
const label tgtOutSrcPi1 =
count(tgtInSrcEdge[tgtPi1], -1) == 2
? (findIndex(tgtInSrcEdge[tgtPi1], 1) + 2) % 3
: -1;
// Add the first point if it within or part of the source triangle
if (tgtInSrcTri0)
{
pointLocations.append(location::tgtPoint(tgtPi0));
}
if (tgtIsSrcPi0 != -1)
{
addPointLocations(location::srcTgtPoint(tgtIsSrcPi0, tgtPi0));
}
// Add crossings
if
(
(tgtInSrcTri0 && tgtInSrcTri1)
|| (tgtOutSrcEi0 != -1 && tgtOutSrcEi0 == tgtOutSrcEi1)
|| (tgtOutSrcPi0 != -1 && tgtOutSrcPi0 == tgtOutSrcPi1)
)
{
// Both target points are in the same source quadrant. There is
// nothing to check or to add.
}
else if
(
(tgtInSrcTri0 && tgtIsSrcPi1 != -1)
|| (tgtIsSrcPi0 != -1 && tgtInSrcTri1)
)
{
// One target point is within the source triangle and one is a
// source point. There is nothing to check or to add.
}
else if (tgtInSrcTri0 && (tgtOutSrcEi1 != -1 || tgtOutSrcPi1 != -1))
{
// The first target point is within the source triangle and the
// second is outside
inTriToOut(tgtEi, tgtOutSrcEi1, tgtOutSrcPi1, 0);
}
else if ((tgtOutSrcEi0 != -1 || tgtOutSrcPi0 != -1) && tgtInSrcTri1)
{
// (reverse of previous clause)
inTriToOut(tgtEi, tgtOutSrcEi0, tgtOutSrcPi0, 1);
}
else if (tgtIsSrcPi0 != -1 && tgtIsSrcPi1 != -1)
{
// Both target points are source points. Check the ordering is
// compatible with an intersection.
if (tgtIsSrcPi0 != (tgtIsSrcPi1 + 1) % 3)
{
pointLocations.clear();
return false;
}
}
else if (tgtIsSrcPi0 != -1 && tgtOutSrcEi1 != -1)
{
// The first target point is a source point and the second is
// outside a source edge
if (!isPointToOutEdge(tgtEi, tgtIsSrcPi0, tgtOutSrcEi1, 0))
{
pointLocations.clear();
return false;
}
}
else if (tgtOutSrcEi0 != -1 && tgtIsSrcPi1 != -1)
{
// (reverse of previous clause)
if (!isPointToOutEdge(tgtEi, tgtIsSrcPi1, tgtOutSrcEi0, 1))
{
pointLocations.clear();
return false;
}
}
else if (tgtIsSrcPi0 != -1 && tgtOutSrcPi1 != -1)
{
// The first target point is a source point and the second is
// outside a source corner
if (!isPointToOutCorner(tgtEi, tgtIsSrcPi0, tgtOutSrcPi1, 0))
{
pointLocations.clear();
return false;
}
}
else if (tgtOutSrcPi0 != -1 && tgtIsSrcPi1 != -1)
{
// (reverse of previous clause)
if (!isPointToOutCorner(tgtEi, tgtIsSrcPi1, tgtOutSrcPi0, 1))
{
pointLocations.clear();
return false;
}
}
else if (tgtOutSrcEi0 != -1 && tgtOutSrcEi1 != -1)
{
// Both target points are outside source edges
if (!outEdgeToOutEdge(tgtEi, tgtOutSrcEi0, tgtOutSrcEi1))
{
pointLocations.clear();
return false;
}
}
else if (tgtOutSrcEi0 != -1 && tgtOutSrcPi1 != -1)
{
// The first target point is outside a source edge and the
// second is outside a source corner
if (!outEdgeToOutCorner(tgtEi, tgtOutSrcEi0, tgtOutSrcPi1, 0))
{
pointLocations.clear();
return false;
}
}
else if (tgtOutSrcPi0 != -1 && tgtOutSrcEi1 != -1)
{
// (reverse of previous clause)
if (!outEdgeToOutCorner(tgtEi, tgtOutSrcEi1, tgtOutSrcPi0, 1))
{
pointLocations.clear();
return false;
}
}
else if (tgtOutSrcPi0 != -1 && tgtOutSrcPi1 != -1)
{
// Both target points are outside source corners
if (!outCornerToOutCorner(tgtEi, tgtOutSrcPi0, tgtOutSrcPi1))
{
pointLocations.clear();
return false;
}
}
else
{
// A target point is outside all source edges. The projection
// has collapsed.
pointLocations.clear();
return false;
}
}
// Step 4: Complete the polygon by adding any remaining source points that
// were not traversed during the walk of the target edges
if (!pointLocations.empty())
{
const location& l = pointLocations.first();
if (l.isIntersection() || l.isSrcAndTgtPoint())
{
addPointLocations(l, location(), false);
}
}
else
{
forAllReverse(srcInTgtEdge, srcPi)
{
pointLocations.append(location::srcPoint(srcPi));
}
}
// Step 5: The above walk was done around the target triangle, but the
// result should be ordered in the direction of the source triangle, so the
// list of locations must be reversed
inplaceReverseList(pointLocations);
return true;
}
//- Construct the intersection geometry
void generateGeometry
(
const FixedList<point, 3>& srcPs,
const FixedList<vector, 3>& srcNs,
const FixedList<point, 3>& tgtPs,
DynamicList<point>& srcPoints,
DynamicList<vector>& srcPointNormals,
DynamicList<point>& tgtPoints,
const DynamicList<location>& pointLocations
)
{
srcPoints.resize(pointLocations.size());
srcPointNormals.resize(pointLocations.size());
tgtPoints.resize(pointLocations.size());
forAll(pointLocations, pointi)
{
const location& l = pointLocations[pointi];
if (l.isSrcAndTgtPoint())
{
const point& srcP = srcPs[l.srcPointi()];
const vector& srcN = srcNs[l.srcPointi()];
const point& tgtP = tgtPs[l.tgtPointi()];
srcPoints[pointi] = srcP;
srcPointNormals[pointi] = srcN;
tgtPoints[pointi] = tgtP;
}
else if (l.isSrcPoint())
{
const point& srcP = srcPs[l.srcPointi()];
const vector& srcN = srcNs[l.srcPointi()];
barycentric2D tgtTs =
srcPointTgtTriIntersection(srcP, srcN, tgtPs);
// Force inside the target triangle
if (cmptMin(tgtTs) < 0)
{
const direction iMin = findMin(tgtTs);
const direction iMax = findMax(tgtTs);
const direction iMid = 3 - iMin - iMax;
if (tgtTs[iMid] < 0)
{
tgtTs[iMin] = 0;
tgtTs[iMax] = 1;
tgtTs[iMid] = 0;
}
else
{
const scalar t = tgtTs[iMax] + tgtTs[iMid];
tgtTs[iMin] = 0;
tgtTs[iMax] /= t;
tgtTs[iMid] /= t;
}
}
srcPoints[pointi] = srcP;
srcPointNormals[pointi] = srcN;
tgtPoints[pointi] = tgtTriInterpolate(tgtTs, tgtPs);
}
else if (l.isTgtPoint())
{
const point& tgtP = tgtPs[l.tgtPointi()];
const barycentric2D srcTs =
srcTriTgtPointIntersection(srcPs, srcNs, tgtP);
srcPoints[pointi] = srcTriInterpolate(srcTs, srcPs);
srcPointNormals[pointi] = srcTriInterpolate(srcTs, srcNs);
tgtPoints[pointi] = tgtP;
}
else // if (l.isIntersection())
{
const label srcPi0 = l.srcEdgei(), srcPi1 = (srcPi0 + 1) % 3;
const label tgtPi0 = l.tgtEdgei(), tgtPi1 = (tgtPi0 + 1) % 3;
const Pair<scalar> ts =
srcEdgeTgtEdgeIntersection
(
{srcPs[srcPi0], srcPs[srcPi1]},
{srcNs[srcPi0], srcNs[srcPi1]},
{tgtPs[tgtPi0], tgtPs[tgtPi1]}
);
const scalar srcT = ts.first(), tgtT = ts.second();
srcPoints[pointi] =
(1 - srcT)*srcPs[srcPi0] + srcT*srcPs[srcPi1];
srcPointNormals[pointi] =
(1 - srcT)*srcNs[srcPi0] + srcT*srcNs[srcPi1];
tgtPoints[pointi] =
(1 - tgtT)*tgtPs[tgtPi0] + tgtT*tgtPs[tgtPi1];
}
}
}
} // End namespace triIntersect
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
void Foam::triIntersect::writeTriProjection
(
const word& name,
const FixedList<point, 3>& srcPs,
const FixedList<vector, 3>& srcNs,
const label nEdge,
const label nNormal,
const scalar lNormal
)
{
scalar lengthScale = 0;
for (label i = 0; i < 3; ++ i)
{
lengthScale = max(lengthScale, mag(srcPs[i] - srcPs[(i + 1) % 3]));
}
const label nu = nEdge, nv = nNormal;
const scalar u0 = 0, u1 = 1;
const scalar v0 = -lNormal/2*lengthScale, v1 = lNormal/2*lengthScale;
pointField ps(3*(nu + 1)*(nv + 1));
for (label i = 0; i < 3; ++ i)
{
const point& p0 = srcPs[i], & p1 = srcPs[(i + 1) % 3];
const vector& n0 = srcNs[i], & n1 = srcNs[(i + 1) % 3];
for (label iu = 0; iu <= nu; ++ iu)
{
const scalar u = u0 + (u1 - u0)*scalar(iu)/nu;
for (label iv = 0; iv <= nv; ++ iv)
{
const scalar v = v0 + (v1 - v0)*scalar(iv)/nv;
const vector x = p0 + (p1 - p0)*u + (n0 + (n1 - n0)*u)*v;
ps[i*(nu + 1)*(nv + 1) + iu*(nv + 1) + iv] = x;
}
}
}
faceList fs(3*nu*nv);
for (label i = 0; i < 3; ++ i)
{
for (label iu = 0; iu < nu; ++ iu)
{
for (label iv = 0; iv < nv; ++ iv)
{
fs[i*nu*nv + iu*nv + iv] =
face
({
i*(nu + 1)*(nv + 1) + (nv + 1)*iu + iv,
i*(nu + 1)*(nv + 1) + (nv + 1)*iu + iv + 1,
i*(nu + 1)*(nv + 1) + (nv + 1)*(iu + 1) + iv + 1,
i*(nu + 1)*(nv + 1) + (nv + 1)*(iu + 1) + iv
});
}
}
}
Info<< indent << "Writing face to " << name + ".vtk" << endl;
vtkWritePolyData::write
(
name + ".vtk",
name,
false,
ps,
labelList(),
labelListList(),
fs
);
}
Foam::scalar Foam::triIntersect::srcEdgeTgtPointOffset
(
const Pair<point>& srcPs,
const Pair<vector>& srcNs,
const point& tgtP
)
{
const tensor A(srcPs[1] - srcPs[0], srcNs[0], srcNs[1]);
const scalar detA = det(A);
const tensor T(A.y()^A.z(), A.z()^A.x(), A.x()^A.y());
const vector detAY = T & (tgtP - srcPs[0]);
const scalar Yx = protectedDivideAndClip01(detAY.x(), detA);
const scalar offset = Yx*detAY.y() - (1 - Yx)*detAY.z();
return offset == 0 ? - vSmall : offset;
}
Foam::scalar Foam::triIntersect::srcEdgeTgtPointOffset
(
const Pair<point>& srcPs,
const Pair<vector>& srcNs,
const point& tgtP,
const bool srcDirection
)
{
if (srcDirection)
{
return srcEdgeTgtPointOffset(srcPs, srcNs, tgtP);
}
else
{
return - srcEdgeTgtPointOffset(reverse(srcPs), reverse(srcNs), tgtP);
}
}
Foam::scalar Foam::triIntersect::srcPointTgtEdgeOffset
(
const point& srcP,
const vector& srcN,
const Pair<point>& tgtPs
)
{
const tensor A(srcN, tgtPs[1] - tgtPs[0], srcN^(tgtPs[1] - tgtPs[0]));
const scalar detA = det(A);
const tensor T(A.y()^A.z(), A.z()^A.x(), A.x()^A.y());
const vector detAY = T & (tgtPs[0] - srcP);
const scalar offset = protectedDivide(detAY.z(), detA);
return offset == 0 ? - vSmall : offset;
}
Foam::scalar Foam::triIntersect::srcPointTgtEdgeOffset
(
const point& srcP,
const vector& srcN,
const Pair<point>& tgtPs,
const bool tgtDirection
)
{
if (tgtDirection)
{
return srcPointTgtEdgeOffset(srcP, srcN, tgtPs);
}
else
{
return - srcPointTgtEdgeOffset(srcP, srcN, reverse(tgtPs));
}
}
Foam::Pair<Foam::scalar> Foam::triIntersect::srcEdgeTgtEdgeIntersection
(
const Pair<point>& srcPs,
const Pair<vector>& srcNs,
const Pair<point>& tgtPs
)
{
scalar srcT, tgtT;
#ifndef BISECT
const Tuple2<bool, vector> solution =
solveProjection
(
srcPs[0] - tgtPs[0],
srcPs[1] - srcPs[0],
tgtPs[0] - tgtPs[1],
srcNs[0],
Zero,
srcNs[1] - srcNs[0],
{0, 1, -1}
);
if (solution.first())
{
// If the analytical solution succeeds, then use the result
srcT = solution.second().x();
tgtT = solution.second().y();
}
else
#endif
{
// If the analytical solution fails, then solve by bisection
// !!! This method, whilst elegant, isn't sufficiently robust. The
// srcPointTgtEdgeOffset calculation is not as reliable as
// srcEdgeTgtPointOffset. So, we can't bisect the source edge to get
// srcT and then reuse the solveProjectionGivenT stuff. We need to
// bisect the target edge to get tgtT, and then have a specific process
// for calculating srcT from tgtT.
/*
scalar srcT0 = 0, srcT1 = 1;
const scalar o0 = srcPointTgtEdgeOffset(srcPs[0], srcNs[0], tgtPs);
const scalar o1 = srcPointTgtEdgeOffset(srcPs[1], srcNs[1], tgtPs);
const scalar s = o0 > o1 ? +1 : -1;
for (label i = 0; i < ceil(std::log2(1/small)); ++ i)
{
const scalar srcT = (srcT0 + srcT1)/2;
const vector srcP = (1 - srcT)*srcPs[0] + srcT*srcPs[1];
const vector srcN = (1 - srcT)*srcNs[0] + srcT*srcNs[1];
const scalar o = s*srcPointTgtEdgeOffset(srcP, srcN, tgtPs);
if (o > 0)
{
srcT0 = srcT;
}
else
{
srcT1 = srcT;
}
}
srcT = (srcT0 + srcT1)/2;
tgtT =
solveProjectionGivenT
(
srcPs[0] - tgtPs[0],
srcPs[1] - srcPs[0],
tgtPs[0] - tgtPs[1],
srcNs[0],
Zero,
srcNs[1] - srcNs[0],
{0, 1, -1},
srcT
).y();
*/
// !!! This method appears robust
scalar tgtT0 = 0, tgtT1 = 1;
const scalar o0 = srcEdgeTgtPointOffset(srcPs, srcNs, tgtPs[0]);
const scalar o1 = srcEdgeTgtPointOffset(srcPs, srcNs, tgtPs[1]);
const scalar s = o0 > o1 ? +1 : -1;
for (label i = 0; i < ceil(std::log2(1/small)); ++ i)
{
const scalar tgtT = (tgtT0 + tgtT1)/2;
const vector tgtP = (1 - tgtT)*tgtPs[0] + tgtT*tgtPs[1];
const scalar o = s*srcEdgeTgtPointOffset(srcPs, srcNs, tgtP);
if (o > 0)
{
tgtT0 = tgtT;
}
else
{
tgtT1 = tgtT;
}
}
tgtT = (tgtT0 + tgtT1)/2;
// Solve for the corresponding source edge coordinate
const vector srcDP = srcPs[1] - srcPs[0];
const vector tgtP = (1 - tgtT)*tgtPs[0] + tgtT*tgtPs[1];
const tensor A(srcDP, srcNs[0], srcNs[1]);
const scalar detA = det(A);
const vector Tx = A.y()^A.z();
const scalar magDetAYx = sign(detA)*(Tx & (tgtP - srcPs[0]));
const scalar srcTStar = protectedDivideAndClip01(magDetAYx, mag(detA));
const vector srcN = (1 - srcTStar)*srcNs[0] + srcTStar*srcNs[1];
const vector srcDPPerpN = srcDP - (srcDP & srcN)*srcN;
srcT =
protectedDivideAndClip01
(
(tgtP - srcPs[0]) & srcDPPerpN,
srcDP & srcDPPerpN
);
}
/*
// Check that the points match
{
const point srcP = (1 - srcT)*srcPs[0] + srcT*srcPs[1];
const point srcN = (1 - srcT)*srcNs[0] + srcT*srcNs[1];
const point tgtP = (1 - tgtT)*tgtPs[0] + tgtT*tgtPs[1];
const scalar srcU = ((tgtP - srcP) & srcN)/magSqr(srcN);
const point srcQ = srcP + srcU*srcN;
Info<< "srcT=" << srcT << ", tgtT=" << tgtT
<< ", err=" << magSqr(srcQ - tgtP) << endl;
}
*/
return Pair<scalar>(srcT, tgtT);
}
Foam::barycentric2D Foam::triIntersect::srcTriTgtPointIntersection
(
const FixedList<point, 3>& srcPs,
const FixedList<vector, 3>& srcNs,
const point& tgtP
)
{
auto srcPN = []
(
const FixedList<vector, 3>& srcPNs,
const vector2D& srcTs
)
{
const scalar srcT0 = 1 - srcTs.x() - srcTs.y();
return srcT0*srcPNs[0] + srcTs.x()*srcPNs[1] + srcTs.y()*srcPNs[2];
};
auto srcEdgePNs = [srcPN]
(
const FixedList<vector, 3>& srcPNs,
const vector2D& srcTs0,
const vector2D& srcTs1
)
{
return Pair<vector>(srcPN(srcPNs, srcTs0), srcPN(srcPNs, srcTs1));
};
auto offset = [&](const vector2D& srcTs0, const vector2D& srcTs1)
{
return srcEdgeTgtPointOffset
(
srcEdgePNs(srcPs, srcTs0, srcTs1),
srcEdgePNs(srcNs, srcTs0, srcTs1),
tgtP
);
};
const scalar oA = offset(vector2D(0, 0), vector2D(1, 0));
const scalar oB = offset(vector2D(1, 0), vector2D(0, 1));
const scalar oC = offset(vector2D(0, 1), vector2D(0, 0));
const FixedList<scalar, 3> offsets({oA, oB, oC});
// If inside the triangle (or outside if the triangle is inverted) ...
if (offsets[findMin(offsets)] >= 0 || offsets[findMax(offsets)] <= 0)
{
scalar srcT, srcU;
#ifndef BISECT
const Tuple2<bool, vector> solution =
solveProjection
(
srcPs[0] - tgtP,
srcNs[0],
srcPs[1] - srcPs[0],
srcPs[2] - srcPs[0],
srcNs[1] - srcNs[0],
srcNs[2] - srcNs[0],
{-1, 0, 0}
);
if (solution.first())
{
// If the analytical solution succeeds, then use the result
srcT = solution.second().y();
srcU = solution.second().z();
}
else
#endif
{
// If the analytical solution fails, then solve by bisection
const scalar sign = offsets[findMin(offsets)] > 0 ? +1 : -1;
vector2D srcTsA(0, 0), srcTsB(1, 0), srcTsC(0, 1);
for (label i = 0; i < ceil(std::log2(1/small)); ++ i)
{
const vector2D srcTsAB = (srcTsA + srcTsB)/2;
const vector2D srcTsBC = (srcTsB + srcTsC)/2;
const vector2D srcTsCA = (srcTsC + srcTsA)/2;
const scalar oA = sign*offset(srcTsCA, srcTsAB);
const scalar oB = sign*offset(srcTsAB, srcTsBC);
const scalar oC = sign*offset(srcTsBC, srcTsCA);
const FixedList<scalar, 3> offsets({oA, oB, oC});
const label offsetMini = findMin(offsets);
if (offsets[offsetMini] > 0)
{
srcTsA = srcTsAB;
srcTsB = srcTsBC;
srcTsC = srcTsCA;
}
else if (offsetMini == 0)
{
srcTsC = srcTsCA;
srcTsB = srcTsAB;
}
else if (offsetMini == 1)
{
srcTsA = srcTsAB;
srcTsC = srcTsBC;
}
else if (offsetMini == 2)
{
srcTsB = srcTsBC;
srcTsA = srcTsCA;
}
}
srcT = (srcTsA[0] + srcTsB[0] + srcTsC[0])/3;
srcU = (srcTsA[1] + srcTsB[1] + srcTsC[1])/3;
}
return barycentric2D(1 - srcT - srcU, srcT, srcU);
}
// If outside an edge ...
forAll(srcPs, srcEi)
{
const label srcEi0 = (srcEi + 2) % 3, srcEi1 = (srcEi + 1) % 3;
if
(
offsets[srcEi] <= 0
&& offsets[srcEi0] >= 0
&& offsets[srcEi1] >= 0
)
{
const label srcPi0 = srcEi, srcPi1 = (srcEi + 1) % 3;
const label srcPiOpp = (srcEi + 2) % 3;
scalar srcT, srcU;
#ifndef BISECT
const Tuple2<bool, vector> solution =
solveProjection
(
srcPs[srcPi0] - tgtP,
srcPs[srcPi1] - srcPs[srcPi0],
srcPs[srcPi0] - srcPs[srcPiOpp],
srcNs[srcPi0],
srcPs[srcPi1] - srcPs[srcPi0],
srcNs[srcPi1] - srcNs[srcPi0],
{0, -1, -1}
);
if (solution.first())
{
// If the analytical solution succeeds, then use the result
srcT = solution.second().x();
srcU = solution.second().y();
}
else
#endif
{
// If the analytical solution fails, then solve by bisection
const vector2D srcTsOpp(srcPiOpp == 1, srcPiOpp == 2);
const vector2D srcTs0(srcPi0 == 1, srcPi0 == 2);
const vector2D srcTs1(srcPi1 == 1, srcPi1 == 2);
scalar srcT0 = 0, srcT1 = 1;
for (label i = 0; i < ceil(std::log2(1/small)); ++ i)
{
const scalar srcT = (srcT0 + srcT1)/2;
const vector2D srcTs01(srcTs0*(1 - srcT) + srcTs1*srcT);
const scalar o = offset(srcTsOpp, srcTs01);
if (o > 0)
{
srcT0 = srcT;
}
else
{
srcT1 = srcT;
}
}
srcT = (srcT0 + srcT1)/2;
srcU =
solveProjectionGivenT
(
srcPs[srcPi0] - tgtP,
srcPs[srcPi1] - srcPs[srcPi0],
srcPs[srcPi0] - srcPs[srcPiOpp],
srcNs[srcPi0],
srcPs[srcPi1] - srcPs[srcPi0],
srcNs[srcPi1] - srcNs[srcPi0],
{0, -1, -1},
srcT
).y();
}
// Convert to the triangle's coordinate system
barycentric2D y;
y[srcPiOpp] = - srcU;
y[srcPi0] = (1 + srcU)*(1 - srcT);
y[srcPi1] = (1 + srcU)*srcT;
return y;
}
}
// If outside a corner ...
forAll(srcPs, srcPi)
{
const label srcEiOpp = (srcPi + 1) % 3;
const label srcEi0 = (srcPi + 2) % 3, srcEi1 = srcPi;
if
(
offsets[srcEiOpp] >= 0
&& offsets[srcEi0] <= 0
&& offsets[srcEi1] <= 0
)
{
// Solve for the intersection coordinates directly
const label srcPi0 = (srcPi + 2) % 3, srcPi1 = (srcPi + 1) % 3;
const tensor A
(
srcPs[srcPi] - srcPs[srcPi0],
srcPs[srcPi] - srcPs[srcPi1],
srcNs[srcPi]
);
const vector T0(A.y()^A.z()), T1(A.z()^A.x());
const scalar detA = A.x() & T0;
const scalar srcT =
protectedDivide(T0 & (tgtP - srcPs[srcPi]), detA);
const scalar srcU =
protectedDivide(T1 & (tgtP - srcPs[srcPi]), detA);
// Convert to the triangle's coordinate system
barycentric2D y;
y[srcPi0] = - srcT;
y[srcPi1] = - srcU;
y[srcPi] = 1 + srcT + srcU;
return y;
}
}
// Above logic means we should never reach here
FatalErrorInFunction
<< "Point " << tgtP << " could not be classified within triangle "
<< srcPs << " with projection normals " << srcNs << exit(FatalError);
return barycentric2D::uniform(NaN);
}
Foam::barycentric2D Foam::triIntersect::srcPointTgtTriIntersection
(
const point& srcP,
const vector& srcN,
const FixedList<point, 3>& tgtPs
)
{
const tensor A(tgtPs[1] - tgtPs[0], tgtPs[2] - tgtPs[0], - srcN);
const scalar detA = det(A);
const vector T0(A.y()^A.z()), T1(A.z()^A.x());
const tensor T(- T0 - T1, T0, T1);
const vector detAY = (T & (srcP - tgtPs[0])) + vector(detA, 0, 0);
const scalar maxMagDetAY = mag(detAY[findMax(cmptMag(detAY))]);
// Usual case. The source normal is not parallel to the target triangle.
// The intersection is a single unambiguous point.
if (maxMagDetAY/vGreat < mag(detA))
{
const vector y = detAY/detA;
return barycentric2D(y.x(), y.y(), y.z());
}
// Degenerate case. The source normal is parallel to, and the source point
// is out of the plane of, the target triangle. Really, there is no
// intersection, but for the purposes of this function we can say there is
// an intersection and it is arbitrarily far away.
if (maxMagDetAY > 0)
{
const vector y = detAY/maxMagDetAY*vGreat;
return barycentric2D(y.x(), y.y(), y.z());
}
const tensor2D A2
(
A.x() & A.x(), A.x() & A.y(),
A.y() & A.x(), A.y() & A.y()
);
const scalar detA2(det(A2));
const tensor2D T2(cof(A2));
const vector2D detAY2 =
T2 & vector2D(A.x() & (srcP - tgtPs[0]), A.y() & (srcP - tgtPs[0]));
const scalar maxMagDetAY2 = mag(detAY[findMax(cmptMag(detAY2))]);
// Very degenerate case. The source normal is parallel to, and the source
// point is on the plane of, the target triangle. The intersection is a
// line. Choose the point on the line corresponding to the source point.
if (maxMagDetAY2/vGreat < mag(detA2))
{
const vector2D y2 = detAY2/detA2;
return barycentric2D(1 - cmptSum(y2), y2.x(), y2.y());
}
// Most degenerate case. The target triangle has collapsed to a line.
// Choose an arbitrary point a long way away. It's possible there's more we
// could do here, but a need has yet to present itself.
return barycentric2D(-vGreat, vGreat, vGreat);
}
void Foam::triIntersect::intersectTris
(
const FixedList<point, 3>& srcPs,
const FixedList<vector, 3>& srcNs,
const FixedList<bool, 3>& srcOwns,
const FixedList<label, 3>& srcTgtPis,
const FixedList<point, 3>& tgtPs,
const FixedList<bool, 3>& tgtOwns,
const FixedList<label, 3>& tgtSrcPis,
DynamicList<point>& srcPoints,
DynamicList<vector>& srcPointNormals,
DynamicList<point>& tgtPoints,
DynamicList<location>& pointLocations,
const bool debug,
const word& writePrefix
)
{
const bool write = writePrefix != word::null;
if (debug || write)
{
Info<< indent << "Intersecting triangles" << incrIndent << endl;
}
if (write)
{
writePolygon(writePrefix + "_srcTri", srcPs);
writePolygon(writePrefix + "_tgtTri", tgtPs);
writeTriProjection(writePrefix + "_srcPrj", srcPs, srcNs);
}
// Determine what source points lie within target edges and vice-versa
FixedList<FixedList<label, 3>, 3> srcInTgtEdge, tgtInSrcEdge;
FixedList<label, 3> srcInTgtTri, tgtInSrcTri;
srcInTgt
(
srcPs, srcNs, srcOwns, srcTgtPis,
tgtPs, tgtOwns,
srcInTgtEdge,
srcInTgtTri
);
tgtInSrc
(
srcPs, srcNs, srcOwns,
tgtPs, tgtOwns, tgtSrcPis,
tgtInSrcEdge,
tgtInSrcTri
);
if (debug)
{
if (count(srcTgtPis, -1) != 3)
{
Info<< indent << "srcTgtPis=" << srcTgtPis << endl;
}
Info<< indent << "srcInTgtTri=" << srcInTgtTri << endl
<< indent << "srcInTgtEdge=" << srcInTgtEdge << endl;
if (count(tgtSrcPis, -1) != 3)
{
Info<< indent << "tgtSrcPis=" << tgtSrcPis << endl;
}
Info<< indent << "tgtInSrcTri=" << tgtInSrcTri << endl
<< indent << "tgtInSrcEdge=" << tgtInSrcEdge << endl;
}
// Generate the locations
generateLocations
(
tgtSrcPis,
srcInTgtEdge,
tgtInSrcEdge,
srcInTgtTri,
tgtInSrcTri,
pointLocations
);
// Generate the geometry
generateGeometry
(
srcPs,
srcNs,
tgtPs,
srcPoints,
srcPointNormals,
tgtPoints,
pointLocations
);
if (write)
{
writePolygon(writePrefix + "_srcIctFace", srcPoints);
writePolygon(writePrefix + "_tgtIctFace", tgtPoints);
}
if (debug || write)
{
Info<< decrIndent;
}
}
// ************************************************************************* //