OpenFOAM-dev / data /src /meshTools /triSurface /booleanOps /surfaceIntersection /edgeIntersections.C
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| /*---------------------------------------------------------------------------*\ | |
| ========= | | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | |
| \\ / O peration | Website: https://openfoam.org | |
| \\ / A nd | Copyright (C) 2011-2026 OpenFOAM Foundation | |
| \\/ M anipulation | | |
| ------------------------------------------------------------------------------- | |
| License | |
| This file is part of OpenFOAM. | |
| OpenFOAM is free software: you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| OpenFOAM is distributed in the hope that it will be useful, but WITHOUT | |
| ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. | |
| \*---------------------------------------------------------------------------*/ | |
| // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // | |
| namespace Foam | |
| { | |
| defineTypeNameAndDebug(edgeIntersections, 0); | |
| scalar edgeIntersections::alignedCos_ = cos(degToRad(89.0)); | |
| } | |
| // * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * // | |
| void Foam::edgeIntersections::checkEdges(const triSurface& surf) | |
| { | |
| const pointField& localPoints = surf.localPoints(); | |
| const edgeList& edges = surf.edges(); | |
| const labelListList& edgeFaces = surf.edgeFaces(); | |
| treeBoundBox bb(localPoints); | |
| scalar minSize = small * bb.minDim(); | |
| forAll(edges, edgeI) | |
| { | |
| const edge& e = edges[edgeI]; | |
| scalar eMag = e.mag(localPoints); | |
| if (eMag < minSize) | |
| { | |
| WarningInFunction | |
| << "Edge " << edgeI << " vertices " << e | |
| << " coords:" << localPoints[e[0]] << ' ' | |
| << localPoints[e[1]] << " is very small compared to bounding" | |
| << " box dimensions " << bb << endl | |
| << "This might lead to problems in intersection" | |
| << endl; | |
| } | |
| if (edgeFaces[edgeI].size() == 1) | |
| { | |
| WarningInFunction | |
| << "Edge " << edgeI << " vertices " << e | |
| << " coords:" << localPoints[e[0]] << ' ' | |
| << localPoints[e[1]] << " has only one face connected to it:" | |
| << edgeFaces[edgeI] << endl | |
| << "This might lead to problems in intersection" | |
| << endl; | |
| } | |
| } | |
| } | |
| // Update intersections for selected edges. | |
| void Foam::edgeIntersections::intersectEdges | |
| ( | |
| const triSurface& surf1, | |
| const pointField& points1, // surf1 meshPoints (not localPoints!) | |
| const triSurfaceSearch& querySurf2, | |
| const scalarField& surf1PointTol, // surf1 tolerance per point | |
| const labelList& edgeLabels | |
| ) | |
| { | |
| const triSurface& surf2 = querySurf2.surface(); | |
| const vectorField& normals2 = surf2.faceNormals(); | |
| const labelList& meshPoints = surf1.meshPoints(); | |
| if (debug) | |
| { | |
| Pout<< "Calculating intersection of " << edgeLabels.size() << " edges" | |
| << " out of " << surf1.nEdges() << " with " << surf2.size() | |
| << " triangles ..." << endl; | |
| } | |
| pointField start(edgeLabels.size()); | |
| pointField end(edgeLabels.size()); | |
| vectorField edgeDirs(edgeLabels.size()); | |
| // Go through all edges, calculate intersections | |
| forAll(edgeLabels, i) | |
| { | |
| label edgeI = edgeLabels[i]; | |
| if (debug)// && (i % 1000 == 0)) | |
| { | |
| Pout<< "Intersecting edge " << edgeI << " with surface" << endl; | |
| } | |
| const edge& e = surf1.edges()[edgeI]; | |
| const point& pStart = points1[meshPoints[e.start()]]; | |
| const point& pEnd = points1[meshPoints[e.end()]]; | |
| const vector eVec(pEnd - pStart); | |
| const vector n(eVec/(mag(eVec) + vSmall)); | |
| // Start tracking somewhat before pStart and up to somewhat after p1. | |
| // Note that tolerances here are smaller than those used to classify | |
| // hit below. | |
| // This will cause this hit to be marked as degenerate and resolved | |
| // later on. | |
| start[i] = pStart - 0.5*surf1PointTol[e[0]]*n; | |
| end[i] = pEnd + 0.5*surf1PointTol[e[1]]*n; | |
| edgeDirs[i] = n; | |
| } | |
| List<List<pointIndexHit>> edgeIntersections; | |
| querySurf2.findLineAll | |
| ( | |
| start, | |
| end, | |
| edgeIntersections | |
| ); | |
| label nHits = 0; | |
| // Classify the hits | |
| forAll(edgeLabels, i) | |
| { | |
| const label edgeI = edgeLabels[i]; | |
| labelList& intersectionTypes = classification_[edgeI]; | |
| intersectionTypes.setSize(edgeIntersections[i].size(), -1); | |
| this->operator[](edgeI).transfer(edgeIntersections[i]); | |
| forAll(intersectionTypes, hitI) | |
| { | |
| const pointIndexHit& pHit = this->operator[](edgeI)[hitI]; | |
| label& hitType = intersectionTypes[hitI]; | |
| if (!pHit.hit()) | |
| { | |
| continue; | |
| } | |
| const edge& e = surf1.edges()[edgeI]; | |
| // Classify point on surface1 edge. | |
| if (mag(pHit.hitPoint() - start[i]) < surf1PointTol[e[0]]) | |
| { | |
| // Intersection is close to edge start | |
| hitType = 0; | |
| } | |
| else if (mag(pHit.hitPoint() - end[i]) < surf1PointTol[e[1]]) | |
| { | |
| // Intersection is close to edge end | |
| hitType = 1; | |
| } | |
| else if (mag(edgeDirs[i] & normals2[pHit.index()]) < alignedCos_) | |
| { | |
| // Edge is almost coplanar with the face | |
| Pout<< "Flat angle edge:" << edgeI | |
| << " face:" << pHit.index() | |
| << " cos:" << mag(edgeDirs[i] & normals2[pHit.index()]) | |
| << endl; | |
| hitType = 2; | |
| } | |
| if (debug) | |
| { | |
| Info<< " hit " << pHit << " classify = " << hitType << endl; | |
| } | |
| nHits++; | |
| } | |
| } | |
| if (debug) | |
| { | |
| Pout<< "Found " << nHits << " intersections of edges with surface ..." | |
| << endl; | |
| } | |
| } | |
| // If edgeI intersections are close to endpoint of edge shift endpoints | |
| // slightly along edge | |
| // Updates | |
| // - points1 with new endpoint position | |
| // - affectedEdges with all edges affected by moving the point | |
| // Returns true if changed anything. | |
| bool Foam::edgeIntersections::inlinePerturb | |
| ( | |
| const triSurface& surf1, | |
| const scalarField& surf1PointTol, // surf1 tolerance per point | |
| const label edgeI, | |
| randomGenerator& rndGen, | |
| pointField& points1, | |
| boolList& affectedEdges | |
| ) const | |
| { | |
| bool hasPerturbed = false; | |
| // Check if edge close to endpoint. Note that we only have to check | |
| // the intersection closest to the edge endpoints (i.e. first and last in | |
| // edgeEdgs) | |
| const labelList& edgeEnds = classification_[edgeI]; | |
| if (edgeEnds.size()) | |
| { | |
| bool perturbStart = false; | |
| bool perturbEnd = false; | |
| // Check first intersection. | |
| if (edgeEnds.first() == 0) | |
| { | |
| perturbStart = true; | |
| } | |
| if (edgeEnds.last() == 1) | |
| { | |
| perturbEnd = true; | |
| } | |
| if (perturbStart || perturbEnd) | |
| { | |
| const edge& e = surf1.edges()[edgeI]; | |
| label v0 = surf1.meshPoints()[e[0]]; | |
| label v1 = surf1.meshPoints()[e[1]]; | |
| vector eVec(points1[v1] - points1[v0]); | |
| vector n = eVec/mag(eVec); | |
| if (perturbStart) | |
| { | |
| // Perturb with something (hopefully) larger than tolerance. | |
| scalar t = 4.0*(rndGen.scalar01() - 0.5); | |
| points1[v0] += t*surf1PointTol[e[0]]*n; | |
| const labelList& pEdges = surf1.pointEdges()[e[0]]; | |
| forAll(pEdges, i) | |
| { | |
| affectedEdges[pEdges[i]] = true; | |
| } | |
| } | |
| if (perturbEnd) | |
| { | |
| // Perturb with something larger than tolerance. | |
| scalar t = 4.0*(rndGen.scalar01() - 0.5); | |
| points1[v1] += t*surf1PointTol[e[1]]*n; | |
| const labelList& pEdges = surf1.pointEdges()[e[1]]; | |
| forAll(pEdges, i) | |
| { | |
| affectedEdges[pEdges[i]] = true; | |
| } | |
| } | |
| hasPerturbed = true; | |
| } | |
| } | |
| return hasPerturbed; | |
| } | |
| // Perturb single edge endpoint when perpendicular to face | |
| bool Foam::edgeIntersections::rotatePerturb | |
| ( | |
| const triSurface& surf1, | |
| const scalarField& surf1PointTol, // surf1 tolerance per point | |
| const label edgeI, | |
| randomGenerator& rndGen, | |
| pointField& points1, | |
| boolList& affectedEdges | |
| ) const | |
| { | |
| const labelList& meshPoints = surf1.meshPoints(); | |
| const labelList& edgeEnds = classification_[edgeI]; | |
| bool hasPerturbed = false; | |
| forAll(edgeEnds, i) | |
| { | |
| if (edgeEnds[i] == 2) | |
| { | |
| const edge& e = surf1.edges()[edgeI]; | |
| // Endpoint to modify. Choose either start or end. | |
| label pointi = e[rndGen.sampleAB<label>(0, 2)]; | |
| // label pointi = e[0]; | |
| // Generate random vector slightly larger than tolerance. | |
| vector rndVec = rndGen.sample01<vector>() - vector(0.5, 0.5, 0.5); | |
| // Make sure rndVec only perp to edge | |
| vector n(points1[meshPoints[e[1]]] - points1[meshPoints[e[0]]]); | |
| scalar magN = mag(n) + vSmall; | |
| n /= magN; | |
| rndVec -= n*(n & rndVec); | |
| // Normalise | |
| rndVec /= mag(rndVec) + vSmall; | |
| // Scale to be moved by tolerance. | |
| rndVec *= 0.01*magN; | |
| Pout<< "rotating: shifting endpoint " << meshPoints[pointi] | |
| << " of edge:" << edgeI << " verts:" | |
| << points1[meshPoints[e[0]]] << ' ' | |
| << points1[meshPoints[e[1]]] | |
| << " by " << rndVec | |
| << " tol:" << surf1PointTol[pointi] << endl; | |
| points1[meshPoints[pointi]] += rndVec; | |
| // Mark edges affected by change to point | |
| const labelList& pEdges = surf1.pointEdges()[pointi]; | |
| forAll(pEdges, i) | |
| { | |
| affectedEdges[pEdges[i]] = true; | |
| } | |
| hasPerturbed = true; | |
| // Enough done for current edge; no need to test other intersections | |
| // of this edge. | |
| break; | |
| } | |
| } | |
| return hasPerturbed; | |
| } | |
| // Perturb edge when close to face | |
| bool Foam::edgeIntersections::offsetPerturb | |
| ( | |
| const triSurface& surf1, | |
| const triSurface& surf2, | |
| const label edgeI, | |
| randomGenerator& rndGen, | |
| pointField& points1, | |
| boolList& affectedEdges | |
| ) const | |
| { | |
| const labelList& meshPoints = surf1.meshPoints(); | |
| const edge& e = surf1.edges()[edgeI]; | |
| const List<pointIndexHit>& hits = operator[](edgeI); | |
| bool hasPerturbed = false; | |
| // For all hits on edge | |
| forAll(hits, i) | |
| { | |
| const pointIndexHit& pHit = hits[i]; | |
| // Classify point on face of surface2 | |
| label surf2Facei = pHit.index(); | |
| const triSurface::FaceType& f2 = surf2.localFaces()[surf2Facei]; | |
| const pointField& surf2Pts = surf2.localPoints(); | |
| const point ctr = f2.centre(surf2Pts); | |
| label nearType, nearLabel; | |
| f2.nearestPointClassify(pHit.hitPoint(), surf2Pts, nearType, nearLabel); | |
| if (nearType == triPointRef::POINT || nearType == triPointRef::EDGE) | |
| { | |
| // Shift edge towards tri centre | |
| vector offset = 0.01*rndGen.scalar01()*(ctr - pHit.hitPoint()); | |
| // shift e[0] | |
| points1[meshPoints[e[0]]] += offset; | |
| // Mark edges affected by change to e0 | |
| const labelList& pEdges0 = surf1.pointEdges()[e[0]]; | |
| forAll(pEdges0, i) | |
| { | |
| affectedEdges[pEdges0[i]] = true; | |
| } | |
| // shift e[1] | |
| points1[meshPoints[e[1]]] += offset; | |
| // Mark edges affected by change to e1 | |
| const labelList& pEdges1 = surf1.pointEdges()[e[1]]; | |
| forAll(pEdges1, i) | |
| { | |
| affectedEdges[pEdges1[i]] = true; | |
| } | |
| hasPerturbed = true; | |
| // No need to test any other hits on this edge | |
| break; | |
| } | |
| } | |
| return hasPerturbed; | |
| } | |
| // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // | |
| // Construct null | |
| Foam::edgeIntersections::edgeIntersections() | |
| : | |
| List<List<pointIndexHit>>(), | |
| classification_() | |
| {} | |
| // Construct from surface and tolerance | |
| Foam::edgeIntersections::edgeIntersections | |
| ( | |
| const triSurface& surf1, | |
| const triSurfaceSearch& query2, | |
| const scalarField& surf1PointTol | |
| ) | |
| : | |
| List<List<pointIndexHit>>(surf1.nEdges()), | |
| classification_(surf1.nEdges()) | |
| { | |
| checkEdges(surf1); | |
| checkEdges(query2.surface()); | |
| // Current set of edges to test | |
| labelList edgesToTest(surf1.nEdges()); | |
| // Start off with all edges | |
| forAll(edgesToTest, i) | |
| { | |
| edgesToTest[i] = i; | |
| } | |
| // Determine intersections for edgesToTest | |
| intersectEdges | |
| ( | |
| surf1, | |
| surf1.points(), // surf1 meshPoints (not localPoints!) | |
| query2, | |
| surf1PointTol, | |
| edgesToTest | |
| ); | |
| } | |
| // Construct from components | |
| Foam::edgeIntersections::edgeIntersections | |
| ( | |
| const List<List<pointIndexHit>>& intersections, | |
| const labelListList& classification | |
| ) | |
| : | |
| List<List<pointIndexHit>>(intersections), | |
| classification_(classification) | |
| {} | |
| // * * * * * * * * * * * * * * * Static Functions * * * * * * * * * * * * * // | |
| Foam::scalarField Foam::edgeIntersections::minEdgeLength(const triSurface& surf) | |
| { | |
| const pointField& localPoints = surf.localPoints(); | |
| const labelListList& pointEdges = surf.pointEdges(); | |
| const edgeList& edges = surf.edges(); | |
| scalarField minLen(localPoints.size()); | |
| forAll(minLen, pointi) | |
| { | |
| const labelList& pEdges = pointEdges[pointi]; | |
| scalar minDist = great; | |
| forAll(pEdges, i) | |
| { | |
| minDist = min(minDist, edges[pEdges[i]].mag(localPoints)); | |
| } | |
| minLen[pointi] = minDist; | |
| } | |
| return minLen; | |
| } | |
| // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // | |
| Foam::label Foam::edgeIntersections::removeDegenerates | |
| ( | |
| const label nIters, | |
| const triSurface& surf1, | |
| const triSurfaceSearch& query2, | |
| const scalarField& surf1PointTol, | |
| pointField& points1 | |
| ) | |
| { | |
| const triSurface& surf2 = query2.surface(); | |
| randomGenerator rndGen(356574); | |
| // Current set of edges to (re)test | |
| labelList edgesToTest(surf1.nEdges()); | |
| // Start off with all edges | |
| forAll(edgesToTest, i) | |
| { | |
| edgesToTest[i] = i; | |
| } | |
| label iter = 0; | |
| for (; iter < nIters; iter++) | |
| { | |
| // Go through all edges to (re)test and perturb points if they are | |
| // degenerate hits. Mark off edges that need to be recalculated. | |
| boolList affectedEdges(surf1.nEdges(), false); | |
| label nShifted = 0; | |
| label nRotated = 0; | |
| label nOffset = 0; | |
| forAll(edgesToTest, i) | |
| { | |
| label edgeI = edgesToTest[i]; | |
| // If edge not already marked for retesting | |
| if (!affectedEdges[edgeI]) | |
| { | |
| // 1. Check edges close to endpoint and perturb if necessary. | |
| bool shiftedEdgeEndPoints = | |
| inlinePerturb | |
| ( | |
| surf1, | |
| surf1PointTol, | |
| edgeI, | |
| rndGen, | |
| points1, | |
| affectedEdges | |
| ); | |
| nShifted += (shiftedEdgeEndPoints ? 1 : 0); | |
| if (!shiftedEdgeEndPoints) | |
| { | |
| bool rotatedEdge = | |
| rotatePerturb | |
| ( | |
| surf1, | |
| surf1PointTol, | |
| edgeI, | |
| rndGen, | |
| points1, | |
| affectedEdges | |
| ); | |
| nRotated += (rotatedEdge ? 1 : 0); | |
| if (!rotatedEdge) | |
| { | |
| // 2. we're sure now that the edge actually pierces the | |
| // face. Now check the face for intersections close its | |
| // points/edges | |
| bool offsetEdgePoints = | |
| offsetPerturb | |
| ( | |
| surf1, | |
| surf2, | |
| edgeI, | |
| rndGen, | |
| points1, | |
| affectedEdges | |
| ); | |
| nOffset += (offsetEdgePoints ? 1 : 0); | |
| } | |
| } | |
| } | |
| } | |
| if (debug) | |
| { | |
| Pout<< "Edges to test : " << nl | |
| << " total:" << edgesToTest.size() << nl | |
| << " resolved by:" << nl | |
| << " shifting : " << nShifted << nl | |
| << " rotating : " << nRotated << nl | |
| << " offsetting : " << nOffset << nl | |
| << endl; | |
| } | |
| if (nShifted == 0 && nRotated == 0 && nOffset == 0) | |
| { | |
| // Nothing changed in current iteration. Current hit pattern is | |
| // without any degenerates. | |
| break; | |
| } | |
| // Repack affected edges | |
| labelList newEdgesToTest(surf1.nEdges()); | |
| label newEdgeI = 0; | |
| forAll(affectedEdges, edgeI) | |
| { | |
| if (affectedEdges[edgeI]) | |
| { | |
| newEdgesToTest[newEdgeI++] = edgeI; | |
| } | |
| } | |
| newEdgesToTest.setSize(newEdgeI); | |
| if (debug) | |
| { | |
| Pout<< "Edges to test:" << nl | |
| << " was : " << edgesToTest.size() << nl | |
| << " is : " << newEdgesToTest.size() << nl | |
| << endl; | |
| } | |
| // Transfer and test. | |
| edgesToTest.transfer(newEdgesToTest); | |
| if (edgesToTest.empty()) | |
| { | |
| FatalErrorInFunction << "oops" << abort(FatalError); | |
| } | |
| // Re intersect moved edges. | |
| intersectEdges | |
| ( | |
| surf1, | |
| points1, // surf1 meshPoints (not localPoints!) | |
| query2, | |
| surf1PointTol, | |
| edgesToTest | |
| ); | |
| } | |
| return iter; | |
| } | |
| void Foam::edgeIntersections::merge | |
| ( | |
| const edgeIntersections& subInfo, | |
| const labelList& edgeMap, | |
| const labelList& faceMap, | |
| const bool merge | |
| ) | |
| { | |
| forAll(subInfo, subI) | |
| { | |
| const List<pointIndexHit>& subHits = subInfo[subI]; | |
| const labelList& subClass = subInfo.classification()[subI]; | |
| label edgeI = edgeMap[subI]; | |
| List<pointIndexHit>& intersections = operator[](edgeI); | |
| labelList& intersectionTypes = classification_[edgeI]; | |
| // Count unique hits. Assume edge can hit face only once | |
| label sz = 0; | |
| if (merge) | |
| { | |
| sz = intersections.size(); | |
| } | |
| label nNew = 0; | |
| forAll(subHits, i) | |
| { | |
| const pointIndexHit& subHit = subHits[i]; | |
| bool foundFace = false; | |
| for (label interI = 0; interI < sz; interI++) | |
| { | |
| if (intersections[interI].index() == faceMap[subHit.index()]) | |
| { | |
| foundFace = true; | |
| break; | |
| } | |
| } | |
| if (!foundFace) | |
| { | |
| nNew++; | |
| } | |
| } | |
| intersections.setSize(sz+nNew); | |
| intersectionTypes.setSize(sz+nNew); | |
| nNew = sz; | |
| forAll(subHits, i) | |
| { | |
| const pointIndexHit& subHit = subHits[i]; | |
| bool foundFace = false; | |
| for (label interI = 0; interI < sz; interI++) | |
| { | |
| if (intersections[interI].index() == faceMap[subHit.index()]) | |
| { | |
| foundFace = true; | |
| break; | |
| } | |
| } | |
| if (!foundFace) | |
| { | |
| intersections[nNew] = pointIndexHit | |
| ( | |
| subHit.hit(), | |
| subHit.rawPoint(), | |
| faceMap[subHit.index()] | |
| ); | |
| intersectionTypes[nNew] = subClass[i]; | |
| nNew++; | |
| } | |
| } | |
| } | |
| } | |
| // ************************************************************************* // | |